diff --git a/ShipPresentation/Config/DefaultInput.ini b/ShipPresentation/Config/DefaultInput.ini index 8a97d27..7f3db29 100644 --- a/ShipPresentation/Config/DefaultInput.ini +++ b/ShipPresentation/Config/DefaultInput.ini @@ -79,12 +79,12 @@ FOVScale=0.011110 DoubleClickTime=0.200000 +ActionMappings=(ActionName="ClickLeftMouse",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) +AxisMappings=(AxisName="MouseX",Scale=1.000000,Key=MouseX) -+AxisMappings=(AxisName="MouseY",Scale=-1.000000,Key=MouseY) ++AxisMappings=(AxisName="MouseY",Scale=1.000000,Key=MouseY) +AxisMappings=(AxisName="MouseScroll",Scale=15.000000,Key=MouseWheelAxis) DefaultPlayerInputClass=/Script/Engine.PlayerInput DefaultInputComponentClass=/Script/Engine.InputComponent DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks -ConsoleKeys=Tilde +ConsoleKeys=Tilde -+ConsoleKeys=ё ++ConsoleKeys=None diff --git a/ShipPresentation/Content/Content/first/NewBlueprint.uasset b/ShipPresentation/Content/Content/first/NewBlueprint.uasset index 073d3ca..50f9516 100644 Binary files a/ShipPresentation/Content/Content/first/NewBlueprint.uasset and b/ShipPresentation/Content/Content/first/NewBlueprint.uasset differ diff --git a/ShipPresentation/Content/Content/first/NewMaterial.uasset b/ShipPresentation/Content/Content/first/NewMaterial.uasset index 8c3acf3..952f734 100644 Binary files a/ShipPresentation/Content/Content/first/NewMaterial.uasset and b/ShipPresentation/Content/Content/first/NewMaterial.uasset differ diff --git a/ShipPresentation/Content/Content/first/NewMaterial_Inst.uasset b/ShipPresentation/Content/Content/first/NewMaterial_Inst.uasset index a709e0c..354a71b 100644 Binary files a/ShipPresentation/Content/Content/first/NewMaterial_Inst.uasset and b/ShipPresentation/Content/Content/first/NewMaterial_Inst.uasset differ diff --git a/ShipPresentation/Content/Content/first/Untitled.umap b/ShipPresentation/Content/Content/first/Untitled.umap index a662ce4..adfd6eb 100644 Binary files a/ShipPresentation/Content/Content/first/Untitled.umap and b/ShipPresentation/Content/Content/first/Untitled.umap differ diff --git a/ShipPresentation/Content/Content/for/3Dprinter.uasset b/ShipPresentation/Content/Content/for/3Dprinter.uasset index efdb5be..68c7d0f 100644 Binary files a/ShipPresentation/Content/Content/for/3Dprinter.uasset and b/ShipPresentation/Content/Content/for/3Dprinter.uasset differ diff --git a/ShipPresentation/Content/Content/for/3Dprinter_2.uasset b/ShipPresentation/Content/Content/for/3Dprinter_2.uasset deleted file mode 100644 index a4e69ad..0000000 Binary files a/ShipPresentation/Content/Content/for/3Dprinter_2.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/for/3Dprinter_2_Inst.uasset b/ShipPresentation/Content/Content/for/3Dprinter_2_Inst.uasset index 4fda430..5ee392c 100644 Binary files a/ShipPresentation/Content/Content/for/3Dprinter_2_Inst.uasset and b/ShipPresentation/Content/Content/for/3Dprinter_2_Inst.uasset differ diff --git a/ShipPresentation/Content/Content/for/3Dprinter_Inst.uasset b/ShipPresentation/Content/Content/for/3Dprinter_Inst.uasset new file mode 100644 index 0000000..43b5359 Binary files /dev/null and b/ShipPresentation/Content/Content/for/3Dprinter_Inst.uasset differ diff --git a/ShipPresentation/Content/Content/for/Untitled.umap b/ShipPresentation/Content/Content/for/Untitled.umap index bd4bed9..926bcb8 100644 Binary files a/ShipPresentation/Content/Content/for/Untitled.umap and b/ShipPresentation/Content/Content/for/Untitled.umap differ diff --git a/ShipPresentation/Content/Content/for/man.uasset b/ShipPresentation/Content/Content/for/man.uasset index efd8db4..3d357df 100644 Binary files a/ShipPresentation/Content/Content/for/man.uasset and b/ShipPresentation/Content/Content/for/man.uasset differ diff --git a/ShipPresentation/Content/Content/outline/GlowEnhanced.uasset b/ShipPresentation/Content/Content/outline/GlowEnhanced.uasset deleted file mode 100644 index 6f3a199..0000000 Binary files a/ShipPresentation/Content/Content/outline/GlowEnhanced.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/GlowEnhanced_Inst.uasset b/ShipPresentation/Content/Content/outline/GlowEnhanced_Inst.uasset deleted file mode 100644 index 350a5b3..0000000 Binary files a/ShipPresentation/Content/Content/outline/GlowEnhanced_Inst.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/Untitled.umap b/ShipPresentation/Content/Content/outline/Untitled.umap deleted file mode 100644 index 703c6c6..0000000 Binary files a/ShipPresentation/Content/Content/outline/Untitled.umap and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset b/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset deleted file mode 100644 index 2bcab69..0000000 Binary files a/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset b/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset deleted file mode 100644 index 742d1cc..0000000 Binary files a/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/body_paint_Cleen1_Inst.uasset b/ShipPresentation/Content/Content/outline/body_paint_Cleen1_Inst.uasset deleted file mode 100644 index 411046b..0000000 Binary files a/ShipPresentation/Content/Content/outline/body_paint_Cleen1_Inst.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/body_paint_Cleen_Inst.uasset b/ShipPresentation/Content/Content/outline/body_paint_Cleen_Inst.uasset deleted file mode 100644 index c00210f..0000000 Binary files a/ShipPresentation/Content/Content/outline/body_paint_Cleen_Inst.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/m_outline.uasset b/ShipPresentation/Content/Content/outline/m_outline.uasset deleted file mode 100644 index 1ab8ff7..0000000 Binary files a/ShipPresentation/Content/Content/outline/m_outline.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/m_outline_Inst.uasset b/ShipPresentation/Content/Content/outline/m_outline_Inst.uasset deleted file mode 100644 index 2da0149..0000000 Binary files a/ShipPresentation/Content/Content/outline/m_outline_Inst.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/m_outline_grid.uasset b/ShipPresentation/Content/Content/outline/m_outline_grid.uasset deleted file mode 100644 index eeb80e6..0000000 Binary files a/ShipPresentation/Content/Content/outline/m_outline_grid.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/m_outline_grid_Inst.uasset b/ShipPresentation/Content/Content/outline/m_outline_grid_Inst.uasset deleted file mode 100644 index 612117a..0000000 Binary files a/ShipPresentation/Content/Content/outline/m_outline_grid_Inst.uasset and /dev/null differ diff --git a/ShipPresentation/Content/Content/outline/stripes.uasset b/ShipPresentation/Content/Content/outline/stripes.uasset deleted file mode 100644 index 21e3046..0000000 Binary files a/ShipPresentation/Content/Content/outline/stripes.uasset and /dev/null differ diff --git a/ShipPresentation/Content/blueprints/player/Player.uasset b/ShipPresentation/Content/blueprints/player/Player.uasset index fbe1406..4215f56 100644 Binary files a/ShipPresentation/Content/blueprints/player/Player.uasset and b/ShipPresentation/Content/blueprints/player/Player.uasset differ diff --git a/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset b/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset index cb8332a..5ff2c6f 100644 Binary files a/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset and b/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset differ diff --git a/ShipPresentation/Content/maps/ship.umap b/ShipPresentation/Content/maps/ship.umap index 89f2caa..29adf96 100644 Binary files a/ShipPresentation/Content/maps/ship.umap and b/ShipPresentation/Content/maps/ship.umap differ diff --git a/ShipPresentation/Content/materials/body_paint_Cleen_outline_Inst.uasset b/ShipPresentation/Content/materials/body_paint_Cleen_outline_Inst.uasset new file mode 100644 index 0000000..8a9f402 Binary files /dev/null and b/ShipPresentation/Content/materials/body_paint_Cleen_outline_Inst.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset new file mode 100644 index 0000000..754513a Binary files /dev/null and b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset new file mode 100644 index 0000000..a925a81 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset new file mode 100644 index 0000000..9a49fa1 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset index 65933b4..b2acb2a 100644 Binary files a/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset and b/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset index c4c829e..2009d03 100644 Binary files a/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset and b/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset differ diff --git a/ShipPresentation/Content/materials/ship/body_paint.uasset b/ShipPresentation/Content/materials/ship/body_paint.uasset index 4eb804b..20461d7 100644 Binary files a/ShipPresentation/Content/materials/ship/body_paint.uasset and b/ShipPresentation/Content/materials/ship/body_paint.uasset differ diff --git a/ShipPresentation/Content/materials/ship/body_paint_Cleen.uasset b/ShipPresentation/Content/materials/ship/body_paint_Cleen.uasset deleted file mode 100644 index 1cfff5f..0000000 Binary files a/ShipPresentation/Content/materials/ship/body_paint_Cleen.uasset and /dev/null differ diff --git a/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline.uasset b/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline.uasset new file mode 100644 index 0000000..b57a21d Binary files /dev/null and b/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline.uasset differ diff --git a/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline_Inst.uasset b/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline_Inst.uasset new file mode 100644 index 0000000..b1cd88e Binary files /dev/null and b/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline_Inst.uasset differ diff --git a/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset b/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset new file mode 100644 index 0000000..d5a0a4c Binary files /dev/null and b/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset differ diff --git a/ShipPresentation/Content/materials/ship/instances/body_paint_Cleen_outline_Inst.uasset b/ShipPresentation/Content/materials/ship/instances/body_paint_Cleen_outline_Inst.uasset new file mode 100644 index 0000000..a8c4c6e Binary files /dev/null and b/ShipPresentation/Content/materials/ship/instances/body_paint_Cleen_outline_Inst.uasset differ diff --git a/ShipPresentation/Content/materials/ship/instances/body_paint_slicer_Inst.uasset b/ShipPresentation/Content/materials/ship/instances/body_paint_slicer_Inst.uasset new file mode 100644 index 0000000..cbd7d35 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/instances/body_paint_slicer_Inst.uasset differ diff --git a/ShipPresentation/Content/materials/ship/materialFunctions/slicer.uasset b/ShipPresentation/Content/materials/ship/materialFunctions/slicer.uasset new file mode 100644 index 0000000..c61a06a Binary files /dev/null and b/ShipPresentation/Content/materials/ship/materialFunctions/slicer.uasset differ diff --git a/ShipPresentation/Content/materials/ship/red.uasset b/ShipPresentation/Content/materials/ship/red.uasset index 6204154..54c57cc 100644 Binary files a/ShipPresentation/Content/materials/ship/red.uasset and b/ShipPresentation/Content/materials/ship/red.uasset differ diff --git a/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset b/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset new file mode 100644 index 0000000..332375f Binary files /dev/null and b/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset differ diff --git a/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset b/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset new file mode 100644 index 0000000..43d0eeb Binary files /dev/null and b/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset differ diff --git a/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset b/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset new file mode 100644 index 0000000..9eb43c7 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset differ diff --git a/ShipPresentation/Content/materials/slicer/3Dprinter_2.uasset b/ShipPresentation/Content/materials/slicer/3Dprinter_2.uasset new file mode 100644 index 0000000..a2afbcf Binary files /dev/null and b/ShipPresentation/Content/materials/slicer/3Dprinter_2.uasset differ diff --git a/ShipPresentation/Content/materials/slicer/3Dprinter_2_Inst.uasset b/ShipPresentation/Content/materials/slicer/3Dprinter_2_Inst.uasset new file mode 100644 index 0000000..abd9692 Binary files /dev/null and b/ShipPresentation/Content/materials/slicer/3Dprinter_2_Inst.uasset differ diff --git a/ShipPresentation/Content/materials/stripes.uasset b/ShipPresentation/Content/materials/stripes.uasset new file mode 100644 index 0000000..b7aa665 Binary files /dev/null and b/ShipPresentation/Content/materials/stripes.uasset differ diff --git a/ShipPresentation/Content/meshes/ship/SM_Ship_Machinegun.uasset b/ShipPresentation/Content/meshes/ship/SM_Ship_Machinegun.uasset index 73de942..6b8e041 100644 Binary files a/ShipPresentation/Content/meshes/ship/SM_Ship_Machinegun.uasset and b/ShipPresentation/Content/meshes/ship/SM_Ship_Machinegun.uasset differ diff --git a/ShipPresentation/Content/meshes/ship/SM_Ship_Radar.uasset b/ShipPresentation/Content/meshes/ship/SM_Ship_Radar.uasset index ada7d1f..cca1e76 100644 Binary files a/ShipPresentation/Content/meshes/ship/SM_Ship_Radar.uasset and b/ShipPresentation/Content/meshes/ship/SM_Ship_Radar.uasset differ diff --git a/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset b/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset index 797dd4a..c0e1a06 100644 Binary files a/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset and b/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset differ diff --git a/ShipPresentation/Content/meshes/ship/SM_Ship_Tower.uasset b/ShipPresentation/Content/meshes/ship/SM_Ship_Tower.uasset index 52ca2cf..d34a7c4 100644 Binary files a/ShipPresentation/Content/meshes/ship/SM_Ship_Tower.uasset and b/ShipPresentation/Content/meshes/ship/SM_Ship_Tower.uasset differ diff --git a/ShipPresentation/Content/meshes/ship/SM_Ship_TowersGun.uasset b/ShipPresentation/Content/meshes/ship/SM_Ship_TowersGun.uasset index 6c0cf12..9420044 100644 Binary files a/ShipPresentation/Content/meshes/ship/SM_Ship_TowersGun.uasset and b/ShipPresentation/Content/meshes/ship/SM_Ship_TowersGun.uasset differ diff --git a/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerBody.uasset b/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerBody.uasset index 7f7579b..cca3867 100644 Binary files a/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerBody.uasset and b/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerBody.uasset differ diff --git a/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerHead.uasset b/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerHead.uasset index 0f92885..8e14e6d 100644 Binary files a/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerHead.uasset and b/ShipPresentation/Content/meshes/ship/SM_Ship_TrackerHead.uasset differ diff --git a/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset b/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset index 38144cd..3e8a917 100644 Binary files a/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset and b/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset differ diff --git a/ShipPresentation/Intermediate/CachedAssetRegistry.bin b/ShipPresentation/Intermediate/CachedAssetRegistry.bin index 47f4d1d..e9cba2c 100644 Binary files a/ShipPresentation/Intermediate/CachedAssetRegistry.bin and b/ShipPresentation/Intermediate/CachedAssetRegistry.bin differ diff --git a/ShipPresentation/Saved/AutoScreenshot.png b/ShipPresentation/Saved/AutoScreenshot.png index 2bb085c..1c77752 100644 Binary files a/ShipPresentation/Saved/AutoScreenshot.png and b/ShipPresentation/Saved/AutoScreenshot.png differ diff --git a/ShipPresentation/Saved/Autosaves/Game/blueprints/ship/BP_Ship_Auto5.uasset b/ShipPresentation/Saved/Autosaves/Game/blueprints/ship/BP_Ship_Auto5.uasset index 950e7b0..969cedc 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/blueprints/ship/BP_Ship_Auto5.uasset and b/ShipPresentation/Saved/Autosaves/Game/blueprints/ship/BP_Ship_Auto5.uasset differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap index d468a0d..a937236 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap index 699db70..7ebb21b 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap index 1d10e47..70d1d11 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto4.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto4.umap index f325ba2..a90cdd3 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto4.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto4.umap differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap index 32cf1c3..6f253db 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto6.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto6.umap index ef47f28..6b1c42e 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto6.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto6.umap differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap index 496acff..674eb56 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap differ diff --git a/ShipPresentation/Saved/Config/Windows/Editor.ini b/ShipPresentation/Saved/Config/Windows/Editor.ini index e938c1e..c6d0359 100644 --- a/ShipPresentation/Saved/Config/Windows/Editor.ini +++ b/ShipPresentation/Saved/Config/Windows/Editor.ini @@ -2,5 +2,5 @@ UsingXGE=False [/Script/AdvancedPreviewScene.LocalProfiles] -Profiles=(ProfileName="Profile_0",bSharedProfile=False,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_LPVFadeRange=False,bOverride_LPVDirectionalOcclusionFadeRange=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_ReflectionsType=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=True,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=True,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,RayTracingGIType=Disabled,RayTracingGIMaxBounces=1,RayTracingGISamplesPerPixel=4,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=6500.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ReflectionsType=RayTracing,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,RayTracingReflectionsMaxRoughness=0.600000,RayTracingReflectionsMaxBounces=1,RayTracingReflectionsSamplesPerPixel=1,RayTracingReflectionsShadows=Hard_shadows,RayTracingReflectionsTranslucency=False,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=16384,LPVFadeRange=0.000000,LPVDirectionalOcclusionFadeRange=0.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000)) +Profiles=(ProfileName="Profile_0",bSharedProfile=False,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_LPVFadeRange=False,bOverride_LPVDirectionalOcclusionFadeRange=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=True,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_ReflectionsType=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=True,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,RayTracingGIType=Disabled,RayTracingGIMaxBounces=1,RayTracingGISamplesPerPixel=4,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=6500.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ReflectionsType=RayTracing,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,RayTracingReflectionsMaxRoughness=0.600000,RayTracingReflectionsMaxBounces=1,RayTracingReflectionsSamplesPerPixel=1,RayTracingReflectionsShadows=Hard_shadows,RayTracingReflectionsTranslucency=False,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=16384,LPVFadeRange=0.000000,LPVDirectionalOcclusionFadeRange=0.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000)) diff --git a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini index e66541e..26e8aa6 100644 --- a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -967,9 +967,15 @@ SequencerWidgets.LastCompileMethod=Unknown [AssetEditorSubsystem] CleanShutdown=True +OpenAssetsAtExit=/Game/materials/ship/testMaterials/NewMaterial.NewMaterial +OpenAssetsAtExit=/Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst +OpenAssetsAtExit=/Game/blueprints/ship/BP_Ship.BP_Ship +OpenAssetsAtExit=/Game/ui/mainMenu/mainMenu.mainMenu +OpenAssetsAtExit=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +OpenAssetsAtExit=/Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst [RootWindow] -ScreenPosition=X=640.000 Y=340.000 +ScreenPosition=X=-1920.000 Y=340.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True @@ -998,7 +1004,7 @@ ContentBrowserTab1.ActiveTypeFilters=World ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= -ContentBrowserTab1.SelectedPaths=/Game/Content/outline +ContentBrowserTab1.SelectedPaths=/Game/materials/ship/testMaterials ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= ContentBrowserTab1.CollectionsExpanded=True @@ -1030,33 +1036,35 @@ Project=D:/UE4/UE_4.26/ [MRU] MRUItem0=/Game/maps/ship -MRUItem1=/Game/Content/outline/Untitled -MRUItem2=/Game/Content/three/Untitled -MRUItem3=/Game/Content/second/Untitled -MRUItem4=/Game/maps/NewMap -MRUItem5=/Game/maps/black +MRUItem1=/Game/Content/first/Untitled +MRUItem2=/Game/Content/for/Untitled +MRUItem3=/Game/Content/outline/Untitled +MRUItem4=/Game/Content/three/Untitled +MRUItem5=/Game/Content/second/Untitled +MRUItem6=/Game/maps/NewMap +MRUItem7=/Game/maps/black [ContentBrowserRecent] -MRUItem0=/Game/Content/outline/body_paint_Cleen1_Inst -MRUItem1=/Game/Content/outline/stripes -MRUItem2=/Game/meshes/ship/SM_Ship_Radar -MRUItem3=/Game/Content/outline/body_paint_Cleen1 -MRUItem4=/Engine/EditorMaterials/WidgetGridVertexColorMaterial -MRUItem5=/Engine/EditorMaterials/T_1x1_Grid -MRUItem6=/Game/Content/outline/body_paint_Cleen_Inst -MRUItem7=/Game/Content/outline/m_outline_Inst -MRUItem8=/Game/Content/outline/body_paint_Cleen -MRUItem9=/Game/materials/ship/body_paint_Cleen -MRUItem10=/Game/Content/outline/m_outline_grid_Inst -MRUItem11=/Game/Content/outline/m_outline_grid -MRUItem12=/Game/Content/outline/m_outline -MRUItem13=/Game/maps/ship -MRUItem14=/Game/Content/outline/GlowEnhanced_Inst -MRUItem15=/Game/Content/outline/GlowEnhanced -MRUItem16=/Game/Content/outline/Untitled -MRUItem17=/Game/blueprints/playerController/BP_playerController -MRUItem18=/Game/Content/three/iviser -MRUItem19=/Game/Content/three/invisible +MRUItem0=/Game/materials/ship/instances/body_paint_Cleen_outline_Inst +MRUItem1=/Game/meshes/ship/SM_Ship_Ship +MRUItem2=/Game/ui/mainMenu/mainMenu +MRUItem3=/Game/blueprints/ship/BP_Ship +MRUItem4=/Game/materials/ship/body_paint +MRUItem5=/Game/materials/ship/testMaterials/NewMaterial_Inst +MRUItem6=/Game/materials/ship/testMaterials/NewMaterial +MRUItem7=/Game/maps/ship +MRUItem8=/Game/materials/ship/red +MRUItem9=/Game/materials/ship/ShipTextures/Metall_BC +MRUItem10=/Game/materials/ship/ShipTextures/Metall_N +MRUItem11=/Game/materials/ship/ShipTextures/Metall_R +MRUItem12=/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1 +MRUItem13=/Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2 +MRUItem14=/Game/materials/ship/ShipTextures/schcbgfp_4K_Roughness +MRUItem15=/Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal +MRUItem16=/Game/materials/ship/testMaterials/body_paint +MRUItem17=/Game/materials/ship/materialFunctions/slicer +MRUItem18=/Game/materials/ship/instances/body_paint_Inst +MRUItem19=/Game/materials/slicer/3Dprinter_2_Inst [DetailCategories] NewBlueprint_C.Tick=True @@ -1734,16 +1742,16 @@ SpringArmComponent.CameraCollision=True SpringArmComponent.CameraSettings=True SpringArmComponent.ComponentTick=True SpringArmComponent.Lag=True -SpringArmComponent.Rendering=True -SpringArmComponent.Tags=True -SpringArmComponent.ComponentReplication=True -SpringArmComponent.Activation=True -SpringArmComponent.Cooking=True -SpringArmComponent.Events=True -SpringArmComponent.Physics=True -SpringArmComponent.AssetUserData=True +SpringArmComponent.Rendering=False +SpringArmComponent.Tags=False +SpringArmComponent.ComponentReplication=False +SpringArmComponent.Activation=False +SpringArmComponent.Cooking=False +SpringArmComponent.Events=False +SpringArmComponent.Physics=False +SpringArmComponent.AssetUserData=False SpringArmComponent.Collision=False -SpringArmComponent.LOD=True +SpringArmComponent.LOD=False GameplayTagsSettings.Advanced Gameplay Tags=True AssetManagerSettings.Asset Registry=True Engine.LevelStreaming=True @@ -1787,6 +1795,60 @@ MaterialExpressionComponentMask.MaterialExpressionComponentMask=True MaterialExpressionComponentMask.MaterialExpression=True MaterialExpressionWorldPosition.UMaterialExpressionWorldPosition=True MaterialExpressionWorldPosition.MaterialExpression=True +MaterialExpressionAdd.MaterialExpressionAdd=True +MaterialExpressionAdd.MaterialExpression=True +MaterialExpressionTime.MaterialExpressionTime=True +MaterialExpressionTime.MaterialExpression=True +MaterialExpressionSine.MaterialExpressionSine=True +MaterialExpressionSine.MaterialExpression=True +MaterialExpressionSphereMask.MaterialExpressionSphereMask=True +MaterialExpressionSphereMask.MaterialExpression=True +MaterialExpressionAppendVector.MaterialExpression=True +MaterialExpressionOneMinus.MaterialExpression=True +K2Node_CallFunction.Inputs=True +K2Node_CallFunction.Outputs=True +man_C.Tick=True +man_C.Replication=True +man_C.Rendering=True +man_C.Collision=True +man_C.Actor=True +man_C.Input=True +man_C.TransformCommon=True +MaterialParameterCollection.Material=True +NewBlueprint_C.TransformCommon=True +MaterialExpressionClamp.MaterialExpressionClamp=True +MaterialExpressionClamp.MaterialExpression=True +MaterialExpressionDivide.MaterialExpressionDivide=True +MaterialExpressionDivide.MaterialExpression=True +MaterialExpressionPixelNormalWS.MaterialExpression=True +MaterialExpressionSubtract.MaterialExpressionSubtract=True +MaterialExpressionSubtract.MaterialExpression=True +MaterialExpressionDesaturation.MaterialExpressionDesaturation=True +MaterialExpressionDesaturation.MaterialExpression=True +MaterialExpressionBumpOffset.MaterialExpressionBumpOffset=True +MaterialExpressionBumpOffset.MaterialExpression=True +MaterialExpressionIf.MaterialExpressionIf=True +MaterialExpressionIf.MaterialExpression=True +MaterialExpressionStaticSwitch.MaterialExpressionStaticSwitch=True +MaterialExpressionStaticSwitch.MaterialExpression=True +MaterialExpressionStaticSwitchParameter.General=True +MaterialExpressionStaticSwitchParameter.MaterialExpressionStaticBoolParameter=True +MaterialExpressionStaticSwitchParameter.MaterialExpression=True +MaterialExpressionPower.MaterialExpressionPower=True +MaterialExpressionPower.MaterialExpression=True +MaterialExpressionReflectionVectorWS.UMaterialExpressionReflectionVectorWS=True +MaterialExpressionReflectionVectorWS.MaterialExpression=True +MaterialExpressionFrac.MaterialExpression=True +MaterialExpressionNormalize.MaterialExpression=True +MaterialExpressionTextureSampleParameter2D.General=True +MaterialExpressionTextureSampleParameter2D.MaterialExpression=True +MaterialExpressionTextureSampleParameter2D.ParameterCustomization=True +MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureSample=True +MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureBase=True +MaterialExpressionTransform.MaterialExpressionTransform=True +MaterialExpressionTransform.MaterialExpression=True +MaterialExpressionDepthFade.MaterialExpressionDepthFade=True +MaterialExpressionDepthFade.MaterialExpression=True [AssetEditorToolkitTabLocation] /Game/blueprints/NewBlueprint.NewBlueprint=1 @@ -1847,6 +1909,33 @@ MaterialExpressionWorldPosition.MaterialExpression=True /Engine/EditorMaterials/WidgetGridVertexColorMaterial.WidgetGridVertexColorMaterial=1 /Game/Content/outline/body_paint_Cleen1.body_paint_Cleen1=1 /Game/Content/outline/body_paint_Cleen1_Inst.body_paint_Cleen1_Inst=1 +/Game/Content/outline/body_paint_Cleen1_Inst_Inst.body_paint_Cleen1_Inst_Inst=1 +/Game/materials/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst=1 +/Game/materials/body_paint_Cleen_outline.body_paint_Cleen_outline=1 +/Game/meshes/ship/SM_Ship_Tower.SM_Ship_Tower=1 +/Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline=1 +/Game/materials/ship/body_paint.body_paint=1 +/Game/Content/for/3Dprinter_2_Inst.3Dprinter_2_Inst=1 +/Game/Content/for/3Dprinter_Inst.3Dprinter_Inst=1 +/Game/meshes/ship/SM_Ship_TowersGun.SM_Ship_TowersGun=1 +/Game/materials/slicer/3Dprinter_2_Inst.3Dprinter_2_Inst=1 +/Game/materials/slicer/3Dprinter_2.3Dprinter_2=1 +/Game/Content/for/3Dprinter.3Dprinter=1 +/Game/materials/ship/instances/body_paint_Inst.body_paint_Inst=1 +/Game/materials/ship/materialFunctions/slicer.slicer=1 +/Game/Content/first/MF_Disolv.MF_Disolv=1 +/Game/Content/first/NewMaterial_Inst.NewMaterial_Inst=1 +/Game/Content/first/NewBlueprint.NewBlueprint=1 +/Game/Content/first/NewMaterial.NewMaterial=1 +/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1=1 +/Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2=1 +/Game/materials/ship/ShipTextures/schcbgfp_4K_Roughness.schcbgfp_4K_Roughness=1 +/Game/materials/ship/ShipTextures/Metall_BC.Metall_BC=1 +/Game/materials/ship/ShipTextures/Metall_R.Metall_R=1 +/Game/materials/ship/ShipTextures/Metall_N.Metall_N=1 +/Game/materials/ship/red.red=1 +/Game/materials/ship/testMaterials/NewMaterial.NewMaterial=1 +/Game/materials/ship/testMaterials/body_paint.body_paint=1 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -2064,9 +2153,21 @@ bForceFrontXAxis=False bConvertSceneUnit=False [MessageLog] -LastLogListing=MapCheck +LastLogListing=PIE [PlacementMode] +RecentlyPlaced=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship; +RecentlyPlaced=/Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst; +RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 +RecentlyPlaced=/Game/Content/first/NewBlueprint.NewBlueprint; +RecentlyPlaced=/Game/Content/first/NewMaterial_Inst.NewMaterial_Inst; +RecentlyPlaced=/Game/materials/3Dprinter_2_Inst.3Dprinter_2_Inst; +RecentlyPlaced=/Game/materials/3Dprinter_2.3Dprinter_2; +RecentlyPlaced=/Game/Content/for/3Dprinter.3Dprinter; +RecentlyPlaced=/Game/Content/for/3Dprinter_Inst.3Dprinter_Inst; +RecentlyPlaced=/Game/Content/for/man.man; +RecentlyPlaced=/Game/Content/outline/body_paint_Cleen_outline.body_paint_Cleen_outline; +RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Game/Content/outline/GlowEnhanced_Inst.GlowEnhanced_Inst; RecentlyPlaced=/Game/Content/three/invisible_Inst.invisible_Inst; RecentlyPlaced=/Game/blueprints/ship/BP_Ship.BP_Ship; @@ -2075,16 +2176,16 @@ RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLigh RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Game/meshes/ship/SM_Ship_Radar.SM_Ship_Radar; RecentlyPlaced=/Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead; -RecentlyPlaced=/Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody; -RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 -RecentlyPlaced=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship; [/Script/UnrealEd.MaterialEditorOptions] bHideUnrelatedNodes=False bUseUnsortedMenus=False +bShowGrid=False +bRealtimeExpressionViewport=True +bAlwaysRefreshAllPreviews=True [MaterialEditor] -PrimType=2 +PrimType=1 [/Script/UnrealEd.MaterialStatsOptions] bPlatformUsed[0]=1 @@ -2142,7 +2243,7 @@ bMaterialQualityUsed[2]=0 bMaterialQualityUsed[3]=0 [DetailCustomWidgetExpansion] -MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values, +MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Static Switch Parameter Values, MaterialInstanceConstant= CryptoKeysSettings=InputSettings.Bindings.ActionMappings.NewActionMapping_0,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, GeneralProjectSettings=InputSettings.Bindings.ActionMappings.NewActionMapping_0,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, @@ -2216,7 +2317,7 @@ WmfMediaSettings=InputSettings.Bindings.ActionMappings.NewActionMapping_0,InputS CameraComponent=CameraComponent.PostProcess.Lens, K2Node_VariableGet=K2Node_VariableGet.DefaultValueCategory.None, cpp_Ship= -Player_C=K2Node_VariableGet.DefaultValueCategory.None, +Player_C= BP_Ship_C= SceneComponent= PropertyWrapper=K2Node_VariableGet.DefaultValueCategory.None, @@ -2226,7 +2327,7 @@ K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.None, [MaterialInstanceEditor] bShowGrid=True bDrawGrid=False -PrimType=2 +PrimType=1 [LightingBuildOptions] OnlyBuildSelected=False @@ -2238,6 +2339,8 @@ K2Node_CustomEvent.Graph=True TextBlock.Appearance=False Button.Interaction=False MaterialEditorInstanceConstant.General=True +SpringArmComponent.ComponentTick=False +SpringArmComponent.Lag=False [PluginBrowser] InstalledPlugins=RigLogic @@ -2250,8 +2353,8 @@ Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" " Object= Image="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " -Widget="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " -Visual="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " +Widget="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " +Visual="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " TextBlock="\"Object.Appearance.ColorAndOpacity\" \"Object.Appearance.Font\" \"Object.Appearance.StrikeBrush\" \"Object.Appearance.StrikeBrush.TintColor\" \"Object.Appearance.Margin\" \"Object.Layout.Slot\" " TextLayoutWidget="\"Object.Appearance.ColorAndOpacity\" \"Object.Appearance.Font\" \"Object.Appearance.StrikeBrush\" \"Object.Appearance.StrikeBrush.TintColor\" \"Object.Appearance.Margin\" \"Object.Layout.Slot\" " ScrollBox="\"Object.Layout.Slot\" " @@ -2262,14 +2365,14 @@ CanvasPanel="\"Object.Layout.Slot\" " HorizontalBox="\"Object.Layout.Slot\" " Spacer="\"Object.Layout.Slot\" " SizeBox="\"Object.Layout.Slot\" " -mainMenu_C="\"Object.Layout.Slot\" " -UserWidget="\"Object.Layout.Slot\" " +mainMenu_C="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " +UserWidget="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " CameraComponent="\"Object.PostProcess.PostProcessSettings\" " SceneComponent= ActorComponent= cpp_Ship= -Player_C="\"Object.ship\" " -Pawn="\"Object.ship\" " +Player_C= +Pawn= BP_Ship_C= ProjectPackagingSettings="\"Object.Packaging.IniKeyBlacklist\" " AssetManagerSettings="\"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Rules\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Rules\" " @@ -2301,7 +2404,7 @@ NiagaraSettings="\"Object.Niagara.AdditionalParameterEnums\" \"Object.Scalabilit NiagaraEditorSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" " VerticalBox="\"Object.Layout.Slot\" " SpringArmComponent= -MaterialEditorInstanceConstant="\"Object.ParameterGroups.ParameterGroups[1].Parameters.Parameters[1].Object.ParameterValue\" " +MaterialEditorInstanceConstant= [/Script/UnrealEd.EditorLoadingSavingSettings] bSCCUseGlobalSettings=False @@ -2394,6 +2497,8 @@ FrameNumberDisplayFormat=Seconds Theme0=New Theme Theme0Color0=(R=27.724609,G=1.000000,B=1.000000,A=1.000000) Theme0Label0= +Theme0Color1=(R=357.049225,G=1.000000,B=0.807292,A=1.000000) +Theme0Label1= [SuppressableDialogs] Warning_CompileErrorsInMaterial=False diff --git a/ShipPresentation/Saved/Logs/ShipPresentation.log b/ShipPresentation/Saved/Logs/ShipPresentation.log index e1443f0..eee5b36 100644 --- a/ShipPresentation/Saved/Logs/ShipPresentation.log +++ b/ShipPresentation/Saved/Logs/ShipPresentation.log @@ -1,82 +1,68 @@ -Log file open, 10/05/20 12:23:02 +Log file open, 10/06/20 12:06:20 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: ShipPresentation LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.537893 +LogStats: Stats thread started at 3.564950 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting +LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin Paper2D +LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin CLionSourceCodeAccess -LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin DatasmithContent -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin EnvironmentQueryEditor +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin AssetManagerEditor -LogPluginManager: Mounting plugin VariantManagerContent -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin GeometryCollectionPlugin -LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin ChaosEditor -LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin AISupport -LogPluginManager: Mounting plugin TemplateSequence -LogPluginManager: Mounting plugin EnvironmentQueryEditor -LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidDeviceProfileSelector @@ -108,20 +94,34 @@ LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SunPosition LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin ScreenshotTools -LogPluginManager: Mounting plugin LauncherChunkInstaller -LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin SkeletalReduction -LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS -LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR +LogPluginManager: Mounting plugin OculusVR LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 @@ -204,9209 +204,11475 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2020.10.05-07.23.06:855][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2020.10.05-07.23.06:855][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2020.10.05-07.23.06:860][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] -[2020.10.05-07.23.06:861][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] -[2020.10.05-07.23.06:874][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-07.23.06:874][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2020.10.05-07.23.06:875][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-07.23.06:875][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-07.23.06:939][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2020.10.05-07.23.06:939][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.05-07.23.06:940][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.05-07.23.06:949][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.05-07.23.06:949][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2020.10.05-07.23.06:961][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2020.10.05-07.23.06:973][ 0]LogInit: Going up to parent DeviceProfile [] -[2020.10.05-07.23.06:973][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] -[2020.10.05-07.23.06:973][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.05-07.23.06:974][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.05-07.23.06:975][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2020.10.05-07.23.07:007][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2020.10.05-07.23.07:007][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2020.10.05-07.23.07:007][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2020.10.05-07.23.07:007][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-07.23.07:030][ 0]LogInit: Computer: DESKTOP-6BENEQD -[2020.10.05-07.23.07:030][ 0]LogInit: User: Andrey -[2020.10.05-07.23.07:030][ 0]LogInit: CPU Page size=4096, Cores=12 -[2020.10.05-07.23.07:030][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2020.10.05-07.23.07:030][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) -[2020.10.05-07.23.07:035][ 0]LogMemory: Platform Memory Stats for Windows -[2020.10.05-07.23.07:035][ 0]LogMemory: Process Physical Memory: 132.78 MB used, 132.78 MB peak -[2020.10.05-07.23.07:035][ 0]LogMemory: Process Virtual Memory: 117.55 MB used, 117.55 MB peak -[2020.10.05-07.23.07:035][ 0]LogMemory: Physical Memory: 7081.55 MB used, 25526.26 MB free, 32607.81 MB total -[2020.10.05-07.23.07:035][ 0]LogMemory: Virtual Memory: 134191656.00 MB used, 26071.88 MB free, 134217728.00 MB total -[2020.10.05-07.23.07:041][ 0]LogWindows: WindowsPlatformFeatures enabled -[2020.10.05-07.23.07:351][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2020.10.05-07.23.07:361][ 0]LogInit: Using OS detected language (ru-RU). -[2020.10.05-07.23.07:361][ 0]LogInit: Using OS detected locale (ru-RU). -[2020.10.05-07.23.07:429][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. -[2020.10.05-07.23.07:430][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! -[2020.10.05-07.23.07:430][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! -[2020.10.05-07.23.07:430][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! -[2020.10.05-07.23.07:430][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! -[2020.10.05-07.23.07:431][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! -[2020.10.05-07.23.07:431][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! -[2020.10.05-07.23.07:431][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! -[2020.10.05-07.23.07:519][ 0]LogInit: Setting process to per monitor DPI aware -[2020.10.05-07.23.08:082][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2020.10.05-07.23.08:082][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2020.10.05-07.23.11:753][ 0]LogHMD: Failed to initialize OpenVR with code 117 -[2020.10.05-07.23.11:754][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2020.10.05-07.23.11:754][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2020.10.05-07.23.11:754][ 0]LogD3D11RHI: D3D11 adapters: -[2020.10.05-07.23.11:867][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) -[2020.10.05-07.23.11:867][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de -[2020.10.05-07.23.11:870][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2020.10.05-07.23.11:870][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2020.10.05-07.23.11:870][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 -[2020.10.05-07.23.11:996][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2020.10.05-07.23.11:996][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") -[2020.10.05-07.23.11:996][ 0]LogWindows: EnumDisplayDevices: -[2020.10.05-07.23.11:997][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) -[2020.10.05-07.23.11:997][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) -[2020.10.05-07.23.11:997][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.05-07.23.11:997][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.05-07.23.11:997][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2020.10.05-07.23.11:997][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER -[2020.10.05-07.23.11:998][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) -[2020.10.05-07.23.11:998][ 0]LogD3D11RHI: Driver Date: 9-24-2020 -[2020.10.05-07.23.11:998][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) -[2020.10.05-07.23.12:069][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2020.10.05-07.23.12:070][ 0]LogD3D11RHI: Async texture creation enabled -[2020.10.05-07.23.12:070][ 0]LogD3D11RHI: Array index from any shader is supported -[2020.10.05-07.23.12:396][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) -[2020.10.05-07.23.12:413][ 0]LogRHI: GeForceNow SDK initialized: 1 -[2020.10.05-07.23.13:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2020.10.05-07.23.13:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2020.10.05-07.23.13:954][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2020.10.05-07.23.13:954][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2020.10.05-07.23.14:012][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2020.10.05-07.23.14:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2020.10.05-07.23.14:087][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2020.10.05-07.23.14:110][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2020.10.05-07.23.14:144][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2020.10.05-07.23.14:176][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2020.10.05-07.23.14:218][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2020.10.05-07.23.14:275][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2020.10.05-07.23.14:275][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2020.10.05-07.23.14:312][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2020.10.05-07.23.14:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2020.10.05-07.23.14:402][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2020.10.05-07.23.14:450][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2020.10.05-07.23.14:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2020.10.05-07.23.14:491][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2020.10.05-07.23.14:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2020.10.05-07.23.14:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2020.10.05-07.23.14:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2020.10.05-07.23.14:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2020.10.05-07.23.14:622][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2020.10.05-07.23.14:794][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2020.10.05-07.23.15:292][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. -[2020.10.05-07.23.15:292][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe -[2020.10.05-07.23.15:878][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2020.10.05-07.23.15:879][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/18904/). -[2020.10.05-07.23.15:879][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/7F75729C442BE7A0BCE4038F9BC0102A/'. -[2020.10.05-07.23.15:888][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.05-07.23.15:888][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2020.10.05-07.23.15:889][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2020.10.05-07.23.15:889][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2020.10.05-07.23.20:490][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2020.10.05-07.23.20:602][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.05-07.23.20:602][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc -[2020.10.05-07.23.20:799][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2020.10.05-07.23.20:800][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2020.10.05-07.23.20:800][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.05-07.23.20:800][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2020.10.05-07.23.20:877][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.05-07.23.20:877][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.05-07.23.20:877][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2020.10.05-07.23.21:001][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.12 seconds -[2020.10.05-07.23.21:001][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.25ms. RandomReadSpeed=17.47MBs, RandomWriteSpeed=19.29MBs. Assigned SpeedClass 'Local' -[2020.10.05-07.23.21:001][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2020.10.05-07.23.21:001][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2020.10.05-07.23.21:001][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2020.10.05-07.23.21:146][ 0]LogSlate: Using FreeType 2.10.0 -[2020.10.05-07.23.21:225][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2020.10.05-07.23.21:986][ 0]LogAssetRegistry: FAssetRegistry took 0.0149 seconds to start up -[2020.10.05-07.23.25:408][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.05-07.23.25:408][ 0]LogInit: Active device profile: [0000026E4E7D9700][0000026E4BD2F3C0 49] Windows -[2020.10.05-07.23.25:408][ 0]LogInit: Profiles: [0000026E4E7D9700][0000026E4BD2F3C0 49] Windows, [0000026E4E76DC00][0000026E4BD33500 49] WindowsNoEditor, [0000026E4E7D9200][0000026E4BD37640 49] WindowsServer, [0000026E4E76F000][0000026E4BD3B780 49] WindowsClient, [0000026E4E7DA900][0000026E4BD43900 49] IOS, [0000026E4E76EE00][0000026E4BD47A80 49] iPadAir, [0000026E4E7DA800][0000026E4BD4BC00 49] iPadAir2, [0000026E4E723400][0000026E4BD52200 49] IPadPro, [0000026E4E723500][0000026E4BD4E240 49] iPadAir3, [0000026E4E76F900][0000026E4BD563C0 49] iPadMini2, [0000026E4E721C00][0000026E4BD5A540 49] iPadMini4, [0000026E4E76CA00][0000026E4BD5E6C0 49] iPadMini5, [0000026E4E753200][0000026E4BD66980 49] iPhone6, [0000026E4E753300][0000026E4BD629C0 49] iPodTouch6, [0000026E4E723600][0000026E4BD6EC80 49] iPhone7, [0000026E4E721100][0000026E4BD6ACC0 49] iPodTouch7, [0000026E4E751C00][0000026E4BD72E40 49] iPhone5S, [0000026E4E721000][0000026E4BD76FC0 49] iPhone6Plus, [0000026E4E752200][0000026E4BD7B140 49] iPhone6S, [0000026E4E720A00][0000026E4BD7F2C0 49] iPhone6SPlus, [0000026E4E751F00][0000026E4BD83440 49] iPhone7Plus, [0000026E4E721400][0000026E4BD3F580 49] iPhoneSE, [0000026E4E750A00][0000026E4BD876C0 49] iPhone8, [0000026E4E721500][0000026E4BD8B800 49] iPhone8Plus, [0000026E4E752900][0000026E4BD8F940 49] iPhoneX, [0000026E4E722400][0000026E4BD97AC0 49] iPhoneXS, [0000026E4E751700][0000026E4BD9BC40 49] iPhoneXSMax, [0000026E4E720B00][0000026E4BD9E100 49] iPhoneXR, [0000026E4E752800][0000026E4BDA2280 49] iPhone11, [0000026E4E722B00][0000026E4BDA6400 49] iPhone11Pro, [0000026E4E753100][0000026E4BDAA580 49] iPhone11ProMax, [0000026E4E722500][0000026E4BDAE700 49] iPhoneSE2, [0000026E4E750300][0000026E4BDB2880 49] iPadPro105, [0000026E4E722200][0000026E4BDB6A00 49] iPadPro129, [0000026E4E750600][0000026E4BDBAB80 49] iPadPro97, [0000026E4E720100][0000026E4BDBED00 49] iPadPro2_129, [0000026E4E751D00][0000026E4BDC2E80 49] iPad5, [0000026E4E720E00][0000026E4BDC7000 49] iPad6, [0000026E4E751A00][0000026E4BDCB180 49] iPad7, [0000026E4E722D00][0000026E4C703300 49] iPadPro11, [0000026E4E753C00][0000026E4C707480 49] iPadPro2_11, [0000026E4E722600][0000026E4BD935C0 49] iPadPro3_129, [0000026E4E751100][0000026E4C70B700 49] iPadPro4_129, [0000026E4E723F00][0000026E4C70F840 49] AppleTV, [0000026E4E750B00][0000026E4C713980 49] AppleTV4K, [0000026E4E722A00][0000026E4C71BB00 49] TVOS, [0000026E4E753D00][0000026E4C71FC80 49] Mac, [0000026E4E723800][0000026E4C722140 49] MacClient, [0000026E4E753600][0000026E4C7262C0 49] MacNoEditor, [0000026E4E7D8A00][0000026E4C72A440 49] MacServer, [0000026E4E752600][0000026E4C72E5C0 49] Linux, [0000026E4E7D9E00][0000026E4C732740 49] LinuxNoEditor, [0000026E4E750800][0000026E4C7368C0 49] LinuxAArch64NoEditor, [0000026E4E7D9B00][0000026E4C73AA40 49] LinuxClient, [0000026E4E750900][0000026E4C73EBC0 49] LinuxAArch64Client, [0000026E4E7D8600][0000026E4C742D40 49] LinuxServer, [0000026E4E752F00][0000026E4C746EC0 49] LinuxAArch64Server, [0000026E4E7D8B00][0000026E4C74B040 49] Android, [0000026E4E753900][0000026E4C74F1C0 49] Android_Low, [0000026E4E7DA600][0000026E4C753340 49] Android_Mid, [0000026E4E753F00][0000026E4C7574C0 49] Android_High, [0000026E4E7D8C00][0000026E4C75B640 49] Android_Default, [0000026E4E750400][0000026E4C717780 49] Android_Adreno4xx, [0000026E4E7DAB00][0000026E4C75F8C0 49] Android_Adreno5xx_Low, [0000026E4E751500][0000026E4C763A00 49] Android_Adreno5xx, [0000026E4E7D8300][0000026E4C76BB80 49] Android_Adreno6xx, [0000026E4E753500][0000026E4C76FD00 49] Android_Adreno6xx_Vulkan, [0000026E4E7D9300][0000026E4C7721C0 49] Android_Mali_T6xx, [0000026E4E753700][0000026E4C776340 49] Android_Mali_T7xx, [0000026E4E7D9100][0000026E4C77A4C0 49] Android_Mali_T8xx, [0000026E4E753B00][0000026E4C77E640 49] Android_Mali_G71, [0000026E4E7D8500][0000026E4C7827C0 49] Android_Mali_G72, [0000026E4E753800][0000026E4C786940 49] Android_Mali_G72_Vulkan, [0000026E4E7D8800][0000026E4C78AAC0 49] Android_Mali_G76, [0000026E4E752A00][0000026E4C78EC40 49] Android_Mali_G76_Vulkan, [0000026E4E7DAC00][0000026E4C792DC0 49] Android_Mali_G77, [0000026E4E751E00][0000026E4C796F40 49] Android_Mali_G77_Vulkan, [0000026E4E7D9A00][0000026E4C79B0C0 49] Android_Vulkan_SM5, [0000026E4E751300][0000026E4C79F240 49] Android_PowerVR_G6xxx, [0000026E4E7DA700][0000026E4C7A33C0 49] Android_PowerVR_GT7xxx, [0000026E4E752C00][0000026E4C7A7540 49] Android_PowerVR_GE8xxx, [0000026E4E7D9F00][0000026E4C7AB6C0 49] Android_PowerVR_GM9xxx, [0000026E4E750700][0000026E4C767800 49] Android_PowerVR_GM9xxx_Vulkan, [0000026E4E7DA200][0000026E4C7AF940 49] Android_TegraK1, [0000026E4E751000][0000026E4C7B3A80 49] Android_Unknown_Vulkan, [0000026E4E7D9400][0000026E4C7BBC00 49] Lumin, [0000026E4E76F300][0000026E4C7BE0C0 49] Lumin_Desktop, [0000026E4E723C00][0000026E4C7C2240 49] HoloLens, -[2020.10.05-07.23.27:484][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2020.10.05-07.23.27:484][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2020.10.05-07.23.27:484][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2020.10.05-07.23.27:484][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2020.10.05-07.23.27:484][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2020.10.05-07.23.27:797][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14379109, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2589071090) -[2020.10.05-07.23.35:648][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2020.10.05-07.23.35:955][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.259870 seconds -[2020.10.05-07.23.35:980][ 0]LogUObjectArray: 16710 objects as part of root set at end of initial load. -[2020.10.05-07.23.35:980][ 0]LogUObjectAllocator: 4190080 out of 0 bytes used by permanent object pool. -[2020.10.05-07.23.35:980][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2020.10.05-07.23.40:934][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2020.10.05-07.23.40:973][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2020.10.05-07.23.42:404][ 0]SourceControl: Source control is disabled -[2020.10.05-07.23.42:404][ 0]SourceControl: Source control is disabled -[2020.10.05-07.23.42:546][ 0]SourceControl: Source control is disabled -[2020.10.05-07.23.42:591][ 0]SourceControl: Source control is disabled -[2020.10.05-07.23.42:671][ 0]SourceControl: Source control is disabled -[2020.10.05-07.23.42:700][ 0]LogUProjectInfo: Found projects: -[2020.10.05-07.23.45:057][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2020.10.05-07.23.45:247][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.05-07.23.45:247][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.05-07.23.45:755][ 0]LogCollectionManager: Loaded 0 collections in 0.001168 seconds -[2020.10.05-07.23.45:840][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.06s -[2020.10.05-07.23.45:840][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.03s -[2020.10.05-07.23.45:840][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.03s -[2020.10.05-07.23.46:026][ 0]LogOcInput: OculusInput pre-init called -[2020.10.05-07.23.46:134][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) -[2020.10.05-07.23.46:134][ 0]LogWindows: File 'OVRPlugin.dll' does not exist -[2020.10.05-07.23.47:122][ 0]LogEngine: Initializing Engine... -[2020.10.05-07.23.47:187][ 0]LogHMD: Failed to initialize OpenVR with code 117 -[2020.10.05-07.23.47:196][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2020.10.05-07.23.47:207][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s -[2020.10.05-07.23.47:801][ 0]LogInit: Initializing FReadOnlyCVARCache -[2020.10.05-07.23.48:094][ 0]LogAIModule: Creating AISystem for world Untitled -[2020.10.05-07.23.48:132][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2020.10.05-07.23.48:169][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2020.10.05-07.23.48:175][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.23.48:175][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.23.48:175][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.23.48:175][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.23.48:175][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.23.48:175][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.23.48:175][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.23.48:175][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.23.48:177][ 0]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.23.48:177][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.23.48:320][ 0]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.23.48:320][ 0]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.23.48:377][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.23.48:390][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.23.48:423][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.23.48:423][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.23.48:425][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.23.48:426][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.23.48:426][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.23.48:427][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.23.48:427][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.23.48:427][ 0]LogInit: FAudioDevice initialized. -[2020.10.05-07.23.48:427][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.05-07.23.48:444][ 0]LogAudio: Display: Audio Device Manager Initialized -[2020.10.05-07.23.48:444][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2020.10.05-07.23.48:502][ 0]LogDerivedDataCache: Saved boot cache 0.06s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.05-07.23.48:507][ 0]LogInit: Texture streaming: Enabled -[2020.10.05-07.23.48:624][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14379109+++UE4+Release-4.26 -[2020.10.05-07.23.48:661][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2020.10.05-07.23.48:661][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2020.10.05-07.23.48:680][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2020.10.05-07.23.48:830][ 0]LogInit: Transaction tracking system initialized -[2020.10.05-07.23.49:538][ 0]BlueprintLog: New page: Editor Load -[2020.10.05-07.23.50:783][ 0]LocalizationService: Localization service is disabled -[2020.10.05-07.23.51:212][ 0]TimingProfiler: Initialize -[2020.10.05-07.23.51:214][ 0]TimingProfiler: OnSessionChanged -[2020.10.05-07.23.51:215][ 0]LoadingProfiler: Initialize -[2020.10.05-07.23.51:215][ 0]LoadingProfiler: OnSessionChanged -[2020.10.05-07.23.51:215][ 0]NetworkingProfiler: Initialize -[2020.10.05-07.23.51:216][ 0]NetworkingProfiler: OnSessionChanged -[2020.10.05-07.23.51:216][ 0]MemoryProfiler: Initialize -[2020.10.05-07.23.51:216][ 0]MemoryProfiler: OnSessionChanged -[2020.10.05-07.23.53:940][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.04s -[2020.10.05-07.23.53:940][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2020.10.05-07.23.53:940][ 0]LogCook: Display: Mobile HDR setting 1 -[2020.10.05-07.23.57:251][ 0]SourceControl: Source control is disabled -[2020.10.05-07.23.57:257][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 59.988 -[2020.10.05-07.23.57:291][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-07.23.57:323][ 0]LightingResults: New page: Lighting Build -[2020.10.05-07.23.57:382][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.23.57:383][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.23.57:654][ 0]MapCheck: New page: Map Check -[2020.10.05-07.23.57:654][ 0]LightingResults: New page: Lighting Build -[2020.10.05-07.23.57:884][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2020.10.05-07.23.57:944][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. -[2020.10.05-07.23.57:945][ 0]LogAIModule: Creating AISystem for world black -[2020.10.05-07.23.58:040][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-07.23.58:101][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2020.10.05-07.23.58:130][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-07.23.58:139][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9,774ms to complete. -[2020.10.05-07.23.58:140][ 0]LogFileHelpers: Loading map 'black' took 0.860 -[2020.10.05-07.23.58:885][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 61.616 -[2020.10.05-07.23.59:335][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.23.59:344][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.23.59:351][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.23.59:358][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.23.59:481][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0106 seconds. Added 3589 classes and 857 folders. -[2020.10.05-07.23.59:558][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.05-07.23.59:719][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-07.23.59:719][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:719][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-07.23.59:719][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 -[2020.10.05-07.23.59:730][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.05-07.23.59:730][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:730][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.05-07.23.59:730][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 -[2020.10.05-07.23.59:746][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.05-07.23.59:746][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:746][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2020.10.05-07.23.59:746][ 0]LogPakFile: OnPakFileMounted2Time == 0.000012 -[2020.10.05-07.23.59:760][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-07.23.59:760][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:760][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-07.23.59:760][ 0]LogPakFile: OnPakFileMounted2Time == 0.000014 -[2020.10.05-07.23.59:779][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.05-07.23.59:780][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:780][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.05-07.23.59:780][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 -[2020.10.05-07.23.59:794][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.05-07.23.59:794][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:794][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.05-07.23.59:794][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 -[2020.10.05-07.23.59:819][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.05-07.23.59:819][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:820][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 -[2020.10.05-07.23.59:820][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 -[2020.10.05-07.23.59:826][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.05-07.23.59:826][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:826][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.05-07.23.59:826][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2020.10.05-07.23.59:840][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.05-07.23.59:840][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:840][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.05-07.23.59:840][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 -[2020.10.05-07.23.59:860][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-07.23.59:860][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:860][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-07.23.59:860][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2020.10.05-07.23.59:867][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.05-07.23.59:867][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:867][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.05-07.23.59:867][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2020.10.05-07.23.59:900][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.05-07.23.59:900][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:900][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.05-07.23.59:900][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 -[2020.10.05-07.23.59:922][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-07.23.59:922][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:922][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-07.23.59:922][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2020.10.05-07.23.59:930][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-07.23.59:930][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:930][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-07.23.59:930][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 -[2020.10.05-07.23.59:947][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-07.23.59:947][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:947][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-07.23.59:947][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 -[2020.10.05-07.23.59:963][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.05-07.23.59:963][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:963][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.05-07.23.59:963][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2020.10.05-07.23.59:971][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-07.23.59:971][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:971][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-07.23.59:971][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 -[2020.10.05-07.23.59:978][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.05-07.23.59:978][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:978][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.05-07.23.59:978][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 -[2020.10.05-07.23.59:988][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-07.23.59:988][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.23.59:988][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-07.23.59:988][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2020.10.05-07.24.00:005][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-07.24.00:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.24.00:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-07.24.00:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 -[2020.10.05-07.24.00:017][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-07.24.00:017][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.24.00:017][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-07.24.00:017][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2020.10.05-07.24.00:035][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-07.24.00:035][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.24.00:035][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-07.24.00:035][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 -[2020.10.05-07.24.00:043][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-07.24.00:043][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.24.00:043][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-07.24.00:044][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 -[2020.10.05-07.24.00:059][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2020.10.05-07.24.00:059][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.24.00:059][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2020.10.05-07.24.00:059][ 0]LogPakFile: OnPakFileMounted2Time == 0.000053 -[2020.10.05-07.24.00:068][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-07.24.00:068][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.24.00:068][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-07.24.00:068][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055 -[2020.10.05-07.24.00:075][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-07.24.00:075][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.24.00:075][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-07.24.00:075][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058 -[2020.10.05-07.24.00:082][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.05-07.24.00:082][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-07.24.00:082][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.05-07.24.00:082][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059 -[2020.10.05-07.24.01:506][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.05-07.24.01:541][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders. -[2020.10.05-07.24.03:512][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker -[2020.10.05-07.24.03:887][ 0]LogSlate: Took 0.199949 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2020.10.05-07.24.03:923][ 0]LogSlate: Took 0.034286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2020.10.05-07.24.03:967][ 0]LogSlate: Took 0.025845 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2020.10.05-07.24.04:379][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). -[2020.10.05-07.24.04:787][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.05-07.24.04:787][ 0]LogLoad: (Engine Initialization) Total time: 67.52 seconds -[2020.10.05-07.24.04:787][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2020.10.05-07.24.04:787][ 0]LogInit: First time updating LLM stats... -[2020.10.05-07.24.04:954][ 0]LogAssetRegistry: Asset discovery search completed in 42.9686 seconds -[2020.10.05-07.24.04:984][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) -[2020.10.05-07.24.05:054][ 0]LogContentStreaming: Texture pool size now 3000 MB -[2020.10.05-07.28.07:532][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms -[2020.10.05-07.28.07:571][300]LogSlate: Took 0.020453 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.05-07.28.10:142][300]LogStaticMesh: Building static mesh SM_Ship_Radar... -[2020.10.05-07.28.10:830][300]LogStaticMesh: Built static mesh [0.69s] /Game/meshes/ship/SM_Ship_Radar.SM_Ship_Radar -[2020.10.05-07.28.11:440][300]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship -[2020.10.05-07.28.11:448][300]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-07.28.11:449][300]LightingResults: New page: Lighting Build -[2020.10.05-07.28.11:449][300]LoadErrors: New page: Loading map: ship.umap -[2020.10.05-07.28.11:491][300]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.28.11:491][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.28.11:491][300]MapCheck: New page: Map Check -[2020.10.05-07.28.11:491][300]LightingResults: New page: Lighting Build -[2020.10.05-07.28.11:525][300]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.28.11:528][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2020.10.05-07.28.11:529][300]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. -[2020.10.05-07.28.11:733][300]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-07.28.11:733][300]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.28.11:741][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2020.10.05-07.28.11:758][300]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-07.28.11:758][300]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,07ms to complete. -[2020.10.05-07.28.11:758][300]LogFileHelpers: Loading map 'ship' took 0.309 -[2020.10.05-07.28.29:972][927]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.28.30:034][927]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.28.30:053][927]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:28:30) -[2020.10.05-07.28.30:080][927]LogOnline: OSS: Creating online subsystem instance for: NULL -[2020.10.05-07.28.30:089][927]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -[2020.10.05-07.28.30:089][927]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.28.30:093][927]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004351s) -[2020.10.05-07.28.30:095][927]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.28.30:095][927]LogPlayLevel: PIE: World Init took: (0.001676s) -[2020.10.05-07.28.30:095][927]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006562s) -[2020.10.05-07.28.30:101][927]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2020.10.05-07.28.30:103][927]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2020.10.05-07.28.30:103][927]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.28.30:103][927]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.28.30:103][927]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.28.30:103][927]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.28.30:103][927]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.28.30:103][927]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.28.30:103][927]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.28.30:103][927]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.28.30:103][927]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.28.30:103][927]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.28.30:108][927]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.28.30:108][927]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.28.30:126][927]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.28.30:127][927]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.28.30:127][927]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.28.30:127][927]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.28.30:127][927]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.28.30:127][927]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.28.30:127][927]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.28.30:145][927]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.28.30:145][927]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.28.30:145][927]LogInit: FAudioDevice initialized. -[2020.10.05-07.28.30:145][927]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. -[2020.10.05-07.28.30:185][927]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.28.30:194][927]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.28.30:196][927]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.28.30 -[2020.10.05-07.28.30:197][927]LogWorld: Bringing up level for play took: 0.001883 -[2020.10.05-07.28.30:197][927]LogOnline: OSS: Creating online subsystem instance for: :Context_2 -[2020.10.05-07.28.30:267][927]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders. -[2020.10.05-07.28.30:308][927]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.28.30:326][927]PIE: Server logged in -[2020.10.05-07.28.30:327][927]PIE: Play in editor total start time 0,343 seconds. -[2020.10.05-07.28.30:537][928]LogRenderer: Reallocating scene render targets to support 2552x1368 Format 10 NumSamples 1 (Frame:1). -[2020.10.05-07.28.58:711][277]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.28.58:711][277]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.28.58:711][277]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.28.58:716][277]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.28.58:722][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.28.58:732][277]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.28.58:734][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.28.58:747][277]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.28.58:748][277]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.28.58:777][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms -[2020.10.05-07.28.58:804][278]LogPlayLevel: Display: Destroying online subsystem :Context_2 -[2020.10.05-07.29.10:986][732]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.29.10:999][732]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.29.10:999][732]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:29:10) -[2020.10.05-07.29.10:999][732]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.29.11:003][732]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004013s) -[2020.10.05-07.29.11:004][732]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.29.11:004][732]LogPlayLevel: PIE: World Init took: (0.001342s) -[2020.10.05-07.29.11:004][732]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005494s) -[2020.10.05-07.29.11:011][732]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2020.10.05-07.29.11:011][732]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2020.10.05-07.29.11:011][732]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.29.11:011][732]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.29.11:011][732]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.29.11:011][732]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.29.11:011][732]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.29.11:011][732]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.29.11:011][732]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.29.11:011][732]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.29.11:012][732]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.29.11:012][732]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.29.11:016][732]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.29.11:016][732]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.29.11:034][732]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.29.11:034][732]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.29.11:034][732]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.29.11:034][732]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.29.11:035][732]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.29.11:035][732]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.29.11:035][732]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.29.11:052][732]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.29.11:052][732]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.29.11:052][732]LogInit: FAudioDevice initialized. -[2020.10.05-07.29.11:052][732]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. -[2020.10.05-07.29.11:082][732]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.29.11:082][732]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.29.11:084][732]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.29.11 -[2020.10.05-07.29.11:084][732]LogWorld: Bringing up level for play took: 0.001796 -[2020.10.05-07.29.11:084][732]LogOnline: OSS: Creating online subsystem instance for: :Context_3 -[2020.10.05-07.29.11:087][732]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.29.11:089][732]PIE: Server logged in -[2020.10.05-07.29.11:091][732]PIE: Play in editor total start time 0,093 seconds. -[2020.10.05-07.29.14:890][161]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.29.14:890][161]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.29.14:890][161]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.29.14:894][161]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.29.14:894][161]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.29.14:900][161]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.29.14:902][161]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.29.14:908][161]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.29.14:909][161]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.29.14:932][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2020.10.05-07.29.14:971][163]LogPlayLevel: Display: Destroying online subsystem :Context_3 -[2020.10.05-07.29.19:058][639]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu -[2020.10.05-07.29.19:737][639]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 126 classes and 0 folders. -[2020.10.05-07.29.21:706][639]LogSlate: Took 0.018542 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2020.10.05-07.29.30:631][ 80]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true -[2020.10.05-07.29.30:733][ 80]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu30721E334031AC3A2C1D53B8E386158F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' -[2020.10.05-07.29.30:773][ 80]AssetCheck: New page: Asset Save: mainMenu -[2020.10.05-07.29.30:773][ 80]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu -[2020.10.05-07.30.12:471][ 92]BlueprintLog: New page: Compile mainMenu -[2020.10.05-07.30.12:570][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 5.31ms -[2020.10.05-07.30.12:746][ 92]LogSlate: Took 0.036860 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2020.10.05-07.30.13:688][142]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.30.13:702][142]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.30.13:702][142]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:30:13) -[2020.10.05-07.30.13:702][142]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.30.13:706][142]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004067s) -[2020.10.05-07.30.13:707][142]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.30.13:708][142]LogPlayLevel: PIE: World Init took: (0.001428s) -[2020.10.05-07.30.13:708][142]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005615s) -[2020.10.05-07.30.13:738][142]LogUObjectHash: Compacting FUObjectHashTables data took 4.13ms -[2020.10.05-07.30.13:739][142]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2020.10.05-07.30.13:739][142]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.30.13:739][142]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.30.13:739][142]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.30.13:739][142]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.30.13:739][142]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.30.13:739][142]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.30.13:739][142]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.30.13:739][142]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.30.13:739][142]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.30.13:739][142]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.30.13:744][142]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.30.13:744][142]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.30.13:762][142]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.30.13:762][142]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.30.13:762][142]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.30.13:762][142]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.30.13:763][142]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.30.13:763][142]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.30.13:763][142]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.30.13:780][142]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.30.13:780][142]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.30.13:780][142]LogInit: FAudioDevice initialized. -[2020.10.05-07.30.13:780][142]LogAudio: Display: Audio Device (ID: 4) registered with world 'ship'. -[2020.10.05-07.30.13:817][142]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.30.13:818][142]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.30.13:819][142]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.30.13 -[2020.10.05-07.30.13:820][142]LogWorld: Bringing up level for play took: 0.001797 -[2020.10.05-07.30.13:820][142]LogOnline: OSS: Creating online subsystem instance for: :Context_6 -[2020.10.05-07.30.13:823][142]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.30.13:826][142]PIE: Server logged in -[2020.10.05-07.30.13:828][142]PIE: Play in editor total start time 0,128 seconds. -[2020.10.05-07.30.26:179][754]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.30.26:179][754]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.30.26:179][754]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.30.26:183][754]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.30.26:183][754]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.30.26:190][754]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.30.26:197][754]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.30.26:225][754]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.30.26:225][754]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.30.26:226][754]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.30.26:253][754]LogUObjectHash: Compacting FUObjectHashTables data took 3.31ms -[2020.10.05-07.30.26:291][755]LogPlayLevel: Display: Destroying online subsystem :Context_6 -[2020.10.05-07.31.08:173][376]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-07.31.08:667][378]LogEditorViewport: Clicking on Actor (context menu): BP_Ship_C (BP_Ship) -[2020.10.05-07.31.09:350][407]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-07.31.09:807][422]LogSlate: Took 0.027168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2020.10.05-07.31.11:460][499]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.05-07.31.43:192][ 17]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.31.43:205][ 17]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.31.43:205][ 17]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:31:43) -[2020.10.05-07.31.43:205][ 17]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.31.43:209][ 17]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004332s) -[2020.10.05-07.31.43:210][ 17]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.31.43:211][ 17]LogPlayLevel: PIE: World Init took: (0.001428s) -[2020.10.05-07.31.43:211][ 17]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005885s) -[2020.10.05-07.31.43:248][ 17]LogUObjectHash: Compacting FUObjectHashTables data took 4.07ms -[2020.10.05-07.31.43:251][ 17]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2020.10.05-07.31.43:251][ 17]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.31.43:251][ 17]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.31.43:251][ 17]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.31.43:251][ 17]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.31.43:251][ 17]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.31.43:251][ 17]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.31.43:251][ 17]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.31.43:251][ 17]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.31.43:251][ 17]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.31.43:251][ 17]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.31.43:256][ 17]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.31.43:256][ 17]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.31.43:275][ 17]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.31.43:275][ 17]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.31.43:275][ 17]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.31.43:275][ 17]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.31.43:276][ 17]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.31.43:276][ 17]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.31.43:276][ 17]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.31.43:293][ 17]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.31.43:293][ 17]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.31.43:293][ 17]LogInit: FAudioDevice initialized. -[2020.10.05-07.31.43:293][ 17]LogAudio: Display: Audio Device (ID: 5) registered with world 'ship'. -[2020.10.05-07.31.43:330][ 17]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.31.43:330][ 17]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.31.43:332][ 17]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.31.43 -[2020.10.05-07.31.43:332][ 17]LogWorld: Bringing up level for play took: 0.001728 -[2020.10.05-07.31.43:332][ 17]LogOnline: OSS: Creating online subsystem instance for: :Context_8 -[2020.10.05-07.31.43:336][ 17]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.31.43:340][ 17]PIE: Server logged in -[2020.10.05-07.31.43:342][ 17]PIE: Play in editor total start time 0,138 seconds. -[2020.10.05-07.31.57:128][539]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.31.57:128][539]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.31.57:128][539]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.31.57:134][539]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.31.57:134][539]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.31.57:154][539]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.31.57:161][539]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.31.57:192][539]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.31.57:193][539]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.31.57:194][539]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.31.57:220][539]LogUObjectHash: Compacting FUObjectHashTables data took 4.23ms -[2020.10.05-07.31.57:313][540]LogPlayLevel: Display: Destroying online subsystem :Context_8 -[2020.10.05-07.32.05:516][232]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-07.32.05:516][232]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-07.32.17:212][173]BlueprintLog: New page: Compile BP_Ship -[2020.10.05-07.32.17:301][173]LogUObjectHash: Compacting FUObjectHashTables data took 4.06ms -[2020.10.05-07.32.18:421][247]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.32.18:440][247]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.32.18:440][247]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:32:18) -[2020.10.05-07.32.18:440][247]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.32.18:445][247]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004041s) -[2020.10.05-07.32.18:446][247]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.32.18:446][247]LogPlayLevel: PIE: World Init took: (0.001401s) -[2020.10.05-07.32.18:446][247]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005570s) -[2020.10.05-07.32.18:483][247]LogUObjectHash: Compacting FUObjectHashTables data took 4.70ms -[2020.10.05-07.32.18:484][247]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2020.10.05-07.32.18:484][247]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.32.18:484][247]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.32.18:484][247]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.32.18:484][247]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.32.18:484][247]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.32.18:484][247]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.32.18:484][247]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.32.18:484][247]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.32.18:485][247]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.32.18:485][247]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.32.18:489][247]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.32.18:490][247]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.32.18:507][247]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.32.18:507][247]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.32.18:507][247]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.32.18:507][247]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.32.18:508][247]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.32.18:508][247]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.32.18:508][247]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.32.18:524][247]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.32.18:524][247]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.32.18:524][247]LogInit: FAudioDevice initialized. -[2020.10.05-07.32.18:524][247]LogAudio: Display: Audio Device (ID: 6) registered with world 'ship'. -[2020.10.05-07.32.18:572][247]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.32.18:572][247]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.32.18:574][247]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.32.18 -[2020.10.05-07.32.18:574][247]LogWorld: Bringing up level for play took: 0.001747 -[2020.10.05-07.32.18:574][247]LogOnline: OSS: Creating online subsystem instance for: :Context_9 -[2020.10.05-07.32.18:578][247]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.32.18:582][247]PIE: Server logged in -[2020.10.05-07.32.18:586][247]PIE: Play in editor total start time 0,146 seconds. -[2020.10.05-07.32.20:447][334]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.32.20:447][334]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.32.20:447][334]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.32.20:452][334]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.32.20:452][334]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.32.20:471][334]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.32.20:477][334]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.32.20:509][334]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.32.20:509][334]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.32.20:510][334]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.32.20:534][334]LogUObjectHash: Compacting FUObjectHashTables data took 3.63ms -[2020.10.05-07.32.20:632][335]LogPlayLevel: Display: Destroying online subsystem :Context_9 -[2020.10.05-07.32.38:386][819]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-07.32.48:383][412]BlueprintLog: New page: Compile BP_Ship -[2020.10.05-07.32.48:829][412]LogUObjectHash: Compacting FUObjectHashTables data took 4.19ms -[2020.10.05-07.32.59:910][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.05-07.32.59:957][ 48]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipEB80A3A54163FBE434940A8A3412F94E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.05-07.32.59:989][ 48]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.05-07.32.59:989][ 48]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.05-07.33.14:061][864]Cmd: DELETE -[2020.10.05-07.33.14:061][864]Cmd: ACTOR DELETE -[2020.10.05-07.33.14:130][864]LogEditorActor: Deleted Actor: BP_Ship_C -[2020.10.05-07.33.14:170][864]LogUObjectHash: Compacting FUObjectHashTables data took 4.57ms -[2020.10.05-07.33.14:173][864]LogEditorActor: Deleted 1 Actors (0.058 secs) -[2020.10.05-07.33.29:230][128]LogSlate: Took 0.061303 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) -[2020.10.05-07.35.44:955][136]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.35.44:972][136]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.35.44:972][136]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:35:44) -[2020.10.05-07.35.44:972][136]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.35.44:976][136]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004275s) -[2020.10.05-07.35.44:977][136]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.35.44:978][136]LogPlayLevel: PIE: World Init took: (0.001492s) -[2020.10.05-07.35.44:978][136]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005949s) -[2020.10.05-07.35.45:012][136]LogUObjectHash: Compacting FUObjectHashTables data took 3.58ms -[2020.10.05-07.35.45:015][136]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True -[2020.10.05-07.35.45:015][136]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.35.45:016][136]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.35.45:016][136]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.35.45:016][136]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.35.45:016][136]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.35.45:016][136]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.35.45:016][136]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.35.45:016][136]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.35.45:016][136]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.35.45:016][136]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.35.45:021][136]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.35.45:021][136]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.35.45:039][136]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.35.45:040][136]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.35.45:040][136]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.35.45:040][136]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.35.45:040][136]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.35.45:040][136]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.35.45:040][136]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.35.45:058][136]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.35.45:058][136]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.35.45:058][136]LogInit: FAudioDevice initialized. -[2020.10.05-07.35.45:058][136]LogAudio: Display: Audio Device (ID: 7) registered with world 'ship'. -[2020.10.05-07.35.45:101][136]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.35.45:102][136]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.35.45:103][136]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.35.45 -[2020.10.05-07.35.45:104][136]LogWorld: Bringing up level for play took: 0.001866 -[2020.10.05-07.35.45:104][136]LogOnline: OSS: Creating online subsystem instance for: :Context_11 -[2020.10.05-07.35.45:107][136]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.35.45:111][136]PIE: Server logged in -[2020.10.05-07.35.45:114][136]PIE: Play in editor total start time 0,145 seconds. -[2020.10.05-07.35.53:422][725]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.35.53:422][725]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.35.53:423][725]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.35.53:428][725]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.35.53:428][725]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.35.53:438][725]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.35.53:446][725]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.35.53:477][725]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.35.53:479][725]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.35.53:505][725]LogUObjectHash: Compacting FUObjectHashTables data took 3.30ms -[2020.10.05-07.35.53:536][726]LogPlayLevel: Display: Destroying online subsystem :Context_11 -[2020.10.05-07.36.23:056][449]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/player/Player.Player -[2020.10.05-07.36.23:467][449]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.25:488][589]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.33:863][204]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.33:864][204]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.33:879][204]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.35:356][317]BlueprintLog: New page: Compile Player -[2020.10.05-07.36.35:364][317]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.35:422][317]LogUObjectHash: Compacting FUObjectHashTables data took 4.08ms -[2020.10.05-07.36.35:424][317]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.35:434][317]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.35:460][317]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.35:991][353]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.36.36:005][353]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.36.36:005][353]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:36:36) -[2020.10.05-07.36.36:005][353]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.36.36:010][353]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004210s) -[2020.10.05-07.36.36:011][353]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.36.36:011][353]LogPlayLevel: PIE: World Init took: (0.001419s) -[2020.10.05-07.36.36:011][353]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005773s) -[2020.10.05-07.36.36:049][353]LogUObjectHash: Compacting FUObjectHashTables data took 4.70ms -[2020.10.05-07.36.36:050][353]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True -[2020.10.05-07.36.36:051][353]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.36.36:051][353]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.36.36:051][353]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.36.36:051][353]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.36.36:051][353]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.36.36:051][353]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.36.36:051][353]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.36.36:051][353]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.36.36:051][353]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.36.36:051][353]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.36.36:056][353]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.36.36:056][353]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.36.36:073][353]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.36.36:073][353]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.36.36:073][353]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.36.36:073][353]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.36.36:074][353]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.36.36:074][353]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.36.36:074][353]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.36.36:091][353]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.36.36:092][353]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.36.36:092][353]LogInit: FAudioDevice initialized. -[2020.10.05-07.36.36:092][353]LogAudio: Display: Audio Device (ID: 8) registered with world 'ship'. -[2020.10.05-07.36.36:118][353]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.36.36:118][353]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.36.36:120][353]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.36.36 -[2020.10.05-07.36.36:120][353]LogWorld: Bringing up level for play took: 0.001769 -[2020.10.05-07.36.36:120][353]LogOnline: OSS: Creating online subsystem instance for: :Context_13 -[2020.10.05-07.36.36:124][353]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.36.36:127][353]PIE: Server logged in -[2020.10.05-07.36.36:130][353]PIE: Play in editor total start time 0,125 seconds. -[2020.10.05-07.36.42:671][706]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.36.42:671][706]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.36.42:672][706]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.36.42:676][706]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.36.42:676][706]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.36.42:688][706]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.36.42:695][706]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.36.42:729][706]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.36.42:729][706]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.36.42:731][706]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.36.42:757][706]LogUObjectHash: Compacting FUObjectHashTables data took 3.71ms -[2020.10.05-07.36.42:804][707]LogPlayLevel: Display: Destroying online subsystem :Context_13 -[2020.10.05-07.36.45:766][929]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.45:767][929]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.45:779][929]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.47:327][ 43]BlueprintLog: New page: Compile Player -[2020.10.05-07.36.47:336][ 43]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.47:391][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 3.88ms -[2020.10.05-07.36.47:392][ 43]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.47:398][ 43]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.47:424][ 43]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.36.47:969][ 77]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.36.47:983][ 77]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.36.47:983][ 77]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:36:47) -[2020.10.05-07.36.47:983][ 77]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.36.47:987][ 77]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004154s) -[2020.10.05-07.36.47:988][ 77]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.36.47:989][ 77]LogPlayLevel: PIE: World Init took: (0.001334s) -[2020.10.05-07.36.47:989][ 77]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005608s) -[2020.10.05-07.36.48:027][ 77]LogUObjectHash: Compacting FUObjectHashTables data took 4.57ms -[2020.10.05-07.36.48:029][ 77]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True -[2020.10.05-07.36.48:029][ 77]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.36.48:029][ 77]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.36.48:029][ 77]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.36.48:029][ 77]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.36.48:029][ 77]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.36.48:029][ 77]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.36.48:029][ 77]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.36.48:029][ 77]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.36.48:029][ 77]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.36.48:029][ 77]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.36.48:034][ 77]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.36.48:034][ 77]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.36.48:051][ 77]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.36.48:051][ 77]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.36.48:051][ 77]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.36.48:051][ 77]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.36.48:052][ 77]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.36.48:052][ 77]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.36.48:052][ 77]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.36.48:069][ 77]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.36.48:069][ 77]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.36.48:069][ 77]LogInit: FAudioDevice initialized. -[2020.10.05-07.36.48:069][ 77]LogAudio: Display: Audio Device (ID: 9) registered with world 'ship'. -[2020.10.05-07.36.48:105][ 77]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.36.48:105][ 77]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.36.48:107][ 77]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.36.48 -[2020.10.05-07.36.48:107][ 77]LogWorld: Bringing up level for play took: 0.001710 -[2020.10.05-07.36.48:107][ 77]LogOnline: OSS: Creating online subsystem instance for: :Context_14 -[2020.10.05-07.36.48:111][ 77]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.36.48:114][ 77]PIE: Server logged in -[2020.10.05-07.36.48:116][ 77]PIE: Play in editor total start time 0,134 seconds. -[2020.10.05-07.37.20:231][866]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.37.20:231][866]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.37.20:231][866]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.37.20:236][866]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.37.20:236][866]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.37.20:244][866]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.37.20:252][866]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.37.20:286][866]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.37.20:286][866]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.37.20:287][866]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.37.20:314][866]LogUObjectHash: Compacting FUObjectHashTables data took 3.36ms -[2020.10.05-07.37.20:350][867]LogPlayLevel: Display: Destroying online subsystem :Context_14 -[2020.10.05-07.37.32:187][985]LogSlate: Window 'Project Settings' being destroyed -[2020.10.05-07.37.32:192][985]LogSlate: Window 'Project Settings' being destroyed -[2020.10.05-07.37.46:812][513]BlueprintLog: New page: Compile BP_Ship -[2020.10.05-07.37.46:911][513]LogUObjectHash: Compacting FUObjectHashTables data took 4.09ms -[2020.10.05-07.37.46:930][513]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.37.46:938][513]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.37.47:643][578]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.37.47:657][578]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.37.47:657][578]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:37:47) -[2020.10.05-07.37.47:657][578]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.37.47:661][578]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004141s) -[2020.10.05-07.37.47:663][578]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.37.47:663][578]LogPlayLevel: PIE: World Init took: (0.001365s) -[2020.10.05-07.37.47:663][578]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005623s) -[2020.10.05-07.37.47:701][578]LogUObjectHash: Compacting FUObjectHashTables data took 4.81ms -[2020.10.05-07.37.47:702][578]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True -[2020.10.05-07.37.47:702][578]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.37.47:702][578]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.37.47:702][578]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.37.47:702][578]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.37.47:702][578]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.37.47:702][578]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.37.47:702][578]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.37.47:702][578]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.37.47:703][578]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.37.47:703][578]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.37.47:707][578]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.37.47:707][578]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.37.47:725][578]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.37.47:725][578]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.37.47:725][578]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.37.47:725][578]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.37.47:726][578]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.37.47:726][578]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.37.47:726][578]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.37.47:743][578]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.37.47:743][578]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.37.47:743][578]LogInit: FAudioDevice initialized. -[2020.10.05-07.37.47:743][578]LogAudio: Display: Audio Device (ID: 10) registered with world 'ship'. -[2020.10.05-07.37.47:787][578]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.37.47:787][578]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.37.47:789][578]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.37.47 -[2020.10.05-07.37.47:789][578]LogWorld: Bringing up level for play took: 0.001864 -[2020.10.05-07.37.47:790][578]LogOnline: OSS: Creating online subsystem instance for: :Context_15 -[2020.10.05-07.37.47:793][578]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.37.47:797][578]PIE: Server logged in -[2020.10.05-07.37.47:800][578]PIE: Play in editor total start time 0,144 seconds. -[2020.10.05-07.38.23:530][243]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.38.23:530][243]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.38.23:530][243]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.38.23:534][243]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.38.23:534][243]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.38.23:554][243]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.38.23:562][243]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.38.23:596][243]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.38.23:596][243]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.38.23:598][243]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.38.23:624][243]LogUObjectHash: Compacting FUObjectHashTables data took 3.84ms -[2020.10.05-07.38.23:706][244]LogPlayLevel: Display: Destroying online subsystem :Context_15 -[2020.10.05-07.39.12:633][985]BlueprintLog: New page: Compile BP_Ship -[2020.10.05-07.39.12:731][985]LogUObjectHash: Compacting FUObjectHashTables data took 4.19ms -[2020.10.05-07.39.12:751][985]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.39.12:759][985]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.39.14:967][224]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true -[2020.10.05-07.39.14:990][224]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player0CFC6A004F343226420F918F8F5EBF40.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' -[2020.10.05-07.39.15:003][224]AssetCheck: New page: Asset Save: Player -[2020.10.05-07.39.15:003][224]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player -[2020.10.05-07.39.15:960][327]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.39.15:975][327]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.39.15:975][327]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:39:15) -[2020.10.05-07.39.15:975][327]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.39.15:979][327]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004166s) -[2020.10.05-07.39.15:980][327]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.39.15:980][327]LogPlayLevel: PIE: World Init took: (0.001325s) -[2020.10.05-07.39.15:980][327]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005616s) -[2020.10.05-07.39.16:018][327]LogUObjectHash: Compacting FUObjectHashTables data took 4.72ms -[2020.10.05-07.39.16:019][327]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True -[2020.10.05-07.39.16:019][327]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.39.16:019][327]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.39.16:020][327]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.39.16:020][327]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.39.16:020][327]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.39.16:020][327]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.39.16:020][327]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.39.16:020][327]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.39.16:020][327]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.39.16:020][327]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.39.16:025][327]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.39.16:025][327]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.39.16:042][327]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.39.16:042][327]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.39.16:042][327]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.39.16:042][327]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.39.16:043][327]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.39.16:043][327]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.39.16:043][327]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.39.16:060][327]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.39.16:060][327]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.39.16:060][327]LogInit: FAudioDevice initialized. -[2020.10.05-07.39.16:060][327]LogAudio: Display: Audio Device (ID: 11) registered with world 'ship'. -[2020.10.05-07.39.16:100][327]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.39.16:100][327]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.39.16:101][327]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.39.16 -[2020.10.05-07.39.16:102][327]LogWorld: Bringing up level for play took: 0.001771 -[2020.10.05-07.39.16:102][327]LogOnline: OSS: Creating online subsystem instance for: :Context_16 -[2020.10.05-07.39.16:105][327]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.39.16:108][327]PIE: Server logged in -[2020.10.05-07.39.16:110][327]PIE: Play in editor total start time 0,138 seconds. -[2020.10.05-07.39.30:038][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.39.30:038][450]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.39.30:038][450]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.39.30:042][450]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.39.30:043][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.39.30:052][450]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.39.30:059][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.39.30:095][450]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.39.30:095][450]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.39.30:097][450]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.39.30:123][450]LogUObjectHash: Compacting FUObjectHashTables data took 3.51ms -[2020.10.05-07.39.30:155][451]LogPlayLevel: Display: Destroying online subsystem :Context_16 -[2020.10.05-07.39.33:058][787]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.39.45:253][221]LogEditorTransaction: Undo Mouse Drag -[2020.10.05-07.40.18:886][107]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.40.18:900][107]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.40.18:900][107]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:40:18) -[2020.10.05-07.40.18:900][107]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.40.18:905][107]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004309s) -[2020.10.05-07.40.18:906][107]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.40.18:907][107]LogPlayLevel: PIE: World Init took: (0.001810s) -[2020.10.05-07.40.18:907][107]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006274s) -[2020.10.05-07.40.18:944][107]LogUObjectHash: Compacting FUObjectHashTables data took 3.43ms -[2020.10.05-07.40.18:947][107]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True -[2020.10.05-07.40.18:947][107]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.40.18:947][107]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.40.18:947][107]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.40.18:947][107]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.40.18:947][107]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.40.18:947][107]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.40.18:947][107]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.40.18:947][107]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.40.18:947][107]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.40.18:947][107]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.40.18:952][107]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.40.18:952][107]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.40.18:970][107]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.40.18:970][107]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.40.18:970][107]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.40.18:970][107]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.40.18:971][107]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.40.18:971][107]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.40.18:971][107]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.40.18:988][107]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.40.18:988][107]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.40.18:988][107]LogInit: FAudioDevice initialized. -[2020.10.05-07.40.18:988][107]LogAudio: Display: Audio Device (ID: 12) registered with world 'ship'. -[2020.10.05-07.40.19:009][107]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.40.19:010][107]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.40.19:011][107]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.40.19 -[2020.10.05-07.40.19:012][107]LogWorld: Bringing up level for play took: 0.001783 -[2020.10.05-07.40.19:012][107]LogOnline: OSS: Creating online subsystem instance for: :Context_17 -[2020.10.05-07.40.19:015][107]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.40.19:018][107]PIE: Server logged in -[2020.10.05-07.40.19:019][107]PIE: Play in editor total start time 0,12 seconds. -[2020.10.05-07.40.38:237][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.40.38:237][687]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.40.38:237][687]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.40.38:242][687]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.40.38:242][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.40.38:251][687]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.40.38:259][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.40.38:295][687]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.40.38:296][687]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.40.38:322][687]LogUObjectHash: Compacting FUObjectHashTables data took 3.74ms -[2020.10.05-07.40.38:371][688]LogPlayLevel: Display: Destroying online subsystem :Context_17 -[2020.10.05-07.41.21:248][716]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.05-07.41.21:295][716]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipD66F4269425193761C6B2294F03BE4A7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.05-07.41.21:309][716]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.05-07.41.21:309][716]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.05-07.41.21:695][761]BlueprintLog: New page: Compile BP_Ship -[2020.10.05-07.41.21:793][761]LogUObjectHash: Compacting FUObjectHashTables data took 4.01ms -[2020.10.05-07.41.21:808][761]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.41.21:820][761]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.41.30:622][757]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.41.30:636][757]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.41.30:637][757]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:41:30) -[2020.10.05-07.41.30:637][757]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.41.30:641][757]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004002s) -[2020.10.05-07.41.30:642][757]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.41.30:642][757]LogPlayLevel: PIE: World Init took: (0.001440s) -[2020.10.05-07.41.30:642][757]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005581s) -[2020.10.05-07.41.30:681][757]LogUObjectHash: Compacting FUObjectHashTables data took 4.76ms -[2020.10.05-07.41.30:682][757]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True -[2020.10.05-07.41.30:682][757]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.41.30:682][757]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.41.30:682][757]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.41.30:682][757]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.41.30:682][757]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.41.30:682][757]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.41.30:682][757]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.41.30:682][757]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.41.30:683][757]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.41.30:683][757]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.41.30:687][757]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.41.30:687][757]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.41.30:706][757]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.41.30:706][757]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.41.30:706][757]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.41.30:706][757]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.41.30:707][757]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.41.30:707][757]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.41.30:707][757]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.41.30:724][757]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.41.30:724][757]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.41.30:724][757]LogInit: FAudioDevice initialized. -[2020.10.05-07.41.30:724][757]LogAudio: Display: Audio Device (ID: 13) registered with world 'ship'. -[2020.10.05-07.41.30:746][757]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.41.30:747][757]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.41.30:748][757]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.41.30 -[2020.10.05-07.41.30:748][757]LogWorld: Bringing up level for play took: 0.001767 -[2020.10.05-07.41.30:749][757]LogOnline: OSS: Creating online subsystem instance for: :Context_18 -[2020.10.05-07.41.30:752][757]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.41.30:755][757]PIE: Server logged in -[2020.10.05-07.41.30:756][757]PIE: Play in editor total start time 0,121 seconds. -[2020.10.05-07.41.48:256][182]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.41.48:256][182]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.41.48:256][182]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.41.48:260][182]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.41.48:261][182]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.41.48:274][182]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.41.48:281][182]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.41.48:314][182]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.41.48:315][182]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.41.48:316][182]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.41.48:342][182]LogUObjectHash: Compacting FUObjectHashTables data took 3.64ms -[2020.10.05-07.41.48:390][183]LogPlayLevel: Display: Destroying online subsystem :Context_18 -[2020.10.05-07.42.38:868][ 50]BlueprintLog: New page: Compile Player -[2020.10.05-07.42.38:876][ 50]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.42.38:933][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 3.91ms -[2020.10.05-07.42.38:937][ 50]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.42.38:947][ 50]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.42.39:686][122]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.42.39:700][122]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.42.39:700][122]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:42:39) -[2020.10.05-07.42.39:700][122]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.42.39:704][122]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004227s) -[2020.10.05-07.42.39:706][122]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.42.39:706][122]LogPlayLevel: PIE: World Init took: (0.001441s) -[2020.10.05-07.42.39:706][122]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005794s) -[2020.10.05-07.42.39:744][122]LogUObjectHash: Compacting FUObjectHashTables data took 4.96ms -[2020.10.05-07.42.39:745][122]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True -[2020.10.05-07.42.39:745][122]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.42.39:745][122]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.42.39:745][122]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.42.39:745][122]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.42.39:745][122]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.42.39:745][122]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.42.39:745][122]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.42.39:745][122]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.42.39:745][122]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.42.39:745][122]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.42.39:750][122]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.42.39:750][122]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.42.39:768][122]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.42.39:768][122]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.42.39:768][122]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.42.39:769][122]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.42.39:769][122]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.42.39:769][122]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.42.39:769][122]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.42.39:787][122]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.42.39:787][122]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.42.39:787][122]LogInit: FAudioDevice initialized. -[2020.10.05-07.42.39:787][122]LogAudio: Display: Audio Device (ID: 14) registered with world 'ship'. -[2020.10.05-07.42.39:831][122]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.42.39:831][122]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.42.39:832][122]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.42.39 -[2020.10.05-07.42.39:833][122]LogWorld: Bringing up level for play took: 0.001754 -[2020.10.05-07.42.39:833][122]LogOnline: OSS: Creating online subsystem instance for: :Context_19 -[2020.10.05-07.42.39:836][122]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.42.39:840][122]PIE: Server logged in -[2020.10.05-07.42.39:841][122]PIE: Play in editor total start time 0,142 seconds. -[2020.10.05-07.42.48:785][836]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.42.48:785][836]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.42.48:785][836]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.42.48:790][836]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.42.48:791][836]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.42.48:799][836]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.42.48:806][836]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.42.48:840][836]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.42.48:841][836]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.42.48:842][836]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.42.48:869][836]LogUObjectHash: Compacting FUObjectHashTables data took 3.72ms -[2020.10.05-07.42.48:903][837]LogPlayLevel: Display: Destroying online subsystem :Context_19 -[2020.10.05-07.43.25:982][222]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.25:988][222]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.26:283][251]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.26:289][251]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.26:974][328]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.26:981][328]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.42:259][109]LogSlate: Took 0.028318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) -[2020.10.05-07.43.43:818][285]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.43:826][285]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.45:488][465]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.45:496][465]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.47:941][743]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.43.47:948][743]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.02:581][434]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:863][701]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:864][701]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:881][702]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:891][703]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:901][704]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:911][705]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:921][706]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:931][707]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:940][708]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:950][709]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:960][710]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:961][710]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:970][711]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:981][712]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.21:991][713]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:009][715]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:018][716]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:037][718]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:055][720]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:066][721]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:076][722]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:086][723]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:104][725]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:114][726]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:132][728]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:175][733]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:343][753]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:461][767]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:470][768]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:488][770]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:498][771]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:508][772]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:518][773]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:528][774]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:538][775]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:548][776]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:558][777]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:568][778]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:578][779]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:597][781]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:606][782]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:633][785]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:651][787]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:661][788]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:679][790]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:689][791]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:699][792]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:709][793]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:719][794]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:729][795]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:747][797]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:757][798]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:766][799]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:777][800]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:787][801]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:805][803]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:815][804]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:833][806]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:842][807]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:852][808]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:863][809]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:874][810]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:892][812]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:902][813]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:913][814]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:932][816]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:950][818]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:959][819]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:977][821]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.22:995][823]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.23:014][825]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.23:023][826]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.23:033][827]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.23:051][829]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.23:062][830]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.23:089][833]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.24:728][ 22]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.24:729][ 22]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-07.44.40:756][916]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.45:142][438]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.53:787][472]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.55:767][704]BlueprintLog: New page: Compile Player -[2020.10.05-07.44.55:776][704]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.55:843][704]LogUObjectHash: Compacting FUObjectHashTables data took 5.22ms -[2020.10.05-07.44.55:847][704]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.44.55:853][704]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.45.18:870][401]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.45.18:879][401]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.45.22:721][853]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.02:978][443]BlueprintLog: New page: Compile Player -[2020.10.05-07.46.02:987][443]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.03:047][443]LogUObjectHash: Compacting FUObjectHashTables data took 5.01ms -[2020.10.05-07.46.03:051][443]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.03:062][443]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.17:565][142]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.21:822][631]BlueprintLog: New page: Compile Player -[2020.10.05-07.46.21:829][631]LogBlueprint: Error: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\ui\mainMenu\mainMenu.uasset: [Compiler] In use pin no longer exists on node Move Toradar . Please refresh node or break links to remove pin. -[2020.10.05-07.46.21:829][631]LogBlueprint: Error: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\ui\mainMenu\mainMenu.uasset: [Compiler] In use pin Target no longer exists on node Move Toradar . Please refresh node or break links to remove pin. -[2020.10.05-07.46.21:829][631]LogBlueprint: Error: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\ui\mainMenu\mainMenu.uasset: [Compiler] Could not find a function named "moveToradar" in 'Player_C'. -Make sure 'Player_C' has been compiled for Move Toradar -[2020.10.05-07.46.21:836][631]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.21:893][631]LogUObjectHash: Compacting FUObjectHashTables data took 5.05ms -[2020.10.05-07.46.21:896][631]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.21:905][631]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.24:558][938]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.25:888][ 89]BlueprintLog: New page: Compile Player -[2020.10.05-07.46.25:896][ 89]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.25:954][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 5.19ms -[2020.10.05-07.46.25:955][ 89]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.25:963][ 89]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.46.26:284][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true -[2020.10.05-07.46.26:304][121]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/PlayerD996B48746D9BEFF48F12E8D75EA225E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' -[2020.10.05-07.46.26:317][121]AssetCheck: New page: Asset Save: Player -[2020.10.05-07.46.26:317][121]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player -[2020.10.05-07.46.43:676][ 96]BlueprintLog: New page: Compile mainMenu -[2020.10.05-07.46.43:724][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 4.95ms -[2020.10.05-07.46.44:124][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true -[2020.10.05-07.46.44:154][137]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu64D3033F4C2261CB2175AFAEB4CEA6CB.