startAgain. c++ functions, search

This commit is contained in:
2023-11-15 19:27:20 +05:00
commit 4aca15f778
303 changed files with 28702 additions and 0 deletions
@@ -0,0 +1,22 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "manageTextFile.h"
#define LOCTEXT_NAMESPACE "FmanageTextFileModule"
void FmanageTextFileModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FmanageTextFileModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FmanageTextFileModule, manageTextFile)