first commit

This commit is contained in:
2020-01-22 15:18:31 +05:00
parent 49714658db
commit 2265cf523e
62 changed files with 1161 additions and 0 deletions
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class railwayWorkerTarget : TargetRules
{
public railwayWorkerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "railwayWorker" } );
}
}
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// Fill out your copyright notice in the Description page of Project Settings.
#include "RailwayCarriage.h"
#include "Components/StaticMeshComponent.h"
// Sets default values
ARailwayCarriage::ARailwayCarriage()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
// root
Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
RootComponent = Root;
// body mesh railway
railwayBody = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("railway"));
railwayBody->AttachTo(Root);
}
// Called when the game starts or when spawned
void ARailwayCarriage::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ARailwayCarriage::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "RailwayCarriage.generated.h"
UCLASS()
class RAILWAYWORKER_API ARailwayCarriage : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ARailwayCarriage();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
//root component
UPROPERTY()
USceneComponent* Root;
// meshes
UPROPERTY(EditAnyWhere, Category = "Meshes")
UStaticMeshComponent* railwayBody;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class railwayWorker : ModuleRules
{
public railwayWorker(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
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// Fill out your copyright notice in the Description page of Project Settings.
#include "railwayWorker.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, railwayWorker, "railwayWorker" );
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class railwayWorkerEditorTarget : TargetRules
{
public railwayWorkerEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "railwayWorker" } );
}
}