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b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap differ diff --git a/ShipPresentation/Saved/Config/Windows/Editor.ini b/ShipPresentation/Saved/Config/Windows/Editor.ini index 0e47192..c6d0359 100644 --- a/ShipPresentation/Saved/Config/Windows/Editor.ini +++ b/ShipPresentation/Saved/Config/Windows/Editor.ini @@ -2,5 +2,5 @@ UsingXGE=False [/Script/AdvancedPreviewScene.LocalProfiles] 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+Profiles=(ProfileName="Profile_0",bSharedProfile=False,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_LPVFadeRange=False,bOverride_LPVDirectionalOcclusionFadeRange=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=True,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_ReflectionsType=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=True,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,RayTracingGIType=Disabled,RayTracingGIMaxBounces=1,RayTracingGISamplesPerPixel=4,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=6500.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ReflectionsType=RayTracing,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,RayTracingReflectionsMaxRoughness=0.600000,RayTracingReflectionsMaxBounces=1,RayTracingReflectionsSamplesPerPixel=1,RayTracingReflectionsShadows=Hard_shadows,RayTracingReflectionsTranslucency=False,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=16384,LPVFadeRange=0.000000,LPVDirectionalOcclusionFadeRange=0.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000)) diff --git a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini index d4840d8..26e8aa6 100644 --- a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -967,9 +967,15 @@ SequencerWidgets.LastCompileMethod=Unknown [AssetEditorSubsystem] CleanShutdown=True +OpenAssetsAtExit=/Game/materials/ship/testMaterials/NewMaterial.NewMaterial +OpenAssetsAtExit=/Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst +OpenAssetsAtExit=/Game/blueprints/ship/BP_Ship.BP_Ship +OpenAssetsAtExit=/Game/ui/mainMenu/mainMenu.mainMenu +OpenAssetsAtExit=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +OpenAssetsAtExit=/Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst [RootWindow] -ScreenPosition=X=640.000 Y=340.000 +ScreenPosition=X=-1920.000 Y=340.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True @@ -998,7 +1004,7 @@ ContentBrowserTab1.ActiveTypeFilters=World ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= -ContentBrowserTab1.SelectedPaths=/Game/materials/ship/ShipTextures +ContentBrowserTab1.SelectedPaths=/Game/materials/ship/testMaterials ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= ContentBrowserTab1.CollectionsExpanded=True @@ -1039,26 +1045,26 @@ MRUItem6=/Game/maps/NewMap MRUItem7=/Game/maps/black [ContentBrowserRecent] -MRUItem0=/Game/materials/ship/red -MRUItem1=/Game/materials/ship/ShipTextures/Metall_BC -MRUItem2=/Game/materials/ship/ShipTextures/Metall_N -MRUItem3=/Game/materials/ship/ShipTextures/Metall_R -MRUItem4=/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1 -MRUItem5=/Game/materials/ship/testMaterials/NewMaterial -MRUItem6=/Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2 -MRUItem7=/Game/materials/ship/ShipTextures/schcbgfp_4K_Roughness -MRUItem8=/Game/materials/ship/body_paint -MRUItem9=/Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal -MRUItem10=/Game/materials/ship/testMaterials/body_paint -MRUItem11=/Game/meshes/ship/SM_Ship_Ship -MRUItem12=/Game/maps/ship -MRUItem13=/Game/materials/ship/materialFunctions/slicer -MRUItem14=/Game/materials/ship/instances/body_paint_Inst -MRUItem15=/Game/materials/slicer/3Dprinter_2_Inst -MRUItem16=/Game/materials/slicer/3Dprinter_2 -MRUItem17=/Game/Content/first/MF_Disolv -MRUItem18=/Game/Content/first/NewMaterial_Inst -MRUItem19=/Game/Content/first/NewBlueprint +MRUItem0=/Game/materials/ship/instances/body_paint_Cleen_outline_Inst +MRUItem1=/Game/meshes/ship/SM_Ship_Ship +MRUItem2=/Game/ui/mainMenu/mainMenu +MRUItem3=/Game/blueprints/ship/BP_Ship +MRUItem4=/Game/materials/ship/body_paint +MRUItem5=/Game/materials/ship/testMaterials/NewMaterial_Inst +MRUItem6=/Game/materials/ship/testMaterials/NewMaterial +MRUItem7=/Game/maps/ship +MRUItem8=/Game/materials/ship/red +MRUItem9=/Game/materials/ship/ShipTextures/Metall_BC +MRUItem10=/Game/materials/ship/ShipTextures/Metall_N +MRUItem11=/Game/materials/ship/ShipTextures/Metall_R +MRUItem12=/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1 +MRUItem13=/Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2 +MRUItem14=/Game/materials/ship/ShipTextures/schcbgfp_4K_Roughness +MRUItem15=/Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal +MRUItem16=/Game/materials/ship/testMaterials/body_paint +MRUItem17=/Game/materials/ship/materialFunctions/slicer +MRUItem18=/Game/materials/ship/instances/body_paint_Inst +MRUItem19=/Game/materials/slicer/3Dprinter_2_Inst [DetailCategories] NewBlueprint_C.Tick=True @@ -1819,6 +1825,30 @@ MaterialExpressionSubtract.MaterialExpressionSubtract=True MaterialExpressionSubtract.MaterialExpression=True MaterialExpressionDesaturation.MaterialExpressionDesaturation=True MaterialExpressionDesaturation.MaterialExpression=True +MaterialExpressionBumpOffset.MaterialExpressionBumpOffset=True +MaterialExpressionBumpOffset.MaterialExpression=True +MaterialExpressionIf.MaterialExpressionIf=True +MaterialExpressionIf.MaterialExpression=True +MaterialExpressionStaticSwitch.MaterialExpressionStaticSwitch=True +MaterialExpressionStaticSwitch.MaterialExpression=True +MaterialExpressionStaticSwitchParameter.General=True +MaterialExpressionStaticSwitchParameter.MaterialExpressionStaticBoolParameter=True +MaterialExpressionStaticSwitchParameter.MaterialExpression=True +MaterialExpressionPower.MaterialExpressionPower=True +MaterialExpressionPower.MaterialExpression=True +MaterialExpressionReflectionVectorWS.UMaterialExpressionReflectionVectorWS=True +MaterialExpressionReflectionVectorWS.MaterialExpression=True +MaterialExpressionFrac.MaterialExpression=True +MaterialExpressionNormalize.MaterialExpression=True +MaterialExpressionTextureSampleParameter2D.General=True +MaterialExpressionTextureSampleParameter2D.MaterialExpression=True +MaterialExpressionTextureSampleParameter2D.ParameterCustomization=True +MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureSample=True +MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureBase=True +MaterialExpressionTransform.MaterialExpressionTransform=True +MaterialExpressionTransform.MaterialExpression=True +MaterialExpressionDepthFade.MaterialExpressionDepthFade=True +MaterialExpressionDepthFade.MaterialExpression=True [AssetEditorToolkitTabLocation] /Game/blueprints/NewBlueprint.NewBlueprint=1 @@ -2123,13 +2153,15 @@ bForceFrontXAxis=False bConvertSceneUnit=False [MessageLog] -LastLogListing=LightingResults +LastLogListing=PIE [PlacementMode] +RecentlyPlaced=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship; +RecentlyPlaced=/Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst; +RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Game/Content/first/NewBlueprint.NewBlueprint; RecentlyPlaced=/Game/Content/first/NewMaterial_Inst.NewMaterial_Inst; RecentlyPlaced=/Game/materials/3Dprinter_2_Inst.3Dprinter_2_Inst; -RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Game/materials/3Dprinter_2.3Dprinter_2; RecentlyPlaced=/Game/Content/for/3Dprinter.3Dprinter; RecentlyPlaced=/Game/Content/for/3Dprinter_Inst.3Dprinter_Inst; @@ -2144,12 +2176,13 @@ RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLigh RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Game/meshes/ship/SM_Ship_Radar.SM_Ship_Radar; RecentlyPlaced=/Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead; -RecentlyPlaced=/Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody; -RecentlyPlaced=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship; [/Script/UnrealEd.MaterialEditorOptions] bHideUnrelatedNodes=False bUseUnsortedMenus=False +bShowGrid=False +bRealtimeExpressionViewport=True +bAlwaysRefreshAllPreviews=True [MaterialEditor] PrimType=1 @@ -2210,7 +2243,7 @@ bMaterialQualityUsed[2]=0 bMaterialQualityUsed[3]=0 [DetailCustomWidgetExpansion] -MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values, +MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Static Switch Parameter Values, MaterialInstanceConstant= CryptoKeysSettings=InputSettings.Bindings.ActionMappings.NewActionMapping_0,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, GeneralProjectSettings=InputSettings.Bindings.ActionMappings.NewActionMapping_0,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, @@ -2292,7 +2325,7 @@ SpringArmComponent= K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.None, [MaterialInstanceEditor] -bShowGrid=False +bShowGrid=True bDrawGrid=False PrimType=1 @@ -2320,8 +2353,8 @@ Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" " Object= Image="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " -Widget="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " -Visual="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " +Widget="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " +Visual="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " TextBlock="\"Object.Appearance.ColorAndOpacity\" \"Object.Appearance.Font\" \"Object.Appearance.StrikeBrush\" \"Object.Appearance.StrikeBrush.TintColor\" \"Object.Appearance.Margin\" \"Object.Layout.Slot\" " TextLayoutWidget="\"Object.Appearance.ColorAndOpacity\" \"Object.Appearance.Font\" \"Object.Appearance.StrikeBrush\" \"Object.Appearance.StrikeBrush.TintColor\" \"Object.Appearance.Margin\" \"Object.Layout.Slot\" " ScrollBox="\"Object.Layout.Slot\" " @@ -2332,8 +2365,8 @@ CanvasPanel="\"Object.Layout.Slot\" " HorizontalBox="\"Object.Layout.Slot\" " Spacer="\"Object.Layout.Slot\" " SizeBox="\"Object.Layout.Slot\" " -mainMenu_C="\"Object.Layout.Slot\" " -UserWidget="\"Object.Layout.Slot\" " +mainMenu_C="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " +UserWidget="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" " CameraComponent="\"Object.PostProcess.PostProcessSettings\" " SceneComponent= ActorComponent= diff --git a/ShipPresentation/Saved/Logs/ShipPresentation.log b/ShipPresentation/Saved/Logs/ShipPresentation.log index 151c208..eee5b36 100644 --- a/ShipPresentation/Saved/Logs/ShipPresentation.log +++ b/ShipPresentation/Saved/Logs/ShipPresentation.log @@ -1,127 +1,127 @@ -Log file open, 10/05/20 19:17:45 +Log file open, 10/06/20 12:06:20 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: ShipPresentation LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.214225 +LogStats: Stats thread started at 3.564950 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting +LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport -LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin EnvironmentQueryEditor +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin AssetManagerEditor -LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin CLionSourceCodeAccess -LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin ChaosEditor -LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ChaosNiagara -LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin GeometryProcessing -LogPluginManager: Mounting plugin GeometryCollectionPlugin -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin SkeletalReduction -LogPluginManager: Mounting plugin VariantManagerContent -LogPluginManager: Mounting plugin AndroidMedia -LogPluginManager: Mounting plugin MediaCompositing -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin OnlineSubsystemUtils -LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin TemplateSequence -LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer -LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin CustomMeshComponent -LogPluginManager: Mounting plugin GoogleCloudMessaging -LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CableComponent -LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh -LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD -LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking -LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin SignificanceManager -LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SunPosition -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource -LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting plugin OculusVR +LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin SteamVR +LogPluginManager: Mounting plugin OculusVR LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 @@ -204,6490 +204,11475 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] -[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] -[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-14.17.45:593][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.05-14.17.45:595][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.05-14.17.45:595][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2020.10.05-14.17.45:595][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2020.10.05-14.17.45:595][ 0]LogInit: Going up to parent DeviceProfile [] -[2020.10.05-14.17.45:595][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2020.10.05-14.17.45:597][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2020.10.05-14.17.45:597][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2020.10.05-14.17.45:597][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2020.10.05-14.17.45:597][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-14.17.45:597][ 0]LogInit: Computer: DESKTOP-6BENEQD -[2020.10.05-14.17.45:597][ 0]LogInit: User: Andrey -[2020.10.05-14.17.45:597][ 0]LogInit: CPU Page size=4096, Cores=12 -[2020.10.05-14.17.45:597][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2020.10.05-14.17.45:597][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) -[2020.10.05-14.17.45:597][ 0]LogMemory: Platform Memory Stats for Windows -[2020.10.05-14.17.45:597][ 0]LogMemory: Process Physical Memory: 133.13 MB used, 133.14 MB peak -[2020.10.05-14.17.45:597][ 0]LogMemory: Process Virtual Memory: 119.77 MB used, 119.77 MB peak -[2020.10.05-14.17.45:597][ 0]LogMemory: Physical Memory: 6848.66 MB used, 25759.16 MB free, 32607.81 MB total -[2020.10.05-14.17.45:597][ 0]LogMemory: Virtual Memory: 134192120.00 MB used, 25607.51 MB free, 134217728.00 MB total -[2020.10.05-14.17.45:600][ 0]LogWindows: WindowsPlatformFeatures enabled -[2020.10.05-14.17.45:617][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2020.10.05-14.17.45:623][ 0]LogInit: Using OS detected language (ru-RU). -[2020.10.05-14.17.45:623][ 0]LogInit: Using OS detected locale (ru-RU). -[2020.10.05-14.17.45:626][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. -[2020.10.05-14.17.45:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! -[2020.10.05-14.17.45:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! -[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! -[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! -[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! -[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! -[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! -[2020.10.05-14.17.45:628][ 0]LogInit: Setting process to per monitor DPI aware -[2020.10.05-14.17.45:686][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2020.10.05-14.17.45:687][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2020.10.05-14.17.45:914][ 0]LogHMD: Failed to initialize OpenVR with code 117 -[2020.10.05-14.17.45:914][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2020.10.05-14.17.45:914][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2020.10.05-14.17.45:914][ 0]LogD3D11RHI: D3D11 adapters: -[2020.10.05-14.17.45:998][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) -[2020.10.05-14.17.45:998][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de -[2020.10.05-14.17.46:001][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2020.10.05-14.17.46:001][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2020.10.05-14.17.46:001][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 -[2020.10.05-14.17.46:008][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2020.10.05-14.17.46:008][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") -[2020.10.05-14.17.46:009][ 0]LogWindows: EnumDisplayDevices: -[2020.10.05-14.17.46:009][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) -[2020.10.05-14.17.46:009][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) -[2020.10.05-14.17.46:009][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.05-14.17.46:009][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.05-14.17.46:010][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2020.10.05-14.17.46:010][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER -[2020.10.05-14.17.46:010][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) -[2020.10.05-14.17.46:010][ 0]LogD3D11RHI: Driver Date: 9-24-2020 -[2020.10.05-14.17.46:010][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) -[2020.10.05-14.17.46:075][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2020.10.05-14.17.46:075][ 0]LogD3D11RHI: Async texture creation enabled -[2020.10.05-14.17.46:075][ 0]LogD3D11RHI: Array index from any shader is supported -[2020.10.05-14.17.46:112][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) -[2020.10.05-14.17.46:115][ 0]LogRHI: GeForceNow SDK initialized: 1 -[2020.10.05-14.17.46:456][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2020.10.05-14.17.46:507][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2020.10.05-14.17.46:507][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2020.10.05-14.17.46:518][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2020.10.05-14.17.46:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2020.10.05-14.17.46:537][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2020.10.05-14.17.46:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2020.10.05-14.17.46:564][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2020.10.05-14.17.46:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2020.10.05-14.17.46:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2020.10.05-14.17.46:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2020.10.05-14.17.46:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2020.10.05-14.17.46:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2020.10.05-14.17.46:627][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2020.10.05-14.17.46:637][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2020.10.05-14.17.46:646][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2020.10.05-14.17.46:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2020.10.05-14.17.46:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2020.10.05-14.17.46:672][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2020.10.05-14.17.46:682][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2020.10.05-14.17.46:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2020.10.05-14.17.46:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2020.10.05-14.17.46:702][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2020.10.05-14.17.46:710][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2020.10.05-14.17.46:753][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. -[2020.10.05-14.17.46:753][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe -[2020.10.05-14.17.46:777][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2020.10.05-14.17.46:777][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/13108/). -[2020.10.05-14.17.46:777][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/DCEED24A4DA1461476DB73B3C4826E9C/'. -[2020.10.05-14.17.46:778][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.05-14.17.46:778][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2020.10.05-14.17.46:778][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2020.10.05-14.17.46:778][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2020.10.05-14.17.47:674][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2020.10.05-14.17.47:737][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.05-14.17.47:737][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc -[2020.10.05-14.17.47:738][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2020.10.05-14.17.47:738][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2020.10.05-14.17.47:738][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.05-14.17.47:738][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2020.10.05-14.17.47:751][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.05-14.17.47:751][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.05-14.17.47:751][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2020.10.05-14.17.47:799][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds -[2020.10.05-14.17.47:799][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=972.17MBs, RandomWriteSpeed=19.93MBs. Assigned SpeedClass 'Local' -[2020.10.05-14.17.47:800][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2020.10.05-14.17.47:800][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2020.10.05-14.17.47:800][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2020.10.05-14.17.47:858][ 0]LogSlate: Using FreeType 2.10.0 -[2020.10.05-14.17.47:859][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2020.10.05-14.17.47:888][ 0]LogAssetRegistry: FAssetRegistry took 0.0030 seconds to start up -[2020.10.05-14.17.48:172][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.05-14.17.48:172][ 0]LogInit: Active device profile: [000001C48CB85700][000001C4830259C0 49] Windows -[2020.10.05-14.17.48:172][ 0]LogInit: Profiles: [000001C48CB85700][000001C4830259C0 49] Windows, [000001C48CB0DA00][000001C483029B40 49] WindowsNoEditor, [000001C48CB85300][000001C48302DCC0 49] WindowsServer, [000001C48CB0D200][000001C483030180 49] WindowsClient, [000001C48CB84200][000001C483034300 49] IOS, [000001C48CB0EC00][000001C483038480 49] iPadAir, [000001C48CB84B00][000001C48303C600 49] iPadAir2, [000001C48CAB7300][000001C482A288C0 49] IPadPro, [000001C48CAB7400][000001C482A24900 49] iPadAir3, [000001C48CB0F700][000001C482A2CA80 49] iPadMini2, [000001C48CAB5C00][000001C482A30C00 49] iPadMini4, [000001C48CB0F200][000001C482A34D80 49] iPadMini5, [000001C48CAE7100][000001C482A3D040 49] iPhone6, [000001C48CAE7200][000001C482A39080 49] iPodTouch6, [000001C48CAB7600][000001C482A45340 49] iPhone7, [000001C48CAB7500][000001C482A41380 49] iPodTouch7, [000001C48CAE5C00][000001C4830214C0 49] iPhone5S, [000001C48CAB5000][000001C482A49600 49] iPhone6Plus, [000001C48CAE6200][000001C482A4D740 49] iPhone6S, [000001C48CAB4A00][000001C482A51880 49] iPhone6SPlus, [000001C48CAE5F00][000001C482A59A00 49] iPhone7Plus, [000001C48CAB5400][000001C482A5DB80 49] iPhoneSE, [000001C48CAE4A00][000001C482A61D00 49] iPhone8, [000001C48CAB5500][000001C482A641C0 49] iPhone8Plus, [000001C48CAE6900][000001C482A68340 49] iPhoneX, [000001C48CAB6500][000001C482A6C4C0 49] iPhoneXS, [000001C48CAE5700][000001C482A70640 49] iPhoneXSMax, [000001C48CAB4B00][000001C482A747C0 49] iPhoneXR, [000001C48CAE6800][000001C482A78940 49] iPhone11, [000001C48CAB6B00][000001C482A7CAC0 49] iPhone11Pro, [000001C48CAE7F00][000001C482A80C40 49] iPhone11ProMax, [000001C48CAB6600][000001C482A84DC0 49] iPhoneSE2, [000001C48CAE4300][000001C482A88F40 49] iPadPro105, [000001C48CAB6200][000001C482A8D0C0 49] iPadPro129, [000001C48CAE4600][000001C482A91240 49] iPadPro97, [000001C48CAB4100][000001C482A953C0 49] iPadPro2_129, [000001C48CAE5D00][000001C482A99540 49] iPad5, [000001C48CAB4E00][000001C482A55680 49] iPad6, [000001C48CAE5A00][000001C482A9D7C0 49] iPad7, [000001C48CAB6D00][000001C482AA1900 49] iPadPro11, [000001C48CAE7B00][000001C482AA9A80 49] iPadPro2_11, [000001C48CAB6700][000001C482AADC00 49] iPadPro3_129, [000001C48CAE5100][000001C482AB00C0 49] iPadPro4_129, [000001C48CAB7E00][000001C482AB4240 49] AppleTV, [000001C48CAE4B00][000001C482AB83C0 49] AppleTV4K, [000001C48CAB7900][000001C482ABC540 49] TVOS, [000001C48CAE7C00][000001C482AC06C0 49] Mac, [000001C48CAB7700][000001C482AC4840 49] MacClient, [000001C48CAE7500][000001C482AC89C0 49] MacNoEditor, [000001C48CB84A00][000001C482ACCB40 49] MacServer, [000001C48CAE4200][000001C482AD0CC0 49] Linux, [000001C48CB85D00][000001C482AD4E40 49] LinuxNoEditor, [000001C48CAE6B00][000001C482AD8FC0 49] LinuxAArch64NoEditor, [000001C48CB85A00][000001C482ADD140 49] LinuxClient, [000001C48CAE7300][000001C482AE12C0 49] LinuxAArch64Client, [000001C48CB84500][000001C482AE5440 49] LinuxServer, [000001C48CAE4100][000001C482AE95C0 49] LinuxAArch64Server, [000001C48CB86200][000001C482AA5700 49] Android, [000001C48CAE6500][000001C482AED840 49] Android_Low, [000001C48CB86800][000001C482AF1980 49] Android_Mid, [000001C48CAE4500][000001C482AF5AC0 49] Android_High, [000001C48CB84C00][000001C482AFDC40 49] Android_Default, [000001C48CAE7800][000001C482B00100 49] Android_Adreno4xx, [000001C48CB84700][000001C482B04280 49] Android_Adreno5xx_Low, [000001C48CAE5500][000001C482B08400 49] Android_Adreno5xx, [000001C48CB84800][000001C482B0C580 49] Android_Adreno6xx, [000001C48CAE4900][000001C482B10700 49] Android_Adreno6xx_Vulkan, [000001C48CB84E00][000001C482B14880 49] Android_Mali_T6xx, [000001C48CAE7600][000001C482B18A00 49] Android_Mali_T7xx, [000001C48CB84900][000001C482B1CB80 49] Android_Mali_T8xx, [000001C48CAE6D00][000001C482B20D00 49] Android_Mali_G71, [000001C48CB86300][000001C482B24E80 49] Android_Mali_G72, [000001C48CAE5B00][000001C482B29000 49] Android_Mali_G72_Vulkan, [000001C48CB85400][000001C482B2D180 49] Android_Mali_G76, [000001C48CAE7A00][000001C482B31300 49] Android_Mali_G76_Vulkan, [000001C48CB86600][000001C482B35480 49] Android_Mali_G77, [000001C48CAE4D00][000001C482B39600 49] Android_Mali_G77_Vulkan, [000001C48CB84F00][000001C482AF9740 49] Android_Vulkan_SM5, [000001C48CAE5600][000001C482B3D880 49] Android_PowerVR_G6xxx, [000001C48CB86100][000001C482B419C0 49] Android_PowerVR_GT7xxx, [000001C48CAE7000][000001C482B45B00 49] Android_PowerVR_GE8xxx, [000001C48CB85B00][000001C482B4DC80 49] Android_PowerVR_GM9xxx, [000001C48CAE6E00][000001C482B50140 49] Android_PowerVR_GM9xxx_Vulkan, [000001C48CB84100][000001C482B542C0 49] Android_TegraK1, [000001C48CAE5200][000001C482B58440 49] Android_Unknown_Vulkan, [000001C48CB85000][000001C482B5C5C0 49] Lumin, [000001C48CAB6000][000001C482B60740 49] Lumin_Desktop, [000001C48CB0C800][000001C482B648C0 49] HoloLens, -[2020.10.05-14.17.48:302][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2020.10.05-14.17.48:302][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2020.10.05-14.17.48:302][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2020.10.05-14.17.48:302][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2020.10.05-14.17.48:302][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2020.10.05-14.17.48:345][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14379109, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2589071090) -[2020.10.05-14.17.48:830][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2020.10.05-14.17.48:875][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.042591 seconds -[2020.10.05-14.17.48:881][ 0]LogUObjectArray: 16710 objects as part of root set at end of initial load. -[2020.10.05-14.17.48:881][ 0]LogUObjectAllocator: 4190080 out of 0 bytes used by permanent object pool. -[2020.10.05-14.17.48:881][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2020.10.05-14.17.49:194][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2020.10.05-14.17.49:199][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2020.10.05-14.17.49:442][ 0]SourceControl: Source control is disabled -[2020.10.05-14.17.49:442][ 0]SourceControl: Source control is disabled -[2020.10.05-14.17.49:450][ 0]SourceControl: Source control is disabled -[2020.10.05-14.17.49:457][ 0]SourceControl: Source control is disabled -[2020.10.05-14.17.49:464][ 0]LogUProjectInfo: Found projects: -[2020.10.05-14.17.49:511][ 0]SourceControl: Source control is disabled -[2020.10.05-14.17.49:642][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.05-14.17.49:642][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.05-14.17.49:666][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2020.10.05-14.17.49:709][ 0]LogCollectionManager: Loaded 0 collections in 0.000752 seconds -[2020.10.05-14.17.49:733][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s -[2020.10.05-14.17.49:733][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s -[2020.10.05-14.17.49:733][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s -[2020.10.05-14.17.49:733][ 0]LogOcInput: OculusInput pre-init called -[2020.10.05-14.17.49:743][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) -[2020.10.05-14.17.49:743][ 0]LogWindows: File 'OVRPlugin.dll' does not exist -[2020.10.05-14.17.49:805][ 0]LogEngine: Initializing Engine... -[2020.10.05-14.17.49:867][ 0]LogHMD: Failed to initialize OpenVR with code 117 -[2020.10.05-14.17.49:867][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2020.10.05-14.17.49:868][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2020.10.05-14.17.49:996][ 0]LogInit: Initializing FReadOnlyCVARCache -[2020.10.05-14.17.50:005][ 0]LogAIModule: Creating AISystem for world Untitled -[2020.10.05-14.17.50:021][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2020.10.05-14.17.50:026][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-14.17.50:026][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-14.17.50:026][ 0]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-14.17.50:037][ 0]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-14.17.50:037][ 0]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-14.17.50:093][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-14.17.50:097][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-14.17.50:099][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-14.17.50:099][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-14.17.50:100][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-14.17.50:100][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-14.17.50:100][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-14.17.50:101][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-14.17.50:101][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-14.17.50:101][ 0]LogInit: FAudioDevice initialized. -[2020.10.05-14.17.50:101][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.05-14.17.50:101][ 0]LogAudio: Display: Audio Device Manager Initialized -[2020.10.05-14.17.50:101][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2020.10.05-14.17.50:154][ 0]LogDerivedDataCache: Saved boot cache 0.05s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.05-14.17.50:159][ 0]LogInit: Texture streaming: Enabled -[2020.10.05-14.17.50:171][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14379109+++UE4+Release-4.26 -[2020.10.05-14.17.50:175][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2020.10.05-14.17.50:175][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2020.10.05-14.17.50:177][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2020.10.05-14.17.50:232][ 0]LogInit: Transaction tracking system initialized -[2020.10.05-14.17.50:256][ 0]BlueprintLog: New page: Editor Load -[2020.10.05-14.17.50:326][ 0]LocalizationService: Localization service is disabled -[2020.10.05-14.17.50:355][ 0]TimingProfiler: Initialize -[2020.10.05-14.17.50:355][ 0]TimingProfiler: OnSessionChanged -[2020.10.05-14.17.50:355][ 0]LoadingProfiler: Initialize -[2020.10.05-14.17.50:355][ 0]LoadingProfiler: OnSessionChanged -[2020.10.05-14.17.50:355][ 0]NetworkingProfiler: Initialize -[2020.10.05-14.17.50:356][ 0]NetworkingProfiler: OnSessionChanged -[2020.10.05-14.17.50:356][ 0]MemoryProfiler: Initialize -[2020.10.05-14.17.50:356][ 0]MemoryProfiler: OnSessionChanged -[2020.10.05-14.17.50:501][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2020.10.05-14.17.50:501][ 0]LogCook: Display: Mobile HDR setting 1 -[2020.10.05-14.17.50:757][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s -[2020.10.05-14.17.50:963][ 0]SourceControl: Source control is disabled -[2020.10.05-14.17.50:963][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.300 -[2020.10.05-14.17.50:963][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-14.17.50:963][ 0]LightingResults: New page: Lighting Build -[2020.10.05-14.17.50:964][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.17.50:965][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.17.50:965][ 0]MapCheck: New page: Map Check -[2020.10.05-14.17.50:965][ 0]LightingResults: New page: Lighting Build -[2020.10.05-14.17.50:977][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2020.10.05-14.17.50:981][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. -[2020.10.05-14.17.50:982][ 0]LogAIModule: Creating AISystem for world black -[2020.10.05-14.17.50:982][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-14.17.50:989][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms -[2020.10.05-14.17.50:989][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-14.17.50:989][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,068ms to complete. -[2020.10.05-14.17.50:989][ 0]LogFileHelpers: Loading map 'black' took 0.026 -[2020.10.05-14.17.50:993][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.330 -[2020.10.05-14.17.51:161][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-14.17.51:168][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-14.17.51:175][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-14.17.51:181][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-14.17.51:197][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0110 seconds. Added 3589 classes and 857 folders. -[2020.10.05-14.17.51:203][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-14.17.51:205][ 0]LogPakFile: OnPakFileMounted2Time == 0.000008 -[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.05-14.17.51:205][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 -[2020.10.05-14.17.51:206][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.05-14.17.51:206][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:206][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2020.10.05-14.17.51:206][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 -[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-14.17.51:207][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 -[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.05-14.17.51:207][ 0]LogPakFile: OnPakFileMounted2Time == 0.000015 -[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.05-14.17.51:208][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 -[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 -[2020.10.05-14.17.51:208][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 -[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.05-14.17.51:209][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 -[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.05-14.17.51:209][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 -[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-14.17.51:210][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 -[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.05-14.17.51:211][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2020.10.05-14.17.51:211][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.05-14.17.51:211][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:211][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.05-14.17.51:211][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 -[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-14.17.51:212][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 -[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-14.17.51:212][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 -[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-14.17.51:213][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.05-14.17.51:213][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 -[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-14.17.51:214][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.05-14.17.51:214][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 -[2020.10.05-14.17.51:215][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-14.17.51:215][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:215][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-14.17.51:215][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 -[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-14.17.51:216][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-14.17.51:216][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 -[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-14.17.51:217][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 -[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-14.17.51:217][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2020.10.05-14.17.51:218][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 -[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-14.17.51:219][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 -[2020.10.05-14.17.51:219][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-14.17.51:219][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:219][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-14.17.51:219][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 -[2020.10.05-14.17.51:220][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.05-14.17.51:220][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-14.17.51:220][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.05-14.17.51:220][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054 -[2020.10.05-14.17.51:257][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.05-14.17.51:258][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2020.10.05-14.17.51:365][ 0]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2020.10.05-14.17.51:367][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2020.10.05-14.17.51:373][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2020.10.05-14.17.51:521][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). -[2020.10.05-14.17.52:323][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.05-14.17.52:323][ 0]LogLoad: (Engine Initialization) Total time: 7.66 seconds -[2020.10.05-14.17.52:323][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2020.10.05-14.17.52:323][ 0]LogInit: First time updating LLM stats... -[2020.10.05-14.17.52:367][ 0]LogAssetRegistry: Asset discovery search completed in 4.4805 seconds -[2020.10.05-14.17.52:369][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) -[2020.10.05-14.17.52:396][ 0]LogContentStreaming: Texture pool size now 3000 MB -[2020.10.05-14.18.23:612][425]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 46 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 43 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 37 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 34 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 -[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.18.31:496][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms -[2020.10.05-14.18.32:614][300]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-14.18.32:630][300]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.05-14.18.32:675][300]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintEECC1C804D72DBA449E702895FFE6305.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' -[2020.10.05-14.18.33:543][300]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship -[2020.10.05-14.18.33:543][300]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-14.18.33:543][300]LightingResults: New page: Lighting Build -[2020.10.05-14.18.33:543][300]LoadErrors: New page: Loading map: ship.umap -[2020.10.05-14.18.33:571][300]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.18.33:571][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.18.33:571][300]MapCheck: New page: Map Check -[2020.10.05-14.18.33:571][300]LightingResults: New page: Lighting Build -[2020.10.05-14.18.33:577][300]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-14.18.33:580][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2020.10.05-14.18.33:581][300]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. -[2020.10.05-14.18.33:668][300]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-14.18.33:668][300]LogAIModule: Creating AISystem for world ship -[2020.10.05-14.18.33:677][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.05-14.18.33:694][300]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-14.18.33:695][300]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,075ms to complete. -[2020.10.05-14.18.33:695][300]LogFileHelpers: Loading map 'ship' took 0.152 -[2020.10.05-14.18.33:723][300]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.18.33:723][300]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint -[2020.10.05-14.18.35:310][451]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-14.18.36:379][543]LogSlate: Took 0.000208 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2020.10.05-14.18.41:185][ 10]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship -[2020.10.05-14.18.41:970][ 10]LogRenderer: Reallocating scene render targets to support 1912x1280 Format 10 NumSamples 1 (Frame:1). -[2020.10.05-14.19.04:163][832]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/testMaterials/body_paint.body_paint -[2020.10.05-14.19.04:164][832]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0003 seconds. Added 3 classes and 0 folders. -[2020.10.05-14.19.04:166][832]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.04:257][832]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.04:273][832]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.04:294][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-14.19.04:300][832]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.19.04:301][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-14.19.04:305][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-14.19.04:309][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.19.04:313][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.19.04:316][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-14.19.04:352][832]LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2020.10.05-14.19.04:998][843]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 32 -[2020.10.05-14.19.05:033][844]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 -[2020.10.05-14.19.05:033][844]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 -[2020.10.05-14.19.05:033][844]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 -[2020.10.05-14.19.05:033][844]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 -[2020.10.05-14.19.05:104][846]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 -[2020.10.05-14.19.05:138][847]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 -[2020.10.05-14.19.05:138][847]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 25 -[2020.10.05-14.19.05:170][848]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 -[2020.10.05-14.19.05:170][848]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 -[2020.10.05-14.19.05:199][849]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 -[2020.10.05-14.19.05:231][850]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 -[2020.10.05-14.19.05:262][851]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 -[2020.10.05-14.19.05:525][858]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 -[2020.10.05-14.19.05:525][858]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 -[2020.10.05-14.19.05:639][862]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-14.19.05:639][862]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 -[2020.10.05-14.19.05:667][863]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-14.19.05:667][863]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-14.19.05:667][863]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 -[2020.10.05-14.19.05:717][865]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.05-14.19.05:717][865]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.19.05:739][866]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-14.19.05:762][867]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.05-14.19.05:762][867]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-14.19.05:811][869]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-14.19.05:843][870]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-14.19.05:843][870]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-14.19.05:873][871]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.05-14.19.05:873][871]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.19.05:948][873]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-14.19.06:225][879]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.19.06:725][909]MaterialEditorStats: Base pass shader: 159 instructions -[2020.10.05-14.19.06:725][909]MaterialEditorStats: Base pass shader with Surface Lightmap: 186 instructions -[2020.10.05-14.19.06:725][909]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 233 instructions -[2020.10.05-14.19.06:725][909]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.19.06:725][909]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.19.06:725][909]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.19.06:725][909]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.19.06:739][909]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2020.10.05-14.19.07:870][983]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.19.07:898][984]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.19.07:898][984]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Base pass shader: 134 instructions -[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions -[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.19.11:620][201]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.19.11:633][201]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.11:645][201]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.19.12:260][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-14.19.12:348][219]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.19.13:146][264]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.19.13:146][264]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.19.13:146][264]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.19.13:146][264]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.19.13:146][264]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.19.13:146][264]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.19.13:146][264]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.19.15:933][469]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.19.15:975][470]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.19.15:975][470]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.19.15:975][470]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.19.15:975][470]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.19.16:746][507]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.19.16:746][507]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.19.16:746][507]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.19.16:746][507]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.19.16:746][507]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.19.16:746][507]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.19.16:746][507]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.19.17:592][565]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.19.18:175][565]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.19.18:230][565]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.19.18:281][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.05-14.19.18:289][565]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.19.18:834][565]TextureStreamingBuild: Display: Compiling optional shaders took 0.550 seconds. -[2020.10.05-14.19.18:845][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms -[2020.10.05-14.19.18:851][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.19.18:906][566]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.19.18:940][567]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.19.19:086][572]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.19.19:208][576]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.19.20:479][659]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.19.20:479][659]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.19.20:479][659]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.19.20:479][659]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.19.20:479][659]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.19.20:479][659]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.19.20:479][659]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.19.46:842][787]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint_slicer" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset" SILENT=true -[2020.10.05-14.19.46:858][787]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_slicer5C6935BF46AD2456C9521B81D6DFD887.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset' -[2020.10.05-14.19.46:914][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms -[2020.10.05-14.19.46:934][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2020.10.05-14.19.46:940][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms -[2020.10.05-14.19.46:991][787]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Inst0AF5119C41F4A79663DE6ABBAAA311E6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_Inst.uasset' -[2020.10.05-14.19.47:004][787]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset" SILENT=true -[2020.10.05-14.19.47:665][787]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_Ship98396F274CA2C052F21A80AC6EBE417E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset' -[2020.10.05-14.19.47:821][787]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-14.19.47:821][787]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship -[2020.10.05-14.19.47:821][787]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint_slicer.body_paint_slicer -[2020.10.05-14.19.47:821][787]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Inst.body_paint_Inst -[2020.10.05-14.19.50:573][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2020.10.05-14.19.50:696][921]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.05-14.19.52:523][921]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-14.19.57:108][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.05-14.19.58:636][152]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-14.19.59:615][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2020.10.05-14.20.00:870][207]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-14.20.00:921][207]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint0D1B86114A345CACBDAE90A80B4F4A1D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' -[2020.10.05-14.20.00:922][207]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.05-14.20.00:928][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2020.10.05-14.20.00:949][207]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/shipD42FDAF546F03406A48C9B921126FD1E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.05-14.20.00:967][207]LogFileHelpers: Saving map 'ship' took 0.045 -[2020.10.05-14.20.00:974][207]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-14.20.00:974][207]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint -[2020.10.05-14.20.00:974][207]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.05-14.20.02:059][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms -[2020.10.05-14.20.02:990][271]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-14.20.03:062][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2020.10.05-14.20.03:076][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2020.10.05-14.20.03:082][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2020.10.05-14.20.11:412][757]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_slicer_InstAC59EA1F4A33F49F777BE79E19BB914B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_slicer_Inst.uasset' -[2020.10.05-14.20.11:462][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.05-14.20.11:473][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms -[2020.10.05-14.20.11:479][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2020.10.05-14.20.11:516][757]AssetCheck: New page: Asset Save: body_paint_slicer_Inst -[2020.10.05-14.20.11:516][757]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_slicer_Inst.body_paint_slicer_Inst -[2020.10.05-14.20.20:168][349]LogMaterial: Display: Missing cached shader map for material body_paint_2, compiling. -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.20.22:608][482]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-14.20.23:459][482]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-14.20.23:507][482]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2020.10.05-14.20.27:119][782]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.20.34:371][171]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.20.35:480][233]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.20.35:492][233]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.20.35:502][233]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.20.36:332][269]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.20.36:332][269]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.20.36:332][269]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.20.36:332][269]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.20.36:332][269]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.20.36:332][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.20.36:332][269]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.20.37:828][369]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.20.38:417][369]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.20.38:475][369]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.20.38:523][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2020.10.05-14.20.38:529][369]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-14.20.39:205][369]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.20.39:205][369]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-14.20.39:205][369]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-14.20.39:208][369]TextureStreamingBuild: Display: Compiling optional shaders took 0.684 seconds. -[2020.10.05-14.20.39:217][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms -[2020.10.05-14.20.39:323][371]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.05-14.20.39:714][384]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.20.40:290][384]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintAD6C14A54B69CAB6223E0EBE7D1578B9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' -[2020.10.05-14.20.40:313][384]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.20.40:314][384]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint -[2020.10.05-14.20.40:314][384]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.20.40:314][384]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.20.40:315][384]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.20.40:315][384]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.20.40:315][384]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.20.40:315][384]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.20.40:315][384]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.20.43:685][574]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.20.43:708][574]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint050B9B3B42466FD1B6CAE49CB44B930D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' -[2020.10.05-14.20.43:716][574]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.20.43:716][574]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint -[2020.10.05-14.20.49:943][895]LogStaticMesh: Building static mesh SM_Ship_Ship... -[2020.10.05-14.21.00:175][895]LogStaticMesh: Built static mesh [10.23s] /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship -[2020.10.05-14.21.02:673][895]LogStaticMesh: Warning: SM_Ship_Ship has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2020.10.05-14.21.02:673][895]LogStaticMesh: Warning: SM_Ship_Ship has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2020.10.05-14.23.58:161][120]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1 -[2020.10.05-14.23.58:167][120]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0004 seconds. Added 1 classes and 2 folders. -[2020.10.05-14.24.19:216][927]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal.tkwmea1o_8K_Normal -[2020.10.05-14.25.33:439][ 31]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.25.33:439][ 31]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.26.37:233][926]LogTexture: Display: Building textures: tkwmea1o_8K_Normal (BGRA8, 8192X8192) -[2020.10.05-14.28.12:753][774]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.28.12:753][774]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.28.14:130][895]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.14:140][895]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.28.14:154][895]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-14.28.14:282][900]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.28.14:282][900]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.28.14:282][900]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.28.14:282][900]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.28.15:236][938]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.28.15:236][938]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.28.15:236][938]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.28.15:236][938]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.28.15:236][938]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.28.15:236][938]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.28.15:236][938]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.28.16:664][ 47]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.28.17:688][102]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.28.17:688][102]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.28.17:688][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.28.17:688][102]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.28.17:688][102]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.28.17:688][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.28.17:688][102]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.28.19:329][217]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.28.19:340][217]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.28.19:973][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-14.28.20:016][239]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.28.20:636][266]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-14.28.20:636][266]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-14.28.20:636][266]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-14.28.20:636][266]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.28.20:636][266]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.28.20:637][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.28.20:637][266]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.28.32:962][133]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.28.33:545][133]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.28.33:605][133]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.33:662][133]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms -[2020.10.05-14.28.33:670][133]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.28.34:677][133]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.34:677][133]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.28.34:677][133]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.28.34:677][133]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.28.34:679][133]TextureStreamingBuild: Display: Compiling optional shaders took 1.015 seconds. -[2020.10.05-14.28.34:688][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2020.10.05-14.28.35:324][160]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-14.28.35:324][160]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-14.28.35:324][160]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-14.28.35:324][160]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.28.35:324][160]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.28.35:324][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.28.35:324][160]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.28.41:456][612]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.41:470][612]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.28.41:584][618]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.28.41:584][618]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.28.41:584][618]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.28.41:584][618]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.28.42:358][646]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-14.28.42:358][646]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-14.28.42:358][646]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-14.28.42:358][646]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.28.42:358][646]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.28.42:358][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.28.42:358][646]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.28.43:580][731]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.28.44:164][731]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.28.44:219][731]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.44:269][731]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2020.10.05-14.28.44:275][731]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.28.44:803][731]TextureStreamingBuild: Display: Compiling optional shaders took 0.533 seconds. -[2020.10.05-14.28.44:813][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms -[2020.10.05-14.28.44:830][731]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.28.44:888][732]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.44:922][733]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.28.45:043][737]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.28.45:202][742]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.28.45:963][775]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-14.28.45:963][775]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-14.28.45:963][775]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-14.28.45:963][775]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.28.45:963][775]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.28.45:963][775]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.28.45:963][775]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.28.50:488][ 98]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.28.50:504][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-14.28.50:592][102]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.28.50:592][102]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.28.50:592][102]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.28.50:592][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.28.51:390][132]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-14.28.51:390][132]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-14.28.51:390][132]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-14.28.51:390][132]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.28.51:390][132]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.28.51:390][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.28.51:390][132]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.28.55:038][388]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.28.55:049][388]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.28.55:169][395]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.28.56:075][395]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-14.28.56:075][395]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.28.56:090][395]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-14.28.56:154][395]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.28.56:211][395]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2020.10.05-14.28.56:222][395]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 -[2020.10.05-14.28.56:800][395]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.05-14.28.56:803][395]TextureStreamingBuild: Display: Compiling optional shaders took 0.592 seconds. -[2020.10.05-14.28.56:813][395]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2020.10.05-14.28.56:826][395]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-14.28.56:854][395]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-14.28.56:977][398]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 -[2020.10.05-14.28.57:124][403]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.05-14.28.57:157][404]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-14.28.57:157][404]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.28.57:926][439]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-14.28.57:926][439]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-14.28.57:926][439]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-14.28.57:926][439]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.28.57:926][439]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.28.57:926][439]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.28.57:926][439]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.29.51:555][137]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.29.51:608][137]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.29.51:625][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-14.29.51:697][138]LogMaterial: Display: Missing cached shader map for material Material_0, compiling. -[2020.10.05-14.29.52:431][158]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.29.52:479][159]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-14.29.52:479][159]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-14.29.52:644][164]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-14.29.52:644][164]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 -[2020.10.05-14.29.52:703][166]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-14.29.52:762][168]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.29.52:792][169]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-14.29.53:217][189]MaterialEditorStats: Base pass shader: 130 instructions -[2020.10.05-14.29.53:217][189]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions -[2020.10.05-14.29.53:218][189]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions -[2020.10.05-14.29.53:218][189]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.29.53:218][189]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.29.53:218][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.29.53:218][189]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.29.53:430][203]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.29.54:999][299]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.29.56:045][357]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.29.56:045][357]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.29.56:045][357]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.29.56:045][357]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.29.56:045][357]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.29.56:045][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.29.56:045][357]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.29.58:357][545]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.29.58:367][545]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.29.59:191][583]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.29.59:191][583]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.29.59:191][583]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.29.59:191][583]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.29.59:191][583]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.29.59:191][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.29.59:191][583]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.02:614][869]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.02:630][869]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.03:787][936]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.03:787][936]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.03:787][936]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.03:787][936]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.03:787][936]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.03:787][936]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.03:787][936]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.06:311][114]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.07:244][159]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.07:244][159]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.07:244][159]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.07:244][159]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.07:244][159]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.07:244][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.07:244][159]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.07:908][204]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.08:830][249]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.08:830][249]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.08:830][249]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.08:830][249]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.08:830][249]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.08:830][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.08:830][249]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.11:024][400]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.11:828][436]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.11:828][436]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.11:828][436]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.11:829][436]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.11:829][436]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.11:829][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.11:829][436]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.15:480][693]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.15:525][694]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.15:525][694]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.15:525][694]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.16:288][728]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.16:289][728]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.16:289][728]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.16:289][728]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.16:289][728]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.16:289][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.16:289][728]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.24:040][266]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.24:051][266]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.24:871][305]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.24:871][305]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.24:872][305]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.24:872][305]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.24:872][305]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.24:872][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.24:872][305]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.30:128][635]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.30:139][635]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.30.30:708][656]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-14.30.30:785][658]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.30.31:422][685]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.31:422][685]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.31:422][685]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.31:422][685]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.31:422][685]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.31:422][685]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.31:422][685]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.37:909][113]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.37:921][113]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.38:751][152]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.38:751][152]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.38:751][152]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.38:751][152]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.38:751][152]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.38:751][152]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.38:751][152]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.41:716][358]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.30.42:296][358]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.42:360][358]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.30.42:422][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms -[2020.10.05-14.30.42:429][358]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.30.42:945][358]TextureStreamingBuild: Display: Compiling optional shaders took 0.522 seconds. -[2020.10.05-14.30.42:955][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms -[2020.10.05-14.30.43:026][359]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.30.43:026][359]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.43:090][361]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.30.43:210][365]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.30.43:334][369]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.30.44:133][403]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.30.44:133][403]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.30.44:133][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.30.44:133][403]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.44:133][403]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.30.44:133][403]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.44:133][403]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.30.49:482][776]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.30.49:529][776]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint3F4C8C1F433AB2AF091304A99C2B7CC6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' -[2020.10.05-14.30.49:538][776]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.30.49:538][776]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint -[2020.10.05-14.30.55:798][130]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.30.55:799][130]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.30.55:881][130]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.30.55:891][130]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.30.55:908][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-14.30.55:914][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-14.30.55:918][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-14.30.55:922][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 -[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 -[2020.10.05-14.30.56:584][139]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.05-14.30.56:638][140]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-14.30.56:668][141]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-14.30.56:668][141]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.30.56:709][142]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.05-14.30.56:709][142]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.30.56:711][142]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.05-14.30.57:018][151]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.30.57:018][151]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.30.57:018][151]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.30.57:018][151]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.30.57:018][151]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.30.57:018][151]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.30.57:018][151]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.31.04:098][633]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-14.31.04:098][633]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionTextureSample'"MaterialGraphNode_4.MaterialExpressionTextureSample_1"',InputName="Normal",Mask=1,MaskR=1,MaskG=1,MaskB=1))' -[2020.10.05-14.31.04:098][633]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_20 or MaterialGraphNode /Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_20 -[2020.10.05-14.31.04:098][633]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionScalarParameter'"MaterialGraphNode_20.MaterialExpressionScalarParameter_0"',InputName="Flatness"))' -[2020.10.05-14.31.04:104][633]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.04:113][633]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 -[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.31.05:000][666]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-14.31.05:000][666]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-14.31.05:000][666]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-14.31.05:000][666]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.31.05:000][666]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.31.05:000][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.31.05:000][666]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.31.05:432][694]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.31.05:447][694]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-14.31.05:548][698]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.31.05:549][698]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.31.05:549][698]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.31.05:549][698]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.31.07:285][811]MaterialEditorStats: Base pass shader: 123 instructions -[2020.10.05-14.31.07:286][811]MaterialEditorStats: Base pass shader with Surface Lightmap: 150 instructions -[2020.10.05-14.31.07:286][811]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions -[2020.10.05-14.31.07:286][811]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.31.07:286][811]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-14.31.07:286][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.05-14.31.07:286][811]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.31.08:461][896]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.31.09:333][937]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.31.09:333][937]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.31.09:333][937]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.31.09:333][937]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.31.09:333][937]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.31.09:333][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.31.09:333][937]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.31.12:044][127]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.31.12:625][127]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.31.12:681][127]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.31.12:732][127]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-14.31.12:738][127]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.31.13:273][127]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.31.13:273][127]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-14.31.13:273][127]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-14.31.13:277][127]TextureStreamingBuild: Display: Compiling optional shaders took 0.545 seconds. -[2020.10.05-14.31.13:302][127]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms -[2020.10.05-14.31.13:319][127]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.31.13:468][128]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.31.13:493][128]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.31.13:659][133]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.05-14.31.14:433][166]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.31.14:433][166]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.31.14:433][166]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.31.14:433][166]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.31.14:433][166]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.31.14:433][166]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.31.14:433][166]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.31.30:751][273]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.30:763][273]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.31.31:581][308]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.31.31:581][308]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.31.31:581][308]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.31.31:581][308]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.31.31:581][308]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.31.31:581][308]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.31.31:581][308]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.31.32:565][369]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.31.33:145][369]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.31.33:202][369]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.31.33:256][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-14.31.33:266][369]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.31.34:272][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.31.34:272][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.31.34:272][369]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.31.34:272][369]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.05-14.31.34:274][369]TextureStreamingBuild: Display: Compiling optional shaders took 1.017 seconds. -[2020.10.05-14.31.34:283][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2020.10.05-14.31.34:958][394]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.31.34:958][394]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.31.34:958][394]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.31.34:958][394]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.31.34:958][394]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.31.34:958][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.31.34:958][394]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.31.49:944][372]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.49:955][372]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.31.49:979][373]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.31.49:979][373]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.31.50:782][410]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.31.50:782][410]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.31.50:782][410]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.31.50:782][410]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.31.50:782][410]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.31.50:782][410]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.31.50:782][410]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.32.32:777][699]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/tkwmea1o_8K_NormalFF733FAA4413CDA9D81A93A5E0959CC6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset' -[2020.10.05-14.32.32:832][699]AssetCheck: New page: Asset Save: tkwmea1o_8K_Normal -[2020.10.05-14.32.32:832][699]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal.tkwmea1o_8K_Normal -[2020.10.05-14.33.09:203][578]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1 -[2020.10.05-14.33.34:572][813]LogTexture: Display: Building textures: tkwmea1o_4K_Roughness1 (G8, 4096X4096) -[2020.10.05-14.33.52:441][405]LogTexture: Display: Building textures: tkwmea1o_4K_Roughness1 (G8, 4096X4096) -[2020.10.05-14.34.00:221][ 1]LogTexture: Display: Building textures: tkwmea1o_4K_Roughness1 (G8, 4096X4096) -[2020.10.05-14.34.21:976][651]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.34.23:013][699]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.34.23:013][699]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.34.23:013][699]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.34.23:013][699]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.34.23:013][699]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.34.23:013][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.34.23:013][699]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.34.24:783][814]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.34.24:794][814]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.34.24:794][814]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.34.24:794][814]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.34.24:794][814]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.34.24:794][814]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.24:891][819]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.34.25:355][834]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-14.34.25:438][836]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.34.26:062][859]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.34.26:062][859]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.34.26:062][859]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.34.26:062][859]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.34.26:062][859]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.34.26:062][859]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.34.26:062][859]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.34.35:720][506]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.35:732][506]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.34.36:555][543]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.34.36:555][543]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.34.36:555][543]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.34.36:555][543]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.34.36:555][543]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.34.36:555][543]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.34.36:555][543]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.34.39:120][718]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.34.39:131][718]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.39:224][723]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.34.39:224][723]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.34.39:224][723]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.34.39:784][738]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-14.34.39:865][740]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.34.40:467][766]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.34.40:467][766]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.34.40:467][766]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.34.40:467][766]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.34.40:467][766]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.34.40:467][766]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.34.40:467][766]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.34.41:542][845]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.41:559][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-14.34.41:566][845]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.34.41:653][849]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.34.41:653][849]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.34.41:653][849]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.34.41:653][849]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.34.42:494][879]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.34.42:494][879]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.34.42:494][879]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.34.42:494][879]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.34.42:494][879]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.34.42:494][879]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.34.42:494][879]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.34.42:734][895]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.34.43:321][895]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.34.43:379][895]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.34.43:379][895]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.34.43:379][895]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.34.43:379][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.34.43:386][895]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.34.43:442][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms -[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.34.43:455][895]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-14.34.43:455][895]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.34.43:455][895]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.34.44:022][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.34.44:453][895]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.34.44:453][895]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.34.44:453][895]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.34.44:453][895]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.34.44:455][895]TextureStreamingBuild: Display: Compiling optional shaders took 1.010 seconds. -[2020.10.05-14.34.44:474][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2020.10.05-14.34.45:100][914]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.34.45:100][914]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.34.45:100][914]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.34.45:100][914]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.34.45:100][914]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.34.45:100][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.34.45:100][914]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.34.53:134][408]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-14.34.53:152][408]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-14.34.53:152][408]PIE: New page: PIE session: ship (6 окт. 2020 г., 00:34:53) -[2020.10.05-14.34.53:154][408]LogOnline: OSS: Creating online subsystem instance for: NULL -[2020.10.05-14.34.53:155][408]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -[2020.10.05-14.34.53:155][408]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-14.34.53:159][408]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004320s) -[2020.10.05-14.34.53:161][408]LogAIModule: Creating AISystem for world ship -[2020.10.05-14.34.53:161][408]LogPlayLevel: PIE: World Init took: (0.001536s) -[2020.10.05-14.34.53:161][408]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006004s) -[2020.10.05-14.34.53:168][408]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.05-14.34.53:169][408]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-14.34.53:169][408]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-14.34.53:169][408]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-14.34.53:175][408]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-14.34.53:175][408]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-14.34.53:194][408]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-14.34.53:194][408]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-14.34.53:194][408]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-14.34.53:194][408]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-14.34.53:195][408]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-14.34.53:195][408]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-14.34.53:195][408]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-14.34.53:212][408]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-14.34.53:212][408]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-14.34.53:212][408]LogInit: FAudioDevice initialized. -[2020.10.05-14.34.53:212][408]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. -[2020.10.05-14.34.53:250][408]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-14.34.53:250][408]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-14.34.53:252][408]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-19.34.53 -[2020.10.05-14.34.53:252][408]LogWorld: Bringing up level for play took: 0.002025 -[2020.10.05-14.34.53:252][408]LogOnline: OSS: Creating online subsystem instance for: :Context_7 -[2020.10.05-14.34.53:255][408]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders. -[2020.10.05-14.34.53:263][408]PIE: Server logged in -[2020.10.05-14.34.53:265][408]PIE: Play in editor total start time 0,116 seconds. -[2020.10.05-14.34.53:670][409]LogRenderer: Reallocating scene render targets to support 2552x1368 Format 10 NumSamples 1 (Frame:1). -[2020.10.05-14.34.58:142][637]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-14.35.10:703][311]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-14.35.12:663][418]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-14.35.13:591][468]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-14.35.14:940][541]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-14.35.17:661][690]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-14.35.18:472][734]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-14.35.20:626][850]LogBlueprintUserMessages: [BP_Ship_3] Hello -[2020.10.05-14.35.21:423][892]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-14.35.21:423][892]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-14.35.21:423][892]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-14.35.21:428][892]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.35.21:428][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.35.21:437][892]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-14.35.21:439][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.35.21:445][892]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-14.35.21:446][892]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-14.35.21:447][892]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-14.35.21:470][892]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms -[2020.10.05-14.35.21:504][893]LogPlayLevel: Display: Destroying online subsystem :Context_7 -[2020.10.05-14.35.26:439][294]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.35.26:450][294]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-14.35.26:575][302]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-14.35.26:575][302]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-14.35.26:575][302]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.35.26:575][302]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.35.27:314][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-14.35.27:349][329]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.35.27:971][363]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.35.27:971][363]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.35.27:971][363]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.35.27:971][363]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.35.27:971][363]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.35.27:971][363]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.35.27:971][363]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.35.30:382][564]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.35.30:394][564]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.35.31:230][605]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.35.31:231][605]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.35.31:231][605]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.35.31:231][605]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.35.31:231][605]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.35.31:231][605]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.35.31:231][605]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.35.31:647][635]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.35.32:240][635]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.35.32:294][635]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.35.32:349][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-14.35.32:355][635]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.35.32:894][635]TextureStreamingBuild: Display: Compiling optional shaders took 0.544 seconds. -[2020.10.05-14.35.32:906][635]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.35.32:919][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms -[2020.10.05-14.35.33:000][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.35.33:000][636]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.35.33:174][642]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.35.33:297][646]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.05-14.35.33:371][649]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.35.34:029][649]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.35.34:043][649]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint0F8B8D0C447C73C0B2DCA285B809AC35.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.35.34:068][649]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.35.34:068][649]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.35.34:069][649]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.35.34:069][649]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.35.34:069][649]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.35.34:069][649]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.35.34:069][649]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.35.34:069][649]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.35.34:069][649]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.37.02:685][789]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2020.10.05-14.37.02:686][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.05-14.37.02:707][789]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto1C21F6B824672E36DE2998D8EDD2B1B8C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap' -[2020.10.05-14.37.02:708][789]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.029 -[2020.10.05-14.37.02:708][789]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.029 -[2020.10.05-14.37.02:709][789]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1] ([1] browsable assets)... -[2020.10.05-14.37.02:715][789]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1] -[2020.10.05-14.37.02:715][789]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1] -[2020.10.05-14.37.02:796][789]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/tkwmea1o_4K_Roughness1_Auto1434C898C4CAE6474E1F48FB556985910.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1_Auto1.uasset' -[2020.10.05-14.37.02:797][789]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/meshes/ship/SM_Ship_Ship] ([1] browsable assets)... -[2020.10.05-14.37.02:813][789]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship] -[2020.10.05-14.37.02:813][789]OBJ SavePackage: Finished generating thumbnails for package [/Game/meshes/ship/SM_Ship_Ship] -[2020.10.05-14.37.03:490][789]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_Ship_Auto1E4A0C8F140B55214941C6880F2C50C9E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/meshes/ship/SM_Ship_Ship_Auto1.uasset' -[2020.10.05-14.37.03:491][789]LogFileHelpers: Auto-saving content packages took 0.782 -[2020.10.05-14.37.43:576][909]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.37.43:576][909]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.39.17:466][ 26]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.39.17:478][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.39.17:612][ 33]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.39.17:612][ 33]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.39.17:612][ 33]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.39.17:612][ 33]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.39.29:753][939]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.39.30:336][939]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.39.30:388][939]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.39.30:439][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-14.39.30:445][939]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.39.30:938][939]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.39.30:943][939]TextureStreamingBuild: Display: Compiling optional shaders took 0.503 seconds. -[2020.10.05-14.39.30:971][939]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.39.30:971][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2020.10.05-14.39.31:042][940]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.39.31:043][940]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.39.31:194][945]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.39.31:352][950]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.39.32:218][995]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.39.32:218][995]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.39.32:218][995]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.39.32:218][995]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.39.32:218][995]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.39.32:218][995]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.39.32:218][995]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.39.39:716][590]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.39.39:728][590]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.39.39:827][596]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.39.39:827][596]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.39.39:827][596]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.39.39:827][596]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.39.40:646][629]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.39.40:646][629]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.39.40:646][629]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.39.40:646][629]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.39.40:646][629]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.39.40:646][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.39.40:646][629]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.39.41:051][661]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.39.41:634][661]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.39.41:693][661]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.39.41:743][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms -[2020.10.05-14.39.41:749][661]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.39.42:298][661]TextureStreamingBuild: Display: Compiling optional shaders took 0.555 seconds. -[2020.10.05-14.39.42:300][661]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.39.42:310][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2020.10.05-14.39.42:371][662]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.39.42:402][663]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.39.42:565][669]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.39.42:656][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.39.43:455][711]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.39.43:455][711]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.39.43:455][711]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.39.43:455][711]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.39.43:455][711]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.39.43:455][711]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.39.43:455][711]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.39.48:523][136]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.39.48:562][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.39.48:577][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint8D0DE0F346BD66FB1D901BAB668BB5D9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.39.48:586][136]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.39.48:586][136]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.42.43:158][858]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.42.43:158][858]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.42.45:546][ 60]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/schcbgfp_4K_Roughness.schcbgfp_4K_Roughness -[2020.10.05-14.43.07:746][386]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2 -[2020.10.05-14.44.19:000][517]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial -[2020.10.05-14.44.19:001][517]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.44.19:080][517]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.44.19:088][517]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-14.44.19:920][551]MaterialEditorStats: Base pass shader: 117 instructions -[2020.10.05-14.44.19:920][551]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2020.10.05-14.44.19:920][551]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2020.10.05-14.44.19:920][551]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.05-14.44.46:625][871]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (7/21): shaders left to 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-[2020.10.05-14.44.50:200][197]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 -[2020.10.05-14.44.50:200][197]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 -[2020.10.05-14.44.50:200][197]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 -[2020.10.05-14.44.50:201][197]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.05-14.44.50:201][197]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 -[2020.10.05-14.44.50:201][197]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.44.50:201][197]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.44.50:201][197]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.44.50:201][197]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.44.50:201][197]LogShaderCompilers: Display: Worker (16/21): 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shaders left to compile 13 -[2020.10.05-14.44.51:324][246]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 -[2020.10.05-14.44.51:345][247]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-14.44.51:345][247]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-14.44.51:388][249]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-14.44.51:388][249]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.05-14.44.51:425][251]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.05-14.44.51:443][252]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.05-14.44.51:443][252]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.44.51:461][253]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-14.44.51:573][259]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.44.51:615][261]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.05-14.44.51:635][262]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.05-14.44.53:151][403]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.44.53:164][403]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.44.53:171][403]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.44.54:127][464]MaterialEditorStats: Base pass shader without light map: 48 instructions -[2020.10.05-14.44.54:127][464]MaterialEditorStats: Base pass vertex shader: 193 instructions -[2020.10.05-14.44.54:127][464]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-14.45.17:096][540]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1 -[2020.10.05-14.46.36:250][831]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_R.tif) -[2020.10.05-14.46.36:918][831]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.46.37:088][831]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_BC.tif) -[2020.10.05-14.46.37:228][831]LogTexture: Display: Building textures: Metall_BC (AutoDXT, 2048X2048) -[2020.10.05-14.46.37:471][831]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_N.tif) -[2020.10.05-14.46.37:644][831]LogTexture: Display: Building textures: Metall_N (AutoDXT, 2048X2048) -[2020.10.05-14.46.41:075][877]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC -[2020.10.05-14.46.44:102][159]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R -[2020.10.05-14.46.50:463][759]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.46.53:401][ 15]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_R728EC3C74798F4292CA90FAA06FBD648.