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' -[2020.10.05-07.46.44:166][137]AssetCheck: New page: Asset Save: mainMenu -[2020.10.05-07.46.44:166][137]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu -[2020.10.05-07.46.45:187][257]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.46.45:202][257]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.46.45:202][257]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:46:45) -[2020.10.05-07.46.45:202][257]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.46.45:206][257]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004134s) -[2020.10.05-07.46.45:207][257]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.46.45:208][257]LogPlayLevel: PIE: World Init took: (0.001449s) -[2020.10.05-07.46.45:208][257]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005718s) -[2020.10.05-07.46.45:248][257]LogUObjectHash: Compacting FUObjectHashTables data took 4.50ms -[2020.10.05-07.46.45:249][257]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True -[2020.10.05-07.46.45:249][257]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.46.45:249][257]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.46.45:249][257]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.46.45:249][257]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.46.45:249][257]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.46.45:249][257]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.46.45:249][257]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.46.45:249][257]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.46.45:249][257]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.46.45:249][257]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.46.45:254][257]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.46.45:254][257]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.46.45:274][257]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.46.45:274][257]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.46.45:274][257]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.46.45:274][257]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.46.45:275][257]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.46.45:275][257]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.46.45:275][257]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.46.45:292][257]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.46.45:292][257]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.46.45:292][257]LogInit: FAudioDevice initialized. -[2020.10.05-07.46.45:292][257]LogAudio: Display: Audio Device (ID: 15) registered with world 'ship'. -[2020.10.05-07.46.45:336][257]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.46.45:336][257]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.46.45:338][257]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.46.45 -[2020.10.05-07.46.45:338][257]LogWorld: Bringing up level for play took: 0.001828 -[2020.10.05-07.46.45:339][257]LogOnline: OSS: Creating online subsystem instance for: :Context_20 -[2020.10.05-07.46.45:342][257]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.46.45:345][257]PIE: Server logged in -[2020.10.05-07.46.45:347][257]PIE: Play in editor total start time 0,147 seconds. -[2020.10.05-07.46.51:360][726]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.46.51:360][726]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.46.51:360][726]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.46.51:366][726]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.46.51:366][726]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.46.51:373][726]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.46.51:380][726]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.46.51:414][726]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.46.51:414][726]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.46.51:415][726]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.46.51:441][726]LogUObjectHash: Compacting FUObjectHashTables data took 3.71ms -[2020.10.05-07.46.51:481][727]LogPlayLevel: Display: Destroying online subsystem :Context_20 -[2020.10.05-07.46.57:240][386]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.46.57:253][386]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.46.57:253][386]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:46:57) -[2020.10.05-07.46.57:253][386]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.46.57:258][386]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004265s) -[2020.10.05-07.46.57:259][386]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.46.57:259][386]LogPlayLevel: PIE: World Init took: (0.001475s) -[2020.10.05-07.46.57:259][386]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005857s) -[2020.10.05-07.46.57:295][386]LogUObjectHash: Compacting FUObjectHashTables data took 3.36ms -[2020.10.05-07.46.57:297][386]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True -[2020.10.05-07.46.57:297][386]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.46.57:297][386]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.46.57:297][386]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.46.57:297][386]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.46.57:297][386]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.46.57:297][386]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.46.57:297][386]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.46.57:297][386]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.46.57:297][386]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.46.57:297][386]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.46.57:302][386]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.46.57:302][386]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.46.57:319][386]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.46.57:320][386]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.46.57:320][386]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.46.57:320][386]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.46.57:320][386]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.46.57:320][386]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.46.57:320][386]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.46.57:338][386]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.46.57:338][386]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.46.57:338][386]LogInit: FAudioDevice initialized. -[2020.10.05-07.46.57:338][386]LogAudio: Display: Audio Device (ID: 16) registered with world 'ship'. -[2020.10.05-07.46.57:377][386]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.46.57:377][386]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.46.57:379][386]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.46.57 -[2020.10.05-07.46.57:379][386]LogWorld: Bringing up level for play took: 0.001917 -[2020.10.05-07.46.57:379][386]LogOnline: OSS: Creating online subsystem instance for: :Context_21 -[2020.10.05-07.46.57:382][386]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.46.57:385][386]PIE: Server logged in -[2020.10.05-07.46.57:387][386]PIE: Play in editor total start time 0,134 seconds. -[2020.10.05-07.47.04:839][972]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.47.04:839][972]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.47.04:840][972]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.47.04:846][972]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.47.04:846][972]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.47.04:854][972]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.47.04:860][972]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.47.04:896][972]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.47.04:897][972]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.47.04:923][972]LogUObjectHash: Compacting FUObjectHashTables data took 3.26ms -[2020.10.05-07.47.04:963][973]LogPlayLevel: Display: Destroying online subsystem :Context_21 -[2020.10.05-07.47.29:785][823]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.47.31:370][ 6]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.47.41:044][ 90]BlueprintLog: New page: Compile Player -[2020.10.05-07.47.41:054][ 90]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.47.41:113][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 5.27ms -[2020.10.05-07.47.41:116][ 90]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.47.41:125][ 90]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.47.49:332][ 7]BlueprintLog: New page: Compile Player -[2020.10.05-07.47.49:341][ 7]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.47.49:398][ 7]LogUObjectHash: Compacting FUObjectHashTables data took 5.10ms -[2020.10.05-07.47.49:399][ 7]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.47.49:410][ 7]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.47.49:715][ 37]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true -[2020.10.05-07.47.49:740][ 37]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player474EF47745115B632F93758EFB64E0D6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' -[2020.10.05-07.47.49:752][ 37]AssetCheck: New page: Asset Save: Player -[2020.10.05-07.47.49:752][ 37]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player -[2020.10.05-07.47.58:301][ 9]BlueprintLog: New page: Compile mainMenu -[2020.10.05-07.47.58:349][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 5.17ms -[2020.10.05-07.47.58:968][ 69]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.47.58:982][ 69]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.47.58:982][ 69]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:47:58) -[2020.10.05-07.47.58:982][ 69]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.47.58:987][ 69]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004127s) -[2020.10.05-07.47.58:988][ 69]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.47.58:988][ 69]LogPlayLevel: PIE: World Init took: (0.001374s) -[2020.10.05-07.47.58:988][ 69]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005640s) -[2020.10.05-07.47.59:025][ 69]LogUObjectHash: Compacting FUObjectHashTables data took 4.44ms -[2020.10.05-07.47.59:026][ 69]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True -[2020.10.05-07.47.59:026][ 69]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.47.59:026][ 69]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.47.59:026][ 69]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.47.59:026][ 69]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.47.59:026][ 69]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.47.59:026][ 69]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.47.59:026][ 69]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.47.59:026][ 69]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.47.59:026][ 69]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.47.59:026][ 69]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.47.59:031][ 69]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.47.59:031][ 69]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.47.59:050][ 69]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.47.59:050][ 69]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.47.59:050][ 69]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.47.59:050][ 69]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.47.59:051][ 69]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.47.59:051][ 69]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.47.59:051][ 69]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.47.59:068][ 69]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.47.59:068][ 69]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.47.59:068][ 69]LogInit: FAudioDevice initialized. -[2020.10.05-07.47.59:068][ 69]LogAudio: Display: Audio Device (ID: 17) registered with world 'ship'. -[2020.10.05-07.47.59:113][ 69]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.47.59:114][ 69]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.47.59:115][ 69]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.47.59 -[2020.10.05-07.47.59:115][ 69]LogWorld: Bringing up level for play took: 0.001695 -[2020.10.05-07.47.59:116][ 69]LogOnline: OSS: Creating online subsystem instance for: :Context_22 -[2020.10.05-07.47.59:119][ 69]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.47.59:122][ 69]PIE: Server logged in -[2020.10.05-07.47.59:124][ 69]PIE: Play in editor total start time 0,142 seconds. -[2020.10.05-07.48.03:828][428]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.48.03:828][428]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.48.03:828][428]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.48.03:834][428]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.48.03:834][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.48.03:843][428]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.48.03:850][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.48.03:885][428]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.48.03:885][428]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.48.03:886][428]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.48.03:912][428]LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms -[2020.10.05-07.48.03:951][429]LogPlayLevel: Display: Destroying online subsystem :Context_22 -[2020.10.05-07.48.08:687][974]BlueprintLog: New page: Compile mainMenu -[2020.10.05-07.48.08:731][974]LogUObjectHash: Compacting FUObjectHashTables data took 4.08ms -[2020.10.05-07.48.12:055][355]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.13:103][471]BlueprintLog: New page: Compile Player -[2020.10.05-07.48.13:112][471]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.13:169][471]LogUObjectHash: Compacting FUObjectHashTables data took 5.13ms -[2020.10.05-07.48.13:171][471]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.13:178][471]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.16:231][810]BlueprintLog: New page: Compile Player -[2020.10.05-07.48.16:239][810]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.16:299][810]LogUObjectHash: Compacting FUObjectHashTables data took 5.22ms -[2020.10.05-07.48.16:301][810]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.16:309][810]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.16:954][875]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.48.16:969][875]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.48.16:969][875]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:48:16) -[2020.10.05-07.48.16:969][875]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.48.16:973][875]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004030s) -[2020.10.05-07.48.16:974][875]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.48.16:974][875]LogPlayLevel: PIE: World Init took: (0.001336s) -[2020.10.05-07.48.16:974][875]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005480s) -[2020.10.05-07.48.17:012][875]LogUObjectHash: Compacting FUObjectHashTables data took 4.56ms -[2020.10.05-07.48.17:013][875]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True -[2020.10.05-07.48.17:013][875]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.48.17:013][875]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.48.17:013][875]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.48.17:013][875]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.48.17:013][875]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.48.17:013][875]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.48.17:013][875]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.48.17:013][875]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.48.17:014][875]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.48.17:014][875]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.48.17:018][875]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.48.17:018][875]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.48.17:035][875]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.48.17:035][875]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.48.17:035][875]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.48.17:035][875]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.48.17:036][875]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.48.17:036][875]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.48.17:036][875]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.48.17:053][875]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.48.17:053][875]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.48.17:053][875]LogInit: FAudioDevice initialized. -[2020.10.05-07.48.17:053][875]LogAudio: Display: Audio Device (ID: 18) registered with world 'ship'. -[2020.10.05-07.48.17:088][875]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.48.17:088][875]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.48.17:090][875]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.48.17 -[2020.10.05-07.48.17:090][875]LogWorld: Bringing up level for play took: 0.001714 -[2020.10.05-07.48.17:090][875]LogOnline: OSS: Creating online subsystem instance for: :Context_23 -[2020.10.05-07.48.17:093][875]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.48.17:096][875]PIE: Server logged in -[2020.10.05-07.48.17:098][875]PIE: Play in editor total start time 0,131 seconds. -[2020.10.05-07.48.23:068][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.48.23:068][345]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.48.23:068][345]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.48.23:071][345]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.48.23:072][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.48.23:081][345]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.48.23:090][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.48.23:124][345]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.48.23:124][345]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.48.23:125][345]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.48.23:153][345]LogUObjectHash: Compacting FUObjectHashTables data took 3.47ms -[2020.10.05-07.48.23:187][346]LogPlayLevel: Display: Destroying online subsystem :Context_23 -[2020.10.05-07.48.39:623][241]BlueprintLog: New page: Compile Player -[2020.10.05-07.48.39:630][241]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.39:689][241]LogUObjectHash: Compacting FUObjectHashTables data took 4.12ms -[2020.10.05-07.48.39:692][241]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.39:700][241]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-07.48.40:064][278]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true -[2020.10.05-07.48.40:085][278]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player3BE104DB44201F38997827BC170244FF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' -[2020.10.05-07.48.40:098][278]AssetCheck: New page: Asset Save: Player -[2020.10.05-07.48.40:099][278]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player -[2020.10.05-07.48.41:409][423]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.48.41:422][423]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.48.41:422][423]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:48:41) -[2020.10.05-07.48.41:422][423]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.48.41:426][423]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004025s) -[2020.10.05-07.48.41:428][423]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.48.41:428][423]LogPlayLevel: PIE: World Init took: (0.001328s) -[2020.10.05-07.48.41:428][423]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005474s) -[2020.10.05-07.48.41:466][423]LogUObjectHash: Compacting FUObjectHashTables data took 4.58ms -[2020.10.05-07.48.41:466][423]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True -[2020.10.05-07.48.41:467][423]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.48.41:467][423]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.48.41:467][423]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.48.41:467][423]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.48.41:467][423]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.48.41:467][423]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.48.41:467][423]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.48.41:467][423]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.48.41:467][423]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.48.41:467][423]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.48.41:472][423]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.48.41:472][423]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.48.41:489][423]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.48.41:489][423]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.48.41:489][423]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.48.41:489][423]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.48.41:489][423]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.48.41:489][423]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.48.41:489][423]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.48.41:507][423]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.48.41:507][423]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.48.41:507][423]LogInit: FAudioDevice initialized. -[2020.10.05-07.48.41:507][423]LogAudio: Display: Audio Device (ID: 19) registered with world 'ship'. -[2020.10.05-07.48.41:542][423]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.48.41:543][423]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.48.41:544][423]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.48.41 -[2020.10.05-07.48.41:545][423]LogWorld: Bringing up level for play took: 0.001736 -[2020.10.05-07.48.41:545][423]LogOnline: OSS: Creating online subsystem instance for: :Context_24 -[2020.10.05-07.48.41:548][423]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.48.41:551][423]PIE: Server logged in -[2020.10.05-07.48.41:553][423]PIE: Play in editor total start time 0,131 seconds. -[2020.10.05-07.49.05:247][978]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.49.05:247][978]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.49.05:247][978]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.49.05:252][978]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.49.05:252][978]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.49.05:259][978]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.49.05:266][978]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.49.05:299][978]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.49.05:299][978]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.49.05:301][978]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.49.05:326][978]LogUObjectHash: Compacting FUObjectHashTables data took 3.67ms -[2020.10.05-07.49.05:359][979]LogPlayLevel: Display: Destroying online subsystem :Context_24 -[2020.10.05-07.50.10:520][600]BlueprintLog: New page: Compile mainMenu -[2020.10.05-07.50.10:573][600]LogUObjectHash: Compacting FUObjectHashTables data took 4.78ms -[2020.10.05-07.50.11:253][646]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.50.11:267][646]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.50.11:267][646]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:50:11) -[2020.10.05-07.50.11:268][646]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.50.11:272][646]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004069s) -[2020.10.05-07.50.11:273][646]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.50.11:273][646]LogPlayLevel: PIE: World Init took: (0.001325s) -[2020.10.05-07.50.11:273][646]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005512s) -[2020.10.05-07.50.11:311][646]LogUObjectHash: Compacting FUObjectHashTables data took 4.19ms -[2020.10.05-07.50.11:312][646]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True -[2020.10.05-07.50.11:312][646]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.50.11:312][646]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.50.11:312][646]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.50.11:312][646]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.50.11:312][646]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.50.11:312][646]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.50.11:312][646]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.50.11:312][646]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.50.11:313][646]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.50.11:313][646]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.50.11:318][646]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.50.11:318][646]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.50.11:336][646]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.50.11:337][646]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.50.11:337][646]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.50.11:337][646]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.50.11:337][646]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.50.11:337][646]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.50.11:337][646]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.50.11:355][646]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.50.11:355][646]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.50.11:355][646]LogInit: FAudioDevice initialized. -[2020.10.05-07.50.11:355][646]LogAudio: Display: Audio Device (ID: 20) registered with world 'ship'. -[2020.10.05-07.50.11:401][646]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.50.11:401][646]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.50.11:403][646]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.50.11 -[2020.10.05-07.50.11:403][646]LogWorld: Bringing up level for play took: 0.001706 -[2020.10.05-07.50.11:403][646]LogOnline: OSS: Creating online subsystem instance for: :Context_25 -[2020.10.05-07.50.11:406][646]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.50.11:410][646]PIE: Server logged in -[2020.10.05-07.50.11:413][646]PIE: Play in editor total start time 0,146 seconds. -[2020.10.05-07.50.25:565][471]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.50.25:565][471]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.50.25:565][471]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.50.25:569][471]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.50.25:570][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.50.25:580][471]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.50.25:588][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.50.25:623][471]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.50.25:623][471]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.50.25:625][471]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.50.25:651][471]LogUObjectHash: Compacting FUObjectHashTables data took 3.88ms -[2020.10.05-07.50.25:687][472]LogPlayLevel: Display: Destroying online subsystem :Context_25 -[2020.10.05-07.51.15:169][674]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-07.51.15:169][674]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-07.52.23:845][759]LogUObjectHash: Compacting FUObjectHashTables data took 4.92ms -[2020.10.05-07.52.24:176][759]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.05-07.52.24:224][759]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto1830254564705C0EFD785D39FD5086F78.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap' -[2020.10.05-07.52.24:228][759]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.423 -[2020.10.05-07.52.24:228][759]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.423 -[2020.10.05-07.52.24:243][759]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ui/mainMenu/mainMenu] ([1] browsable assets)... -[2020.10.05-07.52.24:243][759]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/mainMenu] -[2020.10.05-07.52.24:268][759]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu_Auto1DD6A528D4D11323998241AA41E3DF8A7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/mainMenu_Auto1.uasset' -[2020.10.05-07.52.24:269][759]LogFileHelpers: Auto-saving content packages took 0.040 -[2020.10.05-07.53.10:308][ 15]BlueprintLog: New page: Compile mainMenu -[2020.10.05-07.53.10:355][ 15]LogUObjectHash: Compacting FUObjectHashTables data took 3.96ms -[2020.10.05-07.53.20:328][915]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.53.20:341][915]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.53.20:342][915]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:53:20) -[2020.10.05-07.53.20:342][915]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.53.20:346][915]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004114s) -[2020.10.05-07.53.20:347][915]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.53.20:347][915]LogPlayLevel: PIE: World Init took: (0.001406s) -[2020.10.05-07.53.20:347][915]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005660s) -[2020.10.05-07.53.20:385][915]LogUObjectHash: Compacting FUObjectHashTables data took 4.28ms -[2020.10.05-07.53.20:387][915]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True -[2020.10.05-07.53.20:387][915]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.53.20:387][915]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.53.20:387][915]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.53.20:387][915]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.53.20:387][915]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.53.20:387][915]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.53.20:387][915]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.53.20:387][915]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.53.20:388][915]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.53.20:388][915]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.53.20:393][915]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.53.20:393][915]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.53.20:412][915]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.53.20:412][915]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.53.20:412][915]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.53.20:412][915]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.53.20:413][915]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.53.20:413][915]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.53.20:413][915]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.53.20:430][915]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.53.20:430][915]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.53.20:430][915]LogInit: FAudioDevice initialized. -[2020.10.05-07.53.20:430][915]LogAudio: Display: Audio Device (ID: 21) registered with world 'ship'. -[2020.10.05-07.53.20:464][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.53.20:464][915]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.53.20:466][915]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.53.20 -[2020.10.05-07.53.20:466][915]LogWorld: Bringing up level for play took: 0.001790 -[2020.10.05-07.53.20:466][915]LogOnline: OSS: Creating online subsystem instance for: :Context_26 -[2020.10.05-07.53.20:470][915]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.53.20:474][915]PIE: Server logged in -[2020.10.05-07.53.20:476][915]PIE: Play in editor total start time 0,136 seconds. -[2020.10.05-07.53.45:378][383]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-07.55.18:589][938]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.55.18:589][938]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.55.18:591][938]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.55.18:595][938]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.55.18:595][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.55.18:603][938]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.55.18:610][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.55.18:645][938]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-07.55.18:645][938]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.55.18:646][938]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.55.18:672][938]LogUObjectHash: Compacting FUObjectHashTables data took 3.61ms -[2020.10.05-07.55.18:713][939]LogPlayLevel: Display: Destroying online subsystem :Context_26 -[2020.10.05-07.55.48:455][222]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.55.48:469][222]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.55.48:469][222]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:55:48) -[2020.10.05-07.55.48:469][222]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.55.48:473][222]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004006s) -[2020.10.05-07.55.48:474][222]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.55.48:474][222]LogPlayLevel: PIE: World Init took: (0.001437s) -[2020.10.05-07.55.48:474][222]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005576s) -[2020.10.05-07.55.48:512][222]LogUObjectHash: Compacting FUObjectHashTables data took 3.47ms -[2020.10.05-07.55.48:512][222]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True -[2020.10.05-07.55.48:513][222]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.55.48:513][222]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.55.48:513][222]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.55.48:513][222]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.55.48:513][222]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.55.48:513][222]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.55.48:513][222]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.55.48:513][222]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.55.48:513][222]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.55.48:513][222]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.55.48:518][222]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.55.48:518][222]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.55.48:536][222]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.55.48:537][222]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.55.48:537][222]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.55.48:537][222]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.55.48:537][222]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.55.48:538][222]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.55.48:538][222]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.55.48:555][222]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.55.48:555][222]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.55.48:555][222]LogInit: FAudioDevice initialized. -[2020.10.05-07.55.48:555][222]LogAudio: Display: Audio Device (ID: 22) registered with world 'ship'. -[2020.10.05-07.55.48:592][222]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.55.48:592][222]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.55.48:594][222]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.55.48 -[2020.10.05-07.55.48:594][222]LogWorld: Bringing up level for play took: 0.001712 -[2020.10.05-07.55.48:594][222]LogOnline: OSS: Creating online subsystem instance for: :Context_27 -[2020.10.05-07.55.48:597][222]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.55.48:601][222]PIE: Server logged in -[2020.10.05-07.55.48:603][222]PIE: Play in editor total start time 0,136 seconds. -[2020.10.05-07.56.14:072][982]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-07.56.14:508][995]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.56.14:509][995]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-07.56.14:509][995]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-07.56.14:513][995]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-07.56.14:514][995]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.56.14:524][995]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-07.56.14:531][995]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-07.56.14:566][995]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.56.14:567][995]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-07.56.14:593][995]LogUObjectHash: Compacting FUObjectHashTables data took 3.73ms -[2020.10.05-07.56.14:817][996]LogPlayLevel: Display: Destroying online subsystem :Context_27 -[2020.10.05-07.56.27:898][180]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-07.56.27:913][180]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-07.56.27:913][180]PIE: New page: PIE session: ship (5 окт. 2020 г., 17:56:27) -[2020.10.05-07.56.27:913][180]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-07.56.27:917][180]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004163s) -[2020.10.05-07.56.27:918][180]LogAIModule: Creating AISystem for world ship -[2020.10.05-07.56.27:919][180]LogPlayLevel: PIE: World Init took: (0.001446s) -[2020.10.05-07.56.27:919][180]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005737s) -[2020.10.05-07.56.27:955][180]LogUObjectHash: Compacting FUObjectHashTables data took 3.24ms -[2020.10.05-07.56.27:956][180]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True -[2020.10.05-07.56.27:956][180]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-07.56.27:956][180]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-07.56.27:956][180]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-07.56.27:956][180]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-07.56.27:956][180]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-07.56.27:956][180]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-07.56.27:956][180]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-07.56.27:956][180]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-07.56.27:957][180]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-07.56.27:957][180]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-07.56.27:961][180]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-07.56.27:962][180]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-07.56.27:978][180]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-07.56.27:979][180]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-07.56.27:979][180]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-07.56.27:979][180]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-07.56.27:979][180]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-07.56.27:979][180]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-07.56.27:979][180]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-07.56.27:996][180]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-07.56.27:996][180]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-07.56.27:997][180]LogInit: FAudioDevice initialized. -[2020.10.05-07.56.27:997][180]LogAudio: Display: Audio Device (ID: 23) registered with world 'ship'. -[2020.10.05-07.56.28:034][180]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-07.56.28:034][180]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-07.56.28:035][180]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-12.56.28 -[2020.10.05-07.56.28:036][180]LogWorld: Bringing up level for play took: 0.001747 -[2020.10.05-07.56.28:036][180]LogOnline: OSS: Creating online subsystem instance for: :Context_29 -[2020.10.05-07.56.28:039][180]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-07.56.28:043][180]PIE: Server logged in -[2020.10.05-07.56.28:045][180]PIE: Play in editor total start time 0,133 seconds. -[2020.10.05-07.57.20:678][318]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.04:449][778]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.04.04:449][778]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.04.04:449][778]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.04.04:456][778]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.04.04:456][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.04.04:463][778]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.04.04:471][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.04.04:506][778]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.04.04:507][778]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.04.04:535][778]LogUObjectHash: Compacting FUObjectHashTables data took 4.00ms -[2020.10.05-08.04.04:564][779]LogPlayLevel: Display: Destroying online subsystem :Context_29 -[2020.10.05-08.04.08:456][951]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/maps/ship.ship:PersistentLevel.ship -[2020.10.05-08.04.11:364][222]BlueprintLog: New page: Compile ship -[2020.10.05-08.04.11:434][222]LogUObjectHash: Compacting FUObjectHashTables data took 3.92ms -[2020.10.05-08.04.12:201][295]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.04.12:216][295]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.04.12:217][295]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:04:12) -[2020.10.05-08.04.12:217][295]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.04.12:221][295]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004307s) -[2020.10.05-08.04.12:222][295]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.04.12:222][295]LogPlayLevel: PIE: World Init took: (0.001347s) -[2020.10.05-08.04.12:222][295]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005771s) -[2020.10.05-08.04.12:260][295]LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms -[2020.10.05-08.04.12:261][295]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True -[2020.10.05-08.04.12:261][295]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.04.12:261][295]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.04.12:261][295]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.04.12:261][295]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.04.12:261][295]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.04.12:262][295]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.04.12:262][295]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.04.12:262][295]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.04.12:262][295]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.04.12:262][295]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.04.12:267][295]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.04.12:267][295]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.04.12:286][295]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.04.12:286][295]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.04.12:286][295]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.04.12:286][295]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.04.12:286][295]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.04.12:287][295]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.04.12:287][295]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.04.12:304][295]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.04.12:304][295]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.04.12:304][295]LogInit: FAudioDevice initialized. -[2020.10.05-08.04.12:304][295]LogAudio: Display: Audio Device (ID: 24) registered with world 'ship'. -[2020.10.05-08.04.12:351][295]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.04.12:352][295]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.04.12:353][295]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.04.12 -[2020.10.05-08.04.12:354][295]LogWorld: Bringing up level for play took: 0.001741 -[2020.10.05-08.04.12:354][295]LogOnline: OSS: Creating online subsystem instance for: :Context_31 -[2020.10.05-08.04.12:356][295]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.04.12:360][295]PIE: Server logged in -[2020.10.05-08.04.12:362][295]PIE: Play in editor total start time 0,147 seconds. -[2020.10.05-08.04.16:303][574]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.16:491][588]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.17:021][628]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.17:261][646]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.17:860][691]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.18:075][707]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.18:290][723]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.18:465][736]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.18:649][750]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.18:826][763]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.19:010][777]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.19:184][790]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.19:370][804]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.19:544][817]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.19:757][833]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.20:025][853]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.20:226][868]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.20:406][881]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.23:437][109]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.04.24:518][188]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.04.24:518][188]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.04.24:518][188]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.04.24:522][188]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.04.24:523][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.04.24:531][188]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.04.24:539][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.04.24:576][188]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.04.24:577][188]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.04.24:603][188]LogUObjectHash: Compacting FUObjectHashTables data took 3.36ms -[2020.10.05-08.04.24:636][189]LogPlayLevel: Display: Destroying online subsystem :Context_31 -[2020.10.05-08.04.28:220][574]BlueprintLog: New page: Compile ship -[2020.10.05-08.04.28:287][574]LogUObjectHash: Compacting FUObjectHashTables data took 3.90ms -[2020.10.05-08.04.48:369][710]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.04.48:382][710]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.04.48:382][710]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:04:48) -[2020.10.05-08.04.48:382][710]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.04.48:386][710]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004076s) -[2020.10.05-08.04.48:387][710]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.04.48:388][710]LogPlayLevel: PIE: World Init took: (0.001534s) -[2020.10.05-08.04.48:388][710]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005753s) -[2020.10.05-08.04.48:426][710]LogUObjectHash: Compacting FUObjectHashTables data took 3.41ms -[2020.10.05-08.04.48:426][710]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True -[2020.10.05-08.04.48:426][710]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.04.48:426][710]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.04.48:426][710]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.04.48:426][710]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.04.48:426][710]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.04.48:426][710]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.04.48:426][710]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.04.48:426][710]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.04.48:427][710]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.04.48:427][710]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.04.48:432][710]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.04.48:432][710]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.04.48:448][710]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.04.48:449][710]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.04.48:449][710]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.04.48:449][710]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.04.48:449][710]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.04.48:449][710]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.04.48:449][710]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.04.48:467][710]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.04.48:467][710]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.04.48:467][710]LogInit: FAudioDevice initialized. -[2020.10.05-08.04.48:467][710]LogAudio: Display: Audio Device (ID: 25) registered with world 'ship'. -[2020.10.05-08.04.48:513][710]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.04.48:514][710]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.04.48:515][710]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.04.48 -[2020.10.05-08.04.48:516][710]LogWorld: Bringing up level for play took: 0.001853 -[2020.10.05-08.04.48:516][710]LogOnline: OSS: Creating online subsystem instance for: :Context_32 -[2020.10.05-08.04.48:519][710]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.04.48:523][710]PIE: Server logged in -[2020.10.05-08.04.48:524][710]PIE: Play in editor total start time 0,144 seconds. -[2020.10.05-08.04.50:039][806]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.06.17:065][644]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-08.06.17:065][644]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-08.06.20:406][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.06.20:406][849]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.06.20:407][849]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.06.20:411][849]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.06.20:411][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.06.20:422][849]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.06.20:430][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.06.20:469][849]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.06.20:470][849]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.06.20:497][849]LogUObjectHash: Compacting FUObjectHashTables data took 3.76ms -[2020.10.05-08.06.20:691][850]LogPlayLevel: Display: Destroying online subsystem :Context_32 -[2020.10.05-08.06.51:016][951]LogUObjectHash: Compacting FUObjectHashTables data took 3.73ms -[2020.10.05-08.06.53:015][951]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-08.06.53:046][951]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true -[2020.10.05-08.06.53:075][951]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu81D9814C4A6062C55D8EFF99A57EC9D0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' -[2020.10.05-08.06.53:076][951]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.05-08.06.53:112][951]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms -[2020.10.05-08.06.53:134][951]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship8842F6D945D0F798FA2BBDA2978F0EA2.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.05-08.06.53:155][951]LogFileHelpers: Saving map 'ship' took 0.080 -[2020.10.05-08.06.53:175][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.05-08.06.53:175][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.05-08.06.53:176][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.05-08.06.53:176][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.05-08.06.53:176][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.05-08.06.53:176][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.05-08.06.53:205][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.05-08.06.53:205][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.05-08.06.53:205][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.05-08.06.53:205][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.05-08.06.53:206][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.05-08.06.53:206][951]LogLinker: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.05-08.06.53:206][951]LogLinker: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.05-08.06.53:207][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.05-08.06.53:207][951]LoadErrors: Failed to load /Game/second/Untitled_BuiltData.Untitled_BuiltData Referenced by PersistentLevel -[2020.10.05-08.06.53:208][951]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.05-08.06.53:208][951]LoadErrors: Failed to load /Game/second/m_cube_Inst.m_cube_Inst Referenced by Cube_2 -[2020.10.05-08.06.53:247][951]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Content/second/Untitled.Untitled -[2020.10.05-08.06.53:247][951]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/second/Untitled.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-08.06.53:247][951]LightingResults: New page: Lighting Build -[2020.10.05-08.06.53:247][951]LoadErrors: New page: Loading map: Untitled.umap -[2020.10.05-08.06.53:294][951]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.06.53:294][951]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.06.53:345][951]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.06.53:345][951]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.06.53:345][951]MapCheck: New page: Map Check -[2020.10.05-08.06.53:345][951]LightingResults: New page: Lighting Build -[2020.10.05-08.06.53:378][951]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.06.53:390][951]LogUObjectHash: Compacting FUObjectHashTables data took 4.13ms -[2020.10.05-08.06.53:391][951]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.05-08.06.53:486][951]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-08.06.53:486][951]LogAIModule: Creating AISystem for world Untitled -[2020.10.05-08.06.53:524][951]LogUObjectHash: Compacting FUObjectHashTables data took 3.47ms -[2020.10.05-08.06.53:541][951]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-08.06.53:541][951]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,082ms to complete. -[2020.10.05-08.06.53:541][951]LogFileHelpers: Loading map 'Untitled' took 0.295 -[2020.10.05-08.06.53:567][951]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-08.06.53:567][951]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu -[2020.10.05-08.06.53:569][951]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.05-08.06.53:594][951]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'DefaultSceneRoot': BP_cube_C /Game/Content/second/Untitled.Untitled:PersistentLevel.BP_cube_5 -[2020.10.05-08.06.53:594][951]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Cube': BP_cube_C /Game/Content/second/Untitled.Untitled:PersistentLevel.BP_cube_5 -[2020.10.05-08.06.58:068][460]LogUObjectHash: Compacting FUObjectHashTables data took 3.76ms -[2020.10.05-08.06.58:083][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/iviser': Can't find file. -[2020.10.05-08.06.58:083][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/iviser': Can't find file. -[2020.10.05-08.06.58:083][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/Untitled_BuiltData': Can't find file. -[2020.10.05-08.06.58:083][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/Untitled_BuiltData': Can't find file. -[2020.10.05-08.06.58:084][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/mask': Can't find file. -[2020.10.05-08.06.58:084][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/mask': Can't find file. -[2020.10.05-08.06.58:084][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/invisible_Inst': Can't find file. -[2020.10.05-08.06.58:084][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/invisible_Inst': Can't find file. -[2020.10.05-08.06.58:084][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/invisible_Inst': Can't find file. -[2020.10.05-08.06.58:085][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/iviser': Can't find file. -[2020.10.05-08.06.58:085][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/mask': Can't find file. -[2020.10.05-08.06.58:085][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/Untitled_BuiltData': Can't find file. -[2020.10.05-08.06.58:085][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/iviser': Can't find file. -[2020.10.05-08.06.58:085][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/iviser': Can't find file. -[2020.10.05-08.06.58:086][460]LogLinker: Warning: Failed to load '/Game/three/iviser': Can't find file. -[2020.10.05-08.06.58:086][460]LogLinker: Warning: Failed to load '/Game/three/iviser': Can't find file. -[2020.10.05-08.06.58:087][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/Untitled_BuiltData': Can't find file. -[2020.10.05-08.06.58:087][460]LoadErrors: Failed to load /Game/three/Untitled_BuiltData.Untitled_BuiltData Referenced by PersistentLevel -[2020.10.05-08.06.58:087][460]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\Untitled.umap: Failed to load '/Game/three/invisible_Inst': Can't find file. -[2020.10.05-08.06.58:087][460]LoadErrors: Failed to load /Game/three/invisible_Inst.invisible_Inst Referenced by Cube_8 -[2020.10.05-08.06.58:091][460]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Content/three/Untitled.Untitled -[2020.10.05-08.06.58:091][460]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/Untitled.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-08.06.58:091][460]LightingResults: New page: Lighting Build -[2020.10.05-08.06.58:091][460]LoadErrors: New page: Loading map: Untitled.umap -[2020.10.05-08.06.58:091][460]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.06.58:091][460]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.06.58:091][460]MapCheck: New page: Map Check -[2020.10.05-08.06.58:091][460]LightingResults: New page: Lighting Build -[2020.10.05-08.06.58:125][460]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.06.58:130][460]LogUObjectHash: Compacting FUObjectHashTables data took 3.55ms -[2020.10.05-08.06.58:167][460]LogUObjectHash: Compacting FUObjectHashTables data took 3.48ms -[2020.10.05-08.06.58:202][460]LogUObjectHash: Compacting FUObjectHashTables data took 2.76ms -[2020.10.05-08.06.58:202][460]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.05-08.06.58:297][460]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-08.06.58:297][460]LogAIModule: Creating AISystem for world Untitled -[2020.10.05-08.06.58:335][460]LogUObjectHash: Compacting FUObjectHashTables data took 3.55ms -[2020.10.05-08.06.58:352][460]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-08.06.58:352][460]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,078ms to complete. -[2020.10.05-08.06.58:352][460]LogFileHelpers: Loading map 'Untitled' took 0.262 -[2020.10.05-08.06.58:378][460]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'DefaultSceneRoot': iviser_C /Game/Content/three/Untitled.Untitled:PersistentLevel.iviser_5 -[2020.10.05-08.06.58:378][460]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'StaticMesh': iviser_C /Game/Content/three/Untitled.Untitled:PersistentLevel.iviser_5 -[2020.10.05-08.06.59:934][639]MapCheck: New page: Map Check -[2020.10.05-08.06.59:946][639]Cmd: MAP REBUILD ALLVISIBLE -[2020.10.05-08.06.59:946][639]LogEditorServer: Rebuildmap Clear paths rebuilt -[2020.10.05-08.07.00:061][639]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=false -[2020.10.05-08.07.00:085][639]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... -[2020.10.05-08.07.00:085][639]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. -[2020.10.05-08.07.00:086][639]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. -[2020.10.05-08.07.00:122][639]LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms -[2020.10.05-08.07.00:128][639]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.07.00:184][639]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.07.00:188][639]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-08.07.00:189][639]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-08.07.00:189][639]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.07.00:189][639]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.07.00:189][639]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. Is special engine material. -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 48 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 46 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 45 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 -[2020.10.05-08.07.02:689][639]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 32 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 30 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 29 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.05-08.07.02:690][639]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.07.02:690][639]TextureStreamingBuild: Display: Compiling optional shaders took 2.567 seconds. -[2020.10.05-08.07.02:721][639]LogLevel: Display: Export Material TexCoord Scales took 0.031 seconds. -[2020.10.05-08.07.02:726][639]TextureStreamingBuild: Display: Build Texture Streaming took 0.005 seconds. -[2020.10.05-08.07.02:759][639]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2020.10.05-08.07.02:762][639]LightingResults: New page: Lighting Build - 5 окт. 2020 г., 18:07:02 -[2020.10.05-08.07.02:944][639]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2020.10.05-08.07.03:462][639]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2020.10.05-08.07.03:477][639]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2020.10.05-08.07.05:492][639]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2020.10.05-08.07.05:492][639]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18904 -[2020.10.05-08.07.12:317][639]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. -[2020.10.05-08.07.12:317][639]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2020.10.05-08.07.12:317][639]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2020.10.05-08.07.12:317][639]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2020.10.05-08.07.12:317][639]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2020.10.05-08.07.12:317][639]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2020.10.05-08.07.12:699][639]Cmd: MAP CHECK DONTDISPLAYDIALOG -[2020.10.05-08.07.12:699][639]MapCheck: New page: Untitled - 5 окт. 2020 г., 18:07:12 -[2020.10.05-08.07.12:700][639]MapCheck: Error: WorldSettings_1 Maps need lighting rebuilt -[2020.10.05-08.07.12:708][639]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 8,914ms to complete. -[2020.10.05-08.07.12:711][639]LogEditorBuildUtils: Build time 0:12 -[2020.10.05-08.07.13:434][643]LogUObjectHash: Compacting FUObjectHashTables data took 6.10ms -[2020.10.05-08.07.14:931][729]Job is a success! -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.010s -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: BrickData (all levels) 0.1Mb -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: Bricks at depth -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: 0: 8.3% covering 100.0% of volume -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: 1: 8.3% covering 1.6% of volume -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: 2: 83.3% covering 0.2% of volume -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: Bricks in each level -[2020.10.05-08.07.15:077][730]LogVolumetricLightmapImport: Untitled 12 bricks 100.0% (Persistent Level) -[2020.10.05-08.07.15:201][730]LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 256X256) -[2020.10.05-08.07.15:201][730]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 256X256) -[2020.10.05-08.07.15:201][730]LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 64X64) -[2020.10.05-08.07.15:201][730]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 64X64) -[2020.10.05-08.07.15:201][730]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 32X32) -[2020.10.05-08.07.15:201][730]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 256X128) -[2020.10.05-08.07.15:201][730]Lightmass on DESKTOP-6BENEQD: 1.03 sec total, 197 ms importing, 19 ms setup, 90 ms photons, 654 ms processing, 0 ms extra exporting [3/3 mappings]. Threads: 15.0 sec total, 264 ms processing. -[2020.10.05-08.07.15:201][730]LogStaticLightingSystem: Untitled_BuiltData storing lightmap data for 3 meshes in 2 LightmapResourceClusters (1.5 Meshes per cluster). -[2020.10.05-08.07.15:249][730]LogUObjectHash: Compacting FUObjectHashTables data took 4.04ms -[2020.10.05-08.07.15:336][730]LogStaticLightingSystem: Illumination: 12.5 sec (44 ms encoding lightmaps, 19 ms encoding shadowmaps) -[2020.10.05-08.07.15:344][730]LogStaticLightingSystem: Lightmap texture memory: 0.1 MB (0.1 MB streaming, 0.0 MB non-streaming), 4 textures -[2020.10.05-08.07.15:344][730]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 2 textures -[2020.10.05-08.07.20:281][730]DumpUnbuiltLightIteractions -[2020.10.05-08.07.20:282][730]Lights with unbuilt interactions: 0 -[2020.10.05-08.07.20:282][730] -[2020.10.05-08.07.20:282][730]Primitives with unbuilt interactions: 0 -[2020.10.05-08.07.20:388][730]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) -[2020.10.05-08.07.20:407][731]Cmd: MAP CHECK NOTIFYRESULTS -[2020.10.05-08.07.20:407][731]MapCheck: New page: Untitled - 5 окт. 2020 г., 18:07:20 -[2020.10.05-08.07.20:408][731]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,276ms to complete. -[2020.10.05-08.07.24:137][126]LogSlate: Window 'Message Log' being destroyed -[2020.10.05-08.07.24:141][126]LogSlate: Window 'Message Log' being destroyed -[2020.10.05-08.07.27:480][503]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible_Inst.uasset: Failed to load '/Game/three/invisible': Can't find file. -[2020.10.05-08.07.27:480][503]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible_Inst.uasset: Failed to load '/Game/three/invisible': Can't find file. -[2020.10.05-08.07.27:480][503]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible_Inst.uasset: Failed to load '/Game/three/invisible': Can't find file. -[2020.10.05-08.07.27:480][503]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible_Inst.uasset: Failed to load '/Game/three/invisible': Can't find file. -[2020.10.05-08.07.27:480][503]LoadErrors: Failed to load /Game/three/invisible.invisible Referenced by invisible_Inst -[2020.10.05-08.07.29:886][734]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.29:886][734]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.29:886][734]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.29:887][734]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.29:887][734]LoadErrors: Failed to load /Game/three/PC_data_2.PC_data_2 Referenced by invisible -[2020.10.05-08.07.29:888][734]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.29:888][734]LoadErrors: Failed to load /Game/three/PC_data_2.PC_data_2 Referenced by MaterialExpressionCollectionParameter_0 -[2020.10.05-08.07.29:888][734]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.29:888][734]LoadErrors: Failed to load /Game/three/PC_data_2.PC_data_2 Referenced by MaterialExpressionCollectionParameter_1 -[2020.10.05-08.07.29:890][734]LogMaterial: Display: Missing cached shader map for material invisible, compiling. -[2020.10.05-08.07.29:891][734]LogMaterial: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.07.29:891][734]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.07.29:910][734]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Content/three/invisible.invisible -[2020.10.05-08.07.29:929][734]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0004 seconds. Added 3 classes and 0 folders. -[2020.10.05-08.07.29:932][734]LogMaterial: Display: Missing cached shader map for material invisible, compiling. -[2020.10.05-08.07.29:932][734]LogMaterial: Warning: [AssetLog] /Engine/Transient.invisible (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.07.29:933][734]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.07.30:565][734]LogMaterial: Display: Missing cached shader map for material invisible, compiling. -[2020.10.05-08.07.30:566][734]LogMaterial: Warning: [AssetLog] /Engine/Transient.invisible (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.07.30:566][734]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.07.30:568][734]LogMaterial: Display: Missing cached shader map for material invisible, compiling. -[2020.10.05-08.07.30:568][734]LogMaterial: Warning: [AssetLog] /Engine/Transient.invisible (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.07.30:568][734]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.07.30:578][734]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-08.07.30:592][734]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_0, compiling. -[2020.10.05-08.07.30:593][734]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-08.07.30:594][734]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-08.07.30:594][734]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.07.30:594][734]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.07.30:594][734]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_1, compiling. -[2020.10.05-08.07.31:036][734]MaterialEditorStats: Error: [SM5] (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.07.33:066][899]LogMaterialEditor: Saving and Compiling material invisible -[2020.10.05-08.07.33:095][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/three/invisible" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible.uasset" SILENT=true -[2020.10.05-08.07.33:110][899]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/invisible8DA606D7477C3BB4705FBF8CF540F696.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible.uasset' -[2020.10.05-08.07.33:124][899]AssetCheck: New page: Asset Save: invisible -[2020.10.05-08.07.33:124][899]LogContentValidation: Display: Validating Material /Game/Content/three/invisible.invisible -[2020.10.05-08.07.34:458][ 3]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/three/invisible_Inst.invisible_Inst -[2020.10.05-08.07.36:054][143]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/three/invisible_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible_Inst.uasset" SILENT=true -[2020.10.05-08.07.36:153][143]LogUObjectHash: Compacting FUObjectHashTables data took 7.38ms -[2020.10.05-08.07.36:154][143]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.07.36:228][143]LogUObjectHash: Compacting FUObjectHashTables data took 4.24ms -[2020.10.05-08.07.36:240][143]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/invisible_Inst11C11A0042203B81FF9A8285BA3EB27F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible_Inst.uasset' -[2020.10.05-08.07.36:253][143]AssetCheck: New page: Asset Save: invisible_Inst -[2020.10.05-08.07.36:253][143]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/three/invisible_Inst.invisible_Inst -[2020.10.05-08.07.39:189][476]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\iviser.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.39:189][476]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\iviser.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.39:189][476]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\iviser.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.39:190][476]LogLinker: Warning: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.39:190][476]LogLinker: Warning: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.39:191][476]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\iviser.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.39:191][476]LoadErrors: Failed to load /Game/three/PC_data_2.PC_data_2 Referenced by K2Node_CallMaterialParameterCollectionFunction_1 -[2020.10.05-08.07.39:191][476]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\iviser.uasset: Failed to load '/Game/three/PC_data_2': Can't find file. -[2020.10.05-08.07.39:191][476]LoadErrors: Failed to load /Game/three/PC_data_2.PC_data_2 Referenced by K2Node_CallMaterialParameterCollectionFunction_0 -[2020.10.05-08.07.39:217][476]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Content/three/iviser.iviser -[2020.10.05-08.07.41:321][597]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/three/iviser" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/iviser.uasset" SILENT=true -[2020.10.05-08.07.41:341][597]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/iviserB60C5AB0423E8DD7DFA07D9FB9085938.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/iviser.uasset' -[2020.10.05-08.07.41:355][597]AssetCheck: New page: Asset Save: iviser -[2020.10.05-08.07.41:355][597]LogContentValidation: Display: Validating Blueprint /Game/Content/three/iviser.iviser -[2020.10.05-08.07.47:092][130]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.07.47:092][130]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.07.47:581][175]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.07.47:581][175]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.07.48:075][223]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.07.48:075][223]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.07.51:998][580]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) -[2020.10.05-08.07.56:406][872]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/three/invisible_Inst.invisible_Inst -[2020.10.05-08.07.58:658][ 55]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Content/three/invisible.invisible -[2020.10.05-08.07.58:660][ 55]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.07.58:661][ 55]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.07.58:661][ 55]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.07.58:730][ 55]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.07.58:730][ 55]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.07.58:730][ 55]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.07.58:732][ 55]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.07.58:733][ 55]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.07.58:733][ 55]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.07.58:741][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-08.07.58:745][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_0, compiling. -[2020.10.05-08.07.58:746][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_1, compiling. -[2020.10.05-08.07.58:768][ 55]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-08.07.58:768][ 55]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-08.07.58:768][ 55]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.07.58:768][ 55]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.07.58:768][ 55]MaterialEditorStats: Error: [SM5] (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.08.09:753][914]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.09:753][914]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.08.09:753][914]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Location -[2020.10.05-08.08.09:753][914]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.08.09:758][914]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_0, compiling. -[2020.10.05-08.08.09:763][914]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.09:764][914]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.08.09:764][914]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Location -[2020.10.05-08.08.09:764][914]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.08.09:767][914]MaterialEditorStats: Error: [SM5] (Node CollectionParameter) CollectionParameter has invalid parameter Location -[2020.10.05-08.08.09:767][914]MaterialEditorStats: Error: [SM5] (Node CollectionParameter) CollectionParameter has invalid Collection! -[2020.10.05-08.08.15:790][383]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.15:790][383]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.08.15:790][383]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Location -[2020.10.05-08.08.15:790][383]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Scale -[2020.10.05-08.08.15:799][383]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_1, compiling. -[2020.10.05-08.08.15:804][383]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.15:805][383]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.08.15:805][383]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Location -[2020.10.05-08.08.15:805][383]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Scale -[2020.10.05-08.08.15:808][383]MaterialEditorStats: Error: [SM5] (Node CollectionParameter) CollectionParameter has invalid parameter Location -[2020.10.05-08.08.15:808][383]MaterialEditorStats: Error: [SM5] (Node CollectionParameter) CollectionParameter has invalid parameter Scale -[2020.10.05-08.08.18:547][587]LogMaterialEditor: Applying material invisible -[2020.10.05-08.08.24:479][587]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed -[2020.10.05-08.08.25:110][587]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.25:111][587]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.08.25:111][587]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Location -[2020.10.05-08.08.25:111][587]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Scale -[2020.10.05-08.08.25:132][587]LogMaterial: Display: Missing cached shader map for material invisible, compiling. -[2020.10.05-08.08.25:132][587]LogMaterial: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\three\invisible.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.08.25:132][587]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter None -[2020.10.05-08.08.25:190][587]LogUObjectHash: Compacting FUObjectHashTables data took 6.28ms -[2020.10.05-08.08.25:201][587]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.08.25:202][587]TextureStreamingBuild: Display: Compiling optional shaders took 0.006 seconds. -[2020.10.05-08.08.25:247][587]LogUObjectHash: Compacting FUObjectHashTables data took 4.72ms -[2020.10.05-08.08.25:259][587]MaterialEditorStats: Error: [SM5] (Node CollectionParameter) CollectionParameter has invalid parameter None -[2020.10.05-08.08.34:513][314]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Content/three/iviser.iviser -[2020.10.05-08.08.46:711][267]BlueprintLog: New page: Compile iviser -[2020.10.05-08.08.46:790][267]LogUObjectHash: Compacting FUObjectHashTables data took 4.84ms -[2020.10.05-08.08.50:070][506]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.50:071][506]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.08.50:071][506]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Scale -[2020.10.05-08.08.50:078][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_0, compiling. -[2020.10.05-08.08.50:097][506]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.50:097][506]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.08.50:097][506]LogMaterial: Display: (Node CollectionParameter) CollectionParameter has invalid parameter Scale -[2020.10.05-08.08.50:100][506]MaterialEditorStats: Error: [SM5] (Node CollectionParameter) CollectionParameter has invalid parameter Scale -[2020.10.05-08.08.50:138][507]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-08.08.50:138][507]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-08.08.50:138][507]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.08.50:138][507]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.08.52:619][690]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.52:677][690]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_1, compiling. -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-08.08.52:682][690]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-08.08.52:686][690]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.53:030][703]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 32 -[2020.10.05-08.08.53:080][705]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 31 -[2020.10.05-08.08.53:268][711]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 -[2020.10.05-08.08.53:268][711]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 -[2020.10.05-08.08.53:306][712]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 -[2020.10.05-08.08.53:306][712]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 -[2020.10.05-08.08.53:342][713]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 26 -[2020.10.05-08.08.53:383][714]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 -[2020.10.05-08.08.53:420][715]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-08.08.53:485][717]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 -[2020.10.05-08.08.53:514][718]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 -[2020.10.05-08.08.53:514][718]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 -[2020.10.05-08.08.53:581][720]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.05-08.08.53:581][720]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 -[2020.10.05-08.08.53:615][721]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 -[2020.10.05-08.08.53:616][721]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-08.08.53:775][726]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.05-08.08.53:802][727]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 -[2020.10.05-08.08.53:802][727]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 -[2020.10.05-08.08.53:827][728]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 -[2020.10.05-08.08.53:828][728]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-08.08.53:828][728]LogMaterialEditor: Applying material invisible -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-08.08.54:618][728]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.08.54:668][728]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-08.08.54:750][728]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-08.08.54:750][728]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-08.08.54:751][728]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-08.08.54:760][728]LogMaterial: Display: Missing cached shader map for material invisible, compiling. -[2020.10.05-08.08.54:877][728]LogUObjectHash: Compacting FUObjectHashTables data took 6.41ms -[2020.10.05-08.08.54:883][728]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 56 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 55 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 54 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 53 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 52 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 51 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 50 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 49 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 48 -[2020.10.05-08.08.55:448][728]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 47 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 46 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 43 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 40 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 35 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 29 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 23 -[2020.10.05-08.08.55:734][728]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 -[2020.10.05-08.08.55:737][728]TextureStreamingBuild: Display: Compiling optional shaders took 0.859 seconds. -[2020.10.05-08.08.55:795][728]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms -[2020.10.05-08.08.55:819][728]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.08.55:859][729]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 -[2020.10.05-08.08.55:885][730]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 -[2020.10.05-08.08.55:885][730]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.08.55:914][731]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.08.55:914][731]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 -[2020.10.05-08.08.56:190][737]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.08.56:190][737]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.05-08.08.56:278][739]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-08.08.56:278][739]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.08.56:319][740]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-08.08.56:389][742]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-08.08.56:418][743]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-08.08.56:509][746]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.08.56:544][747]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-08.08.56:605][749]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-08.08.56:640][750]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-08.08.56:640][750]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-08.08.56:671][751]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.05-08.08.57:480][789]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-08.08.57:480][789]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-08.08.57:480][789]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-08.08.57:480][789]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.08.57:480][789]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.09.00:151][981]LogMaterialEditor: Saving and Compiling material invisible -[2020.10.05-08.09.00:179][981]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/three/invisible" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible.uasset" SILENT=true -[2020.10.05-08.09.00:193][981]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/invisible96A8BB5E4CDE0B2B25906D8A977394C3.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible.uasset' -[2020.10.05-08.09.00:208][981]AssetCheck: New page: Asset Save: invisible -[2020.10.05-08.09.00:208][981]LogContentValidation: Display: Validating Material /Game/Content/three/invisible.invisible -[2020.10.05-08.09.02:953][182]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/three/invisible_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible_Inst.uasset" SILENT=true -[2020.10.05-08.09.02:998][182]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms -[2020.10.05-08.09.03:000][182]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.09.03:045][182]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms -[2020.10.05-08.09.03:057][182]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/invisible_Inst449234A94EEC75F809C51F8D3DB84C32.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible_Inst.uasset' -[2020.10.05-08.09.03:072][182]AssetCheck: New page: Asset Save: invisible_Inst -[2020.10.05-08.09.03:072][182]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/three/invisible_Inst.invisible_Inst -[2020.10.05-08.09.12:757][148]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) -[2020.10.05-08.09.51:092][849]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.09.51:092][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.09.51:500][888]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.09.51:500][888]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.09.52:393][970]LogUObjectHash: Compacting FUObjectHashTables data took 5.30ms -[2020.10.05-08.09.52:413][970]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.09.52:460][970]LogUObjectHash: Compacting FUObjectHashTables data took 5.16ms -[2020.10.05-08.09.52:485][970]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.09.52:485][970]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.10.04:834][925]LogUObjectHash: Compacting FUObjectHashTables data took 4.99ms -[2020.10.05-08.10.06:077][925]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-08.10.06:123][925]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/three/invisible_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible_Inst.uasset" SILENT=true -[2020.10.05-08.10.06:136][925]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/invisible_Inst0746B98E49005C3733BA0183121D4728.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/invisible_Inst.uasset' -[2020.10.05-08.10.06:154][925]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/three/iviser" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/iviser.uasset" SILENT=true -[2020.10.05-08.10.06:174][925]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/iviser6A4C2CCC40B4EA4FE00A5A9F2467B24A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/iviser.uasset' -[2020.10.05-08.10.06:220][925]LogUObjectHash: Compacting FUObjectHashTables data took 4.78ms -[2020.10.05-08.10.06:246][925]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Untitled9EB79F854F4C07FB5472B9ADFD802139.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/Untitled.umap' -[2020.10.05-08.10.06:267][925]LogFileHelpers: Saving map 'Untitled' took 0.092 -[2020.10.05-08.10.06:268][925]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/three/Untitled_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/Untitled_BuiltData.uasset" SILENT=true -[2020.10.05-08.10.06:299][925]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Untitled_BuiltDataA2EAF4F5459F72166EE3C2B2461406DE.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/three/Untitled_BuiltData.uasset' -[2020.10.05-08.10.06:330][925]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship -[2020.10.05-08.10.06:331][925]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-08.10.06:331][925]LightingResults: New page: Lighting Build -[2020.10.05-08.10.06:331][925]LoadErrors: New page: Loading map: ship.umap -[2020.10.05-08.10.06:360][925]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.10.06:361][925]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.10.06:361][925]MapCheck: New page: Map Check -[2020.10.05-08.10.06:361][925]LightingResults: New page: Lighting Build -[2020.10.05-08.10.06:401][925]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.10.06:408][925]LogUObjectHash: Compacting FUObjectHashTables data took 5.29ms -[2020.10.05-08.10.06:408][925]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. -[2020.10.05-08.10.06:532][925]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-08.10.06:532][925]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.10.06:580][925]LogUObjectHash: Compacting FUObjectHashTables data took 4.83ms -[2020.10.05-08.10.06:597][925]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-08.10.06:598][925]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,092ms to complete. -[2020.10.05-08.10.06:598][925]LogFileHelpers: Loading map 'ship' took 0.267 -[2020.10.05-08.10.06:626][925]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-08.10.06:626][925]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/three/invisible_Inst.invisible_Inst -[2020.10.05-08.10.06:626][925]LogContentValidation: Display: Validating Blueprint /Game/Content/three/iviser.iviser -[2020.10.05-08.10.06:627][925]LogContentValidation: Display: Validating World /Game/Content/three/Untitled.Untitled -[2020.10.05-08.10.06:635][925]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Content/three/Untitled_BuiltData.Untitled_BuiltData -[2020.10.05-08.11.13:882][767]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.11.49:710][845]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.11.54:774][372]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.12.23:038][772]BlueprintLog: New page: Compile Player -[2020.10.05-08.12.23:046][772]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.12.23:115][772]LogUObjectHash: Compacting FUObjectHashTables data took 6.90ms -[2020.10.05-08.12.23:122][772]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.12.23:155][772]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.12.34:231][224]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.12.34:245][224]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.12.34:245][224]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:12:34) -[2020.10.05-08.12.34:245][224]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.12.34:250][224]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004287s) -[2020.10.05-08.12.34:251][224]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.12.34:251][224]LogPlayLevel: PIE: World Init took: (0.001460s) -[2020.10.05-08.12.34:251][224]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005879s) -[2020.10.05-08.12.34:299][224]LogUObjectHash: Compacting FUObjectHashTables data took 6.82ms -[2020.10.05-08.12.34:301][224]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True -[2020.10.05-08.12.34:301][224]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.12.34:301][224]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.12.34:301][224]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.12.34:301][224]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.12.34:301][224]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.12.34:301][224]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.12.34:301][224]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.12.34:301][224]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.12.34:301][224]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.12.34:301][224]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.12.34:306][224]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.12.34:306][224]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.12.34:325][224]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.12.34:325][224]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.12.34:325][224]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.12.34:325][224]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.12.34:326][224]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.12.34:326][224]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.12.34:326][224]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.12.34:344][224]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.12.34:344][224]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.12.34:344][224]LogInit: FAudioDevice initialized. -[2020.10.05-08.12.34:344][224]LogAudio: Display: Audio Device (ID: 26) registered with world 'ship'. -[2020.10.05-08.12.34:392][224]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.12.34:392][224]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.12.34:394][224]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.12.34 -[2020.10.05-08.12.34:394][224]LogWorld: Bringing up level for play took: 0.001792 -[2020.10.05-08.12.34:394][224]LogOnline: OSS: Creating online subsystem instance for: :Context_40 -[2020.10.05-08.12.34:398][224]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.12.34:401][224]PIE: Server logged in -[2020.10.05-08.12.34:403][224]PIE: Play in editor total start time 0,159 seconds. -[2020.10.05-08.12.41:072][941]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.12.42:853][140]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.12.43:758][241]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.12.47:758][688]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.12.47:758][688]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.12.47:759][688]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.12.47:764][688]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.12.47:764][688]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.12.47:772][688]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.12.47:782][688]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.12.47:824][688]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.12.47:825][688]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.12.47:853][688]LogUObjectHash: Compacting FUObjectHashTables data took 5.18ms -[2020.10.05-08.12.47:891][689]LogPlayLevel: Display: Destroying online subsystem :Context_40 -[2020.10.05-08.12.53:512][220]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/maps/ship.ship:PersistentLevel.ship -[2020.10.05-08.12.56:165][472]BlueprintLog: New page: Compile ship -[2020.10.05-08.12.56:247][472]LogUObjectHash: Compacting FUObjectHashTables data took 5.58ms -[2020.10.05-08.12.57:061][551]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.12.57:075][551]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.12.57:075][551]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:12:57) -[2020.10.05-08.12.57:075][551]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.12.57:079][551]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004385s) -[2020.10.05-08.12.57:081][551]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.12.57:081][551]LogPlayLevel: PIE: World Init took: (0.001365s) -[2020.10.05-08.12.57:081][551]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005892s) -[2020.10.05-08.12.57:129][551]LogUObjectHash: Compacting FUObjectHashTables data took 4.82ms -[2020.10.05-08.12.57:130][551]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True -[2020.10.05-08.12.57:130][551]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.12.57:130][551]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.12.57:130][551]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.12.57:130][551]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.12.57:130][551]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.12.57:130][551]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.12.57:130][551]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.12.57:130][551]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.12.57:130][551]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.12.57:130][551]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.12.57:135][551]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.12.57:135][551]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.12.57:153][551]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.12.57:153][551]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.12.57:153][551]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.12.57:153][551]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.12.57:153][551]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.12.57:154][551]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.12.57:154][551]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.12.57:172][551]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.12.57:172][551]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.12.57:172][551]LogInit: FAudioDevice initialized. -[2020.10.05-08.12.57:172][551]LogAudio: Display: Audio Device (ID: 27) registered with world 'ship'. -[2020.10.05-08.12.57:219][551]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.12.57:220][551]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.12.57:221][551]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.12.57 -[2020.10.05-08.12.57:222][551]LogWorld: Bringing up level for play took: 0.001758 -[2020.10.05-08.12.57:222][551]LogOnline: OSS: Creating online subsystem instance for: :Context_42 -[2020.10.05-08.12.57:224][551]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.12.57:227][551]PIE: Server logged in -[2020.10.05-08.12.57:230][551]PIE: Play in editor total start time 0,156 seconds. -[2020.10.05-08.12.58:623][674]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.12.59:248][737]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.13.01:588][970]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.13.01:588][970]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.13.01:588][970]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.13.01:593][970]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.13.01:593][970]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.13.01:606][970]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.13.01:615][970]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.13.01:660][970]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.13.01:662][970]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.13.01:689][970]LogUObjectHash: Compacting FUObjectHashTables data took 4.81ms -[2020.10.05-08.13.01:724][971]LogPlayLevel: Display: Destroying online subsystem :Context_42 -[2020.10.05-08.13.04:231][242]BlueprintLog: New page: Compile ship -[2020.10.05-08.13.04:306][242]LogUObjectHash: Compacting FUObjectHashTables data took 5.11ms -[2020.10.05-08.14.13:148][932]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.14.13:149][932]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.14.14:348][ 40]BlueprintLog: New page: Compile Player -[2020.10.05-08.14.14:357][ 40]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.14.14:428][ 40]LogUObjectHash: Compacting FUObjectHashTables data took 5.48ms -[2020.10.05-08.14.14:430][ 40]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.14.14:463][ 40]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.14.15:148][ 92]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.14.18:055][363]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.14.18:069][363]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.14.18:069][363]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:14:18) -[2020.10.05-08.14.18:069][363]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.14.18:073][363]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004152s) -[2020.10.05-08.14.18:075][363]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.14.18:075][363]LogPlayLevel: PIE: World Init took: (0.001527s) -[2020.10.05-08.14.18:075][363]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005815s) -[2020.10.05-08.14.18:127][363]LogUObjectHash: Compacting FUObjectHashTables data took 6.94ms -[2020.10.05-08.14.18:128][363]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True -[2020.10.05-08.14.18:128][363]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.14.18:128][363]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.14.18:128][363]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.14.18:128][363]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.14.18:128][363]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.14.18:128][363]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.14.18:128][363]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.14.18:128][363]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.14.18:129][363]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.14.18:129][363]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.14.18:133][363]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.14.18:133][363]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.14.18:152][363]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.14.18:152][363]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.14.18:152][363]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.14.18:152][363]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.14.18:153][363]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.14.18:153][363]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.14.18:153][363]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.14.18:171][363]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.14.18:171][363]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.14.18:171][363]LogInit: FAudioDevice initialized. -[2020.10.05-08.14.18:171][363]LogAudio: Display: Audio Device (ID: 28) registered with world 'ship'. -[2020.10.05-08.14.18:210][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.14.18:210][363]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.14.18:212][363]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.14.18 -[2020.10.05-08.14.18:212][363]LogWorld: Bringing up level for play took: 0.001795 -[2020.10.05-08.14.18:212][363]LogOnline: OSS: Creating online subsystem instance for: :Context_43 -[2020.10.05-08.14.18:216][363]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.14.18:219][363]PIE: Server logged in -[2020.10.05-08.14.18:222][363]PIE: Play in editor total start time 0,154 seconds. -[2020.10.05-08.14.45:266][650]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.14.45:266][650]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.14.45:266][650]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.14.45:272][650]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.14.45:272][650]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.14.45:285][650]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.14.45:297][650]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.14.45:343][650]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.14.45:343][650]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.14.45:344][650]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.14.45:373][650]LogUObjectHash: Compacting FUObjectHashTables data took 4.73ms -[2020.10.05-08.14.45:413][651]LogPlayLevel: Display: Destroying online subsystem :Context_43 -[2020.10.05-08.17.00:559][896]BlueprintLog: New page: Compile Player -[2020.10.05-08.17.00:569][896]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.17.00:644][896]LogUObjectHash: Compacting FUObjectHashTables data took 5.59ms -[2020.10.05-08.17.00:648][896]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.17.00:681][896]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.17.01:558][986]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.17.01:571][986]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.17.01:571][986]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:17:01) -[2020.10.05-08.17.01:571][986]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.17.01:576][986]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004211s) -[2020.10.05-08.17.01:577][986]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.17.01:577][986]LogPlayLevel: PIE: World Init took: (0.001461s) -[2020.10.05-08.17.01:577][986]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005830s) -[2020.10.05-08.17.01:629][986]LogUObjectHash: Compacting FUObjectHashTables data took 6.69ms -[2020.10.05-08.17.01:630][986]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True -[2020.10.05-08.17.01:630][986]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.17.01:630][986]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.17.01:630][986]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.17.01:630][986]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.17.01:630][986]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.17.01:630][986]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.17.01:630][986]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.17.01:630][986]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.17.01:631][986]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.17.01:631][986]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.17.01:636][986]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.17.01:636][986]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.17.01:654][986]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.17.01:655][986]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.17.01:655][986]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.17.01:655][986]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.17.01:655][986]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.17.01:655][986]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.17.01:655][986]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.17.01:673][986]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.17.01:674][986]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.17.01:674][986]LogInit: FAudioDevice initialized. -[2020.10.05-08.17.01:674][986]LogAudio: Display: Audio Device (ID: 29) registered with world 'ship'. -[2020.10.05-08.17.01:712][986]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.17.01:712][986]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.17.01:714][986]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.17.01 -[2020.10.05-08.17.01:714][986]LogWorld: Bringing up level for play took: 0.001701 -[2020.10.05-08.17.01:714][986]LogOnline: OSS: Creating online subsystem instance for: :Context_44 -[2020.10.05-08.17.01:717][986]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.17.01:721][986]PIE: Server logged in -[2020.10.05-08.17.01:723][986]PIE: Play in editor total start time 0,152 seconds. -[2020.10.05-08.17.23:195][183]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.17.29:222][798]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.17.29:222][798]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.17.29:223][798]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.17.29:228][798]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.17.29:229][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.17.29:236][798]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.17.29:245][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.17.29:290][798]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.17.29:290][798]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.17.29:292][798]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.17.29:320][798]LogUObjectHash: Compacting FUObjectHashTables data took 5.12ms -[2020.10.05-08.17.29:360][799]LogPlayLevel: Display: Destroying online subsystem :Context_44 -[2020.10.05-08.17.32:978][203]BlueprintLog: New page: Compile Player -[2020.10.05-08.17.32:986][203]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.17.33:058][203]LogUObjectHash: Compacting FUObjectHashTables data took 5.37ms -[2020.10.05-08.17.33:060][203]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.17.33:094][203]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.17.36:326][516]LogSlate: Window 'Plugins' being destroyed -[2020.10.05-08.17.36:331][516]LogSlate: Window 'Plugins' being destroyed -[2020.10.05-08.17.36:331][516]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. -[2020.10.05-08.17.39:329][791]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker -[2020.10.05-08.18.28:160][697]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.05-08.18.28:213][697]LogUObjectHash: Compacting FUObjectHashTables data took 6.73ms -[2020.10.05-08.18.28:236][697]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship838F43BB4BD9FC33DBB3E7A0C125DE59.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.05-08.18.28:259][697]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.05-08.18.28:295][697]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltDataD395B1E6494131088E4DF08F5C989E9E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.05-08.18.28:331][697]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-08.18.28:331][697]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData -[2020.10.05-08.18.28:331][697]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.05-08.18.35:060][428]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.18.40:461][986]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.18.47:467][801]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.01:255][337]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.07:453][972]BlueprintLog: New page: Compile Player -[2020.10.05-08.19.07:462][972]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.07:539][972]LogUObjectHash: Compacting FUObjectHashTables data took 6.92ms -[2020.10.05-08.19.07:541][972]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.07:573][972]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.08:528][ 74]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.19.08:542][ 74]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.19.08:542][ 74]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:19:08) -[2020.10.05-08.19.08:542][ 74]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.19.08:546][ 74]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004369s) -[2020.10.05-08.19.08:547][ 74]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.19.08:548][ 74]LogPlayLevel: PIE: World Init took: (0.001392s) -[2020.10.05-08.19.08:548][ 74]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005895s) -[2020.10.05-08.19.08:599][ 74]LogUObjectHash: Compacting FUObjectHashTables data took 6.70ms -[2020.10.05-08.19.08:600][ 74]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True -[2020.10.05-08.19.08:600][ 74]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.19.08:600][ 74]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.19.08:600][ 74]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.19.08:600][ 74]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.19.08:600][ 74]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.19.08:600][ 74]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.19.08:600][ 74]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.19.08:600][ 74]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.19.08:600][ 74]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.19.08:600][ 74]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.19.08:605][ 74]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.19.08:605][ 74]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.19.08:624][ 74]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.19.08:625][ 74]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.19.08:625][ 74]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.19.08:625][ 74]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.19.08:625][ 74]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.19.08:625][ 74]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.19.08:625][ 74]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.19.08:644][ 74]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.19.08:644][ 74]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.19.08:644][ 74]LogInit: FAudioDevice initialized. -[2020.10.05-08.19.08:644][ 74]LogAudio: Display: Audio Device (ID: 30) registered with world 'ship'. -[2020.10.05-08.19.08:678][ 74]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.19.08:678][ 74]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.19.08:680][ 74]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.19.08 -[2020.10.05-08.19.08:680][ 74]LogWorld: Bringing up level for play took: 0.001937 -[2020.10.05-08.19.08:680][ 74]LogOnline: OSS: Creating online subsystem instance for: :Context_45 -[2020.10.05-08.19.08:684][ 74]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.19.08:688][ 74]PIE: Server logged in -[2020.10.05-08.19.08:690][ 74]PIE: Play in editor total start time 0,149 seconds. -[2020.10.05-08.19.09:659][146]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.19.27:570][878]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.19.27:570][878]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.19.27:570][878]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.19.27:577][878]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.19.27:577][878]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.19.27:586][878]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.19.27:595][878]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.19.27:640][878]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.19.27:640][878]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.19.27:642][878]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.19.27:670][878]LogUObjectHash: Compacting FUObjectHashTables data took 5.26ms -[2020.10.05-08.19.27:709][879]LogPlayLevel: Display: Destroying online subsystem :Context_45 -[2020.10.05-08.19.31:259][265]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.32:383][391]BlueprintLog: New page: Compile Player -[2020.10.05-08.19.32:391][391]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.32:463][391]LogUObjectHash: Compacting FUObjectHashTables data took 7.10ms -[2020.10.05-08.19.32:465][391]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.32:498][391]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.19.36:896][898]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/playerController/BP_playerController.BP_playerController -[2020.10.05-08.19.38:696][ 61]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.19.38:696][ 61]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.19.38:761][ 61]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/playerController/BP_playerController.BP_playerController -[2020.10.05-08.19.42:134][386]BlueprintLog: New page: Compile BP_playerController -[2020.10.05-08.19.42:136][386]LogBlueprint: Error: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\blueprints\playerController\BP_playerController.uasset: [Compiler] This blueprint (self) is not a Pawn, therefore ' Target ' must have a connection. -[2020.10.05-08.19.42:136][386]LogBlueprint: Error: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\blueprints\playerController\BP_playerController.uasset: [Compiler] This blueprint (self) is not a Pawn, therefore ' Target ' must have a connection. -[2020.10.05-08.19.42:221][386]LogUObjectHash: Compacting FUObjectHashTables data took 6.92ms -[2020.10.05-08.20.12:290][599]BlueprintLog: New page: Compile BP_playerController -[2020.10.05-08.20.12:371][599]LogUObjectHash: Compacting FUObjectHashTables data took 6.61ms -[2020.10.05-08.20.12:787][642]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_playerController16F9214745B1759371E0E4A90D7D9E16.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/playerController/BP_playerController.uasset' -[2020.10.05-08.20.12:807][642]AssetCheck: New page: Asset Save: BP_playerController -[2020.10.05-08.20.12:807][642]LogContentValidation: Display: Validating Blueprint /Game/blueprints/playerController/BP_playerController.BP_playerController -[2020.10.05-08.20.14:583][846]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.20.16:709][ 79]BlueprintLog: New page: Compile Player -[2020.10.05-08.20.16:717][ 79]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.20.16:793][ 79]LogUObjectHash: Compacting FUObjectHashTables data took 6.76ms -[2020.10.05-08.20.16:797][ 79]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.20.16:830][ 79]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.20.17:404][133]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true -[2020.10.05-08.20.17:429][133]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/PlayerA2A393C64246A84A92C394BC6B5E1C57.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' -[2020.10.05-08.20.17:443][133]AssetCheck: New page: Asset Save: Player -[2020.10.05-08.20.17:443][133]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player -[2020.10.05-08.20.20:523][480]BlueprintLog: New page: Compile Player -[2020.10.05-08.20.20:532][480]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.20.20:609][480]LogUObjectHash: Compacting FUObjectHashTables data took 7.19ms -[2020.10.05-08.20.20:611][480]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.20.20:644][480]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.20.21:110][524]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true -[2020.10.05-08.20.21:132][524]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player9BBA1DE9491C10D0DD8E548CE4C8932A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' -[2020.10.05-08.20.21:146][524]AssetCheck: New page: Asset Save: Player -[2020.10.05-08.20.21:146][524]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player -[2020.10.05-08.21.08:081][521]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.21.52:355][ 65]BlueprintLog: New page: Compile Player -[2020.10.05-08.21.52:364][ 65]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.21.52:445][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 7.58ms -[2020.10.05-08.21.52:449][ 65]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.21.52:483][ 65]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.21.53:178][111]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.21.53:192][111]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.21.53:192][111]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:21:53) -[2020.10.05-08.21.53:193][111]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.21.53:197][111]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004258s) -[2020.10.05-08.21.53:198][111]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.21.53:198][111]LogPlayLevel: PIE: World Init took: (0.001462s) -[2020.10.05-08.21.53:198][111]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005854s) -[2020.10.05-08.21.53:254][111]LogUObjectHash: Compacting FUObjectHashTables data took 7.09ms -[2020.10.05-08.21.53:254][111]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True -[2020.10.05-08.21.53:254][111]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.21.53:254][111]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.21.53:254][111]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.21.53:254][111]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.21.53:254][111]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.21.53:254][111]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.21.53:254][111]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.21.53:254][111]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.21.53:255][111]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.21.53:255][111]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.21.53:260][111]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.21.53:260][111]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.21.53:280][111]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.21.53:280][111]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.21.53:280][111]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.21.53:280][111]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.21.53:280][111]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.21.53:280][111]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.21.53:280][111]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.21.53:299][111]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.21.53:299][111]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.21.53:299][111]LogInit: FAudioDevice initialized. -[2020.10.05-08.21.53:299][111]LogAudio: Display: Audio Device (ID: 31) registered with world 'ship'. -[2020.10.05-08.21.53:341][111]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.21.53:341][111]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.21.53:343][111]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.21.53 -[2020.10.05-08.21.53:343][111]LogWorld: Bringing up level for play took: 0.001774 -[2020.10.05-08.21.53:344][111]LogOnline: OSS: Creating online subsystem instance for: :Context_48 -[2020.10.05-08.21.53:347][111]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.21.53:352][111]PIE: Server logged in -[2020.10.05-08.21.53:354][111]PIE: Play in editor total start time 0,162 seconds. -[2020.10.05-08.22.02:477][728]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.22.02:477][728]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.22.02:478][728]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.22.02:483][728]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.22.02:484][728]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.22.02:494][728]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.22.02:505][728]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.22.02:553][728]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.22.02:554][728]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.22.02:555][728]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.22.02:584][728]LogUObjectHash: Compacting FUObjectHashTables data took 5.67ms -[2020.10.05-08.22.02:628][729]LogPlayLevel: Display: Destroying online subsystem :Context_48 -[2020.10.05-08.22.24:006][380]BlueprintLog: New page: Compile Player -[2020.10.05-08.22.24:015][380]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.22.24:091][380]LogUObjectHash: Compacting FUObjectHashTables data took 5.60ms -[2020.10.05-08.22.24:094][380]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.22.24:129][380]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.22.24:663][415]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.22.24:676][415]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.22.24:676][415]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:22:24) -[2020.10.05-08.22.24:676][415]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.22.24:680][415]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004158s) -[2020.10.05-08.22.24:681][415]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.22.24:681][415]LogPlayLevel: PIE: World Init took: (0.001352s) -[2020.10.05-08.22.24:682][415]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005679s) -[2020.10.05-08.22.24:737][415]LogUObjectHash: Compacting FUObjectHashTables data took 7.22ms -[2020.10.05-08.22.24:738][415]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True -[2020.10.05-08.22.24:738][415]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.22.24:738][415]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.22.24:738][415]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.22.24:738][415]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.22.24:738][415]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.22.24:738][415]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.22.24:738][415]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.22.24:738][415]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.22.24:739][415]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.22.24:739][415]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.22.24:743][415]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.22.24:743][415]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.22.24:760][415]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.22.24:761][415]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.22.24:761][415]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.22.24:761][415]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.22.24:761][415]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.22.24:761][415]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.22.24:761][415]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.22.24:780][415]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.22.24:780][415]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.22.24:780][415]LogInit: FAudioDevice initialized. -[2020.10.05-08.22.24:780][415]LogAudio: Display: Audio Device (ID: 32) registered with world 'ship'. -[2020.10.05-08.22.24:823][415]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.22.24:823][415]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.22.24:825][415]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.22.24 -[2020.10.05-08.22.24:825][415]LogWorld: Bringing up level for play took: 0.001714 -[2020.10.05-08.22.24:825][415]LogOnline: OSS: Creating online subsystem instance for: :Context_49 -[2020.10.05-08.22.24:829][415]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.22.24:832][415]PIE: Server logged in -[2020.10.05-08.22.24:834][415]PIE: Play in editor total start time 0,16 seconds. -[2020.10.05-08.22.34:187][ 52]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.22.34:187][ 52]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.22.34:187][ 52]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.22.34:193][ 52]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.22.34:193][ 52]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.22.34:204][ 52]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.22.34:213][ 52]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.22.34:261][ 52]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.22.34:262][ 52]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.22.34:263][ 52]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.22.34:292][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 5.12ms -[2020.10.05-08.22.34:336][ 53]LogPlayLevel: Display: Destroying online subsystem :Context_49 -[2020.10.05-08.22.41:098][591]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.22.41:110][591]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.22.41:111][591]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:22:41) -[2020.10.05-08.22.41:111][591]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.22.41:115][591]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004291s) -[2020.10.05-08.22.41:116][591]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.22.41:116][591]LogPlayLevel: PIE: World Init took: (0.001406s) -[2020.10.05-08.22.41:117][591]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005841s) -[2020.10.05-08.22.41:172][591]LogUObjectHash: Compacting FUObjectHashTables data took 5.11ms -[2020.10.05-08.22.41:175][591]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True -[2020.10.05-08.22.41:176][591]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.22.41:176][591]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.22.41:176][591]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.22.41:176][591]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.22.41:176][591]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.22.41:176][591]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.22.41:176][591]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.22.41:176][591]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.22.41:176][591]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.22.41:176][591]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.22.41:181][591]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.22.41:181][591]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.22.41:197][591]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.22.41:198][591]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.22.41:198][591]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.22.41:198][591]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.22.41:199][591]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.22.41:199][591]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.22.41:199][591]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.22.41:217][591]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.22.41:217][591]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.22.41:217][591]LogInit: FAudioDevice initialized. -[2020.10.05-08.22.41:217][591]LogAudio: Display: Audio Device (ID: 33) registered with world 'ship'. -[2020.10.05-08.22.41:251][591]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.22.41:251][591]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.22.41:252][591]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.22.41 -[2020.10.05-08.22.41:252][591]LogWorld: Bringing up level for play took: 0.001784 -[2020.10.05-08.22.41:252][591]LogOnline: OSS: Creating online subsystem instance for: :Context_50 -[2020.10.05-08.22.41:256][591]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.22.41:259][591]PIE: Server logged in -[2020.10.05-08.22.41:261][591]PIE: Play in editor total start time 0,153 seconds. -[2020.10.05-08.22.49:857][175]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.22.49:857][175]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.22.49:857][175]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.22.49:863][175]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.22.49:863][175]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.22.49:873][175]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.22.49:882][175]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.22.49:930][175]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.22.49:931][175]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.22.49:933][175]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.22.49:963][175]LogUObjectHash: Compacting FUObjectHashTables data took 5.69ms -[2020.10.05-08.22.50:006][176]LogPlayLevel: Display: Destroying online subsystem :Context_50 -[2020.10.05-08.23.00:518][ 7]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.23.00:532][ 7]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.23.00:532][ 7]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:23:00) -[2020.10.05-08.23.00:532][ 7]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.23.00:536][ 7]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004271s) -[2020.10.05-08.23.00:537][ 7]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.23.00:538][ 7]LogPlayLevel: PIE: World Init took: (0.001365s) -[2020.10.05-08.23.00:538][ 7]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005770s) -[2020.10.05-08.23.00:591][ 7]LogUObjectHash: Compacting FUObjectHashTables data took 4.90ms -[2020.10.05-08.23.00:592][ 7]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True -[2020.10.05-08.23.00:592][ 7]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.23.00:592][ 7]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.23.00:592][ 7]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.23.00:592][ 7]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.23.00:592][ 7]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.23.00:593][ 7]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.23.00:593][ 7]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.23.00:593][ 7]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.23.00:593][ 7]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.23.00:593][ 7]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.23.00:598][ 7]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.23.00:598][ 7]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.23.00:614][ 7]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.23.00:615][ 7]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.23.00:615][ 7]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.23.00:615][ 7]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.23.00:615][ 7]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.23.00:615][ 7]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.23.00:615][ 7]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.23.00:633][ 7]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.23.00:633][ 7]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.23.00:633][ 7]LogInit: FAudioDevice initialized. -[2020.10.05-08.23.00:633][ 7]LogAudio: Display: Audio Device (ID: 34) registered with world 'ship'. -[2020.10.05-08.23.00:677][ 7]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.23.00:677][ 7]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.23.00:679][ 7]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.23.00 -[2020.10.05-08.23.00:679][ 7]LogWorld: Bringing up level for play took: 0.001738 -[2020.10.05-08.23.00:679][ 7]LogOnline: OSS: Creating online subsystem instance for: :Context_51 -[2020.10.05-08.23.00:683][ 7]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.23.00:687][ 7]PIE: Server logged in -[2020.10.05-08.23.00:689][ 7]PIE: Play in editor total start time 0,158 seconds. -[2020.10.05-08.23.46:755][197]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.23.46:755][197]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.23.46:756][197]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.23.46:761][197]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.23.46:762][197]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.23.46:769][197]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.23.46:779][197]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.23.46:831][197]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.23.46:832][197]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.23.46:863][197]LogUObjectHash: Compacting FUObjectHashTables data took 5.80ms -[2020.10.05-08.23.46:910][198]LogPlayLevel: Display: Destroying online subsystem :Context_51 -[2020.10.05-08.23.51:392][540]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.23.51:405][540]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.23.51:406][540]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:23:51) -[2020.10.05-08.23.51:406][540]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.23.51:410][540]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004098s) -[2020.10.05-08.23.51:411][540]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.23.51:411][540]LogPlayLevel: PIE: World Init took: (0.001344s) -[2020.10.05-08.23.51:411][540]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005583s) -[2020.10.05-08.23.51:464][540]LogUObjectHash: Compacting FUObjectHashTables data took 4.89ms -[2020.10.05-08.23.51:465][540]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True -[2020.10.05-08.23.51:465][540]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.23.51:465][540]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.23.51:465][540]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.23.51:466][540]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.23.51:466][540]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.23.51:466][540]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.23.51:466][540]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.23.51:466][540]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.23.51:466][540]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.23.51:466][540]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.23.51:471][540]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.23.51:471][540]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.23.51:488][540]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.23.51:488][540]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.23.51:488][540]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.23.51:488][540]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.23.51:488][540]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.23.51:488][540]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.23.51:488][540]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.23.51:507][540]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.23.51:507][540]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.23.51:507][540]LogInit: FAudioDevice initialized. -[2020.10.05-08.23.51:507][540]LogAudio: Display: Audio Device (ID: 35) registered with world 'ship'. -[2020.10.05-08.23.51:547][540]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.23.51:547][540]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.23.51:549][540]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.23.51 -[2020.10.05-08.23.51:549][540]LogWorld: Bringing up level for play took: 0.001810 -[2020.10.05-08.23.51:549][540]LogOnline: OSS: Creating online subsystem instance for: :Context_52 -[2020.10.05-08.23.51:553][540]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.23.51:556][540]PIE: Server logged in -[2020.10.05-08.23.51:559][540]PIE: Play in editor total start time 0,154 seconds. -[2020.10.05-08.24.07:745][650]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.24.07:745][650]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.24.07:745][650]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.24.07:751][650]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.24.07:751][650]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.24.07:764][650]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.24.07:776][650]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.24.07:825][650]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.24.07:826][650]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.24.07:827][650]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.24.07:856][650]LogUObjectHash: Compacting FUObjectHashTables data took 5.81ms -[2020.10.05-08.24.07:902][651]LogPlayLevel: Display: Destroying online subsystem :Context_52 -[2020.10.05-08.24.09:497][767]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true -[2020.10.05-08.24.09:524][767]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/PlayerB56FD7B24CF0A7D599ACADBB966284E5.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' -[2020.10.05-08.24.09:537][767]AssetCheck: New page: Asset Save: Player -[2020.10.05-08.24.09:537][767]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player -[2020.10.05-08.24.18:208][319]LogSlate: Window 'Project Settings' being destroyed -[2020.10.05-08.25.11:091][343]LogUObjectHash: Compacting FUObjectHashTables data took 5.32ms -[2020.10.05-08.25.11:114][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/Untitled_BuiltData': Can't find file. -[2020.10.05-08.25.11:114][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/Untitled_BuiltData': Can't find file. -[2020.10.05-08.25.11:114][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/GlowEnhanced_Inst': Can't find file. -[2020.10.05-08.25.11:115][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/GlowEnhanced_Inst': Can't find file. -[2020.10.05-08.25.11:115][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/m_outline_grid_Inst': Can't find file. -[2020.10.05-08.25.11:115][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/m_outline_grid_Inst': Can't find file. -[2020.10.05-08.25.11:115][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/m_outline_Inst': Can't find file. -[2020.10.05-08.25.11:115][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/m_outline_Inst': Can't find file. -[2020.10.05-08.25.11:116][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/GlowEnhanced_Inst': Can't find file. -[2020.10.05-08.25.11:116][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/m_outline_grid_Inst': Can't find file. -[2020.10.05-08.25.11:116][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/m_outline_Inst': Can't find file. -[2020.10.05-08.25.11:116][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/Untitled_BuiltData': Can't find file. -[2020.10.05-08.25.11:117][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/Untitled_BuiltData': Can't find file. -[2020.10.05-08.25.11:117][343]LoadErrors: Failed to load /Game/outline/Untitled_BuiltData.Untitled_BuiltData Referenced by PersistentLevel -[2020.10.05-08.25.11:118][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/m_outline_grid_Inst': Can't find file. -[2020.10.05-08.25.11:118][343]LoadErrors: Failed to load /Game/outline/m_outline_grid_Inst.m_outline_grid_Inst Referenced by Cone2_8 -[2020.10.05-08.25.11:118][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/m_outline_Inst': Can't find file. -[2020.10.05-08.25.11:118][343]LoadErrors: Failed to load /Game/outline/m_outline_Inst.m_outline_Inst Referenced by Cone_5 -[2020.10.05-08.25.11:119][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/GlowEnhanced_Inst': Can't find file. -[2020.10.05-08.25.11:119][343]LoadErrors: Failed to load /Game/outline/GlowEnhanced_Inst.GlowEnhanced_Inst Referenced by Cube_2 -[2020.10.05-08.25.11:119][343]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\Untitled.umap: Failed to load '/Game/outline/GlowEnhanced_Inst': Can't find file. -[2020.10.05-08.25.11:119][343]LoadErrors: Failed to load /Game/outline/GlowEnhanced_Inst.GlowEnhanced_Inst Referenced by Cylinder_2 -[2020.10.05-08.25.11:124][343]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Content/outline/Untitled.Untitled -[2020.10.05-08.25.11:124][343]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/Untitled.