обновы какие то
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@@ -145,15 +145,15 @@ TArray<FcppflatStruct> UcppGI::getFlatArr_(Fcppcoords coords, int& len)
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auto output = TArray<FcppflatStruct>();
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for (auto& flat : flatArray) {
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auto flatcoords = Fcppcoords();
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flatcoords.flat = coords.flat < 0 ? -2 : flat.FlatId; //ignore flat
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flatcoords.floor = coords.floor < 0 ? -2 : flat.Floor;
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flatcoords.flat = coords.floor < 0 ? -2 : flat.FlatId; //ignore flat
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flatcoords.floor =coords.floor<0?-2: flat.Floor;
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flatcoords.house = coords.house < 1 ? -2 : flat.House;
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flatcoords.section = coords.section < 1 ? -2 : flat.Section;
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flatcoords.type = coords.type < 0 ? -2 : flat.flatType;
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flatcoords.zone = coords.zone < 1 ? -2 : flat.Zone;
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bool dummy[6];
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bool eq;
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cppCoordsEq(coords, flatcoords, true, false, boolDummy, boolDummy, boolDummy, boolDummy, boolDummy, boolDummy, eq);
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cppCoordsEq(coords, flatcoords, true, false, dummy[0], dummy[1], dummy[2], dummy[3], dummy[4], dummy[5], eq);
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if (eq) output.Add(flat);
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}
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len = output.Num();
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@@ -166,27 +166,21 @@ FcppflatStruct UcppGI::findFlatByCoords_(Fcppcoords coords, bool& success)
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if (coords.flat < 0) return FcppflatStruct();
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int len;
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auto tt = getFlatArr_(coords, len);
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if (len > 1) UE_LOG(LogCore, Warning, TEXT("UcppGI::findFlatByCoords: found more than one flat"));
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if (len == 0) return FcppflatStruct();
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if (len>1) UE_LOG(LogCore, Warning, TEXT("UcppGI::findFlatByCoords: found more than one flat: GP%d-S%d-F%d-A%d"),coords.house,coords.section,coords.floor,coords.flat);
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if (len==0) return FcppflatStruct();
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success = true;
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return tt[0];
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}
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FcppflatStruct UcppGI::findFlatByN_(Fcppcoords filter, int num, bool& success)
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TArray<FcppflatStruct> UcppGI::findFlatsByN_(int num, bool& success)
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{
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success = false;
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filter.flat = -2;
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auto output = FcppflatStruct();
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auto arr = getFlatArr_(filter, intDummy);
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for (auto& flat : arr) {
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if (flat.FlatN == num) {
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if (!success) output = flat;
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else UE_LOG(LogCore, Warning, TEXT("UcppGI::findFlatByN_: found more than one flat"));
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success = true;
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}
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auto output = TArray<FcppflatStruct>();
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for (auto& flat : flatArray) {
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if (flat.FlatN == num) output.Add(flat);
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}
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success = !output.IsEmpty();
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return output;
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}
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@@ -195,7 +189,7 @@ void UcppGI::countFreeApartments(Fcppcoords coords, int& free, int& all, float&
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int len;
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free = 0;
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minPrice = 0;
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bool temp = false;
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bool temp=false;
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for (auto& flat : getFlatArr_(coords, len)) {
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if (flat.available) {
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if (!temp) {
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@@ -211,30 +205,3 @@ void UcppGI::countFreeApartments(Fcppcoords coords, int& free, int& all, float&
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return;
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}
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void UcppGI::cppFlatTocppCoords(FcppflatStruct flat, Fcppcoords& coords)
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{
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coords.flat = flat.FlatId;
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coords.floor = flat.Floor;
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coords.house = flat.House;
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coords.section = flat.Section;
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coords.type = flat.flatType;
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coords.zone = flat.Zone;
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}
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void UcppGI::cppCoordsToCppFlat(UObject* WorldContextObject, Fcppcoords coords, FcppflatStruct& flat, bool onlyCoords)
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{
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if (onlyCoords) {
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flat.FlatId = coords.flat;
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flat.Floor = coords.floor;
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flat.House = coords.house;
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flat.Section = coords.section;
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flat.flatType = coords.type;
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flat.Zone = coords.zone;
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return;
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}
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bool dum;
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flat = StaticCastPtr<UcppGI,UGameInstance>(UGameplayStatics::GetGameInstance(WorldContextObject))->findFlatByCoords_(coords, dum);
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}
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