// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "QRCodeBlueprintFunctionLibrary.generated.h" UENUM() enum class QR_IMAGE_FORMAT : uint8 { /** Portable Network Graphics. */ PNG = 0, /** Joint Photographic Experts Group. */ JPEG = 1, }; /** * */ UCLASS() class QRCODE_API UQRCodeBlueprintFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "UQRCodeBlueprintFunctionLibrary|GenerateQRCodeBitmap") static void GenerateQRCodeBitmap(const int32& Width, const int32& Height, const FString& Name, const FString& Outfile, int32 Margin = 0); UFUNCTION(BlueprintCallable, Category = "UQRCodeBlueprintFunctionLibrary|GenerateQRCodeTexture") static UTexture2D* GenerateQRCodeTexture(const int32& Width, const int32& Height, const FString& Name, int32 Margin = 0); UFUNCTION(BlueprintCallable, Category = "UQRCodeBlueprintFunctionLibrary|GenerateQRCodeBitmap") static bool GenerateQRCodeImageByType(const int32& Width, const int32& Height, const FString& Name, const FString& Outfile, QR_IMAGE_FORMAT ImageFormat, int32 Margin = 0); };