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-08.25.11:124][343]LightingResults: New page: Lighting Build -[2020.10.05-08.25.11:124][343]LoadErrors: New page: Loading map: Untitled.umap -[2020.10.05-08.25.11:143][343]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.25.11:143][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.25.11:203][343]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.25.11:203][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.25.11:203][343]MapCheck: New page: Map Check -[2020.10.05-08.25.11:203][343]LightingResults: New page: Lighting Build -[2020.10.05-08.25.11:248][343]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.25.11:260][343]LogUObjectHash: Compacting FUObjectHashTables data took 5.97ms -[2020.10.05-08.25.11:311][343]LogUObjectHash: Compacting FUObjectHashTables data took 5.50ms -[2020.10.05-08.25.11:360][343]LogUObjectHash: Compacting FUObjectHashTables data took 4.78ms -[2020.10.05-08.25.11:361][343]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.05-08.25.11:464][343]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-08.25.11:464][343]LogAIModule: Creating AISystem for world Untitled -[2020.10.05-08.25.11:515][343]LogUObjectHash: Compacting FUObjectHashTables data took 5.01ms -[2020.10.05-08.25.11:532][343]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-08.25.11:533][343]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,086ms to complete. -[2020.10.05-08.25.11:533][343]LogFileHelpers: Loading map 'Untitled' took 0.409 -[2020.10.05-08.25.13:997][603]MapCheck: New page: Map Check -[2020.10.05-08.25.14:009][603]Cmd: MAP REBUILD ALLVISIBLE -[2020.10.05-08.25.14:009][603]LogEditorServer: Rebuildmap Clear paths rebuilt -[2020.10.05-08.25.14:117][603]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=false -[2020.10.05-08.25.14:122][603]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... -[2020.10.05-08.25.14:122][603]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. -[2020.10.05-08.25.14:122][603]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. -[2020.10.05-08.25.14:171][603]LogUObjectHash: Compacting FUObjectHashTables data took 3.90ms -[2020.10.05-08.25.14:178][603]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.25.14:180][603]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.25.14:200][603]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-08.25.14:200][603]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-08.25.14:200][603]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.25.14:200][603]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.25.14:200][603]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. Is special engine material. -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 48 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 46 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 45 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 32 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 31 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 30 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 28 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 26 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-08.25.15:801][603]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.25.15:802][603]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.25.15:802][603]TextureStreamingBuild: Display: Compiling optional shaders took 1.627 seconds. -[2020.10.05-08.25.15:806][603]LogLevel: Display: Export Material TexCoord Scales took 0.004 seconds. -[2020.10.05-08.25.15:812][603]TextureStreamingBuild: Display: Build Texture Streaming took 0.006 seconds. -[2020.10.05-08.25.15:855][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2020.10.05-08.25.15:857][603]LightingResults: New page: Lighting Build - 5 окт. 2020 г., 18:25:15 -[2020.10.05-08.25.15:861][603]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2020.10.05-08.25.15:864][603]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2020.10.05-08.25.15:865][603]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2020.10.05-08.25.15:866][603]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2020.10.05-08.25.15:866][603]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18904 -[2020.10.05-08.25.20:650][603]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. -[2020.10.05-08.25.20:650][603]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2020.10.05-08.25.20:650][603]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2020.10.05-08.25.20:650][603]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2020.10.05-08.25.20:650][603]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2020.10.05-08.25.20:650][603]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2020.10.05-08.25.20:846][603]Cmd: MAP CHECK DONTDISPLAYDIALOG -[2020.10.05-08.25.20:846][603]MapCheck: New page: Untitled - 5 окт. 2020 г., 18:25:20 -[2020.10.05-08.25.20:847][603]MapCheck: Error: WorldSettings_1 Maps need lighting rebuilt -[2020.10.05-08.25.20:847][603]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 0,43ms to complete. -[2020.10.05-08.25.20:849][603]LogEditorBuildUtils: Build time 0:06 -[2020.10.05-08.25.21:136][605]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2020.10.05-08.25.22:444][672]Job is a success! -[2020.10.05-08.25.22:597][673]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.008s -[2020.10.05-08.25.22:597][673]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb -[2020.10.05-08.25.22:597][673]LogVolumetricLightmapImport: BrickData (all levels) 0.0Mb -[2020.10.05-08.25.22:598][673]LogVolumetricLightmapImport: Bricks at depth -[2020.10.05-08.25.22:598][673]LogVolumetricLightmapImport: 0: 16.7% covering 100.0% of volume -[2020.10.05-08.25.22:598][673]LogVolumetricLightmapImport: 1: 16.7% covering 1.6% of volume -[2020.10.05-08.25.22:598][673]LogVolumetricLightmapImport: 2: 66.7% covering 0.1% of volume -[2020.10.05-08.25.22:598][673]LogVolumetricLightmapImport: Bricks in each level -[2020.10.05-08.25.22:598][673]LogVolumetricLightmapImport: Untitled 6 bricks 100.0% (Persistent Level) -[2020.10.05-08.25.22:643][673]LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 256X256) -[2020.10.05-08.25.22:643][673]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 256X256) -[2020.10.05-08.25.22:643][673]LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 64X64) -[2020.10.05-08.25.22:643][673]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 64X64) -[2020.10.05-08.25.22:643][673]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 32X32) -[2020.10.05-08.25.22:643][673]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 256X128) -[2020.10.05-08.25.22:643][673]LogStaticLightingSystem: Untitled_BuiltData storing lightmap data for 6 meshes in 2 LightmapResourceClusters (3.0 Meshes per cluster). -[2020.10.05-08.25.22:690][673]Lightmass on DESKTOP-6BENEQD: 935 ms total, 165 ms importing, 20 ms setup, 89 ms photons, 614 ms processing, 0 ms extra exporting [6/6 mappings]. Threads: 14.0 sec total, 310 ms processing. -[2020.10.05-08.25.22:690][673]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms -[2020.10.05-08.25.22:740][673]LogStaticLightingSystem: Illumination: 6.81 sec (26 ms encoding lightmaps, 8 ms encoding shadowmaps) -[2020.10.05-08.25.22:740][673]LogStaticLightingSystem: Lightmap texture memory: 0.1 MB (0.1 MB streaming, 0.0 MB non-streaming), 4 textures -[2020.10.05-08.25.22:740][673]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 2 textures -[2020.10.05-08.25.23:656][673]DumpUnbuiltLightIteractions -[2020.10.05-08.25.23:656][673]Lights with unbuilt interactions: 0 -[2020.10.05-08.25.23:656][673] -[2020.10.05-08.25.23:656][673]Primitives with unbuilt interactions: 0 -[2020.10.05-08.25.23:740][673]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) -[2020.10.05-08.25.23:757][674]Cmd: MAP CHECK NOTIFYRESULTS -[2020.10.05-08.25.23:757][674]MapCheck: New page: Untitled - 5 окт. 2020 г., 18:25:23 -[2020.10.05-08.25.23:757][674]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,312ms to complete. -[2020.10.05-08.25.25:610][895]LogSlate: Window 'Message Log' being destroyed -[2020.10.05-08.25.25:615][895]LogSlate: Window 'Message Log' being destroyed -[2020.10.05-08.25.29:345][324]LogMaterial: Display: Missing cached shader map for material GlowEnhanced, compiling. -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-08.25.29:377][324]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.25.29:381][324]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Content/outline/GlowEnhanced.GlowEnhanced -[2020.10.05-08.25.29:383][324]LogMaterial: Display: Missing cached shader map for material GlowEnhanced, compiling. -[2020.10.05-08.25.29:500][324]LogMaterial: Display: Missing cached shader map for material GlowEnhanced, compiling. -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.25.29:511][324]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-08.25.29:512][324]LogMaterial: Display: Missing cached shader map for material GlowEnhanced, compiling. -[2020.10.05-08.25.29:530][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_0, compiling. -[2020.10.05-08.25.29:537][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_0, compiling. -[2020.10.05-08.25.29:543][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_1, compiling. -[2020.10.05-08.25.29:547][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_0, compiling. -[2020.10.05-08.25.29:552][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_1, compiling. -[2020.10.05-08.25.29:558][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.25.29:564][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.05-08.25.29:568][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_0, compiling. -[2020.10.05-08.25.29:573][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_1, compiling. -[2020.10.05-08.25.29:578][324]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-08.25.30:021][326]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 51 -[2020.10.05-08.25.30:190][331]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 50 -[2020.10.05-08.25.30:245][333]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 49 -[2020.10.05-08.25.30:398][339]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 48 -[2020.10.05-08.25.30:502][343]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 47 -[2020.10.05-08.25.30:532][344]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 46 -[2020.10.05-08.25.30:582][345]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 -[2020.10.05-08.25.30:582][345]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 44 -[2020.10.05-08.25.30:582][345]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 -[2020.10.05-08.25.30:615][346]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 42 -[2020.10.05-08.25.30:867][352]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 41 -[2020.10.05-08.25.30:902][353]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 -[2020.10.05-08.25.30:988][356]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 39 -[2020.10.05-08.25.30:988][356]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 -[2020.10.05-08.25.31:042][358]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 -[2020.10.05-08.25.31:043][358]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 -[2020.10.05-08.25.31:043][358]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 35 -[2020.10.05-08.25.31:094][360]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 -[2020.10.05-08.25.31:094][360]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 33 -[2020.10.05-08.25.31:144][362]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 32 -[2020.10.05-08.25.31:166][363]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 -[2020.10.05-08.25.31:210][365]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 30 -[2020.10.05-08.25.31:233][366]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 29 -[2020.10.05-08.25.31:233][366]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 -[2020.10.05-08.25.31:258][367]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 -[2020.10.05-08.25.31:463][371]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 -[2020.10.05-08.25.31:463][371]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 25 -[2020.10.05-08.25.31:465][371]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 -[2020.10.05-08.25.31:465][371]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 -[2020.10.05-08.25.31:502][373]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 22 -[2020.10.05-08.25.31:502][373]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 -[2020.10.05-08.25.31:502][373]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 -[2020.10.05-08.25.31:551][374]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-08.25.31:551][374]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-08.25.31:551][374]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-08.25.31:551][374]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.25.31:551][374]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.05-08.25.31:551][374]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.25.31:607][376]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 -[2020.10.05-08.25.31:633][377]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 -[2020.10.05-08.25.31:658][378]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 -[2020.10.05-08.25.31:683][379]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.05-08.25.31:708][380]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 -[2020.10.05-08.25.31:734][381]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-08.25.31:762][382]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.05-08.25.31:789][383]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 -[2020.10.05-08.25.31:818][384]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 -[2020.10.05-08.25.31:846][385]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.25.31:880][386]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-08.25.31:912][387]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.05-08.25.31:944][388]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-08.25.32:038][391]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-08.25.32:066][392]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 -[2020.10.05-08.25.32:128][394]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-08.25.32:128][394]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 -[2020.10.05-08.25.32:128][394]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.25.32:189][396]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-08.25.35:698][694]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\GlowEnhanced_Inst.uasset: Failed to load '/Game/outline/GlowEnhanced': Can't find file. -[2020.10.05-08.25.35:698][694]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\GlowEnhanced_Inst.uasset: Failed to load '/Game/outline/GlowEnhanced': Can't find file. -[2020.10.05-08.25.35:698][694]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\GlowEnhanced_Inst.uasset: Failed to load '/Game/outline/GlowEnhanced': Can't find file. -[2020.10.05-08.25.35:699][694]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\GlowEnhanced_Inst.uasset: Failed to load '/Game/outline/GlowEnhanced': Can't find file. -[2020.10.05-08.25.35:699][694]LoadErrors: Failed to load /Game/outline/GlowEnhanced.GlowEnhanced Referenced by GlowEnhanced_Inst -[2020.10.05-08.25.35:713][694]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/GlowEnhanced_Inst.GlowEnhanced_Inst -[2020.10.05-08.25.57:511][207]LogUObjectHash: Compacting FUObjectHashTables data took 5.02ms -[2020.10.05-08.25.57:529][207]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.25.57:576][207]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms -[2020.10.05-08.25.57:601][207]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.25.57:601][207]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.25.59:137][328]LogUObjectHash: Compacting FUObjectHashTables data took 5.07ms -[2020.10.05-08.26.00:153][328]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-08.26.00:257][328]LogUObjectHash: Compacting FUObjectHashTables data took 5.21ms -[2020.10.05-08.26.00:308][328]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms -[2020.10.05-08.26.00:354][328]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2020.10.05-08.26.03:648][596]LogLinker: Warning: Failed to load '/Game/Content/outline/GlowEnhanced_Inst': Can't find file. -[2020.10.05-08.26.04:610][667]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/GlowEnhanced_Inst.GlowEnhanced_Inst -[2020.10.05-08.26.33:361][825]LogUObjectHash: Compacting FUObjectHashTables data took 4.93ms -[2020.10.05-08.26.34:931][825]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-08.26.34:969][825]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/GlowEnhanced_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/GlowEnhanced_Inst.uasset" SILENT=true -[2020.10.05-08.26.35:014][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms -[2020.10.05-08.26.35:014][825]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.26.35:357][825]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-08.26.35:357][825]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-08.26.35:358][825]TextureStreamingBuild: Display: Compiling optional shaders took 0.343 seconds. -[2020.10.05-08.26.35:403][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2020.10.05-08.26.35:417][825]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/GlowEnhanced_Inst5F11F92F4D3D470D1D3247AA3E7E0A74.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/GlowEnhanced_Inst.uasset' -[2020.10.05-08.26.35:462][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2020.10.05-08.26.35:478][825]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/UntitledE4D82B964D644D81E8E102BE3B174B28.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/Untitled.umap' -[2020.10.05-08.26.35:496][825]LogFileHelpers: Saving map 'Untitled' took 0.079 -[2020.10.05-08.26.35:502][825]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) -[2020.10.05-08.26.35:502][825]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/Untitled_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/Untitled_BuiltData.uasset" SILENT=true -[2020.10.05-08.26.35:532][825]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Untitled_BuiltData823192694C121050E043FEB4B4438F53.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/Untitled_BuiltData.uasset' -[2020.10.05-08.26.35:573][825]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship -[2020.10.05-08.26.35:574][825]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-08.26.35:574][825]LightingResults: New page: Lighting Build -[2020.10.05-08.26.35:574][825]LoadErrors: New page: Loading map: ship.umap -[2020.10.05-08.26.35:574][825]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.26.35:574][825]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.26.35:574][825]MapCheck: New page: Map Check -[2020.10.05-08.26.35:574][825]LightingResults: New page: Lighting Build -[2020.10.05-08.26.35:618][825]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.26.35:626][825]LogUObjectHash: Compacting FUObjectHashTables data took 5.61ms -[2020.10.05-08.26.35:627][825]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. -[2020.10.05-08.26.35:753][825]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-08.26.35:753][825]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.26.35:806][825]LogUObjectHash: Compacting FUObjectHashTables data took 4.99ms -[2020.10.05-08.26.35:824][825]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-08.26.35:825][825]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,106ms to complete. -[2020.10.05-08.26.35:825][825]LogFileHelpers: Loading map 'ship' took 0.251 -[2020.10.05-08.26.35:855][825]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-08.26.35:855][825]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/outline/GlowEnhanced_Inst.GlowEnhanced_Inst -[2020.10.05-08.26.35:855][825]LogContentValidation: Display: Validating World /Game/Content/outline/Untitled.Untitled -[2020.10.05-08.26.35:864][825]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Content/outline/Untitled_BuiltData.Untitled_BuiltData -[2020.10.05-08.26.40:904][360]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-08.26.41:084][360]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) -[2020.10.05-08.27.27:965][788]LogMaterial: Display: Missing cached shader map for material m_outline, compiling. -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-08.27.27:997][788]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.27.28:001][788]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Content/outline/m_outline.m_outline -[2020.10.05-08.27.28:003][788]LogMaterial: Display: Missing cached shader map for material m_outline, compiling. -[2020.10.05-08.27.28:085][788]LogMaterial: Display: Missing cached shader map for material m_outline, compiling. -[2020.10.05-08.27.28:098][788]LogMaterial: Display: Missing cached shader map for material m_outline, compiling. -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.27.28:117][788]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-08.27.28:121][788]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-08.27.28:126][788]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-08.27.28:130][788]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.27.28:134][788]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.27.28:139][788]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_0, compiling. -[2020.10.05-08.27.28:842][797]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 -[2020.10.05-08.27.28:974][800]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 -[2020.10.05-08.27.29:006][801]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 -[2020.10.05-08.27.29:217][808]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 -[2020.10.05-08.27.29:340][812]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 -[2020.10.05-08.27.29:340][812]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 -[2020.10.05-08.27.29:372][813]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 -[2020.10.05-08.27.29:372][813]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.27.29:406][814]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-08.27.29:439][815]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.27.29:533][818]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.27.29:567][819]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-08.27.29:672][822]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-08.27.29:707][823]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 -[2020.10.05-08.27.29:758][824]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 -[2020.10.05-08.27.29:758][824]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.27.29:795][825]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 -[2020.10.05-08.27.29:795][825]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 -[2020.10.05-08.27.29:797][825]MaterialEditorStats: Base pass shader: 137 instructions -[2020.10.05-08.27.29:797][825]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions -[2020.10.05-08.27.29:797][825]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions -[2020.10.05-08.27.29:797][825]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.27.29:797][825]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.05-08.27.29:830][826]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.05-08.27.29:932][829]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.27.29:932][829]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.27.29:966][830]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-08.27.33:900][ 94]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.27.33:931][ 94]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 -[2020.10.05-08.27.33:931][ 94]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.05-08.27.33:931][ 94]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.05-08.27.33:931][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 -[2020.10.05-08.27.33:931][ 94]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 -[2020.10.05-08.27.33:931][ 94]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-08.27.33:932][ 94]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-08.27.33:932][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-08.27.33:932][ 94]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-08.27.33:932][ 94]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-08.27.33:932][ 94]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.27.33:935][ 94]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Content/outline/m_outline_grid.m_outline_grid -[2020.10.05-08.27.33:937][ 94]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.27.34:028][ 94]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.27.34:037][ 94]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-08.27.34:037][ 94]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-08.27.34:037][ 94]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-08.27.34:038][ 94]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-08.27.34:038][ 94]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-08.27.34:038][ 94]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-08.27.34:038][ 94]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-08.27.34:038][ 94]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.27.34:038][ 94]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-08.27.34:039][ 94]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.27.34:056][ 94]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-08.27.34:061][ 94]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-08.27.34:068][ 94]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.27.34:074][ 94]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.27.34:080][ 94]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_0, compiling. -[2020.10.05-08.27.34:087][ 94]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-08.27.34:607][ 98]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 -[2020.10.05-08.27.34:677][100]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 -[2020.10.05-08.27.34:754][102]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 33 -[2020.10.05-08.27.34:960][108]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 32 -[2020.10.05-08.27.35:071][111]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 -[2020.10.05-08.27.35:071][111]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 -[2020.10.05-08.27.35:102][112]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 -[2020.10.05-08.27.35:139][113]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 -[2020.10.05-08.27.35:140][113]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 -[2020.10.05-08.27.35:183][114]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 26 -[2020.10.05-08.27.35:421][120]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 -[2020.10.05-08.27.35:463][121]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 -[2020.10.05-08.27.35:501][122]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 -[2020.10.05-08.27.35:535][123]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 -[2020.10.05-08.27.35:568][124]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-08.27.35:596][125]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 -[2020.10.05-08.27.35:596][125]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 -[2020.10.05-08.27.35:623][126]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-08.27.35:653][127]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 -[2020.10.05-08.27.35:714][129]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.27.35:714][129]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 -[2020.10.05-08.27.35:745][130]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-08.27.35:841][133]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-08.27.35:842][133]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 -[2020.10.05-08.27.35:886][134]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.27.35:979][136]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-08.27.35:980][136]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.27.36:016][137]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.05-08.27.36:052][138]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-08.27.36:086][139]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-08.27.36:087][139]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-08.27.36:121][140]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-08.27.36:122][140]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-08.27.36:167][141]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.27.36:167][141]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.27.36:279][144]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.27.36:279][144]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.27.36:279][144]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.27.36:279][144]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.27.36:279][144]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.27.36:279][144]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.27.41:625][478]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\m_outline_grid_Inst.uasset: Failed to load '/Game/outline/m_outline_grid': Can't find file. -[2020.10.05-08.27.41:625][478]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\m_outline_grid_Inst.uasset: Failed to load '/Game/outline/m_outline_grid': Can't find file. -[2020.10.05-08.27.41:625][478]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\m_outline_grid_Inst.uasset: Failed to load '/Game/outline/m_outline_grid': Can't find file. -[2020.10.05-08.27.41:626][478]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\m_outline_grid_Inst.uasset: Failed to load '/Game/outline/m_outline_grid': Can't find file. -[2020.10.05-08.27.41:626][478]LoadErrors: Failed to load /Game/outline/m_outline_grid.m_outline_grid Referenced by m_outline_grid_Inst -[2020.10.05-08.27.47:155][810]LogMaterialEditor: Saving and Compiling material m_outline_grid -[2020.10.05-08.27.47:193][810]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/m_outline_grid" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid.uasset" SILENT=true -[2020.10.05-08.27.47:209][810]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_grid51AA71A247D005BDE766E293CD78D383.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid.uasset' -[2020.10.05-08.27.47:225][810]AssetCheck: New page: Asset Save: m_outline_grid -[2020.10.05-08.27.47:225][810]LogContentValidation: Display: Validating Material /Game/Content/outline/m_outline_grid.m_outline_grid -[2020.10.05-08.27.48:575][884]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/m_outline_grid_Inst.m_outline_grid_Inst -[2020.10.05-08.27.50:694][ 56]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.27.50:694][ 56]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.27.52:861][175]LogUObjectHash: Compacting FUObjectHashTables data took 5.07ms -[2020.10.05-08.27.54:040][175]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-08.27.54:176][175]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Content/outline/m_outline_grid_Inst.m_outline_grid_Inst -[2020.10.05-08.27.58:240][175]LogUObjectHash: Compacting FUObjectHashTables data took 4.94ms -[2020.10.05-08.27.58:288][175]LogUObjectHash: Compacting FUObjectHashTables data took 3.82ms -[2020.10.05-08.27.58:332][175]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2020.10.05-08.28.11:589][954]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/m_outline_grid_Inst.m_outline_grid_Inst -[2020.10.05-08.28.38:800][163]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-08.29.32:631][536]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.32:646][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.29.32:651][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.29.32:661][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.29.32:669][536]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.32:792][542]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.29.32:792][542]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.29.32:792][542]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.29.32:792][542]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.29.32:792][542]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.29.32:793][542]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.29.32:793][542]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.29.32:793][542]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.29.32:793][542]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.29.33:437][563]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.29.33:476][564]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.29.33:516][565]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-08.29.33:638][569]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-08.29.33:665][570]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.29.33:665][570]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.29.33:690][571]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.29.33:745][573]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.29.33:745][573]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.29.33:773][574]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.29.34:456][607]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.29.34:456][607]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.29.34:456][607]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.29.34:456][607]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.29.34:456][607]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.29.34:456][607]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.29.36:420][750]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.29.36:436][750]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.29.36:436][750]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.29.36:451][750]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.29.36:460][750]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.36:532][753]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.29.36:532][753]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.29.36:532][753]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.29.36:532][753]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.29.36:532][753]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.29.36:532][753]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.29.36:532][753]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.29.36:533][753]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.29.36:533][753]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.29.37:053][767]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.29.37:192][771]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.29.37:192][771]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.29.37:221][772]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.29.37:221][772]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.29.37:247][773]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-08.29.37:272][774]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.29.37:298][775]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.29.37:335][776]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.29.37:335][776]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.29.38:042][808]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.29.38:042][808]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.29.38:042][808]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.29.38:042][808]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.29.38:042][808]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.29.38:042][808]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.29.42:937][162]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.29.42:949][162]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.29.42:950][162]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.29.42:965][162]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.29.42:974][162]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.29.43:052][165]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.29.43:580][180]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.29.43:653][182]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.29.43:683][183]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-08.29.43:683][183]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-08.29.43:711][184]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.29.43:739][185]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.29.43:765][186]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.29.43:817][188]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-08.29.43:817][188]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-08.29.43:845][189]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.29.44:534][221]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.29.44:534][221]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.29.44:534][221]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.29.44:534][221]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.29.44:534][221]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.29.44:534][221]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.29.47:151][406]LogMaterialEditor: Applying material m_outline_grid -[2020.10.05-08.29.47:737][406]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.29.47:777][406]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.29.47:798][406]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.29.48:027][406]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.29.48:027][406]LogUObjectHash: Compacting FUObjectHashTables data took 8.05ms -[2020.10.05-08.29.48:054][406]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.29.48:623][406]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.29.48:623][406]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.29.48:623][406]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.29.48:844][406]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.29.48:844][406]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.29.48:847][406]TextureStreamingBuild: Display: Compiling optional shaders took 0.801 seconds. -[2020.10.05-08.29.48:911][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2020.10.05-08.29.49:563][433]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.29.49:564][433]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.29.49:564][433]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.29.49:564][433]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.29.49:564][433]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.29.49:564][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.29.56:977][950]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.29.56:991][950]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.29.56:991][950]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.29.57:008][950]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.29.57:016][950]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.29.57:085][953]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.29.57:595][967]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.29.57:703][970]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.29.57:703][970]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-08.29.57:731][971]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-08.29.57:760][972]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-08.29.57:760][972]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.29.57:812][974]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.29.57:837][975]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.29.57:862][976]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.29.57:862][976]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.29.58:560][ 6]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.29.58:560][ 6]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.29.58:560][ 6]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.29.58:560][ 6]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.29.58:560][ 6]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.29.58:560][ 6]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.30.24:557][ 1]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.30.24:570][ 1]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.30.24:582][ 1]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.30.24:586][ 1]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.30.24:711][ 6]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.30.24:711][ 6]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.30.24:711][ 6]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.30.24:711][ 6]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.30.24:711][ 6]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.30.24:711][ 6]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.30.24:711][ 6]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.30.24:711][ 6]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.30.25:785][ 43]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.30.25:785][ 43]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.30.25:785][ 43]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.30.25:785][ 43]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.30.25:785][ 43]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.30.25:785][ 43]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.30.27:425][165]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.27:442][165]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.30.27:447][165]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.30.27:457][165]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.30.27:471][165]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-08.30.27:546][168]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-08.30.27:547][168]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 -[2020.10.05-08.30.27:547][168]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 -[2020.10.05-08.30.27:547][168]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.05-08.30.27:547][168]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 -[2020.10.05-08.30.27:547][168]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-08.30.27:547][168]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 -[2020.10.05-08.30.27:547][168]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-08.30.27:547][168]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-08.30.28:108][182]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.05-08.30.28:144][183]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.30.28:206][185]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-08.30.28:512][197]MaterialEditorStats: Base pass shader: 139 instructions -[2020.10.05-08.30.28:512][197]MaterialEditorStats: Base pass shader with Surface Lightmap: 166 instructions -[2020.10.05-08.30.28:512][197]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 213 instructions -[2020.10.05-08.30.28:512][197]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.30.28:513][197]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.30.28:513][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.30.28:513][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.30.31:280][358]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.31:296][358]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.30.31:301][358]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.30.31:311][358]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.30.31:320][358]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.30.31:389][361]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.30.31:943][376]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.30.32:018][378]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.30.32:018][378]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-08.30.32:049][379]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-08.30.32:077][380]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.30.32:078][380]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.30.32:106][381]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.30.32:159][383]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.30.32:159][383]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.30.32:212][385]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.05-08.30.32:897][416]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.30.32:897][416]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.30.32:897][416]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.30.32:897][416]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.30.32:897][416]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.30.32:897][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.30.32:897][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.30.38:823][823]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.30.38:839][823]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.30.38:840][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.30.38:855][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.30.38:864][823]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.30.38:931][826]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.30.39:488][840]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.30.39:530][841]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.30.39:563][842]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-08.30.39:563][842]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-08.30.39:594][843]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.30.39:622][844]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.30.39:647][845]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.30.39:701][847]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.30.39:701][847]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.30.39:729][848]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.30.40:424][880]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.30.40:424][880]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.30.40:424][880]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.30.40:424][880]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.30.40:424][880]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.30.40:424][880]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.30.40:424][880]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.30.44:735][159]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.30.44:748][159]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.30.44:750][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.30.44:764][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.30.44:773][159]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.30.44:847][162]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.30.45:380][176]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.30.45:456][178]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.30.45:483][179]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.30.45:512][180]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.30.45:512][180]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.30.45:512][180]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.30.45:541][181]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.30.45:594][183]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.30.45:620][184]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.30.45:620][184]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.30.46:335][215]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.30.46:335][215]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.30.46:335][215]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.30.46:335][215]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.30.46:335][215]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.30.46:335][215]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.30.46:335][215]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.30.49:671][442]LogMaterialEditor: Applying material m_outline_grid -[2020.10.05-08.30.50:251][442]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.30.50:300][442]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.30.50:307][442]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.30.50:561][442]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.30.50:561][442]LogUObjectHash: Compacting FUObjectHashTables data took 7.05ms -[2020.10.05-08.30.50:573][442]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.30.51:138][442]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.30.51:138][442]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.30.51:138][442]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.30.51:381][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.30.51:381][442]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.30.51:383][442]TextureStreamingBuild: Display: Compiling optional shaders took 0.816 seconds. -[2020.10.05-08.30.51:449][442]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms -[2020.10.05-08.30.52:058][467]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.30.52:058][467]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.30.52:058][467]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.30.52:058][467]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.30.52:058][467]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.30.52:058][467]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.30.52:058][467]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.31.09:108][672]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.31.09:125][672]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.31.09:127][672]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.31.09:143][672]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.31.09:228][676]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.31.09:229][676]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.31.09:229][676]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.31.09:229][676]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.31.09:229][676]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.31.09:229][676]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.31.09:229][676]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.31.09:229][676]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.31.11:595][824]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.31.11:609][824]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.31.11:610][824]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.31.11:625][824]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.31.11:701][827]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.31.11:701][827]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.31.11:701][827]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.31.11:701][827]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.31.11:701][827]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.31.11:701][827]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.31.11:701][827]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.31.11:701][827]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.31.13:217][906]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.31.13:231][906]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.31.13:232][906]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.31.13:247][906]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.31.13:326][909]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.31.13:326][909]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.31.13:326][909]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.31.13:326][909]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.31.13:326][909]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.31.13:326][909]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.31.13:326][909]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.31.13:326][909]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.31.14:219][940]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.31.14:220][940]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.31.14:220][940]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.31.14:220][940]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.31.14:220][940]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.31.14:220][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.31.16:945][123]LogMaterialEditor: Applying material m_outline_grid -[2020.10.05-08.31.17:529][123]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.31.17:582][123]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.31.17:590][123]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.17:835][123]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.31.17:836][123]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.31.17:836][123]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.31.17:836][123]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.31.17:836][123]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.31.17:836][123]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.31.17:836][123]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.31.17:836][123]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.31.17:836][123]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.31.17:836][123]LogUObjectHash: Compacting FUObjectHashTables data took 5.55ms -[2020.10.05-08.31.17:849][123]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.31.18:417][123]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.31.18:417][123]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.31.18:417][123]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.31.18:638][123]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.31.18:638][123]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.31.18:640][123]TextureStreamingBuild: Display: Compiling optional shaders took 0.802 seconds. -[2020.10.05-08.31.18:696][123]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms -[2020.10.05-08.31.19:332][150]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.31.19:332][150]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.31.19:332][150]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.31.19:332][150]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.31.19:333][150]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.31.19:333][150]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.31.23:847][457]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.23:864][457]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.31.23:871][457]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.31.23:872][457]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.31.23:881][457]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.31.23:963][461]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.31.23:964][461]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.31.23:964][461]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.31.23:964][461]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.31.23:964][461]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.31.23:964][461]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.31.23:964][461]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.31.23:964][461]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.31.24:869][492]MaterialEditorStats: Base pass shader: 142 instructions -[2020.10.05-08.31.24:869][492]MaterialEditorStats: Base pass shader with Surface Lightmap: 169 instructions -[2020.10.05-08.31.24:869][492]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2020.10.05-08.31.24:869][492]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.31.24:869][492]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.31.24:869][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.31.26:645][603]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.26:658][603]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.31.26:671][603]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-08.31.26:673][603]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.31.26:791][609]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.31.26:791][609]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.31.26:791][609]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.31.26:791][609]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.31.27:644][638]MaterialEditorStats: Base pass shader: 142 instructions -[2020.10.05-08.31.27:644][638]MaterialEditorStats: Base pass shader with Surface Lightmap: 169 instructions -[2020.10.05-08.31.27:644][638]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2020.10.05-08.31.27:644][638]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.31.27:644][638]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.31.27:644][638]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.31.43:374][713]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.31.43:387][713]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.31.43:388][713]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.31.43:403][713]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.31.43:412][713]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.31.43:481][716]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.31.44:020][731]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.31.44:058][732]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.31.44:122][734]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.31.44:122][734]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.31.44:152][735]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.31.44:178][736]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.31.44:178][736]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.31.44:232][738]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.31.44:258][739]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.31.44:258][739]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.31.44:955][769]MaterialEditorStats: Base pass shader: 142 instructions -[2020.10.05-08.31.44:956][769]MaterialEditorStats: Base pass shader with Surface Lightmap: 169 instructions -[2020.10.05-08.31.44:956][769]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2020.10.05-08.31.44:956][769]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.31.44:956][769]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.31.44:956][769]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.31.51:849][224]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.51:861][224]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.31.51:866][224]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-08.31.51:876][224]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.31.51:884][224]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.31.51:991][229]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.31.51:991][229]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.31.51:991][229]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.31.51:991][229]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.31.51:991][229]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.31.52:446][241]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.31.52:567][244]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.31.52:595][245]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-08.31.52:596][245]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-08.31.52:626][246]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.31.52:654][247]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.31.52:683][248]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.31.52:718][249]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.31.52:751][250]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.31.52:751][250]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.31.53:429][279]MaterialEditorStats: Base pass shader: 142 instructions -[2020.10.05-08.31.53:429][279]MaterialEditorStats: Base pass shader with Surface Lightmap: 169 instructions -[2020.10.05-08.31.53:429][279]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2020.10.05-08.31.53:429][279]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.31.53:429][279]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.31.53:429][279]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.32.06:311][169]LogMaterialEditor: Applying material m_outline_grid -[2020.10.05-08.32.06:898][169]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.32.06:948][169]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.06:953][169]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.32.07:170][169]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.32.07:170][169]LogUObjectHash: Compacting FUObjectHashTables data took 5.09ms -[2020.10.05-08.32.07:183][169]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.32.07:750][169]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.32.07:750][169]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.07:750][169]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.32.07:980][169]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.32.07:981][169]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.32.07:983][169]TextureStreamingBuild: Display: Compiling optional shaders took 0.810 seconds. -[2020.10.05-08.32.08:047][169]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2020.10.05-08.32.08:716][195]MaterialEditorStats: Base pass shader: 142 instructions -[2020.10.05-08.32.08:716][195]MaterialEditorStats: Base pass shader with Surface Lightmap: 169 instructions -[2020.10.05-08.32.08:716][195]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2020.10.05-08.32.08:716][195]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.32.08:716][195]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.32.08:716][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.32.20:298][ 61]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.32.20:311][ 61]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.20:325][ 61]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.32.20:331][ 61]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.32.20:405][ 63]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.32.20:405][ 63]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.32.20:406][ 63]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.32.20:406][ 63]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.32.20:406][ 63]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.32.20:406][ 63]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.32.20:406][ 63]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.32.20:406][ 63]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.32.21:302][ 94]MaterialEditorStats: Base pass shader: 142 instructions -[2020.10.05-08.32.21:302][ 94]MaterialEditorStats: Base pass shader with Surface Lightmap: 169 instructions -[2020.10.05-08.32.21:302][ 94]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2020.10.05-08.32.21:302][ 94]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.32.21:302][ 94]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.32.21:302][ 94]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.32.22:779][202]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.32.22:796][202]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.22:809][202]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.32.22:813][202]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.32.22:817][202]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-08.32.22:825][202]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-08.32.22:840][202]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.22:866][202]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.32.22:872][202]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.32.22:872][202]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.32.23:417][212]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 -[2020.10.05-08.32.23:458][213]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 13 -[2020.10.05-08.32.23:498][214]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 -[2020.10.05-08.32.23:531][215]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-08.32.23:562][216]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.05-08.32.23:592][217]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 -[2020.10.05-08.32.23:648][219]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.05-08.32.23:648][219]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 -[2020.10.05-08.32.23:676][220]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.32.23:803][224]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 -[2020.10.05-08.32.23:803][224]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-08.32.23:837][225]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-08.32.23:837][225]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-08.32.23:837][225]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-08.32.24:344][244]MaterialEditorStats: Base pass shader: 142 instructions -[2020.10.05-08.32.24:344][244]MaterialEditorStats: Base pass shader with Surface Lightmap: 169 instructions -[2020.10.05-08.32.24:344][244]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2020.10.05-08.32.24:344][244]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.32.24:344][244]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.32.24:344][244]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.32.28:160][501]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.28:161][501]LogMaterial: Warning: [AssetLog] /Engine/Transient.m_outline_grid (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-08.32.28:161][501]LogMaterial: Display: (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-08.32.28:170][501]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.32.28:182][501]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-08.32.28:182][501]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-08.32.28:182][501]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.32.28:182][501]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.32.28:183][501]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.32.28:197][501]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-08.32.28:207][501]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-08.32.28:207][501]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-08.32.28:207][501]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.05-08.32.28:207][501]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.05-08.32.28:207][501]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-08.32.28:207][501]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-08.32.28:207][501]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-08.32.28:207][501]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-08.32.28:210][501]MaterialEditorStats: Error: [SM5] (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-08.32.36:630][ 45]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.32.36:643][ 45]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.36:645][ 45]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.32.36:659][ 45]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.32.36:782][ 49]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.32.36:782][ 49]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.32.36:782][ 49]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.32.36:782][ 49]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.32.36:782][ 49]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.32.36:782][ 49]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.32.36:782][ 49]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.32.36:782][ 49]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.32.38:561][149]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.32.38:577][149]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.38:578][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.32.38:593][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.32.38:607][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-08.32.38:674][152]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-08.32.39:192][164]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.05-08.32.39:236][165]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.32.39:302][167]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.39:639][181]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.32.39:639][181]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.32.39:639][181]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.32.39:639][181]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.32.39:639][181]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.32.39:639][181]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.32.40:611][250]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.32.40:628][250]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.40:630][250]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.32.40:644][250]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.32.40:658][250]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-08.32.40:721][252]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-08.32.41:240][265]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.05-08.32.41:317][267]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.32.41:350][268]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.41:689][283]MaterialEditorStats: Base pass shader: 139 instructions -[2020.10.05-08.32.41:689][283]MaterialEditorStats: Base pass shader with Surface Lightmap: 166 instructions -[2020.10.05-08.32.41:689][283]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 213 instructions -[2020.10.05-08.32.41:689][283]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.32.41:689][283]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.32.41:689][283]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.32.51:844][ 50]LogMaterialEditor: Applying material m_outline_grid -[2020.10.05-08.32.52:428][ 50]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.32.52:480][ 50]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.32.52:488][ 50]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.32.52:744][ 50]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.32.52:744][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 6.22ms -[2020.10.05-08.32.52:759][ 50]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.32.53:327][ 50]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.32.53:327][ 50]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.32.53:327][ 50]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.32.53:327][ 50]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.32.53:536][ 50]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.32.53:538][ 50]TextureStreamingBuild: Display: Compiling optional shaders took 0.790 seconds. -[2020.10.05-08.32.53:602][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms -[2020.10.05-08.32.54:219][ 76]MaterialEditorStats: Base pass shader: 139 instructions -[2020.10.05-08.32.54:219][ 76]MaterialEditorStats: Base pass shader with Surface Lightmap: 166 instructions -[2020.10.05-08.32.54:219][ 76]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 213 instructions -[2020.10.05-08.32.54:219][ 76]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.32.54:219][ 76]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.32.54:219][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.33.36:140][924]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.33.36:156][924]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.33.36:167][924]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.33.36:174][924]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.33.36:288][928]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.33.36:288][928]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.33.36:288][928]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.33.36:288][928]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-08.33.36:288][928]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.33.36:288][928]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.33.36:288][928]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.33.36:288][928]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.33.37:371][961]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.33.37:371][961]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.33.37:371][961]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.33.37:371][961]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.33.37:371][961]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.33.37:371][961]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.33.37:371][961]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.33.42:397][303]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.33.42:411][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.33.42:416][303]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-08.33.42:426][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.33.42:434][303]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.33.42:554][309]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.33.42:554][309]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.33.42:554][309]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.33.42:554][309]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.33.42:554][309]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.33.43:081][322]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.33.43:152][324]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 -[2020.10.05-08.33.43:181][325]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-08.33.43:181][325]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.33.43:210][326]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.33.43:210][326]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.33.43:238][327]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.33.43:267][328]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.33.43:297][329]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.33.43:327][330]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-08.33.44:036][362]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.33.44:036][362]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.33.44:036][362]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.33.44:036][362]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.33.44:036][362]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.33.44:036][362]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.33.44:036][362]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.33.50:982][812]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.33.50:998][812]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.33.51:003][812]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.33.51:013][812]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.33.51:022][812]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.33.51:092][815]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.33.51:640][830]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.33.51:715][832]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.33.51:746][833]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.33.51:746][833]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.33.51:777][834]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.33.51:777][834]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.33.51:804][835]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.33.51:858][837]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.33.51:858][837]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.33.51:887][838]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-08.33.52:598][869]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.33.52:598][869]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.33.52:598][869]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.33.52:598][869]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.33.52:598][869]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.33.52:598][869]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.33.52:598][869]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.33.58:651][278]LogMaterialEditor: Applying material m_outline_grid -[2020.10.05-08.33.59:231][278]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.33.59:274][278]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.33.59:290][278]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.33.59:533][278]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.33.59:533][278]LogUObjectHash: Compacting FUObjectHashTables data took 6.49ms -[2020.10.05-08.33.59:545][278]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.34.00:114][278]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.34.00:114][278]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.34.00:114][278]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.34.00:367][278]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.34.00:368][278]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.34.00:370][278]TextureStreamingBuild: Display: Compiling optional shaders took 0.833 seconds. -[2020.10.05-08.34.00:440][278]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2020.10.05-08.34.01:082][304]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.34.01:082][304]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.34.01:082][304]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.34.01:082][304]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.34.01:082][304]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.34.01:082][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.34.01:082][304]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.34.09:400][884]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.34.09:412][884]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.34.09:419][884]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.34.09:429][884]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.34.09:438][884]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.34.09:510][887]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.34.10:064][902]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.34.10:135][904]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-08.34.10:164][905]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.34.10:164][905]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.34.10:194][906]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-08.34.10:194][906]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.34.10:221][907]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-08.34.10:274][909]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.34.10:274][909]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.34.10:301][910]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.34.11:018][940]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.34.11:018][940]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.34.11:018][940]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.34.11:018][940]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.34.11:018][940]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.34.11:018][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.34.11:018][940]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.34.11:854][994]LogMaterialEditor: Applying material m_outline_grid -[2020.10.05-08.34.12:435][994]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.34.12:484][994]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.34.12:491][994]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.34.12:736][994]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.34.12:736][994]LogUObjectHash: Compacting FUObjectHashTables data took 6.97ms -[2020.10.05-08.34.12:747][994]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.34.13:313][994]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.34.13:313][994]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.34.13:313][994]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.34.13:577][994]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.34.13:577][994]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.34.13:580][994]TextureStreamingBuild: Display: Compiling optional shaders took 0.840 seconds. -[2020.10.05-08.34.13:644][994]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2020.10.05-08.34.14:293][ 19]MaterialEditorStats: Base pass shader: 141 instructions -[2020.10.05-08.34.14:293][ 19]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions -[2020.10.05-08.34.14:293][ 19]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions -[2020.10.05-08.34.14:293][ 19]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.34.14:293][ 19]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.34.14:293][ 19]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.34.14:293][ 19]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.34.35:673][523]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.34.35:687][523]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.34.35:694][523]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.34.35:704][523]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.34.35:712][523]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.34.35:820][528]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.34.36:537][550]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.34.36:579][551]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-08.34.36:674][554]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-08.34.36:675][554]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-08.34.36:701][555]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-08.34.36:701][555]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-08.34.36:756][557]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-08.34.36:784][558]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-08.34.36:784][558]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-08.34.36:812][559]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.34.37:507][590]MaterialEditorStats: Base pass shader: 140 instructions -[2020.10.05-08.34.37:507][590]MaterialEditorStats: Base pass shader with Surface Lightmap: 167 instructions -[2020.10.05-08.34.37:507][590]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 214 instructions -[2020.10.05-08.34.37:507][590]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.34.37:507][590]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.34.37:507][590]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.34.37:507][590]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.34.41:007][827]LogMaterialEditor: Applying material m_outline_grid -[2020.10.05-08.34.41:591][827]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.34.41:632][827]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.34.41:655][827]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.34.41:882][827]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.34.41:882][827]LogUObjectHash: Compacting FUObjectHashTables data took 6.66ms -[2020.10.05-08.34.41:894][827]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.34.42:460][827]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.34.42:460][827]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.34.42:460][827]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.34.42:736][827]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.34.42:736][827]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-08.34.42:738][827]TextureStreamingBuild: Display: Compiling optional shaders took 0.854 seconds. -[2020.10.05-08.34.42:804][827]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms -[2020.10.05-08.34.43:441][854]MaterialEditorStats: Base pass shader: 140 instructions -[2020.10.05-08.34.43:441][854]MaterialEditorStats: Base pass shader with Surface Lightmap: 167 instructions -[2020.10.05-08.34.43:441][854]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 214 instructions -[2020.10.05-08.34.43:441][854]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.34.43:442][854]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.34.43:442][854]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.34.43:442][854]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.34.52:046][438]LogMaterialEditor: Saving and Compiling material m_outline_grid -[2020.10.05-08.34.52:083][438]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/m_outline_grid" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid.uasset" SILENT=true -[2020.10.05-08.34.52:100][438]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_grid7389B67844943C0E912252924D6933FF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid.uasset' -[2020.10.05-08.34.52:114][438]AssetCheck: New page: Asset Save: m_outline_grid -[2020.10.05-08.34.52:114][438]LogContentValidation: Display: Validating Material /Game/Content/outline/m_outline_grid.m_outline_grid -[2020.10.05-08.35.18:890][399]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) -[2020.10.05-08.35.19:318][425]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-08.35.20:531][498]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-08.35.20:615][503]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_0) -[2020.10.05-08.35.23:491][713]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint_Cleen.body_paint_Cleen -[2020.10.05-08.35.23:492][713]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.35.23:571][713]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.35.23:579][713]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.35.23:592][713]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-08.35.23:598][713]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.35.23:598][713]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.35.23:598][713]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.35.23:598][713]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.35.23:598][713]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.35.23:599][713]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.35.23:599][713]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.35.23:599][713]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.35.23:599][713]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.35.23:599][713]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-08.35.23:602][713]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-08.35.23:607][713]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.35.23:849][714]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 -[2020.10.05-08.35.24:371][726]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 -[2020.10.05-08.35.24:419][727]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.35.24:419][727]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.35.24:534][730]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.35.24:565][731]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-08.35.24:827][741]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.35.24:827][741]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.35.24:827][741]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.35.24:827][741]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.35.24:827][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.05-08.35.24:827][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.35.47:567][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/m_outline_grid_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid_Inst.uasset" SILENT=true -[2020.10.05-08.35.47:618][410]LogUObjectHash: Compacting FUObjectHashTables data took 5.16ms -[2020.10.05-08.35.47:621][410]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.35.47:667][410]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2020.10.05-08.35.47:682][410]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_grid_InstCB3B1612457CF6F147CA12A6EBAE52DB.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid_Inst.uasset' -[2020.10.05-08.35.47:697][410]AssetCheck: New page: Asset Save: m_outline_grid_Inst -[2020.10.05-08.35.47:697][410]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/outline/m_outline_grid_Inst.m_outline_grid_Inst -[2020.10.05-08.36.17:176][922]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-08.36.28:605][855]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-08.36.28:670][856]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-08.36.34:042][194]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Content/outline/body_paint_Cleen.body_paint_Cleen -[2020.10.05-08.36.34:043][194]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.36.34:123][194]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.36.34:132][194]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.36.34:147][194]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.36.34:150][194]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-08.36.34:154][194]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-08.36.34:158][194]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-08.36.34:162][194]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.36.34:420][195]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 -[2020.10.05-08.36.34:717][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 -[2020.10.05-08.36.34:764][202]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.36.34:805][203]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.36.34:805][203]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.36.34:941][206]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-08.36.35:154][213]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.36.35:154][213]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.36.35:154][213]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.36.35:154][213]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.36.35:154][213]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.05-08.36.35:154][213]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.36.40:306][497]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\m_outline_Inst.uasset: Failed to load '/Game/outline/m_outline': Can't find file. -[2020.10.05-08.36.40:306][497]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\m_outline_Inst.uasset: Failed to load '/Game/outline/m_outline': Can't find file. -[2020.10.05-08.36.40:306][497]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\m_outline_Inst.uasset: Failed to load '/Game/outline/m_outline': Can't find file. -[2020.10.05-08.36.40:307][497]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\outline\m_outline_Inst.uasset: Failed to load '/Game/outline/m_outline': Can't find file. -[2020.10.05-08.36.40:307][497]LoadErrors: Failed to load /Game/outline/m_outline.m_outline Referenced by m_outline_Inst -[2020.10.05-08.36.40:349][497]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/m_outline_Inst.m_outline_Inst -[2020.10.05-08.36.49:096][325]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.36.49:096][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.36.51:433][457]LogUObjectHash: Compacting FUObjectHashTables data took 5.08ms -[2020.10.05-08.36.52:591][457]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-08.36.52:704][457]LogUObjectHash: Compacting FUObjectHashTables data took 5.29ms -[2020.10.05-08.36.52:759][457]LogUObjectHash: Compacting FUObjectHashTables data took 4.11ms -[2020.10.05-08.36.52:804][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2020.10.05-08.37.10:896][608]Cmd: TRANSACTION UNDO -[2020.10.05-08.37.10:896][608]LogEditorTransaction: Undo Replace component used material -[2020.10.05-08.37.10:926][608]LogMaterial: Display: Missing cached shader map for material GlowEnhanced, compiling. -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.37.10:946][608]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.37.10:947][608]LogMaterial: Display: Missing cached shader map for material m_outline, compiling. -[2020.10.05-08.37.10:965][608]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.37.10:980][608]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.37.10:997][608]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.37.11:014][608]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.37.11:028][608]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 38 -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 37 -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 36 -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 35 -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 34 -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 32 -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 -[2020.10.05-08.37.11:073][608]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 -[2020.10.05-08.37.11:074][608]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.37.11:096][608]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.37.11:748][618]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 47 -[2020.10.05-08.37.11:768][618]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 46 -[2020.10.05-08.37.11:788][618]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 45 -[2020.10.05-08.37.11:921][621]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 -[2020.10.05-08.37.11:956][622]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 43 -[2020.10.05-08.37.12:015][624]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 42 -[2020.10.05-08.37.12:110][627]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 41 -[2020.10.05-08.37.12:139][628]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 -[2020.10.05-08.37.12:170][629]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 39 -[2020.10.05-08.37.12:171][629]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 38 -[2020.10.05-08.37.12:171][629]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 37 -[2020.10.05-08.37.12:201][630]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 -[2020.10.05-08.37.12:201][630]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 -[2020.10.05-08.37.12:296][633]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 -[2020.10.05-08.37.12:296][633]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 -[2020.10.05-08.37.12:296][633]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 32 -[2020.10.05-08.37.12:327][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 -[2020.10.05-08.37.12:327][634]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 -[2020.10.05-08.37.12:327][634]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 -[2020.10.05-08.37.12:368][635]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 -[2020.10.05-08.37.12:368][635]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 -[2020.10.05-08.37.12:368][635]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 26 -[2020.10.05-08.37.12:370][635]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-08.37.12:370][635]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-08.37.12:370][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-08.37.12:370][635]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.37.12:370][635]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.05-08.37.12:370][635]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.37.12:569][640]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 -[2020.10.05-08.37.12:569][640]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 -[2020.10.05-08.37.12:569][640]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 -[2020.10.05-08.37.12:630][641]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 -[2020.10.05-08.37.12:640][641]MaterialEditorStats: Base pass shader: 137 instructions -[2020.10.05-08.37.12:640][641]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions -[2020.10.05-08.37.12:640][641]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions -[2020.10.05-08.37.12:640][641]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-08.37.12:640][641]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.05-08.37.12:683][642]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 -[2020.10.05-08.37.12:723][643]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 -[2020.10.05-08.37.12:894][647]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.05-08.37.12:894][647]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 -[2020.10.05-08.37.12:931][648]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 -[2020.10.05-08.37.12:973][649]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 -[2020.10.05-08.37.13:008][650]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 -[2020.10.05-08.37.13:047][651]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 -[2020.10.05-08.37.13:109][653]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.37.13:207][656]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.37.13:276][658]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-08.37.13:276][658]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.05-08.37.13:311][659]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 -[2020.10.05-08.37.13:311][659]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 -[2020.10.05-08.37.13:345][660]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.05-08.37.13:345][660]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-08.37.13:379][661]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.37.13:379][661]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 -[2020.10.05-08.37.13:379][661]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.05-08.37.13:412][662]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.05-08.37.13:447][663]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.05-08.37.13:568][666]MaterialEditorStats: Base pass shader: 140 instructions -[2020.10.05-08.37.13:568][666]MaterialEditorStats: Base pass shader with Surface Lightmap: 167 instructions -[2020.10.05-08.37.13:568][666]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 214 instructions -[2020.10.05-08.37.13:568][666]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.37.13:568][666]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-08.37.13:568][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-08.37.13:568][666]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.37.14:075][682]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.37.14:075][682]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.37.14:075][682]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.37.14:075][682]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.37.14:075][682]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.05-08.37.14:075][682]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.37.14:169][687]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.37.14:169][687]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.37.14:169][687]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.37.14:169][687]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.37.14:169][687]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.05-08.37.14:169][687]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.37.15:449][752]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) -[2020.10.05-08.37.15:623][757]LogEditorViewport: Clicking on Actor (double click): BP_Ship_C (BP_Ship) -[2020.10.05-08.37.16:635][800]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-08.37.16:731][804]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) -[2020.10.05-08.37.26:898][441]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/m_outline_Inst.m_outline_Inst -[2020.10.05-08.37.36:004][178]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-08.37.46:566][976]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-08.38.31:742][317]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (mainCaliberBody_1) -[2020.10.05-08.39.02:409][201]LogSlate: Window 'Message' being destroyed -[2020.10.05-08.39.02:414][201]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/materials/ship/body_paint_Cleen.body_paint_Cleen -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-08.39.02:993][201]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.39.03:033][201]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.39.03:040][201]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.39.03:113][201]LogUObjectHash: Compacting FUObjectHashTables data took 5.08ms -[2020.10.05-08.39.03:121][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-08.39.03:687][201]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-08.39.03:832][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-08.39.03:832][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.39.03:832][201]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-08.39.03:842][201]TextureStreamingBuild: Display: Compiling optional shaders took 0.726 seconds. -[2020.10.05-08.39.03:916][201]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms -[2020.10.05-08.39.04:004][201]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.39.04:004][201]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.39.07:198][398]LogUObjectHash: Compacting FUObjectHashTables data took 5.13ms -[2020.10.05-08.39.07:243][398]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.05-08.39.07:263][398]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto2BB3CFAEF4441BAF940308284E03EA274.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap' -[2020.10.05-08.39.07:276][398]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.131 -[2020.10.05-08.39.07:276][398]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.131 -[2020.10.05-08.39.07:290][398]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/body_paint_Cleen] ([1] browsable assets)... -[2020.10.05-08.39.07:311][398]OBJ SavePackage: Rendered thumbnail for [Material /Game/materials/ship/body_paint_Cleen.body_paint_Cleen] -[2020.10.05-08.39.07:311][398]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/body_paint_Cleen] -[2020.10.05-08.39.07:324][398]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_Auto262D5752E43C43066744E5EA6AA777284.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/body_paint_Cleen_Auto2.uasset' -[2020.10.05-08.39.07:325][398]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Content/outline/GlowEnhanced_Inst] ([1] browsable assets)... -[2020.10.05-08.39.07:335][398]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Content/outline/GlowEnhanced_Inst.GlowEnhanced_Inst] -[2020.10.05-08.39.07:335][398]OBJ SavePackage: Finished generating thumbnails for package [/Game/Content/outline/GlowEnhanced_Inst] -[2020.10.05-08.39.07:384][398]LogUObjectHash: Compacting FUObjectHashTables data took 4.71ms -[2020.10.05-08.39.07:384][398]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.39.07:651][398]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-08.39.07:651][398]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-08.39.07:652][398]TextureStreamingBuild: Display: Compiling optional shaders took 0.268 seconds. -[2020.10.05-08.39.07:697][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms -[2020.10.05-08.39.07:709][398]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/GlowEnhanced_Inst_Auto21E715F3C439F1F46D8DA6197C59ADC46.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/Content/outline/GlowEnhanced_Inst_Auto2.uasset' -[2020.10.05-08.39.07:710][398]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Content/outline/m_outline_grid_Inst] ([1] browsable assets)... -[2020.10.05-08.39.07:721][398]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Content/outline/m_outline_grid_Inst.m_outline_grid_Inst] -[2020.10.05-08.39.07:721][398]OBJ SavePackage: Finished generating thumbnails for package [/Game/Content/outline/m_outline_grid_Inst] -[2020.10.05-08.39.07:767][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2020.10.05-08.39.07:768][398]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.39.07:814][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2020.10.05-08.39.07:829][398]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_grid_Inst_Auto26E03684640C1913F2BAA0E99E7777999.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/Content/outline/m_outline_grid_Inst_Auto2.uasset' -[2020.10.05-08.39.07:830][398]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Content/outline/body_paint_Cleen] ([1] browsable assets)... -[2020.10.05-08.39.07:841][398]OBJ SavePackage: Rendered thumbnail for [Material /Game/Content/outline/body_paint_Cleen.body_paint_Cleen] -[2020.10.05-08.39.07:841][398]OBJ SavePackage: Finished generating thumbnails for package [/Game/Content/outline/body_paint_Cleen] -[2020.10.05-08.39.07:854][398]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_Auto214B4EBEE4E9BA7D4D509CCA04991C6C4.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/Content/outline/body_paint_Cleen_Auto2.uasset' -[2020.10.05-08.39.07:855][398]LogFileHelpers: Auto-saving content packages took 0.579 -[2020.10.05-08.39.28:785][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-08.39.28:785][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-08.39.28:785][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.body_paint_Cleen:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-08.39.28:785][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-08.39.28:785][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionMultiply'"MaterialGraphNode_6.MaterialExpressionMultiply_1"')' -[2020.10.05-08.39.28:785][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-08.39.28:785][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-08.39.28:785][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.body_paint_Cleen:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-08.39.28:785][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-08.39.28:785][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionFresnel'"MaterialGraphNode_2.MaterialExpressionFresnel_0"')' -[2020.10.05-08.39.28:786][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-08.39.28:786][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-08.39.28:786][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.body_paint_Cleen:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-08.39.28:786][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-08.39.28:786][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionScalarParameter'"MaterialGraphNode_3.MaterialExpressionScalarParameter_0"')' -[2020.10.05-08.39.28:786][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-08.39.28:786][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-08.39.28:786][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.body_paint_Cleen:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-08.39.28:786][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-08.39.28:786][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionScalarParameter'"MaterialGraphNode_4.MaterialExpressionScalarParameter_1"')' -[2020.10.05-08.39.28:787][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_18 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_18 -[2020.10.05-08.39.28:787][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_18 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_18 -[2020.10.05-08.39.28:787][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionMultiply'"MaterialGraphNode_18.MaterialExpressionMultiply_3"')' -[2020.10.05-08.39.28:787][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_10 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_10 -[2020.10.05-08.39.28:787][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_10 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_10 -[2020.10.05-08.39.28:787][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_10 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_10 -[2020.10.05-08.39.28:787][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionDivide'"MaterialGraphNode_10.MaterialExpressionDivide_0"')' -[2020.10.05-08.39.28:787][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-08.39.28:787][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-08.39.28:787][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-08.39.28:787][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionTime'"MaterialGraphNode_8.MaterialExpressionTime_0"')' -[2020.10.05-08.39.28:788][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-08.39.28:788][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-08.39.28:788][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.body_paint_Cleen:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-08.39.28:788][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-08.39.28:788][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionSine'"MaterialGraphNode_7.MaterialExpressionSine_0"')' -[2020.10.05-08.39.28:788][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_9 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_9 -[2020.10.05-08.39.28:788][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_9 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_9 -[2020.10.05-08.39.28:788][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_9 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_9 -[2020.10.05-08.39.28:788][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionAdd'"MaterialGraphNode_9.MaterialExpressionAdd_0"')' -[2020.10.05-08.39.28:788][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_21 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_21 -[2020.10.05-08.39.28:789][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionPanner'"MaterialGraphNode_21.MaterialExpressionPanner_1"')' -[2020.10.05-08.39.28:789][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.m_outline:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-08.39.28:789][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-08.39.28:789][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.body_paint_Cleen:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-08.39.28:789][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-08.39.28:789][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionVectorParameter'"MaterialGraphNode_5.MaterialExpressionVectorParameter_0"',Mask=1,MaskR=1,MaskG=1,MaskB=1)' -[2020.10.05-08.39.28:789][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_11 or MaterialGraphNode /Engine/Transient.m_outline_grid:MaterialGraph_0.MaterialGraphNode_11 -[2020.10.05-08.39.28:789][723]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.GlowEnhanced:MaterialGraph_0.MaterialGraphNode_11 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_11 -[2020.10.05-08.39.28:789][723]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionTextureSample'"MaterialGraphNode_11.MaterialExpressionTextureSample_0"',Mask=1,MaskR=1,MaskG=1,MaskB=1)' -[2020.10.05-08.39.28:802][723]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.39.28:810][723]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-08.39.28:817][723]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-08.39.28:821][723]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-08.39.28:821][723]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.39.28:825][723]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_0, compiling. -[2020.10.05-08.39.28:829][723]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-08.39.28:975][729]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.05-08.39.28:975][729]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.39.28:975][729]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 -[2020.10.05-08.39.28:975][729]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 -[2020.10.05-08.39.28:975][729]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 -[2020.10.05-08.39.28:975][729]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-08.39.28:975][729]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 -[2020.10.05-08.39.29:694][748]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.39.29:694][748]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-08.39.29:739][749]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-08.39.29:739][749]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.05-08.39.29:739][749]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-08.39.29:802][751]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-08.39.29:832][752]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.39.29:832][752]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-08.39.29:832][752]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.39.30:147][763]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.39.30:147][763]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.39.30:147][763]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-08.39.30:147][763]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.39.30:147][763]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.05-08.39.30:147][763]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-08.39.34:936][ 73]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.39.34:949][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.39.34:954][ 73]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.39.34:964][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.39.34:978][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.39.34:992][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_0, compiling. -[2020.10.05-08.39.35:006][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-08.39.35:034][ 74]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 -[2020.10.05-08.39.35:034][ 74]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 -[2020.10.05-08.39.35:034][ 74]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 -[2020.10.05-08.39.35:034][ 74]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 -[2020.10.05-08.39.35:034][ 74]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.05-08.39.35:034][ 74]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.39.35:034][ 74]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 -[2020.10.05-08.39.35:034][ 74]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 -[2020.10.05-08.39.35:035][ 74]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 -[2020.10.05-08.39.35:035][ 74]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-08.39.35:035][ 74]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 -[2020.10.05-08.39.35:576][ 89]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.39.35:651][ 91]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-08.39.35:651][ 91]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-08.39.35:682][ 92]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.05-08.39.35:682][ 92]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-08.39.35:708][ 93]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-08.39.35:734][ 94]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-08.39.35:734][ 94]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.39.35:792][ 96]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-08.39.36:041][104]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.39.36:041][104]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.39.36:041][104]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.39.36:041][104]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.39.36:041][104]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.39.36:041][104]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.39.40:925][407]LogMaterialEditor: Applying material body_paint_Cleen -[2020.10.05-08.39.41:509][407]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.39.41:555][407]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.39.41:563][407]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-08.39.41:637][407]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-08.39.41:637][407]LogUObjectHash: Compacting FUObjectHashTables data took 5.03ms -[2020.10.05-08.39.41:647][407]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.39.42:212][407]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-08.39.42:576][407]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-08.39.42:576][407]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.39.42:578][407]TextureStreamingBuild: Display: Compiling optional shaders took 0.937 seconds. -[2020.10.05-08.39.42:634][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2020.10.05-08.39.42:683][407]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.39.42:683][407]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.39.42:683][407]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.39.42:683][407]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-08.39.42:683][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.39.42:683][407]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-08.39.51:286][909]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) -[2020.10.05-08.39.51:383][911]LogEditorViewport: Clicking on Actor (double click): BP_Ship_C (BP_Ship) -[2020.10.05-08.39.52:643][967]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-08.39.52:741][971]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) -[2020.10.05-08.40.02:199][533]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/body_paint_Cleen_Inst.body_paint_Cleen_Inst -[2020.10.05-08.42.25:187][966]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.42.25:197][966]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.42.25:198][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.42.25:215][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.42.25:223][966]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.42.25:309][970]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.42.25:983][992]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.42.26:025][993]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.42.26:025][993]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-08.42.26:159][997]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-08.42.26:187][998]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.42.26:187][998]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-08.42.26:853][ 31]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.42.26:853][ 31]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.42.26:853][ 31]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.42.26:853][ 31]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.42.26:853][ 31]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.42.26:853][ 31]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.42.30:770][309]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.42.30:778][309]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.42.30:783][309]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.42.30:797][309]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.42.30:805][309]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.42.30:850][311]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.42.31:422][327]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.42.31:462][328]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.42.31:462][328]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.42.31:523][330]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.42.31:554][331]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.42.31:554][331]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-08.42.32:217][363]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.42.32:217][363]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.42.32:217][363]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.42.32:217][363]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.42.32:217][363]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.42.32:217][363]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.42.40:643][962]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.42.40:658][962]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.42.40:660][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.42.40:674][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.42.40:682][962]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.42.40:727][964]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.42.40:728][964]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.42.41:343][981]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.42.41:343][981]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.42.41:376][982]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.42.41:406][983]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.42.41:406][983]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.42.41:435][984]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-08.42.42:094][ 16]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.42.42:094][ 16]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.42.42:094][ 16]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.42.42:094][ 16]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.42.42:094][ 16]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.42.42:094][ 16]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.42.43:656][121]LogMaterialEditor: Applying material body_paint_Cleen -[2020.10.05-08.42.44:243][121]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.42.44:284][121]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.42.44:292][121]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-08.42.44:492][121]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-08.42.44:492][121]LogUObjectHash: Compacting FUObjectHashTables data took 7.99ms -[2020.10.05-08.42.44:507][121]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.42.45:072][121]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-08.42.45:072][121]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-08.42.45:072][121]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.42.45:339][121]TextureStreamingBuild: Display: Compiling optional shaders took 0.842 seconds. -[2020.10.05-08.42.45:395][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2020.10.05-08.42.45:443][121]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.42.45:443][121]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.42.45:443][121]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.42.45:443][121]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-08.42.45:443][121]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.42.45:443][121]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.42.49:620][398]LogMaterialEditor: Saving and Compiling material body_paint_Cleen -[2020.10.05-08.42.49:655][398]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset" SILENT=true -[2020.10.05-08.42.49:670][398]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_CleenA170860644E06C340AA265B07A531846.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset' -[2020.10.05-08.42.49:686][398]AssetCheck: New page: Asset Save: body_paint_Cleen -[2020.10.05-08.42.49:686][398]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen.body_paint_Cleen -[2020.10.05-08.42.57:195][936]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.42.57:206][936]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.42.57:218][936]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.42.57:224][936]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.42.57:229][936]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.57:252][936]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.42.57:256][936]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.42.57:306][937]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.42.57:307][937]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.42.57:878][951]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.42.57:918][952]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.42.57:954][953]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-08.42.57:987][954]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.05-08.42.58:016][955]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-08.42.58:016][955]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.42.58:367][967]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.42.58:367][967]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.42.58:367][967]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.42.58:367][967]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.42.58:367][967]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.42.58:367][967]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.42.59:946][ 69]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.42.59:958][ 69]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.42.59:960][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.42.59:974][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.00:037][ 71]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-08.43.00:037][ 71]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.43.00:037][ 71]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-08.43.00:037][ 71]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-08.43.00:037][ 71]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-08.43.00:037][ 71]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-08.43.00:037][ 71]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-08.43.00:037][ 71]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-08.43.00:886][100]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.43.00:886][100]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.43.00:886][100]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.00:886][100]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.43.00:886][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.43.00:886][100]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.43.02:871][226]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.43.02:884][226]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.43.02:884][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.02:898][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.02:906][226]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.02:969][229]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.43.02:969][229]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.43.02:969][229]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.43.02:969][229]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.43.02:969][229]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.43.02:969][229]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.43.02:969][229]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.43.02:970][229]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.43.02:970][229]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.43.02:970][229]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.43.02:970][229]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.43.03:550][244]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.43.03:550][244]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.43.03:588][245]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.43.03:620][246]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.43.03:651][247]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-08.43.03:652][247]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.43.04:287][274]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.43.04:287][274]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.43.04:287][274]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.04:287][274]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.43.04:287][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.43.04:287][274]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.43.05:424][343]LogMaterialEditor: Applying material body_paint_Cleen -[2020.10.05-08.43.06:016][343]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.43.06:059][343]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.43.06:066][343]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-08.43.06:246][343]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-08.43.06:246][343]LogUObjectHash: Compacting FUObjectHashTables data took 5.89ms -[2020.10.05-08.43.06:257][343]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.43.06:825][343]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-08.43.06:825][343]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-08.43.06:825][343]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.43.07:081][343]TextureStreamingBuild: Display: Compiling optional shaders took 0.832 seconds. -[2020.10.05-08.43.07:130][343]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2020.10.05-08.43.07:212][345]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.43.07:212][345]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.43.07:212][345]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.07:212][345]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.43.07:212][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.43.07:212][345]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.43.11:127][598]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.43.11:136][598]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.43.11:149][598]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.11:156][598]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.11:161][598]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.11:184][598]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.11:188][598]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.43.11:236][599]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.43.11:738][612]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.43.11:861][615]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.43.11:861][615]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-08.43.11:895][616]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.05-08.43.11:958][618]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-08.43.11:958][618]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.43.12:264][629]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.43.12:264][629]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.43.12:264][629]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.12:264][629]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.43.12:265][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.43.12:265][629]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.43.21:422][217]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.43.21:437][217]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.43.21:438][217]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.21:453][217]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.21:518][220]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-08.43.21:518][220]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.43.21:518][220]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-08.43.21:518][220]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-08.43.21:518][220]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-08.43.21:518][220]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-08.43.21:518][220]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-08.43.21:518][220]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-08.43.22:346][247]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-08.43.22:346][247]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-08.43.22:346][247]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.22:346][247]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-08.43.22:346][247]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.43.22:346][247]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.43.25:103][424]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.25:114][424]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.43.25:119][424]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.43.25:129][424]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.25:137][424]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.43.25:195][426]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.43.25:759][441]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.43.25:831][443]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.43.25:831][443]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.43.25:863][444]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.43.25:863][444]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-08.43.25:890][445]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.43.26:562][476]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.43.26:562][476]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.43.26:562][476]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.26:562][476]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.43.26:563][476]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.43.26:563][476]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.43.34:423][ 42]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.43.34:433][ 42]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.43.34:446][ 42]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.34:450][ 42]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.34:457][ 42]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.34:481][ 42]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.34:487][ 42]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.43.34:546][ 43]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.43.34:560][ 43]LogMaterial: Display: Missing cached shader map for material Material_0, compiling. -[2020.10.05-08.43.35:111][ 54]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 -[2020.10.05-08.43.35:152][ 55]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-08.43.35:188][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.05-08.43.35:221][ 57]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-08.43.35:221][ 57]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 -[2020.10.05-08.43.35:254][ 58]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-08.43.35:282][ 59]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-08.43.35:341][ 61]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.05-08.43.35:615][ 70]MaterialEditorStats: Base pass shader: 155 instructions -[2020.10.05-08.43.35:615][ 70]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 229 instructions -[2020.10.05-08.43.35:615][ 70]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.35:615][ 70]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-08.43.35:615][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-08.43.35:615][ 70]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.43.35:667][ 71]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.35:674][ 71]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.43.35:674][ 71]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.43.35:674][ 71]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.05-08.43.35:674][ 71]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 -[2020.10.05-08.43.35:674][ 71]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.43.35:674][ 71]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.05-08.43.35:674][ 71]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 -[2020.10.05-08.43.35:674][ 71]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.05-08.43.35:681][ 71]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-08.43.35:695][ 71]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.35:699][ 71]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.35:759][ 72]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-08.43.35:759][ 72]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-08.43.35:759][ 72]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-08.43.35:759][ 72]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-08.43.35:759][ 72]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-08.43.35:812][ 74]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-08.43.35:812][ 74]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-08.43.35:839][ 75]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-08.43.36:616][101]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.43.36:616][101]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.43.36:617][101]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.36:617][101]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.43.36:617][101]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.43.36:617][101]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.43.57:080][569]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.43.57:095][569]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.43.57:107][569]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.43.57:112][569]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.43.57:209][572]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-08.43.57:209][572]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.43.57:209][572]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-08.43.57:209][572]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-08.43.57:209][572]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-08.43.57:209][572]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-08.43.57:209][572]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-08.43.57:209][572]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-08.43.58:188][605]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.43.58:188][605]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.43.58:188][605]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.43.58:188][605]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.43.58:188][605]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.43.58:188][605]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.14:289][668]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.14:300][668]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.14:305][668]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.14:315][668]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.14:324][668]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.44.14:390][670]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.44.14:391][670]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.44.14:391][670]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.44.14:927][684]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.44.14:973][685]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.44.15:008][686]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.44.15:041][687]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-08.44.15:041][687]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.05-08.44.15:041][687]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.44.15:844][724]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.44.15:844][724]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.44.15:844][724]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.15:844][724]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.15:844][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.15:844][724]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.18:291][877]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.18:325][877]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.21:264][ 58]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.21:279][ 58]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.21:292][ 58]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.21:296][ 58]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.21:358][ 59]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-08.44.21:358][ 59]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.44.21:359][ 59]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-08.44.21:359][ 59]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-08.44.21:359][ 59]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-08.44.21:359][ 59]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-08.44.21:359][ 59]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-08.44.21:359][ 59]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-08.44.22:206][ 87]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.44.22:206][ 87]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.44.22:206][ 87]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.22:206][ 87]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.22:206][ 87]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.22:206][ 87]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.23:138][145]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.23:151][145]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.23:153][145]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.23:166][145]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.23:175][145]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.44.23:227][147]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.44.23:842][163]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.44.23:843][163]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.44.23:876][164]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.44.23:908][165]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.44.23:908][165]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-08.44.23:940][166]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.44.24:837][212]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.44.24:838][212]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.44.24:838][212]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.24:838][212]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.24:838][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.24:838][212]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.26:815][344]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.26:837][344]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.26:840][344]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.26:844][344]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.26:856][344]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.26:883][344]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.26:887][344]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.44.26:962][345]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.44.27:471][356]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.44.27:517][357]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.44.27:559][358]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-08.44.27:601][359]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.05-08.44.27:633][360]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-08.44.27:666][361]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-08.44.27:980][372]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.44.27:980][372]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.44.27:980][372]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.27:980][372]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.27:980][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.27:980][372]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.31:883][610]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.31:939][611]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.32:652][641]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.44.32:652][641]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.44.32:652][641]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.32:652][641]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.32:652][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.32:652][641]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.36:789][897]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.36:803][897]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.36:808][897]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.36:818][897]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.36:826][897]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.44.36:875][899]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.44.37:456][914]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.44.37:497][915]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.44.37:497][915]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.44.37:529][916]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.44.37:562][917]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-08.44.37:562][917]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.44.38:234][947]MaterialEditorStats: Base pass shader: 148 instructions -[2020.10.05-08.44.38:234][947]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 222 instructions -[2020.10.05-08.44.38:234][947]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.38:234][947]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.38:234][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.38:234][947]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.40:208][ 74]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.40:222][ 74]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.40:223][ 74]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.40:237][ 74]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.40:302][ 76]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-08.44.40:302][ 76]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-08.44.40:302][ 76]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-08.44.40:302][ 76]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-08.44.40:302][ 76]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-08.44.40:302][ 76]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-08.44.40:302][ 76]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-08.44.40:302][ 76]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-08.44.41:144][102]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-08.44.41:144][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-08.44.41:144][102]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.41:144][102]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.41:144][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.41:144][102]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.44:200][287]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.44:213][287]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.44:213][287]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.44:228][287]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.44:236][287]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.44.44:299][289]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.44.44:861][303]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.44.44:903][304]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 -[2020.10.05-08.44.44:936][305]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.44:936][305]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.44.44:970][306]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-08.44.44:970][306]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-08.44.45:649][336]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-08.44.45:649][336]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-08.44.45:649][336]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.45:649][336]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.45:649][336]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.45:649][336]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.50:149][615]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.50:160][615]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.50:160][615]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.44.50:175][615]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.44.50:183][615]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-08.44.50:230][617]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.44.50:231][617]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-08.44.50:231][617]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-08.44.50:829][633]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-08.44.50:865][634]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-08.44.50:865][634]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-08.44.50:897][635]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.44.50:926][636]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-08.44.50:926][636]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-08.44.51:593][665]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-08.44.51:593][665]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-08.44.51:593][665]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.51:593][665]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.44.51:593][665]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.51:593][665]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.56:085][938]LogMaterialEditor: Applying material body_paint_Cleen -[2020.10.05-08.44.56:664][938]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.44.56:699][938]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.56:712][938]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-08.44.56:892][938]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-08.44.56:892][938]LogUObjectHash: Compacting FUObjectHashTables data took 6.96ms -[2020.10.05-08.44.56:905][938]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.44.57:473][938]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-08.44.57:473][938]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-08.44.57:473][938]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.44.57:739][938]TextureStreamingBuild: Display: Compiling optional shaders took 0.845 seconds. -[2020.10.05-08.44.57:787][938]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2020.10.05-08.44.57:858][939]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-08.44.57:858][939]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-08.44.57:858][939]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.44.57:858][939]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-08.44.57:858][939]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.44.57:858][939]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.44.58:292][964]LogMaterialEditor: Saving and Compiling material body_paint_Cleen -[2020.10.05-08.44.58:334][964]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset" SILENT=true -[2020.10.05-08.44.58:348][964]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_CleenFAE6B7DB46E85D347208BAB990D0D639.