sooome
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@@ -61,7 +61,24 @@ public:
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/*returns array of levels for binding*/
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UFUNCTION(blueprintcallable, Category = "LevelLoading", meta = (WorldContext = "WorldContextObject"))
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TArray<ULevelStreaming*> cppLvlManage(UObject* WorldContextObject, Fcppcoords currentCoords, uint8 currentState);
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/*return array filtered by coords, coord<0 for floor and <1 for other is ignore the one*/
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UFUNCTION(blueprintcallable, category = "Data")
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TArray<FcppflatStruct> getFlatArr_(Fcppcoords coords, int& len);
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UFUNCTION(blueprintcallable, category = "Data")
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FcppflatStruct findFlatByCoords_(Fcppcoords coords, bool& success);
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/*return array with flats with specified number
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(may be from different houses if not sequetnal numeration)*/
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UFUNCTION(blueprintcallable, category = "Data")
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TArray<FcppflatStruct> findFlatsByN_(int num, bool& success);
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/*coord=-2 is ignore the one, price is millions*/
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UFUNCTION(blueprintcallable, category = "Data")
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void countFreeApartments(Fcppcoords coords,int& free,int& all,float& minPrice);
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/*list of lvls for anyway loading*/
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "levelLoading")
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TArray<FcppLevelStruct> cppWhiteList;
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@@ -80,6 +97,9 @@ public:
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/*list of lvls struct created by levelloader*/
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "levelLoading")
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TArray<FcppLevelStruct> cppLevels;
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/*list of all flats in project*/
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "Data")
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TArray<FcppflatStruct> flatArray;
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