new from upside towers

This commit is contained in:
2024-02-27 00:28:22 +05:00
parent 038e9a675f
commit 4bfa3e664e
979 changed files with 17499 additions and 1540 deletions
+23 -18
View File
@@ -1,5 +1,3 @@
[Audio]
UseAudioMixer=True
@@ -15,9 +13,9 @@ DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+D3D12TargetedShaderFormats=PCD3D_SM6
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=False
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=3
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.Shadow.Virtual.Enable=0
@@ -34,7 +32,7 @@ r.AllowGlobalClipPlane=False
r.PathTracing=True
r.AllowStaticLighting=True
r.SupportStationarySkylight=False
r.Lumen.HardwareRayTracing.LightingMode=2
r.Lumen.HardwareRayTracing.LightingMode=0
r.DiscardUnusedQuality=True
r.RayTracing.UseTextureLod=True
r.DefaultFeature.AmbientOcclusionStaticFraction=False
@@ -47,6 +45,14 @@ r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.AllowMovableDirectionalLights=False
r.AntiAliasingMethod=4
r.ScreenPercentage.Default.Desktop.Mode=0
r.SkinCache.SceneMemoryLimitInMB=256
r.MinScreenRadiusForCSMDepth=0.000000
r.GPUSkin.Support16BitBoneIndex=True
r.GPUSkin.UnlimitedBoneInfluences=True
SkeletalMesh.UseExperimentalChunking=1
r.SkinCache.DefaultBehavior=0
r.SeparateTranslucency=False
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
@@ -68,8 +74,6 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/NavigationSystem.NavigationSystemV1]
DefaultAgentName=None
CrowdManagerClass=/Script/AIModule.CrowdManager
@@ -94,18 +98,18 @@ RuntimeGeneration=Dynamic
MaxSimultaneousTileGenerationJobsCount=64
CellSize=15.000000
TileSizeUU=1280.000000
RegionPartitioning=Watershed
LayerPartitioning=Watershed
bPerformVoxelFiltering=False
bUseExtraTopCellWhenMarkingAreas=False
RegionPartitioning=Monotone
LayerPartitioning=Monotone
bPerformVoxelFiltering=True
bUseExtraTopCellWhenMarkingAreas=True
bDoFullyAsyncNavDataGathering=False
[/Script/EngineSettings.GameMapsSettings]
bUseSplitscreen=False
GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
EditorStartupMap=/Game/Maps/_mainScene._mainScene
GameDefaultMap=/Game/Maps/starter.starter
bUseSplitscreen=False
GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
EditorStartupMap=/Game/Maps/_Main._Main
GameDefaultMap=/Game/Maps/_Main._Main
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
@@ -145,6 +149,8 @@ GameDefaultMap=/Game/Maps/_Main._Main
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+Profiles=(Name="filterPrev",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="filterPrev")),HelpMessage="is for filter preview meshes clicks")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="filterPrev")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@@ -174,7 +180,6 @@ s.PriorityAsyncLoadingExtraTime=10.000000
s.LevelStreamingAddPrimitiveGranularity=20
s.LevelStreamingComponentsUnregistrationGranularity=10
[/Script/Engine.AudioSettings]
DefaultBaseSoundMix=None
DefaultSoundClassName=/Game/Sounds/CityMaster.CityMaster
[/Script/DLSS.DLSSSettings]
bEnableDLSSInEditorViewports=True