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset' -[2020.10.05-08.44.58:363][964]AssetCheck: New page: Asset Save: body_paint_Cleen -[2020.10.05-08.44.58:363][964]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen.body_paint_Cleen -[2020.10.05-08.45.05:433][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms -[2020.10.05-08.45.05:456][495]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.45.05:711][495]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-08.45.05:711][495]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-08.45.05:712][495]TextureStreamingBuild: Display: Compiling optional shaders took 0.254 seconds. -[2020.10.05-08.45.05:757][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2020.10.05-08.45.05:781][495]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.45.05:781][495]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.45.06:669][544]LogUObjectHash: Compacting FUObjectHashTables data took 4.96ms -[2020.10.05-08.45.06:683][544]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.45.06:734][544]LogUObjectHash: Compacting FUObjectHashTables data took 4.86ms -[2020.10.05-08.45.06:758][544]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.45.06:758][544]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.45.12:413][799]LogSlate: Window 'Message' being destroyed -[2020.10.05-08.45.12:417][799]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/Content/outline/GlowEnhanced.GlowEnhanced -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-08.45.13:002][799]LogMaterial: Display: Missing cached shader map for material GlowEnhanced, compiling. -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.45.13:052][799]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.45.13:060][799]LogMaterial: Display: Missing cached shader map for material GlowEnhanced, compiling. -[2020.10.05-08.45.13:286][799]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.45.13:286][799]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.45.13:287][799]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.45.13:287][799]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.45.13:287][799]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.45.13:287][799]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.45.13:287][799]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.45.13:287][799]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.45.13:287][799]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.45.13:300][799]LogUObjectHash: Compacting FUObjectHashTables data took 6.59ms -[2020.10.05-08.45.13:309][799]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.45.13:875][799]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.45.13:875][799]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.45.13:875][799]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.45.14:117][799]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.45.14:117][799]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.45.14:120][799]TextureStreamingBuild: Display: Compiling optional shaders took 0.819 seconds. -[2020.10.05-08.45.14:181][799]LogUObjectHash: Compacting FUObjectHashTables data took 6.75ms -[2020.10.05-08.45.14:258][799]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.45.14:258][799]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.45.16:091][934]LogUObjectHash: Compacting FUObjectHashTables data took 5.15ms -[2020.10.05-08.45.16:110][934]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.45.16:159][934]LogUObjectHash: Compacting FUObjectHashTables data took 4.73ms -[2020.10.05-08.45.16:175][934]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.45.16:175][934]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.45.18:389][986]LogSlate: Window 'Message' being destroyed -[2020.10.05-08.45.18:393][986]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/Content/outline/m_outline.m_outline -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-08.45.18:976][986]LogMaterial: Display: Missing cached shader map for material m_outline, compiling. -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.45.19:026][986]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.45.19:033][986]LogMaterial: Display: Missing cached shader map for material m_outline, compiling. -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.45.19:128][986]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.45.19:141][986]LogUObjectHash: Compacting FUObjectHashTables data took 7.60ms -[2020.10.05-08.45.19:152][986]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.45.19:709][986]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.45.19:709][986]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.45.20:093][986]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.45.20:093][986]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-08.45.20:093][986]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.45.20:096][986]TextureStreamingBuild: Display: Compiling optional shaders took 0.953 seconds. -[2020.10.05-08.45.20:165][986]LogUObjectHash: Compacting FUObjectHashTables data took 7.01ms -[2020.10.05-08.45.20:235][986]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.45.20:235][986]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.45.24:836][141]LogSlate: Window 'Message' being destroyed -[2020.10.05-08.45.24:840][141]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/Content/outline/m_outline_grid.m_outline_grid -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-08.45.25:423][141]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-08.45.25:479][141]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-08.45.25:486][141]LogMaterial: Display: Missing cached shader map for material m_outline_grid, compiling. -[2020.10.05-08.45.25:708][141]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-08.45.25:709][141]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-08.45.25:709][141]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.45.25:709][141]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-08.45.25:709][141]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-08.45.25:709][141]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-08.45.25:709][141]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-08.45.25:709][141]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-08.45.25:709][141]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-08.45.25:724][141]LogUObjectHash: Compacting FUObjectHashTables data took 8.07ms -[2020.10.05-08.45.25:738][141]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.45.26:307][141]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-08.45.26:307][141]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-08.45.26:307][141]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-08.45.26:584][141]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.45.26:584][141]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.45.26:586][141]TextureStreamingBuild: Display: Compiling optional shaders took 0.858 seconds. -[2020.10.05-08.45.26:657][141]LogUObjectHash: Compacting FUObjectHashTables data took 6.39ms -[2020.10.05-08.45.26:730][141]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.45.26:730][141]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.45.29:093][314]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.45.29:093][314]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.45.33:657][598]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/body_paint_Cleen_Inst.body_paint_Cleen_Inst -[2020.10.05-08.45.41:007][220]LogUObjectHash: Compacting FUObjectHashTables data took 4.96ms -[2020.10.05-08.45.41:015][220]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-08.45.41:065][220]LogUObjectHash: Compacting FUObjectHashTables data took 4.84ms -[2020.10.05-08.45.41:078][220]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_Inst1A02C9BB46E13217950A39AD0CDCE926.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen_Inst.uasset' -[2020.10.05-08.45.41:098][220]AssetCheck: New page: Asset Save: body_paint_Cleen_Inst -[2020.10.05-08.45.41:098][220]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/outline/body_paint_Cleen_Inst.body_paint_Cleen_Inst -[2020.10.05-08.48.25:671][230]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-08.49.18:797][516]BlueprintLog: New page: Compile BP_Ship -[2020.10.05-08.49.18:926][516]LogUObjectHash: Compacting FUObjectHashTables data took 7.13ms -[2020.10.05-08.49.18:962][516]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.49.18:975][516]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! -[2020.10.05-08.49.19:313][534]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.05-08.49.19:348][534]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship72AD7F1140DED9FA1BA1B9AC02112922.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.05-08.49.19:367][534]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.05-08.49.19:367][534]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.05-08.49.21:571][703]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.49.21:596][703]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.49.21:597][703]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:49:21) -[2020.10.05-08.49.21:597][703]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.49.21:601][703]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004375s) -[2020.10.05-08.49.21:602][703]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.49.21:603][703]LogPlayLevel: PIE: World Init took: (0.001498s) -[2020.10.05-08.49.21:603][703]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006026s) -[2020.10.05-08.49.21:655][703]LogUObjectHash: Compacting FUObjectHashTables data took 6.73ms -[2020.10.05-08.49.21:658][703]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True -[2020.10.05-08.49.21:658][703]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.49.21:658][703]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.49.21:658][703]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.49.21:658][703]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.49.21:658][703]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.49.21:658][703]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.49.21:658][703]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.49.21:658][703]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.49.21:658][703]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.49.21:658][703]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.49.21:664][703]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.49.21:664][703]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.49.21:683][703]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.49.21:683][703]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.49.21:683][703]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.49.21:683][703]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.49.21:684][703]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.49.21:684][703]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.49.21:684][703]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.49.21:685][703]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.49.21:685][703]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.49.21:685][703]LogInit: FAudioDevice initialized. -[2020.10.05-08.49.21:685][703]LogAudio: Display: Audio Device (ID: 36) registered with world 'ship'. -[2020.10.05-08.49.21:721][703]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.49.21:721][703]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.49.21:723][703]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.49.21 -[2020.10.05-08.49.21:723][703]LogWorld: Bringing up level for play took: 0.001875 -[2020.10.05-08.49.21:723][703]LogOnline: OSS: Creating online subsystem instance for: :Context_67 -[2020.10.05-08.49.21:727][703]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.49.21:730][703]PIE: Server logged in -[2020.10.05-08.49.21:732][703]PIE: Play in editor total start time 0,147 seconds. -[2020.10.05-08.49.24:348][837]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.49.44:065][ 47]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.49.44:065][ 47]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.49.44:065][ 47]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.49.44:070][ 47]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.49.44:070][ 47]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.49.44:085][ 47]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.49.44:095][ 47]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.49.44:142][ 47]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.49.44:143][ 47]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.49.44:144][ 47]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.49.44:172][ 47]LogUObjectHash: Compacting FUObjectHashTables data took 5.07ms -[2020.10.05-08.49.44:241][ 48]LogPlayLevel: Display: Destroying online subsystem :Context_67 -[2020.10.05-08.49.51:057][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true -[2020.10.05-08.49.51:086][774]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship809EA20747393C496DFEF7915537D6E2.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' -[2020.10.05-08.49.51:103][774]AssetCheck: New page: Asset Save: BP_Ship -[2020.10.05-08.49.51:103][774]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship -[2020.10.05-08.50.27:445][677]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.50.27:460][677]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.50.27:460][677]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:50:27) -[2020.10.05-08.50.27:460][677]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.50.27:465][677]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004502s) -[2020.10.05-08.50.27:466][677]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.50.27:466][677]LogPlayLevel: PIE: World Init took: (0.001426s) -[2020.10.05-08.50.27:466][677]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006056s) -[2020.10.05-08.50.27:518][677]LogUObjectHash: Compacting FUObjectHashTables data took 4.91ms -[2020.10.05-08.50.27:524][677]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True -[2020.10.05-08.50.27:524][677]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.50.27:524][677]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.50.27:524][677]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.50.27:524][677]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.50.27:524][677]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.50.27:524][677]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.50.27:524][677]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.50.27:524][677]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.50.27:525][677]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.50.27:525][677]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.50.27:529][677]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.50.27:529][677]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.50.27:547][677]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.50.27:547][677]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.50.27:547][677]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.50.27:547][677]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.50.27:548][677]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.50.27:548][677]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.50.27:548][677]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.50.27:566][677]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.50.27:567][677]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.50.27:567][677]LogInit: FAudioDevice initialized. -[2020.10.05-08.50.27:567][677]LogAudio: Display: Audio Device (ID: 37) registered with world 'ship'. -[2020.10.05-08.50.27:604][677]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.50.27:604][677]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.50.27:605][677]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.50.27 -[2020.10.05-08.50.27:606][677]LogWorld: Bringing up level for play took: 0.001726 -[2020.10.05-08.50.27:606][677]LogOnline: OSS: Creating online subsystem instance for: :Context_68 -[2020.10.05-08.50.27:609][677]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.50.27:613][677]PIE: Server logged in -[2020.10.05-08.50.27:615][677]PIE: Play in editor total start time 0,155 seconds. -[2020.10.05-08.50.33:009][180]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.50.38:481][723]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.50.45:411][403]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-08.52.15:920][366]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.52.15:920][366]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.52.15:921][366]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.52.15:925][366]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.52.15:926][366]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.52.15:944][366]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.52.15:954][366]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.52.16:000][366]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.52.16:001][366]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.52.16:030][366]LogUObjectHash: Compacting FUObjectHashTables data took 5.73ms -[2020.10.05-08.52.16:231][367]LogPlayLevel: Display: Destroying online subsystem :Context_68 -[2020.10.05-08.52.47:350][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 4.95ms -[2020.10.05-08.52.47:370][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.05-08.52.47:392][ 98]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto332E2F2694C5DB769530CBEBB6F3691E3.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap' -[2020.10.05-08.52.47:403][ 98]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.103 -[2020.10.05-08.52.47:403][ 98]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.103 -[2020.10.05-08.52.47:403][ 98]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Content/outline/GlowEnhanced] ([1] browsable assets)... -[2020.10.05-08.52.47:433][ 98]OBJ SavePackage: Rendered thumbnail for [Material /Game/Content/outline/GlowEnhanced.GlowEnhanced] -[2020.10.05-08.52.47:433][ 98]OBJ SavePackage: Finished generating thumbnails for package [/Game/Content/outline/GlowEnhanced] -[2020.10.05-08.52.47:447][ 98]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/GlowEnhanced_Auto3A708AA60412865CA6CC6A78E548D1110.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/Content/outline/GlowEnhanced_Auto3.uasset' -[2020.10.05-08.52.47:447][ 98]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Content/outline/m_outline] ([1] browsable assets)... -[2020.10.05-08.52.47:477][ 98]OBJ SavePackage: Rendered thumbnail for [Material /Game/Content/outline/m_outline.m_outline] -[2020.10.05-08.52.47:477][ 98]OBJ SavePackage: Finished generating thumbnails for package [/Game/Content/outline/m_outline] -[2020.10.05-08.52.47:491][ 98]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_Auto35FC5564D45EA4CF17829E9A8E5741480.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/Content/outline/m_outline_Auto3.uasset' -[2020.10.05-08.52.47:492][ 98]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Content/outline/m_outline_grid] ([1] browsable assets)... -[2020.10.05-08.52.47:531][ 98]OBJ SavePackage: Rendered thumbnail for [Material /Game/Content/outline/m_outline_grid.m_outline_grid] -[2020.10.05-08.52.47:531][ 98]OBJ SavePackage: Finished generating thumbnails for package [/Game/Content/outline/m_outline_grid] -[2020.10.05-08.52.47:546][ 98]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_grid_Auto3BC547B4D4B32D48F8252858B8F869F60.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/Content/outline/m_outline_grid_Auto3.uasset' -[2020.10.05-08.52.47:547][ 98]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Content/outline/body_paint_Cleen_Inst] ([1] browsable assets)... -[2020.10.05-08.52.47:583][ 98]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Content/outline/body_paint_Cleen_Inst.body_paint_Cleen_Inst] -[2020.10.05-08.52.47:583][ 98]OBJ SavePackage: Finished generating thumbnails for package [/Game/Content/outline/body_paint_Cleen_Inst] -[2020.10.05-08.52.47:596][ 98]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_Inst_Auto3C5F8E0F54D3220277CE72E9D42F7872E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/Content/outline/body_paint_Cleen_Inst_Auto3.uasset' -[2020.10.05-08.52.47:596][ 98]LogFileHelpers: Auto-saving content packages took 0.193 -[2020.10.05-08.53.49:035][283]LogHttp: Warning: 0000026EAAD85600: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BFEC0A182-4BA1-13F0-7CED-90BDF75DF02E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14379109%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 -[2020.10.05-08.53.49:035][283]LogHttp: Warning: 0000026EAAD85600: request failed, libcurl error: 56 (Failure when receiving data from the peer) -[2020.10.05-08.53.49:035][283]LogHttp: Warning: 0000026EAAD85600: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x26e2e517eb0 [can pipeline]) -[2020.10.05-08.53.49:035][283]LogHttp: Warning: 0000026EAAD85600: libcurl info message cache 1 (Re-using existing connection! (#0) with host datarouter.ol.epicgames.com) -[2020.10.05-08.53.49:035][283]LogHttp: Warning: 0000026EAAD85600: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.164.51.203) port 443 (#0)) -[2020.10.05-08.53.49:035][283]LogHttp: Warning: 0000026EAAD85600: libcurl info message cache 3 (We are completely uploaded and fine) -[2020.10.05-08.53.49:036][283]LogHttp: Warning: 0000026EAAD85600: libcurl info message cache 4 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054) -[2020.10.05-08.53.49:036][283]LogHttp: Warning: 0000026EAAD85600: libcurl info message cache 5 (Connection died, retrying a fresh connect) -[2020.10.05-08.53.49:036][283]LogHttp: Warning: 0000026EAAD85600: libcurl info message cache 6 (necessary data rewind wasn't possible) -[2020.10.05-08.53.49:036][283]LogHttp: Warning: 0000026EAAD85600: libcurl info message cache 7 (Closing connection 0) -[2020.10.05-08.53.49:374][284]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BFEC0A182-4BA1-13F0-7CED-90BDF75DF02E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14379109%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream -[2020.10.05-08.57.21:229][447]LogMaterial: Display: Missing cached shader map for material Material_1, compiling. -[2020.10.05-08.57.21:251][448]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-08.57.21:251][448]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-08.57.21:503][449]LogMaterial: Display: Missing cached shader map for material Material_2, compiling. -[2020.10.05-08.57.21:506][449]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-08.57.21:523][450]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-08.57.21:718][455]LogMaterial: Display: Missing cached shader map for material Material_3, compiling. -[2020.10.05-08.57.21:720][455]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.05-08.57.21:750][456]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 -[2020.10.05-08.57.21:755][456]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-08.57.21:780][457]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-08.57.21:780][457]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 -[2020.10.05-08.57.21:829][458]LogMaterial: Display: Missing cached shader map for material Material_5, compiling. -[2020.10.05-08.57.21:832][458]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-08.57.21:832][458]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-08.57.21:858][459]LogMaterial: Display: Missing cached shader map for material Material_6, compiling. -[2020.10.05-08.57.21:861][459]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.05-08.57.21:861][459]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-08.57.21:887][460]LogMaterial: Display: Missing cached shader map for material Material_7, compiling. -[2020.10.05-08.57.21:910][461]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-08.57.21:911][461]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-08.57.22:217][468]LogMaterial: Display: Missing cached shader map for material Material_8, compiling. -[2020.10.05-08.57.22:221][468]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.05-08.57.22:222][468]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-08.57.22:268][469]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Engine/EditorMaterials/T_1x1_Grid.T_1x1_Grid -[2020.10.05-08.57.22:386][469]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0004 seconds. Added 1 classes and 2 folders. -[2020.10.05-08.57.23:278][480]LogMaterial: Display: Missing cached shader map for material Material_9, compiling. -[2020.10.05-08.57.23:293][481]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-08.57.23:293][481]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-08.58.30:553][253]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.58.30:570][253]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.58.30:570][253]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:58:30) -[2020.10.05-08.58.30:570][253]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.58.30:575][253]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004823s) -[2020.10.05-08.58.30:576][253]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.58.30:577][253]LogPlayLevel: PIE: World Init took: (0.001494s) -[2020.10.05-08.58.30:577][253]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006485s) -[2020.10.05-08.58.30:670][253]LogUObjectHash: Compacting FUObjectHashTables data took 9.28ms -[2020.10.05-08.58.30:675][253]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True -[2020.10.05-08.58.30:675][253]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.58.30:675][253]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.58.30:675][253]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.58.30:675][253]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.58.30:675][253]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.58.30:675][253]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.58.30:676][253]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.58.30:676][253]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.58.30:676][253]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.58.30:676][253]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.58.30:681][253]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.58.30:681][253]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.58.30:700][253]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.58.30:700][253]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.58.30:700][253]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.58.30:701][253]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.58.30:701][253]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.58.30:701][253]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.58.30:701][253]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.58.30:720][253]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.58.30:720][253]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.58.30:720][253]LogInit: FAudioDevice initialized. -[2020.10.05-08.58.30:720][253]LogAudio: Display: Audio Device (ID: 38) registered with world 'ship'. -[2020.10.05-08.58.30:763][253]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.58.30:764][253]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.58.30:765][253]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.58.30 -[2020.10.05-08.58.30:766][253]LogWorld: Bringing up level for play took: 0.001764 -[2020.10.05-08.58.30:766][253]LogOnline: OSS: Creating online subsystem instance for: :Context_69 -[2020.10.05-08.58.30:769][253]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.58.30:774][253]PIE: Server logged in -[2020.10.05-08.58.30:777][253]PIE: Play in editor total start time 0,209 seconds. -[2020.10.05-08.59.02:545][793]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.59.02:559][793]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.59.02:560][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-08.59.02:578][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-08.59.02:592][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-08.59.02:600][793]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-08.59.02:659][795]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-08.59.03:363][819]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-08.59.03:363][819]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 -[2020.10.05-08.59.03:397][820]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-08.59.03:518][824]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-08.59.03:518][824]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-08.59.03:544][825]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.05-08.59.03:544][825]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-08.59.03:597][827]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.05-08.59.03:624][828]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-08.59.03:649][829]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-08.59.04:301][857]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-08.59.04:301][857]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-08.59.04:301][857]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.59.04:301][857]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-08.59.04:301][857]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.59.04:301][857]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.59.04:722][887]LogMaterialEditor: Applying material body_paint_Cleen -[2020.10.05-08.59.05:309][887]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-08.59.05:349][887]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen, compiling. -[2020.10.05-08.59.05:366][887]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-08.59.05:366][887]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-08.59.05:366][887]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-08.59.05:366][887]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-08.59.05:366][887]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-08.59.05:366][887]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-08.59.05:366][887]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-08.59.05:366][887]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-08.59.05:367][887]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-08.59.05:530][887]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-08.59.05:550][887]LogUObjectHash: Compacting FUObjectHashTables data took 10.45ms -[2020.10.05-08.59.05:566][887]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-08.59.06:134][887]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-08.59.06:134][887]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-08.59.06:134][887]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-08.59.06:388][887]TextureStreamingBuild: Display: Compiling optional shaders took 0.832 seconds. -[2020.10.05-08.59.06:442][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms -[2020.10.05-08.59.06:548][891]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-08.59.06:548][891]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-08.59.06:548][891]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-08.59.06:548][891]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-08.59.06:548][891]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-08.59.06:548][891]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-08.59.09:558][108]LogMaterialEditor: Saving and Compiling material body_paint_Cleen -[2020.10.05-08.59.09:578][108]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset" SILENT=true -[2020.10.05-08.59.09:593][108]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen57CED0DE499C73C4E71FCFA1842DAD5F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset' -[2020.10.05-08.59.09:604][108]AssetCheck: New page: Asset Save: body_paint_Cleen -[2020.10.05-08.59.09:604][108]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen.body_paint_Cleen -[2020.10.05-08.59.18:489][753]LogMaterialEditor: Saving and Compiling material body_paint_Cleen -[2020.10.05-08.59.18:491][753]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset" SILENT=true -[2020.10.05-08.59.18:500][753]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen52A4CA834FD881CBB736C1896A28668E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen.uasset' -[2020.10.05-08.59.18:510][753]AssetCheck: New page: Asset Save: body_paint_Cleen -[2020.10.05-08.59.18:510][753]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen.body_paint_Cleen -[2020.10.05-08.59.27:332][474]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.59.27:332][474]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-08.59.27:333][474]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-08.59.27:335][474]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-08.59.27:335][474]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.59.27:354][474]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-08.59.27:364][474]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-08.59.27:412][474]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-08.59.27:413][474]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.59.27:414][474]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-08.59.27:444][474]LogUObjectHash: Compacting FUObjectHashTables data took 6.11ms -[2020.10.05-08.59.27:486][475]LogPlayLevel: Display: Destroying online subsystem :Context_69 -[2020.10.05-08.59.33:211][ 44]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Engine/EditorMaterials/WidgetGridVertexColorMaterial.WidgetGridVertexColorMaterial -[2020.10.05-08.59.45:844][364]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-08.59.45:857][364]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-08.59.45:857][364]PIE: New page: PIE session: ship (5 окт. 2020 г., 18:59:45) -[2020.10.05-08.59.45:858][364]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-08.59.45:862][364]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004359s) -[2020.10.05-08.59.45:863][364]LogAIModule: Creating AISystem for world ship -[2020.10.05-08.59.45:863][364]LogPlayLevel: PIE: World Init took: (0.001428s) -[2020.10.05-08.59.45:864][364]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005949s) -[2020.10.05-08.59.45:918][364]LogUObjectHash: Compacting FUObjectHashTables data took 5.72ms -[2020.10.05-08.59.45:923][364]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True -[2020.10.05-08.59.45:923][364]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-08.59.45:923][364]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-08.59.45:923][364]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-08.59.45:923][364]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-08.59.45:923][364]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-08.59.45:923][364]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-08.59.45:923][364]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-08.59.45:923][364]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-08.59.45:924][364]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-08.59.45:924][364]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-08.59.45:928][364]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-08.59.45:928][364]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-08.59.45:947][364]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-08.59.45:947][364]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-08.59.45:947][364]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-08.59.45:947][364]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-08.59.45:948][364]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-08.59.45:948][364]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-08.59.45:948][364]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-08.59.45:966][364]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-08.59.45:966][364]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-08.59.45:966][364]LogInit: FAudioDevice initialized. -[2020.10.05-08.59.45:966][364]LogAudio: Display: Audio Device (ID: 39) registered with world 'ship'. -[2020.10.05-08.59.45:993][364]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-08.59.45:994][364]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-08.59.45:995][364]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-13.59.45 -[2020.10.05-08.59.45:996][364]LogWorld: Bringing up level for play took: 0.001778 -[2020.10.05-08.59.45:996][364]LogOnline: OSS: Creating online subsystem instance for: :Context_70 -[2020.10.05-08.59.45:999][364]LogBlueprintUserMessages: [Player_C_0] i am a born -[2020.10.05-08.59.46:003][364]PIE: Server logged in -[2020.10.05-08.59.46:005][364]PIE: Play in editor total start time 0,148 seconds. -[2020.10.05-09.07.48:222][475]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-09.07.48:222][475]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-09.07.48:222][475]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-09.07.48:227][475]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.07.48:227][475]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.07.48:238][475]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-09.07.48:250][475]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.07.48:300][475]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-09.07.48:300][475]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-09.07.48:302][475]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-09.07.48:332][475]LogUObjectHash: Compacting FUObjectHashTables data took 6.48ms -[2020.10.05-09.07.48:377][476]LogPlayLevel: Display: Destroying online subsystem :Context_70 -[2020.10.05-09.08.02:415][622]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-09.08.02:440][623]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-09.08.03:636][680]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Content/outline/body_paint_Cleen1.body_paint_Cleen1 -[2020.10.05-09.08.03:638][680]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.03:718][680]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.03:727][680]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.08.03:741][680]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.08.03:744][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-09.08.03:751][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-09.08.03:755][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-09.08.03:759][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-09.08.03:763][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-09.08.03:767][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.08.03:771][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.08.03:777][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_0, compiling. -[2020.10.05-09.08.03:783][680]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 36 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 34 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 33 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 32 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 28 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 27 -[2020.10.05-09.08.03:829][680]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 26 -[2020.10.05-09.08.04:318][685]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 -[2020.10.05-09.08.04:356][686]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 24 -[2020.10.05-09.08.04:356][686]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 -[2020.10.05-09.08.04:396][687]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 -[2020.10.05-09.08.04:500][690]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 -[2020.10.05-09.08.04:530][691]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-09.08.04:561][692]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.05-09.08.04:617][694]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-09.08.04:647][695]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-09.08.04:647][695]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 -[2020.10.05-09.08.04:677][696]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 -[2020.10.05-09.08.04:677][696]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 -[2020.10.05-09.08.04:711][697]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.05-09.08.04:738][698]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-09.08.04:738][698]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 -[2020.10.05-09.08.04:765][699]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.05-09.08.04:765][699]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.05-09.08.04:793][700]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-09.08.04:793][700]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-09.08.04:836][701]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.08.04:836][701]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.08.04:836][701]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.08.04:836][701]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.08.04:836][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.08.04:836][701]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.08.04:865][702]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.08.04:897][703]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-09.08.04:929][704]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.08.05:061][708]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-09.08.05:096][709]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-09.08.05:131][710]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.08.08:765][981]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.08:777][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.08.08:782][981]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.08.08:792][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.08.08:806][981]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.08:842][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-09.08.08:846][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-09.08.08:850][981]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-09.08.08:850][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.08.09:415][995]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-09.08.09:452][996]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 -[2020.10.05-09.08.09:515][998]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-09.08.09:542][999]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-09.08.09:567][ 0]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-09.08.09:592][ 1]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-09.08.09:615][ 2]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.08.09:703][ 6]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-09.08.09:704][ 6]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.05-09.08.09:754][ 8]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-09.08.09:985][ 17]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.08.09:985][ 17]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.08.09:985][ 17]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.08.09:985][ 17]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.08.09:985][ 17]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.08.09:985][ 17]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.08.31:166][730]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.08.31:180][730]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.08.31:182][730]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.08.31:196][730]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.08.31:204][730]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.08.31:279][734]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.08.31:967][758]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.08.32:005][759]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.08.32:005][759]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-09.08.32:128][763]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-09.08.32:183][765]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-09.08.32:183][765]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-09.08.32:810][799]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.08.32:810][799]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.08.32:810][799]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.08.32:810][799]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.08.32:810][799]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.08.32:810][799]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.08.50:277][435]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.08.50:296][435]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.08.50:300][435]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.08.50:304][435]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.08.50:413][436]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.08.50:413][436]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.08.50:413][436]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.08.50:413][436]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.08.50:413][436]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.08.50:413][436]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.08.50:413][436]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.08.50:413][436]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.08.50:418][436]LogMaterial: Display: Missing cached shader map for material Material_10, compiling. -[2020.10.05-09.08.50:447][437]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-09.08.50:447][437]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-09.08.51:265][472]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.08.51:265][472]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.08.51:265][472]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.08.51:265][472]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.08.51:266][472]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.08.51:266][472]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.08.55:187][832]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.08.55:188][832]LogMaterial: Warning: [AssetLog] /Engine/Transient.body_paint_Cleen1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-09.08.55:188][832]LogMaterial: Display: (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-09.08.55:195][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.08.55:207][832]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-09.08.55:207][832]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-09.08.55:207][832]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-09.08.55:207][832]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-09.08.55:209][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.08.55:220][832]MaterialEditorStats: Error: [SM5] (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-09.08.55:271][833]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-09.08.55:271][833]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.05-09.08.55:271][833]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.05-09.08.55:271][833]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-09.09.05:148][725]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.09.05:162][725]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.09.05:162][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.09.05:176][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.09.05:267][729]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.09.05:267][729]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.09.05:267][729]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.09.05:267][729]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.09.05:267][729]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.09.05:267][729]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.09.05:267][729]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.09.05:267][729]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.09.13:196][539]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.09.13:210][539]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.09.13:223][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.09.13:227][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.09.13:872][539]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.09.13:872][539]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.09.13:872][539]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.09.13:872][539]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.09.13:872][539]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.09.13:872][539]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.09.13:872][539]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.09.13:872][539]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.09.13:873][539]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-09.09.13:888][539]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-09.09.13:903][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.09.13:909][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.09.13:966][540]LogMaterial: Display: Missing cached shader map for material Material_11, compiling. -[2020.10.05-09.09.14:001][541]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 -[2020.10.05-09.09.14:001][541]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 -[2020.10.05-09.09.14:001][541]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-09.09.14:001][541]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-09.09.14:001][541]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-09.09.14:001][541]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-09.09.14:056][543]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-09.09.14:082][544]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.05-09.09.14:105][545]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-09.09.14:105][545]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 -[2020.10.05-09.09.14:925][579]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.09.14:925][579]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.09.14:925][579]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.09.14:925][579]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.09.14:925][579]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.09.14:925][579]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.09.15:436][620]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.09.15:447][620]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.09.15:460][620]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.09.15:464][620]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.09.15:589][621]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.09.15:589][621]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.09.15:589][621]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.09.15:589][621]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.09.15:589][621]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.09.15:589][621]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.09.15:589][621]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.09.15:589][621]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.09.16:376][656]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.09.16:376][656]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.09.16:376][656]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.09.16:376][656]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.09.16:376][656]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.09.16:376][656]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.09.25:085][369]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.09.25:101][369]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.09.25:114][369]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.09.25:118][369]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.09.25:202][372]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.09.25:202][372]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.09.25:202][372]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.09.25:202][372]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.09.25:202][372]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.09.25:202][372]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.09.25:202][372]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.09.25:202][372]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.09.26:415][454]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.09.26:415][454]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.09.26:415][454]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.09.26:415][454]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.09.26:415][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.09.26:415][454]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.09.27:639][573]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.27:649][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-09.09.27:661][573]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-09.09.27:663][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.09.27:781][580]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.09.27:781][580]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.09.27:781][580]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.09.27:781][580]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.09.28:583][619]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.09.28:598][619]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.09.28:599][619]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.09.28:613][619]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.09.28:674][623]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.09.28:674][623]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.09.28:674][623]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.09.28:674][623]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.09.28:674][623]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.09.28:674][623]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.09.28:675][623]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.09.28:675][623]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.09.29:527][664]MaterialEditorStats: Base pass shader: 162 instructions -[2020.10.05-09.09.29:527][664]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 236 instructions -[2020.10.05-09.09.29:528][664]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.09.29:528][664]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.09.29:528][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.09.29:528][664]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.09.32:024][898]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.09.32:616][898]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.09.32:663][898]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.09.32:670][898]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.09.32:752][898]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.09.32:752][898]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.09.32:752][898]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.09.32:752][898]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.09.32:752][898]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.09.32:753][898]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.09.32:753][898]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.09.32:753][898]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.09.32:753][898]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.09.32:753][898]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.09.32:753][898]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.09.32:753][898]LogUObjectHash: Compacting FUObjectHashTables data took 7.73ms -[2020.10.05-09.09.32:765][898]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.09.33:331][898]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.09.33:331][898]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.09.33:683][898]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.09.33:685][898]TextureStreamingBuild: Display: Compiling optional shaders took 0.925 seconds. -[2020.10.05-09.09.33:757][898]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2020.10.05-09.09.33:828][900]MaterialEditorStats: Base pass shader: 162 instructions -[2020.10.05-09.09.33:828][900]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 236 instructions -[2020.10.05-09.09.33:828][900]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.09.33:828][900]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.09.33:828][900]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.09.33:828][900]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.09.39:718][423]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-09.09.41:718][528]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-09.09.41:787][531]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) -[2020.10.05-09.10.00:123][856]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.00:137][856]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.10.00:144][856]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.10.00:145][856]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.10.00:145][856]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.10.00:145][856]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.10.00:145][856]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.10.00:145][856]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.10.00:145][856]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.10.00:145][856]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.10.00:145][856]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.00:154][856]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.10.00:249][860]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.10.00:249][860]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.10.00:249][860]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.10.00:249][860]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.10.00:249][860]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.10.00:249][860]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.10.00:249][860]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.10.00:249][860]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.10.01:245][899]MaterialEditorStats: Base pass shader: 163 instructions -[2020.10.05-09.10.01:245][899]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 237 instructions -[2020.10.05-09.10.01:245][899]MaterialEditorStats: Base pass vertex shader: 47 instructions -[2020.10.05-09.10.01:245][899]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.10.01:245][899]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.10.01:245][899]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.10.01:616][929]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.10.02:199][929]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.02:233][929]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.10.02:233][929]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.10.02:233][929]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.10.02:233][929]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.10.02:233][929]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.10.02:233][929]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.10.02:233][929]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.10.02:233][929]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.10.02:234][929]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.02:257][929]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.10.02:334][929]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.10.02:334][929]LogUObjectHash: Compacting FUObjectHashTables data took 4.47ms -[2020.10.05-09.10.02:350][929]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.10.02:916][929]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.10.02:916][929]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.10.02:916][929]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.03:257][929]TextureStreamingBuild: Display: Compiling optional shaders took 0.915 seconds. -[2020.10.05-09.10.03:316][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms -[2020.10.05-09.10.03:442][931]MaterialEditorStats: Base pass shader: 163 instructions -[2020.10.05-09.10.03:442][931]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 237 instructions -[2020.10.05-09.10.03:442][931]MaterialEditorStats: Base pass vertex shader: 47 instructions -[2020.10.05-09.10.03:442][931]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.10.03:442][931]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.10.03:442][931]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.10.10:505][433]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.10.10:528][434]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.20:291][112]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.10.20:302][112]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.20:303][112]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.10.20:320][112]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.10.20:328][112]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.10.20:388][115]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.10.20:908][131]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.10.20:979][133]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.10.21:010][134]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-09.10.21:010][134]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-09.10.21:038][135]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-09.10.21:065][136]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-09.10.21:743][171]MaterialEditorStats: Base pass shader: 163 instructions -[2020.10.05-09.10.21:743][171]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 237 instructions -[2020.10.05-09.10.21:743][171]MaterialEditorStats: Base pass vertex shader: 47 instructions -[2020.10.05-09.10.21:743][171]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.10.21:743][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.10.21:743][171]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.10.23:879][321]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.10.23:891][321]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.23:891][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.10.23:905][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.10.23:913][321]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.10.23:974][324]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.10.24:511][340]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.10.24:549][341]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.10.24:614][343]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-09.10.24:614][343]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-09.10.24:641][344]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-09.10.24:641][344]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-09.10.25:340][379]MaterialEditorStats: Base pass shader: 163 instructions -[2020.10.05-09.10.25:340][379]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 237 instructions -[2020.10.05-09.10.25:340][379]MaterialEditorStats: Base pass vertex shader: 47 instructions -[2020.10.05-09.10.25:340][379]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.10.25:340][379]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.10.25:340][379]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.10.30:203][741]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.10.30:778][741]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.10.30:826][741]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.30:833][741]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.10.30:915][741]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.10.30:915][741]LogUObjectHash: Compacting FUObjectHashTables data took 6.74ms -[2020.10.05-09.10.30:929][741]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.10.31:492][741]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.10.31:492][741]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.10.31:878][741]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.31:880][741]TextureStreamingBuild: Display: Compiling optional shaders took 0.959 seconds. -[2020.10.05-09.10.31:950][741]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2020.10.05-09.10.31:994][741]MaterialEditorStats: Base pass shader: 163 instructions -[2020.10.05-09.10.31:994][741]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 237 instructions -[2020.10.05-09.10.31:994][741]MaterialEditorStats: Base pass vertex shader: 47 instructions -[2020.10.05-09.10.31:994][741]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.10.31:994][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.10.31:994][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.10.55:352][664]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.10.55:373][664]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.10.55:376][664]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.10.55:383][664]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.10.55:485][668]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.10.55:485][668]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.10.55:485][668]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.10.55:485][668]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.10.55:485][668]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.10.55:486][668]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.10.55:486][668]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.10.55:486][668]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.10.56:465][703]MaterialEditorStats: Base pass shader: 163 instructions -[2020.10.05-09.10.56:465][703]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 237 instructions -[2020.10.05-09.10.56:465][703]MaterialEditorStats: Base pass vertex shader: 47 instructions -[2020.10.05-09.10.56:465][703]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.10.56:465][703]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.10.56:465][703]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.10.58:828][883]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.10.58:838][883]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-09.10.58:850][883]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-09.10.58:852][883]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.10.58:962][888]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.10.58:962][888]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.10.58:962][888]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.10.58:962][888]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.10.59:754][919]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.10.59:754][919]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.10.59:754][919]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.10.59:754][919]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.10.59:754][919]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.10.59:754][919]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.11.00:817][990]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.11.01:400][990]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.01:435][990]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.01:435][990]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.01:435][990]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.01:435][990]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.01:435][990]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.01:435][990]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.01:436][990]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.01:436][990]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.01:436][990]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.01:461][990]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.11.01:539][990]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.11.01:539][990]LogUObjectHash: Compacting FUObjectHashTables data took 5.03ms -[2020.10.05-09.11.01:550][990]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.11.02:114][990]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.11.02:114][990]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.05-09.11.02:510][990]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-09.11.02:512][990]TextureStreamingBuild: Display: Compiling optional shaders took 0.968 seconds. -[2020.10.05-09.11.02:576][990]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2020.10.05-09.11.02:659][992]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.02:659][992]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.02:659][992]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.11.02:659][992]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.11.02:659][992]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.02:659][992]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.11.11:684][598]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.11:685][598]LogMaterial: Warning: [AssetLog] /Engine/Transient.body_paint_Cleen1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-09.11.11:685][598]LogMaterial: Display: (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-09.11.11:696][598]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.11:712][598]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-09.11.11:712][598]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-09.11.11:712][598]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-09.11.11:712][598]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-09.11.11:712][598]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.11:720][598]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.11:721][598]LogMaterial: Warning: [AssetLog] /Engine/Transient.body_paint_Cleen1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-09.11.11:721][598]LogMaterial: Display: (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-09.11.11:723][598]MaterialEditorStats: Error: [SM5] (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-09.11.11:769][599]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-09.11.11:769][599]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.05-09.11.11:769][599]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.05-09.11.11:769][599]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-09.11.13:095][685]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.13:109][685]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.13:113][685]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-09.11.13:114][685]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-09.11.13:123][685]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.13:131][685]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.13:228][688]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.11.13:228][688]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.11.13:228][688]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.11.13:228][688]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.11.13:228][688]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.11.13:228][688]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.11.13:228][688]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.11.13:703][701]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.11.13:782][703]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.11.13:813][704]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-09.11.13:819][704]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-09.11.13:863][705]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-09.11.13:889][706]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-09.11.14:507][736]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.11.15:095][736]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.15:130][736]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.15:155][736]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.11.15:236][736]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.11.15:236][736]LogUObjectHash: Compacting FUObjectHashTables data took 4.57ms -[2020.10.05-09.11.15:245][736]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.11.15:811][736]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.11.16:219][736]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.11.16:219][736]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.16:221][736]TextureStreamingBuild: Display: Compiling optional shaders took 0.982 seconds. -[2020.10.05-09.11.16:285][736]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2020.10.05-09.11.16:392][738]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.16:392][738]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.16:392][738]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.11.16:392][738]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.11.16:392][738]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.16:392][738]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.11.19:533][961]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.19:534][961]LogMaterial: Warning: [AssetLog] /Engine/Transient.body_paint_Cleen1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-09.11.19:534][961]LogMaterial: Display: (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-09.11.19:539][961]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.19:555][961]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-09.11.19:555][961]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-09.11.19:555][961]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-09.11.19:555][961]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-09.11.19:557][961]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.19:565][961]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.19:566][961]LogMaterial: Warning: [AssetLog] /Engine/Transient.body_paint_Cleen1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-09.11.19:566][961]LogMaterial: Display: (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-09.11.19:568][961]MaterialEditorStats: Error: [SM5] (Node Panner) Arithmetic between types float2 and float3 are undefined -[2020.10.05-09.11.19:613][962]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-09.11.19:613][962]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.05-09.11.19:613][962]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.05-09.11.19:613][962]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-09.11.19:989][980]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-09.11.19:996][980]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-09.11.20:003][980]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.20:018][980]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.20:027][980]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.20:080][981]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-09.11.20:080][981]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 -[2020.10.05-09.11.20:080][981]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 -[2020.10.05-09.11.20:080][981]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 -[2020.10.05-09.11.20:080][981]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 -[2020.10.05-09.11.20:141][984]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.05-09.11.20:141][984]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.05-09.11.20:141][984]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-09.11.20:141][984]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-09.11.20:189][986]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-09.11.20:190][986]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-09.11.20:614][996]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.05-09.11.20:686][998]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-09.11.20:715][999]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-09.11.20:745][ 0]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.11.20:745][ 0]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-09.11.20:770][ 1]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.05-09.11.21:179][ 19]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.11.21:794][ 19]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.21:840][ 19]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.21:840][ 19]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.21:840][ 19]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.21:840][ 19]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.21:840][ 19]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.21:840][ 19]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.21:840][ 19]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.21:841][ 19]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.21:841][ 19]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.21:848][ 19]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.11.21:922][ 19]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.11.21:922][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 4.59ms -[2020.10.05-09.11.21:931][ 19]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.11.22:497][ 19]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.11.22:497][ 19]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.11.22:828][ 19]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.22:830][ 19]TextureStreamingBuild: Display: Compiling optional shaders took 0.905 seconds. -[2020.10.05-09.11.22:893][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2020.10.05-09.11.22:978][ 21]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.22:978][ 21]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.22:978][ 21]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.11.22:978][ 21]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.11.22:978][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.22:978][ 21]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.11.25:802][223]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.25:818][223]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.25:825][223]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.25:826][223]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.25:826][223]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.25:826][223]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.25:826][223]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.25:826][223]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.25:826][223]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.25:826][223]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.25:826][223]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.25:835][223]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.25:843][223]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.25:890][225]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.11.25:890][225]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.11.25:890][225]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.11.25:890][225]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.11.25:890][225]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.11.25:891][225]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.11.25:891][225]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.11.25:891][225]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.11.25:891][225]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.11.25:891][225]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.11.25:891][225]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.11.26:045][232]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.26:047][232]LogMaterial: Warning: [AssetLog] /Engine/Transient.body_paint_Cleen1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-09.11.26:047][232]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 -[2020.10.05-09.11.26:054][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.26:077][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.26:094][232]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.26:095][232]LogMaterial: Warning: [AssetLog] /Engine/Transient.body_paint_Cleen1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-09.11.26:095][232]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 -[2020.10.05-09.11.26:100][232]MaterialEditorStats: Error: [SM5] (Node ComponentMask) Couldn't determine result type of component mask 0000 -[2020.10.05-09.11.26:419][238]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 -[2020.10.05-09.11.26:491][240]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-09.11.26:518][241]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-09.11.26:518][241]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-09.11.26:542][242]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-09.11.26:565][243]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-09.11.26:592][244]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.05-09.11.26:620][245]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-09.11.27:523][300]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.27:537][300]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.27:539][300]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.27:553][300]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.27:561][300]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.11.27:615][301]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.11.28:143][317]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.11.28:210][319]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-09.11.28:276][320]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.28:276][320]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-09.11.28:305][321]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-09.11.28:305][321]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-09.11.28:970][355]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.28:970][355]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.28:970][355]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.11.28:970][355]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.11.28:970][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.28:970][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.11.29:590][400]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.29:604][400]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.29:617][400]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.29:621][400]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.29:670][401]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.11.29:670][401]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.11.29:670][401]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.11.29:670][401]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.11.29:670][401]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.11.29:670][401]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.11.29:670][401]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.11.29:670][401]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.11.30:507][433]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.30:507][433]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.30:507][433]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.11.30:507][433]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.11.30:507][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.30:507][433]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.11.34:003][682]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.11.34:583][682]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.34:628][682]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.34:635][682]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.11.34:710][682]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.11.34:711][682]LogUObjectHash: Compacting FUObjectHashTables data took 5.84ms -[2020.10.05-09.11.34:719][682]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.11.35:285][682]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.05-09.11.35:285][682]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-09.11.35:638][682]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.35:640][682]TextureStreamingBuild: Display: Compiling optional shaders took 0.926 seconds. -[2020.10.05-09.11.35:702][682]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2020.10.05-09.11.35:778][684]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.35:779][684]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.35:779][684]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.11.35:779][684]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.11.35:779][684]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.35:779][684]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.11.48:678][584]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.48:691][584]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.48:692][584]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.48:709][584]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.48:717][584]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.11.48:762][586]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.11.49:308][603]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.11.49:345][604]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.11.49:378][605]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-09.11.49:434][607]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-09.11.49:434][607]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-09.11.49:434][607]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-09.11.50:107][641]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.50:107][641]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.50:107][641]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.11.50:107][641]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.11.50:107][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.50:107][641]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.11.52:320][807]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.52:330][807]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.52:331][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.11.52:346][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.11.52:354][807]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.11.52:400][809]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.11.52:940][826]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.11.53:008][828]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.11.53:036][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-09.11.53:066][830]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-09.11.53:066][830]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-09.11.53:066][830]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-09.11.53:754][866]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.53:754][866]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.53:754][866]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.11.53:754][866]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.11.53:754][866]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.53:754][866]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.11.58:015][179]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.11.58:595][179]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.11.58:643][179]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.58:650][179]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.11.58:725][179]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.11.58:726][179]LogUObjectHash: Compacting FUObjectHashTables data took 4.46ms -[2020.10.05-09.11.58:737][179]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.11.59:302][179]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.11.59:302][179]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.11.59:645][179]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.11.59:647][179]TextureStreamingBuild: Display: Compiling optional shaders took 0.915 seconds. -[2020.10.05-09.11.59:709][179]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2020.10.05-09.11.59:821][183]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.11.59:821][183]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.11.59:821][183]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.11.59:821][183]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.11.59:821][183]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.11.59:821][183]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.12.08:017][788]LogMaterialEditor: Saving and Compiling material body_paint_Cleen1 -[2020.10.05-09.12.08:051][788]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen1" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset" SILENT=true -[2020.10.05-09.12.08:067][788]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen1E1B66F304893DE6DAEAEE2BF8FF5E5FB.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset' -[2020.10.05-09.12.08:084][788]AssetCheck: New page: Asset Save: body_paint_Cleen1 -[2020.10.05-09.12.08:084][788]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen1.body_paint_Cleen1 -[2020.10.05-09.12.50:469][887]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) -[2020.10.05-09.12.51:928][982]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Radar.SM_Ship_Radar -[2020.10.05-09.13.08:576][961]LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.13.08:576][961]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.13.50:810][382]LogUObjectHash: Compacting FUObjectHashTables data took 9.73ms -[2020.10.05-09.13.50:813][382]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.05-09.13.50:833][382]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto4EE2135DE465EC60EE612C2BF08395BE7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto4.umap' -[2020.10.05-09.13.50:840][382]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.168 -[2020.10.05-09.13.50:840][382]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.168 -[2020.10.05-09.13.52:505][388]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-09.13.52:505][388]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-09.13.56:621][487]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\stripes.jpg) -[2020.10.05-09.13.56:640][487]LogTexture: Display: Building textures: stripes (AutoDXT, 128X128) -[2020.10.05-09.13.58:040][496]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Content/outline/stripes.stripes -[2020.10.05-09.14.01:563][767]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/stripes" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/stripes.uasset" SILENT=true -[2020.10.05-09.14.01:570][767]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/stripes73A48AAA42761C8240988BA830EE3301.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/stripes.uasset' -[2020.10.05-09.14.01:585][767]AssetCheck: New page: Asset Save: stripes -[2020.10.05-09.14.01:586][767]LogContentValidation: Display: Validating Texture2D /Game/Content/outline/stripes.stripes -[2020.10.05-09.14.06:794][111]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.14.06:804][111]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.14.06:817][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.14.06:824][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.14.06:829][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-09.14.06:842][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-09.14.06:846][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-09.14.06:850][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-09.14.06:853][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-09.14.06:857][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.14.06:861][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.14.06:866][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_0, compiling. -[2020.10.05-09.14.06:870][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-09.14.06:874][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 36 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 34 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 33 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 32 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 28 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 27 -[2020.10.05-09.14.06:930][112]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 26 -[2020.10.05-09.14.07:595][130]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 -[2020.10.05-09.14.07:595][130]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 -[2020.10.05-09.14.07:778][135]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 -[2020.10.05-09.14.07:807][136]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-09.14.07:807][136]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 -[2020.10.05-09.14.07:834][137]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 20 -[2020.10.05-09.14.07:834][137]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 -[2020.10.05-09.14.07:863][138]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 -[2020.10.05-09.14.07:863][138]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 -[2020.10.05-09.14.07:890][139]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.14.07:890][139]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.14.07:924][140]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-09.14.07:925][140]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-09.14.07:956][141]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-09.14.07:956][141]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-09.14.07:988][142]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-09.14.07:988][142]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.05-09.14.08:015][143]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.05-09.14.08:045][144]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-09.14.08:082][145]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 -[2020.10.05-09.14.08:084][145]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.14.08:084][145]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.14.08:084][145]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.14.08:084][145]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.14.08:084][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.14.08:084][145]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.14.08:121][146]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.14.08:121][146]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 -[2020.10.05-09.14.08:451][153]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-09.14.08:451][153]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-09.14.08:491][154]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.05-09.14.09:384][208]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.14.09:397][208]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.14.09:398][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.14.09:413][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.14.09:427][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-09.14.09:521][212]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.14.09:521][212]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.14.09:522][212]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.14.10:064][226]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-09.14.10:949][281]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.14.10:964][281]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.14.10:965][281]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.14.10:980][281]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.14.10:994][281]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-09.14.11:043][283]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.14.11:044][283]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.14.11:566][297]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-09.14.11:986][314]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.14.11:986][314]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.14.11:986][314]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.14.11:986][314]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.14.11:986][314]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.14.11:986][314]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.14.13:536][415]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.14.14:114][415]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.14.14:149][415]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.14.14:164][415]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.14.14:248][415]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.14.14:326][415]LogUObjectHash: Compacting FUObjectHashTables data took 10.43ms -[2020.10.05-09.14.14:343][415]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.14.14:910][415]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.14.14:910][415]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.14.14:910][415]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.14.15:210][415]TextureStreamingBuild: Display: Compiling optional shaders took 0.876 seconds. -[2020.10.05-09.14.15:271][415]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2020.10.05-09.14.15:319][415]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.14.15:319][415]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.14.15:319][415]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.14.15:319][415]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.14.15:319][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.14.15:319][415]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.15.29:841][646]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) -[2020.10.05-09.18.24:274][408]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-09.18.24:274][408]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-09.18.52:107][798]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.18.52:119][798]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.18.52:130][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.18.52:137][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.18.52:229][801]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.18.52:229][801]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.18.52:229][801]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.18.52:229][801]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.18.52:229][801]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.18.52:229][801]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.18.52:229][801]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.18.52:229][801]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.18.53:207][838]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.18.53:207][838]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.18.53:207][838]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.18.53:207][838]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.18.53:208][838]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.18.53:208][838]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.18.56:322][ 71]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.18.56:334][ 71]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.18.56:336][ 71]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.18.56:350][ 71]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.18.56:414][ 74]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.18.56:414][ 74]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.18.56:414][ 74]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.18.56:414][ 74]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.18.56:414][ 74]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.18.56:414][ 74]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.18.56:414][ 74]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.18.56:414][ 74]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.18.57:237][104]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.18.57:237][104]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.18.57:237][104]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.18.57:237][104]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.18.57:237][104]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.18.57:237][104]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.18.59:915][291]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.19.00:502][291]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.19.00:534][291]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.19.00:553][291]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.19.00:633][291]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.19.00:634][291]LogUObjectHash: Compacting FUObjectHashTables data took 4.99ms -[2020.10.05-09.19.00:652][291]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.19.01:219][291]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.19.01:219][291]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.19.01:219][291]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.19.01:542][291]TextureStreamingBuild: Display: Compiling optional shaders took 0.894 seconds. -[2020.10.05-09.19.01:608][291]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2020.10.05-09.19.01:684][292]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.19.01:684][292]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.19.01:684][292]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.19.01:684][292]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.19.01:684][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.19.01:684][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.19.03:045][389]LogMaterialEditor: Saving and Compiling material body_paint_Cleen1 -[2020.10.05-09.19.03:086][389]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen1" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset" SILENT=true -[2020.10.05-09.19.03:101][389]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen18153743546A40C2C2C070B9BA6C266FF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset' -[2020.10.05-09.19.03:117][389]AssetCheck: New page: Asset Save: body_paint_Cleen1 -[2020.10.05-09.19.03:117][389]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen1.body_paint_Cleen1 -[2020.10.05-09.19.36:765][ 94]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.36:777][ 94]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.19.36:784][ 94]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.19.36:784][ 94]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.19.36:784][ 94]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.19.36:784][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.19.36:785][ 94]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.19.36:785][ 94]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.19.36:785][ 94]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.19.36:785][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.19.36:785][ 94]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.19.36:794][ 94]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.19.36:802][ 94]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.36:885][ 99]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.19.36:886][ 99]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.19.37:542][124]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.19.37:580][125]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.19.37:580][125]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-09.19.37:759][129]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-09.19.37:759][129]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-09.19.37:759][129]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-09.19.38:210][153]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.19.38:797][153]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.19.38:840][153]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.19.38:847][153]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.19.38:926][153]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.19.38:926][153]LogUObjectHash: Compacting FUObjectHashTables data took 4.72ms -[2020.10.05-09.19.38:941][153]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.19.39:507][153]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.19.39:507][153]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.19.39:882][153]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.19.39:884][153]TextureStreamingBuild: Display: Compiling optional shaders took 0.948 seconds. -[2020.10.05-09.19.39:946][153]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2020.10.05-09.19.39:997][153]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.19.39:997][153]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.19.39:997][153]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-09.19.39:997][153]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.19.39:997][153]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.19.39:997][153]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-09.19.47:355][757]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.47:367][757]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.19.47:375][757]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.19.47:385][757]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.19.47:393][757]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.47:447][760]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.19.47:447][760]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.19.47:447][760]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.19.47:447][760]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.19.47:447][760]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.19.47:447][760]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.19.47:447][760]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.19.47:447][760]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.19.47:448][760]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.19.47:448][760]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.19.47:448][760]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.19.47:953][777]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.19.48:107][780]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.19.48:107][780]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-09.19.48:107][780]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-09.19.48:139][782]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-09.19.48:139][782]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-09.19.48:474][797]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.19.49:095][797]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.19.49:147][797]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.19.49:154][797]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.19.49:234][797]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.19.49:234][797]LogUObjectHash: Compacting FUObjectHashTables data took 4.65ms -[2020.10.05-09.19.49:245][797]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.19.49:813][797]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.19.50:209][797]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.19.50:209][797]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.19.50:211][797]TextureStreamingBuild: Display: Compiling optional shaders took 0.972 seconds. -[2020.10.05-09.19.50:272][797]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2020.10.05-09.19.50:317][797]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.19.50:317][797]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.19.50:317][797]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.19.50:317][797]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.19.50:317][797]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.19.50:317][797]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) -[2020.10.05-09.19.52:765][992]LogMaterialEditor: Saving and Compiling material body_paint_Cleen1 -[2020.10.05-09.19.52:795][992]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen1" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset" SILENT=true -[2020.10.05-09.19.52:812][992]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen1FA5327FE4C3C9B391075C0B102DD1882.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset' -[2020.10.05-09.19.52:828][992]AssetCheck: New page: Asset Save: body_paint_Cleen1 -[2020.10.05-09.19.52:828][992]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen1.body_paint_Cleen1 -[2020.10.05-09.20.03:724][886]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.20.03:735][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.20.03:742][886]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.20.03:742][886]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.20.03:742][886]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.20.03:742][886]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.20.03:742][886]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.20.03:742][886]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.20.03:742][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.20.03:743][886]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.20.03:743][886]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.20.03:752][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.20.03:760][886]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-09.20.03:830][890]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-09.20.04:328][907]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-09.20.04:398][909]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-09.20.04:466][911]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-09.20.04:466][911]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-09.20.04:483][911]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-09.20.04:507][912]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-09.20.04:979][936]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.20.05:566][936]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.20.05:599][936]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.20.05:622][936]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.20.05:701][936]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.20.05:701][936]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.20.05:701][936]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.20.05:701][936]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.20.05:702][936]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.20.05:702][936]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.20.05:702][936]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.20.05:702][936]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.20.05:702][936]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.20.05:702][936]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.20.05:702][936]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.20.05:702][936]LogUObjectHash: Compacting FUObjectHashTables data took 6.35ms -[2020.10.05-09.20.05:713][936]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.20.06:276][936]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.20.06:276][936]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.20.06:596][936]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.20.06:598][936]TextureStreamingBuild: Display: Compiling optional shaders took 0.891 seconds. -[2020.10.05-09.20.06:657][936]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms -[2020.10.05-09.20.06:741][938]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.20.06:741][938]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.20.06:741][938]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-09.20.06:741][938]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.20.06:741][938]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.20.06:741][938]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-09.20.41:820][788]LogSlate: Window 'stripes' being destroyed -[2020.10.05-09.20.41:825][788]LogSlate: Window 'stripes' being destroyed -[2020.10.05-09.20.51:038][317]LogMaterialEditor: Saving and Compiling material body_paint_Cleen1 -[2020.10.05-09.20.51:079][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen1" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset" SILENT=true -[2020.10.05-09.20.51:094][317]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen1F658115247C1E84BF796DDB6A385CA32.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset' -[2020.10.05-09.20.51:111][317]AssetCheck: New page: Asset Save: body_paint_Cleen1 -[2020.10.05-09.20.51:111][317]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen1.body_paint_Cleen1 -[2020.10.05-09.20.53:005][442]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.20.53:018][442]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.20.53:031][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. -[2020.10.05-09.20.53:038][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-09.20.53:130][445]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-09.20.53:130][445]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-09.20.53:130][445]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-09.20.53:130][445]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-09.20.53:130][445]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.05-09.20.53:130][445]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-09.20.53:130][445]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.05-09.20.53:130][445]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-09.20.54:433][476]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.20.54:433][476]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.20.54:433][476]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.20.54:434][476]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-09.20.54:434][476]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.20.54:434][476]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.21.10:609][528]LogMaterialEditor: Applying material body_paint_Cleen1 -[2020.10.05-09.21.11:197][528]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-09.21.11:245][528]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.21.11:252][528]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen1, compiling. -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-09.21.11:328][528]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-09.21.11:336][528]LogUObjectHash: Compacting FUObjectHashTables data took 6.90ms -[2020.10.05-09.21.11:351][528]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-09.21.11:917][528]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-09.21.11:917][528]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-09.21.11:917][528]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-09.21.12:261][528]TextureStreamingBuild: Display: Compiling optional shaders took 0.915 seconds. -[2020.10.05-09.21.12:318][528]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2020.10.05-09.21.12:588][532]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-09.21.12:588][532]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-09.21.12:588][532]MaterialEditorStats: Base pass vertex shader: 53 instructions -[2020.10.05-09.21.12:588][532]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-09.21.12:588][532]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-09.21.12:588][532]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2020.10.05-09.21.13:309][580]LogMaterialEditor: Saving and Compiling material body_paint_Cleen1 -[2020.10.05-09.21.13:346][580]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/body_paint_Cleen1" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset" SILENT=true -[2020.10.05-09.21.13:361][580]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen17E850FC644CC83B8257C22AC9E88D0DF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1.uasset' -[2020.10.05-09.21.13:376][580]AssetCheck: New page: Asset Save: body_paint_Cleen1 -[2020.10.05-09.21.13:376][580]LogContentValidation: Display: Validating Material /Game/Content/outline/body_paint_Cleen1.body_paint_Cleen1 -[2020.10.05-09.21.17:865][807]LogSlate: Window 'body_paint_Cleen1' being destroyed -[2020.10.05-09.21.17:870][807]LogSlate: Window 'body_paint_Cleen1' being destroyed -[2020.10.05-09.21.17:901][807]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.17:901][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.17:923][807]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.17:923][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.18:005][807]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.18:005][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.18:083][807]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. -[2020.10.05-09.21.18:083][807]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.18:083][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.18:158][807]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. -[2020.10.05-09.21.18:158][807]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.18:158][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.18:254][807]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.18:254][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.18:321][807]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.18:321][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.18:430][807]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.18:430][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.19:237][867]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/outline/body_paint_Cleen1_Inst.body_paint_Cleen1_Inst -[2020.10.05-09.21.20:843][962]LogUObjectHash: Compacting FUObjectHashTables data took 7.49ms -[2020.10.05-09.21.20:849][962]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-09.21.20:967][962]LogUObjectHash: Compacting FUObjectHashTables data took 4.39ms -[2020.10.05-09.21.20:981][962]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen1_Inst20B750934313B874EEE858BF27897D0D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen1_Inst.uasset' -[2020.10.05-09.21.20:992][962]AssetCheck: New page: Asset Save: body_paint_Cleen1_Inst -[2020.10.05-09.21.20:992][962]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/outline/body_paint_Cleen1_Inst.body_paint_Cleen1_Inst -[2020.10.05-09.21.21:637][ 32]LogSlate: Window 'body_paint_Cleen1_Inst' being destroyed -[2020.10.05-09.21.21:641][ 32]LogSlate: Window 'body_paint_Cleen1_Inst' being destroyed -[2020.10.05-09.21.21:652][ 32]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.21:652][ 32]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-09.21.22:858][136]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms -[2020.10.05-09.21.24:038][136]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-09.21.24:064][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint_Cleen" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_Cleen.uasset" SILENT=true -[2020.10.05-09.21.24:073][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_CleenFE295F8D4B0AF5611DCE23A505015299.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_Cleen.uasset' -[2020.10.05-09.21.24:103][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_Inst7399E2B7450F626A212F148CD4A5D563.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/body_paint_Cleen_Inst.uasset' -[2020.10.05-09.21.24:103][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/GlowEnhanced" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/GlowEnhanced.uasset" SILENT=true -[2020.10.05-09.21.24:111][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/GlowEnhanced501E36AF430A3B165C5280BE896CD004.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/GlowEnhanced.uasset' -[2020.10.05-09.21.24:111][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/GlowEnhanced_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/GlowEnhanced_Inst.uasset" SILENT=true -[2020.10.05-09.21.24:117][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/GlowEnhanced_InstDC9483DA47C11FB01AC43BAC9E72103E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/GlowEnhanced_Inst.uasset' -[2020.10.05-09.21.24:117][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/m_outline" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline.uasset" SILENT=true -[2020.10.05-09.21.24:124][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline782C2CA449343ABEF73E80802E3E6884.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline.uasset' -[2020.10.05-09.21.24:124][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/m_outline_grid" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid.uasset" SILENT=true -[2020.10.05-09.21.24:140][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_grid1B2CD526467942407CA445AC56CCDD0D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid.uasset' -[2020.10.05-09.21.24:141][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/m_outline_grid_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid_Inst.uasset" SILENT=true -[2020.10.05-09.21.24:149][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_grid_Inst868D938F431714AC4F84CFA793F2E57D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_grid_Inst.uasset' -[2020.10.05-09.21.24:160][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/outline/m_outline_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_Inst.uasset" SILENT=true -[2020.10.05-09.21.24:171][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/m_outline_Inst7DCBCAF844C11FC8ADEA53AD2ADACD13.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/outline/m_outline_Inst.uasset' -[2020.10.05-09.21.24:172][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.05-09.21.24:192][136]LogUObjectHash: Compacting FUObjectHashTables data took 2.76ms -[2020.10.05-09.21.24:212][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship31B6DBEF49B096FE7E5437B83BBF6E58.