diff --git a/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset b/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset index fb4eba2..865e31d 100644 Binary files a/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset and b/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset differ diff --git a/ShipPresentation/Content/maps/ship.umap b/ShipPresentation/Content/maps/ship.umap index 91722fd..7a86d0e 100644 Binary files a/ShipPresentation/Content/maps/ship.umap and b/ShipPresentation/Content/maps/ship.umap differ diff --git a/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset b/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset index bb0b524..637e4e2 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset and b/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset differ diff --git a/ShipPresentation/Content/ui/mainMenu/textures/bracket_grey.uasset b/ShipPresentation/Content/ui/mainMenu/textures/bracket_grey.uasset index 88b1234..924436b 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/textures/bracket_grey.uasset and b/ShipPresentation/Content/ui/mainMenu/textures/bracket_grey.uasset differ diff --git a/ShipPresentation/Content/ui/mainMenu/textures/bracket_red.uasset b/ShipPresentation/Content/ui/mainMenu/textures/bracket_red.uasset index e31a0d2..e5f40fd 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/textures/bracket_red.uasset and b/ShipPresentation/Content/ui/mainMenu/textures/bracket_red.uasset differ diff --git a/ShipPresentation/Content/ui/mainMenu/textures/bracket_white.uasset b/ShipPresentation/Content/ui/mainMenu/textures/bracket_white.uasset index 9e66354..351fac0 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/textures/bracket_white.uasset and b/ShipPresentation/Content/ui/mainMenu/textures/bracket_white.uasset differ diff --git a/ShipPresentation/Content/ui/mainMenu/textures/btn_play.uasset b/ShipPresentation/Content/ui/mainMenu/textures/btn_play.uasset index 896b66d..43ad794 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/textures/btn_play.uasset and b/ShipPresentation/Content/ui/mainMenu/textures/btn_play.uasset differ diff --git a/ShipPresentation/Content/ui/mainMenu/textures/menu_left.uasset b/ShipPresentation/Content/ui/mainMenu/textures/menu_left.uasset index cd785da..ff3442b 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/textures/menu_left.uasset and b/ShipPresentation/Content/ui/mainMenu/textures/menu_left.uasset differ diff --git a/ShipPresentation/Content/ui/mainMenu/textures/menu_right.uasset b/ShipPresentation/Content/ui/mainMenu/textures/menu_right.uasset index b22eb22..90b654c 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/textures/menu_right.uasset and b/ShipPresentation/Content/ui/mainMenu/textures/menu_right.uasset differ diff --git a/ShipPresentation/Content/ui/mainMenu/textures/screen_2.uasset b/ShipPresentation/Content/ui/mainMenu/textures/screen_2.uasset index 2e7412c..8ffeb82 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/textures/screen_2.uasset and b/ShipPresentation/Content/ui/mainMenu/textures/screen_2.uasset differ diff --git a/ShipPresentation/Intermediate/CachedAssetRegistry.bin b/ShipPresentation/Intermediate/CachedAssetRegistry.bin index dbdc565..9d29d81 100644 Binary files a/ShipPresentation/Intermediate/CachedAssetRegistry.bin and b/ShipPresentation/Intermediate/CachedAssetRegistry.bin differ diff --git a/ShipPresentation/Saved/AutoScreenshot.png b/ShipPresentation/Saved/AutoScreenshot.png index 4bae68d..e7bdd28 100644 Binary files a/ShipPresentation/Saved/AutoScreenshot.png and b/ShipPresentation/Saved/AutoScreenshot.png differ diff --git a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini index 8e7e571..127addb 100644 --- a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -967,7 +967,6 @@ SequencerWidgets.LastCompileMethod=External [AssetEditorSubsystem] CleanShutdown=True -OpenAssetsAtExit=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship [RootWindow] ScreenPosition=X=640.000 Y=340.000 @@ -999,7 +998,7 @@ ContentBrowserTab1.ActiveTypeFilters=World ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= -ContentBrowserTab1.SelectedPaths=/Game/materials/materialFunctions +ContentBrowserTab1.SelectedPaths=/Game/blueprints/ship ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= ContentBrowserTab1.CollectionsExpanded=True @@ -1041,25 +1040,25 @@ MRUItem7=/Game/maps/black [ContentBrowserRecent] MRUItem0=/Game/blueprints/ship/BP_Ship -MRUItem1=/Game/meshes/ship/SM_Ship_TrackerHead -MRUItem2=/Game/meshes/ship/SM_Ship_TrackerBody -MRUItem3=/Game/materials/ship/M_Head_Track -MRUItem4=/Game/materials/ship/M_Body_rack -MRUItem5=/Game/materials/Textures/T_Ship_TrackerHead_ORM -MRUItem6=/Game/materials/Textures/T_Ship_TrackerBody_ORM -MRUItem7=/Game/meshes/ship/SM_Ship_Ship -MRUItem8=/Game/materials/ship/testMaterials/NewMaterial -MRUItem9=/Game/materials/ship/testMaterials/NewMaterial_Inst -MRUItem10=/Game/materials/water/causticsWaterForDecalMaterial -MRUItem11=/Game/meshes/ship/SM_ShipMachinegunsGun -MRUItem12=/Game/meshes/ship/SM_Ship_MachinegunsGun -MRUItem13=/Game/maps/ship -MRUItem14=/Game/materials/ship/instances/body_paint_Cleen_outline_Inst -MRUItem15=/Game/meshes/ship/SM_Ship_TowersGun -MRUItem16=/Game/meshes/ship/SM_Ship_Tower -MRUItem17=/Game/meshes/ship/SM_Ship_Screw -MRUItem18=/Game/meshes/ship/SM_Ship_Machinegun -MRUItem19=/Game/meshes/ship/SM_RudderFeather +MRUItem1=/Game/ui/mainMenu/textures/screen_2 +MRUItem2=/Game/ui/mainMenu/textures/menu_right +MRUItem3=/Game/ui/mainMenu/textures/btn_play +MRUItem4=/Game/ui/mainMenu/textures/menu_left +MRUItem5=/Game/ui/mainMenu/textures/bracket_white +MRUItem6=/Game/ui/mainMenu/textures/bracket_red +MRUItem7=/Game/ui/mainMenu/textures/bracket_grey +MRUItem8=/Game/ui/mainMenu/mainMenu +MRUItem9=/Game/maps/ship +MRUItem10=/Game/meshes/ship/SM_Ship_TrackerHead +MRUItem11=/Game/meshes/ship/SM_Ship_TrackerBody +MRUItem12=/Game/materials/ship/M_Head_Track +MRUItem13=/Game/materials/ship/M_Body_rack +MRUItem14=/Game/materials/Textures/T_Ship_TrackerHead_ORM +MRUItem15=/Game/materials/Textures/T_Ship_TrackerBody_ORM +MRUItem16=/Game/meshes/ship/SM_Ship_Ship +MRUItem17=/Game/materials/ship/testMaterials/NewMaterial +MRUItem18=/Game/materials/ship/testMaterials/NewMaterial_Inst +MRUItem19=/Game/materials/water/causticsWaterForDecalMaterial [DetailCategories] NewBlueprint_C.Tick=True @@ -2151,6 +2150,8 @@ FbxExportOption.Animation=True /Game/materials/Textures/T_Ship_TrackerHead_ORM.T_Ship_TrackerHead_ORM=1 /Game/materials/ship/M_Body_rack.M_Body_rack=1 /Game/materials/ship/M_Head_Track.M_Head_Track=1 +/Game/ui/mainMenu/textures/menu_left.menu_left=1 +/Game/ui/mainMenu/textures/screen_2.screen_2=1 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -2562,7 +2563,7 @@ MaterialEditorInstanceConstant.General=True SpringArmComponent.ComponentTick=False SpringArmComponent.Lag=False UniformGridPanel.Behavior=True -CanvasPanel.Behavior=True +CanvasPanel.Behavior=False [PluginBrowser] InstalledPlugins=RigLogic @@ -2575,18 +2576,18 @@ Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" " Object= Image="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " -Widget="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " -Visual="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " +Widget="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " +Visual="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " TextBlock="\"Object.Appearance.ColorAndOpacity\" \"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" \"Object.Appearance.StrikeBrush\" \"Object.Appearance.StrikeBrush.TintColor\" \"Object.Appearance.Margin\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " TextLayoutWidget="\"Object.Appearance.ColorAndOpacity\" \"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" \"Object.Appearance.StrikeBrush\" \"Object.Appearance.StrikeBrush.TintColor\" \"Object.Appearance.Margin\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " ScrollBox="\"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" " PanelWidget="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " -Button="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.Margin\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.Margin\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.Margin\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.PressedPadding\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " -ContentWidget="\"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" " +Button="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.Margin\" \"Object.Appearance.WidgetStyle.Normal.TintColor\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.Margin\" \"Object.Appearance.WidgetStyle.Hovered.TintColor\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.Margin\" \"Object.Appearance.WidgetStyle.Pressed.TintColor\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.Disabled.TintColor\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.PressedPadding\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " +ContentWidget="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " CanvasPanel="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " HorizontalBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " Spacer="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " -SizeBox="\"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" " +SizeBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " mainMenu_C="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " UserWidget="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " CameraComponent="\"Object.PostProcess.PostProcessSettings\" " @@ -2624,7 +2625,7 @@ LevelSequenceEditorSettings="\"Object.Tracks.TrackSettings\" \"Object.Tracks.Tra MagicLeapARPinSettings="\"Object.ARPin.OnUpdatedEventTriggerDelta\" " NiagaraSettings="\"Object.Niagara.AdditionalParameterEnums\" \"Object.Scalability.QualityLevels\" \"Object.Renderer.ComponentRendererWarningsPerClass\" " NiagaraEditorSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" " -VerticalBox="\"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" " +VerticalBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " SpringArmComponent= MaterialEditorInstanceConstant= ChangeColorText_9="\"Struct.NewLocalVar_0\" " diff --git a/ShipPresentation/Saved/Logs/ShipPresentation.log b/ShipPresentation/Saved/Logs/ShipPresentation.log index 9454e4b..d22db67 100644 --- a/ShipPresentation/Saved/Logs/ShipPresentation.log +++ b/ShipPresentation/Saved/Logs/ShipPresentation.log @@ -1,10 +1,10 @@ -Log file open, 10/07/20 16:56:45 +Log file open, 10/07/20 17:49:51 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: ShipPresentation LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.214754 +LogStats: Stats thread started at 0.251548 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting @@ -15,107 +15,107 @@ LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl -LogPluginManager: Mounting plugin DatasmithContent -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin MLSDK -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin MatineeToLevelSequence -LogPluginManager: Mounting plugin LevelSequenceEditor -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin TemplateSequence -LogPluginManager: Mounting plugin AndroidMedia -LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin MediaCompositing -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin OnlineSubsystemNull -LogPluginManager: Mounting plugin LauncherChunkInstaller -LogPluginManager: Mounting plugin OnlineSubsystemUtils -LogPluginManager: Mounting plugin AndroidMoviePlayer -LogPluginManager: Mounting plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting plugin AndroidPermission -LogPluginManager: Mounting plugin AppleImageUtils -LogPluginManager: Mounting plugin AppleMoviePlayer -LogPluginManager: Mounting plugin ArchVisCharacter -LogPluginManager: Mounting plugin AudioCapture -LogPluginManager: Mounting plugin AssetTags -LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin CableComponent -LogPluginManager: Mounting plugin ChunkDownloader -LogPluginManager: Mounting plugin CustomMeshComponent -LogPluginManager: Mounting plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting plugin GoogleCloudMessaging -LogPluginManager: Mounting plugin EditableMesh -LogPluginManager: Mounting plugin GooglePAD -LogPluginManager: Mounting plugin IOSDeviceProfileSelector -LogPluginManager: Mounting plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting plugin ScreenshotTools -LogPluginManager: Mounting plugin LocationServicesBPLibrary -LogPluginManager: Mounting plugin MobilePatchingUtils -LogPluginManager: Mounting plugin PhysXVehicles -LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin RuntimePhysXCooking -LogPluginManager: Mounting plugin ProceduralMeshComponent -LogPluginManager: Mounting plugin PropertyAccessEditor -LogPluginManager: Mounting plugin SignificanceManager -LogPluginManager: Mounting plugin SoundFields -LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin SunPosition -LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin SunPosition +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS @@ -204,4201 +204,1619 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] -[2020.10.07-11.56.45:686][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] -[2020.10.07-11.56.45:687][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.07-11.56.45:688][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2020.10.07-11.56.45:688][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.07-11.56.45:688][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.07-11.56.45:714][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.07-11.56.45:714][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.07-11.56.45:715][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.07-11.56.45:716][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.07-11.56.45:716][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2020.10.07-11.56.45:716][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2020.10.07-11.56.45:716][ 0]LogInit: Going up to parent DeviceProfile [] -[2020.10.07-11.56.45:716][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] -[2020.10.07-11.56.45:716][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.07-11.56.45:717][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2020.10.07-11.56.45:718][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2020.10.07-11.56.45:718][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2020.10.07-11.56.45:718][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2020.10.07-11.56.45:718][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.07-11.56.45:718][ 0]LogInit: Computer: DESKTOP-6BENEQD -[2020.10.07-11.56.45:718][ 0]LogInit: User: Andrey -[2020.10.07-11.56.45:718][ 0]LogInit: CPU Page size=4096, Cores=12 -[2020.10.07-11.56.45:718][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2020.10.07-11.56.45:718][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) -[2020.10.07-11.56.45:718][ 0]LogMemory: Platform Memory Stats for Windows -[2020.10.07-11.56.45:718][ 0]LogMemory: Process Physical Memory: 132.37 MB used, 132.37 MB peak -[2020.10.07-11.56.45:718][ 0]LogMemory: Process Virtual Memory: 111.45 MB used, 111.45 MB peak -[2020.10.07-11.56.45:718][ 0]LogMemory: Physical Memory: 10034.32 MB used, 22573.49 MB free, 32607.81 MB total -[2020.10.07-11.56.45:718][ 0]LogMemory: Virtual Memory: 134194936.00 MB used, 22788.61 MB free, 134217728.00 MB total -[2020.10.07-11.56.45:724][ 0]LogWindows: WindowsPlatformFeatures enabled -[2020.10.07-11.56.45:741][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2020.10.07-11.56.45:746][ 0]LogInit: Using OS detected language (ru-RU). -[2020.10.07-11.56.45:746][ 0]LogInit: Using OS detected locale (ru-RU). -[2020.10.07-11.56.45:749][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. -[2020.10.07-11.56.45:749][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! -[2020.10.07-11.56.45:749][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! -[2020.10.07-11.56.45:749][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! -[2020.10.07-11.56.45:749][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! -[2020.10.07-11.56.45:749][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! -[2020.10.07-11.56.45:749][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! -[2020.10.07-11.56.45:749][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! -[2020.10.07-11.56.45:750][ 0]LogInit: Setting process to per monitor DPI aware -[2020.10.07-11.56.45:816][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2020.10.07-11.56.45:816][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2020.10.07-11.56.46:035][ 0]LogHMD: Failed to initialize OpenVR with code 108 -[2020.10.07-11.56.46:035][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2020.10.07-11.56.46:035][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2020.10.07-11.56.46:035][ 0]LogD3D11RHI: D3D11 adapters: -[2020.10.07-11.56.46:128][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) -[2020.10.07-11.56.46:128][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de -[2020.10.07-11.56.46:130][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2020.10.07-11.56.46:130][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2020.10.07-11.56.46:130][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 -[2020.10.07-11.56.46:137][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2020.10.07-11.56.46:138][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") -[2020.10.07-11.56.46:138][ 0]LogWindows: EnumDisplayDevices: -[2020.10.07-11.56.46:138][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) -[2020.10.07-11.56.46:138][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) -[2020.10.07-11.56.46:138][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.07-11.56.46:138][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.07-11.56.46:139][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2020.10.07-11.56.46:139][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER -[2020.10.07-11.56.46:139][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) -[2020.10.07-11.56.46:139][ 0]LogD3D11RHI: Driver Date: 9-24-2020 -[2020.10.07-11.56.46:139][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) -[2020.10.07-11.56.46:202][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2020.10.07-11.56.46:203][ 0]LogD3D11RHI: Async texture creation enabled -[2020.10.07-11.56.46:203][ 0]LogD3D11RHI: Array index from any shader is supported -[2020.10.07-11.56.46:228][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) -[2020.10.07-11.56.46:230][ 0]LogRHI: GeForceNow SDK initialized: 1 -[2020.10.07-11.56.46:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2020.10.07-11.56.46:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2020.10.07-11.56.46:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2020.10.07-11.56.46:644][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2020.10.07-11.56.46:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2020.10.07-11.56.46:664][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2020.10.07-11.56.46:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2020.10.07-11.56.46:682][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2020.10.07-11.56.46:691][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2020.10.07-11.56.46:701][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2020.10.07-11.56.46:710][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2020.10.07-11.56.46:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2020.10.07-11.56.46:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2020.10.07-11.56.46:744][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2020.10.07-11.56.46:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2020.10.07-11.56.46:763][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2020.10.07-11.56.46:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2020.10.07-11.56.46:789][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2020.10.07-11.56.46:789][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2020.10.07-11.56.46:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2020.10.07-11.56.46:808][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2020.10.07-11.56.46:818][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2020.10.07-11.56.46:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2020.10.07-11.56.46:828][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2020.10.07-11.56.46:836][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2020.10.07-11.56.46:876][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. -[2020.10.07-11.56.46:876][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe -[2020.10.07-11.56.46:899][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2020.10.07-11.56.46:899][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/23812/). -[2020.10.07-11.56.46:900][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/A927BB8E4D1C4D9FE6746D84A0929129/'. -[2020.10.07-11.56.46:900][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.07-11.56.46:900][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2020.10.07-11.56.46:900][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2020.10.07-11.56.46:900][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2020.10.07-11.56.47:762][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2020.10.07-11.56.47:831][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 97MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.07-11.56.47:831][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc -[2020.10.07-11.56.47:831][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2020.10.07-11.56.47:831][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2020.10.07-11.56.47:831][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.07-11.56.47:831][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2020.10.07-11.56.47:844][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.07-11.56.47:844][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.07-11.56.47:844][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2020.10.07-11.56.47:894][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds -[2020.10.07-11.56.47:894][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1017.72MBs, RandomWriteSpeed=19.09MBs. Assigned SpeedClass 'Local' -[2020.10.07-11.56.47:895][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2020.10.07-11.56.47:895][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2020.10.07-11.56.47:895][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2020.10.07-11.56.47:953][ 0]LogSlate: Using FreeType 2.10.0 -[2020.10.07-11.56.47:954][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2020.10.07-11.56.47:983][ 0]LogAssetRegistry: FAssetRegistry took 0.0031 seconds to start up -[2020.10.07-11.56.48:251][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.07-11.56.48:252][ 0]LogInit: Active device profile: [000001FEA1615800][000001FE9FD5B100 49] Windows -[2020.10.07-11.56.48:252][ 0]LogInit: Profiles: [000001FEA1615800][000001FE9FD5B100 49] Windows, [000001FEA15BB000][000001FEA1FAD240 49] WindowsNoEditor, [000001FEA1614200][000001FEA1FB1380 49] WindowsServer, [000001FEA15B9500][000001FEA1FB54C0 49] WindowsClient, [000001FEA1616800][000001FEA1FB9600 49] IOS, [000001FEA15B8D00][000001FEA1FC1780 49] iPadAir, [000001FEA1615400][000001FEA1FC5900 49] iPadAir2, [000001FEA155F700][000001FEA1FCDBC0 49] IPadPro, [000001FEA155F800][000001FEA1FC9C00 49] iPadAir3, [000001FEA1615100][000001FEA1FD00C0 49] iPadMini2, [000001FEA155D100][000001FEA1FD4240 49] iPadMini4, [000001FEA1614300][000001FEA1FD83C0 49] iPadMini5, [000001FEA1587200][000001FEA1FE0680 49] iPhone6, [000001FEA1587300][000001FEA1FDC6C0 49] iPodTouch6, [000001FEA15B9D00][000001FEA1FE8980 49] iPhone7, [000001FEA15B9B00][000001FEA1FE49C0 49] iPodTouch7, [000001FEA1585D00][000001FEA1FECB40 49] iPhone5S, [000001FEA15B9700][000001FEA1FF0CC0 49] iPhone6Plus, [000001FEA1586100][000001FEA1FF4E40 49] iPhone6S, [000001FEA15B8500][000001FEA1FF8FC0 49] iPhone6SPlus, [000001FEA1586000][000001FEA1FFD140 49] iPhone7Plus, [000001FEA15BB300][000001FEA1FBD280 49] iPhoneSE, [000001FEA1584900][000001FEA20013C0 49] iPhone8, [000001FEA15BAB00][000001FEA2005500 49] iPhone8Plus, [000001FEA1586A00][000001FEA2009640 49] iPhoneX, [000001FEA15BA700][000001FEA20117C0 49] iPhoneXS, [000001FEA1585800][000001FEA2015940 49] iPhoneXSMax, [000001FEA15BBC00][000001FEA2019AC0 49] iPhoneXR, [000001FEA1586400][000001FEA201DC40 49] iPhone11, [000001FEA15B8400][000001FEA2020100 49] iPhone11Pro, [000001FEA1587F00][000001FEA2024280 49] iPhone11ProMax, [000001FEA15B8B00][000001FEA2028400 49] iPhoneSE2, [000001FEA1585700][000001FEA202C580 49] iPadPro105, [000001FEA15B9E00][000001FEA2030700 49] iPadPro129, [000001FEA1584300][000001FEA2034880 49] iPadPro97, [000001FEA15B8300][000001FEA2038A00 49] iPadPro2_129, [000001FEA1584800][000001FEA203CB80 49] iPad5, [000001FEA15BA000][000001FEA2040D00 49] iPad6, [000001FEA1585F00][000001FEA2044E80 49] iPad7, [000001FEA15BB500][000001FEA2049000 49] iPadPro11, [000001FEA1584F00][000001FEA204D180 49] iPadPro2_11, [000001FEA15BA400][000001FEA2051300 49] iPadPro3_129, [000001FEA1586500][000001FEA200D440 49] iPadPro4_129, [000001FEA15BA900][000001FEA2055580 49] AppleTV, [000001FEA1587700][000001FEA20596C0 49] AppleTV4K, [000001FEA15BAE00][000001FEA2061840 49] TVOS, [000001FEA1584100][000001FEA20659C0 49] Mac, [000001FEA15BB200][000001FEA2069B40 49] MacClient, [000001FEA1586200][000001FEA206DCC0 49] MacNoEditor, [000001FEA15B9000][000001FEA2070180 49] MacServer, [000001FEA1615700][000001FEA2074300 49] Linux, [000001FEA15B9200][000001FEA2078480 49] LinuxNoEditor, [000001FEA1615C00][000001FEA207C600 49] LinuxAArch64NoEditor, [000001FEA15B9900][000001FEA2080780 49] LinuxClient, [000001FEA1615D00][000001FEA2084900 49] LinuxAArch64Client, [000001FEA15B9300][000001FEA2088A80 49] LinuxServer, [000001FEA1615A00][000001FEA208CC00 49] LinuxAArch64Server, [000001FEA15B9400][000001FEA2090D80 49] Android, [000001FEA1616D00][000001FEA2094F00 49] Android_Low, [000001FEA15BBE00][000001FEA2099080 49] Android_Mid, [000001FEA1615B00][000001FEA209D200 49] Android_High, [000001FEA15BBF00][000001FEA20A1380 49] Android_Default, [000001FEA1615F00][000001FEA205D4C0 49] Android_Adreno4xx, [000001FEA15B9800][000001FEA20A5600 49] Android_Adreno5xx_Low, [000001FEA1614A00][000001FEA20A9740 49] Android_Adreno5xx, [000001FEA15BA200][000001FEA20AD880 49] Android_Adreno6xx, [000001FEA1614900][000001FEA20B5A00 49] Android_Adreno6xx_Vulkan, [000001FEA15B8900][000001FEA20B9B80 49] Android_Mali_T6xx, [000001FEA1616900][000001FEA20BDD00 49] Android_Mali_T7xx, [000001FEA15B9100][000001FEA20C01C0 49] Android_Mali_T8xx, [000001FEA1616300][000001FEA20C4340 49] Android_Mali_G71, [000001FEA15B8100][000001FEA20C84C0 49] Android_Mali_G72, [000001FEA1616200][000001FEA20CC640 49] Android_Mali_G72_Vulkan, [000001FEA15BA100][000001FEA20D07C0 49] Android_Mali_G76, [000001FEA1616400][000001FEA20D4940 49] Android_Mali_G76_Vulkan, [000001FEA15BAC00][000001FEA20D8AC0 49] Android_Mali_G77, [000001FEA1614F00][000001FEA20DCC40 49] Android_Mali_G77_Vulkan, [000001FEA15BB900][000001FEA20E0DC0 49] Android_Vulkan_SM5, [000001FEA1614C00][000001FEA20E4F40 49] Android_PowerVR_G6xxx, [000001FEA15B8700][000001FEA20E90C0 49] Android_PowerVR_GT7xxx, [000001FEA1614D00][000001FEA20ED240 49] Android_PowerVR_GE8xxx, [000001FEA15B8200][000001FEA20F13C0 49] Android_PowerVR_GM9xxx, [000001FEA1616100][000001FEA20B1500 49] Android_PowerVR_GM9xxx_Vulkan, [000001FEA15B8C00][000001FEA20F5640 49] Android_TegraK1, [000001FEA1614400][000001FEA20F9780 49] Android_Unknown_Vulkan, [000001FEA15BB600][000001FEA20FD8C0 49] Lumin, [000001FEA155C800][000001FEA2105A40 49] Lumin_Desktop, [000001FEA1586300][000001FEA2109BC0 49] HoloLens, -[2020.10.07-11.56.48:380][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2020.10.07-11.56.48:380][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2020.10.07-11.56.48:380][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2020.10.07-11.56.48:380][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2020.10.07-11.56.48:380][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2020.10.07-11.56.48:422][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14419252, EngineNetVer: 16, GameNetVer: 0 (Checksum: 341619886) -[2020.10.07-11.56.48:898][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2020.10.07-11.56.48:944][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.043364 seconds -[2020.10.07-11.56.48:950][ 0]LogUObjectArray: 16714 objects as part of root set at end of initial load. -[2020.10.07-11.56.48:950][ 0]LogUObjectAllocator: 4190592 out of 0 bytes used by permanent object pool. -[2020.10.07-11.56.48:950][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2020.10.07-11.56.49:342][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2020.10.07-11.56.49:347][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2020.10.07-11.56.49:509][ 0]SourceControl: Source control is disabled -[2020.10.07-11.56.49:509][ 0]SourceControl: Source control is disabled -[2020.10.07-11.56.49:527][ 0]SourceControl: Source control is disabled -[2020.10.07-11.56.49:530][ 0]SourceControl: Source control is disabled -[2020.10.07-11.56.49:534][ 0]SourceControl: Source control is disabled -[2020.10.07-11.56.49:541][ 0]LogUProjectInfo: Found projects: -[2020.10.07-11.56.49:592][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2020.10.07-11.56.49:609][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.07-11.56.49:609][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.07-11.56.49:763][ 0]LogCollectionManager: Loaded 0 collections in 0.000751 seconds -[2020.10.07-11.56.49:786][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s -[2020.10.07-11.56.49:786][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s -[2020.10.07-11.56.49:786][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s -[2020.10.07-11.56.49:786][ 0]LogOcInput: OculusInput pre-init called -[2020.10.07-11.56.49:796][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) -[2020.10.07-11.56.49:796][ 0]LogWindows: File 'OVRPlugin.dll' does not exist -[2020.10.07-11.56.49:857][ 0]LogEngine: Initializing Engine... -[2020.10.07-11.56.49:912][ 0]LogHMD: Failed to initialize OpenVR with code 108 -[2020.10.07-11.56.49:912][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2020.10.07-11.56.49:913][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2020.10.07-11.56.50:041][ 0]LogInit: Initializing FReadOnlyCVARCache -[2020.10.07-11.56.50:050][ 0]LogAIModule: Creating AISystem for world Untitled -[2020.10.07-11.56.50:066][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2020.10.07-11.56.50:071][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2020.10.07-11.56.50:071][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-11.56.50:071][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-11.56.50:071][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-11.56.50:071][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-11.56.50:071][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-11.56.50:071][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-11.56.50:071][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-11.56.50:071][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-11.56.50:071][ 0]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-11.56.50:071][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-11.56.50:082][ 0]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-11.56.50:082][ 0]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-11.56.50:138][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-11.56.50:145][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-11.56.50:147][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-11.56.50:147][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-11.56.50:148][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-11.56.50:148][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-11.56.50:148][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-11.56.50:149][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-11.56.50:149][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-11.56.50:149][ 0]LogInit: FAudioDevice initialized. -[2020.10.07-11.56.50:149][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.07-11.56.50:149][ 0]LogAudio: Display: Audio Device Manager Initialized -[2020.10.07-11.56.50:150][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2020.10.07-11.56.50:206][ 0]LogDerivedDataCache: Saved boot cache 0.06s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.07-11.56.50:214][ 0]LogInit: Texture streaming: Enabled -[2020.10.07-11.56.50:227][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14419252+++UE4+Release-4.26 -[2020.10.07-11.56.50:231][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2020.10.07-11.56.50:231][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2020.10.07-11.56.50:233][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2020.10.07-11.56.50:285][ 0]LogInit: Transaction tracking system initialized -[2020.10.07-11.56.50:312][ 0]BlueprintLog: New page: Editor Load -[2020.10.07-11.56.50:385][ 0]LocalizationService: Localization service is disabled -[2020.10.07-11.56.50:413][ 0]TimingProfiler: Initialize -[2020.10.07-11.56.50:413][ 0]TimingProfiler: OnSessionChanged -[2020.10.07-11.56.50:413][ 0]LoadingProfiler: Initialize -[2020.10.07-11.56.50:413][ 0]LoadingProfiler: OnSessionChanged -[2020.10.07-11.56.50:413][ 0]NetworkingProfiler: Initialize -[2020.10.07-11.56.50:413][ 0]NetworkingProfiler: OnSessionChanged -[2020.10.07-11.56.50:413][ 0]MemoryProfiler: Initialize -[2020.10.07-11.56.50:413][ 0]MemoryProfiler: OnSessionChanged -[2020.10.07-11.56.50:561][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2020.10.07-11.56.50:561][ 0]LogCook: Display: Mobile HDR setting 1 -[2020.10.07-11.56.50:813][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s -[2020.10.07-11.56.51:020][ 0]SourceControl: Source control is disabled -[2020.10.07-11.56.51:020][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.061 -[2020.10.07-11.56.51:020][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.07-11.56.51:020][ 0]LightingResults: New page: Lighting Build -[2020.10.07-11.56.51:021][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.07-11.56.51:021][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-11.56.51:021][ 0]MapCheck: New page: Map Check -[2020.10.07-11.56.51:021][ 0]LightingResults: New page: Lighting Build -[2020.10.07-11.56.51:030][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2020.10.07-11.56.51:034][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. -[2020.10.07-11.56.51:035][ 0]LogAIModule: Creating AISystem for world black -[2020.10.07-11.56.51:036][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.07-11.56.51:042][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms -[2020.10.07-11.56.51:042][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.07-11.56.51:042][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,073ms to complete. -[2020.10.07-11.56.51:042][ 0]LogFileHelpers: Loading map 'black' took 0.022 -[2020.10.07-11.56.51:045][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.086 -[2020.10.07-11.56.51:207][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-11.56.51:214][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-11.56.51:221][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-11.56.51:227][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-11.56.51:243][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0110 seconds. Added 3596 classes and 858 folders. -[2020.10.07-11.56.51:245][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.07-11.56.51:246][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.07-11.56.51:246][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:247][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.07-11.56.51:247][ 0]LogPakFile: OnPakFileMounted2Time == 0.000007 -[2020.10.07-11.56.51:247][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.07-11.56.51:247][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:247][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.07-11.56.51:247][ 0]LogPakFile: OnPakFileMounted2Time == 0.000008 -[2020.10.07-11.56.51:248][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.07-11.56.51:248][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:248][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2020.10.07-11.56.51:248][ 0]LogPakFile: OnPakFileMounted2Time == 0.000010 -[2020.10.07-11.56.51:248][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.07-11.56.51:248][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:248][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.07-11.56.51:248][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 -[2020.10.07-11.56.51:249][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.07-11.56.51:249][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:249][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.07-11.56.51:249][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 -[2020.10.07-11.56.51:249][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.07-11.56.51:249][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:249][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.07-11.56.51:250][ 0]LogPakFile: OnPakFileMounted2Time == 0.000014 -[2020.10.07-11.56.51:250][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.07-11.56.51:250][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:250][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 -[2020.10.07-11.56.51:250][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 -[2020.10.07-11.56.51:250][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.07-11.56.51:251][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:251][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.07-11.56.51:251][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 -[2020.10.07-11.56.51:251][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.07-11.56.51:251][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:251][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.07-11.56.51:251][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 -[2020.10.07-11.56.51:252][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.07-11.56.51:252][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:252][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.07-11.56.51:252][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 -[2020.10.07-11.56.51:252][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.07-11.56.51:252][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:252][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.07-11.56.51:252][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2020.10.07-11.56.51:253][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.07-11.56.51:253][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:253][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.07-11.56.51:253][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 -[2020.10.07-11.56.51:253][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.07-11.56.51:253][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:253][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.07-11.56.51:253][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2020.10.07-11.56.51:254][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.07-11.56.51:254][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:254][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.07-11.56.51:254][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2020.10.07-11.56.51:254][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.07-11.56.51:254][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:254][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.07-11.56.51:254][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 -[2020.10.07-11.56.51:255][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.07-11.56.51:255][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:255][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.07-11.56.51:255][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2020.10.07-11.56.51:255][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.07-11.56.51:255][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:255][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.07-11.56.51:256][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 -[2020.10.07-11.56.51:256][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.07-11.56.51:256][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:256][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.07-11.56.51:256][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2020.10.07-11.56.51:257][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.07-11.56.51:257][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:257][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.07-11.56.51:257][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 -[2020.10.07-11.56.51:257][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.07-11.56.51:257][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:257][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.07-11.56.51:257][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2020.10.07-11.56.51:258][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.07-11.56.51:258][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:258][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.07-11.56.51:258][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2020.10.07-11.56.51:258][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.07-11.56.51:258][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:258][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.07-11.56.51:258][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 -[2020.10.07-11.56.51:259][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.07-11.56.51:259][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:259][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.07-11.56.51:259][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2020.10.07-11.56.51:259][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2020.10.07-11.56.51:259][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:259][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2020.10.07-11.56.51:259][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 -[2020.10.07-11.56.51:260][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.07-11.56.51:260][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:260][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.07-11.56.51:260][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 -[2020.10.07-11.56.51:261][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.07-11.56.51:261][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:261][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.07-11.56.51:261][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2020.10.07-11.56.51:261][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.07-11.56.51:261][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.07-11.56.51:261][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.07-11.56.51:261][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 -[2020.10.07-11.56.51:298][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.07-11.56.51:299][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2020.10.07-11.56.51:388][ 0]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2020.10.07-11.56.51:390][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2020.10.07-11.56.51:395][ 0]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2020.10.07-11.56.51:549][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). -[2020.10.07-11.56.51:663][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.07-11.56.51:663][ 0]LogLoad: (Engine Initialization) Total time: 6.70 seconds -[2020.10.07-11.56.51:663][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2020.10.07-11.56.51:663][ 0]LogInit: First time updating LLM stats... -[2020.10.07-11.56.51:703][ 0]LogAssetRegistry: Asset discovery search completed in 3.7216 seconds -[2020.10.07-11.56.51:704][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) -[2020.10.07-11.56.51:732][ 0]LogContentStreaming: Texture pool size now 3000 MB -[2020.10.07-11.56.52:692][104]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.07-11.57.18:812][152]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_MachinegunsGun.SM_Ship_MachinegunsGun -[2020.10.07-11.57.21:388][290]LogRenderer: Reallocating scene render targets to support 1912x1280 Format 10 NumSamples 1 (Frame:139). -[2020.10.07-11.57.21:388][290]LogSlate: Took 0.000230 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2020.10.07-11.57.23:285][507]LogEditorFactories: Performing atomic reimport of [C:/Users/Andrey/Desktop/nik/SM_Ship_MachinegunsGun.fbx] -[2020.10.07-11.57.23:317][507]LogFbx: Loading FBX Scene from C:/Users/Andrey/Desktop/nik/SM_Ship_MachinegunsGun.fbx -[2020.10.07-11.57.23:325][507]LogFbx: FBX Scene Loaded Succesfully -[2020.10.07-11.57.23:329][507]LogStaticMesh: Building static mesh SM_Ship_MachinegunsGun... -[2020.10.07-11.57.23:350][507]LogStaticMesh: Built static mesh [0.02s] /Engine/Transient.SM_Ship_MachinegunsGun -[2020.10.07-11.57.23:410][507]LogStaticMesh: Building static mesh SM_Ship_MachinegunsGun... -[2020.10.07-11.57.23:416][507]LogStaticMesh: Built static mesh [0.01s] /Game/meshes/ship/SM_Ship_MachinegunsGun.SM_Ship_MachinegunsGun -[2020.10.07-11.57.23:424][507]LogEditorFactories: -- imported successfully -[2020.10.07-11.57.23:428][507]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2020.10.07-11.57.27:815][902]LogSlate: Window 'SM_Ship_MachinegunsGun' being destroyed -[2020.10.07-11.57.27:820][902]LogSlate: Window 'SM_Ship_MachinegunsGun' being destroyed -[2020.10.07-11.57.27:830][902]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2020.10.07-11.57.27:831][902]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-11.57.33:128][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms -[2020.10.07-11.57.34:438][517]LogSlate: Window 'Save Content' being destroyed -[2020.10.07-11.57.34:483][517]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_MachinegunsGun" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_MachinegunsGun.uasset" SILENT=true -[2020.10.07-11.57.34:499][517]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_MachinegunsGunBC755B2A4906EE778940248FE1934D13.