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset' -[2020.10.05-14.46.53:409][ 15]AssetCheck: New page: Asset Save: Metall_R -[2020.10.05-14.46.53:409][ 15]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R -[2020.10.05-14.47.01:208][871]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N -[2020.10.05-14.47.03:341][ 16]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_N479ABCE84AC66DA2F454E6A094A28C93.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset' -[2020.10.05-14.47.03:349][ 16]AssetCheck: New page: Asset Save: Metall_N -[2020.10.05-14.47.03:349][ 16]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N -[2020.10.05-14.47.09:040][525]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_BC0B1FB1EF4A23716478D95496E77513B7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset' -[2020.10.05-14.47.09:049][525]AssetCheck: New page: Asset Save: Metall_BC -[2020.10.05-14.47.09:049][525]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC -[2020.10.05-14.48.05:093][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2020.10.05-14.48.06:228][277]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-14.48.06:283][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2020.10.05-14.48.06:292][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2020.10.05-14.48.06:303][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.05-14.48.06:309][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2020.10.05-14.49.22:541][804]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_R.tif) -[2020.10.05-14.49.22:625][804]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.49.27:629][215]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R -[2020.10.05-14.49.28:831][310]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.49.30:717][457]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_R9E17452F4EF39A3799AE37AB8B34EFEA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset' -[2020.10.05-14.49.30:726][457]AssetCheck: New page: Asset Save: Metall_R -[2020.10.05-14.49.30:726][457]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R -[2020.10.05-14.49.45:011][802]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_N.tif) -[2020.10.05-14.49.45:189][802]LogTexture: Display: Building textures: Metall_N (BC5, 2048X2048) -[2020.10.05-14.49.47:792][810]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N -[2020.10.05-14.49.49:748][894]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_NB225008548528173AE74D58164757F7A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset' -[2020.10.05-14.49.49:756][894]AssetCheck: New page: Asset Save: Metall_N -[2020.10.05-14.49.49:756][894]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N -[2020.10.05-14.49.53:223][198]LogMaterialEditor: Saving and Compiling material NewMaterial -[2020.10.05-14.49.53:804][198]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.49.53:846][198]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.49.53:858][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2020.10.05-14.49.53:866][198]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.05-14.49.54:499][198]TextureStreamingBuild: Display: Compiling optional shaders took 0.638 seconds. -[2020.10.05-14.49.54:505][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2020.10.05-14.49.54:960][198]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial989174E74A3A063BB48824B7FE6103FA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' -[2020.10.05-14.49.54:968][198]AssetCheck: New page: Asset Save: NewMaterial -[2020.10.05-14.49.54:968][198]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial -[2020.10.05-14.50.33:010][658]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-14.51.11:132][491]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-14.51.28:158][605]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.28:188][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.51.28:204][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-14.51.28:208][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-14.51.28:212][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.51.28:216][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-14.51.28:220][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.51.28:231][605]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.28:240][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.51.28:250][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-14.51.28:254][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-14.51.28:257][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.51.28:261][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-14.51.28:265][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.51.28:269][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.51.28:282][605]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.28:293][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-14.51.28:304][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-14.51.28:311][605]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-14.51.28:311][605]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.51.28:311][605]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.51.28:311][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-14.51.28:315][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.51.28:321][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. -[2020.10.05-14.51.28:326][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.51.28:330][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.51.28:335][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-14.51.29:028][621]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 -[2020.10.05-14.51.29:114][622]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 -[2020.10.05-14.51.29:114][622]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 -[2020.10.05-14.51.29:225][625]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 -[2020.10.05-14.51.29:257][626]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 26 -[2020.10.05-14.51.29:290][627]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 -[2020.10.05-14.51.29:389][630]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 -[2020.10.05-14.51.29:454][632]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 -[2020.10.05-14.51.29:454][632]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 -[2020.10.05-14.51.29:454][632]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 -[2020.10.05-14.51.29:481][633]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 -[2020.10.05-14.51.29:481][633]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.05-14.51.29:510][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 -[2020.10.05-14.51.29:510][634]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 -[2020.10.05-14.51.29:566][636]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-14.51.29:566][636]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-14.51.29:566][636]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-14.51.29:595][637]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 -[2020.10.05-14.51.29:622][638]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 -[2020.10.05-14.51.29:622][638]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-14.51.29:647][639]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 -[2020.10.05-14.51.29:647][639]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.05-14.51.29:856][645]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 -[2020.10.05-14.51.29:856][645]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.05-14.51.29:916][646]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-14.51.29:916][646]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-14.51.29:918][646]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.51.29:918][646]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.51.29:918][646]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.51.29:918][646]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.51.29:918][646]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.51.29:918][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.51.29:918][646]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.51.29:966][647]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-14.51.30:088][650]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.51.30:123][651]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-14.51.30:162][652]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 -[2020.10.05-14.51.32:574][811]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.51.32:592][811]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.51.32:682][814]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.51.32:683][814]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.51.32:683][814]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.51.32:683][814]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.51.33:488][843]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.51.33:488][843]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.51.33:488][843]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.51.33:488][843]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.51.33:488][843]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.51.33:488][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.51.33:488][843]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.51.42:337][460]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.51.42:354][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.51.42:442][463]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.51.42:443][463]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.51.42:443][463]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.51.42:443][463]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.51.43:656][520]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.51.43:656][520]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.51.43:656][520]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.51.43:656][520]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.51.43:656][520]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.51.43:656][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.51.43:656][520]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.51.46:785][729]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.51.46:801][729]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-14.51.46:909][733]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.51.46:909][733]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.51.46:909][733]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.51.46:909][733]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.51.47:700][762]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.51.47:700][762]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.51.47:700][762]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.51.47:700][762]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.51.47:700][762]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.51.47:700][762]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.51.47:700][762]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.51.48:823][845]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.48:834][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.51.48:926][847]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.51.48:926][847]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.51.48:926][847]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.51.48:926][847]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.51.49:748][876]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.51.49:748][876]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.51.49:748][876]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.51.49:748][876]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.51.49:748][876]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.51.49:748][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.51.49:748][876]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.51.50:226][905]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.51.50:282][906]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.51.50:282][906]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.51.50:282][906]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.51.51:043][939]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.51.51:043][939]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.51.51:043][939]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.51.51:043][939]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.51.51:043][939]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.51.51:043][939]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.51.51:043][939]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.51.53:180][ 67]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.51.53:195][ 67]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.51.53:196][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.51.53:298][ 72]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.51.53:298][ 72]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.51.53:298][ 72]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.51.53:298][ 72]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.51.54:100][102]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.51.54:100][102]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.51.54:100][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.51.54:100][102]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.51.54:100][102]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.51.54:100][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.51.54:100][102]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.02:515][731]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.02:530][731]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.02:638][736]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.52.02:638][736]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.52.02:638][736]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.52.02:639][736]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.52.03:450][766]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.03:450][766]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.03:450][766]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.03:450][766]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.03:450][766]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.52.03:450][766]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.03:450][766]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.05:270][885]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.06:091][918]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.06:091][918]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.06:091][918]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.06:091][918]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.06:091][918]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.52.06:091][918]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.06:091][918]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.06:345][935]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.52.06:924][935]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.06:987][935]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.52.07:041][935]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2020.10.05-14.52.07:050][935]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.08:078][935]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.52.08:078][935]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.52.08:078][935]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.52.08:081][935]TextureStreamingBuild: Display: Compiling optional shaders took 1.039 seconds. -[2020.10.05-14.52.08:103][935]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms -[2020.10.05-14.52.08:634][953]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.52.08:752][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.52.08:765][953]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintCDD15E4F437EA09B5A855FAF3ED2AF9D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.52.08:773][953]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.52.08:773][953]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.52.08:774][953]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.08:774][953]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.08:774][953]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.08:774][953]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.08:774][953]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.52.08:774][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.08:774][953]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.26:759][ 56]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.31:307][343]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.52.31:307][343]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.52.35:672][644]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.35:683][644]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.36:498][681]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.36:498][681]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.36:498][681]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.36:498][681]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.36:499][681]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.52.36:499][681]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.36:499][681]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.37:126][724]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.37:136][724]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.37:976][761]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.37:976][761]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.37:976][761]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.37:976][761]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.37:976][761]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.52.37:976][761]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.37:976][761]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.40:501][944]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.40:518][944]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.40:526][944]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.40:632][949]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.52.40:632][949]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.52.40:632][949]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.52.40:632][949]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.52.41:425][980]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.41:425][980]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.41:425][980]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.41:425][980]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.41:425][980]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.52.41:425][980]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.41:425][980]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.42:981][ 99]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.42:997][ 99]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.52.43:096][104]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.52.43:096][104]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.52.43:096][104]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.52.43:096][104]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.52.43:904][135]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.43:904][135]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.43:904][135]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.43:904][135]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.43:904][135]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.52.43:904][135]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.43:904][135]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.45:601][255]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.52.46:193][255]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.52.46:255][255]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.52.46:306][255]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2020.10.05-14.52.46:312][255]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.52.46:807][255]TextureStreamingBuild: Display: Compiling optional shaders took 0.500 seconds. -[2020.10.05-14.52.46:834][255]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2020.10.05-14.52.46:949][256]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.52.46:949][256]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.52.46:949][256]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.52.47:084][260]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.52.47:190][263]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-14.52.48:095][303]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.52.48:095][303]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.52.48:095][303]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.52.48:095][303]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.52.48:095][303]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.52.48:095][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.52.48:095][303]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.52.56:236][863]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.53.04:570][570]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.53.45:328][909]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.53.45:339][909]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.53.46:324][954]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.53.46:324][954]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.53.46:324][954]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.53.46:324][954]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.53.46:324][954]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.53.46:324][954]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.53.46:324][954]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.53.47:316][ 21]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.53.47:901][ 21]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.53.47:966][ 21]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-14.53.48:032][ 21]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.53.48:032][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2020.10.05-14.53.48:039][ 21]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.53.48:603][ 21]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.53.48:603][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.53.48:603][ 21]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.53.48:968][ 21]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.53.48:968][ 21]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.53.48:971][ 21]TextureStreamingBuild: Display: Compiling optional shaders took 0.938 seconds. -[2020.10.05-14.53.48:979][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2020.10.05-14.53.49:727][ 21]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.53.49:742][ 21]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintE73F710846F44F70D413E6B66C6D876F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.53.49:765][ 21]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.53.49:765][ 21]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.53.57:023][486]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.53.57:034][486]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.53.57:865][521]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.53.57:865][521]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.53.57:865][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.53.57:865][521]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.53.57:865][521]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.53.57:865][521]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.53.57:865][521]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.53.57:989][530]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.53.58:574][530]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.53.58:633][530]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.53.58:686][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2020.10.05-14.53.58:692][530]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.53.59:237][530]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 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instructions -[2020.10.05-14.54.00:352][530]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.54.00:353][530]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.54.00:353][530]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.54.00:353][530]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.54.00:353][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.54.00:353][530]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.54.05:674][863]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.54.05:685][863]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.54.05:709][864]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 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'../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.54.41:326][907]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.54.41:327][907]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.54.41:328][907]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.54.41:328][907]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.54.41:328][907]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.54.41:328][907]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.54.41:328][907]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.54.41:328][907]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.54.41:328][907]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.54.57:004][ 25]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.55.00:005][304]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.55.03:741][628]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) -[2020.10.05-14.55.20:356][868]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC -[2020.10.05-14.55.24:488][194]LogTexture: Display: Building textures: Metall_BC (AutoDXT, 2048X2048) -[2020.10.05-14.55.37:192][193]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.55.37:203][193]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.55.37:203][193]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.55.37:203][193]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 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-[2020.10.05-14.55.38:119][222]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.55.38:492][235]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.55.39:097][235]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (7/21): 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-[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-14.55.39:756][235]TextureStreamingBuild: Display: Compiling optional shaders took 0.545 seconds. -[2020.10.05-14.55.39:767][235]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2020.10.05-14.55.39:829][235]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.55.40:390][235]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.55.40:390][235]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.55.40:390][235]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.55.40:871][235]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.55.40:884][235]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint37B5CE004ADDA0FD4BEF69943C82EC82.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.55.40:917][235]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.55.40:917][235]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.55.40:918][235]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.55.40:918][235]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.55.40:918][235]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.55.40:919][235]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.55.40:919][235]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.55.40:919][235]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.55.40:919][235]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.55.47:801][676]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.55.47:812][676]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.55.48:653][713]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.55.48:653][713]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.55.48:653][713]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.55.48:653][713]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.55.48:653][713]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.55.48:653][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.55.48:653][713]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.55.48:935][733]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.55.49:518][733]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.55.49:571][733]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.55.49:623][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.05-14.55.49:629][733]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-14.55.50:188][733]TextureStreamingBuild: Display: Compiling optional shaders took 0.565 seconds. -[2020.10.05-14.55.50:199][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms -[2020.10.05-14.55.50:234][733]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.55.50:817][733]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.55.50:817][733]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.55.50:817][733]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-14.55.51:260][733]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.55.51:273][733]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint2818248442503E92AAD3FAA90D1F5018.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.55.51:305][733]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.55.51:305][733]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.55.51:306][733]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.55.51:306][733]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.55.51:306][733]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.55.51:306][733]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.55.51:306][733]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.55.51:306][733]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.55.51:306][733]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.14:325][269]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.14:363][270]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.15:292][313]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.56.15:292][313]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.56.15:292][313]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.56.15:292][313]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.15:292][313]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.56.15:292][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.15:292][313]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.16:283][391]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.17:107][426]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.56.17:107][426]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.56.17:107][426]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.56.17:107][426]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.17:107][426]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.56.17:107][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.17:107][426]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.18:989][573]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.19:002][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.19:103][577]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.56.19:103][577]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.56.19:103][577]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.56.19:103][577]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.56.19:905][608]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.56.19:905][608]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.56.19:905][608]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.56.19:905][608]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.19:905][608]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.56.19:905][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.19:905][608]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.21:004][691]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.21:021][691]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-14.56.21:126][695]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.56.21:126][695]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.56.21:126][695]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.56.21:126][695]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.56.21:910][724]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.56.21:910][724]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.56.21:910][724]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.56.21:910][724]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.21:910][724]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.56.21:910][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.21:910][724]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.23:630][857]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.23:647][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.23:737][861]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.56.23:737][861]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.56.23:737][861]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.56.23:737][861]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.56.25:069][936]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.56.25:069][936]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.56.25:070][936]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.56.25:070][936]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.25:070][936]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.56.25:070][936]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.25:070][936]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.29:551][237]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.29:562][237]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.30:374][273]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.56.30:374][273]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.56.30:374][273]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.56.30:374][273]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.30:374][273]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.56.30:374][273]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.30:374][273]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.32:830][441]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.32:841][441]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.33:545][470]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.05-14.56.33:556][470]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.05-14.56.33:557][470]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.33:684][476]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.56.33:684][476]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 -[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-14.56.34:182][490]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-14.56.34:272][492]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.56.34:875][516]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.56.34:875][516]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.56.34:875][516]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.56.34:875][516]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.34:875][516]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.56.34:875][516]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.34:875][516]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.36:665][636]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.56.37:249][636]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.37:308][636]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.56.37:364][636]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2020.10.05-14.56.37:375][636]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.56.38:383][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.38:383][636]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.56.38:383][636]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.56.38:384][636]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.56.38:386][636]TextureStreamingBuild: Display: Compiling optional shaders took 1.022 seconds. -[2020.10.05-14.56.38:395][636]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2020.10.05-14.56.39:021][636]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.56.39:035][636]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintBC76AC3B47C2DB9626D428A0A23DB1CA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.56.39:068][636]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.56.39:068][636]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.56.39:069][636]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.56.39:069][636]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.56.39:069][636]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.56.39:069][636]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.39:069][636]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.56.39:069][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.39:069][636]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.41:414][777]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.41:424][777]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.42:247][812]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.56.42:247][812]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.56.42:247][812]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.56.42:247][812]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.42:247][812]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.56.42:247][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.42:247][812]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.42:486][829]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.56.43:071][829]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.56.43:134][829]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.56.43:185][829]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms -[2020.10.05-14.56.43:194][829]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.56.44:200][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.56.44:200][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.56.44:200][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.56.44:200][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.56.44:203][829]TextureStreamingBuild: Display: Compiling optional shaders took 1.016 seconds. -[2020.10.05-14.56.44:222][829]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms -[2020.10.05-14.56.44:837][829]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.56.44:850][829]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint93E938FE4EBBE1DA79BBEB8A34C53EA0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.56.44:880][829]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.56.44:880][829]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.56.44:881][829]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.56.44:881][829]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.56.44:881][829]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.56.44:881][829]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.56.44:881][829]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.56.44:881][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.56.44:881][829]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.56.54:368][438]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) -[2020.10.05-14.56.54:472][442]LogEditorViewport: Clicking on Actor (double click): BP_Ship_C (BP_Ship) -[2020.10.05-14.56.55:417][483]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-14.56.55:495][486]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) -[2020.10.05-14.57.06:386][248]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/red.red -[2020.10.05-14.57.06:387][248]LogMaterial: Display: Missing cached shader map for material red, compiling. -[2020.10.05-14.57.06:464][248]LogMaterial: Display: Missing cached shader map for material red, compiling. -[2020.10.05-14.57.06:472][248]LogMaterial: Display: Missing cached shader map for material red, compiling. -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-14.57.06:483][248]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-14.57.06:486][248]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-14.57.06:493][248]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-14.57.06:497][248]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-14.57.07:295][263]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-14.57.07:644][277]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-14.57.07:644][277]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-14.57.07:644][277]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-14.57.07:644][277]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-14.57.07:644][277]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.05-14.57.07:644][277]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-14.57.15:566][816]LogEditorViewport: Clicking on Component (context menu): StaticMeshComponent (shipBody) -[2020.10.05-14.57.15:740][817]LogEditorViewport: Clicking on Actor (context menu): BP_Ship_C (BP_Ship) -[2020.10.05-14.57.16:708][875]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) -[2020.10.05-14.57.17:097][894]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) -[2020.10.05-14.58.05:541][433]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.58.05:542][433]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.58.15:604][261]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.15:613][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.15:746][266]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.58.15:746][266]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.58.15:746][266]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.58.15:746][266]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.58.16:679][298]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.58.16:679][298]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.58.16:679][298]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.58.16:679][298]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.58.16:679][298]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.58.16:679][298]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.58.16:679][298]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.58.20:032][533]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.20:070][534]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.20:070][534]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.20:070][534]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.20:070][534]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.20:945][577]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.58.20:945][577]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.58.20:945][577]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.58.20:945][577]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.58.20:945][577]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.58.20:945][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.58.20:945][577]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.58.23:741][795]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.23:755][795]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.23:862][800]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.58.23:862][800]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.58.23:862][800]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.58.23:862][800]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.58.24:649][831]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.58.24:649][831]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.58.24:649][831]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.58.24:649][831]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.58.24:649][831]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.58.24:649][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.58.24:649][831]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.58.25:690][913]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.25:705][913]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.25:798][917]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.58.25:798][917]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.58.25:798][917]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.58.25:799][917]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.58.27:117][994]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.27:129][994]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.58.27:877][ 21]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.27:887][ 21]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.05-14.58.27:887][ 21]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-14.58.27:887][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-14.58.27:887][ 21]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 -[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.05-14.58.27:888][ 21]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.58.28:018][ 25]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-14.58.28:018][ 25]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-14.58.28:053][ 26]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-14.58.28:053][ 26]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Base pass shader: 132 instructions -[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.58.34:258][435]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.34:270][435]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.34:382][440]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.58.34:382][440]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.58.34:383][440]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.58.34:383][440]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.58.35:880][525]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.36:831][570]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.58.36:831][570]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.58.36:831][570]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.58.36:831][570]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.58.36:831][570]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.58.36:831][570]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.58.36:831][570]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.58.37:165][592]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.38:078][630]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.58.38:078][630]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.58.38:078][630]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.58.38:078][630]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.58.38:078][630]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.58.38:078][630]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.58.38:078][630]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.58.45:055][ 95]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.45:068][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.58.45:083][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.58.45:087][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.58.45:091][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.58.45:096][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-14.58.45:102][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.58.45:110][ 95]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.45:126][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.58.45:130][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.58.45:134][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.58.45:138][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-14.58.45:142][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.58.45:149][ 95]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-14.58.45:160][ 95]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-14.58.45:753][108]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 -[2020.10.05-14.58.45:824][110]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-14.58.45:824][110]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.05-14.58.45:854][111]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-14.58.45:882][112]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 -[2020.10.05-14.58.45:882][112]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.58.45:935][112]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.05-14.58.45:936][112]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 -[2020.10.05-14.58.45:969][114]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 -[2020.10.05-14.58.45:969][114]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 -[2020.10.05-14.58.45:995][115]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 -[2020.10.05-14.58.45:995][115]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.58.45:995][115]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 -[2020.10.05-14.58.46:086][118]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 -[2020.10.05-14.58.46:086][118]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-14.58.46:119][119]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 -[2020.10.05-14.58.46:119][119]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.46:152][120]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-14.58.46:153][120]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.05-14.58.46:180][121]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 -[2020.10.05-14.58.46:216][122]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.58.46:992][122]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-14.58.46:992][122]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-14.58.47:004][122]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.58.47:061][122]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.58.47:114][122]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2020.10.05-14.58.47:120][122]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.58.47:677][122]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-14.58.47:677][122]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-14.58.47:677][122]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-14.58.47:677][122]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-14.58.47:681][122]TextureStreamingBuild: Display: Compiling optional shaders took 0.566 seconds. -[2020.10.05-14.58.47:708][122]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.58.47:708][122]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2020.10.05-14.58.47:737][122]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.58.47:764][122]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.58.48:332][122]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.58.48:332][122]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.05-14.58.48:774][122]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.58.48:791][122]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint19A61D4D45E003F68B3184B50785F565.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.58.48:829][122]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.58.48:829][122]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.58.48:830][122]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.58.48:830][122]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.58.48:830][122]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.58.48:830][122]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.58.48:830][122]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.58.48:830][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.58.48:830][122]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.58.59:401][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-14.58.59:408][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.58.59:412][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-14.58.59:416][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-14.58.59:420][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.58.59:427][764]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.58.59:437][764]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-14.59.00:010][781]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.59.00:085][783]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-14.59.00:085][783]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-14.59.00:118][784]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-14.59.00:164][785]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-14.59.00:164][785]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-14.59.00:193][786]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 -[2020.10.05-14.59.00:193][786]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.59.00:193][786]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.59.00:218][787]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-14.59.00:218][787]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.59.00:961][819]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.59.00:961][819]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.59.00:961][819]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.59.00:961][819]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.59.00:961][819]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.59.00:961][819]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.59.00:961][819]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.59.01:042][824]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.59.20:657][402]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.59.20:657][402]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.59.20:657][402]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.59.20:657][402]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.59.20:657][402]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.59.20:657][402]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.59.20:657][402]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.59.21:153][428]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.59.21:995][464]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-14.59.21:995][464]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-14.59.21:995][464]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-14.59.21:995][464]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.59.21:995][464]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.59.21:995][464]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.59.21:996][464]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.59.23:640][599]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.59.23:652][599]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.59.23:748][603]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.59.23:748][603]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.59.23:748][603]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.59.23:748][603]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.59.24:997][673]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.59.25:015][673]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-14.59.25:113][677]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.59.25:113][677]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-14.59.25:113][677]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-14.59.25:113][677]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-14.59.26:679][773]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.59.27:513][808]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-14.59.27:513][808]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-14.59.27:513][808]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-14.59.27:513][808]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.59.27:513][808]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.59.27:513][808]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.59.27:513][808]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.59.42:117][745]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-14.59.44:641][913]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.59.44:653][913]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.59.44:661][913]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-14.59.45:239][931]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-14.59.45:338][933]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.05-14.59.45:374][934]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-14.59.45:410][935]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.59.45:410][935]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.59.45:509][938]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-14.59.46:120][963]MaterialEditorStats: Base pass shader: 134 instructions -[2020.10.05-14.59.46:120][963]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions -[2020.10.05-14.59.46:120][963]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2020.10.05-14.59.46:120][963]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.59.46:120][963]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.59.46:120][963]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.59.46:120][963]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.59.48:380][103]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.59.48:964][103]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-14.59.49:026][103]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.59.49:085][103]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2020.10.05-14.59.49:095][103]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.59.50:150][103]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-14.59.50:150][103]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-14.59.50:150][103]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.59.50:150][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.59.50:153][103]TextureStreamingBuild: Display: Compiling optional shaders took 1.067 seconds. -[2020.10.05-14.59.50:162][103]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2020.10.05-14.59.50:759][103]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.59.50:773][103]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintD2C3B66F404D40E164F073820B1D29E7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.59.50:797][103]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.59.50:797][103]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.59.50:799][103]MaterialEditorStats: Base pass shader: 134 instructions -[2020.10.05-14.59.50:799][103]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions -[2020.10.05-14.59.50:799][103]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2020.10.05-14.59.50:799][103]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.59.50:799][103]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-14.59.50:799][103]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-14.59.50:799][103]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.59.59:086][645]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.59.59:086][645]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-15.00.00:720][755]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.00:731][755]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.00.01:567][792]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.00.01:567][792]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.00.01:567][792]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.00.01:567][792]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.00.01:567][792]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.00.01:567][792]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.00.01:567][792]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.00.02:112][829]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-15.00.02:698][829]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.00.02:759][829]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-15.00.02:809][829]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.05-15.00.02:816][829]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.00.03:372][829]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-15.00.03:372][829]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-15.00.03:372][829]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-15.00.03:376][829]TextureStreamingBuild: Display: Compiling optional shaders took 0.566 seconds. -[2020.10.05-15.00.03:386][829]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2020.10.05-15.00.03:421][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.00.04:001][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-15.00.04:001][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-15.00.04:001][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-15.00.04:447][829]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-15.00.04:462][829]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintDFE5E51246D04C6552E2D78293D81690.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-15.00.04:499][829]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-15.00.04:499][829]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-15.00.04:500][829]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.00.04:500][829]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.00.04:500][829]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.00.04:500][829]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.00.04:500][829]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-15.00.04:500][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.00.04:500][829]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.00.16:084][665]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_R23819B6D4B19BEDD9000AA8E7AC12B71.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset' -[2020.10.05-15.00.16:095][665]AssetCheck: New page: Asset Save: Metall_R -[2020.10.05-15.00.16:095][665]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R -[2020.10.05-15.00.30:078][765]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.00.30:096][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.00.30:113][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.00.30:116][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.00.30:120][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.00.30:124][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.00.30:128][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.00.30:135][765]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.30:151][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.00.30:154][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.00.30:158][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.00.30:162][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.00.30:166][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.00.30:172][765]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.30:181][765]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 -[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 -[2020.10.05-15.00.30:946][785]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 -[2020.10.05-15.00.30:946][785]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-15.00.30:989][786]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.05-15.00.31:023][787]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 -[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: 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-[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 -[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 -[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-15.00.31:934][787]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.31:977][787]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-15.00.31:977][787]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-15.00.31:977][787]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-15.00.31:977][787]LogShaderCompilers: Display: Worker 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Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.00.32:593][787]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 -[2020.10.05-15.00.32:593][787]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 -[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 -[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 -[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 -[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 -[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 -[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-15.00.32:598][787]TextureStreamingBuild: Display: Compiling optional shaders took 0.537 seconds. -[2020.10.05-15.00.32:598][787]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-15.00.32:608][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms -[2020.10.05-15.00.32:626][787]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-15.00.33:799][787]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-15.00.33:814][787]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintA02852134DF411DC3F76F7B479406ECE.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-15.00.33:838][787]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-15.00.33:838][787]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-15.00.33:839][787]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.00.33:839][787]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.00.33:839][787]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.00.33:839][787]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.00.33:839][787]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-15.00.33:839][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.00.33:839][787]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.00.39:936][160]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.39:950][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.00.39:967][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.00.39:971][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.00.39:975][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.00.39:979][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.00.39:983][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.00.39:989][160]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.40:005][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.00.40:009][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.00.40:014][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.00.40:018][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.00.40:023][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.00.40:032][160]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.00.40:044][160]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-15.00.40:646][175]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 -[2020.10.05-15.00.40:686][176]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-15.00.40:718][177]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.05-15.00.40:749][178]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-15.00.40:779][179]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 -[2020.10.05-15.00.40:833][181]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 -[2020.10.05-15.00.40:833][181]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-15.00.40:833][181]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 -[2020.10.05-15.00.40:858][182]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 -[2020.10.05-15.00.40:884][183]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 -[2020.10.05-15.00.40:885][183]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-15.00.40:913][184]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.05-15.00.40:913][184]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 -[2020.10.05-15.00.40:987][186]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 -[2020.10.05-15.00.41:024][187]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.05-15.00.41:024][187]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-15.00.41:061][188]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 -[2020.10.05-15.00.41:061][188]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-15.00.41:099][189]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-15.00.41:099][189]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-15.00.41:338][195]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-15.00.41:338][195]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-15.00.41:964][222]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.00.41:964][222]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.00.41:964][222]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.00.41:964][222]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.00.41:964][222]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.00.41:964][222]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.00.41:964][222]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.00.45:185][433]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.00.46:006][467]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.00.46:006][467]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.00.46:006][467]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.00.46:006][467]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.00.46:006][467]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.00.46:006][467]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.00.46:006][467]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.00.48:755][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.00.48:759][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.00.48:763][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.00.48:767][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.00.48:771][651]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-15.00.48:772][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 -[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.05-15.00.50:033][707]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-15.00.50:617][707]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.00.50:682][707]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-15.00.50:733][707]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-15.00.50:740][707]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-15.00.51:278][707]TextureStreamingBuild: Display: Compiling optional shaders took 0.543 seconds. -[2020.10.05-15.00.51:288][707]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms -[2020.10.05-15.00.51:332][707]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.00.51:926][707]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-15.00.51:926][707]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-15.00.51:926][707]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-15.00.52:397][707]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-15.00.52:411][707]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintECF8818E445F891BF5A20A97E2FED34D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-15.00.52:439][707]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-15.00.52:439][707]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-15.00.52:441][707]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.00.52:441][707]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.00.52:441][707]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.00.52:441][707]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.00.52:441][707]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-15.00.52:441][707]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.00.52:441][707]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.01.11:722][ 35]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-15.01.11:722][ 35]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-15.01.21:096][792]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.01.21:110][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.01.21:117][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.01.21:121][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.01.21:125][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.01.21:129][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.01.21:950][812]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.01.21:990][813]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.01.22:027][814]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.01.22:117][817]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.01.22:144][818]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.01.22:169][819]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.01.22:170][819]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.01.22:170][819]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.01.22:197][820]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-15.01.22:224][821]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-15.01.22:224][821]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-15.01.22:476][830]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.01.22:476][830]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.01.22:476][830]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.01.22:476][830]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.01.22:476][830]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.01.22:476][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.01.22:476][830]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.01.30:615][419]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.01.30:633][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.01.30:637][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.01.30:640][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.01.30:644][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.01.30:649][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.01.31:278][436]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.01.31:353][438]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.01.31:383][439]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.01.31:408][440]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.01.31:434][441]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.01.31:465][442]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.01.31:465][442]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.01.31:494][443]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.01.31:523][444]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.01.31:523][444]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-15.01.31:554][445]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-15.01.31:785][452]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.01.31:785][452]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.01.31:785][452]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.01.31:785][452]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.01.31:785][452]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.01.31:785][452]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.01.31:785][452]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.01.35:668][725]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.01.35:683][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.01.35:687][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.01.35:691][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.01.35:695][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.01.35:699][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.01.36:331][741]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.01.36:413][743]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.01.36:444][744]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.01.36:475][745]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.01.36:475][745]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.01.36:476][745]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.01.36:532][747]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.01.36:532][747]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.01.36:561][748]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.01.36:588][749]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-15.01.36:617][750]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-15.01.36:813][756]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.01.36:813][756]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.01.36:813][756]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.01.36:813][756]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.01.36:813][756]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.01.36:813][756]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.01.36:813][756]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.01.37:347][785]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.01.37:365][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.01.37:369][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.01.37:373][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.01.37:377][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.01.37:381][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.01.37:463][788]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.01.37:463][788]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.01.38:059][803]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.01.38:092][804]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.01.38:143][806]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.01.38:168][807]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.01.38:195][808]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.01.38:195][808]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.01.38:241][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.01.38:241][810]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.01.38:294][812]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-15.01.38:294][812]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-15.01.38:294][812]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-15.01.38:480][818]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.01.38:481][818]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.01.38:481][818]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.01.38:481][818]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.01.38:481][818]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.01.38:481][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.01.38:481][818]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.01.41:870][ 56]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.01.41:888][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.01.41:892][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.01.41:896][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.01.41:900][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.01.41:904][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.01.41:978][ 59]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.01.42:563][ 74]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.01.42:602][ 75]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.01.42:664][ 77]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.01.42:664][ 77]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.01.42:693][ 78]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.01.42:693][ 78]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.01.42:721][ 79]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.01.42:748][ 80]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.01.42:770][ 81]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-15.01.42:794][ 82]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-15.01.42:794][ 82]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-15.01.46:153][339]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.01.46:153][339]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.01.46:153][339]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.01.46:153][339]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.01.46:153][339]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.01.46:153][339]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.01.46:153][339]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.01.50:085][604]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.01.50:102][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.01.50:106][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.01.50:110][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.01.50:114][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.01.50:118][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.01.50:749][621]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.01.50:830][623]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.01.50:861][624]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.01.50:861][624]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.01.50:919][626]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-15.01.50:919][626]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-15.01.50:944][627]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.01.50:944][627]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.01.50:969][628]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-15.01.50:969][628]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-15.01.50:995][629]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-15.01.51:227][637]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.01.51:227][637]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.01.51:227][637]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.01.51:227][637]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.01.51:227][637]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.01.51:227][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.01.51:227][637]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.01.55:258][971]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.01.55:272][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.01.55:276][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.01.55:280][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.01.55:284][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.01.55:288][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.01.55:917][988]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.01.55:999][990]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.01.56:032][991]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.01.56:064][992]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.01.56:093][993]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-15.01.56:093][993]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-15.01.56:121][994]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.01.56:147][995]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.01.56:173][996]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.01.56:173][996]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-15.01.56:173][996]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.01.57:776][103]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.01.57:790][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.01.57:794][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.01.57:798][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.01.57:802][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.01.57:806][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.01.57:892][107]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.01.58:446][121]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.01.58:524][123]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.01.58:556][124]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.01.58:556][124]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.01.58:585][125]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.01.58:615][126]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.01.58:615][126]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.01.58:642][127]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.01.58:669][128]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.01.58:694][129]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-15.01.58:694][129]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-15.01.58:941][137]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.01.58:941][137]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.01.58:941][137]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.01.58:941][137]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.01.58:941][137]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.01.58:941][137]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.01.58:941][137]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.00:029][219]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.00:046][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.02.00:051][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.02.00:055][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.02.00:059][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.02.00:063][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.02.00:716][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.02.00:751][239]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.02.00:789][240]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.02.00:819][241]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.02.00:847][242]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.02.00:875][243]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.02.00:927][245]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.02.00:950][246]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-15.02.00:950][246]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-15.02.00:950][246]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-15.02.00:979][247]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-15.02.01:161][253]MaterialEditorStats: Base pass shader: 133 instructions -[2020.10.05-15.02.01:161][253]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions -[2020.10.05-15.02.01:161][253]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions -[2020.10.05-15.02.01:161][253]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.01:161][253]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.02.01:161][253]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.01:161][253]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.03:893][442]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.03:907][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.02.03:911][442]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.02.03:912][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.02.03:916][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.02.03:920][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.02.03:924][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.02.04:566][457]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.02.04:646][459]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.02.04:675][460]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.02.04:675][460]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.02.04:728][462]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.02.04:728][462]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.02.04:761][463]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.02.04:761][463]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.02.04:785][464]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.02.04:811][465]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-15.02.04:836][466]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-15.02.05:045][473]MaterialEditorStats: Base pass shader: 135 instructions -[2020.10.05-15.02.05:045][473]MaterialEditorStats: Base pass shader with Surface Lightmap: 162 instructions -[2020.10.05-15.02.05:045][473]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions -[2020.10.05-15.02.05:045][473]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.05:045][473]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.02.05:045][473]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.05:045][473]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.12:710][ 40]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.12:723][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.02.12:727][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.02.12:731][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.02.12:735][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.02.12:739][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.02.13:409][ 58]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.02.13:485][ 60]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.02.13:485][ 60]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.02.13:515][ 61]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.02.13:515][ 61]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.02.13:544][ 62]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.02.13:573][ 63]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.02.13:604][ 64]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.02.13:604][ 64]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.02.13:632][ 65]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-15.02.13:632][ 65]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Base pass shader: 135 instructions -[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Base pass shader with Surface Lightmap: 162 instructions -[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions -[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.14:695][125]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.14:706][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.02.14:710][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-15.02.14:714][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.02.14:718][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.02.14:722][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.02.15:372][143]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.02.15:446][145]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.02.15:474][146]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.02.15:474][146]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.02.15:501][147]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-15.02.15:527][148]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-15.02.15:551][149]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.02.15:551][149]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.02.15:581][150]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.02.15:608][151]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-15.02.15:608][151]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-15.02.15:883][159]MaterialEditorStats: Base pass shader: 135 instructions -[2020.10.05-15.02.15:883][159]MaterialEditorStats: Base pass shader with Surface Lightmap: 162 instructions -[2020.10.05-15.02.15:883][159]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions -[2020.10.05-15.02.15:883][159]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.15:883][159]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.02.15:883][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.15:883][159]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.16:904][232]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.02.16:921][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.02.16:925][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.02.16:929][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.02.16:933][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.02.16:937][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.05-15.02.17:566][249]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-15.02.17:652][251]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-15.02.17:683][252]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-15.02.17:715][253]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-15.02.17:715][253]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.05-15.02.17:745][254]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.05-15.02.17:774][255]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-15.02.17:799][256]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-15.02.17:799][256]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-15.02.17:824][257]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-15.02.17:849][258]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 -[2020.10.05-15.02.18:077][265]MaterialEditorStats: Base pass shader: 136 instructions -[2020.10.05-15.02.18:077][265]MaterialEditorStats: Base pass shader with Surface Lightmap: 163 instructions -[2020.10.05-15.02.18:078][265]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions -[2020.10.05-15.02.18:078][265]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.18:078][265]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.02.18:078][265]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.18:078][265]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.25:808][832]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.02.25:828][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.02.25:832][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.02.25:836][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.02.25:840][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.02.25:844][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.02.25:848][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 -[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 -[2020.10.05-15.02.26:503][848]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 -[2020.10.05-15.02.26:545][849]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 -[2020.10.05-15.02.26:579][850]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 -[2020.10.05-15.02.26:613][851]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-15.02.26:613][851]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 -[2020.10.05-15.02.26:628][851]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 -[2020.10.05-15.02.26:660][852]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 -[2020.10.05-15.02.26:660][852]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 -[2020.10.05-15.02.26:688][853]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-15.02.26:716][854]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-15.02.26:746][855]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.05-15.02.26:746][855]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-15.02.26:746][855]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.05-15.02.26:838][858]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.05-15.02.26:838][858]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-15.02.26:964][861]MaterialEditorStats: Base pass shader: 136 instructions -[2020.10.05-15.02.26:965][861]MaterialEditorStats: Base pass shader with Surface Lightmap: 163 instructions -[2020.10.05-15.02.26:965][861]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions -[2020.10.05-15.02.26:965][861]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.26:965][861]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.02.26:965][861]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.26:965][861]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.30:593][ 78]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.02.30:607][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.02.30:612][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.02.30:615][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.02.30:620][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.02.30:624][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.02.30:628][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.02.30:636][ 78]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 -[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 -[2020.10.05-15.02.31:293][ 95]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 -[2020.10.05-15.02.31:341][ 96]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 -[2020.10.05-15.02.31:374][ 97]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 -[2020.10.05-15.02.31:374][ 97]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-15.02.31:406][ 98]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 -[2020.10.05-15.02.31:438][ 99]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 -[2020.10.05-15.02.31:438][ 99]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 -[2020.10.05-15.02.31:470][100]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 -[2020.10.05-15.02.31:497][101]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-15.02.31:528][102]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-15.02.31:528][102]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 -[2020.10.05-15.02.31:528][102]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 -[2020.10.05-15.02.31:559][103]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-15.02.31:625][105]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.05-15.02.31:656][106]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 -[2020.10.05-15.02.31:656][106]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-15.02.31:696][107]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 -[2020.10.05-15.02.31:696][107]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 -[2020.10.05-15.02.31:735][108]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-15.02.31:735][108]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-15.02.31:934][113]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-15.02.31:977][114]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-15.02.31:977][114]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-15.02.32:063][116]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 -[2020.10.05-15.02.32:063][116]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-15.02.32:063][116]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-15.02.32:740][143]MaterialEditorStats: Base pass shader: 136 instructions -[2020.10.05-15.02.32:740][143]MaterialEditorStats: Base pass shader with Surface Lightmap: 163 instructions -[2020.10.05-15.02.32:740][143]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions -[2020.10.05-15.02.32:740][143]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.32:740][143]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.02.32:740][143]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.32:740][143]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.33:973][226]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.33:986][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.02.33:990][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 -[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 -[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.05-15.02.33:995][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.02.33:999][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.02.34:003][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.02.34:007][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.02.34:132][231]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 -[2020.10.05-15.02.34:133][231]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 -[2020.10.05-15.02.34:133][231]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 -[2020.10.05-15.02.34:133][231]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 -[2020.10.05-15.02.34:133][231]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 -[2020.10.05-15.02.34:654][243]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 -[2020.10.05-15.02.34:735][245]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 -[2020.10.05-15.02.34:765][246]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 -[2020.10.05-15.02.34:766][246]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-15.02.34:794][247]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 -[2020.10.05-15.02.34:821][248]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 -[2020.10.05-15.02.34:821][248]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 -[2020.10.05-15.02.34:850][249]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 -[2020.10.05-15.02.34:875][250]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-15.02.34:903][251]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-15.02.34:903][251]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 -[2020.10.05-15.02.34:933][252]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 -[2020.10.05-15.02.34:933][252]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.05-15.02.35:027][255]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.02.35:027][255]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-15.02.35:152][258]MaterialEditorStats: Base pass shader: 137 instructions -[2020.10.05-15.02.35:152][258]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions -[2020.10.05-15.02.35:152][258]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions -[2020.10.05-15.02.35:152][258]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.35:152][258]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.02.35:152][258]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.35:152][258]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.02.36:514][331]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-15.02.37:096][331]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.02.37:153][331]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-15.02.37:207][331]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2020.10.05-15.02.37:214][331]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-15.02.37:802][331]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-15.02.37:806][331]TextureStreamingBuild: Display: Compiling optional shaders took 0.597 seconds. -[2020.10.05-15.02.37:816][331]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-15.02.37:835][331]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.02.37:836][331]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2020.10.05-15.02.37:856][331]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-15.02.38:451][331]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-15.02.38:451][331]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-15.02.38:902][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-15.02.38:916][331]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintC5EF560543D24B4006C8D8B7CEE93BF0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-15.02.38:939][331]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-15.02.38:939][331]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-15.02.38:940][331]MaterialEditorStats: Base pass shader: 137 instructions -[2020.10.05-15.02.38:940][331]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions -[2020.10.05-15.02.38:941][331]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions -[2020.10.05-15.02.38:941][331]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.02.38:941][331]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-15.02.38:941][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.02.38:941][331]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.03.28:625][445]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.03.28:642][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.03.28:648][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.03.28:652][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.03.28:656][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.03.28:660][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.03.28:664][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.03.28:680][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.03.28:684][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.03.28:688][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.03.28:692][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.03.28:695][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.03.28:699][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.03.28:706][445]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.03.28:715][445]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 -[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 -[2020.10.05-15.03.29:511][468]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 -[2020.10.05-15.03.29:511][468]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 -[2020.10.05-15.03.29:555][469]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 -[2020.10.05-15.03.29:680][473]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-15.03.29:680][473]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 -[2020.10.05-15.03.29:706][474]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 -[2020.10.05-15.03.29:712][474]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 -[2020.10.05-15.03.29:712][474]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 -[2020.10.05-15.03.29:761][475]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 -[2020.10.05-15.03.29:762][475]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 -[2020.10.05-15.03.29:762][475]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.05-15.03.29:791][476]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.03.29:791][476]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.05-15.03.29:817][476]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.05-15.03.29:868][477]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.05-15.03.29:868][477]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-15.03.29:900][478]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 -[2020.10.05-15.03.29:901][478]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 -[2020.10.05-15.03.29:933][479]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-15.03.29:933][479]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 -[2020.10.05-15.03.30:084][483]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-15.03.30:171][485]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-15.03.30:171][485]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.03.30:263][487]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.05-15.03.30:338][488]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-15.03.30:376][489]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-15.03.31:470][553]MaterialEditorStats: Base pass shader: 137 instructions -[2020.10.05-15.03.31:470][553]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions -[2020.10.05-15.03.31:470][553]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions -[2020.10.05-15.03.31:470][553]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.03.31:470][553]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.03.31:470][553]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.03.31:470][553]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.03.57:295][204]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) -[2020.10.05-15.07.46:781][810]MapCheck: New page: Map Check -[2020.10.05-15.07.46:797][810]Cmd: MAP REBUILD ALLVISIBLE -[2020.10.05-15.07.46:799][810]LogEditorServer: Rebuildmap Clear paths rebuilt -[2020.10.05-15.07.46:885][810]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=false -[2020.10.05-15.07.46:903][810]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... -[2020.10.05-15.07.46:904][810]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. -[2020.10.05-15.07.46:904][810]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. -[2020.10.05-15.07.46:919][810]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2020.10.05-15.07.46:921][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:947][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-15.07.46:947][810]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-15.07.46:947][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:956][810]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 -[2020.10.05-15.07.46:956][810]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.05-15.07.46:956][810]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.05-15.07.46:956][810]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-15.07.46:956][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:958][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:960][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:962][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:964][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:965][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:968][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:970][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:972][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:974][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:976][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:977][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:979][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:981][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:983][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:985][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:986][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:988][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:990][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:992][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:994][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 40 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 39 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 37 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 -[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 -[2020.10.05-15.07.46:996][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.07.48:246][810]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 30 -[2020.10.05-15.07.48:246][810]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 23 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.05-15.07.48:247][810]TextureStreamingBuild: Display: Compiling optional shaders took 1.325 seconds. -[2020.10.05-15.07.48:269][810]LogLevel: Display: Export Material TexCoord Scales took 0.022 seconds. -[2020.10.05-15.07.48:271][810]TextureStreamingBuild: Display: Build Texture Streaming took 0.002 seconds. -[2020.10.05-15.07.48:277][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2020.10.05-15.07.48:355][810]LightingResults: New page: Lighting Build - 6 окт. 2020 г., 01:07:48 -[2020.10.05-15.07.48:393][810]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2020.10.05-15.07.48:450][810]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2020.10.05-15.07.48:462][810]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2020.10.05-15.07.48:969][810]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2020.10.05-15.07.48:969][810]LogSwarmInterface: [TryOpenConnection] Local Process ID is 13108 -[2020.10.05-15.07.55:477][810]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. -[2020.10.05-15.07.55:477][810]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2020.10.05-15.07.55:477][810]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2020.10.05-15.07.55:477][810]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2020.10.05-15.07.55:477][810]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2020.10.05-15.07.55:478][810]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2020.10.05-15.07.55:609][810]Cmd: MAP CHECK DONTDISPLAYDIALOG -[2020.10.05-15.07.55:610][810]MapCheck: New page: ship - 6 окт. 2020 г., 01:07:55 -[2020.10.05-15.07.55:610][810]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.05-15.07.55:610][810]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,503ms to complete. -[2020.10.05-15.07.55:612][810]LogEditorBuildUtils: Build time 0:08 -[2020.10.05-15.07.55:704][810]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer water_Inst, compiling. -[2020.10.05-15.07.56:185][815]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2020.10.05-15.07.57:965][870]LogSlate: Window 'Message Log' being destroyed -[2020.10.05-15.07.57:971][870]LogSlate: Window 'Message Log' being destroyed -[2020.10.05-15.07.58:497][893]Job is a success! -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.063s -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: BrickData (all levels) 0.0Mb -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: Bricks at depth -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: 0: 100.0% covering 100.0% of volume -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: 1: 0.0% covering 0.0% of volume -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: Bricks in each level -[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: ship 8 bricks 100.0% (Persistent Level) -[2020.10.05-15.07.58:802][894]Lightmass on DESKTOP-6BENEQD: 1.95 sec total, 142 ms importing, 19 ms setup, 103 ms photons, 1.64 sec processing, 0 ms extra exporting [2/2 mappings]. Threads: 37.8 sec total, 590 ms processing. -[2020.10.05-15.07.58:809][894]LogStaticLightingSystem: ship_BuiltData storing lightmap data for 2 meshes in 1 LightmapResourceClusters (2.0 Meshes per cluster). -[2020.10.05-15.07.58:817][894]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2020.10.05-15.07.58:871][894]LogStaticLightingSystem: Illumination: 10.4 sec (0 ms encoding lightmaps, 0 ms encoding shadowmaps) -[2020.10.05-15.07.58:871][894]LogStaticLightingSystem: Lightmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures -[2020.10.05-15.07.58:871][894]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures -[2020.10.05-15.07.59:483][894]DumpUnbuiltLightIteractions -[2020.10.05-15.07.59:483][894]Lights with unbuilt interactions: 0 -[2020.10.05-15.07.59:483][894] -[2020.10.05-15.07.59:483][894]Primitives with unbuilt interactions: 0 -[2020.10.05-15.07.59:552][894]LogTexture: Display: Building textures: NewReflectionComponentTexture2AD4C8274EE6CDDCB401778D18A2FC6F (BGRA8, 128X128) -[2020.10.05-15.07.59:580][895]Cmd: MAP CHECK NOTIFYRESULTS -[2020.10.05-15.07.59:580][895]MapCheck: New page: ship - 6 окт. 2020 г., 01:07:59 -[2020.10.05-15.07.59:580][895]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.05-15.07.59:580][895]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,384ms to complete. -[2020.10.05-15.08.03:108][105]LogSlate: Window 'Message Log' being destroyed -[2020.10.05-15.08.03:114][105]LogSlate: Window 'Message Log' being destroyed -[2020.10.05-15.08.32:192][ 47]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2020.10.05-15.08.32:197][ 47]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.05-15.08.32:217][ 47]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto2741E6DCF41DD3783539FE6ABA58FD6C8.