diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..14add7f --- /dev/null +++ b/.gitignore @@ -0,0 +1,57 @@ +# ---> UnrealEngine +# Visual Studio 2015 user specific files +.vs/ + + + + + +# Fortran module files +#*.mod + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + +# Precompiled Assets +SourceArt/**/*.png +SourceArt/**/*.tga + +# Builds +**/Build/* + +!Plugins/** + +# Don't ignore icon files in Build +!Build/**/*.ico + +# Built data for maps +*_BuiltData.uasset + +# Configuration files generated by the Editor +Saved/* + +# Compiled source files for the engine to use +**/Intermediate/* + +# Cache files for the editor to use +DerivedDataCache/* + +# Application folders +Offers/ +Users/ + + +Releases/ + +Config/UserEngine.ini +*.vsconfig +Content/Maps/Danis.umap +Content/Meshes/Outside/Landscape/Textures/T_LandscapeNear_Google_16K.uasset +novatorDev.zip