Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.25807.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{C3FF2950-6322-47AC-BBC0-58388F8E8C5B}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MKCC", "Intermediate\ProjectFiles\MKCC.vcxproj", "{9C6DDA48-A360-4971-AF18-2E5C85970F52}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}" ProjectSection(SolutionItems) = preProject D:\UnrealEngine4\Engines\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis = D:\UnrealEngine4\Engines\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution DebugGame Editor|Win32 = DebugGame Editor|Win32 DebugGame Editor|Win64 = DebugGame Editor|Win64 DebugGame|Win32 = DebugGame|Win32 DebugGame|Win64 = DebugGame|Win64 Development Editor|Win32 = Development Editor|Win32 Development Editor|Win64 = Development Editor|Win64 Development|Win32 = Development|Win32 Development|Win64 = Development|Win64 Shipping|Win32 = Shipping|Win32 Shipping|Win64 = Shipping|Win64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C3FF2950-6322-47AC-BBC0-58388F8E8C5B}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.DebugGame|Win32.ActiveCfg = DebugGame|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.DebugGame|Win32.Build.0 = DebugGame|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.DebugGame|Win64.ActiveCfg = DebugGame|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.DebugGame|Win64.Build.0 = DebugGame|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Development Editor|Win32.ActiveCfg = Invalid|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Development Editor|Win64.Build.0 = Development_Editor|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Development|Win32.ActiveCfg = Development|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Development|Win32.Build.0 = Development|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Development|Win64.ActiveCfg = Development|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Development|Win64.Build.0 = Development|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Shipping|Win32.ActiveCfg = Shipping|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Shipping|Win32.Build.0 = Shipping|Win32 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Shipping|Win64.ActiveCfg = Shipping|x64 {9C6DDA48-A360-4971-AF18-2E5C85970F52}.Shipping|Win64.Build.0 = Shipping|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(NestedProjects) = preSolution {C3FF2950-6322-47AC-BBC0-58388F8E8C5B} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD} {9C6DDA48-A360-4971-AF18-2E5C85970F52} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4} EndGlobalSection EndGlobal