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap' -[2020.10.05-15.08.32:221][ 47]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.036 -[2020.10.05-15.08.32:221][ 47]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.036 -[2020.10.05-15.08.32:222][ 47]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/ShipTextures/Metall_BC] ([1] browsable assets)... -[2020.10.05-15.08.32:228][ 47]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC] -[2020.10.05-15.08.32:228][ 47]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/ShipTextures/Metall_BC] -[2020.10.05-15.08.32:253][ 47]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_BC_Auto23B6391EA4CDAC32700F918823ADA4593.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/ShipTextures/Metall_BC_Auto2.uasset' -[2020.10.05-15.08.32:253][ 47]LogFileHelpers: Auto-saving content packages took 0.032 -[2020.10.05-15.08.56:805][674]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.05-15.08.56:821][674]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.05-15.08.56:821][674]PIE: New page: PIE session: ship (6 окт. 2020 г., 01:08:56) -[2020.10.05-15.08.56:821][674]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.05-15.08.56:826][674]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004292s) -[2020.10.05-15.08.56:827][674]LogAIModule: Creating AISystem for world ship -[2020.10.05-15.08.56:827][674]LogPlayLevel: PIE: World Init took: (0.001431s) -[2020.10.05-15.08.56:827][674]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005859s) -[2020.10.05-15.08.56:834][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.05-15.08.56:837][674]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-15.08.56:837][674]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-15.08.56:838][674]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-15.08.56:838][674]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-15.08.56:843][674]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-15.08.56:843][674]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-15.08.56:863][674]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-15.08.56:863][674]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-15.08.56:863][674]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-15.08.56:863][674]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-15.08.56:864][674]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-15.08.56:864][674]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-15.08.56:864][674]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-15.08.56:865][674]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-15.08.56:865][674]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-15.08.56:865][674]LogInit: FAudioDevice initialized. -[2020.10.05-15.08.56:865][674]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. -[2020.10.05-15.08.56:903][674]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-15.08.56:903][674]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.05-15.08.56:905][674]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-20.08.56 -[2020.10.05-15.08.56:905][674]LogWorld: Bringing up level for play took: 0.001868 -[2020.10.05-15.08.56:905][674]LogOnline: OSS: Creating online subsystem instance for: :Context_10 -[2020.10.05-15.08.56:913][674]PIE: Server logged in -[2020.10.05-15.08.56:915][674]PIE: Play in editor total start time 0,097 seconds. -[2020.10.05-15.09.17:262][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-15.09.17:262][956]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.05-15.09.17:262][956]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.05-15.09.17:266][956]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.09.17:267][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-15.09.17:276][956]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.05-15.09.17:278][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-15.09.17:284][956]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-15.09.17:284][956]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-15.09.17:285][956]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-15.09.17:309][956]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2020.10.05-15.09.17:343][957]LogPlayLevel: Display: Destroying online subsystem :Context_10 -[2020.10.05-15.09.56:410][ 48]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.09.56:422][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.09.56:427][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.09.56:431][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.09.56:435][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.09.56:439][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.09.56:443][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.09.56:458][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.09.56:462][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.09.56:465][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.09.56:469][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.09.56:473][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.09.56:477][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.09.56:483][ 48]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.09.56:499][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.09.56:503][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.09.56:507][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.09.56:511][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.09.56:516][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.09.56:520][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.09.56:529][ 48]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 -[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 -[2020.10.05-15.09.56:542][ 48]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-15.09.57:284][ 71]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 -[2020.10.05-15.09.57:324][ 72]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 -[2020.10.05-15.09.57:324][ 72]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 -[2020.10.05-15.09.57:441][ 76]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-15.09.57:464][ 77]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 -[2020.10.05-15.09.57:490][ 78]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 -[2020.10.05-15.09.57:490][ 78]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 -[2020.10.05-15.09.57:516][ 79]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 -[2020.10.05-15.09.57:543][ 80]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 -[2020.10.05-15.09.57:584][ 81]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 -[2020.10.05-15.09.57:584][ 81]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.05-15.09.57:584][ 81]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.09.57:613][ 82]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 -[2020.10.05-15.09.57:613][ 82]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-15.09.57:674][ 84]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 -[2020.10.05-15.09.57:703][ 85]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-15.09.57:703][ 85]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 -[2020.10.05-15.09.57:735][ 86]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-15.09.57:735][ 86]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 -[2020.10.05-15.09.57:766][ 87]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.09.57:880][ 90]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-15.09.57:957][ 92]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-15.09.57:997][ 93]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.09.58:034][ 94]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.05-15.09.58:035][ 94]LogMaterialEditor: Applying material body_paint -[2020.10.05-15.09.58:769][ 94]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-15.09.58:769][ 94]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.05-15.09.58:780][ 94]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.09.58:844][ 94]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-15.09.58:903][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-15.09.58:911][ 94]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-15.09.58:911][ 94]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-15.09.58:911][ 94]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-15.09.58:911][ 94]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-15.09.58:912][ 94]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.09.59:476][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-15.09.59:896][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.09.59:896][ 94]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-15.09.59:896][ 94]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-15.09.59:896][ 94]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-15.09.59:899][ 94]TextureStreamingBuild: Display: Compiling optional shaders took 0.994 seconds. -[2020.10.05-15.09.59:908][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2020.10.05-15.10.00:593][122]MaterialEditorStats: Base pass shader: 137 instructions -[2020.10.05-15.10.00:593][122]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions -[2020.10.05-15.10.00:593][122]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions -[2020.10.05-15.10.00:593][122]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.10.00:593][122]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-15.10.00:593][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.10.00:593][122]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.10.15:716][246]LogEditorTransaction: Undo Edit Default Value -[2020.10.05-15.10.15:717][246]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.10.15:854][246]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-15.10.15:871][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-15.10.15:895][246]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.10.15:911][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-15.10.15:915][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.05-15.10.15:920][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.05-15.10.15:925][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.05-15.10.15:929][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-15.10.15:934][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-15.10.15:958][246]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-15.10.15:989][246]LogMaterial: Display: Missing cached shader map for material red, compiling. -[2020.10.05-15.10.16:328][248]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 58 -[2020.10.05-15.10.16:417][250]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 57 -[2020.10.05-15.10.16:453][251]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 56 -[2020.10.05-15.10.16:577][255]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 55 -[2020.10.05-15.10.16:577][255]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 54 -[2020.10.05-15.10.16:606][256]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 53 -[2020.10.05-15.10.16:720][260]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 52 -[2020.10.05-15.10.16:749][261]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 -[2020.10.05-15.10.16:749][261]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 -[2020.10.05-15.10.16:778][262]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 49 -[2020.10.05-15.10.16:778][262]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 48 -[2020.10.05-15.10.16:807][263]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 47 -[2020.10.05-15.10.16:836][264]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 46 -[2020.10.05-15.10.16:836][264]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 -[2020.10.05-15.10.16:893][266]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 -[2020.10.05-15.10.16:893][266]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 43 -[2020.10.05-15.10.16:921][267]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 42 -[2020.10.05-15.10.16:921][267]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 -[2020.10.05-15.10.16:948][268]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 40 -[2020.10.05-15.10.16:948][268]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 -[2020.10.05-15.10.16:978][269]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 38 -[2020.10.05-15.10.16:978][269]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 -[2020.10.05-15.10.17:157][273]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 36 -[2020.10.05-15.10.17:219][274]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 -[2020.10.05-15.10.17:222][274]MaterialEditorStats: Base pass shader: 131 instructions -[2020.10.05-15.10.17:222][274]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions -[2020.10.05-15.10.17:222][274]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions -[2020.10.05-15.10.17:222][274]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.10.17:222][274]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-15.10.17:222][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-15.10.17:222][274]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.10.17:263][275]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 -[2020.10.05-15.10.17:308][276]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 33 -[2020.10.05-15.10.17:422][279]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 32 -[2020.10.05-15.10.17:500][281]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 -[2020.10.05-15.10.17:568][283]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 30 -[2020.10.05-15.10.17:616][284]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 -[2020.10.05-15.10.17:647][285]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 -[2020.10.05-15.10.17:647][285]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 -[2020.10.05-15.10.17:681][286]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 26 -[2020.10.05-15.10.17:712][287]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 -[2020.10.05-15.10.17:739][288]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 -[2020.10.05-15.10.17:789][289]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 -[2020.10.05-15.10.17:806][289]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 -[2020.10.05-15.10.17:840][290]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 -[2020.10.05-15.10.17:868][291]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 -[2020.10.05-15.10.17:868][291]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 -[2020.10.05-15.10.17:899][292]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 -[2020.10.05-15.10.17:899][292]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 -[2020.10.05-15.10.17:899][292]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.05-15.10.17:931][293]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 -[2020.10.05-15.10.17:931][293]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-15.10.17:931][293]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-15.10.17:991][294]MaterialEditorStats: Base pass shader: 137 instructions -[2020.10.05-15.10.17:991][294]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions -[2020.10.05-15.10.17:991][294]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions -[2020.10.05-15.10.17:991][294]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.10.17:991][294]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-15.10.17:991][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.10.17:991][294]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.10.18:119][297]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.05-15.10.18:161][298]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-15.10.18:199][299]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 -[2020.10.05-15.10.18:236][300]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-15.10.18:273][301]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-15.10.18:273][301]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-15.10.18:340][303]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-15.10.18:361][303]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-15.10.18:390][304]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 -[2020.10.05-15.10.18:423][305]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 -[2020.10.05-15.10.18:423][305]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.05-15.10.18:423][305]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-15.10.19:021][328]MaterialEditorStats: Base pass shader without light map: 48 instructions -[2020.10.05-15.10.19:021][328]MaterialEditorStats: Base pass vertex shader: 193 instructions -[2020.10.05-15.10.19:021][328]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-15.10.19:164][335]MaterialEditorStats: Base pass shader: 127 instructions -[2020.10.05-15.10.19:164][335]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions -[2020.10.05-15.10.19:164][335]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.05-15.10.19:164][335]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-15.10.19:164][335]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.05-15.10.19:164][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-15.10.19:802][380]LogMaterialEditor: Applying material body_paint -[2020.10.05-15.10.20:392][380]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-15.10.20:445][380]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-15.10.20:499][380]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms -[2020.10.05-15.10.20:506][380]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-15.10.21:057][380]TextureStreamingBuild: Display: Compiling optional shaders took 0.556 seconds. -[2020.10.05-15.10.21:068][380]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms -[2020.10.05-15.10.21:078][380]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-15.10.21:138][381]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-15.10.21:185][381]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.05-15.10.21:340][387]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-15.10.21:470][391]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-15.10.22:256][427]MaterialEditorStats: Base pass shader: 137 instructions -[2020.10.05-15.10.22:256][427]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions -[2020.10.05-15.10.22:256][427]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions -[2020.10.05-15.10.22:256][427]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-15.10.22:256][427]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.05-15.10.22:256][427]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.05-15.10.22:256][427]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-15.10.23:081][486]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-15.10.23:116][486]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-15.10.23:131][486]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint7CF33A8B4A0257C8646C0E9A7DFF215A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-15.10.23:139][486]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-15.10.23:139][486]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-15.10.27:501][635]LogSlate: Window 'Message' being destroyed -[2020.10.05-15.10.27:505][635]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/materials/ship/testMaterials/body_paint.body_paint -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-15.10.31:495][916]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset" SILENT=true -[2020.10.05-15.10.32:161][916]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_Ship142C56E548351277F8179296BBD01B43.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset' -[2020.10.05-15.10.32:191][916]AssetCheck: New page: Asset Save: SM_Ship_Ship -[2020.10.05-15.10.32:191][916]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship -[2020.10.05-15.10.35:726][ 93]LogSlate: Window 'Message' being destroyed -[2020.10.05-15.10.35:730][ 93]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/materials/ship/testMaterials/body_paint.body_paint -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-15.10.40:739][412]LogSlate: Window 'Message' being destroyed -[2020.10.05-15.10.40:743][412]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/materials/ship/testMaterials/body_paint.body_paint -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-15.10.42:899][412]LogSlate: Window 'Message' being destroyed -[2020.10.05-15.10.42:903][412]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/materials/ship/testMaterials/NewMaterial.NewMaterial -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-15.10.50:068][581]LogSlate: Window 'Message' being destroyed -[2020.10.05-15.10.50:072][581]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/materials/ship/red.red -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-15.10.50:656][581]LogMaterial: Display: Missing cached shader map for material red, compiling. -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-15.10.50:712][581]LogMaterial: Display: Missing cached shader map for material red, compiling. -[2020.10.05-15.10.50:737][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2020.10.05-15.10.50:745][581]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.05-15.10.51:511][581]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-15.10.51:511][581]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-15.10.51:511][581]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-15.10.51:515][581]TextureStreamingBuild: Display: Compiling optional shaders took 0.775 seconds. -[2020.10.05-15.10.51:525][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2020.10.05-15.10.51:607][581]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.10.51:607][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-15.10.54:484][668]LogSlate: Window 'Message' being destroyed -[2020.10.05-15.10.54:488][668]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/materials/ship/testMaterials/NewMaterial.NewMaterial -(Selecting 'No' will cause all changes to be lost!) -[2020.10.05-15.10.54:517][668]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.10.54:517][668]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-15.10.55:583][734]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.10.55:583][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-15.10.56:596][808]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.10.56:596][808]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-15.10.57:382][876]LogSlate: Window 'SM_Ship_Ship' being destroyed -[2020.10.05-15.10.57:407][876]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.10.57:407][876]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-15.10.58:804][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms -[2020.10.05-15.11.00:014][ 24]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-15.11.00:064][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_BCC9E106B44CF41230131ADF9307BD114A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset' -[2020.10.05-15.11.00:085][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/red" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/red.uasset" SILENT=true -[2020.10.05-15.11.00:098][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/red7F8890DE4DD34518BEEE19A79244D95C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/red.uasset' -[2020.10.05-15.11.00:099][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.05-15.11.00:106][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms -[2020.10.05-15.11.00:126][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/shipB2B3B4A3440FB1F3D2402AB758B2E158.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.05-15.11.00:144][ 24]LogFileHelpers: Saving map 'ship' took 0.046 -[2020.10.05-15.11.00:144][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.05-15.11.00:180][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltDataCF8617364B59559C7B82B082922E7F71.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.05-15.11.00:181][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.05-15.11.00:209][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltDataBD91FC2244AAC7C16EA5F4BE7DC4DE44.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.05-15.11.00:289][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/tkwmea1o_4K_Roughness1586E971B4B543A5A15A491AB687F00CF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset' -[2020.10.05-15.11.00:304][ 24]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-15.11.00:304][ 24]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1 -[2020.10.05-15.11.00:305][ 24]LogContentValidation: Display: Validating Material /Game/materials/ship/red.red -[2020.10.05-15.11.00:305][ 24]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData -[2020.10.05-15.11.00:305][ 24]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.05-15.11.00:305][ 24]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC -[2020.10.05-15.11.01:715][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2020.10.05-15.11.01:780][184]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed -[2020.10.05-15.11.01:780][184]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-15.11.01:921][185]Cmd: QUIT_EDITOR -[2020.10.05-15.11.01:921][185]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2020.10.05-15.11.01:924][185]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2020.10.05-15.11.02:458][185]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2020.10.05-15.11.02:458][185]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2020.10.05-15.11.02:458][185]LogAudio: Display: Audio Device unregistered from world 'ship'. -[2020.10.05-15.11.02:458][185]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-15.11.02:459][185]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-15.11.02:486][185]LogAudio: Display: Audio Device Manager Shutdown -[2020.10.05-15.11.02:496][185]LogExit: Preparing to exit. -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85700] Windows -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85800] Default__DeviceProfile -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0DA00] WindowsNoEditor -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85300] WindowsServer -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0D200] WindowsClient -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84200] IOS -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0EC00] iPadAir -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84B00] iPadAir2 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7300] IPadPro -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7400] iPadAir3 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0F700] iPadMini2 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB5C00] iPadMini4 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0F200] iPadMini5 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7100] iPhone6 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7200] iPodTouch6 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7600] iPhone7 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7500] iPodTouch7 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5C00] iPhone5S -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB5000] iPhone6Plus -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6200] iPhone6S -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB4A00] iPhone6SPlus -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5F00] iPhone7Plus -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB5400] iPhoneSE -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4A00] iPhone8 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB5500] iPhone8Plus -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6900] iPhoneX -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6500] iPhoneXS -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5700] iPhoneXSMax -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB4B00] iPhoneXR -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6800] iPhone11 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6B00] iPhone11Pro -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7F00] iPhone11ProMax -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6600] iPhoneSE2 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4300] iPadPro105 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6200] iPadPro129 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4600] iPadPro97 -[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB4100] iPadPro2_129 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5D00] iPad5 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB4E00] iPad6 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5A00] iPad7 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6D00] iPadPro11 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7B00] iPadPro2_11 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6700] iPadPro3_129 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5100] iPadPro4_129 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7E00] AppleTV -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4B00] AppleTV4K -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7900] TVOS -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7C00] Mac -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7700] MacClient -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7500] MacNoEditor -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84A00] MacServer -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4200] Linux -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85D00] LinuxNoEditor -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6B00] LinuxAArch64NoEditor -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85A00] LinuxClient -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7300] LinuxAArch64Client -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84500] LinuxServer -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4100] LinuxAArch64Server -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86200] Android -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6500] Android_Low -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86800] Android_Mid -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4500] Android_High -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84C00] Android_Default -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7800] Android_Adreno4xx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84700] Android_Adreno5xx_Low -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5500] Android_Adreno5xx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84800] Android_Adreno6xx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4900] Android_Adreno6xx_Vulkan -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84E00] Android_Mali_T6xx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7600] Android_Mali_T7xx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84900] Android_Mali_T8xx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6D00] Android_Mali_G71 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86300] Android_Mali_G72 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5B00] Android_Mali_G72_Vulkan -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85400] Android_Mali_G76 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7A00] Android_Mali_G76_Vulkan -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86600] Android_Mali_G77 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4D00] Android_Mali_G77_Vulkan -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84F00] Android_Vulkan_SM5 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5600] Android_PowerVR_G6xxx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86100] Android_PowerVR_GT7xxx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7000] Android_PowerVR_GE8xxx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85B00] Android_PowerVR_GM9xxx -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6E00] Android_PowerVR_GM9xxx_Vulkan -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84100] Android_TegraK1 -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5200] Android_Unknown_Vulkan -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85000] Lumin -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6000] Lumin_Desktop -[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0C800] HoloLens -[2020.10.05-15.11.02:940][185]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.11.02:940][185]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.11.02:940][185]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.11.02:955][185]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2020.10.05-15.11.02:968][185]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.05-15.11.02:968][185]LogExit: Editor shut down -[2020.10.05-15.11.02:968][185]LogExit: Transaction tracking system shut down -[2020.10.05-15.11.03:407][185]LogExit: Object subsystem successfully closed. -[2020.10.05-15.11.03:459][185]LogShaderCompilers: Display: Shaders left to compile 0 -[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (824) -[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module Voice (822) -[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module TextureEditor (820) -[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (818) -[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module MaterialEditor (816) -[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (814) -[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module StatsViewer (802) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module OculusMR (792) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (790) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (788) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (786) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module SunPosition (784) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module GooglePADEditor (782) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (780) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (778) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (776) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (774) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (772) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (770) -[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (768) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module WebMMedia (766) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (764) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (762) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (760) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (758) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (756) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (754) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (752) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (750) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (748) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SequenceRecorder (747) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (744) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (742) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module PlanarCut (740) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module CharacterAI (738) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module BspMode (734) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module GeometryMode (732) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SessionServices (726) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module MeshPaint (724) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module PlacementMode (710) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ClothPainter (704) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) -[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) -[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) -[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) -[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) -[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) -[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) -[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) -[2020.10.05-15.11.04:174][185]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module TraceInsights (678) -[2020.10.05-15.11.04:175][185]MemoryProfiler: Shutdown -[2020.10.05-15.11.04:175][185]NetworkingProfiler: Shutdown -[2020.10.05-15.11.04:175][185]LoadingProfiler: Shutdown -[2020.10.05-15.11.04:175][185]TimingProfiler: Shutdown -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module TraceServices (677) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module MergeActors (668) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module LocalizationService (665) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module UndoHistory (658) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module XmlParser (656) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module Blutility (654) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) -[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) -[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) -[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) -[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) -[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) -[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module DeviceManager (636) -[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AutomationController (632) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module Layers (628) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module Persona (618) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AnimGraph (615) -[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module Kismet (612) -[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) -[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module GraphEditor (608) -[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module StructViewer (606) -[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module ClassViewer (604) -[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module Toolbox (602) -[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module ModuleUI (600) -[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module OutputLog (598) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module GammaUI (596) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module Documentation (594) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module LiveCoding (592) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module LevelSequence (590) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module MovieScene (586) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module PortalServices (578) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module PortalRpc (576) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) -[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) -[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module AIModule (568) -[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) -[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module AITestSuite (565) -[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) -[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) -[2020.10.05-15.11.04:223][185]LogModuleManager: Shutting down and abandoning module ProfilerService (558) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module TaskGraph (556) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module OculusEditor (552) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module OculusInput (550) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module CollectionManager (545) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (542) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (540) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (538) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (536) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (534) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module SynthesisEditor (532) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module Synthesis (530) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ScreenshotTools (528) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (526) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (524) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (522) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module AndroidPermission (520) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module GooglePAD (518) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module EditableMesh (516) -[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module CableComponent (514) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (512) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AudioCapture (510) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (509) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AssetTags (506) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (504) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (502) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AppleImageUtils (500) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (498) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module TemplateSequence (496) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ImgMedia (494) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module MediaCompositing (492) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (490) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (488) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (486) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (485) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (482) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module MeshConversion (480) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module DynamicMesh (478) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (476) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometricObjects (474) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (472) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (470) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (468) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ChaosNiagara (466) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module PluginUtils (464) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (462) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module FractureEditor (460) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (458) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (456) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module BackChannel (454) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (452) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AutomationUtils (450) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AlembicImporter (448) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AlembicLibrary (447) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCache (446) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (445) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (440) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module CryptoKeys (438) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (436) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (434) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module UObjectPlugin (432) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (430) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (428) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (426) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (424) -[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GitSourceControl (422) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module SourceControl (421) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (418) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (416) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (414) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (412) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (410) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (408) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module PluginBrowser (406) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module CurveEditorTools (404) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (388) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (386) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (384) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (382) -[2020.10.05-15.11.04:415][185]LogMagicLeapPlanes: Planes tracker already destroyed. -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (380) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (378) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (376) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (374) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapController (372) -[2020.10.05-15.11.04:415][185]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (370) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapAR (368) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module AugmentedReality (367) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (364) -[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module SoundFields (362) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module SignificanceManager (360) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (358) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (356) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (354) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module PhysXVehicles (352) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (350) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (348) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (346) -[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module UdpMessaging (344) -[2020.10.05-15.11.04:517][185]LogModuleManager: Shutting down and abandoning module TcpMessaging (342) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module ActorSequence (340) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (338) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module Niagara (336) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module SignalProcessing (335) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module NiagaraEditor (333) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module NiagaraCore (330) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (328) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module AnimationSharing (326) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (324) -[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module LevelEditor (323) -[2020.10.05-15.11.04:619][185]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (322) -[2020.10.05-15.11.04:619][185]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (320) -[2020.10.05-15.11.04:619][185]LogModuleManager: Shutting down and abandoning module MainFrame (318) -[2020.10.05-15.11.04:619][185]LogModuleManager: Shutting down and abandoning module HotReload (317) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module ToolMenus (313) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module TreeMap (311) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (308) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module FacialAnimation (306) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (304) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module DataValidation (302) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module ContentBrowser (301) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module ContentBrowserData (300) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module Paper2D (292) -[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module PacketHandler (284) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module MediaAssets (278) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module Overlay (276) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module VREditor (272) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module UMG (258) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module UMGEditor (257) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module MessageLog (255) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module SlateReflector (250) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module Slate (248) -[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module SlateCore (246) -[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) -[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module UnrealEd (242) -[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module MRMesh (240) -[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) -[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) -[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module XAudio2 (234) -[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module Networking (232) -[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module Core (230) -[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) -[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module CurveEditor (227) -[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module Sequencer (225) -[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module EditorStyle (224) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module XGEController (194) -[2020.10.05-15.11.04:624][185]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) -[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) -[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) -[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) -[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) -[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) -[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) -[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) -[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) -[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) -[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) -[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) -[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) -[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) -[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module Messaging (127) -[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) -[2020.10.05-15.11.04:629][185]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module InputCore (118) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module Settings (116) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module Chaos (108) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module AVEncoder (104) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module SteamVR (96) -[2020.10.05-15.11.04:636][185]LogHMD: Freeing OpenVRDLLHandle. -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module OculusHMD (94) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module MLSDK (92) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module MagicLeap (90) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (88) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module ChunkDownloader (86) -[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module DatasmithContent (84) -[2020.10.05-15.11.04:637][185]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82) -[2020.10.05-15.11.04:637][185]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) -[2020.10.05-15.11.04:637][185]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76) -[2020.10.05-15.11.04:638][185]LogModuleManager: Shutting down and abandoning module XMPP (71) -[2020.10.05-15.11.04:638][185]LogModuleManager: Shutting down and abandoning module WebSockets (70) -[2020.10.05-15.11.04:670][185]LogModuleManager: Shutting down and abandoning module HTTP (67) -[2020.10.05-15.11.04:670][185]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2020.10.05-15.11.04:670][185]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B1F776872-4FA6-B994-92D1-9DA39ED8BCFC%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14379109%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2020.10.05-15.11.04:702][185]LogModuleManager: Shutting down and abandoning module SSL (66) -[2020.10.05-15.11.04:703][185]LogModuleManager: Shutting down and abandoning module WmfMedia (62) -[2020.10.05-15.11.04:705][185]LogModuleManager: Shutting down and abandoning module Media (61) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module MediaInfo (60) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (54) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module NiagaraShader (52) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module ChaosCloth (50) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module AISupportModule (48) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module AudioEditor (36) -[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) -[2020.10.05-15.11.04:707][185]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2020.10.05-15.11.04:707][185]LogModuleManager: Shutting down and abandoning module RenderCore (30) -[2020.10.05-15.11.04:707][185]LogModuleManager: Shutting down and abandoning module Landscape (28) -[2020.10.05-15.11.04:707][185]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module Engine (16) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2020.10.05-15.11.04:709][185]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2020.10.05-15.11.04:709][185]LogModuleManager: Shutting down and abandoning module RSA (3) -[2020.10.05-15.11.04:709][185]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2020.10.05-15.11.04:712][185]LogD3D11RHI: Shutdown -[2020.10.05-15.11.04:712][185]LogD3D11RHI: CleanupD3DDevice -[2020.10.05-15.11.04:754][185]LogExit: Exiting. -[2020.10.05-15.11.04:766][185]Log file closed, 10/05/20 20:11:04 +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2020.10.06-07.06.23:850][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] +[2020.10.06-07.06.23:851][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:861][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2020.10.06-07.06.23:861][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2020.10.06-07.06.23:862][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.23:862][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.06-07.06.24:773][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.06-07.06.24:774][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.06-07.06.24:787][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.06-07.06.24:797][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2020.10.06-07.06.24:803][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2020.10.06-07.06.24:803][ 0]LogInit: Going up to parent DeviceProfile [] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.06-07.06.24:803][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.06-07.06.24:804][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2020.10.06-07.06.24:828][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2020.10.06-07.06.24:828][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2020.10.06-07.06.24:828][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2020.10.06-07.06.24:828][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.06-07.06.24:841][ 0]LogInit: Computer: DESKTOP-6BENEQD +[2020.10.06-07.06.24:841][ 0]LogInit: User: Andrey +[2020.10.06-07.06.24:841][ 0]LogInit: CPU Page size=4096, Cores=12 +[2020.10.06-07.06.24:841][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2020.10.06-07.06.24:841][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) +[2020.10.06-07.06.24:841][ 0]LogMemory: Platform Memory Stats for Windows +[2020.10.06-07.06.24:841][ 0]LogMemory: Process Physical Memory: 132.80 MB used, 132.80 MB peak +[2020.10.06-07.06.24:841][ 0]LogMemory: Process Virtual Memory: 112.50 MB used, 112.50 MB peak +[2020.10.06-07.06.24:841][ 0]LogMemory: Physical Memory: 7972.42 MB used, 24635.39 MB free, 32607.81 MB total +[2020.10.06-07.06.24:842][ 0]LogMemory: Virtual Memory: 134193216.00 MB used, 24512.54 MB free, 134217728.00 MB total +[2020.10.06-07.06.24:849][ 0]LogWindows: WindowsPlatformFeatures enabled +[2020.10.06-07.06.25:153][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2020.10.06-07.06.25:172][ 0]LogInit: Using OS detected language (ru-RU). +[2020.10.06-07.06.25:172][ 0]LogInit: Using OS detected locale (ru-RU). +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2020.10.06-07.06.25:218][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2020.10.06-07.06.25:230][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2020.10.06-07.06.25:268][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2020.10.06-07.06.25:268][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2020.10.06-07.06.25:355][ 0]LogInit: Setting process to per monitor DPI aware +[2020.10.06-07.06.25:799][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2020.10.06-07.06.25:799][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2020.10.06-07.06.29:475][ 0]LogHMD: Failed to initialize OpenVR with code 117 +[2020.10.06-07.06.29:475][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2020.10.06-07.06.29:475][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2020.10.06-07.06.29:475][ 0]LogD3D11RHI: D3D11 adapters: +[2020.10.06-07.06.29:636][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) +[2020.10.06-07.06.29:636][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de +[2020.10.06-07.06.29:639][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2020.10.06-07.06.29:639][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2020.10.06-07.06.29:639][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 +[2020.10.06-07.06.29:718][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2020.10.06-07.06.29:718][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") +[2020.10.06-07.06.29:718][ 0]LogWindows: EnumDisplayDevices: +[2020.10.06-07.06.29:718][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) +[2020.10.06-07.06.29:719][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) +[2020.10.06-07.06.29:719][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.06-07.06.29:719][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.06-07.06.29:719][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2020.10.06-07.06.29:719][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER +[2020.10.06-07.06.29:720][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) +[2020.10.06-07.06.29:720][ 0]LogD3D11RHI: Driver Date: 9-24-2020 +[2020.10.06-07.06.29:720][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) +[2020.10.06-07.06.29:780][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2020.10.06-07.06.29:781][ 0]LogD3D11RHI: Async texture creation enabled +[2020.10.06-07.06.29:781][ 0]LogD3D11RHI: Array index from any shader is supported +[2020.10.06-07.06.30:131][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2020.10.06-07.06.30:138][ 0]LogRHI: GeForceNow SDK initialized: 1 +[2020.10.06-07.06.31:030][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2020.10.06-07.06.31:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2020.10.06-07.06.31:219][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2020.10.06-07.06.31:219][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2020.10.06-07.06.31:291][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2020.10.06-07.06.31:333][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2020.10.06-07.06.31:377][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2020.10.06-07.06.31:402][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2020.10.06-07.06.31:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2020.10.06-07.06.31:453][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2020.10.06-07.06.31:478][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2020.10.06-07.06.31:558][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2020.10.06-07.06.31:558][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2020.10.06-07.06.31:601][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2020.10.06-07.06.31:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2020.10.06-07.06.31:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2020.10.06-07.06.31:704][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2020.10.06-07.06.31:747][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2020.10.06-07.06.31:747][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2020.10.06-07.06.31:791][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2020.10.06-07.06.31:820][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2020.10.06-07.06.31:855][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2020.10.06-07.06.31:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2020.10.06-07.06.31:880][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2020.10.06-07.06.32:065][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2020.10.06-07.06.32:624][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. +[2020.10.06-07.06.32:624][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe +[2020.10.06-07.06.33:394][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2020.10.06-07.06.33:395][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/9592/). +[2020.10.06-07.06.33:395][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/C171E82A4861788C995CDA9768115D91/'. +[2020.10.06-07.06.33:400][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.06-07.06.33:400][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2020.10.06-07.06.33:400][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2020.10.06-07.06.33:400][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2020.10.06-07.06.38:044][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: Loaded boot cache 0.12s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.06-07.06.38:159][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2020.10.06-07.06.38:240][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2020.10.06-07.06.38:240][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.06-07.06.38:240][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2020.10.06-07.06.38:345][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.11 seconds +[2020.10.06-07.06.38:345][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.14ms. RandomReadSpeed=16.95MBs, RandomWriteSpeed=18.73MBs. Assigned SpeedClass 'Local' +[2020.10.06-07.06.38:346][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2020.10.06-07.06.38:346][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2020.10.06-07.06.38:346][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2020.10.06-07.06.38:467][ 0]LogSlate: Using FreeType 2.10.0 +[2020.10.06-07.06.38:587][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2020.10.06-07.06.39:231][ 0]LogAssetRegistry: FAssetRegistry took 0.0223 seconds to start up +[2020.10.06-07.06.42:659][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.06-07.06.42:659][ 0]LogInit: Active device profile: [0000021D9C06D700][0000021D9A53D9C0 49] Windows +[2020.10.06-07.06.42:659][ 0]LogInit: Profiles: [0000021D9C06D700][0000021D9A53D9C0 49] Windows, [0000021D9C001A00][0000021D9A541B40 49] WindowsNoEditor, [0000021D9C06D300][0000021D9A545CC0 49] WindowsServer, [0000021D9C001200][0000021D9A548180 49] WindowsClient, [0000021D9C06C200][0000021D9A54C300 49] IOS, [0000021D9C002C00][0000021D9A550480 49] iPadAir, [0000021D9C06CB00][0000021D9A554600 49] iPadAir2, [0000021D9BFAB300][0000021D9A55C8C0 49] IPadPro, [0000021D9BFAB400][0000021D9A558900 49] iPadAir3, [0000021D9C003700][0000021D9A560A80 49] iPadMini2, [0000021D9BFA9C00][0000021D9A564C00 49] iPadMini4, [0000021D9C003200][0000021D9A568D80 49] iPadMini5, [0000021D9BFD7100][0000021D9A571040 49] iPhone6, [0000021D9BFD7200][0000021D9A56D080 49] iPodTouch6, [0000021D9BFAB600][0000021D9A579340 49] iPhone7, [0000021D9BFAB500][0000021D9A575380 49] iPodTouch7, [0000021D9BFD5C00][0000021D9A5394C0 49] iPhone5S, [0000021D9BFA9000][0000021D9A57D600 49] iPhone6Plus, [0000021D9BFD6200][0000021D9A581740 49] iPhone6S, [0000021D9BFA8A00][0000021D9A585880 49] iPhone6SPlus, [0000021D9BFD5F00][0000021D9A58DA00 49] iPhone7Plus, [0000021D9BFA9400][0000021D9A591B80 49] iPhoneSE, [0000021D9BFD4A00][0000021D9A595D00 49] iPhone8, [0000021D9BFA9500][0000021D9A5981C0 49] iPhone8Plus, [0000021D9BFD6900][0000021D9A59C340 49] iPhoneX, [0000021D9BFAA500][0000021D9A5A04C0 49] iPhoneXS, [0000021D9BFD5700][0000021D9A5A4640 49] iPhoneXSMax, [0000021D9BFA8B00][0000021D9A5A87C0 49] iPhoneXR, [0000021D9BFD6800][0000021D9A5AC940 49] iPhone11, [0000021D9BFAAB00][0000021D9A5B0AC0 49] iPhone11Pro, [0000021D9BFD7F00][0000021D9A5B4C40 49] iPhone11ProMax, [0000021D9BFAA600][0000021D9A5B8DC0 49] iPhoneSE2, [0000021D9BFD4300][0000021D9A5BCF40 49] iPadPro105, [0000021D9BFAA200][0000021D9A5C10C0 49] iPadPro129, [0000021D9BFD4600][0000021D9A5C5240 49] iPadPro97, [0000021D9BFA8100][0000021D9A5C93C0 49] iPadPro2_129, [0000021D9BFD5D00][0000021D9A5CD540 49] iPad5, [0000021D9BFA8E00][0000021D9A589680 49] iPad6, [0000021D9BFD5A00][0000021D9A5D17C0 49] iPad7, [0000021D9BFAAD00][0000021D9A5D5900 49] iPadPro11, [0000021D9BFD7B00][0000021D9A5DDA80 49] iPadPro2_11, [0000021D9BFAA700][0000021D9A5E1C00 49] iPadPro3_129, [0000021D9BFD5100][0000021D9A5E40C0 49] iPadPro4_129, [0000021D9BFABE00][0000021D9A5E8240 49] AppleTV, [0000021D9BFD4B00][0000021D9A5EC3C0 49] AppleTV4K, [0000021D9BFAB900][0000021D9A5F0540 49] TVOS, [0000021D9BFD7C00][0000021D9A5F46C0 49] Mac, [0000021D9BFAB700][0000021D9A5F8840 49] MacClient, [0000021D9BFD7500][0000021D9A5FC9C0 49] MacNoEditor, [0000021D9C06CA00][0000021D9AF32B40 49] MacServer, [0000021D9BFD4200][0000021D9AF36CC0 49] Linux, [0000021D9C06DD00][0000021D9AF3AE40 49] LinuxNoEditor, [0000021D9BFD6B00][0000021D9AF3EFC0 49] LinuxAArch64NoEditor, [0000021D9C06DA00][0000021D9AF43140 49] LinuxClient, [0000021D9BFD7300][0000021D9AF472C0 49] LinuxAArch64Client, [0000021D9C06C500][0000021D9AF4B440 49] LinuxServer, [0000021D9BFD4100][0000021D9AF4F5C0 49] LinuxAArch64Server, [0000021D9C06E200][0000021D9A5D9700 49] Android, [0000021D9BFD6500][0000021D9AF53840 49] Android_Low, [0000021D9C06E800][0000021D9AF57980 49] Android_Mid, [0000021D9BFD4500][0000021D9AF5BAC0 49] Android_High, [0000021D9C06CC00][0000021D9AF63C40 49] Android_Default, [0000021D9BFD7800][0000021D9AF66100 49] Android_Adreno4xx, [0000021D9C06C700][0000021D9AF6A280 49] Android_Adreno5xx_Low, [0000021D9BFD5500][0000021D9AF6E400 49] Android_Adreno5xx, [0000021D9C06C800][0000021D9AF72580 49] Android_Adreno6xx, [0000021D9BFD4900][0000021D9AF76700 49] Android_Adreno6xx_Vulkan, [0000021D9C06CE00][0000021D9AF7A880 49] Android_Mali_T6xx, [0000021D9BFD7600][0000021D9AF7EA00 49] Android_Mali_T7xx, [0000021D9C06C900][0000021D9AF82B80 49] Android_Mali_T8xx, [0000021D9BFD6D00][0000021D9AF86D00 49] Android_Mali_G71, [0000021D9C06E300][0000021D9AF8AE80 49] Android_Mali_G72, [0000021D9BFD5B00][0000021D9AF8F000 49] Android_Mali_G72_Vulkan, [0000021D9C06D400][0000021D9AF93180 49] Android_Mali_G76, [0000021D9BFD7A00][0000021D9AF97300 49] Android_Mali_G76_Vulkan, [0000021D9C06E600][0000021D9AF9B480 49] Android_Mali_G77, [0000021D9BFD4D00][0000021D9AF9F600 49] Android_Mali_G77_Vulkan, [0000021D9C06CF00][0000021D9AF5F740 49] Android_Vulkan_SM5, [0000021D9BFD5600][0000021D9AFA3880 49] Android_PowerVR_G6xxx, [0000021D9C06E100][0000021D9AFA79C0 49] Android_PowerVR_GT7xxx, [0000021D9BFD7000][0000021D9AFABB00 49] Android_PowerVR_GE8xxx, [0000021D9C06DB00][0000021D9AFB3C80 49] Android_PowerVR_GM9xxx, [0000021D9BFD6E00][0000021D9AFB6140 49] Android_PowerVR_GM9xxx_Vulkan, [0000021D9C06C100][0000021D9AFBA2C0 49] Android_TegraK1, [0000021D9BFD5200][0000021D9AFBE440 49] Android_Unknown_Vulkan, [0000021D9C06D000][0000021D9AFC25C0 49] Lumin, [0000021D9BFAA000][0000021D9AFC6740 49] Lumin_Desktop, [0000021D9C000800][0000021D9AFCA8C0 49] HoloLens, +[2020.10.06-07.06.44:630][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2020.10.06-07.06.44:630][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2020.10.06-07.06.44:631][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2020.10.06-07.06.44:631][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2020.10.06-07.06.44:631][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2020.10.06-07.06.44:974][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14379109, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2589071090) +[2020.10.06-07.06.52:336][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2020.10.06-07.06.52:755][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.104819 seconds +[2020.10.06-07.06.52:770][ 0]LogUObjectArray: 16710 objects as part of root set at end of initial load. +[2020.10.06-07.06.52:770][ 0]LogUObjectAllocator: 4190080 out of 0 bytes used by permanent object pool. +[2020.10.06-07.06.52:770][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2020.10.06-07.06.54:914][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2020.10.06-07.06.54:992][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2020.10.06-07.07.00:000][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:000][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:074][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:111][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:222][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.00:272][ 0]LogUProjectInfo: Found projects: +[2020.10.06-07.07.00:737][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2020.10.06-07.07.00:952][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.06-07.07.00:952][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.06-07.07.02:859][ 0]LogCollectionManager: Loaded 0 collections in 0.001163 seconds +[2020.10.06-07.07.03:153][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s +[2020.10.06-07.07.03:153][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s +[2020.10.06-07.07.03:153][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s +[2020.10.06-07.07.03:180][ 0]LogOcInput: OculusInput pre-init called +[2020.10.06-07.07.03:247][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) +[2020.10.06-07.07.03:247][ 0]LogWindows: File 'OVRPlugin.dll' does not exist +[2020.10.06-07.07.04:083][ 0]LogEngine: Initializing Engine... +[2020.10.06-07.07.04:146][ 0]LogHMD: Failed to initialize OpenVR with code 117 +[2020.10.06-07.07.04:167][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2020.10.06-07.07.04:199][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.013 s +[2020.10.06-07.07.04:763][ 0]LogInit: Initializing FReadOnlyCVARCache +[2020.10.06-07.07.05:057][ 0]LogAIModule: Creating AISystem for world Untitled +[2020.10.06-07.07.05:098][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2020.10.06-07.07.05:130][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-07.07.05:138][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-07.07.05:138][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-07.07.05:140][ 0]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-07.07.05:140][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-07.07.05:308][ 0]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-07.07.05:308][ 0]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-07.07.05:364][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-07.07.05:378][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-07.07.05:410][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-07.07.05:410][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-07.07.05:413][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-07.07.05:413][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-07.07.05:413][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-07.07.05:414][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-07.07.05:414][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-07.07.05:414][ 0]LogInit: FAudioDevice initialized. +[2020.10.06-07.07.05:414][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2020.10.06-07.07.05:432][ 0]LogAudio: Display: Audio Device Manager Initialized +[2020.10.06-07.07.05:432][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2020.10.06-07.07.05:483][ 0]LogDerivedDataCache: Saved boot cache 0.05s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.06-07.07.05:488][ 0]LogInit: Texture streaming: Enabled +[2020.10.06-07.07.05:620][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14379109+++UE4+Release-4.26 +[2020.10.06-07.07.05:657][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2020.10.06-07.07.05:657][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2020.10.06-07.07.05:668][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2020.10.06-07.07.05:874][ 0]LogInit: Transaction tracking system initialized +[2020.10.06-07.07.06:475][ 0]BlueprintLog: New page: Editor Load +[2020.10.06-07.07.07:799][ 0]LocalizationService: Localization service is disabled +[2020.10.06-07.07.08:197][ 0]TimingProfiler: Initialize +[2020.10.06-07.07.08:199][ 0]TimingProfiler: OnSessionChanged +[2020.10.06-07.07.08:200][ 0]LoadingProfiler: Initialize +[2020.10.06-07.07.08:200][ 0]LoadingProfiler: OnSessionChanged +[2020.10.06-07.07.08:200][ 0]NetworkingProfiler: Initialize +[2020.10.06-07.07.08:201][ 0]NetworkingProfiler: OnSessionChanged +[2020.10.06-07.07.08:201][ 0]MemoryProfiler: Initialize +[2020.10.06-07.07.08:201][ 0]MemoryProfiler: OnSessionChanged +[2020.10.06-07.07.10:940][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.01s +[2020.10.06-07.07.10:940][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2020.10.06-07.07.10:941][ 0]LogCook: Display: Mobile HDR setting 1 +[2020.10.06-07.07.14:305][ 0]SourceControl: Source control is disabled +[2020.10.06-07.07.14:311][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 63.383 +[2020.10.06-07.07.14:343][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.06-07.07.14:369][ 0]LightingResults: New page: Lighting Build +[2020.10.06-07.07.14:419][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2020.10.06-07.07.14:458][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-07.07.14:725][ 0]MapCheck: New page: Map Check +[2020.10.06-07.07.14:725][ 0]LightingResults: New page: Lighting Build +[2020.10.06-07.07.14:949][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2020.10.06-07.07.15:001][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. +[2020.10.06-07.07.15:016][ 0]LogAIModule: Creating AISystem for world black +[2020.10.06-07.07.15:094][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.06-07.07.15:173][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2020.10.06-07.07.15:183][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.06-07.07.15:184][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,357ms to complete. +[2020.10.06-07.07.15:184][ 0]LogFileHelpers: Loading map 'black' took 0.841 +[2020.10.06-07.07.15:847][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 64.920 +[2020.10.06-07.07.16:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-07.07.16:248][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-07.07.16:255][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-07.07.16:262][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-07.07.16:389][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0113 seconds. Added 3589 classes and 857 folders. +[2020.10.06-07.07.16:462][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders. +[2020.10.06-07.07.16:680][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.06-07.07.16:680][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:680][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.06-07.07.16:680][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 +[2020.10.06-07.07.16:691][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.06-07.07.16:691][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:691][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.06-07.07.16:691][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 +[2020.10.06-07.07.16:710][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.06-07.07.16:710][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:710][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2020.10.06-07.07.16:710][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 +[2020.10.06-07.07.16:724][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.16:724][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:724][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.06-07.07.16:724][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2020.10.06-07.07.16:742][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.06-07.07.16:742][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:742][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.06-07.07.16:742][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2020.10.06-07.07.16:799][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.06-07.07.16:800][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:800][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.06-07.07.16:800][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2020.10.06-07.07.16:826][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.06-07.07.16:826][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:826][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 +[2020.10.06-07.07.16:826][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2020.10.06-07.07.16:833][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.06-07.07.16:833][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:833][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.06-07.07.16:833][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2020.10.06-07.07.16:854][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.06-07.07.16:854][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:854][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.06-07.07.16:854][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2020.10.06-07.07.16:873][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.06-07.07.16:873][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:873][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.06-07.07.16:873][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2020.10.06-07.07.16:880][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.06-07.07.16:881][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:881][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.06-07.07.16:881][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 +[2020.10.06-07.07.16:887][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.06-07.07.16:887][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:887][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.06-07.07.16:887][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 +[2020.10.06-07.07.16:901][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.06-07.07.16:901][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:901][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.06-07.07.16:901][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 +[2020.10.06-07.07.16:910][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.16:910][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:910][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.06-07.07.16:910][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2020.10.06-07.07.16:926][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.06-07.07.16:926][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:926][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.06-07.07.16:926][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 +[2020.10.06-07.07.16:943][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.06-07.07.16:943][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:943][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.06-07.07.16:943][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 +[2020.10.06-07.07.16:959][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.06-07.07.16:959][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:959][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.06-07.07.16:959][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057 +[2020.10.06-07.07.16:968][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.06-07.07.16:968][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:968][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.06-07.07.16:968][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 +[2020.10.06-07.07.16:985][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.06-07.07.16:985][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.16:985][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.06-07.07.16:985][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064 +[2020.10.06-07.07.17:036][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.17:036][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:036][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.06-07.07.17:036][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069 +[2020.10.06-07.07.17:048][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.17:048][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.06-07.07.17:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 +[2020.10.06-07.07.17:055][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.06-07.07.17:055][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:055][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.06-07.07.17:055][ 0]LogPakFile: OnPakFileMounted2Time == 0.000076 +[2020.10.06-07.07.17:062][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.06-07.07.17:062][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:062][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.06-07.07.17:062][ 0]LogPakFile: OnPakFileMounted2Time == 0.000078 +[2020.10.06-07.07.17:080][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2020.10.06-07.07.17:080][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:080][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2020.10.06-07.07.17:080][ 0]LogPakFile: OnPakFileMounted2Time == 0.000080 +[2020.10.06-07.07.17:088][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.06-07.07.17:088][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:088][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.06-07.07.17:088][ 0]LogPakFile: OnPakFileMounted2Time == 0.000082 +[2020.10.06-07.07.17:096][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.06-07.07.17:096][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:096][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.06-07.07.17:096][ 0]LogPakFile: OnPakFileMounted2Time == 0.000084 +[2020.10.06-07.07.17:103][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.06-07.07.17:103][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.06-07.07.17:103][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.06-07.07.17:103][ 0]LogPakFile: OnPakFileMounted2Time == 0.000087 +[2020.10.06-07.07.18:544][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. +[2020.10.06-07.07.18:578][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders. +[2020.10.06-07.07.19:333][ 0]LogSlate: Took 0.016923 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2020.10.06-07.07.19:377][ 0]LogSlate: Took 0.032272 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2020.10.06-07.07.19:430][ 0]LogSlate: Took 0.023625 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2020.10.06-07.07.19:826][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). +[2020.10.06-07.07.20:918][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. +[2020.10.06-07.07.20:918][ 0]LogLoad: (Engine Initialization) Total time: 69.99 seconds +[2020.10.06-07.07.20:918][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2020.10.06-07.07.20:926][ 0]LogInit: First time updating LLM stats... +[2020.10.06-07.07.21:009][ 0]LogAssetRegistry: Asset discovery search completed in 41.7808 seconds +[2020.10.06-07.07.21:011][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2020.10.06-07.07.21:113][ 0]LogContentStreaming: Texture pool size now 3000 MB +[2020.10.06-07.09.35:487][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2020.10.06-07.09.35:535][384]LogSlate: Took 0.020453 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.06-07.09.38:604][384]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship +[2020.10.06-07.09.38:612][384]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.06-07.09.38:612][384]LightingResults: New page: Lighting Build +[2020.10.06-07.09.38:612][384]LoadErrors: New page: Loading map: ship.umap +[2020.10.06-07.09.38:650][384]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true +[2020.10.06-07.09.38:650][384]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-07.09.38:650][384]MapCheck: New page: Map Check +[2020.10.06-07.09.38:650][384]LightingResults: New page: Lighting Build +[2020.10.06-07.09.38:668][384]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-07.09.38:679][384]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2020.10.06-07.09.38:680][384]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. +[2020.10.06-07.09.38:859][384]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.06-07.09.38:859][384]LogAIModule: Creating AISystem for world ship +[2020.10.06-07.09.38:867][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2020.10.06-07.09.38:888][384]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.06-07.09.38:888][384]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,081ms to complete. +[2020.10.06-07.09.38:888][384]LogFileHelpers: Loading map 'ship' took 0.277 +[2020.10.06-07.13.46:577][669]LogActorFactory: Actor Factory created Cube +[2020.10.06-07.13.47:624][780]LogActorFactory: Actor Factory created Cube +[2020.10.06-07.13.53:814][453]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.06-07.13.53:849][453]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0005 seconds. Added 3 classes and 0 folders. +[2020.10.06-07.13.53:858][453]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.13.54:772][453]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.13.54:788][453]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.13.54:789][453]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.13.54:860][453]LogSlate: Took 0.028258 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.13.55:127][453]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.13.58:126][596]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.13.58:126][596]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.13.58:126][596]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.13.58:172][596]LogSlate: Took 0.023027 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2020.10.06-07.18.24:957][648]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.18.24:957][648]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.18.29:710][193]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.18.29:753][194]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.18.29:754][194]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.18.29:763][194]LogMaterial: Display: Missing cached shader map for material Material_0, compiling. +[2020.10.06-07.18.29:820][197]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.18.29:820][197]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.18.30:703][252]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.18.30:703][252]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.18.30:703][252]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.18.42:607][994]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.18.42:662][995]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.18.42:664][995]LogMaterial: Display: Missing cached shader map for material Material_1, compiling. +[2020.10.06-07.18.42:691][996]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.18.42:691][996]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.18.43:420][ 39]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.18.43:420][ 39]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.18.43:420][ 39]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.18.44:281][114]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.18.44:324][115]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.18.45:046][165]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.18.45:046][165]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.18.45:046][165]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.00:739][852]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.00:752][852]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.01:514][908]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.01:514][908]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.01:514][908]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.04:144][129]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.04:157][129]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.04:161][129]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.06-07.19.04:243][130]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.19.04:243][130]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.19.04:243][130]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.19.04:243][130]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.19.04:635][130]LogSlate: Took 0.386843 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2020.10.06-07.19.04:947][154]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.04:947][154]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.04:947][154]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.15:299][ 55]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.15:307][ 55]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.15:311][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.06-07.19.15:315][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.19.15:383][ 57]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.19.16:236][101]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.16:236][101]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.16:236][101]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.17:435][203]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.17:449][203]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.17:452][203]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.06-07.19.17:456][203]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.06-07.19.17:461][203]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionBumpOffset_0, compiling. +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.19.17:531][206]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.19.18:408][257]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.18:408][257]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.18:408][257]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.20:699][478]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.20:710][478]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.21:463][531]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.21:463][531]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.21:463][531]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.23:029][676]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.23:036][676]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.23:820][731]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.23:820][731]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.23:820][731]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.25:995][943]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.26:010][943]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.27:059][ 31]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.27:059][ 31]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.27:059][ 31]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.41:904][885]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.41:918][885]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.41:919][885]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.41:919][885]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.41:919][885]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.19.41:988][890]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.19.42:932][953]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.19.42:932][953]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.19.42:983][957]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.42:983][957]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.42:983][957]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.44:346][ 88]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.44:360][ 88]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.19.44:361][ 88]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.19.44:364][ 88]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.19.44:428][ 92]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.19.45:319][151]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.19.45:319][151]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.19.45:319][151]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.19.52:807][622]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.19.52:807][622]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.20.03:252][836]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.20.03:259][836]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.20.03:291][836]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.20.03:333][837]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.20.03:336][837]LogMaterial: Display: Missing cached shader map for material Material_2, compiling. +[2020.10.06-07.20.03:397][840]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.20.03:397][840]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.20.04:243][891]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.20.04:243][891]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.20.04:243][891]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.20.36:589][848]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2020.10.06-07.20.36:599][848]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-07.20.36:665][848]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto1AECBCCD640FA3E20A50AB3AC5D79E2B6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap' +[2020.10.06-07.20.36:719][848]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.137 +[2020.10.06-07.20.36:719][848]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.137 +[2020.10.06-07.22.22:161][162]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.22.22:161][162]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.22.23:402][261]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.23:413][261]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.23:414][261]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.23:814][288]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.22.23:825][288]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.22.24:638][343]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.24:638][343]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.24:638][343]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.22.27:317][604]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.27:341][605]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.28:162][672]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.28:162][672]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.28:162][672]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.22.30:372][885]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.30:384][885]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.31:600][996]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.31:600][996]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.31:601][996]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.22.36:802][485]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.36:812][485]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.37:570][537]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.37:570][537]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.37:570][537]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.22.42:299][778]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.22.42:309][778]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.22.43:180][841]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.22.43:180][841]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.22.43:180][841]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.16:333][292]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.16:382][293]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.17:283][352]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.17:283][352]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.17:283][352]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.29:289][699]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.23.29:289][699]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.23.38:790][556]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.38:803][556]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.38:822][557]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.39:746][625]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.39:746][625]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.39:746][625]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.42:917][928]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.42:942][929]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.43:715][982]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.43:715][982]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.43:715][982]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.49:310][ 82]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.49:321][ 82]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.50:076][135]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.50:076][135]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.50:076][135]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.23.57:439][690]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.23.57:477][691]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.23.57:477][691]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.23.57:477][691]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.23.57:477][691]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.23.57:478][691]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.23.57:478][691]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.23.57:478][691]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.23.57:478][691]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.23.58:296][750]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.23.58:296][750]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.23.58:296][750]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.24.00:424][940]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.24.00:434][940]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.24.01:190][992]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.24.01:190][992]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.24.01:190][992]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.24.05:964][432]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.24.06:005][433]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.24.06:005][433]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.24.06:005][433]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.24.06:006][433]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.24.06:772][487]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.24.06:772][487]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.24.06:772][487]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.24.10:049][782]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.24.10:061][782]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.24.11:219][884]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.24.11:219][884]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.24.11:219][884]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.25.09:396][ 12]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.25.09:396][ 12]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.27.08:672][473]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.08:691][475]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.27.08:691][475]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.27.08:691][475]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.27.08:691][475]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.27.10:763][665]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.10:767][665]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.10:772][665]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.10:772][665]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.10:809][666]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.11:607][721]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.11:607][721]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.11:607][721]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.22:545][838]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-07.27.25:339][838]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.25:351][838]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.25:366][838]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.25:366][838]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.25:384][838]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.25:390][838]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.25:404][838]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.27.26:148][838]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.27.26:148][838]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-07.27.26:423][838]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.26:423][838]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.26:430][838]TextureStreamingBuild: Display: Compiling optional shaders took 1.026 seconds. +[2020.10.06-07.27.26:449][838]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2020.10.06-07.27.32:542][332]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.32:546][332]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.32:551][332]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.32:551][332]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.32:561][332]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.32:565][332]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.32:565][332]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.32:566][332]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.32:568][332]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.32:571][332]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.32:635][336]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.32:818][345]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.32:818][345]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.32:972][350]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.33:006][351]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-07.27.33:694][393]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.33:694][393]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.33:694][393]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.34:756][485]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.34:761][485]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.34:771][485]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.34:771][485]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.34:777][485]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.34:781][485]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.34:854][489]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.35:023][496]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.35:054][497]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.35:235][502]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.35:236][502]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.27.35:892][540]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.35:892][540]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.35:892][540]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.36:684][603]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.36:687][603]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.36:693][603]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.36:693][603]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.36:700][603]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.36:704][603]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.36:707][603]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.36:710][603]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.36:804][609]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.36:925][615]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.36:974][617]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.37:089][621]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.37:161][623]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-07.27.37:838][663]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.37:838][663]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.37:838][663]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.39:192][776]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.39:196][776]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.39:207][776]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.39:208][776]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.39:215][776]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.39:218][776]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.39:283][780]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.39:484][790]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.39:514][791]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.39:648][795]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.39:681][796]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.27.40:338][835]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.40:338][835]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.40:339][835]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.40:572][855]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.40:576][855]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.40:588][855]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.40:590][855]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.40:596][855]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.40:600][855]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.40:665][859]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.40:864][868]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.40:864][868]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.41:040][873]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.06-07.27.41:096][874]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.27.41:657][909]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.41:659][909]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.41:659][909]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.41:661][909]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.41:673][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.41:678][909]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.41:680][909]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.41:684][909]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.41:738][912]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.41:739][912]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.41:739][912]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.27.41:739][912]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.27.41:739][912]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.06-07.27.41:838][918]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.27.41:910][921]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.41:968][923]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.42:108][927]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.42:142][928]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.27.42:794][968]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.42:794][968]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.42:794][968]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.46:916][332]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.46:919][332]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.46:919][332]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.46:921][332]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.27.46:934][332]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.27.46:934][332]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.46:941][332]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.46:945][332]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.47:003][335]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.47:004][335]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.47:163][343]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.47:189][344]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.47:354][349]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.47:387][350]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.27.48:048][389]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.48:048][389]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.48:048][389]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.27.51:749][715]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.51:753][715]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.51:758][715]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.27.51:758][715]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.27.51:764][715]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.27.51:771][715]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.27.51:773][715]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.27.51:774][715]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.27.51:775][715]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.27.51:871][720]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.27.52:006][726]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.27.52:035][727]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.27.52:207][732]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.27.52:240][733]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.27.52:890][772]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.27.52:890][772]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.27.52:890][772]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.30.25:378][683]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.30.25:382][683]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.30.25:382][683]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.30.25:382][683]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.30.25:397][683]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.30.25:403][683]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.30.25:427][684]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.30.26:480][749]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.30.26:481][749]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.30.26:481][749]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.30.27:931][882]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.30.27:934][882]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.30.27:939][882]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.30.27:939][882]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.30.27:946][882]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.30.27:951][882]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.30.27:955][882]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.30.27:956][882]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.30.27:956][882]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.30.27:956][882]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.30.28:063][888]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.30.28:063][888]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.30.28:063][888]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.30.28:063][888]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.30.29:430][994]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.30.29:430][994]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.30.29:430][994]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.30.59:557][670]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.30.59:561][670]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.30.59:573][670]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.30.59:575][670]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.30.59:579][670]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.30.59:586][670]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.30.59:590][670]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.30.59:691][676]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.30.59:976][690]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.31.00:002][691]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.31.00:177][697]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.31.00:214][698]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.31.00:293][700]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-07.31.00:456][705]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.06-07.31.00:483][706]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.31.00:509][707]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-07.31.01:026][738]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.31.01:026][738]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.31.01:026][738]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.31.38:297][ 86]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.31.38:301][ 86]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.31.38:315][ 86]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.31.38:317][ 86]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.31.38:321][ 86]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.31.38:328][ 86]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.31.38:332][ 86]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.31.38:431][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.31.38:432][ 92]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.31.38:756][107]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.31.38:756][107]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.31.38:937][113]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.31.38:976][114]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.31.39:054][116]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-07.31.39:217][121]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.31.39:217][121]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.31.39:245][122]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.06-07.31.39:772][154]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.31.39:772][154]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.31.39:772][154]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.02:298][995]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.02:302][995]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.02:310][995]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.02:314][995]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.02:318][995]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.32.02:426][ 1]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.32.03:483][ 56]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.03:483][ 56]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.03:483][ 56]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.06:686][337]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.06:689][337]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.06:702][337]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.06:703][337]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.06:708][337]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.32.06:776][341]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.32.08:751][498]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.08:751][498]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.08:751][498]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.20:489][483]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.20:492][483]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.20:498][483]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.32.20:498][483]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.32.20:508][483]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.20:512][483]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.20:512][483]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.32.20:587][487]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.32.20:588][487]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.32.20:588][487]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.32.20:588][487]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.32.21:483][533]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.21:483][533]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.21:483][533]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.24:862][694]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.24:882][696]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.32.24:882][696]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.32.24:882][696]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.32.24:882][696]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.32.32:595][ 44]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.32:599][ 44]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.32:610][ 44]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.32:613][ 44]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.32:618][ 44]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.32:622][ 44]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.32:627][ 44]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.32.32:689][ 47]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.32.32:870][ 55]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.32.32:902][ 56]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.32.33:063][ 60]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.32.33:134][ 62]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.32.33:167][ 63]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.32.33:286][ 67]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.32.33:739][ 94]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.33:739][ 94]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.33:739][ 94]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.35:401][235]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.35:405][235]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.32.35:405][235]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.32.35:406][235]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.35:419][235]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.35:423][235]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.35:423][235]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.35:427][235]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.35:431][235]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.32.35:486][238]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.32.35:665][245]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.32.35:694][246]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.32.35:851][250]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.32.35:890][251]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.32.35:934][252]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.32.36:110][257]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.06-07.32.36:848][313]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.36:852][313]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.32.36:863][313]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.32.36:864][313]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.36:868][313]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.36:872][313]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.36:877][313]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.32.36:934][316]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.32.36:934][316]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.32.36:934][316]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.32.36:935][316]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.32.37:117][323]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.32.37:149][324]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.32.37:302][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.32.37:373][330]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.32.37:407][331]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.32.37:573][337]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.06-07.32.37:995][363]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.32.37:995][363]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.32.37:995][363]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.32.58:818][ 92]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.32.58:822][ 92]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.32.58:827][ 92]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.32.58:827][ 92]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.32.58:835][ 92]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.32.58:839][ 92]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.32.58:843][ 92]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.32.58:847][ 92]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.32.58:847][ 92]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.32.59:053][103]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.32.59:053][103]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.32.59:371][116]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.32.59:408][117]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.32.59:524][120]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.32.59:591][122]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.32.59:624][123]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.32.59:769][128]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.33.00:222][154]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.33.00:222][154]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.33.00:222][154]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.33.02:475][364]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.33.02:479][364]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.33.02:488][364]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.33.02:489][364]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.33.02:494][364]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.33.02:498][364]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.33.02:502][364]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.33.02:583][368]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.33.02:743][375]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.33.02:774][376]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.33.02:949][381]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.33.02:997][382]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.33.03:035][383]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.33.03:169][387]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.33.04:134][463]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.33.04:138][463]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.33.04:151][463]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.33.04:153][463]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.33.04:157][463]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.33.04:161][463]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.33.04:165][463]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.33.04:233][466]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.33.04:412][473]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.33.04:442][474]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.33.04:585][478]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.33.04:657][480]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.33.04:692][481]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.33.04:817][485]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.06-07.33.05:286][512]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.33.05:286][512]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.33.05:286][512]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.33.06:056][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2020.10.06-07.33.06:057][572]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.009 +[2020.10.06-07.33.06:058][572]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial] ([1] browsable assets)... +[2020.10.06-07.33.06:075][572]OBJ SavePackage: Rendered thumbnail for [Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial] +[2020.10.06-07.33.06:075][572]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial] +[2020.10.06-07.33.06:102][572]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Auto2FA28C2E44D99953ED1EE41B82D4336B6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Auto2.uasset' +[2020.10.06-07.33.06:102][572]LogFileHelpers: Auto-saving content packages took 0.045 +[2020.10.06-07.33.07:272][663]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.33.07:291][665]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.33.07:291][665]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.33.07:291][665]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.33.07:291][665]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.33.18:034][451]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.33.18:038][451]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.33.18:043][451]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.33.18:043][451]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.33.18:073][452]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.33.18:872][500]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.33.18:873][500]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.33.18:873][500]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.33.43:201][187]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.33.43:201][187]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-07.34.06:557][792]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.06:561][792]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.06:571][792]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.06:574][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.06:578][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.06:583][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.06:587][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.06:591][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.06:659][793]LogMaterial: Display: Missing cached shader map for material Material_3, compiling. +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.34.06:688][794]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.34.06:996][805]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.34.07:024][806]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.34.07:208][812]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-07.34.07:208][812]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.34.07:286][814]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.06-07.34.07:409][817]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.07:417][817]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.07:434][817]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 +[2020.10.06-07.34.07:443][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.07:451][817]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.34.07:451][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.07:458][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.07:465][817]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 +[2020.10.06-07.34.07:465][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.07:473][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.07:542][818]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.34.07:542][818]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.06-07.34.07:542][818]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.06-07.34.07:542][818]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.06-07.34.07:573][819]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 +[2020.10.06-07.34.07:573][819]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 25 +[2020.10.06-07.34.07:598][820]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.06-07.34.07:623][821]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.06-07.34.07:623][821]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.06-07.34.07:649][822]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.34.07:649][822]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.34.07:675][823]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.34.07:699][824]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.34.07:727][825]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 +[2020.10.06-07.34.07:816][828]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.06-07.34.07:849][829]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.34.07:849][829]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.06-07.34.07:941][832]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.06-07.34.07:974][833]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.06-07.34.08:009][834]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.34.08:041][835]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.06-07.34.08:074][836]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.34.08:074][836]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.08:166][839]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.34.08:225][841]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.34.08:255][842]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.06-07.34.08:255][842]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.34.08:285][843]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.34.08:312][844]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.34.08:366][846]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.34.08:767][863]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.08:767][863]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.08:767][863]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.19:441][168]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.19:445][168]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.19:450][168]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.34.19:450][168]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.34.19:458][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.19:462][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.34.19:467][168]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.34.19:467][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.19:471][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.19:476][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.19:563][172]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.34.19:563][172]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.34.19:563][172]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.34.19:563][172]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.34.19:564][172]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.34.19:564][172]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.34.19:682][176]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.34.19:722][177]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.34.19:894][182]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.34.19:930][183]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.34.20:001][185]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.34.20:146][190]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.34.20:171][191]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.06-07.34.20:171][191]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.06-07.34.20:196][192]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.34.20:196][192]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.34.20:619][214]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.20:619][214]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.20:619][214]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.31:794][973]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.31:798][973]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.34.31:798][973]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.34.31:798][973]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.31:812][973]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.31:813][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.31:817][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.31:822][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.31:826][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.31:830][973]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.31:873][974]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.34.31:874][974]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.34.32:061][981]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.34.32:089][982]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.34.32:277][987]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.34.32:317][988]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.34.32:353][989]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.34.32:478][993]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.34.32:503][994]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.34.32:533][995]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.34.32:533][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.34.32:533][995]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.34.32:991][ 17]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.32:991][ 17]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.32:991][ 17]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.33:699][ 78]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.33:702][ 78]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.34.33:702][ 78]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.34.33:702][ 78]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.33:718][ 78]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.33:718][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.33:722][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.33:726][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.33:730][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.33:735][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.34.33:781][ 79]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.34.33:962][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.34.33:993][ 88]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.34.34:125][ 92]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.34.34:162][ 93]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.34.34:200][ 94]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.34.34:384][ 99]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.34.34:415][100]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.34.34:415][100]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.34.34:447][101]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-07.34.34:475][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.34.34:873][122]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.34:873][122]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.34:873][122]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.42:792][803]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.42:795][803]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.34.42:795][803]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.34.42:796][803]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.42:807][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.42:812][803]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.42:812][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.42:816][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.42:820][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.42:825][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.42:832][803]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.42:836][803]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.34.42:873][805]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.34.43:041][813]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.34.43:102][815]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 +[2020.10.06-07.34.43:246][819]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.34.43:323][821]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.34.43:358][822]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.34.43:480][826]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.34.43:507][827]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-07.34.43:534][828]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.34.43:557][829]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.34.43:557][829]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.06-07.34.43:580][830]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.34.43:602][831]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.34.43:602][831]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.34.43:626][832]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.34.43:626][832]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.34.43:651][833]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.34.43:674][834]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.34.43:674][834]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.34.43:674][834]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.34.43:722][836]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.34.45:180][876]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.45:180][876]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.45:181][876]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.50:491][ 77]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.50:495][ 77]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.50:504][ 77]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.50:505][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.50:510][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.50:514][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.50:519][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.50:523][ 77]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.34.50:578][ 79]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.34.50:753][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.34.50:816][ 89]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.34.50:958][ 93]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.34.51:032][ 95]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.34.51:063][ 96]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.34.51:182][100]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.34.51:182][100]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.34.51:236][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.34.51:236][102]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.34.51:237][102]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.34.51:678][126]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.51:678][126]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.51:678][126]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.34.56:404][507]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.56:407][507]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.34.56:419][507]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.34.56:421][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.34.56:425][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.34.56:429][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.34.56:434][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.34.56:438][507]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.34.56:446][507]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.34.56:450][507]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.34.56:497][509]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.34.56:498][509]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.34.56:673][517]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.34.56:703][518]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 +[2020.10.06-07.34.56:844][522]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.34.56:916][524]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.34.56:989][526]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.34.57:086][529]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.34.57:113][530]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.34.57:168][532]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 +[2020.10.06-07.34.57:168][532]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.06-07.34.57:192][533]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.34.57:215][534]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.34.57:215][534]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.34.57:215][534]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.34.57:259][536]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.34.57:259][536]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.34.57:283][537]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.34.57:283][537]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.34.57:305][538]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.34.57:305][538]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.34.57:358][540]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.34.58:156][584]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.34.58:157][584]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.34.58:157][584]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.05:056][168]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.35.05:059][168]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.35.05:067][168]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.35.05:069][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.05:073][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.05:078][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.05:082][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.05:086][168]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.35.05:154][172]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.35.05:305][179]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.35.05:380][181]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.35.05:526][185]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.35.05:566][186]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.35.05:637][188]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.35.05:762][192]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.35.05:788][193]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.35.05:788][193]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.35.05:816][194]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.35.05:840][195]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.35.06:279][218]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.06-07.35.06:279][218]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.06:279][218]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.09:656][513]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.06-07.35.09:660][513]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.35.09:672][513]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.35.09:674][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.09:678][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.09:682][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.09:686][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.09:690][513]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.35.09:747][516]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.35.09:748][516]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.35.09:748][516]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.35.09:748][516]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.35.09:974][525]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.35.10:013][526]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.35.10:127][529]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.35.10:217][531]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.35.10:252][532]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.35.10:375][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.35.10:375][536]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.35.10:402][537]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.35.10:429][538]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-07.35.10:429][538]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.35.11:958][661]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.11:996][662]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.12:746][714]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.35.12:746][714]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.12:746][714]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.24:696][753]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.24:707][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.24:713][753]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.24:713][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.24:717][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.24:721][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.24:726][753]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.24:734][753]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.35.24:782][755]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.35.24:987][764]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.35.25:014][765]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.35.25:115][768]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.35.25:191][770]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.35.25:389][776]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.35.25:419][777]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.35.25:419][777]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.35.25:474][779]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-07.35.25:474][779]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.35.25:500][780]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.35.25:526][781]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.35.25:549][782]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.35.25:549][782]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.35.25:549][782]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.35.25:575][783]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.35.25:575][783]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.35.26:416][833]MaterialEditorStats: Base pass shader without light map: 59 instructions +[2020.10.06-07.35.26:416][833]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.26:416][833]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.27:210][901]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.27:221][901]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.27:222][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.27:227][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.27:231][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.27:236][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.27:240][901]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.27:248][901]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.35.27:284][903]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.35.27:502][913]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.35.27:532][914]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.35.27:641][917]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.35.27:680][918]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.35.27:886][924]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.35.27:917][925]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.35.27:945][926]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.35.27:945][926]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.35.27:971][927]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.35.27:996][928]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.35.27:997][928]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.35.28:022][929]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.35.28:045][930]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.35.28:045][930]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.35.28:069][931]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.35.28:092][932]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.35.28:883][980]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.35.28:883][980]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.28:883][980]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.41:818][798]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.41:833][798]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.41:833][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.35.41:837][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.35.41:842][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.35.41:846][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.35.41:851][798]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.35.41:858][798]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.35.41:894][800]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.35.42:097][809]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.35.42:125][810]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.35.42:234][813]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.35.42:314][815]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.35.42:495][820]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.35.42:555][822]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.06-07.35.42:555][822]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.35.42:556][822]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.06-07.35.42:610][824]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.35.42:610][824]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.35.42:636][825]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.35.42:637][825]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.35.42:661][826]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.35.42:661][826]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.35.42:687][827]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-07.35.42:712][828]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.35.43:459][869]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.35.43:459][869]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.43:459][869]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.35.45:134][ 12]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-07.35.45:728][ 12]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.35.45:760][ 12]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.35.45:763][ 12]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.35.45:776][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2020.10.06-07.35.45:783][ 12]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.35.46:239][ 12]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.35.46:241][ 12]TextureStreamingBuild: Display: Compiling optional shaders took 0.464 seconds. +[2020.10.06-07.35.46:248][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2020.10.06-07.35.47:033][ 34]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.35.47:033][ 34]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.35.47:033][ 34]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.39:535][561]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.39:547][561]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.39:549][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.39:553][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.39:557][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.39:562][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.39:566][561]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.39:638][564]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.39:956][577]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.39:980][578]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.40:111][583]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.40:146][584]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.40:367][590]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.36.40:402][591]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.36.40:466][593]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.36.40:494][594]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.06-07.36.40:880][615]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.40:880][615]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.40:880][615]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.46:687][143]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.46:700][143]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.46:703][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.46:707][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.46:712][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.46:716][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.46:720][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.46:760][144]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.46:761][144]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.46:761][144]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.46:761][144]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.46:960][154]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.46:987][155]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.47:119][159]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.47:155][160]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.47:344][166]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.47:400][168]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.36.47:424][169]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.36.47:425][169]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.36.47:862][195]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.47:862][195]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.47:862][195]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.48:916][298]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.48:930][298]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.48:933][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.48:937][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.48:942][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.48:946][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.48:951][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.48:993][299]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.49:203][309]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.49:203][309]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.49:333][313]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.49:408][315]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.49:599][321]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.49:627][322]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.36.49:627][322]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.36.49:655][323]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.36.49:900][335]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.36.49:907][335]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.36.49:913][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.49:918][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.49:923][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.49:928][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.49:934][335]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.36.49:992][337]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.06-07.36.50:063][341]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.36.50:063][341]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.06-07.36.50:084][342]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.36.50:117][343]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.36.50:163][345]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.36.50:190][346]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.36.50:217][347]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.36.50:217][347]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.36.50:341][351]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.36.50:410][353]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.36.50:569][358]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.36.50:647][361]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.50:647][361]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.36.50:670][362]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.36.51:092][387]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.51:092][387]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.51:092][387]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.51:236][399]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.51:246][399]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.51:250][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.51:254][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.51:258][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.51:262][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.51:267][399]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.51:311][400]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.51:509][410]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.51:535][411]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.51:670][415]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.51:743][417]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.51:876][421]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.51:962][424]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.36.51:984][425]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.36.52:006][426]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.36.52:403][450]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.52:403][450]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.52:403][450]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.53:522][556]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.53:533][556]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.53:536][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.53:540][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.53:544][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.53:549][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.53:553][556]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.53:590][557]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.53:590][557]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.53:591][557]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.53:781][567]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.53:834][569]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.53:931][572]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.54:003][574]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.54:194][580]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.54:221][581]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.36.54:247][582]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.36.54:247][582]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.36.54:830][621]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.54:830][621]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.54:830][621]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.56:605][790]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.56:618][790]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.56:621][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.56:626][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.56:630][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.56:635][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.56:639][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.56:685][791]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.56:686][791]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.56:894][800]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.56:924][801]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.57:028][804]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.57:064][805]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.57:267][811]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.57:297][812]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.36.57:323][813]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.36.57:348][814]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.36.57:760][838]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.57:760][838]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.57:760][838]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.58:019][863]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.58:029][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.58:033][863]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.36.58:034][863]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.36.58:034][863]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.36.58:034][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.58:038][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.58:042][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.58:046][863]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.58:135][868]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.58:302][876]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.58:330][877]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.58:467][881]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.58:506][882]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.36.58:668][887]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.36.58:748][890]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.36.58:771][891]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.36.58:771][891]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.36.59:173][915]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.36.59:173][915]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.36.59:173][915]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.36.59:360][932]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.36.59:373][932]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.36.59:375][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.36.59:379][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.36.59:383][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.36.59:387][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.36.59:392][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.36.59:397][932]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.36.59:434][933]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.36.59:629][942]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.36.59:690][944]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.36.59:798][947]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.36.59:837][948]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.00:037][954]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.00:092][956]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.37.00:092][956]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.00:092][956]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.37.00:533][980]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.00:533][980]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.00:533][980]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.02:650][166]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.02:661][166]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.02:664][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.02:669][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.02:674][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.02:678][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.02:682][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.02:686][166]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.02:721][167]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.02:934][177]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.02:962][178]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.03:065][181]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.03:154][183]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.03:326][188]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.03:358][189]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.03:385][190]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.03:409][191]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.03:805][214]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.03:805][214]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.03:805][214]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.05:479][367]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.05:489][367]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.05:492][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.05:496][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.05:501][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.05:505][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.05:509][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.05:513][367]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.05:546][368]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.05:547][368]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.05:790][379]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.05:790][379]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.05:898][382]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.05:977][384]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.06:145][389]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.06:174][390]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.06:200][391]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.06:226][392]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.06:611][413]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.37.06:623][413]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.37.06:626][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.06:631][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.06:635][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.06:639][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.06:644][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.06:648][413]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.37.06:679][414]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.06-07.37.06:766][419]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.37.06:766][419]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.37.06:788][420]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.37.06:879][423]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.37.06:905][424]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.37.07:006][427]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.37.07:082][429]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.37.07:281][435]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.37.07:310][436]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.37.07:336][437]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.37.07:360][438]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.37.07:768][462]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.07:768][462]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.07:768][462]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.08:480][528]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.08:490][528]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.08:490][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.08:495][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.08:499][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.08:503][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.08:508][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.08:512][528]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.08:564][530]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.08:749][539]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.08:811][541]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.08:902][543]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.08:943][544]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.09:153][550]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.09:184][551]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.09:211][552]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.37.09:235][553]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.37.10:079][619]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.10:079][619]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.10:079][619]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.10:182][627]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.10:194][627]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.10:197][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.10:202][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.10:205][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.10:210][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.10:215][627]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.10:255][628]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.10:455][638]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.10:513][640]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.10:580][642]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.10:615][643]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.10:849][650]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.10:898][651]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.37.10:898][651]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.37.10:927][652]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.11:346][676]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.11:346][676]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.11:346][676]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.16:417][209]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.16:426][209]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.16:430][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.16:434][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.16:438][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.16:442][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.16:446][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.16:452][209]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.16:469][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.16:475][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.37.16:481][209]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.37.16:481][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.16:488][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.16:494][209]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.16:671][216]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.37.16:719][217]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.37.16:809][220]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.06-07.37.16:842][221]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.37.16:874][222]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.06-07.37.16:907][223]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.37.16:967][225]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.06-07.37.16:998][226]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.06-07.37.17:110][230]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.37.17:165][232]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.37.17:190][233]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.37.17:190][233]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.37.17:255][235]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.37.17:255][235]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.37.17:255][235]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.37.17:282][236]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.37.17:707][257]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.17:707][257]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.17:707][257]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.18:527][331]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.18:539][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.18:543][331]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.18:543][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.18:548][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.18:552][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.18:556][331]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.18:564][331]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.37.18:644][336]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.37.18:824][345]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.37.18:849][346]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.37.18:854][346]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.18:876][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.18:884][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.18:892][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.18:900][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.18:908][346]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.18:917][346]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.06-07.37.18:925][346]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.19:018][348]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.37.19:221][354]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.37.19:255][355]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.06-07.37.19:281][356]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.37.19:281][356]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.37.19:305][357]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.37.19:330][358]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.06-07.37.19:330][358]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 +[2020.10.06-07.37.19:354][359]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.06-07.37.19:376][360]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.37.19:376][360]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.37.19:398][361]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.37.19:419][362]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.37.19:420][362]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.19:420][362]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.19:463][364]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.37.19:464][364]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.37.19:527][367]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.37.19:550][368]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.37.19:555][368]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.19:575][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.19:582][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.19:590][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.19:597][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.19:605][368]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.19:622][368]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.19:825][373]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-07.37.19:855][374]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.37.19:885][375]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.37.19:942][377]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.37.19:942][377]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.37.19:967][378]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.37.19:989][379]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.37.20:012][380]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.37.20:034][381]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.37.20:053][382]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.37.20:053][382]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.37.20:095][384]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.37.20:095][384]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.37.20:116][385]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.37.20:116][385]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.37.20:140][386]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.37.20:163][387]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.37.20:188][388]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.37.20:212][389]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.37.20:238][390]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.37.20:362][394]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.20:526][399]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.06-07.37.20:557][400]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.37.20:557][400]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.37.20:587][401]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.37.20:617][402]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.37.20:642][403]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.37.20:712][406]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.37.21:271][444]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.21:271][444]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.21:271][444]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.23:847][696]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.23:859][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.23:863][696]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.23:863][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.23:867][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.23:872][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.23:876][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.23:924][698]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.23:924][698]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.23:924][698]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.23:924][698]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.23:925][698]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.24:105][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.24:132][709]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.24:256][713]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.24:329][715]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.24:535][721]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.37.24:536][721]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.37.24:564][722]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.37.24:588][723]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.25:018][749]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.25:018][749]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.25:018][749]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.25:904][838]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.25:915][838]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.25:916][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.25:920][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.25:924][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.25:928][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.25:932][838]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.25:989][841]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.26:176][850]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.26:204][851]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.26:336][855]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.26:426][856]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.26:560][860]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.26:661][863]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.37.26:661][863]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.37.26:661][863]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.27:077][879]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.27:077][879]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.27:077][879]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.35:605][ 69]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.35:620][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.35:625][ 69]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.35:625][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.35:629][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.35:633][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.35:638][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.35:698][ 71]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.35:885][ 80]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.35:915][ 81]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.36:057][ 85]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.36:095][ 86]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.36:292][ 92]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.36:319][ 93]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.36:346][ 94]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.36:346][ 94]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.36:769][119]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.36:769][119]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.36:769][119]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.41:573][554]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.41:586][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.41:590][554]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.41:590][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.41:594][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.41:598][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.41:603][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.41:649][556]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.41:859][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.41:888][566]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.41:996][569]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.42:071][571]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.42:231][576]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.42:286][578]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.42:310][579]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.42:310][579]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.37.42:723][602]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.42:723][602]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.42:723][602]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.54:499][990]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.54:509][990]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.54:511][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.54:515][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.54:519][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.54:523][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.54:528][990]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.54:538][990]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.54:572][992]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.37.54:572][992]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.37.54:572][992]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.37.54:573][992]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.37.54:755][ 1]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.37.54:781][ 2]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.37.54:948][ 7]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.37.54:986][ 8]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.37.55:183][ 14]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.37.55:243][ 16]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.37.55:244][ 16]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.37.55:244][ 16]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.06-07.37.55:272][ 17]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.37.55:296][ 18]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.37.55:320][ 19]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.37.55:320][ 19]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.37.55:343][ 20]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.37.55:343][ 20]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.37.55:367][ 21]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.37.55:367][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.56:186][ 72]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.37.56:186][ 72]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.37.56:186][ 72]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.37.58:874][321]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.37.58:884][321]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.37.58:885][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.37.58:889][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.37.58:893][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.37.58:898][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.37.58:902][321]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.37.58:959][323]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.37.59:154][332]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.37.59:185][333]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.37.59:293][336]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.37.59:369][338]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.37.59:541][343]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.37.59:569][344]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.37.59:596][345]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.37.59:623][346]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.00:877][456]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.00:890][456]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.00:892][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.00:896][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.00:900][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.00:904][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.00:908][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.00:945][458]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.01:182][469]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.01:182][469]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.01:332][473]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.01:332][473]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.01:527][479]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.01:566][480]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.38.01:595][481]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.38.01:621][482]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.02:031][504]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.02:031][504]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.02:032][504]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.09:029][700]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.09:041][700]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.09:043][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.09:047][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.09:051][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.09:057][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.09:063][700]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.09:073][700]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.38.09:093][701]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.38.09:316][712]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.38.09:343][713]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.38.09:477][717]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.38.09:477][717]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.38.09:713][724]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.38.09:743][725]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.38.09:770][726]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.38.09:770][726]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.38.09:819][728]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.38.09:843][729]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.38.09:843][729]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.38.09:864][730]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.38.09:887][731]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.38.09:887][731]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.38.09:911][732]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.38.09:911][732]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.38.10:707][780]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.10:707][780]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.10:707][780]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.14:807][992]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.14:820][992]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.14:824][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.14:828][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.14:832][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.14:835][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.14:841][992]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.14:877][993]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.15:104][ 4]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.15:104][ 4]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.15:277][ 9]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.15:277][ 9]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.15:470][ 15]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.15:499][ 16]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.15:524][ 17]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.38.15:549][ 18]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.15:991][ 44]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.15:991][ 44]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.15:991][ 44]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.17:200][153]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.17:213][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.17:217][153]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.17:217][153]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.17:218][153]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.17:218][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.17:221][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.17:226][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.17:230][153]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.17:280][154]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.17:472][163]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.17:502][164]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.17:648][168]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.17:687][169]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.17:889][175]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.17:916][176]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.17:941][177]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.38.17:941][177]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.18:445][207]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.18:456][207]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.18:459][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.18:463][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.18:467][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.18:471][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.18:475][207]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.18:528][209]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.18:709][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.18:771][219]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.18:882][222]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.18:920][223]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.19:150][230]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.19:150][230]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.38.19:150][230]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.38.19:178][231]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.19:378][240]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.38.19:383][240]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.38.19:392][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.19:396][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.19:401][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.19:406][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.19:412][240]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.38.19:474][241]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.06-07.38.19:539][244]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.38.19:560][245]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.06-07.38.19:608][247]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.38.19:634][248]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.38.19:687][250]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-07.38.19:713][251]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.38.19:713][251]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.38.19:713][251]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.38.19:813][254]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.38.19:883][256]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.38.20:051][261]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.38.20:083][262]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.20:141][264]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.38.20:141][264]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.38.20:586][287]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.20:586][287]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.20:586][287]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.22:050][415]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.22:065][415]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.22:065][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.22:070][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.22:074][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.22:079][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.22:083][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.22:130][417]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.22:131][417]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.22:131][417]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.22:334][427]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.22:362][428]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.22:460][431]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.22:534][433]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.22:724][439]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.22:776][441]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.22:803][442]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.38.22:803][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.38.22:905][446]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.38.22:910][446]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.38.22:920][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.22:924][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.22:930][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.22:936][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.22:943][446]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.23:002][447]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.38.23:002][447]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.38.23:002][447]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.38.23:027][448]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.38.23:051][449]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.06-07.38.23:051][449]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.38.23:077][450]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.38.23:191][454]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.06-07.38.23:250][456]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.38.23:250][456]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.38.23:315][458]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.38.23:315][458]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.38.23:377][460]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.38.23:412][461]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.38.23:443][462]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.06-07.38.23:443][462]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.06-07.38.23:590][467]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.06-07.38.23:620][468]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.06-07.38.23:620][468]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.38.23:647][469]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.38.28:444][940]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.28:457][940]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.28:460][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.28:464][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.28:469][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.28:473][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.28:477][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.28:516][941]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.28:730][949]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.28:760][950]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.28:864][953]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.28:940][955]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.29:070][959]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.29:161][962]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.38.29:161][962]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.38.29:192][963]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.29:840][ 12]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.29:840][ 12]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.29:840][ 