first commit

This commit is contained in:
2020-11-30 14:27:22 +05:00
parent 7ecb2bc245
commit a907d8bbeb
12 changed files with 223 additions and 2 deletions
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class MKCCTarget : TargetRules
{
public MKCCTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "MKCC" } );
}
}
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MKCC : ModuleRules
{
public MKCC(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MKCC.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, MKCC, "MKCC" );
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MKCCGameModeBase.h"
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "MKCCGameModeBase.generated.h"
/**
*
*/
UCLASS()
class MKCC_API AMKCCGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class MKCCEditorTarget : TargetRules
{
public MKCCEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "MKCC" } );
}
}