diff --git a/ShipPresentation/Content/maps/ship.umap b/ShipPresentation/Content/maps/ship.umap index 5ec56ea..c990048 100644 Binary files a/ShipPresentation/Content/maps/ship.umap and b/ShipPresentation/Content/maps/ship.umap differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset new file mode 100644 index 0000000..754513a Binary files /dev/null and b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset new file mode 100644 index 0000000..a925a81 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset new file mode 100644 index 0000000..9a49fa1 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset index 65933b4..b2acb2a 100644 Binary files a/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset and b/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset differ diff --git a/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset b/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset index c4c829e..2009d03 100644 Binary files a/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset and b/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset differ diff --git a/ShipPresentation/Content/materials/ship/body_paint.uasset b/ShipPresentation/Content/materials/ship/body_paint.uasset index 7ea0e48..20461d7 100644 Binary files a/ShipPresentation/Content/materials/ship/body_paint.uasset and b/ShipPresentation/Content/materials/ship/body_paint.uasset differ diff --git a/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset b/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset new file mode 100644 index 0000000..d5a0a4c Binary files /dev/null and b/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset differ diff --git a/ShipPresentation/Content/materials/ship/instances/body_paint_Inst.uasset b/ShipPresentation/Content/materials/ship/instances/body_paint_Inst.uasset deleted file mode 100644 index 6d98a69..0000000 Binary files a/ShipPresentation/Content/materials/ship/instances/body_paint_Inst.uasset and /dev/null differ diff --git a/ShipPresentation/Content/materials/ship/instances/body_paint_slicer_Inst.uasset b/ShipPresentation/Content/materials/ship/instances/body_paint_slicer_Inst.uasset new file mode 100644 index 0000000..cbd7d35 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/instances/body_paint_slicer_Inst.uasset differ diff --git a/ShipPresentation/Content/materials/ship/red.uasset b/ShipPresentation/Content/materials/ship/red.uasset index 6204154..54c57cc 100644 Binary files a/ShipPresentation/Content/materials/ship/red.uasset and b/ShipPresentation/Content/materials/ship/red.uasset differ diff --git a/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset b/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset new file mode 100644 index 0000000..5bdf004 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset differ diff --git a/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset b/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset new file mode 100644 index 0000000..9eb43c7 Binary files /dev/null and b/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset differ diff --git a/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset b/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset index 797dd4a..c0e1a06 100644 Binary files a/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset and b/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset differ diff --git a/ShipPresentation/Intermediate/CachedAssetRegistry.bin b/ShipPresentation/Intermediate/CachedAssetRegistry.bin index c10255e..8b1ffa3 100644 Binary files a/ShipPresentation/Intermediate/CachedAssetRegistry.bin and b/ShipPresentation/Intermediate/CachedAssetRegistry.bin differ diff --git a/ShipPresentation/Saved/AutoScreenshot.png b/ShipPresentation/Saved/AutoScreenshot.png index 74a61be..4858b9d 100644 Binary files a/ShipPresentation/Saved/AutoScreenshot.png and b/ShipPresentation/Saved/AutoScreenshot.png differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap index 613e04a..4d51742 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap differ diff --git a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap index 9ea8751..7ebb21b 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap differ diff --git a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini index 511e027..d4840d8 100644 --- a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -998,7 +998,7 @@ ContentBrowserTab1.ActiveTypeFilters=World ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= -ContentBrowserTab1.SelectedPaths=/Game/materials/ship +ContentBrowserTab1.SelectedPaths=/Game/materials/ship/ShipTextures ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= ContentBrowserTab1.CollectionsExpanded=True @@ -1039,26 +1039,26 @@ MRUItem6=/Game/maps/NewMap MRUItem7=/Game/maps/black [ContentBrowserRecent] -MRUItem0=/Game/materials/ship/materialFunctions/slicer -MRUItem1=/Game/materials/ship/instances/body_paint_Inst -MRUItem2=/Game/materials/slicer/3Dprinter_2_Inst -MRUItem3=/Game/materials/slicer/3Dprinter_2 -MRUItem4=/Game/materials/ship/body_paint -MRUItem5=/Game/meshes/ship/SM_Ship_Ship -MRUItem6=/Game/maps/ship -MRUItem7=/Game/Content/first/MF_Disolv -MRUItem8=/Game/Content/first/NewMaterial_Inst -MRUItem9=/Game/Content/first/NewBlueprint -MRUItem10=/Game/Content/first/NewMaterial -MRUItem11=/Game/Content/first/Untitled -MRUItem12=/Game/Content/first/Angle -MRUItem13=/Game/meshes/ship/SM_Ship_TowersGun -MRUItem14=/Game/Content/for/3Dprinter_2_Inst -MRUItem15=/Game/Content/for/man -MRUItem16=/Game/Content/for/3Dprinter_Inst -MRUItem17=/Game/Content/for/3Dprinter_2 -MRUItem18=/Game/Content/for/3Dprinter -MRUItem19=/Game/Content/for/Untitled +MRUItem0=/Game/materials/ship/red +MRUItem1=/Game/materials/ship/ShipTextures/Metall_BC +MRUItem2=/Game/materials/ship/ShipTextures/Metall_N +MRUItem3=/Game/materials/ship/ShipTextures/Metall_R +MRUItem4=/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1 +MRUItem5=/Game/materials/ship/testMaterials/NewMaterial +MRUItem6=/Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2 +MRUItem7=/Game/materials/ship/ShipTextures/schcbgfp_4K_Roughness +MRUItem8=/Game/materials/ship/body_paint +MRUItem9=/Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal +MRUItem10=/Game/materials/ship/testMaterials/body_paint +MRUItem11=/Game/meshes/ship/SM_Ship_Ship +MRUItem12=/Game/maps/ship +MRUItem13=/Game/materials/ship/materialFunctions/slicer +MRUItem14=/Game/materials/ship/instances/body_paint_Inst +MRUItem15=/Game/materials/slicer/3Dprinter_2_Inst +MRUItem16=/Game/materials/slicer/3Dprinter_2 +MRUItem17=/Game/Content/first/MF_Disolv +MRUItem18=/Game/Content/first/NewMaterial_Inst +MRUItem19=/Game/Content/first/NewBlueprint [DetailCategories] NewBlueprint_C.Tick=True @@ -1812,6 +1812,13 @@ MaterialParameterCollection.Material=True NewBlueprint_C.TransformCommon=True MaterialExpressionClamp.MaterialExpressionClamp=True MaterialExpressionClamp.MaterialExpression=True +MaterialExpressionDivide.MaterialExpressionDivide=True +MaterialExpressionDivide.MaterialExpression=True +MaterialExpressionPixelNormalWS.MaterialExpression=True +MaterialExpressionSubtract.MaterialExpressionSubtract=True +MaterialExpressionSubtract.MaterialExpression=True +MaterialExpressionDesaturation.MaterialExpressionDesaturation=True +MaterialExpressionDesaturation.MaterialExpression=True [AssetEditorToolkitTabLocation] /Game/blueprints/NewBlueprint.NewBlueprint=1 @@ -1890,6 +1897,15 @@ MaterialExpressionClamp.MaterialExpression=True /Game/Content/first/NewMaterial_Inst.NewMaterial_Inst=1 /Game/Content/first/NewBlueprint.NewBlueprint=1 /Game/Content/first/NewMaterial.NewMaterial=1 +/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1=1 +/Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2=1 +/Game/materials/ship/ShipTextures/schcbgfp_4K_Roughness.schcbgfp_4K_Roughness=1 +/Game/materials/ship/ShipTextures/Metall_BC.Metall_BC=1 +/Game/materials/ship/ShipTextures/Metall_R.Metall_R=1 +/Game/materials/ship/ShipTextures/Metall_N.Metall_N=1 +/Game/materials/ship/red.red=1 +/Game/materials/ship/testMaterials/NewMaterial.NewMaterial=1 +/Game/materials/ship/testMaterials/body_paint.body_paint=1 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -2107,7 +2123,7 @@ bForceFrontXAxis=False bConvertSceneUnit=False [MessageLog] -LastLogListing=MapCheck +LastLogListing=LightingResults [PlacementMode] RecentlyPlaced=/Game/Content/first/NewBlueprint.NewBlueprint; @@ -2134,7 +2150,6 @@ RecentlyPlaced=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship; [/Script/UnrealEd.MaterialEditorOptions] bHideUnrelatedNodes=False bUseUnsortedMenus=False -bShowGrid=False [MaterialEditor] PrimType=1 diff --git a/ShipPresentation/Saved/Logs/ShipPresentation.log b/ShipPresentation/Saved/Logs/ShipPresentation.log index 5539097..151c208 100644 --- a/ShipPresentation/Saved/Logs/ShipPresentation.log +++ b/ShipPresentation/Saved/Logs/ShipPresentation.log @@ -1,10 +1,10 @@ -Log file open, 10/05/20 18:51:39 +Log file open, 10/05/20 19:17:45 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: ShipPresentation LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.210124 +LogStats: Stats thread started at 0.214225 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting @@ -12,114 +12,114 @@ LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin XCodeSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin DatasmithContent -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin AssetManagerEditor -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin VariantManagerContent -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin MLSDK -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin MediaCompositing -LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin MatineeToLevelSequence -LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin TemplateSequence -LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing -LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin OnlineSubsystemNull -LogPluginManager: Mounting plugin OnlineSubsystemUtils -LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer -LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin CableComponent -LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent -LogPluginManager: Mounting plugin EditableMesh -LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging -LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin IOSDeviceProfileSelector -LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary -LogPluginManager: Mounting plugin MobilePatchingUtils -LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking -LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin SunPosition LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin SunPosition +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource -LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR LogInit: Using libcurl 7.55.1-DEV @@ -204,3009 +204,6490 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] -[2020.10.05-13.51.40:184][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2020.10.05-13.51.40:185][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-13.51.40:186][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2020.10.05-13.51.40:186][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-13.51.40:186][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-13.51.40:212][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2020.10.05-13.51.40:213][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.05-13.51.40:214][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.05-13.51.40:214][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2020.10.05-13.51.40:214][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2020.10.05-13.51.40:214][ 0]LogInit: Going up to parent DeviceProfile [] -[2020.10.05-13.51.40:214][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.05-13.51.40:214][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] -[2020.10.05-13.51.40:215][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2020.10.05-13.51.40:216][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.05-13.51.40:216][ 0]LogInit: Computer: DESKTOP-6BENEQD -[2020.10.05-13.51.40:216][ 0]LogInit: User: Andrey -[2020.10.05-13.51.40:216][ 0]LogInit: CPU Page size=4096, Cores=12 -[2020.10.05-13.51.40:216][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2020.10.05-13.51.40:216][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) -[2020.10.05-13.51.40:216][ 0]LogMemory: Platform Memory Stats for Windows -[2020.10.05-13.51.40:216][ 0]LogMemory: Process Physical Memory: 132.69 MB used, 132.69 MB peak -[2020.10.05-13.51.40:216][ 0]LogMemory: Process Virtual Memory: 119.64 MB used, 119.64 MB peak -[2020.10.05-13.51.40:216][ 0]LogMemory: Physical Memory: 6840.88 MB used, 25766.93 MB free, 32607.81 MB total -[2020.10.05-13.51.40:216][ 0]LogMemory: Virtual Memory: 134192568.00 MB used, 25158.89 MB free, 134217728.00 MB total -[2020.10.05-13.51.40:222][ 0]LogWindows: WindowsPlatformFeatures enabled -[2020.10.05-13.51.40:239][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2020.10.05-13.51.40:243][ 0]LogInit: Using OS detected language (ru-RU). -[2020.10.05-13.51.40:243][ 0]LogInit: Using OS detected locale (ru-RU). -[2020.10.05-13.51.40:246][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. -[2020.10.05-13.51.40:246][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! -[2020.10.05-13.51.40:246][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! -[2020.10.05-13.51.40:246][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! -[2020.10.05-13.51.40:247][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! -[2020.10.05-13.51.40:247][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! -[2020.10.05-13.51.40:247][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! -[2020.10.05-13.51.40:247][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! -[2020.10.05-13.51.40:248][ 0]LogInit: Setting process to per monitor DPI aware -[2020.10.05-13.51.40:310][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2020.10.05-13.51.40:310][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2020.10.05-13.51.40:526][ 0]LogHMD: Failed to initialize OpenVR with code 117 -[2020.10.05-13.51.40:526][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2020.10.05-13.51.40:526][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2020.10.05-13.51.40:526][ 0]LogD3D11RHI: D3D11 adapters: -[2020.10.05-13.51.40:606][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) -[2020.10.05-13.51.40:606][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de -[2020.10.05-13.51.40:609][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2020.10.05-13.51.40:609][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2020.10.05-13.51.40:609][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 -[2020.10.05-13.51.40:615][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2020.10.05-13.51.40:616][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") -[2020.10.05-13.51.40:616][ 0]LogWindows: EnumDisplayDevices: -[2020.10.05-13.51.40:616][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) -[2020.10.05-13.51.40:616][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) -[2020.10.05-13.51.40:616][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.05-13.51.40:617][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.05-13.51.40:617][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2020.10.05-13.51.40:617][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER -[2020.10.05-13.51.40:617][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) -[2020.10.05-13.51.40:617][ 0]LogD3D11RHI: Driver Date: 9-24-2020 -[2020.10.05-13.51.40:617][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) -[2020.10.05-13.51.40:672][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2020.10.05-13.51.40:673][ 0]LogD3D11RHI: Async texture creation enabled -[2020.10.05-13.51.40:673][ 0]LogD3D11RHI: Array index from any shader is supported -[2020.10.05-13.51.40:697][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) -[2020.10.05-13.51.40:699][ 0]LogRHI: GeForceNow SDK initialized: 1 -[2020.10.05-13.51.41:050][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2020.10.05-13.51.41:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2020.10.05-13.51.41:102][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2020.10.05-13.51.41:102][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2020.10.05-13.51.41:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2020.10.05-13.51.41:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2020.10.05-13.51.41:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2020.10.05-13.51.41:141][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2020.10.05-13.51.41:150][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2020.10.05-13.51.41:160][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2020.10.05-13.51.41:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2020.10.05-13.51.41:194][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2020.10.05-13.51.41:194][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2020.10.05-13.51.41:203][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2020.10.05-13.51.41:213][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2020.10.05-13.51.41:222][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2020.10.05-13.51.41:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2020.10.05-13.51.41:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2020.10.05-13.51.41:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2020.10.05-13.51.41:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2020.10.05-13.51.41:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2020.10.05-13.51.41:277][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2020.10.05-13.51.41:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2020.10.05-13.51.41:286][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2020.10.05-13.51.41:295][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2020.10.05-13.51.41:337][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. -[2020.10.05-13.51.41:337][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe -[2020.10.05-13.51.41:361][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2020.10.05-13.51.41:361][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/8844/). -[2020.10.05-13.51.41:361][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/52B75CBB43A819D31065FF879DB1BECF/'. -[2020.10.05-13.51.41:361][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.05-13.51.41:361][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2020.10.05-13.51.41:361][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2020.10.05-13.51.41:361][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2020.10.05-13.51.42:235][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2020.10.05-13.51.42:298][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.05-13.51.42:298][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc -[2020.10.05-13.51.42:298][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2020.10.05-13.51.42:298][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2020.10.05-13.51.42:298][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.05-13.51.42:298][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2020.10.05-13.51.42:311][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.05-13.51.42:311][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.05-13.51.42:311][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2020.10.05-13.51.42:361][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds -[2020.10.05-13.51.42:361][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=982.44MBs, RandomWriteSpeed=18.88MBs. Assigned SpeedClass 'Local' -[2020.10.05-13.51.42:362][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2020.10.05-13.51.42:362][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2020.10.05-13.51.42:362][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2020.10.05-13.51.42:420][ 0]LogSlate: Using FreeType 2.10.0 -[2020.10.05-13.51.42:421][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2020.10.05-13.51.42:452][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up -[2020.10.05-13.51.42:718][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.05-13.51.42:718][ 0]LogInit: Active device profile: [0000023F92BED700][0000023F90C01600 49] Windows -[2020.10.05-13.51.42:718][ 0]LogInit: Profiles: [0000023F92BED700][0000023F90C01600 49] Windows, [0000023F92B89C00][0000023F90C05740 49] WindowsNoEditor, [0000023F92BED200][0000023F90C09880 49] WindowsServer, [0000023F92B8B000][0000023F92DD7A00 49] WindowsClient, [0000023F92BEE900][0000023F92DDBB80 49] IOS, [0000023F92B8AE00][0000023F92DDFD00 49] iPadAir, [0000023F92BEE800][0000023F92DE21C0 49] iPadAir2, [0000023F92B33400][0000023F92DEA480 49] IPadPro, [0000023F92B33500][0000023F92DE64C0 49] iPadAir3, [0000023F92B8B900][0000023F92DEE640 49] iPadMini2, [0000023F92B31C00][0000023F92DF27C0 49] iPadMini4, [0000023F92B88A00][0000023F92DF6940 49] iPadMini5, [0000023F92B57200][0000023F92DFEC00 49] iPhone6, [0000023F92B57300][0000023F92DFAC40 49] iPodTouch6, [0000023F92B33600][0000023F92E06F00 49] iPhone7, [0000023F92B31100][0000023F92E02F40 49] iPodTouch7, [0000023F92B55C00][0000023F92E0B0C0 49] iPhone5S, [0000023F92B31000][0000023F92E0F240 49] iPhone6Plus, [0000023F92B56200][0000023F92E133C0 49] iPhone6S, [0000023F92B30A00][0000023F90C0D500 49] iPhone6SPlus, [0000023F92B55F00][0000023F92E17640 49] iPhone7Plus, [0000023F92B31400][0000023F92E1B780 49] iPhoneSE, [0000023F92B54A00][0000023F92E1F8C0 49] iPhone8, [0000023F92B31500][0000023F92E27A40 49] iPhone8Plus, [0000023F92B56900][0000023F92E2BBC0 49] iPhoneX, [0000023F92B32400][0000023F92E2FD40 49] iPhoneXS, [0000023F92B55700][0000023F92E32200 49] iPhoneXSMax, [0000023F92B30B00][0000023F92E36380 49] iPhoneXR, [0000023F92B56800][0000023F92E3A500 49] iPhone11, [0000023F92B32B00][0000023F92E3E680 49] iPhone11Pro, [0000023F92B57100][0000023F92E42800 49] iPhone11ProMax, [0000023F92B32500][0000023F92E46980 49] iPhoneSE2, [0000023F92B54300][0000023F92E4AB00 49] iPadPro105, [0000023F92B32200][0000023F92E4EC80 49] iPadPro129, [0000023F92B54600][0000023F92E52E00 49] iPadPro97, [0000023F92B30100][0000023F92E56F80 49] iPadPro2_129, [0000023F92B55D00][0000023F92E5B100 49] iPad5, [0000023F92B30E00][0000023F92E5F280 49] iPad6, [0000023F92B55A00][0000023F92E63400 49] iPad7, [0000023F92B32D00][0000023F92E67580 49] iPadPro11, [0000023F92B57C00][0000023F92E236C0 49] iPadPro2_11, [0000023F92B32600][0000023F92E6B800 49] iPadPro3_129, [0000023F92B55100][0000023F92E6F940 49] iPadPro4_129, [0000023F92B33F00][0000023F92E77AC0 49] AppleTV, [0000023F92B54B00][0000023F92E7BC40 49] AppleTV4K, [0000023F92B32A00][0000023F92E7E100 49] TVOS, [0000023F92B57D00][0000023F92E82280 49] Mac, [0000023F92B33800][0000023F92E86400 49] MacClient, [0000023F92B57600][0000023F92E8A580 49] MacNoEditor, [0000023F92BECA00][0000023F92E8E700 49] MacServer, [0000023F92B56600][0000023F92E92880 49] Linux, [0000023F92BEDE00][0000023F92E96A00 49] LinuxNoEditor, [0000023F92B54800][0000023F92E9AB80 49] LinuxAArch64NoEditor, [0000023F92BEDB00][0000023F92E9ED00 49] LinuxClient, [0000023F92B54900][0000023F92EA2E80 49] LinuxAArch64Client, [0000023F92BEC600][0000023F92EA7000 49] LinuxServer, [0000023F92B56F00][0000023F92EAB180 49] LinuxAArch64Server, [0000023F92BECB00][0000023F92EAF300 49] Android, [0000023F92B57900][0000023F92EB3480 49] Android_Low, [0000023F92BEE600][0000023F92EB7600 49] Android_Mid, [0000023F92B57F00][0000023F92E73740 49] Android_High, [0000023F92BECC00][0000023F92EBB880 49] Android_Default, [0000023F92B54400][0000023F92EBF9C0 49] Android_Adreno4xx, [0000023F92BEEB00][0000023F92EC7B40 49] Android_Adreno5xx_Low, [0000023F92B55500][0000023F92ECBCC0 49] Android_Adreno5xx, [0000023F92BEC300][0000023F92ECE180 49] Android_Adreno6xx, [0000023F92B57500][0000023F92ED2300 49] Android_Adreno6xx_Vulkan, [0000023F92BED300][0000023F92ED6480 49] Android_Mali_T6xx, [0000023F92B57700][0000023F92EDA600 49] Android_Mali_T7xx, [0000023F92BED100][0000023F92EDE780 49] Android_Mali_T8xx, [0000023F92B57B00][0000023F92EE2900 49] Android_Mali_G71, [0000023F92BEC500][0000023F92EE6A80 49] Android_Mali_G72, [0000023F92B57800][0000023F92EEAC00 49] Android_Mali_G72_Vulkan, [0000023F92BEC800][0000023F92EEED80 49] Android_Mali_G76, [0000023F92B56A00][0000023F92EF2F00 49] Android_Mali_G76_Vulkan, [0000023F92BEEC00][0000023F92EF7080 49] Android_Mali_G77, [0000023F92B55E00][0000023F92EFB200 49] Android_Mali_G77_Vulkan, [0000023F92BEDA00][0000023F92EFF380 49] Android_Vulkan_SM5, [0000023F92B55300][0000023F92F03500 49] Android_PowerVR_G6xxx, [0000023F92BEE700][0000023F92F07680 49] Android_PowerVR_GT7xxx, [0000023F92B56C00][0000023F92EC37C0 49] Android_PowerVR_GE8xxx, [0000023F92BEDF00][0000023F92F0B900 49] Android_PowerVR_GM9xxx, [0000023F92B54700][0000023F92F0FA40 49] Android_PowerVR_GM9xxx_Vulkan, [0000023F92BEE200][0000023F92F13B80 49] Android_TegraK1, [0000023F92B55000][0000023F92F1BD00 49] Android_Unknown_Vulkan, [0000023F92BED400][0000023F92F1E1C0 