12]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.31:273][149]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.31:281][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.31:285][149]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.31:285][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.31:289][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.31:293][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.31:298][149]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.31:353][151]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.31:354][151]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.31:551][160]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.31:580][161]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.31:715][165]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.31:751][166]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.31:939][172]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.31:990][174]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.31:990][174]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.38.31:990][174]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.38.32:429][199]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.32:429][199]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.32:429][199]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.39:174][328]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.39:185][328]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.39:185][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.39:190][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.39:194][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.39:199][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.39:204][328]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.39:212][328]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.38.39:261][330]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.38.39:477][340]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.38.39:478][340]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.38.39:666][344]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.38.39:666][344]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.38.39:840][349]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.38.39:899][351]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.38.39:899][351]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.38.39:924][352]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.06-07.38.39:948][353]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.38.39:949][353]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.38.39:949][353]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.38.39:974][354]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.38.39:997][355]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.38.39:998][355]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.38.40:022][356]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.38.40:044][357]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.38.41:041][431]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.41:041][431]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.41:041][431]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.56:470][699]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.38.56:482][699]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.38.56:485][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.38.56:491][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.38.56:495][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.38.56:499][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.38.56:503][699]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.38.56:542][700]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.38.56:543][700]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.38.56:761][710]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.38.56:790][711]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.38.56:942][715]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.38.57:019][717]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.38.57:216][723]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.38.57:244][724]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.38.57:270][725]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.38.57:296][726]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.38.57:716][750]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.38.57:716][750]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.38.57:716][750]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.38.58:836][843]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.38.58:854][845]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.38.58:854][845]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.38.58:854][845]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.38.58:854][845]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.39.01:967][ 95]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.01:976][ 95]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.01:977][ 95]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.01:978][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.01:982][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.01:987][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.01:991][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.01:995][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.02:000][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.39.02:034][ 96]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.39.02:227][105]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.06-07.39.02:285][107]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.39.02:392][110]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.39.02:475][112]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.39.02:644][117]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.39.02:674][118]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.39.02:704][119]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.06-07.39.02:704][119]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.06-07.39.02:730][120]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.39.02:756][121]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.39.02:781][122]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.39.02:781][122]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.39.03:459][165]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.03:460][165]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.03:460][165]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.04:893][293]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.04:905][293]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.04:906][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.04:911][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.04:916][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.04:920][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.04:925][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.04:930][293]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.39.04:960][294]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.39.05:161][303]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.06-07.39.05:188][304]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.39.05:289][307]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.39.05:362][309]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.39.05:550][315]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.39.05:578][316]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.39.05:606][317]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.39.05:629][318]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.39.05:651][319]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.39.05:651][319]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.06-07.39.05:694][321]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.05:694][321]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.39.06:108][341]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.06:108][341]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.06:108][341]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.06:627][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.06:647][386]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.39.06:647][386]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.39.06:647][386]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.39.06:647][386]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.39.11:288][686]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.11:292][686]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.39.11:332][687]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.39.12:128][741]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.12:128][741]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.12:128][741]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.15:136][997]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.15:153][998]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.15:153][998]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.15:154][998]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.15:912][ 51]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.15:912][ 51]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.15:912][ 51]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.21:616][541]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.21:616][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.21:616][541]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.21:617][541]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.21:630][541]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.21:632][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.21:636][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.21:640][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.21:644][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.21:649][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.21:653][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.21:657][541]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.21:661][541]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.21:662][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.21:662][541]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.21:663][541]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.21:712][542]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.39.21:712][542]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 31 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.39.21:713][542]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.39.21:872][549]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.39.21:925][551]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.39.22:023][554]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.39.22:031][554]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.22:033][554]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.22:033][554]LogMaterial: Display: (Node ComponentMask) Not enough components in (Parameters.TexCoords[0].xy: float2) for component mask 0010 +[2020.10.06-07.39.22:036][554]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.22:058][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.22:066][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.22:074][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.22:083][554]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.06-07.39.22:083][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.22:091][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.22:100][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.22:108][554]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.22:120][554]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.22:121][554]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.22:122][554]LogMaterial: Display: (Node ComponentMask) Not enough components in (Parameters.TexCoords[0].xy: float2) for component mask 0010 +[2020.10.06-07.39.22:125][554]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.22:298][559]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.39.22:326][560]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.06-07.39.22:351][561]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.06-07.39.22:351][561]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.39.22:374][562]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 +[2020.10.06-07.39.22:374][562]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.39.22:398][563]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.39.22:418][564]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 25 +[2020.10.06-07.39.22:440][565]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.06-07.39.22:440][565]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.06-07.39.22:462][566]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.06-07.39.22:462][566]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.39.22:462][566]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 20 +[2020.10.06-07.39.22:502][568]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.06-07.39.22:502][568]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.39.22:502][568]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.39.22:570][571]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.06-07.39.22:650][574]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 +[2020.10.06-07.39.22:862][580]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.06-07.39.22:955][583]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.39.22:955][583]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.39.22:985][584]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.39.23:035][586]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 +[2020.10.06-07.39.23:058][587]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.39.23:058][587]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.39.23:082][588]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.39.23:103][589]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.39.23:103][589]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.39.23:103][589]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.39.23:126][590]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.06-07.39.23:126][590]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.39.23:150][591]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-07.39.23:936][639]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.23:936][639]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.23:936][639]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.25:167][751]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.25:168][751]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.25:168][751]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.25:169][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.25:177][751]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.25:179][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.25:183][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.25:187][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.25:191][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.25:195][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.25:199][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.25:203][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.25:207][751]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.25:208][751]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.25:208][751]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.25:209][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 31 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.39.25:241][752]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.39.25:441][761]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.39.25:470][762]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.39.25:575][765]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.39.25:652][767]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.39.25:840][773]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.39.25:868][774]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.39.25:895][775]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.39.25:895][775]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.06-07.39.25:918][776]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.06-07.39.25:941][777]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.39.25:966][778]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-07.39.25:966][778]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.39.25:986][779]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 +[2020.10.06-07.39.25:986][779]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.39.26:008][780]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.39.26:008][780]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.39.26:008][780]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.39.26:053][782]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.39.26:053][782]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.39.26:053][782]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.39.26:926][833]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.26:926][833]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.26:926][833]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.27:044][845]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.27:048][845]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.27:053][845]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.39.27:053][845]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.39.27:059][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.27:064][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.39.27:068][845]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.39.27:068][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.27:072][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.27:076][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.27:080][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.27:085][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.27:093][845]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.27:097][845]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.39.27:177][848]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.39.27:370][856]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.39.27:370][856]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.06-07.39.27:506][860]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.39.27:574][862]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.39.27:605][863]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.06-07.39.27:721][867]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.39.27:747][868]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.39.27:772][869]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.39.27:772][869]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.39.27:796][870]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.39.27:820][871]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.39.27:844][872]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.39.27:844][872]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.39.27:867][873]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.39.27:867][873]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.39.27:892][874]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.39.27:892][874]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.39.27:914][875]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.39.27:940][876]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 +[2020.10.06-07.39.27:940][876]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.39.28:043][880]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.39.28:043][880]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.39.28:240][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.39.28:309][888]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.39.28:309][888]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-07.39.28:343][889]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.39.28:399][891]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.39.28:425][892]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.39.28:985][929]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.28:985][929]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.28:986][929]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.39.29:949][ 17]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.29:950][ 17]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.29:950][ 17]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.29:951][ 17]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.39.29:965][ 17]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.39.29:966][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.29:970][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.29:974][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.29:978][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.29:983][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.29:988][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.29:994][ 17]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.29:998][ 17]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.29:999][ 17]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-07.39.29:999][ 17]LogMaterial: Display: (Node ComponentMask) Couldn't determine result type of component mask 0000 +[2020.10.06-07.39.30:000][ 17]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.30:044][ 18]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.39.30:044][ 18]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 31 +[2020.10.06-07.39.30:044][ 18]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.39.30:045][ 18]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.39.30:251][ 27]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.39.30:251][ 27]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.39.30:354][ 30]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.39.30:429][ 32]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.39.30:471][ 33]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.30:479][ 33]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.30:499][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.39.30:506][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.39.30:514][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.39.30:521][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.39.30:529][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.39.30:537][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling. +[2020.10.06-07.39.30:545][ 33]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling. +[2020.10.06-07.39.30:560][ 33]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.06-07.39.30:568][ 33]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.39.30:649][ 34]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 +[2020.10.06-07.39.30:649][ 34]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 37 +[2020.10.06-07.39.30:649][ 34]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.06-07.39.30:649][ 34]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.06-07.39.30:703][ 36]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 34 +[2020.10.06-07.39.30:727][ 37]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 +[2020.10.06-07.39.30:727][ 37]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 32 +[2020.10.06-07.39.30:749][ 38]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.39.30:772][ 39]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.06-07.39.30:772][ 39]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 29 +[2020.10.06-07.39.30:794][ 40]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 28 +[2020.10.06-07.39.30:794][ 40]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.39.30:816][ 41]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.39.30:816][ 41]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.39.30:816][ 41]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 +[2020.10.06-07.39.30:857][ 43]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 23 +[2020.10.06-07.39.30:928][ 46]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.06-07.39.30:954][ 47]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.39.31:016][ 49]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.39.31:187][ 54]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 +[2020.10.06-07.39.31:250][ 56]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.39.31:282][ 57]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 +[2020.10.06-07.39.31:313][ 58]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.39.31:366][ 60]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.06-07.39.31:366][ 60]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.39.31:390][ 61]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.39.31:390][ 61]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.39.31:415][ 62]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.39.31:439][ 63]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-07.39.31:461][ 64]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 +[2020.10.06-07.39.31:461][ 64]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.39.31:461][ 64]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.39.31:509][ 66]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.39.31:534][ 67]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.39.31:534][ 67]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.39.31:534][ 67]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.39.31:534][ 67]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.39.31:641][ 71]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.39.32:420][118]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.39.32:420][118]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.39.32:420][118]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.40.13:140][609]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.13:158][611]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.40.13:158][611]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.40.13:158][611]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.40.13:158][611]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.40.18:381][ 54]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.18:388][ 54]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.40.18:403][ 54]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.40.18:403][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.40.18:407][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.40.18:411][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.40.18:416][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.40.18:420][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.40.18:424][ 54]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.40.18:486][ 56]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.40.18:656][ 65]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.06-07.40.18:752][ 69]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.40.18:824][ 72]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.40.18:959][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.40.18:959][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.40.19:243][ 86]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.40.19:244][ 86]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.40.19:279][ 87]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.40.19:337][ 89]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.40.19:386][ 91]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.40.19:386][ 91]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.40.19:408][ 92]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.40.19:585][100]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.40.19:585][100]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.40.19:585][100]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.40.28:006][339]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.40.28:020][339]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.40.28:020][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.40.28:025][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.40.28:029][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.40.28:033][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.40.28:037][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.40.28:041][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.28:046][339]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.28:059][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.40.28:064][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.40.28:069][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.40.28:074][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.40.28:078][339]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.40.28:078][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.40.28:083][339]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.28:269][346]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.40.28:338][348]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.40.28:407][350]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.06-07.40.28:440][351]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 17 +[2020.10.06-07.40.28:473][352]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-07.40.28:507][353]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 +[2020.10.06-07.40.28:566][355]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.40.28:594][356]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.06-07.40.28:736][361]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.40.28:763][362]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.40.28:790][363]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-07.40.28:816][364]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.40.28:840][365]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.40.28:840][365]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.40.28:866][366]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.06-07.40.28:892][367]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.40.28:892][367]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.40.28:931][368]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.40.28:957][369]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.40.29:006][371]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.40.29:817][432]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.40.29:817][432]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.40.29:817][432]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.40.31:275][584]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.40.31:293][586]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.40.31:293][586]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.40.31:293][586]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.40.31:293][586]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.40.33:178][760]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.40.33:182][760]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.33:187][760]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.40.33:187][760]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.40.33:217][761]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.40.34:412][862]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.40.34:412][862]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.40.34:412][862]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.40.59:088][ 87]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.40.59:092][ 87]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.59:097][ 87]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.40.59:097][ 87]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.40.59:102][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.40.59:106][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.40.59:110][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.40.59:114][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.40.59:119][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.40.59:123][ 87]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.40.59:123][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.40.59:128][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.40.59:135][ 87]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.40.59:139][ 87]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.40.59:651][114]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.06-07.40.59:720][116]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.40.59:720][116]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-07.40.59:795][118]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.40.59:896][121]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.40.59:928][122]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 +[2020.10.06-07.41.00:066][126]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.41.00:092][127]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.41.00:092][127]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.41.00:118][128]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.41.00:144][129]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.41.00:170][130]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.41.00:195][131]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.41.00:225][132]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.41.00:275][134]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.06-07.41.00:300][135]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.41.00:324][136]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.41.00:350][137]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.41.00:485][141]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.41.00:486][141]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.41.00:589][144]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.41.00:659][146]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.41.00:728][148]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.41.00:759][149]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.41.01:327][185]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.01:327][185]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.01:327][185]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.06:293][636]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.06:296][636]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.06:307][636]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.06:310][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.06:315][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.06:319][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.06:323][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.06:327][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.06:331][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.06:335][636]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.06:390][638]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.06:616][648]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.06:649][649]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.06:742][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.06:815][653]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.06:853][654]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.07:011][659]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-07.41.07:039][660]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.41.07:039][660]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.07:065][661]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.07:065][661]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.07:092][662]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.07:114][663]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.06-07.41.07:114][663]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.41.07:137][664]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.07:160][665]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.07:183][666]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.41.07:183][666]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.41.07:205][667]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.41.07:743][690]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.07:743][690]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.07:743][690]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.08:465][751]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.08:468][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.08:473][751]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.08:473][751]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.08:478][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.08:482][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.08:486][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.41.08:490][751]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.41.08:490][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.08:494][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.08:498][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.08:502][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.08:636][756]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.08:636][756]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.08:770][761]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.08:805][762]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.08:915][765]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.08:988][767]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.09:024][768]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.09:155][772]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-07.41.09:155][772]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.41.09:186][773]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.09:212][774]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.09:238][775]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.09:238][775]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.09:264][776]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.41.09:288][777]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.09:288][777]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.09:312][778]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.09:337][779]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.41.09:337][779]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.41.09:362][780]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.09:819][797]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.09:819][797]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.09:819][797]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.11:336][925]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.11:340][925]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.11:345][925]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.11:345][925]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.11:355][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.11:359][925]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.11:359][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.11:363][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.11:367][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.11:371][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.11:375][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.11:379][925]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.11:429][927]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.11:625][936]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.11:699][938]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.11:777][940]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.11:817][941]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.11:890][943]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.12:040][948]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.41.12:066][949]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.41.12:092][950]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.12:092][950]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.12:092][950]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.12:140][952]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.12:140][952]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.41.12:162][953]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.12:184][954]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.12:207][955]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.12:230][956]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.41.12:230][956]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.41.12:253][957]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.41.12:679][973]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.12:679][973]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.12:679][973]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.17:406][228]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.17:410][228]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.17:415][228]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.17:415][228]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.17:425][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.17:429][228]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.17:429][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.17:433][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.17:438][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.17:442][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.17:446][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.17:450][228]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.17:502][230]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.17:711][239]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.17:742][240]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.17:936][245]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.17:936][245]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.17:973][246]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.18:094][250]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.41.18:142][252]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.41.18:142][252]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.18:142][252]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.41.18:192][254]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.41.18:192][254]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.18:192][254]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.41.18:214][255]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.18:215][255]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.18:260][257]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.18:284][258]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.41.18:310][259]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.41.18:310][259]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.41.18:784][278]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.18:784][278]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.18:784][278]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.20:076][392]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.20:079][392]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.20:079][392]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.20:080][392]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.20:091][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.20:095][392]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.20:095][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.20:099][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.20:104][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.20:108][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.20:112][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.20:117][392]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.20:125][392]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.20:128][392]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.41.20:166][394]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.41.20:386][404]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.41.20:420][405]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.06-07.41.20:556][409]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.41.20:591][410]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.41.20:625][411]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.06-07.41.20:768][416]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.41.20:794][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.41.20:818][418]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.41.20:818][418]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.41.20:843][419]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.41.20:843][419]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.41.20:867][420]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.41.20:889][421]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.41.20:914][422]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.41.20:914][422]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.41.20:939][423]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.41.20:965][424]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.06-07.41.20:966][424]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.41.20:989][425]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.41.20:989][425]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.41.21:062][428]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.41.21:091][429]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.21:248][434]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.41.21:283][435]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.41.21:351][437]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.41.21:388][438]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.41.21:443][440]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.41.21:470][441]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.41.22:011][474]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.22:011][474]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.22:011][474]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.25:484][806]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.25:487][806]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.41.25:530][807]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.41.26:317][861]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.26:317][861]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.26:317][861]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.36:361][ 98]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.36:365][ 98]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.36:370][ 98]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.36:370][ 98]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.36:376][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.36:380][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.41.36:385][ 98]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.41.36:385][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.36:389][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.36:393][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.36:397][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.36:401][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.36:489][102]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.36:674][110]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.36:704][111]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.36:830][114]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.36:901][116]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.36:937][117]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.37:056][121]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-07.41.37:056][121]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.41.37:081][122]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.37:103][123]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.41.37:103][123]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.41.37:123][124]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-07.41.37:145][125]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.41.37:165][126]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.37:186][127]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.37:210][128]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.37:236][129]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.41.37:236][129]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.41.37:236][129]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.41.37:666][146]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.37:666][146]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.37:666][146]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.39:620][322]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.39:624][322]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.39:629][322]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.39:629][322]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.39:637][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.39:641][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.41.39:645][322]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.41.39:645][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.39:649][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.39:653][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.39:657][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.39:661][322]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.39:748][327]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.39:749][327]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.41.39:957][334]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.06-07.41.39:957][334]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.41.40:066][337]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.41.40:140][339]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.41.40:176][340]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.41.40:295][344]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.41.40:320][345]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.41.40:346][346]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-07.41.40:346][346]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.40:375][347]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.40:375][347]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.41.40:397][348]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.06-07.41.40:397][348]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.41.40:440][350]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.41.40:461][351]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.41.40:483][352]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.41.40:483][352]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.41.40:508][353]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.41.40:905][368]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.40:905][368]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.40:905][368]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.50:744][600]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.50:747][600]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.50:752][600]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.41.50:752][600]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.41.50:759][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.41.50:763][600]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.41.50:763][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.50:768][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.50:772][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.50:776][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.50:781][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.50:786][600]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.50:794][600]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.50:797][600]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.41.50:867][604]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.41.51:052][612]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.41.51:084][613]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.06-07.41.51:209][616]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.41.51:244][617]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.41.51:310][619]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.06-07.41.51:424][623]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.06-07.41.51:424][623]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 +[2020.10.06-07.41.51:472][625]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.41.51:472][625]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.41.51:497][626]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.41.51:520][627]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.41.51:541][628]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.41.51:541][628]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.41.51:563][629]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.06-07.41.51:585][630]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.06-07.41.51:609][631]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.41.51:609][631]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.41.51:633][632]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.06-07.41.51:655][633]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.41.51:655][633]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.41.51:704][635]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.41.51:733][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.51:915][642]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.41.51:984][644]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.41.51:984][644]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.41.52:019][645]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.06-07.41.52:105][648]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.41.52:105][648]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.41.52:185][651]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.52:189][651]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-07.41.52:189][651]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.41.52:191][651]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.52:209][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.41.52:214][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.41.52:221][651]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.41.52:221][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.41.52:227][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.41.52:227][651]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.41.52:227][651]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.41.52:227][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.41.52:233][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.41.52:238][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.41.52:243][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.41.52:254][651]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_2, compiling. +[2020.10.06-07.41.52:259][651]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.41.52:266][651]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.06-07.41.52:287][652]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.41.52:287][652]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.41.52:287][652]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 35 +[2020.10.06-07.41.52:287][652]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 34 +[2020.10.06-07.41.52:331][654]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 33 +[2020.10.06-07.41.52:331][654]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 32 +[2020.10.06-07.41.52:331][654]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.06-07.41.52:331][654]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.06-07.41.52:399][657]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 29 +[2020.10.06-07.41.52:535][662]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 +[2020.10.06-07.41.52:568][663]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 +[2020.10.06-07.41.52:697][667]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.41.52:759][669]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.06-07.41.52:790][670]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.06-07.41.52:819][671]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.41.52:897][674]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 +[2020.10.06-07.41.52:919][675]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.41.52:919][675]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.41.52:980][678]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.41.52:980][678]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 17 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.06-07.41.53:022][680]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.41.53:085][683]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.41.53:085][683]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.41.53:086][683]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.06-07.41.53:109][684]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.41.53:184][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.41.53:242][689]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.41.53:348][692]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.41.53:415][694]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.41.53:481][696]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.06-07.41.53:481][696]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.41.53:570][699]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.41.53:570][699]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.41.54:650][787]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.41.54:650][787]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.41.54:650][787]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.41.57:418][ 4]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.41.57:424][ 5]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.41.57:424][ 5]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.41.57:424][ 5]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.41.57:424][ 5]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.41.58:770][106]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_1, compiling. +[2020.10.06-07.41.58:789][108]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.41.58:789][108]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-07.41.58:789][108]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.41.58:789][108]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.42.01:668][359]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.42.01:703][360]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.42.02:459][414]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.42.02:459][414]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.42.02:459][414]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.42.03:651][536]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.42.03:654][536]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.42.03:689][537]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.42.04:464][590]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.42.04:464][590]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.42.04:464][590]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.42.31:095][ 73]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.42.31:099][ 73]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.42.31:107][ 73]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.42.31:111][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.42.31:115][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.42.31:119][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.42.31:123][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.42.31:127][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.42.31:132][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.42.31:136][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.42.31:140][ 73]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.42.31:218][ 74]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.42.31:581][ 90]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.06-07.42.31:581][ 90]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.42.31:730][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.42.31:730][ 94]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.42.31:817][ 96]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.42.32:001][101]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.42.32:033][102]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.42.32:063][103]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.42.32:063][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.42.32:063][103]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.42.32:119][105]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.42.32:119][105]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.42.32:119][105]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.42.32:144][106]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.06-07.42.32:171][107]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.06-07.42.32:171][107]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.42.32:197][108]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.42.32:197][108]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.42.32:224][109]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.42.32:224][109]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.42.32:273][109]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.42.32:273][109]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-07.42.32:985][143]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.42.32:989][143]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.42.33:001][143]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.42.33:003][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.42.33:007][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.42.33:011][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.42.33:015][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.42.33:020][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.42.33:024][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.42.33:028][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.42.33:032][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.42.33:079][145]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.42.33:316][154]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.06-07.42.33:316][154]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.42.33:470][158]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.42.33:509][159]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.42.33:546][160]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.42.33:688][164]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.42.33:715][165]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.42.33:742][166]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.42.33:742][166]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.42.33:768][167]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.42.33:768][167]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.42.33:794][168]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.42.33:794][168]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.42.33:819][169]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.42.33:845][170]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.42.33:874][171]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.42.33:874][171]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.42.33:874][171]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.42.33:899][172]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.42.33:900][172]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.42.33:956][174]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.06-07.42.34:017][176]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.42.35:239][261]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.42.35:243][261]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.42.35:248][261]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.42.35:248][261]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.42.35:254][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.42.35:258][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.42.35:263][261]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.42.35:263][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.42.35:268][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.42.35:273][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.42.35:279][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.42.35:284][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.42.35:288][261]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.42.35:371][264]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.42.35:552][271]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.06-07.42.35:588][272]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.42.35:703][275]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.42.35:781][277]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.42.35:817][278]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.42.35:915][281]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.42.35:946][282]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.42.35:975][283]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.42.36:003][284]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.42.36:003][284]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 +[2020.10.06-07.42.36:003][284]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.42.36:053][286]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.06-07.42.36:053][286]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.42.36:078][287]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.42.36:078][287]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.42.36:106][288]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.42.36:130][289]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.42.36:130][289]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.42.36:157][290]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.42.36:157][290]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.42.36:239][293]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.42.36:239][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-07.42.36:618][304]MaterialEditorStats: Base pass shader without light map: 58 instructions +[2020.10.06-07.42.36:618][304]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.42.36:618][304]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.43.17:408][538]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.43.17:411][538]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.43.17:416][538]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.43.17:416][538]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.43.17:421][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.43.17:425][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.43.17:429][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.43.17:433][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.43.17:438][538]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.43.17:438][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.43.17:442][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.43.17:447][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.43.17:451][538]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.43.17:972][558]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.06-07.43.18:053][560]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.43.18:053][560]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.06-07.43.18:099][561]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.06-07.43.18:218][564]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.43.18:271][565]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.43.18:341][567]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.43.18:374][568]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.43.18:407][569]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.43.18:407][569]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.43.18:407][569]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.43.18:472][571]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.43.18:497][572]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.43.18:526][573]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.43.18:526][573]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.43.18:526][573]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.43.18:555][574]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.06-07.43.18:555][574]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.43.18:555][574]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.43.18:613][576]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.43.18:613][576]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.43.18:649][577]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.43.19:434][617]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.43.19:434][617]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.43.19:434][617]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.07:452][783]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.07:455][783]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.07:461][783]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.07:461][783]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.07:471][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.07:475][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.07:479][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.44.07:484][783]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.44.07:484][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.07:488][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.07:492][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.07:496][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.07:501][783]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.07:675][792]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.44.07:675][792]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.44.08:017][806]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.06-07.44.08:051][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.44.08:089][808]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.06-07.44.08:166][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.06-07.44.08:236][812]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.44.08:271][813]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.44.08:378][817]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.44.08:402][818]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.44.08:426][819]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.44.08:426][819]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.44.08:449][820]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.44.08:477][821]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.44.08:503][822]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.44.08:526][823]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.44.08:549][824]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.44.08:549][824]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.44.08:549][824]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.44.08:577][825]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.44.08:577][825]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.44.08:604][826]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.44.08:604][826]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.44.08:682][829]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.09:056][841]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.09:057][841]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.09:057][841]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.09:517][876]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.09:521][876]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.09:526][876]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.09:526][876]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.09:534][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.44.09:538][876]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.44.09:538][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.09:543][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.09:546][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.09:551][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.09:558][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.09:563][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.09:569][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.09:574][876]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.06-07.44.09:634][877]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.06-07.44.09:830][883]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 26 +[2020.10.06-07.44.09:868][884]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.44.09:995][886]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.44.09:997][886]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.10:004][886]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.10:028][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 33 +[2020.10.06-07.44.10:032][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.10:039][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.10:047][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.10:054][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.10:060][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.10:069][886]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.44.10:069][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.10:077][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.10:084][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.10:092][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.10:098][886]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.10:198][887]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 49 +[2020.10.06-07.44.10:239][888]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 48 +[2020.10.06-07.44.10:239][888]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.44.10:239][888]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.44.10:267][889]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.44.10:294][890]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 44 +[2020.10.06-07.44.10:294][890]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 43 +[2020.10.06-07.44.10:294][890]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.44.10:344][892]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.44.10:344][892]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.44.10:366][893]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.44.10:366][893]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 38 +[2020.10.06-07.44.10:390][894]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 37 +[2020.10.06-07.44.10:390][894]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 36 +[2020.10.06-07.44.10:416][895]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.06-07.44.10:508][898]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 34 +[2020.10.06-07.44.10:538][899]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 33 +[2020.10.06-07.44.10:571][900]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 32 +[2020.10.06-07.44.10:644][902]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 31 +[2020.10.06-07.44.10:709][904]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 30 +[2020.10.06-07.44.10:744][905]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.44.10:779][906]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.06-07.44.10:780][906]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 27 +[2020.10.06-07.44.10:815][907]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 26 +[2020.10.06-07.44.10:858][908]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 +[2020.10.06-07.44.10:943][911]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.44.10:943][911]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.44.11:014][912]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.44.11:014][912]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.44.11:044][913]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.44.11:072][914]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.44.11:101][915]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.44.11:101][915]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 +[2020.10.06-07.44.11:101][915]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.06-07.44.11:132][916]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.44.11:164][917]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.44.11:193][918]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.44.11:308][922]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.06-07.44.11:308][922]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.44.11:342][923]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.44.11:373][924]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.44.11:405][925]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.44.11:477][927]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.44.11:509][928]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.44.11:509][928]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.06-07.44.11:539][929]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.44.11:578][930]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.44.11:579][930]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.11:580][930]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.11:580][930]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.11:609][931]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.44.11:666][933]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.44.26:768][514]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.26:772][514]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.44.26:780][514]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.44.26:782][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.26:786][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.26:790][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.26:795][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.26:799][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.26:803][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.26:807][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.26:811][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.26:816][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.26:820][514]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.26:829][514]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.26:834][514]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.44.26:855][515]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.44.27:057][524]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-07.44.27:160][527]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 39 +[2020.10.06-07.44.27:269][530]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.06-07.44.27:339][532]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 37 +[2020.10.06-07.44.27:339][532]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 +[2020.10.06-07.44.27:460][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.06-07.44.27:487][537]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 34 +[2020.10.06-07.44.27:487][537]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.44.27:513][538]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.06-07.44.27:540][539]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.44.27:565][540]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 30 +[2020.10.06-07.44.27:565][540]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.44.27:588][541]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.44.27:588][541]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.44.27:609][542]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.44.27:636][543]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.06-07.44.27:636][543]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.44.27:661][544]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.44.27:685][545]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.44.27:711][546]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.44.27:736][547]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.44.27:769][548]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.44.28:010][555]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.06-07.44.28:046][556]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.44.28:046][556]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.44.28:080][557]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.44.28:142][559]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.44.28:142][559]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.44.28:170][560]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.44.28:195][561]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.44.28:222][562]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.44.28:222][562]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.44.28:274][564]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.44.28:274][564]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.44.28:304][565]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.06-07.44.28:332][566]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.06-07.44.28:332][566]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.44.28:364][567]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.44.28:364][567]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.44.28:364][567]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.44.29:191][610]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.29:191][610]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.29:191][610]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.31:855][842]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.31:859][842]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.31:864][842]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.31:864][842]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.31:868][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.31:874][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.44.31:879][842]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.44.31:879][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.31:882][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.31:887][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.31:892][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.31:895][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.31:899][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.31:903][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.31:908][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.31:917][842]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.31:921][842]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.44.31:985][845]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.44.32:149][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-07.44.32:182][853]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 39 +[2020.10.06-07.44.32:328][857]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.06-07.44.32:400][859]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.44.32:400][859]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 +[2020.10.06-07.44.32:548][864]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 35 +[2020.10.06-07.44.32:548][864]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 34 +[2020.10.06-07.44.32:576][865]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.44.32:597][866]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 32 +[2020.10.06-07.44.32:597][866]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 +[2020.10.06-07.44.32:623][867]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.44.32:644][868]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 29 +[2020.10.06-07.44.32:644][868]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.06-07.44.32:667][869]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.44.32:691][870]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.44.32:718][871]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.44.32:718][871]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.44.32:740][872]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 23 +[2020.10.06-07.44.32:740][872]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 +[2020.10.06-07.44.32:764][873]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.44.32:814][875]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.44.32:845][876]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.44.33:045][882]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.44.33:081][883]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.44.33:151][885]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.44.33:151][885]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.44.33:186][886]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.44.33:216][887]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 +[2020.10.06-07.44.33:216][887]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.44.33:295][890]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.44.33:319][891]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.44.33:345][892]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.44.33:345][892]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.44.33:369][893]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.44.33:369][893]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.06-07.44.33:393][894]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.44.33:393][894]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.44.33:420][895]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.44.33:420][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.44.33:490][896]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.44.34:251][937]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.34:251][937]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.34:251][937]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.34:794][981]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-07.44.35:400][981]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.35:412][981]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.35:428][981]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.35:428][981]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.44.35:439][981]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.44.35:446][981]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.35:460][981]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2020.10.06-07.44.35:468][981]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.44.35:935][981]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.44.35:936][981]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.44.35:937][981]TextureStreamingBuild: Display: Compiling optional shaders took 0.475 seconds. +[2020.10.06-07.44.35:943][981]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2020.10.06-07.44.36:372][ 11]LogMaterialEditor: Saving and Compiling material NewMaterial +[2020.10.06-07.44.36:508][ 11]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial1076EA2C455EF30E49D456A2EB84B973.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' +[2020.10.06-07.44.36:531][ 11]AssetCheck: New page: Asset Save: NewMaterial +[2020.10.06-07.44.36:531][ 11]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.06-07.44.36:531][ 11]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.36:532][ 11]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.36:532][ 11]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.49:909][355]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.49:913][355]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.49:918][355]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.49:918][355]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.44.49:925][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.49:929][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.49:934][355]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.44.49:935][355]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.44.49:935][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.49:939][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.49:943][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.49:947][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.49:951][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.49:955][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.49:959][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.49:963][355]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.50:043][358]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.44.50:043][358]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.44.50:044][358]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.44.50:044][358]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.44.50:044][358]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.44.50:044][358]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.44.50:230][365]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.44.50:268][366]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.44.50:421][370]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.44.50:421][370]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.44.50:461][371]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.44.50:613][375]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.44.50:641][376]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.06-07.44.50:641][376]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.44.50:669][377]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.44.50:696][378]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.06-07.44.50:696][378]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.44.50:722][379]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.44.50:723][379]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.44.50:749][380]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.44.50:776][381]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.44.50:776][381]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.44.50:802][382]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.44.50:802][382]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.44.50:828][383]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.44.50:828][383]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.44.50:930][386]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.44.50:962][387]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.44.51:106][391]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.44.51:142][392]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.44.51:178][393]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.44.51:214][394]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.44.51:248][395]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.44.51:290][396]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.44.51:321][397]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.44.51:372][399]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.44.51:687][414]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.44.51:690][414]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.44.51:690][414]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.44.51:691][414]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.44.51:702][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.44.51:706][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.44.51:711][414]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.44.51:711][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.44.51:715][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.44.51:719][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.44.51:723][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.44.51:727][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.44.51:732][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.44.51:736][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.44.51:740][414]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 35 +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 34 +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.06-07.44.51:832][417]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.06-07.44.51:875][419]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.44.52:008][424]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.44.52:078][426]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.44.52:189][429]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.44.52:226][430]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.44.52:259][431]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.44.52:321][433]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.44.52:409][436]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.44.52:432][437]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.44.52:432][437]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.44.52:457][438]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.06-07.44.52:481][439]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.06-07.44.52:481][439]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.06-07.44.52:481][439]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.44.52:530][441]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.06-07.44.52:530][441]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.44.52:579][443]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 +[2020.10.06-07.44.52:579][443]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.06-07.44.52:603][444]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.44.52:603][444]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.44.52:631][445]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.06-07.44.52:712][448]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.44.52:712][448]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.44.52:873][453]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.44.52:909][454]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.44.52:942][455]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.44.52:942][455]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.44.53:041][458]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.44.53:071][459]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.44.53:072][459]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.44.53:109][460]MaterialEditorStats: Base pass shader without light map: 68 instructions +[2020.10.06-07.44.53:109][460]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.44.53:109][460]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.44.53:136][461]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.45.01:512][148]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.01:515][148]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.01:515][148]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.01:515][148]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.01:524][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.01:528][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.45.01:532][148]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.45.01:533][148]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.45.01:533][148]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.45.01:533][148]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.45.01:533][148]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.45.01:533][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.01:537][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.01:541][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.01:545][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.01:549][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.01:553][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.01:557][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.01:562][148]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.45.01:635][151]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.45.01:803][155]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.45.01:850][157]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.45.01:967][160]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.45.02:048][162]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.45.02:086][163]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.45.02:203][167]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.45.02:274][168]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.06-07.45.02:274][168]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.45.02:274][168]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.06-07.45.02:274][168]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.45.02:301][169]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.45.02:328][170]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.45.02:328][170]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.45.02:328][170]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.45.02:328][170]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.45.02:357][171]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.45.02:384][172]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.45.02:384][172]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.45.02:413][173]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.02:413][173]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.45.02:468][175]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.45.02:500][176]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.45.02:716][182]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.02:758][183]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.02:797][184]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.45.02:838][185]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.45.02:873][186]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.45.02:912][187]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.45.02:912][187]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.45.02:914][187]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.02:914][187]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.02:914][187]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.02:943][188]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.45.17:464][101]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.17:469][101]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.17:474][101]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.17:474][101]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.17:478][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.17:483][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.17:487][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.45.17:491][101]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.45.17:491][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.17:495][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.17:499][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.17:503][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.17:508][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.17:512][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.17:516][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.17:531][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.17:535][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.17:540][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.17:544][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.17:548][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.17:552][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.17:556][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.17:560][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.17:565][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.17:569][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.17:578][101]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.17:584][101]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.17:602][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.17:609][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.17:614][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.17:620][101]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.45.17:621][101]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.45.17:621][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.17:627][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.17:632][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.17:639][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.17:643][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.17:648][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.17:653][101]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.17:661][101]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.17:667][101]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.17:674][101]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-07.45.17:776][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 +[2020.10.06-07.45.17:815][105]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 49 +[2020.10.06-07.45.17:933][108]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.45.18:010][110]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 47 +[2020.10.06-07.45.18:010][110]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.45.18:140][114]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 45 +[2020.10.06-07.45.18:167][115]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 44 +[2020.10.06-07.45.18:196][116]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.45.18:196][116]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.45.18:224][117]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.06-07.45.18:249][118]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 40 +[2020.10.06-07.45.18:249][118]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.06-07.45.18:273][119]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 +[2020.10.06-07.45.18:273][119]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.45.18:297][120]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.45.18:341][121]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 35 +[2020.10.06-07.45.18:341][121]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 34 +[2020.10.06-07.45.18:341][121]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 +[2020.10.06-07.45.18:367][122]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 32 +[2020.10.06-07.45.18:367][122]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 +[2020.10.06-07.45.18:480][126]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.45.18:516][127]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.45.18:551][128]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.06-07.45.18:633][130]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.06-07.45.18:772][134]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.06-07.45.18:804][135]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.45.18:805][135]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.45.18:863][137]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.45.18:864][137]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.45.18:890][138]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.06-07.45.18:891][138]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.45.18:919][139]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.45.18:945][140]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.45.18:945][140]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.45.18:969][141]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.06-07.45.18:969][141]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.45.18:996][142]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.06-07.45.19:020][143]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.06-07.45.19:020][143]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.19:047][144]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.45.19:071][145]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.45.19:156][148]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.45.19:189][149]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.19:189][149]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.19:303][152]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.06-07.45.19:447][156]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.06-07.45.19:447][156]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.45.19:479][157]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.45.19:559][158]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.45.19:559][158]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.45.20:118][189]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.20:118][189]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.20:118][189]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.26:895][773]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.26:899][773]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.26:904][773]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.26:904][773]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.26:910][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.26:914][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.26:918][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.26:922][773]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.45.26:922][773]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.45.26:923][773]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.45.26:923][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.26:927][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.26:932][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.26:936][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.26:941][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.26:946][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.26:951][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.26:966][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.26:971][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.26:975][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.26:979][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.26:983][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.26:987][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.26:992][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.26:996][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.27:002][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.27:007][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.27:015][773]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.27:019][773]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.27:033][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.27:039][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.27:045][773]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.45.27:045][773]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.45.27:045][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.27:052][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.27:058][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.27:064][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.27:071][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.27:078][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.27:083][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.27:090][773]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.27:101][773]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.27:108][773]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.27:116][773]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-07.45.27:221][776]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 +[2020.10.06-07.45.27:221][776]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 49 +[2020.10.06-07.45.27:342][779]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.45.27:416][781]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 47 +[2020.10.06-07.45.27:501][783]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.45.27:593][786]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 45 +[2020.10.06-07.45.27:622][787]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 44 +[2020.10.06-07.45.27:622][787]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.45.27:622][787]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.45.27:650][788]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 +[2020.10.06-07.45.27:674][789]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 40 +[2020.10.06-07.45.27:674][789]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.06-07.45.27:702][790]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 +[2020.10.06-07.45.27:726][791]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 37 +[2020.10.06-07.45.27:726][791]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.06-07.45.27:749][792]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.45.27:775][793]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 34 +[2020.10.06-07.45.27:775][793]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 +[2020.10.06-07.45.27:775][793]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.45.27:800][794]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.45.27:904][798]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.45.27:936][799]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.45.28:003][801]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.45.28:003][801]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 +[2020.10.06-07.45.28:203][805]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.06-07.45.28:234][806]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.45.28:264][807]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.45.28:291][808]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.45.28:318][809]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.45.28:318][809]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.06-07.45.28:343][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 +[2020.10.06-07.45.28:343][810]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.45.28:366][811]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.45.28:389][812]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.45.28:389][812]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.06-07.45.28:389][812]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.45.28:413][813]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.45.28:438][814]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.45.28:463][815]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.28:463][815]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.06-07.45.28:489][816]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.45.28:544][818]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.45.28:574][819]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.28:636][821]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.45.28:750][824]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.06-07.45.28:873][827]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.45.28:903][828]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.45.28:973][829]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.45.28:973][829]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.06-07.45.28:973][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.45.29:268][844]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.29:270][844]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.29:270][844]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.29:271][844]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.29:287][844]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.45.29:287][844]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.45.29:288][844]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.45.29:288][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.29:292][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.29:297][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.29:301][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.29:305][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.29:310][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.29:316][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.29:321][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.29:325][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.29:330][844]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 37 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 36 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 35 +[2020.10.06-07.45.29:381][845]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 34 +[2020.10.06-07.45.29:473][849]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 33 +[2020.10.06-07.45.29:473][849]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.06-07.45.29:555][852]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 31 +[2020.10.06-07.45.29:586][853]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.45.29:615][854]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.45.29:715][857]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.45.29:752][858]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.45.29:787][859]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.45.29:947][864]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.45.29:977][865]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.45.30:004][866]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.45.30:029][867]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.45.30:030][867]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.45.30:057][868]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.45.30:081][869]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 +[2020.10.06-07.45.30:107][870]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.45.30:107][870]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.45.30:132][871]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.06-07.45.30:133][871]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.45.30:159][872]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.45.30:159][872]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.45.30:184][873]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.45.30:232][875]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.45.30:255][876]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.45.30:255][876]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.45.30:413][881]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.45.30:458][882]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.30:493][883]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.45.30:493][883]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.06-07.45.30:564][885]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.45.30:604][886]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.45.30:605][886]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.30:605][886]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.30:605][886]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.30:662][888]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.45.30:687][889]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.45.31:188][916]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.31:191][916]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.31:191][916]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.31:191][916]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.31:206][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.31:210][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.31:214][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.31:218][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.45.31:222][916]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.45.31:222][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.31:227][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.31:231][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.31:234][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.31:238][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.31:243][916]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.31:546][927]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.45.31:546][927]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.45.31:689][931]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.45.31:725][932]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.45.31:759][933]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.45.31:881][937]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.45.31:881][937]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.06-07.45.31:938][939]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.45.31:938][939]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.45.31:965][940]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.45.31:965][940]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.45.31:991][941]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.45.31:992][941]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.45.32:015][942]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.06-07.45.32:040][943]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.06-07.45.32:068][944]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.45.32:068][944]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.45.32:068][944]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.45.32:094][945]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.32:094][945]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.45.32:176][948]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.45.32:209][949]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.45.32:380][954]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.32:416][955]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.32:451][956]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.45.32:451][956]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.45.32:501][957]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.32:506][957]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.32:515][957]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.45.32:528][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.32:535][957]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.45.32:535][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.32:542][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.32:548][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.32:556][957]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.45.32:556][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.32:563][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.32:568][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.32:574][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.32:581][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.32:588][957]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.45.32:588][957]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.32:655][958]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.06-07.45.32:655][958]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.45.32:655][958]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.06-07.45.32:689][959]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.45.32:689][959]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 43 +[2020.10.06-07.45.32:713][960]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 42 +[2020.10.06-07.45.32:713][960]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 41 +[2020.10.06-07.45.32:739][961]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 40 +[2020.10.06-07.45.32:765][962]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 39 +[2020.10.06-07.45.32:792][963]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 38 +[2020.10.06-07.45.32:792][963]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.45.32:848][965]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 36 +[2020.10.06-07.45.32:880][966]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.45.32:971][969]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.45.33:000][970]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 33 +[2020.10.06-07.45.33:000][970]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 32 +[2020.10.06-07.45.33:068][972]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 +[2020.10.06-07.45.33:099][973]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 30 +[2020.10.06-07.45.33:099][973]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.06-07.45.33:130][974]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-07.45.33:130][974]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.06-07.45.33:163][975]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.45.33:221][977]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 +[2020.10.06-07.45.33:311][980]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.06-07.45.33:369][982]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.45.33:369][982]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.45.33:396][983]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.45.33:422][984]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.45.33:476][986]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.45.33:476][986]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.45.33:476][986]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-07.45.33:534][988]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.45.33:571][989]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.45.33:571][989]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.06-07.45.33:652][992]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.45.33:681][993]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.45.33:708][994]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.45.33:766][996]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.45.33:797][997]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.06-07.45.33:797][997]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.45.33:830][998]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-07.45.33:861][999]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.45.33:861][999]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.45.33:887][ 0]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.45.33:928][ 1]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.33:928][ 1]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.33:928][ 1]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.33:958][ 2]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.45.33:985][ 3]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.45.34:043][ 5]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.45.34:101][ 6]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.34:106][ 6]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.45.34:106][ 6]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.45.34:107][ 6]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.34:132][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.34:140][ 6]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.06-07.45.34:140][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.34:146][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.34:154][ 6]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.45.34:154][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.34:161][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.34:169][ 6]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.06-07.45.34:169][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.34:176][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.34:183][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.34:190][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.34:197][ 6]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.34:291][ 7]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 41 +[2020.10.06-07.45.34:291][ 7]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 44 +[2020.10.06-07.45.34:291][ 7]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 43 +[2020.10.06-07.45.34:291][ 7]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 42 +[2020.10.06-07.45.34:354][ 9]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 +[2020.10.06-07.45.34:382][ 10]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 +[2020.10.06-07.45.34:414][ 11]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.45.34:414][ 11]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 38 +[2020.10.06-07.45.34:447][ 12]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 37 +[2020.10.06-07.45.34:476][ 13]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 +[2020.10.06-07.45.34:506][ 14]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.45.34:506][ 14]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.45.34:535][ 15]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.45.34:562][ 16]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 32 +[2020.10.06-07.45.34:590][ 17]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 +[2020.10.06-07.45.34:590][ 17]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.45.34:616][ 18]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.45.34:642][ 19]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.45.34:668][ 20]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.45.34:696][ 21]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-07.45.34:752][ 23]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.45.34:880][ 25]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.45.34:946][ 27]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.45.34:946][ 27]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 22 +[2020.10.06-07.45.35:010][ 29]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 +[2020.10.06-07.45.35:038][ 30]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.45.35:068][ 31]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.45.35:093][ 32]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.45.35:118][ 33]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.45.35:118][ 33]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.45.35:146][ 34]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.45.35:173][ 35]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.45.35:195][ 36]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.45.35:195][ 36]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.45.35:219][ 37]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.45.35:269][ 39]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-07.45.35:269][ 39]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.45.35:297][ 40]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.45.35:353][ 42]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.45.35:353][ 42]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.45.35:386][ 43]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.45.35:386][ 43]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.45.35:561][ 48]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.45.35:602][ 49]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.45.35:637][ 50]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.45.36:741][137]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_3, compiling. +[2020.10.06-07.45.36:746][137]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.36:751][137]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.45.36:751][137]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.45.36:762][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.45.36:766][137]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.45.36:766][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.45.36:770][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.45.36:774][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.45.36:779][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.45.36:783][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.45.36:787][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.45.36:791][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.45.36:795][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.45.36:799][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 40 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.45.36:850][138]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.45.36:851][138]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.45.36:851][138]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.45.36:851][138]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.45.37:031][145]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.45.37:070][146]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.45.37:214][150]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.45.37:287][152]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.45.37:287][152]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.45.37:410][156]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.45.37:439][157]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.06-07.45.37:465][158]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.06-07.45.37:465][158]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.06-07.45.37:490][159]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.45.37:514][160]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.45.37:537][161]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 +[2020.10.06-07.45.37:537][161]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.45.37:560][162]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.45.37:560][162]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.45.37:611][164]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.45.37:612][164]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.45.37:612][164]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.45.37:634][165]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.45.37:634][165]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.45.37:713][168]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.45.37:742][169]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.45.37:942][175]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.45.37:943][175]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.37:979][176]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.45.38:015][177]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.45.38:083][179]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.45.38:120][180]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.45.38:121][180]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.38:121][180]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.38:121][180]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.45.38:148][181]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.45.38:174][182]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.45.46:771][429]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.45.46:812][430]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.45.46:813][430]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.45.47:566][472]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.45.47:566][472]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.45.47:566][472]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.15:526][795]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.15:531][795]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.15:536][795]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.46.15:536][795]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.46.15:574][796]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.46.16:517][852]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.16:517][852]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.16:517][852]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.18:519][ 11]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.46.18:539][ 12]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.46.19:294][ 61]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.19:294][ 61]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.19:294][ 61]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.29:171][852]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.29:174][852]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.46.29:184][852]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.46.29:185][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.46.29:191][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.46.29:195][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.46.29:199][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.46.29:204][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.46.29:208][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.46.29:212][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.46.29:216][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.46.29:220][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.46.29:224][852]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 40 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.46.29:276][853]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.46.29:475][861]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.46.29:505][862]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.46.29:588][865]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.46.29:640][867]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.46.29:691][869]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.46.29:817][873]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.06-07.46.29:860][874]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 +[2020.10.06-07.46.29:897][875]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 +[2020.10.06-07.46.29:972][877]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 +[2020.10.06-07.46.30:101][881]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.06-07.46.30:129][882]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.06-07.46.30:160][883]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.46.30:160][883]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-07.46.30:160][883]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.06-07.46.30:188][884]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.06-07.46.30:213][885]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.46.30:240][886]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 +[2020.10.06-07.46.30:240][886]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.46.30:240][886]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-07.46.30:267][887]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.46.30:267][887]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.46.30:293][888]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.46.30:347][890]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.46.30:373][891]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.46.30:373][891]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.46.30:404][892]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.46.30:443][893]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.46.30:444][893]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.30:444][893]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.30:444][893]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.30:590][897]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.46.30:668][899]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.46.30:706][900]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.46.36:782][353]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.36:785][353]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.36:790][353]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.46.36:790][353]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.46.36:797][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.46.36:801][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.46.36:805][353]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.46.36:805][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.46.36:809][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.46.36:814][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.46.36:818][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.46.36:822][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.46.36:826][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.46.36:833][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.46.36:837][353]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.46.36:899][356]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.46.37:108][364]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.06-07.46.37:108][364]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.46.37:264][368]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.46.37:347][370]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.46.37:347][370]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.46.37:464][373]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.46.37:521][375]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.46.37:549][376]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.46.37:549][376]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.06-07.46.37:575][377]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.06-07.46.37:575][377]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.46.37:602][378]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.46.37:602][378]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.06-07.46.37:627][379]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.46.37:627][379]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.46.37:656][380]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.46.37:684][381]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.06-07.46.37:684][381]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.46.37:684][381]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.46.37:684][381]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.46.37:769][384]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.06-07.46.37:804][385]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.46.38:010][390]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.06-07.46.38:051][391]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.46.38:051][391]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.06-07.46.38:125][393]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.06-07.46.38:189][395]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.46.38:189][395]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.46.38:217][396]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.46.38:252][397]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.46.38:253][397]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.38:253][397]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.38:253][397]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.40:004][519]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.40:007][519]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.40:012][519]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.46.40:012][519]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.46.40:018][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.46.40:022][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.46.40:026][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.46.40:030][519]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.46.40:030][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.46.40:034][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.46.40:039][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.46.40:043][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.46.40:047][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.46.40:052][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.46.40:057][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.46.40:065][519]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_4, compiling. +[2020.10.06-07.46.40:069][519]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.40:173][524]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.46.40:173][524]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.46.40:352][530]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-07.46.40:352][530]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 39 +[2020.10.06-07.46.40:469][533]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.06-07.46.40:546][535]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 37 +[2020.10.06-07.46.40:581][536]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 +[2020.10.06-07.46.40:679][539]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.06-07.46.40:736][541]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 34 +[2020.10.06-07.46.40:736][541]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.06-07.46.40:736][541]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.06-07.46.40:788][543]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 +[2020.10.06-07.46.40:788][543]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.46.40:814][544]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.46.40:814][544]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.46.40:814][544]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.46.40:842][545]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.46.40:870][546]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.06-07.46.40:870][546]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.46.40:894][547]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.46.40:894][547]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.46.40:920][548]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-07.46.41:005][551]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.46.41:038][552]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.46.41:187][556]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.06-07.46.41:268][558]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.46.41:268][558]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.46.41:308][559]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.46.41:374][561]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.46.41:403][562]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.46.41:403][562]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.46.41:460][564]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.46.41:460][564]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.46.41:511][566]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.46.41:511][566]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.46.41:511][566]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.46.41:562][568]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.46.41:562][568]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.46.41:590][569]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.46.41:590][569]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.46.41:590][569]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.46.41:635][570]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.46.42:456][611]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.42:456][611]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.42:456][611]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.45:627][873]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.46.45:669][874]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.46.46:418][925]MaterialEditorStats: Base pass shader without light map: 71 instructions +[2020.10.06-07.46.46:418][925]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.46:418][925]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.48:166][ 76]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.46.48:178][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.46.48:182][ 76]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.46.48:182][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.46.48:186][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.46.48:191][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.46.48:195][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.46.48:199][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.46.48:203][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.46.48:208][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.46.48:212][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.46.48:216][ 76]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.46.48:241][ 77]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.46.48:242][ 77]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.46.48:465][ 86]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.46.48:499][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.46.48:614][ 90]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.46.48:654][ 91]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.06-07.46.48:900][ 97]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.46.48:901][ 97]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.06-07.46.48:901][ 97]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.06-07.46.48:930][ 98]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.46.48:930][ 98]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.46.48:956][ 99]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 +[2020.10.06-07.46.48:983][100]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.46.48:983][100]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.06-07.46.49:006][101]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.06-07.46.49:006][101]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.06-07.46.49:031][102]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.06-07.46.49:031][102]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.46.49:057][103]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.46.49:081][104]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.46.49:081][104]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.46.49:106][105]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.06-07.46.49:160][107]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.46.49:189][108]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.46.49:257][110]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.46.49:421][114]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.46.49:529][117]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.46.49:529][117]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.06-07.46.49:568][118]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.46.49:569][118]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.46.49:569][118]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.46.49:570][118]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.46.49:600][119]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.06-07.47.31:639][404]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.47.31:649][404]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.47.31:652][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.47.31:656][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.47.31:660][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.47.31:664][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.47.31:668][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.47.31:672][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.47.31:677][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.47.31:681][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.47.31:685][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.47.31:689][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.47.31:693][404]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.47.31:741][405]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.47.31:742][405]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.47.32:058][418]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.47.32:084][419]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.47.32:209][423]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.47.32:450][429]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.06-07.47.32:528][431]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.47.32:528][431]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 23 +[2020.10.06-07.47.32:586][433]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.06-07.47.32:586][433]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.06-07.47.32:586][433]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-07.47.32:636][435]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.47.32:636][435]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.06-07.47.32:661][436]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.06-07.47.32:661][436]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.06-07.47.32:686][437]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.47.32:686][437]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.47.32:686][437]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.47.32:737][439]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.47.32:737][439]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.47.32:737][439]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.47.32:764][440]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.47.32:792][441]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.47.32:851][443]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.47.32:955][446]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.47.33:073][449]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 +[2020.10.06-07.47.33:113][450]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.47.33:161][451]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.47.33:161][451]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.47.33:161][451]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.47.33:194][452]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.47.33:194][452]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.47.33:259][454]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.47.36:209][677]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.47.36:223][677]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.47.36:223][677]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.47.36:223][677]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.47.36:224][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.47.36:225][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.47.36:230][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.47.36:234][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.47.36:238][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.47.36:242][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.47.36:246][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.47.36:250][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.47.36:254][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.47.36:258][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.47.36:264][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.47.36:269][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.47.36:309][678]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.47.36:529][686]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.47.36:529][686]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.47.36:644][689]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.47.36:681][690]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.06-07.47.36:882][696]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.47.36:912][697]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.06-07.47.36:939][698]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 22 +[2020.10.06-07.47.36:967][699]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.47.36:994][700]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.06-07.47.36:994][700]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.06-07.47.37:018][701]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.47.37:043][702]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 +[2020.10.06-07.47.37:044][702]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.47.37:065][703]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.47.37:065][703]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.06-07.47.37:065][703]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.47.37:065][703]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.47.37:111][705]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.06-07.47.37:111][705]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.47.37:111][705]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.06-07.47.37:205][709]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.06-07.47.37:206][709]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.47.37:295][712]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.47.37:414][715]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.47.37:521][718]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.47.37:553][719]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.06-07.47.37:585][720]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.47.37:628][721]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.47.37:631][721]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.47.37:631][721]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.47.37:631][721]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.47.38:452][777]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.47.38:463][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.47.38:467][777]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.47.38:467][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.47.38:472][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.47.38:476][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.47.38:480][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.47.38:484][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.47.38:488][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.47.38:492][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.47.38:496][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.47.38:502][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.47.38:508][777]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.47.38:557][778]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.47.38:558][778]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.47.38:726][785]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.47.38:756][786]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.47.38:868][789]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.47.38:949][791]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.06-07.47.39:123][796]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-07.47.39:154][797]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.06-07.47.39:183][798]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.06-07.47.39:210][799]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.47.39:237][800]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.06-07.47.39:237][800]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.06-07.47.39:264][801]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.47.39:264][801]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 +[2020.10.06-07.47.39:289][802]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.06-07.47.39:312][803]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.06-07.47.39:312][803]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.06-07.47.39:312][803]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.47.39:337][804]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.06-07.47.39:337][804]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.06-07.47.39:337][804]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.06-07.47.39:384][806]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.06-07.47.39:411][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.06-07.47.39:465][809]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.47.39:532][811]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.47.39:666][814]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.47.39:809][817]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.47.39:809][817]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.47.39:851][818]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-07.47.39:853][818]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.47.39:853][818]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.47.39:853][818]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.47.39:883][819]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.48.25:058][285]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.48.25:069][285]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.48.25:069][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.48.25:073][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.48.25:077][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.48.25:081][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.48.25:085][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.48.25:089][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.48.25:093][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.48.25:097][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.48.25:102][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.48.25:106][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.48.25:109][285]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.48.25:125][285]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.48.25:177][286]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.48.25:506][301]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.48.25:530][302]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.48.25:645][306]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.48.25:645][306]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.48.25:909][313]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.06-07.48.25:976][315]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.06-07.48.26:005][316]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 +[2020.10.06-07.48.26:005][316]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.06-07.48.26:033][317]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 32 +[2020.10.06-07.48.26:059][318]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.06-07.48.26:059][318]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.48.26:085][319]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-07.48.26:132][321]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 +[2020.10.06-07.48.26:132][321]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.48.26:132][321]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.48.26:157][322]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.48.26:157][322]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.48.26:157][322]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.48.26:202][324]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.48.26:202][324]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.48.26:202][324]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.06-07.48.26:237][324]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.48.26:271][326]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.48.26:446][331]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.06-07.48.26:522][333]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.48.26:594][335]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.48.26:630][336]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.48.26:664][337]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-07.48.26:696][338]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.48.26:726][339]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.48.26:727][339]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-07.48.26:785][341]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.48.26:785][341]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.48.26:785][341]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.48.26:811][342]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.06-07.48.26:811][342]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.48.26:839][343]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.48.26:865][344]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.48.26:865][344]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.48.26:892][345]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.48.27:690][387]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.48.27:690][387]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.48.27:690][387]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.49.16:243][937]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.16:260][937]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.18:198][ 92]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.18:226][ 93]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.21:958][389]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.21:983][390]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.23:946][563]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.23:959][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.23:963][563]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.23:963][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.49.23:967][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.49.23:971][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.49.23:975][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.49.23:979][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.49.23:984][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.49.23:990][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.49.23:994][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.49.23:998][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.49.24:002][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.49.24:008][563]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.49.24:033][564]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.49.24:225][573]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 36 +[2020.10.06-07.49.24:252][574]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 +[2020.10.06-07.49.24:307][576]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 +[2020.10.06-07.49.24:381][579]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 33 +[2020.10.06-07.49.24:622][587]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 32 +[2020.10.06-07.49.24:666][588]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 31 +[2020.10.06-07.49.24:666][588]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.49.24:842][593]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 29 +[2020.10.06-07.49.24:869][594]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.49.24:896][595]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.49.24:922][596]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.49.24:946][597]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 25 +[2020.10.06-07.49.24:970][598]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.49.24:970][598]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.49.24:996][599]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.49.25:020][600]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.49.25:020][600]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.49.25:045][601]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.49.25:045][601]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.49.25:045][601]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.49.25:075][602]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.49.25:075][602]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.49.25:075][602]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.49.25:126][604]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-07.49.25:126][604]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.06-07.49.25:312][610]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.49.25:350][611]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.49.25:389][612]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.49.25:428][613]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.49.25:496][615]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.49.25:557][617]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.49.25:612][619]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.49.25:612][619]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.49.25:637][620]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.49.25:664][621]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.49.25:664][621]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.49.26:329][660]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.49.26:329][660]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.49.26:329][660]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.49.40:236][790]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.40:249][790]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.40:252][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.49.40:257][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.49.40:261][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.49.40:265][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.49.40:269][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.49.40:273][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.49.40:277][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.49.40:281][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.49.40:286][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.49.40:290][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.49.40:296][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.06-07.49.40:297][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.49.40:308][790]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.49.40:309][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.49.40:324][790]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.40:341][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.49.40:347][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.49.40:353][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.49.40:360][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.49.40:366][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.49.40:373][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.49.40:378][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.49.40:385][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.49.40:391][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.49.40:397][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.49.40:403][790]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.49.40:524][791]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 52 +[2020.10.06-07.49.40:589][792]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 51 +[2020.10.06-07.49.40:716][795]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 50 +[2020.10.06-07.49.40:716][795]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 49 +[2020.10.06-07.49.40:889][800]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.49.40:921][801]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.06-07.49.40:948][802]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.06-07.49.40:976][803]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 45 +[2020.10.06-07.49.41:000][804]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 44 +[2020.10.06-07.49.41:000][804]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 43 +[2020.10.06-07.49.41:025][805]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 42 +[2020.10.06-07.49.41:049][806]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 +[2020.10.06-07.49.41:049][806]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-07.49.41:049][806]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.49.41:049][806]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.49.41:078][807]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 37 +[2020.10.06-07.49.41:078][807]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.06-07.49.41:078][807]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.49.41:078][807]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.49.41:130][809]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.49.41:130][809]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.49.41:181][811]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.06-07.49.41:333][816]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 30 +[2020.10.06-07.49.41:372][817]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 +[2020.10.06-07.49.41:571][822]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-07.49.41:571][822]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.49.41:631][824]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 +[2020.10.06-07.49.41:631][824]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.06-07.49.41:690][826]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.49.41:714][827]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 +[2020.10.06-07.49.41:715][827]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 22 +[2020.10.06-07.49.41:740][828]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.06-07.49.41:740][828]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 +[2020.10.06-07.49.41:767][829]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.06-07.49.41:767][829]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.49.41:791][830]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.06-07.49.41:800][830]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.49.41:800][830]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.49.41:800][830]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.49.41:800][830]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.49.41:824][831]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.49.41:824][831]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-07.49.41:852][832]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.49.41:852][832]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.49.41:879][833]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.49.41:906][834]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.49.41:969][836]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.49.42:091][839]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.42:215][842]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.49.42:291][844]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.49.42:325][845]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.49.42:355][846]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.49.42:383][847]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-07.49.42:383][847]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.49.42:457][850]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.49.55:549][861]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.49.55:563][861]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.49.55:563][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.49.55:568][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.49.55:572][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.49.55:576][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.49.55:580][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.49.55:585][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.49.55:589][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.49.55:593][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.49.55:597][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.49.55:601][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.49.55:605][861]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.49.55:614][861]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.49.55:619][861]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.49.55:828][870]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.49.55:860][871]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.49.56:018][875]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.49.56:018][875]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.49.56:204][880]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.49.56:265][882]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.06-07.49.56:292][883]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 34 +[2020.10.06-07.49.56:292][883]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.49.56:320][884]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.49.56:346][885]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.49.56:346][885]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.49.56:369][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.49.56:370][886]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.06-07.49.56:370][886]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 +[2020.10.06-07.49.56:416][888]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.49.56:416][888]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.49.56:416][888]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.49.56:416][888]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.49.56:462][890]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.49.56:462][890]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.49.56:515][892]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.49.56:542][893]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.49.56:640][896]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.49.56:760][899]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.49.56:853][901]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.49.56:896][902]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.49.56:896][902]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.49.56:988][905]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.06-07.49.56:988][905]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.49.57:016][906]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.49.57:016][906]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.49.57:057][907]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.49.57:057][907]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.49.57:097][908]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.49.57:097][908]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.49.57:097][908]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.49.57:124][909]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.49.57:124][909]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.49.57:152][910]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.06-07.49.57:152][910]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.49.57:976][952]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.49.57:976][952]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.49.57:976][952]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.50.08:473][411]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.50.08:485][411]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.50.08:488][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.08:492][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.08:497][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.08:501][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.08:505][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.08:509][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.08:513][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.08:517][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.08:521][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.08:525][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.08:529][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.08:536][411]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.50.08:541][411]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.08:542][411]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.50.08:542][411]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.08:542][411]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.08:542][411]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.50.08:549][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.08:554][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.08:560][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.08:566][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.08:571][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.08:575][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.08:580][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.08:587][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.08:591][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.08:595][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.08:600][411]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.08:673][412]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. +[2020.10.06-07.50.08:779][415]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 54 +[2020.10.06-07.50.08:814][416]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 53 +[2020.10.06-07.50.08:929][419]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 52 +[2020.10.06-07.50.08:929][419]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 51 +[2020.10.06-07.50.09:143][425]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 50 +[2020.10.06-07.50.09:204][427]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.50.09:230][428]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.50.09:230][428]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 47 +[2020.10.06-07.50.09:254][429]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 46 +[2020.10.06-07.50.09:279][430]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 45 +[2020.10.06-07.50.09:279][430]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 44 +[2020.10.06-07.50.09:302][431]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 43 +[2020.10.06-07.50.09:302][431]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 42 +[2020.10.06-07.50.09:325][432]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 41 +[2020.10.06-07.50.09:325][432]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 40 +[2020.10.06-07.50.09:325][432]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 39 +[2020.10.06-07.50.09:368][434]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 38 +[2020.10.06-07.50.09:368][434]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.06-07.50.09:368][434]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.06-07.50.09:415][436]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.09:415][436]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.09:486][439]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.06-07.50.09:577][442]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.50.09:613][443]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 +[2020.10.06-07.50.09:801][448]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 30 +[2020.10.06-07.50.09:869][450]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-07.50.09:931][452]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.06-07.50.09:961][453]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.50.09:988][454]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.50.10:015][455]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.50.10:015][455]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.50.10:040][456]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.50.10:040][456]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.06-07.50.10:040][456]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.06-07.50.10:065][457]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.50.10:065][457]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.50.10:065][457]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.06-07.50.10:096][458]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.50.10:096][458]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.50.10:096][458]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.50.10:122][459]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.50.10:122][459]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 +[2020.10.06-07.50.10:164][460]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.50.10:164][460]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.50.10:164][460]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.06-07.50.10:190][461]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.50.10:246][463]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.50.10:320][465]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.06-07.50.10:559][471]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.06-07.50.10:623][473]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.50.10:652][474]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.50.10:681][475]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.10:707][476]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.06-07.50.10:707][476]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.06-07.50.10:776][479]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.50.10:776][479]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.50.10:776][479]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.50.24:131][575]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.50.24:144][575]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.50.24:147][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.24:151][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.24:156][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.24:160][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.24:164][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.24:168][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.24:172][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.24:178][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.24:185][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.24:189][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.24:194][575]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.24:250][576]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.50.24:413][582]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.50.24:484][584]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.50.24:567][586]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.50.24:609][587]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.50.24:814][592]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.50.24:847][593]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.50.24:847][593]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.50.24:908][595]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.50.24:936][596]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.50.24:937][596]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.50.24:963][597]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.50.24:963][597]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.06-07.50.24:963][597]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.50.25:013][599]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.50.25:013][599]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.50.25:013][599]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.50.25:013][599]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.50.25:043][600]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.50.25:043][600]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.50.25:043][600]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.50.25:127][603]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.50.25:155][604]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.50.25:230][606]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.50.25:407][609]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.50.25:484][611]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.50.25:528][612]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.50.25:528][612]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.50.25:530][612]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.50.25:530][612]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.50.25:530][612]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.50.25:598][614]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.50.25:598][614]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.50.25:599][614]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.50.25:599][614]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.50.25:633][615]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.50.26:730][687]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.50.26:742][687]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.50.26:742][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.26:746][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.26:750][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.26:754][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.26:758][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.26:762][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.26:766][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.26:770][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.26:774][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.26:779][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.26:783][687]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.26:813][688]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.50.27:014][696]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.50.27:049][697]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.50.27:188][700]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.50.27:231][701]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.50.27:404][705]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.50.27:437][706]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.50.27:499][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.50.27:499][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.50.27:529][709]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.50.27:555][710]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.50.27:556][710]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.50.27:581][711]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.06-07.50.27:581][711]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.50.27:581][711]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.50.27:632][713]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.06-07.50.27:632][713]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.50.27:632][713]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.50.27:632][713]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.50.27:681][715]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.06-07.50.27:681][715]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.50.27:736][717]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.50.27:765][718]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.50.27:796][719]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.50.27:950][723]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.50.28:066][726]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.50.28:104][727]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.50.28:148][728]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.50.28:150][728]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.50.28:150][728]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.50.28:150][728]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.50.28:178][729]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.50.28:208][730]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.50.28:245][731]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.50.28:245][731]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.50.28:276][732]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.50.33:683][133]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.50.33:697][133]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.50.33:698][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.33:702][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.33:706][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.33:711][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.33:715][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.33:719][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.33:724][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.33:728][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.33:732][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.33:736][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.33:740][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.33:748][133]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.50.33:748][133]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.50.33:748][133]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.50.33:749][133]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.50.33:749][133]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.33:968][142]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.50.34:000][143]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.50.34:114][146]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.50.34:154][147]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.50.34:371][153]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.50.34:402][154]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.50.34:432][155]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.50.34:432][155]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.50.34:460][156]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.50.34:487][157]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.50.34:487][157]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.50.34:514][158]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.50.34:539][159]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.50.34:539][159]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.50.34:539][159]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-07.50.34:539][159]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.50.34:588][161]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.50.34:588][161]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.50.34:588][161]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.50.34:638][163]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.50.34:665][164]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.50.34:693][165]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.50.34:788][168]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.50.34:944][172]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.50.35:020][174]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.50.35:053][175]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.50.35:053][175]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.50.35:118][177]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.50.35:146][178]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.50.35:173][179]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-07.50.35:173][179]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.06-07.50.35:201][180]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.50.35:201][180]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.50.35:225][181]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.50.35:250][182]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.50.35:250][182]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.50.35:278][183]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.06-07.50.35:278][183]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.50.35:278][183]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-07.50.35:332][185]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.50.35:649][195]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.06-07.50.35:658][195]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.06-07.50.35:663][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.50.35:668][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.50.35:674][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.50.35:679][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.50.35:686][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.50.35:692][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.50.35:699][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.50.35:705][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.50.35:711][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.50.35:718][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.50.35:724][195]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.50.35:735][195]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 52 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 51 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 49 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 48 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.50.35:786][197]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 46 +[2020.10.06-07.50.35:919][203]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 45 +[2020.10.06-07.50.35:919][203]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 44 +[2020.10.06-07.50.35:919][203]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 43 +[2020.10.06-07.50.35:919][203]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.50.35:994][206]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 41 +[2020.10.06-07.50.35:994][206]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 40 +[2020.10.06-07.50.36:020][207]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.50.36:076][209]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.06-07.50.36:141][211]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.50.36:369][217]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 36 +[2020.10.06-07.50.36:370][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 +[2020.10.06-07.50.36:370][217]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 34 +[2020.10.06-07.50.36:440][219]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 33 +[2020.10.06-07.50.36:472][220]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.06-07.50.36:525][222]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-07.50.36:565][223]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.06-07.50.36:565][223]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.50.36:565][223]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.06-07.50.36:565][223]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 +[2020.10.06-07.50.36:591][224]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 +[2020.10.06-07.50.36:591][224]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.50.36:645][226]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.50.36:645][226]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.50.36:672][227]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.06-07.50.36:672][227]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.50.36:701][228]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.06-07.50.36:732][229]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.50.36:763][230]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.50.36:898][234]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 +[2020.10.06-07.50.36:990][236]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.06-07.50.37:048][237]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-07.50.37:093][238]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.06-07.50.37:093][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.06-07.50.37:144][239]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.50.37:220][241]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.50.37:221][241]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.50.37:255][242]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.50.37:291][243]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.50.37:324][244]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.06-07.50.37:324][244]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.50.37:324][244]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.50.37:360][245]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.50.37:360][245]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.50.37:395][246]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.50.37:429][247]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.50.38:825][278]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2020.10.06-07.50.38:825][278]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-07.50.38:825][278]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.05:088][254]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.05:101][254]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.05:103][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.05:107][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.05:111][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.05:115][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.05:120][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.05:124][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.05:128][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.05:132][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.05:136][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.05:140][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.05:144][254]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.51.05:200][256]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.51.05:529][269]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.51.05:557][270]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.51.05:679][274]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.51.05:680][274]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.51.05:960][281]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 +[2020.10.06-07.51.06:027][283]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.51.06:027][283]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-07.51.06:027][283]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.51.06:055][284]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.51.06:081][285]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.51.06:081][285]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.51.06:109][286]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.51.06:136][287]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.51.06:160][288]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.51.06:160][288]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-07.51.06:160][288]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.51.06:184][289]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-07.51.06:184][289]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.51.06:184][289]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.51.06:184][289]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.51.06:234][291]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.51.06:234][291]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.51.06:315][294]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.51.06:507][299]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.51.06:588][301]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.06:634][302]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.51.06:635][302]MaterialEditorStats: Base pass shader without light map: 85 instructions +[2020.10.06-07.51.06:635][302]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.51.06:635][302]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.06:636][302]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.51.06:636][302]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.51.06:673][303]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.51.06:738][305]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.51.06:767][306]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.51.06:767][306]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.51.06:793][307]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.06:793][307]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.51.12:640][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.12:654][751]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.12:658][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.12:662][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.12:666][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.12:670][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.12:675][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.12:680][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.12:684][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.12:689][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.12:693][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.12:697][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.12:702][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.51.12:706][751]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.51.12:707][751]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.12:724][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.12:729][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.12:734][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.12:740][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.12:745][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.12:750][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.12:755][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.12:761][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.12:768][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.12:773][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.12:778][751]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.12:893][753]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 52 +[2020.10.06-07.51.12:962][755]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 51 +[2020.10.06-07.51.13:078][758]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 50 +[2020.10.06-07.51.13:163][760]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 49 +[2020.10.06-07.51.13:300][764]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.51.13:359][766]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.06-07.51.13:359][766]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.06-07.51.13:385][767]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 45 +[2020.10.06-07.51.13:386][767]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 44 +[2020.10.06-07.51.13:411][768]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 43 +[2020.10.06-07.51.13:437][769]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 42 +[2020.10.06-07.51.13:461][770]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 41 +[2020.10.06-07.51.13:461][770]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 40 +[2020.10.06-07.51.13:483][771]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 39 +[2020.10.06-07.51.13:484][771]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 38 +[2020.10.06-07.51.13:484][771]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 +[2020.10.06-07.51.13:529][773]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.06-07.51.13:529][773]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.51.13:529][773]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.51.13:529][773]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.06-07.51.13:577][775]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.06-07.51.13:659][778]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.06-07.51.13:741][780]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 30 +[2020.10.06-07.51.13:782][781]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 +[2020.10.06-07.51.13:984][786]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-07.51.14:021][787]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.51.14:092][789]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 +[2020.10.06-07.51.14:092][789]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.06-07.51.14:152][791]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.51.14:180][792]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.51.14:206][793]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.51.14:206][793]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 +[2020.10.06-07.51.14:206][793]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.06-07.51.14:206][793]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.06-07.51.14:255][795]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.06-07.51.14:255][795]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.06-07.51.14:255][795]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 +[2020.10.06-07.51.14:255][795]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.51.14:292][796]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.06-07.51.14:292][796]MaterialEditorStats: Base pass shader without light map: 85 instructions +[2020.10.06-07.51.14:292][796]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.51.14:292][796]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.14:292][796]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.51.14:292][796]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.51.14:319][797]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.06-07.51.14:319][797]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.06-07.51.14:348][798]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.51.14:382][799]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.51.14:446][801]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.51.14:516][803]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.14:676][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.51.14:748][809]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.51.14:784][810]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 +[2020.10.06-07.51.14:815][811]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.51.14:845][812]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.51.14:845][812]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.51.14:897][814]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.51.18:213][ 67]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.18:226][ 67]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.18:227][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.18:232][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.18:236][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.18:240][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.18:244][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.18:248][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.18:252][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.18:256][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.18:260][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.18:265][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.18:271][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.51.18:277][ 67]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.51.18:507][ 75]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.51.18:543][ 76]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.51.18:622][ 78]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.51.18:703][ 80]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.51.18:911][ 86]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.51.18:942][ 87]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.51.18:942][ 87]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.51.18:970][ 88]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.51.18:997][ 89]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.51.18:997][ 89]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.51.19:022][ 90]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.51.19:045][ 91]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.51.19:045][ 91]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.51.19:069][ 92]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.51.19:069][ 92]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.51.19:069][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.51.19:119][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.06-07.51.19:119][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.51.19:119][ 94]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.51.19:119][ 94]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.51.19:193][ 97]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.51.19:249][ 99]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.51.19:283][100]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.51.19:440][104]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.51.19:550][107]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.51.19:582][108]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.51.19:625][109]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.19:627][109]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.51.19:627][109]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.51.19:627][109]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.19:627][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.51.19:627][109]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.51.19:658][110]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.51.19:684][111]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.51.19:684][111]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.51.19:711][112]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.51.19:711][112]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.51.55:704][416]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.55:715][416]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.55:718][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.55:722][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.55:726][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.55:730][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.55:734][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.55:738][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.55:743][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.55:747][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.55:751][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.55:756][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.55:760][416]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.51.55:807][417]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.51.56:155][431]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.51.56:188][432]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.51.56:283][435]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.51.56:323][436]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.51.56:628][444]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 +[2020.10.06-07.51.56:657][445]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.06-07.51.56:685][446]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.51.56:685][446]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.51.56:709][447]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.51.56:737][448]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.51.56:737][448]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.51.56:737][448]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-07.51.56:785][450]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-07.51.56:786][450]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.51.56:808][451]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.51.56:831][452]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.06-07.51.56:831][452]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-07.51.56:831][452]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.51.56:831][452]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.51.56:877][454]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.06-07.51.56:878][454]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-07.51.56:904][455]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.51.56:960][457]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.51.57:128][461]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.51.57:271][463]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.57:271][463]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.51.57:321][465]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.51.57:355][466]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.51.57:382][467]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.51.57:406][468]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.51.57:406][468]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.51.57:432][469]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-07.51.58:178][519]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.51.58:191][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.51.58:195][519]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.51.58:195][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.51.58:199][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.51.58:203][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.51.58:207][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.51.58:212][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.51.58:215][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.51.58:219][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.51.58:224][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.51.58:228][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.51.58:232][519]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.51.58:270][520]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.51.58:497][529]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.51.58:584][530]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.51.58:627][531]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.51.58:627][531]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.51.58:854][537]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.51.58:887][538]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.51.58:920][539]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.51.58:920][539]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.51.58:949][540]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.51.58:976][541]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.51.59:003][542]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.51.59:003][542]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.06-07.51.59:028][543]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.51.59:028][543]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.51.59:053][544]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.51.59:053][544]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.51.59:078][545]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.51.59:078][545]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.51.59:078][545]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.51.59:078][545]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.51.59:184][549]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.51.59:185][549]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.51.59:289][552]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.51.59:413][555]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.51.59:528][558]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.51.59:563][559]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.51.59:563][559]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.51.59:606][560]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.51.59:606][560]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.51.59:606][560]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.51.59:606][560]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.51.59:606][560]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.51.59:636][561]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.51.59:636][561]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.51.59:663][562]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.51.59:663][562]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.51.59:709][563]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.52.12:569][179]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.52.12:577][179]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.52.12:578][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.52.12:584][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.52.12:588][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.52.12:593][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.52.12:597][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.52.12:601][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.52.12:605][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.52.12:609][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.52.12:614][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.52.12:617][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.52.12:622][179]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.52.12:652][180]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.52.12:894][190]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.52.12:894][190]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.52.13:005][193]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.52.13:081][195]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.52.13:248][200]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.52.13:277][201]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.52.13:306][202]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.52.13:333][203]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 25 +[2020.10.06-07.52.13:357][204]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.52.13:357][204]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.52.13:382][205]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.52.13:407][206]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.52.13:407][206]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.52.13:407][206]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.52.13:433][207]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.52.13:434][207]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.52.13:485][209]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.52.13:485][209]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.52.13:485][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.52.13:485][209]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.52.13:569][211]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.52.13:600][213]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.52.13:662][215]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.52.13:779][218]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.52.13:917][222]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-07.52.13:948][223]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.52.13:948][223]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.52.14:017][225]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.52.14:017][225]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.06-07.52.14:039][226]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-07.52.14:039][226]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.52.14:065][227]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.52.14:453][246]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.52.14:461][246]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.52.14:462][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.52.14:467][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.52.14:471][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.52.14:476][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.52.14:480][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.52.14:484][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.52.14:488][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.52.14:493][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.52.14:499][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.52.14:504][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.52.14:508][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.52.14:550][247]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 44 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.06-07.52.14:551][247]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.06-07.52.14:607][249]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 38 +[2020.10.06-07.52.14:607][249]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 37 +[2020.10.06-07.52.14:607][249]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.06-07.52.14:607][249]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 35 +[2020.10.06-07.52.14:652][251]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 34 +[2020.10.06-07.52.14:652][251]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 33 +[2020.10.06-07.52.14:790][256]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 32 +[2020.10.06-07.52.14:825][257]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 31 +[2020.10.06-07.52.14:895][259]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 +[2020.10.06-07.52.14:933][260]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.06-07.52.15:128][266]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 28 +[2020.10.06-07.52.15:159][267]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.06-07.52.15:187][268]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 26 +[2020.10.06-07.52.15:215][269]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 +[2020.10.06-07.52.15:242][270]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 +[2020.10.06-07.52.15:242][270]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.06-07.52.15:267][271]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.52.15:289][272]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.52.15:289][272]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.52.15:289][272]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.06-07.52.15:316][273]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 18 +[2020.10.06-07.52.15:316][273]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.06-07.52.15:316][273]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.06-07.52.15:362][275]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.52.15:381][276]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 +[2020.10.06-07.52.15:381][276]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.06-07.52.15:484][280]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.06-07.52.15:516][281]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.52.15:549][282]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-07.52.15:642][284]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.52.15:817][289]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.06-07.52.15:817][289]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.52.15:859][290]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.52.15:861][290]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.52.15:861][290]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.52.15:861][290]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.52.15:861][290]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.52.15:861][290]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.52.15:891][291]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.52.15:891][291]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.06-07.52.15:931][292]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.52.15:931][292]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.06-07.52.15:959][293]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.52.54:306][661]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.52.54:317][661]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.52.54:321][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.52.54:325][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.52.54:329][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.52.54:333][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.52.54:337][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.52.54:341][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.52.54:346][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.52.54:350][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.52.54:354][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.52.54:359][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.52.54:363][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.52.54:367][661]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.52.54:382][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.52.54:387][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.52.54:393][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.52.54:399][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.52.54:404][661]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.52.54:405][661]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.52.54:405][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.52.54:410][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.52.54:414][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.52.54:418][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.52.54:423][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.52.54:427][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.52.54:431][661]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.52.54:805][673]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.52.54:805][673]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.52.54:915][676]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.52.54:957][677]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.52.55:037][679]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.06-07.52.55:037][679]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.52.55:157][682]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 34 +[2020.10.06-07.52.55:157][682]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 33 +[2020.10.06-07.52.55:197][683]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 32 +[2020.10.06-07.52.55:232][684]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.52.55:266][685]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 30 +[2020.10.06-07.52.55:266][685]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-07.52.55:330][687]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.06-07.52.55:396][689]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.06-07.52.55:428][690]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 26 +[2020.10.06-07.52.55:428][690]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.52.55:428][690]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.06-07.52.55:495][692]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 23 +[2020.10.06-07.52.55:495][692]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.06-07.52.55:529][693]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-07.52.55:529][693]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.52.55:561][694]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 +[2020.10.06-07.52.55:599][695]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.06-07.52.55:704][698]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.52.55:742][699]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.06-07.52.55:781][700]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.06-07.52.55:816][701]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-07.52.55:857][702]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.52.55:857][702]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.52.55:894][703]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.06-07.52.55:926][704]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.52.55:960][705]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.52.55:997][706]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-07.52.56:041][707]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-07.52.56:041][707]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.52.56:108][709]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-07.52.56:109][709]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-07.52.56:109][709]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.52.56:173][711]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.06-07.52.56:206][712]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-07.52.56:679][731]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.52.56:679][731]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.52.56:679][731]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.52.56:679][731]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.52.56:679][731]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.26:975][972]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.26:987][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.26:991][972]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.26:991][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.26:995][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.26:999][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.27:003][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.27:007][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.27:011][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.27:015][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.27:019][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.27:023][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.27:027][972]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.53.27:073][973]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.53.27:455][990]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.27:483][991]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.27:573][994]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.27:613][995]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.27:877][ 2]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 +[2020.10.06-07.53.27:921][ 3]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.53.27:921][ 3]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 +[2020.10.06-07.53.27:921][ 3]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-07.53.27:950][ 4]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.06-07.53.27:950][ 4]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.06-07.53.27:976][ 5]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.06-07.53.28:001][ 6]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 +[2020.10.06-07.53.28:001][ 6]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.06-07.53.28:049][ 8]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.06-07.53.28:070][ 9]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.06-07.53.28:070][ 9]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-07.53.28:070][ 9]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-07.53.28:070][ 9]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-07.53.28:145][ 12]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.06-07.53.28:145][ 12]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.06-07.53.28:145][ 12]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.06-07.53.28:172][ 13]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.53.28:233][ 15]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.28:399][ 19]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.53.28:475][ 21]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.28:541][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-07.53.28:541][ 21]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.06-07.53.28:582][ 23]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.06-07.53.28:613][ 24]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.53.28:613][ 24]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.06-07.53.28:640][ 25]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.06-07.53.28:692][ 27]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.06-07.53.29:806][118]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.29:817][118]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.29:818][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.29:822][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.29:827][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.29:831][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.29:835][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.29:839][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.29:843][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.29:848][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.29:854][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.29:860][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.29:864][118]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.53.29:869][118]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.53.30:110][128]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.30:147][129]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.30:250][131]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.30:301][132]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.30:477][137]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.53.30:507][138]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.53.30:537][139]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.53.30:566][140]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.53.30:593][141]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.53.30:593][141]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.53.30:620][142]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.53.30:620][142]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.53.30:620][142]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.53.30:645][143]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-07.53.30:669][144]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.06-07.53.30:669][144]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.53.30:693][145]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.53.30:693][145]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.53.30:693][145]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.53.30:735][147]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.53.30:810][150]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.53.30:840][151]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.53.30:874][152]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.31:059][157]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.53.31:165][160]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.53.31:197][161]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.53.31:197][161]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.53.31:235][162]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.53.31:236][162]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.31:237][162]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.31:237][162]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.31:237][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.31:237][162]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.31:264][163]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.53.31:264][163]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.53.31:288][164]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.53.31:315][165]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.53.32:007][208]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.32:018][208]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.32:021][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.32:025][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.32:029][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.32:033][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.32:037][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.32:041][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.32:045][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.32:049][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.32:053][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.32:058][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.32:062][208]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.53.32:115][209]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.53.32:334][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.32:371][218]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.32:454][220]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.32:535][222]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.32:709][227]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.53.32:738][228]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.53.32:738][228]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.53.32:769][229]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.53.32:769][229]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.53.32:797][230]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.53.32:823][231]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.53.32:850][232]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.53.32:850][232]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.06-07.53.32:873][233]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-07.53.32:873][233]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.53.32:897][234]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-07.53.32:897][234]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.53.32:897][234]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.53.32:897][234]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.53.32:948][236]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.06-07.53.33:029][239]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.53.33:060][240]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.53.33:096][241]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.33:254][245]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.53.33:361][248]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.53.33:403][249]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.53.33:403][249]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.53.33:406][249]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.33:406][249]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.33:406][249]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.33:406][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.33:406][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.33:438][250]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.06-07.53.33:467][251]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.53.33:468][251]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.53.33:495][252]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.53.33:524][253]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.39:295][703]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.39:305][703]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.39:306][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.39:310][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.39:315][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.39:320][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.39:326][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.39:331][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.39:335][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.39:339][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.39:345][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.39:350][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.39:354][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.53.39:359][703]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.53.39:360][703]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.53.39:360][703]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.53.39:360][703]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.53.39:360][703]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.53.39:636][714]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.39:684][715]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.39:730][716]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.39:811][718]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.39:949][722]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.53.40:007][724]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.53.40:007][724]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.06-07.53.40:035][725]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.53.40:065][726]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.53.40:090][727]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.06-07.53.40:090][727]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.53.40:090][727]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.06-07.53.40:115][728]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.53.40:115][728]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.53.40:162][730]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.53.40:162][730]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.53.40:187][731]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.06-07.53.40:187][731]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-07.53.40:187][731]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.53.40:213][732]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.06-07.53.40:323][736]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.53.40:323][736]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.06-07.53.40:391][738]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.40:475][740]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.53.40:628][744]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.06-07.53.40:628][744]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.53.40:664][745]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.06-07.53.40:704][746]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.53.40:704][746]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.06-07.53.40:705][746]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.40:705][746]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.40:705][746]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.40:705][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.40:706][746]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.40:734][747]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.53.40:764][748]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.40:765][748]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.53.49:699][196]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.49:711][196]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.49:713][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.49:717][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.49:721][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.49:725][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.49:729][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.49:733][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.49:737][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.49:742][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.49:748][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.49:754][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.49:760][196]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-07.53.49:765][196]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.53.49:770][196]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.50:029][206]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.53.50:069][207]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.53.50:150][209]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.53.50:227][211]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.53.50:373][215]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.53.50:408][216]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.53.50:437][217]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.53.50:481][218]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.53.50:481][218]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.53.50:507][219]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.53.50:507][219]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.06-07.53.50:507][219]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-07.53.50:561][221]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 +[2020.10.06-07.53.50:561][221]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 +[2020.10.06-07.53.50:585][222]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.06-07.53.50:585][222]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.53.50:612][223]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.06-07.53.50:612][223]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 23 +[2020.10.06-07.53.50:612][223]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.53.50:612][223]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.53.50:721][227]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-07.53.50:752][228]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-07.53.50:786][229]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.53.50:941][233]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.53.51:054][236]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.53.51:090][237]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-07.53.51:090][237]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.53.51:155][239]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.53.51:155][239]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.53.51:186][240]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.53.51:186][240]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.53.51:215][241]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.53.51:215][241]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.53.51:244][242]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.53.51:272][243]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.53.51:305][244]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.06-07.53.51:305][244]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.53.51:305][244]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.53.51:334][245]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.06-07.53.51:335][245]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.52:174][286]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.52:174][286]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.52:174][286]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.52:174][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.52:174][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.57:392][682]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.53.57:404][682]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.53.57:407][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.53.57:410][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.53.57:415][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.53.57:420][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.53.57:423][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.53.57:427][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.53.57:432][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.53.57:436][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.53.57:440][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.53.57:444][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.53.57:448][682]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.53.57:507][683]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.53.57:701][690]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.53.57:738][691]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.53.57:861][694]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.53.57:902][695]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.53.58:084][700]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.53.58:085][700]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.06-07.53.58:117][701]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.06-07.53.58:175][703]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.06-07.53.58:175][703]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.06-07.53.58:199][704]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-07.53.58:199][704]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.53.58:222][705]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.06-07.53.58:222][705]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.53.58:222][705]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.53.58:272][707]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.06-07.53.58:272][707]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.06-07.53.58:272][707]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.06-07.53.58:319][709]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.53.58:320][709]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.53.58:320][709]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.53.58:393][712]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.53.58:450][714]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.53.58:482][715]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.53.58:626][719]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.53.58:766][723]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.53.58:766][723]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.06-07.53.58:805][724]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.06-07.53.58:805][724]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.06-07.53.58:807][724]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.53.58:807][724]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.53.58:807][724]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.53.58:807][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.53.58:807][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.53.58:836][725]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.53.58:862][726]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.53.58:862][726]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.06-07.53.58:889][727]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-07.54.00:468][850]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.54.00:479][850]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.54.00:480][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.54.00:484][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.54.00:488][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.54.00:493][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.54.00:497][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.54.00:501][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.54.00:505][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.54.00:509][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.54.00:513][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.54.00:517][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.54.00:522][850]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.54.00:533][850]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.54.00:813][861]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.54.00:813][861]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.06-07.54.00:930][864]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.06-07.54.00:966][865]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.06-07.54.01:167][871]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-07.54.01:225][873]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.06-07.54.01:254][874]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 26 +[2020.10.06-07.54.01:280][875]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-07.54.01:304][876]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.06-07.54.01:304][876]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.54.01:330][877]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.06-07.54.01:354][878]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.06-07.54.01:354][878]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.54.01:354][878]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.06-07.54.01:380][879]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.06-07.54.01:380][879]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.54.01:426][881]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.54.01:426][881]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.06-07.54.01:426][881]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.06-07.54.01:448][882]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.54.01:523][885]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.06-07.54.01:552][886]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.54.01:614][888]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.54.01:733][891]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.06-07.54.01:879][895]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.06-07.54.01:911][896]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.06-07.54.01:954][897]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.01:956][897]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.54.01:956][897]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.54.01:956][897]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.54.01:956][897]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.54.01:956][897]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.54.01:985][898]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.54.02:012][899]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.06-07.54.02:037][900]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.06-07.54.02:037][900]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.06-07.54.02:037][900]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.54.17:006][243]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.54.17:020][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.54.17:024][243]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.54.17:024][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.54.17:029][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.54.17:033][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.54.17:037][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.54.17:041][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.54.17:045][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.54.17:049][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.54.17:053][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.54.17:057][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.54.17:061][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.54.17:065][243]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.54.17:116][244]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.54.17:117][244]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.54.17:331][252]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 36 +[2020.10.06-07.54.17:367][253]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 +[2020.10.06-07.54.17:479][256]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 +[2020.10.06-07.54.17:516][257]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 33 +[2020.10.06-07.54.17:684][262]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.06-07.54.17:739][264]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.06-07.54.17:768][265]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 30 +[2020.10.06-07.54.17:793][266]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 29 +[2020.10.06-07.54.17:793][266]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.06-07.54.17:818][267]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.06-07.54.17:845][268]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.06-07.54.17:845][268]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.54.17:845][268]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.06-07.54.17:845][268]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.06-07.54.17:889][270]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 22 +[2020.10.06-07.54.17:889][270]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.06-07.54.17:889][270]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.06-07.54.17:934][272]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.06-07.54.17:934][272]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.54.17:934][272]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.54.18:027][276]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.06-07.54.18:027][276]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 +[2020.10.06-07.54.18:117][279]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.54.18:240][282]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.06-07.54.18:346][285]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.54.18:389][286]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.54.18:423][287]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.06-07.54.18:451][288]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.54.18:500][290]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 +[2020.10.06-07.54.18:500][290]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.54.18:500][290]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.54.18:549][292]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.54.18:549][292]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.54.18:573][293]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.06-07.54.18:573][293]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.06-07.54.18:597][294]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.06-07.54.18:739][300]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.54.18:739][300]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.54.18:739][300]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.54.18:739][300]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.54.18:739][300]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.54.49:486][ 26]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.54.49:495][ 26]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.54.49:496][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.54.49:501][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.54.49:505][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.54.49:509][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.54.49:513][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.54.49:517][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.54.49:521][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.54.49:525][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.54.49:529][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.54.49:533][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.54.49:538][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.54.49:542][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.54.49:587][ 28]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.54.49:977][ 45]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 36 +[2020.10.06-07.54.50:001][ 46]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 +[2020.10.06-07.54.50:089][ 49]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 +[2020.10.06-07.54.50:124][ 50]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 33 +[2020.10.06-07.54.50:404][ 58]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 32 +[2020.10.06-07.54.50:431][ 59]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 31 +[2020.10.06-07.54.50:457][ 60]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.06-07.54.50:457][ 60]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 29 +[2020.10.06-07.54.50:457][ 60]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.06-07.54.50:505][ 62]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.06-07.54.50:505][ 62]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.06-07.54.50:530][ 63]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 25 +[2020.10.06-07.54.50:553][ 64]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-07.54.50:575][ 65]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-07.54.50:575][ 65]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-07.54.50:599][ 66]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.06-07.54.50:599][ 66]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 20 +[2020.10.06-07.54.50:599][ 66]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.06-07.54.50:644][ 68]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.54.50:644][ 68]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.54.50:667][ 69]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.06-07.54.50:691][ 70]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.06-07.54.50:743][ 72]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.06-07.54.50:951][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.06-07.54.50:987][ 79]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.54.51:062][ 81]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.06-07.54.51:092][ 82]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-07.54.51:148][ 84]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.06-07.54.51:174][ 85]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.54.51:174][ 85]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.06-07.54.51:196][ 86]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.06-07.54.51:222][ 87]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.51:245][ 88]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.06-07.54.51:267][ 89]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.54.51:267][ 89]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.54.51:267][ 89]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.06-07.54.51:290][ 90]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.54.51:290][ 90]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.54.51:290][ 90]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.54.51:291][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.54.51:291][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.54.58:141][648]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.54.58:155][648]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.54.58:158][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.54.58:162][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.54.58:166][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.54.58:171][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.54.58:175][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.54.58:180][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.54.58:184][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.54.58:188][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.54.58:192][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.54.58:196][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.54.58:200][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.54.58:204][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.54.58:208][648]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.54.58:278][649]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.54.58:484][656]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.54.58:522][657]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.54.58:617][659]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.06-07.54.58:617][659]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.54.58:834][665]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.54.58:865][666]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.54.58:895][667]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.54.58:923][668]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.54.58:923][668]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.54.58:952][669]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.54.58:952][669]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.54.58:977][670]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.54.58:977][670]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.54.59:005][671]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-07.54.59:029][672]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-07.54.59:030][672]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-07.54.59:054][673]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-07.54.59:054][673]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.54.59:079][674]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.06-07.54.59:079][674]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.54.59:188][678]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.54.59:188][678]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.54.59:283][681]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.54.59:481][686]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.54.59:517][687]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.54.59:553][688]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-07.54.59:610][690]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-07.54.59:610][690]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-07.54.59:646][691]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-07.54.59:647][691]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.06-07.54.59:648][691]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.54.59:648][691]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.54.59:648][691]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.54.59:648][691]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.54.59:648][691]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.54.59:673][692]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.54.59:702][693]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-07.54.59:702][693]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-07.54.59:728][694]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.54.59:728][694]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-07.54.59:754][695]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.54.59:781][696]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-07.54.59:781][696]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.06-07.54.59:808][697]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.54.59:809][697]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.55.10:482][ 51]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-07.55.15:534][448]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.15:543][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.55.15:547][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.55.15:551][448]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.55.15:551][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.55.15:555][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.55.15:559][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.55.15:564][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.55.15:568][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.55.15:572][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.55.15:576][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.55.15:580][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.55.15:584][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.55.15:589][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.55.15:593][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.55.15:603][448]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 56 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 55 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 54 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 53 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 52 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 51 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 50 +[2020.10.06-07.55.15:646][450]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 49 +[2020.10.06-07.55.15:883][459]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.55.15:921][460]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 +[2020.10.06-07.55.15:961][461]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.55.16:037][463]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.55.16:243][469]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.55.16:273][470]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.06-07.55.16:273][470]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 42 +[2020.10.06-07.55.16:301][471]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.55.16:301][471]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.55.16:328][472]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 39 +[2020.10.06-07.55.16:354][473]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 38 +[2020.10.06-07.55.16:354][473]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 +[2020.10.06-07.55.16:381][474]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 36 +[2020.10.06-07.55.16:406][475]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.55.16:406][475]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.55.16:406][475]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.06-07.55.16:431][476]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.55.16:431][476]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.55.16:431][476]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.55.16:431][476]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.55.16:555][481]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.55.16:556][481]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.55.16:620][483]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.55.16:780][487]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.55.16:889][490]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.55.16:889][490]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.55.16:921][491]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-07.55.16:983][493]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.06-07.55.16:983][493]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.55.17:012][494]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-07.55.17:012][494]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.55.17:040][495]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.55.17:065][496]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.55.17:065][496]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.06-07.55.17:091][497]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-07.55.17:091][497]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.55.17:143][499]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.06-07.55.17:143][499]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.55.17:170][500]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.06-07.55.17:197][501]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.55.17:197][501]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.55.17:254][503]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.55.17:288][504]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.06-07.55.17:354][506]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.06-07.55.17:431][508]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.55.17:542][511]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.55.17:613][513]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-07.55.17:644][514]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.06-07.55.18:209][546]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.55.18:209][546]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.55.18:209][546]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.55.18:209][546]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.55.18:209][546]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.55.19:421][651]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.55.19:431][651]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.55.19:432][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.55.19:436][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.55.19:440][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.55.19:444][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.55.19:448][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.55.19:452][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.55.19:457][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.55.19:460][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.55.19:467][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.55.19:473][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.55.19:478][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.55.19:482][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 43 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 42 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 41 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 39 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 38 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 35 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.06-07.55.19:486][651]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.06-07.55.19:486][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.55.19:735][660]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.55.19:771][661]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.55.19:889][664]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.06-07.55.19:889][664]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.55.20:109][670]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.55.20:140][671]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.55.20:140][671]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.55.20:171][672]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.55.20:195][673]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.55.20:223][674]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.55.20:223][674]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.55.20:250][675]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-07.55.20:277][676]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-07.55.20:277][676]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-07.55.20:277][676]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.06-07.55.20:304][677]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.06-07.55.20:304][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.06-07.55.20:327][678]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 +[2020.10.06-07.55.20:327][678]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.55.20:327][678]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.55.20:427][682]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.55.20:456][683]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.55.20:524][685]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.55.20:640][688]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.55.20:785][692]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.55.20:824][693]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.55.20:825][693]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.55.20:826][693]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.55.20:826][693]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.55.20:826][693]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.55.20:826][693]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.55.20:826][693]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.55.20:883][695]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-07.55.20:883][695]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.55.20:911][696]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-07.55.20:911][696]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.55.20:933][697]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.06-07.55.20:934][697]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.55.20:959][698]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.06-07.55.20:983][699]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.20:983][699]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.06-07.55.21:006][700]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.06-07.55.21:006][700]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.06-07.55.21:032][701]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.55.21:057][702]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-07.55.48:193][140]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.55.48:207][140]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.55.48:207][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.55.48:211][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.55.48:215][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.55.48:219][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.55.48:223][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.55.48:227][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.55.48:231][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.55.48:235][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.55.48:240][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.55.48:244][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.55.48:249][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.55.48:253][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.55.48:257][140]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.55.48:315][141]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.55.48:671][157]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.55.48:698][158]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.55.48:820][162]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.55.48:820][162]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.55.49:082][169]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.06-07.55.49:115][170]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.55.49:115][170]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 34 +[2020.10.06-07.55.49:147][171]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 33 +[2020.10.06-07.55.49:175][172]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.06-07.55.49:204][173]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.06-07.55.49:205][173]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 +[2020.10.06-07.55.49:229][174]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 29 +[2020.10.06-07.55.49:257][175]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.06-07.55.49:287][176]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.55.49:288][176]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.06-07.55.49:313][177]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.06-07.55.49:313][177]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.55.49:313][177]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.55.49:337][178]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.55.49:391][180]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.06-07.55.49:391][180]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.06-07.55.49:392][180]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.55.49:490][183]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.55.49:666][187]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.06-07.55.49:746][189]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-07.55.49:780][190]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.55.49:864][193]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.06-07.55.49:864][193]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.06-07.55.49:889][194]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.06-07.55.49:889][194]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.55.49:889][194]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-07.55.49:927][195]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.55.49:927][195]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.06-07.55.49:928][195]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.55.49:928][195]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.55.49:928][195]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.55.49:928][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.55.49:928][195]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.55.49:954][196]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.06-07.55.49:954][196]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.06-07.55.49:979][197]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.55.50:004][198]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.50:004][198]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.55.50:030][199]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.55.50:057][200]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.55.55:478][464]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.55.55:548][465]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.55.56:307][511]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.55.56:307][511]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.55.56:307][511]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.55.56:307][511]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.55.56:307][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.55.58:912][720]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.58:925][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.55.58:930][720]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.55.58:930][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.55.58:935][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.55.58:939][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.55.58:943][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.55.58:947][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.55.58:951][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.55.58:955][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.55.58:960][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.55.58:964][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.55.58:968][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.55.58:972][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.55.58:976][720]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.55.58:982][720]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.55.58:988][720]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.55.59:246][730]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.55.59:284][731]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 +[2020.10.06-07.55.59:361][733]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.55.59:401][734]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.55.59:613][740]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.55.59:645][741]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.06-07.55.59:645][741]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 42 +[2020.10.06-07.55.59:704][743]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.55.59:704][743]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 +[2020.10.06-07.55.59:704][743]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 39 +[2020.10.06-07.55.59:730][744]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 38 +[2020.10.06-07.55.59:754][745]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 +[2020.10.06-07.55.59:754][745]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 36 +[2020.10.06-07.55.59:781][746]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.55.59:781][746]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.55.59:818][747]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.06-07.55.59:843][748]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.55.59:843][748]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.55.59:843][748]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.55.59:843][748]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.55.59:942][752]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.55.59:943][752]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.56.00:041][755]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.56.00:159][758]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.56.00:304][762]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.06-07.56.00:304][762]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-07.56.00:337][763]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.56.00:366][764]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.06-07.56.00:394][765]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.06-07.56.00:394][765]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.06-07.56.00:420][766]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-07.56.00:420][766]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.56.00:445][767]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.56.00:469][768]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-07.56.00:493][769]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.56.00:493][769]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.56.00:518][770]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.06-07.56.00:544][771]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.56.00:544][771]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.06-07.56.00:569][772]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.56.00:569][772]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.56.00:652][775]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.56.00:687][776]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.56.00:723][777]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.56.00:880][781]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-07.56.00:951][783]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.06-07.56.01:047][786]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-07.56.01:074][787]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.06-07.56.01:595][818]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.56.01:595][818]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.56.01:596][818]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.56.01:596][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.56.01:596][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.56.02:674][903]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.56.02:688][903]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.56.02:689][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.56.02:693][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.56.02:697][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.56.02:701][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.56.02:705][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.56.02:709][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.56.02:713][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.56.02:718][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.56.02:722][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.56.02:726][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.56.02:730][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.56.02:734][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.56.02:738][903]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-07.56.02:743][903]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.56.03:020][912]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.56.03:062][913]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.56.03:146][915]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.06-07.56.03:186][916]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.06-07.56.03:321][920]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-07.56.03:379][922]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-07.56.03:405][923]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-07.56.03:431][924]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-07.56.03:457][925]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-07.56.03:458][925]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.06-07.56.03:482][926]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-07.56.03:482][926]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.06-07.56.03:506][927]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.06-07.56.03:532][928]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 +[2020.10.06-07.56.03:532][928]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.06-07.56.03:558][929]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.06-07.56.03:558][929]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.06-07.56.03:558][929]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-07.56.03:582][930]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-07.56.03:610][931]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.06-07.56.03:686][934]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.06-07.56.03:713][935]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.56.03:821][938]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.06-07.56.03:863][939]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-07.56.04:016][943]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-07.56.04:049][944]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-07.56.04:049][944]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-07.56.04:090][945]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.06-07.56.04:119][946]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.56.04:119][946]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.06-07.56.04:119][946]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-07.56.04:174][948]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.56.04:174][948]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.06-07.56.04:197][949]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.06-07.56.04:219][950]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-07.56.04:219][950]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-07.56.04:247][951]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.06-07.56.04:247][951]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-07.56.04:276][952]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.06-07.56.04:276][952]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.56.04:362][954]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.56.04:362][954]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.56.04:362][954]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.56.04:362][954]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.56.04:362][954]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.56.08:008][222]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.08:019][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.56.08:023][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.06-07.56.08:028][222]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.06-07.56.08:028][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.56.08:033][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.56.08:037][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.56.08:041][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.56.08:045][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.56.08:049][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.56.08:053][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.56.08:058][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.56.08:064][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.56.08:070][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.56.08:076][222]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.56.08:088][222]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 56 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 55 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 54 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 53 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 52 +[2020.10.06-07.56.08:117][223]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 51 +[2020.10.06-07.56.08:118][223]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 50 +[2020.10.06-07.56.08:118][223]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 49 +[2020.10.06-07.56.08:308][231]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.56.08:382][233]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 +[2020.10.06-07.56.08:503][236]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.56.08:503][236]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.56.08:681][241]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.56.08:719][242]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.06-07.56.08:719][242]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 42 +[2020.10.06-07.56.08:778][244]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.56.08:806][245]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-07.56.08:806][245]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 39 +[2020.10.06-07.56.08:831][246]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 38 +[2020.10.06-07.56.08:857][247]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 37 +[2020.10.06-07.56.08:857][247]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.06-07.56.08:881][248]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.06-07.56.08:881][248]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.56.08:881][248]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.06-07.56.08:907][249]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.56.08:908][249]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.56.08:908][249]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.56.08:908][249]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.56.09:017][253]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.56.09:044][254]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.56.09:110][256]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.56.09:244][259]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.56.09:385][263]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.56.09:418][264]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.06-07.56.09:418][264]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 +[2020.10.06-07.56.09:480][266]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.56.09:480][266]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.06-07.56.09:480][266]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.06-07.56.09:507][267]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.06-07.56.09:535][268]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.56.09:560][269]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.56.09:560][269]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.06-07.56.09:584][270]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.06-07.56.09:612][271]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.56.09:612][271]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.06-07.56.09:637][272]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.06-07.56.09:637][272]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.06-07.56.09:663][273]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.56.09:690][274]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.56.09:746][276]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.56.09:781][277]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.56.09:781][277]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.56.09:933][281]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.56.10:082][285]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.56.10:145][287]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.56.10:173][288]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.06-07.56.10:719][320]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.56.10:719][320]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.56.10:719][320]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.56.10:719][320]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.56.10:719][320]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.56.13:867][570]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.13:877][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.56.13:881][570]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.56.13:881][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.56.13:886][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.56.13:890][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.56.13:893][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.56.13:898][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.56.13:901][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.56.13:905][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.56.13:910][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.56.13:913][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.56.13:918][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.56.13:923][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.56.13:927][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.56.13:936][570]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.56.13:937][570]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.56.13:937][570]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.56.13:937][570]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.56.13:937][570]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.14:189][580]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 48 +[2020.10.06-07.56.14:227][581]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 47 +[2020.10.06-07.56.14:306][583]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 46 +[2020.10.06-07.56.14:346][584]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.06-07.56.14:531][589]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 44 +[2020.10.06-07.56.14:561][590]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.06-07.56.14:591][591]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 42 +[2020.10.06-07.56.14:647][593]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-07.56.14:672][594]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 +[2020.10.06-07.56.14:673][594]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 39 +[2020.10.06-07.56.14:698][595]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 38 +[2020.10.06-07.56.14:698][595]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-07.56.14:726][596]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 +[2020.10.06-07.56.14:726][596]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.06-07.56.14:726][596]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.06-07.56.14:726][596]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.06-07.56.14:775][598]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.06-07.56.14:775][598]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.06-07.56.14:775][598]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.06-07.56.14:775][598]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.06-07.56.14:855][601]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-07.56.14:884][602]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-07.56.14:977][605]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.06-07.56.15:056][607]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.06-07.56.15:236][612]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.06-07.56.15:268][613]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.06-07.56.15:300][614]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.06-07.56.15:300][614]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-07.56.15:330][615]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.06-07.56.15:357][616]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.06-07.56.15:357][616]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.06-07.56.15:383][617]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.06-07.56.15:409][618]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.06-07.56.15:409][618]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-07.56.15:433][619]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.06-07.56.15:434][619]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.06-07.56.15:459][620]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-07.56.15:483][621]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.06-07.56.15:483][621]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.06-07.56.15:509][622]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-07.56.15:535][623]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.06-07.56.15:591][625]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.06-07.56.15:591][625]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.06-07.56.15:625][626]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.06-07.56.15:819][631]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.06-07.56.15:962][635]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-07.56.15:993][636]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.56.16:019][637]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-07.56.16:554][669]MaterialEditorStats: Base pass shader without light map: 91 instructions +[2020.10.06-07.56.16:554][669]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.56.16:554][669]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.56.16:554][669]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-07.56.16:554][669]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.56.58:406][157]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.56.58:419][157]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.56.58:419][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-07.56.58:423][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-07.56.58:428][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-07.56.58:432][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-07.56.58:436][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-07.56.58:440][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-07.56.58:444][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-07.56.58:448][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-07.56.58:453][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.56.58:457][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-07.56.58:461][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-07.56.58:465][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-07.56.58:469][157]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-07.56.58:520][159]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-07.56.58:937][176]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-07.56.58:937][176]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-07.56.59:028][179]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-07.56.59:029][179]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-07.56.59:328][186]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.06-07.56.59:362][187]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.06-07.56.59:390][188]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 +[2020.10.06-07.56.59:416][189]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 33 +[2020.10.06-07.56.59:416][189]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.06-07.56.59:442][190]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.06-07.56.59:442][190]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 +[2020.10.06-07.56.59:442][190]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-07.56.59:468][191]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.06-07.56.59:517][193]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-07.56.59:517][193]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-07.56.59:517][193]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.06-07.56.59:542][194]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.06-07.56.59:542][194]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.06-07.56.59:593][196]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-07.56.59:593][196]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-07.56.59:619][197]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.06-07.56.59:619][197]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-07.56.59:676][199]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-07.56.59:869][204]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.06-07.56.59:952][206]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-07.56.59:998][207]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-07.57.00:002][207]MaterialEditorStats: Base pass shader without light map: 106 instructions +[2020.10.06-07.57.00:002][207]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.57.00:002][207]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.57.00:002][207]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-07.57.00:002][207]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.57.00:037][208]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.06-07.57.00:101][210]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-07.57.00:131][211]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.06-07.57.00:131][211]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.06-07.57.00:157][212]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.57.00:185][213]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.06-07.57.00:210][214]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-07.57.00:210][214]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.06-07.57.00:234][215]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.06-07.57.00:234][215]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.06-07.57.00:234][215]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.06-07.57.00:288][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-07.57.00:288][217]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.57.00:316][218]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.06-07.57.12:346][998]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-07.57.12:940][998]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.57.12:972][998]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.57.12:978][998]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.57.12:993][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2020.10.06-07.57.13:001][998]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.06-07.57.13:444][998]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-07.57.13:446][998]TextureStreamingBuild: Display: Compiling optional shaders took 0.451 seconds. +[2020.10.06-07.57.13:500][998]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: Base pass shader without light map: 106 instructions +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-07.57.13:946][ 23]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-07.57.14:659][ 71]LogMaterialEditor: Saving and Compiling material NewMaterial +[2020.10.06-07.57.14:712][ 71]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial6ED13F9342070F04BD5A4EBBEF0FDF45.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' +[2020.10.06-07.57.14:721][ 71]AssetCheck: New page: Asset Save: NewMaterial +[2020.10.06-07.57.14:721][ 71]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.06-07.57.28:294][459]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst +[2020.10.06-07.57.28:585][459]LogRenderer: Reallocating scene render targets to support 1784x1280 Format 10 NumSamples 1 (Frame:1). +[2020.10.06-07.57.37:688][333]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-07.57.37:701][333]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-07.57.49:581][424]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) +[2020.10.06-07.57.50:411][520]Cmd: DELETE +[2020.10.06-07.57.50:411][520]Cmd: ACTOR DELETE +[2020.10.06-07.57.50:486][520]LogEditorActor: Deleted Actor: StaticMeshActor +[2020.10.06-07.57.50:500][520]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2020.10.06-07.57.50:502][520]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2020.10.06-07.57.51:305][614]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.06-07.57.57:374][168]LogActorFactory: Actor Factory created SM_Ship_Ship +[2020.10.06-07.57.58:183][255]LogActorFactory: Actor Factory created SM_Ship_Ship +[2020.10.06-07.58.58:297][240]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2020.10.06-07.58.58:301][240]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-07.58.58:346][240]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto320C7662740EF5FFB3595A18306D745E6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto3.umap' +[2020.10.06-07.58.58:359][240]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.068 +[2020.10.06-07.58.58:359][240]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.068 +[2020.10.06-07.59.26:484][978]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Ship) +[2020.10.06-07.59.29:692][226]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.06-07.59.33:677][436]LogRenderer: Reallocating scene render targets to support 1912x1280 Format 10 NumSamples 1 (Frame:211). +[2020.10.06-07.59.35:527][542]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint.body_paint +[2020.10.06-07.59.35:530][542]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.06-07.59.35:645][542]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.06-07.59.35:655][542]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.59.35:670][542]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-07.59.35:671][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.06-07.59.35:675][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.06-07.59.35:679][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.06-07.59.35:684][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.06-07.59.35:687][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.06-07.59.35:691][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.06-07.59.35:933][543]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.06-07.59.36:501][557]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.06-07.59.36:541][558]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.06-07.59.36:541][558]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.06-07.59.36:672][562]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.06-07.59.36:698][563]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.06-07.59.36:724][564]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.06-07.59.36:747][565]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.06-07.59.36:771][566]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.06-07.59.36:771][566]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.06-07.59.36:771][566]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.06-07.59.36:771][566]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.06-07.59.36:820][568]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.06-07.59.36:846][569]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.06-07.59.36:846][569]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-07.59.36:874][570]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Base pass shader: 137 instructions +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.06-07.59.36:990][574]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.06-07.59.36:990][574]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.06-07.59.55:371][747]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2020.10.06-07.59.55:371][747]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-07.59.56:816][861]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2020.10.06-07.59.56:816][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.00.05:918][ 78]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.00.05:957][ 78]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.00.57:864][481]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.00.57:891][482]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.00.59:870][632]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.00.59:871][632]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-08.00.59:871][632]LogMaterial: Display: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture +[2020.10.06-08.00.59:877][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.00.59:881][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.00.59:885][632]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-08.00.59:885][632]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-08.00.59:885][632]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-08.00.59:885][632]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-08.00.59:885][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.00.59:889][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.00.59:893][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.00.59:898][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.00.59:902][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.00.59:906][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.00.59:910][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.06-08.00.59:914][632]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-08.00.59:915][632]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.06-08.00.59:915][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.00.59:919][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-08.00.59:920][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.00.59:926][632]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.00.59:937][632]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.00.59:938][632]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-08.00.59:938][632]LogMaterial: Display: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture +[2020.10.06-08.00.59:943][632]MaterialEditorStats: Error: [SM5] (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture +[2020.10.06-08.01.00:342][645]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.06-08.01.00:368][646]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.06-08.01.00:393][647]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 +[2020.10.06-08.01.00:443][649]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-08.01.00:501][651]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.06-08.01.00:501][651]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.06-08.01.00:536][652]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.06-08.01.00:536][652]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.06-08.01.00:856][660]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.06-08.01.00:856][660]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.06-08.01.00:889][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.06-08.01.00:921][662]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.06-08.01.00:921][662]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-08.01.00:986][663]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.06-08.01.00:986][663]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-08.01.00:986][663]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.06-08.01.00:986][663]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-08.01.01:040][665]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-08.01.01:040][665]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.06-08.01.01:066][666]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.06-08.01.01:066][666]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.06-08.01.01:094][667]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.01.01:119][668]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.06-08.01.01:119][668]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.01.01:119][668]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.01.01:119][668]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.01:160][669]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-08.01.01:191][670]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.06-08.01.26:372][230]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.01.26:373][230]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.06-08.01.26:373][230]LogMaterial: Display: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture +[2020.10.06-08.01.26:385][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.01.26:389][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.01.26:393][230]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.06-08.01.26:393][230]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.06-08.01.26:393][230]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.06-08.01.26:393][230]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-08.01.26:393][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.01.26:397][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.01.26:401][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.01.26:405][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.01.26:409][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.01.26:413][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.01.26:417][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.01.26:421][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.01.26:425][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. +[2020.10.06-08.01.26:426][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.01.26:430][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 44 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 43 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 42 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 41 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 39 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 36 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.06-08.01.26:435][230]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.06-08.01.26:435][230]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.01.27:005][248]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 32 +[2020.10.06-08.01.27:005][248]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 31 +[2020.10.06-08.01.27:143][251]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.06-08.01.27:143][251]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 +[2020.10.06-08.01.27:334][256]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.06-08.01.27:334][256]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 27 +[2020.10.06-08.01.27:363][257]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-08.01.27:392][258]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.06-08.01.27:392][258]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.06-08.01.27:392][258]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.06-08.01.27:421][259]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.06-08.01.27:449][260]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.06-08.01.27:449][260]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-08.01.27:449][260]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.06-08.01.27:479][261]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.06-08.01.27:479][261]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.06-08.01.27:507][262]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.06-08.01.27:507][262]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.06-08.01.27:507][262]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.06-08.01.27:537][263]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.06-08.01.27:537][263]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.06-08.01.27:652][267]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.06-08.01.27:652][267]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.06-08.01.27:774][270]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.06-08.01.27:908][273]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.06-08.01.27:983][275]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.06-08.01.28:020][276]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.06-08.01.28:052][277]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.01.28:083][278]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.01.28:083][278]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.28:112][279]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-08.01.28:112][279]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-08.01.38:101][360]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.01.38:113][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.01.38:117][360]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.01.38:117][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.01.38:121][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.01.38:125][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.01.38:130][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.01.38:134][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.01.38:138][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.01.38:144][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.01.38:150][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.01.38:154][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.01.38:158][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.01.38:163][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.01.38:167][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-08.01.38:246][361]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-08.01.38:247][361]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-08.01.38:247][361]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-08.01.38:247][361]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-08.01.38:247][361]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-08.01.38:464][367]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.06-08.01.38:464][367]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 39 +[2020.10.06-08.01.38:507][368]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-08.01.38:602][370]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-08.01.38:835][375]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-08.01.38:835][375]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-08.01.38:868][376]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-08.01.38:868][376]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-08.01.38:909][377]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-08.01.38:909][377]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 +[2020.10.06-08.01.38:934][378]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-08.01.38:961][379]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 +[2020.10.06-08.01.38:961][379]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.06-08.01.38:985][380]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 +[2020.10.06-08.01.38:985][380]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.06-08.01.38:985][380]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-08.01.38:985][380]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-08.01.39:031][382]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.06-08.01.39:031][382]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-08.01.39:031][382]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-08.01.39:084][384]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.06-08.01.39:112][385]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-08.01.39:142][386]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-08.01.39:302][390]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-08.01.39:427][393]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.06-08.01.39:475][394]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.06-08.01.39:475][394]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-08.01.39:545][396]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.06-08.01.39:574][397]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-08.01.39:574][397]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.06-08.01.39:602][398]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.06-08.01.39:602][398]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-08.01.39:632][399]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-08.01.39:661][400]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-08.01.39:661][400]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-08.01.39:661][400]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.01.39:687][401]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.06-08.01.39:716][402]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.06-08.01.39:716][402]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.06-08.01.39:746][403]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.06-08.01.39:862][407]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2020.10.06-08.01.39:862][407]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.06-08.01.39:863][407]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.01.39:863][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.06-08.01.41:400][506]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.01.41:412][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.41:416][506]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.01.41:417][506]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.01.41:417][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.01.41:421][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.01.41:425][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.01.41:429][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.01.41:433][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.01.41:437][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.01.41:441][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.01.41:444][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.01.41:448][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.01.41:453][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.01.41:457][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.01.41:462][506]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-08.01.41:471][506]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-08.01.41:745][515]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-08.01.41:790][516]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-08.01.41:880][518]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-08.01.41:880][518]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-08.01.42:073][523]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-08.01.42:105][524]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-08.01.42:134][525]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-08.01.42:165][526]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-08.01.42:165][526]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-08.01.42:195][527]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-08.01.42:222][528]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.06-08.01.42:246][529]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.06-08.01.42:272][530]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 28 +[2020.10.06-08.01.42:272][530]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-08.01.42:298][531]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-08.01.42:298][531]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.06-08.01.42:298][531]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-08.01.42:298][531]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-08.01.42:348][533]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.06-08.01.42:348][533]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-08.01.42:405][535]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.06-08.01.42:449][536]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.06-08.01.42:520][538]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-08.01.42:614][540]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-08.01.42:728][543]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-08.01.42:767][544]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.06-08.01.42:767][544]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.06-08.01.42:811][545]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-08.01.42:813][545]MaterialEditorStats: Base pass shader without light map: 111 instructions +[2020.10.06-08.01.42:813][545]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.01.42:813][545]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.01.42:813][545]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.01.42:814][545]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.01.42:850][546]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.06-08.01.42:850][546]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-08.01.42:885][547]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.06-08.01.42:917][548]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.06-08.01.42:917][548]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-08.01.42:945][549]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.06-08.01.42:945][549]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.06-08.01.42:977][550]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.06-08.01.42:977][550]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.06-08.01.43:004][551]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.01.43:004][551]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.01.43:035][552]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.06-08.02.16:398][325]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-08.02.16:987][325]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.02.17:010][325]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.02.17:011][325]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.02.17:011][325]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.02.17:011][325]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.02.17:035][325]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.02.17:041][325]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-08.02.17:154][325]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.02.17:156][325]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2020.10.06-08.02.17:167][325]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.06-08.02.17:734][325]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.06-08.02.17:914][325]TextureStreamingBuild: Display: Compiling optional shaders took 0.753 seconds. +[2020.10.06-08.02.17:931][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2020.10.06-08.02.18:350][333]MaterialEditorStats: Base pass shader without light map: 111 instructions +[2020.10.06-08.02.18:350][333]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.02.18:350][333]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.02.18:350][333]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.02.18:350][333]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.02.26:103][974]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2020.10.06-08.02.26:105][974]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.02.26:361][974]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-08.02.26:361][974]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-08.02.26:368][974]TextureStreamingBuild: Display: Compiling optional shaders took 0.263 seconds. +[2020.10.06-08.02.26:375][974]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2020.10.06-08.02.26:388][974]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_InstD6D6A6B048C5B9374312409B94DE890B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset' +[2020.10.06-08.02.26:397][974]AssetCheck: New page: Asset Save: NewMaterial_Inst +[2020.10.06-08.02.26:397][974]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst +[2020.10.06-08.04.38:977][115]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.06.19:405][ 17]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.06.28:016][841]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.06.48:696][821]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.06.58:625][778]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.07.07:801][638]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.09.49:328][576]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.09.49:328][576]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.10.29:709][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2020.10.06-08.10.29:715][346]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.013 +[2020.10.06-08.10.29:715][346]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial] ([1] browsable assets)... +[2020.10.06-08.10.29:727][346]OBJ SavePackage: Rendered thumbnail for [Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial] +[2020.10.06-08.10.29:727][346]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial] +[2020.10.06-08.10.29:746][346]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Auto4751C14264D1BC058E1E5B4A087282DB1.