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_MachinegunsGun.uasset' -[2020.10.07-11.57.34:743][517]LogStaticMesh: Building static mesh SM_Ship_Room... -[2020.10.07-11.57.34:803][517]LogStaticMesh: Built static mesh [0.06s] /Game/meshes/ship/SM_Ship_Room.SM_Ship_Room -[2020.10.07-11.57.35:547][517]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship -[2020.10.07-11.57.35:547][517]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.07-11.57.35:547][517]LightingResults: New page: Lighting Build -[2020.10.07-11.57.35:547][517]LoadErrors: New page: Loading map: ship.umap -[2020.10.07-11.57.35:586][517]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true -[2020.10.07-11.57.35:586][517]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-11.57.35:586][517]MapCheck: New page: Map Check -[2020.10.07-11.57.35:586][517]LightingResults: New page: Lighting Build -[2020.10.07-11.57.35:592][517]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.07-11.57.35:596][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms -[2020.10.07-11.57.35:598][517]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. -[2020.10.07-11.57.35:687][517]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.07-11.57.35:687][517]LogAIModule: Creating AISystem for world ship -[2020.10.07-11.57.35:696][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms -[2020.10.07-11.57.35:713][517]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.07-11.57.35:713][517]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,075ms to complete. -[2020.10.07-11.57.35:713][517]LogFileHelpers: Loading map 'ship' took 0.167 -[2020.10.07-11.57.35:739][517]AssetCheck: New page: Asset Save: SM_Ship_MachinegunsGun -[2020.10.07-11.57.35:739][517]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_MachinegunsGun.SM_Ship_MachinegunsGun -[2020.10.07-11.57.37:301][664]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.07-11.57.39:556][878]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-11.57.39:778][878]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 126 classes and 0 folders. -[2020.10.07-11.57.40:861][878]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2020.10.07-11.58.00:569][832]BlueprintLog: New page: Compile BP_Ship -[2020.10.07-11.58.01:104][832]LogUObjectHash: Compacting FUObjectHashTables data took 5.15ms -[2020.10.07-11.58.01:283][832]LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2020.10.07-11.58.01:701][857]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-11.58.01:808][857]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship96AC64D943E49DDA5F7E00873AC1E6BF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-11.58.01:822][857]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.07-11.58.01:822][857]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-11.58.10:829][325]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.07-11.58.10:863][325]LogUObjectHash: Compacting FUObjectHashTables data took 3.93ms -[2020.10.07-11.58.10:888][325]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship2D0CE0FD46831C6FB3F5C69EF4F4070A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.07-11.58.10:908][325]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.07-11.58.10:944][325]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltData38E98A52413EF9BBB18BFEB91A34CA9B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.07-11.58.10:956][325]AssetCheck: New page: Asset Save: multiple assets -[2020.10.07-11.58.10:956][325]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData -[2020.10.07-11.58.10:956][325]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.07-11.58.13:233][443]LogUObjectHash: Compacting FUObjectHashTables data took 3.47ms -[2020.10.07-11.58.18:661][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.07-11.58.18:783][725]LogSlate: Took 0.000164 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.07-11.58.20:986][725]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.07-11.58.21:557][752]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.07-11.58.29:166][136]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms -[2020.10.07-11.58.30:573][225]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.07-11.58.30:600][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms -[2020.10.07-11.58.30:623][225]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship4186BB5A41F21F0D4E53FBA36E9213DC.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.07-11.58.30:642][225]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.07-11.58.30:669][225]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltDataD7FB6CA34BDD649E549A828A11FD686B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.07-11.58.30:682][225]AssetCheck: New page: Asset Save: multiple assets -[2020.10.07-11.58.30:682][225]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData -[2020.10.07-11.58.30:682][225]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.07-11.58.32:445][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms -[2020.10.07-11.58.35:007][330]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.07-11.59.08:269][389]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-11.59.08:373][389]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship974EFD964EECF044675AC1B4D364EB44.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-11.59.08:386][389]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.07-11.59.08:386][389]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-11.59.09:941][487]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms -[2020.10.07-11.59.11:204][559]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2020.10.07-11.59.12:856][559]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.07-11.59.13:064][559]LogSlate: Window 'BP_Ship' being destroyed -[2020.10.07-11.59.13:092][559]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2020.10.07-11.59.13:092][559]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-11.59.13:149][559]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/meshes/ship/SM_Ship_MachinegunsGun.SM_Ship_MachinegunsGun -[2020.10.07-11.59.18:745][559]LogUObjectHash: Compacting FUObjectHashTables data took 3.84ms -[2020.10.07-11.59.24:853][ 68]LogEditorFactories: Performing atomic reimport of [C:/Users/Andrey/Desktop/nik/SM_Ship_MachinegunsGun.fbx] -[2020.10.07-11.59.24:879][ 68]LogFbx: Loading FBX Scene from C:/Users/Andrey/Desktop/nik/SM_Ship_MachinegunsGun.fbx -[2020.10.07-11.59.24:886][ 68]LogFbx: FBX Scene Loaded Succesfully -[2020.10.07-11.59.24:889][ 68]LogStaticMesh: Building static mesh SM_Ship_MachinegunsGun... -[2020.10.07-11.59.24:913][ 68]LogStaticMesh: Built static mesh [0.02s] /Engine/Transient.SM_Ship_MachinegunsGun -[2020.10.07-11.59.24:947][ 68]LogStaticMesh: Building static mesh SM_Ship_MachinegunsGun... -[2020.10.07-11.59.24:953][ 68]LogStaticMesh: Built static mesh [0.01s] /Game/meshes/ship/SM_Ship_MachinegunsGun.SM_Ship_MachinegunsGun -[2020.10.07-11.59.24:961][ 68]LogEditorFactories: -- imported successfully -[2020.10.07-11.59.24:964][ 68]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2020.10.07-11.59.26:991][ 79]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_MachinegunsGun.SM_Ship_MachinegunsGun -[2020.10.07-11.59.29:907][267]LogSlate: Window 'SM_Ship_MachinegunsGun' being destroyed -[2020.10.07-11.59.29:913][267]LogSlate: Window 'SM_Ship_MachinegunsGun' being destroyed -[2020.10.07-11.59.29:924][267]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2020.10.07-11.59.29:924][267]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-11.59.31:196][359]LogUObjectHash: Compacting FUObjectHashTables data took 4.54ms -[2020.10.07-11.59.32:766][359]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.07-11.59.32:781][359]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/meshes/ship/SM_Ship_MachinegunsGun.SM_Ship_MachinegunsGun -[2020.10.07-11.59.33:016][359]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms -[2020.10.07-11.59.33:035][359]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2020.10.07-11.59.33:051][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2020.10.07-11.59.51:992][327]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\Andrey\Desktop\nik\SM_ShipMachinegunsGun.fbx) -[2020.10.07-11.59.52:002][327]LogFbx: Loading FBX Scene from C:\Users\Andrey\Desktop\nik\SM_ShipMachinegunsGun.fbx -[2020.10.07-11.59.52:010][327]LogFbx: FBX Scene Loaded Succesfully -[2020.10.07-11.59.58:196][327]LogSlate: Window 'FBX Import Options' being destroyed -[2020.10.07-11.59.58:225][327]LogFbxMaterialImport: Display: Unable to find Texture file D:\Qixel Megaskans Library\Downloaded\surface\Metal_Rusty_tkwmea1o\tkwmea1o_8K_Normal.jpg -[2020.10.07-11.59.58:226][327]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.07-11.59.58:272][327]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.07-11.59.58:275][327]LogStaticMesh: Building static mesh SM_ShipMachinegunsGun... -[2020.10.07-11.59.58:281][327]LogStaticMesh: Built static mesh [0.01s] /Game/meshes/ship/SM_ShipMachinegunsGun.SM_ShipMachinegunsGun -[2020.10.07-11.59.58:285][327]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2020.10.07-11.59.59:861][437]LogSlate: Window 'Message Log' being destroyed -[2020.10.07-11.59.59:866][437]LogSlate: Window 'Message Log' being destroyed -[2020.10.07-12.00.00:952][535]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_ShipMachinegunsGun.SM_ShipMachinegunsGun -[2020.10.07-12.00.04:002][691]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms -[2020.10.07-12.00.04:956][691]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.07-12.00.05:002][691]LogSlate: Window 'SM_ShipMachinegunsGun' being destroyed -[2020.10.07-12.00.05:051][691]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.00.05:051][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.00.05:064][691]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/meshes/ship/black_paint.black_paint -[2020.10.07-12.00.05:307][691]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms -[2020.10.07-12.00.06:712][800]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_ShipMachinegunsGun.SM_ShipMachinegunsGun -[2020.10.07-12.00.08:523][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_ShipMachinegunsGun" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_ShipMachinegunsGun.uasset" SILENT=true -[2020.10.07-12.00.08:539][907]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_ShipMachinegunsGun0D31FB124FA25580F6893EA89CFC6BC9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_ShipMachinegunsGun.uasset' -[2020.10.07-12.00.08:551][907]AssetCheck: New page: Asset Save: SM_ShipMachinegunsGun -[2020.10.07-12.00.08:551][907]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_ShipMachinegunsGun.SM_ShipMachinegunsGun -[2020.10.07-12.00.16:033][445]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) -[2020.10.07-12.00.17:963][610]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.00.41:148][887]BlueprintLog: New page: Compile BP_Ship -[2020.10.07-12.00.41:275][887]LogUObjectHash: Compacting FUObjectHashTables data took 2.97ms -[2020.10.07-12.00.41:751][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-12.00.41:860][913]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship4AE88C374249EFB6F7C648A4672D8264.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-12.00.41:871][913]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.07-12.00.41:871][913]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.01.31:902][138]BlueprintLog: New page: Compile BP_Ship -[2020.10.07-12.01.32:016][138]LogUObjectHash: Compacting FUObjectHashTables data took 3.47ms -[2020.10.07-12.01.32:874][191]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-12.01.32:979][191]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship0CBFA434490FBAAEF1CDD7AD43447DD3.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-12.01.32:991][191]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.07-12.01.32:991][191]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.01.47:659][457]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.07-12.01.47:659][457]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.07-12.02.34:540][161]BlueprintLog: New page: Compile BP_Ship -[2020.10.07-12.02.34:657][161]LogUObjectHash: Compacting FUObjectHashTables data took 3.48ms -[2020.10.07-12.02.35:170][188]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-12.02.35:285][188]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship0BB9E6EF4B2461989D4F10BD3A35E32F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-12.02.35:297][188]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.07-12.02.35:297][188]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.02.40:813][618]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-12.02.40:919][618]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship00AC8A8B46CCA748F2130C832B886243.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-12.02.40:933][618]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.07-12.02.40:933][618]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.02.53:561][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-12.02.53:666][706]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship133271944D813E366D1A1298A2A3FF0F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-12.02.53:677][706]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.07-12.02.53:677][706]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.02.56:850][960]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_ShipMachinegunsGun" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_ShipMachinegunsGun.uasset" SILENT=true -[2020.10.07-12.02.56:865][960]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_ShipMachinegunsGun18015E79429AB99F637DBB945F6CA3F3.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_ShipMachinegunsGun.uasset' -[2020.10.07-12.02.56:875][960]AssetCheck: New page: Asset Save: SM_ShipMachinegunsGun -[2020.10.07-12.02.56:875][960]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_ShipMachinegunsGun.SM_ShipMachinegunsGun -[2020.10.07-12.02.57:996][ 50]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.02.57:996][ 50]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.03.32:963][996]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_ShipMachinegunsGun.SM_ShipMachinegunsGun -[2020.10.07-12.03.41:345][577]BlueprintLog: New page: Compile BP_Ship -[2020.10.07-12.03.41:464][577]LogUObjectHash: Compacting FUObjectHashTables data took 3.60ms -[2020.10.07-12.03.45:136][811]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.03.45:152][811]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.03.45:152][811]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:03:45) -[2020.10.07-12.03.45:154][811]LogOnline: OSS: Creating online subsystem instance for: NULL -[2020.10.07-12.03.45:155][811]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -[2020.10.07-12.03.45:155][811]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.03.45:160][811]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004620s) -[2020.10.07-12.03.45:161][811]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.03.45:161][811]LogPlayLevel: PIE: World Init took: (0.001594s) -[2020.10.07-12.03.45:161][811]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006352s) -[2020.10.07-12.03.45:187][811]LogUObjectHash: Compacting FUObjectHashTables data took 3.39ms -[2020.10.07-12.03.45:189][811]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2020.10.07-12.03.45:189][811]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.03.45:189][811]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.03.45:189][811]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.03.45:189][811]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.03.45:189][811]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.03.45:189][811]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.03.45:189][811]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.03.45:189][811]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.03.45:190][811]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.03.45:190][811]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.03.45:195][811]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.03.45:195][811]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.03.45:214][811]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.03.45:215][811]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.03.45:215][811]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.03.45:215][811]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.03.45:215][811]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.03.45:215][811]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.03.45:215][811]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.03.45:233][811]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.03.45:233][811]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.03.45:233][811]LogInit: FAudioDevice initialized. -[2020.10.07-12.03.45:233][811]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. -[2020.10.07-12.03.45:268][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.03.45:268][811]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.03.45:270][811]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.03.45 -[2020.10.07-12.03.45:271][811]LogWorld: Bringing up level for play took: 0.002008 -[2020.10.07-12.03.45:271][811]LogOnline: OSS: Creating online subsystem instance for: :Context_11 -[2020.10.07-12.03.45:279][811]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders. -[2020.10.07-12.03.45:287][811]PIE: Server logged in -[2020.10.07-12.03.45:290][811]PIE: Play in editor total start time 0,14 seconds. -[2020.10.07-12.03.45:486][812]LogRenderer: Reallocating scene render targets to support 1920x1280 Format 10 NumSamples 1 (Frame:1). -[2020.10.07-12.03.59:700][755]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.03.59:700][755]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.03.59:700][755]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.03.59:706][755]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.03.59:707][755]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.03.59:730][755]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.03.59:926][755]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.03.59:953][755]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.07-12.03.59:957][755]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.03.59:958][755]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.04.00:012][755]LogUObjectHash: Compacting FUObjectHashTables data took 5.28ms -[2020.10.07-12.04.00:541][756]LogPlayLevel: Display: Destroying online subsystem :Context_11 -[2020.10.07-12.04.06:181][ 70]BlueprintLog: New page: Compile BP_Ship -[2020.10.07-12.04.06:681][ 70]LogUObjectHash: Compacting FUObjectHashTables data took 4.65ms -[2020.10.07-12.04.11:458][330]BlueprintLog: New page: Compile BP_Ship -[2020.10.07-12.04.11:929][330]LogUObjectHash: Compacting FUObjectHashTables data took 4.76ms -[2020.10.07-12.04.13:667][412]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.04.13:682][412]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.04.13:683][412]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:04:13) -[2020.10.07-12.04.13:683][412]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.04.13:687][412]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004306s) -[2020.10.07-12.04.13:688][412]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.04.13:688][412]LogPlayLevel: PIE: World Init took: (0.001404s) -[2020.10.07-12.04.13:688][412]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005832s) -[2020.10.07-12.04.13:721][412]LogUObjectHash: Compacting FUObjectHashTables data took 4.72ms -[2020.10.07-12.04.13:724][412]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2020.10.07-12.04.13:724][412]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.04.13:724][412]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.04.13:724][412]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.04.13:724][412]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.04.13:724][412]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.04.13:724][412]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.04.13:724][412]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.04.13:724][412]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.04.13:725][412]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.04.13:725][412]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.04.13:729][412]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.04.13:729][412]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.04.13:746][412]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.04.13:746][412]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.04.13:746][412]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.04.13:746][412]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.04.13:747][412]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.04.13:747][412]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.04.13:747][412]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.04.13:764][412]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.04.13:764][412]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.04.13:764][412]LogInit: FAudioDevice initialized. -[2020.10.07-12.04.13:764][412]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. -[2020.10.07-12.04.13:803][412]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.04.13:803][412]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.04.13:805][412]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.04.13 -[2020.10.07-12.04.13:805][412]LogWorld: Bringing up level for play took: 0.001938 -[2020.10.07-12.04.13:805][412]LogOnline: OSS: Creating online subsystem instance for: :Context_12 -[2020.10.07-12.04.13:814][412]PIE: Server logged in -[2020.10.07-12.04.13:816][412]PIE: Play in editor total start time 0,136 seconds. -[2020.10.07-12.04.54:338][ 13]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.04.54:338][ 13]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.04.54:338][ 13]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.04.54:345][ 13]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.04.54:345][ 13]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.04.54:369][ 13]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.04.54:548][ 13]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.04.54:575][ 13]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.07-12.04.54:575][ 13]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.04.54:576][ 13]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.04.54:604][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 3.69ms -[2020.10.07-12.04.54:753][ 14]LogPlayLevel: Display: Destroying online subsystem :Context_12 -[2020.10.07-12.04.56:283][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 3.21ms -[2020.10.07-12.04.57:316][ 82]LogSlate: Window 'Save Content' being destroyed -[2020.10.07-12.04.57:351][ 82]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-12.04.57:460][ 82]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship50050851493AC6C5CBDE40BB93170C05.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-12.04.57:461][ 82]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.07-12.04.57:487][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2020.10.07-12.04.57:508][ 82]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/shipCE1546E647D2BA1882FDE6A86AC3D32E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.07-12.04.57:530][ 82]LogFileHelpers: Saving map 'ship' took 0.070 -[2020.10.07-12.04.57:543][ 82]AssetCheck: New page: Asset Save: multiple assets -[2020.10.07-12.04.57:543][ 82]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.04.57:543][ 82]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.07-12.10.01:401][719]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.10.01:417][719]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.10.01:417][719]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:10:01) -[2020.10.07-12.10.01:417][719]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.10.01:421][719]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004882s) -[2020.10.07-12.10.01:422][719]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.10.01:422][719]LogPlayLevel: PIE: World Init took: (0.001513s) -[2020.10.07-12.10.01:422][719]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006553s) -[2020.10.07-12.10.01:459][719]LogUObjectHash: Compacting FUObjectHashTables data took 4.35ms -[2020.10.07-12.10.01:461][719]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2020.10.07-12.10.01:461][719]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.10.01:461][719]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.10.01:461][719]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.10.01:461][719]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.10.01:461][719]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.10.01:461][719]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.10.01:461][719]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.10.01:461][719]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.10.01:461][719]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.10.01:461][719]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.10.01:466][719]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.10.01:466][719]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.10.01:486][719]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.10.01:486][719]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.10.01:486][719]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.10.01:486][719]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.10.01:487][719]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.10.01:487][719]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.10.01:487][719]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.10.01:504][719]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.10.01:504][719]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.10.01:504][719]LogInit: FAudioDevice initialized. -[2020.10.07-12.10.01:504][719]LogAudio: Display: Audio Device (ID: 4) registered with world 'ship'. -[2020.10.07-12.10.01:541][719]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.10.01:541][719]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.10.01:543][719]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.10.01 -[2020.10.07-12.10.01:543][719]LogWorld: Bringing up level for play took: 0.002057 -[2020.10.07-12.10.01:543][719]LogOnline: OSS: Creating online subsystem instance for: :Context_13 -[2020.10.07-12.10.01:552][719]PIE: Server logged in -[2020.10.07-12.10.01:555][719]PIE: Play in editor total start time 0,14 seconds. -[2020.10.07-12.10.24:310][774]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.10.24:318][774]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.10.24:319][774]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.10.24:319][774]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.10.24:347][774]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.10.24:525][774]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.10.24:552][774]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.07-12.10.24:552][774]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.10.24:553][774]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.10.24:579][774]LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms -[2020.10.07-12.10.24:724][775]LogPlayLevel: Display: Destroying online subsystem :Context_13 -[2020.10.07-12.10.27:364][892]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker -[2020.10.07-12.10.45:720][776]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.10.45:734][776]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.10.45:734][776]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:10:45) -[2020.10.07-12.10.45:734][776]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.10.45:740][776]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004841s) -[2020.10.07-12.10.45:740][776]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.10.45:741][776]LogPlayLevel: PIE: World Init took: (0.001458s) -[2020.10.07-12.10.45:741][776]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006430s) -[2020.10.07-12.10.45:828][776]LogUObjectHash: Compacting FUObjectHashTables data took 5.23ms -[2020.10.07-12.10.45:831][776]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2020.10.07-12.10.45:831][776]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.10.45:831][776]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.10.45:831][776]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.10.45:831][776]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.10.45:831][776]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.10.45:831][776]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.10.45:831][776]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.10.45:831][776]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.10.45:832][776]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.10.45:832][776]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.10.45:836][776]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.10.45:836][776]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.10.45:853][776]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.10.45:853][776]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.10.45:853][776]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.10.45:853][776]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.10.45:854][776]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.10.45:854][776]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.10.45:854][776]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.10.45:871][776]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.10.45:871][776]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.10.45:871][776]LogInit: FAudioDevice initialized. -[2020.10.07-12.10.45:871][776]LogAudio: Display: Audio Device (ID: 5) registered with world 'ship'. -[2020.10.07-12.10.45:917][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.10.45:917][776]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.10.45:919][776]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.10.45 -[2020.10.07-12.10.45:919][776]LogWorld: Bringing up level for play took: 0.001902 -[2020.10.07-12.10.45:920][776]LogOnline: OSS: Creating online subsystem instance for: :Context_14 -[2020.10.07-12.10.45:928][776]PIE: Server logged in -[2020.10.07-12.10.45:931][776]PIE: Play in editor total start time 0,197 seconds. -[2020.10.07-12.10.56:387][625]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.10.56:394][625]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.10.56:394][625]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.10.56:394][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.10.56:413][625]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.10.56:607][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.10.56:645][625]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.10.56:646][625]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.10.56:698][625]LogUObjectHash: Compacting FUObjectHashTables data took 4.44ms -[2020.10.07-12.10.56:840][626]LogPlayLevel: Display: Destroying online subsystem :Context_14 -[2020.10.07-12.11.05:493][ 25]LogSlate: Window 'Project Settings' being destroyed -[2020.10.07-12.11.05:498][ 25]LogSlate: Window 'Project Settings' being destroyed -[2020.10.07-12.11.06:580][ 89]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.11.06:593][ 89]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.11.06:593][ 89]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:11:06) -[2020.10.07-12.11.06:594][ 89]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.11.06:598][ 89]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004201s) -[2020.10.07-12.11.06:599][ 89]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.11.06:599][ 89]LogPlayLevel: PIE: World Init took: (0.001424s) -[2020.10.07-12.11.06:599][ 89]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005746s) -[2020.10.07-12.11.06:632][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms -[2020.10.07-12.11.06:636][ 89]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2020.10.07-12.11.06:636][ 89]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.11.06:636][ 89]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.11.06:636][ 89]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.11.06:636][ 89]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.11.06:636][ 89]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.11.06:636][ 89]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.11.06:636][ 89]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.11.06:636][ 89]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.11.06:637][ 89]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.11.06:637][ 89]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.11.06:641][ 89]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.11.06:641][ 89]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.11.06:658][ 89]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.11.06:658][ 89]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.11.06:658][ 89]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.11.06:658][ 89]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.11.06:659][ 89]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.11.06:659][ 89]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.11.06:659][ 89]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.11.06:676][ 89]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.11.06:676][ 89]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.11.06:676][ 89]LogInit: FAudioDevice initialized. -[2020.10.07-12.11.06:676][ 89]LogAudio: Display: Audio Device (ID: 6) registered with world 'ship'. -[2020.10.07-12.11.06:718][ 89]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.11.06:718][ 89]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.11.06:720][ 89]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.11.06 -[2020.10.07-12.11.06:720][ 89]LogWorld: Bringing up level for play took: 0.001993 -[2020.10.07-12.11.06:720][ 89]LogOnline: OSS: Creating online subsystem instance for: :Context_15 -[2020.10.07-12.11.06:727][ 89]PIE: Server logged in -[2020.10.07-12.11.06:729][ 89]PIE: Play in editor total start time 0,138 seconds. -[2020.10.07-12.13.47:214][749]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.13.47:228][749]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.13.47:266][749]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.13.47:267][749]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.13.47:283][749]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.13.47:468][749]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.13.47:495][749]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.13.47:496][749]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.13.47:523][749]LogUObjectHash: Compacting FUObjectHashTables data took 3.88ms -[2020.10.07-12.13.47:702][750]LogPlayLevel: Display: Destroying online subsystem :Context_15 -[2020.10.07-12.13.53:009][ 14]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.13.53:602][ 14]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.13.53:602][ 14]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:13:53) -[2020.10.07-12.13.53:602][ 14]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.13.53:607][ 14]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004761s) -[2020.10.07-12.13.53:608][ 14]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.13.53:609][ 14]LogPlayLevel: PIE: World Init took: (0.001431s) -[2020.10.07-12.13.53:609][ 14]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006320s) -[2020.10.07-12.13.53:639][ 14]LogUObjectHash: Compacting FUObjectHashTables data took 3.40ms -[2020.10.07-12.13.53:641][ 14]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True -[2020.10.07-12.13.53:641][ 14]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.13.53:641][ 14]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.13.53:641][ 14]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.13.53:641][ 14]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.13.53:641][ 14]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.13.53:641][ 14]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.13.53:641][ 14]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.13.53:641][ 14]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.13.53:641][ 14]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.13.53:641][ 14]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.13.53:646][ 14]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.13.53:646][ 14]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.13.53:665][ 14]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.13.53:665][ 14]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.13.53:665][ 14]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.13.53:665][ 14]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.13.53:665][ 14]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.13.53:666][ 14]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.13.53:666][ 14]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.13.53:683][ 14]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.13.53:683][ 14]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.13.53:683][ 14]LogInit: FAudioDevice initialized. -[2020.10.07-12.13.53:683][ 14]LogAudio: Display: Audio Device (ID: 7) registered with world 'ship'. -[2020.10.07-12.13.53:726][ 14]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.13.53:727][ 14]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.13.53:728][ 14]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.13.53 -[2020.10.07-12.13.53:729][ 14]LogWorld: Bringing up level for play took: 0.001907 -[2020.10.07-12.13.53:729][ 14]LogOnline: OSS: Creating online subsystem instance for: :Context_16 -[2020.10.07-12.13.53:737][ 14]PIE: Server logged in -[2020.10.07-12.13.53:739][ 14]PIE: Play in editor total start time 0,137 seconds. -[2020.10.07-12.14.28:802][144]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.14.28:808][144]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.14.28:836][144]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.14.28:836][144]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.14.28:858][144]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.14.29:038][144]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.14.29:065][144]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.14.29:066][144]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.14.29:092][144]LogUObjectHash: Compacting FUObjectHashTables data took 3.37ms -[2020.10.07-12.14.29:268][145]LogPlayLevel: Display: Destroying online subsystem :Context_16 -[2020.10.07-12.14.35:479][499]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst -[2020.10.07-12.14.35:483][499]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0004 seconds. Added 3 classes and 0 folders. -[2020.10.07-12.15.49:572][810]Cmd: TRANSACTION UNDO -[2020.10.07-12.15.49:572][810]LogEditorTransaction: Undo Custom Reset to Default -[2020.10.07-12.15.50:373][837]Cmd: TRANSACTION UNDO -[2020.10.07-12.15.50:373][837]LogEditorTransaction: Undo Edit Power -[2020.10.07-12.15.52:025][932]Cmd: TRANSACTION UNDO -[2020.10.07-12.15.52:025][932]LogEditorTransaction: Undo Edit NumberOfLines -[2020.10.07-12.17.20:713][377]LogSlate: Window 'Color Picker' being destroyed -[2020.10.07-12.17.31:313][135]LogSlate: Window 'Color Picker' being destroyed -[2020.10.07-12.17.37:578][571]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.17.37:593][571]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.17.37:593][571]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:17:37) -[2020.10.07-12.17.37:593][571]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.17.37:598][571]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004611s) -[2020.10.07-12.17.37:599][571]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.17.37:600][571]LogPlayLevel: PIE: World Init took: (0.001556s) -[2020.10.07-12.17.37:600][571]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006294s) -[2020.10.07-12.17.37:696][571]LogUObjectHash: Compacting FUObjectHashTables data took 6.38ms -[2020.10.07-12.17.37:701][571]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True -[2020.10.07-12.17.37:701][571]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.17.37:701][571]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.17.37:701][571]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.17.37:701][571]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.17.37:701][571]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.17.37:701][571]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.17.37:701][571]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.17.37:701][571]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.17.37:701][571]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.17.37:701][571]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.17.37:706][571]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.17.37:706][571]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.17.37:725][571]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.17.37:725][571]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.17.37:725][571]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.17.37:725][571]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.17.37:726][571]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.17.37:726][571]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.17.37:726][571]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.17.37:743][571]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.17.37:743][571]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.17.37:743][571]LogInit: FAudioDevice initialized. -[2020.10.07-12.17.37:743][571]LogAudio: Display: Audio Device (ID: 8) registered with world 'ship'. -[2020.10.07-12.17.37:779][571]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.17.37:779][571]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.17.37:781][571]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.17.37 -[2020.10.07-12.17.37:781][571]LogWorld: Bringing up level for play took: 0.001991 -[2020.10.07-12.17.37:781][571]LogOnline: OSS: Creating online subsystem instance for: :Context_18 -[2020.10.07-12.17.37:789][571]PIE: Server logged in -[2020.10.07-12.17.37:790][571]PIE: Play in editor total start time 0,198 seconds. -[2020.10.07-12.17.52:763][145]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.17.52:763][145]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.17.52:763][145]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.17.52:764][145]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.17.52:765][145]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.17.52:780][145]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.17.52:958][145]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.17.52:991][145]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.17.52:992][145]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.17.53:049][145]LogUObjectHash: Compacting FUObjectHashTables data took 4.33ms -[2020.10.07-12.17.53:147][146]LogPlayLevel: Display: Destroying online subsystem :Context_18 -[2020.10.07-12.18.45:554][635]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Room) -[2020.10.07-12.18.53:964][402]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.18.53:979][402]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.18.53:979][402]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:18:53) -[2020.10.07-12.18.53:979][402]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.18.53:983][402]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004496s) -[2020.10.07-12.18.53:984][402]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.18.53:985][402]LogPlayLevel: PIE: World Init took: (0.001380s) -[2020.10.07-12.18.53:985][402]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006000s) -[2020.10.07-12.18.54:016][402]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms -[2020.10.07-12.18.54:027][402]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True -[2020.10.07-12.18.54:027][402]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.18.54:027][402]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.18.54:027][402]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.18.54:027][402]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.18.54:027][402]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.18.54:027][402]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.18.54:027][402]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.18.54:027][402]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.18.54:027][402]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.18.54:027][402]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.18.54:032][402]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.18.54:032][402]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.18.54:050][402]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.18.54:050][402]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.18.54:050][402]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.18.54:050][402]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.18.54:051][402]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.18.54:051][402]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.18.54:051][402]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.18.54:068][402]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.18.54:068][402]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.18.54:068][402]LogInit: FAudioDevice initialized. -[2020.10.07-12.18.54:068][402]LogAudio: Display: Audio Device (ID: 9) registered with world 'ship'. -[2020.10.07-12.18.54:090][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.18.54:091][402]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.18.54:092][402]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.18.54 -[2020.10.07-12.18.54:093][402]LogWorld: Bringing up level for play took: 0.001862 -[2020.10.07-12.18.54:093][402]LogOnline: OSS: Creating online subsystem instance for: :Context_19 -[2020.10.07-12.18.54:099][402]PIE: Server logged in -[2020.10.07-12.18.54:101][402]PIE: Play in editor total start time 0,123 seconds. -[2020.10.07-12.19.20:656][280]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.19.20:662][280]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.19.20:690][280]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.19.20:690][280]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.19.20:703][280]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.19.20:727][280]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.19.20:753][280]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.19.20:755][280]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.19.20:781][280]LogUObjectHash: Compacting FUObjectHashTables data took 3.57ms -[2020.10.07-12.19.20:874][281]LogPlayLevel: Display: Destroying online subsystem :Context_19 -[2020.10.07-12.19.24:800][650]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms -[2020.10.07-12.19.24:810][650]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.19.25:187][650]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.07-12.19.25:187][650]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.07-12.19.25:197][650]TextureStreamingBuild: Display: Compiling optional shaders took 0.392 seconds. -[2020.10.07-12.19.25:227][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2020.10.07-12.19.25:240][650]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_InstF68FF29C428E1CF5609AE5A7EC4E10DF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset' -[2020.10.07-12.19.25:254][650]AssetCheck: New page: Asset Save: NewMaterial_Inst -[2020.10.07-12.19.25:254][650]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst -[2020.10.07-12.19.26:297][751]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.19.26:297][751]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.19.28:065][909]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_ShipMachinegunsGun" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_ShipMachinegunsGun.uasset" SILENT=true -[2020.10.07-12.19.28:075][909]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_ShipMachinegunsGun3E030FAB41CE1D2E5DDE4F810DE9F945.