49] Lumin, [0000023F92B8B300][0000023F92F22340 49] Lumin_Desktop, [0000023F92B33C00][0000023F92F264C0 49] HoloLens, -[2020.10.05-13.51.42:847][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2020.10.05-13.51.42:847][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2020.10.05-13.51.42:847][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2020.10.05-13.51.42:847][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2020.10.05-13.51.42:847][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2020.10.05-13.51.42:888][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14379109, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2589071090) -[2020.10.05-13.51.43:366][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2020.10.05-13.51.43:414][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.045482 seconds -[2020.10.05-13.51.43:420][ 0]LogUObjectArray: 16710 objects as part of root set at end of initial load. -[2020.10.05-13.51.43:420][ 0]LogUObjectAllocator: 4190080 out of 0 bytes used by permanent object pool. -[2020.10.05-13.51.43:420][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2020.10.05-13.51.43:826][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2020.10.05-13.51.43:830][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2020.10.05-13.51.43:934][ 0]SourceControl: Source control is disabled -[2020.10.05-13.51.43:934][ 0]SourceControl: Source control is disabled -[2020.10.05-13.51.43:938][ 0]SourceControl: Source control is disabled -[2020.10.05-13.51.43:941][ 0]SourceControl: Source control is disabled -[2020.10.05-13.51.43:945][ 0]SourceControl: Source control is disabled -[2020.10.05-13.51.43:956][ 0]LogUProjectInfo: Found projects: -[2020.10.05-13.51.44:183][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2020.10.05-13.51.44:197][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.05-13.51.44:197][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.05-13.51.44:251][ 0]LogCollectionManager: Loaded 0 collections in 0.000811 seconds -[2020.10.05-13.51.44:274][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s -[2020.10.05-13.51.44:274][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s -[2020.10.05-13.51.44:274][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s -[2020.10.05-13.51.44:274][ 0]LogOcInput: OculusInput pre-init called -[2020.10.05-13.51.44:284][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) -[2020.10.05-13.51.44:284][ 0]LogWindows: File 'OVRPlugin.dll' does not exist -[2020.10.05-13.51.44:345][ 0]LogEngine: Initializing Engine... -[2020.10.05-13.51.44:393][ 0]LogHMD: Failed to initialize OpenVR with code 117 -[2020.10.05-13.51.44:393][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2020.10.05-13.51.44:394][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2020.10.05-13.51.44:520][ 0]LogInit: Initializing FReadOnlyCVARCache -[2020.10.05-13.51.44:528][ 0]LogAIModule: Creating AISystem for world Untitled -[2020.10.05-13.51.44:544][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2020.10.05-13.51.44:548][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2020.10.05-13.51.44:548][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.05-13.51.44:548][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.05-13.51.44:548][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.05-13.51.44:548][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.05-13.51.44:548][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.05-13.51.44:548][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.05-13.51.44:548][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.05-13.51.44:548][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.05-13.51.44:548][ 0]LogAudio: Display: Using built-in audio occlusion. -[2020.10.05-13.51.44:548][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.05-13.51.44:560][ 0]LogAudioMixer: Display: 0: FrontLeft -[2020.10.05-13.51.44:560][ 0]LogAudioMixer: Display: 1: FrontRight -[2020.10.05-13.51.44:617][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.05-13.51.44:620][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.05-13.51.44:622][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.05-13.51.44:622][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.05-13.51.44:623][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.05-13.51.44:623][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.05-13.51.44:623][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.05-13.51.44:623][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.05-13.51.44:624][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.05-13.51.44:624][ 0]LogInit: FAudioDevice initialized. -[2020.10.05-13.51.44:624][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.05-13.51.44:624][ 0]LogAudio: Display: Audio Device Manager Initialized -[2020.10.05-13.51.44:624][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2020.10.05-13.51.44:681][ 0]LogDerivedDataCache: Saved boot cache 0.06s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.05-13.51.44:689][ 0]LogInit: Texture streaming: Enabled -[2020.10.05-13.51.44:701][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14379109+++UE4+Release-4.26 -[2020.10.05-13.51.44:705][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2020.10.05-13.51.44:705][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2020.10.05-13.51.44:707][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2020.10.05-13.51.44:759][ 0]LogInit: Transaction tracking system initialized -[2020.10.05-13.51.44:783][ 0]BlueprintLog: New page: Editor Load -[2020.10.05-13.51.44:852][ 0]LocalizationService: Localization service is disabled -[2020.10.05-13.51.44:880][ 0]TimingProfiler: Initialize -[2020.10.05-13.51.44:880][ 0]TimingProfiler: OnSessionChanged -[2020.10.05-13.51.44:880][ 0]LoadingProfiler: Initialize -[2020.10.05-13.51.44:880][ 0]LoadingProfiler: OnSessionChanged -[2020.10.05-13.51.44:880][ 0]NetworkingProfiler: Initialize -[2020.10.05-13.51.44:880][ 0]NetworkingProfiler: OnSessionChanged -[2020.10.05-13.51.44:880][ 0]MemoryProfiler: Initialize -[2020.10.05-13.51.44:880][ 0]MemoryProfiler: OnSessionChanged -[2020.10.05-13.51.45:026][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2020.10.05-13.51.45:026][ 0]LogCook: Display: Mobile HDR setting 1 -[2020.10.05-13.51.45:302][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s -[2020.10.05-13.51.45:509][ 0]SourceControl: Source control is disabled -[2020.10.05-13.51.45:509][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.046 -[2020.10.05-13.51.45:509][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-13.51.45:509][ 0]LightingResults: New page: Lighting Build -[2020.10.05-13.51.45:510][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.05-13.51.45:510][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-13.51.45:510][ 0]MapCheck: New page: Map Check -[2020.10.05-13.51.45:510][ 0]LightingResults: New page: Lighting Build -[2020.10.05-13.51.45:519][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2020.10.05-13.51.45:523][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. -[2020.10.05-13.51.45:524][ 0]LogAIModule: Creating AISystem for world black -[2020.10.05-13.51.45:525][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-13.51.45:532][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms -[2020.10.05-13.51.45:532][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-13.51.45:532][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,074ms to complete. -[2020.10.05-13.51.45:532][ 0]LogFileHelpers: Loading map 'black' took 0.023 -[2020.10.05-13.51.45:534][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.071 -[2020.10.05-13.51.45:688][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-13.51.45:695][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-13.51.45:702][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-13.51.45:709][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.05-13.51.45:723][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0106 seconds. Added 3589 classes and 857 folders. -[2020.10.05-13.51.45:729][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. -[2020.10.05-13.51.45:731][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-13.51.45:731][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:731][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-13.51.45:731][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 -[2020.10.05-13.51.45:731][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.05-13.51.45:731][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:731][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.05-13.51.45:731][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 -[2020.10.05-13.51.45:732][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.05-13.51.45:732][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:732][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2020.10.05-13.51.45:732][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2020.10.05-13.51.45:732][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-13.51.45:732][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:732][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-13.51.45:732][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 -[2020.10.05-13.51.45:733][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.05-13.51.45:733][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:733][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.05-13.51.45:733][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2020.10.05-13.51.45:734][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.05-13.51.45:734][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:734][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.05-13.51.45:734][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 -[2020.10.05-13.51.45:734][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.05-13.51.45:734][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:734][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 -[2020.10.05-13.51.45:734][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 -[2020.10.05-13.51.45:735][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.05-13.51.45:735][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:735][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.05-13.51.45:735][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2020.10.05-13.51.45:735][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.05-13.51.45:735][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:735][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.05-13.51.45:735][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2020.10.05-13.51.45:736][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-13.51.45:736][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:736][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-13.51.45:736][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 -[2020.10.05-13.51.45:736][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.05-13.51.45:736][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:736][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.05-13.51.45:737][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2020.10.05-13.51.45:737][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.05-13.51.45:737][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:737][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.05-13.51.45:737][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2020.10.05-13.51.45:737][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-13.51.45:738][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:738][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-13.51.45:738][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 -[2020.10.05-13.51.45:738][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-13.51.45:738][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:738][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-13.51.45:738][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2020.10.05-13.51.45:739][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-13.51.45:739][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:739][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-13.51.45:739][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 -[2020.10.05-13.51.45:739][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.05-13.51.45:739][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:739][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.05-13.51.45:739][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 -[2020.10.05-13.51.45:740][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-13.51.45:740][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:740][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-13.51.45:740][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2020.10.05-13.51.45:740][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.05-13.51.45:740][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:740][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.05-13.51.45:740][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 -[2020.10.05-13.51.45:741][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-13.51.45:741][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:741][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-13.51.45:741][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 -[2020.10.05-13.51.45:741][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-13.51.45:741][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:741][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-13.51.45:741][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 -[2020.10.05-13.51.45:742][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-13.51.45:742][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:742][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-13.51.45:742][ 0]LogPakFile: OnPakFileMounted2Time == 0.000053 -[2020.10.05-13.51.45:742][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.05-13.51.45:742][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:742][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.05-13.51.45:742][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055 -[2020.10.05-13.51.45:743][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.05-13.51.45:743][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:743][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.05-13.51.45:743][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057 -[2020.10.05-13.51.45:743][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2020.10.05-13.51.45:743][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:743][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2020.10.05-13.51.45:743][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058 -[2020.10.05-13.51.45:744][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.05-13.51.45:744][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:744][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.05-13.51.45:744][ 0]LogPakFile: OnPakFileMounted2Time == 0.000060 -[2020.10.05-13.51.45:745][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.05-13.51.45:745][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:745][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.05-13.51.45:745][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 -[2020.10.05-13.51.45:745][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.05-13.51.45:745][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.05-13.51.45:745][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.05-13.51.45:745][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063 -[2020.10.05-13.51.45:782][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.05-13.51.45:783][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2020.10.05-13.51.45:867][ 0]LogSlate: Took 0.000164 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2020.10.05-13.51.45:869][ 0]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2020.10.05-13.51.45:875][ 0]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2020.10.05-13.51.46:025][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). -[2020.10.05-13.51.46:817][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.05-13.51.46:817][ 0]LogLoad: (Engine Initialization) Total time: 7.35 seconds -[2020.10.05-13.51.46:817][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2020.10.05-13.51.46:817][ 0]LogInit: First time updating LLM stats... -[2020.10.05-13.51.46:939][ 0]LogAssetRegistry: Asset discovery search completed in 4.4885 seconds -[2020.10.05-13.51.46:941][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) -[2020.10.05-13.51.46:942][ 0]LogContentStreaming: Texture pool size now 3000 MB -[2020.10.05-13.51.47:843][ 78]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.05-13.51.54:263][789]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2020.10.05-13.51.54:291][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewBlueprint': Can't find file. -[2020.10.05-13.51.54:292][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewBlueprint': Can't find file. -[2020.10.05-13.51.54:292][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/Untitled_BuiltData': Can't find file. -[2020.10.05-13.51.54:292][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/Untitled_BuiltData': Can't find file. -[2020.10.05-13.51.54:292][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewMaterial_Inst': Can't find file. -[2020.10.05-13.51.54:292][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewMaterial_Inst': Can't find file. -[2020.10.05-13.51.54:293][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewBlueprint': Can't find file. -[2020.10.05-13.51.54:293][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewMaterial_Inst': Can't find file. -[2020.10.05-13.51.54:294][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/Untitled_BuiltData': Can't find file. -[2020.10.05-13.51.54:294][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewBlueprint': Can't find file. -[2020.10.05-13.51.54:294][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewBlueprint': Can't find file. -[2020.10.05-13.51.54:294][789]LogLinker: Warning: Failed to load '/Game/first/NewBlueprint': Can't find file. -[2020.10.05-13.51.54:295][789]LogLinker: Warning: Failed to load '/Game/first/NewBlueprint': Can't find file. -[2020.10.05-13.51.54:296][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/Untitled_BuiltData': Can't find file. -[2020.10.05-13.51.54:296][789]LoadErrors: Failed to load /Game/first/Untitled_BuiltData.Untitled_BuiltData Referenced by PersistentLevel -[2020.10.05-13.51.54:297][789]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\Untitled.umap: Failed to load '/Game/first/NewMaterial_Inst': Can't find file. -[2020.10.05-13.51.54:297][789]LoadErrors: Failed to load /Game/first/NewMaterial_Inst.NewMaterial_Inst Referenced by Cube_5 -[2020.10.05-13.51.54:304][789]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Content/first/Untitled.Untitled -[2020.10.05-13.51.54:304][789]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/first/Untitled.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-13.51.54:304][789]LightingResults: New page: Lighting Build -[2020.10.05-13.51.54:304][789]LoadErrors: New page: Loading map: Untitled.umap -[2020.10.05-13.51.54:325][789]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true -[2020.10.05-13.51.54:325][789]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-13.51.54:325][789]MapCheck: New page: Map Check -[2020.10.05-13.51.54:325][789]LightingResults: New page: Lighting Build -[2020.10.05-13.51.54:330][789]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-13.51.54:332][789]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2020.10.05-13.51.54:333][789]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.05-13.51.54:399][789]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-13.51.54:399][789]LogAIModule: Creating AISystem for world Untitled -[2020.10.05-13.51.54:407][789]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-13.51.54:424][789]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-13.51.54:424][789]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,078ms to complete. -[2020.10.05-13.51.54:424][789]LogFileHelpers: Loading map 'Untitled' took 0.121 -[2020.10.05-13.51.54:453][789]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'DefaultSceneRoot': NewBlueprint_C /Game/Content/first/Untitled.Untitled:PersistentLevel.NewBlueprint_2 -[2020.10.05-13.51.54:453][789]LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Plane': NewBlueprint_C /Game/Content/first/Untitled.Untitled:PersistentLevel.NewBlueprint_2 -[2020.10.05-13.51.55:969][961]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Content/first/NewMaterial.NewMaterial -[2020.10.05-13.51.55:970][961]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0003 seconds. Added 3 classes and 0 folders. -[2020.10.05-13.51.55:972][961]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-13.51.56:347][961]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-13.51.56:362][961]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 26 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 25 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-13.51.56:385][961]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-13.51.56:385][961]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_2, compiling. -[2020.10.05-13.51.56:392][961]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. -[2020.10.05-13.51.56:396][961]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. -[2020.10.05-13.51.56:400][961]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-13.51.56:404][961]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionCollectionParameter_0, compiling. -[2020.10.05-13.51.56:451][961]LogMaterial: Display: Missing cached shader map for material Material_0, compiling. -[2020.10.05-13.51.56:461][961]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2020.10.05-13.51.56:746][962]LogSlate: Took 0.000205 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2020.10.05-13.51.57:181][975]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 -[2020.10.05-13.51.57:206][976]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 27 -[2020.10.05-13.51.57:206][976]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 -[2020.10.05-13.51.57:206][976]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 -[2020.10.05-13.51.57:253][978]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 -[2020.10.05-13.51.57:254][978]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 -[2020.10.05-13.51.57:254][978]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 -[2020.10.05-13.51.57:301][980]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 -[2020.10.05-13.51.57:301][980]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 -[2020.10.05-13.51.57:301][980]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.05-13.51.57:301][980]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.05-13.51.57:302][980]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 -[2020.10.05-13.51.57:363][982]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.05-13.51.57:390][983]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.05-13.51.57:689][994]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 -[2020.10.05-13.51.57:743][996]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 -[2020.10.05-13.51.57:769][997]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-13.51.57:792][998]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-13.51.57:792][998]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-13.51.57:816][999]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-13.51.57:856][ 1]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.05-13.51.57:873][ 2]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-13.51.57:893][ 3]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.05-13.51.57:893][ 3]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-13.51.57:914][ 4]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-13.51.57:935][ 5]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-13.51.57:956][ 6]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-13.51.57:956][ 6]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-13.51.58:538][ 32]MaterialEditorStats: Base pass shader: 171 instructions -[2020.10.05-13.51.58:538][ 32]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 245 instructions -[2020.10.05-13.51.58:538][ 32]MaterialEditorStats: Base pass vertex shader: 52 instructions -[2020.10.05-13.51.58:538][ 32]MaterialEditorStats: Texture samplers: 3/16 -[2020.10.05-13.51.58:538][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-13.51.58:538][ 32]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-13.51.58:554][ 32]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2020.10.05-13.51.59:898][132]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\NewMaterial_Inst.uasset: Failed to load '/Game/first/NewMaterial': Can't find