OVER9000 CHANGES

This commit is contained in:
2021-11-09 15:46:31 +05:00
parent e73d36fac8
commit eb53d7ae4e
1384 changed files with 1348 additions and 62 deletions
@@ -0,0 +1,186 @@
#undef QRCODE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UE4\\UE_4.25\\Engine"
#define UE_LIVE_CODING_PROJECT "D:\\UE4Projects\\MKCC\\MKCC.uproject"
#define WITH_XGE_CONTROLLER 0
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "../../../../UE4/UE_4.25/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME MKCC
#define UE_TARGET_NAME MKCC
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define FIELDSYSTEMCORE_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSSQ_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOSSOLVERS_API
#define GEOMETRYCOLLECTIONCORE_API
#define GEOMETRYCOLLECTIONSIMULATIONCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define QRCODE_API
@@ -0,0 +1,13 @@
{
"RemapUnityFiles":
{
"Module.QRcode.cpp.obj": [
"QRcode.cpp.obj",
"QRCodeBlueprintFunctionLibrary.cpp.obj"
],
"Module.QRcode.gen.cpp.obj": [
"QRcode.init.gen.cpp.obj",
"QRCodeBlueprintFunctionLibrary.gen.cpp.obj"
]
}
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRcode.cpp"
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRCodeBlueprintFunctionLibrary.cpp"
@@ -0,0 +1,162 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Od
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zp8
/we4456
/we4458
/we4459
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty
/I Runtime\Experimental\Voronoi\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\FieldSystemCore
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I Runtime\PhysicsSQ\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ChaosSolvers
/I Runtime\Experimental\ChaosSolvers\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionCore
/I Runtime\Experimental\GeometryCollectionCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionSimulationCore
/I Runtime\Experimental\GeometryCollectionSimulationCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Inc\QRcode
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Source
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\ThirdParty\QREncode\include
/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/D_HAS_EXCEPTIONS=0
/FI"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\DebugGame\Engine\SharedPCH.Engine.NonOptimized.ShadowErrors.h"
/Yu"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\DebugGame\Engine\SharedPCH.Engine.NonOptimized.ShadowErrors.h"
/Fp"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\DebugGame\Engine\SharedPCH.Engine.NonOptimized.ShadowErrors.h.pch"
"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\DebugGame\QRcode\Module.QRcode.cpp"
/FI"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\DebugGame\QRcode\Definitions.QRcode.h"
/Fo"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\DebugGame\QRcode\Module.QRcode.cpp.obj"
/TP
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@@ -0,0 +1,13 @@
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\DebugGame\QRcode\Definitions.QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRcode.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public\QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Source/QRcode/Private/QRCodeBlueprintFunctionLibrary.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Public\QRCodeBlueprintFunctionLibrary.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Inc\QRcode\QRCodeBlueprintFunctionLibrary.generated.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\ThirdParty\QREncode\include\qrencode.h
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\string
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\cctype
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE\fstream
D:\UE4\UE_4.25\Engine\Source\Runtime\ImageWrapper\Public\IImageWrapper.h
D:\UE4\UE_4.25\Engine\Source\Runtime\ImageWrapper\Public\IImageWrapperModule.h
D:\UE4\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/FileManagerGeneric.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRcode.init.gen.cpp"
#include "D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRCodeBlueprintFunctionLibrary.gen.cpp"
@@ -0,0 +1,163 @@
/Zc:inline
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/Oi
/c
/Gw
/Gy
/Zm1000
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/source-charset:utf-8
/execution-charset:utf-8
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/errorReport:prompt
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/I D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
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/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
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/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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/I ThirdParty\PhysX3\PxShared\include\pvd
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/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/D_HAS_EXCEPTIONS=0
/D_HAS_EXCEPTIONS=0
/FI"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\DebugGame\Engine\SharedPCH.Engine.NonOptimized.ShadowErrors.h"
/Yu"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\DebugGame\Engine\SharedPCH.Engine.NonOptimized.ShadowErrors.h"
/Fp"D:\UE4Projects\MKCC\Intermediate\Build\Win64\MKCC\DebugGame\Engine\SharedPCH.Engine.NonOptimized.ShadowErrors.h.pch"
"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\DebugGame\QRcode\Module.QRcode.gen.cpp"
/FI"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\DebugGame\QRcode\Definitions.QRcode.h"
/Fo"D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\DebugGame\QRcode\Module.QRcode.gen.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,7 @@
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\DebugGame\QRcode\Definitions.QRcode.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRcode.init.gen.cpp
D:\UE4\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UE4\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
D:/UE4Projects/MKCC/Plugins/QRCode-master/Intermediate/Build/Win64/UE4/Inc/QRcode/QRCodeBlueprintFunctionLibrary.gen.cpp
D:\UE4Projects\MKCC\Plugins\QRCode-master\Source\QRcode/Public/QRCodeBlueprintFunctionLibrary.h
D:\UE4Projects\MKCC\Plugins\QRCode-master\Intermediate\Build\Win64\UE4\Inc\QRcode\QRCodeBlueprintFunctionLibrary.generated.h