fix z order widgets
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@@ -0,0 +1,65 @@
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[URL]
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GameName=MyProject
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/TopDownBP/Maps/TopDownExampleMap
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GameDefaultMap=/Game/TopDownBP/Maps/TopDownExampleMap
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/TopDownBP/Blueprints/TopDownGameMode.TopDownGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/NavigationSystem.RecastNavMesh]
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bDrawPolyEdges=False
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bDistinctlyDrawTilesBeingBuilt=True
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DrawOffset=10.000000
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bFixedTilePoolSize=False
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TilePoolSize=1024
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TileSizeUU=1000.000000
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CellSize=19.000000
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CellHeight=10.000000
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AgentRadius=34.000000
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AgentHeight=144.000000
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AgentMaxHeight=160.000000
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AgentMaxSlope=44.000000
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AgentMaxStepHeight=35.000000
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MinRegionArea=0.000000
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MergeRegionSize=400.000000
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MaxSimplificationError=1.300000
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MaxSimultaneousTileGenerationJobsCount=1024
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TileNumberHardLimit=1048576
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DefaultDrawDistance=5000.000000
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DefaultMaxSearchNodes=2048.000000
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DefaultMaxHierarchicalSearchNodes=2048.000000
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RegionPartitioning=Watershed
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LayerPartitioning=Watershed
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RegionChunkSplits=2
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LayerChunkSplits=2
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bSortNavigationAreasByCost=False
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bPerformVoxelFiltering=True
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bMarkLowHeightAreas=False
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bDoFullyAsyncNavDataGathering=False
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bUseBetterOffsetsFromCorners=True
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bUseVirtualFilters=True
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bUseVoxelCache=False
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TileSetUpdateInterval=1.000000
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HeuristicScale=0.999000
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VerticalDeviationFromGroundCompensation=0.000000
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bForceRebuildOnLoad=True
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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MinimumiOSVersion=IOS_11
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_TopDownBP",NewGameName="/Script/MyProject")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDownBP",NewGameName="/Script/MyProject")
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