file. -[2020.10.05-13.51.59:899][132]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\NewMaterial_Inst.uasset: Failed to load '/Game/first/NewMaterial': Can't find file. -[2020.10.05-13.51.59:899][132]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\NewMaterial_Inst.uasset: Failed to load '/Game/first/NewMaterial': Can't find file. -[2020.10.05-13.51.59:899][132]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\NewMaterial_Inst.uasset: Failed to load '/Game/first/NewMaterial': Can't find file. -[2020.10.05-13.51.59:899][132]LoadErrors: Failed to load /Game/first/NewMaterial.NewMaterial Referenced by NewMaterial_Inst -[2020.10.05-13.51.59:906][132]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2020.10.05-13.52.01:387][132]LogSlate: Window 'Delete Assets' being destroyed -[2020.10.05-13.52.01:466][132]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms -[2020.10.05-13.52.01:488][132]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms -[2020.10.05-13.52.01:493][132]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2020.10.05-13.52.08:427][673]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\NewBlueprint.uasset: Failed to load '/Game/first/Angle': Can't find file. -[2020.10.05-13.52.08:427][673]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\NewBlueprint.uasset: Failed to load '/Game/first/Angle': Can't find file. -[2020.10.05-13.52.08:427][673]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\NewBlueprint.uasset: Failed to load '/Game/first/Angle': Can't find file. -[2020.10.05-13.52.08:427][673]LogLinker: Warning: Failed to load '/Game/first/Angle': Can't find file. -[2020.10.05-13.52.08:427][673]LogLinker: Warning: Failed to load '/Game/first/Angle': Can't find file. -[2020.10.05-13.52.08:428][673]LogLinker: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\first\NewBlueprint.uasset: Failed to load '/Game/first/Angle': Can't find file. -[2020.10.05-13.52.08:428][673]LoadErrors: Failed to load /Game/first/Angle.Angle Referenced by K2Node_CallMaterialParameterCollectionFunction_0 -[2020.10.05-13.52.08:463][673]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Content/first/NewBlueprint.NewBlueprint -[2020.10.05-13.52.08:664][673]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 126 classes and 0 folders. -[2020.10.05-13.52.15:706][239]BlueprintLog: New page: Compile NewBlueprint -[2020.10.05-13.52.15:754][239]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms -[2020.10.05-13.52.23:279][891]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Content/first/NewMaterial_Inst.NewMaterial_Inst -[2020.10.05-13.52.23:543][891]LogRenderer: Reallocating scene render targets to support 1784x1280 Format 10 NumSamples 1 (Frame:1). -[2020.10.05-13.52.35:427][ 76]LogSlate: Window 'Color Picker' being destroyed -[2020.10.05-13.54.16:668][857]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Game/Content/first/MF_Disolv.MF_Disolv -[2020.10.05-13.54.16:739][857]LogMaterial: Display: Missing cached shader map for material Material_1, compiling. -[2020.10.05-13.54.16:743][857]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-13.54.16:746][857]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-13.54.16:746][857]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-13.54.16:746][857]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-13.54.16:746][857]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-13.54.16:746][857]LogMaterial: Display: Missing cached shader map for material Material_1, compiling. -[2020.10.05-13.54.16:750][857]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. -[2020.10.05-13.54.16:753][857]LogMaterial: Display: Missing cached shader map for material Material_1, compiling. -[2020.10.05-13.54.16:762][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionOutput_0, compiling. -[2020.10.05-13.54.16:766][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_0, compiling. -[2020.10.05-13.54.16:770][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_0, compiling. -[2020.10.05-13.54.16:774][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_1, compiling. -[2020.10.05-13.54.16:777][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_2, compiling. -[2020.10.05-13.54.16:781][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_3, compiling. -[2020.10.05-13.54.16:785][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_0, compiling. -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 28 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 -[2020.10.05-13.54.16:790][857]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 -[2020.10.05-13.54.16:790][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_4, compiling. -[2020.10.05-13.54.16:794][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_5, compiling. -[2020.10.05-13.54.16:798][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_8, compiling. -[2020.10.05-13.54.16:802][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionOutput_1, compiling. -[2020.10.05-13.54.16:806][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_9, compiling. -[2020.10.05-13.54.17:366][869]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 -[2020.10.05-13.54.17:366][869]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 -[2020.10.05-13.54.17:484][872]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 34 -[2020.10.05-13.54.17:647][877]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 33 -[2020.10.05-13.54.17:695][878]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 32 -[2020.10.05-13.54.17:695][878]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 31 -[2020.10.05-13.54.17:726][879]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 -[2020.10.05-13.54.17:727][879]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 29 -[2020.10.05-13.54.17:727][879]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 28 -[2020.10.05-13.54.17:757][880]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 -[2020.10.05-13.54.17:757][880]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 26 -[2020.10.05-13.54.17:789][881]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 25 -[2020.10.05-13.54.17:817][882]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 24 -[2020.10.05-13.54.17:847][883]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 -[2020.10.05-13.54.17:847][883]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 -[2020.10.05-13.54.17:875][884]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-13.54.17:875][884]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 -[2020.10.05-13.54.17:906][885]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 -[2020.10.05-13.54.17:906][885]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-13.54.17:932][886]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 -[2020.10.05-13.54.17:932][886]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 -[2020.10.05-13.54.17:996][888]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-13.54.18:032][889]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-13.54.18:272][895]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 -[2020.10.05-13.54.18:311][896]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-13.54.18:345][897]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-13.54.18:383][898]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.05-13.54.18:383][898]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-13.54.18:418][899]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-13.54.18:453][900]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.05-13.54.18:480][901]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-13.54.18:480][901]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.05-13.54.18:480][901]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-13.54.18:508][902]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-13.54.18:538][903]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-13.54.18:566][904]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-13.54.57:116][918]LogUObjectHash: Compacting FUObjectHashTables data took 3.12ms -[2020.10.05-13.54.58:617][918]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-13.54.58:666][918]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/first/NewBlueprint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/first/NewBlueprint.uasset" SILENT=true -[2020.10.05-13.54.58:684][918]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewBlueprint73619A22426B97DCCEB49D8B79BE5ED2.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/first/NewBlueprint.uasset' -[2020.10.05-13.54.58:702][918]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/first/NewMaterial_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/first/NewMaterial_Inst.uasset" SILENT=true -[2020.10.05-13.54.58:724][918]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms -[2020.10.05-13.54.58:730][918]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-13.54.59:106][918]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-13.54.59:106][918]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-13.54.59:109][918]TextureStreamingBuild: Display: Compiling optional shaders took 0.385 seconds. -[2020.10.05-13.54.59:132][918]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2020.10.05-13.54.59:145][918]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial_Inst550B421E4F4B77CE5D56DFB648460C1D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/first/NewMaterial_Inst.uasset' -[2020.10.05-13.54.59:165][918]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2020.10.05-13.54.59:178][918]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Untitled4C20B5834C0DAB6FF740FCBDE579F615.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/first/Untitled.umap' -[2020.10.05-13.54.59:200][918]LogFileHelpers: Saving map 'Untitled' took 0.055 -[2020.10.05-13.54.59:371][918]LogStaticMesh: Building static mesh SM_Ship_Tower... -[2020.10.05-13.54.59:891][918]LogStaticMesh: Built static mesh [0.52s] /Game/meshes/ship/SM_Ship_Tower.SM_Ship_Tower -[2020.10.05-13.54.59:960][918]LogStaticMesh: Building static mesh SM_Ship_Machinegun... -[2020.10.05-13.55.00:008][918]LogStaticMesh: Built static mesh [0.05s] /Game/meshes/ship/SM_Ship_Machinegun.SM_Ship_Machinegun -[2020.10.05-13.55.00:015][918]LogStaticMesh: Building static mesh SM_Ship_Radar... -[2020.10.05-13.55.00:625][918]LogStaticMesh: Built static mesh [0.61s] /Game/meshes/ship/SM_Ship_Radar.SM_Ship_Radar -[2020.10.05-13.55.01:244][918]LogStaticMesh: Building static mesh SM_Ship_TrackerBody... -[2020.10.05-13.55.03:766][918]LogStaticMesh: Built static mesh [2.52s] /Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody -[2020.10.05-13.55.03:883][918]LogStaticMesh: Building static mesh SM_Ship_TrackerHead... -[2020.10.05-13.55.04:474][918]LogStaticMesh: Built static mesh [0.59s] /Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead -[2020.10.05-13.55.04:610][918]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship -[2020.10.05-13.55.04:610][918]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.05-13.55.04:610][918]LightingResults: New page: Lighting Build -[2020.10.05-13.55.04:610][918]LoadErrors: New page: Loading map: ship.umap -[2020.10.05-13.55.04:641][918]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.05-13.55.04:641][918]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-13.55.04:642][918]MapCheck: New page: Map Check -[2020.10.05-13.55.04:642][918]LightingResults: New page: Lighting Build -[2020.10.05-13.55.04:663][918]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.05-13.55.04:668][918]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms -[2020.10.05-13.55.04:681][918]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. -[2020.10.05-13.55.04:784][918]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.05-13.55.04:784][918]LogAIModule: Creating AISystem for world ship -[2020.10.05-13.55.04:810][918]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms -[2020.10.05-13.55.04:827][918]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.05-13.55.04:827][918]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,073ms to complete. -[2020.10.05-13.55.04:828][918]LogFileHelpers: Loading map 'ship' took 0.217 -[2020.10.05-13.55.04:865][918]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-13.55.04:865][918]LogContentValidation: Display: Validating Blueprint /Game/Content/first/NewBlueprint.NewBlueprint -[2020.10.05-13.55.04:865][918]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Content/first/NewMaterial_Inst.NewMaterial_Inst -[2020.10.05-13.55.04:865][918]LogContentValidation: Display: Validating World /Game/Content/first/Untitled.Untitled -[2020.10.05-13.55.08:903][244]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.05-13.55.12:767][442]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship -[2020.10.05-13.55.13:617][443]LogRenderer: Reallocating scene render targets to support 1912x1280 Format 10 NumSamples 1 (Frame:1). -[2020.10.05-13.55.23:568][ 55]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-13.55.23:570][ 55]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.55.23:657][ 55]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-13.55.23:666][ 55]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-13.55.23:667][ 55]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.55.23:687][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.05-13.55.23:691][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.05-13.55.23:695][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-13.55.23:699][ 55]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 -[2020.10.05-13.55.23:944][ 56]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 -[2020.10.05-13.55.24:531][ 68]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 -[2020.10.05-13.55.24:538][ 68]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 -[2020.10.05-13.55.24:538][ 68]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-13.55.24:679][ 71]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-13.55.24:711][ 72]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 -[2020.10.05-13.55.24:715][ 72]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-13.55.24:859][ 75]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.05-13.55.24:895][ 76]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.05-13.55.24:895][ 76]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.05-13.55.24:930][ 77]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 -[2020.10.05-13.55.24:930][ 77]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-13.55.24:935][ 77]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 -[2020.10.05-13.55.24:971][ 78]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.05-13.55.24:971][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.05-13.55.25:002][ 79]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-13.55.25:041][ 80]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-13.55.25:041][ 80]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-13.55.25:041][ 80]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-13.55.25:344][ 87]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-13.55.25:344][ 87]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-13.55.25:344][ 87]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-13.55.25:344][ 87]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-13.55.25:344][ 87]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-13.55.25:344][ 87]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-13.55.25:344][ 87]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-13.55.28:660][298]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/slicer/3Dprinter_2.3Dprinter_2 -[2020.10.05-13.55.28:661][298]LogMaterial: Display: Missing cached shader map for material 3Dprinter_2, compiling. -[2020.10.05-13.55.28:753][298]LogMaterial: Display: Missing cached shader map for material 3Dprinter_2, compiling. -[2020.10.05-13.55.28:769][298]LogMaterial: Display: Missing cached shader map for material 3Dprinter_2, compiling. -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-13.55.28:791][298]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-13.55.28:794][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-13.55.28:798][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.05-13.55.28:803][298]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-13.55.29:162][301]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 -[2020.10.05-13.55.29:206][302]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 -[2020.10.05-13.55.29:206][302]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 -[2020.10.05-13.55.29:248][303]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 17 -[2020.10.05-13.55.29:248][303]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 -[2020.10.05-13.55.29:248][303]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 -[2020.10.05-13.55.29:248][303]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 -[2020.10.05-13.55.29:317][305]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 -[2020.10.05-13.55.29:317][305]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-13.55.29:317][305]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-13.55.29:415][308]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 -[2020.10.05-13.55.29:451][309]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.05-13.55.29:483][310]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 -[2020.10.05-13.55.29:626][314]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-13.55.29:697][316]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.05-13.55.29:762][318]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-13.55.29:793][319]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.05-13.55.29:793][319]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 -[2020.10.05-13.55.29:793][319]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.05-13.55.29:847][321]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-13.55.30:382][347]MaterialEditorStats: Base pass shader: 149 instructions -[2020.10.05-13.55.30:382][347]MaterialEditorStats: Base pass shader with Surface Lightmap: 176 instructions -[2020.10.05-13.55.30:383][347]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 223 instructions -[2020.10.05-13.55.30:383][347]MaterialEditorStats: Base pass vertex shader: 47 instructions -[2020.10.05-13.55.30:383][347]MaterialEditorStats: Texture samplers: 2/16 -[2020.10.05-13.55.44:462][546]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/slicer/3Dprinter_2_Inst.3Dprinter_2_Inst -[2020.10.05-13.55.57:644][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-13.55.57:644][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-13.55.57:644][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-13.55.57:644][455]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionDotProduct'"MaterialGraphNode_3.MaterialExpressionDotProduct_0"')' -[2020.10.05-13.55.57:644][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-13.55.57:644][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-13.55.57:644][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-13.55.57:645][455]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionComponentMask'"MaterialGraphNode_4.MaterialExpressionComponentMask_0"')' -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-13.55.57:645][455]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionMaterialFunctionCall'"MaterialGraphNode_8.MaterialExpressionMaterialFunctionCall_0"')' -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-13.55.57:645][455]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionSubtract'"MaterialGraphNode_2.MaterialExpressionSubtract_0"')' -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-13.55.57:645][455]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionComponentMask'"MaterialGraphNode_5.MaterialExpressionComponentMask_1"')' -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-13.55.57:645][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-13.55.57:646][455]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionVectorParameter'"MaterialGraphNode_7.MaterialExpressionVectorParameter_1"',Mask=1,MaskR=1,MaskG=1,MaskB=1)' -[2020.10.05-13.55.57:646][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-13.55.57:646][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-13.55.57:646][455]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-13.55.57:646][455]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionVectorParameter'"MaterialGraphNode_6.MaterialExpressionVectorParameter_0"',Mask=1,MaskR=1,MaskG=1,MaskB=1)' -[2020.10.05-13.55.57:654][455]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.55.57:663][455]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-13.55.57:667][455]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-13.55.57:668][455]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-13.55.57:668][455]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-13.55.57:668][455]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-13.55.57:793][461]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.05-13.55.57:793][461]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-13.55.57:793][461]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-13.55.57:793][461]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-13.55.57:793][461]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-13.55.57:793][461]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.05-13.55.57:793][461]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-13.55.57:793][461]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-13.55.58:878][500]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.05-13.55.58:878][500]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.05-13.55.58:878][500]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.05-13.55.58:878][500]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-13.55.58:878][500]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-13.55.58:878][500]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-13.55.58:878][500]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-13.56.03:553][804]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.03:583][805]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-13.56.03:584][805]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-13.56.04:832][880]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.04:845][880]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-13.56.04:861][880]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-13.56.04:873][880]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-13.56.04:877][880]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-13.56.04:884][880]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 -[2020.10.05-13.56.04:954][882]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 -[2020.10.05-13.56.05:483][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-13.56.05:568][897]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-13.56.05:602][898]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.05-13.56.05:633][899]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.05-13.56.05:633][899]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-13.56.05:663][900]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-13.56.05:663][900]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-13.56.05:720][902]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-13.56.05:748][903]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-13.56.05:776][904]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.05-13.56.06:369][927]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.06:384][927]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-13.56.06:384][927]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-13.56.06:384][927]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-13.56.06:384][927]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-13.56.06:384][927]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 -[2020.10.05-13.56.06:384][927]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-13.56.06:385][927]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 -[2020.10.05-13.56.06:386][927]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.06:400][927]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.06:534][932]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 -[2020.10.05-13.56.06:534][932]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 -[2020.10.05-13.56.06:534][932]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 -[2020.10.05-13.56.06:534][932]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-13.56.06:658][936]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-13.56.06:800][939]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 -[2020.10.05-13.56.06:846][940]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-13.56.06:932][942]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.05-13.56.07:054][945]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-13.56.07:090][946]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-13.56.07:090][946]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 -[2020.10.05-13.56.07:128][947]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.05-13.56.07:159][948]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-13.56.07:279][952]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 -[2020.10.05-13.56.07:387][955]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-13.56.07:422][956]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-13.56.08:854][ 49]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-13.56.08:888][ 50]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 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shaders left to compile 4 -[2020.10.05-13.56.09:432][ 66]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-13.56.09:432][ 66]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.05-13.56.09:432][ 66]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 -[2020.10.05-13.56.10:303][102]MaterialEditorStats: Base pass shader: 159 instructions -[2020.10.05-13.56.10:303][102]MaterialEditorStats: Base pass shader with Surface Lightmap: 186 instructions -[2020.10.05-13.56.10:303][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 233 instructions -[2020.10.05-13.56.10:303][102]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-13.56.10:303][102]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-13.56.10:303][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-13.56.10:303][102]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-13.56.10:638][122]LogMaterialEditor: Applying material body_paint -[2020.10.05-13.56.11:256][122]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.11:338][122]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-13.56.11:338][122]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-13.56.11:338][122]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-13.56.11:338][122]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-13.56.11:338][122]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-13.56.11:338][122]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-13.56.11:338][122]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-13.56.11:338][122]LogShaderCompilers: Display: Worker 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shaders left to compile 40 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 33 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 29 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 27 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 23 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 -[2020.10.05-13.56.12:396][122]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-13.56.12:402][122]TextureStreamingBuild: Display: Compiling optional shaders took 0.886 seconds. -[2020.10.05-13.56.12:425][122]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 -[2020.10.05-13.56.12:472][122]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-13.56.12:472][122]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-13.56.12:472][122]LogUObjectHash: Compacting FUObjectHashTables data took 5.48ms -[2020.10.05-13.56.12:608][123]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 -[2020.10.05-13.56.12:608][123]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 -[2020.10.05-13.56.12:942][130]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 -[2020.10.05-13.56.12:979][131]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.05-13.56.13:015][132]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.05-13.56.13:063][133]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-13.56.13:114][134]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-13.56.13:149][135]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-13.56.13:149][135]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 -[2020.10.05-13.56.13:255][138]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 -[2020.10.05-13.56.13:288][139]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-13.56.13:323][140]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.05-13.56.13:427][143]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-13.56.13:427][143]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-13.56.14:289][179]MaterialEditorStats: Base pass shader: 159 instructions -[2020.10.05-13.56.14:289][179]MaterialEditorStats: Base pass shader with Surface Lightmap: 186 instructions -[2020.10.05-13.56.14:289][179]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 233 instructions -[2020.10.05-13.56.14:289][179]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-13.56.14:289][179]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-13.56.14:289][179]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-13.56.14:289][179]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-13.56.15:041][225]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-13.56.15:084][225]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-13.56.15:098][225]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintA347063B43110047F7EF25B0E90CA247.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-13.56.15:110][225]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-13.56.15:110][225]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-13.56.35:935][603]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.35:954][603]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.35:972][603]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.36:024][604]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-13.56.36:025][604]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-13.56.36:644][627]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-13.56.36:692][628]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-13.56.36:692][628]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 -[2020.10.05-13.56.36:730][629]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.05-13.56.36:730][629]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.05-13.56.36:768][630]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.05-13.56.36:806][631]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.05-13.56.36:806][631]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-13.56.37:636][666]MaterialEditorStats: Base pass shader: 154 instructions -[2020.10.05-13.56.37:636][666]MaterialEditorStats: Base pass shader with Surface Lightmap: 181 instructions -[2020.10.05-13.56.37:636][666]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 228 instructions -[2020.10.05-13.56.37:636][666]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-13.56.37:636][666]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-13.56.37:636][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-13.56.37:636][666]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-13.56.37:986][687]LogMaterialEditor: Applying material body_paint -[2020.10.05-13.56.38:601][687]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker 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-[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-13.56.38:664][687]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-13.56.38:684][687]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.56.38:790][687]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms -[2020.10.05-13.56.38:801][687]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 56 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 55 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 54 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 53 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 52 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 51 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 50 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 49 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 48 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 47 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 46 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 43 -[2020.10.05-13.56.39:370][687]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 40 -[2020.10.05-13.56.39:669][687]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 -[2020.10.05-13.56.39:669][687]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 -[2020.10.05-13.56.39:669][687]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 33 -[2020.10.05-13.56.39:669][687]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 -[2020.10.05-13.56.39:669][687]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 -[2020.10.05-13.56.39:669][687]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-13.56.39:669][687]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 -[2020.10.05-13.56.39:669][687]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 -[2020.10.05-13.56.39:672][687]TextureStreamingBuild: Display: Compiling optional shaders took 0.878 seconds. -[2020.10.05-13.56.39:708][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 -[2020.10.05-13.56.39:708][687]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-13.56.39:708][687]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.05-13.56.39:823][688]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.05-13.56.39:823][688]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-13.56.39:823][688]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 -[2020.10.05-13.56.39:863][689]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-13.56.39:863][689]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 -[2020.10.05-13.56.40:129][695]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 -[2020.10.05-13.56.40:214][697]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-13.56.40:250][698]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.05-13.56.40:320][700]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-13.56.40:320][700]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-13.56.40:364][701]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 -[2020.10.05-13.56.40:364][701]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-13.56.40:480][704]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-13.56.40:480][704]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-13.56.40:481][704]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-13.56.41:071][704]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-13.56.41:071][704]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 -[2020.10.05-13.56.41:071][704]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.05-13.56.41:071][704]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-13.56.41:474][704]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-13.56.41:487][704]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintC0B4E9F24F643769ED80E6BBAFF8838D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-13.56.41:522][704]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-13.56.41:522][704]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-13.56.41:523][704]MaterialEditorStats: Base pass shader: 154 instructions -[2020.10.05-13.56.41:523][704]MaterialEditorStats: Base pass shader with Surface Lightmap: 181 instructions -[2020.10.05-13.56.41:523][704]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 228 instructions -[2020.10.05-13.56.41:523][704]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-13.56.41:523][704]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-13.56.41:523][704]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-13.56.41:523][704]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-13.57.09:262][356]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline_Inst0040410D471999943ECFA6A2F83512EA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_Cleen_outline_Inst.uasset' -[2020.10.05-13.57.09:287][356]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline_Inst30798C014D72136B7E5555A3D12D7829.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline_Inst.uasset' -[2020.10.05-13.57.09:343][356]AssetCheck: New page: Asset Save: multiple assets -[2020.10.05-13.57.09:343][356]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst -[2020.10.05-13.57.09:343][356]LogContentValidation: Display: Validating ObjectRedirector /Game/materials/ship/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst -[2020.10.05-13.57.28:394][353]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Inst068E1C86411F1E67160ADDBEAB503DEA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_Inst.uasset' -[2020.10.05-13.57.28:537][353]LogUObjectHash: Compacting FUObjectHashTables data took 5.29ms -[2020.10.05-13.57.28:604][353]LogUObjectHash: Compacting FUObjectHashTables data took 3.19ms -[2020.10.05-13.57.28:629][353]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms -[2020.10.05-13.57.28:676][353]AssetCheck: New page: Asset Save: body_paint_Inst -[2020.10.05-13.57.28:676][353]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Inst.body_paint_Inst -[2020.10.05-13.57.30:401][447]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Inst.body_paint_Inst -[2020.10.05-13.57.33:297][656]LogUObjectHash: Compacting FUObjectHashTables data took 2.98ms -[2020.10.05-13.57.33:300][656]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-13.57.33:327][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms -[2020.10.05-13.57.33:339][656]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_InstA1003DCC4E59251F00AD8DB18D5F8054.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_Inst.uasset' -[2020.10.05-13.57.33:350][656]AssetCheck: New page: Asset Save: body_paint_Inst -[2020.10.05-13.57.33:350][656]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Inst.body_paint_Inst -[2020.10.05-13.57.46:245][528]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-13.57.46:266][528]LogShaderCompilers: Display: Worker 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-[2020.10.05-13.57.47:527][568]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 -[2020.10.05-13.57.47:527][568]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.05-13.57.47:558][569]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 -[2020.10.05-13.57.47:587][570]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 -[2020.10.05-13.57.47:614][571]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.05-13.57.47:614][571]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-13.57.47:614][571]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 -[2020.10.05-13.57.47:640][572]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 -[2020.10.05-13.57.47:669][573]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 -[2020.10.05-13.57.47:669][573]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-13.57.47:669][573]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-13.57.47:695][574]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-13.57.47:727][575]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 -[2020.10.05-13.57.47:727][575]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.05-13.57.47:728][575]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.05-13.57.47:790][577]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.05-13.57.47:906][580]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.05-13.57.48:647][611]MaterialEditorStats: Base pass shader: 154 instructions -[2020.10.05-13.57.48:647][611]MaterialEditorStats: Base pass shader with Surface Lightmap: 181 instructions -[2020.10.05-13.57.48:647][611]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 228 instructions -[2020.10.05-13.57.48:647][611]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-13.57.48:647][611]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-13.57.48:647][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-13.57.48:647][611]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-13.57.48:911][628]LogMaterialEditor: Applying material body_paint -[2020.10.05-13.57.49:525][628]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-13.57.49:598][628]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-13.57.49:600][628]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-13.57.49:608][628]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-13.57.49:822][628]LogUObjectHash: Compacting FUObjectHashTables data took 5.44ms -[2020.10.05-13.57.49:834][628]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 56 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 55 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 54 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 53 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 52 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 51 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 50 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 49 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 48 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 47 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 46 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 43 -[2020.10.05-13.57.50:401][628]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 40 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 33 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 31 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 27 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.05-13.57.50:612][628]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 -[2020.10.05-13.57.50:615][628]TextureStreamingBuild: Display: Compiling optional shaders took 0.791 seconds. -[2020.10.05-13.57.50:651][628]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2020.10.05-13.57.50:675][628]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 -[2020.10.05-13.57.50:717][629]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 -[2020.10.05-13.57.50:717][629]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-13.57.50:775][631]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-13.57.50:828][631]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 -[2020.10.05-13.57.51:177][638]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-13.57.51:224][640]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.05-13.57.51:261][641]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.05-13.57.51:261][641]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-13.57.51:307][642]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.05-13.57.51:387][644]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-13.57.51:418][645]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-13.57.51:422][645]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 -[2020.10.05-13.57.52:006][645]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-13.57.52:006][645]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-13.57.52:006][645]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.05-13.57.52:006][645]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-13.57.52:006][645]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 -[2020.10.05-13.57.52:371][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-13.57.52:384][645]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintA840671045377E2269F5FF898B27890A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-13.57.52:420][645]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-13.57.52:420][645]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-13.57.52:421][645]MaterialEditorStats: Base pass shader: 154 instructions -[2020.10.05-13.57.52:421][645]MaterialEditorStats: Base pass shader with Surface Lightmap: 181 instructions -[2020.10.05-13.57.52:421][645]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 228 instructions -[2020.10.05-13.57.52:421][645]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-13.57.52:421][645]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-13.57.52:421][645]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-13.57.52:421][645]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.01.07:133][701]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.01.07:151][701]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-14.01.07:151][701]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-14.01.07:151][701]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-14.01.07:152][701]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-14.01.07:152][701]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-14.01.07:152][701]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-14.01.07:152][701]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-14.01.07:152][701]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-14.01.07:152][701]LogShaderCompilers: Display: Worker 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-[2020.10.05-14.01.07:152][701]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-14.01.07:152][701]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.01.07:153][701]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.01.07:172][701]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.01.07:849][723]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 -[2020.10.05-14.01.07:909][724]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 -[2020.10.05-14.01.07:909][724]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 -[2020.10.05-14.01.07:909][724]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 -[2020.10.05-14.01.07:909][724]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 -[2020.10.05-14.01.07:952][725]LogShaderCompilers: 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-[2020.10.05-14.01.08:384][735]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.01.08:385][735]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 -[2020.10.05-14.01.08:421][736]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-14.01.08:421][736]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-14.01.08:457][737]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.01.08:494][738]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-14.01.08:531][739]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.05-14.01.08:531][739]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 -[2020.10.05-14.01.08:531][739]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.05-14.01.08:531][739]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 -[2020.10.05-14.01.08:603][741]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.05-14.01.08:603][741]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 -[2020.10.05-14.01.08:639][742]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-14.01.08:942][750]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.01.09:633][750]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-14.01.09:697][750]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.01.09:724][750]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.01.09:965][750]LogUObjectHash: Compacting FUObjectHashTables data took 4.58ms -[2020.10.05-14.01.09:976][750]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 56 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 55 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 54 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 53 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 52 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 51 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 50 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 49 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 48 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 47 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 46 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 43 -[2020.10.05-14.01.10:544][750]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 40 -[2020.10.05-14.01.10:754][750]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 -[2020.10.05-14.01.10:754][750]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 -[2020.10.05-14.01.10:754][750]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 33 -[2020.10.05-14.01.10:755][750]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 -[2020.10.05-14.01.10:755][750]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 -[2020.10.05-14.01.10:755][750]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 -[2020.10.05-14.01.10:755][750]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 25 -[2020.10.05-14.01.10:755][750]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 -[2020.10.05-14.01.10:758][750]TextureStreamingBuild: Display: Compiling optional shaders took 0.792 seconds. -[2020.10.05-14.01.10:759][750]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 -[2020.10.05-14.01.10:795][750]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.05-14.01.10:795][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms -[2020.10.05-14.01.10:819][750]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.05-14.01.10:865][751]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.05-14.01.10:866][751]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 -[2020.10.05-14.01.10:928][753]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-14.01.11:003][755]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 -[2020.10.05-14.01.11:228][760]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 -[2020.10.05-14.01.11:313][762]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 -[2020.10.05-14.01.11:385][764]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.05-14.01.11:424][765]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-14.01.11:424][765]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.05-14.01.11:424][765]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.05-14.01.11:470][766]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.01.11:556][768]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.05-14.01.11:594][769]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-14.01.11:633][770]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-14.01.11:793][774]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 -[2020.10.05-14.01.11:834][775]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.05-14.01.11:908][777]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.05-14.01.12:731][811]MaterialEditorStats: Base pass shader: 159 instructions -[2020.10.05-14.01.12:731][811]MaterialEditorStats: Base pass shader with Surface Lightmap: 186 instructions -[2020.10.05-14.01.12:731][811]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 233 instructions -[2020.10.05-14.01.12:731][811]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.01.12:731][811]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.01.12:731][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.01.12:731][811]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.04.57:458][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2020.10.05-14.04.57:461][345]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2020.10.05-14.04.57:482][345]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto1DAF140424557894479A965AF4FCE245F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap' -[2020.10.05-14.04.57:483][345]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.055 -[2020.10.05-14.04.57:483][345]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 -[2020.10.05-14.04.57:484][345]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/body_paint] ([1] browsable assets)... -[2020.10.05-14.04.57:501][345]OBJ SavePackage: Rendered thumbnail for [Material /Game/materials/ship/body_paint.body_paint] -[2020.10.05-14.04.57:501][345]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/body_paint] -[2020.10.05-14.04.57:514][345]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Auto1136DCE474DAD96835D2006B574F361BB.