// Some copyright should be here... using UnrealBuildTool; using System.IO; public class JPrinter : ModuleRules { public JPrinter(ReadOnlyTargetRules Target): base( Target ) { PublicIncludePaths.AddRange( new string[] { "JPrinter/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "JPrinter/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "ImageWrapper", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); //string ModulePath = Path.GetDirectoryName(RulesCompiler.GetModuleFilename(this.GetType().Name)); /* string ThirdParty = Path.GetFullPath(Path.Combine(ModuleDirectory, "../../ThirdParty/")); string IncludePaths = Path.Combine(ThirdParty, "opencv", "include"); string LibPath = Path.Combine(ThirdParty, "opencv", "lib"); PublicIncludePaths.Add(IncludePaths); PublicAdditionalLibraries.Add(LibPath + "/opencv_world300.lib"); PublicAdditionalLibraries.Add(LibPath + "/opencv_ts300.lib");*/ } }