обновы какие то
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@@ -17,64 +17,64 @@ struct FcppflatStruct
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "FlatId", MakeStructureDefaultValue = "-1"))
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int32 FlatId=-1;
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int32 FlatId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "flatType", MakeStructureDefaultValue = "0"))
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int32 flatType=0;
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int32 flatType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "Flat#", MakeStructureDefaultValue = "-1"))
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int32 FlatN=-1;
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int32 FlatN;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "Zone", MakeStructureDefaultValue = "-1"))
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int32 Zone=-1;
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int32 Zone;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "House", MakeStructureDefaultValue = "-1"))
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int32 House=-1;
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int32 House;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "Section", MakeStructureDefaultValue = "-1"))
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int32 Section = -1;
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int32 Section;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "Floor", MakeStructureDefaultValue = "-1"))
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int32 Floor = -1;
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int32 Floor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "Rooms", MakeStructureDefaultValue = "-1"))
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int32 Rooms = -1;
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int32 Rooms;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "Square", MakeStructureDefaultValue = "0.000000"))
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double Square = 0;
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double Square;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "Price", MakeStructureDefaultValue = "0"))
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int32 Price=0;
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int32 Price;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "whitePrice", MakeStructureDefaultValue = "0"))
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int32 whitePrice=0;
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int32 whitePrice;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "price-meter", MakeStructureDefaultValue = "0"))
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int32 price_meter=0;
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int32 price_meter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "available", MakeStructureDefaultValue = "True"))
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bool available=false;
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bool available;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "tags"))
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TArray<bool> tags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "deadline"))
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FIntPoint deadline=FIntPoint(0);
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FIntPoint deadline;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (DisplayName = "comment"))
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FString comment="";
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FString comment;
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};
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@@ -165,9 +165,14 @@ class GRAFFMODULE_API UcppFuncLibrary : public UBlueprintFunctionLibrary
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UFUNCTION(blueprintcallable, BlueprintPure, category = "Math|Float", meta = (Keywords = "minmax"))
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static void getRange(double value, double minMult, double maxMult, double& bMin, double& bValue, double& bMax);
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/*sortType: 0.price min-to-max 1. max-to-min 2.square min-to-max 3. max-to-min 4.floor min-to-max 5. max-to-min*/
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/*sortType: 0.price min-to-max 1. max-to-min 2.square min-to-max 3. max-to-min 4.floor min-to-max 5. max-to-min
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use housemap to remap houses array to house-section pair. example: 0:1,1 1:2,1 2:2,2...
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sections array will be ignored if using housemap*/
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UFUNCTION(blueprintcallable, category = "Widget|Search", meta = (WorldContext = "WorldContextObject"))
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static void updateFilterList(UObject* WorldContextObject, int floorMin, int floorMax, float sqMin, float sqMax, int priceMin, int priceMax, TArray<bool> houses, TArray<bool> sections, TArray<bool> rooms, TArray<bool> Tags, int sortType, bool onlyAvailable, TArray<FcppflatStruct>& filtered, int& count, TArray<FIntPoint> houseMap);
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/*additional info in comment: n=int;sqFrom=float;sqTo=float*/
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UFUNCTION(blueprintcallable, category = "Widget|Search")
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static void updateFilterList(TArray<FcppflatStruct> flats, int floorMin, int floorMax, float sqMin, float sqMax, int priceMin, int priceMax, TArray<bool> houses, TArray<bool> sections, TArray<bool> rooms, int sortType, bool onlyAvailable, TArray<FcppflatStruct>& filtered, int& count);
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static void groupFiltered(UPARAM(ref) TArray<FcppflatStruct>& filtered, UPARAM(ref) TArray<FcppflatStruct>& filtered_grouped);
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private:
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