# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/** # Visual Studio 2015 database file *.VC.db # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga !Plugins !lightTest_BuiltData.uasset # Binary Files Binaries # Builds Build/** # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved # Compiled source files for the engine to use Intermediate Plugins/**/Intermediate/* # Cache files for the editor to use DerivedDataCache