[/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Scalable AppliedDefaultGraphicsPerformance=Scalable [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/MKCC") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/MKCC") +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="MKCCGameModeBase") [/Script/Engine.RendererSettings] r.Mobile.DisableVertexFog=True r.Shadow.CSM.MaxMobileCascades=2 r.MobileMSAA=1 r.Mobile.UseLegacyShadingModel=False r.Mobile.AllowDitheredLODTransition=False r.Mobile.AllowSoftwareOcclusion=False r.Mobile.VirtualTextures=False r.DiscardUnusedQuality=False r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.MinScreenRadiusForCSMDepth=0.010000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.VirtualTextures=False r.VirtualTexturedLightmaps=False r.VT.TileSize=128 r.VT.TileBorderSize=4 r.vt.FeedbackFactor=16 r.VT.EnableCompressZlib=True r.VT.EnableCompressCrunch=False r.ClearCoatNormal=False r.AnisotropicBRDF=False r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.ForwardShading=False r.VertexFoggingForOpaque=True r.AllowStaticLighting=True r.NormalMapsForStaticLighting=False r.GenerateMeshDistanceFields=False r.DistanceFieldBuild.EightBit=False r.GenerateLandscapeGIData=False r.DistanceFieldBuild.Compress=False r.TessellationAdaptivePixelsPerTriangle=48.000000 r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=1 r.CustomDepthTemporalAAJitter=True r.PostProcessing.PropagateAlpha=0 r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.Bias=1.000000 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False r.UsePreExposure=True r.EyeAdaptation.EditorOnly=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=False r.SSGI.Enable=False r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.LightUnits=1 r.DefaultBackBufferPixelFormat=4 r.Shadow.UnbuiltPreviewInGame=True r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassOnlyMaterialMasking=False r.DBuffer=True r.ClearSceneMethod=1 r.BasePassOutputsVelocity=False r.VertexDeformationOutputsVelocity=False r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False fx.GPUSimulationTextureSizeX=1024 fx.GPUSimulationTextureSizeY=1024 r.AllowGlobalClipPlane=False r.GBufferFormat=1 r.MorphTarget.Mode=True r.GPUCrashDebugging=False vr.InstancedStereo=False r.MobileHDR=True vr.MobileMultiView=False r.Mobile.UseHWsRGBEncoding=False vr.RoundRobinOcclusion=False vr.ODSCapture=False r.MeshStreaming=False r.WireframeCullThreshold=5.000000 r.RayTracing=False r.RayTracing.UseTextureLod=False r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.SupportAtmosphericFog=True r.SupportSkyAtmosphere=True r.SupportSkyAtmosphereAffectsHeightFog=False r.SkinCache.CompileShaders=False r.SkinCache.DefaultBehavior=1 r.SkinCache.SceneMemoryLimitInMB=128.000000 r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.EnableMovableLightCSMShaderCulling=True r.Mobile.AllowDistanceFieldShadows=True r.Mobile.AllowMovableDirectionalLights=True r.MobileNumDynamicPointLights=4 r.MobileDynamicPointLightsUseStaticBranch=True r.Mobile.EnableMovableSpotlights=False r.GPUSkin.Support16BitBoneIndex=False r.GPUSkin.Limit2BoneInfluences=False r.SupportDepthOnlyIndexBuffers=True r.SupportReversedIndexBuffers=True r.SupportMaterialLayers=False r.LightPropagationVolume=False [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Maps/Untitled.Untitled GameDefaultMap=/Game/Maps/Untitled.Untitled GlobalDefaultGameMode=/Game/blueprints/gameMode/MKCCGameMOde.MKCCGameMode_C [/Script/NavigationSystem.RecastNavMesh] bSortNavigationAreasByCost=False bDoFullyAsyncNavDataGathering=False CellSize=5.000000 AgentRadius=13.000000 MergeRegionSize=400.000000 AgentHeight=120.000000 AgentMaxStepHeight=35.000000 AgentMaxSlope=44.000000 CellHeight=5.000000 TileSizeUU=1000.000000 MinRegionArea=0.000000 [/Script/Engine.UserInterfaceSettings] RenderFocusRule=NavigationOnly HardwareCursors=() SoftwareCursors=() ApplicationScale=1.000000 UIScaleRule=Horizontal CustomScalingRuleClass=None UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.100000),(Time=720.000000,Value=0.300000),(Time=1080.000000,Value=0.500000),(Time=2160.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) bAllowHighDPIInGameMode=False bLoadWidgetsOnDedicatedServer=True