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/body_paint_Auto1.uasset' -[2020.10.05-14.04.57:515][345]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/instances/body_paint_Inst] ([1] browsable assets)... -[2020.10.05-14.04.57:526][345]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Inst.body_paint_Inst] -[2020.10.05-14.04.57:526][345]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/instances/body_paint_Inst] -[2020.10.05-14.04.57:553][345]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms -[2020.10.05-14.04.57:554][345]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-14.04.57:582][345]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2020.10.05-14.04.57:594][345]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Inst_Auto15419CC07466E9EA28B37A59BDFA04B22.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/instances/body_paint_Inst_Auto1.uasset' -[2020.10.05-14.04.57:594][345]LogFileHelpers: Auto-saving content packages took 0.111 -[2020.10.05-14.05.47:861][420]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.05.47:890][421]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.05.49:106][471]MaterialEditorStats: Base pass shader: 134 instructions -[2020.10.05-14.05.49:106][471]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions -[2020.10.05-14.05.49:106][471]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2020.10.05-14.05.49:106][471]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.05.49:106][471]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.05.49:106][471]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.05.49:106][471]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.05.49:787][513]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.05.50:386][513]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.05.50:433][513]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-14.05.50:433][513]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-14.05.50:433][513]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-14.05.50:433][513]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.05.50:433][513]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 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optional shaders took 0.694 seconds. -[2020.10.05-14.05.51:391][513]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 -[2020.10.05-14.05.51:391][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms -[2020.10.05-14.05.51:410][513]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 -[2020.10.05-14.05.51:463][514]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 -[2020.10.05-14.05.51:463][514]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-14.05.51:487][514]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.05.51:532][515]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.05-14.05.51:568][516]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.05-14.05.51:638][518]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.05-14.05.51:678][519]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.05-14.05.51:678][519]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.05.52:569][551]MaterialEditorStats: Base pass shader: 134 instructions -[2020.10.05-14.05.52:569][551]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions -[2020.10.05-14.05.52:569][551]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2020.10.05-14.05.52:569][551]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.05.52:569][551]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.05.52:569][551]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.05.52:569][551]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.05.52:872][571]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.05.52:909][571]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.05.52:923][571]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintE84464424ADE821E7BAE9C8748D6D716.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.05.52:936][571]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.05.52:936][571]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.08.27:879][ 38]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) -[2020.10.05-14.08.36:515][610]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 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shaders left to compile 18 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-14.08.36:563][611]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 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compiling. -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker 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-[2020.10.05-14.08.38:670][658]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.08.38:681][658]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.08.38:938][658]LogUObjectHash: Compacting FUObjectHashTables data took 5.33ms -[2020.10.05-14.08.38:950][658]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 56 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 55 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 54 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 53 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 52 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 51 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 50 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 49 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 48 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 47 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 46 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 43 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 40 -[2020.10.05-14.08.39:518][658]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 33 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 27 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-14.08.39:784][658]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 -[2020.10.05-14.08.39:787][658]TextureStreamingBuild: Display: Compiling optional shaders took 0.848 seconds. -[2020.10.05-14.08.39:824][658]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2020.10.05-14.08.39:891][659]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 -[2020.10.05-14.08.39:966][661]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 -[2020.10.05-14.08.40:228][667]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 -[2020.10.05-14.08.40:335][670]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.05-14.08.40:335][670]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-14.08.40:370][671]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.05-14.08.40:371][671]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 -[2020.10.05-14.08.40:407][672]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.05-14.08.40:452][673]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.05-14.08.40:501][674]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.05-14.08.40:573][676]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-14.08.40:610][677]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.05-14.08.40:809][682]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 -[2020.10.05-14.08.40:809][682]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.05-14.08.40:847][683]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 -[2020.10.05-14.08.41:710][720]MaterialEditorStats: Base pass shader: 159 instructions -[2020.10.05-14.08.41:710][720]MaterialEditorStats: Base pass shader with Surface Lightmap: 186 instructions -[2020.10.05-14.08.41:710][720]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 233 instructions -[2020.10.05-14.08.41:710][720]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.08.41:710][720]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.08.41:710][720]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.08.41:710][720]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.11.20:627][824]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.11.20:655][825]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-14.11.20:655][825]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-14.11.20:655][825]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-14.11.20:655][825]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.11.20:655][825]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.11.20:656][825]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.11.21:869][875]MaterialEditorStats: Base pass shader: 134 instructions -[2020.10.05-14.11.21:869][875]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions -[2020.10.05-14.11.21:869][875]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2020.10.05-14.11.21:869][875]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.11.21:869][875]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.11.21:869][875]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.11.21:869][875]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.12.05:459][733]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.12.06:056][733]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.12.06:102][733]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.12.06:103][733]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.12.06:115][733]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.12.06:298][733]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 -[2020.10.05-14.12.06:298][733]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 -[2020.10.05-14.12.06:298][733]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 -[2020.10.05-14.12.06:298][733]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 -[2020.10.05-14.12.06:298][733]LogUObjectHash: Compacting FUObjectHashTables data took 3.42ms -[2020.10.05-14.12.06:305][733]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.12.06:871][733]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 -[2020.10.05-14.12.06:871][733]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-14.12.06:871][733]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 -[2020.10.05-14.12.07:203][733]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 -[2020.10.05-14.12.07:203][733]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 -[2020.10.05-14.12.07:203][733]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-14.12.07:203][733]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-14.12.07:203][733]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.12.07:203][733]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.05-14.12.07:207][733]TextureStreamingBuild: Display: Compiling optional shaders took 0.907 seconds. -[2020.10.05-14.12.07:246][733]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.05-14.12.07:246][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-14.12.07:864][733]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.12.08:389][733]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.12.08:413][733]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint5A225DFA43C56FAB097C219B5181CA9A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.12.08:455][733]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.12.08:455][733]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.12.08:456][733]MaterialEditorStats: Base pass shader: 134 instructions -[2020.10.05-14.12.08:457][733]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions -[2020.10.05-14.12.08:457][733]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2020.10.05-14.12.08:457][733]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.12.08:457][733]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.12.08:457][733]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.12.08:457][733]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.12.42:136][947]LogMaterial: Display: Missing cached shader map for material Material_2, compiling. -[2020.10.05-14.12.42:156][948]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-14.12.42:156][948]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.12.59:607][183]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.13.00:208][183]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.13.00:271][183]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.13.00:278][183]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.13.00:453][183]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 -[2020.10.05-14.13.00:453][183]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 -[2020.10.05-14.13.00:453][183]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 -[2020.10.05-14.13.00:453][183]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 -[2020.10.05-14.13.00:453][183]LogUObjectHash: Compacting FUObjectHashTables data took 5.63ms -[2020.10.05-14.13.00:462][183]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.13.01:028][183]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 -[2020.10.05-14.13.01:028][183]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.05-14.13.01:028][183]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 -[2020.10.05-14.13.01:294][183]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 -[2020.10.05-14.13.01:294][183]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 -[2020.10.05-14.13.01:294][183]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-14.13.01:294][183]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 -[2020.10.05-14.13.01:294][183]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-14.13.01:294][183]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-14.13.01:294][183]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.05-14.13.01:294][183]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 -[2020.10.05-14.13.01:297][183]TextureStreamingBuild: Display: Compiling optional shaders took 0.842 seconds. -[2020.10.05-14.13.01:334][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2020.10.05-14.13.01:351][183]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.05-14.13.01:963][183]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.05-14.13.01:963][183]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.05-14.13.01:963][183]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.05-14.13.01:963][183]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.05-14.13.01:963][183]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-14.13.01:963][183]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.05-14.13.01:963][183]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.05-14.13.01:963][183]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.13.02:476][183]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.13.02:490][183]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintB99E85FF46FA33BE20D48088768B4529.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.13.02:524][183]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.13.02:524][183]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.13.48:430][252]LogMaterial: Display: Missing cached shader map for material Material_3, compiling. -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 -[2020.10.05-14.13.48:481][253]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-14.13.49:055][277]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Game/materials/ship/materialFunctions/slicer.slicer -[2020.10.05-14.13.49:160][277]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.13.49:165][277]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.13.49:165][277]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-14.13.49:166][277]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.13.49:169][277]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionOutput_0, compiling. -[2020.10.05-14.13.49:171][277]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-14.13.49:171][277]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-14.13.49:171][277]LogMaterial: Display: Missing function output 'Result' -[2020.10.05-14.13.49:172][277]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.13.49:176][277]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-14.13.49:177][277]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-14.13.49:177][277]LogMaterial: Display: Missing function output 'Result' -[2020.10.05-14.13.49:178][277]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.13.49:186][277]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.05-14.13.49:186][277]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.05-14.13.49:187][277]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionOutput_0, compiling. -[2020.10.05-14.13.49:217][277]MaterialEditorStats: Error: [SM5] Missing function output 'Result' -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_3 or MaterialGraphNode /Engine/Transient.Material_4:MaterialGraph_0.MaterialGraphNode_3 -[2020.10.05-14.13.51:251][417]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionDotProduct'"MaterialGraphNode_3.MaterialExpressionDotProduct_0"')' -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.Material_4:MaterialGraph_0.MaterialGraphNode_4 -[2020.10.05-14.13.51:251][417]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionComponentMask'"MaterialGraphNode_4.MaterialExpressionComponentMask_0"')' -[2020.10.05-14.13.51:251][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_8 or MaterialGraphNode /Engine/Transient.Material_4:MaterialGraph_0.MaterialGraphNode_8 -[2020.10.05-14.13.51:252][417]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionMaterialFunctionCall'"MaterialGraphNode_8.MaterialExpressionMaterialFunctionCall_0"')' -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_2 or MaterialGraphNode /Engine/Transient.Material_4:MaterialGraph_0.MaterialGraphNode_2 -[2020.10.05-14.13.51:252][417]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionSubtract'"MaterialGraphNode_2.MaterialExpressionSubtract_0"')' -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-14.13.51:252][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_5 or MaterialGraphNode /Engine/Transient.Material_4:MaterialGraph_0.MaterialGraphNode_5 -[2020.10.05-14.13.51:252][417]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionComponentMask'"MaterialGraphNode_5.MaterialExpressionComponentMask_1"')' -[2020.10.05-14.13.51:253][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-14.13.51:253][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-14.13.51:253][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-14.13.51:253][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.Material_4:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.05-14.13.51:253][417]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionVectorParameter'"MaterialGraphNode_7.MaterialExpressionVectorParameter_2"',Mask=1,MaskR=1,MaskG=1,MaskB=1)' -[2020.10.05-14.13.51:253][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.Material_1:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-14.13.51:253][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-14.13.51:253][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.3Dprinter_2:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-14.13.51:253][417]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.NewMaterial:MaterialGraph_0.MaterialGraphNode_6 or MaterialGraphNode /Engine/Transient.Material_4:MaterialGraph_0.MaterialGraphNode_6 -[2020.10.05-14.13.51:253][417]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionVectorParameter'"MaterialGraphNode_6.MaterialExpressionVectorParameter_1"',Mask=1,MaskR=1,MaskG=1,MaskB=1)' -[2020.10.05-14.13.51:261][417]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-14.13.51:261][417]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_1 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2020.10.05-14.13.51:261][417]LogMaterial: Display: Missing function output 'Result' -[2020.10.05-14.13.51:262][417]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.13.51:265][417]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.13.51:272][417]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-14.13.51:299][418]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 -[2020.10.05-14.13.51:299][418]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 -[2020.10.05-14.13.51:299][418]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 -[2020.10.05-14.13.51:299][418]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.05-14.13.51:299][418]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.05-14.13.51:299][418]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-14.13.51:337][420]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.05-14.13.51:337][420]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 -[2020.10.05-14.13.51:337][420]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.05-14.13.51:337][420]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.13.54:136][630]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-14.13.54:139][630]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.13.54:142][630]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-14.13.54:142][630]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.13.54:146][630]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionOutput_0, compiling. -[2020.10.05-14.13.54:159][630]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-14.13.54:159][630]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.13.54:159][630]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-14.13.54:159][630]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.05-14.13.54:159][630]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.05-14.13.54:159][630]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.13.54:161][630]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.13.54:175][630]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-14.13.54:230][632]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-14.13.54:230][632]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.13.54:230][632]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.13.54:230][632]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-14.13.54:230][632]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-14.13.54:230][632]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.13.54:230][632]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.13.54:230][632]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.14.11:938][980]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-14.14.11:942][980]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.14.11:944][980]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-14.14.11:944][980]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.14.11:947][980]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionOutput_0, compiling. -[2020.10.05-14.14.11:954][980]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-14.14.11:958][980]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.14.11:960][980]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.05-14.14.11:960][980]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.05-14.14.11:960][980]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-14.14.11:960][980]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.05-14.14.11:960][980]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.05-14.14.11:960][980]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.05-14.14.12:011][983]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.05-14.14.12:011][983]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.05-14.14.14:880][175]LogMaterialEditor: Applying material slicer -[2020.10.05-14.14.15:471][175]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. -[2020.10.05-14.14.15:480][175]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. -[2020.10.05-14.14.15:484][175]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.05-14.14.15:484][175]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.05-14.14.15:484][175]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.05-14.14.15:484][175]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.05-14.14.15:520][175]LogMaterial: Display: Missing cached shader map for material Material_5, compiling. -[2020.10.05-14.14.15:540][176]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.05-14.14.15:540][176]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.05-14.14.16:129][208]LogMaterialEditor: Saving and Compiling material slicer -[2020.10.05-14.14.16:171][208]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/slicer762B87A44B2FA02E85251FAB5BA87B63.