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.05-09.21.24:234][136]LogFileHelpers: Saving map 'ship' took 0.063 -[2020.10.05-09.21.24:246][136]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint_Cleen.body_paint_Cleen -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating Material /Game/Content/outline/GlowEnhanced.GlowEnhanced -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating Material /Game/Content/outline/m_outline_grid.m_outline_grid -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating Material /Game/Content/outline/m_outline.m_outline -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/outline/m_outline_grid_Inst.m_outline_grid_Inst -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/outline/m_outline_Inst.m_outline_Inst -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/outline/body_paint_Cleen_Inst.body_paint_Cleen_Inst -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/outline/GlowEnhanced_Inst.GlowEnhanced_Inst -[2020.10.05-09.21.24:246][136]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.05-09.21.26:603][385]LogUObjectHash: Compacting FUObjectHashTables data took 2.88ms -[2020.10.05-09.21.26:660][385]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed -[2020.10.05-09.21.26:661][385]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-09.21.26:838][386]Cmd: QUIT_EDITOR -[2020.10.05-09.21.26:838][386]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2020.10.05-09.21.26:852][386]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2020.10.05-09.21.27:147][386]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2020.10.05-09.21.27:147][386]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2020.10.05-09.21.27:147][386]LogAudio: Display: Audio Device unregistered from world 'ship'. -[2020.10.05-09.21.27:147][386]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-09.21.27:148][386]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-09.21.27:172][386]LogAudio: Display: Audio Device Manager Shutdown -[2020.10.05-09.21.27:182][386]LogExit: Preparing to exit. -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9700] Windows -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9800] Default__DeviceProfile -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E76DC00] WindowsNoEditor -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9200] WindowsServer -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E76F000] WindowsClient -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7DA900] IOS -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E76EE00] iPadAir -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7DA800] iPadAir2 -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E723400] IPadPro -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E723500] iPadAir3 -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E76F900] iPadMini2 -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E721C00] iPadMini4 -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E76CA00] iPadMini5 -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753200] iPhone6 -[2020.10.05-09.21.27:685][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753300] iPodTouch6 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E723600] iPhone7 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E721100] iPodTouch7 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751C00] iPhone5S -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E721000] iPhone6Plus -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E752200] iPhone6S -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E720A00] iPhone6SPlus -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751F00] iPhone7Plus -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E721400] iPhoneSE -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E750A00] iPhone8 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E721500] iPhone8Plus -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E752900] iPhoneX -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E722400] iPhoneXS -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751700] iPhoneXSMax -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E720B00] iPhoneXR -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E752800] iPhone11 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E722B00] iPhone11Pro -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753100] iPhone11ProMax -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E722500] iPhoneSE2 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E750300] iPadPro105 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E722200] iPadPro129 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E750600] iPadPro97 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E720100] iPadPro2_129 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751D00] iPad5 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E720E00] iPad6 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751A00] iPad7 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E722D00] iPadPro11 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753C00] iPadPro2_11 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E722600] iPadPro3_129 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751100] iPadPro4_129 -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E723F00] AppleTV -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E750B00] AppleTV4K -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E722A00] TVOS -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753D00] Mac -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E723800] MacClient -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753600] MacNoEditor -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D8A00] MacServer -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E752600] Linux -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9E00] LinuxNoEditor -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E750800] LinuxAArch64NoEditor -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9B00] LinuxClient -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E750900] LinuxAArch64Client -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D8600] LinuxServer -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E752F00] LinuxAArch64Server -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D8B00] Android -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753900] Android_Low -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7DA600] Android_Mid -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753F00] Android_High -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D8C00] Android_Default -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E750400] Android_Adreno4xx -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7DAB00] Android_Adreno5xx_Low -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751500] Android_Adreno5xx -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D8300] Android_Adreno6xx -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753500] Android_Adreno6xx_Vulkan -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9300] Android_Mali_T6xx -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753700] Android_Mali_T7xx -[2020.10.05-09.21.27:686][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9100] Android_Mali_T8xx -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753B00] Android_Mali_G71 -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D8500] Android_Mali_G72 -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E753800] Android_Mali_G72_Vulkan -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D8800] Android_Mali_G76 -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E752A00] Android_Mali_G76_Vulkan -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7DAC00] Android_Mali_G77 -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751E00] Android_Mali_G77_Vulkan -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9A00] Android_Vulkan_SM5 -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751300] Android_PowerVR_G6xxx -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7DA700] Android_PowerVR_GT7xxx -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E752C00] Android_PowerVR_GE8xxx -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9F00] Android_PowerVR_GM9xxx -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E750700] Android_PowerVR_GM9xxx_Vulkan -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7DA200] Android_TegraK1 -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E751000] Android_Unknown_Vulkan -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E7D9400] Lumin -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E76F300] Lumin_Desktop -[2020.10.05-09.21.27:687][386]LogDeviceProfile: Device profile begin destroy: [0000026E4E723C00] HoloLens -[2020.10.05-09.21.27:763][386]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.27:767][386]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.27:769][386]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-09.21.27:769][386]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-09.21.27:769][386]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-09.21.27:769][386]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-09.21.27:769][386]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-09.21.27:769][386]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-09.21.27:769][386]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-09.21.27:769][386]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.27:770][386]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.27:772][386]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.27:846][386]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2020.10.05-09.21.28:100][386]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.05-09.21.28:101][386]LogExit: Editor shut down -[2020.10.05-09.21.28:101][386]LogExit: Transaction tracking system shut down -[2020.10.05-09.21.28:773][386]LogExit: Object subsystem successfully closed. -[2020.10.05-09.21.28:828][386]LogShaderCompilers: Display: Shaders left to compile 0 -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (830) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module TextureEditor (828) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module MaterialEditor (826) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (824) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module SequencerWidgets (822) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module BlueprintGraph (820) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (818) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module Voice (816) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (814) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (812) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) -[2020.10.05-09.21.29:215][386]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) -[2020.10.05-09.21.29:216][386]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) -[2020.10.05-09.21.29:216][386]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) -[2020.10.05-09.21.29:216][386]LogModuleManager: Shutting down and abandoning module StatsViewer (802) -[2020.10.05-09.21.29:225][386]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) -[2020.10.05-09.21.29:225][386]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) -[2020.10.05-09.21.29:226][386]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) -[2020.10.05-09.21.29:226][386]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) -[2020.10.05-09.21.29:226][386]LogModuleManager: Shutting down and abandoning module OculusMR (792) -[2020.10.05-09.21.29:226][386]LogModuleManager: Shutting down and abandoning module PlanarCut (790) -[2020.10.05-09.21.29:242][386]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (788) -[2020.10.05-09.21.29:253][386]LogModuleManager: Shutting down and abandoning module SunPosition (786) -[2020.10.05-09.21.29:253][386]LogModuleManager: Shutting down and abandoning module GooglePADEditor (784) -[2020.10.05-09.21.29:253][386]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (782) -[2020.10.05-09.21.29:270][386]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (780) -[2020.10.05-09.21.29:270][386]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (778) -[2020.10.05-09.21.29:281][386]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (776) -[2020.10.05-09.21.29:281][386]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (774) -[2020.10.05-09.21.29:281][386]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (772) -[2020.10.05-09.21.29:281][386]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (770) -[2020.10.05-09.21.29:281][386]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (768) -[2020.10.05-09.21.29:281][386]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (766) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module WebMMedia (764) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (762) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (760) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module SequenceRecorder (759) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (756) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (754) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (752) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (750) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (748) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (746) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (744) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (742) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (740) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (738) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module CharacterAI (736) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module TextureAlignMode (734) -[2020.10.05-09.21.29:282][386]LogModuleManager: Shutting down and abandoning module BspMode (732) -[2020.10.05-09.21.29:294][386]LogModuleManager: Shutting down and abandoning module GeometryMode (730) -[2020.10.05-09.21.29:294][386]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) -[2020.10.05-09.21.29:294][386]LogModuleManager: Shutting down and abandoning module SessionServices (726) -[2020.10.05-09.21.29:295][386]LogModuleManager: Shutting down and abandoning module MeshPaint (724) -[2020.10.05-09.21.29:295][386]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) -[2020.10.05-09.21.29:295][386]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) -[2020.10.05-09.21.29:295][386]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) -[2020.10.05-09.21.29:310][386]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) -[2020.10.05-09.21.29:310][386]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) -[2020.10.05-09.21.29:310][386]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) -[2020.10.05-09.21.29:310][386]LogModuleManager: Shutting down and abandoning module PlacementMode (710) -[2020.10.05-09.21.29:310][386]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) -[2020.10.05-09.21.29:310][386]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) -[2020.10.05-09.21.29:310][386]LogModuleManager: Shutting down and abandoning module ClothPainter (704) -[2020.10.05-09.21.29:322][386]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) -[2020.10.05-09.21.29:335][386]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) -[2020.10.05-09.21.29:346][386]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) -[2020.10.05-09.21.29:346][386]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) -[2020.10.05-09.21.29:346][386]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) -[2020.10.05-09.21.29:346][386]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) -[2020.10.05-09.21.29:346][386]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) -[2020.10.05-09.21.29:346][386]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) -[2020.10.05-09.21.29:524][386]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) -[2020.10.05-09.21.29:524][386]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) -[2020.10.05-09.21.29:524][386]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) -[2020.10.05-09.21.29:524][386]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) -[2020.10.05-09.21.29:524][386]LogModuleManager: Shutting down and abandoning module TraceInsights (678) -[2020.10.05-09.21.29:546][386]MemoryProfiler: Shutdown -[2020.10.05-09.21.29:546][386]NetworkingProfiler: Shutdown -[2020.10.05-09.21.29:546][386]LoadingProfiler: Shutdown -[2020.10.05-09.21.29:555][386]TimingProfiler: Shutdown -[2020.10.05-09.21.29:570][386]LogModuleManager: Shutting down and abandoning module TraceServices (677) -[2020.10.05-09.21.29:571][386]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) -[2020.10.05-09.21.29:571][386]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) -[2020.10.05-09.21.29:571][386]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) -[2020.10.05-09.21.29:584][386]LogModuleManager: Shutting down and abandoning module MergeActors (668) -[2020.10.05-09.21.29:602][386]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module LocalizationService (665) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module UndoHistory (658) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module XmlParser (656) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module Blutility (654) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) -[2020.10.05-09.21.29:630][386]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) -[2020.10.05-09.21.29:644][386]LogModuleManager: Shutting down and abandoning module DeviceManager (636) -[2020.10.05-09.21.29:655][386]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) -[2020.10.05-09.21.29:687][386]LogModuleManager: Shutting down and abandoning module AutomationController (632) -[2020.10.05-09.21.29:687][386]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) -[2020.10.05-09.21.29:699][386]LogModuleManager: Shutting down and abandoning module Layers (628) -[2020.10.05-09.21.29:794][386]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) -[2020.10.05-09.21.29:794][386]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) -[2020.10.05-09.21.29:794][386]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) -[2020.10.05-09.21.29:795][386]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) -[2020.10.05-09.21.29:795][386]LogModuleManager: Shutting down and abandoning module Persona (618) -[2020.10.05-09.21.29:839][386]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) -[2020.10.05-09.21.29:839][386]LogModuleManager: Shutting down and abandoning module AnimGraph (615) -[2020.10.05-09.21.29:839][386]LogModuleManager: Shutting down and abandoning module Kismet (612) -[2020.10.05-09.21.29:847][386]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) -[2020.10.05-09.21.29:847][386]LogModuleManager: Shutting down and abandoning module GraphEditor (608) -[2020.10.05-09.21.29:847][386]LogModuleManager: Shutting down and abandoning module StructViewer (606) -[2020.10.05-09.21.29:847][386]LogModuleManager: Shutting down and abandoning module ClassViewer (604) -[2020.10.05-09.21.29:847][386]LogModuleManager: Shutting down and abandoning module Toolbox (602) -[2020.10.05-09.21.29:847][386]LogModuleManager: Shutting down and abandoning module ModuleUI (600) -[2020.10.05-09.21.29:874][386]LogModuleManager: Shutting down and abandoning module OutputLog (598) -[2020.10.05-09.21.29:888][386]LogModuleManager: Shutting down and abandoning module GammaUI (596) -[2020.10.05-09.21.29:896][386]LogModuleManager: Shutting down and abandoning module Documentation (594) -[2020.10.05-09.21.29:896][386]LogModuleManager: Shutting down and abandoning module LiveCoding (592) -[2020.10.05-09.21.29:896][386]LogModuleManager: Shutting down and abandoning module LevelSequence (590) -[2020.10.05-09.21.29:896][386]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module MovieScene (586) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module PortalServices (578) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module PortalRpc (576) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module AIModule (568) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module AITestSuite (565) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) -[2020.10.05-09.21.29:897][386]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) -[2020.10.05-09.21.29:909][386]LogModuleManager: Shutting down and abandoning module ProfilerService (558) -[2020.10.05-09.21.30:123][386]LogModuleManager: Shutting down and abandoning module TaskGraph (556) -[2020.10.05-09.21.30:138][386]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) -[2020.10.05-09.21.30:138][386]LogModuleManager: Shutting down and abandoning module OculusEditor (552) -[2020.10.05-09.21.30:138][386]LogModuleManager: Shutting down and abandoning module OculusInput (550) -[2020.10.05-09.21.30:138][386]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) -[2020.10.05-09.21.30:138][386]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) -[2020.10.05-09.21.30:138][386]LogModuleManager: Shutting down and abandoning module CollectionManager (545) -[2020.10.05-09.21.30:138][386]LogModuleManager: Shutting down and abandoning module SynthesisEditor (542) -[2020.10.05-09.21.30:138][386]LogModuleManager: Shutting down and abandoning module Synthesis (540) -[2020.10.05-09.21.30:139][386]LogModuleManager: Shutting down and abandoning module ScreenshotTools (538) -[2020.10.05-09.21.30:139][386]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (536) -[2020.10.05-09.21.30:139][386]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (534) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (532) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module GooglePAD (530) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module EditableMesh (528) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (526) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module CableComponent (524) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module AudioCapture (522) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (521) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module AssetTags (518) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (516) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (514) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module AppleImageUtils (512) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module AndroidPermission (510) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module TemplateSequence (508) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module MediaCompositing (506) -[2020.10.05-09.21.30:151][386]LogModuleManager: Shutting down and abandoning module ImgMedia (504) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (502) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module ChaosNiagara (500) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (498) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (496) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (494) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (492) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module PluginBrowser (490) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (488) -[2020.10.05-09.21.30:158][386]LogModuleManager: Shutting down and abandoning module FractureEditor (486) -[2020.10.05-09.21.30:180][386]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (484) -[2020.10.05-09.21.30:180][386]LogModuleManager: Shutting down and abandoning module BackChannel (482) -[2020.10.05-09.21.30:180][386]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (480) -[2020.10.05-09.21.30:180][386]LogModuleManager: Shutting down and abandoning module MeshConversion (478) -[2020.10.05-09.21.30:195][386]LogModuleManager: Shutting down and abandoning module DynamicMesh (476) -[2020.10.05-09.21.30:209][386]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (474) -[2020.10.05-09.21.30:217][386]LogModuleManager: Shutting down and abandoning module GeometricObjects (472) -[2020.10.05-09.21.30:227][386]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (470) -[2020.10.05-09.21.30:227][386]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (469) -[2020.10.05-09.21.30:227][386]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (466) -[2020.10.05-09.21.30:227][386]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (464) -[2020.10.05-09.21.30:227][386]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (462) -[2020.10.05-09.21.30:227][386]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (460) -[2020.10.05-09.21.30:227][386]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (458) -[2020.10.05-09.21.30:241][386]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (456) -[2020.10.05-09.21.30:251][386]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (454) -[2020.10.05-09.21.30:251][386]LogModuleManager: Shutting down and abandoning module CurveEditorTools (452) -[2020.10.05-09.21.30:251][386]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (450) -[2020.10.05-09.21.30:251][386]LogModuleManager: Shutting down and abandoning module CryptoKeys (448) -[2020.10.05-09.21.30:251][386]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (446) -[2020.10.05-09.21.30:251][386]LogModuleManager: Shutting down and abandoning module AutomationUtils (444) -[2020.10.05-09.21.30:251][386]LogModuleManager: Shutting down and abandoning module AlembicImporter (442) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module AlembicLibrary (441) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module GeometryCache (440) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (439) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (434) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (432) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (430) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (428) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (426) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (424) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module PluginUtils (422) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (420) -[2020.10.05-09.21.30:252][386]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (418) -[2020.10.05-09.21.30:266][386]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (416) -[2020.10.05-09.21.30:266][386]LogModuleManager: Shutting down and abandoning module GitSourceControl (414) -[2020.10.05-09.21.30:282][386]LogModuleManager: Shutting down and abandoning module SourceControl (413) -[2020.10.05-09.21.30:290][386]LogModuleManager: Shutting down and abandoning module UObjectPlugin (410) -[2020.10.05-09.21.30:290][386]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (408) -[2020.10.05-09.21.30:290][386]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (406) -[2020.10.05-09.21.30:290][386]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (404) -[2020.10.05-09.21.30:290][386]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) -[2020.10.05-09.21.30:290][386]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) -[2020.10.05-09.21.30:290][386]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) -[2020.10.05-09.21.30:290][386]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) -[2020.10.05-09.21.30:297][386]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module SoundFields (388) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module SignificanceManager (386) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (384) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (382) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (380) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module PhysXVehicles (378) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (372) -[2020.10.05-09.21.30:298][386]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (370) -[2020.10.05-09.21.30:303][386]LogModuleManager: Shutting down and abandoning module ActorSequence (368) -[2020.10.05-09.21.30:304][386]LogModuleManager: Shutting down and abandoning module UdpMessaging (366) -[2020.10.05-09.21.30:405][386]LogModuleManager: Shutting down and abandoning module TcpMessaging (364) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (362) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (360) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (358) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (356) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (354) -[2020.10.05-09.21.30:506][386]LogMagicLeapPlanes: Planes tracker already destroyed. -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (352) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (350) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (348) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (346) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapController (344) -[2020.10.05-09.21.30:506][386]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (342) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module MagicLeapAR (340) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module AugmentedReality (339) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (336) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module Niagara (334) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module SignalProcessing (333) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module NiagaraEditor (331) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module NiagaraCore (328) -[2020.10.05-09.21.30:506][386]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (326) -[2020.10.05-09.21.30:507][386]LogModuleManager: Shutting down and abandoning module DataValidation (324) -[2020.10.05-09.21.30:507][386]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (322) -[2020.10.05-09.21.30:520][386]LogModuleManager: Shutting down and abandoning module LevelEditor (321) -[2020.10.05-09.21.30:520][386]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (320) -[2020.10.05-09.21.30:533][386]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (318) -[2020.10.05-09.21.30:533][386]LogModuleManager: Shutting down and abandoning module MainFrame (316) -[2020.10.05-09.21.30:533][386]LogModuleManager: Shutting down and abandoning module HotReload (315) -[2020.10.05-09.21.30:533][386]LogModuleManager: Shutting down and abandoning module ToolMenus (311) -[2020.10.05-09.21.30:533][386]LogModuleManager: Shutting down and abandoning module ContentBrowser (309) -[2020.10.05-09.21.30:533][386]LogModuleManager: Shutting down and abandoning module ContentBrowserData (308) -[2020.10.05-09.21.30:533][386]LogModuleManager: Shutting down and abandoning module TreeMap (305) -[2020.10.05-09.21.30:533][386]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (302) -[2020.10.05-09.21.30:534][386]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (300) -[2020.10.05-09.21.30:534][386]LogModuleManager: Shutting down and abandoning module FacialAnimation (298) -[2020.10.05-09.21.30:534][386]LogModuleManager: Shutting down and abandoning module AnimationSharing (296) -[2020.10.05-09.21.30:534][386]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (294) -[2020.10.05-09.21.30:534][386]LogModuleManager: Shutting down and abandoning module Paper2D (292) -[2020.10.05-09.21.30:534][386]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module PacketHandler (284) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module MediaAssets (278) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module Overlay (276) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) -[2020.10.05-09.21.30:535][386]LogModuleManager: Shutting down and abandoning module VREditor (272) -[2020.10.05-09.21.30:536][386]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) -[2020.10.05-09.21.30:540][386]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) -[2020.10.05-09.21.30:540][386]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) -[2020.10.05-09.21.30:540][386]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) -[2020.10.05-09.21.30:540][386]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) -[2020.10.05-09.21.30:557][386]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) -[2020.10.05-09.21.30:557][386]LogModuleManager: Shutting down and abandoning module UMG (258) -[2020.10.05-09.21.30:557][386]LogModuleManager: Shutting down and abandoning module UMGEditor (257) -[2020.10.05-09.21.30:557][386]LogModuleManager: Shutting down and abandoning module MessageLog (255) -[2020.10.05-09.21.30:557][386]LogModuleManager: Shutting down and abandoning module SlateReflector (250) -[2020.10.05-09.21.30:604][386]LogModuleManager: Shutting down and abandoning module Slate (248) -[2020.10.05-09.21.30:604][386]LogModuleManager: Shutting down and abandoning module SlateCore (246) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module UnrealEd (242) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module MRMesh (240) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module XAudio2 (234) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module Networking (232) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module Core (230) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module CurveEditor (227) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module Sequencer (225) -[2020.10.05-09.21.30:605][386]LogModuleManager: Shutting down and abandoning module EditorStyle (224) -[2020.10.05-09.21.30:606][386]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) -[2020.10.05-09.21.30:606][386]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) -[2020.10.05-09.21.30:606][386]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) -[2020.10.05-09.21.30:606][386]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) -[2020.10.05-09.21.30:606][386]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) -[2020.10.05-09.21.30:607][386]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) -[2020.10.05-09.21.30:607][386]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) -[2020.10.05-09.21.30:618][386]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) -[2020.10.05-09.21.30:618][386]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) -[2020.10.05-09.21.30:619][386]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) -[2020.10.05-09.21.30:634][386]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) -[2020.10.05-09.21.30:634][386]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) -[2020.10.05-09.21.30:634][386]LogModuleManager: Shutting down and abandoning module XGEController (194) -[2020.10.05-09.21.30:634][386]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.05-09.21.30:634][386]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) -[2020.10.05-09.21.30:634][386]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) -[2020.10.05-09.21.30:635][386]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) -[2020.10.05-09.21.30:635][386]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) -[2020.10.05-09.21.30:651][386]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) -[2020.10.05-09.21.30:666][386]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) -[2020.10.05-09.21.30:690][386]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) -[2020.10.05-09.21.30:690][386]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) -[2020.10.05-09.21.30:690][386]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) -[2020.10.05-09.21.30:690][386]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) -[2020.10.05-09.21.30:690][386]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) -[2020.10.05-09.21.30:691][386]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) -[2020.10.05-09.21.30:692][386]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) -[2020.10.05-09.21.30:692][386]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) -[2020.10.05-09.21.30:692][386]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) -[2020.10.05-09.21.30:692][386]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) -[2020.10.05-09.21.30:692][386]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module Messaging (127) -[2020.10.05-09.21.30:693][386]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) -[2020.10.05-09.21.30:694][386]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) -[2020.10.05-09.21.30:697][386]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module InputCore (118) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module Settings (116) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module Chaos (108) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) -[2020.10.05-09.21.30:698][386]LogModuleManager: Shutting down and abandoning module AVEncoder (104) -[2020.10.05-09.21.30:708][386]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) -[2020.10.05-09.21.30:708][386]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) -[2020.10.05-09.21.30:708][386]LogModuleManager: Shutting down and abandoning module SteamVR (96) -[2020.10.05-09.21.30:708][386]LogHMD: Freeing OpenVRDLLHandle. -[2020.10.05-09.21.30:708][386]LogModuleManager: Shutting down and abandoning module OculusHMD (94) -[2020.10.05-09.21.30:708][386]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (92) -[2020.10.05-09.21.30:708][386]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (90) -[2020.10.05-09.21.30:708][386]LogModuleManager: Shutting down and abandoning module ChunkDownloader (88) -[2020.10.05-09.21.30:721][386]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (86) -[2020.10.05-09.21.30:721][386]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (82) -[2020.10.05-09.21.30:722][386]LogModuleManager: Shutting down and abandoning module XMPP (77) -[2020.10.05-09.21.30:722][386]LogModuleManager: Shutting down and abandoning module WebSockets (76) -[2020.10.05-09.21.30:745][386]LogModuleManager: Shutting down and abandoning module HTTP (73) -[2020.10.05-09.21.30:745][386]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2020.10.05-09.21.30:745][386]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BFEC0A182-4BA1-13F0-7CED-90BDF75DF02E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14379109%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2020.10.05-09.21.30:751][386]LogModuleManager: Shutting down and abandoning module SSL (72) -[2020.10.05-09.21.30:752][386]LogModuleManager: Shutting down and abandoning module AISupportModule (68) -[2020.10.05-09.21.30:752][386]LogModuleManager: Shutting down and abandoning module WmfMedia (66) -[2020.10.05-09.21.30:753][386]LogModuleManager: Shutting down and abandoning module Media (65) -[2020.10.05-09.21.30:754][386]LogModuleManager: Shutting down and abandoning module MediaInfo (64) -[2020.10.05-09.21.30:754][386]LogModuleManager: Shutting down and abandoning module MLSDK (60) -[2020.10.05-09.21.30:754][386]LogModuleManager: Shutting down and abandoning module MagicLeap (58) -[2020.10.05-09.21.30:754][386]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56) -[2020.10.05-09.21.30:754][386]LogModuleManager: Shutting down and abandoning module NiagaraShader (54) -[2020.10.05-09.21.30:754][386]LogModuleManager: Shutting down and abandoning module ChaosCloth (52) -[2020.10.05-09.21.30:772][386]LogModuleManager: Shutting down and abandoning module VariantManagerContent (50) -[2020.10.05-09.21.30:772][386]LogModuleManager: Shutting down and abandoning module DatasmithContent (48) -[2020.10.05-09.21.30:772][386]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) -[2020.10.05-09.21.30:772][386]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2020.10.05-09.21.30:773][386]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2020.10.05-09.21.30:773][386]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2020.10.05-09.21.30:773][386]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) -[2020.10.05-09.21.30:790][386]LogModuleManager: Shutting down and abandoning module AudioEditor (36) -[2020.10.05-09.21.30:799][386]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) -[2020.10.05-09.21.30:799][386]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2020.10.05-09.21.30:799][386]LogModuleManager: Shutting down and abandoning module RenderCore (30) -[2020.10.05-09.21.30:799][386]LogModuleManager: Shutting down and abandoning module Landscape (28) -[2020.10.05-09.21.30:799][386]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) -[2020.10.05-09.21.30:801][386]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) -[2020.10.05-09.21.30:830][386]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module Engine (16) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2020.10.05-09.21.30:831][386]LogModuleManager: Shutting down and abandoning module RSA (3) -[2020.10.05-09.21.30:831][386]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2020.10.05-09.21.30:840][386]LogD3D11RHI: Shutdown -[2020.10.05-09.21.30:840][386]LogD3D11RHI: CleanupD3DDevice -[2020.10.05-09.21.30:913][386]LogExit: Exiting. -[2020.10.05-09.21.30:954][386]Log file closed, 10/05/20 14:21:30 +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:861][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:862][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.06-07.06.24:787][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.06-07.06.24:797][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2020.10.06-07.06.24:803][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2020.10.06-07.06.24:803][ 0]LogInit: Going up to parent DeviceProfile [] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2020.10.06-07.06.24:828][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2020.10.06-07.06.24:828][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2020.10.06-07.06.24:828][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2020.10.06-07.06.24:828][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.24:841][ 0]LogInit: Computer: DESKTOP-6BENEQD +[2020.10.06-07.06.24:841][ 0]LogInit: User: Andrey +[2020.10.06-07.06.24:841][ 0]LogInit: CPU Page size=4096, Cores=12 +[2020.10.06-07.06.24:841][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2020.10.06-07.06.24:841][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) +[2020.10.06-07.06.24:841][ 0]LogMemory: Platform Memory Stats for Windows +[2020.10.06-07.06.24:841][ 0]LogMemory: Process Physical Memory: 132.80 MB used, 132.80 MB peak +[2020.10.06-07.06.24:841][ 0]LogMemory: Process Virtual Memory: 112.50 MB used, 112.50 MB peak +[2020.10.06-07.06.24:841][ 0]LogMemory: Physical Memory: 7972.42 MB used, 24635.39 MB free, 32607.81 MB total +[2020.10.06-07.06.24:842][ 0]LogMemory: Virtual Memory: 134193216.00 MB used, 24512.54 MB free, 134217728.00 MB total +[2020.10.06-07.06.24:849][ 0]LogWindows: WindowsPlatformFeatures enabled +[2020.10.06-07.06.25:153][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2020.10.06-07.06.25:172][ 0]LogInit: Using OS detected language (ru-RU). +[2020.10.06-07.06.25:172][ 0]LogInit: Using OS detected locale (ru-RU). +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2020.10.06-07.06.25:230][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2020.10.06-07.06.25:268][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2020.10.06-07.06.25:268][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2020.10.06-07.06.25:355][ 0]LogInit: Setting process to per monitor DPI aware +[2020.10.06-07.06.25:799][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2020.10.06-07.06.25:799][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2020.10.06-07.06.29:475][ 0]LogHMD: Failed to initialize OpenVR with code 117 +[2020.10.06-07.06.29:475][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2020.10.06-07.06.29:475][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2020.10.06-07.06.29:475][ 0]LogD3D11RHI: D3D11 adapters: +[2020.10.06-07.06.29:636][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) +[2020.10.06-07.06.29:636][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de +[2020.10.06-07.06.29:639][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2020.10.06-07.06.29:639][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2020.10.06-07.06.29:639][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 +[2020.10.06-07.06.29:718][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2020.10.06-07.06.29:718][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") +[2020.10.06-07.06.29:718][ 0]LogWindows: EnumDisplayDevices: +[2020.10.06-07.06.29:718][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) +[2020.10.06-07.06.29:719][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) +[2020.10.06-07.06.29:719][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.06-07.06.29:719][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.06-07.06.29:719][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2020.10.06-07.06.29:719][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER +[2020.10.06-07.06.29:720][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) +[2020.10.06-07.06.29:720][ 0]LogD3D11RHI: Driver Date: 9-24-2020 +[2020.10.06-07.06.29:720][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) +[2020.10.06-07.06.29:780][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2020.10.06-07.06.29:781][ 0]LogD3D11RHI: Async texture creation enabled +[2020.10.06-07.06.29:781][ 0]LogD3D11RHI: Array index from any shader is supported +[2020.10.06-07.06.30:131][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2020.10.06-07.06.30:138][ 0]LogRHI: GeForceNow SDK initialized: 1 +[2020.10.06-07.06.31:030][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2020.10.06-07.06.31:219][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2020.10.06-07.06.31:219][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2020.10.06-07.06.31:291][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2020.10.06-07.06.31:333][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2020.10.06-07.06.31:377][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2020.10.06-07.06.31:402][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2020.10.06-07.06.31:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2020.10.06-07.06.31:453][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2020.10.06-07.06.31:478][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2020.10.06-07.06.31:558][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2020.10.06-07.06.31:558][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2020.10.06-07.06.31:601][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2020.10.06-07.06.31:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2020.10.06-07.06.31:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2020.10.06-07.06.31:704][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2020.10.06-07.06.31:747][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2020.10.06-07.06.31:747][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2020.10.06-07.06.31:791][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2020.10.06-07.06.31:820][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2020.10.06-07.06.31:855][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2020.10.06-07.06.31:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2020.10.06-07.06.31:880][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2020.10.06-07.06.32:065][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2020.10.06-07.06.32:624][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. +[2020.10.06-07.06.32:624][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe +[2020.10.06-07.06.33:394][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2020.10.06-07.06.33:395][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/9592/). +[2020.10.06-07.06.33:395][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/C171E82A4861788C995CDA9768115D91/'. +[2020.10.06-07.06.33:400][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.06-07.06.33:400][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2020.10.06-07.06.33:400][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2020.10.06-07.06.33:400][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2020.10.06-07.06.38:044][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: Loaded boot cache 0.12s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2020.10.06-07.06.38:240][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2020.10.06-07.06.38:240][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.06-07.06.38:240][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2020.10.06-07.06.38:345][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.11 seconds +[2020.10.06-07.06.38:345][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.14ms. RandomReadSpeed=16.95MBs, RandomWriteSpeed=18.73MBs. Assigned SpeedClass 'Local' +[2020.10.06-07.06.38:346][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2020.10.06-07.06.38:346][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2020.10.06-07.06.38:346][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2020.10.06-07.06.38:467][ 0]LogSlate: Using FreeType 2.10.0 +[2020.10.06-07.06.38:587][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2020.10.06-07.06.39:231][ 0]LogAssetRegistry: FAssetRegistry took 0.0223 seconds to start up +[2020.10.06-07.06.42:659][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.06-07.06.42:659][ 0]LogInit: Active device profile: [0000021D9C06D700][0000021D9A53D9C0 49] Windows +[2020.10.06-07.06.42:659][ 0]LogInit: Profiles: [0000021D9C06D700][0000021D9A53D9C0 49] Windows, [0000021D9C001A00][0000021D9A541B40 49] WindowsNoEditor, [0000021D9C06D300][0000021D9A545CC0 49] WindowsServer, [0000021D9C001200][0000021D9A548180 49] WindowsClient, [0000021D9C06C200][0000021D9A54C300 49] IOS, [0000021D9C002C00][0000021D9A550480 49] iPadAir, [0000021D9C06CB00][0000021D9A554600 49] iPadAir2, [0000021D9BFAB300][0000021D9A55C8C0 49] IPadPro, [0000021D9BFAB400][0000021D9A558900 49] iPadAir3, [0000021D9C003700][0000021D9A560A80 49] iPadMini2, [0000021D9BFA9C00][0000021D9A564C00 49] iPadMini4, [0000021D9C003200][0000021D9A568D80 49] iPadMini5, [0000021D9BFD7100][0000021D9A571040 49] iPhone6, [0000021D9BFD7200][0000021D9A56D080 49] iPodTouch6, [0000021D9BFAB600][0000021D9A579340 49] iPhone7, [0000021D9BFAB500][0000021D9A575380 49] iPodTouch7, [0000021D9BFD5C00][0000021D9A5394C0 49] iPhone5S, [0000021D9BFA9000][0000021D9A57D600 49] iPhone6Plus, [0000021D9BFD6200][0000021D9A581740 49] iPhone6S, [0000021D9BFA8A00][0000021D9A585880 49] iPhone6SPlus, [0000021D9BFD5F00][0000021D9A58DA00 49] iPhone7Plus, [0000021D9BFA9400][0000021D9A591B80 49] iPhoneSE, [0000021D9BFD4A00][0000021D9A595D00 49] iPhone8, [0000021D9BFA9500][0000021D9A5981C0 49] iPhone8Plus, [0000021D9BFD6900][0000021D9A59C340 49] iPhoneX, [0000021D9BFAA500][0000021D9A5A04C0 49] iPhoneXS, [0000021D9BFD5700][0000021D9A5A4640 49] iPhoneXSMax, [0000021D9BFA8B00][0000021D9A5A87C0 49] iPhoneXR, [0000021D9BFD6800][0000021D9A5AC940 49] iPhone11, [0000021D9BFAAB00][0000021D9A5B0AC0 49] iPhone11Pro, [0000021D9BFD7F00][0000021D9A5B4C40 49] iPhone11ProMax, [0000021D9BFAA600][0000021D9A5B8DC0 49] iPhoneSE2, [0000021D9BFD4300][0000021D9A5BCF40 49] iPadPro105, [0000021D9BFAA200][0000021D9A5C10C0 49] iPadPro129, [0000021D9BFD4600][0000021D9A5C5240 49] iPadPro97, [0000021D9BFA8100][0000021D9A5C93C0 49] iPadPro2_129, [0000021D9BFD5D00][0000021D9A5CD540 49] iPad5, [0000021D9BFA8E00][0000021D9A589680 49] iPad6, [0000021D9BFD5A00][0000021D9A5D17C0 49] iPad7, [0000021D9BFAAD00][0000021D9A5D5900 49] iPadPro11, [0000021D9BFD7B00][0000021D9A5DDA80 49] iPadPro2_11, [0000021D9BFAA700][0000021D9A5E1C00 49] iPadPro3_129, [0000021D9BFD5100][0000021D9A5E40C0 49] iPadPro4_129, [0000021D9BFABE00][0000021D9A5E8240 49] AppleTV, [0000021D9BFD4B00][0000021D9A5EC3C0 49] AppleTV4K, [0000021D9BFAB900][0000021D9A5F0540 49] TVOS, [0000021D9BFD7C00][0000021D9A5F46C0 49] Mac, [0000021D9BFAB700][0000021D9A5F8840 49] MacClient, [0000021D9BFD7500][0000021D9A5FC9C0 49] MacNoEditor, [0000021D9C06CA00][0000021D9AF32B40 49] MacServer, [0000021D9BFD4200][0000021D9AF36CC0 49] Linux, [0000021D9C06DD00][0000021D9AF3AE40 49] LinuxNoEditor, [0000021D9BFD6B00][0000021D9AF3EFC0 49] LinuxAArch64NoEditor, [0000021D9C06DA00][0000021D9AF43140 49] LinuxClient, [0000021D9BFD7300][0000021D9AF472C0 49] LinuxAArch64Client, [0000021D9C06C500][0000021D9AF4B440 49] LinuxServer, [0000021D9BFD4100][0000021D9AF4F5C0 49] LinuxAArch64Server, [0000021D9C06E200][0000021D9A5D9700 49] Android, [0000021D9BFD6500][0000021D9AF53840 49] Android_Low, [0000021D9C06E800][0000021D9AF57980 49] Android_Mid, [0000021D9BFD4500][0000021D9AF5BAC0 49] Android_High, [0000021D9C06CC00][0000021D9AF63C40 49] Android_Default, [0000021D9BFD7800][0000021D9AF66100 49] Android_Adreno4xx, [0000021D9C06C700][0000021D9AF6A280 49] Android_Adreno5xx_Low, [0000021D9BFD5500][0000021D9AF6E400 49] Android_Adreno5xx, [0000021D9C06C800][0000021D9AF72580 49] Android_Adreno6xx, [0000021D9BFD4900][0000021D9AF76700 49] Android_Adreno6xx_Vulkan, [0000021D9C06CE00][0000021D9AF7A880 49] Android_Mali_T6xx, [0000021D9BFD7600][0000021D9AF7EA00 49] Android_Mali_T7xx, [0000021D9C06C900][0000021D9AF82B80 49] Android_Mali_T8xx, [0000021D9BFD6D00][0000021D9AF86D00 49] Android_Mali_G71, [0000021D9C06E300][0000021D9AF8AE80 49] Android_Mali_G72, [0000021D9BFD5B00][0000021D9AF8F000 49] Android_Mali_G72_Vulkan, [0000021D9C06D400][0000021D9AF93180 49] Android_Mali_G76, [0000021D9BFD7A00][0000021D9AF97300 49] Android_Mali_G76_Vulkan, [0000021D9C06E600][0000021D9AF9B480 49] Android_Mali_G77, [0000021D9BFD4D00][0000021D9AF9F600 49] Android_Mali_G77_Vulkan, [0000021D9C06CF00][0000021D9AF5F740 49] Android_Vulkan_SM5, [0000021D9BFD5600][0000021D9AFA3880 49] Android_PowerVR_G6xxx, [0000021D9C06E100][0000021D9AFA79C0 49] Android_PowerVR_GT7xxx, [0000021D9BFD7000][0000021D9AFABB00 49] Android_PowerVR_GE8xxx, [0000021D9C06DB00][0000021D9AFB3C80 49] Android_PowerVR_GM9xxx, [0000021D9BFD6E00][0000021D9AFB6140 49] Android_PowerVR_GM9xxx_Vulkan, [0000021D9C06C100][0000021D9AFBA2C0 49] Android_TegraK1, [0000021D9BFD5200][0000021D9AFBE440 49] Android_Unknown_Vulkan, [0000021D9C06D000][0000021D9AFC25C0 49] Lumin, [0000021D9BFAA000][0000021D9AFC6740 49] Lumin_Desktop, [0000021D9C000800][0000021D9AFCA8C0 49] HoloLens, +[2020.10.06-07.06.44:630][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2020.10.06-07.06.44:630][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2020.10.06-07.06.44:631][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2020.10.06-07.06.44:631][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2020.10.06-07.06.44:631][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2020.10.06-07.06.44:974][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14379109, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2589071090) +[2020.10.06-07.06.52:336][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2020.10.06-07.06.52:755][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.104819 seconds +[2020.10.06-07.06.52:770][ 0]LogUObjectArray: 16710 objects as part of root set at end of initial load. +[2020.10.06-07.06.52:770][ 0]LogUObjectAllocator: 4190080 out of 0 bytes used by permanent object pool. +[2020.10.06-07.06.52:770][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2020.10.06-07.06.54:914][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2020.10.06-07.06.54:992][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2020.10.06-07.07.00:000][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:000][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:074][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:111][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:222][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:272][ 0]LogUProjectInfo: Found projects: +[2020.10.06-07.07.00:737][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2020.10.06-07.07.00:952][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.06-07.07.00:952][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.06-07.07.02:859][ 0]LogCollectionManager: Loaded 0 collections in 0.001163 seconds +[2020.10.06-07.07.03:153][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s +[2020.10.06-07.07.03:153][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s +[2020.10.06-07.07.03:153][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s +[2020.10.06-07.07.03:180][ 0]LogOcInput: OculusInput pre-init called +[2020.10.06-07.07.03:247][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) +[2020.10.06-07.07.03:247][ 0]LogWindows: File 'OVRPlugin.dll' does not exist +[2020.10.06-07.07.04:083][ 0]LogEngine: Initializing Engine... +[2020.10.06-07.07.04:146][ 0]LogHMD: Failed to initialize OpenVR with code 117 +[2020.10.06-07.07.04:167][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2020.10.06-07.07.04:199][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.013 s +[2020.10.06-07.07.04:763][ 0]LogInit: Initializing FReadOnlyCVARCache +[2020.10.06-07.07.05:057][ 0]LogAIModule: Creating AISystem for world Untitled +[2020.10.06-07.07.05:098][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2020.10.06-07.07.05:130][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-07.07.05:138][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-07.07.05:140][ 0]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-07.07.05:140][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-07.07.05:308][ 0]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-07.07.05:308][ 0]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-07.07.05:364][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-07.07.05:378][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-07.07.05:410][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-07.07.05:410][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-07.07.05:413][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-07.07.05:413][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-07.07.05:413][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-07.07.05:414][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-07.07.05:414][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-07.07.05:414][ 0]LogInit: FAudioDevice initialized. +[2020.10.06-07.07.05:414][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2020.10.06-07.07.05:432][ 0]LogAudio: Display: Audio Device Manager Initialized +[2020.10.06-07.07.05:432][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2020.10.06-07.07.05:483][ 0]LogDerivedDataCache: Saved boot cache 0.05s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.06-07.07.05:488][ 0]LogInit: Texture streaming: Enabled +[2020.10.06-07.07.05:620][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14379109+++UE4+Release-4.26 +[2020.10.06-07.07.05:657][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2020.10.06-07.07.05:657][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2020.10.06-07.07.05:668][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2020.10.06-07.07.05:874][ 0]LogInit: Transaction tracking system initialized +[2020.10.06-07.07.06:475][ 0]BlueprintLog: New page: Editor Load +[2020.10.06-07.07.07:799][ 0]LocalizationService: Localization service is disabled +[2020.10.06-07.07.08:197][ 0]TimingProfiler: Initialize +[2020.10.06-07.07.08:199][ 0]TimingProfiler: OnSessionChanged +[2020.10.06-07.07.08:200][ 0]LoadingProfiler: Initialize +[2020.10.06-07.07.08:200][ 0]LoadingProfiler: OnSessionChanged +[2020.10.06-07.07.08:200][ 0]NetworkingProfiler: Initialize +[2020.10.06-07.07.08:201][ 0]NetworkingProfiler: OnSessionChanged +[2020.10.06-07.07.08:201][ 0]MemoryProfiler: Initialize +[2020.10.06-07.07.08:201][ 0]MemoryProfiler: OnSessionChanged +[2020.10.06-07.07.10:940][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.01s +[2020.10.06-07.07.10:940][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2020.10.06-07.07.10:941][ 0]LogCook: Display: Mobile HDR setting 1 +[2020.10.06-07.07.14:305][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.14:311][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 63.383 +[2020.10.06-07.07.14:343][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.06-07.07.14:369][ 0]LightingResults: New page: Lighting Build +[2020.10.06-07.07.14:419][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2020.10.06-07.07.14:458][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-07.07.14:725][ 0]MapCheck: New page: Map Check +[2020.10.06-07.07.14:725][ 0]LightingResults: New page: Lighting Build +[2020.10.06-07.07.14:949][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2020.10.06-07.07.15:001][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. +[2020.10.06-07.07.15:016][ 0]LogAIModule: Creating AISystem for world black +[2020.10.06-07.07.15:094][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.06-07.07.15:173][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2020.10.06-07.07.15:183][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.06-07.07.15:184][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,357ms to complete. +[2020.10.06-07.07.15:184][ 0]LogFileHelpers: Loading map 'black' took 0.841 +[2020.10.06-07.07.15:847][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 64.920 +[2020.10.06-07.07.16:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-07.07.16:248][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-07.07.16:255][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-07.07.16:262][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-07.07.16:389][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0113 seconds. Added 3589 classes and 857 folders. +[2020.10.06-07.07.16:462][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders. +[2020.10.06-07.07.16:680][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.06-07.07.16:680][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:680][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.06-07.07.16:680][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 +[2020.10.06-07.07.16:691][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.06-07.07.16:691][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:691][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.06-07.07.16:691][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 +[2020.10.06-07.07.16:710][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.06-07.07.16:710][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:710][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2020.10.06-07.07.16:710][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 +[2020.10.06-07.07.16:724][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.16:724][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:724][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.06-07.07.16:724][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2020.10.06-07.07.16:742][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.06-07.07.16:742][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:742][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.06-07.07.16:742][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2020.10.06-07.07.16:799][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.06-07.07.16:800][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:800][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.06-07.07.16:800][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2020.10.06-07.07.16:826][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.06-07.07.16:826][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:826][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 +[2020.10.06-07.07.16:826][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2020.10.06-07.07.16:833][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.06-07.07.16:833][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:833][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.06-07.07.16:833][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2020.10.06-07.07.16:854][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.06-07.07.16:854][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:854][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.06-07.07.16:854][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2020.10.06-07.07.16:873][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.06-07.07.16:873][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:873][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.06-07.07.16:873][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2020.10.06-07.07.16:880][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.06-07.07.16:881][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:881][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.06-07.07.16:881][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 +[2020.10.06-07.07.16:887][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.06-07.07.16:887][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:887][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.06-07.07.16:887][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 +[2020.10.06-07.07.16:901][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.06-07.07.16:901][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:901][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.06-07.07.16:901][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 +[2020.10.06-07.07.16:910][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.16:910][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:910][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.06-07.07.16:910][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2020.10.06-07.07.16:926][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.06-07.07.16:926][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:926][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.06-07.07.16:926][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 +[2020.10.06-07.07.16:943][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.06-07.07.16:943][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:943][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.06-07.07.16:943][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 +[2020.10.06-07.07.16:959][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.06-07.07.16:959][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:959][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.06-07.07.16:959][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057 +[2020.10.06-07.07.16:968][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.06-07.07.16:968][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:968][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.06-07.07.16:968][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 +[2020.10.06-07.07.16:985][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.06-07.07.16:985][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:985][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.06-07.07.16:985][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064 +[2020.10.06-07.07.17:036][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.17:036][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:036][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.06-07.07.17:036][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069 +[2020.10.06-07.07.17:048][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.17:048][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.06-07.07.17:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 +[2020.10.06-07.07.17:055][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.06-07.07.17:055][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:055][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.06-07.07.17:055][ 0]LogPakFile: OnPakFileMounted2Time == 0.000076 +[2020.10.06-07.07.17:062][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.06-07.07.17:062][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:062][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.06-07.07.17:062][ 0]LogPakFile: OnPakFileMounted2Time == 0.000078 +[2020.10.06-07.07.17:080][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2020.10.06-07.07.17:080][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:080][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2020.10.06-07.07.17:080][ 0]LogPakFile: OnPakFileMounted2Time == 0.000080 +[2020.10.06-07.07.17:088][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.06-07.07.17:088][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:088][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.06-07.07.17:088][ 0]LogPakFile: OnPakFileMounted2Time == 0.000082 +[2020.10.06-07.07.17:096][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.17:096][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:096][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.06-07.07.17:096][ 0]LogPakFile: OnPakFileMounted2Time == 0.000084 +[2020.10.06-07.07.17:103][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.06-07.07.17:103][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:103][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.06-07.07.17:103][ 0]LogPakFile: OnPakFileMounted2Time == 0.000087 +[2020.10.06-07.07.18:544][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. +[2020.10.06-07.07.18:578][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders. +[2020.10.06-07.07.19:333][ 0]LogSlate: Took 0.016923 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2020.10.06-07.07.19:377][ 0]LogSlate: Took 0.032272 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2020.10.06-07.07.19:430][ 0]LogSlate: Took 0.023625 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2020.10.06-07.07.19:826][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). +[2020.10.06-07.07.20:918][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. +[2020.10.06-07.07.20:918][ 0]LogLoad: (Engine Initialization) Total time: 69.99 seconds +[2020.10.06-07.07.20:918][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2020.10.06-07.07.20:926][ 0]LogInit: First time updating LLM stats... +[2020.10.06-07.07.21:009][ 0]LogAssetRegistry: Asset discovery search completed in 41.7808 seconds +[2020.10.06-07.07.21:011][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2020.10.06-07.07.21:113][ 0]LogContentStreaming: Texture pool size now 3000 MB +[2020.10.06-07.09.35:487][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2020.10.06-07.09.35:535][384]LogSlate: Took 0.020453 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.06-07.09.38:604][384]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship +[2020.10.06-07.09.38:612][384]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.06-07.09.38:612][384]LightingResults: New page: Lighting Build +[2020.10.06-07.09.38:612][384]LoadErrors: New page: Loading map: ship.umap +[2020.10.06-07.09.38:650][384]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true +[2020.10.06-07.09.38:650][384]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-07.09.38:650][384]MapCheck: New page: Map Check +[2020.10.06-07.09.38:650][384]LightingResults: New page: Lighting Build +[2020.10.06-07.09.38:668][384]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-07.09.38:679][384]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2020.10.06-07.09.38:680][384]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. +[2020.10.06-07.09.38:859][384]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.06-07.09.38:859][384]LogAIModule: Creating AISystem for world ship +[2020.10.06-07.09.38:867][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2020.10.06-07.09.38:888][384]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.06-07.09.38:888][384]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,081ms to complete. +[2020.10.06-07.09.38:888][384]LogFileHelpers: Loading map 'ship' took 0.277 +[2020.10.06-07.13.46:577][669]LogActorFactory: Actor Factory created Cube +[2020.10.06-07.13.47:624][780]LogActorFactory: Actor Factory created Cube +[2020.10.06-07.13.53:814][453]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.06-07.13.53:849][453]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0005 seconds. Added 3 classes and 0 folders. +[2020.10.06-07.13.53:858][453]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.13.54:772][453]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.13.54:789][453]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.13.54:860][453]LogSlate: Took 0.028258 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.13.58:126][596]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.13.58:126][596]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.13.58:126][596]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.13.58:172][596]LogSlate: Took 0.023027 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2020.10.06-07.18.24:957][648]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.18.24:957][648]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.18.29:710][193]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.18.29:753][194]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.18.29:763][194]LogMaterial: Display: Missing cached shader map for material Material_0, compiling. +[2020.10.06-07.18.29:820][197]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.18.29:820][197]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.18.30:703][252]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.18.30:703][252]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.18.30:703][252]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.18.42:607][994]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.18.42:664][995]LogMaterial: Display: Missing cached shader map for material Material_1, compiling. +[2020.10.06-07.18.42:691][996]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.18.42:691][996]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.18.43:420][ 39]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.18.43:420][ 39]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.18.43:420][ 39]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.18.44:281][114]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.18.45:046][165]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.18.45:046][165]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.18.45:046][165]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.00:739][852]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.01:514][908]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.01:514][908]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.01:514][908]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.04:144][129]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.04:161][129]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.06-07.19.04:243][130]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.19.04:243][130]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.19.04:243][130]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.19.04:243][130]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.19.04:635][130]LogSlate: Took 0.386843 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2020.10.06-07.19.04:947][154]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.04:947][154]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.04:947][154]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.15:299][ 55]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.15:311][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.06-07.19.15:315][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.19.16:236][101]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.16:236][101]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.16:236][101]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.17:435][203]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.17:452][203]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.06-07.19.17:456][203]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.06-07.19.17:461][203]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionBumpOffset_0, compiling. +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.19.18:408][257]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.18:408][257]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.18:408][257]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.20:699][478]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.21:463][531]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.21:463][531]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.21:463][531]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.23:029][676]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.23:820][731]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.23:820][731]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.23:820][731]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.25:995][943]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.27:059][ 31]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.27:059][ 31]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.27:059][ 31]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.41:904][885]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.41:919][885]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.41:919][885]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.41:919][885]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.19.42:932][953]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.19.42:932][953]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.19.42:983][957]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.42:983][957]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.42:983][957]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.44:346][ 88]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.44:360][ 88]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.44:364][ 88]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.19.45:319][151]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.45:319][151]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.45:319][151]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.52:807][622]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.19.52:807][622]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.20.03:252][836]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.20.03:291][836]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.20.03:336][837]LogMaterial: Display: Missing cached shader map for material Material_2, compiling. +[2020.10.06-07.20.03:397][840]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.20.03:397][840]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.20.04:243][891]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.20.04:243][891]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.20.04:243][891]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.20.36:589][848]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2020.10.06-07.20.36:599][848]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-07.20.36:665][848]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto1AECBCCD640FA3E20A50AB3AC5D79E2B6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap' +[2020.10.06-07.20.36:719][848]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.137 +[2020.10.06-07.20.36:719][848]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.137 +[2020.10.06-07.22.22:161][162]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.22.22:161][162]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.22.23:402][261]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.23:413][261]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.23:814][288]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.22.24:638][343]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.24:638][343]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.24:638][343]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.22.27:317][604]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.28:162][672]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.28:162][672]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.28:162][672]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.22.30:372][885]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.31:600][996]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.31:600][996]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.31:601][996]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.22.36:802][485]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.37:570][537]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.37:570][537]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.37:570][537]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.22.42:299][778]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.43:180][841]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.43:180][841]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.43:180][841]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.16:333][292]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.17:283][352]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.17:283][352]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.17:283][352]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.29:289][699]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.23.29:289][699]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.23.38:790][556]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.38:803][556]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.39:746][625]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.39:746][625]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.39:746][625]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.42:917][928]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.43:715][982]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.43:715][982]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.43:715][982]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.49:310][ 82]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.50:076][135]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.50:076][135]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.50:076][135]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.57:439][690]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.57:477][691]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.57:477][691]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.57:477][691]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.57:477][691]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.57:478][691]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.57:478][691]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.57:478][691]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.57:478][691]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.58:296][750]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.58:296][750]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.58:296][750]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.24.00:424][940]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.24.01:190][992]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.24.01:190][992]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.24.01:190][992]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.24.05:964][432]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.24.06:005][433]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.24.06:005][433]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.24.06:005][433]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.24.06:772][487]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.24.06:772][487]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.24.06:772][487]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.24.10:049][782]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.24.11:219][884]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.24.11:219][884]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.24.11:219][884]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.25.09:396][ 12]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.25.09:396][ 12]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.27.08:672][473]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.08:691][475]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.27.08:691][475]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.27.08:691][475]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.27.08:691][475]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.27.10:763][665]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.10:767][665]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.10:772][665]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.10:772][665]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.11:607][721]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.11:607][721]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.11:607][721]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.22:545][838]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-07.27.25:339][838]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.25:351][838]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.25:366][838]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.25:366][838]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.25:390][838]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.25:404][838]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.27.26:148][838]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-07.27.26:423][838]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.26:423][838]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.26:430][838]TextureStreamingBuild: Display: Compiling optional shaders took 1.026 seconds. +[2020.10.06-07.27.26:449][838]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2020.10.06-07.27.32:542][332]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.32:546][332]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.32:551][332]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.32:551][332]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.32:561][332]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.32:565][332]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.32:565][332]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.32:568][332]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.32:571][332]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.32:818][345]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.32:818][345]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.32:972][350]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.33:006][351]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-07.27.33:694][393]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.33:694][393]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.33:694][393]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.34:756][485]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.34:761][485]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.34:771][485]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.34:777][485]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.34:781][485]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.35:023][496]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.35:054][497]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.35:235][502]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.35:236][502]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.27.35:892][540]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.35:892][540]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.35:892][540]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.36:684][603]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.36:687][603]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.36:693][603]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.36:693][603]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.36:700][603]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.36:707][603]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.36:710][603]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.36:925][615]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.36:974][617]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.37:089][621]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.37:161][623]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-07.27.37:838][663]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.37:838][663]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.37:838][663]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.39:192][776]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.39:196][776]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.39:208][776]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.39:215][776]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.39:218][776]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.39:484][790]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.39:514][791]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.39:648][795]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.39:681][796]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.27.40:338][835]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.40:338][835]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.40:339][835]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.40:572][855]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.40:576][855]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.40:590][855]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.40:596][855]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.40:600][855]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.40:864][868]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.40:864][868]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.41:040][873]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.06-07.27.41:096][874]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.27.41:657][909]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.41:659][909]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.41:659][909]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.41:661][909]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.41:673][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.41:680][909]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.41:684][909]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.41:739][912]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.41:739][912]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.27.41:739][912]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.27.41:739][912]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.06-07.27.41:838][918]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.27.41:910][921]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.41:968][923]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.42:108][927]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.42:142][928]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.27.42:794][968]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.42:794][968]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.42:794][968]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.46:916][332]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.46:919][332]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.46:919][332]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.46:921][332]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.46:934][332]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.46:941][332]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.46:945][332]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.47:004][335]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.47:163][343]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.47:189][344]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.47:354][349]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.47:387][350]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.27.48:048][389]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.48:048][389]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.48:048][389]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.51:749][715]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.51:753][715]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.51:758][715]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.51:758][715]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.51:764][715]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.51:771][715]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.51:773][715]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.27.51:775][715]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.52:006][726]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.52:035][727]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.52:207][732]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.52:240][733]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.27.52:890][772]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.52:890][772]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.52:890][772]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.30.25:378][683]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.30.25:382][683]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.30.25:382][683]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.30.25:382][683]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.30.25:397][683]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.30.25:403][683]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.30.26:480][749]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.30.26:481][749]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.30.26:481][749]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.30.27:931][882]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.30.27:934][882]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.30.27:939][882]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.30.27:939][882]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.30.27:946][882]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.30.27:951][882]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.30.27:956][882]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.30.27:956][882]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.30.27:956][882]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.30.28:063][888]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.30.28:063][888]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.30.28:063][888]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.30.28:063][888]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.30.29:430][994]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.30.29:430][994]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.30.29:430][994]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.30.59:557][670]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.30.59:561][670]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.30.59:575][670]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.30.59:579][670]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.30.59:586][670]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.30.59:590][670]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.30.59:976][690]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.31.00:002][691]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.31.00:177][697]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.31.00:214][698]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.31.00:293][700]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-07.31.00:456][705]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.06-07.31.00:483][706]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.31.00:509][707]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-07.31.01:026][738]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.31.01:026][738]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.31.01:026][738]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.31.38:297][ 86]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.31.38:301][ 86]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.31.38:317][ 86]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.31.38:321][ 86]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.31.38:328][ 86]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.31.38:332][ 86]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.31.38:756][107]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.31.38:756][107]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.31.38:937][113]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.31.38:976][114]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.31.39:054][116]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-07.31.39:217][121]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.31.39:217][121]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.31.39:245][122]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.06-07.31.39:772][154]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.31.39:772][154]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.31.39:772][154]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.02:298][995]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.02:302][995]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.02:314][995]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.02:318][995]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.32.03:483][ 56]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.03:483][ 56]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.03:483][ 56]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.06:686][337]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.06:689][337]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.06:703][337]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.06:708][337]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.32.08:751][498]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.08:751][498]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.08:751][498]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.20:489][483]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.20:492][483]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.20:498][483]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.32.20:498][483]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.32.20:508][483]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.20:512][483]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.32.20:588][487]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.32.20:588][487]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.32.20:588][487]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.32.21:483][533]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.21:483][533]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.21:483][533]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.24:862][694]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.24:882][696]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.32.24:882][696]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.32.24:882][696]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.32.24:882][696]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.32.32:595][ 44]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.32:599][ 44]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.32:613][ 44]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.32:618][ 44]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.32:622][ 44]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.32:627][ 44]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.32.32:870][ 55]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.32.32:902][ 56]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.32.33:063][ 60]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.32.33:134][ 62]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.32.33:167][ 63]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.32.33:286][ 67]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.32.33:739][ 94]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.33:739][ 94]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.33:739][ 94]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.35:401][235]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.35:405][235]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.32.35:405][235]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.32.35:406][235]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.35:419][235]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.35:423][235]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.35:427][235]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.35:431][235]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.32.35:665][245]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.32.35:694][246]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.32.35:851][250]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.32.35:890][251]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.32.35:934][252]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.32.36:110][257]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.06-07.32.36:848][313]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.36:852][313]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.36:864][313]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.36:868][313]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.36:872][313]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.36:877][313]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.32.36:934][316]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.32.36:934][316]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.32.36:934][316]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.32.37:117][323]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.32.37:149][324]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.32.37:302][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.32.37:373][330]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.32.37:407][331]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.32.37:573][337]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.06-07.32.37:995][363]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.37:995][363]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.37:995][363]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.58:818][ 92]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.58:822][ 92]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.58:827][ 92]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.32.58:827][ 92]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.32.58:835][ 92]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.58:839][ 92]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.58:843][ 92]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.32.58:847][ 92]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.32.59:053][103]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.32.59:053][103]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.32.59:371][116]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.32.59:408][117]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.32.59:524][120]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.32.59:591][122]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.32.59:624][123]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.32.59:769][128]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.33.00:222][154]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.33.00:222][154]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.33.00:222][154]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.33.02:475][364]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.33.02:479][364]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.33.02:489][364]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.33.02:494][364]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.33.02:498][364]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.33.02:502][364]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.33.02:743][375]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.33.02:774][376]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.33.02:949][381]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.33.02:997][382]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.33.03:035][383]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.33.03:169][387]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.33.04:134][463]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.33.04:138][463]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.33.04:153][463]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.33.04:157][463]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.33.04:161][463]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.33.04:165][463]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.33.04:412][473]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.33.04:442][474]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.33.04:585][478]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.33.04:657][480]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.33.04:692][481]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.33.04:817][485]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.06-07.33.05:286][512]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.33.05:286][512]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.33.05:286][512]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.33.06:056][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2020.10.06-07.33.06:057][572]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.009 +[2020.10.06-07.33.06:058][572]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial] ([1] browsable assets)... +[2020.10.06-07.33.06:075][572]OBJ SavePackage: Rendered thumbnail for [Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial] +[2020.10.06-07.33.06:075][572]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial] +[2020.10.06-07.33.06:102][572]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Auto2FA28C2E44D99953ED1EE41B82D4336B6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Auto2.uasset' +[2020.10.06-07.33.06:102][572]LogFileHelpers: Auto-saving content packages took 0.045 +[2020.10.06-07.33.07:272][663]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.33.07:291][665]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.33.07:291][665]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.33.07:291][665]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.33.07:291][665]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.33.18:034][451]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.33.18:038][451]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.33.18:043][451]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.33.18:043][451]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.33.18:872][500]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.33.18:873][500]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.33.18:873][500]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.33.43:201][187]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.33.43:201][187]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.34.06:557][792]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.06:561][792]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.06:574][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.06:578][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.06:583][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.06:587][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.06:591][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.06:659][793]LogMaterial: Display: Missing cached shader map for material Material_3, compiling. +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.34.06:996][805]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.34.07:024][806]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.34.07:208][812]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-07.34.07:208][812]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.34.07:286][814]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.06-07.34.07:409][817]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.07:417][817]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.07:434][817]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 +[2020.10.06-07.34.07:443][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.07:451][817]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.34.07:451][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.07:458][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.07:465][817]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 +[2020.10.06-07.34.07:465][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.07:473][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.07:542][818]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.34.07:542][818]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.06-07.34.07:542][818]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.06-07.34.07:542][818]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.06-07.34.07:573][819]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 +[2020.10.06-07.34.07:573][819]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 25 +[2020.10.06-07.34.07:598][820]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.06-07.34.07:623][821]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.06-07.34.07:623][821]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.06-07.34.07:649][822]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.34.07:649][822]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.34.07:675][823]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.34.07:699][824]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.34.07:727][825]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 +[2020.10.06-07.34.07:816][828]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.06-07.34.07:849][829]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.34.07:849][829]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.06-07.34.07:941][832]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.06-07.34.07:974][833]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.06-07.34.08:009][834]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.34.08:041][835]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.06-07.34.08:074][836]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.34.08:074][836]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.08:166][839]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.34.08:225][841]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.34.08:255][842]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.06-07.34.08:255][842]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.34.08:285][843]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.34.08:312][844]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.34.08:366][846]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.34.08:767][863]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.08:767][863]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.08:767][863]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.19:441][168]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.19:445][168]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.19:450][168]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.34.19:450][168]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.34.19:458][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.19:462][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.34.19:467][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.19:471][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.19:476][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.19:563][172]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.34.19:563][172]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.34.19:563][172]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.34.19:563][172]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.34.19:564][172]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.34.19:564][172]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.34.19:682][176]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.34.19:722][177]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.34.19:894][182]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.34.19:930][183]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.34.20:001][185]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.34.20:146][190]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.34.20:171][191]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.06-07.34.20:171][191]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.06-07.34.20:196][192]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.34.20:196][192]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.34.20:619][214]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.20:619][214]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.20:619][214]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.31:794][973]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.31:798][973]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.34.31:798][973]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.34.31:798][973]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.31:813][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.31:817][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.31:822][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.31:826][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.31:830][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.31:873][974]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.34.32:061][981]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.34.32:089][982]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.34.32:277][987]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.34.32:317][988]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.34.32:353][989]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.34.32:478][993]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.34.32:503][994]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.34.32:533][995]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.34.32:533][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.34.32:533][995]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.34.32:991][ 17]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.32:991][ 17]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.32:991][ 17]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.33:699][ 78]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.33:702][ 78]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.34.33:702][ 78]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.34.33:702][ 78]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.33:718][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.33:722][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.33:726][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.33:730][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.33:735][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.34.33:962][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.34.33:993][ 88]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.34.34:125][ 92]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.34.34:162][ 93]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.34.34:200][ 94]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.34.34:384][ 99]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.34.34:415][100]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.34.34:415][100]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.34.34:447][101]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-07.34.34:475][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.34.34:873][122]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.34:873][122]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.34:873][122]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.42:792][803]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.42:795][803]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.34.42:795][803]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.34.42:796][803]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.42:807][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.42:812][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.42:816][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.42:820][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.42:825][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.42:832][803]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.42:836][803]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.34.43:041][813]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.34.43:102][815]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 +[2020.10.06-07.34.43:246][819]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.34.43:323][821]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.34.43:358][822]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.34.43:480][826]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.34.43:507][827]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-07.34.43:534][828]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.34.43:557][829]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.34.43:557][829]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.06-07.34.43:580][830]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.34.43:602][831]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.34.43:602][831]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.34.43:626][832]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.34.43:626][832]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.34.43:651][833]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.34.43:674][834]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.34.43:674][834]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.34.43:674][834]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.34.43:722][836]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.34.45:180][876]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.45:180][876]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.45:181][876]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.50:491][ 77]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.50:495][ 77]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.50:505][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.50:510][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.50:514][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.50:519][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.50:523][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.34.50:753][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.34.50:816][ 89]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.34.50:958][ 93]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.34.51:032][ 95]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.34.51:063][ 96]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.34.51:182][100]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.34.51:182][100]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.34.51:236][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.34.51:236][102]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.34.51:237][102]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.34.51:678][126]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.51:678][126]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.51:678][126]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.56:404][507]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.56:407][507]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.56:421][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.56:425][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.56:429][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.56:434][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.56:438][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.56:446][507]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.56:450][507]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.34.56:673][517]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.34.56:703][518]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 +[2020.10.06-07.34.56:844][522]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.34.56:916][524]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.34.56:989][526]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.34.57:086][529]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.34.57:113][530]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.34.57:168][532]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 +[2020.10.06-07.34.57:168][532]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.06-07.34.57:192][533]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.34.57:215][534]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.34.57:215][534]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.34.57:215][534]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.34.57:259][536]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.34.57:259][536]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.34.57:283][537]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.34.57:283][537]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.34.57:305][538]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.57:305][538]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.34.57:358][540]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.34.58:156][584]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.58:157][584]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.58:157][584]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.05:056][168]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.35.05:059][168]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.35.05:069][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.05:073][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.05:078][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.05:082][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.05:086][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.35.05:305][179]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.35.05:380][181]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.35.05:526][185]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.35.05:566][186]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.35.05:637][188]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.35.05:762][192]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.35.05:788][193]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.35.05:788][193]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.35.05:816][194]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.35.05:840][195]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.35.06:279][218]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.35.06:279][218]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.06:279][218]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.09:656][513]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.35.09:660][513]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.35.09:674][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.09:678][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.09:682][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.09:686][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.09:690][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.35.09:748][516]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.35.09:748][516]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.35.09:748][516]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.35.09:974][525]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.35.10:013][526]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.35.10:127][529]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.35.10:217][531]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.35.10:252][532]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.35.10:375][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.35.10:375][536]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.35.10:402][537]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.35.10:429][538]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-07.35.10:429][538]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.35.11:958][661]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.12:746][714]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.35.12:746][714]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.12:746][714]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.24:696][753]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.24:707][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.24:713][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.24:717][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.24:721][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.24:726][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.24:734][753]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.35.24:987][764]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.35.25:014][765]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.35.25:115][768]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.35.25:191][770]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.35.25:389][776]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.35.25:419][777]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.35.25:419][777]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.35.25:474][779]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.35.25:474][779]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.35.25:500][780]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.35.25:526][781]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.35.25:549][782]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.35.25:549][782]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.35.25:549][782]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.35.25:575][783]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.35.25:575][783]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.35.26:416][833]MaterialEditorStats: Base pass shader without light map: 59 instructions +[2020.10.06-07.35.26:416][833]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.26:416][833]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.27:210][901]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.27:222][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.27:227][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.27:231][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.27:236][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.27:240][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.27:248][901]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.35.27:502][913]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.35.27:532][914]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.35.27:641][917]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.35.27:680][918]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.35.27:886][924]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.35.27:917][925]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.35.27:945][926]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.35.27:945][926]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.35.27:971][927]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.35.27:996][928]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.35.27:997][928]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.35.28:022][929]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.35.28:045][930]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.35.28:045][930]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.35.28:069][931]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.35.28:092][932]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.35.28:883][980]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.35.28:883][980]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.28:883][980]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.41:818][798]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.41:833][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.41:837][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.41:842][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.41:846][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.41:851][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.41:858][798]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.35.42:097][809]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.35.42:125][810]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.35.42:234][813]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.35.42:314][815]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.35.42:495][820]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.35.42:555][822]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.06-07.35.42:555][822]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.35.42:556][822]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.06-07.35.42:610][824]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.35.42:610][824]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.35.42:636][825]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.35.42:637][825]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.35.42:661][826]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.35.42:661][826]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.35.42:687][827]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-07.35.42:712][828]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.35.43:459][869]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.35.43:459][869]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.43:459][869]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.45:134][ 12]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-07.35.45:728][ 12]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.45:763][ 12]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.45:776][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2020.10.06-07.35.45:783][ 12]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.35.46:241][ 12]TextureStreamingBuild: Display: Compiling optional shaders took 0.464 seconds. +[2020.10.06-07.35.46:248][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2020.10.06-07.35.47:033][ 34]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.35.47:033][ 34]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.47:033][ 34]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.39:535][561]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.39:549][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.39:553][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.39:557][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.39:562][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.39:566][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.39:956][577]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.39:980][578]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.40:111][583]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.40:146][584]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.40:367][590]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.36.40:402][591]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.36.40:466][593]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.36.40:494][594]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.06-07.36.40:880][615]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.40:880][615]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.40:880][615]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.46:687][143]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.46:703][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.46:707][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.46:712][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.46:716][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.46:720][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.46:761][144]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.46:761][144]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.46:761][144]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.46:960][154]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.46:987][155]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.47:119][159]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.47:155][160]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.47:344][166]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.47:400][168]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.36.47:424][169]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.36.47:425][169]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.36.47:862][195]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.47:862][195]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.47:862][195]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.48:916][298]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.48:933][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.48:937][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.48:942][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.48:946][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.48:951][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.49:203][309]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.49:203][309]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.49:333][313]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.49:408][315]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.49:599][321]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.49:627][322]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.36.49:627][322]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.36.49:655][323]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.36.49:900][335]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.36.49:913][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.49:918][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.49:923][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.49:928][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.49:934][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.06-07.36.50:063][341]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.36.50:063][341]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.06-07.36.50:084][342]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.36.50:117][343]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.36.50:163][345]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.36.50:190][346]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.36.50:217][347]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.36.50:217][347]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.36.50:341][351]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.36.50:410][353]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.36.50:569][358]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.36.50:647][361]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.50:647][361]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.36.50:670][362]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.36.51:092][387]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.51:092][387]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.51:092][387]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.51:236][399]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.51:250][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.51:254][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.51:258][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.51:262][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.51:267][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.51:509][410]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.51:535][411]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.51:670][415]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.51:743][417]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.51:876][421]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.51:962][424]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.36.51:984][425]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.36.52:006][426]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.36.52:403][450]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.52:403][450]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.52:403][450]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.53:522][556]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.53:536][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.53:540][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.53:544][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.53:549][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.53:553][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.53:590][557]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.53:590][557]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.53:781][567]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.53:834][569]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.53:931][572]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.54:003][574]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.54:194][580]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.54:221][581]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.36.54:247][582]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.36.54:247][582]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.36.54:830][621]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.54:830][621]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.54:830][621]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.56:605][790]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.56:621][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.56:626][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.56:630][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.56:635][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.56:639][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.56:894][800]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.56:924][801]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.57:028][804]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.57:064][805]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.57:267][811]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.57:297][812]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.36.57:323][813]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.36.57:348][814]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.36.57:760][838]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.57:760][838]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.57:760][838]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.58:019][863]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.58:029][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.36.58:034][863]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.36.58:034][863]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.36.58:034][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.58:038][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.58:042][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.58:046][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.58:302][876]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.58:330][877]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.58:467][881]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.58:506][882]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.58:668][887]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.58:748][890]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.36.58:771][891]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.36.58:771][891]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.36.59:173][915]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.59:173][915]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.59:173][915]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.59:360][932]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.59:375][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.59:379][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.59:383][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.59:387][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.59:392][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.59:397][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.59:629][942]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.59:690][944]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.59:798][947]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.59:837][948]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.00:037][954]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.00:092][956]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.37.00:092][956]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.00:092][956]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.37.00:533][980]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.00:533][980]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.00:533][980]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.02:650][166]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.02:664][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.02:669][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.02:674][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.02:678][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.02:682][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.02:686][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.02:934][177]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.02:962][178]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.03:065][181]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.03:154][183]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.03:326][188]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.03:358][189]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.03:385][190]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.03:409][191]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.03:805][214]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.03:805][214]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.03:805][214]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.05:479][367]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.05:492][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.05:496][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.05:501][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.05:505][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.05:509][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.05:513][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.05:790][379]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.05:790][379]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.05:898][382]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.05:977][384]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.06:145][389]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.06:174][390]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.06:200][391]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.06:226][392]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.06:611][413]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.37.06:626][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.06:631][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.06:635][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.06:639][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.06:644][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.06:648][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.06-07.37.06:766][419]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.37.06:766][419]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.37.06:788][420]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.37.06:879][423]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.37.06:905][424]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.37.07:006][427]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.37.07:082][429]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.37.07:281][435]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.37.07:310][436]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.37.07:336][437]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.37.07:360][438]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.37.07:768][462]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.07:768][462]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.07:768][462]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.08:480][528]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.08:490][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.08:495][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.08:499][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.08:503][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.08:508][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.08:512][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.08:749][539]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.08:811][541]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.08:902][543]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.08:943][544]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.09:153][550]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.09:184][551]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.09:211][552]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.37.09:235][553]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.37.10:079][619]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.10:079][619]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.10:079][619]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.10:182][627]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.10:197][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.10:202][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.10:205][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.10:210][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.10:215][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.10:455][638]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.10:513][640]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.10:580][642]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.10:615][643]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.10:849][650]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.10:898][651]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.37.10:898][651]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.37.10:927][652]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.11:346][676]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.11:346][676]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.11:346][676]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.16:417][209]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.16:430][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.16:434][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.16:438][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.16:442][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.16:446][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.16:452][209]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.16:469][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.16:475][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.37.16:481][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.16:488][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.16:494][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.16:671][216]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.37.16:719][217]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.37.16:809][220]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.06-07.37.16:842][221]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.37.16:874][222]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.06-07.37.16:907][223]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.37.16:967][225]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.06-07.37.16:998][226]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.06-07.37.17:110][230]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.37.17:165][232]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.37.17:190][233]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.37.17:190][233]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.37.17:255][235]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.37.17:255][235]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.37.17:255][235]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.37.17:282][236]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.37.17:707][257]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.17:707][257]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.17:707][257]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.18:527][331]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.18:539][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.18:543][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.18:548][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.18:552][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.18:556][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.18:564][331]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.37.18:824][345]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.37.18:849][346]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.37.18:854][346]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.18:876][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.18:884][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.18:892][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.18:900][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.18:908][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.18:917][346]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.06-07.37.18:925][346]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.19:018][348]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.37.19:221][354]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.37.19:255][355]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.06-07.37.19:281][356]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.37.19:281][356]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.37.19:305][357]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.37.19:330][358]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.06-07.37.19:330][358]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 +[2020.10.06-07.37.19:354][359]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.06-07.37.19:376][360]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.37.19:376][360]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.37.19:398][361]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.37.19:419][362]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.37.19:420][362]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.19:420][362]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.19:463][364]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.37.19:464][364]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.37.19:527][367]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.37.19:550][368]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.37.19:555][368]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.19:575][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.19:582][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.19:590][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.19:597][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.19:605][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.19:622][368]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.19:825][373]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-07.37.19:855][374]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.37.19:885][375]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.37.19:942][377]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.37.19:942][377]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.37.19:967][378]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.37.19:989][379]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.37.20:012][380]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.37.20:034][381]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.37.20:053][382]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.37.20:053][382]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.37.20:095][384]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.37.20:095][384]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.37.20:116][385]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.37.20:116][385]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.37.20:140][386]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.37.20:163][387]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.37.20:188][388]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.37.20:212][389]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.37.20:238][390]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.37.20:362][394]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.20:526][399]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.06-07.37.20:557][400]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.37.20:557][400]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.37.20:587][401]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.37.20:617][402]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.37.20:642][403]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.37.20:712][406]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.37.21:271][444]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.21:271][444]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.21:271][444]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.23:847][696]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.23:859][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.23:863][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.23:867][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.23:872][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.23:876][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.23:924][698]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.23:924][698]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.23:924][698]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.23:924][698]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.24:105][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.24:132][709]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.24:256][713]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.24:329][715]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.24:535][721]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.37.24:536][721]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.37.24:564][722]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.37.24:588][723]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.25:018][749]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.25:018][749]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.25:018][749]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.25:904][838]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.25:916][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.25:920][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.25:924][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.25:928][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.25:932][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.26:176][850]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.26:204][851]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.26:336][855]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.26:426][856]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.26:560][860]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.26:661][863]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.37.26:661][863]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.37.26:661][863]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.27:077][879]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.27:077][879]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.27:077][879]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.35:605][ 