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_ShipMachinegunsGun.uasset' -[2020.10.07-12.19.28:087][909]AssetCheck: New page: Asset Save: SM_ShipMachinegunsGun -[2020.10.07-12.19.28:087][909]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_ShipMachinegunsGun.SM_ShipMachinegunsGun -[2020.10.07-12.19.29:077][998]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.19.29:077][998]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.19.30:426][114]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.07-12.19.30:531][114]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipBE2AF26C4332FE7F9CE72EAD173C320C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.07-12.19.30:549][114]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.07-12.19.30:549][114]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.19.55:870][670]LogUObjectHash: Compacting FUObjectHashTables data took 3.93ms -[2020.10.07-12.19.55:879][670]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.07-12.19.55:901][670]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto103B12FBF4BCC025482690A807F582922.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap' -[2020.10.07-12.19.55:902][670]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.069 -[2020.10.07-12.19.55:902][670]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.069 -[2020.10.07-12.25.36:567][767]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.07-12.25.39:070][911]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.25.39:086][911]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.25.39:086][911]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:25:39) -[2020.10.07-12.25.39:086][911]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.25.39:091][911]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004686s) -[2020.10.07-12.25.39:092][911]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.25.39:093][911]LogPlayLevel: PIE: World Init took: (0.001673s) -[2020.10.07-12.25.39:093][911]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006489s) -[2020.10.07-12.25.39:126][911]LogUObjectHash: Compacting FUObjectHashTables data took 3.82ms -[2020.10.07-12.25.39:135][911]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True -[2020.10.07-12.25.39:135][911]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.25.39:135][911]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.25.39:135][911]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.25.39:135][911]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.25.39:135][911]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.25.39:135][911]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.25.39:135][911]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.25.39:135][911]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.25.39:136][911]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.25.39:136][911]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.25.39:141][911]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.25.39:141][911]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.25.39:161][911]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.25.39:161][911]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.25.39:161][911]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.25.39:161][911]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.25.39:161][911]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.25.39:162][911]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.25.39:162][911]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.25.39:162][911]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.25.39:162][911]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.25.39:162][911]LogInit: FAudioDevice initialized. -[2020.10.07-12.25.39:163][911]LogAudio: Display: Audio Device (ID: 10) registered with world 'ship'. -[2020.10.07-12.25.39:192][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.25.39:192][911]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.25.39:194][911]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.25.39 -[2020.10.07-12.25.39:195][911]LogWorld: Bringing up level for play took: 0.002604 -[2020.10.07-12.25.39:195][911]LogOnline: OSS: Creating online subsystem instance for: :Context_20 -[2020.10.07-12.25.39:203][911]PIE: Server logged in -[2020.10.07-12.25.39:205][911]PIE: Play in editor total start time 0,121 seconds. -[2020.10.07-12.25.48:483][791]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.25.48:483][791]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.25.48:484][791]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.25.48:488][791]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.25.48:488][791]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.25.48:509][791]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.25.48:688][791]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.25.48:714][791]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.25.48:716][791]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.25.48:743][791]LogUObjectHash: Compacting FUObjectHashTables data took 3.60ms -[2020.10.07-12.25.48:876][792]LogPlayLevel: Display: Destroying online subsystem :Context_20 -[2020.10.07-12.25.52:831][ 80]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/water/causticsWaterForDecalMaterial.causticsWaterForDecalMaterial -[2020.10.07-12.25.52:834][ 80]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.25.52:964][ 80]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.25.52:968][ 80]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.25.52:973][ 80]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.07-12.25.52:973][ 80]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.07-12.25.52:973][ 80]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.07-12.25.52:973][ 80]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.07-12.25.52:973][ 80]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.25.52:978][ 80]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.25.52:996][ 80]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 32 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 30 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 -[2020.10.07-12.25.53:020][ 80]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 -[2020.10.07-12.25.53:023][ 80]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.25.53:028][ 80]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.25.53:033][ 80]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.25.53:558][ 86]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.07-12.25.53:596][ 87]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 -[2020.10.07-12.25.53:666][ 89]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 26 -[2020.10.07-12.25.53:764][ 92]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 -[2020.10.07-12.25.53:764][ 92]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 -[2020.10.07-12.25.53:823][ 94]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 -[2020.10.07-12.25.53:853][ 95]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 -[2020.10.07-12.25.53:882][ 96]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 -[2020.10.07-12.25.53:882][ 96]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 -[2020.10.07-12.25.53:907][ 97]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 -[2020.10.07-12.25.53:908][ 97]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 -[2020.10.07-12.25.54:043][ 99]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 -[2020.10.07-12.25.54:075][101]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 -[2020.10.07-12.25.54:075][101]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 -[2020.10.07-12.25.54:109][102]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.07-12.25.54:137][103]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.07-12.25.54:138][103]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 -[2020.10.07-12.25.54:138][103]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.07-12.25.54:138][103]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 -[2020.10.07-12.25.54:192][105]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.25.54:192][105]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 -[2020.10.07-12.25.54:333][110]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.07-12.25.54:426][113]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 -[2020.10.07-12.25.54:459][114]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.07-12.25.54:593][118]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 -[2020.10.07-12.25.54:625][119]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.07-12.25.54:659][120]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.07-12.25.54:690][121]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.07-12.25.55:292][149]MaterialEditorStats: Base pass shader: 87 instructions -[2020.10.07-12.25.55:292][149]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions -[2020.10.07-12.25.55:292][149]MaterialEditorStats: Base pass vertex shader: 193 instructions -[2020.10.07-12.25.55:292][149]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.25.55:292][149]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.07-12.26.28:383][643]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.26.28:404][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.26.28:408][643]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.26.28:409][643]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.26.28:409][643]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.26.28:409][643]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.26.28:409][643]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.26.28:409][643]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.26.28:409][643]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.26.28:409][643]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.26.28:409][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.26.28:413][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.26.28:420][643]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.26.29:022][670]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 -[2020.10.07-12.26.29:066][671]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 -[2020.10.07-12.26.29:218][674]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 -[2020.10.07-12.26.29:260][675]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 33 -[2020.10.07-12.26.29:260][675]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 -[2020.10.07-12.26.29:519][683]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 -[2020.10.07-12.26.29:551][684]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 30 -[2020.10.07-12.26.29:551][684]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 -[2020.10.07-12.26.29:580][685]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 -[2020.10.07-12.26.29:581][685]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 27 -[2020.10.07-12.26.29:608][686]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 26 -[2020.10.07-12.26.29:608][686]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 -[2020.10.07-12.26.29:634][687]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 -[2020.10.07-12.26.29:660][688]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 -[2020.10.07-12.26.29:660][688]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.07-12.26.29:687][689]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.07-12.26.29:713][690]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 -[2020.10.07-12.26.29:736][691]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 -[2020.10.07-12.26.29:776][692]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.07-12.26.29:804][693]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 -[2020.10.07-12.26.29:804][693]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.07-12.26.29:934][697]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.07-12.26.30:113][701]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 -[2020.10.07-12.26.30:146][702]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.07-12.26.30:146][702]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.07-12.26.30:146][702]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.07-12.26.30:207][704]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.07-12.26.30:207][704]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.07-12.26.30:207][704]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.07-12.26.30:234][705]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.07-12.26.30:234][705]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.07-12.26.30:288][707]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.07-12.26.30:315][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.26.30:358][709]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 -[2020.10.07-12.26.30:358][709]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.07-12.26.30:467][712]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.07-12.26.31:384][758]MaterialEditorStats: Base pass shader: 86 instructions -[2020.10.07-12.26.31:384][758]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions -[2020.10.07-12.26.31:384][758]MaterialEditorStats: Base pass vertex shader: 193 instructions -[2020.10.07-12.26.31:384][758]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.26.31:384][758]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.07-12.26.31:727][785]LogMaterialEditor: Applying material causticsWaterForDecalMaterial -[2020.10.07-12.26.32:307][785]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.26.32:383][785]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.26.32:410][785]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.26.32:488][785]LogUObjectHash: Compacting FUObjectHashTables data took 3.38ms -[2020.10.07-12.26.32:495][785]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.07-12.26.32:524][785]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2020.10.07-12.26.32:777][793]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 -[2020.10.07-12.26.32:819][794]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 -[2020.10.07-12.26.32:861][795]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 33 -[2020.10.07-12.26.32:901][796]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 -[2020.10.07-12.26.33:010][799]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 -[2020.10.07-12.26.33:238][806]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 29 -[2020.10.07-12.26.33:238][806]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 -[2020.10.07-12.26.33:269][807]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 -[2020.10.07-12.26.33:269][807]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 -[2020.10.07-12.26.33:301][808]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 -[2020.10.07-12.26.33:301][808]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.07-12.26.33:355][810]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.07-12.26.33:355][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.07-12.26.33:384][811]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 -[2020.10.07-12.26.33:409][812]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.07-12.26.33:409][812]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.07-12.26.33:487][815]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.07-12.26.33:487][815]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.07-12.26.33:607][819]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.07-12.26.33:643][820]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 -[2020.10.07-12.26.33:707][822]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.07-12.26.33:778][824]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.26.33:874][827]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.07-12.26.33:907][828]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.07-12.26.33:907][828]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.07-12.26.34:173][836]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.07-12.26.34:217][837]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.07-12.26.34:217][837]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.26.35:112][883]MaterialEditorStats: Base pass shader: 86 instructions -[2020.10.07-12.26.35:112][883]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions -[2020.10.07-12.26.35:112][883]MaterialEditorStats: Base pass vertex shader: 193 instructions -[2020.10.07-12.26.35:112][883]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.26.35:112][883]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.07-12.26.45:624][677]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.26.45:645][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.26.45:649][677]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 -[2020.10.07-12.26.45:649][677]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 -[2020.10.07-12.26.45:649][677]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 -[2020.10.07-12.26.45:649][677]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.26.45:650][677]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.26.45:650][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.26.45:654][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.26.45:661][677]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.26.45:956][689]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 -[2020.10.07-12.26.46:074][692]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 -[2020.10.07-12.26.46:114][693]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 -[2020.10.07-12.26.46:155][694]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 33 -[2020.10.07-12.26.46:229][696]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 -[2020.10.07-12.26.46:468][703]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 -[2020.10.07-12.26.46:501][704]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 -[2020.10.07-12.26.46:501][704]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 29 -[2020.10.07-12.26.46:534][705]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 -[2020.10.07-12.26.46:534][705]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 -[2020.10.07-12.26.46:566][706]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 -[2020.10.07-12.26.46:619][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 25 -[2020.10.07-12.26.46:619][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 -[2020.10.07-12.26.46:659][709]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 -[2020.10.07-12.26.46:659][709]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.07-12.26.46:659][709]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 -[2020.10.07-12.26.46:713][711]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 -[2020.10.07-12.26.46:713][711]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 -[2020.10.07-12.26.46:741][712]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.07-12.26.46:769][713]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 -[2020.10.07-12.26.46:800][714]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.07-12.26.46:831][715]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.07-12.26.47:010][720]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.07-12.26.47:083][722]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.07-12.26.47:115][723]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.07-12.26.47:115][723]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.26.47:147][724]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.26.47:147][724]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.26.47:181][725]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.07-12.26.47:210][726]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.26.47:210][726]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.26.47:237][727]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.26.47:237][727]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.26.47:300][729]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.26.47:300][729]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.26.47:408][732]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.07-12.26.48:318][775]MaterialEditorStats: Base pass shader: 87 instructions -[2020.10.07-12.26.48:318][775]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions -[2020.10.07-12.26.48:318][775]MaterialEditorStats: Base pass vertex shader: 193 instructions -[2020.10.07-12.26.48:318][775]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.26.48:319][775]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.07-12.26.48:867][816]LogMaterialEditor: Applying material causticsWaterForDecalMaterial -[2020.10.07-12.26.49:451][816]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.26.49:539][816]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.26.49:540][816]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.26.49:540][816]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.26.49:540][816]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.26.49:540][816]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.26.49:540][816]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.26.49:540][816]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.26.49:540][816]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.26.49:540][816]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.26.49:549][816]LogMaterial: Display: Missing cached shader map for material causticsWaterForDecalMaterial, compiling. -[2020.10.07-12.26.49:616][816]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2020.10.07-12.26.49:621][816]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.07-12.26.49:651][816]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2020.10.07-12.26.49:907][825]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 -[2020.10.07-12.26.49:987][827]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 -[2020.10.07-12.26.50:024][828]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 33 -[2020.10.07-12.26.50:063][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 -[2020.10.07-12.26.50:176][832]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 -[2020.10.07-12.26.50:406][839]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 -[2020.10.07-12.26.50:406][839]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 -[2020.10.07-12.26.50:436][840]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 -[2020.10.07-12.26.50:436][840]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 -[2020.10.07-12.26.50:436][840]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 -[2020.10.07-12.26.50:467][841]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 -[2020.10.07-12.26.50:520][843]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 -[2020.10.07-12.26.50:520][843]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 -[2020.10.07-12.26.50:546][844]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.26.50:546][844]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 -[2020.10.07-12.26.50:571][845]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.07-12.26.50:650][848]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 -[2020.10.07-12.26.50:680][849]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.07-12.26.50:739][851]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.07-12.26.50:773][852]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.07-12.26.50:871][855]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.07-12.26.50:971][858]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 -[2020.10.07-12.26.51:066][861]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.07-12.26.51:066][861]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.26.51:066][861]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.07-12.26.51:265][867]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.07-12.26.51:330][869]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.07-12.26.51:374][870]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.26.51:374][870]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.26.52:294][916]MaterialEditorStats: Base pass shader: 87 instructions -[2020.10.07-12.26.52:294][916]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions -[2020.10.07-12.26.52:294][916]MaterialEditorStats: Base pass vertex shader: 193 instructions -[2020.10.07-12.26.52:294][916]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.26.52:294][916]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.07-12.27.30:879][860]LogMaterialEditor: Saving and Compiling material causticsWaterForDecalMaterial -[2020.10.07-12.27.30:935][860]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/causticsWaterForDecalMaterial09D08C3347D6D4BB5189AF8B6A094336.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/water/causticsWaterForDecalMaterial.uasset' -[2020.10.07-12.27.30:955][860]AssetCheck: New page: Asset Save: causticsWaterForDecalMaterial -[2020.10.07-12.27.30:955][860]LogContentValidation: Display: Validating Material /Game/materials/water/causticsWaterForDecalMaterial.causticsWaterForDecalMaterial -[2020.10.07-12.27.43:401][912]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plane) -[2020.10.07-12.27.44:072][958]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.07-12.28.18:338][825]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead -[2020.10.07-12.32.08:823][866]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.07-12.32.08:823][866]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.07-12.32.18:534][437]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Ship) -[2020.10.07-12.32.20:051][522]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst -[2020.10.07-12.32.26:505][ 97]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.32.26:519][ 97]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.32.26:519][ 97]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:32:26) -[2020.10.07-12.32.26:519][ 97]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.32.26:523][ 97]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004473s) -[2020.10.07-12.32.26:525][ 97]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.32.26:525][ 97]LogPlayLevel: PIE: World Init took: (0.001450s) -[2020.10.07-12.32.26:525][ 97]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006110s) -[2020.10.07-12.32.26:557][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 3.66ms -[2020.10.07-12.32.26:566][ 97]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True -[2020.10.07-12.32.26:566][ 97]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.32.26:566][ 97]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.32.26:566][ 97]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.32.26:566][ 97]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.32.26:566][ 97]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.32.26:566][ 97]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.32.26:566][ 97]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.32.26:566][ 97]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.32.26:567][ 97]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.32.26:567][ 97]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.32.26:572][ 97]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.32.26:572][ 97]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.32.26:591][ 97]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.32.26:591][ 97]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.32.26:591][ 97]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.32.26:591][ 97]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.32.26:592][ 97]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.32.26:592][ 97]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.32.26:592][ 97]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.32.26:592][ 97]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.32.26:592][ 97]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.32.26:593][ 97]LogInit: FAudioDevice initialized. -[2020.10.07-12.32.26:593][ 97]LogAudio: Display: Audio Device (ID: 11) registered with world 'ship'. -[2020.10.07-12.32.26:626][ 97]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.32.26:626][ 97]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.32.26:628][ 97]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.32.26 -[2020.10.07-12.32.26:629][ 97]LogWorld: Bringing up level for play took: 0.002043 -[2020.10.07-12.32.26:629][ 97]LogOnline: OSS: Creating online subsystem instance for: :Context_24 -[2020.10.07-12.32.26:636][ 97]PIE: Server logged in -[2020.10.07-12.32.26:637][ 97]PIE: Play in editor total start time 0,119 seconds. -[2020.10.07-12.32.45:500][ 22]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.32.45:506][ 22]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.32.45:534][ 22]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.32.45:534][ 22]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.32.45:555][ 22]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.32.45:579][ 22]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.32.45:607][ 22]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.07-12.32.45:607][ 22]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.32.45:608][ 22]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.32.45:635][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 3.38ms -[2020.10.07-12.32.45:738][ 23]LogPlayLevel: Display: Destroying online subsystem :Context_24 -[2020.10.07-12.33.28:941][175]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.33.28:954][175]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.33.28:954][175]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:33:28) -[2020.10.07-12.33.28:954][175]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.33.28:959][175]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004522s) -[2020.10.07-12.33.28:960][175]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.33.28:961][175]LogPlayLevel: PIE: World Init took: (0.001469s) -[2020.10.07-12.33.28:961][175]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006129s) -[2020.10.07-12.33.28:992][175]LogUObjectHash: Compacting FUObjectHashTables data took 3.23ms -[2020.10.07-12.33.28:998][175]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True -[2020.10.07-12.33.28:999][175]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.33.28:999][175]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.33.28:999][175]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.33.28:999][175]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.33.28:999][175]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.33.28:999][175]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.33.28:999][175]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.33.28:999][175]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.33.28:999][175]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.33.28:999][175]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.33.29:004][175]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.33.29:004][175]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.33.29:022][175]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.33.29:022][175]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.33.29:022][175]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.33.29:022][175]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.33.29:022][175]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.33.29:022][175]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.33.29:022][175]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.33.29:040][175]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.33.29:040][175]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.33.29:040][175]LogInit: FAudioDevice initialized. -[2020.10.07-12.33.29:040][175]LogAudio: Display: Audio Device (ID: 12) registered with world 'ship'. -[2020.10.07-12.33.29:070][175]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.33.29:070][175]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.33.29:072][175]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.33.29 -[2020.10.07-12.33.29:072][175]LogWorld: Bringing up level for play took: 0.002033 -[2020.10.07-12.33.29:072][175]LogOnline: OSS: Creating online subsystem instance for: :Context_25 -[2020.10.07-12.33.29:079][175]PIE: Server logged in -[2020.10.07-12.33.29:080][175]PIE: Play in editor total start time 0,127 seconds. -[2020.10.07-12.33.57:229][136]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.33.57:235][136]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.33.57:263][136]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.33.57:263][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.33.57:275][136]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.33.57:300][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.33.57:327][136]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.33.57:329][136]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.33.57:354][136]LogUObjectHash: Compacting FUObjectHashTables data took 3.64ms -[2020.10.07-12.33.57:462][137]LogPlayLevel: Display: Destroying online subsystem :Context_25 -[2020.10.07-12.34.05:647][743]LogSlate: Window 'Color Picker' being destroyed -[2020.10.07-12.34.07:574][871]LogSlate: Window 'Color Picker' being destroyed -[2020.10.07-12.35.17:100][646]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial -[2020.10.07-12.35.17:103][646]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.17:189][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.07-12.35.17:193][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.07-12.35.17:197][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. -[2020.10.07-12.35.17:201][646]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.35.17:201][646]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.35.17:201][646]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.35.17:201][646]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.35.17:201][646]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.35.17:201][646]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.35.17:201][646]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.35.17:201][646]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.35.17:201][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. -[2020.10.07-12.35.17:205][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. -[2020.10.07-12.35.17:209][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. -[2020.10.07-12.35.17:213][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. -[2020.10.07-12.35.17:217][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. -[2020.10.07-12.35.17:221][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.07-12.35.17:225][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. -[2020.10.07-12.35.17:229][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. -[2020.10.07-12.35.17:233][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. -[2020.10.07-12.35.17:237][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. -[2020.10.07-12.35.17:242][646]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.17:250][646]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.17:263][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.07-12.35.17:267][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.07-12.35.17:271][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. -[2020.10.07-12.35.17:276][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. -[2020.10.07-12.35.17:280][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 -[2020.10.07-12.35.17:284][646]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 -[2020.10.07-12.35.17:285][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. -[2020.10.07-12.35.17:289][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. -[2020.10.07-12.35.17:295][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. -[2020.10.07-12.35.17:300][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.07-12.35.17:304][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. -[2020.10.07-12.35.17:308][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. -[2020.10.07-12.35.17:312][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. -[2020.10.07-12.35.17:316][646]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. -[2020.10.07-12.35.17:898][651]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 48 -[2020.10.07-12.35.17:898][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 47 -[2020.10.07-12.35.17:935][652]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 46 -[2020.10.07-12.35.17:935][652]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 -[2020.10.07-12.35.17:967][653]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 44 -[2020.10.07-12.35.17:967][653]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 -[2020.10.07-12.35.18:053][656]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 42 -[2020.10.07-12.35.18:054][656]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 41 -[2020.10.07-12.35.18:077][657]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 -[2020.10.07-12.35.18:077][657]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 -[2020.10.07-12.35.18:077][657]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 -[2020.10.07-12.35.18:128][659]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 37 -[2020.10.07-12.35.18:128][659]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 -[2020.10.07-12.35.18:154][660]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 35 -[2020.10.07-12.35.18:253][663]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 -[2020.10.07-12.35.18:254][663]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 -[2020.10.07-12.35.18:292][664]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 -[2020.10.07-12.35.18:325][665]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 -[2020.10.07-12.35.18:326][665]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 -[2020.10.07-12.35.18:442][668]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 29 -[2020.10.07-12.35.18:493][669]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 -[2020.10.07-12.35.18:534][670]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 -[2020.10.07-12.35.18:612][672]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 -[2020.10.07-12.35.18:648][673]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 -[2020.10.07-12.35.18:685][674]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 -[2020.10.07-12.35.18:685][674]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.07-12.35.18:725][675]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 -[2020.10.07-12.35.18:725][675]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 -[2020.10.07-12.35.18:726][675]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 -[2020.10.07-12.35.18:789][677]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.07-12.35.18:822][678]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 -[2020.10.07-12.35.18:822][678]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 -[2020.10.07-12.35.18:855][679]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.35.18:855][679]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 -[2020.10.07-12.35.18:900][680]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 -[2020.10.07-12.35.18:900][680]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 -[2020.10.07-12.35.18:902][680]MaterialEditorStats: Base pass shader without light map: 111 instructions -[2020.10.07-12.35.18:902][680]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.35.18:902][680]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.35.18:902][680]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.35.18:902][680]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.35.18:978][682]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.07-12.35.18:979][682]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.07-12.35.19:024][683]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.35.19:024][683]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.35.19:068][684]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.07-12.35.19:189][687]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.07-12.35.19:229][688]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.07-12.35.19:229][688]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 -[2020.10.07-12.35.19:310][690]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.07-12.35.19:350][691]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.07-12.35.19:350][691]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.07-12.35.19:426][693]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.07-12.35.25:435][ 59]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.25:448][ 59]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.35.25:448][ 59]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.35.25:448][ 59]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.35.25:448][ 59]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.35.25:448][ 59]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.35.25:448][ 59]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.35.25:448][ 59]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.35.25:448][ 59]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.35.25:449][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.07-12.35.25:453][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.07-12.35.25:457][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. -[2020.10.07-12.35.25:462][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. -[2020.10.07-12.35.25:467][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. -[2020.10.07-12.35.25:471][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. -[2020.10.07-12.35.25:475][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. -[2020.10.07-12.35.25:479][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. -[2020.10.07-12.35.25:483][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.07-12.35.25:487][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. -[2020.10.07-12.35.25:492][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. -[2020.10.07-12.35.25:496][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 -[2020.10.07-12.35.25:500][ 59]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 -[2020.10.07-12.35.25:500][ 59]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. -[2020.10.07-12.35.25:853][ 68]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 -[2020.10.07-12.35.25:853][ 68]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 -[2020.10.07-12.35.25:958][ 70]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 -[2020.10.07-12.35.25:958][ 70]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 -[2020.10.07-12.35.26:091][ 73]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 -[2020.10.07-12.35.26:167][ 75]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 -[2020.10.07-12.35.26:167][ 75]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 -[2020.10.07-12.35.26:204][ 76]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 -[2020.10.07-12.35.26:204][ 76]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 -[2020.10.07-12.35.26:240][ 77]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 -[2020.10.07-12.35.26:274][ 78]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 -[2020.10.07-12.35.26:274][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 -[2020.10.07-12.35.26:274][ 78]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 -[2020.10.07-12.35.26:308][ 79]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 -[2020.10.07-12.35.26:308][ 79]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 -[2020.10.07-12.35.26:308][ 79]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 -[2020.10.07-12.35.26:308][ 79]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 -[2020.10.07-12.35.26:373][ 81]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 -[2020.10.07-12.35.26:373][ 81]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 -[2020.10.07-12.35.26:410][ 82]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 -[2020.10.07-12.35.26:488][ 84]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 -[2020.10.07-12.35.26:531][ 85]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.07-12.35.26:601][ 86]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 -[2020.10.07-12.35.26:659][ 87]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 -[2020.10.07-12.35.26:735][ 88]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.07-12.35.26:785][ 89]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.07-12.35.26:785][ 89]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 -[2020.10.07-12.35.26:834][ 90]MaterialEditorStats: Base pass shader without light map: 105 instructions -[2020.10.07-12.35.26:834][ 90]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.35.26:834][ 90]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.35.26:834][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.35.26:834][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.35.26:851][ 90]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.35.26:868][ 90]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 -[2020.10.07-12.35.26:911][ 91]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.07-12.35.26:911][ 91]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.07-12.35.26:951][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.07-12.35.26:951][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.07-12.35.27:000][ 93]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.07-12.35.27:000][ 93]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.35.27:000][ 93]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 -[2020.10.07-12.35.27:038][ 94]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.07-12.35.27:038][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 -[2020.10.07-12.35.27:076][ 95]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.07-12.35.27:076][ 95]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.07-12.35.27:447][104]LogMaterialEditor: Applying material NewMaterial -[2020.10.07-12.35.28:047][104]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.28:086][104]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.35.28:086][104]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.35.28:086][104]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.35.28:086][104]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.35.28:086][104]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.35.28:086][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.35.28:086][104]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.35.28:086][104]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.35.28:094][104]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.28:101][104]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.35.28:292][104]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.35.28:293][104]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.35.28:293][104]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.35.28:293][104]LogUObjectHash: Compacting FUObjectHashTables data took 5.62ms -[2020.10.07-12.35.28:313][104]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.35.28:879][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.07-12.35.28:879][104]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.35.28:879][104]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 -[2020.10.07-12.35.28:879][104]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.07-12.35.28:879][104]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.07-12.35.28:879][104]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 -[2020.10.07-12.35.28:926][104]TextureStreamingBuild: Display: Compiling optional shaders took 0.623 seconds. -[2020.10.07-12.35.28:959][104]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.07-12.35.29:253][112]MaterialEditorStats: Base pass shader without light map: 105 instructions -[2020.10.07-12.35.29:253][112]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.35.29:253][112]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.35.29:253][112]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.35.29:253][112]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.35.55:169][565]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.55:181][565]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.35.55:181][565]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.35.55:181][565]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.35.55:181][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.35.55:181][565]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.35.55:181][565]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.35.55:181][565]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.35.55:181][565]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.35.55:181][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.07-12.35.55:185][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.07-12.35.55:189][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. -[2020.10.07-12.35.55:193][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. -[2020.10.07-12.35.55:197][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. -[2020.10.07-12.35.55:202][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. -[2020.10.07-12.35.55:206][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. -[2020.10.07-12.35.55:210][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. -[2020.10.07-12.35.55:214][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.07-12.35.55:218][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. -[2020.10.07-12.35.55:222][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. -[2020.10.07-12.35.55:226][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. -[2020.10.07-12.35.55:230][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 -[2020.10.07-12.35.55:274][566]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 -[2020.10.07-12.35.55:690][580]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 -[2020.10.07-12.35.55:690][580]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 -[2020.10.07-12.35.55:815][582]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 -[2020.10.07-12.35.55:815][582]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 -[2020.10.07-12.35.56:139][588]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 -[2020.10.07-12.35.56:139][588]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 35 -[2020.10.07-12.35.56:139][588]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 -[2020.10.07-12.35.56:139][588]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 -[2020.10.07-12.35.56:214][590]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 32 -[2020.10.07-12.35.56:214][590]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 -[2020.10.07-12.35.56:214][590]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 -[2020.10.07-12.35.56:248][591]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 29 -[2020.10.07-12.35.56:279][592]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 -[2020.10.07-12.35.56:279][592]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 -[2020.10.07-12.35.56:279][592]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 -[2020.10.07-12.35.56:309][593]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.07-12.35.56:309][593]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 -[2020.10.07-12.35.56:309][593]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 -[2020.10.07-12.35.56:309][593]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 -[2020.10.07-12.35.56:343][594]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 -[2020.10.07-12.35.56:355][594]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 -[2020.10.07-12.35.56:396][595]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.07-12.35.56:475][597]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 -[2020.10.07-12.35.56:715][601]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 -[2020.10.07-12.35.56:715][601]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 -[2020.10.07-12.35.56:772][602]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.07-12.35.56:774][602]MaterialEditorStats: Base pass shader without light map: 111 instructions -[2020.10.07-12.35.56:774][602]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.35.56:774][602]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.35.56:774][602]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.35.56:774][602]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.35.56:817][603]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.07-12.35.56:868][604]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.07-12.35.56:904][605]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.35.56:904][605]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.07-12.35.56:936][606]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 -[2020.10.07-12.35.56:936][606]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.07-12.35.56:936][606]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.07-12.35.56:971][607]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.07-12.35.57:005][608]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 -[2020.10.07-12.35.57:006][608]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.07-12.35.57:006][608]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 -[2020.10.07-12.35.57:006][608]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.07-12.35.57:040][609]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.07-12.35.57:041][609]LogMaterialEditor: Applying material NewMaterial -[2020.10.07-12.35.57:754][609]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.07-12.35.57:768][609]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.57:808][609]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.35.57:808][609]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.35.57:808][609]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.35.57:808][609]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.35.57:808][609]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.35.57:808][609]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.35.57:808][609]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.35.57:808][609]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.35.57:816][609]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.57:822][609]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.35.57:997][609]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.35.57:997][609]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.35.57:997][609]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.35.57:997][609]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.35.57:997][609]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.35.57:998][609]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.35.57:998][609]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.35.57:998][609]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.35.57:998][609]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.35.57:998][609]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.35.57:998][609]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.35.57:998][609]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.35.57:998][609]LogUObjectHash: Compacting FUObjectHashTables data took 4.95ms -[2020.10.07-12.35.58:013][609]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.35.58:583][609]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.35.58:583][609]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.07-12.35.58:583][609]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 -[2020.10.07-12.35.58:583][609]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.07-12.35.58:583][609]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.07-12.35.58:583][609]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 -[2020.10.07-12.35.58:620][609]TextureStreamingBuild: Display: Compiling optional shaders took 0.617 seconds. -[2020.10.07-12.35.58:653][609]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2020.10.07-12.35.59:033][617]MaterialEditorStats: Base pass shader without light map: 111 instructions -[2020.10.07-12.35.59:033][617]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.35.59:033][617]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.35.59:033][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.35.59:033][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.36.04:944][938]LogMaterialEditor: Saving and Compiling material NewMaterial -[2020.10.07-12.36.04:988][938]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterialD290B1564C5FE576FE3A048FB73D7403.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' -[2020.10.07-12.36.05:002][938]AssetCheck: New page: Asset Save: NewMaterial -[2020.10.07-12.36.05:002][938]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial -[2020.10.07-12.36.08:865][158]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.08:874][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.07-12.36.08:879][158]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.36.08:879][158]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.36.08:879][158]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.36.08:879][158]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.36.08:879][158]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.36.08:879][158]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.36.08:879][158]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.36.08:879][158]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.36.08:879][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.07-12.36.08:883][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. -[2020.10.07-12.36.08:887][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. -[2020.10.07-12.36.08:891][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. -[2020.10.07-12.36.08:895][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. -[2020.10.07-12.36.08:899][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. -[2020.10.07-12.36.08:904][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. -[2020.10.07-12.36.08:908][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.07-12.36.08:912][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. -[2020.10.07-12.36.08:916][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. -[2020.10.07-12.36.08:920][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. -[2020.10.07-12.36.08:924][158]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. -[2020.10.07-12.36.08:933][158]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 -[2020.10.07-12.36.08:933][158]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 -[2020.10.07-12.36.08:933][158]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 -[2020.10.07-12.36.08:933][158]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 -[2020.10.07-12.36.08:933][158]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 -[2020.10.07-12.36.08:934][158]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 -[2020.10.07-12.36.08:934][158]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 -[2020.10.07-12.36.08:934][158]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 -[2020.10.07-12.36.08:934][158]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 -[2020.10.07-12.36.08:934][158]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 -[2020.10.07-12.36.08:934][158]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 -[2020.10.07-12.36.08:934][158]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 -[2020.10.07-12.36.08:934][158]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.09:244][167]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 -[2020.10.07-12.36.09:295][168]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 -[2020.10.07-12.36.09:398][170]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 -[2020.10.07-12.36.09:398][170]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 -[2020.10.07-12.36.09:528][173]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 -[2020.10.07-12.36.09:601][175]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 43 -[2020.10.07-12.36.09:636][176]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 42 -[2020.10.07-12.36.09:636][176]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 41 -[2020.10.07-12.36.09:636][176]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 40 -[2020.10.07-12.36.09:672][177]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 -[2020.10.07-12.36.09:706][178]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 38 -[2020.10.07-12.36.09:706][178]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 37 -[2020.10.07-12.36.09:706][178]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 -[2020.10.07-12.36.09:740][179]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 -[2020.10.07-12.36.09:740][179]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 -[2020.10.07-12.36.09:773][180]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 33 -[2020.10.07-12.36.09:773][180]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 -[2020.10.07-12.36.09:773][180]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 -[2020.10.07-12.36.09:807][181]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 -[2020.10.07-12.36.09:808][181]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 -[2020.10.07-12.36.09:955][185]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 -[2020.10.07-12.36.09:955][185]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 -[2020.10.07-12.36.10:047][187]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 -[2020.10.07-12.36.10:100][188]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 -[2020.10.07-12.36.10:235][191]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 -[2020.10.07-12.36.10:277][192]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 -[2020.10.07-12.36.10:277][192]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 -[2020.10.07-12.36.10:318][193]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 -[2020.10.07-12.36.10:352][194]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.07-12.36.10:352][194]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.07-12.36.10:388][195]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 -[2020.10.07-12.36.10:389][195]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 -[2020.10.07-12.36.10:420][196]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.07-12.36.10:420][196]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 -[2020.10.07-12.36.10:420][196]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 -[2020.10.07-12.36.10:452][197]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.07-12.36.10:452][197]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 -[2020.10.07-12.36.10:485][198]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.07-12.36.10:518][199]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 -[2020.10.07-12.36.10:518][199]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.07-12.36.10:518][199]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 -[2020.10.07-12.36.10:590][201]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.07-12.36.10:634][202]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.07-12.36.10:678][203]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 -[2020.10.07-12.36.10:830][206]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.07-12.36.10:922][208]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.07-12.36.10:967][209]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.07-12.36.11:006][210]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 -[2020.10.07-12.36.11:585][235]MaterialEditorStats: Base pass shader without light map: 114 instructions -[2020.10.07-12.36.11:585][235]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.36.11:585][235]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.36.11:585][235]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.36.11:585][235]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.36.12:611][293]LogMaterialEditor: Applying material NewMaterial -[2020.10.07-12.36.13:206][293]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.13:247][293]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.36.13:247][293]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.36.13:247][293]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.36.13:247][293]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.36.13:247][293]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.36.13:247][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.36.13:247][293]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.36.13:247][293]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.36.13:255][293]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.13:262][293]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.36.13:446][293]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.36.13:446][293]LogUObjectHash: Compacting FUObjectHashTables data took 5.05ms -[2020.10.07-12.36.13:457][293]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.36.14:026][293]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.36.14:026][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.07-12.36.14:026][293]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.36.14:026][293]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.07-12.36.14:026][293]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.07-12.36.14:026][293]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.07-12.36.14:061][293]TextureStreamingBuild: Display: Compiling optional shaders took 0.611 seconds. -[2020.10.07-12.36.14:095][293]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2020.10.07-12.36.14:371][305]MaterialEditorStats: Base pass shader without light map: 114 instructions -[2020.10.07-12.36.14:371][305]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.36.14:371][305]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.36.14:371][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.36.14:371][305]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.36.14:536][315]LogMaterialEditor: Saving and Compiling material NewMaterial -[2020.10.07-12.36.14:587][315]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial4E507B2D43FC95DD57A88089CCB2BCDA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' -[2020.10.07-12.36.14:600][315]AssetCheck: New page: Asset Save: NewMaterial -[2020.10.07-12.36.14:600][315]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial -[2020.10.07-12.36.16:962][443]LogMaterialEditor: Saving and Compiling material NewMaterial -[2020.10.07-12.36.16:998][443]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial60B2364044399A48FF0E2F8EBBFC0210.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' -[2020.10.07-12.36.17:011][443]AssetCheck: New page: Asset Save: NewMaterial -[2020.10.07-12.36.17:011][443]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial -[2020.10.07-12.36.31:498][306]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.31:512][306]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.36.31:512][306]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.36.31:512][306]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.36.31:512][306]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.36.31:512][306]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.36.31:512][306]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.36.31:512][306]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.36.31:512][306]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.36.31:513][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.07-12.36.31:517][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.07-12.36.31:522][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. -[2020.10.07-12.36.31:525][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. -[2020.10.07-12.36.31:529][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. -[2020.10.07-12.36.31:533][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. -[2020.10.07-12.36.31:537][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. -[2020.10.07-12.36.31:541][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. -[2020.10.07-12.36.31:547][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.07-12.36.31:551][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. -[2020.10.07-12.36.31:555][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. -[2020.10.07-12.36.31:560][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. -[2020.10.07-12.36.31:566][306]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 -[2020.10.07-12.36.31:571][306]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 -[2020.10.07-12.36.31:858][314]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 -[2020.10.07-12.36.31:909][315]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 -[2020.10.07-12.36.32:008][317]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 -[2020.10.07-12.36.32:056][318]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 -[2020.10.07-12.36.32:180][321]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 -[2020.10.07-12.36.32:218][322]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 -[2020.10.07-12.36.32:254][323]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 -[2020.10.07-12.36.32:291][324]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 -[2020.10.07-12.36.32:291][324]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 -[2020.10.07-12.36.32:324][325]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 -[2020.10.07-12.36.32:324][325]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 -[2020.10.07-12.36.32:324][325]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 29 -[2020.10.07-12.36.32:359][326]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 -[2020.10.07-12.36.32:390][327]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 -[2020.10.07-12.36.32:390][327]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 -[2020.10.07-12.36.32:390][327]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 -[2020.10.07-12.36.32:423][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 -[2020.10.07-12.36.32:423][328]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 23 -[2020.10.07-12.36.32:423][328]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 -[2020.10.07-12.36.32:423][328]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 -[2020.10.07-12.36.32:563][332]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 -[2020.10.07-12.36.32:564][332]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 -[2020.10.07-12.36.32:638][333]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 -[2020.10.07-12.36.32:771][335]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 -[2020.10.07-12.36.32:860][337]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 -[2020.10.07-12.36.32:910][338]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 -[2020.10.07-12.36.32:910][338]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 -[2020.10.07-12.36.32:912][338]MaterialEditorStats: Base pass shader without light map: 104 instructions -[2020.10.07-12.36.32:912][338]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.36.32:912][338]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.36.32:912][338]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.36.32:912][338]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.36.32:949][339]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.36.32:985][340]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 -[2020.10.07-12.36.32:985][340]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.07-12.36.32:985][340]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.07-12.36.33:020][341]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.07-12.36.33:020][341]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.07-12.36.33:053][342]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.07-12.36.33:063][342]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.36.33:076][342]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 -[2020.10.07-12.36.33:108][343]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.07-12.36.33:144][344]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.07-12.36.33:144][344]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.07-12.36.33:148][344]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.36.34:960][429]LogMaterialEditor: Applying material NewMaterial -[2020.10.07-12.36.35:536][429]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.35:563][429]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.36.35:563][429]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.36.35:563][429]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.36.35:563][429]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.36.35:563][429]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.36.35:563][429]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.36.35:564][429]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.36.35:564][429]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.36.35:577][429]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.35:584][429]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.36.35:765][429]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.36.35:765][429]LogUObjectHash: Compacting FUObjectHashTables data took 3.81ms -[2020.10.07-12.36.35:776][429]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.36.36:345][429]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.36.36:345][429]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.07-12.36.36:345][429]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.07-12.36.36:345][429]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.07-12.36.36:345][429]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.07-12.36.36:345][429]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 -[2020.10.07-12.36.36:370][429]TextureStreamingBuild: Display: Compiling optional shaders took 0.600 seconds. -[2020.10.07-12.36.36:402][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2020.10.07-12.36.36:680][440]MaterialEditorStats: Base pass shader without light map: 104 instructions -[2020.10.07-12.36.36:680][440]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.36.36:680][440]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.36.36:680][440]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.36.36:680][440]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.36.46:221][ 2]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.46:234][ 2]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.36.46:234][ 2]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.36.46:234][ 2]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.36.46:234][ 2]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.36.46:234][ 2]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.36.46:234][ 2]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.36.46:234][ 2]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.36.46:234][ 2]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.36.46:235][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.07-12.36.46:239][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.07-12.36.46:243][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. -[2020.10.07-12.36.46:247][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. -[2020.10.07-12.36.46:251][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. -[2020.10.07-12.36.46:255][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. -[2020.10.07-12.36.46:259][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. -[2020.10.07-12.36.46:263][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. -[2020.10.07-12.36.46:267][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.07-12.36.46:272][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. -[2020.10.07-12.36.46:278][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. -[2020.10.07-12.36.46:283][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. -[2020.10.07-12.36.46:287][ 2]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 -[2020.10.07-12.36.46:293][ 2]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 -[2020.10.07-12.36.46:578][ 10]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 -[2020.10.07-12.36.46:678][ 12]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 -[2020.10.07-12.36.46:730][ 13]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 -[2020.10.07-12.36.46:784][ 14]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 -[2020.10.07-12.36.46:912][ 17]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 -[2020.10.07-12.36.46:949][ 18]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 -[2020.10.07-12.36.46:982][ 19]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 -[2020.10.07-12.36.46:982][ 19]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 -[2020.10.07-12.36.47:016][ 20]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 -[2020.10.07-12.36.47:017][ 20]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 -[2020.10.07-12.36.47:046][ 21]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 -[2020.10.07-12.36.47:046][ 21]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 -[2020.10.07-12.36.47:046][ 21]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 -[2020.10.07-12.36.47:077][ 22]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 -[2020.10.07-12.36.47:077][ 22]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 -[2020.10.07-12.36.47:111][ 23]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 -[2020.10.07-12.36.47:111][ 23]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 -[2020.10.07-12.36.47:147][ 24]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 -[2020.10.07-12.36.47:147][ 24]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 22 -[2020.10.07-12.36.47:147][ 24]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 -[2020.10.07-12.36.47:296][ 28]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 -[2020.10.07-12.36.47:345][ 29]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 -[2020.10.07-12.36.47:394][ 30]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 -[2020.10.07-12.36.47:494][ 32]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 -[2020.10.07-12.36.47:635][ 35]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.07-12.36.47:636][ 35]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.07-12.36.47:636][ 35]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.07-12.36.47:638][ 35]MaterialEditorStats: Base pass shader without light map: 114 instructions -[2020.10.07-12.36.47:638][ 35]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.36.47:638][ 35]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.36.47:638][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.36.47:638][ 35]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.36.47:712][ 37]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 -[2020.10.07-12.36.47:713][ 37]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.36.47:745][ 38]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.07-12.36.47:745][ 38]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.07-12.36.47:745][ 38]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.07-12.36.47:782][ 39]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 -[2020.10.07-12.36.47:782][ 39]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.07-12.36.47:815][ 40]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.36.47:815][ 40]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.36.47:850][ 41]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.07-12.36.47:850][ 41]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.07-12.36.47:850][ 41]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.07-12.36.47:883][ 42]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.07-12.36.48:326][ 53]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.48:335][ 53]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.36.48:336][ 53]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.36.48:336][ 53]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 -[2020.10.07-12.36.48:336][ 53]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.07-12.36.48:336][ 53]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.07-12.36.48:336][ 53]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.07-12.36.48:336][ 53]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.07-12.36.48:336][ 53]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.07-12.36.48:343][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.07-12.36.48:347][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.07-12.36.48:351][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. -[2020.10.07-12.36.48:355][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. -[2020.10.07-12.36.48:360][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. -[2020.10.07-12.36.48:365][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. -[2020.10.07-12.36.48:369][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. -[2020.10.07-12.36.48:373][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. -[2020.10.07-12.36.48:377][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.07-12.36.48:382][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. -[2020.10.07-12.36.48:386][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. -[2020.10.07-12.36.48:391][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. -[2020.10.07-12.36.48:396][ 53]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. -[2020.10.07-12.36.48:406][ 53]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.48:497][ 56]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 60 -[2020.10.07-12.36.48:497][ 56]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 59 -[2020.10.07-12.36.48:497][ 56]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 58 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 57 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 56 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 55 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 54 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 53 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 52 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 51 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 50 -[2020.10.07-12.36.48:526][ 57]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 49 -[2020.10.07-12.36.48:697][ 62]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 48 -[2020.10.07-12.36.48:780][ 64]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 47 -[2020.10.07-12.36.48:780][ 64]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 46 -[2020.10.07-12.36.48:877][ 66]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 45 -[2020.10.07-12.36.49:073][ 70]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 44 -[2020.10.07-12.36.49:087][ 70]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 -[2020.10.07-12.36.49:139][ 71]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 42 -[2020.10.07-12.36.49:139][ 71]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 41 -[2020.10.07-12.36.49:177][ 72]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 -[2020.10.07-12.36.49:210][ 73]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 -[2020.10.07-12.36.49:244][ 74]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 38 -[2020.10.07-12.36.49:244][ 74]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 37 -[2020.10.07-12.36.49:244][ 74]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 36 -[2020.10.07-12.36.49:279][ 75]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 -[2020.10.07-12.36.49:279][ 75]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 34 -[2020.10.07-12.36.49:279][ 75]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 33 -[2020.10.07-12.36.49:327][ 76]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 32 -[2020.10.07-12.36.49:327][ 76]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 -[2020.10.07-12.36.49:327][ 76]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 30 -[2020.10.07-12.36.49:327][ 76]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 -[2020.10.07-12.36.49:401][ 77]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 28 -[2020.10.07-12.36.49:440][ 78]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 -[2020.10.07-12.36.49:486][ 79]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 -[2020.10.07-12.36.49:611][ 81]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 -[2020.10.07-12.36.49:659][ 82]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.07-12.36.49:761][ 84]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 -[2020.10.07-12.36.49:804][ 85]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.07-12.36.49:845][ 86]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 -[2020.10.07-12.36.49:845][ 86]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 -[2020.10.07-12.36.49:885][ 87]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 -[2020.10.07-12.36.49:885][ 87]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 -[2020.10.07-12.36.49:923][ 88]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.07-12.36.49:957][ 89]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 -[2020.10.07-12.36.49:957][ 89]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 -[2020.10.07-12.36.49:957][ 89]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 -[2020.10.07-12.36.49:989][ 90]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.07-12.36.49:989][ 90]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.07-12.36.50:021][ 91]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.07-12.36.50:021][ 91]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.07-12.36.50:055][ 92]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.07-12.36.50:091][ 93]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.07-12.36.50:127][ 94]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.36.50:127][ 94]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.07-12.36.50:169][ 95]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 -[2020.10.07-12.36.50:169][ 95]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.36.50:448][101]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.07-12.36.50:448][101]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.07-12.36.50:486][102]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.07-12.36.50:557][104]LogMaterialEditor: Applying material NewMaterial -[2020.10.07-12.36.51:190][104]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.51:224][104]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.07-12.36.51:224][104]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.07-12.36.51:224][104]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.36.51:224][104]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.36.51:224][104]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.07-12.36.51:224][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.07-12.36.51:224][104]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.07-12.36.51:224][104]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.07-12.36.51:231][104]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.51:238][104]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.07-12.36.51:404][104]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.36.51:404][104]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.07-12.36.51:404][104]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.07-12.36.51:404][104]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.07-12.36.51:404][104]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.07-12.36.51:405][104]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.07-12.36.51:405][104]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.07-12.36.51:405][104]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.07-12.36.51:405][104]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.07-12.36.51:405][104]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.07-12.36.51:405][104]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.07-12.36.51:405][104]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.36.51:405][104]LogUObjectHash: Compacting FUObjectHashTables data took 4.27ms -[2020.10.07-12.36.51:418][104]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.36.51:980][104]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.36.51:980][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.07-12.36.51:980][104]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.07-12.36.51:980][104]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.07-12.36.51:980][104]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.07-12.36.51:980][104]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 -[2020.10.07-12.36.52:017][104]TextureStreamingBuild: Display: Compiling optional shaders took 0.608 seconds. -[2020.10.07-12.36.52:050][104]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2020.10.07-12.36.52:531][120]LogMaterialEditor: Saving and Compiling material NewMaterial -[2020.10.07-12.36.52:577][120]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterialD44C5C564B244BC08A9E808896A4E77C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' -[2020.10.07-12.36.52:590][120]AssetCheck: New page: Asset Save: NewMaterial -[2020.10.07-12.36.52:590][120]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial -[2020.10.07-12.36.52:592][120]MaterialEditorStats: Base pass shader without light map: 111 instructions -[2020.10.07-12.36.52:592][120]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2020.10.07-12.36.52:592][120]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.36.52:592][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.36.52:592][120]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.37.09:579][361]LogSlate: Window 'Color Picker' being destroyed -[2020.10.07-12.37.15:630][890]LogSlate: Window 'Color Picker' being destroyed -[2020.10.07-12.39.00:193][ 60]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Ship) -[2020.10.07-12.39.05:129][349]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship -[2020.10.07-12.40.14:483][103]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.40.14:483][103]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.40.14:977][124]LogUObjectHash: Compacting FUObjectHashTables data took 3.90ms -[2020.10.07-12.40.15:002][124]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.40.15:382][124]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.07-12.40.15:382][124]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.07-12.40.15:383][124]TextureStreamingBuild: Display: Compiling optional shaders took 0.381 seconds. -[2020.10.07-12.40.15:415][124]LogUObjectHash: Compacting FUObjectHashTables data took 3.51ms -[2020.10.07-12.40.15:474][124]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.40.15:474][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.40.16:339][176]LogSlate: Window 'Color Picker' being destroyed -[2020.10.07-12.40.16:380][176]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.40.16:380][176]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.40.17:296][234]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.40.17:296][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.40.19:576][401]LogSlate: Window 'BP_Ship' being destroyed -[2020.10.07-12.40.19:581][401]LogSlate: Window 'BP_Ship' being destroyed -[2020.10.07-12.40.19:593][401]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.40.19:594][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.40.35:133][591]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead -[2020.10.07-12.40.41:432][726]LogEditorFactories: Performing atomic reimport of [C:/Users/Andrey/Desktop/nik/SM_Ship_TrackerHead.fbx] -[2020.10.07-12.40.41:472][726]LogFbx: Loading FBX Scene from C:/Users/Andrey/Desktop/nik/SM_Ship_TrackerHead.fbx -[2020.10.07-12.40.41:506][726]LogFbx: FBX Scene Loaded Succesfully -[2020.10.07-12.40.41:630][726]LogStaticMesh: Building static mesh SM_Ship_TrackerHead... -[2020.10.07-12.40.42:210][726]LogStaticMesh: Built static mesh [0.58s] /Engine/Transient.SM_Ship_TrackerHead -[2020.10.07-12.40.42:563][726]LogStaticMesh: Building static mesh SM_Ship_TrackerHead... -[2020.10.07-12.40.43:097][726]LogStaticMesh: Built static mesh [0.53s] /Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead -[2020.10.07-12.40.43:159][726]LogStaticMesh: Warning: SM_Ship_TrackerHead has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2020.10.07-12.40.45:695][726]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed -[2020.10.07-12.40.45:709][726]LogEditorFactories: -- imported successfully -[2020.10.07-12.40.45:716][726]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2020.10.07-12.40.45:716][726]FBXImport: Warning: SM_Ship_TrackerHead has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2020.10.07-12.40.57:333][281]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody -[2020.10.07-12.41.04:924][419]LogEditorFactories: Performing atomic reimport of [C:/Users/Andrey/Desktop/nik/SM_Ship_TrackerBody.fbx] -[2020.10.07-12.41.04:968][419]LogFbx: Loading FBX Scene from C:/Users/Andrey/Desktop/nik/SM_Ship_TrackerBody.fbx -[2020.10.07-12.41.05:012][419]LogFbx: FBX Scene Loaded Succesfully -[2020.10.07-12.41.05:161][419]LogStaticMesh: Building static mesh SM_Ship_TrackerBody... -[2020.10.07-12.41.07:617][419]LogStaticMesh: Built static mesh [2.46s] /Engine/Transient.SM_Ship_TrackerBody -[2020.10.07-12.41.08:068][419]LogStaticMesh: Building static mesh SM_Ship_TrackerBody... -[2020.10.07-12.41.08:740][419]LogStaticMesh: Built static mesh [0.67s] /Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody -[2020.10.07-12.41.10:205][419]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed -[2020.10.07-12.41.10:220][419]LogEditorFactories: -- imported successfully -[2020.10.07-12.41.10:228][419]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2020.10.07-12.41.12:520][507]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_TrackerBody" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerBody.uasset" SILENT=true -[2020.10.07-12.41.12:581][507]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_TrackerBodyB036A5CC47293A3231AA89B8D3369381.