# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/





# Fortran module files
#*.mod

# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Builds
**/Build/*

!Plugins/**

# Don't ignore icon files in Build
!Build/**/*.ico

# Built data for maps
*_BuiltData.uasset

# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
**/Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*

# Application folders
Offers/
Users/


Releases/

Config/UserEngine.ini
*.vsconfig
Content/Maps/Danis.umap
Content/Meshes/Outside/Landscape/Textures/T_LandscapeNear_Google_16K.uasset
novatorDev.zip