69]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.35:620][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.35:625][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.35:629][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.35:633][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.35:638][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.35:885][ 80]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.35:915][ 81]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.36:057][ 85]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.36:095][ 86]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.36:292][ 92]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.36:319][ 93]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.36:346][ 94]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.36:346][ 94]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.36:769][119]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.36:769][119]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.36:769][119]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.41:573][554]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.41:586][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.41:590][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.41:594][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.41:598][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.41:603][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.41:859][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.41:888][566]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.41:996][569]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.42:071][571]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.42:231][576]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.42:286][578]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.42:310][579]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.42:310][579]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.42:723][602]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.42:723][602]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.42:723][602]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.54:499][990]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.54:511][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.54:515][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.54:519][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.54:523][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.54:528][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.54:538][990]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.54:572][992]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.37.54:572][992]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.37.54:572][992]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.37.54:755][ 1]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.37.54:781][ 2]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.37.54:948][ 7]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.37.54:986][ 8]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.37.55:183][ 14]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.37.55:243][ 16]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.37.55:244][ 16]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.37.55:244][ 16]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.06-07.37.55:272][ 17]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.37.55:296][ 18]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.37.55:320][ 19]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.37.55:320][ 19]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.37.55:343][ 20]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.37.55:343][ 20]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.37.55:367][ 21]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.37.55:367][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.56:186][ 72]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.56:186][ 72]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.56:186][ 72]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.58:874][321]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.58:885][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.58:889][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.58:893][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.58:898][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.58:902][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.59:154][332]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.59:185][333]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.59:293][336]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.59:369][338]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.59:541][343]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.59:569][344]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.59:596][345]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.59:623][346]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.00:877][456]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.00:892][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.00:896][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.00:900][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.00:904][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.00:908][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.01:182][469]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.01:182][469]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.01:332][473]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.01:332][473]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.01:527][479]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.01:566][480]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.38.01:595][481]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.38.01:621][482]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.02:031][504]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.02:031][504]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.02:032][504]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.09:029][700]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.09:043][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.09:047][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.09:051][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.09:057][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.09:063][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.09:073][700]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.38.09:316][712]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.38.09:343][713]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.38.09:477][717]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.38.09:477][717]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.38.09:713][724]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.38.09:743][725]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.38.09:770][726]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.38.09:770][726]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.38.09:819][728]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.38.09:843][729]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.38.09:843][729]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.38.09:864][730]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.38.09:887][731]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.38.09:887][731]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.38.09:911][732]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.38.09:911][732]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.38.10:707][780]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.10:707][780]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.10:707][780]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.14:807][992]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.14:824][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.14:828][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.14:832][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.14:835][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.14:841][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.15:104][ 4]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.15:104][ 4]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.15:277][ 9]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.15:277][ 9]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.15:470][ 15]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.15:499][ 16]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.15:524][ 17]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.38.15:549][ 18]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.15:991][ 44]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.15:991][ 44]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.15:991][ 44]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.17:200][153]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.17:213][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.17:217][153]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.17:217][153]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.17:218][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.17:221][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.17:226][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.17:230][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.17:472][163]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.17:502][164]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.17:648][168]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.17:687][169]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.17:889][175]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.17:916][176]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.17:941][177]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.38.17:941][177]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.18:445][207]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.18:459][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.18:463][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.18:467][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.18:471][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.18:475][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.18:709][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.18:771][219]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.18:882][222]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.18:920][223]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.19:150][230]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.19:150][230]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.38.19:150][230]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.38.19:178][231]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.19:378][240]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.38.19:392][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.19:396][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.19:401][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.19:406][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.19:412][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.06-07.38.19:539][244]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.38.19:560][245]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.06-07.38.19:608][247]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.38.19:634][248]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.38.19:687][250]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-07.38.19:713][251]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.38.19:713][251]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.38.19:713][251]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.38.19:813][254]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.38.19:883][256]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.38.20:051][261]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.38.20:083][262]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.20:141][264]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.38.20:141][264]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.38.20:586][287]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.20:586][287]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.20:586][287]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.22:050][415]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.22:065][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.22:070][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.22:074][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.22:079][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.22:083][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.22:131][417]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.22:131][417]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.22:334][427]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.22:362][428]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.22:460][431]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.22:534][433]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.22:724][439]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.22:776][441]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.22:803][442]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.38.22:803][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.38.22:905][446]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.38.22:920][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.22:924][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.22:930][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.22:936][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.22:943][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.23:002][447]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.38.23:002][447]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.38.23:002][447]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.38.23:027][448]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.38.23:051][449]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.06-07.38.23:051][449]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.38.23:077][450]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.38.23:191][454]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.06-07.38.23:250][456]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.38.23:250][456]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.38.23:315][458]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.38.23:315][458]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.38.23:377][460]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.38.23:412][461]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.38.23:443][462]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.06-07.38.23:443][462]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.06-07.38.23:590][467]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.06-07.38.23:620][468]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.06-07.38.23:620][468]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.38.23:647][469]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.38.28:444][940]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.28:460][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.28:464][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.28:469][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.28:473][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.28:477][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.28:730][949]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.28:760][950]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.28:864][953]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.28:940][955]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.29:070][959]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.29:161][962]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.38.29:161][962]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.38.29:192][963]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.29:840][ 12]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.29:840][ 12]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.29:840][ 12]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.31:273][149]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.31:281][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.31:285][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.31:289][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.31:293][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.31:298][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.31:353][151]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.31:551][160]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.31:580][161]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.31:715][165]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.31:751][166]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.31:939][172]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.31:990][174]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.31:990][174]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.38.31:990][174]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.32:429][199]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.32:429][199]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.32:429][199]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.39:174][328]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.39:185][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.39:190][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.39:194][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.39:199][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.39:204][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.39:212][328]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.38.39:477][340]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.38.39:478][340]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.38.39:666][344]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.38.39:666][344]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.38.39:840][349]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.38.39:899][351]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.38.39:899][351]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.38.39:924][352]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.06-07.38.39:948][353]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.38.39:949][353]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.38.39:949][353]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.38.39:974][354]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.38.39:997][355]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.38.39:998][355]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.38.40:022][356]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.38.40:044][357]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.38.41:041][431]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.41:041][431]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.41:041][431]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.56:470][699]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.56:485][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.56:491][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.56:495][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.56:499][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.56:503][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.56:761][710]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.56:790][711]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.56:942][715]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.57:019][717]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.57:216][723]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.57:244][724]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.57:270][725]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.38.57:296][726]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.38.57:716][750]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.57:716][750]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.57:716][750]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.58:836][843]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.38.58:854][845]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.38.58:854][845]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.38.58:854][845]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.38.58:854][845]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.39.01:967][ 95]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.01:976][ 95]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.01:978][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.01:982][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.01:987][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.01:991][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.01:995][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.02:000][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.39.02:227][105]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.06-07.39.02:285][107]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.39.02:392][110]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.39.02:475][112]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.39.02:644][117]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.39.02:674][118]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.39.02:704][119]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.06-07.39.02:704][119]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.06-07.39.02:730][120]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.39.02:756][121]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.39.02:781][122]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.39.02:781][122]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.39.03:459][165]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.03:460][165]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.03:460][165]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.04:893][293]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.04:906][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.04:911][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.04:916][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.04:920][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.04:925][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.04:930][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.39.05:161][303]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.06-07.39.05:188][304]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.39.05:289][307]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.39.05:362][309]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.39.05:550][315]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.39.05:578][316]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.39.05:606][317]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.39.05:629][318]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.39.05:651][319]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.39.05:651][319]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.06-07.39.05:694][321]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.05:694][321]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.39.06:108][341]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.06:108][341]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.06:108][341]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.06:627][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.06:647][386]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.39.06:647][386]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.39.06:647][386]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.39.06:647][386]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.39.11:288][686]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.11:292][686]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.39.12:128][741]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.12:128][741]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.12:128][741]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.15:136][997]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.15:153][998]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.15:153][998]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.15:912][ 51]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.15:912][ 51]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.15:912][ 51]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.21:616][541]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.21:616][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.21:616][541]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.21:617][541]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.21:632][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.21:636][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.21:640][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.21:644][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.21:649][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.21:653][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.21:657][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.21:661][541]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.21:662][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.21:662][541]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.21:663][541]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.21:712][542]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.39.21:712][542]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 31 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.39.21:872][549]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.39.21:925][551]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.39.22:023][554]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.39.22:031][554]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.22:033][554]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.22:033][554]LogMaterial: Display: (Node ComponentMask) Not enough components in (Parameters.TexCoords[0].xy: float2) for component mask 0010 +[2020.10.06-07.39.22:036][554]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.22:058][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.22:066][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.22:074][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.22:083][554]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.06-07.39.22:083][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.22:091][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.22:100][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.22:108][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.22:120][554]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.22:121][554]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.22:122][554]LogMaterial: Display: (Node ComponentMask) Not enough components in (Parameters.TexCoords[0].xy: float2) for component mask 0010 +[2020.10.06-07.39.22:125][554]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.22:298][559]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.39.22:326][560]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.06-07.39.22:351][561]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.06-07.39.22:351][561]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.39.22:374][562]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 +[2020.10.06-07.39.22:374][562]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.39.22:398][563]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.39.22:418][564]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 25 +[2020.10.06-07.39.22:440][565]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.06-07.39.22:440][565]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.06-07.39.22:462][566]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.06-07.39.22:462][566]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.39.22:462][566]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 20 +[2020.10.06-07.39.22:502][568]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.06-07.39.22:502][568]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.39.22:502][568]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.39.22:570][571]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.06-07.39.22:650][574]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 +[2020.10.06-07.39.22:862][580]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.06-07.39.22:955][583]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.39.22:955][583]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.39.22:985][584]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.39.23:035][586]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 +[2020.10.06-07.39.23:058][587]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.39.23:058][587]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.39.23:082][588]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.39.23:103][589]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.39.23:103][589]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.39.23:103][589]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.39.23:126][590]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.06-07.39.23:126][590]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.39.23:150][591]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-07.39.23:936][639]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.23:936][639]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.23:936][639]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.25:167][751]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.25:168][751]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.25:168][751]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.25:169][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.25:179][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.25:183][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.25:187][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.25:191][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.25:195][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.25:199][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.25:203][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.25:207][751]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.25:208][751]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.25:208][751]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.25:209][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 31 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.39.25:441][761]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.39.25:470][762]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.39.25:575][765]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.39.25:652][767]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.39.25:840][773]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.39.25:868][774]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.39.25:895][775]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.39.25:895][775]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.06-07.39.25:918][776]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.06-07.39.25:941][777]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.39.25:966][778]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-07.39.25:966][778]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.39.25:986][779]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 +[2020.10.06-07.39.25:986][779]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.39.26:008][780]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.39.26:008][780]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.39.26:008][780]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.39.26:053][782]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.39.26:053][782]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.39.26:053][782]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.39.26:926][833]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.26:926][833]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.26:926][833]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.27:044][845]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.27:048][845]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.27:053][845]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.39.27:053][845]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.39.27:059][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.27:064][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.39.27:068][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.27:072][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.27:076][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.27:080][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.27:085][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.27:093][845]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.27:097][845]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.39.27:370][856]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.39.27:370][856]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.06-07.39.27:506][860]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.39.27:574][862]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.39.27:605][863]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.06-07.39.27:721][867]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.39.27:747][868]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.39.27:772][869]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.39.27:772][869]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.39.27:796][870]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.39.27:820][871]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.39.27:844][872]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.39.27:844][872]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.39.27:867][873]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.39.27:867][873]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.39.27:892][874]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.39.27:892][874]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.39.27:914][875]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.39.27:940][876]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 +[2020.10.06-07.39.27:940][876]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.39.28:043][880]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.39.28:043][880]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.39.28:240][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.39.28:309][888]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.39.28:309][888]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-07.39.28:343][889]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.39.28:399][891]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.39.28:425][892]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.39.28:985][929]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.28:985][929]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.28:986][929]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.29:949][ 17]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.29:950][ 17]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.29:950][ 17]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.29:951][ 17]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.29:966][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.29:970][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.29:974][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.29:978][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.29:983][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.29:988][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.29:994][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.29:998][ 17]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.29:999][ 17]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.29:999][ 17]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.30:000][ 17]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.30:044][ 18]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.39.30:044][ 18]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 31 +[2020.10.06-07.39.30:044][ 18]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.39.30:251][ 27]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.39.30:251][ 27]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.39.30:354][ 30]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.39.30:429][ 32]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.39.30:471][ 33]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.30:479][ 33]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.30:499][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.30:506][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.30:514][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.30:521][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.30:529][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.30:537][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.30:545][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.30:560][ 33]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.30:568][ 33]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.30:649][ 34]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 +[2020.10.06-07.39.30:649][ 34]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 37 +[2020.10.06-07.39.30:649][ 34]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.06-07.39.30:649][ 34]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.06-07.39.30:703][ 36]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 34 +[2020.10.06-07.39.30:727][ 37]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 +[2020.10.06-07.39.30:727][ 37]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 32 +[2020.10.06-07.39.30:749][ 38]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.39.30:772][ 39]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.06-07.39.30:772][ 39]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 29 +[2020.10.06-07.39.30:794][ 40]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 28 +[2020.10.06-07.39.30:794][ 40]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.39.30:816][ 41]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.39.30:816][ 41]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.39.30:816][ 41]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 +[2020.10.06-07.39.30:857][ 43]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 23 +[2020.10.06-07.39.30:928][ 46]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.06-07.39.30:954][ 47]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.39.31:016][ 49]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.39.31:187][ 54]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 +[2020.10.06-07.39.31:250][ 56]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.39.31:282][ 57]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 +[2020.10.06-07.39.31:313][ 58]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.39.31:366][ 60]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.06-07.39.31:366][ 60]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.39.31:390][ 61]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.39.31:390][ 61]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.39.31:415][ 62]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.39.31:439][ 63]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-07.39.31:461][ 64]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 +[2020.10.06-07.39.31:461][ 64]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.39.31:461][ 64]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.39.31:509][ 66]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.39.31:534][ 67]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.39.31:534][ 67]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.39.31:534][ 67]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.39.31:534][ 67]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.39.31:641][ 71]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.39.32:420][118]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.32:420][118]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.32:420][118]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.40.13:140][609]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.13:158][611]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.40.13:158][611]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.40.13:158][611]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.40.13:158][611]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.40.18:381][ 54]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.18:388][ 54]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.40.18:403][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.40.18:407][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.40.18:411][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.40.18:416][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.40.18:420][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.40.18:424][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.40.18:656][ 65]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.06-07.40.18:752][ 69]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.40.18:824][ 72]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.40.18:959][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.40.18:959][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.40.19:243][ 86]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.40.19:244][ 86]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.40.19:279][ 87]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.40.19:337][ 89]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.40.19:386][ 91]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.40.19:386][ 91]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.40.19:408][ 92]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.40.19:585][100]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.40.19:585][100]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.40.19:585][100]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.40.28:006][339]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.40.28:020][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.40.28:025][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.40.28:029][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.40.28:033][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.40.28:037][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.40.28:041][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.28:046][339]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.28:059][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.40.28:064][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.40.28:069][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.40.28:074][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.40.28:078][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.40.28:083][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.28:269][346]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.40.28:338][348]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.40.28:407][350]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.06-07.40.28:440][351]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 17 +[2020.10.06-07.40.28:473][352]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-07.40.28:507][353]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 +[2020.10.06-07.40.28:566][355]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.40.28:594][356]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.06-07.40.28:736][361]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.40.28:763][362]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.40.28:790][363]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-07.40.28:816][364]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.40.28:840][365]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.40.28:840][365]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.40.28:866][366]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.06-07.40.28:892][367]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.40.28:892][367]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.40.28:931][368]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.40.28:957][369]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.40.29:006][371]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.40.29:817][432]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.40.29:817][432]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.40.29:817][432]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.40.31:275][584]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.40.31:293][586]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.40.31:293][586]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.40.31:293][586]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.40.31:293][586]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.40.33:178][760]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.40.33:182][760]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.33:187][760]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.40.33:187][760]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.40.34:412][862]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.40.34:412][862]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.40.34:412][862]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.40.59:088][ 87]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.40.59:092][ 87]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.59:097][ 87]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.40.59:097][ 87]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.40.59:102][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.40.59:106][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.40.59:110][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.40.59:114][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.40.59:119][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.40.59:123][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.59:128][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.40.59:135][ 87]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.40.59:139][ 87]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.59:651][114]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.06-07.40.59:720][116]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.40.59:720][116]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-07.40.59:795][118]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.40.59:896][121]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.40.59:928][122]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 +[2020.10.06-07.41.00:066][126]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.41.00:092][127]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.41.00:092][127]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.41.00:118][128]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.41.00:144][129]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.41.00:170][130]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.41.00:195][131]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.41.00:275][134]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.06-07.41.00:300][135]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.41.00:324][136]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.41.00:350][137]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.41.00:485][141]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.41.00:486][141]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.41.00:589][144]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.41.00:659][146]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.41.00:728][148]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.41.00:759][149]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.41.01:327][185]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.01:327][185]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.01:327][185]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.06:293][636]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.06:296][636]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.06:310][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.06:315][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.06:319][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.06:323][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.06:327][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.06:331][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.06:335][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.06:616][648]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.06:649][649]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.06:742][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.06:815][653]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.06:853][654]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.07:011][659]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-07.41.07:039][660]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.41.07:039][660]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.07:065][661]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.07:065][661]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.07:092][662]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.07:114][663]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.06-07.41.07:114][663]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.41.07:137][664]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.07:160][665]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.07:183][666]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.41.07:183][666]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.41.07:205][667]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.41.07:743][690]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.07:743][690]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.07:743][690]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.08:465][751]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.08:468][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.08:473][751]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.08:473][751]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.08:478][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.08:482][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.08:486][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.41.08:490][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.08:494][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.08:498][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.08:502][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.08:636][756]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.08:636][756]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.08:770][761]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.08:805][762]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.08:915][765]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.08:988][767]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.09:024][768]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.09:155][772]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-07.41.09:155][772]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.41.09:186][773]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.09:212][774]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.09:238][775]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.09:238][775]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.09:264][776]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.41.09:288][777]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.09:288][777]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.09:312][778]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.09:337][779]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.41.09:337][779]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.41.09:362][780]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.09:819][797]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.09:819][797]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.09:819][797]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.11:336][925]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.11:340][925]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.11:345][925]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.11:345][925]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.11:355][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.11:359][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.11:363][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.11:367][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.11:371][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.11:375][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.11:379][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.11:625][936]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.11:699][938]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.11:777][940]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.11:817][941]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.11:890][943]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.12:040][948]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.41.12:066][949]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.41.12:092][950]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.12:092][950]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.12:092][950]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.12:140][952]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.12:140][952]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.41.12:162][953]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.12:184][954]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.12:207][955]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.12:230][956]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.41.12:230][956]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.41.12:253][957]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.41.12:679][973]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.12:679][973]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.12:679][973]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.17:406][228]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.17:410][228]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.17:415][228]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.17:415][228]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.17:425][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.17:429][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.17:433][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.17:438][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.17:442][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.17:446][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.17:450][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.17:711][239]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.17:742][240]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.17:936][245]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.17:936][245]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.17:973][246]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.18:094][250]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.41.18:142][252]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.41.18:142][252]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.18:142][252]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.41.18:192][254]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.41.18:192][254]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.18:192][254]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.41.18:214][255]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.18:215][255]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.18:260][257]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.18:284][258]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.41.18:310][259]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.41.18:310][259]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.41.18:784][278]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.18:784][278]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.18:784][278]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.20:076][392]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.20:079][392]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.20:079][392]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.20:080][392]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.20:091][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.20:095][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.20:099][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.20:104][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.20:108][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.20:112][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.20:117][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.20:125][392]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.20:128][392]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.41.20:386][404]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.41.20:420][405]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.06-07.41.20:556][409]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.41.20:591][410]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.41.20:625][411]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.06-07.41.20:768][416]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.41.20:794][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.41.20:818][418]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.41.20:818][418]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.41.20:843][419]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.41.20:843][419]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.41.20:867][420]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.41.20:889][421]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.41.20:914][422]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.41.20:914][422]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.41.20:939][423]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.41.20:965][424]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.06-07.41.20:966][424]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.41.20:989][425]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.41.20:989][425]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.41.21:062][428]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.41.21:091][429]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.21:248][434]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.41.21:283][435]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.41.21:351][437]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.41.21:388][438]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.41.21:443][440]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.41.21:470][441]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.41.22:011][474]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.22:011][474]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.22:011][474]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.25:484][806]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.25:487][806]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.26:317][861]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.26:317][861]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.26:317][861]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.36:361][ 98]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.36:365][ 98]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.36:370][ 98]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.36:370][ 98]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.36:376][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.36:380][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.41.36:385][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.36:389][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.36:393][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.36:397][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.36:401][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.36:674][110]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.36:704][111]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.36:830][114]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.36:901][116]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.36:937][117]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.37:056][121]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-07.41.37:056][121]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.41.37:081][122]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.37:103][123]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.41.37:103][123]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.41.37:123][124]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.41.37:145][125]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.41.37:165][126]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.37:186][127]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.37:210][128]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.37:236][129]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.41.37:236][129]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.41.37:236][129]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.41.37:666][146]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.37:666][146]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.37:666][146]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.39:620][322]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.39:624][322]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.39:629][322]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.39:629][322]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.39:637][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.39:641][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.41.39:645][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.39:649][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.39:653][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.39:657][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.39:661][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.39:748][327]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.39:957][334]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.39:957][334]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.40:066][337]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.40:140][339]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.40:176][340]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.40:295][344]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.41.40:320][345]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.41.40:346][346]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.40:346][346]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.40:375][347]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.40:375][347]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.40:397][348]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.06-07.41.40:397][348]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.41.40:440][350]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.40:461][351]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.40:483][352]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.41.40:483][352]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.41.40:508][353]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.41.40:905][368]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.40:905][368]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.40:905][368]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.50:744][600]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.50:747][600]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.50:752][600]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.50:752][600]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.50:759][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.41.50:763][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.50:768][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.50:772][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.50:776][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.50:781][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.50:786][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.50:794][600]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.50:797][600]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.41.51:052][612]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.41.51:084][613]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.06-07.41.51:209][616]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.41.51:244][617]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.41.51:310][619]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.06-07.41.51:424][623]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.06-07.41.51:424][623]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 +[2020.10.06-07.41.51:472][625]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.41.51:472][625]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.41.51:497][626]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.41.51:520][627]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.41.51:541][628]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.41.51:541][628]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.41.51:563][629]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.06-07.41.51:585][630]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.06-07.41.51:609][631]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.41.51:609][631]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.41.51:633][632]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.06-07.41.51:655][633]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.41.51:655][633]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.41.51:704][635]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.41.51:733][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.51:915][642]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.41.51:984][644]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.41.51:984][644]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.41.52:019][645]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.06-07.41.52:105][648]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.41.52:105][648]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.41.52:185][651]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.52:189][651]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.41.52:189][651]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.41.52:191][651]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.52:209][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.52:214][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.52:221][651]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.41.52:221][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.52:227][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.41.52:227][651]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.41.52:227][651]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.41.52:227][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.52:233][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.52:238][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.52:243][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.52:254][651]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.52:259][651]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.52:266][651]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.06-07.41.52:287][652]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.41.52:287][652]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.41.52:287][652]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 35 +[2020.10.06-07.41.52:287][652]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 34 +[2020.10.06-07.41.52:331][654]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 33 +[2020.10.06-07.41.52:331][654]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 32 +[2020.10.06-07.41.52:331][654]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.06-07.41.52:331][654]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.06-07.41.52:399][657]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 29 +[2020.10.06-07.41.52:535][662]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 +[2020.10.06-07.41.52:568][663]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 +[2020.10.06-07.41.52:697][667]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.41.52:759][669]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.06-07.41.52:790][670]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.06-07.41.52:819][671]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.41.52:897][674]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 +[2020.10.06-07.41.52:919][675]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.41.52:919][675]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.52:980][678]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.41.52:980][678]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 17 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.41.53:085][683]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.41.53:085][683]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.41.53:086][683]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.06-07.41.53:109][684]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.53:184][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.41.53:242][689]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.53:348][692]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.41.53:415][694]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.41.53:481][696]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.06-07.41.53:481][696]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.41.53:570][699]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.41.53:570][699]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.41.54:650][787]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.54:650][787]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.54:650][787]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.57:418][ 4]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.41.57:424][ 5]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.41.57:424][ 5]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.41.57:424][ 5]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.41.57:424][ 5]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.41.58:770][106]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_1, compiling. +[2020.10.06-07.41.58:789][108]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.41.58:789][108]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.41.58:789][108]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.41.58:789][108]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.42.01:668][359]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.42.02:459][414]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.42.02:459][414]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.42.02:459][414]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.42.03:651][536]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.42.03:654][536]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.42.04:464][590]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.42.04:464][590]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.42.04:464][590]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.42.31:095][ 73]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.42.31:099][ 73]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.42.31:111][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.42.31:115][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.42.31:119][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.42.31:123][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.42.31:127][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.42.31:132][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.42.31:136][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.42.31:140][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.42.31:581][ 90]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.06-07.42.31:581][ 90]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.42.31:730][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.42.31:730][ 94]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.42.31:817][ 96]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.42.32:001][101]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.42.32:033][102]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.42.32:063][103]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.42.32:063][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.42.32:063][103]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.42.32:119][105]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.42.32:119][105]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.42.32:119][105]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.42.32:144][106]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.06-07.42.32:171][107]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.06-07.42.32:171][107]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.42.32:197][108]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.42.32:197][108]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.42.32:224][109]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.42.32:224][109]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.42.32:273][109]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.42.32:273][109]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-07.42.32:985][143]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.42.32:989][143]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.42.33:003][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.42.33:007][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.42.33:011][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.42.33:015][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.42.33:020][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.42.33:024][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.42.33:028][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.42.33:032][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.42.33:316][154]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.06-07.42.33:316][154]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.42.33:470][158]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.42.33:509][159]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.42.33:546][160]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.42.33:688][164]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.42.33:715][165]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.42.33:742][166]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.42.33:742][166]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.42.33:768][167]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.42.33:768][167]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.42.33:794][168]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.42.33:794][168]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.42.33:819][169]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.42.33:845][170]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.42.33:874][171]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.42.33:874][171]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.42.33:874][171]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.42.33:899][172]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.42.33:900][172]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.42.33:956][174]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.06-07.42.34:017][176]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.42.35:239][261]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.42.35:243][261]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.35:248][261]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.42.35:248][261]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.42.35:254][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.42.35:258][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.42.35:263][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.42.35:268][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.42.35:273][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.42.35:279][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.42.35:284][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.42.35:288][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.42.35:552][271]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.06-07.42.35:588][272]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.42.35:703][275]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.42.35:781][277]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.42.35:817][278]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.42.35:915][281]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.42.35:946][282]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.42.35:975][283]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.42.36:003][284]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.42.36:003][284]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 +[2020.10.06-07.42.36:003][284]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.42.36:053][286]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.06-07.42.36:053][286]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.42.36:078][287]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.42.36:078][287]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.42.36:106][288]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.42.36:130][289]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.42.36:130][289]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.42.36:157][290]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.42.36:157][290]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.42.36:239][293]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.42.36:239][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-07.42.36:618][304]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.42.36:618][304]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.42.36:618][304]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.43.17:408][538]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.43.17:411][538]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.43.17:416][538]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.43.17:416][538]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.43.17:421][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.43.17:425][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.43.17:429][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.43.17:433][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.43.17:438][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.43.17:442][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.43.17:447][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.43.17:451][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.43.17:972][558]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.06-07.43.18:053][560]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.43.18:053][560]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.06-07.43.18:099][561]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.06-07.43.18:218][564]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.43.18:271][565]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.43.18:341][567]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.43.18:374][568]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.43.18:407][569]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.43.18:407][569]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.43.18:407][569]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.43.18:472][571]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.43.18:497][572]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.43.18:526][573]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.43.18:526][573]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.43.18:526][573]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.43.18:555][574]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.06-07.43.18:555][574]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.43.18:555][574]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.43.18:613][576]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.43.18:613][576]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.43.18:649][577]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.43.19:434][617]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.43.19:434][617]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.43.19:434][617]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.07:452][783]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.07:455][783]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.07:461][783]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.07:461][783]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.07:471][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.07:475][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.07:479][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.44.07:484][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.07:488][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.07:492][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.07:496][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.07:501][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.07:675][792]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.44.07:675][792]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.44.08:017][806]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.06-07.44.08:051][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.44.08:089][808]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.06-07.44.08:166][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.06-07.44.08:236][812]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.44.08:271][813]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.44.08:378][817]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.44.08:402][818]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.44.08:426][819]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.44.08:426][819]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.44.08:449][820]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.44.08:477][821]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.44.08:503][822]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.44.08:526][823]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.44.08:549][824]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.44.08:549][824]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.44.08:549][824]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.44.08:577][825]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.44.08:577][825]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.44.08:604][826]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.44.08:604][826]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.44.08:682][829]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.09:056][841]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.09:057][841]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.09:057][841]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.09:517][876]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.09:521][876]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.09:526][876]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.09:526][876]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.09:534][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.44.09:538][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.09:543][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.09:546][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.09:551][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.09:558][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.09:563][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.09:569][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.09:574][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.06-07.44.09:830][883]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 26 +[2020.10.06-07.44.09:868][884]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.44.09:995][886]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.44.09:997][886]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.10:004][886]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.10:028][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 33 +[2020.10.06-07.44.10:032][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.10:039][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.10:047][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.10:054][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.10:060][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.10:069][886]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.44.10:069][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.10:077][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.10:084][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.10:092][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.10:098][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.10:198][887]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 49 +[2020.10.06-07.44.10:239][888]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 48 +[2020.10.06-07.44.10:239][888]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.44.10:239][888]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.44.10:267][889]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.44.10:294][890]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 44 +[2020.10.06-07.44.10:294][890]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 43 +[2020.10.06-07.44.10:294][890]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.44.10:344][892]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.44.10:344][892]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.44.10:366][893]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.44.10:366][893]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 38 +[2020.10.06-07.44.10:390][894]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 37 +[2020.10.06-07.44.10:390][894]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 36 +[2020.10.06-07.44.10:416][895]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.06-07.44.10:508][898]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 34 +[2020.10.06-07.44.10:538][899]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 33 +[2020.10.06-07.44.10:571][900]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 32 +[2020.10.06-07.44.10:644][902]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 31 +[2020.10.06-07.44.10:709][904]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 30 +[2020.10.06-07.44.10:744][905]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.44.10:779][906]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.06-07.44.10:780][906]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 27 +[2020.10.06-07.44.10:815][907]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 26 +[2020.10.06-07.44.10:858][908]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 +[2020.10.06-07.44.10:943][911]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.44.10:943][911]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.44.11:014][912]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.44.11:014][912]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.44.11:044][913]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.44.11:072][914]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.44.11:101][915]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.44.11:101][915]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 +[2020.10.06-07.44.11:101][915]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.06-07.44.11:132][916]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.44.11:164][917]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.44.11:193][918]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.44.11:308][922]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.44.11:308][922]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.44.11:342][923]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.44.11:373][924]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.44.11:405][925]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.44.11:477][927]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.44.11:509][928]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.44.11:509][928]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.06-07.44.11:539][929]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.44.11:578][930]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.44.11:579][930]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.11:580][930]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.11:580][930]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.11:609][931]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.44.11:666][933]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.44.26:768][514]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.26:772][514]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.44.26:782][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.26:786][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.26:790][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.26:795][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.26:799][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.26:803][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.26:807][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.26:811][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.26:816][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.26:820][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.26:829][514]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.26:834][514]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.44.27:057][524]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-07.44.27:160][527]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 39 +[2020.10.06-07.44.27:269][530]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.06-07.44.27:339][532]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 37 +[2020.10.06-07.44.27:339][532]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 +[2020.10.06-07.44.27:460][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.06-07.44.27:487][537]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 34 +[2020.10.06-07.44.27:487][537]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.44.27:513][538]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.06-07.44.27:540][539]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.44.27:565][540]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 30 +[2020.10.06-07.44.27:565][540]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.44.27:588][541]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.44.27:588][541]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.44.27:609][542]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.44.27:636][543]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.06-07.44.27:636][543]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.44.27:661][544]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.44.27:685][545]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.44.27:711][546]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.44.27:736][547]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.44.27:769][548]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.44.28:010][555]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.06-07.44.28:046][556]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.44.28:046][556]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.44.28:080][557]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.44.28:142][559]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.44.28:142][559]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.44.28:170][560]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.44.28:195][561]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.44.28:222][562]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.44.28:222][562]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.44.28:274][564]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.44.28:274][564]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.44.28:304][565]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.06-07.44.28:332][566]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.06-07.44.28:332][566]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.44.28:364][567]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.44.28:364][567]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.44.28:364][567]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.44.29:191][610]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.29:191][610]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.29:191][610]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.31:855][842]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.31:859][842]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.31:864][842]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.31:864][842]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.31:868][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.31:874][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.44.31:879][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.31:882][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.31:887][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.31:892][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.31:895][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.31:899][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.31:903][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.31:908][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.31:917][842]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.31:921][842]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.44.32:149][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-07.44.32:182][853]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 39 +[2020.10.06-07.44.32:328][857]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.06-07.44.32:400][859]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.44.32:400][859]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 +[2020.10.06-07.44.32:548][864]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 35 +[2020.10.06-07.44.32:548][864]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 34 +[2020.10.06-07.44.32:576][865]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.44.32:597][866]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 32 +[2020.10.06-07.44.32:597][866]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 +[2020.10.06-07.44.32:623][867]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.44.32:644][868]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 29 +[2020.10.06-07.44.32:644][868]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.06-07.44.32:667][869]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.44.32:691][870]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.44.32:718][871]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.44.32:718][871]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.44.32:740][872]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 23 +[2020.10.06-07.44.32:740][872]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 +[2020.10.06-07.44.32:764][873]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.44.32:814][875]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.44.32:845][876]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.44.33:045][882]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.44.33:081][883]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.44.33:151][885]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.44.33:151][885]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.44.33:186][886]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.44.33:216][887]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 +[2020.10.06-07.44.33:216][887]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.44.33:295][890]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.44.33:319][891]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.44.33:345][892]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.44.33:345][892]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.44.33:369][893]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.44.33:369][893]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.06-07.44.33:393][894]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.44.33:393][894]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.44.33:420][895]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.44.33:420][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.44.33:490][896]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.44.34:251][937]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.34:251][937]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.34:251][937]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.34:794][981]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-07.44.35:400][981]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.35:412][981]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.35:428][981]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.35:428][981]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.44.35:446][981]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.35:460][981]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2020.10.06-07.44.35:468][981]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.44.35:936][981]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.44.35:937][981]TextureStreamingBuild: Display: Compiling optional shaders took 0.475 seconds. +[2020.10.06-07.44.35:943][981]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2020.10.06-07.44.36:372][ 11]LogMaterialEditor: Saving and Compiling material NewMaterial +[2020.10.06-07.44.36:508][ 11]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial1076EA2C455EF30E49D456A2EB84B973.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' +[2020.10.06-07.44.36:531][ 11]AssetCheck: New page: Asset Save: NewMaterial +[2020.10.06-07.44.36:531][ 11]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.06-07.44.36:531][ 11]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.36:532][ 11]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.36:532][ 11]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.49:909][355]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.49:913][355]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.49:918][355]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.49:918][355]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.49:925][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.49:929][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.49:934][355]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.44.49:935][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.49:939][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.49:943][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.49:947][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.49:951][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.49:955][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.49:959][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.49:963][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.50:043][358]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.44.50:043][358]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.44.50:044][358]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.44.50:044][358]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.44.50:044][358]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.44.50:044][358]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.44.50:230][365]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.44.50:268][366]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.44.50:421][370]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.44.50:421][370]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.44.50:461][371]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.44.50:613][375]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.44.50:641][376]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.06-07.44.50:641][376]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.44.50:669][377]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.44.50:696][378]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.06-07.44.50:696][378]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.44.50:722][379]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.44.50:723][379]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.44.50:749][380]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.44.50:776][381]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.44.50:776][381]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.44.50:802][382]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.44.50:802][382]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.44.50:828][383]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.44.50:828][383]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.44.50:930][386]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.44.50:962][387]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.44.51:106][391]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.44.51:142][392]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.44.51:178][393]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.44.51:214][394]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.44.51:248][395]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.44.51:290][396]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.44.51:321][397]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.44.51:372][399]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.44.51:687][414]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.51:690][414]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.51:690][414]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.44.51:691][414]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.51:702][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.51:706][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.44.51:711][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.51:715][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.51:719][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.51:723][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.51:727][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.51:732][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.51:736][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.51:740][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 35 +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 34 +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.06-07.44.51:875][419]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.44.52:008][424]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.44.52:078][426]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.44.52:189][429]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.44.52:226][430]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.44.52:259][431]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.44.52:321][433]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.44.52:409][436]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.44.52:432][437]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.44.52:432][437]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.44.52:457][438]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.06-07.44.52:481][439]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.06-07.44.52:481][439]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.06-07.44.52:481][439]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.44.52:530][441]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.06-07.44.52:530][441]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.44.52:579][443]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 +[2020.10.06-07.44.52:579][443]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.06-07.44.52:603][444]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.44.52:603][444]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.44.52:631][445]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.06-07.44.52:712][448]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.44.52:712][448]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.44.52:873][453]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.44.52:909][454]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.44.52:942][455]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.44.52:942][455]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.44.53:041][458]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.44.53:071][459]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.44.53:072][459]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.44.53:109][460]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.53:109][460]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.53:109][460]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.53:136][461]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.45.01:512][148]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.01:515][148]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.01:515][148]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.01:515][148]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.01:524][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.01:528][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.45.01:533][148]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.45.01:533][148]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.45.01:533][148]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.45.01:533][148]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.45.01:533][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.01:537][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.01:541][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.01:545][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.01:549][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.01:553][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.01:557][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.01:562][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.45.01:803][155]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.45.01:850][157]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.45.01:967][160]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.45.02:048][162]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.45.02:086][163]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.45.02:203][167]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.45.02:274][168]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.06-07.45.02:274][168]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.45.02:274][168]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.06-07.45.02:274][168]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.45.02:301][169]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.45.02:328][170]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.45.02:328][170]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.45.02:328][170]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.45.02:328][170]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.45.02:357][171]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.45.02:384][172]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.45.02:384][172]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.45.02:413][173]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.02:413][173]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.45.02:468][175]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.45.02:500][176]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.45.02:716][182]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.02:758][183]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.02:797][184]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.45.02:838][185]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.45.02:873][186]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.45.02:912][187]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.45.02:912][187]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.45.02:914][187]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.02:914][187]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.02:914][187]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.02:943][188]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.45.17:464][101]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.17:469][101]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.17:474][101]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.17:474][101]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.17:478][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.17:483][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.17:487][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.45.17:491][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.17:495][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.17:499][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.17:503][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.17:508][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.17:512][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.17:516][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.17:531][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.17:535][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.17:540][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.17:544][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.17:548][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.17:552][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.17:556][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.17:560][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.17:565][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.17:569][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.17:578][101]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.17:584][101]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.17:602][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.17:609][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.17:614][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.17:620][101]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.45.17:621][101]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.45.17:621][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.17:627][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.17:632][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.17:639][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.17:643][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.17:648][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.17:653][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.17:661][101]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.17:667][101]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.17:674][101]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-07.45.17:776][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 +[2020.10.06-07.45.17:815][105]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 49 +[2020.10.06-07.45.17:933][108]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.45.18:010][110]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 47 +[2020.10.06-07.45.18:010][110]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.45.18:140][114]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 45 +[2020.10.06-07.45.18:167][115]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 44 +[2020.10.06-07.45.18:196][116]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.45.18:196][116]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.45.18:224][117]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.06-07.45.18:249][118]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 40 +[2020.10.06-07.45.18:249][118]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.06-07.45.18:273][119]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 +[2020.10.06-07.45.18:273][119]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.45.18:297][120]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.45.18:341][121]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 35 +[2020.10.06-07.45.18:341][121]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 34 +[2020.10.06-07.45.18:341][121]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 +[2020.10.06-07.45.18:367][122]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 32 +[2020.10.06-07.45.18:367][122]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 +[2020.10.06-07.45.18:480][126]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.45.18:516][127]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.45.18:551][128]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.06-07.45.18:633][130]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.06-07.45.18:772][134]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.06-07.45.18:804][135]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.45.18:805][135]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.45.18:863][137]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.45.18:864][137]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.45.18:890][138]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.06-07.45.18:891][138]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.45.18:919][139]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.45.18:945][140]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.45.18:945][140]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.45.18:969][141]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.06-07.45.18:969][141]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.45.18:996][142]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.06-07.45.19:020][143]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.06-07.45.19:020][143]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.19:047][144]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.45.19:071][145]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.45.19:156][148]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.45.19:189][149]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.19:189][149]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.19:303][152]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.06-07.45.19:447][156]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.45.19:447][156]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.45.19:479][157]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.45.19:559][158]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.45.19:559][158]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.45.20:118][189]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.20:118][189]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.20:118][189]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.26:895][773]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.26:899][773]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.26:904][773]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.26:904][773]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.26:910][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.26:914][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.26:918][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.26:922][773]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.45.26:922][773]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.45.26:923][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.26:927][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.26:932][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.26:936][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.26:941][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.26:946][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.26:951][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.26:966][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.26:971][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.26:975][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.26:979][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.26:983][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.26:987][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.26:992][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.26:996][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.27:002][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.27:007][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.27:015][773]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.27:019][773]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.27:033][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.27:039][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.27:045][773]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.45.27:045][773]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.45.27:045][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.27:052][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.27:058][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.27:064][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.27:071][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.27:078][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.27:083][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.27:090][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.27:101][773]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.27:108][773]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.27:116][773]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-07.45.27:221][776]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 +[2020.10.06-07.45.27:221][776]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 49 +[2020.10.06-07.45.27:342][779]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.45.27:416][781]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 47 +[2020.10.06-07.45.27:501][783]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.45.27:593][786]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 45 +[2020.10.06-07.45.27:622][787]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 44 +[2020.10.06-07.45.27:622][787]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.45.27:622][787]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.45.27:650][788]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 +[2020.10.06-07.45.27:674][789]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 40 +[2020.10.06-07.45.27:674][789]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.06-07.45.27:702][790]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 +[2020.10.06-07.45.27:726][791]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 37 +[2020.10.06-07.45.27:726][791]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.06-07.45.27:749][792]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.45.27:775][793]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 34 +[2020.10.06-07.45.27:775][793]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 +[2020.10.06-07.45.27:775][793]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.45.27:800][794]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.45.27:904][798]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.45.27:936][799]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.45.28:003][801]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.45.28:003][801]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 +[2020.10.06-07.45.28:203][805]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.06-07.45.28:234][806]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.45.28:264][807]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.45.28:291][808]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.45.28:318][809]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.45.28:318][809]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.06-07.45.28:343][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 +[2020.10.06-07.45.28:343][810]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.45.28:366][811]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.45.28:389][812]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.45.28:389][812]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.06-07.45.28:389][812]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.45.28:413][813]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.45.28:438][814]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.45.28:463][815]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.28:463][815]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.45.28:489][816]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.45.28:544][818]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.45.28:574][819]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.28:636][821]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.45.28:750][824]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.06-07.45.28:873][827]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.45.28:903][828]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.45.28:973][829]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.45.28:973][829]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.45.28:973][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.45.29:268][844]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.29:270][844]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.29:270][844]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.29:271][844]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.29:287][844]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.45.29:287][844]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.45.29:288][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.29:292][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.29:297][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.29:301][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.29:305][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.29:310][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.29:316][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.29:321][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.29:325][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.29:330][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 37 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 36 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 35 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 34 +[2020.10.06-07.45.29:473][849]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 33 +[2020.10.06-07.45.29:473][849]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.06-07.45.29:555][852]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 31 +[2020.10.06-07.45.29:586][853]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.45.29:615][854]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.45.29:715][857]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.45.29:752][858]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.45.29:787][859]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.45.29:947][864]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.45.29:977][865]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.45.30:004][866]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.45.30:029][867]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.45.30:030][867]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.45.30:057][868]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.45.30:081][869]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 +[2020.10.06-07.45.30:107][870]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.45.30:107][870]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.45.30:132][871]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.06-07.45.30:133][871]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.45.30:159][872]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.45.30:159][872]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.45.30:184][873]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.45.30:232][875]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.45.30:255][876]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.45.30:255][876]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.45.30:413][881]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.45.30:458][882]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.30:493][883]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.45.30:493][883]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.06-07.45.30:564][885]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.45.30:604][886]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.45.30:605][886]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.30:605][886]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.30:605][886]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.30:662][888]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.45.30:687][889]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.45.31:188][916]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.31:191][916]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.31:191][916]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.31:191][916]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.31:206][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.31:210][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.31:214][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.31:218][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.45.31:222][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.31:227][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.31:231][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.31:234][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.31:238][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.31:243][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.31:546][927]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.45.31:546][927]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.45.31:689][931]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.45.31:725][932]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.45.31:759][933]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.45.31:881][937]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.45.31:881][937]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.06-07.45.31:938][939]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.45.31:938][939]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.45.31:965][940]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.45.31:965][940]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.45.31:991][941]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.45.31:992][941]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.45.32:015][942]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.06-07.45.32:040][943]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.06-07.45.32:068][944]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.45.32:068][944]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.45.32:068][944]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.45.32:094][945]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.32:094][945]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.45.32:176][948]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.45.32:209][949]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.45.32:380][954]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.32:416][955]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.32:451][956]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.45.32:451][956]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.45.32:501][957]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.32:506][957]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.32:515][957]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.45.32:528][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.32:535][957]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.45.32:535][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.32:542][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.32:548][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.32:556][957]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.45.32:556][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.32:563][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.32:568][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.32:574][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.32:581][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.32:588][957]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.45.32:588][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.32:655][958]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.06-07.45.32:655][958]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.45.32:655][958]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.06-07.45.32:689][959]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.45.32:689][959]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 43 +[2020.10.06-07.45.32:713][960]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 42 +[2020.10.06-07.45.32:713][960]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 41 +[2020.10.06-07.45.32:739][961]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 40 +[2020.10.06-07.45.32:765][962]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 39 +[2020.10.06-07.45.32:792][963]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 38 +[2020.10.06-07.45.32:792][963]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.45.32:848][965]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 36 +[2020.10.06-07.45.32:880][966]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.45.32:971][969]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.45.33:000][970]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 33 +[2020.10.06-07.45.33:000][970]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 32 +[2020.10.06-07.45.33:068][972]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 +[2020.10.06-07.45.33:099][973]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 30 +[2020.10.06-07.45.33:099][973]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.45.33:130][974]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-07.45.33:130][974]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.06-07.45.33:163][975]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.45.33:221][977]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 +[2020.10.06-07.45.33:311][980]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.06-07.45.33:369][982]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.45.33:369][982]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.45.33:396][983]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.45.33:422][984]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.45.33:476][986]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.45.33:476][986]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.45.33:476][986]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.45.33:534][988]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.45.33:571][989]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.45.33:571][989]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.06-07.45.33:652][992]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.45.33:681][993]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.45.33:708][994]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.45.33:766][996]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.45.33:797][997]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.45.33:797][997]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.45.33:830][998]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.45.33:861][999]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.45.33:861][999]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.45.33:887][ 0]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.45.33:928][ 1]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.33:928][ 1]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.33:928][ 1]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.33:958][ 2]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.45.33:985][ 3]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.45.34:043][ 5]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.45.34:101][ 6]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.34:106][ 6]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.45.34:106][ 6]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.45.34:107][ 6]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.34:132][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.34:140][ 6]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.06-07.45.34:140][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.34:146][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.34:154][ 6]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.45.34:154][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.34:161][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.34:169][ 6]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.06-07.45.34:169][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.34:176][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.34:183][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.34:190][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.34:197][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.34:291][ 7]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 41 +[2020.10.06-07.45.34:291][ 7]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 44 +[2020.10.06-07.45.34:291][ 7]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 43 +[2020.10.06-07.45.34:291][ 7]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 42 +[2020.10.06-07.45.34:354][ 9]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 +[2020.10.06-07.45.34:382][ 10]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 +[2020.10.06-07.45.34:414][ 11]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.45.34:414][ 11]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 38 +[2020.10.06-07.45.34:447][ 12]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 37 +[2020.10.06-07.45.34:476][ 13]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 +[2020.10.06-07.45.34:506][ 14]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.45.34:506][ 14]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.45.34:535][ 15]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.45.34:562][ 16]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 32 +[2020.10.06-07.45.34:590][ 17]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 +[2020.10.06-07.45.34:590][ 17]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.45.34:616][ 18]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.45.34:642][ 19]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.45.34:668][ 20]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.45.34:696][ 21]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-07.45.34:752][ 23]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.45.34:880][ 25]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.45.34:946][ 27]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.45.34:946][ 27]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 22 +[2020.10.06-07.45.35:010][ 29]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 +[2020.10.06-07.45.35:038][ 30]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.45.35:068][ 31]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.45.35:093][ 32]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.45.35:118][ 33]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.45.35:118][ 33]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.45.35:146][ 34]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.45.35:173][ 35]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.45.35:195][ 36]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.45.35:195][ 36]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.45.35:219][ 37]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.45.35:269][ 39]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.45.35:269][ 39]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.45.35:297][ 40]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.45.35:353][ 42]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.45.35:353][ 42]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.45.35:386][ 43]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.45.35:386][ 43]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.45.35:561][ 48]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.45.35:602][ 49]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.45.35:637][ 