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/materialFunctions/slicer.uasset' -[2020.10.05-14.14.16:237][208]AssetCheck: New page: Asset Save: slicer -[2020.10.05-14.14.16:237][208]LogContentValidation: Display: Validating MaterialFunction /Game/materials/ship/materialFunctions/slicer.slicer -[2020.10.05-14.14.22:999][677]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.14.23:044][677]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.05-14.14.23:057][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. -[2020.10.05-14.14.23:064][677]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.05-14.14.23:228][683]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.05-14.14.23:228][683]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.05-14.14.23:228][683]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.05-14.14.23:228][683]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.05-14.14.23:292][685]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 -[2020.10.05-14.14.23:471][690]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.05-14.14.23:612][694]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 -[2020.10.05-14.14.23:647][695]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-14.14.24:792][756]MaterialEditorStats: Base pass shader: 134 instructions -[2020.10.05-14.14.24:792][756]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions -[2020.10.05-14.14.24:792][756]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2020.10.05-14.14.24:792][756]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.14.24:792][756]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.14.24:792][756]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.14.24:792][756]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.14.28:345][ 12]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-14.14.28:393][ 13]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.14.28:799][ 26]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 -[2020.10.05-14.14.28:799][ 26]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.05-14.14.28:869][ 28]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 -[2020.10.05-14.14.28:869][ 28]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 -[2020.10.05-14.14.28:946][ 29]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.05-14.14.28:946][ 29]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.05-14.14.28:946][ 29]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 -[2020.10.05-14.14.28:946][ 29]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 -[2020.10.05-14.14.29:800][ 66]MaterialEditorStats: Base pass shader: 159 instructions -[2020.10.05-14.14.29:800][ 66]MaterialEditorStats: Base pass shader with Surface Lightmap: 186 instructions -[2020.10.05-14.14.29:800][ 66]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 233 instructions -[2020.10.05-14.14.29:800][ 66]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.14.29:800][ 66]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.05-14.14.29:800][ 66]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.14.29:800][ 66]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.14.30:632][117]LogMaterialEditor: Applying material body_paint -[2020.10.05-14.14.31:247][117]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.05-14.14.31:329][117]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.05-14.14.31:340][117]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. -[2020.10.05-14.14.31:583][117]LogUObjectHash: Compacting FUObjectHashTables data took 5.47ms -[2020.10.05-14.14.31:597][117]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 56 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 55 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 54 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 53 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 52 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 51 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 50 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 49 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 48 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 47 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 46 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 -[2020.10.05-14.14.32:165][117]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 40 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 33 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 31 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 27 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 -[2020.10.05-14.14.32:419][117]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 -[2020.10.05-14.14.32:422][117]TextureStreamingBuild: Display: Compiling optional shaders took 0.837 seconds. -[2020.10.05-14.14.32:459][117]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2020.10.05-14.14.32:475][117]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 -[2020.10.05-14.14.32:530][118]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 -[2020.10.05-14.14.32:530][118]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.05-14.14.32:530][118]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.05-14.14.32:627][121]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 -[2020.10.05-14.14.32:968][129]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 -[2020.10.05-14.14.33:045][131]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.05-14.14.33:045][131]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.05-14.14.33:081][132]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.05-14.14.33:179][134]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.05-14.14.33:190][134]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.05-14.14.33:207][134]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 -[2020.10.05-14.14.33:275][136]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.05-14.14.33:345][138]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.05-14.14.33:383][139]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.05-14.14.33:457][141]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.05-14.14.33:494][142]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.05-14.14.33:953][155]LogMaterialEditor: Saving and Compiling material body_paint -[2020.10.05-14.14.34:329][155]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true -[2020.10.05-14.14.34:343][155]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint650A46CC4F84DE17C413639F518B4769.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' -[2020.10.05-14.14.34:356][155]AssetCheck: New page: Asset Save: body_paint -[2020.10.05-14.14.34:356][155]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint -[2020.10.05-14.14.34:357][155]MaterialEditorStats: Base pass shader: 159 instructions -[2020.10.05-14.14.34:357][155]MaterialEditorStats: Base pass shader with Surface Lightmap: 186 instructions -[2020.10.05-14.14.34:357][155]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 233 instructions -[2020.10.05-14.14.34:357][155]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2020.10.05-14.14.34:357][155]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.05-14.14.34:357][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2020.10.05-14.14.34:357][155]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2020.10.05-14.15.09:033][943]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2020.10.05-14.15.09:036][943]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.05-14.15.09:065][943]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2020.10.05-14.15.09:079][943]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Inst5FDDA8E94FF00055E51EE79F686E91CE.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_Inst.uasset' -[2020.10.05-14.15.09:094][943]AssetCheck: New page: Asset Save: body_paint_Inst -[2020.10.05-14.15.09:094][943]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Inst.body_paint_Inst -[2020.10.05-14.15.14:206][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/slicer/3Dprinter_2_Inst" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/slicer/3Dprinter_2_Inst.uasset" SILENT=true -[2020.10.05-14.15.14:235][336]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2020.10.05-14.15.14:237][336]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.15.14:580][336]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.05-14.15.14:580][336]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.05-14.15.14:581][336]TextureStreamingBuild: Display: Compiling optional shaders took 0.344 seconds. -[2020.10.05-14.15.14:609][336]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.05-14.15.14:621][336]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/3Dprinter_2_Inst94ADDACF4FF507F014B427B4C88BB4B0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/slicer/3Dprinter_2_Inst.uasset' -[2020.10.05-14.15.14:633][336]AssetCheck: New page: Asset Save: 3Dprinter_2_Inst -[2020.10.05-14.15.14:633][336]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/slicer/3Dprinter_2_Inst.3Dprinter_2_Inst -[2020.10.05-14.15.16:021][444]LogMaterialEditor: Saving and Compiling material 3Dprinter_2 -[2020.10.05-14.15.16:061][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/slicer/3Dprinter_2" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/slicer/3Dprinter_2.uasset" SILENT=true -[2020.10.05-14.15.16:075][444]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/3Dprinter_2F1433052473C4176F07C37B67ACD1234.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/slicer/3Dprinter_2.uasset' -[2020.10.05-14.15.16:088][444]AssetCheck: New page: Asset Save: 3Dprinter_2 -[2020.10.05-14.15.16:088][444]LogContentValidation: Display: Validating Material /Game/materials/slicer/3Dprinter_2.3Dprinter_2 -[2020.10.05-14.15.27:860][230]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.27:860][230]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.28:290][252]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.28:290][252]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.28:698][276]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.28:698][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.29:143][300]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.29:143][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.31:124][418]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.31:124][418]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.32:120][472]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.32:120][472]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.32:858][515]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.32:859][515]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.33:795][595]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.33:795][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.36:699][809]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.36:699][809]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.38:978][850]LogSlate: Window 'Message' being destroyed -[2020.10.05-14.15.38:984][850]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/Content/first/NewMaterial.NewMaterial +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] +[2020.10.05-14.17.45:563][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] 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CVar [[r.EyeAdaptation.EditorOnly:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] 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+[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] +[2020.10.05-14.17.45:564][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.05-14.17.45:565][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.05-14.17.45:593][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2020.10.05-14.17.45:593][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.05-14.17.45:594][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.05-14.17.45:595][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.05-14.17.45:595][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2020.10.05-14.17.45:595][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2020.10.05-14.17.45:595][ 0]LogInit: Going up to parent DeviceProfile [] +[2020.10.05-14.17.45:595][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.05-14.17.45:595][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.05-14.17.45:596][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2020.10.05-14.17.45:597][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2020.10.05-14.17.45:597][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2020.10.05-14.17.45:597][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2020.10.05-14.17.45:597][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.05-14.17.45:597][ 0]LogInit: Computer: DESKTOP-6BENEQD +[2020.10.05-14.17.45:597][ 0]LogInit: User: Andrey +[2020.10.05-14.17.45:597][ 0]LogInit: CPU Page size=4096, Cores=12 +[2020.10.05-14.17.45:597][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2020.10.05-14.17.45:597][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) +[2020.10.05-14.17.45:597][ 0]LogMemory: Platform Memory Stats for Windows +[2020.10.05-14.17.45:597][ 0]LogMemory: Process Physical Memory: 133.13 MB used, 133.14 MB peak +[2020.10.05-14.17.45:597][ 0]LogMemory: Process Virtual Memory: 119.77 MB used, 119.77 MB peak +[2020.10.05-14.17.45:597][ 0]LogMemory: Physical Memory: 6848.66 MB used, 25759.16 MB free, 32607.81 MB total +[2020.10.05-14.17.45:597][ 0]LogMemory: Virtual Memory: 134192120.00 MB used, 25607.51 MB free, 134217728.00 MB total +[2020.10.05-14.17.45:600][ 0]LogWindows: WindowsPlatformFeatures enabled +[2020.10.05-14.17.45:617][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2020.10.05-14.17.45:623][ 0]LogInit: Using OS detected language (ru-RU). +[2020.10.05-14.17.45:623][ 0]LogInit: Using OS detected locale (ru-RU). +[2020.10.05-14.17.45:626][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. +[2020.10.05-14.17.45:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2020.10.05-14.17.45:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2020.10.05-14.17.45:627][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2020.10.05-14.17.45:628][ 0]LogInit: Setting process to per monitor DPI aware +[2020.10.05-14.17.45:686][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2020.10.05-14.17.45:687][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2020.10.05-14.17.45:914][ 0]LogHMD: Failed to initialize OpenVR with code 117 +[2020.10.05-14.17.45:914][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2020.10.05-14.17.45:914][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2020.10.05-14.17.45:914][ 0]LogD3D11RHI: D3D11 adapters: +[2020.10.05-14.17.45:998][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) +[2020.10.05-14.17.45:998][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de +[2020.10.05-14.17.46:001][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2020.10.05-14.17.46:001][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2020.10.05-14.17.46:001][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 +[2020.10.05-14.17.46:008][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2020.10.05-14.17.46:008][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") +[2020.10.05-14.17.46:009][ 0]LogWindows: EnumDisplayDevices: +[2020.10.05-14.17.46:009][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) +[2020.10.05-14.17.46:009][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) +[2020.10.05-14.17.46:009][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.05-14.17.46:009][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.05-14.17.46:010][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2020.10.05-14.17.46:010][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER +[2020.10.05-14.17.46:010][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) +[2020.10.05-14.17.46:010][ 0]LogD3D11RHI: Driver Date: 9-24-2020 +[2020.10.05-14.17.46:010][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) +[2020.10.05-14.17.46:075][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2020.10.05-14.17.46:075][ 0]LogD3D11RHI: Async texture creation enabled +[2020.10.05-14.17.46:075][ 0]LogD3D11RHI: Array index from any shader is supported +[2020.10.05-14.17.46:112][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2020.10.05-14.17.46:115][ 0]LogRHI: GeForceNow SDK initialized: 1 +[2020.10.05-14.17.46:456][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2020.10.05-14.17.46:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2020.10.05-14.17.46:507][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2020.10.05-14.17.46:507][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2020.10.05-14.17.46:518][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2020.10.05-14.17.46:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2020.10.05-14.17.46:537][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2020.10.05-14.17.46:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2020.10.05-14.17.46:564][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2020.10.05-14.17.46:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2020.10.05-14.17.46:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2020.10.05-14.17.46:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2020.10.05-14.17.46:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2020.10.05-14.17.46:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2020.10.05-14.17.46:627][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2020.10.05-14.17.46:637][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2020.10.05-14.17.46:646][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2020.10.05-14.17.46:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2020.10.05-14.17.46:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2020.10.05-14.17.46:672][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2020.10.05-14.17.46:682][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2020.10.05-14.17.46:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2020.10.05-14.17.46:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2020.10.05-14.17.46:702][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2020.10.05-14.17.46:710][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2020.10.05-14.17.46:753][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. +[2020.10.05-14.17.46:753][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe +[2020.10.05-14.17.46:777][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2020.10.05-14.17.46:777][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/13108/). +[2020.10.05-14.17.46:777][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/DCEED24A4DA1461476DB73B3C4826E9C/'. +[2020.10.05-14.17.46:778][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.05-14.17.46:778][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2020.10.05-14.17.46:778][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2020.10.05-14.17.46:778][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2020.10.05-14.17.47:674][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2020.10.05-14.17.47:737][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.05-14.17.47:737][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc +[2020.10.05-14.17.47:738][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2020.10.05-14.17.47:738][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2020.10.05-14.17.47:738][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.05-14.17.47:738][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2020.10.05-14.17.47:751][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2020.10.05-14.17.47:751][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.05-14.17.47:751][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2020.10.05-14.17.47:799][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds +[2020.10.05-14.17.47:799][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=972.17MBs, RandomWriteSpeed=19.93MBs. Assigned SpeedClass 'Local' +[2020.10.05-14.17.47:800][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2020.10.05-14.17.47:800][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2020.10.05-14.17.47:800][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2020.10.05-14.17.47:858][ 0]LogSlate: Using FreeType 2.10.0 +[2020.10.05-14.17.47:859][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2020.10.05-14.17.47:888][ 0]LogAssetRegistry: FAssetRegistry took 0.0030 seconds to start up +[2020.10.05-14.17.48:172][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.05-14.17.48:172][ 0]LogInit: Active device profile: [000001C48CB85700][000001C4830259C0 49] Windows +[2020.10.05-14.17.48:172][ 0]LogInit: Profiles: [000001C48CB85700][000001C4830259C0 49] Windows, [000001C48CB0DA00][000001C483029B40 49] WindowsNoEditor, [000001C48CB85300][000001C48302DCC0 49] WindowsServer, [000001C48CB0D200][000001C483030180 49] WindowsClient, [000001C48CB84200][000001C483034300 49] IOS, [000001C48CB0EC00][000001C483038480 49] iPadAir, [000001C48CB84B00][000001C48303C600 49] iPadAir2, [000001C48CAB7300][000001C482A288C0 49] IPadPro, [000001C48CAB7400][000001C482A24900 49] iPadAir3, [000001C48CB0F700][000001C482A2CA80 49] iPadMini2, [000001C48CAB5C00][000001C482A30C00 49] iPadMini4, [000001C48CB0F200][000001C482A34D80 49] iPadMini5, [000001C48CAE7100][000001C482A3D040 49] iPhone6, [000001C48CAE7200][000001C482A39080 49] iPodTouch6, [000001C48CAB7600][000001C482A45340 49] iPhone7, [000001C48CAB7500][000001C482A41380 49] iPodTouch7, [000001C48CAE5C00][000001C4830214C0 49] iPhone5S, [000001C48CAB5000][000001C482A49600 49] iPhone6Plus, [000001C48CAE6200][000001C482A4D740 49] iPhone6S, [000001C48CAB4A00][000001C482A51880 49] iPhone6SPlus, [000001C48CAE5F00][000001C482A59A00 49] iPhone7Plus, [000001C48CAB5400][000001C482A5DB80 49] iPhoneSE, [000001C48CAE4A00][000001C482A61D00 49] iPhone8, [000001C48CAB5500][000001C482A641C0 49] iPhone8Plus, [000001C48CAE6900][000001C482A68340 49] iPhoneX, [000001C48CAB6500][000001C482A6C4C0 49] iPhoneXS, [000001C48CAE5700][000001C482A70640 49] iPhoneXSMax, [000001C48CAB4B00][000001C482A747C0 49] iPhoneXR, [000001C48CAE6800][000001C482A78940 49] iPhone11, [000001C48CAB6B00][000001C482A7CAC0 49] iPhone11Pro, [000001C48CAE7F00][000001C482A80C40 49] iPhone11ProMax, [000001C48CAB6600][000001C482A84DC0 49] iPhoneSE2, [000001C48CAE4300][000001C482A88F40 49] iPadPro105, [000001C48CAB6200][000001C482A8D0C0 49] iPadPro129, [000001C48CAE4600][000001C482A91240 49] iPadPro97, [000001C48CAB4100][000001C482A953C0 49] iPadPro2_129, [000001C48CAE5D00][000001C482A99540 49] iPad5, [000001C48CAB4E00][000001C482A55680 49] iPad6, [000001C48CAE5A00][000001C482A9D7C0 49] iPad7, [000001C48CAB6D00][000001C482AA1900 49] iPadPro11, [000001C48CAE7B00][000001C482AA9A80 49] iPadPro2_11, [000001C48CAB6700][000001C482AADC00 49] iPadPro3_129, [000001C48CAE5100][000001C482AB00C0 49] iPadPro4_129, [000001C48CAB7E00][000001C482AB4240 49] AppleTV, [000001C48CAE4B00][000001C482AB83C0 49] AppleTV4K, [000001C48CAB7900][000001C482ABC540 49] TVOS, [000001C48CAE7C00][000001C482AC06C0 49] Mac, [000001C48CAB7700][000001C482AC4840 49] MacClient, [000001C48CAE7500][000001C482AC89C0 49] MacNoEditor, [000001C48CB84A00][000001C482ACCB40 49] MacServer, [000001C48CAE4200][000001C482AD0CC0 49] Linux, [000001C48CB85D00][000001C482AD4E40 49] LinuxNoEditor, [000001C48CAE6B00][000001C482AD8FC0 49] LinuxAArch64NoEditor, [000001C48CB85A00][000001C482ADD140 49] LinuxClient, [000001C48CAE7300][000001C482AE12C0 49] LinuxAArch64Client, [000001C48CB84500][000001C482AE5440 49] LinuxServer, [000001C48CAE4100][000001C482AE95C0 