47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "RailwayCarriage.h"
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#include "Components/StaticMeshComponent.h"
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// Sets default values
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ARailwayCarriage::ARailwayCarriage()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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//PrimaryActorTick.bCanEverTick = false;
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// root
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Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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RootComponent = Root;
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// body mesh railway
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railwayBody = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("railway"));
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railwayBody->AttachTo(Root);
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wheel_0 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("wheel_0"));
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wheel_0->AttachTo(railwayBody);
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wheel_1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("wheel_1"));
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wheel_1->AttachTo(railwayBody);
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wheel_2 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("wheel_2"));
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wheel_2->AttachTo(railwayBody);
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wheel_3 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("wheel_3"));
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wheel_3->AttachTo(railwayBody);
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}
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// Called when the game starts or when spawned
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void ARailwayCarriage::BeginPlay()
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{
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Super::BeginPlay();
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oldLocation = GetActorLocation();
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}
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/*
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// Called every frame
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void ARailwayCarriage::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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*/
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