50]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.45.36:741][137]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.36:746][137]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.36:751][137]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.36:751][137]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.36:762][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.45.36:766][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.36:770][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.36:774][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.36:779][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.36:783][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.36:787][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.36:791][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.36:795][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.36:799][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 40 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.45.36:851][138]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.45.36:851][138]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.45.36:851][138]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.45.37:031][145]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.45.37:070][146]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.45.37:214][150]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.45.37:287][152]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.45.37:287][152]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.45.37:410][156]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.45.37:439][157]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.06-07.45.37:465][158]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.45.37:465][158]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.45.37:490][159]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.45.37:514][160]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.45.37:537][161]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 +[2020.10.06-07.45.37:537][161]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.45.37:560][162]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.45.37:560][162]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.45.37:611][164]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.45.37:612][164]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.45.37:612][164]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.45.37:634][165]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.37:634][165]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.45.37:713][168]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.45.37:742][169]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.45.37:942][175]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.37:943][175]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.37:979][176]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.45.38:015][177]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.45.38:083][179]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.45.38:120][180]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.45.38:121][180]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.38:121][180]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.38:121][180]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.38:148][181]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.45.38:174][182]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.45.46:771][429]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.46:812][430]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.45.47:566][472]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.47:566][472]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.47:566][472]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.15:526][795]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.15:531][795]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.15:536][795]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.46.15:536][795]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.46.16:517][852]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.16:517][852]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.16:517][852]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.18:519][ 11]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.46.19:294][ 61]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.19:294][ 61]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.19:294][ 61]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.29:171][852]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.29:174][852]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.46.29:185][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.46.29:191][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.46.29:195][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.46.29:199][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.46.29:204][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.46.29:208][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.46.29:212][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.46.29:216][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.46.29:220][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.46.29:224][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 40 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.46.29:475][861]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.46.29:505][862]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.46.29:588][865]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.46.29:640][867]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.46.29:691][869]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.46.29:817][873]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.46.29:860][874]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 +[2020.10.06-07.46.29:897][875]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 +[2020.10.06-07.46.29:972][877]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 +[2020.10.06-07.46.30:101][881]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.06-07.46.30:129][882]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.06-07.46.30:160][883]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.46.30:160][883]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.46.30:160][883]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.46.30:188][884]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.46.30:213][885]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.46.30:240][886]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 +[2020.10.06-07.46.30:240][886]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.46.30:240][886]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.46.30:267][887]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.46.30:267][887]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.46.30:293][888]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.46.30:347][890]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.46.30:373][891]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.46.30:373][891]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.46.30:404][892]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.46.30:443][893]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.46.30:444][893]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.30:444][893]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.30:444][893]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.30:590][897]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.46.30:668][899]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.46.30:706][900]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.46.36:782][353]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.36:785][353]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.36:790][353]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.46.36:790][353]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.46.36:797][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.46.36:801][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.46.36:805][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.46.36:809][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.46.36:814][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.46.36:818][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.46.36:822][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.46.36:826][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.46.36:833][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.46.36:837][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.46.37:108][364]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.46.37:108][364]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.46.37:264][368]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.46.37:347][370]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.46.37:347][370]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.46.37:464][373]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.46.37:521][375]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.46.37:549][376]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.46.37:549][376]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.06-07.46.37:575][377]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.46.37:575][377]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.46.37:602][378]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.46.37:602][378]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.46.37:627][379]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.46.37:627][379]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.46.37:656][380]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.46.37:684][381]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.46.37:684][381]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.46.37:684][381]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.46.37:684][381]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.46.37:769][384]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.46.37:804][385]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.46.38:010][390]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.46.38:051][391]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.46.38:051][391]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.46.38:125][393]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.06-07.46.38:189][395]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.46.38:189][395]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.46.38:217][396]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.46.38:252][397]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.46.38:253][397]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.38:253][397]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.38:253][397]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.40:004][519]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.40:007][519]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.40:012][519]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.46.40:012][519]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.46.40:018][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.46.40:022][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.46.40:026][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.46.40:030][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.46.40:034][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.46.40:039][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.46.40:043][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.46.40:047][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.46.40:052][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.46.40:057][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.46.40:065][519]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.40:069][519]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.40:173][524]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.46.40:173][524]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.46.40:352][530]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-07.46.40:352][530]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 39 +[2020.10.06-07.46.40:469][533]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.06-07.46.40:546][535]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 37 +[2020.10.06-07.46.40:581][536]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 +[2020.10.06-07.46.40:679][539]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.06-07.46.40:736][541]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 34 +[2020.10.06-07.46.40:736][541]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.46.40:736][541]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.06-07.46.40:788][543]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 +[2020.10.06-07.46.40:788][543]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.46.40:814][544]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.46.40:814][544]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.46.40:814][544]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.46.40:842][545]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.46.40:870][546]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.06-07.46.40:870][546]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.46.40:894][547]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.46.40:894][547]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.46.40:920][548]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.46.41:005][551]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.46.41:038][552]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.46.41:187][556]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.06-07.46.41:268][558]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.46.41:268][558]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.46.41:308][559]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.46.41:374][561]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.46.41:403][562]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.46.41:403][562]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.46.41:460][564]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.46.41:460][564]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.46.41:511][566]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.46.41:511][566]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.46.41:511][566]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.46.41:562][568]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.46.41:562][568]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.46.41:590][569]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.46.41:590][569]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.46.41:590][569]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.46.41:635][570]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.46.42:456][611]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.42:456][611]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.42:456][611]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.45:627][873]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.46.46:418][925]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.46:418][925]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.46:418][925]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.48:166][ 76]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.48:178][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.46.48:182][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.46.48:186][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.46.48:191][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.46.48:195][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.46.48:199][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.46.48:203][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.46.48:208][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.46.48:212][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.46.48:216][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.46.48:465][ 86]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.46.48:499][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.46.48:614][ 90]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.46.48:654][ 91]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.06-07.46.48:900][ 97]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.46.48:901][ 97]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.06-07.46.48:901][ 97]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.06-07.46.48:930][ 98]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.46.48:930][ 98]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.46.48:956][ 99]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 +[2020.10.06-07.46.48:983][100]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.46.48:983][100]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.46.49:006][101]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.06-07.46.49:006][101]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.46.49:031][102]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.06-07.46.49:031][102]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.46.49:057][103]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.46.49:081][104]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.46.49:081][104]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.46.49:106][105]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.06-07.46.49:160][107]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.46.49:189][108]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.46.49:257][110]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.46.49:421][114]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.46.49:529][117]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.46.49:529][117]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.06-07.46.49:568][118]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.46.49:569][118]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.46.49:569][118]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.49:570][118]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.49:600][119]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.47.31:639][404]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.47.31:652][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.47.31:656][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.47.31:660][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.47.31:664][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.47.31:668][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.47.31:672][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.47.31:677][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.47.31:681][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.47.31:685][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.47.31:689][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.47.31:693][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.47.31:741][405]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.47.32:058][418]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.47.32:084][419]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.47.32:209][423]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.47.32:450][429]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.06-07.47.32:528][431]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.47.32:528][431]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 23 +[2020.10.06-07.47.32:586][433]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.06-07.47.32:586][433]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.06-07.47.32:586][433]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.47.32:636][435]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.47.32:636][435]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.47.32:661][436]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.06-07.47.32:661][436]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.06-07.47.32:686][437]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.47.32:686][437]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.47.32:686][437]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.47.32:737][439]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.47.32:737][439]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.47.32:737][439]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.47.32:764][440]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.47.32:792][441]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.47.32:851][443]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.47.32:955][446]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.47.33:073][449]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 +[2020.10.06-07.47.33:113][450]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.47.33:161][451]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.47.33:161][451]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.47.33:161][451]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.47.33:194][452]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.47.33:194][452]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.47.33:259][454]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.47.36:209][677]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.47.36:223][677]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.47.36:223][677]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.47.36:223][677]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.47.36:225][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.47.36:230][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.47.36:234][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.47.36:238][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.47.36:242][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.47.36:246][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.47.36:250][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.47.36:254][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.47.36:258][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.47.36:264][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.47.36:269][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.47.36:529][686]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.47.36:529][686]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.47.36:644][689]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.47.36:681][690]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.06-07.47.36:882][696]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.47.36:912][697]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.06-07.47.36:939][698]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 22 +[2020.10.06-07.47.36:967][699]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.47.36:994][700]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.06-07.47.36:994][700]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.06-07.47.37:018][701]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.47.37:043][702]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 +[2020.10.06-07.47.37:044][702]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.47.37:065][703]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.47.37:065][703]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.06-07.47.37:065][703]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.47.37:065][703]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.47.37:111][705]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.47.37:111][705]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.47.37:111][705]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.06-07.47.37:205][709]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.06-07.47.37:206][709]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.47.37:295][712]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.47.37:414][715]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.47.37:521][718]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.47.37:553][719]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.47.37:585][720]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.47.37:628][721]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.47.37:631][721]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.47.37:631][721]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.47.37:631][721]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.47.38:452][777]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.47.38:463][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.47.38:467][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.47.38:472][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.47.38:476][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.47.38:480][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.47.38:484][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.47.38:488][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.47.38:492][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.47.38:496][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.47.38:502][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.47.38:508][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.47.38:557][778]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.47.38:726][785]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.47.38:756][786]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.47.38:868][789]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.47.38:949][791]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.06-07.47.39:123][796]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.47.39:154][797]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.06-07.47.39:183][798]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.06-07.47.39:210][799]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.47.39:237][800]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.06-07.47.39:237][800]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.06-07.47.39:264][801]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.47.39:264][801]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 +[2020.10.06-07.47.39:289][802]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.47.39:312][803]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.47.39:312][803]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.06-07.47.39:312][803]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.47.39:337][804]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.06-07.47.39:337][804]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.06-07.47.39:337][804]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.47.39:384][806]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.06-07.47.39:411][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.47.39:465][809]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.47.39:532][811]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.47.39:666][814]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.47.39:809][817]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.47.39:809][817]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.47.39:851][818]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.47.39:853][818]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.47.39:853][818]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.47.39:853][818]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.47.39:883][819]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.48.25:058][285]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.48.25:069][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.48.25:073][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.48.25:077][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.48.25:081][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.48.25:085][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.48.25:089][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.48.25:093][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.48.25:097][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.48.25:102][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.48.25:106][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.48.25:109][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.48.25:125][285]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.48.25:506][301]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.48.25:530][302]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.48.25:645][306]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.48.25:645][306]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.48.25:909][313]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.06-07.48.25:976][315]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.06-07.48.26:005][316]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 +[2020.10.06-07.48.26:005][316]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.06-07.48.26:033][317]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 32 +[2020.10.06-07.48.26:059][318]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.06-07.48.26:059][318]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.48.26:085][319]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-07.48.26:132][321]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.48.26:132][321]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.48.26:132][321]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.48.26:157][322]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.48.26:157][322]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.48.26:157][322]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.48.26:202][324]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.48.26:202][324]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.48.26:202][324]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.48.26:237][324]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.48.26:271][326]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.48.26:446][331]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.06-07.48.26:522][333]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.48.26:594][335]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.48.26:630][336]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.48.26:664][337]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.48.26:696][338]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.48.26:726][339]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.48.26:727][339]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-07.48.26:785][341]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.48.26:785][341]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.48.26:785][341]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.48.26:811][342]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.06-07.48.26:811][342]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.48.26:839][343]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.48.26:865][344]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.48.26:865][344]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.48.26:892][345]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.48.27:690][387]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.48.27:690][387]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.48.27:690][387]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.49.16:243][937]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.18:198][ 92]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.21:958][389]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.23:946][563]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.23:959][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.23:963][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.49.23:967][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.49.23:971][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.49.23:975][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.49.23:979][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.49.23:984][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.49.23:990][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.49.23:994][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.49.23:998][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.49.24:002][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.49.24:008][563]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.49.24:225][573]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 36 +[2020.10.06-07.49.24:252][574]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 +[2020.10.06-07.49.24:307][576]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 +[2020.10.06-07.49.24:381][579]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 33 +[2020.10.06-07.49.24:622][587]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 32 +[2020.10.06-07.49.24:666][588]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 31 +[2020.10.06-07.49.24:666][588]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.49.24:842][593]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 29 +[2020.10.06-07.49.24:869][594]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.49.24:896][595]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.49.24:922][596]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.49.24:946][597]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 25 +[2020.10.06-07.49.24:970][598]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.49.24:970][598]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.49.24:996][599]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.49.25:020][600]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.49.25:020][600]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.49.25:045][601]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.49.25:045][601]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.49.25:045][601]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.49.25:075][602]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.49.25:075][602]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.49.25:075][602]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.49.25:126][604]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-07.49.25:126][604]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.49.25:312][610]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.49.25:350][611]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.49.25:389][612]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.49.25:428][613]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.49.25:496][615]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.49.25:557][617]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.49.25:612][619]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.49.25:612][619]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.49.25:637][620]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.49.25:664][621]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.49.25:664][621]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.49.26:329][660]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.49.26:329][660]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.49.26:329][660]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.49.40:236][790]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.40:252][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.49.40:257][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.49.40:261][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.49.40:265][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.49.40:269][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.49.40:273][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.49.40:277][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.49.40:281][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.49.40:286][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.49.40:290][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.49.40:296][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.49.40:297][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.49.40:309][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.49.40:324][790]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.40:341][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.49.40:347][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.49.40:353][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.49.40:360][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.49.40:366][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.49.40:373][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.49.40:378][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.49.40:385][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.49.40:391][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.49.40:397][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.49.40:403][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.49.40:524][791]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 52 +[2020.10.06-07.49.40:589][792]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 51 +[2020.10.06-07.49.40:716][795]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 50 +[2020.10.06-07.49.40:716][795]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 49 +[2020.10.06-07.49.40:889][800]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.49.40:921][801]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.06-07.49.40:948][802]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.06-07.49.40:976][803]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 45 +[2020.10.06-07.49.41:000][804]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 44 +[2020.10.06-07.49.41:000][804]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 43 +[2020.10.06-07.49.41:025][805]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 42 +[2020.10.06-07.49.41:049][806]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 +[2020.10.06-07.49.41:049][806]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-07.49.41:049][806]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.49.41:049][806]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.49.41:078][807]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 37 +[2020.10.06-07.49.41:078][807]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.06-07.49.41:078][807]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.49.41:078][807]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.49.41:130][809]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.49.41:130][809]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.49.41:181][811]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.06-07.49.41:333][816]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 30 +[2020.10.06-07.49.41:372][817]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 +[2020.10.06-07.49.41:571][822]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-07.49.41:571][822]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.49.41:631][824]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 +[2020.10.06-07.49.41:631][824]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.06-07.49.41:690][826]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.49.41:714][827]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 +[2020.10.06-07.49.41:715][827]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 22 +[2020.10.06-07.49.41:740][828]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.06-07.49.41:740][828]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.49.41:767][829]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.49.41:767][829]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.49.41:791][830]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.06-07.49.41:800][830]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.49.41:800][830]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.49.41:800][830]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.49.41:800][830]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.49.41:824][831]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.49.41:824][831]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.49.41:852][832]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.49.41:852][832]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.49.41:879][833]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.49.41:906][834]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.49.41:969][836]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.49.42:091][839]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.42:215][842]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.49.42:291][844]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.49.42:325][845]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.49.42:355][846]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.49.42:383][847]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.49.42:383][847]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.49.42:457][850]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.49.55:549][861]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.55:563][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.49.55:568][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.49.55:572][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.49.55:576][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.49.55:580][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.49.55:585][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.49.55:589][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.49.55:593][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.49.55:597][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.49.55:601][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.49.55:605][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.49.55:614][861]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.49.55:828][870]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.49.55:860][871]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.49.56:018][875]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.49.56:018][875]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.49.56:204][880]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.49.56:265][882]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.06-07.49.56:292][883]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 34 +[2020.10.06-07.49.56:292][883]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.49.56:320][884]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.49.56:346][885]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.49.56:346][885]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.49.56:369][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.49.56:370][886]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.06-07.49.56:370][886]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 +[2020.10.06-07.49.56:416][888]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.49.56:416][888]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.49.56:416][888]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.49.56:416][888]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.49.56:462][890]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.49.56:462][890]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.49.56:515][892]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.49.56:542][893]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.49.56:640][896]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.49.56:760][899]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.49.56:853][901]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.49.56:896][902]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.49.56:896][902]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.49.56:988][905]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.06-07.49.56:988][905]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.49.57:016][906]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.49.57:016][906]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.49.57:057][907]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.49.57:057][907]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.49.57:097][908]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.49.57:097][908]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.49.57:097][908]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.49.57:124][909]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.49.57:124][909]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.57:152][910]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.49.57:152][910]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.49.57:976][952]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.49.57:976][952]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.49.57:976][952]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.50.08:473][411]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.50.08:488][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.08:492][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.08:497][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.08:501][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.08:505][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.08:509][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.08:513][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.08:517][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.08:521][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.08:525][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.08:529][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.08:536][411]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.08:542][411]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.50.08:542][411]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.08:542][411]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.08:542][411]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.50.08:549][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.08:554][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.08:560][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.08:566][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.08:571][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.08:575][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.08:580][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.08:587][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.08:591][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.08:595][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.08:600][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.08:673][412]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. +[2020.10.06-07.50.08:779][415]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 54 +[2020.10.06-07.50.08:814][416]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 53 +[2020.10.06-07.50.08:929][419]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 52 +[2020.10.06-07.50.08:929][419]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 51 +[2020.10.06-07.50.09:143][425]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 50 +[2020.10.06-07.50.09:204][427]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.50.09:230][428]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.50.09:230][428]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 47 +[2020.10.06-07.50.09:254][429]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 46 +[2020.10.06-07.50.09:279][430]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 45 +[2020.10.06-07.50.09:279][430]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 44 +[2020.10.06-07.50.09:302][431]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 43 +[2020.10.06-07.50.09:302][431]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 42 +[2020.10.06-07.50.09:325][432]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 41 +[2020.10.06-07.50.09:325][432]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 40 +[2020.10.06-07.50.09:325][432]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 39 +[2020.10.06-07.50.09:368][434]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 38 +[2020.10.06-07.50.09:368][434]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.06-07.50.09:368][434]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.50.09:415][436]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.09:415][436]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.09:486][439]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.06-07.50.09:577][442]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.50.09:613][443]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 +[2020.10.06-07.50.09:801][448]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 30 +[2020.10.06-07.50.09:869][450]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-07.50.09:931][452]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.06-07.50.09:961][453]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.50.09:988][454]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.50.10:015][455]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.50.10:015][455]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.50.10:040][456]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.50.10:040][456]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.50.10:040][456]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.50.10:065][457]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.50.10:065][457]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.50.10:065][457]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.50.10:096][458]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.50.10:096][458]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.50.10:096][458]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.50.10:122][459]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.50.10:122][459]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 +[2020.10.06-07.50.10:164][460]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.50.10:164][460]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.50.10:164][460]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.06-07.50.10:190][461]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.50.10:246][463]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.50.10:320][465]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.50.10:559][471]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.50.10:623][473]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.50.10:652][474]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.50.10:681][475]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.10:707][476]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.50.10:707][476]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.50.10:776][479]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.50.10:776][479]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.50.10:776][479]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.50.24:131][575]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.50.24:147][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.24:151][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.24:156][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.24:160][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.24:164][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.24:168][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.24:172][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.24:178][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.24:185][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.24:189][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.24:194][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.50.24:413][582]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.50.24:484][584]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.50.24:567][586]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.50.24:609][587]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.50.24:814][592]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.50.24:847][593]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.50.24:847][593]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.50.24:908][595]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.50.24:936][596]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.50.24:937][596]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.50.24:963][597]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.50.24:963][597]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.06-07.50.24:963][597]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.50.25:013][599]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.50.25:013][599]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.50.25:013][599]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.50.25:013][599]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.50.25:043][600]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.50.25:043][600]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.50.25:043][600]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.50.25:127][603]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.50.25:155][604]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.50.25:230][606]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.50.25:407][609]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.50.25:484][611]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.50.25:528][612]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.50.25:528][612]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.50.25:530][612]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.50.25:530][612]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.50.25:530][612]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.50.25:598][614]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.50.25:598][614]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.50.25:599][614]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.50.25:599][614]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.50.25:633][615]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.50.26:730][687]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.50.26:742][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.26:746][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.26:750][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.26:754][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.26:758][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.26:762][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.26:766][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.26:770][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.26:774][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.26:779][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.26:783][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.50.27:014][696]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.50.27:049][697]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.50.27:188][700]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.50.27:231][701]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.50.27:404][705]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.50.27:437][706]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.50.27:499][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.50.27:499][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.50.27:529][709]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.50.27:555][710]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.50.27:556][710]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.50.27:581][711]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.06-07.50.27:581][711]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.50.27:581][711]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.50.27:632][713]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.06-07.50.27:632][713]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.50.27:632][713]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.50.27:632][713]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.50.27:681][715]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.06-07.50.27:681][715]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.50.27:736][717]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.50.27:765][718]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.50.27:796][719]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.50.27:950][723]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.50.28:066][726]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.50.28:104][727]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.50.28:148][728]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.50.28:150][728]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.50.28:150][728]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.50.28:150][728]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.50.28:178][729]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.50.28:208][730]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.50.28:245][731]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.50.28:245][731]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.50.28:276][732]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.50.33:683][133]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.50.33:698][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.33:702][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.33:706][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.33:711][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.33:715][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.33:719][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.33:724][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.33:728][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.33:732][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.33:736][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.33:740][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.33:748][133]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.50.33:748][133]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.50.33:748][133]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.50.33:749][133]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.33:968][142]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.50.34:000][143]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.50.34:114][146]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.50.34:154][147]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.50.34:371][153]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.50.34:402][154]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.50.34:432][155]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.50.34:432][155]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.50.34:460][156]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.50.34:487][157]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.50.34:487][157]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.50.34:514][158]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.50.34:539][159]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.50.34:539][159]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.50.34:539][159]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-07.50.34:539][159]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.50.34:588][161]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.50.34:588][161]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.50.34:588][161]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.50.34:638][163]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.50.34:665][164]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.50.34:693][165]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.50.34:788][168]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.50.34:944][172]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.50.35:020][174]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.50.35:053][175]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.50.35:053][175]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.50.35:118][177]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.50.35:146][178]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.50.35:173][179]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.50.35:173][179]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.06-07.50.35:201][180]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.50.35:201][180]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.50.35:225][181]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.50.35:250][182]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.50.35:250][182]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.50.35:278][183]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.50.35:278][183]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.50.35:278][183]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.50.35:332][185]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.50.35:649][195]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.06-07.50.35:663][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.35:668][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.35:674][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.35:679][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.35:686][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.35:692][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.35:699][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.35:705][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.35:711][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.35:718][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.35:724][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.35:735][195]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 52 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 51 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 49 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 48 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 46 +[2020.10.06-07.50.35:919][203]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 45 +[2020.10.06-07.50.35:919][203]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 44 +[2020.10.06-07.50.35:919][203]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 43 +[2020.10.06-07.50.35:919][203]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.50.35:994][206]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 41 +[2020.10.06-07.50.35:994][206]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 40 +[2020.10.06-07.50.36:020][207]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.50.36:076][209]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.06-07.50.36:141][211]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.36:369][217]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 36 +[2020.10.06-07.50.36:370][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 +[2020.10.06-07.50.36:370][217]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 34 +[2020.10.06-07.50.36:440][219]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 33 +[2020.10.06-07.50.36:472][220]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.06-07.50.36:525][222]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.50.36:565][223]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.06-07.50.36:565][223]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.50.36:565][223]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.50.36:565][223]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 +[2020.10.06-07.50.36:591][224]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 +[2020.10.06-07.50.36:591][224]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.50.36:645][226]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.50.36:645][226]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.50.36:672][227]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.06-07.50.36:672][227]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.50.36:701][228]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.06-07.50.36:732][229]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.50.36:763][230]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.50.36:898][234]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 +[2020.10.06-07.50.36:990][236]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.50.37:048][237]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.50.37:093][238]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.06-07.50.37:093][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.06-07.50.37:144][239]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.50.37:220][241]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.50.37:221][241]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.50.37:255][242]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.50.37:291][243]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.50.37:324][244]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.50.37:324][244]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.37:324][244]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.50.37:360][245]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.50.37:360][245]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.50.37:395][246]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.50.37:429][247]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.50.38:825][278]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.50.38:825][278]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.50.38:825][278]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.05:088][254]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.05:103][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.05:107][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.05:111][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.05:115][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.05:120][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.05:124][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.05:128][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.05:132][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.05:136][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.05:140][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.05:144][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.51.05:529][269]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.51.05:557][270]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.51.05:679][274]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.51.05:680][274]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.51.05:960][281]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 +[2020.10.06-07.51.06:027][283]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.51.06:027][283]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-07.51.06:027][283]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.51.06:055][284]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.51.06:081][285]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.51.06:081][285]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.51.06:109][286]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.51.06:136][287]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.51.06:160][288]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.51.06:160][288]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.51.06:160][288]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.51.06:184][289]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-07.51.06:184][289]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.51.06:184][289]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.51.06:184][289]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.51.06:234][291]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.51.06:234][291]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.51.06:315][294]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.51.06:507][299]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.51.06:588][301]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.06:634][302]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.51.06:635][302]MaterialEditorStats: Base pass shader without light map: 85 instructions +[2020.10.06-07.51.06:635][302]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.51.06:635][302]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.06:636][302]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.51.06:636][302]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.51.06:673][303]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.51.06:738][305]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.51.06:767][306]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.51.06:767][306]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.51.06:793][307]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.06:793][307]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.51.12:640][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.12:658][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.12:662][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.12:666][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.12:670][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.12:675][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.12:680][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.12:684][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.12:689][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.12:693][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.12:697][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.12:702][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.51.12:707][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.12:724][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.12:729][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.12:734][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.12:740][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.12:745][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.12:750][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.12:755][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.12:761][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.12:768][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.12:773][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.12:778][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.12:893][753]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 52 +[2020.10.06-07.51.12:962][755]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 51 +[2020.10.06-07.51.13:078][758]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 50 +[2020.10.06-07.51.13:163][760]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 49 +[2020.10.06-07.51.13:300][764]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.51.13:359][766]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.06-07.51.13:359][766]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.06-07.51.13:385][767]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 45 +[2020.10.06-07.51.13:386][767]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 44 +[2020.10.06-07.51.13:411][768]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 43 +[2020.10.06-07.51.13:437][769]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 42 +[2020.10.06-07.51.13:461][770]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 41 +[2020.10.06-07.51.13:461][770]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 40 +[2020.10.06-07.51.13:483][771]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 39 +[2020.10.06-07.51.13:484][771]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 38 +[2020.10.06-07.51.13:484][771]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 +[2020.10.06-07.51.13:529][773]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.06-07.51.13:529][773]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.51.13:529][773]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.51.13:529][773]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.51.13:577][775]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.51.13:659][778]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.06-07.51.13:741][780]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 30 +[2020.10.06-07.51.13:782][781]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 +[2020.10.06-07.51.13:984][786]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-07.51.14:021][787]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.51.14:092][789]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 +[2020.10.06-07.51.14:092][789]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.06-07.51.14:152][791]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.51.14:180][792]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.51.14:206][793]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.51.14:206][793]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 +[2020.10.06-07.51.14:206][793]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.51.14:206][793]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.51.14:255][795]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.06-07.51.14:255][795]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.51.14:255][795]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 +[2020.10.06-07.51.14:255][795]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.51.14:292][796]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.06-07.51.14:292][796]MaterialEditorStats: Base pass shader without light map: 85 instructions +[2020.10.06-07.51.14:292][796]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.51.14:292][796]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.14:292][796]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.51.14:292][796]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.51.14:319][797]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.51.14:319][797]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.51.14:348][798]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.51.14:382][799]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.51.14:446][801]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.51.14:516][803]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.14:676][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.51.14:748][809]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.51.14:784][810]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 +[2020.10.06-07.51.14:815][811]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.51.14:845][812]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.51.14:845][812]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.51.14:897][814]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.51.18:213][ 67]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.18:227][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.18:232][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.18:236][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.18:240][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.18:244][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.18:248][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.18:252][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.18:256][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.18:260][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.18:265][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.18:271][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.51.18:507][ 75]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.51.18:543][ 76]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.51.18:622][ 78]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.51.18:703][ 80]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.51.18:911][ 86]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.51.18:942][ 87]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.51.18:942][ 87]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.51.18:970][ 88]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.51.18:997][ 89]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.51.18:997][ 89]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.51.19:022][ 90]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.51.19:045][ 91]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.51.19:045][ 91]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.51.19:069][ 92]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.51.19:069][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.51.19:069][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.51.19:119][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.06-07.51.19:119][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.51.19:119][ 94]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.51.19:119][ 94]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.51.19:193][ 97]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.51.19:249][ 99]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.51.19:283][100]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.51.19:440][104]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.51.19:550][107]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.51.19:582][108]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.51.19:625][109]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.19:627][109]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.51.19:627][109]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.51.19:627][109]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.19:627][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.51.19:627][109]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.51.19:658][110]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.51.19:684][111]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.51.19:684][111]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.51.19:711][112]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.51.19:711][112]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.51.55:704][416]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.55:718][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.55:722][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.55:726][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.55:730][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.55:734][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.55:738][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.55:743][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.55:747][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.55:751][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.55:756][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.55:760][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.51.56:155][431]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.51.56:188][432]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.51.56:283][435]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.51.56:323][436]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.51.56:628][444]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 +[2020.10.06-07.51.56:657][445]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.51.56:685][446]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.51.56:685][446]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.51.56:709][447]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.51.56:737][448]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.51.56:737][448]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.51.56:737][448]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.51.56:785][450]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.51.56:786][450]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.51.56:808][451]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.51.56:831][452]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.51.56:831][452]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-07.51.56:831][452]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.51.56:831][452]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.51.56:877][454]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.51.56:878][454]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.51.56:904][455]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.51.56:960][457]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.51.57:128][461]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.51.57:271][463]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.57:271][463]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.51.57:321][465]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.51.57:355][466]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.51.57:382][467]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.51.57:406][468]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.51.57:406][468]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.51.57:432][469]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-07.51.58:178][519]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.58:191][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.58:195][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.58:199][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.58:203][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.58:207][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.58:212][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.58:215][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.58:219][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.58:224][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.58:228][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.58:232][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.51.58:497][529]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.51.58:584][530]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.51.58:627][531]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.51.58:627][531]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.51.58:854][537]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.51.58:887][538]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.51.58:920][539]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.51.58:920][539]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.51.58:949][540]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.51.58:976][541]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.51.59:003][542]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.51.59:003][542]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.06-07.51.59:028][543]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.51.59:028][543]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.51.59:053][544]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.51.59:053][544]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.51.59:078][545]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.51.59:078][545]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.51.59:078][545]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.51.59:078][545]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.51.59:184][549]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.51.59:185][549]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.51.59:289][552]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.51.59:413][555]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.51.59:528][558]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.51.59:563][559]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.51.59:563][559]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.51.59:606][560]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.51.59:606][560]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.51.59:606][560]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.59:606][560]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.51.59:606][560]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.51.59:636][561]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.51.59:636][561]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.51.59:663][562]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.51.59:663][562]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.51.59:709][563]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.52.12:569][179]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.52.12:578][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.52.12:584][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.52.12:588][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.52.12:593][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.52.12:597][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.52.12:601][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.52.12:605][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.52.12:609][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.52.12:614][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.52.12:617][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.52.12:622][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.52.12:894][190]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.52.12:894][190]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.52.13:005][193]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.52.13:081][195]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.52.13:248][200]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.52.13:277][201]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.52.13:306][202]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.52.13:333][203]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 25 +[2020.10.06-07.52.13:357][204]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.52.13:357][204]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.52.13:382][205]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.52.13:407][206]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.52.13:407][206]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.52.13:407][206]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.52.13:433][207]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.52.13:434][207]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.52.13:485][209]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.52.13:485][209]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.52.13:485][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.52.13:485][209]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.52.13:569][211]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.52.13:600][213]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.52.13:662][215]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.52.13:779][218]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.52.13:917][222]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.52.13:948][223]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.52.13:948][223]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.52.14:017][225]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.52.14:017][225]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.06-07.52.14:039][226]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.52.14:039][226]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.52.14:065][227]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.52.14:453][246]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.52.14:462][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.52.14:467][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.52.14:471][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.52.14:476][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.52.14:480][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.52.14:484][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.52.14:488][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.52.14:493][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.52.14:499][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.52.14:504][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.52.14:508][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.52.14:550][247]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 44 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.06-07.52.14:607][249]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 38 +[2020.10.06-07.52.14:607][249]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 37 +[2020.10.06-07.52.14:607][249]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.06-07.52.14:607][249]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 35 +[2020.10.06-07.52.14:652][251]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 34 +[2020.10.06-07.52.14:652][251]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 33 +[2020.10.06-07.52.14:790][256]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 32 +[2020.10.06-07.52.14:825][257]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 31 +[2020.10.06-07.52.14:895][259]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 +[2020.10.06-07.52.14:933][260]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.52.15:128][266]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 28 +[2020.10.06-07.52.15:159][267]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.06-07.52.15:187][268]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 26 +[2020.10.06-07.52.15:215][269]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 +[2020.10.06-07.52.15:242][270]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 +[2020.10.06-07.52.15:242][270]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.06-07.52.15:267][271]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.52.15:289][272]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.52.15:289][272]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.52.15:289][272]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.52.15:316][273]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 18 +[2020.10.06-07.52.15:316][273]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.06-07.52.15:316][273]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.06-07.52.15:362][275]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.52.15:381][276]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 +[2020.10.06-07.52.15:381][276]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.06-07.52.15:484][280]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.52.15:516][281]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.52.15:549][282]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-07.52.15:642][284]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.52.15:817][289]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.52.15:817][289]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.52.15:859][290]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.52.15:861][290]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.52.15:861][290]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.52.15:861][290]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.52.15:861][290]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.52.15:861][290]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.52.15:891][291]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.52.15:891][291]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.06-07.52.15:931][292]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.52.15:931][292]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.52.15:959][293]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.52.54:306][661]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.52.54:321][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.52.54:325][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.52.54:329][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.52.54:333][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.52.54:337][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.52.54:341][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.52.54:346][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.52.54:350][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.52.54:354][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.52.54:359][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.52.54:363][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.52.54:367][661]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.52.54:382][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.52.54:387][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.52.54:393][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.52.54:399][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.52.54:405][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.52.54:410][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.52.54:414][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.52.54:418][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.52.54:423][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.52.54:427][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.52.54:431][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.52.54:805][673]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.52.54:805][673]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.52.54:915][676]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.52.54:957][677]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.52.55:037][679]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.06-07.52.55:037][679]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.52.55:157][682]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 34 +[2020.10.06-07.52.55:157][682]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 33 +[2020.10.06-07.52.55:197][683]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 32 +[2020.10.06-07.52.55:232][684]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.52.55:266][685]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 30 +[2020.10.06-07.52.55:266][685]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-07.52.55:330][687]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.06-07.52.55:396][689]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.06-07.52.55:428][690]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 26 +[2020.10.06-07.52.55:428][690]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.52.55:428][690]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.52.55:495][692]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 23 +[2020.10.06-07.52.55:495][692]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.06-07.52.55:529][693]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.52.55:529][693]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.52.55:561][694]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 +[2020.10.06-07.52.55:599][695]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.06-07.52.55:704][698]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.52.55:742][699]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.52.55:781][700]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.06-07.52.55:816][701]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-07.52.55:857][702]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.52.55:857][702]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.52.55:894][703]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.52.55:926][704]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.52.55:960][705]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.52.55:997][706]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.52.56:041][707]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.52.56:041][707]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.52.56:108][709]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.52.56:109][709]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.52.56:109][709]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.52.56:173][711]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.52.56:206][712]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.52.56:679][731]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.52.56:679][731]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.52.56:679][731]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.52.56:679][731]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.52.56:679][731]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.26:975][972]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.26:987][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.26:991][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.26:995][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.26:999][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.27:003][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.27:007][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.27:011][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.27:015][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.27:019][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.27:023][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.27:027][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.53.27:455][990]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.27:483][991]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.27:573][994]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.27:613][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.27:877][ 2]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 +[2020.10.06-07.53.27:921][ 3]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.53.27:921][ 3]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 +[2020.10.06-07.53.27:921][ 3]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.53.27:950][ 4]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.06-07.53.27:950][ 4]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.06-07.53.27:976][ 5]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.06-07.53.28:001][ 6]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 +[2020.10.06-07.53.28:001][ 6]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.06-07.53.28:049][ 8]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.53.28:070][ 9]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.53.28:070][ 9]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.53.28:070][ 9]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-07.53.28:070][ 9]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.53.28:145][ 12]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.53.28:145][ 12]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.53.28:145][ 12]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.53.28:172][ 13]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.53.28:233][ 15]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.28:399][ 19]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.53.28:475][ 21]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.28:541][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.53.28:541][ 21]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.06-07.53.28:582][ 23]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.53.28:613][ 24]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.53.28:613][ 24]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.53.28:640][ 25]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.53.28:692][ 27]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.53.29:806][118]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.29:818][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.29:822][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.29:827][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.29:831][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.29:835][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.29:839][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.29:843][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.29:848][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.29:854][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.29:860][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.29:864][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.53.30:110][128]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.30:147][129]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.30:250][131]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.30:301][132]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.30:477][137]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.53.30:507][138]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.53.30:537][139]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.53.30:566][140]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.53.30:593][141]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.53.30:593][141]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.53.30:620][142]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.53.30:620][142]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.53.30:620][142]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.53.30:645][143]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.53.30:669][144]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.06-07.53.30:669][144]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.53.30:693][145]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.53.30:693][145]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.53.30:693][145]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.53.30:735][147]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.53.30:810][150]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.53.30:840][151]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.53.30:874][152]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.31:059][157]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.53.31:165][160]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.53.31:197][161]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.53.31:197][161]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.53.31:235][162]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.53.31:236][162]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.31:237][162]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.31:237][162]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.31:237][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.31:237][162]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.31:264][163]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.53.31:264][163]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.53.31:288][164]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.53.31:315][165]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.53.32:007][208]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.32:021][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.32:025][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.32:029][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.32:033][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.32:037][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.32:041][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.32:045][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.32:049][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.32:053][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.32:058][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.32:062][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.53.32:334][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.32:371][218]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.32:454][220]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.32:535][222]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.32:709][227]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.53.32:738][228]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.53.32:738][228]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.53.32:769][229]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.53.32:769][229]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.53.32:797][230]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.53.32:823][231]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.53.32:850][232]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.53.32:850][232]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.53.32:873][233]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.53.32:873][233]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.53.32:897][234]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.53.32:897][234]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.53.32:897][234]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.53.32:897][234]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.53.32:948][236]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.06-07.53.33:029][239]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.53.33:060][240]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.53.33:096][241]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.33:254][245]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.53.33:361][248]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.53.33:403][249]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.53.33:403][249]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.53.33:406][249]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.33:406][249]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.33:406][249]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.33:406][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.33:406][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.33:438][250]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.53.33:467][251]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.53.33:468][251]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.53.33:495][252]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.53.33:524][253]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.39:295][703]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.39:306][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.39:310][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.39:315][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.39:320][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.39:326][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.39:331][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.39:335][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.39:339][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.39:345][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.39:350][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.39:354][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.53.39:360][703]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.53.39:360][703]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.53.39:360][703]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.53.39:360][703]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.53.39:636][714]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.39:684][715]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.39:730][716]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.39:811][718]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.39:949][722]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.53.40:007][724]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.53.40:007][724]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.53.40:035][725]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.53.40:065][726]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.53.40:090][727]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.53.40:090][727]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.53.40:090][727]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.53.40:115][728]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.53.40:115][728]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.53.40:162][730]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.53.40:162][730]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.53.40:187][731]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.06-07.53.40:187][731]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.53.40:187][731]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.53.40:213][732]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.06-07.53.40:323][736]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.53.40:323][736]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.53.40:391][738]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.40:475][740]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.53.40:628][744]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.53.40:628][744]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.53.40:664][745]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.53.40:704][746]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.53.40:704][746]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.53.40:705][746]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.40:705][746]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.40:705][746]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.40:705][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.40:706][746]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.40:734][747]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.53.40:764][748]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.40:765][748]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.53.49:699][196]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.49:713][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.49:717][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.49:721][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.49:725][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.49:729][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.49:733][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.49:737][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.49:742][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.49:748][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.49:754][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.49:760][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.53.49:770][196]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.50:029][206]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.53.50:069][207]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.53.50:150][209]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.53.50:227][211]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.53.50:373][215]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.53.50:408][216]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.53.50:437][217]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.53.50:481][218]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.53.50:481][218]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.53.50:507][219]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.53.50:507][219]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.06-07.53.50:507][219]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.53.50:561][221]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 +[2020.10.06-07.53.50:561][221]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 +[2020.10.06-07.53.50:585][222]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.06-07.53.50:585][222]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.53.50:612][223]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.53.50:612][223]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 23 +[2020.10.06-07.53.50:612][223]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.53.50:612][223]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.53.50:721][227]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.53.50:752][228]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.53.50:786][229]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.53.50:941][233]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.53.51:054][236]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.53.51:090][237]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.53.51:090][237]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.53.51:155][239]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.53.51:155][239]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.53.51:186][240]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.53.51:186][240]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.53.51:215][241]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.53.51:215][241]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.53.51:244][242]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.53.51:272][243]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.53.51:305][244]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.53.51:305][244]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.53.51:305][244]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.53.51:334][245]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.06-07.53.51:335][245]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.52:174][286]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.52:174][286]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.52:174][286]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.52:174][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.52:174][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.57:392][682]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.57:407][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.57:410][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.57:415][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.57:420][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.57:423][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.57:427][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.57:432][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.57:436][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.57:440][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.57:444][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.57:448][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.53.57:701][690]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.57:738][691]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.57:861][694]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.57:902][695]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.58:084][700]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.53.58:085][700]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.53.58:117][701]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.53.58:175][703]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.53.58:175][703]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.53.58:199][704]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.53.58:199][704]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.53.58:222][705]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.06-07.53.58:222][705]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.53.58:222][705]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.53.58:272][707]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.06-07.53.58:272][707]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.53.58:272][707]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.53.58:319][709]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.53.58:320][709]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.53.58:320][709]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.53.58:393][712]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.53.58:450][714]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.53.58:482][715]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.58:626][719]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.53.58:766][723]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.58:766][723]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.53.58:805][724]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.53.58:805][724]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.53.58:807][724]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.58:807][724]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.58:807][724]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.58:807][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.58:807][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.58:836][725]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.53.58:862][726]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.53.58:862][726]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.53.58:889][727]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.54.00:468][850]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.54.00:480][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.54.00:484][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.54.00:488][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.54.00:493][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.54.00:497][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.54.00:501][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.54.00:505][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.54.00:509][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.54.00:513][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.54.00:517][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.54.00:522][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.54.00:813][861]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.54.00:813][861]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.54.00:930][864]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.54.00:966][865]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.54.01:167][871]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.54.01:225][873]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.54.01:254][874]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 26 +[2020.10.06-07.54.01:280][875]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.54.01:304][876]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.54.01:304][876]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.54.01:330][877]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.54.01:354][878]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.06-07.54.01:354][878]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.54.01:354][878]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.54.01:380][879]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.54.01:380][879]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.54.01:426][881]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.54.01:426][881]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.54.01:426][881]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.54.01:448][882]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.54.01:523][885]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.54.01:552][886]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.54.01:614][888]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.54.01:733][891]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.54.01:879][895]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.06-07.54.01:911][896]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.54.01:954][897]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.01:956][897]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.54.01:956][897]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.54.01:956][897]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.54.01:956][897]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.54.01:956][897]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.54.01:985][898]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.54.02:012][899]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.54.02:037][900]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.54.02:037][900]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.54.02:037][900]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.54.17:006][243]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.54.17:020][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.54.17:024][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.54.17:029][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.54.17:033][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.54.17:037][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.54.17:041][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.54.17:045][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.54.17:049][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.54.17:053][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.54.17:057][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.54.17:061][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.54.17:065][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.54.17:116][244]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.54.17:331][252]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 36 +[2020.10.06-07.54.17:367][253]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 +[2020.10.06-07.54.17:479][256]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 +[2020.10.06-07.54.17:516][257]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 33 +[2020.10.06-07.54.17:684][262]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.54.17:739][264]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.06-07.54.17:768][265]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 30 +[2020.10.06-07.54.17:793][266]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 29 +[2020.10.06-07.54.17:793][266]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.06-07.54.17:818][267]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.06-07.54.17:845][268]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.06-07.54.17:845][268]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.54.17:845][268]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.06-07.54.17:845][268]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.06-07.54.17:889][270]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 22 +[2020.10.06-07.54.17:889][270]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.54.17:889][270]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.54.17:934][272]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.54.17:934][272]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.54.17:934][272]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.54.18:027][276]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.06-07.54.18:027][276]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 +[2020.10.06-07.54.18:117][279]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.54.18:240][282]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.06-07.54.18:346][285]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.54.18:389][286]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.54.18:423][287]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.54.18:451][288]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.54.18:500][290]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 +[2020.10.06-07.54.18:500][290]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.54.18:500][290]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.54.18:549][292]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.54.18:549][292]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.54.18:573][293]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.06-07.54.18:573][293]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.06-07.54.18:597][294]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.54.18:739][300]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.54.18:739][300]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.54.18:739][300]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.54.18:739][300]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.54.18:739][300]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.54.49:486][ 26]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.54.49:496][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.54.49:501][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.54.49:505][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.54.49:509][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.54.49:513][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.54.49:517][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.54.49:521][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.54.49:525][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.54.49:529][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.54.49:533][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.54.49:538][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.54.49:542][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.54.49:977][ 45]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 36 +[2020.10.06-07.54.50:001][ 46]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 +[2020.10.06-07.54.50:089][ 49]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 +[2020.10.06-07.54.50:124][ 50]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 33 +[2020.10.06-07.54.50:404][ 58]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 32 +[2020.10.06-07.54.50:431][ 59]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 31 +[2020.10.06-07.54.50:457][ 60]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.54.50:457][ 60]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 29 +[2020.10.06-07.54.50:457][ 60]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.06-07.54.50:505][ 62]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.54.50:505][ 62]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.54.50:530][ 63]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 25 +[2020.10.06-07.54.50:553][ 64]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.54.50:575][ 65]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.54.50:575][ 65]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.54.50:599][ 66]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.06-07.54.50:599][ 66]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 20 +[2020.10.06-07.54.50:599][ 66]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.06-07.54.50:644][ 68]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.54.50:644][ 68]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.54.50:667][ 69]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.06-07.54.50:691][ 70]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.54.50:743][ 72]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.54.50:951][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.06-07.54.50:987][ 79]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.54.51:062][ 81]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.54.51:092][ 82]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.54.51:148][ 84]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.54.51:174][ 85]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.54.51:174][ 85]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.54.51:196][ 86]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.54.51:222][ 87]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.51:245][ 88]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.06-07.54.51:267][ 89]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.54.51:267][ 89]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.54.51:267][ 89]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.54.51:290][ 90]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.54.51:290][ 90]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.54.51:290][ 90]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.54.51:291][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.54.51:291][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.54.58:141][648]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.54.58:158][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.54.58:162][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.54.58:166][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.54.58:171][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.54.58:175][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.54.58:180][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.54.58:184][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.54.58:188][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.54.58:192][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.54.58:196][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.54.58:200][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.54.58:204][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.54.58:208][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.54.58:484][656]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.54.58:522][657]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.54.58:617][659]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.06-07.54.58:617][659]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.54.58:834][665]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.54.58:865][666]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.54.58:895][667]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.54.58:923][668]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.54.58:923][668]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.54.58:952][669]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.54.58:952][669]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.54.58:977][670]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.54.58:977][670]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.54.59:005][671]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.54.59:029][672]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-07.54.59:030][672]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.54.59:054][673]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.54.59:054][673]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.54.59:079][674]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.06-07.54.59:079][674]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.54.59:188][678]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.54.59:188][678]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.54.59:283][681]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.54.59:481][686]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.54.59:517][687]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.54.59:553][688]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-07.54.59:610][690]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-07.54.59:610][690]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.54.59:646][691]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.54.59:647][691]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.06-07.54.59:648][691]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.54.59:648][691]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.54.59:648][691]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.54.59:648][691]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.54.59:648][691]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.54.59:673][692]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.54.59:702][693]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.54.59:702][693]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.54.59:728][694]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.54.59:728][694]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.54.59:754][695]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.54.59:781][696]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.54.59:781][696]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.54.59:808][697]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.54.59:809][697]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.55.10:482][ 51]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-07.55.15:534][448]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.15:543][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.55.15:547][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.55.15:551][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.55.15:555][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.55.15:559][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.55.15:564][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.55.15:568][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.55.15:572][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.55.15:576][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.55.15:580][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.55.15:584][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.55.15:589][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.55.15:593][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.55.15:603][448]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 56 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 55 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 54 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 53 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 52 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 51 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 50 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 49 +[2020.10.06-07.55.15:883][459]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.55.15:921][460]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 +[2020.10.06-07.55.15:961][461]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.55.16:037][463]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.55.16:243][469]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.55.16:273][470]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.06-07.55.16:273][470]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 42 +[2020.10.06-07.55.16:301][471]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.55.16:301][471]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.55.16:328][472]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 39 +[2020.10.06-07.55.16:354][473]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 38 +[2020.10.06-07.55.16:354][473]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 +[2020.10.06-07.55.16:381][474]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 36 +[2020.10.06-07.55.16:406][475]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.55.16:406][475]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.55.16:406][475]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.06-07.55.16:431][476]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.55.16:431][476]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.55.16:431][476]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.55.16:431][476]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.55.16:555][481]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.55.16:556][481]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.55.16:620][483]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.55.16:780][487]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.55.16:889][490]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.55.16:889][490]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.55.16:921][491]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.55.16:983][493]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.06-07.55.16:983][493]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.55.17:012][494]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.55.17:012][494]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.55.17:040][495]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.55.17:065][496]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.55.17:065][496]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.06-07.55.17:091][497]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.55.17:091][497]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.55.17:143][499]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.06-07.55.17:143][499]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.55.17:170][500]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.55.17:197][501]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.55.17:197][501]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.55.17:254][503]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.55.17:288][504]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.55.17:354][506]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.55.17:431][508]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.55.17:542][511]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.55.17:613][513]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.55.17:644][514]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.55.18:209][546]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.55.18:209][546]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.55.18:209][546]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.55.18:209][546]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.55.18:209][546]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.55.19:421][651]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.55.19:432][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.55.19:436][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.55.19:440][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.55.19:444][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.55.19:448][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.55.19:452][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.55.19:457][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.55.19:460][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.55.19:467][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.55.19:473][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.55.19:478][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.55.19:482][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.55.19:486][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.55.19:735][660]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.55.19:771][661]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.55.19:889][664]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.06-07.55.19:889][664]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.55.20:109][670]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.55.20:140][671]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.55.20:140][671]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.55.20:171][672]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.55.20:195][673]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.55.20:223][674]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.55.20:223][674]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.55.20:250][675]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.55.20:277][676]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.55.20:277][676]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.55.20:277][676]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.55.20:304][677]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.55.20:304][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.06-07.55.20:327][678]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 +[2020.10.06-07.55.20:327][678]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.55.20:327][678]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.55.20:427][682]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.55.20:456][683]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.55.20:524][685]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.55.20:640][688]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.55.20:785][692]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.55.20:824][693]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.55.20:825][693]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.55.20:826][693]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.55.20:826][693]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.55.20:826][693]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.55.20:826][693]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.55.20:826][693]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.55.20:883][695]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.55.20:883][695]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.55.20:911][696]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.55.20:911][696]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.55.20:933][697]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.55.20:934][697]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.55.20:959][698]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.55.20:983][699]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.20:983][699]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.06-07.55.21:006][700]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.06-07.55.21:006][700]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.55.21:032][701]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.55.21:057][702]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.55.48:193][140]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.55.48:207][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.55.48:211][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.55.48:215][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.55.48:219][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.55.48:223][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.55.48:227][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.55.48:231][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.55.48:235][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.55.48:240][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.55.48:244][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.55.48:249][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.55.48:253][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.55.48:257][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.55.48:671][157]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.55.48:698][158]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.55.48:820][162]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.55.48:820][162]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.55.49:082][169]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.06-07.55.49:115][170]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.55.49:115][170]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 