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerBody.uasset' -[2020.10.07-12.41.12:595][507]AssetCheck: New page: Asset Save: SM_Ship_TrackerBody -[2020.10.07-12.41.12:595][507]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody -[2020.10.07-12.41.13:541][553]LogUObjectHash: Compacting FUObjectHashTables data took 4.76ms -[2020.10.07-12.41.13:553][553]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.07-12.41.13:574][553]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto2169F6CBF4F4BFF24ECBEBE8ABB4DC1FC.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap' -[2020.10.07-12.41.13:576][553]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.097 -[2020.10.07-12.41.13:576][553]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.097 -[2020.10.07-12.41.13:576][553]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial_Inst] ([1] browsable assets)... -[2020.10.07-12.41.13:588][553]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst] -[2020.10.07-12.41.13:588][553]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial_Inst] -[2020.10.07-12.41.13:601][553]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst_Auto2E5C3512A44B02BD2A4F265944C55A7FE.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Inst_Auto2.uasset' -[2020.10.07-12.41.13:614][553]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/meshes/ship/SM_Ship_TrackerHead] ([1] browsable assets)... -[2020.10.07-12.41.13:625][553]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead] -[2020.10.07-12.41.13:625][553]OBJ SavePackage: Finished generating thumbnails for package [/Game/meshes/ship/SM_Ship_TrackerHead] -[2020.10.07-12.41.13:681][553]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_TrackerHead_Auto2BEAA79AC44652B99A9A5BABC64ECFB80.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/meshes/ship/SM_Ship_TrackerHead_Auto2.uasset' -[2020.10.07-12.41.13:682][553]LogFileHelpers: Auto-saving content packages took 0.106 -[2020.10.07-12.41.31:398][293]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Desktop\nik\Textures\T_Ship_TrackerBody_BC.tif) -[2020.10.07-12.41.32:165][293]LogTexture: Display: Building textures: T_Ship_TrackerBody_BC (AutoDXT, 2048X2048) -[2020.10.07-12.41.32:751][293]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Desktop\nik\Textures\T_Ship_TrackerBody_N.tif) -[2020.10.07-12.41.33:043][293]LogTexture: Display: Building textures: T_Ship_TrackerBody_N (BC5, 2048X2048) -[2020.10.07-12.41.33:269][293]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Desktop\nik\Textures\T_Ship_TrackerBody_ORM.tif) -[2020.10.07-12.41.33:536][293]LogTexture: Display: Building textures: T_Ship_TrackerBody_ORM (AutoDXT, 2048X2048) -[2020.10.07-12.41.34:166][293]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Desktop\nik\Textures\T_Ship_TrackerHead_BC.tif) -[2020.10.07-12.41.34:446][293]LogTexture: Display: Building textures: T_Ship_TrackerHead_BC (AutoDXT, 2048X2048) -[2020.10.07-12.41.34:813][293]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Desktop\nik\Textures\T_Ship_TrackerHead_N.tif) -[2020.10.07-12.41.35:124][293]LogTexture: Display: Building textures: T_Ship_TrackerHead_N (BC5, 2048X2048) -[2020.10.07-12.41.35:342][293]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Desktop\nik\Textures\T_Ship_TrackerHead_ORM.tif) -[2020.10.07-12.41.35:581][293]LogTexture: Display: Building textures: T_Ship_TrackerHead_ORM (AutoDXT, 2048X2048) -[2020.10.07-12.41.39:139][303]LogUObjectHash: Compacting FUObjectHashTables data took 3.19ms -[2020.10.07-12.41.40:274][303]LogSlate: Window 'Save Content' being destroyed -[2020.10.07-12.41.40:343][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst154FE91045C0D6873890118941CC0F4E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset' -[2020.10.07-12.41.40:343][303]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.07-12.41.40:362][303]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2020.10.07-12.41.40:384][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship181058D14CEE4B0986EFE8BB3AA4876F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.07-12.41.40:401][303]LogEditorTransaction: Non zero active count in UTransBuffer::Reset -ActiveCount : 2 -SessionName : -Reason : Map Saved - -Purging the undo buffer... - -[2020.10.07-12.41.40:402][303]LogFileHelpers: Saving map 'ship' took 0.060 -[2020.10.07-12.41.40:402][303]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_TrackerHead" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerHead.uasset" SILENT=true -[2020.10.07-12.41.40:451][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_TrackerHead4031B94B44F86857715971A207776EEC.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerHead.uasset' -[2020.10.07-12.41.41:382][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/T_Ship_TrackerBody_BCEA16859E4807AED2D93FF3973BCD8EEA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/Textures/T_Ship_TrackerBody_BC.uasset' -[2020.10.07-12.41.42:272][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/T_Ship_TrackerBody_N8C7B36144F856E56C2547180F15D7557.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/Textures/T_Ship_TrackerBody_N.uasset' -[2020.10.07-12.41.42:789][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/T_Ship_TrackerBody_ORM0490A4FF48D004D5FA4982BA9DBFC5C3.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/Textures/T_Ship_TrackerBody_ORM.uasset' -[2020.10.07-12.41.43:446][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/T_Ship_TrackerHead_BCE818A56244808033774B8789D5063474.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/Textures/T_Ship_TrackerHead_BC.uasset' -[2020.10.07-12.41.44:186][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/T_Ship_TrackerHead_NB83D71D34D19D500FC0F93903F747BB2.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/Textures/T_Ship_TrackerHead_N.uasset' -[2020.10.07-12.41.44:606][303]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/T_Ship_TrackerHead_ORM6B84FB65485E76975EADF8A1A0669B97.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/Textures/T_Ship_TrackerHead_ORM.uasset' -[2020.10.07-12.41.44:627][303]AssetCheck: New page: Asset Save: multiple assets -[2020.10.07-12.41.44:627][303]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst -[2020.10.07-12.41.44:627][303]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead -[2020.10.07-12.41.44:627][303]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.07-12.41.44:627][303]LogContentValidation: Display: Validating Texture2D /Game/materials/Textures/T_Ship_TrackerHead_ORM.T_Ship_TrackerHead_ORM -[2020.10.07-12.41.44:627][303]LogContentValidation: Display: Validating Texture2D /Game/materials/Textures/T_Ship_TrackerHead_N.T_Ship_TrackerHead_N -[2020.10.07-12.41.44:628][303]LogContentValidation: Display: Validating Texture2D /Game/materials/Textures/T_Ship_TrackerHead_BC.T_Ship_TrackerHead_BC -[2020.10.07-12.41.44:628][303]LogContentValidation: Display: Validating Texture2D /Game/materials/Textures/T_Ship_TrackerBody_ORM.T_Ship_TrackerBody_ORM -[2020.10.07-12.41.44:628][303]LogContentValidation: Display: Validating Texture2D /Game/materials/Textures/T_Ship_TrackerBody_N.T_Ship_TrackerBody_N -[2020.10.07-12.41.44:628][303]LogContentValidation: Display: Validating Texture2D /Game/materials/Textures/T_Ship_TrackerBody_BC.T_Ship_TrackerBody_BC -[2020.10.07-12.42.02:739][440]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/Textures/T_Ship_TrackerBody_ORM.T_Ship_TrackerBody_ORM -[2020.10.07-12.42.02:749][440]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0004 seconds. Added 1 classes and 2 folders. -[2020.10.07-12.42.05:684][583]LogSlate: Window 'T_Ship_TrackerBody_ORM' being destroyed -[2020.10.07-12.42.05:688][583]LogSlate: Window 'T_Ship_TrackerBody_ORM' being destroyed -[2020.10.07-12.42.05:699][583]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.42.05:699][583]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.42.05:777][583]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.42.05:777][583]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.42.07:004][700]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/Textures/T_Ship_TrackerHead_ORM.T_Ship_TrackerHead_ORM -[2020.10.07-12.42.09:383][904]LogSlate: Window 'T_Ship_TrackerHead_ORM' being destroyed -[2020.10.07-12.42.09:388][904]LogSlate: Window 'T_Ship_TrackerHead_ORM' being destroyed -[2020.10.07-12.42.20:815][980]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.07-12.42.20:815][980]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.07-12.42.28:258][412]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/M_Body_rack.M_Body_rack -[2020.10.07-12.42.28:259][412]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.28:429][412]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.28:437][412]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.42.28:453][412]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.42.29:303][442]MaterialEditorStats: Base pass shader: 117 instructions -[2020.10.07-12.42.29:303][442]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2020.10.07-12.42.29:303][442]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.07-12.42.29:303][442]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.07-12.42.39:949][221]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.39:961][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.42.39:968][221]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.42.39:972][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.39:983][221]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.39:996][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.40:000][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.40:014][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.40:018][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.40:031][221]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.07-12.42.40:031][221]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.07-12.42.40:031][221]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.07-12.42.40:032][221]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.07-12.42.40:032][221]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.07-12.42.40:032][221]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.07-12.42.40:032][221]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.07-12.42.40:032][221]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.07-12.42.40:032][221]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.40:046][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.40:050][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.40:055][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.42.40:065][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.40:071][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.40:075][221]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.42.40:167][223]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 -[2020.10.07-12.42.40:167][223]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 -[2020.10.07-12.42.40:167][223]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 -[2020.10.07-12.42.40:494][232]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 -[2020.10.07-12.42.40:530][233]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 -[2020.10.07-12.42.40:568][234]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.07-12.42.40:709][238]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.07-12.42.40:828][240]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 -[2020.10.07-12.42.40:859][241]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.07-12.42.40:891][242]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.07-12.42.40:891][242]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 -[2020.10.07-12.42.40:891][242]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 -[2020.10.07-12.42.40:919][243]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.07-12.42.40:919][243]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.07-12.42.40:919][243]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.07-12.42.40:970][245]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.07-12.42.40:970][245]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.07-12.42.40:997][246]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 -[2020.10.07-12.42.40:998][246]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.07-12.42.40:998][246]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.07-12.42.41:049][248]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.07-12.42.41:647][271]MaterialEditorStats: Base pass shader: 117 instructions -[2020.10.07-12.42.41:647][271]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2020.10.07-12.42.41:647][271]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.07-12.42.41:647][271]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.07-12.42.44:617][515]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.42.44:631][515]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.42.44:633][515]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.44:637][515]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.44:641][515]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.42.44:708][517]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.42.45:271][533]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.42.45:613][549]MaterialEditorStats: Base pass shader: 120 instructions -[2020.10.07-12.42.45:613][549]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2020.10.07-12.42.45:613][549]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.42.45:613][549]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.07-12.42.45:613][549]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.07-12.42.45:613][549]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.42.49:865][917]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.42.49:883][917]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.42.49:883][917]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.49:887][917]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.49:891][917]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.42.49:955][919]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.42.50:457][933]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.42.50:869][950]MaterialEditorStats: Base pass shader: 126 instructions -[2020.10.07-12.42.50:869][950]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions -[2020.10.07-12.42.50:869][950]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.42.50:870][950]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.42.50:870][950]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.42.50:870][950]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.42.52:295][ 68]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.52:306][ 68]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.52:310][ 68]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.07-12.42.52:314][ 68]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.07-12.42.52:314][ 68]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.42.52:413][ 72]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.42.52:413][ 72]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.42.52:413][ 72]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.42.52:413][ 72]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.42.52:413][ 72]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.42.52:413][ 72]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.42.52:413][ 72]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.42.52:923][ 86]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.42.53:292][103]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.07-12.42.53:292][103]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.07-12.42.53:292][103]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.42.53:292][103]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.07-12.42.53:292][103]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.42.53:292][103]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.42.54:080][174]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.42.54:093][174]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.42.54:095][174]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.54:099][174]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.54:103][174]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.42.54:166][176]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.42.54:166][176]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.42.54:166][176]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.42.54:166][176]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.42.54:166][176]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.42.54:166][176]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.42.54:166][176]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.42.54:167][176]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.42.54:167][176]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.42.54:167][176]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.42.54:167][176]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.42.54:717][190]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.42.55:057][204]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.07-12.42.55:057][204]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.07-12.42.55:057][204]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.42.55:057][204]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.07-12.42.55:057][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.42.55:057][204]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.42.57:171][398]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.42.57:185][398]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.42.57:187][398]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.57:191][398]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.57:194][398]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.42.57:261][401]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.42.57:804][417]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.42.58:172][433]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.07-12.42.58:172][433]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.07-12.42.58:172][433]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.42.58:172][433]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.07-12.42.58:172][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.42.58:172][433]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.42.59:965][587]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.42.59:981][587]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.42.59:981][587]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.42.59:985][587]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.42.59:989][587]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.43.00:063][591]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.43.00:625][608]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.43.00:948][621]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.07-12.43.00:948][621]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.07-12.43.00:948][621]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.43.00:948][621]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.07-12.43.00:948][621]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.43.00:948][621]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.43.03:076][778]LogMaterialEditor: Saving and Compiling material M_Body_rack -[2020.10.07-12.43.03:651][778]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.43.03:696][778]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.03:702][778]LogMaterial: Display: Missing cached shader map for material M_Body_rack, compiling. -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.43.03:773][778]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.43.03:835][778]LogUObjectHash: Compacting FUObjectHashTables data took 4.85ms -[2020.10.07-12.43.03:863][778]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.43.04:432][778]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.07-12.43.04:432][778]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.07-12.43.04:432][778]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.04:729][778]TextureStreamingBuild: Display: Compiling optional shaders took 0.876 seconds. -[2020.10.07-12.43.04:790][778]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms -[2020.10.07-12.43.04:861][778]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/M_Body_rack" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/M_Body_rack.uasset" SILENT=true -[2020.10.07-12.43.04:873][778]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/M_Body_rack6D2EAB374C17415BE71FE8A0F7DFE917.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/M_Body_rack.uasset' -[2020.10.07-12.43.04:885][778]AssetCheck: New page: Asset Save: M_Body_rack -[2020.10.07-12.43.04:886][778]LogContentValidation: Display: Validating Material /Game/materials/ship/M_Body_rack.M_Body_rack -[2020.10.07-12.43.04:894][778]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.07-12.43.04:894][778]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.07-12.43.04:894][778]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.43.04:894][778]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.07-12.43.04:894][778]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.43.04:894][778]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.43.24:968][ 82]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/M_Head_Track.M_Head_Track -[2020.10.07-12.43.24:969][ 82]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.25:058][ 82]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.25:066][ 82]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.43.25:082][ 82]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.25:884][105]MaterialEditorStats: Base pass shader: 117 instructions -[2020.10.07-12.43.25:884][105]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2020.10.07-12.43.25:884][105]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.07-12.43.25:884][105]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.07-12.43.35:842][777]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.35:853][777]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.35:853][777]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.35:853][777]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.35:853][777]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.35:853][777]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.35:853][777]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.35:853][777]LogShaderCompilers: Display: Worker 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-[2020.10.07-12.43.35:916][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.43.35:920][777]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 -[2020.10.07-12.43.35:920][777]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.07-12.43.35:920][777]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.07-12.43.35:920][777]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.07-12.43.35:920][777]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.07-12.43.35:920][777]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 -[2020.10.07-12.43.35:920][777]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.07-12.43.35:921][777]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.07-12.43.35:921][777]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.07-12.43.35:921][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.43.35:937][777]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.35:955][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.43.35:959][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.43.35:963][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.43.35:973][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.43.35:977][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.43.35:981][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.43.36:075][779]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 -[2020.10.07-12.43.36:075][779]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 -[2020.10.07-12.43.36:386][788]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 -[2020.10.07-12.43.36:421][789]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 -[2020.10.07-12.43.36:455][790]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 -[2020.10.07-12.43.36:635][794]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 -[2020.10.07-12.43.36:744][797]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 -[2020.10.07-12.43.36:744][797]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 -[2020.10.07-12.43.36:778][798]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.07-12.43.36:778][798]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.07-12.43.36:806][799]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.07-12.43.36:806][799]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 -[2020.10.07-12.43.36:833][800]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.07-12.43.36:833][800]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.07-12.43.36:939][804]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.07-12.43.36:939][804]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.07-12.43.37:024][807]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.37:053][808]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.07-12.43.37:085][809]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.07-12.43.37:117][810]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.07-12.43.37:117][810]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.07-12.43.37:589][828]MaterialEditorStats: Base pass shader: 117 instructions -[2020.10.07-12.43.37:589][828]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2020.10.07-12.43.37:589][828]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.07-12.43.37:589][828]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.07-12.43.41:297][130]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.43.41:313][130]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.41:313][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.43.41:317][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.43.41:321][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.43.41:398][132]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.43.41:399][132]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.43.41:959][148]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.43.42:282][164]MaterialEditorStats: Base pass shader: 120 instructions -[2020.10.07-12.43.42:282][164]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2020.10.07-12.43.42:282][164]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.43.42:282][164]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.07-12.43.42:282][164]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.07-12.43.42:282][164]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.43.44:418][345]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.43.44:432][345]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.44:434][345]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.43.44:438][345]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.43.44:442][345]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.43.44:504][348]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.43.45:065][364]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.43.45:566][397]MaterialEditorStats: Base pass shader: 126 instructions -[2020.10.07-12.43.45:566][397]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions -[2020.10.07-12.43.45:566][397]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.43.45:566][397]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.07-12.43.45:566][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.07-12.43.45:567][397]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.43.49:729][754]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.43.49:745][754]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.49:747][754]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.43.49:751][754]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.43.49:755][754]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.43.49:815][757]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.43.50:347][772]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.43.50:701][787]MaterialEditorStats: Base pass shader: 126 instructions -[2020.10.07-12.43.50:701][787]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.07-12.43.50:701][787]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.43.50:701][787]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.07-12.43.50:701][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.43.50:701][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.43.51:704][878]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.51:719][878]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.43.51:724][878]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.51:724][878]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.43.51:728][878]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.43.51:793][880]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.43.52:348][895]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.43.52:697][911]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.07-12.43.52:697][911]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.07-12.43.52:697][911]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.43.52:697][911]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.07-12.43.52:697][911]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.43.52:697][911]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.43.54:379][ 56]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.54:392][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.07-12.43.54:396][ 56]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.54:396][ 56]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.54:396][ 56]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.54:396][ 56]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.54:397][ 56]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.54:397][ 56]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.54:397][ 56]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.43.54:397][ 56]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.43.54:397][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.54:397][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.07-12.43.54:401][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.07-12.43.54:465][ 60]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.43.54:466][ 60]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.43.55:034][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.43.55:352][ 90]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.07-12.43.55:352][ 90]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.07-12.43.55:352][ 90]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.43.55:352][ 90]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.07-12.43.55:352][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.43.55:352][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.43.55:810][123]LogMaterialEditor: Saving and Compiling material M_Head_Track -[2020.10.07-12.43.56:390][123]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.07-12.43.56:432][123]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.56:438][123]LogMaterial: Display: Missing cached shader map for material M_Head_Track, compiling. -[2020.10.07-12.43.56:479][123]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms -[2020.10.07-12.43.56:498][123]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.07-12.43.56:498][123]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.07-12.43.56:499][123]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.07-12.43.56:499][123]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.43.57:065][123]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.07-12.43.57:065][123]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.07-12.43.57:427][123]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.07-12.43.57:428][123]TextureStreamingBuild: Display: Compiling optional shaders took 0.939 seconds. -[2020.10.07-12.43.57:449][123]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2020.10.07-12.43.57:522][123]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/M_Head_Track" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/M_Head_Track.uasset" SILENT=true -[2020.10.07-12.43.57:535][123]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/M_Head_Track82CEAD1F4A7C9965502398A0B79150CA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/M_Head_Track.uasset' -[2020.10.07-12.43.57:547][123]AssetCheck: New page: Asset Save: M_Head_Track -[2020.10.07-12.43.57:547][123]LogContentValidation: Display: Validating Material /Game/materials/ship/M_Head_Track.M_Head_Track -[2020.10.07-12.43.57:548][123]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.07-12.43.57:548][123]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.07-12.43.57:548][123]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.07-12.43.57:548][123]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.07-12.43.57:548][123]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.07-12.43.57:548][123]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.07-12.44.02:782][528]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.07-12.44.11:630][ 2]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.07-12.44.11:719][ 5]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (trackerBody_0) -[2020.10.07-12.44.15:705][217]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody -[2020.10.07-12.44.27:025][751]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead -[2020.10.07-12.44.34:433][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms -[2020.10.07-12.44.35:474][ 65]LogSlate: Window 'Save Content' being destroyed -[2020.10.07-12.44.35:503][ 65]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_TrackerBody" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerBody.uasset" SILENT=true -[2020.10.07-12.44.35:561][ 65]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_TrackerBody4B3C1A68414F64B02D23DA99E405A01F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerBody.uasset' -[2020.10.07-12.44.35:573][ 65]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_TrackerHead" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerHead.uasset" SILENT=true -[2020.10.07-12.44.35:626][ 65]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_TrackerHeadC6310A3944821BB0EA908190BA0E7342.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerHead.uasset' -[2020.10.07-12.44.35:638][ 65]AssetCheck: New page: Asset Save: multiple assets -[2020.10.07-12.44.35:638][ 65]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody -[2020.10.07-12.44.35:638][ 65]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead -[2020.10.07-12.45.08:077][829]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) -[2020.10.07-12.45.09:851][928]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.07-12.45.49:425][848]LogMaterialEditor: Saving and Compiling material M_Head_Track -[2020.10.07-12.45.49:442][848]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/M_Head_Track" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/M_Head_Track.uasset" SILENT=true -[2020.10.07-12.45.49:450][848]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/M_Head_Track1CFB58EE4B310DEAAA92A9BF11B53BDB.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/M_Head_Track.uasset' -[2020.10.07-12.45.49:461][848]AssetCheck: New page: Asset Save: M_Head_Track -[2020.10.07-12.45.49:462][848]LogContentValidation: Display: Validating Material /Game/materials/ship/M_Head_Track.M_Head_Track -[2020.10.07-12.45.50:673][895]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms -[2020.10.07-12.45.51:985][895]LogSlate: Window 'Save Content' being destroyed -[2020.10.07-12.45.52:016][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.07-12.45.52:039][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms -[2020.10.07-12.45.52:059][895]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship0DF192EB482BBF16717602901E5A47C9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.07-12.45.52:079][895]LogFileHelpers: Saving map 'ship' took 0.063 -[2020.10.07-12.45.52:092][895]AssetCheck: New page: Asset Save: ship -[2020.10.07-12.45.52:092][895]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.07-12.45.53:916][978]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (trackerBody_0) -[2020.10.07-12.46.39:399][805]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms -[2020.10.07-12.46.40:483][805]LogSlate: Window 'Save Content' being destroyed -[2020.10.07-12.46.40:512][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.07-12.46.40:536][805]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2020.10.07-12.46.40:556][805]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship2EA0D2C7490C039BE1314EBD622BA751.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.07-12.46.40:574][805]LogFileHelpers: Saving map 'ship' took 0.062 -[2020.10.07-12.46.40:592][805]AssetCheck: New page: Asset Save: ship -[2020.10.07-12.46.40:592][805]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.07-12.46.46:216][ 56]MapCheck: New page: Map Check -[2020.10.07-12.46.46:234][ 56]Cmd: MAP REBUILD ALLVISIBLE -[2020.10.07-12.46.46:234][ 56]LogEditorServer: Rebuildmap Clear paths rebuilt -[2020.10.07-12.46.46:341][ 56]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=false -[2020.10.07-12.46.46:351][ 56]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... -[2020.10.07-12.46.46:351][ 56]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. -[2020.10.07-12.46.46:351][ 56]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. -[2020.10.07-12.46.46:378][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 2.53ms -[2020.10.07-12.46.46:379][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:404][ 56]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.07-12.46.46:404][ 56]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.07-12.46.46:404][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:414][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:416][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:418][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:420][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:422][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:424][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:426][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:428][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:430][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:432][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:434][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:436][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:438][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:440][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:442][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:444][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:446][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.46:448][ 56]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.07-12.46.48:222][ 56]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 -[2020.10.07-12.46.48:222][ 56]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 39 -[2020.10.07-12.46.48:222][ 56]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 -[2020.10.07-12.46.48:222][ 56]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 37 -[2020.10.07-12.46.48:222][ 56]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 -[2020.10.07-12.46.48:222][ 56]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 -[2020.10.07-12.46.48:222][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 33 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.07-12.46.48:223][ 56]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.07-12.46.48:223][ 56]TextureStreamingBuild: Display: Compiling optional shaders took 1.844 seconds. -[2020.10.07-12.46.48:244][ 56]LogLevel: Display: Export Material TexCoord Scales took 0.021 seconds. -[2020.10.07-12.46.48:274][ 56]TextureStreamingBuild: Display: Build Texture Streaming took 0.031 seconds. -[2020.10.07-12.46.48:297][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms -[2020.10.07-12.46.48:299][ 56]LightingResults: New page: Lighting Build - 7 окт. 2020 г., 22:46:48 -[2020.10.07-12.46.48:417][ 56]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2020.10.07-12.46.48:730][ 56]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2020.10.07-12.46.48:746][ 56]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2020.10.07-12.46.51:273][ 56]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2020.10.07-12.46.51:273][ 56]LogSwarmInterface: [TryOpenConnection] Local Process ID is 23812 -[2020.10.07-12.46.58:035][ 56]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. -[2020.10.07-12.46.58:036][ 56]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2020.10.07-12.46.58:036][ 56]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2020.10.07-12.46.58:036][ 56]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2020.10.07-12.46.58:036][ 56]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2020.10.07-12.46.58:036][ 56]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2020.10.07-12.47.02:107][ 56]Cmd: MAP CHECK DONTDISPLAYDIALOG -[2020.10.07-12.47.02:107][ 56]MapCheck: New page: ship - 7 окт. 2020 г., 22:47:02 -[2020.10.07-12.47.02:108][ 56]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.07-12.47.02:108][ 56]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,601ms to complete. -[2020.10.07-12.47.02:110][ 56]LogEditorBuildUtils: Build time 0:15 -[2020.10.07-12.47.02:167][ 56]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_0, compiling. -[2020.10.07-12.47.02:170][ 56]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_0, compiling. -[2020.10.07-12.47.02:174][ 56]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer NewMaterial_Inst, compiling. -[2020.10.07-12.47.02:176][ 56]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.07-12.47.02:176][ 56]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.07-12.47.02:176][ 56]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.07-12.47.02:176][ 56]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.07-12.47.02:176][ 56]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer NewMaterial_Inst, compiling. -[2020.10.07-12.47.02:276][ 57]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer body_paint_Cleen_outline, compiling. -[2020.10.07-12.47.02:279][ 57]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.07-12.47.02:279][ 57]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.07-12.47.02:279][ 57]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer body_paint_Cleen_outline, compiling. -[2020.10.07-12.47.02:285][ 57]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer black_paint, compiling. -[2020.10.07-12.47.02:289][ 57]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer black_paint, compiling. -[2020.10.07-12.47.02:393][ 57]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.07-12.47.02:393][ 57]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.07-12.47.02:393][ 57]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.07-12.47.02:393][ 57]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.07-12.47.02:393][ 57]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.07-12.47.02:393][ 57]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.07-12.47.02:449][ 58]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer steel, compiling. -[2020.10.07-12.47.02:452][ 58]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.07-12.47.02:452][ 58]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.07-12.47.02:452][ 58]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer steel, compiling. -[2020.10.07-12.47.02:531][ 58]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.07-12.47.02:531][ 58]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.07-12.47.02:550][ 59]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer black_plastic, compiling. -[2020.10.07-12.47.02:556][ 59]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.07-12.47.02:556][ 59]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.07-12.47.02:556][ 59]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer black_plastic, compiling. -[2020.10.07-12.47.02:637][ 59]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.07-12.47.02:637][ 59]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.07-12.47.02:653][ 60]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer display, compiling. -[2020.10.07-12.47.02:660][ 60]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.07-12.47.02:660][ 60]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.07-12.47.02:660][ 60]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer display, compiling. -[2020.10.07-12.47.02:715][ 60]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.07-12.47.03:230][ 63]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.07-12.47.03:857][ 77]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms -[2020.10.07-12.47.28:494][ 13]LightingResults: Warning: SM_Ship_Ship Object has wrapping UVs. -[2020.10.07-12.47.28:494][ 13]LightingResults: Warning: SM_Ship_Ship Object has overlapping UVs. -[2020.10.07-12.47.28:494][ 13]LightingResults: SM_Ship_Ship Lightmap UV are overlapping by 51.1%. Please adjust content - Enable Error Coloring to visualize. -[2020.10.07-12.47.28:604][ 18]Job is a success! -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.061s -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: BrickData (all levels) 0.1Mb (trimmed 0.1Mb due to 0.010000 MinBrickError) -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: Bricks at depth -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: 0: 66.7% covering 100.0% of volume -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: 1: 33.3% covering 0.8% of volume -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: Bricks in each level -[2020.10.07-12.47.28:839][ 19]LogVolumetricLightmapImport: ship 12 bricks 100.0% (Persistent Level) -[2020.10.07-12.47.28:879][ 