Begin nahui

This commit is contained in:
Andrew_Jr
2023-10-19 13:03:00 +05:00
commit 8411f7b9de
229 changed files with 19923 additions and 0 deletions
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[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
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[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
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[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
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[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
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[/Script/UnrealEd.UnrealEdOptions]
UsingXGE=False
bExpandCustomClassPickerClassList=True
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[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/TraceUtilities/Content
Paths=../../../Engine/Plugins/Interchange/Runtime/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Editor/UVEditor/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/RigVM/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
[/Script/UdpMessaging.UdpMessagingSettings]
EnabledByDefault=False
EnableTransport=True
bAutoRepair=True
MaxSendRate=1.000000
AutoRepairAttemptLimit=10
WorkQueueSize=1024
bStopServiceWhenAppDeactivates=True
UnicastEndpoint=0.0.0.0:0
MulticastEndpoint=230.0.0.1:6666
MessageFormat=CborPlatformEndianness
MulticastTimeToLive=1
bShareKnownNodesWithActiveConnections=False
EnableTunnel=False
TunnelUnicastEndpoint=
TunnelMulticastEndpoint=
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKPath=(Path="")
NDKPath=(Path="")
JavaPath=(Path="")
[/Script/UnrealEd.UnrealEdEngine]
TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="")
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[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
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<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>1C24BC6A45F24CBE1D3726882EFCF34E</ExecutionGuid>
<CrashGUID>UECC-Windows-136DD33E42C1D4762F81D394B67139C7_0000</CrashGUID>
<IsEnsure>false</IsEnsure>
<IsStall>true</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Stall</CrashType>
<ErrorMessage>UAssetEditorSubsystem::OpenEditorForAsset</ErrorMessage>
<CrashReporterMessage />
<AttendedStatus>Attended</AttendedStatus>
<ProcessId>13316</ProcessId>
<SecondsSinceStart>109</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsWithDebugInfo>true</IsWithDebugInfo>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-blueprintLibrary</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>WindowsEditor</PlatformName>
<PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.3570] 64b]</PlatformFullName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Vanilla</EngineModeEx>
<DeploymentName />
<EngineVersion>5.3.1-28051148+++UE5+Release-5.3</EngineVersion>
<EngineCompatibleVersion>5.3.1-28051148+++UE5+Release-5.3</EngineCompatibleVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>ru-RU</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.3-CL-28051148</BuildVersion>
<Symbols>**UE5*Release-5.3-CL-28051148-Win64-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>E:/EpicGames/UE_5.3/Engine/Binaries/Win64/</BaseDir>
<RootDir>E:/EpicGames/UE_5.3/</RootDir>
<MachineId>156AE5084A7A91DEF60CC38F3A40AC09</MachineId>
<LoginId>156ae5084a7a91def60cc38f3a40ac09</LoginId>
<EpicAccountId>32dd18bf7b1d4f3eb82fea0e41f310d2</EpicAccountId>
<SourceContext />
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint>Layout=&quot;StandaloneToolkit&quot; Label=&quot;macroFUncs&quot; Content=SNullWidg</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>10</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>20</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<Misc.CPUBrand>Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 4080</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.3570]</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<MemoryStats.TotalPhysical>68637700096</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>78838247424</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>64</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>57328066560</MemoryStats.AvailablePhysical>
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<MemoryStats.UsedPhysical>2747957248</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>2752245760</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>5327945728</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>6458396672</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>0</NumMinidumpFramesToIgnore>
<CallStack />
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<Threads>
<Thread>
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<IsCrashed>true</IsCrashed>
<Registers />
<ThreadID>9160</ThreadID>
<ThreadName>GameThread</ThreadName>
</Thread>
</Threads>
<TimeOfCrash>638331316551970000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<CPUBrand>Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
</RuntimeProperties>
<PlatformProperties>
<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
<IsRunningOnBattery>false</IsRunningOnBattery>
<PlatformCallbackResult>0</PlatformCallbackResult>
<CrashTrigger>0</CrashTrigger>
</PlatformProperties>
<EngineData>
<MatchingDPStatus>WindowsEditorNo errors</MatchingDPStatus>
<RHI.IntegratedGPU>false</RHI.IntegratedGPU>
<RHI.DriverDenylisted>false</RHI.DriverDenylisted>
<RHI.D3DDebug>false</RHI.D3DDebug>
<RHI.Breadcrumbs>true</RHI.Breadcrumbs>
<RHI.DRED>false</RHI.DRED>
<RHI.DREDMarkersOnly>true</RHI.DREDMarkersOnly>
<RHI.DREDContext>false</RHI.DREDContext>
<RHI.Aftermath>true</RHI.Aftermath>
<RHI.RHIName>D3D12</RHI.RHIName>
<RHI.AdapterName>NVIDIA GeForce RTX 4080</RHI.AdapterName>
<RHI.UserDriverVersion>537.42</RHI.UserDriverVersion>
<RHI.InternalDriverVersion>31.0.15.3742</RHI.InternalDriverVersion>
<RHI.DriverDate>9-12-2023</RHI.DriverDate>
<RHI.FeatureLevel>SM6</RHI.FeatureLevel>
<RHI.GPUVendor>NVIDIA</RHI.GPUVendor>
<RHI.DeviceId>2704</RHI.DeviceId>
<DeviceProfile.Name>WindowsEditor</DeviceProfile.Name>
<Platform.AppHasFocus>true</Platform.AppHasFocus>
</EngineData>
<GameData />
<EnabledPlugins>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Enhanced Input&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Mesh Painting&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 20, &quot;VersionName&quot;: &quot;2023.0.4&quot;, &quot;FriendlyName&quot;: &quot;Bridge&quot; }</Plugin>
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bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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File diff suppressed because one or more lines are too long
@@ -0,0 +1,196 @@
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