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// support to focus component - //sphere_0 = CreateDefaultSubobject(TEXT("sphereForWheelFocus")); - //sphere_0->SetupAttachment(wheel_0); - - + dotCoordinate_0 = CreateDefaultSubobject(TEXT("sphereForWheel1Focus")); + dotCoordinate_0->AttachTo(railwayBody); + dotCoordinate_1 = CreateDefaultSubobject(TEXT("sphereForWheel2Focus")); + dotCoordinate_1->AttachTo(railwayBody); + dotCoordinate_2 = CreateDefaultSubobject(TEXT("sphereForWheel3Focus")); + dotCoordinate_2->AttachTo(railwayBody); + dotCoordinate_3 = CreateDefaultSubobject(TEXT("sphereForWheel4Focus")); + dotCoordinate_3->AttachTo(railwayBody); + dotCoordinate_4 = CreateDefaultSubobject(TEXT("sphereForWheel5Focus")); + dotCoordinate_4->AttachTo(railwayBody); + dotCoordinate_5 = CreateDefaultSubobject(TEXT("sphereForWheel6Focus")); + dotCoordinate_5->AttachTo(railwayBody); + dotCoordinate_6 = CreateDefaultSubobject(TEXT("sphereForWheel7Focus")); + dotCoordinate_6->AttachTo(railwayBody); + dotCoordinate_7 = CreateDefaultSubobject(TEXT("sphereForWheel8Focus")); + dotCoordinate_7->AttachTo(railwayBody); } diff --git a/Source/railwayWorker/RailwayCarriage.h b/Source/railwayWorker/RailwayCarriage.h index fce5160..62ab47e 100644 --- a/Source/railwayWorker/RailwayCarriage.h +++ b/Source/railwayWorker/RailwayCarriage.h @@ -6,6 +6,7 @@ #include "GameFramework/Actor.h" #include "RailwayCarriage.generated.h" +//~~~~~ Forward Declarations~~~~~ @@ -46,22 +47,22 @@ protected: // components to focus camera - //UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") - // USphereComponent* sphere_0; UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") - UStaticMeshComponent* sphere_1; + USceneComponent* dotCoordinate_0; UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") - UStaticMeshComponent* sphere_; + USceneComponent* dotCoordinate_1; UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") - UStaticMeshComponent* sphere_3; + USceneComponent* dotCoordinate_2; UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") - UStaticMeshComponent* sphere_4; + USceneComponent* dotCoordinate_3; UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") - UStaticMeshComponent* sphere_5; + USceneComponent* dotCoordinate_4; UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") - UStaticMeshComponent* sphere_6; + USceneComponent* dotCoordinate_5; UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") - UStaticMeshComponent* sphere_7; + USceneComponent* dotCoordinate_6; + UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent") + USceneComponent* dotCoordinate_7; public: