[URL] GameName=MyProject [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/TopDownBP/Maps/TopDownExampleMap GameDefaultMap=/Game/TopDownBP/Maps/TopDownExampleMap TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GlobalDefaultGameMode=/Game/TopDownBP/Blueprints/TopDownGameMode.TopDownGameMode_C GlobalDefaultServerGameMode=None [/Script/NavigationSystem.RecastNavMesh] bDrawPolyEdges=False bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 TileSizeUU=1000.000000 CellSize=19.000000 CellHeight=10.000000 AgentRadius=34.000000 AgentHeight=144.000000 AgentMaxHeight=160.000000 AgentMaxSlope=44.000000 AgentMaxStepHeight=35.000000 MinRegionArea=0.000000 MergeRegionSize=400.000000 MaxSimplificationError=1.300000 MaxSimultaneousTileGenerationJobsCount=1024 TileNumberHardLimit=1048576 DefaultDrawDistance=5000.000000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 RegionPartitioning=Watershed LayerPartitioning=Watershed RegionChunkSplits=2 LayerChunkSplits=2 bSortNavigationAreasByCost=False bPerformVoxelFiltering=True bMarkLowHeightAreas=False bDoFullyAsyncNavDataGathering=False bUseBetterOffsetsFromCorners=True bUseVirtualFilters=True bUseVoxelCache=False TileSetUpdateInterval=1.000000 HeuristicScale=0.999000 VerticalDeviationFromGroundCompensation=0.000000 bForceRebuildOnLoad=True [/Script/IOSRuntimeSettings.IOSRuntimeSettings] MinimumiOSVersion=IOS_11 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_TopDownBP",NewGameName="/Script/MyProject") +ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDownBP",NewGameName="/Script/MyProject")