19]LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 128X128) -[2020.10.07-12.47.28:879][ 19]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 128X128) -[2020.10.07-12.47.28:879][ 19]Lightmass on DESKTOP-6BENEQD: 23.9 sec total, 1.18 sec importing, 425 ms setup, 10.0 sec photons, 12.2 sec processing, 0 ms extra exporting [4/4 mappings]. Threads: 4:41 min total, 12.4 sec processing. -[2020.10.07-12.47.28:879][ 19]LogStaticLightingSystem: ship_BuiltData storing lightmap data for 4 meshes in 2 LightmapResourceClusters (2.0 Meshes per cluster). -[2020.10.07-12.47.28:882][ 19]LogMaterial: Display: Material /Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline needed to have new flag set bUsedWithStaticLighting ! -[2020.10.07-12.47.28:886][ 19]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.07-12.47.28:925][ 19]LogMaterial: Display: Material /Game/materials/ship/steel.steel needed to have new flag set bUsedWithStaticLighting ! -[2020.10.07-12.47.28:926][ 19]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.07-12.47.28:940][ 19]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 -[2020.10.07-12.47.28:940][ 19]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.07-12.47.28:940][ 19]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.07-12.47.28:940][ 19]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 -[2020.10.07-12.47.28:941][ 19]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 -[2020.10.07-12.47.28:941][ 19]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.07-12.47.28:941][ 19]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.07-12.47.28:941][ 19]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.07-12.47.28:941][ 19]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.07-12.47.28:941][ 19]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.07-12.47.28:941][ 19]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.07-12.47.28:941][ 19]LogMaterial: Display: Material /Game/materials/ship/black_plastic.black_plastic needed to have new flag set bUsedWithStaticLighting ! -[2020.10.07-12.47.28:942][ 19]LogMaterial: Display: Missing cached shader map for material black_plastic, compiling. -[2020.10.07-12.47.28:957][ 19]LogMaterial: Display: Material /Game/materials/ship/display.display needed to have new flag set bUsedWithStaticLighting ! -[2020.10.07-12.47.28:958][ 19]LogMaterial: Display: Missing cached shader map for material display, compiling. -[2020.10.07-12.47.28:997][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 63 -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 59 -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 55 -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 51 -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 47 -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 43 -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 35 -[2020.10.07-12.47.29:055][ 19]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 -[2020.10.07-12.47.29:089][ 19]LogStaticLightingSystem: Illumination: 40.6 sec (2 ms encoding lightmaps, 0 ms encoding shadowmaps) -[2020.10.07-12.47.29:089][ 19]LogStaticLightingSystem: Lightmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 2 textures -[2020.10.07-12.47.29:089][ 19]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures -[2020.10.07-12.47.30:058][ 19]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 -[2020.10.07-12.47.30:058][ 19]DumpUnbuiltLightIteractions -[2020.10.07-12.47.30:058][ 19]Lights with unbuilt interactions: 0 -[2020.10.07-12.47.30:058][ 19] -[2020.10.07-12.47.30:058][ 19]Primitives with unbuilt interactions: 0 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.07-12.47.32:926][ 19]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.07-12.47.32:927][ 19]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.07-12.47.32:927][ 19]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 -[2020.10.07-12.47.32:927][ 19]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.07-12.47.32:927][ 19]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.07-12.47.32:927][ 19]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 -[2020.10.07-12.47.32:927][ 19]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.07-12.47.32:927][ 19]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.07-12.47.33:066][ 19]LogTexture: Display: Building textures: NewReflectionComponentTexture2AD4C8274EE6CDDCB401778D18A2FC6F (BGRA8, 128X128) -[2020.10.07-12.47.33:095][ 20]Cmd: MAP CHECK NOTIFYRESULTS -[2020.10.07-12.47.33:095][ 20]MapCheck: New page: ship - 7 окт. 2020 г., 22:47:33 -[2020.10.07-12.47.33:095][ 20]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.07-12.47.33:095][ 20]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,398ms to complete. -[2020.10.07-12.47.42:173][416]LogSlate: Window 'Message Log' being destroyed -[2020.10.07-12.47.42:180][416]LogSlate: Window 'Message Log' being destroyed -[2020.10.07-12.48.10:156][661]Cmd: SELECT NONE -[2020.10.07-12.48.21:564][284]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.07-12.48.21:583][284]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.07-12.48.21:584][284]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:48:21) -[2020.10.07-12.48.21:584][284]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.07-12.48.21:588][284]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004573s) -[2020.10.07-12.48.21:589][284]LogAIModule: Creating AISystem for world ship -[2020.10.07-12.48.21:590][284]LogPlayLevel: PIE: World Init took: (0.001365s) -[2020.10.07-12.48.21:590][284]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006074s) -[2020.10.07-12.48.21:615][284]LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms -[2020.10.07-12.48.21:618][284]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True -[2020.10.07-12.48.21:618][284]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.07-12.48.21:618][284]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.07-12.48.21:618][284]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.07-12.48.21:618][284]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.07-12.48.21:618][284]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.07-12.48.21:618][284]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.07-12.48.21:618][284]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.07-12.48.21:618][284]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.07-12.48.21:618][284]LogAudio: Display: Using built-in audio occlusion. -[2020.10.07-12.48.21:618][284]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.07-12.48.21:624][284]LogAudioMixer: Display: 0: FrontLeft -[2020.10.07-12.48.21:624][284]LogAudioMixer: Display: 1: FrontRight -[2020.10.07-12.48.21:643][284]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.07-12.48.21:644][284]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.07-12.48.21:644][284]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.07-12.48.21:644][284]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.07-12.48.21:644][284]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.07-12.48.21:644][284]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.07-12.48.21:644][284]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.07-12.48.21:665][284]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.07-12.48.21:665][284]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.07-12.48.21:665][284]LogInit: FAudioDevice initialized. -[2020.10.07-12.48.21:665][284]LogAudio: Display: Audio Device (ID: 13) registered with world 'ship'. -[2020.10.07-12.48.21:702][284]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.07-12.48.21:703][284]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.07-12.48.21:704][284]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.48.21 -[2020.10.07-12.48.21:705][284]LogWorld: Bringing up level for play took: 0.001862 -[2020.10.07-12.48.21:705][284]LogOnline: OSS: Creating online subsystem instance for: :Context_35 -[2020.10.07-12.48.21:713][284]PIE: Server logged in -[2020.10.07-12.48.21:715][284]PIE: Play in editor total start time 0,133 seconds. -[2020.10.07-12.48.43:610][974]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.07-12.48.43:618][974]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.07-12.48.43:645][974]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.43:645][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.48.43:665][974]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.07-12.48.43:672][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.48.43:694][974]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.07-12.48.43:695][974]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.48.43:696][974]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.48.43:725][974]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms -[2020.10.07-12.48.43:764][975]LogPlayLevel: Display: Destroying online subsystem :Context_35 -[2020.10.07-12.48.45:688][ 73]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms -[2020.10.07-12.48.46:967][ 73]LogSlate: Window 'Save Content' being destroyed -[2020.10.07-12.48.47:009][ 73]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/black_plastic" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/black_plastic.uasset" SILENT=true -[2020.10.07-12.48.47:022][ 73]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/black_plastic53A30FC246FDB778947B3EA57645A443.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/black_plastic.uasset' -[2020.10.07-12.48.47:046][ 73]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline81D5681C4ADDE710AD8ADB9404DD9046.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline.uasset' -[2020.10.07-12.48.47:056][ 73]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/display" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/display.uasset" SILENT=true -[2020.10.07-12.48.47:068][ 73]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/displayF86F919D498431D80094CFA5F92A153C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/display.uasset' -[2020.10.07-12.48.47:069][ 73]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.07-12.48.47:091][ 73]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms -[2020.10.07-12.48.47:112][ 73]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship5703ED3D4D16D9565A6514A77C5C011A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.07-12.48.47:130][ 73]LogFileHelpers: Saving map 'ship' took 0.061 -[2020.10.07-12.48.47:130][ 73]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.07-12.48.47:160][ 73]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltDataA35468C94064AD94177F1C9FAB33EB69.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.07-12.48.47:161][ 73]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.07-12.48.47:191][ 73]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltData2B0AB0FE441CDA0C6AD9B9A487F300EE.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.07-12.48.47:201][ 73]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/steel" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/steel.uasset" SILENT=true -[2020.10.07-12.48.47:218][ 73]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/steelE04E84F64141BD0F109CB78CACA04090.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/steel.uasset' -[2020.10.07-12.48.47:230][ 73]AssetCheck: New page: Asset Save: multiple assets -[2020.10.07-12.48.47:230][ 73]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline -[2020.10.07-12.48.47:230][ 73]LogContentValidation: Display: Validating Material /Game/materials/ship/steel.steel -[2020.10.07-12.48.47:230][ 73]LogContentValidation: Display: Validating Material /Game/materials/ship/display.display -[2020.10.07-12.48.47:230][ 73]LogContentValidation: Display: Validating Material /Game/materials/ship/black_plastic.black_plastic -[2020.10.07-12.48.47:230][ 73]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData -[2020.10.07-12.48.47:230][ 73]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.07-12.48.49:907][218]LogSlate: Window 'BP_Ship' being destroyed -[2020.10.07-12.48.49:914][218]LogSlate: Window 'BP_Ship' being destroyed -[2020.10.07-12.48.49:941][218]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.49:941][218]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.48.49:995][218]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.49:995][218]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.48.50:035][218]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.50:035][218]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.48.50:110][218]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.50:111][218]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.48.50:181][218]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.50:181][218]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.48.52:983][264]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms -[2020.10.07-12.48.53:460][293]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms -[2020.10.07-12.48.54:262][380]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2020.10.07-12.48.54:325][380]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.54:325][380]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.07-12.48.54:382][380]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed -[2020.10.07-12.48.54:383][380]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.07-12.48.54:522][381]Cmd: QUIT_EDITOR -[2020.10.07-12.48.54:522][381]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2020.10.07-12.48.54:526][381]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2020.10.07-12.48.55:311][381]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2020.10.07-12.48.55:311][381]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2020.10.07-12.48.55:311][381]LogAudio: Display: Audio Device unregistered from world 'ship'. -[2020.10.07-12.48.55:311][381]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.48.55:312][381]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.07-12.48.55:341][381]LogAudio: Display: Audio Device Manager Shutdown -[2020.10.07-12.48.55:346][381]LogExit: Preparing to exit. -[2020.10.07-12.48.56:024][381]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.56:028][381]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.56:031][381]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615800] Windows -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615900] Default__DeviceProfile -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BB000] WindowsNoEditor -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1614200] WindowsServer -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9500] WindowsClient -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1616800] IOS -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8D00] iPadAir -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615400] iPadAir2 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA155F700] IPadPro -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA155F800] iPadAir3 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615100] iPadMini2 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA155D100] iPadMini4 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1614300] iPadMini5 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1587200] iPhone6 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1587300] iPodTouch6 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9D00] iPhone7 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9B00] iPodTouch7 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1585D00] iPhone5S -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9700] iPhone6Plus -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1586100] iPhone6S -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8500] iPhone6SPlus -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1586000] iPhone7Plus -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BB300] iPhoneSE -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1584900] iPhone8 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BAB00] iPhone8Plus -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1586A00] iPhoneX -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BA700] iPhoneXS -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1585800] iPhoneXSMax -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BBC00] iPhoneXR -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1586400] iPhone11 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8400] iPhone11Pro -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1587F00] iPhone11ProMax -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8B00] iPhoneSE2 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1585700] iPadPro105 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9E00] iPadPro129 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1584300] iPadPro97 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8300] iPadPro2_129 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1584800] iPad5 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BA000] iPad6 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1585F00] iPad7 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BB500] iPadPro11 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1584F00] iPadPro2_11 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BA400] iPadPro3_129 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1586500] iPadPro4_129 -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BA900] AppleTV -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1587700] AppleTV4K -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BAE00] TVOS -[2020.10.07-12.48.56:035][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1584100] Mac -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BB200] MacClient -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1586200] MacNoEditor -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9000] MacServer -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615700] Linux -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9200] LinuxNoEditor -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615C00] LinuxAArch64NoEditor -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9900] LinuxClient -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615D00] LinuxAArch64Client -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9300] LinuxServer -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615A00] LinuxAArch64Server -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9400] Android -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1616D00] Android_Low -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BBE00] Android_Mid -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615B00] Android_High -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BBF00] Android_Default -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1615F00] Android_Adreno4xx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9800] Android_Adreno5xx_Low -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1614A00] Android_Adreno5xx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BA200] Android_Adreno6xx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1614900] Android_Adreno6xx_Vulkan -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8900] Android_Mali_T6xx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1616900] Android_Mali_T7xx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B9100] Android_Mali_T8xx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1616300] Android_Mali_G71 -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8100] Android_Mali_G72 -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1616200] Android_Mali_G72_Vulkan -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BA100] Android_Mali_G76 -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1616400] Android_Mali_G76_Vulkan -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BAC00] Android_Mali_G77 -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1614F00] Android_Mali_G77_Vulkan -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BB900] Android_Vulkan_SM5 -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1614C00] Android_PowerVR_G6xxx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8700] Android_PowerVR_GT7xxx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1614D00] Android_PowerVR_GE8xxx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8200] Android_PowerVR_GM9xxx -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1616100] Android_PowerVR_GM9xxx_Vulkan -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15B8C00] Android_TegraK1 -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1614400] Android_Unknown_Vulkan -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA15BB600] Lumin -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA155C800] Lumin_Desktop -[2020.10.07-12.48.56:036][381]LogDeviceProfile: Device profile begin destroy: [000001FEA1586300] HoloLens -[2020.10.07-12.48.56:079][381]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2020.10.07-12.48.56:087][381]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.07-12.48.56:087][381]LogExit: Editor shut down -[2020.10.07-12.48.56:088][381]LogExit: Transaction tracking system shut down -[2020.10.07-12.48.56:519][381]LogExit: Object subsystem successfully closed. -[2020.10.07-12.48.56:574][381]LogShaderCompilers: Display: Shaders left to compile 0 -[2020.10.07-12.48.56:607][381]LogModuleManager: Shutting down and abandoning module TextureEditor (828) -[2020.10.07-12.48.56:607][381]LogModuleManager: Shutting down and abandoning module MaterialEditor (826) -[2020.10.07-12.48.56:607][381]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (824) -[2020.10.07-12.48.56:607][381]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (822) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module Voice (820) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (818) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module BlueprintGraph (816) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (814) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module StatsViewer (802) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module OculusMR (792) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module PlanarCut (790) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module CharacterAI (788) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module SunPosition (786) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module GooglePADEditor (784) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (782) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (780) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (778) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (776) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (774) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module WebMMedia (772) -[2020.10.07-12.48.56:608][381]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (770) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module SequenceRecorder (769) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (766) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (764) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (762) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (760) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (758) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (756) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (754) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (752) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (750) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (748) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (746) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (744) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (742) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (740) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (738) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module BspMode (734) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module GeometryMode (732) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module SessionServices (726) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module MeshPaint (724) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module PlacementMode (710) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) -[2020.10.07-12.48.56:609][381]LogModuleManager: Shutting down and abandoning module ClothPainter (704) -[2020.10.07-12.48.56:610][381]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) -[2020.10.07-12.48.56:610][381]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) -[2020.10.07-12.48.56:610][381]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) -[2020.10.07-12.48.56:610][381]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) -[2020.10.07-12.48.56:610][381]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) -[2020.10.07-12.48.56:610][381]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) -[2020.10.07-12.48.56:610][381]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) -[2020.10.07-12.48.56:610][381]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) -[2020.10.07-12.48.57:168][381]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module TraceInsights (678) -[2020.10.07-12.48.57:169][381]MemoryProfiler: Shutdown -[2020.10.07-12.48.57:169][381]NetworkingProfiler: Shutdown -[2020.10.07-12.48.57:169][381]LoadingProfiler: Shutdown -[2020.10.07-12.48.57:169][381]TimingProfiler: Shutdown -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module TraceServices (677) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module MergeActors (668) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module LocalizationService (665) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module UndoHistory (658) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module XmlParser (656) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module Blutility (654) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) -[2020.10.07-12.48.57:169][381]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) -[2020.10.07-12.48.57:170][381]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) -[2020.10.07-12.48.57:170][381]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) -[2020.10.07-12.48.57:170][381]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) -[2020.10.07-12.48.57:170][381]LogModuleManager: Shutting down and abandoning module DeviceManager (636) -[2020.10.07-12.48.57:170][381]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module AutomationController (632) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module Layers (628) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module Persona (618) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module AnimGraph (615) -[2020.10.07-12.48.57:202][381]LogModuleManager: Shutting down and abandoning module Kismet (612) -[2020.10.07-12.48.57:211][381]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) -[2020.10.07-12.48.57:211][381]LogModuleManager: Shutting down and abandoning module GraphEditor (608) -[2020.10.07-12.48.57:211][381]LogModuleManager: Shutting down and abandoning module StructViewer (606) -[2020.10.07-12.48.57:211][381]LogModuleManager: Shutting down and abandoning module ClassViewer (604) -[2020.10.07-12.48.57:211][381]LogModuleManager: Shutting down and abandoning module Toolbox (602) -[2020.10.07-12.48.57:211][381]LogModuleManager: Shutting down and abandoning module ModuleUI (600) -[2020.10.07-12.48.57:211][381]LogModuleManager: Shutting down and abandoning module OutputLog (598) -[2020.10.07-12.48.57:212][381]LogModuleManager: Shutting down and abandoning module GammaUI (596) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module Documentation (594) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module LiveCoding (592) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module LevelSequence (590) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module MovieScene (586) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module PortalServices (578) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module PortalRpc (576) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module AIModule (568) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module AITestSuite (565) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) -[2020.10.07-12.48.57:213][381]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) -[2020.10.07-12.48.57:223][381]LogModuleManager: Shutting down and abandoning module ProfilerService (558) -[2020.10.07-12.48.57:336][381]LogModuleManager: Shutting down and abandoning module TaskGraph (556) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module OculusEditor (552) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module OculusInput (550) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module CollectionManager (545) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module MeshConversion (542) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module DynamicMesh (540) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (538) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometricObjects (536) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (534) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (533) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (530) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (528) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (526) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (524) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module ChaosNiagara (522) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (520) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module FractureEditor (518) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (516) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module BackChannel (514) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (512) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module AutomationUtils (510) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module AlembicImporter (508) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module AlembicLibrary (507) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryCache (506) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (505) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module SynthesisEditor (500) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module Synthesis (498) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (496) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (494) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (492) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module ScreenshotTools (490) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module GooglePAD (488) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module EditableMesh (486) -[2020.10.07-12.48.57:337][381]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (484) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module CableComponent (482) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module AssetTags (480) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module AudioCapture (478) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (477) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (474) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (472) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module AppleImageUtils (470) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module AndroidPermission (468) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module MediaCompositing (466) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module ImgMedia (464) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module TemplateSequence (462) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (460) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (458) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (456) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (454) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (452) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (450) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module UObjectPlugin (448) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (446) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (444) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (442) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (440) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module PluginUtils (438) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (436) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (434) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (432) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (430) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module GitSourceControl (428) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module SourceControl (427) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (424) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (422) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (420) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (418) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (416) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module PluginBrowser (414) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (412) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (410) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module CurveEditorTools (408) -[2020.10.07-12.48.57:338][381]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (406) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module CryptoKeys (404) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module SoundFields (388) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module SignificanceManager (386) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (384) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (382) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (380) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module PhysXVehicles (378) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (372) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module ActorSequence (370) -[2020.10.07-12.48.57:339][381]LogModuleManager: Shutting down and abandoning module UdpMessaging (368) -[2020.10.07-12.48.57:440][381]LogModuleManager: Shutting down and abandoning module TcpMessaging (366) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (364) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (362) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (360) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (358) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (356) -[2020.10.07-12.48.57:541][381]LogMagicLeapPlanes: Planes tracker already destroyed. -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (354) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (352) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (350) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (348) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapController (346) -[2020.10.07-12.48.57:541][381]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (344) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module MagicLeapAR (342) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module AugmentedReality (341) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (338) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module Niagara (336) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module SignalProcessing (335) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module NiagaraEditor (333) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module NiagaraCore (330) -[2020.10.07-12.48.57:541][381]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (328) -[2020.10.07-12.48.57:542][381]LogModuleManager: Shutting down and abandoning module AnimationSharing (326) -[2020.10.07-12.48.57:542][381]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (324) -[2020.10.07-12.48.57:542][381]LogModuleManager: Shutting down and abandoning module FacialAnimation (322) -[2020.10.07-12.48.57:542][381]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (320) -[2020.10.07-12.48.57:542][381]LogModuleManager: Shutting down and abandoning module DataValidation (318) -[2020.10.07-12.48.57:542][381]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (316) -[2020.10.07-12.48.57:542][381]LogModuleManager: Shutting down and abandoning module LevelEditor (315) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (314) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (312) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module MainFrame (310) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module HotReload (309) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module ToolMenus (305) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module ContentBrowser (303) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module ContentBrowserData (302) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module TreeMap (299) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module Paper2D (292) -[2020.10.07-12.48.57:543][381]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module PacketHandler (284) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module MediaAssets (278) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module Overlay (276) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module VREditor (272) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module UMG (258) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module UMGEditor (257) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module MessageLog (255) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module SlateReflector (250) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module Slate (248) -[2020.10.07-12.48.57:545][381]LogModuleManager: Shutting down and abandoning module SlateCore (246) -[2020.10.07-12.48.57:546][381]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) -[2020.10.07-12.48.57:546][381]LogModuleManager: Shutting down and abandoning module UnrealEd (242) -[2020.10.07-12.48.57:546][381]LogModuleManager: Shutting down and abandoning module MRMesh (240) -[2020.10.07-12.48.57:546][381]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) -[2020.10.07-12.48.57:546][381]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) -[2020.10.07-12.48.57:546][381]LogModuleManager: Shutting down and abandoning module XAudio2 (234) -[2020.10.07-12.48.57:547][381]LogModuleManager: Shutting down and abandoning module Networking (232) -[2020.10.07-12.48.57:547][381]LogModuleManager: Shutting down and abandoning module Core (230) -[2020.10.07-12.48.57:547][381]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) -[2020.10.07-12.48.57:547][381]LogModuleManager: Shutting down and abandoning module CurveEditor (227) -[2020.10.07-12.48.57:547][381]LogModuleManager: Shutting down and abandoning module Sequencer (225) -[2020.10.07-12.48.57:547][381]LogModuleManager: Shutting down and abandoning module EditorStyle (224) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module XGEController (194) -[2020.10.07-12.48.57:548][381]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) -[2020.10.07-12.48.57:548][381]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) -[2020.10.07-12.48.57:549][381]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) -[2020.10.07-12.48.57:549][381]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) -[2020.10.07-12.48.57:549][381]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) -[2020.10.07-12.48.57:550][381]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) -[2020.10.07-12.48.57:551][381]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) -[2020.10.07-12.48.57:551][381]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) -[2020.10.07-12.48.57:551][381]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) -[2020.10.07-12.48.57:551][381]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) -[2020.10.07-12.48.57:551][381]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module Messaging (127) -[2020.10.07-12.48.57:552][381]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) -[2020.10.07-12.48.57:554][381]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module InputCore (118) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module Settings (116) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module Chaos (108) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module AVEncoder (104) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module SteamVR (96) -[2020.10.07-12.48.57:558][381]LogHMD: Freeing OpenVRDLLHandle. -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module OculusHMD (94) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module ChaosCloth (92) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (90) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module ChunkDownloader (88) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (86) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82) -[2020.10.07-12.48.57:558][381]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (80) -[2020.10.07-12.48.57:560][381]LogModuleManager: Shutting down and abandoning module XMPP (75) -[2020.10.07-12.48.57:560][381]LogModuleManager: Shutting down and abandoning module WebSockets (74) -[2020.10.07-12.48.57:591][381]LogModuleManager: Shutting down and abandoning module HTTP (71) -[2020.10.07-12.48.57:591][381]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2020.10.07-12.48.57:591][381]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B384733CD-41CF-1D03-D5FB-118F30D4F997%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14419252%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2020.10.07-12.48.57:622][381]LogModuleManager: Shutting down and abandoning module SSL (70) -[2020.10.07-12.48.57:623][381]LogModuleManager: Shutting down and abandoning module WmfMedia (66) -[2020.10.07-12.48.57:625][381]LogModuleManager: Shutting down and abandoning module Media (65) -[2020.10.07-12.48.57:626][381]LogModuleManager: Shutting down and abandoning module MediaInfo (64) -[2020.10.07-12.48.57:626][381]LogModuleManager: Shutting down and abandoning module MLSDK (60) -[2020.10.07-12.48.57:626][381]LogModuleManager: Shutting down and abandoning module MagicLeap (58) -[2020.10.07-12.48.57:626][381]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56) -[2020.10.07-12.48.57:626][381]LogModuleManager: Shutting down and abandoning module NiagaraShader (54) -[2020.10.07-12.48.57:626][381]LogModuleManager: Shutting down and abandoning module VariantManagerContent (52) -[2020.10.07-12.48.57:626][381]LogModuleManager: Shutting down and abandoning module DatasmithContent (50) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module AISupportModule (48) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module AudioEditor (36) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module RenderCore (30) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module Landscape (28) -[2020.10.07-12.48.57:627][381]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module Engine (16) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2020.10.07-12.48.57:629][381]LogModuleManager: Shutting down and abandoning module RSA (3) -[2020.10.07-12.48.57:629][381]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2020.10.07-12.48.57:636][381]LogD3D11RHI: Shutdown -[2020.10.07-12.48.57:636][381]LogD3D11RHI: CleanupD3DDevice -[2020.10.07-12.48.57:685][381]LogExit: Exiting. -[2020.10.07-12.48.57:698][381]Log file closed, 10/07/20 17:48:57 +[2020.10.07-12.49.52:073][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2020.10.07-12.49.52:073][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2020.10.07-12.49.52:073][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.07-12.49.52:073][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2020.10.07-12.49.52:073][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] +[2020.10.07-12.49.52:073][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] +[2020.10.07-12.49.52:073][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] +[2020.10.07-12.49.52:074][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.07-12.49.52:075][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2020.10.07-12.49.52:075][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2020.10.07-12.49.52:076][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2020.10.07-12.49.52:076][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2020.10.07-12.49.52:076][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2020.10.07-12.49.52:076][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2020.10.07-12.49.52:076][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2020.10.07-12.49.52:076][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2020.10.07-12.49.52:076][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2020.10.07-12.49.52:076][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.07-12.49.52:076][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.07-12.49.52:100][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:100][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.07-12.49.52:100][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2020.10.07-12.49.52:100][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2020.10.07-12.49.52:101][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.07-12.49.52:102][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.07-12.49.52:102][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2020.10.07-12.49.52:102][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2020.10.07-12.49.52:102][ 0]LogInit: Going up to parent DeviceProfile [] +[2020.10.07-12.49.52:102][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] +[2020.10.07-12.49.52:102][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] +[2020.10.07-12.49.52:103][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2020.10.07-12.49.52:104][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.07-12.49.52:104][ 0]LogInit: Computer: DESKTOP-6BENEQD +[2020.10.07-12.49.52:104][ 0]LogInit: User: Andrey +[2020.10.07-12.49.52:104][ 0]LogInit: CPU Page size=4096, Cores=12 +[2020.10.07-12.49.52:104][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2020.10.07-12.49.52:104][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) +[2020.10.07-12.49.52:104][ 0]LogMemory: Platform Memory Stats for Windows +[2020.10.07-12.49.52:104][ 0]LogMemory: Process Physical Memory: 133.19 MB used, 133.20 MB peak +[2020.10.07-12.49.52:104][ 0]LogMemory: Process Virtual Memory: 112.05 MB used, 112.05 MB peak +[2020.10.07-12.49.52:104][ 0]LogMemory: Physical Memory: 10138.90 MB used, 22468.91 MB free, 32607.81 MB total +[2020.10.07-12.49.52:104][ 0]LogMemory: Virtual Memory: 134195432.00 MB used, 22293.57 MB free, 134217728.00 MB total +[2020.10.07-12.49.52:111][ 0]LogWindows: WindowsPlatformFeatures enabled +[2020.10.07-12.49.52:128][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2020.10.07-12.49.52:132][ 0]LogInit: Using OS detected language (ru-RU). +[2020.10.07-12.49.52:132][ 0]LogInit: Using OS detected locale (ru-RU). +[2020.10.07-12.49.52:134][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. +[2020.10.07-12.49.52:134][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2020.10.07-12.49.52:134][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2020.10.07-12.49.52:134][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2020.10.07-12.49.52:134][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2020.10.07-12.49.52:134][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2020.10.07-12.49.52:134][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2020.10.07-12.49.52:134][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2020.10.07-12.49.52:135][ 0]LogInit: Setting process to per monitor DPI aware +[2020.10.07-12.49.52:193][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2020.10.07-12.49.52:194][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2020.10.07-12.49.52:417][ 0]LogHMD: Failed to initialize OpenVR with code 108 +[2020.10.07-12.49.52:417][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2020.10.07-12.49.52:417][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2020.10.07-12.49.52:417][ 0]LogD3D11RHI: D3D11 adapters: +[2020.10.07-12.49.52:498][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) +[2020.10.07-12.49.52:498][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de +[2020.10.07-12.49.52:500][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2020.10.07-12.49.52:500][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2020.10.07-12.49.52:500][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 +[2020.10.07-12.49.52:507][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2020.10.07-12.49.52:507][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") +[2020.10.07-12.49.52:507][ 0]LogWindows: EnumDisplayDevices: +[2020.10.07-12.49.52:508][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) +[2020.10.07-12.49.52:508][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) +[2020.10.07-12.49.52:508][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.07-12.49.52:508][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.07-12.49.52:509][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2020.10.07-12.49.52:509][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER +[2020.10.07-12.49.52:509][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) +[2020.10.07-12.49.52:509][ 0]LogD3D11RHI: Driver Date: 9-24-2020 +[2020.10.07-12.49.52:509][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) +[2020.10.07-12.49.52:563][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2020.10.07-12.49.52:564][ 0]LogD3D11RHI: Async texture creation enabled +[2020.10.07-12.49.52:564][ 0]LogD3D11RHI: Array index from any shader is supported +[2020.10.07-12.49.52:598][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2020.10.07-12.49.52:600][ 0]LogRHI: GeForceNow SDK initialized: 1 +[2020.10.07-12.49.52:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2020.10.07-12.49.52:967][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2020.10.07-12.49.52:991][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2020.10.07-12.49.52:991][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2020.10.07-12.49.53:001][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2020.10.07-12.49.53:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2020.10.07-12.49.53:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2020.10.07-12.49.53:029][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2020.10.07-12.49.53:038][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2020.10.07-12.49.53:048][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2020.10.07-12.49.53:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2020.10.07-12.49.53:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2020.10.07-12.49.53:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2020.10.07-12.49.53:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2020.10.07-12.49.53:102][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2020.10.07-12.49.53:111][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2020.10.07-12.49.53:120][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2020.10.07-12.49.53:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2020.10.07-12.49.53:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2020.10.07-12.49.53:146][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2020.10.07-12.49.53:156][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2020.10.07-12.49.53:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2020.10.07-12.49.53:175][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2020.10.07-12.49.53:175][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2020.10.07-12.49.53:183][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2020.10.07-12.49.53:224][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. +[2020.10.07-12.49.53:224][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe +[2020.10.07-12.49.53:247][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2020.10.07-12.49.53:247][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/24212/). +[2020.10.07-12.49.53:247][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/4C07EE3E41111AF03537F79A6FD6E0E5/'. +[2020.10.07-12.49.53:248][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.07-12.49.53:248][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2020.10.07-12.49.53:248][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2020.10.07-12.49.53:248][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2020.10.07-12.49.54:107][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2020.10.07-12.49.54:168][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.07-12.49.54:168][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc +[2020.10.07-12.49.54:168][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2020.10.07-12.49.54:168][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2020.10.07-12.49.54:168][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.07-12.49.54:168][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2020.10.07-12.49.54:180][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2020.10.07-12.49.54:181][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.07-12.49.54:181][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2020.10.07-12.49.54:229][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds +[2020.10.07-12.49.54:229][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=960.52MBs, RandomWriteSpeed=19.87MBs. Assigned SpeedClass 'Local' +[2020.10.07-12.49.54:230][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2020.10.07-12.49.54:230][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2020.10.07-12.49.54:230][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2020.10.07-12.49.54:287][ 0]LogSlate: Using FreeType 2.10.0 +[2020.10.07-12.49.54:287][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2020.10.07-12.49.54:315][ 0]LogAssetRegistry: FAssetRegistry took 0.0030 seconds to start up +[2020.10.07-12.49.54:588][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.07-12.49.54:588][ 0]LogInit: Active device profile: [0000024A73BFE500][0000024A7235CF40 49] Windows +[2020.10.07-12.49.54:588][ 0]LogInit: Profiles: [0000024A73BFE500][0000024A7235CF40 49] Windows, [0000024A73B86000][0000024A723650C0 49] WindowsNoEditor, [0000024A73BFC800][0000024A72361200 49] WindowsServer, [0000024A73B86A00][0000024A72369340 49] WindowsClient, [0000024A73BFD800][0000024A7236D480 49] IOS, [0000024A73B87100][0000024A723715C0 49] iPadAir, [0000024A73BFDF00][0000024A72379740 49] iPadAir2, [0000024A73B36D00][0000024A74609A00 49] IPadPro, [0000024A73B36E00][0000024A7237DA40 49] iPadAir3, [0000024A73B84300][0000024A7460DBC0 49] iPadMini2, [0000024A73B35C00][0000024A74611D40 49] iPadMini4, [0000024A73B86300][0000024A74614200 49] iPadMini5, [0000024A73B72B00][0000024A7461C4C0 49] iPhone6, [0000024A73B72C00][0000024A74618500 49] iPodTouch6, [0000024A73B37900][0000024A746247C0 49] iPhone7, [0000024A73B37A00][0000024A74620800 49] iPodTouch7, [0000024A73B71C00][0000024A74628980 49] iPhone5S, [0000024A73B35000][0000024A7462CB00 49] iPhone6Plus, [0000024A73B72200][0000024A74630C80 49] iPhone6S, [0000024A73B34A00][0000024A74634E00 49] iPhone6SPlus, [0000024A73B71F00][0000024A74638F80 49] iPhone7Plus, [0000024A73B35400][0000024A7463D100 49] iPhoneSE, [0000024A73B70A00][0000024A74641280 49] iPhone8, [0000024A73B35500][0000024A723753C0 49] iPhone8Plus, [0000024A73B72900][0000024A74645500 49] iPhoneX, [0000024A73B37300][0000024A74649640 49] iPhoneXS, [0000024A73B71700][0000024A746517C0 49] iPhoneXSMax, [0000024A73B34B00][0000024A74655940 49] iPhoneXR, [0000024A73B72800][0000024A74659AC0 49] iPhone11, [0000024A73B36B00][0000024A7465DC40 49] iPhone11Pro, [0000024A73B73900][0000024A74660100 49] iPhone11ProMax, [0000024A73B37200][0000024A74664280 49] iPhoneSE2, [0000024A73B70300][0000024A74668400 49] iPadPro105, [0000024A73B36200][0000024A7466C580 49] iPadPro129, [0000024A73B70600][0000024A74670700 49] iPadPro97, [0000024A73B34100][0000024A74674880 49] iPadPro2_129, [0000024A73B71D00][0000024A74678A00 49] iPad5, [0000024A73B34E00][0000024A7467CB80 49] iPad6, [0000024A73B71A00][0000024A74680D00 49] iPad7, [0000024A73B37F00][0000024A74684E80 49] iPadPro11, [0000024A73B73500][0000024A74689000 49] iPadPro2_11, [0000024A73B37400][0000024A7468D180 49] iPadPro3_129, [0000024A73B71100][0000024A74691300 49] iPadPro4_129, [0000024A73B37800][0000024A7464D440 49] AppleTV, [0000024A73B70B00][0000024A74695580 49] AppleTV4K, [0000024A73B37E00][0000024A746996C0 49] TVOS, [0000024A73B73600][0000024A746A1840 49] Mac, [0000024A73B37100][0000024A746A59C0 49] MacClient, [0000024A73B72F00][0000024A746A9B40 49] MacNoEditor, [0000024A73BFC200][0000024A746ADCC0 49] MacServer, [0000024A73B72D00][0000024A746B0180 49] Linux, [0000024A73BFC600][0000024A746B4300 49] LinuxNoEditor, [0000024A73B70100][0000024A746B8480 49] LinuxAArch64NoEditor, [0000024A73BFC400][0000024A746BC600 49] LinuxClient, [0000024A73B73300][0000024A746C0780 49] LinuxAArch64Client, [0000024A73BFE300][0000024A746C4900 49] LinuxServer, [0000024A73B73F00][0000024A746C8A80 49] LinuxAArch64Server, [0000024A73BFCA00][0000024A746CCC00 49] Android, [0000024A73B72A00][0000024A746D0D80 49] Android_Low, [0000024A73BFDE00][0000024A746D4F00 49] Android_Mid, [0000024A73B71E00][0000024A746D9080 49] Android_High, [0000024A73BFD000][0000024A746DD200 49] Android_Default, [0000024A73B72300][0000024A746E1380 49] Android_Adreno4xx, [0000024A73BFC500][0000024A7469D4C0 49] Android_Adreno5xx_Low, [0000024A73B71000][0000024A746E5600 49] Android_Adreno5xx, [0000024A73BFD200][0000024A746E9740 49] Android_Adreno6xx, [0000024A73B70900][0000024A746ED880 49] Android_Adreno6xx_Vulkan, [0000024A73BFC700][0000024A746F5A00 49] Android_Mali_T6xx, [0000024A73B70C00][0000024A746F9B80 49] Android_Mali_T7xx, [0000024A73BFD500][0000024A746FDD00 49] Android_Mali_T8xx, [0000024A73B71500][0000024A747001C0 49] Android_Mali_G71, [0000024A73BFCD00][0000024A74704340 49] Android_Mali_G72, [0000024A73B70200][0000024A747084C0 49] Android_Mali_G72_Vulkan, [0000024A73BFC900][0000024A7470C640 49] Android_Mali_G76, [0000024A73B70F00][0000024A747107C0 49] Android_Mali_G76_Vulkan, [0000024A73BFCE00][0000024A74714940 49] Android_Mali_G77, [0000024A73B71400][0000024A74718AC0 49] Android_Mali_G77_Vulkan, [0000024A73BFDC00][0000024A7471CC40 49] Android_Vulkan_SM5, [0000024A73B85200][0000024A74720DC0 49] Android_PowerVR_G6xxx, [0000024A73B70800][0000024A74724F40 49] Android_PowerVR_GT7xxx, [0000024A73B34400][0000024A747290C0 49] Android_PowerVR_GE8xxx, [0000024A73B85800][0000024A7472D240 49] Android_PowerVR_GM9xxx, [0000024A73B37600][0000024A747313C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000024A73B85600][0000024A746F1500 49] Android_TegraK1, [0000024A73B35F00][0000024A74735640 49] Android_Unknown_Vulkan, [0000024A73B86500][0000024A74739780 49] Lumin, [0000024A73B34300][0000024A7473D8C0 49] Lumin_Desktop, [0000024A73B86F00][0000024A74745A40 49] HoloLens, +[2020.10.07-12.49.54:715][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2020.10.07-12.49.54:715][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2020.10.07-12.49.54:715][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2020.10.07-12.49.54:715][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2020.10.07-12.49.54:715][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2020.10.07-12.49.54:756][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14419252, EngineNetVer: 16, GameNetVer: 0 (Checksum: 341619886) +[2020.10.07-12.49.55:231][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2020.10.07-12.49.55:275][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.041479 seconds +[2020.10.07-12.49.55:281][ 0]LogUObjectArray: 16714 objects as part of root set at end of initial load. +[2020.10.07-12.49.55:281][ 0]LogUObjectAllocator: 4190592 out of 0 bytes used by permanent object pool. +[2020.10.07-12.49.55:281][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2020.10.07-12.49.55:675][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2020.10.07-12.49.55:680][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2020.10.07-12.49.55:838][ 0]SourceControl: Source control is disabled +[2020.10.07-12.49.55:839][ 0]SourceControl: Source control is disabled +[2020.10.07-12.49.55:842][ 0]SourceControl: Source control is disabled +[2020.10.07-12.49.55:845][ 0]SourceControl: Source control is disabled +[2020.10.07-12.49.55:852][ 0]SourceControl: Source control is disabled +[2020.10.07-12.49.55:859][ 0]LogUProjectInfo: Found projects: +[2020.10.07-12.49.56:017][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2020.10.07-12.49.56:033][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.07-12.49.56:033][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.07-12.49.56:088][ 0]LogCollectionManager: Loaded 0 collections in 0.000796 seconds +[2020.10.07-12.49.56:110][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s +[2020.10.07-12.49.56:110][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s +[2020.10.07-12.49.56:110][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s +[2020.10.07-12.49.56:110][ 0]LogOcInput: OculusInput pre-init called +[2020.10.07-12.49.56:120][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) +[2020.10.07-12.49.56:120][ 0]LogWindows: File 'OVRPlugin.dll' does not exist +[2020.10.07-12.49.56:181][ 0]LogEngine: Initializing Engine... +[2020.10.07-12.49.56:238][ 0]LogHMD: Failed to initialize OpenVR with code 108 +[2020.10.07-12.49.56:238][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2020.10.07-12.49.56:239][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2020.10.07-12.49.56:367][ 0]LogInit: Initializing FReadOnlyCVARCache +[2020.10.07-12.49.56:375][ 0]LogAIModule: Creating AISystem for world Untitled +[2020.10.07-12.49.56:392][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2020.10.07-12.49.56:396][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2020.10.07-12.49.56:396][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.07-12.49.56:396][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.07-12.49.56:396][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.07-12.49.56:396][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.07-12.49.56:396][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.07-12.49.56:396][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.07-12.49.56:396][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.07-12.49.56:396][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.07-12.49.56:396][ 0]LogAudio: Display: Using built-in audio occlusion. +[2020.10.07-12.49.56:397][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.07-12.49.56:408][ 0]LogAudioMixer: Display: 0: FrontLeft +[2020.10.07-12.49.56:408][ 0]LogAudioMixer: Display: 1: FrontRight +[2020.10.07-12.49.56:463][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.07-12.49.56:471][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.07-12.49.56:473][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.07-12.49.56:473][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.07-12.49.56:474][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.07-12.49.56:474][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.07-12.49.56:474][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.07-12.49.56:475][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.07-12.49.56:475][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.07-12.49.56:475][ 0]LogInit: FAudioDevice initialized. +[2020.10.07-12.49.56:475][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2020.10.07-12.49.56:475][ 0]LogAudio: Display: Audio Device Manager Initialized +[2020.10.07-12.49.56:475][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2020.10.07-12.49.56:527][ 0]LogDerivedDataCache: Saved boot cache 0.05s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.07-12.49.56:534][ 0]LogInit: Texture streaming: Enabled +[2020.10.07-12.49.56:547][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14419252+++UE4+Release-4.26 +[2020.10.07-12.49.56:551][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2020.10.07-12.49.56:551][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2020.10.07-12.49.56:553][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2020.10.07-12.49.56:604][ 0]LogInit: Transaction tracking system initialized +[2020.10.07-12.49.56:627][ 0]BlueprintLog: New page: Editor Load +[2020.10.07-12.49.56:699][ 0]LocalizationService: Localization service is disabled +[2020.10.07-12.49.56:723][ 0]TimingProfiler: Initialize +[2020.10.07-12.49.56:723][ 0]TimingProfiler: OnSessionChanged +[2020.10.07-12.49.56:723][ 0]LoadingProfiler: Initialize +[2020.10.07-12.49.56:723][ 0]LoadingProfiler: OnSessionChanged +[2020.10.07-12.49.56:723][ 0]NetworkingProfiler: Initialize +[2020.10.07-12.49.56:724][ 0]NetworkingProfiler: OnSessionChanged +[2020.10.07-12.49.56:724][ 0]MemoryProfiler: Initialize +[2020.10.07-12.49.56:724][ 0]MemoryProfiler: OnSessionChanged +[2020.10.07-12.49.56:868][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2020.10.07-12.49.56:868][ 0]LogCook: Display: Mobile HDR setting 1 +[2020.10.07-12.49.57:078][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s +[2020.10.07-12.49.57:340][ 0]SourceControl: Source control is disabled +[2020.10.07-12.49.57:340][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.006 +[2020.10.07-12.49.57:340][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.07-12.49.57:340][ 0]LightingResults: New page: Lighting Build +[2020.10.07-12.49.57:341][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2020.10.07-12.49.57:341][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-12.49.57:341][ 0]MapCheck: New page: Map Check +[2020.10.07-12.49.57:341][ 0]LightingResults: New page: Lighting Build +[2020.10.07-12.49.57:356][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2020.10.07-12.49.57:360][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. +[2020.10.07-12.49.57:361][ 0]LogAIModule: Creating AISystem for world black +[2020.10.07-12.49.57:361][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.07-12.49.57:368][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2020.10.07-12.49.57:368][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.07-12.49.57:368][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,079ms to complete. +[2020.10.07-12.49.57:368][ 0]LogFileHelpers: Loading map 'black' took 0.029 +[2020.10.07-12.49.57:371][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.037 +[2020.10.07-12.49.57:522][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.07-12.49.57:529][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.07-12.49.57:535][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.07-12.49.57:542][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.07-12.49.57:557][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0108 seconds. Added 3596 classes and 858 folders. +[2020.10.07-12.49.57:560][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.07-12.49.57:561][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.07-12.49.57:561][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:561][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.07-12.49.57:561][ 0]LogPakFile: OnPakFileMounted2Time == 0.000007 +[2020.10.07-12.49.57:562][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.07-12.49.57:562][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:562][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.07-12.49.57:562][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 +[2020.10.07-12.49.57:562][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.07-12.49.57:562][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:562][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2020.10.07-12.49.57:562][ 0]LogPakFile: OnPakFileMounted2Time == 0.000010 +[2020.10.07-12.49.57:563][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.07-12.49.57:563][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:563][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.07-12.49.57:563][ 0]LogPakFile: OnPakFileMounted2Time == 0.000012 +[2020.10.07-12.49.57:564][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.07-12.49.57:564][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:564][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.07-12.49.57:564][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 +[2020.10.07-12.49.57:564][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.07-12.49.57:564][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:564][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.07-12.49.57:564][ 0]LogPakFile: OnPakFileMounted2Time == 0.000015 +[2020.10.07-12.49.57:565][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.07-12.49.57:565][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:565][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 +[2020.10.07-12.49.57:565][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 +[2020.10.07-12.49.57:565][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.07-12.49.57:565][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:565][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.07-12.49.57:565][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 +[2020.10.07-12.49.57:566][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.07-12.49.57:566][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:566][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.07-12.49.57:566][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2020.10.07-12.49.57:566][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.07-12.49.57:566][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:566][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.07-12.49.57:566][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 +[2020.10.07-12.49.57:567][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.07-12.49.57:567][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:567][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.07-12.49.57:567][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2020.10.07-12.49.57:567][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.07-12.49.57:567][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:567][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.07-12.49.57:567][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2020.10.07-12.49.57:568][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.07-12.49.57:568][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:568][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.07-12.49.57:568][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 +[2020.10.07-12.49.57:568][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.07-12.49.57:568][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:568][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.07-12.49.57:568][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2020.10.07-12.49.57:569][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.07-12.49.57:569][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.07-12.49.57:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 +[2020.10.07-12.49.57:569][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.07-12.49.57:569][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.07-12.49.57:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2020.10.07-12.49.57:570][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.07-12.49.57:570][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:570][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.07-12.49.57:570][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2020.10.07-12.49.57:570][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.07-12.49.57:571][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:571][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.07-12.49.57:571][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2020.10.07-12.49.57:571][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.07-12.49.57:571][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:571][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.07-12.49.57:571][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2020.10.07-12.49.57:572][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.07-12.49.57:572][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:572][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.07-12.49.57:572][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2020.10.07-12.49.57:572][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.07-12.49.57:572][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:572][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.07-12.49.57:572][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 +[2020.10.07-12.49.57:573][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.07-12.49.57:573][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:573][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.07-12.49.57:573][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2020.10.07-12.49.57:573][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.07-12.49.57:573][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:573][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.07-12.49.57:573][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 +[2020.10.07-12.49.57:574][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2020.10.07-12.49.57:574][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:574][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2020.10.07-12.49.57:574][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 +[2020.10.07-12.49.57:575][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.07-12.49.57:575][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:575][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.07-12.49.57:575][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 +[2020.10.07-12.49.57:575][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.07-12.49.57:575][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:575][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.07-12.49.57:575][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2020.10.07-12.49.57:576][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.07-12.49.57:576][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.07-12.49.57:576][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.07-12.49.57:576][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2020.10.07-12.49.57:605][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.07-12.49.57:606][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2020.10.07-12.49.57:702][ 0]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2020.10.07-12.49.57:704][ 0]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2020.10.07-12.49.57:709][ 0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2020.10.07-12.49.57:863][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). +[2020.10.07-12.49.57:975][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.07-12.49.57:975][ 0]LogLoad: (Engine Initialization) Total time: 6.64 seconds +[2020.10.07-12.49.57:975][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2020.10.07-12.49.57:975][ 0]LogInit: First time updating LLM stats... +[2020.10.07-12.49.58:017][ 0]LogAssetRegistry: Asset discovery search completed in 3.7031 seconds +[2020.10.07-12.49.58:019][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2020.10.07-12.49.58:047][ 0]LogContentStreaming: Texture pool size now 3000 MB +[2020.10.07-12.49.59:003][110]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.07-12.50.02:968][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2020.10.07-12.50.03:929][533]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship +[2020.10.07-12.50.03:929][533]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.07-12.50.03:930][533]LightingResults: New page: Lighting Build +[2020.10.07-12.50.03:930][533]LoadErrors: New page: Loading map: ship.umap +[2020.10.07-12.50.03:930][533]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true +[2020.10.07-12.50.03:930][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-12.50.03:930][533]MapCheck: New page: Map Check +[2020.10.07-12.50.03:930][533]LightingResults: New page: Lighting Build +[2020.10.07-12.50.03:936][533]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.07-12.50.03:940][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2020.10.07-12.50.03:941][533]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. +[2020.10.07-12.50.04:034][533]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.07-12.50.04:034][533]LogAIModule: Creating AISystem for world ship +[2020.10.07-12.50.04:043][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2020.10.07-12.50.04:061][533]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.07-12.50.04:061][533]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,083ms to complete. +[2020.10.07-12.50.04:061][533]LogFileHelpers: Loading map 'ship' took 0.132 +[2020.10.07-12.51.38:063][618]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.07-12.51.38:186][618]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 126 classes and 0 folders. +[2020.10.07-12.51.39:653][618]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2020.10.07-12.51.53:503][550]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/ui/mainMenu/textures/bracket_grey.bracket_grey +[2020.10.07-12.51.53:511][550]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0003 seconds. Added 1 classes and 2 folders. +[2020.10.07-12.51.55:305][689]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/bracket_grey.png] +[2020.10.07-12.51.55:312][689]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/bracket_grey.png) +[2020.10.07-12.51.55:324][689]LogTexture: Display: Building textures: bracket_grey (BGRA8, 305X35) +[2020.10.07-12.51.55:336][689]LogEditorFactories: -- imported successfully +[2020.10.07-12.52.01:409][325]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/ui/mainMenu/textures/bracket_red.bracket_red +[2020.10.07-12.52.03:171][506]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/bracket_red.png] +[2020.10.07-12.52.03:173][506]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/bracket_red.png) +[2020.10.07-12.52.03:186][506]LogTexture: Display: Building textures: bracket_red (BGRA8, 306X35) +[2020.10.07-12.52.03:187][506]LogEditorFactories: -- imported successfully +[2020.10.07-12.52.05:945][771]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/ui/mainMenu/textures/bracket_white.bracket_white +[2020.10.07-12.52.07:393][912]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/bracket_white.png] +[2020.10.07-12.52.07:401][912]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/bracket_white.png) +[2020.10.07-12.52.07:414][912]LogTexture: Display: Building textures: bracket_white (BGRA8, 306X35) +[2020.10.07-12.52.07:415][912]LogEditorFactories: -- imported successfully +[2020.10.07-12.52.22:560][646]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/ui/mainMenu/textures/menu_left.menu_left +[2020.10.07-12.52.23:934][783]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/menu_left.png] +[2020.10.07-12.52.23:937][783]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/menu_left.png) +[2020.10.07-12.52.23:953][783]LogTexture: Display: Building textures: menu_left (BGRA8, 377X456) +[2020.10.07-12.52.23:969][783]LogEditorFactories: -- imported successfully +[2020.10.07-12.52.29:184][307]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/ui/mainMenu/textures/btn_play.btn_play +[2020.10.07-12.52.31:417][533]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/btn_play.png] +[2020.10.07-12.52.31:425][533]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/btn_play.png) +[2020.10.07-12.52.31:438][533]LogTexture: Display: Building textures: btn_play (BGRA8, 47X47) +[2020.10.07-12.52.31:438][533]LogEditorFactories: -- imported successfully +[2020.10.07-12.52.37:744][224]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/ui/mainMenu/textures/menu_right.menu_right +[2020.10.07-12.52.39:430][384]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/menu_right.png] +[2020.10.07-12.52.39:438][384]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/menu_right.png) +[2020.10.07-12.52.39:455][384]LogTexture: Display: Building textures: menu_right (BGRA8, 384X430) +[2020.10.07-12.52.39:470][384]LogEditorFactories: -- imported successfully +[2020.10.07-12.52.45:539][ 45]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/menu_right.png] +[2020.10.07-12.52.45:540][ 45]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/menu_right.png) +[2020.10.07-12.52.45:556][ 45]LogTexture: Display: Building textures: menu_right (BGRA8, 384X430) +[2020.10.07-12.52.45:570][ 45]LogEditorFactories: -- imported successfully +[2020.10.07-12.52.47:093][186]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/menu_right.png] +[2020.10.07-12.52.47:093][186]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/menu_right.png) +[2020.10.07-12.52.47:109][186]LogTexture: Display: Building textures: menu_right (BGRA8, 384X430) +[2020.10.07-12.52.47:123][186]LogEditorFactories: -- imported successfully +[2020.10.07-12.53.23:551][153]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.07-12.53.23:566][153]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.07-12.53.23:567][153]PIE: New page: PIE session: ship (7 окт. 2020 г., 22:53:23) +[2020.10.07-12.53.23:568][153]LogOnline: OSS: Creating online subsystem instance for: NULL +[2020.10.07-12.53.23:569][153]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2020.10.07-12.53.23:569][153]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.07-12.53.23:575][153]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005470s) +[2020.10.07-12.53.23:576][153]LogAIModule: Creating AISystem for world ship +[2020.10.07-12.53.23:576][153]LogPlayLevel: PIE: World Init took: (0.001502s) +[2020.10.07-12.53.23:576][153]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.007122s) +[2020.10.07-12.53.23:695][153]LogUObjectHash: Compacting FUObjectHashTables data took 5.96ms +[2020.10.07-12.53.23:697][153]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2020.10.07-12.53.23:697][153]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.07-12.53.23:697][153]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.07-12.53.23:697][153]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.07-12.53.23:697][153]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.07-12.53.23:697][153]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.07-12.53.23:697][153]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.07-12.53.23:697][153]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.07-12.53.23:697][153]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.07-12.53.23:698][153]LogAudio: Display: Using built-in audio occlusion. +[2020.10.07-12.53.23:698][153]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.07-12.53.23:703][153]LogAudioMixer: Display: 0: FrontLeft +[2020.10.07-12.53.23:703][153]LogAudioMixer: Display: 1: FrontRight +[2020.10.07-12.53.23:722][153]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.07-12.53.23:722][153]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.07-12.53.23:722][153]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.07-12.53.23:722][153]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.07-12.53.23:723][153]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.07-12.53.23:723][153]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.07-12.53.23:723][153]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.07-12.53.23:724][153]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.07-12.53.23:724][153]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.07-12.53.23:724][153]LogInit: FAudioDevice initialized. +[2020.10.07-12.53.23:724][153]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. +[2020.10.07-12.53.23:771][153]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.07-12.53.23:771][153]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.07-12.53.23:773][153]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-17.53.23 +[2020.10.07-12.53.23:774][153]LogWorld: Bringing up level for play took: 0.002057 +[2020.10.07-12.53.23:774][153]LogOnline: OSS: Creating online subsystem instance for: :Context_3 +[2020.10.07-12.53.23:777][153]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders. +[2020.10.07-12.53.23:783][153]PIE: Server logged in +[2020.10.07-12.53.23:784][153]PIE: Play in editor total start time 0,218 seconds. +[2020.10.07-12.53.23:990][154]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1). +[2020.10.07-12.53.46:708][744]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.07-12.53.46:715][744]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.07-12.53.46:737][744]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.07-12.53.46:737][744]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-12.53.46:744][744]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.07-12.53.46:752][744]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-12.53.46:784][744]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.07-12.53.46:786][744]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.07-12.53.46:787][744]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.07-12.53.46:896][744]LogUObjectHash: Compacting FUObjectHashTables data took 6.30ms +[2020.10.07-12.53.46:939][745]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2020.10.07-12.54.40:430][589]BlueprintLog: New page: Compile mainMenu +[2020.10.07-12.54.40:518][589]LogUObjectHash: Compacting FUObjectHashTables data took 4.91ms +[2020.10.07-12.54.40:782][589]LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2020.10.07-12.54.41:073][612]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.07-12.54.41:136][612]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenuD75F0FA4468245AA2559D796D7359D66.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.07-12.54.41:153][612]AssetCheck: New page: Asset Save: mainMenu +[2020.10.07-12.54.41:153][612]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.07-12.54.45:414][ 34]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/menu_right.png] +[2020.10.07-12.54.45:415][ 34]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/menu_right.png) +[2020.10.07-12.54.45:430][ 34]LogTexture: Display: Building textures: menu_right (BGRA8, 226X323) +[2020.10.07-12.54.45:443][ 34]LogEditorFactories: -- imported successfully +[2020.10.07-12.54.48:224][309]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/textures/menu_right" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/menu_right.uasset" SILENT=true +[2020.10.07-12.54.48:236][309]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/menu_right6A8B2D6B448336D324B7C0A67F66499E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/menu_right.uasset' +[2020.10.07-12.54.48:253][309]AssetCheck: New page: Asset Save: menu_right +[2020.10.07-12.54.48:253][309]LogContentValidation: Display: Validating Texture2D /Game/ui/mainMenu/textures/menu_right.menu_right +[2020.10.07-12.56.55:584][984]LogSlate: Took 0.001777 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) +[2020.10.07-12.57.11:252][240]BlueprintLog: New page: Compile mainMenu +[2020.10.07-12.57.11:327][240]LogUObjectHash: Compacting FUObjectHashTables data took 5.05ms +[2020.10.07-12.57.11:732][260]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.07-12.57.11:796][260]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu5E6B6C5A4BEE84C7FEE81DAB5C09F342.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.07-12.57.11:808][260]AssetCheck: New page: Asset Save: mainMenu +[2020.10.07-12.57.11:808][260]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.07-12.59.17:599][891]LogEditorTransaction: Undo Drag and Drop Widget +[2020.10.07-12.59.54:134][910]BlueprintLog: New page: Compile mainMenu +[2020.10.07-12.59.54:219][910]LogUObjectHash: Compacting FUObjectHashTables data took 4.98ms +[2020.10.07-12.59.54:874][974]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.07-12.59.54:938][974]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu66275A8E461501F98E12578F369A3156.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.07-12.59.54:952][974]AssetCheck: New page: Asset Save: mainMenu +[2020.10.07-12.59.54:952][974]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.07-13.00.31:435][212]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/ui/mainMenu/textures/screen_2.screen_2 +[2020.10.07-13.00.33:312][400]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/screen_2.png] +[2020.10.07-13.00.33:325][400]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/screen_2.png) +[2020.10.07-13.00.33:389][400]LogTexture: Display: Building textures: screen_2 (BGRA8, 1921X1081) +[2020.10.07-13.00.33:442][400]LogEditorFactories: -- imported successfully +[2020.10.07-13.00.39:843][114]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/textures/screen_2" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/screen_2.uasset" SILENT=true +[2020.10.07-13.00.39:916][114]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/screen_29D5890404EC030BDAAE648ABD94772D0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/screen_2.uasset' +[2020.10.07-13.00.39:938][114]AssetCheck: New page: Asset Save: screen_2 +[2020.10.07-13.00.39:938][114]LogContentValidation: Display: Validating Texture2D /Game/ui/mainMenu/textures/screen_2.screen_2 +[2020.10.07-13.03.09:634][324]LogUObjectHash: Compacting FUObjectHashTables data took 4.98ms +[2020.10.07-13.03.09:636][324]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.044 +[2020.10.07-13.03.09:637][324]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ui/mainMenu/mainMenu] ([1] browsable assets)... +[2020.10.07-13.03.09:637][324]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/mainMenu] +[2020.10.07-13.03.09:697][324]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu_Auto12A168AAD4DA31BB9684949BCA0969DE8.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/mainMenu_Auto1.uasset' +[2020.10.07-13.03.09:698][324]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ui/mainMenu/textures/bracket_white] ([1] browsable assets)... +[2020.10.07-13.03.09:700][324]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ui/mainMenu/textures/bracket_white.bracket_white] +[2020.10.07-13.03.09:700][324]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/textures/bracket_white] +[2020.10.07-13.03.09:706][324]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bracket_white_Auto1082698924B6CD7DC945E3FB213B51A3A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/textures/bracket_white_Auto1.uasset' +[2020.10.07-13.03.09:706][324]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ui/mainMenu/textures/menu_left] ([1] browsable assets)... +[2020.10.07-13.03.09:712][324]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ui/mainMenu/textures/menu_left.menu_left] +[2020.10.07-13.03.09:712][324]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/textures/menu_left] +[2020.10.07-13.03.09:721][324]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/menu_left_Auto1BE166D5E47B903E6C63F25990BCE23C6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/textures/menu_left_Auto1.uasset' +[2020.10.07-13.03.09:721][324]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ui/mainMenu/textures/bracket_grey] ([1] browsable assets)... +[2020.10.07-13.03.09:722][324]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ui/mainMenu/textures/bracket_grey.bracket_grey] +[2020.10.07-13.03.09:722][324]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/textures/bracket_grey] +[2020.10.07-13.03.09:728][324]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bracket_grey_Auto1C0D5DA4D407816E114CE47BB69FCB279.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/textures/bracket_grey_Auto1.uasset' +[2020.10.07-13.03.09:728][324]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ui/mainMenu/textures/bracket_red] ([1] browsable assets)... +[2020.10.07-13.03.09:730][324]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ui/mainMenu/textures/bracket_red.bracket_red] +[2020.10.07-13.03.09:730][324]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/textures/bracket_red] +[2020.10.07-13.03.09:735][324]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bracket_red_Auto1469D869B4E9F1B0457BF5287AAB8E398.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/textures/bracket_red_Auto1.uasset' +[2020.10.07-13.03.09:736][324]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ui/mainMenu/textures/btn_play] ([1] browsable assets)... +[2020.10.07-13.03.09:737][324]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ui/mainMenu/textures/btn_play.btn_play] +[2020.10.07-13.03.09:737][324]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/textures/btn_play] +[2020.10.07-13.03.09:742][324]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/btn_play_Auto1AF173F2C49B123D5A494A48A5818191B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/textures/btn_play_Auto1.uasset' +[2020.10.07-13.03.09:742][324]LogFileHelpers: Auto-saving content packages took 0.106 +[2020.10.07-13.05.17:755][643]LogEditorTransaction: Undo Move Widget +[2020.10.07-13.07.41:092][626]LogEditorTransaction: Undo Drag and Drop Widget +[2020.10.07-13.07.41:611][637]LogEditorTransaction: Undo Drag and Drop Widget +[2020.10.07-13.10.00:984][347]LogEditorTransaction: Undo Edit Size To Content +[2020.10.07-13.10.01:737][379]Cmd: TRANSACTION UNDO +[2020.10.07-13.10.01:737][379]LogEditorTransaction: Undo Edit Size To Content +[2020.10.07-13.10.02:163][409]Cmd: TRANSACTION UNDO +[2020.10.07-13.10.02:163][409]LogEditorTransaction: Undo Drag and Drop Widget +[2020.10.07-13.10.03:867][549]Cmd: TRANSACTION UNDO +[2020.10.07-13.10.03:867][549]LogEditorTransaction: Undo Drag and Drop Widget +[2020.10.07-13.10.05:156][655]Cmd: TRANSACTION UNDO +[2020.10.07-13.10.05:156][655]LogEditorTransaction: Undo Drag and Drop Widget +[2020.10.07-13.10.05:764][701]Cmd: TRANSACTION UNDO +[2020.10.07-13.10.05:764][701]LogEditorTransaction: Undo Edit Bottom +[2020.10.07-13.12.35:307][557]LogEditorTransaction: Undo Edit Top +[2020.10.07-13.12.35:993][583]LogEditorTransaction: Undo Edit Left +[2020.10.07-13.12.54:345][280]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.12.54:345][280]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.13.49:097][300]LogUObjectHash: Compacting FUObjectHashTables data took 5.44ms +[2020.10.07-13.13.49:099][300]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.063 +[2020.10.07-13.13.49:100][300]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ui/mainMenu/mainMenu] ([2] browsable assets)... +[2020.10.07-13.13.49:100][300]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/mainMenu] +[2020.10.07-13.13.49:157][300]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu_Auto281716D0143B18D5EE2764C837CC6FE48.