new from upside towers
This commit is contained in:
+23
-18
@@ -1,5 +1,3 @@
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[Audio]
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UseAudioMixer=True
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@@ -15,9 +13,9 @@ DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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+D3D12TargetedShaderFormats=PCD3D_SM6
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=False
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r.DynamicGlobalIlluminationMethod=0
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r.ReflectionMethod=3
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.Shadow.Virtual.Enable=0
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@@ -34,7 +32,7 @@ r.AllowGlobalClipPlane=False
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r.PathTracing=True
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r.AllowStaticLighting=True
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r.SupportStationarySkylight=False
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r.Lumen.HardwareRayTracing.LightingMode=2
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.DiscardUnusedQuality=True
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r.RayTracing.UseTextureLod=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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@@ -47,6 +45,14 @@ r.Mobile.EnableStaticAndCSMShadowReceivers=False
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r.Mobile.AllowDistanceFieldShadows=False
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r.Mobile.AllowMovableDirectionalLights=False
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r.AntiAliasingMethod=4
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r.ScreenPercentage.Default.Desktop.Mode=0
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r.SkinCache.SceneMemoryLimitInMB=256
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r.MinScreenRadiusForCSMDepth=0.000000
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r.GPUSkin.Support16BitBoneIndex=True
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r.GPUSkin.UnlimitedBoneInfluences=True
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SkeletalMesh.UseExperimentalChunking=1
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r.SkinCache.DefaultBehavior=0
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r.SeparateTranslucency=False
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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@@ -68,8 +74,6 @@ ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/NavigationSystem.NavigationSystemV1]
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DefaultAgentName=None
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CrowdManagerClass=/Script/AIModule.CrowdManager
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@@ -94,18 +98,18 @@ RuntimeGeneration=Dynamic
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MaxSimultaneousTileGenerationJobsCount=64
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CellSize=15.000000
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TileSizeUU=1280.000000
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RegionPartitioning=Watershed
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LayerPartitioning=Watershed
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bPerformVoxelFiltering=False
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bUseExtraTopCellWhenMarkingAreas=False
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RegionPartitioning=Monotone
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LayerPartitioning=Monotone
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bPerformVoxelFiltering=True
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bUseExtraTopCellWhenMarkingAreas=True
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bDoFullyAsyncNavDataGathering=False
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[/Script/EngineSettings.GameMapsSettings]
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bUseSplitscreen=False
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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EditorStartupMap=/Game/Maps/_mainScene._mainScene
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GameDefaultMap=/Game/Maps/starter.starter
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bUseSplitscreen=False
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GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
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EditorStartupMap=/Game/Maps/_Main._Main
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GameDefaultMap=/Game/Maps/_Main._Main
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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@@ -145,6 +149,8 @@ GameDefaultMap=/Game/Maps/_Main._Main
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+Profiles=(Name="filterPrev",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="filterPrev")),HelpMessage="is for filter preview meshes clicks")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="filterPrev")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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@@ -174,7 +180,6 @@ s.PriorityAsyncLoadingExtraTime=10.000000
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s.LevelStreamingAddPrimitiveGranularity=20
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s.LevelStreamingComponentsUnregistrationGranularity=10
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[/Script/Engine.AudioSettings]
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DefaultBaseSoundMix=None
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DefaultSoundClassName=/Game/Sounds/CityMaster.CityMaster
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[/Script/DLSS.DLSSSettings]
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bEnableDLSSInEditorViewports=True
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