49] LinuxAArch64Server, [000001C48CB86200][000001C482AA5700 49] Android, [000001C48CAE6500][000001C482AED840 49] Android_Low, [000001C48CB86800][000001C482AF1980 49] Android_Mid, [000001C48CAE4500][000001C482AF5AC0 49] Android_High, [000001C48CB84C00][000001C482AFDC40 49] Android_Default, [000001C48CAE7800][000001C482B00100 49] Android_Adreno4xx, [000001C48CB84700][000001C482B04280 49] Android_Adreno5xx_Low, [000001C48CAE5500][000001C482B08400 49] Android_Adreno5xx, [000001C48CB84800][000001C482B0C580 49] Android_Adreno6xx, [000001C48CAE4900][000001C482B10700 49] Android_Adreno6xx_Vulkan, [000001C48CB84E00][000001C482B14880 49] Android_Mali_T6xx, [000001C48CAE7600][000001C482B18A00 49] Android_Mali_T7xx, [000001C48CB84900][000001C482B1CB80 49] Android_Mali_T8xx, [000001C48CAE6D00][000001C482B20D00 49] Android_Mali_G71, [000001C48CB86300][000001C482B24E80 49] Android_Mali_G72, [000001C48CAE5B00][000001C482B29000 49] Android_Mali_G72_Vulkan, [000001C48CB85400][000001C482B2D180 49] Android_Mali_G76, [000001C48CAE7A00][000001C482B31300 49] Android_Mali_G76_Vulkan, [000001C48CB86600][000001C482B35480 49] Android_Mali_G77, [000001C48CAE4D00][000001C482B39600 49] Android_Mali_G77_Vulkan, [000001C48CB84F00][000001C482AF9740 49] Android_Vulkan_SM5, [000001C48CAE5600][000001C482B3D880 49] Android_PowerVR_G6xxx, [000001C48CB86100][000001C482B419C0 49] Android_PowerVR_GT7xxx, [000001C48CAE7000][000001C482B45B00 49] Android_PowerVR_GE8xxx, [000001C48CB85B00][000001C482B4DC80 49] Android_PowerVR_GM9xxx, [000001C48CAE6E00][000001C482B50140 49] Android_PowerVR_GM9xxx_Vulkan, [000001C48CB84100][000001C482B542C0 49] Android_TegraK1, [000001C48CAE5200][000001C482B58440 49] Android_Unknown_Vulkan, [000001C48CB85000][000001C482B5C5C0 49] Lumin, [000001C48CAB6000][000001C482B60740 49] Lumin_Desktop, [000001C48CB0C800][000001C482B648C0 49] HoloLens, +[2020.10.05-14.17.48:302][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2020.10.05-14.17.48:302][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2020.10.05-14.17.48:302][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2020.10.05-14.17.48:302][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2020.10.05-14.17.48:302][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2020.10.05-14.17.48:345][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14379109, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2589071090) +[2020.10.05-14.17.48:830][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2020.10.05-14.17.48:875][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.042591 seconds +[2020.10.05-14.17.48:881][ 0]LogUObjectArray: 16710 objects as part of root set at end of initial load. +[2020.10.05-14.17.48:881][ 0]LogUObjectAllocator: 4190080 out of 0 bytes used by permanent object pool. +[2020.10.05-14.17.48:881][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2020.10.05-14.17.49:194][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2020.10.05-14.17.49:199][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2020.10.05-14.17.49:442][ 0]SourceControl: Source control is disabled +[2020.10.05-14.17.49:442][ 0]SourceControl: Source control is disabled +[2020.10.05-14.17.49:450][ 0]SourceControl: Source control is disabled +[2020.10.05-14.17.49:457][ 0]SourceControl: Source control is disabled +[2020.10.05-14.17.49:464][ 0]LogUProjectInfo: Found projects: +[2020.10.05-14.17.49:511][ 0]SourceControl: Source control is disabled +[2020.10.05-14.17.49:642][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.05-14.17.49:642][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.05-14.17.49:666][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2020.10.05-14.17.49:709][ 0]LogCollectionManager: Loaded 0 collections in 0.000752 seconds +[2020.10.05-14.17.49:733][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s +[2020.10.05-14.17.49:733][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s +[2020.10.05-14.17.49:733][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s +[2020.10.05-14.17.49:733][ 0]LogOcInput: OculusInput pre-init called +[2020.10.05-14.17.49:743][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) +[2020.10.05-14.17.49:743][ 0]LogWindows: File 'OVRPlugin.dll' does not exist +[2020.10.05-14.17.49:805][ 0]LogEngine: Initializing Engine... +[2020.10.05-14.17.49:867][ 0]LogHMD: Failed to initialize OpenVR with code 117 +[2020.10.05-14.17.49:867][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2020.10.05-14.17.49:868][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2020.10.05-14.17.49:996][ 0]LogInit: Initializing FReadOnlyCVARCache +[2020.10.05-14.17.50:005][ 0]LogAIModule: Creating AISystem for world Untitled +[2020.10.05-14.17.50:021][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2020.10.05-14.17.50:026][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.05-14.17.50:026][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.05-14.17.50:026][ 0]LogAudio: Display: Using built-in audio occlusion. +[2020.10.05-14.17.50:026][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.05-14.17.50:037][ 0]LogAudioMixer: Display: 0: FrontLeft +[2020.10.05-14.17.50:037][ 0]LogAudioMixer: Display: 1: FrontRight +[2020.10.05-14.17.50:093][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.05-14.17.50:097][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.05-14.17.50:099][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.05-14.17.50:099][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.05-14.17.50:100][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.05-14.17.50:100][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.05-14.17.50:100][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.05-14.17.50:101][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.05-14.17.50:101][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.05-14.17.50:101][ 0]LogInit: FAudioDevice initialized. +[2020.10.05-14.17.50:101][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2020.10.05-14.17.50:101][ 0]LogAudio: Display: Audio Device Manager Initialized +[2020.10.05-14.17.50:101][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2020.10.05-14.17.50:154][ 0]LogDerivedDataCache: Saved boot cache 0.05s 78MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.05-14.17.50:159][ 0]LogInit: Texture streaming: Enabled +[2020.10.05-14.17.50:171][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14379109+++UE4+Release-4.26 +[2020.10.05-14.17.50:175][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2020.10.05-14.17.50:175][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2020.10.05-14.17.50:177][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2020.10.05-14.17.50:232][ 0]LogInit: Transaction tracking system initialized +[2020.10.05-14.17.50:256][ 0]BlueprintLog: New page: Editor Load +[2020.10.05-14.17.50:326][ 0]LocalizationService: Localization service is disabled +[2020.10.05-14.17.50:355][ 0]TimingProfiler: Initialize +[2020.10.05-14.17.50:355][ 0]TimingProfiler: OnSessionChanged +[2020.10.05-14.17.50:355][ 0]LoadingProfiler: Initialize +[2020.10.05-14.17.50:355][ 0]LoadingProfiler: OnSessionChanged +[2020.10.05-14.17.50:355][ 0]NetworkingProfiler: Initialize +[2020.10.05-14.17.50:356][ 0]NetworkingProfiler: OnSessionChanged +[2020.10.05-14.17.50:356][ 0]MemoryProfiler: Initialize +[2020.10.05-14.17.50:356][ 0]MemoryProfiler: OnSessionChanged +[2020.10.05-14.17.50:501][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2020.10.05-14.17.50:501][ 0]LogCook: Display: Mobile HDR setting 1 +[2020.10.05-14.17.50:757][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s +[2020.10.05-14.17.50:963][ 0]SourceControl: Source control is disabled +[2020.10.05-14.17.50:963][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.300 +[2020.10.05-14.17.50:963][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.05-14.17.50:963][ 0]LightingResults: New page: Lighting Build +[2020.10.05-14.17.50:964][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2020.10.05-14.17.50:965][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-14.17.50:965][ 0]MapCheck: New page: Map Check +[2020.10.05-14.17.50:965][ 0]LightingResults: New page: Lighting Build +[2020.10.05-14.17.50:977][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2020.10.05-14.17.50:981][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. +[2020.10.05-14.17.50:982][ 0]LogAIModule: Creating AISystem for world black +[2020.10.05-14.17.50:982][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.05-14.17.50:989][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms +[2020.10.05-14.17.50:989][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.05-14.17.50:989][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,068ms to complete. +[2020.10.05-14.17.50:989][ 0]LogFileHelpers: Loading map 'black' took 0.026 +[2020.10.05-14.17.50:993][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.330 +[2020.10.05-14.17.51:161][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.05-14.17.51:168][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.05-14.17.51:175][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.05-14.17.51:181][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.05-14.17.51:197][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0110 seconds. Added 3589 classes and 857 folders. +[2020.10.05-14.17.51:203][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.05-14.17.51:205][ 0]LogPakFile: OnPakFileMounted2Time == 0.000008 +[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:205][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.05-14.17.51:205][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 +[2020.10.05-14.17.51:206][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.05-14.17.51:206][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:206][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2020.10.05-14.17.51:206][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 +[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.05-14.17.51:207][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 +[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:207][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.05-14.17.51:207][ 0]LogPakFile: OnPakFileMounted2Time == 0.000015 +[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.05-14.17.51:208][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 +[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:208][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 +[2020.10.05-14.17.51:208][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 +[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.05-14.17.51:209][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:209][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.05-14.17.51:209][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 +[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.05-14.17.51:210][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:210][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.05-14.17.51:211][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2020.10.05-14.17.51:211][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.05-14.17.51:211][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:211][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.05-14.17.51:211][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 +[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.05-14.17.51:212][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:212][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.05-14.17.51:212][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.05-14.17.51:213][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:213][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.05-14.17.51:213][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 +[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.05-14.17.51:214][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:214][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.05-14.17.51:214][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 +[2020.10.05-14.17.51:215][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.05-14.17.51:215][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:215][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.05-14.17.51:215][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.05-14.17.51:216][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 +[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:216][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.05-14.17.51:216][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 +[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.05-14.17.51:217][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 +[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:217][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.05-14.17.51:217][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 +[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2020.10.05-14.17.51:218][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:218][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.05-14.17.51:219][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 +[2020.10.05-14.17.51:219][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.05-14.17.51:219][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:219][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.05-14.17.51:219][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 +[2020.10.05-14.17.51:220][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.05-14.17.51:220][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.05-14.17.51:220][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.05-14.17.51:220][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054 +[2020.10.05-14.17.51:257][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.05-14.17.51:258][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2020.10.05-14.17.51:365][ 0]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2020.10.05-14.17.51:367][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2020.10.05-14.17.51:373][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2020.10.05-14.17.51:521][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). +[2020.10.05-14.17.52:323][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.05-14.17.52:323][ 0]LogLoad: (Engine Initialization) Total time: 7.66 seconds +[2020.10.05-14.17.52:323][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2020.10.05-14.17.52:323][ 0]LogInit: First time updating LLM stats... +[2020.10.05-14.17.52:367][ 0]LogAssetRegistry: Asset discovery search completed in 4.4805 seconds +[2020.10.05-14.17.52:369][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2020.10.05-14.17.52:396][ 0]LogContentStreaming: Texture pool size now 3000 MB +[2020.10.05-14.18.23:612][425]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 46 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 43 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 37 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 34 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.05-14.18.23:738][426]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.05-14.18.31:496][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms +[2020.10.05-14.18.32:614][300]LogSlate: Window 'Save Content' being destroyed +[2020.10.05-14.18.32:630][300]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.05-14.18.32:675][300]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintEECC1C804D72DBA449E702895FFE6305.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' +[2020.10.05-14.18.33:543][300]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship +[2020.10.05-14.18.33:543][300]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.05-14.18.33:543][300]LightingResults: New page: Lighting Build +[2020.10.05-14.18.33:543][300]LoadErrors: New page: Loading map: ship.umap +[2020.10.05-14.18.33:571][300]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true +[2020.10.05-14.18.33:571][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-14.18.33:571][300]MapCheck: New page: Map Check +[2020.10.05-14.18.33:571][300]LightingResults: New page: Lighting Build +[2020.10.05-14.18.33:577][300]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.05-14.18.33:580][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2020.10.05-14.18.33:581][300]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. +[2020.10.05-14.18.33:668][300]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.05-14.18.33:668][300]LogAIModule: Creating AISystem for world ship +[2020.10.05-14.18.33:677][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2020.10.05-14.18.33:694][300]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.05-14.18.33:695][300]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,075ms to complete. +[2020.10.05-14.18.33:695][300]LogFileHelpers: Loading map 'ship' took 0.152 +[2020.10.05-14.18.33:723][300]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.18.33:723][300]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint +[2020.10.05-14.18.35:310][451]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.05-14.18.36:379][543]LogSlate: Took 0.000208 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2020.10.05-14.18.41:185][ 10]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.05-14.18.41:970][ 10]LogRenderer: Reallocating scene render targets to support 1912x1280 Format 10 NumSamples 1 (Frame:1). +[2020.10.05-14.19.04:163][832]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/testMaterials/body_paint.body_paint +[2020.10.05-14.19.04:164][832]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0003 seconds. Added 3 classes and 0 folders. +[2020.10.05-14.19.04:166][832]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.04:257][832]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.04:273][832]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.04:294][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.05-14.19.04:300][832]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.05-14.19.04:301][832]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.19.04:301][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.05-14.19.04:305][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.05-14.19.04:309][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.19.04:313][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.19.04:316][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-14.19.04:352][832]LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2020.10.05-14.19.04:998][843]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 32 +[2020.10.05-14.19.05:033][844]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 31 +[2020.10.05-14.19.05:033][844]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.05-14.19.05:033][844]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.05-14.19.05:033][844]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.05-14.19.05:104][846]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.05-14.19.05:138][847]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 +[2020.10.05-14.19.05:138][847]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 25 +[2020.10.05-14.19.05:170][848]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.05-14.19.05:170][848]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 +[2020.10.05-14.19.05:199][849]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.05-14.19.05:231][850]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.05-14.19.05:262][851]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.05-14.19.05:525][858]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 +[2020.10.05-14.19.05:525][858]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.05-14.19.05:639][862]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 +[2020.10.05-14.19.05:639][862]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.05-14.19.05:667][863]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.05-14.19.05:667][863]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.05-14.19.05:667][863]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.05-14.19.05:717][865]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.05-14.19.05:717][865]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.19.05:739][866]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.05-14.19.05:762][867]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.05-14.19.05:762][867]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-14.19.05:811][869]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.05-14.19.05:843][870]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-14.19.05:843][870]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-14.19.05:873][871]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.05-14.19.05:873][871]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.19.05:948][873]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.05-14.19.06:225][879]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.19.06:725][909]MaterialEditorStats: Base pass shader: 159 instructions +[2020.10.05-14.19.06:725][909]MaterialEditorStats: Base pass shader with Surface Lightmap: 186 instructions +[2020.10.05-14.19.06:725][909]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 233 instructions +[2020.10.05-14.19.06:725][909]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.19.06:725][909]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.19.06:725][909]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.19.06:725][909]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.19.06:739][909]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2020.10.05-14.19.07:870][983]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.05-14.19.07:897][984]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.05-14.19.07:898][984]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.05-14.19.07:898][984]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Base pass shader: 134 instructions +[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions +[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.19.08:889][ 25]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.19.11:620][201]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.19.11:632][201]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.19.11:633][201]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.11:645][201]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.19.11:729][204]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.19.12:260][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.05-14.19.12:348][219]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.19.13:146][264]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.19.13:146][264]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.19.13:146][264]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.19.13:146][264]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.19.13:146][264]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.19.13:146][264]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.19.13:146][264]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.19.15:933][469]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.19.15:974][470]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.19.15:975][470]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.19.15:975][470]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.19.15:975][470]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.19.15:975][470]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.19.16:746][507]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.19.16:746][507]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.19.16:746][507]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.19.16:746][507]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.19.16:746][507]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.19.16:746][507]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.19.16:746][507]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.19.17:592][565]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.19.18:175][565]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.19.18:224][565]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.19.18:230][565]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.19.18:281][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms +[2020.10.05-14.19.18:289][565]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.19.18:825][565]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.19.18:834][565]TextureStreamingBuild: Display: Compiling optional shaders took 0.550 seconds. +[2020.10.05-14.19.18:845][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2020.10.05-14.19.18:851][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.19.18:906][566]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.19.18:940][567]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.19.19:086][572]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.19.19:208][576]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.19.20:479][659]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.19.20:479][659]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.19.20:479][659]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.19.20:479][659]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.19.20:479][659]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.19.20:479][659]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.19.20:479][659]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.19.46:842][787]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint_slicer" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset" SILENT=true +[2020.10.05-14.19.46:858][787]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_slicer5C6935BF46AD2456C9521B81D6DFD887.