startAgain. c++ functions, search

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2023-11-15 19:27:20 +05:00
commit 4aca15f778
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class blueprintLibraryEditorTarget : TargetRules
{
public blueprintLibraryEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
ExtraModuleNames.AddRange( new string[] { "blueprintLibrary","GraffModule" } );
}
}