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/mainMenu_Auto2.uasset' +[2020.10.07-13.13.49:158][300]LogFileHelpers: Auto-saving content packages took 0.058 +[2020.10.07-13.20.45:241][414]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.20.45:241][414]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.23.19:882][448]BlueprintLog: New page: Compile mainMenu +[2020.10.07-13.23.19:960][448]LogUObjectHash: Compacting FUObjectHashTables data took 5.47ms +[2020.10.07-13.23.20:641][490]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.07-13.23.20:702][490]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu06CF76F14702E650982407AE1FE05479.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.07-13.23.20:715][490]AssetCheck: New page: Asset Save: mainMenu +[2020.10.07-13.23.20:716][490]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.07-13.23.22:104][599]LogUObjectHash: Compacting FUObjectHashTables data took 4.86ms +[2020.10.07-13.23.23:124][599]LogSlate: Window 'Save Content' being destroyed +[2020.10.07-13.23.23:163][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/textures/bracket_grey" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/bracket_grey.uasset" SILENT=true +[2020.10.07-13.23.23:170][599]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bracket_greyAE2136044D32BCB90CED688E55A2734E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/bracket_grey.uasset' +[2020.10.07-13.23.23:171][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/textures/bracket_red" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/bracket_red.uasset" SILENT=true +[2020.10.07-13.23.23:176][599]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bracket_red2F9726534067E2EECE39AE8D179D0D98.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/bracket_red.uasset' +[2020.10.07-13.23.23:177][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/textures/bracket_white" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/bracket_white.uasset" SILENT=true +[2020.10.07-13.23.23:182][599]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bracket_white62554B57480C31EE78F8339D2F1B25BC.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/bracket_white.uasset' +[2020.10.07-13.23.23:183][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/textures/btn_play" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/btn_play.uasset" SILENT=true +[2020.10.07-13.23.23:188][599]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/btn_playA711E7E04180E43A6EC2EC8019DFD143.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/btn_play.uasset' +[2020.10.07-13.23.23:188][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/textures/menu_left" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/menu_left.uasset" SILENT=true +[2020.10.07-13.23.23:198][599]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/menu_left0923AF4A4E6065F637FA25A61FA1551C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/menu_left.uasset' +[2020.10.07-13.23.23:213][599]AssetCheck: New page: Asset Save: multiple assets +[2020.10.07-13.23.23:213][599]LogContentValidation: Display: Validating Texture2D /Game/ui/mainMenu/textures/bracket_white.bracket_white +[2020.10.07-13.23.23:213][599]LogContentValidation: Display: Validating Texture2D /Game/ui/mainMenu/textures/menu_left.menu_left +[2020.10.07-13.23.23:213][599]LogContentValidation: Display: Validating Texture2D /Game/ui/mainMenu/textures/bracket_grey.bracket_grey +[2020.10.07-13.23.23:213][599]LogContentValidation: Display: Validating Texture2D /Game/ui/mainMenu/textures/bracket_red.bracket_red +[2020.10.07-13.23.23:213][599]LogContentValidation: Display: Validating Texture2D /Game/ui/mainMenu/textures/btn_play.btn_play +[2020.10.07-13.24.02:501][399]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.24.02:501][399]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.26.58:749][921]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.26.58:749][921]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.31.18:099][350]BlueprintLog: New page: Compile mainMenu +[2020.10.07-13.31.18:171][350]LogUObjectHash: Compacting FUObjectHashTables data took 5.52ms +[2020.10.07-13.31.19:177][419]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.07-13.31.19:191][419]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.07-13.31.19:191][419]PIE: New page: PIE session: ship (7 окт. 2020 г., 23:31:19) +[2020.10.07-13.31.19:191][419]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.07-13.31.19:196][419]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004559s) +[2020.10.07-13.31.19:197][419]LogAIModule: Creating AISystem for world ship +[2020.10.07-13.31.19:197][419]LogPlayLevel: PIE: World Init took: (0.001418s) +[2020.10.07-13.31.19:197][419]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006109s) +[2020.10.07-13.31.19:231][419]LogUObjectHash: Compacting FUObjectHashTables data took 4.71ms +[2020.10.07-13.31.19:231][419]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2020.10.07-13.31.19:231][419]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.07-13.31.19:231][419]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.07-13.31.19:231][419]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.07-13.31.19:231][419]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.07-13.31.19:231][419]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.07-13.31.19:231][419]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.07-13.31.19:231][419]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.07-13.31.19:231][419]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.07-13.31.19:232][419]LogAudio: Display: Using built-in audio occlusion. +[2020.10.07-13.31.19:232][419]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.07-13.31.19:237][419]LogAudioMixer: Display: 0: FrontLeft +[2020.10.07-13.31.19:237][419]LogAudioMixer: Display: 1: FrontRight +[2020.10.07-13.31.19:258][419]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.07-13.31.19:258][419]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.07-13.31.19:258][419]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.07-13.31.19:258][419]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.07-13.31.19:259][419]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.07-13.31.19:259][419]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.07-13.31.19:259][419]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.07-13.31.19:276][419]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.07-13.31.19:276][419]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.07-13.31.19:276][419]LogInit: FAudioDevice initialized. +[2020.10.07-13.31.19:276][419]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. +[2020.10.07-13.31.19:318][419]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.07-13.31.19:318][419]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.07-13.31.19:321][419]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-18.31.19 +[2020.10.07-13.31.19:321][419]LogWorld: Bringing up level for play took: 0.001958 +[2020.10.07-13.31.19:321][419]LogOnline: OSS: Creating online subsystem instance for: :Context_4 +[2020.10.07-13.31.19:328][419]PIE: Server logged in +[2020.10.07-13.31.19:329][419]PIE: Play in editor total start time 0,14 seconds. +[2020.10.07-13.31.44:143][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.07-13.31.44:144][847]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.07-13.31.44:144][847]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.07-13.31.44:145][847]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.07-13.31.44:146][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-13.31.44:157][847]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.07-13.31.44:165][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-13.31.44:195][847]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.07-13.31.44:195][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.07-13.31.44:197][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.07-13.31.44:224][847]LogUObjectHash: Compacting FUObjectHashTables data took 3.80ms +[2020.10.07-13.31.44:274][848]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2020.10.07-13.32.09:147][919]LogEditorTransaction: Undo Drag and Drop Widget +[2020.10.07-13.33.43:506][814]BlueprintLog: New page: Compile mainMenu +[2020.10.07-13.33.43:576][814]LogUObjectHash: Compacting FUObjectHashTables data took 5.29ms +[2020.10.07-13.33.44:128][850]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.07-13.33.44:189][850]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenuE7F4AE7F4973BAFABBCB0686BE713EC0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.07-13.33.44:203][850]AssetCheck: New page: Asset Save: mainMenu +[2020.10.07-13.33.44:203][850]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.07-13.34.16:475][870]LogEditorTransaction: Undo Remove Widget +[2020.10.07-13.34.45:725][172]BlueprintLog: New page: Compile mainMenu +[2020.10.07-13.34.45:812][172]LogUObjectHash: Compacting FUObjectHashTables data took 5.24ms +[2020.10.07-13.34.50:713][645]LogEditorFactories: Performing atomic reimport of [Z:/Салют/нарезка/menu_right.png] +[2020.10.07-13.34.50:720][645]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 Z:/Салют/нарезка/menu_right.png) +[2020.10.07-13.34.50:734][645]LogTexture: Display: Building textures: menu_right (BGRA8, 226X340) +[2020.10.07-13.34.50:747][645]LogEditorFactories: -- imported successfully +[2020.10.07-13.34.52:269][778]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/textures/menu_right" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/menu_right.uasset" SILENT=true +[2020.10.07-13.34.52:282][778]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/menu_right8AAA03D443137F06B4D85492AB93AFEF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/textures/menu_right.uasset' +[2020.10.07-13.34.52:297][778]AssetCheck: New page: Asset Save: menu_right +[2020.10.07-13.34.52:297][778]LogContentValidation: Display: Validating Texture2D /Game/ui/mainMenu/textures/menu_right.menu_right +[2020.10.07-13.35.15:957][311]BlueprintLog: New page: Compile mainMenu +[2020.10.07-13.35.16:022][311]LogUObjectHash: Compacting FUObjectHashTables data took 5.20ms +[2020.10.07-13.35.16:608][351]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.07-13.35.16:622][351]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.07-13.35.16:622][351]PIE: New page: PIE session: ship (7 окт. 2020 г., 23:35:16) +[2020.10.07-13.35.16:622][351]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.07-13.35.16:627][351]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004412s) +[2020.10.07-13.35.16:628][351]LogAIModule: Creating AISystem for world ship +[2020.10.07-13.35.16:628][351]LogPlayLevel: PIE: World Init took: (0.001480s) +[2020.10.07-13.35.16:628][351]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006022s) +[2020.10.07-13.35.16:662][351]LogUObjectHash: Compacting FUObjectHashTables data took 4.77ms +[2020.10.07-13.35.16:662][351]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2020.10.07-13.35.16:662][351]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.07-13.35.16:662][351]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.07-13.35.16:662][351]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.07-13.35.16:662][351]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.07-13.35.16:662][351]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.07-13.35.16:662][351]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.07-13.35.16:662][351]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.07-13.35.16:662][351]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.07-13.35.16:663][351]LogAudio: Display: Using built-in audio occlusion. +[2020.10.07-13.35.16:663][351]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.07-13.35.16:668][351]LogAudioMixer: Display: 0: FrontLeft +[2020.10.07-13.35.16:668][351]LogAudioMixer: Display: 1: FrontRight +[2020.10.07-13.35.16:687][351]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.07-13.35.16:687][351]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.07-13.35.16:687][351]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.07-13.35.16:687][351]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.07-13.35.16:688][351]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.07-13.35.16:688][351]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.07-13.35.16:688][351]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.07-13.35.16:705][351]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.07-13.35.16:705][351]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.07-13.35.16:705][351]LogInit: FAudioDevice initialized. +[2020.10.07-13.35.16:706][351]LogAudio: Display: Audio Device (ID: 4) registered with world 'ship'. +[2020.10.07-13.35.16:731][351]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.07-13.35.16:731][351]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.07-13.35.16:733][351]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.07-18.35.16 +[2020.10.07-13.35.16:733][351]LogWorld: Bringing up level for play took: 0.001988 +[2020.10.07-13.35.16:734][351]LogOnline: OSS: Creating online subsystem instance for: :Context_5 +[2020.10.07-13.35.16:741][351]PIE: Server logged in +[2020.10.07-13.35.16:743][351]PIE: Play in editor total start time 0,122 seconds. +[2020.10.07-13.36.51:534][800]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.07-13.36.51:541][800]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.07-13.36.51:542][800]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.07-13.36.51:542][800]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-13.36.51:551][800]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.07-13.36.51:560][800]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-13.36.51:592][800]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.07-13.36.51:593][800]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.07-13.36.51:594][800]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.07-13.36.51:622][800]LogUObjectHash: Compacting FUObjectHashTables data took 3.76ms +[2020.10.07-13.36.51:664][801]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2020.10.07-13.36.54:431][ 17]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.07-13.36.54:491][ 17]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu2E42621244383ACA4474FE885E0585DC.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.07-13.36.54:506][ 17]AssetCheck: New page: Asset Save: mainMenu +[2020.10.07-13.36.54:506][ 17]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.07-13.37.00:300][527]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.07-13.37.01:142][528]LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2020.10.07-13.37.10:669][284]BlueprintLog: New page: Compile BP_Ship +[2020.10.07-13.37.10:804][284]LogUObjectHash: Compacting FUObjectHashTables data took 4.92ms +[2020.10.07-13.37.11:229][322]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.07-13.37.11:335][322]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipBE5B3C724A9A19E1B298C3AE3C496A8D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.07-13.37.11:349][322]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.07-13.37.11:349][322]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.07-13.37.14:126][588]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.07-13.37.14:187][588]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu55586B9B415CBA4AAD741A948F41DB0D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.07-13.37.14:201][588]AssetCheck: New page: Asset Save: mainMenu +[2020.10.07-13.37.14:201][588]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.07-13.37.15:455][697]LogSlate: Window 'BP_Ship' being destroyed +[2020.10.07-13.37.15:460][697]LogSlate: Window 'BP_Ship' being destroyed +[2020.10.07-13.37.15:465][697]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2020.10.07-13.37.15:465][697]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-13.37.15:485][697]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2020.10.07-13.37.15:485][697]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-13.37.15:710][697]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2020.10.07-13.37.15:710][697]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.07-13.37.16:714][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2020.10.07-13.37.16:781][804]LogUObjectHash: Compacting FUObjectHashTables data took 5.63ms +[2020.10.07-13.37.16:804][804]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship908CECF0402DFD5D362F519069CC5822.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' +[2020.10.07-13.37.16:839][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true +[2020.10.07-13.37.16:881][804]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltData8C08723D4355247BC5BACC81F2986A5F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' +[2020.10.07-13.37.16:894][804]AssetCheck: New page: Asset Save: multiple assets +[2020.10.07-13.37.16:894][804]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData +[2020.10.07-13.37.16:894][804]LogContentValidation: Display: Validating World /Game/maps/ship.ship +[2020.10.07-13.37.18:898][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 5.31ms +[2020.10.07-13.37.18:952][ 34]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed +[2020.10.07-13.37.18:953][ 34]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.07-13.37.19:104][ 35]Cmd: QUIT_EDITOR +[2020.10.07-13.37.19:104][ 35]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2020.10.07-13.37.19:108][ 35]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2020.10.07-13.37.19:650][ 35]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2020.10.07-13.37.19:650][ 35]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2020.10.07-13.37.19:650][ 35]LogAudio: Display: Audio Device unregistered from world 'ship'. +[2020.10.07-13.37.19:650][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.07-13.37.19:651][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.07-13.37.19:679][ 35]LogAudio: Display: Audio Device Manager Shutdown +[2020.10.07-13.37.19:684][ 35]LogExit: Preparing to exit. +[2020.10.07-13.37.20:217][ 35]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFE500] Windows +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFE400] Default__DeviceProfile +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B86000] WindowsNoEditor +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFC800] WindowsServer +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B86A00] WindowsClient +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFD800] IOS +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B87100] iPadAir +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFDF00] iPadAir2 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B36D00] IPadPro +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B36E00] iPadAir3 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B84300] iPadMini2 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B35C00] iPadMini4 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B86300] iPadMini5 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72B00] iPhone6 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72C00] iPodTouch6 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37900] iPhone7 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37A00] iPodTouch7 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71C00] iPhone5S +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B35000] iPhone6Plus +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72200] iPhone6S +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B34A00] iPhone6SPlus +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71F00] iPhone7Plus +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B35400] iPhoneSE +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70A00] iPhone8 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B35500] iPhone8Plus +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72900] iPhoneX +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37300] iPhoneXS +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71700] iPhoneXSMax +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B34B00] iPhoneXR +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72800] iPhone11 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B36B00] iPhone11Pro +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B73900] iPhone11ProMax +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37200] iPhoneSE2 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70300] iPadPro105 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B36200] iPadPro129 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70600] iPadPro97 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B34100] iPadPro2_129 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71D00] iPad5 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B34E00] iPad6 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71A00] iPad7 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37F00] iPadPro11 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B73500] iPadPro2_11 +[2020.10.07-13.37.20:232][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37400] iPadPro3_129 +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71100] iPadPro4_129 +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37800] AppleTV +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70B00] AppleTV4K +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37E00] TVOS +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B73600] Mac +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37100] MacClient +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72F00] MacNoEditor +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFC200] MacServer +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72D00] Linux +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFC600] LinuxNoEditor +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70100] LinuxAArch64NoEditor +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFC400] LinuxClient +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B73300] LinuxAArch64Client +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFE300] LinuxServer +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B73F00] LinuxAArch64Server +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFCA00] Android +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72A00] Android_Low +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFDE00] Android_Mid +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71E00] Android_High +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFD000] Android_Default +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B72300] Android_Adreno4xx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFC500] Android_Adreno5xx_Low +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71000] Android_Adreno5xx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFD200] Android_Adreno6xx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70900] Android_Adreno6xx_Vulkan +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFC700] Android_Mali_T6xx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70C00] Android_Mali_T7xx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFD500] Android_Mali_T8xx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71500] Android_Mali_G71 +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFCD00] Android_Mali_G72 +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70200] Android_Mali_G72_Vulkan +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFC900] Android_Mali_G76 +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70F00] Android_Mali_G76_Vulkan +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFCE00] Android_Mali_G77 +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B71400] Android_Mali_G77_Vulkan +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73BFDC00] Android_Vulkan_SM5 +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B85200] Android_PowerVR_G6xxx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B70800] Android_PowerVR_GT7xxx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B34400] Android_PowerVR_GE8xxx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B85800] Android_PowerVR_GM9xxx +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B37600] Android_PowerVR_GM9xxx_Vulkan +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B85600] Android_TegraK1 +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B35F00] Android_Unknown_Vulkan +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B86500] Lumin +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B34300] Lumin_Desktop +[2020.10.07-13.37.20:233][ 35]LogDeviceProfile: Device profile begin destroy: [0000024A73B86F00] HoloLens +[2020.10.07-13.37.20:279][ 35]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2020.10.07-13.37.20:279][ 35]LogExit: Editor shut down +[2020.10.07-13.37.20:280][ 35]LogExit: Transaction tracking system shut down +[2020.10.07-13.37.20:295][ 35]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2020.10.07-13.37.20:509][ 35]LogExit: Object subsystem successfully closed. +[2020.10.07-13.37.20:564][ 35]LogShaderCompilers: Display: Shaders left to compile 0 +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (822) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module Voice (820) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module TextureEditor (818) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module SequencerWidgets (816) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module BlueprintGraph (814) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module StatsViewer (802) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) +[2020.10.07-13.37.20:576][ 35]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module OculusMR (792) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module SunPosition (790) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module GooglePADEditor (788) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (786) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (784) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (782) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (780) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (778) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (776) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (774) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (772) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (770) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (768) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (766) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (764) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module WebMMedia (762) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (760) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (758) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module SequenceRecorder (757) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (754) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (752) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (750) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (748) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (746) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (744) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (742) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module PlanarCut (740) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module CharacterAI (738) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module BspMode (734) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module GeometryMode (732) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module SessionServices (726) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module MeshPaint (724) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) +[2020.10.07-13.37.20:577][ 35]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module PlacementMode (710) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module ClothPainter (704) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) +[2020.10.07-13.37.20:578][ 35]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) +[2020.10.07-13.37.21:369][ 35]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) +[2020.10.07-13.37.21:369][ 35]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) +[2020.10.07-13.37.21:369][ 35]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) +[2020.10.07-13.37.21:369][ 35]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) +[2020.10.07-13.37.21:369][ 35]LogModuleManager: Shutting down and abandoning module TraceInsights (678) +[2020.10.07-13.37.21:369][ 35]MemoryProfiler: Shutdown +[2020.10.07-13.37.21:369][ 35]NetworkingProfiler: Shutdown +[2020.10.07-13.37.21:370][ 35]LoadingProfiler: Shutdown +[2020.10.07-13.37.21:370][ 35]TimingProfiler: Shutdown +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module TraceServices (677) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module MergeActors (668) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module LocalizationService (665) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module UndoHistory (658) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module XmlParser (656) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module Blutility (654) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module DeviceManager (636) +[2020.10.07-13.37.21:370][ 35]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module AutomationController (632) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module Layers (628) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module Persona (618) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module AnimGraph (615) +[2020.10.07-13.37.21:403][ 35]LogModuleManager: Shutting down and abandoning module Kismet (612) +[2020.10.07-13.37.21:413][ 35]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) +[2020.10.07-13.37.21:413][ 35]LogModuleManager: Shutting down and abandoning module GraphEditor (608) +[2020.10.07-13.37.21:413][ 35]LogModuleManager: Shutting down and abandoning module StructViewer (606) +[2020.10.07-13.37.21:413][ 35]LogModuleManager: Shutting down and abandoning module ClassViewer (604) +[2020.10.07-13.37.21:413][ 35]LogModuleManager: Shutting down and abandoning module Toolbox (602) +[2020.10.07-13.37.21:413][ 35]LogModuleManager: Shutting down and abandoning module ModuleUI (600) +[2020.10.07-13.37.21:413][ 35]LogModuleManager: Shutting down and abandoning module OutputLog (598) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module GammaUI (596) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module Documentation (594) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module LiveCoding (592) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module LevelSequence (590) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module MovieScene (586) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module PortalServices (578) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module PortalRpc (576) +[2020.10.07-13.37.21:414][ 35]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) +[2020.10.07-13.37.21:415][ 35]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) +[2020.10.07-13.37.21:415][ 35]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) +[2020.10.07-13.37.21:415][ 35]LogModuleManager: Shutting down and abandoning module AIModule (568) +[2020.10.07-13.37.21:415][ 35]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) +[2020.10.07-13.37.21:415][ 35]LogModuleManager: Shutting down and abandoning module AITestSuite (565) +[2020.10.07-13.37.21:415][ 35]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) +[2020.10.07-13.37.21:415][ 35]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) +[2020.10.07-13.37.21:424][ 35]LogModuleManager: Shutting down and abandoning module ProfilerService (558) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module TaskGraph (556) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module OculusEditor (552) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module OculusInput (550) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module CollectionManager (545) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module SynthesisEditor (542) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module Synthesis (540) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (538) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (536) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module ScreenshotTools (534) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (532) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module GooglePAD (530) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module EditableMesh (528) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module CableComponent (526) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (524) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module AssetTags (522) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module AudioCapture (520) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (519) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (516) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (514) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module AppleImageUtils (512) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module AndroidPermission (510) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module TemplateSequence (508) +[2020.10.07-13.37.21:650][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (506) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (504) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (502) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (500) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (498) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module MediaCompositing (496) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module ImgMedia (494) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (492) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module MeshConversion (490) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module DynamicMesh (488) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (486) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometricObjects (484) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (482) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (481) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (478) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (476) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (474) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (472) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module ChaosNiagara (470) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (468) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module FractureEditor (466) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (464) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (462) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module AutomationUtils (460) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module BackChannel (458) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (456) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module AlembicImporter (454) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module AlembicLibrary (453) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryCache (452) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (451) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (446) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (444) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (442) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module UObjectPlugin (440) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (438) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (436) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module PluginUtils (434) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (432) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (430) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module GitSourceControl (428) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module SourceControl (427) +[2020.10.07-13.37.21:651][ 35]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (424) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (422) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (420) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (418) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (416) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module PluginBrowser (414) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module CurveEditorTools (412) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (410) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (408) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (406) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module CryptoKeys (404) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (388) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module SoundFields (386) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module SignificanceManager (384) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (382) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (380) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module PhysXVehicles (378) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (372) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module ActorSequence (370) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (368) +[2020.10.07-13.37.21:652][ 35]LogModuleManager: Shutting down and abandoning module UdpMessaging (366) +[2020.10.07-13.37.21:753][ 35]LogModuleManager: Shutting down and abandoning module TcpMessaging (364) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (362) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (360) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (358) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (356) +[2020.10.07-13.37.21:854][ 35]LogMagicLeapPlanes: Planes tracker already destroyed. +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (354) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (352) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (350) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (348) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapController (346) +[2020.10.07-13.37.21:854][ 35]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (344) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module MagicLeapAR (342) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module AugmentedReality (341) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (338) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module Niagara (336) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module SignalProcessing (335) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module NiagaraEditor (333) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module NiagaraCore (330) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (328) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module AnimationSharing (326) +[2020.10.07-13.37.21:854][ 35]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (324) +[2020.10.07-13.37.21:855][ 35]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (322) +[2020.10.07-13.37.21:855][ 35]LogModuleManager: Shutting down and abandoning module FacialAnimation (320) +[2020.10.07-13.37.21:855][ 35]LogModuleManager: Shutting down and abandoning module DataValidation (318) +[2020.10.07-13.37.21:855][ 35]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (316) +[2020.10.07-13.37.21:855][ 35]LogModuleManager: Shutting down and abandoning module LevelEditor (315) +[2020.10.07-13.37.21:855][ 35]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (314) +[2020.10.07-13.37.21:855][ 35]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (312) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module MainFrame (310) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module HotReload (309) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module ToolMenus (305) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowser (303) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowserData (302) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module TreeMap (299) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module Paper2D (292) +[2020.10.07-13.37.21:856][ 35]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module PacketHandler (284) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module MediaAssets (278) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module Overlay (276) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module VREditor (272) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module UMG (258) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module UMGEditor (257) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module MessageLog (255) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module SlateReflector (250) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module Slate (248) +[2020.10.07-13.37.21:858][ 35]LogModuleManager: Shutting down and abandoning module SlateCore (246) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module UnrealEd (242) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module MRMesh (240) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module XAudio2 (234) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module Networking (232) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module Core (230) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module CurveEditor (227) +[2020.10.07-13.37.21:859][ 35]LogModuleManager: Shutting down and abandoning module Sequencer (225) +[2020.10.07-13.37.21:860][ 35]LogModuleManager: Shutting down and abandoning module EditorStyle (224) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module XGEController (194) +[2020.10.07-13.37.21:861][ 35]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) +[2020.10.07-13.37.21:861][ 35]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) +[2020.10.07-13.37.21:862][ 35]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) +[2020.10.07-13.37.21:863][ 35]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) +[2020.10.07-13.37.21:863][ 35]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) +[2020.10.07-13.37.21:863][ 35]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) +[2020.10.07-13.37.21:863][ 35]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) +[2020.10.07-13.37.21:863][ 35]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module Messaging (127) +[2020.10.07-13.37.21:864][ 35]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) +[2020.10.07-13.37.21:865][ 35]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module InputCore (118) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module Settings (116) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module Chaos (108) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module AVEncoder (104) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module SteamVR (96) +[2020.10.07-13.37.21:869][ 35]LogHMD: Freeing OpenVRDLLHandle. +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module OculusHMD (94) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (92) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module ChunkDownloader (90) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (88) +[2020.10.07-13.37.21:869][ 35]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84) +[2020.10.07-13.37.21:870][ 35]LogModuleManager: Shutting down and abandoning module XMPP (79) +[2020.10.07-13.37.21:870][ 35]LogModuleManager: Shutting down and abandoning module WebSockets (78) +[2020.10.07-13.37.21:882][ 35]LogModuleManager: Shutting down and abandoning module HTTP (75) +[2020.10.07-13.37.21:882][ 35]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2020.10.07-13.37.21:882][ 35]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B754C5B35-4612-05CD-C2CB-28BC6EE2D641%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14419252%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2020.10.07-13.37.21:914][ 35]LogModuleManager: Shutting down and abandoning module SSL (74) +[2020.10.07-13.37.21:915][ 35]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (70) +[2020.10.07-13.37.21:915][ 35]LogModuleManager: Shutting down and abandoning module MLSDK (68) +[2020.10.07-13.37.21:915][ 35]LogModuleManager: Shutting down and abandoning module MagicLeap (66) +[2020.10.07-13.37.21:915][ 35]LogModuleManager: Shutting down and abandoning module WmfMedia (64) +[2020.10.07-13.37.21:917][ 35]LogModuleManager: Shutting down and abandoning module Media (63) +[2020.10.07-13.37.21:918][ 35]LogModuleManager: Shutting down and abandoning module MediaInfo (62) +[2020.10.07-13.37.21:918][ 35]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (58) +[2020.10.07-13.37.21:918][ 35]LogModuleManager: Shutting down and abandoning module NiagaraShader (56) +[2020.10.07-13.37.21:918][ 35]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) +[2020.10.07-13.37.21:918][ 35]LogModuleManager: Shutting down and abandoning module VariantManagerContent (52) +[2020.10.07-13.37.21:918][ 35]LogModuleManager: Shutting down and abandoning module DatasmithContent (50) +[2020.10.07-13.37.21:918][ 35]LogModuleManager: Shutting down and abandoning module AISupportModule (48) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module RenderCore (30) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module Landscape (28) +[2020.10.07-13.37.21:919][ 35]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module Engine (16) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2020.10.07-13.37.21:922][ 35]LogModuleManager: Shutting down and abandoning module RSA (3) +[2020.10.07-13.37.21:922][ 35]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2020.10.07-13.37.21:925][ 35]LogD3D11RHI: Shutdown +[2020.10.07-13.37.21:925][ 35]LogD3D11RHI: CleanupD3DDevice +[2020.10.07-13.37.21:968][ 35]LogExit: Exiting. +[2020.10.07-13.37.22:006][ 35]Log file closed, 10/07/20 18:37:22