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Auto4.uasset' +[2020.10.06-08.10.29:746][346]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial_Inst] ([1] browsable assets)... +[2020.10.06-08.10.29:757][346]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst] +[2020.10.06-08.10.29:757][346]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial_Inst] +[2020.10.06-08.10.29:763][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2020.10.06-08.10.29:764][346]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.10.30:097][346]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-08.10.30:097][346]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-08.10.30:098][346]TextureStreamingBuild: Display: Compiling optional shaders took 0.336 seconds. +[2020.10.06-08.10.30:105][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2020.10.06-08.10.30:119][346]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst_Auto4C67EEE6541F96F71BDBF648D35B68763.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Inst_Auto4.uasset' +[2020.10.06-08.10.30:120][346]LogFileHelpers: Auto-saving content packages took 0.406 +[2020.10.06-08.10.40:780][177]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.10.53:202][339]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.11.54:417][937]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.12.58:397][566]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.12.58:407][566]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.12.58:408][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.12.58:413][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.12.58:417][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.12.58:421][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.12.58:425][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.12.58:429][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.12.58:433][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.12.58:437][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.12.58:441][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.12.58:445][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.12.58:449][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.12.58:453][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.12.58:457][566]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.12.58:490][567]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 52 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 50 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 49 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 48 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 47 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 43 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 42 +[2020.10.06-08.12.58:491][567]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.06-08.12.58:869][582]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-08.12.58:898][583]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-08.12.58:964][585]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-08.12.59:005][586]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-08.12.59:285][593]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.06-08.12.59:323][594]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 +[2020.10.06-08.12.59:357][595]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 34 +[2020.10.06-08.12.59:357][595]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 33 +[2020.10.06-08.12.59:389][596]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.06-08.12.59:389][596]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.06-08.12.59:420][597]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.06-08.12.59:448][598]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.06-08.12.59:448][598]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 28 +[2020.10.06-08.12.59:475][599]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.06-08.12.59:502][600]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.06-08.12.59:502][600]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.06-08.12.59:529][601]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-08.12.59:529][601]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.06-08.12.59:559][602]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.06-08.12.59:559][602]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.06-08.12.59:590][603]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.06-08.12.59:619][604]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-08.12.59:695][606]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-08.12.59:869][610]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.06-08.12.59:953][612]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.06-08.12.59:991][613]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.06-08.13.00:028][614]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.06-08.13.00:061][615]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.06-08.13.00:093][616]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.06-08.13.00:093][616]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.06-08.13.00:093][616]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.06-08.13.00:132][617]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.06-08.13.00:133][617]MaterialEditorStats: Base pass shader without light map: 103 instructions +[2020.10.06-08.13.00:133][617]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.13.00:133][617]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.13.00:133][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.13.00:133][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.13.00:161][618]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.06-08.13.00:161][618]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.06-08.13.00:189][619]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.06-08.13.00:189][619]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.06-08.13.00:218][620]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.13.00:218][620]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.06-08.13.00:218][620]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.06-08.13.00:248][621]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.06-08.13.00:676][634]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-08.13.01:284][634]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.13.01:316][634]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.13.01:322][634]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.01:329][634]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-08.13.01:463][634]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.13.01:463][634]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2020.10.06-08.13.01:476][634]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-08.13.02:043][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-08.13.02:068][634]TextureStreamingBuild: Display: Compiling optional shaders took 0.602 seconds. +[2020.10.06-08.13.02:076][634]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2020.10.06-08.13.02:419][645]MaterialEditorStats: Base pass shader without light map: 103 instructions +[2020.10.06-08.13.02:419][645]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.13.02:419][645]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.13.02:419][645]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.13.02:419][645]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.13.21:406][962]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.13.21:415][962]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.13.21:416][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling. +[2020.10.06-08.13.21:420][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.06-08.13.21:425][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling. +[2020.10.06-08.13.21:429][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling. +[2020.10.06-08.13.21:433][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling. +[2020.10.06-08.13.21:437][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPanner_4, compiling. +[2020.10.06-08.13.21:441][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFrac_0, compiling. +[2020.10.06-08.13.21:445][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling. +[2020.10.06-08.13.21:449][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.06-08.13.21:453][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.06-08.13.21:457][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_0, compiling. +[2020.10.06-08.13.21:461][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.06-08.13.21:465][962]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 48 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 47 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 41 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 40 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.06-08.13.21:470][962]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 37 +[2020.10.06-08.13.21:686][969]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.06-08.13.21:808][972]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.06-08.13.21:893][974]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 38 +[2020.10.06-08.13.21:894][974]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 37 +[2020.10.06-08.13.22:105][978]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 36 +[2020.10.06-08.13.22:117][979]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.06-08.13.22:173][979]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.06-08.13.22:174][979]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.06-08.13.22:174][979]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.06-08.13.22:211][981]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.06-08.13.22:241][982]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.06-08.13.22:241][982]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 +[2020.10.06-08.13.22:241][982]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.06-08.13.22:276][983]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.06-08.13.22:303][984]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.06-08.13.22:303][984]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.06-08.13.22:343][985]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.06-08.13.22:343][985]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.06-08.13.22:343][985]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.06-08.13.22:374][986]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.06-08.13.22:435][988]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.06-08.13.22:468][989]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.06-08.13.22:550][991]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.06-08.13.22:632][993]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.06-08.13.22:787][997]LogMaterialEditor: Applying material NewMaterial +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.06-08.13.23:596][997]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.06-08.13.23:610][997]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.06-08.13.23:650][997]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.06-08.13.23:657][997]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.23:663][997]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.06-08.13.23:815][997]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.06-08.13.23:815][997]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms +[2020.10.06-08.13.23:828][997]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.06-08.13.24:386][997]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.06-08.13.24:389][997]TextureStreamingBuild: Display: Compiling optional shaders took 0.570 seconds. +[2020.10.06-08.13.24:397][997]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: Base pass shader without light map: 111 instructions +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.06-08.13.24:740][ 8]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.06-08.14.31:267][227]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.14.40:374][ 69]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.15.14:183][274]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.15.14:218][274]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.15.14:245][274]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:15:14) +[2020.10.06-08.15.14:314][274]LogOnline: OSS: Creating online subsystem instance for: NULL +[2020.10.06-08.15.14:316][274]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2020.10.06-08.15.14:316][274]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.15.14:326][274]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010332s) +[2020.10.06-08.15.14:328][274]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.15.14:328][274]LogPlayLevel: PIE: World Init took: (0.001561s) +[2020.10.06-08.15.14:328][274]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.012105s) +[2020.10.06-08.15.14:334][274]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2020.10.06-08.15.14:339][274]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2020.10.06-08.15.14:339][274]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.15.14:339][274]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.15.14:340][274]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.15.14:340][274]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.15.14:340][274]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.15.14:372][274]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.15.14:372][274]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.15.14:393][274]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.15.14:393][274]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.15.14:393][274]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.15.14:393][274]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.15.14:394][274]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.15.14:394][274]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.15.14:394][274]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.15.14:410][274]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.15.14:410][274]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.15.14:410][274]LogInit: FAudioDevice initialized. +[2020.10.06-08.15.14:410][274]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. +[2020.10.06-08.15.14:471][274]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.15.14:478][274]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.15.14:480][274]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.15.14 +[2020.10.06-08.15.14:480][274]LogWorld: Bringing up level for play took: 0.002047 +[2020.10.06-08.15.14:481][274]LogOnline: OSS: Creating online subsystem instance for: :Context_9 +[2020.10.06-08.15.14:542][274]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders. +[2020.10.06-08.15.14:630][274]PIE: Server logged in +[2020.10.06-08.15.14:632][274]PIE: Play in editor total start time 0,434 seconds. +[2020.10.06-08.15.14:852][275]LogRenderer: Reallocating scene render targets to support 2552x1368 Format 10 NumSamples 1 (Frame:1). +[2020.10.06-08.15.24:097][ 35]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.15.38:473][243]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.15.38:473][243]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.15.38:474][243]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.15.38:478][243]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.15.38:478][243]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.15.38:487][243]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.15.38:489][243]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.15.38:624][243]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.15.38:625][243]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.15.38:648][243]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms +[2020.10.06-08.15.38:678][244]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2020.10.06-08.15.53:234][917]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.16.38:206][175]LogSlate: Window 'Color Picker' being destroyed +[2020.10.06-08.22.04:523][361]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2020.10.06-08.22.04:529][361]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-08.22.04:550][361]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto5989B894240A84341EB4B828625B6F525.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap' +[2020.10.06-08.22.04:575][361]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.059 +[2020.10.06-08.22.04:575][361]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.059 +[2020.10.06-08.22.04:575][361]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial] ([1] browsable assets)... +[2020.10.06-08.22.04:586][361]OBJ SavePackage: Rendered thumbnail for [Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial] +[2020.10.06-08.22.04:586][361]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial] +[2020.10.06-08.22.04:602][361]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Auto59ED1195049280596D79F94916D2F4232.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Auto5.uasset' +[2020.10.06-08.22.04:603][361]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/testMaterials/NewMaterial_Inst] ([1] browsable assets)... +[2020.10.06-08.22.04:614][361]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst] +[2020.10.06-08.22.04:614][361]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/testMaterials/NewMaterial_Inst] +[2020.10.06-08.22.04:620][361]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2020.10.06-08.22.04:620][361]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.22.04:961][361]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-08.22.04:961][361]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-08.22.04:962][361]TextureStreamingBuild: Display: Compiling optional shaders took 0.342 seconds. +[2020.10.06-08.22.04:970][361]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2020.10.06-08.22.04:983][361]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst_Auto56CB44860494E60AC74EE93BB2AA7C296.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/testMaterials/NewMaterial_Inst_Auto5.uasset' +[2020.10.06-08.22.04:984][361]LogFileHelpers: Auto-saving content packages took 0.409 +[2020.10.06-08.27.51:298][468]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.27.51:313][468]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.27.51:313][468]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:27:51) +[2020.10.06-08.27.51:313][468]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.27.51:318][468]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004587s) +[2020.10.06-08.27.51:319][468]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.27.51:319][468]LogPlayLevel: PIE: World Init took: (0.001631s) +[2020.10.06-08.27.51:319][468]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006360s) +[2020.10.06-08.27.51:326][468]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2020.10.06-08.27.51:332][468]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.27.51:332][468]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.27.51:332][468]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.27.51:332][468]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.27.51:337][468]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.27.51:337][468]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.27.51:358][468]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.27.51:358][468]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.27.51:358][468]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.27.51:358][468]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.27.51:359][468]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.27.51:359][468]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.27.51:359][468]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.27.51:375][468]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.27.51:375][468]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.27.51:375][468]LogInit: FAudioDevice initialized. +[2020.10.06-08.27.51:375][468]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. +[2020.10.06-08.27.51:417][468]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.27.51:417][468]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.27.51:419][468]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.27.51 +[2020.10.06-08.27.51:419][468]LogWorld: Bringing up level for play took: 0.001931 +[2020.10.06-08.27.51:420][468]LogOnline: OSS: Creating online subsystem instance for: :Context_10 +[2020.10.06-08.27.51:427][468]PIE: Server logged in +[2020.10.06-08.27.51:429][468]PIE: Play in editor total start time 0,117 seconds. +[2020.10.06-08.27.56:113][922]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.57:192][ 33]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.58:421][159]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.58:708][188]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.59:016][219]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.59:172][235]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.27.59:418][257]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.27.59:419][257]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.27.59:419][257]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.27.59:422][257]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.27.59:423][257]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.27.59:429][257]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.27.59:431][257]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.27.59:438][257]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.27.59:439][257]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.27.59:462][257]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.06-08.27.59:499][258]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2020.10.06-08.28.02:095][543]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.06-08.28.03:991][667]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.28.04:816][667]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 126 classes and 0 folders. +[2020.10.06-08.28.34:752][416]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.28.35:207][416]LogUObjectHash: Compacting FUObjectHashTables data took 3.40ms +[2020.10.06-08.28.39:598][737]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.28.40:011][737]LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms +[2020.10.06-08.28.40:709][774]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.28.40:725][774]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.28.40:725][774]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:28:40) +[2020.10.06-08.28.40:725][774]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.28.40:729][774]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004305s) +[2020.10.06-08.28.40:731][774]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.28.40:731][774]LogPlayLevel: PIE: World Init took: (0.001285s) +[2020.10.06-08.28.40:731][774]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005714s) +[2020.10.06-08.28.40:755][774]LogUObjectHash: Compacting FUObjectHashTables data took 3.09ms +[2020.10.06-08.28.40:756][774]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.28.40:757][774]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.28.40:757][774]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.28.40:757][774]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.28.40:762][774]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.28.40:762][774]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.28.40:779][774]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.28.40:780][774]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.28.40:780][774]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.28.40:797][774]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.28.40:797][774]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.28.40:797][774]LogInit: FAudioDevice initialized. +[2020.10.06-08.28.40:797][774]LogAudio: Display: Audio Device (ID: 4) registered with world 'ship'. +[2020.10.06-08.28.40:833][774]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.28.40:833][774]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.28.40:835][774]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.28.40 +[2020.10.06-08.28.40:835][774]LogWorld: Bringing up level for play took: 0.001865 +[2020.10.06-08.28.40:835][774]LogOnline: OSS: Creating online subsystem instance for: :Context_12 +[2020.10.06-08.28.40:842][774]PIE: Server logged in +[2020.10.06-08.28.40:844][774]PIE: Play in editor total start time 0,122 seconds. +[2020.10.06-08.28.42:502][870]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.43:054][907]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.43:280][922]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.46:858][161]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.47:086][176]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.47:264][187]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.06-08.28.47:718][215]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.28.47:718][215]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.28.47:718][215]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.28.47:730][215]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.28.47:730][215]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.28.47:749][215]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.28.47:754][215]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.28.47:776][215]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.28.47:776][215]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.28.47:777][215]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.28.47:802][215]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms +[2020.10.06-08.28.47:866][216]LogPlayLevel: Display: Destroying online subsystem :Context_12 +[2020.10.06-08.28.52:784][767]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.28.52:858][767]LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms +[2020.10.06-08.28.53:331][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.06-08.28.53:369][808]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipB4E1BC7841622D4F826FAE92EC1E277F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.06-08.28.53:394][808]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.06-08.28.53:394][808]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.29.14:595][115]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.29.14:595][115]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.30.24:445][717]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.30.24:525][717]LogUObjectHash: Compacting FUObjectHashTables data took 3.42ms +[2020.10.06-08.30.24:958][755]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.06-08.30.24:996][755]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_Ship8EA807F344FC15BAF04E69919E240FFE.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.06-08.30.25:007][755]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.06-08.30.25:007][755]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.30.29:201][234]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.06-08.31.02:922][814]BlueprintLog: New page: Compile mainMenu +[2020.10.06-08.31.03:014][814]LogUObjectHash: Compacting FUObjectHashTables data took 6.01ms +[2020.10.06-08.31.18:232][594]BlueprintLog: New page: Compile mainMenu +[2020.10.06-08.31.18:285][594]LogUObjectHash: Compacting FUObjectHashTables data took 5.06ms +[2020.10.06-08.31.26:531][529]BlueprintLog: New page: Compile mainMenu +[2020.10.06-08.31.26:579][529]LogUObjectHash: Compacting FUObjectHashTables data took 4.82ms +[2020.10.06-08.31.42:698][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.06-08.31.42:728][391]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu0F14C4AA4CAD07A9562632BCF3670864.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.06-08.31.42:824][391]AssetCheck: New page: Asset Save: mainMenu +[2020.10.06-08.31.42:824][391]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.06-08.31.48:858][104]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.31.48:873][104]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.31.48:873][104]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:31:48) +[2020.10.06-08.31.48:873][104]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.31.48:878][104]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004176s) +[2020.10.06-08.31.48:879][104]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.31.48:879][104]LogPlayLevel: PIE: World Init took: (0.001346s) +[2020.10.06-08.31.48:879][104]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005646s) +[2020.10.06-08.31.48:917][104]LogUObjectHash: Compacting FUObjectHashTables data took 4.71ms +[2020.10.06-08.31.48:921][104]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.31.48:921][104]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.31.48:921][104]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.31.48:922][104]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.31.48:922][104]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.31.48:927][104]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.31.48:927][104]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.31.48:946][104]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.31.48:946][104]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.31.48:946][104]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.31.48:946][104]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.31.48:947][104]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.31.48:947][104]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.31.48:947][104]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.31.48:963][104]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.31.48:963][104]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.31.48:963][104]LogInit: FAudioDevice initialized. +[2020.10.06-08.31.48:963][104]LogAudio: Display: Audio Device (ID: 5) registered with world 'ship'. +[2020.10.06-08.31.48:990][104]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.31.48:990][104]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.31.48:992][104]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.31.48 +[2020.10.06-08.31.48:992][104]LogWorld: Bringing up level for play took: 0.002006 +[2020.10.06-08.31.48:993][104]LogOnline: OSS: Creating online subsystem instance for: :Context_16 +[2020.10.06-08.31.48:999][104]PIE: Server logged in +[2020.10.06-08.31.49:000][104]PIE: Play in editor total start time 0,13 seconds. +[2020.10.06-08.31.54:363][483]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.31.54:363][483]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.31.54:363][483]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.31.54:369][483]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.31.54:370][483]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.31.54:383][483]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.31.54:391][483]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.31.54:423][483]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.31.54:424][483]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.31.54:425][483]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.31.54:451][483]LogUObjectHash: Compacting FUObjectHashTables data took 3.65ms +[2020.10.06-08.31.54:492][484]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2020.10.06-08.32.22:288][518]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.32.22:327][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:327][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:328][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:384][518]LogUObjectHash: Compacting FUObjectHashTables data took 5.09ms +[2020.10.06-08.32.22:391][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:393][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:394][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:395][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:400][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:402][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.22:403][518]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:179][568]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.32.32:218][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:218][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:218][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:277][568]LogUObjectHash: Compacting FUObjectHashTables data took 4.91ms +[2020.10.06-08.32.32:281][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:283][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:284][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:286][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:297][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:299][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:300][568]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.32.32:680][600]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.06-08.32.32:722][600]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipA7E7C09B402833A5E94C4785BCF13C2F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.06-08.32.32:735][600]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.06-08.32.32:735][600]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.32.34:867][837]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.32.34:883][837]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.32.34:883][837]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:32:34) +[2020.10.06-08.32.34:883][837]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.32.34:888][837]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004488s) +[2020.10.06-08.32.34:889][837]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.32.34:889][837]LogPlayLevel: PIE: World Init took: (0.001347s) +[2020.10.06-08.32.34:889][837]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005972s) +[2020.10.06-08.32.34:926][837]LogUObjectHash: Compacting FUObjectHashTables data took 4.73ms +[2020.10.06-08.32.34:927][837]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.32.34:927][837]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.32.34:927][837]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.32.34:928][837]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.32.34:928][837]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.32.34:933][837]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.32.34:933][837]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.32.34:950][837]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.32.34:950][837]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.32.34:951][837]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.32.34:951][837]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.32.34:951][837]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.32.34:951][837]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.32.34:951][837]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.32.34:967][837]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.32.34:967][837]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.32.34:967][837]LogInit: FAudioDevice initialized. +[2020.10.06-08.32.34:967][837]LogAudio: Display: Audio Device (ID: 6) registered with world 'ship'. +[2020.10.06-08.32.35:005][837]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.32.35:005][837]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.32.35:007][837]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.32.35 +[2020.10.06-08.32.35:007][837]LogWorld: Bringing up level for play took: 0.001841 +[2020.10.06-08.32.35:007][837]LogOnline: OSS: Creating online subsystem instance for: :Context_17 +[2020.10.06-08.32.35:014][837]PIE: Server logged in +[2020.10.06-08.32.35:015][837]PIE: Play in editor total start time 0,135 seconds. +[2020.10.06-08.32.36:935][961]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.36:936][961]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.38:524][ 77]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.38:524][ 77]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.38:890][104]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.38:890][104]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:085][118]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:085][118]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:273][132]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:273][132]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:448][145]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:448][145]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:650][160]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:650][160]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:810][172]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:810][172]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.39:986][185]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.39:986][185]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.40:361][213]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.40:361][213]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.40:562][228]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.40:562][228]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.41:063][265]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.41:063][265]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.41:223][277]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:001C +[2020.10.06-08.32.41:223][277]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.32.45:582][597]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.32.45:582][597]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.32.45:582][597]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.32.45:586][597]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.32.45:587][597]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.32.45:604][597]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.32.45:611][597]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.32.45:644][597]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.32.45:644][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.32.45:645][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.32.45:671][597]LogUObjectHash: Compacting FUObjectHashTables data took 3.49ms +[2020.10.06-08.32.45:785][598]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2020.10.06-08.33.21:848][252]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.21:853][252]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.21:857][252]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.24:629][520]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.24:634][520]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.24:638][520]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:UserConstructionScript'! +[2020.10.06-08.33.30:186][ 45]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.33.30:282][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 4.89ms +[2020.10.06-08.33.44:883][311]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.33.44:978][311]LogUObjectHash: Compacting FUObjectHashTables data took 4.91ms +[2020.10.06-08.33.45:815][370]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.33.45:831][370]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.33.45:831][370]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:33:45) +[2020.10.06-08.33.45:831][370]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.33.45:835][370]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004319s) +[2020.10.06-08.33.45:837][370]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.33.45:837][370]LogPlayLevel: PIE: World Init took: (0.001450s) +[2020.10.06-08.33.45:837][370]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005918s) +[2020.10.06-08.33.45:873][370]LogUObjectHash: Compacting FUObjectHashTables data took 5.02ms +[2020.10.06-08.33.45:874][370]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.33.45:874][370]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.33.45:874][370]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.33.45:874][370]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.33.45:879][370]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.33.45:879][370]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.33.45:898][370]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.33.45:898][370]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.33.45:898][370]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.33.45:898][370]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.33.45:899][370]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.33.45:899][370]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.33.45:899][370]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.33.45:915][370]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.33.45:915][370]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.33.45:915][370]LogInit: FAudioDevice initialized. +[2020.10.06-08.33.45:915][370]LogAudio: Display: Audio Device (ID: 7) registered with world 'ship'. +[2020.10.06-08.33.45:943][370]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.33.45:943][370]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.33.45:945][370]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.33.45 +[2020.10.06-08.33.45:945][370]LogWorld: Bringing up level for play took: 0.001857 +[2020.10.06-08.33.45:945][370]LogOnline: OSS: Creating online subsystem instance for: :Context_18 +[2020.10.06-08.33.45:947][370]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:GetData'! +[2020.10.06-08.33.45:953][370]PIE: Server logged in +[2020.10.06-08.33.45:955][370]PIE: Play in editor total start time 0,126 seconds. +[2020.10.06-08.33.48:077][492]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:03A1 +[2020.10.06-08.33.48:077][492]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.49:003][551]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:03A1 +[2020.10.06-08.33.49:003][551]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.49:225][565]LogScript: Warning: Accessed None trying to read property MainMenu + BP_Ship_C /Game/maps/UEDPIE_0_ship.ship:PersistentLevel.BP_Ship_3 + Function /Game/blueprints/ship/BP_Ship.BP_Ship_C:ExecuteUbergraph_BP_Ship:03A1 +[2020.10.06-08.33.49:225][565]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.49:431][578]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.49:595][588]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.33.50:031][612]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.33.50:031][612]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.33.50:031][612]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.33.50:038][612]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.33.50:038][612]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.33.50:057][612]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.33.50:064][612]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.33.50:097][612]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.33.50:097][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.33.50:098][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.33.50:124][612]LogUObjectHash: Compacting FUObjectHashTables data took 3.49ms +[2020.10.06-08.33.50:210][613]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2020.10.06-08.33.57:737][291]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.33.57:832][291]LogUObjectHash: Compacting FUObjectHashTables data took 4.00ms +[2020.10.06-08.33.58:578][346]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.33.58:592][346]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.33.58:592][346]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:33:58) +[2020.10.06-08.33.58:592][346]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.33.58:596][346]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004217s) +[2020.10.06-08.33.58:597][346]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.33.58:598][346]LogPlayLevel: PIE: World Init took: (0.001513s) +[2020.10.06-08.33.58:598][346]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005852s) +[2020.10.06-08.33.58:634][346]LogUObjectHash: Compacting FUObjectHashTables data took 4.99ms +[2020.10.06-08.33.58:635][346]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.33.58:635][346]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.33.58:635][346]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.33.58:635][346]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.33.58:640][346]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.33.58:640][346]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.33.58:657][346]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.33.58:657][346]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.33.58:657][346]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.33.58:657][346]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.33.58:658][346]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.33.58:658][346]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.33.58:658][346]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.33.58:675][346]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.33.58:675][346]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.33.58:675][346]LogInit: FAudioDevice initialized. +[2020.10.06-08.33.58:675][346]LogAudio: Display: Audio Device (ID: 8) registered with world 'ship'. +[2020.10.06-08.33.58:717][346]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.33.58:717][346]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.33.58:719][346]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.33.58 +[2020.10.06-08.33.58:719][346]LogWorld: Bringing up level for play took: 0.001923 +[2020.10.06-08.33.58:719][346]LogOnline: OSS: Creating online subsystem instance for: :Context_19 +[2020.10.06-08.33.58:722][346]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/blueprints/ship/BP_Ship.BP_Ship_C:GetData'! +[2020.10.06-08.33.58:727][346]PIE: Server logged in +[2020.10.06-08.33.58:729][346]PIE: Play in editor total start time 0,139 seconds. +[2020.10.06-08.34.00:312][425]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.34.00:603][442]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.34.00:789][453]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.34.00:960][463]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MainMenu". Blueprint: BP_Ship Function: Execute Ubergraph BP Ship Graph: EventGraph Node: Show Radar Data +[2020.10.06-08.34.01:270][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.01:270][479]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.01:270][479]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.34.01:277][479]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.34.01:277][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.01:294][479]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.34.01:301][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.01:333][479]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.34.01:334][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.01:335][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.01:360][479]LogUObjectHash: Compacting FUObjectHashTables data took 3.66ms +[2020.10.06-08.34.01:454][480]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2020.10.06-08.34.07:530][984]BlueprintLog: New page: Compile BP_Ship +[2020.10.06-08.34.07:625][984]LogUObjectHash: Compacting FUObjectHashTables data took 4.01ms +[2020.10.06-08.34.08:377][ 38]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.34.08:391][ 38]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.34.08:391][ 38]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:34:08) +[2020.10.06-08.34.08:391][ 38]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.08:395][ 38]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004281s) +[2020.10.06-08.34.08:396][ 38]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.34.08:397][ 38]LogPlayLevel: PIE: World Init took: (0.001443s) +[2020.10.06-08.34.08:397][ 38]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005857s) +[2020.10.06-08.34.08:433][ 38]LogUObjectHash: Compacting FUObjectHashTables data took 5.03ms +[2020.10.06-08.34.08:433][ 38]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.34.08:433][ 38]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.34.08:433][ 38]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.34.08:434][ 38]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.34.08:434][ 38]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.34.08:438][ 38]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.34.08:438][ 38]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.34.08:456][ 38]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.34.08:456][ 38]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.34.08:456][ 38]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.34.08:456][ 38]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.34.08:457][ 38]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.34.08:457][ 38]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.34.08:457][ 38]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.34.08:473][ 38]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.34.08:473][ 38]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.34.08:473][ 38]LogInit: FAudioDevice initialized. +[2020.10.06-08.34.08:473][ 38]LogAudio: Display: Audio Device (ID: 9) registered with world 'ship'. +[2020.10.06-08.34.08:504][ 38]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.08:504][ 38]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.34.08:506][ 38]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.34.08 +[2020.10.06-08.34.08:506][ 38]LogWorld: Bringing up level for play took: 0.001823 +[2020.10.06-08.34.08:506][ 38]LogOnline: OSS: Creating online subsystem instance for: :Context_20 +[2020.10.06-08.34.08:562][ 38]PIE: Server logged in +[2020.10.06-08.34.08:564][ 38]PIE: Play in editor total start time 0,174 seconds. +[2020.10.06-08.34.11:701][204]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.11:701][204]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.11:701][204]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.34.11:709][204]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.34.11:709][204]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.11:728][204]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.34.11:735][204]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.11:767][204]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.06-08.34.11:767][204]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.11:769][204]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.11:794][204]LogUObjectHash: Compacting FUObjectHashTables data took 3.68ms +[2020.10.06-08.34.11:864][205]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2020.10.06-08.34.12:522][265]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.06-08.34.12:535][265]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.06-08.34.12:536][265]PIE: New page: PIE session: ship (6 окт. 2020 г., 18:34:12) +[2020.10.06-08.34.12:536][265]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.12:540][265]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004531s) +[2020.10.06-08.34.12:541][265]LogAIModule: Creating AISystem for world ship +[2020.10.06-08.34.12:542][265]LogPlayLevel: PIE: World Init took: (0.001403s) +[2020.10.06-08.34.12:542][265]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006058s) +[2020.10.06-08.34.12:575][265]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms +[2020.10.06-08.34.12:575][265]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.06-08.34.12:575][265]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.06-08.34.12:575][265]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.06-08.34.12:576][265]LogAudio: Display: Using built-in audio occlusion. +[2020.10.06-08.34.12:576][265]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.06-08.34.12:581][265]LogAudioMixer: Display: 0: FrontLeft +[2020.10.06-08.34.12:581][265]LogAudioMixer: Display: 1: FrontRight +[2020.10.06-08.34.12:598][265]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.06-08.34.12:598][265]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.06-08.34.12:598][265]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.06-08.34.12:598][265]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.06-08.34.12:599][265]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.06-08.34.12:599][265]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.06-08.34.12:599][265]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.06-08.34.12:615][265]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.06-08.34.12:615][265]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.06-08.34.12:615][265]LogInit: FAudioDevice initialized. +[2020.10.06-08.34.12:615][265]LogAudio: Display: Audio Device (ID: 10) registered with world 'ship'. +[2020.10.06-08.34.12:650][265]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.12:650][265]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.06-08.34.12:652][265]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.06-13.34.12 +[2020.10.06-08.34.12:652][265]LogWorld: Bringing up level for play took: 0.001834 +[2020.10.06-08.34.12:652][265]LogOnline: OSS: Creating online subsystem instance for: :Context_21 +[2020.10.06-08.34.12:660][265]PIE: Server logged in +[2020.10.06-08.34.12:662][265]PIE: Play in editor total start time 0,128 seconds. +[2020.10.06-08.34.25:340][990]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.06-08.34.25:340][990]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.06-08.34.25:340][990]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.06-08.34.25:348][990]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.06-08.34.25:348][990]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.25:366][990]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.06-08.34.25:373][990]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-08.34.25:406][990]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.25:407][990]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-08.34.25:432][990]LogUObjectHash: Compacting FUObjectHashTables data took 3.41ms +[2020.10.06-08.34.25:502][991]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2020.10.06-08.34.28:582][289]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/ship/BP_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset" SILENT=true +[2020.10.06-08.34.28:625][289]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/BP_ShipA7C9AE3A4EF2D65B65F12588081BEB39.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/ship/BP_Ship.uasset' +[2020.10.06-08.34.28:642][289]AssetCheck: New page: Asset Save: BP_Ship +[2020.10.06-08.34.28:642][289]LogContentValidation: Display: Validating Blueprint /Game/blueprints/ship/BP_Ship.BP_Ship +[2020.10.06-08.34.30:468][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.06-08.34.30:496][465]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu72DFFA26425B5E0A0108E6960544F27A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.06-08.34.30:511][465]AssetCheck: New page: Asset Save: mainMenu +[2020.10.06-08.34.30:511][465]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.06-08.34.41:712][578]LogSlate: Window 'Message Log' being destroyed +[2020.10.06-08.34.41:723][578]LogSlate: Window 'Message Log' being destroyed +[2020.10.06-08.35.21:715][282]LogUObjectHash: Compacting FUObjectHashTables data took 3.45ms +[2020.10.06-08.35.21:740][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-08.35.21:762][282]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto60733AF1841091B04DF2A738452C6B3DA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto6.umap' +[2020.10.06-08.35.21:771][282]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.094 +[2020.10.06-08.35.21:771][282]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.094 +[2020.10.06-08.35.21:792][282]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ui/mainMenu/mainMenu] ([1] browsable assets)... +[2020.10.06-08.35.21:792][282]OBJ SavePackage: Finished generating thumbnails for package [/Game/ui/mainMenu/mainMenu] +[2020.10.06-08.35.21:820][282]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu_Auto6F8BA2FBA4CB54D98BC6CBB84B87022C9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/ui/mainMenu/mainMenu_Auto6.uasset' +[2020.10.06-08.35.21:820][282]LogFileHelpers: Auto-saving content packages took 0.049 +[2020.10.06-08.48.34:809][656]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.48.34:809][656]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-08.51.49:467][469]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Ship) +[2020.10.06-08.54.43:021][538]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.06-08.55.02:942][898]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.06-08.55.03:771][931]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.06-08.55.04:058][954]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (radar_1) +[2020.10.06-08.55.09:790][392]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Ship_Ship) +[2020.10.06-08.55.19:051][ 68]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst +[2020.10.06-08.59.43:694][561]LogUObjectHash: Compacting FUObjectHashTables data took 3.76ms +[2020.10.06-08.59.43:711][561]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.06-08.59.43:817][561]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto77F33229446D711724D4BB187D46538F7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto7.umap' +[2020.10.06-08.59.43:819][561]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.162 +[2020.10.06-08.59.43:819][561]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.162 +[2020.10.06-08.59.43:819][561]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/instances/body_paint_Cleen_outline_Inst] ([1] browsable assets)... +[2020.10.06-08.59.43:833][561]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst] +[2020.10.06-08.59.43:833][561]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/instances/body_paint_Cleen_outline_Inst] +[2020.10.06-08.59.43:864][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2020.10.06-08.59.43:864][561]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.06-08.59.44:219][561]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.06-08.59.44:219][561]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.06-08.59.44:228][561]TextureStreamingBuild: Display: Compiling optional shaders took 0.364 seconds. +[2020.10.06-08.59.44:261][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.06-08.59.44:274][561]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline_Inst_Au5CE677214DAEF14156E5BD8CBEF7B4E2.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/instances/body_paint_Cleen_outline_Inst_Auto7.uasset' +[2020.10.06-08.59.44:274][561]LogFileHelpers: Auto-saving content packages took 0.455 +[2020.10.06-09.00.35:934][333]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2020.10.06-09.00.37:113][333]LogSlate: Window 'Save Content' being destroyed +[2020.10.06-09.00.37:159][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline_Inst4A6A12844303D4A41AB471A75105A11B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_Cleen_outline_Inst.uasset' +[2020.10.06-09.00.37:166][333]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ui/mainMenu/mainMenu" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset" SILENT=true +[2020.10.06-09.00.37:206][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/mainMenu43444D7F440BFF10AF587388B63FDD0B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/ui/mainMenu/mainMenu.uasset' +[2020.10.06-09.00.37:219][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial1748FC6042890421EEEA669C54039587.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' +[2020.10.06-09.00.37:226][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst009E852E487D97321F2B069EAA44391E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial_Inst.uasset' +[2020.10.06-09.00.37:227][333]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2020.10.06-09.00.37:258][333]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2020.10.06-09.00.37:281][333]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/shipE27F257D46079527DB416BAA490F46BF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' +[2020.10.06-09.00.37:311][333]LogFileHelpers: Saving map 'ship' took 0.084 +[2020.10.06-09.00.37:323][333]AssetCheck: New page: Asset Save: multiple assets +[2020.10.06-09.00.37:323][333]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst +[2020.10.06-09.00.37:323][333]LogContentValidation: Display: Validating WidgetBlueprint /Game/ui/mainMenu/mainMenu.mainMenu +[2020.10.06-09.00.37:324][333]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.06-09.00.37:324][333]LogContentValidation: Display: Validating World /Game/maps/ship.ship +[2020.10.06-09.00.37:324][333]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst +[2020.10.06-09.00.42:295][772]LogUObjectHash: Compacting FUObjectHashTables data took 4.10ms +[2020.10.06-09.00.42:361][772]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:361][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:419][772]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:420][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:459][772]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:459][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:545][772]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:545][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:561][772]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:561][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:665][772]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:665][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:679][772]LogSlate: Window 'body_paint_Cleen_outline_Inst' being destroyed +[2020.10.06-09.00.42:696][772]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.42:696][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.06-09.00.42:754][772]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed +[2020.10.06-09.00.42:754][772]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.06-09.00.42:941][773]Cmd: QUIT_EDITOR +[2020.10.06-09.00.42:941][773]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2020.10.06-09.00.42:957][773]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2020.10.06-09.00.43:949][773]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2020.10.06-09.00.43:949][773]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2020.10.06-09.00.43:949][773]LogAudio: Display: Audio Device unregistered from world 'ship'. +[2020.10.06-09.00.43:950][773]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-09.00.43:950][773]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.06-09.00.43:976][773]LogAudio: Display: Audio Device Manager Shutdown +[2020.10.06-09.00.43:986][773]LogExit: Preparing to exit. +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D700] Windows +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D800] Default__DeviceProfile +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C001A00] WindowsNoEditor +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D300] WindowsServer +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C001200] WindowsClient +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C200] IOS +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C002C00] iPadAir +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CB00] iPadAir2 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB300] IPadPro +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB400] iPadAir3 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C003700] iPadMini2 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA9C00] iPadMini4 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C003200] iPadMini5 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7100] iPhone6 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7200] iPodTouch6 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB600] iPhone7 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB500] iPodTouch7 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5C00] iPhone5S +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA9000] iPhone6Plus +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6200] iPhone6S +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA8A00] iPhone6SPlus +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5F00] iPhone7Plus +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA9400] iPhoneSE +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4A00] iPhone8 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA9500] iPhone8Plus +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6900] iPhoneX +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA500] iPhoneXS +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5700] iPhoneXSMax +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA8B00] iPhoneXR +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6800] iPhone11 +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAAB00] iPhone11Pro +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7F00] iPhone11ProMax +[2020.10.06-09.00.44:581][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA600] iPhoneSE2 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4300] iPadPro105 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA200] iPadPro129 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4600] iPadPro97 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA8100] iPadPro2_129 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5D00] iPad5 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFA8E00] iPad6 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5A00] iPad7 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAAD00] iPadPro11 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7B00] iPadPro2_11 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA700] iPadPro3_129 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5100] iPadPro4_129 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFABE00] AppleTV +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4B00] AppleTV4K +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB900] TVOS +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7C00] Mac +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAB700] MacClient +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7500] MacNoEditor +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CA00] MacServer +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4200] Linux +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06DD00] LinuxNoEditor +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6B00] LinuxAArch64NoEditor +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06DA00] LinuxClient +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7300] LinuxAArch64Client +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C500] LinuxServer +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4100] LinuxAArch64Server +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E200] Android +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6500] Android_Low +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E800] Android_Mid +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4500] Android_High +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CC00] Android_Default +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7800] Android_Adreno4xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C700] Android_Adreno5xx_Low +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5500] Android_Adreno5xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C800] Android_Adreno6xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4900] Android_Adreno6xx_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CE00] Android_Mali_T6xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7600] Android_Mali_T7xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C900] Android_Mali_T8xx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6D00] Android_Mali_G71 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E300] Android_Mali_G72 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5B00] Android_Mali_G72_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D400] Android_Mali_G76 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7A00] Android_Mali_G76_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E600] Android_Mali_G77 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD4D00] Android_Mali_G77_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06CF00] Android_Vulkan_SM5 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5600] Android_PowerVR_G6xxx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06E100] Android_PowerVR_GT7xxx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD7000] Android_PowerVR_GE8xxx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06DB00] Android_PowerVR_GM9xxx +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD6E00] Android_PowerVR_GM9xxx_Vulkan +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06C100] Android_TegraK1 +[2020.10.06-09.00.44:582][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFD5200] Android_Unknown_Vulkan +[2020.10.06-09.00.44:583][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C06D000] Lumin +[2020.10.06-09.00.44:583][773]LogDeviceProfile: Device profile begin destroy: [0000021D9BFAA000] Lumin_Desktop +[2020.10.06-09.00.44:583][773]LogDeviceProfile: Device profile begin destroy: [0000021D9C000800] HoloLens +[2020.10.06-09.00.44:607][773]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:613][773]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:617][773]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:620][773]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:623][773]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:783][773]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2020.10.06-09.00.44:938][773]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2020.10.06-09.00.44:938][773]LogExit: Editor shut down +[2020.10.06-09.00.44:939][773]LogExit: Transaction tracking system shut down +[2020.10.06-09.00.45:881][773]LogExit: Object subsystem successfully closed. +[2020.10.06-09.00.45:941][773]LogShaderCompilers: Display: Shaders left to compile 0 +[2020.10.06-09.00.46:519][773]LogModuleManager: Shutting down and abandoning module SequencerWidgets (826) +[2020.10.06-09.00.46:519][773]LogModuleManager: Shutting down and abandoning module BlueprintGraph (824) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (822) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module Voice (820) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (818) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (816) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module MaterialEditor (814) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) +[2020.10.06-09.00.46:520][773]LogModuleManager: Shutting down and abandoning module StatsViewer (802) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module OculusMR (794) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module SteamVREditor (792) +[2020.10.06-09.00.46:521][773]LogModuleManager: Shutting down and abandoning module PlanarCut (790) +[2020.10.06-09.00.46:538][773]LogModuleManager: Shutting down and abandoning module CharacterAI (788) +[2020.10.06-09.00.46:538][773]LogModuleManager: Shutting down and abandoning module SunPosition (786) +[2020.10.06-09.00.46:538][773]LogModuleManager: Shutting down and abandoning module GooglePADEditor (784) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (782) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (780) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (778) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (776) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (774) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module WebMMedia (772) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (770) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (768) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module SequenceRecorder (767) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (764) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (762) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (760) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (758) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (756) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (754) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (752) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (750) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (748) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (746) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (744) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (742) +[2020.10.06-09.00.46:539][773]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (740) +[2020.10.06-09.00.46:553][773]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (738) +[2020.10.06-09.00.46:553][773]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) +[2020.10.06-09.00.46:553][773]LogModuleManager: Shutting down and abandoning module BspMode (734) +[2020.10.06-09.00.46:566][773]LogModuleManager: Shutting down and abandoning module GeometryMode (732) +[2020.10.06-09.00.46:566][773]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module SessionServices (726) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module MeshPaint (724) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) +[2020.10.06-09.00.46:575][773]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module PlacementMode (710) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) +[2020.10.06-09.00.46:576][773]LogModuleManager: Shutting down and abandoning module ClothPainter (704) +[2020.10.06-09.00.46:594][773]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) +[2020.10.06-09.00.46:615][773]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) +[2020.10.06-09.00.46:626][773]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) +[2020.10.06-09.00.47:368][773]LogModuleManager: Shutting down and abandoning module TraceInsights (678) +[2020.10.06-09.00.47:391][773]MemoryProfiler: Shutdown +[2020.10.06-09.00.47:391][773]NetworkingProfiler: Shutdown +[2020.10.06-09.00.47:391][773]LoadingProfiler: Shutdown +[2020.10.06-09.00.47:392][773]TimingProfiler: Shutdown +[2020.10.06-09.00.47:408][773]LogModuleManager: Shutting down and abandoning module TraceServices (677) +[2020.10.06-09.00.47:424][773]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) +[2020.10.06-09.00.47:424][773]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) +[2020.10.06-09.00.47:424][773]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) +[2020.10.06-09.00.47:438][773]LogModuleManager: Shutting down and abandoning module MergeActors (668) +[2020.10.06-09.00.47:456][773]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) +[2020.10.06-09.00.47:456][773]LogModuleManager: Shutting down and abandoning module LocalizationService (665) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module UndoHistory (658) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module XmlParser (656) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module Blutility (654) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) +[2020.10.06-09.00.47:457][773]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) +[2020.10.06-09.00.47:473][773]LogModuleManager: Shutting down and abandoning module DeviceManager (636) +[2020.10.06-09.00.47:483][773]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) +[2020.10.06-09.00.47:515][773]LogModuleManager: Shutting down and abandoning module AutomationController (632) +[2020.10.06-09.00.47:515][773]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) +[2020.10.06-09.00.47:562][773]LogModuleManager: Shutting down and abandoning module Layers (628) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) +[2020.10.06-09.00.47:583][773]LogModuleManager: Shutting down and abandoning module Persona (618) +[2020.10.06-09.00.47:601][773]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) +[2020.10.06-09.00.47:601][773]LogModuleManager: Shutting down and abandoning module AnimGraph (615) +[2020.10.06-09.00.47:601][773]LogModuleManager: Shutting down and abandoning module Kismet (612) +[2020.10.06-09.00.47:615][773]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) +[2020.10.06-09.00.47:615][773]LogModuleManager: Shutting down and abandoning module GraphEditor (608) +[2020.10.06-09.00.47:615][773]LogModuleManager: Shutting down and abandoning module StructViewer (606) +[2020.10.06-09.00.47:615][773]LogModuleManager: Shutting down and abandoning module ClassViewer (604) +[2020.10.06-09.00.47:617][773]LogModuleManager: Shutting down and abandoning module Toolbox (602) +[2020.10.06-09.00.47:617][773]LogModuleManager: Shutting down and abandoning module ModuleUI (600) +[2020.10.06-09.00.47:628][773]LogModuleManager: Shutting down and abandoning module OutputLog (598) +[2020.10.06-09.00.47:641][773]LogModuleManager: Shutting down and abandoning module GammaUI (596) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module Documentation (594) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module LiveCoding (592) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module LevelSequence (590) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module MovieScene (586) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) +[2020.10.06-09.00.47:650][773]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module PortalServices (578) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module PortalRpc (576) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module AIModule (568) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module AITestSuite (565) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) +[2020.10.06-09.00.47:651][773]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) +[2020.10.06-09.00.47:660][773]LogModuleManager: Shutting down and abandoning module ProfilerService (558) +[2020.10.06-09.00.47:709][773]LogModuleManager: Shutting down and abandoning module TaskGraph (556) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module OculusEditor (552) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module OculusInput (550) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module CollectionManager (545) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (542) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (540) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (538) +[2020.10.06-09.00.47:717][773]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (536) +[2020.10.06-09.00.47:728][773]LogModuleManager: Shutting down and abandoning module MeshConversion (534) +[2020.10.06-09.00.47:740][773]LogModuleManager: Shutting down and abandoning module DynamicMesh (532) +[2020.10.06-09.00.47:754][773]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (530) +[2020.10.06-09.00.47:787][773]LogModuleManager: Shutting down and abandoning module GeometricObjects (528) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module ChaosNiagara (526) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (524) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (522) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (521) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (518) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module SynthesisEditor (516) +[2020.10.06-09.00.47:797][773]LogModuleManager: Shutting down and abandoning module Synthesis (514) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (512) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (510) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (508) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (506) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (504) +[2020.10.06-09.00.47:798][773]LogModuleManager: Shutting down and abandoning module FractureEditor (502) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (500) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module BackChannel (498) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (496) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module AutomationUtils (494) +[2020.10.06-09.00.47:817][773]LogModuleManager: Shutting down and abandoning module AlembicImporter (492) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module AlembicLibrary (491) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module GeometryCache (490) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (489) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (484) +[2020.10.06-09.00.47:818][773]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (482) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (480) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module GooglePAD (478) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module EditableMesh (476) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (474) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module CableComponent (472) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AudioCapture (470) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (469) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AssetTags (466) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (464) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (462) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AppleImageUtils (460) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module AndroidPermission (458) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module MediaCompositing (456) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module ScreenshotTools (454) +[2020.10.06-09.00.47:830][773]LogModuleManager: Shutting down and abandoning module ImgMedia (452) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module PluginBrowser (450) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module TemplateSequence (448) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (446) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (444) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module UObjectPlugin (442) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (440) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (438) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module PluginUtils (436) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (434) +[2020.10.06-09.00.47:837][773]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (432) +[2020.10.06-09.00.47:849][773]LogModuleManager: Shutting down and abandoning module GitSourceControl (430) +[2020.10.06-09.00.47:861][773]LogModuleManager: Shutting down and abandoning module SourceControl (429) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (426) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (424) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (422) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (420) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (418) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (416) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (414) +[2020.10.06-09.00.47:876][773]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (412) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (410) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module CurveEditorTools (408) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (406) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module CryptoKeys (404) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) +[2020.10.06-09.00.47:888][773]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (388) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (386) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (384) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (382) +[2020.10.06-09.00.47:902][773]LogMagicLeapPlanes: Planes tracker already destroyed. +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (380) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (378) +[2020.10.06-09.00.47:902][773]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (376) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (374) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapController (372) +[2020.10.06-09.00.47:903][773]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (370) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapAR (368) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module AugmentedReality (367) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (364) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module Niagara (362) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module SignalProcessing (361) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module NiagaraEditor (359) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module NiagaraCore (356) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (354) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module SoundFields (352) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module SignificanceManager (350) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (348) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (346) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (344) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module PhysXVehicles (342) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (340) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (338) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (336) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (334) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module ActorSequence (332) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module AnimationSharing (330) +[2020.10.06-09.00.47:903][773]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (328) +[2020.10.06-09.00.47:909][773]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (326) +[2020.10.06-09.00.47:909][773]LogModuleManager: Shutting down and abandoning module FacialAnimation (324) +[2020.10.06-09.00.47:909][773]LogModuleManager: Shutting down and abandoning module DataValidation (322) +[2020.10.06-09.00.47:910][773]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (320) +[2020.10.06-09.00.47:924][773]LogModuleManager: Shutting down and abandoning module LevelEditor (319) +[2020.10.06-09.00.47:925][773]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (318) +[2020.10.06-09.00.47:937][773]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (316) +[2020.10.06-09.00.47:937][773]LogModuleManager: Shutting down and abandoning module MainFrame (314) +[2020.10.06-09.00.47:937][773]LogModuleManager: Shutting down and abandoning module HotReload (313) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module ToolMenus (309) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module ContentBrowser (307) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module ContentBrowserData (306) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module TreeMap (303) +[2020.10.06-09.00.47:938][773]LogModuleManager: Shutting down and abandoning module UdpMessaging (300) +[2020.10.06-09.00.48:039][773]LogModuleManager: Shutting down and abandoning module TcpMessaging (298) +[2020.10.06-09.00.48:140][773]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (296) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (294) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module Paper2D (292) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module PacketHandler (284) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module MediaAssets (278) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module Overlay (276) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module VREditor (272) +[2020.10.06-09.00.48:150][773]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) +[2020.10.06-09.00.48:161][773]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) +[2020.10.06-09.00.48:161][773]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) +[2020.10.06-09.00.48:161][773]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) +[2020.10.06-09.00.48:161][773]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module UMG (258) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module UMGEditor (257) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module MessageLog (255) +[2020.10.06-09.00.48:178][773]LogModuleManager: Shutting down and abandoning module SlateReflector (250) +[2020.10.06-09.00.48:191][773]LogModuleManager: Shutting down and abandoning module Slate (248) +[2020.10.06-09.00.48:191][773]LogModuleManager: Shutting down and abandoning module SlateCore (246) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module UnrealEd (242) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module MRMesh (240) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) +[2020.10.06-09.00.48:192][773]LogModuleManager: Shutting down and abandoning module XAudio2 (234) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module Networking (232) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module Core (230) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module CurveEditor (227) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module Sequencer (225) +[2020.10.06-09.00.48:193][773]LogModuleManager: Shutting down and abandoning module EditorStyle (224) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) +[2020.10.06-09.00.48:194][773]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) +[2020.10.06-09.00.48:206][773]LogModuleManager: Shutting down and abandoning module XGEController (194) +[2020.10.06-09.00.48:206][773]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.06-09.00.48:207][773]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) +[2020.10.06-09.00.48:207][773]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) +[2020.10.06-09.00.48:207][773]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) +[2020.10.06-09.00.48:207][773]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) +[2020.10.06-09.00.48:222][773]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) +[2020.10.06-09.00.48:237][773]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) +[2020.10.06-09.00.48:286][773]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) +[2020.10.06-09.00.48:287][773]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) +[2020.10.06-09.00.48:288][773]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module Messaging (127) +[2020.10.06-09.00.48:289][773]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) +[2020.10.06-09.00.48:290][773]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) +[2020.10.06-09.00.48:294][773]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) +[2020.10.06-09.00.48:294][773]LogModuleManager: Shutting down and abandoning module InputCore (118) +[2020.10.06-09.00.48:294][773]LogModuleManager: Shutting down and abandoning module Settings (116) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module Chaos (108) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) +[2020.10.06-09.00.48:295][773]LogModuleManager: Shutting down and abandoning module AVEncoder (104) +[2020.10.06-09.00.48:312][773]LogModuleManager: Shutting down and abandoning module OculusHMD (100) +[2020.10.06-09.00.48:312][773]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (98) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module SteamVRInput (96) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module SteamVR (94) +[2020.10.06-09.00.48:313][773]LogHMD: Freeing OpenVRDLLHandle. +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module MagicLeap (92) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (90) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module NiagaraShader (88) +[2020.10.06-09.00.48:313][773]LogModuleManager: Shutting down and abandoning module ChaosCloth (86) +[2020.10.06-09.00.48:335][773]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (84) +[2020.10.06-09.00.48:335][773]LogModuleManager: Shutting down and abandoning module ChunkDownloader (82) +[2020.10.06-09.00.48:342][773]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) +[2020.10.06-09.00.48:342][773]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76) +[2020.10.06-09.00.48:343][773]LogModuleManager: Shutting down and abandoning module XMPP (71) +[2020.10.06-09.00.48:343][773]LogModuleManager: Shutting down and abandoning module WebSockets (70) +[2020.10.06-09.00.48:388][773]LogModuleManager: Shutting down and abandoning module HTTP (67) +[2020.10.06-09.00.48:388][773]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2020.10.06-09.00.48:388][773]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BBD807142-4CE5-4EAA-22A6-D7B5185529CF%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14379109%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2020.10.06-09.00.48:393][773]LogModuleManager: Shutting down and abandoning module SSL (66) +[2020.10.06-09.00.48:394][773]LogModuleManager: Shutting down and abandoning module WmfMedia (62) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module Media (61) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module MediaInfo (60) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module MLSDK (56) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module VariantManagerContent (54) +[2020.10.06-09.00.48:396][773]LogModuleManager: Shutting down and abandoning module DatasmithContent (52) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (48) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2020.10.06-09.00.48:397][773]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2020.10.06-09.00.48:402][773]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module RenderCore (30) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module Landscape (28) +[2020.10.06-09.00.48:412][773]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) +[2020.10.06-09.00.48:414][773]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module Engine (16) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2020.10.06-09.00.48:427][773]LogModuleManager: Shutting down and abandoning module RSA (3) +[2020.10.06-09.00.48:427][773]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2020.10.06-09.00.48:430][773]LogD3D11RHI: Shutdown +[2020.10.06-09.00.48:430][773]LogD3D11RHI: CleanupD3DDevice +[2020.10.06-09.00.48:487][773]LogExit: Exiting. +[2020.10.06-09.00.48:533][773]Log file closed, 10/06/20 14:00:48