34 +[2020.10.06-07.55.49:147][171]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 33 +[2020.10.06-07.55.49:175][172]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.06-07.55.49:204][173]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.06-07.55.49:205][173]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 +[2020.10.06-07.55.49:229][174]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 29 +[2020.10.06-07.55.49:257][175]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.06-07.55.49:287][176]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.55.49:288][176]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.55.49:313][177]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.06-07.55.49:313][177]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.55.49:313][177]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.55.49:337][178]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.55.49:391][180]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.55.49:391][180]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.06-07.55.49:392][180]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.55.49:490][183]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.55.49:666][187]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.06-07.55.49:746][189]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.55.49:780][190]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.55.49:864][193]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.55.49:864][193]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.06-07.55.49:889][194]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.06-07.55.49:889][194]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.55.49:889][194]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.55.49:927][195]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.55.49:927][195]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.55.49:928][195]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.55.49:928][195]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.55.49:928][195]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.55.49:928][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.55.49:928][195]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.55.49:954][196]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.55.49:954][196]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.55.49:979][197]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.55.50:004][198]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.50:004][198]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.55.50:030][199]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.55.50:057][200]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.55.55:478][464]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.55.56:307][511]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.55.56:307][511]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.55.56:307][511]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.55.56:307][511]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.55.56:307][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.55.58:912][720]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.58:925][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.55.58:930][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.55.58:935][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.55.58:939][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.55.58:943][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.55.58:947][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.55.58:951][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.55.58:955][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.55.58:960][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.55.58:964][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.55.58:968][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.55.58:972][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.55.58:976][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.55.58:988][720]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.59:246][730]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.55.59:284][731]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 +[2020.10.06-07.55.59:361][733]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.55.59:401][734]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.55.59:613][740]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.55.59:645][741]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.06-07.55.59:645][741]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 42 +[2020.10.06-07.55.59:704][743]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.55.59:704][743]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 +[2020.10.06-07.55.59:704][743]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 39 +[2020.10.06-07.55.59:730][744]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 38 +[2020.10.06-07.55.59:754][745]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 +[2020.10.06-07.55.59:754][745]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 36 +[2020.10.06-07.55.59:781][746]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.55.59:781][746]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.55.59:818][747]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.06-07.55.59:843][748]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.55.59:843][748]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.55.59:843][748]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.55.59:843][748]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.55.59:942][752]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.55.59:943][752]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.56.00:041][755]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.56.00:159][758]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.56.00:304][762]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.06-07.56.00:304][762]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.56.00:337][763]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.56.00:366][764]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.06-07.56.00:394][765]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.06-07.56.00:394][765]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.56.00:420][766]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.56.00:420][766]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.56.00:445][767]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.56.00:469][768]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-07.56.00:493][769]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.56.00:493][769]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.56.00:518][770]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.56.00:544][771]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.56.00:544][771]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.06-07.56.00:569][772]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.56.00:569][772]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.56.00:652][775]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.56.00:687][776]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.56.00:723][777]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.56.00:880][781]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.56.00:951][783]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.56.01:047][786]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.56.01:074][787]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.56.01:595][818]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.56.01:595][818]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.56.01:596][818]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.56.01:596][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.56.01:596][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.56.02:674][903]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.56.02:689][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.56.02:693][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.56.02:697][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.56.02:701][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.56.02:705][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.56.02:709][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.56.02:713][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.56.02:718][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.56.02:722][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.56.02:726][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.56.02:730][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.56.02:734][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.56.02:738][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.56.03:020][912]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.56.03:062][913]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.56.03:146][915]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.06-07.56.03:186][916]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.56.03:321][920]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.56.03:379][922]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.56.03:405][923]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.56.03:431][924]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.56.03:457][925]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.56.03:458][925]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.56.03:482][926]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.56.03:482][926]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.56.03:506][927]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.06-07.56.03:532][928]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 +[2020.10.06-07.56.03:532][928]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.06-07.56.03:558][929]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.56.03:558][929]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.06-07.56.03:558][929]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.56.03:582][930]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.56.03:610][931]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.06-07.56.03:686][934]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.56.03:713][935]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.56.03:821][938]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.56.03:863][939]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.56.04:016][943]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.56.04:049][944]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.56.04:049][944]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.56.04:090][945]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.06-07.56.04:119][946]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.56.04:119][946]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.06-07.56.04:119][946]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.56.04:174][948]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.56.04:174][948]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.56.04:197][949]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.56.04:219][950]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.56.04:219][950]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.56.04:247][951]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.56.04:247][951]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.56.04:276][952]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.56.04:276][952]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.56.04:362][954]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.56.04:362][954]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.56.04:362][954]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.56.04:362][954]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.56.04:362][954]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.56.08:008][222]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.08:019][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.56.08:023][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.56.08:028][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.56.08:033][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.56.08:037][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.56.08:041][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.56.08:045][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.56.08:049][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.56.08:053][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.56.08:058][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.56.08:064][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.56.08:070][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.56.08:076][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.56.08:088][222]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 56 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 55 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 54 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 53 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 52 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 51 +[2020.10.06-07.56.08:118][223]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 50 +[2020.10.06-07.56.08:118][223]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 49 +[2020.10.06-07.56.08:308][231]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.56.08:382][233]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 +[2020.10.06-07.56.08:503][236]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.56.08:503][236]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.56.08:681][241]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.56.08:719][242]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.06-07.56.08:719][242]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 42 +[2020.10.06-07.56.08:778][244]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.56.08:806][245]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.56.08:806][245]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 39 +[2020.10.06-07.56.08:831][246]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 38 +[2020.10.06-07.56.08:857][247]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 37 +[2020.10.06-07.56.08:857][247]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.06-07.56.08:881][248]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.56.08:881][248]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.56.08:881][248]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.06-07.56.08:907][249]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.56.08:908][249]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.56.08:908][249]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.56.08:908][249]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.56.09:017][253]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.56.09:044][254]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.56.09:110][256]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.56.09:244][259]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.56.09:385][263]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.56.09:418][264]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.56.09:418][264]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 +[2020.10.06-07.56.09:480][266]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.56.09:480][266]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.56.09:480][266]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.06-07.56.09:507][267]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.56.09:535][268]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.56.09:560][269]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.56.09:560][269]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.56.09:584][270]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.56.09:612][271]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.56.09:612][271]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.56.09:637][272]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.56.09:637][272]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.06-07.56.09:663][273]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.56.09:690][274]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.56.09:746][276]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.56.09:781][277]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.56.09:781][277]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.56.09:933][281]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.56.10:082][285]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.56.10:145][287]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.56.10:173][288]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.56.10:719][320]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.56.10:719][320]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.56.10:719][320]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.56.10:719][320]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.56.10:719][320]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.56.13:867][570]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.13:877][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.56.13:881][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.56.13:886][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.56.13:890][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.56.13:893][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.56.13:898][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.56.13:901][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.56.13:905][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.56.13:910][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.56.13:913][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.56.13:918][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.56.13:923][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.56.13:927][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.56.13:937][570]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.56.13:937][570]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.56.13:937][570]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.56.13:937][570]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.14:189][580]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.56.14:227][581]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 +[2020.10.06-07.56.14:306][583]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.56.14:346][584]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.56.14:531][589]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.56.14:561][590]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.06-07.56.14:591][591]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 42 +[2020.10.06-07.56.14:647][593]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.56.14:672][594]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 +[2020.10.06-07.56.14:673][594]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 39 +[2020.10.06-07.56.14:698][595]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 38 +[2020.10.06-07.56.14:698][595]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.56.14:726][596]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 +[2020.10.06-07.56.14:726][596]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.06-07.56.14:726][596]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.56.14:726][596]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.06-07.56.14:775][598]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.56.14:775][598]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.56.14:775][598]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.56.14:775][598]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.56.14:855][601]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.56.14:884][602]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.56.14:977][605]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.56.15:056][607]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.56.15:236][612]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.56.15:268][613]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.56.15:300][614]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.56.15:300][614]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.56.15:330][615]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.56.15:357][616]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.06-07.56.15:357][616]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.56.15:383][617]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.56.15:409][618]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.56.15:409][618]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-07.56.15:433][619]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.56.15:434][619]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.56.15:459][620]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.56.15:483][621]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.56.15:483][621]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.06-07.56.15:509][622]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.56.15:535][623]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.56.15:591][625]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.56.15:591][625]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.56.15:625][626]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.56.15:819][631]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.56.15:962][635]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.56.15:993][636]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.56.16:019][637]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.56.16:554][669]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.56.16:554][669]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.56.16:554][669]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.56.16:554][669]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.56.16:554][669]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.56.58:406][157]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.56.58:419][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.56.58:423][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.56.58:428][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.56.58:432][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.56.58:436][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.56.58:440][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.56.58:444][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.56.58:448][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.56.58:453][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.56.58:457][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.56.58:461][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.56.58:465][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.56.58:469][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.56.58:937][176]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.56.58:937][176]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.56.59:028][179]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.56.59:029][179]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.56.59:328][186]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.06-07.56.59:362][187]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.06-07.56.59:390][188]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 +[2020.10.06-07.56.59:416][189]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 33 +[2020.10.06-07.56.59:416][189]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.06-07.56.59:442][190]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.06-07.56.59:442][190]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 +[2020.10.06-07.56.59:442][190]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-07.56.59:468][191]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.06-07.56.59:517][193]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.56.59:517][193]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.56.59:517][193]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.56.59:542][194]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.56.59:542][194]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.56.59:593][196]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.56.59:593][196]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.56.59:619][197]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.06-07.56.59:619][197]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.56.59:676][199]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.56.59:869][204]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.06-07.56.59:952][206]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.56.59:998][207]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.57.00:002][207]MaterialEditorStats: Base pass shader without light map: 106 instructions +[2020.10.06-07.57.00:002][207]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.57.00:002][207]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.57.00:002][207]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-07.57.00:002][207]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.57.00:037][208]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.06-07.57.00:101][210]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.57.00:131][211]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.57.00:131][211]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.57.00:157][212]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.57.00:185][213]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.06-07.57.00:210][214]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.57.00:210][214]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.06-07.57.00:234][215]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.57.00:234][215]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.57.00:234][215]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.57.00:288][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.57.00:288][217]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.57.00:316][218]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.57.12:346][998]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-07.57.12:940][998]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.57.12:978][998]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.57.12:993][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2020.10.06-07.57.13:001][998]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.57.13:446][998]TextureStreamingBuild: Display: Compiling optional shaders took 0.451 seconds. +[2020.10.06-07.57.13:500][998]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: Base pass shader without light map: 106 instructions +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.57.14:659][ 71]LogMaterialEditor: Saving and Compiling material NewMaterial +[2020.10.06-07.57.14:712][ 71]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial6ED13F9342070F04BD5A4EBBEF0FDF45.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' +[2020.10.06-07.57.14:721][ 71]AssetCheck: New page: Asset Save: NewMaterial +[2020.10.06-07.57.14:721][ 71]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.06-07.57.28:294][459]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst +[2020.10.06-07.57.28:585][459]LogRenderer: Reallocating scene render targets to support 1784x1280 Format 10 NumSamples 1 (Frame:1). +[2020.10.06-07.57.37:688][333]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.57.49:581][424]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) +[2020.10.06-07.57.50:411][520]Cmd: DELETE +[2020.10.06-07.57.50:411][520]Cmd: ACTOR DELETE +[2020.10.06-07.57.50:486][520]LogEditorActor: Deleted Actor: StaticMeshActor +[2020.10.06-07.57.50:500][520]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2020.10.06-07.57.50:502][520]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2020.10.06-07.57.51:305][614]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.06-07.57.57:374][168]LogActorFactory: Actor Factory created SM_Ship_Ship +[2020.10.06-07.57.58:183][255]LogActorFactory: Actor Factory created SM_Ship_Ship +[2020.10.06-07.58.58:297][240]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2020.10.06-07.58.58:301][240]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-07.58.58:346][240]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto320C7662740EF5FFB3595A18306D745E6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap' +[2020.10.06-07.58.58:359][240]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.068 +[2020.10.06-07.58.58:359][240]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.068 +[2020.10.06-07.59.26:484][978]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Ship) +[2020.10.06-07.59.29:692][226]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.06-07.59.33:677][436]LogRenderer: Reallocating scene render targets to support 1912x1280 Format 10 NumSamples 1 (Frame:211). +[2020.10.06-07.59.35:527][542]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint.body_paint +[2020.10.06-07.59.35:530][542]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.06-07.59.35:645][542]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.06-07.59.35:655][542]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.59.35:671][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.06-07.59.35:675][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.06-07.59.35:679][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.06-07.59.35:684][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.06-07.59.35:687][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.06-07.59.35:691][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.06-07.59.36:501][557]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.59.36:541][558]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.06-07.59.36:541][558]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.59.36:672][562]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.59.36:698][563]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.59.36:724][564]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.59.36:747][565]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.59.36:771][566]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.06-07.59.36:771][566]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.06-07.59.36:771][566]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.06-07.59.36:771][566]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.59.36:820][568]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.59.36:846][569]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.06-07.59.36:846][569]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.59.36:874][570]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Base pass shader: 137 instructions +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.06-07.59.36:990][574]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.06-07.59.55:371][747]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2020.10.06-07.59.55:371][747]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-07.59.56:816][861]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2020.10.06-07.59.56:816][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.00.05:918][ 78]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.00.57:864][481]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.00.59:870][632]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.00.59:871][632]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-08.00.59:871][632]LogMaterial: Display: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture +[2020.10.06-08.00.59:877][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.00.59:881][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.00.59:885][632]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-08.00.59:885][632]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-08.00.59:885][632]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-08.00.59:885][632]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-08.00.59:885][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.00.59:889][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.00.59:893][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.00.59:898][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.00.59:902][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.00.59:906][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.00.59:910][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-08.00.59:915][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.00.59:919][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-08.00.59:920][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.00.59:926][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.00.59:937][632]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.00.59:938][632]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-08.00.59:938][632]LogMaterial: Display: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture +[2020.10.06-08.00.59:943][632]MaterialEditorStats: Error: [SM5] (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture +[2020.10.06-08.01.00:342][645]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-08.01.00:368][646]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.06-08.01.00:393][647]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 +[2020.10.06-08.01.00:443][649]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-08.01.00:501][651]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.06-08.01.00:501][651]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-08.01.00:536][652]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.06-08.01.00:536][652]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-08.01.00:856][660]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-08.01.00:856][660]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-08.01.00:889][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-08.01.00:921][662]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.06-08.01.00:921][662]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-08.01.00:986][663]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.06-08.01.00:986][663]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-08.01.00:986][663]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-08.01.00:986][663]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-08.01.01:040][665]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-08.01.01:040][665]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-08.01.01:066][666]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-08.01.01:066][666]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-08.01.01:094][667]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.01.01:119][668]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.06-08.01.01:119][668]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.01.01:119][668]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.01.01:119][668]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.01:160][669]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-08.01.01:191][670]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-08.01.26:372][230]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.01.26:373][230]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-08.01.26:373][230]LogMaterial: Display: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture +[2020.10.06-08.01.26:385][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.01.26:389][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.01.26:393][230]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-08.01.26:393][230]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-08.01.26:393][230]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-08.01.26:393][230]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-08.01.26:393][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.01.26:397][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.01.26:401][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.01.26:405][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.01.26:409][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.01.26:413][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.01.26:417][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.01.26:421][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.01.26:425][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-08.01.26:426][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.01.26:430][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 44 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 43 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 42 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 41 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-08.01.26:435][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.01.27:005][248]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 32 +[2020.10.06-08.01.27:005][248]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 31 +[2020.10.06-08.01.27:143][251]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.06-08.01.27:143][251]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 +[2020.10.06-08.01.27:334][256]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-08.01.27:334][256]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 27 +[2020.10.06-08.01.27:363][257]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-08.01.27:392][258]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-08.01.27:392][258]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-08.01.27:392][258]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-08.01.27:421][259]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-08.01.27:449][260]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-08.01.27:449][260]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-08.01.27:449][260]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-08.01.27:479][261]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-08.01.27:479][261]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-08.01.27:507][262]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-08.01.27:507][262]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-08.01.27:507][262]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-08.01.27:537][263]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-08.01.27:537][263]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-08.01.27:652][267]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-08.01.27:652][267]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-08.01.27:774][270]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-08.01.27:908][273]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-08.01.27:983][275]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-08.01.28:020][276]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-08.01.28:052][277]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.01.28:083][278]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.01.28:083][278]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.28:112][279]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-08.01.28:112][279]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-08.01.38:101][360]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.01.38:113][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.01.38:117][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.01.38:121][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.01.38:125][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.01.38:130][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.01.38:134][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.01.38:138][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.01.38:144][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.01.38:150][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.01.38:154][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.01.38:158][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.01.38:163][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.01.38:167][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-08.01.38:247][361]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-08.01.38:247][361]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-08.01.38:247][361]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-08.01.38:247][361]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-08.01.38:464][367]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-08.01.38:464][367]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 39 +[2020.10.06-08.01.38:507][368]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-08.01.38:602][370]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-08.01.38:835][375]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-08.01.38:835][375]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-08.01.38:868][376]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-08.01.38:868][376]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-08.01.38:909][377]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-08.01.38:909][377]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 +[2020.10.06-08.01.38:934][378]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-08.01.38:961][379]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 +[2020.10.06-08.01.38:961][379]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.06-08.01.38:985][380]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-08.01.38:985][380]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-08.01.38:985][380]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-08.01.38:985][380]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-08.01.39:031][382]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.06-08.01.39:031][382]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-08.01.39:031][382]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-08.01.39:084][384]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-08.01.39:112][385]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-08.01.39:142][386]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-08.01.39:302][390]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-08.01.39:427][393]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-08.01.39:475][394]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-08.01.39:475][394]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-08.01.39:545][396]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.06-08.01.39:574][397]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-08.01.39:574][397]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-08.01.39:602][398]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-08.01.39:602][398]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-08.01.39:632][399]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-08.01.39:661][400]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-08.01.39:661][400]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-08.01.39:661][400]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.01.39:687][401]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-08.01.39:716][402]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-08.01.39:716][402]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-08.01.39:746][403]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-08.01.39:862][407]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2020.10.06-08.01.39:862][407]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-08.01.39:863][407]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.01.39:863][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-08.01.41:400][506]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.01.41:412][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.01.41:417][506]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.01.41:417][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.01.41:421][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.01.41:425][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.01.41:429][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.01.41:433][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.01.41:437][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.01.41:441][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.01.41:444][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.01.41:448][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.01.41:453][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.01.41:457][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.01.41:462][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-08.01.41:745][515]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-08.01.41:790][516]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-08.01.41:880][518]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-08.01.41:880][518]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-08.01.42:073][523]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-08.01.42:105][524]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-08.01.42:134][525]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-08.01.42:165][526]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-08.01.42:165][526]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-08.01.42:195][527]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-08.01.42:222][528]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-08.01.42:246][529]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-08.01.42:272][530]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 +[2020.10.06-08.01.42:272][530]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-08.01.42:298][531]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-08.01.42:298][531]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-08.01.42:298][531]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-08.01.42:298][531]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-08.01.42:348][533]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.06-08.01.42:348][533]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-08.01.42:405][535]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-08.01.42:449][536]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-08.01.42:520][538]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-08.01.42:614][540]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-08.01.42:728][543]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-08.01.42:767][544]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-08.01.42:767][544]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-08.01.42:811][545]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-08.01.42:813][545]MaterialEditorStats: Base pass shader without light map: 111 instructions +[2020.10.06-08.01.42:813][545]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.01.42:813][545]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.01.42:813][545]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.01.42:814][545]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.01.42:850][546]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-08.01.42:850][546]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-08.01.42:885][547]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-08.01.42:917][548]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-08.01.42:917][548]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-08.01.42:945][549]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-08.01.42:945][549]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.06-08.01.42:977][550]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.06-08.01.42:977][550]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.06-08.01.43:004][551]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.43:004][551]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.01.43:035][552]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-08.02.16:398][325]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-08.02.16:987][325]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.02.17:011][325]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.02.17:011][325]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.02.17:011][325]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.02.17:035][325]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.02.17:041][325]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.02.17:156][325]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2020.10.06-08.02.17:167][325]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-08.02.17:914][325]TextureStreamingBuild: Display: Compiling optional shaders took 0.753 seconds. +[2020.10.06-08.02.17:931][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2020.10.06-08.02.18:350][333]MaterialEditorStats: Base pass shader without light map: 111 instructions +[2020.10.06-08.02.18:350][333]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.02.18:350][333]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.02.18:350][333]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.02.18:350][333]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.02.26:103][974]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2020.10.06-08.02.26:105][974]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.02.26:361][974]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-08.02.26:361][974]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-08.02.26:368][974]TextureStreamingBuild: Display: Compiling optional shaders took 0.263 seconds. +[2020.10.06-08.02.26:375][974]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2020.10.06-08.02.26:388][974]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_InstD6D6A6B048C5B9374312409B94DE890B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset' +[2020.10.06-08.02.26:397][974]AssetCheck: New page: Asset Save: NewMaterial_Inst +[2020.10.06-08.02.26:397][974]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst +[2020.10.06-08.04.38:977][115]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.06.19:405][ 17]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.06.28:016][841]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.06.48:696][821]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.06.58:625][778]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.07.07:801][638]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.09.49:328][576]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.09.49:328][576]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.10.29:709][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2020.10.06-08.10.29:715][346]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.013 +[2020.10.06-08.10.29:715][346]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial] ([1] browsable assets)... +[2020.10.06-08.10.29:727][346]OBJ SavePackage: Rendered thumbnail for [Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial] +[2020.10.06-08.10.29:727][346]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial] +[2020.10.06-08.10.29:746][346]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Auto4751C14264D1BC058E1E5B4A087282DB1.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Auto4.uasset' +[2020.10.06-08.10.29:746][346]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial_Inst] ([1] browsable assets)... +[2020.10.06-08.10.29:757][346]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst] +[2020.10.06-08.10.29:757][346]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial_Inst] +[2020.10.06-08.10.29:763][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2020.10.06-08.10.29:764][346]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.10.30:097][346]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-08.10.30:097][346]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-08.10.30:098][346]TextureStreamingBuild: Display: Compiling optional shaders took 0.336 seconds. +[2020.10.06-08.10.30:105][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2020.10.06-08.10.30:119][346]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst_Auto4C67EEE6541F96F71BDBF648D35B68763.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Inst_Auto4.uasset' +[2020.10.06-08.10.30:120][346]LogFileHelpers: Auto-saving content packages took 0.406 +[2020.10.06-08.10.40:780][177]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.10.53:202][339]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.11.54:417][937]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.12.58:397][566]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.12.58:408][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.12.58:413][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.12.58:417][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.12.58:421][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.12.58:425][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.12.58:429][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.12.58:433][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.12.58:437][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.12.58:441][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.12.58:445][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.12.58:449][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.12.58:453][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.12.58:457][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.12.58:490][567]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-08.12.58:869][582]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-08.12.58:898][583]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-08.12.58:964][585]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-08.12.59:005][586]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-08.12.59:285][593]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.06-08.12.59:323][594]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 +[2020.10.06-08.12.59:357][595]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 34 +[2020.10.06-08.12.59:357][595]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 33 +[2020.10.06-08.12.59:389][596]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.06-08.12.59:389][596]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.06-08.12.59:420][597]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-08.12.59:448][598]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-08.12.59:448][598]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 28 +[2020.10.06-08.12.59:475][599]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-08.12.59:502][600]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-08.12.59:502][600]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-08.12.59:529][601]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-08.12.59:529][601]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.06-08.12.59:559][602]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-08.12.59:559][602]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-08.12.59:590][603]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.06-08.12.59:619][604]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-08.12.59:695][606]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-08.12.59:869][610]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-08.12.59:953][612]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-08.12.59:991][613]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-08.13.00:028][614]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.06-08.13.00:061][615]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-08.13.00:093][616]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.06-08.13.00:093][616]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-08.13.00:093][616]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-08.13.00:132][617]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-08.13.00:133][617]MaterialEditorStats: Base pass shader without light map: 103 instructions +[2020.10.06-08.13.00:133][617]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.13.00:133][617]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.13.00:133][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.13.00:133][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.13.00:161][618]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-08.13.00:161][618]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.06-08.13.00:189][619]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.06-08.13.00:189][619]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.06-08.13.00:218][620]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.13.00:218][620]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-08.13.00:218][620]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-08.13.00:248][621]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-08.13.00:676][634]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-08.13.01:284][634]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.13.01:322][634]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.01:329][634]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.13.01:463][634]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2020.10.06-08.13.01:476][634]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-08.13.02:068][634]TextureStreamingBuild: Display: Compiling optional shaders took 0.602 seconds. +[2020.10.06-08.13.02:076][634]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2020.10.06-08.13.02:419][645]MaterialEditorStats: Base pass shader without light map: 103 instructions +[2020.10.06-08.13.02:419][645]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.13.02:419][645]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.13.02:419][645]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.13.02:419][645]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.13.21:406][962]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.13.21:416][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.13.21:420][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.13.21:425][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.13.21:429][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.13.21:433][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.13.21:437][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.13.21:441][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.13.21:445][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.13.21:449][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.13.21:453][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.13.21:457][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.13.21:461][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.13.21:465][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-08.13.21:686][969]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-08.13.21:808][972]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-08.13.21:893][974]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-08.13.21:894][974]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-08.13.22:105][978]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-08.13.22:117][979]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-08.13.22:173][979]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-08.13.22:174][979]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-08.13.22:174][979]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-08.13.22:211][981]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-08.13.22:241][982]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.06-08.13.22:241][982]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 +[2020.10.06-08.13.22:241][982]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-08.13.22:276][983]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-08.13.22:303][984]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-08.13.22:303][984]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.06-08.13.22:343][985]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-08.13.22:343][985]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-08.13.22:343][985]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-08.13.22:374][986]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-08.13.22:435][988]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.06-08.13.22:468][989]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-08.13.22:550][991]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-08.13.22:632][993]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-08.13.22:787][997]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-08.13.23:610][997]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.13.23:657][997]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.23:663][997]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.13.23:815][997]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms +[2020.10.06-08.13.23:828][997]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-08.13.24:389][997]TextureStreamingBuild: Display: Compiling optional shaders took 0.570 seconds. +[2020.10.06-08.13.24:397][997]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: Base pass shader without light map: 111 instructions +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.14.31:267][227]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.14.40:374][ 69]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.15.14:183][274]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.15.14:218][274]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.15.14:245][274]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:15:14) +[2020.10.06-08.15.14:314][274]LogOnline: OSS: Creating online subsystem instance for: NULL +[2020.10.06-08.15.14:316][274]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2020.10.06-08.15.14:316][274]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.15.14:326][274]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010332s) +[2020.10.06-08.15.14:328][274]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.15.14:328][274]LogPlayLevel: PIE: World Init took: (0.001561s) +[2020.10.06-08.15.14:328][274]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.012105s) +[2020.10.06-08.15.14:334][274]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2020.10.06-08.15.14:339][274]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2020.10.06-08.15.14:339][274]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.15.14:339][274]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.15.14:340][274]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.15.14:340][274]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.15.14:372][274]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.15.14:372][274]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.15.14:393][274]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.15.14:393][274]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.15.14:393][274]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.15.14:393][274]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.15.14:394][274]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.15.14:394][274]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.15.14:394][274]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.15.14:410][274]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.15.14:410][274]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.15.14:410][274]LogInit: FAudioDevice initialized. +[2020.10.06-08.15.14:410][274]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. +[2020.10.06-08.15.14:471][274]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.15.14:478][274]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.15.14:480][274]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.15.14 +[2020.10.06-08.15.14:480][274]LogWorld: Bringing up level for play took: 0.002047 +[2020.10.06-08.15.14:481][274]LogOnline: OSS: Creating online subsystem instance for: :Context_9 +[2020.10.06-08.15.14:542][274]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders. +[2020.10.06-08.15.14:630][274]PIE: Server logged in +[2020.10.06-08.15.14:632][274]PIE: Play in editor total start time 0,434 seconds. +[2020.10.06-08.15.14:852][275]LogRenderer: Reallocating scene render targets to support 2552x1368 Format 10 NumSamples 1 (Frame:1). +[2020.10.06-08.15.24:097][ 35]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.15.38:473][243]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.15.38:473][243]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.15.38:474][243]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.15.38:478][243]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.15.38:478][243]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.15.38:487][243]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.15.38:489][243]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.15.38:624][243]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.15.38:625][243]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.15.38:648][243]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms +[2020.10.06-08.15.38:678][244]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2020.10.06-08.15.53:234][917]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.16.38:206][175]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.22.04:523][361]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2020.10.06-08.22.04:529][361]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-08.22.04:550][361]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto5989B894240A84341EB4B828625B6F525.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap' +[2020.10.06-08.22.04:575][361]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.059 +[2020.10.06-08.22.04:575][361]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.059 +[2020.10.06-08.22.04:575][361]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial] ([1] browsable assets)... +[2020.10.06-08.22.04:586][361]OBJ SavePackage: Rendered thumbnail for [Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial] +[2020.10.06-08.22.04:586][361]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial] +[2020.10.06-08.22.04:602][361]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Auto59ED1195049280596D79F94916D2F4232.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Auto5.uasset' +[2020.10.06-08.22.04:603][361]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial_Inst] ([1] browsable assets)... +[2020.10.06-08.22.04:614][361]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst] +[2020.10.06-08.22.04:614][361]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial_Inst] +[2020.10.06-08.22.04:620][361]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2020.10.06-08.22.04:620][361]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.22.04:961][361]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-08.22.04:961][361]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-08.22.04:962][361]TextureStreamingBuild: Display: Compiling optional shaders took 0.342 seconds. +[2020.10.06-08.22.04:970][361]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2020.10.06-08.22.04:983][361]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst_Auto56CB44860494E60AC74EE93BB2AA7C296.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Inst_Auto5.uasset' +[2020.10.06-08.22.04:984][361]LogFileHelpers: Auto-saving content packages took 0.409 +[2020.10.06-08.27.51:298][468]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.27.51:313][468]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.27.51:313][468]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:27:51) +[2020.10.06-08.27.51:313][468]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.27.51:318][468]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004587s) +[2020.10.06-08.27.51:319][468]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.27.51:319][468]LogPlayLevel: PIE: World Init took: (0.001631s) +[2020.10.06-08.27.51:319][468]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006360s) +[2020.10.06-08.27.51:326][468]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2020.10.06-08.27.51:332][468]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.27.51:332][468]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.27.51:332][468]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.27.51:337][468]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.27.51:337][468]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.27.51:358][468]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.27.51:358][468]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.27.51:358][468]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.27.51:358][468]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.27.51:359][468]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.27.51:359][468]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.27.51:359][468]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.27.51:375][468]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.27.51:375][468]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.27.51:375][468]LogInit: FAudioDevice initialized. +[2020.10.06-08.27.51:375][468]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. +[2020.10.06-08.27.51:417][468]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.27.51:417][468]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.27.51:419][468]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.27.51 +[2020.10.06-08.27.51:419][468]LogWorld: Bringing up level for play took: 0.001931 +[2020.10.06-08.27.51:420][468]LogOnline: OSS: Creating online subsystem instance for: :Context_10 +[2020.10.06-08.27.51:427][468]PIE: Server logged in +[2020.10.06-08.27.51:429][468]PIE: Play in editor total start time 0,117 seconds. +[2020.10.06-08.27.56:113][922]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.57:192][ 33]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.58:421][159]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.58:708][188]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.59:016][219]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.59:172][235]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.59:418][257]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.27.59:419][257]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.27.59:419][257]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.27.59:422][257]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.27.59:423][257]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.27.59:429][257]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.27.59:431][257]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.27.59:438][257]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.27.59:439][257]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.27.59:462][257]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.06-08.27.59:499][258]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2020.10.06-08.28.02:095][543]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.06-08.28.03:991][667]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.28.04:816][667]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 126 classes and 0 folders. +[2020.10.06-08.28.34:752][416]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.28.35:207][416]LogUObjectHash: Compacting FUObjectHashTables data took 3.40ms +[2020.10.06-08.28.39:598][737]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.28.40:011][737]LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms +[2020.10.06-08.28.40:709][774]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.28.40:725][774]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.28.40:725][774]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:28:40) +[2020.10.06-08.28.40:725][774]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.28.40:729][774]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004305s) +[2020.10.06-08.28.40:731][774]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.28.40:731][774]LogPlayLevel: PIE: World Init took: (0.001285s) +[2020.10.06-08.28.40:731][774]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005714s) +[2020.10.06-08.28.40:755][774]LogUObjectHash: Compacting FUObjectHashTables data took 3.09ms +[2020.10.06-08.28.40:756][774]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.28.40:757][774]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.28.40:757][774]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.28.40:762][774]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.28.40:762][774]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.28.40:779][774]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.28.40:780][774]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.28.40:797][774]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.28.40:797][774]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.28.40:797][774]LogInit: FAudioDevice initialized. +[2020.10.06-08.28.40:797][774]LogAudio: Display: Audio Device (ID: 4) registered with world 'ship'. +[2020.10.06-08.28.40:833][774]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.28.40:833][774]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.28.40:835][774]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.28.40 +[2020.10.06-08.28.40:835][774]LogWorld: Bringing up level for play took: 0.001865 +[2020.10.06-08.28.40:835][774]LogOnline: OSS: Creating online subsystem instance for: :Context_12 +[2020.10.06-08.28.40:842][774]PIE: Server logged in +[2020.10.06-08.28.40:844][774]PIE: Play in editor total start time 0,122 seconds. +[2020.10.06-08.28.42:502][870]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.43:054][907]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.43:280][922]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.46:858][161]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.47:086][176]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.47:264][187]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.47:718][215]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.28.47:718][215]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.28.47:718][215]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.28.47:730][215]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.28.47:730][215]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.28.47:749][215]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.28.47:754][215]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.28.47:776][215]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.28.47:776][215]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.28.47:777][215]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.28.47:802][215]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms +[2020.10.06-08.28.47:866][216]LogPlayLevel: Display: Destroying online subsystem :Context_12 +[2020.10.06-08.28.52:784][767]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.28.52:858][767]LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms +[2020.10.06-08.28.53:331][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.06-08.28.53:369][808]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipB4E1BC7841622D4F826FAE92EC1E277F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.06-08.28.53:394][808]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.06-08.28.53:394][808]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.29.14:595][115]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.29.14:595][115]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.30.24:445][717]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.30.24:525][717]LogUObjectHash: Compacting FUObjectHashTables data took 3.42ms +[2020.10.06-08.30.24:958][755]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.06-08.30.24:996][755]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship8EA807F344FC15BAF04E69919E240FFE.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.06-08.30.25:007][755]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.06-08.30.25:007][755]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.30.29:201][234]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.06-08.31.02:922][814]BlueprintLog: New page: Compile mainMenu +[2020.10.06-08.31.03:014][814]LogUObjectHash: Compacting FUObjectHashTables data took 6.01ms +[2020.10.06-08.31.18:232][594]BlueprintLog: New page: Compile mainMenu +[2020.10.06-08.31.18:285][594]LogUObjectHash: Compacting FUObjectHashTables data took 5.06ms +[2020.10.06-08.31.26:531][529]BlueprintLog: New page: Compile mainMenu +[2020.10.06-08.31.26:579][529]LogUObjectHash: Compacting FUObjectHashTables data took 4.82ms +[2020.10.06-08.31.42:698][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.06-08.31.42:728][391]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu0F14C4AA4CAD07A9562632BCF3670864.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.06-08.31.42:824][391]AssetCheck: New page: Asset Save: mainMenu +[2020.10.06-08.31.42:824][391]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.06-08.31.48:858][104]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.31.48:873][104]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.31.48:873][104]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:31:48) +[2020.10.06-08.31.48:873][104]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.31.48:878][104]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004176s) +[2020.10.06-08.31.48:879][104]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.31.48:879][104]LogPlayLevel: PIE: World Init took: (0.001346s) +[2020.10.06-08.31.48:879][104]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005646s) +[2020.10.06-08.31.48:917][104]LogUObjectHash: Compacting FUObjectHashTables data took 4.71ms +[2020.10.06-08.31.48:921][104]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.31.48:921][104]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.31.48:922][104]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.31.48:922][104]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.31.48:927][104]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.31.48:927][104]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.31.48:946][104]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.31.48:946][104]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.31.48:946][104]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.31.48:946][104]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.31.48:947][104]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.31.48:947][104]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.31.48:947][104]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.31.48:963][104]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.31.48:963][104]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.31.48:963][104]LogInit: FAudioDevice initialized. +[2020.10.06-08.31.48:963][104]LogAudio: Display: Audio Device (ID: 5) registered with world 'ship'. +[2020.10.06-08.31.48:990][104]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.31.48:990][104]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.31.48:992][104]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.31.48 +[2020.10.06-08.31.48:992][104]LogWorld: Bringing up level for play took: 0.002006 +[2020.10.06-08.31.48:993][104]LogOnline: OSS: Creating online subsystem instance for: :Context_16 +[2020.10.06-08.31.48:999][104]PIE: Server logged in +[2020.10.06-08.31.49:000][104]PIE: Play in editor total start time 0,13 seconds. +[2020.10.06-08.31.54:363][483]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.31.54:363][483]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.31.54:363][483]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.31.54:369][483]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.31.54:370][483]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.31.54:383][483]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.31.54:391][483]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.31.54:423][483]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.31.54:424][483]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.31.54:425][483]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.31.54:451][483]LogUObjectHash: Compacting FUObjectHashTables data took 3.65ms +[2020.10.06-08.31.54:492][484]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2020.10.06-08.32.22:288][518]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.32.22:327][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:327][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:328][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:384][518]LogUObjectHash: Compacting FUObjectHashTables data took 5.09ms +[2020.10.06-08.32.22:391][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:393][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:394][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:395][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:400][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:402][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:403][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:179][568]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.32.32:218][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:218][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:218][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:277][568]LogUObjectHash: Compacting FUObjectHashTables data took 4.91ms +[2020.10.06-08.32.32:281][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:283][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:284][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:286][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:297][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:299][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:300][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:680][600]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.06-08.32.32:722][600]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipA7E7C09B402833A5E94C4785BCF13C2F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.06-08.32.32:735][600]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.06-08.32.32:735][600]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.32.34:867][837]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.32.34:883][837]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.32.34:883][837]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:32:34) +[2020.10.06-08.32.34:883][837]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.32.34:888][837]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004488s) +[2020.10.06-08.32.34:889][837]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.32.34:889][837]LogPlayLevel: PIE: World Init took: (0.001347s) +[2020.10.06-08.32.34:889][837]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005972s) +[2020.10.06-08.32.34:926][837]LogUObjectHash: Compacting FUObjectHashTables data took 4.73ms +[2020.10.06-08.32.34:927][837]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.32.34:927][837]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.32.34:928][837]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.32.34:928][837]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.32.34:933][837]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.32.34:933][837]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.32.34:950][837]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.32.34:950][837]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.32.34:951][837]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.32.34:951][837]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.32.34:951][837]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.32.34:951][837]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.32.34:951][837]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.32.34:967][837]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.32.34:967][837]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.32.34:967][837]LogInit: FAudioDevice initialized. +[2020.10.06-08.32.34:967][837]LogAudio: Display: Audio Device (ID: 6) registered with world 'ship'. +[2020.10.06-08.32.35:005][837]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.32.35:005][837]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.32.35:007][837]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.32.35 +[2020.10.06-08.32.35:007][837]LogWorld: Bringing up level for play took: 0.001841 +[2020.10.06-08.32.35:007][837]LogOnline: OSS: Creating online subsystem instance for: :Context_17 +[2020.10.06-08.32.35:014][837]PIE: Server logged in +[2020.10.06-08.32.35:015][837]PIE: Play in editor total start time 0,135 seconds. +[2020.10.06-08.32.36:935][961]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.36:936][961]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.38:524][ 77]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.38:524][ 77]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.38:890][104]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.38:890][104]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:085][118]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:085][118]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:273][132]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:273][132]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:448][145]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:448][145]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:650][160]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:650][160]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:810][172]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:810][172]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:986][185]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:986][185]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.40:361][213]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.40:361][213]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.40:562][228]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.40:562][228]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.41:063][265]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.41:063][265]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.41:223][277]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.41:223][277]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.45:582][597]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.32.45:582][597]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.32.45:582][597]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.32.45:586][597]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.32.45:587][597]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.32.45:604][597]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.32.45:611][597]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.32.45:644][597]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.32.45:644][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.32.45:645][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.32.45:671][597]LogUObjectHash: Compacting FUObjectHashTables data took 3.49ms +[2020.10.06-08.32.45:785][598]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2020.10.06-08.33.21:848][252]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.21:853][252]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.21:857][252]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.24:629][520]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.24:634][520]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.24:638][520]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.30:186][ 45]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.33.30:282][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 4.89ms +[2020.10.06-08.33.44:883][311]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.33.44:978][311]LogUObjectHash: Compacting FUObjectHashTables data took 4.91ms +[2020.10.06-08.33.45:815][370]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.33.45:831][370]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.33.45:831][370]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:33:45) +[2020.10.06-08.33.45:831][370]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.33.45:835][370]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004319s) +[2020.10.06-08.33.45:837][370]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.33.45:837][370]LogPlayLevel: PIE: World Init took: (0.001450s) +[2020.10.06-08.33.45:837][370]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005918s) +[2020.10.06-08.33.45:873][370]LogUObjectHash: Compacting FUObjectHashTables data took 5.02ms +[2020.10.06-08.33.45:874][370]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.33.45:874][370]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.33.45:874][370]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.33.45:879][370]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.33.45:879][370]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.33.45:898][370]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.33.45:898][370]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.33.45:898][370]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.33.45:898][370]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.33.45:899][370]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.33.45:899][370]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.33.45:899][370]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.33.45:915][370]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.33.45:915][370]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.33.45:915][370]LogInit: FAudioDevice initialized. +[2020.10.06-08.33.45:915][370]LogAudio: Display: Audio Device (ID: 7) registered with world 'ship'. +[2020.10.06-08.33.45:943][370]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.33.45:943][370]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.33.45:945][370]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.33.45 +[2020.10.06-08.33.45:945][370]LogWorld: Bringing up level for play took: 0.001857 +[2020.10.06-08.33.45:945][370]LogOnline: OSS: Creating online subsystem instance for: :Context_18 +[2020.10.06-08.33.45:947][370]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:GetData'! +[2020.10.06-08.33.45:953][370]PIE: Server logged in +[2020.10.06-08.33.45:955][370]PIE: Play in editor total start time 0,126 seconds. +[2020.10.06-08.33.48:077][492]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:03A1 +[2020.10.06-08.33.48:077][492]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.49:003][551]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:03A1 +[2020.10.06-08.33.49:003][551]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.49:225][565]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:03A1 +[2020.10.06-08.33.49:225][565]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.49:431][578]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.49:595][588]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.50:031][612]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.33.50:031][612]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.33.50:031][612]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.33.50:038][612]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.33.50:038][612]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.33.50:057][612]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.33.50:064][612]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.33.50:097][612]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.33.50:097][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.33.50:098][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.33.50:124][612]LogUObjectHash: Compacting FUObjectHashTables data took 3.49ms +[2020.10.06-08.33.50:210][613]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2020.10.06-08.33.57:737][291]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.33.57:832][291]LogUObjectHash: Compacting FUObjectHashTables data took 4.00ms +[2020.10.06-08.33.58:578][346]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.33.58:592][346]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.33.58:592][346]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:33:58) +[2020.10.06-08.33.58:592][346]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.33.58:596][346]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004217s) +[2020.10.06-08.33.58:597][346]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.33.58:598][346]LogPlayLevel: PIE: World Init took: (0.001513s) +[2020.10.06-08.33.58:598][346]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005852s) +[2020.10.06-08.33.58:634][346]LogUObjectHash: Compacting FUObjectHashTables data took 4.99ms +[2020.10.06-08.33.58:635][346]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.33.58:635][346]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.33.58:635][346]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.33.58:640][346]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.33.58:640][346]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.33.58:657][346]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.33.58:657][346]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.33.58:657][346]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.33.58:657][346]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.33.58:658][346]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.33.58:658][346]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.33.58:658][346]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.33.58:675][346]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.33.58:675][346]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.33.58:675][346]LogInit: FAudioDevice initialized. +[2020.10.06-08.33.58:675][346]LogAudio: Display: Audio Device (ID: 8) registered with world 'ship'. +[2020.10.06-08.33.58:717][346]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.33.58:717][346]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.33.58:719][346]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.33.58 +[2020.10.06-08.33.58:719][346]LogWorld: Bringing up level for play took: 0.001923 +[2020.10.06-08.33.58:719][346]LogOnline: OSS: Creating online subsystem instance for: :Context_19 +[2020.10.06-08.33.58:722][346]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:GetData'! +[2020.10.06-08.33.58:727][346]PIE: Server logged in +[2020.10.06-08.33.58:729][346]PIE: Play in editor total start time 0,139 seconds. +[2020.10.06-08.34.00:312][425]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.34.00:603][442]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.34.00:789][453]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.34.00:960][463]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.34.01:270][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.01:270][479]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.01:270][479]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.34.01:277][479]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.34.01:277][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.01:294][479]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.34.01:301][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.01:333][479]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.34.01:334][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.01:335][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.01:360][479]LogUObjectHash: Compacting FUObjectHashTables data took 3.66ms +[2020.10.06-08.34.01:454][480]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2020.10.06-08.34.07:530][984]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.34.07:625][984]LogUObjectHash: Compacting FUObjectHashTables data took 4.01ms +[2020.10.06-08.34.08:377][ 38]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.34.08:391][ 38]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.34.08:391][ 38]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:34:08) +[2020.10.06-08.34.08:391][ 38]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.08:395][ 38]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004281s) +[2020.10.06-08.34.08:396][ 38]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.34.08:397][ 38]LogPlayLevel: PIE: World Init took: (0.001443s) +[2020.10.06-08.34.08:397][ 38]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005857s) +[2020.10.06-08.34.08:433][ 38]LogUObjectHash: Compacting FUObjectHashTables data took 5.03ms +[2020.10.06-08.34.08:433][ 38]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.34.08:433][ 38]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.34.08:434][ 38]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.34.08:434][ 38]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.34.08:438][ 38]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.34.08:438][ 38]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.34.08:456][ 38]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.34.08:456][ 38]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.34.08:456][ 38]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.34.08:456][ 38]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.34.08:457][ 38]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.34.08:457][ 38]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.34.08:457][ 38]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.34.08:473][ 38]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.34.08:473][ 38]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.34.08:473][ 38]LogInit: FAudioDevice initialized. +[2020.10.06-08.34.08:473][ 38]LogAudio: Display: Audio Device (ID: 9) registered with world 'ship'. +[2020.10.06-08.34.08:504][ 38]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.08:504][ 38]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.34.08:506][ 38]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.34.08 +[2020.10.06-08.34.08:506][ 38]LogWorld: Bringing up level for play took: 0.001823 +[2020.10.06-08.34.08:506][ 38]LogOnline: OSS: Creating online subsystem instance for: :Context_20 +[2020.10.06-08.34.08:562][ 38]PIE: Server logged in +[2020.10.06-08.34.08:564][ 38]PIE: Play in editor total start time 0,174 seconds. +[2020.10.06-08.34.11:701][204]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.11:701][204]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.11:701][204]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.34.11:709][204]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.34.11:709][204]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.11:728][204]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.34.11:735][204]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.11:767][204]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.34.11:767][204]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.11:769][204]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.11:794][204]LogUObjectHash: Compacting FUObjectHashTables data took 3.68ms +[2020.10.06-08.34.11:864][205]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2020.10.06-08.34.12:522][265]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.34.12:535][265]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.34.12:536][265]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:34:12) +[2020.10.06-08.34.12:536][265]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.12:540][265]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004531s) +[2020.10.06-08.34.12:541][265]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.34.12:542][265]LogPlayLevel: PIE: World Init took: (0.001403s) +[2020.10.06-08.34.12:542][265]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006058s) +[2020.10.06-08.34.12:575][265]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms +[2020.10.06-08.34.12:575][265]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.34.12:575][265]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.34.12:576][265]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.34.12:576][265]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.34.12:581][265]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.34.12:581][265]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.34.12:598][265]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.34.12:598][265]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.34.12:598][265]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.34.12:598][265]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.34.12:599][265]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.34.12:599][265]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.34.12:599][265]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.34.12:615][265]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.34.12:615][265]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.34.12:615][265]LogInit: FAudioDevice initialized. +[2020.10.06-08.34.12:615][265]LogAudio: Display: Audio Device (ID: 10) registered with world 'ship'. +[2020.10.06-08.34.12:650][265]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.12:650][265]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.34.12:652][265]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.34.12 +[2020.10.06-08.34.12:652][265]LogWorld: Bringing up level for play took: 0.001834 +[2020.10.06-08.34.12:652][265]LogOnline: OSS: Creating online subsystem instance for: :Context_21 +[2020.10.06-08.34.12:660][265]PIE: Server logged in +[2020.10.06-08.34.12:662][265]PIE: Play in editor total start time 0,128 seconds. +[2020.10.06-08.34.25:340][990]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.25:340][990]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.25:340][990]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.34.25:348][990]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.34.25:348][990]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.25:366][990]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.34.25:373][990]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.25:406][990]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.25:407][990]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.25:432][990]LogUObjectHash: Compacting FUObjectHashTables data took 3.41ms +[2020.10.06-08.34.25:502][991]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2020.10.06-08.34.28:582][289]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.06-08.34.28:625][289]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipA7C9AE3A4EF2D65B65F12588081BEB39.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.06-08.34.28:642][289]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.06-08.34.28:642][289]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.34.30:468][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.06-08.34.30:496][465]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu72DFFA26425B5E0A0108E6960544F27A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.06-08.34.30:511][465]AssetCheck: New page: Asset Save: mainMenu +[2020.10.06-08.34.30:511][465]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.06-08.34.41:712][578]LogSlate: Window 'Message Log' being destroyed +[2020.10.06-08.34.41:723][578]LogSlate: Window 'Message Log' being destroyed +[2020.10.06-08.35.21:715][282]LogUObjectHash: Compacting FUObjectHashTables data took 3.45ms +[2020.10.06-08.35.21:740][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-08.35.21:762][282]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto60733AF1841091B04DF2A738452C6B3DA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto6.umap' +[2020.10.06-08.35.21:771][282]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.094 +[2020.10.06-08.35.21:771][282]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.094 +[2020.10.06-08.35.21:792][282]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ui/mainMenu/mainMenu] ([1] browsable assets)... +[2020.10.06-08.35.21:792][282]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/mainMenu] +[2020.10.06-08.35.21:820][282]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu_Auto6F8BA2FBA4CB54D98BC6CBB84B87022C9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/mainMenu_Auto6.uasset' +[2020.10.06-08.35.21:820][282]LogFileHelpers: Auto-saving content packages took 0.049 +[2020.10.06-08.48.34:809][656]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.48.34:809][656]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.51.49:467][469]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Ship) +[2020.10.06-08.54.43:021][538]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.06-08.55.02:942][898]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.06-08.55.03:771][931]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.06-08.55.04:058][954]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) +[2020.10.06-08.55.09:790][392]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Ship) +[2020.10.06-08.55.19:051][ 68]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst +[2020.10.06-08.59.43:694][561]LogUObjectHash: Compacting FUObjectHashTables data took 3.76ms +[2020.10.06-08.59.43:711][561]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-08.59.43:817][561]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto77F33229446D711724D4BB187D46538F7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap' +[2020.10.06-08.59.43:819][561]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.162 +[2020.10.06-08.59.43:819][561]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.162 +[2020.10.06-08.59.43:819][561]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/instances/body_paint_Cleen_outline_Inst] ([1] browsable assets)... +[2020.10.06-08.59.43:833][561]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst] +[2020.10.06-08.59.43:833][561]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/instances/body_paint_Cleen_outline_Inst] +[2020.10.06-08.59.43:864][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2020.10.06-08.59.43:864][561]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.59.44:219][561]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-08.59.44:219][561]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-08.59.44:228][561]TextureStreamingBuild: Display: Compiling optional shaders took 0.364 seconds. +[2020.10.06-08.59.44:261][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.06-08.59.44:274][561]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline_Inst_Au5CE677214DAEF14156E5BD8CBEF7B4E2.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/instances/body_paint_Cleen_outline_Inst_Auto7.uasset' +[2020.10.06-08.59.44:274][561]LogFileHelpers: Auto-saving content packages took 0.455 +[2020.10.06-09.00.35:934][333]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2020.10.06-09.00.37:113][333]LogSlate: Window 'Save Content' being destroyed +[2020.10.06-09.00.37:159][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline_Inst4A6A12844303D4A41AB471A75105A11B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_Cleen_outline_Inst.uasset' +[2020.10.06-09.00.37:166][333]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.06-09.00.37:206][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu43444D7F440BFF10AF587388B63FDD0B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.06-09.00.37:219][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial1748FC6042890421EEEA669C54039587.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' +[2020.10.06-09.00.37:226][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst009E852E487D97321F2B069EAA44391E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset' +[2020.10.06-09.00.37:227][333]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2020.10.06-09.00.37:258][333]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2020.10.06-09.00.37:281][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/shipE27F257D46079527DB416BAA490F46BF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' +[2020.10.06-09.00.37:311][333]LogFileHelpers: Saving map 'ship' took 0.084 +[2020.10.06-09.00.37:323][333]AssetCheck: New page: Asset Save: multiple assets +[2020.10.06-09.00.37:323][333]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst +[2020.10.06-09.00.37:323][333]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.06-09.00.37:324][333]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.06-09.00.37:324][333]LogContentValidation: Display: Validating World /Game/maps/ship.ship +[2020.10.06-09.00.37:324][333]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst +[2020.10.06-09.00.42:295][772]LogUObjectHash: Compacting FUObjectHashTables data took 4.10ms +[2020.10.06-09.00.42:361][772]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:361][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:419][772]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:420][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:459][772]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:459][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:545][772]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:545][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:561][772]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:561][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:665][772]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:665][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:679][772]LogSlate: Window 'body_paint_Cleen_outline_Inst' being destroyed +[2020.10.06-09.00.42:696][772]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:696][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:754][772]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed +[2020.10.06-09.00.42:754][772]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-09.00.42:941][773]Cmd: QUIT_EDITOR +[2020.10.06-09.00.42:941][773]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2020.10.06-09.00.42:957][773]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2020.10.06-09.00.43:949][773]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2020.10.06-09.00.43:949][773]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2020.10.06-09.00.43:949][773]LogAudio: Display: Audio Device unregistered from world 'ship'. +[2020.10.06-09.00.43:950][773]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-09.00.43:950][773]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-09.00.43:976][773]LogAudio: Display: Audio Device Manager Shutdown +[2020.10.06-09.00.43:986][773]LogExit: Preparing to exit. +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D700] Windows +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D800] Default__DeviceProfile +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C001A00] WindowsNoEditor +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D300] WindowsServer +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C001200] WindowsClient +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C200] IOS +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C002C00] iPadAir +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CB00] iPadAir2 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB300] IPadPro +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB400] iPadAir3 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C003700] iPadMini2 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA9C00] iPadMini4 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C003200] iPadMini5 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7100] iPhone6 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7200] iPodTouch6 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB600] iPhone7 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB500] iPodTouch7 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5C00] iPhone5S +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA9000] iPhone6Plus +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6200] iPhone6S +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA8A00] iPhone6SPlus +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5F00] iPhone7Plus +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA9400] iPhoneSE +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4A00] iPhone8 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA9500] iPhone8Plus +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6900] iPhoneX +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA500] iPhoneXS +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5700] iPhoneXSMax +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA8B00] iPhoneXR +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6800] iPhone11 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAAB00] iPhone11Pro +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7F00] iPhone11ProMax +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA600] iPhoneSE2 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4300] iPadPro105 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA200] iPadPro129 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4600] iPadPro97 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA8100] iPadPro2_129 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5D00] iPad5 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA8E00] iPad6 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5A00] iPad7 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAAD00] iPadPro11 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7B00] iPadPro2_11 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA700] iPadPro3_129 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5100] iPadPro4_129 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFABE00] AppleTV +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4B00] AppleTV4K +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB900] TVOS +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7C00] Mac +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB700] MacClient +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7500] MacNoEditor +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CA00] MacServer +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4200] Linux +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06DD00] LinuxNoEditor +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6B00] LinuxAArch64NoEditor +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06DA00] LinuxClient +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7300] LinuxAArch64Client +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C500] LinuxServer +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4100] LinuxAArch64Server +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E200] Android +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6500] Android_Low +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E800] Android_Mid +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4500] Android_High +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CC00] Android_Default +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7800] Android_Adreno4xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C700] Android_Adreno5xx_Low +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5500] Android_Adreno5xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C800] Android_Adreno6xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4900] Android_Adreno6xx_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CE00] Android_Mali_T6xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7600] Android_Mali_T7xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C900] Android_Mali_T8xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6D00] Android_Mali_G71 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E300] Android_Mali_G72 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5B00] Android_Mali_G72_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D400] Android_Mali_G76 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7A00] Android_Mali_G76_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E600] Android_Mali_G77 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4D00] Android_Mali_G77_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CF00] Android_Vulkan_SM5 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5600] Android_PowerVR_G6xxx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E100] Android_PowerVR_GT7xxx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7000] Android_PowerVR_GE8xxx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06DB00] Android_PowerVR_GM9xxx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6E00] Android_PowerVR_GM9xxx_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C100] Android_TegraK1 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5200] Android_Unknown_Vulkan +[2020.10.06-09.00.44:583][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D000] Lumin +[2020.10.06-09.00.44:583][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA000] Lumin_Desktop +[2020.10.06-09.00.44:583][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C000800] HoloLens +[2020.10.06-09.00.44:607][773]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:613][773]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:617][773]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:620][773]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:623][773]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:783][773]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2020.10.06-09.00.44:938][773]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:938][773]LogExit: Editor shut down +[2020.10.06-09.00.44:939][773]LogExit: Transaction tracking system shut down +[2020.10.06-09.00.45:881][773]LogExit: Object subsystem successfully closed. +[2020.10.06-09.00.45:941][773]LogShaderCompilers: Display: Shaders left to compile 0 +[2020.10.06-09.00.46:519][773]LogModuleManager: Shutting down and abandoning module SequencerWidgets (826) +[2020.10.06-09.00.46:519][773]LogModuleManager: Shutting down and abandoning module BlueprintGraph (824) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (822) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module Voice (820) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (818) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (816) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module MaterialEditor (814) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module StatsViewer (802) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module OculusMR (794) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module SteamVREditor (792) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module PlanarCut (790) +[2020.10.06-09.00.46:538][773]LogModuleManager: Shutting down and abandoning module CharacterAI (788) +[2020.10.06-09.00.46:538][773]LogModuleManager: Shutting down and abandoning module SunPosition (786) +[2020.10.06-09.00.46:538][773]LogModuleManager: Shutting down and abandoning module GooglePADEditor (784) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (782) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (780) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (778) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (776) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (774) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WebMMedia (772) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (770) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (768) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module SequenceRecorder (767) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (764) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (762) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (760) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (758) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (756) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (754) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (752) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (750) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (748) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (746) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (744) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (742) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (740) +[2020.10.06-09.00.46:553][773]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (738) +[2020.10.06-09.00.46:553][773]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) +[2020.10.06-09.00.46:553][773]LogModuleManager: Shutting down and abandoning module BspMode (734) +[2020.10.06-09.00.46:566][773]LogModuleManager: Shutting down and abandoning module GeometryMode (732) +[2020.10.06-09.00.46:566][773]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module SessionServices (726) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module MeshPaint (724) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module PlacementMode (710) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module ClothPainter (704) +[2020.10.06-09.00.46:594][773]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) +[2020.10.06-09.00.46:615][773]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module TraceInsights (678) +[2020.10.06-09.00.47:391][773]MemoryProfiler: Shutdown +[2020.10.06-09.00.47:391][773]NetworkingProfiler: Shutdown +[2020.10.06-09.00.47:391][773]LoadingProfiler: Shutdown +[2020.10.06-09.00.47:392][773]TimingProfiler: Shutdown +[2020.10.06-09.00.47:408][773]LogModuleManager: Shutting down and abandoning module TraceServices (677) +[2020.10.06-09.00.47:424][773]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) +[2020.10.06-09.00.47:424][773]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) +[2020.10.06-09.00.47:424][773]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) +[2020.10.06-09.00.47:438][773]LogModuleManager: Shutting down and abandoning module MergeActors (668) +[2020.10.06-09.00.47:456][773]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) +[2020.10.06-09.00.47:456][773]LogModuleManager: Shutting down and abandoning module LocalizationService (665) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module UndoHistory (658) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module XmlParser (656) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module Blutility (654) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) +[2020.10.06-09.00.47:473][773]LogModuleManager: Shutting down and abandoning module DeviceManager (636) +[2020.10.06-09.00.47:483][773]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) +[2020.10.06-09.00.47:515][773]LogModuleManager: Shutting down and abandoning module AutomationController (632) +[2020.10.06-09.00.47:515][773]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) +[2020.10.06-09.00.47:562][773]LogModuleManager: Shutting down and abandoning module Layers (628) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module Persona (618) +[2020.10.06-09.00.47:601][773]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) +[2020.10.06-09.00.47:601][773]LogModuleManager: Shutting down and abandoning module AnimGraph (615) +[2020.10.06-09.00.47:601][773]LogModuleManager: Shutting down and abandoning module Kismet (612) +[2020.10.06-09.00.47:615][773]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) +[2020.10.06-09.00.47:615][773]LogModuleManager: Shutting down and abandoning module GraphEditor (608) +[2020.10.06-09.00.47:615][773]LogModuleManager: Shutting down and abandoning module StructViewer (606) +[2020.10.06-09.00.47:615][773]LogModuleManager: Shutting down and abandoning module ClassViewer (604) +[2020.10.06-09.00.47:617][773]LogModuleManager: Shutting down and abandoning module Toolbox (602) +[2020.10.06-09.00.47:617][773]LogModuleManager: Shutting down and abandoning module ModuleUI (600) +[2020.10.06-09.00.47:628][773]LogModuleManager: Shutting down and abandoning module OutputLog (598) +[2020.10.06-09.00.47:641][773]LogModuleManager: Shutting down and abandoning module GammaUI (596) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module Documentation (594) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module LiveCoding (592) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module LevelSequence (590) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module MovieScene (586) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module PortalServices (578) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module PortalRpc (576) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module AIModule (568) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module AITestSuite (565) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) +[2020.10.06-09.00.47:660][773]LogModuleManager: Shutting down and abandoning module ProfilerService (558) +[2020.10.06-09.00.47:709][773]LogModuleManager: Shutting down and abandoning module TaskGraph (556) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module OculusEditor (552) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module OculusInput (550) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module CollectionManager (545) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (542) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (540) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (538) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (536) +[2020.10.06-09.00.47:728][773]LogModuleManager: Shutting down and abandoning module MeshConversion (534) +[2020.10.06-09.00.47:740][773]LogModuleManager: Shutting down and abandoning module DynamicMesh (532) +[2020.10.06-09.00.47:754][773]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (530) +[2020.10.06-09.00.47:787][773]LogModuleManager: Shutting down and abandoning module GeometricObjects (528) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module ChaosNiagara (526) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (524) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (522) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (521) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (518) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module SynthesisEditor (516) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module Synthesis (514) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (512) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (510) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (508) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (506) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (504) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module FractureEditor (502) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (500) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module BackChannel (498) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (496) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module AutomationUtils (494) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module AlembicImporter (492) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module AlembicLibrary (491) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module GeometryCache (490) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (489) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (484) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (482) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (480) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module GooglePAD (478) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module EditableMesh (476) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (474) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module CableComponent (472) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AudioCapture (470) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (469) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AssetTags (466) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (464) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (462) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AppleImageUtils (460) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AndroidPermission (458) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module MediaCompositing (456) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module ScreenshotTools (454) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module ImgMedia (452) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module PluginBrowser (450) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module TemplateSequence (448) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (446) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (444) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module UObjectPlugin (442) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (440) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (438) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module PluginUtils (436) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (434) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (432) +[2020.10.06-09.00.47:849][773]LogModuleManager: Shutting down and abandoning module GitSourceControl (430) +[2020.10.06-09.00.47:861][773]LogModuleManager: Shutting down and abandoning module SourceControl (429) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (426) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (424) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (422) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (420) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (418) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (416) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (414) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (412) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (410) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module CurveEditorTools (408) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (406) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module CryptoKeys (404) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (388) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (386) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (384) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (382) +[2020.10.06-09.00.47:902][773]LogMagicLeapPlanes: Planes tracker already destroyed. +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (380) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (378) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (376) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (374) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapController (372) +[2020.10.06-09.00.47:903][773]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (370) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapAR (368) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module AugmentedReality (367) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (364) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module Niagara (362) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module SignalProcessing (361) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module NiagaraEditor (359) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module NiagaraCore (356) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (354) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module SoundFields (352) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module SignificanceManager (350) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (348) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (346) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (344) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module PhysXVehicles (342) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (340) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (338) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (336) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (334) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module ActorSequence (332) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module AnimationSharing (330) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (328) +[2020.10.06-09.00.47:909][773]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (326) +[2020.10.06-09.00.47:909][773]LogModuleManager: Shutting down and abandoning module FacialAnimation (324) +[2020.10.06-09.00.47:909][773]LogModuleManager: Shutting down and abandoning module DataValidation (322) +[2020.10.06-09.00.47:910][773]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (320) +[2020.10.06-09.00.47:924][773]LogModuleManager: Shutting down and abandoning module LevelEditor (319) +[2020.10.06-09.00.47:925][773]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (318) +[2020.10.06-09.00.47:937][773]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (316) +[2020.10.06-09.00.47:937][773]LogModuleManager: Shutting down and abandoning module MainFrame (314) +[2020.10.06-09.00.47:937][773]LogModuleManager: Shutting down and abandoning module HotReload (313) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module ToolMenus (309) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module ContentBrowser (307) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module ContentBrowserData (306) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module TreeMap (303) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module UdpMessaging (300) +[2020.10.06-09.00.48:039][773]LogModuleManager: Shutting down and abandoning module TcpMessaging (298) +[2020.10.06-09.00.48:140][773]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (296) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (294) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module Paper2D (292) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module PacketHandler (284) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module MediaAssets (278) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module Overlay (276) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module VREditor (272) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) +[2020.10.06-09.00.48:161][773]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) +[2020.10.06-09.00.48:161][773]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) +[2020.10.06-09.00.48:161][773]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) +[2020.10.06-09.00.48:161][773]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module UMG (258) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module UMGEditor (257) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module MessageLog (255) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module SlateReflector (250) +[2020.10.06-09.00.48:191][773]LogModuleManager: Shutting down and abandoning module Slate (248) +[2020.10.06-09.00.48:191][773]LogModuleManager: Shutting down and abandoning module SlateCore (246) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module UnrealEd (242) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module MRMesh (240) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module XAudio2 (234) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module Networking (232) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module Core (230) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module CurveEditor (227) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module Sequencer (225) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module EditorStyle (224) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module XGEController (194) +[2020.10.06-09.00.48:206][773]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.06-09.00.48:207][773]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) +[2020.10.06-09.00.48:207][773]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) +[2020.10.06-09.00.48:207][773]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) +[2020.10.06-09.00.48:207][773]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) +[2020.10.06-09.00.48:222][773]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) +[2020.10.06-09.00.48:237][773]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module Messaging (127) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) +[2020.10.06-09.00.48:290][773]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) +[2020.10.06-09.00.48:294][773]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) +[2020.10.06-09.00.48:294][773]LogModuleManager: Shutting down and abandoning module InputCore (118) +[2020.10.06-09.00.48:294][773]LogModuleManager: Shutting down and abandoning module Settings (116) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module Chaos (108) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module AVEncoder (104) +[2020.10.06-09.00.48:312][773]LogModuleManager: Shutting down and abandoning module OculusHMD (100) +[2020.10.06-09.00.48:312][773]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (98) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module SteamVRInput (96) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module SteamVR (94) +[2020.10.06-09.00.48:313][773]LogHMD: Freeing OpenVRDLLHandle. +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module MagicLeap (92) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (90) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module NiagaraShader (88) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module ChaosCloth (86) +[2020.10.06-09.00.48:335][773]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (84) +[2020.10.06-09.00.48:335][773]LogModuleManager: Shutting down and abandoning module ChunkDownloader (82) +[2020.10.06-09.00.48:342][773]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) +[2020.10.06-09.00.48:342][773]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76) +[2020.10.06-09.00.48:343][773]LogModuleManager: Shutting down and abandoning module XMPP (71) +[2020.10.06-09.00.48:343][773]LogModuleManager: Shutting down and abandoning module WebSockets (70) +[2020.10.06-09.00.48:388][773]LogModuleManager: Shutting down and abandoning module HTTP (67) +[2020.10.06-09.00.48:388][773]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2020.10.06-09.00.48:388][773]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BBD807142-4CE5-4EAA-22A6-D7B5185529CF%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14379109%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2020.10.06-09.00.48:393][773]LogModuleManager: Shutting down and abandoning module SSL (66) +[2020.10.06-09.00.48:394][773]LogModuleManager: Shutting down and abandoning module WmfMedia (62) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module Media (61) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module MediaInfo (60) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module MLSDK (56) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module VariantManagerContent (54) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module DatasmithContent (52) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (48) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2020.10.06-09.00.48:402][773]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module RenderCore (30) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module Landscape (28) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) +[2020.10.06-09.00.48:414][773]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module Engine (16) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module RSA (3) +[2020.10.06-09.00.48:427][773]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2020.10.06-09.00.48:430][773]LogD3D11RHI: Shutdown +[2020.10.06-09.00.48:430][773]LogD3D11RHI: CleanupD3DDevice +[2020.10.06-09.00.48:487][773]LogExit: Exiting. +[2020.10.06-09.00.48:533][773]Log file closed, 10/06/20 14:00:48