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_slicer.uasset' +[2020.10.05-14.19.46:914][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2020.10.05-14.19.46:934][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.05-14.19.46:940][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms +[2020.10.05-14.19.46:991][787]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Inst0AF5119C41F4A79663DE6ABBAAA311E6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_Inst.uasset' +[2020.10.05-14.19.47:004][787]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset" SILENT=true +[2020.10.05-14.19.47:665][787]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_Ship98396F274CA2C052F21A80AC6EBE417E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset' +[2020.10.05-14.19.47:821][787]AssetCheck: New page: Asset Save: multiple assets +[2020.10.05-14.19.47:821][787]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.05-14.19.47:821][787]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint_slicer.body_paint_slicer +[2020.10.05-14.19.47:821][787]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_Inst.body_paint_Inst +[2020.10.05-14.19.50:573][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2020.10.05-14.19.50:696][921]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.05-14.19.52:523][921]LogSlate: Window 'Delete Assets' being destroyed +[2020.10.05-14.19.57:108][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2020.10.05-14.19.58:636][152]LogSlate: Window 'Delete Assets' being destroyed +[2020.10.05-14.19.59:615][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2020.10.05-14.20.00:870][207]LogSlate: Window 'Save Content' being destroyed +[2020.10.05-14.20.00:921][207]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint0D1B86114A345CACBDAE90A80B4F4A1D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' +[2020.10.05-14.20.00:922][207]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2020.10.05-14.20.00:928][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2020.10.05-14.20.00:949][207]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/shipD42FDAF546F03406A48C9B921126FD1E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' +[2020.10.05-14.20.00:967][207]LogFileHelpers: Saving map 'ship' took 0.045 +[2020.10.05-14.20.00:974][207]AssetCheck: New page: Asset Save: multiple assets +[2020.10.05-14.20.00:974][207]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint +[2020.10.05-14.20.00:974][207]LogContentValidation: Display: Validating World /Game/maps/ship.ship +[2020.10.05-14.20.02:059][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms +[2020.10.05-14.20.02:990][271]LogSlate: Window 'Delete Assets' being destroyed +[2020.10.05-14.20.03:062][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2020.10.05-14.20.03:076][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2020.10.05-14.20.03:082][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2020.10.05-14.20.11:412][757]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_slicer_InstAC59EA1F4A33F49F777BE79E19BB914B.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/body_paint_slicer_Inst.uasset' +[2020.10.05-14.20.11:462][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2020.10.05-14.20.11:473][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2020.10.05-14.20.11:479][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2020.10.05-14.20.11:516][757]AssetCheck: New page: Asset Save: body_paint_slicer_Inst +[2020.10.05-14.20.11:516][757]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/body_paint_slicer_Inst.body_paint_slicer_Inst +[2020.10.05-14.20.20:168][349]LogMaterial: Display: Missing cached shader map for material body_paint_2, compiling. +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.05-14.20.20:207][350]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.20.22:608][482]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2020.10.05-14.20.23:459][482]LogSlate: Window 'Delete Assets' being destroyed +[2020.10.05-14.20.23:507][482]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2020.10.05-14.20.27:119][782]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.05-14.20.27:154][783]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.20.34:371][171]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.20.34:383][171]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.20.35:480][233]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.20.35:492][233]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.20.35:502][233]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.20.35:536][234]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.20.36:332][269]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.20.36:332][269]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.20.36:332][269]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.20.36:332][269]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.20.36:332][269]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.20.36:332][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.20.36:332][269]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.20.37:828][369]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.20.38:417][369]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.20.38:469][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.20.38:475][369]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.20.38:523][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2020.10.05-14.20.38:529][369]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.05-14.20.39:094][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.05-14.20.39:205][369]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.20.39:205][369]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.05-14.20.39:205][369]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.05-14.20.39:208][369]TextureStreamingBuild: Display: Compiling optional shaders took 0.684 seconds. +[2020.10.05-14.20.39:217][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2020.10.05-14.20.39:323][371]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.05-14.20.39:714][384]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.20.40:290][384]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintAD6C14A54B69CAB6223E0EBE7D1578B9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' +[2020.10.05-14.20.40:313][384]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.20.40:314][384]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint +[2020.10.05-14.20.40:314][384]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.20.40:314][384]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.20.40:315][384]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.20.40:315][384]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.20.40:315][384]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.20.40:315][384]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.20.40:315][384]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.20.43:685][574]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.20.43:708][574]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint050B9B3B42466FD1B6CAE49CB44B930D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' +[2020.10.05-14.20.43:716][574]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.20.43:716][574]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint +[2020.10.05-14.20.49:943][895]LogStaticMesh: Building static mesh SM_Ship_Ship... +[2020.10.05-14.21.00:175][895]LogStaticMesh: Built static mesh [10.23s] /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.05-14.21.02:673][895]LogStaticMesh: Warning: SM_Ship_Ship has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2020.10.05-14.21.02:673][895]LogStaticMesh: Warning: SM_Ship_Ship has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2020.10.05-14.23.58:161][120]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1 +[2020.10.05-14.23.58:167][120]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0004 seconds. Added 1 classes and 2 folders. +[2020.10.05-14.24.19:216][927]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal.tkwmea1o_8K_Normal +[2020.10.05-14.25.33:439][ 31]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.25.33:439][ 31]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.26.37:233][926]LogTexture: Display: Building textures: tkwmea1o_8K_Normal (BGRA8, 8192X8192) +[2020.10.05-14.28.12:753][774]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.28.12:753][774]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.28.14:130][895]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.14:140][895]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.28.14:154][895]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.28.14:154][895]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.05-14.28.14:282][900]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.28.14:282][900]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.28.14:282][900]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.28.14:282][900]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.28.15:236][938]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.28.15:236][938]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.28.15:236][938]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.28.15:236][938]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.28.15:236][938]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.28.15:236][938]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.28.15:236][938]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.28.16:664][ 47]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.28.16:691][ 48]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.28.17:688][102]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.28.17:688][102]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.28.17:688][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.28.17:688][102]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.28.17:688][102]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.28.17:688][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.28.17:688][102]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.28.19:329][217]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.28.19:339][217]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.28.19:340][217]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.28.19:435][222]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.28.19:973][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.05-14.28.20:016][239]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.28.20:636][266]MaterialEditorStats: Base pass shader: 130 instructions +[2020.10.05-14.28.20:636][266]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions +[2020.10.05-14.28.20:636][266]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions +[2020.10.05-14.28.20:636][266]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.28.20:636][266]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.28.20:637][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.28.20:637][266]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.28.32:962][133]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.28.33:545][133]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.28.33:600][133]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.28.33:605][133]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.33:662][133]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2020.10.05-14.28.33:670][133]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.28.34:236][133]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.28.34:677][133]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.34:677][133]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.28.34:677][133]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.28.34:677][133]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.28.34:679][133]TextureStreamingBuild: Display: Compiling optional shaders took 1.015 seconds. +[2020.10.05-14.28.34:688][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2020.10.05-14.28.35:324][160]MaterialEditorStats: Base pass shader: 130 instructions +[2020.10.05-14.28.35:324][160]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions +[2020.10.05-14.28.35:324][160]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions +[2020.10.05-14.28.35:324][160]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.28.35:324][160]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.28.35:324][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.28.35:324][160]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.28.41:456][612]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.41:470][612]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.28.41:477][612]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.28.41:584][618]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.28.41:584][618]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.28.41:584][618]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.28.41:584][618]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.28.42:358][646]MaterialEditorStats: Base pass shader: 130 instructions +[2020.10.05-14.28.42:358][646]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions +[2020.10.05-14.28.42:358][646]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions +[2020.10.05-14.28.42:358][646]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.28.42:358][646]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.28.42:358][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.28.42:358][646]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.28.43:580][731]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.28.44:164][731]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.28.44:204][731]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.28.44:219][731]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.44:269][731]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2020.10.05-14.28.44:275][731]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.28.44:799][731]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.28.44:803][731]TextureStreamingBuild: Display: Compiling optional shaders took 0.533 seconds. +[2020.10.05-14.28.44:813][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2020.10.05-14.28.44:830][731]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.28.44:888][732]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.44:922][733]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.28.45:043][737]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.28.45:202][742]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.28.45:963][775]MaterialEditorStats: Base pass shader: 130 instructions +[2020.10.05-14.28.45:963][775]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions +[2020.10.05-14.28.45:963][775]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions +[2020.10.05-14.28.45:963][775]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.28.45:963][775]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.28.45:963][775]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.28.45:963][775]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.28.50:488][ 98]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.28.50:502][ 98]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.28.50:504][ 98]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.05-14.28.50:592][102]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.28.50:592][102]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.28.50:592][102]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.28.50:592][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.28.51:390][132]MaterialEditorStats: Base pass shader: 130 instructions +[2020.10.05-14.28.51:390][132]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions +[2020.10.05-14.28.51:390][132]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions +[2020.10.05-14.28.51:390][132]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.28.51:390][132]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.28.51:390][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.28.51:390][132]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.28.55:038][388]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.28.55:048][388]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.28.55:049][388]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.28.55:153][394]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.28.55:169][395]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.28.56:075][395]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.05-14.28.56:075][395]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.28.56:090][395]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.05-14.28.56:136][395]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.05-14.28.56:137][395]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.05-14.28.56:154][395]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.28.56:211][395]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2020.10.05-14.28.56:222][395]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.05-14.28.56:787][395]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.05-14.28.56:800][395]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.05-14.28.56:803][395]TextureStreamingBuild: Display: Compiling optional shaders took 0.592 seconds. +[2020.10.05-14.28.56:813][395]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2020.10.05-14.28.56:826][395]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.05-14.28.56:854][395]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.05-14.28.56:977][398]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.05-14.28.57:124][403]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.05-14.28.57:157][404]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.05-14.28.57:157][404]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.05-14.28.57:926][439]MaterialEditorStats: Base pass shader: 130 instructions +[2020.10.05-14.28.57:926][439]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions +[2020.10.05-14.28.57:926][439]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions +[2020.10.05-14.28.57:926][439]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.28.57:926][439]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.28.57:926][439]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.28.57:926][439]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.29.51:555][137]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.29.51:607][137]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.29.51:608][137]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.29.51:625][137]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.05-14.29.51:692][138]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.05-14.29.51:697][138]LogMaterial: Display: Missing cached shader map for material Material_0, compiling. +[2020.10.05-14.29.52:431][158]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.29.52:479][159]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.05-14.29.52:479][159]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.05-14.29.52:644][164]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-14.29.52:644][164]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.05-14.29.52:703][166]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.05-14.29.52:762][168]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.29.52:792][169]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.05-14.29.53:217][189]MaterialEditorStats: Base pass shader: 130 instructions +[2020.10.05-14.29.53:217][189]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions +[2020.10.05-14.29.53:218][189]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions +[2020.10.05-14.29.53:218][189]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.29.53:218][189]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.29.53:218][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.29.53:218][189]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.29.53:430][203]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.29.53:473][204]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.29.54:999][299]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.29.55:039][300]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.29.56:045][357]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.29.56:045][357]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.29.56:045][357]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.29.56:045][357]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.29.56:045][357]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.29.56:045][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.29.56:045][357]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.29.58:357][545]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.29.58:367][545]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.29.58:404][546]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.29.59:191][583]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.29.59:191][583]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.29.59:191][583]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.29.59:191][583]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.29.59:191][583]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.29.59:191][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.29.59:191][583]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.02:614][869]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.02:630][869]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.02:684][870]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.03:787][936]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.03:787][936]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.03:787][936]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.03:787][936]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.03:787][936]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.03:787][936]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.03:787][936]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.06:311][114]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.06:354][115]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.07:244][159]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.07:244][159]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.07:244][159]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.07:244][159]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.07:244][159]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.07:244][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.07:244][159]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.07:908][204]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.07:945][205]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.08:830][249]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.08:830][249]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.08:830][249]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.08:830][249]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.08:830][249]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.08:830][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.08:830][249]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.11:024][400]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.11:064][401]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.11:828][436]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.11:828][436]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.11:828][436]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.11:829][436]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.11:829][436]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.11:829][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.11:829][436]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.15:480][693]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.15:524][694]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.15:525][694]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.15:525][694]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.15:525][694]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.16:288][728]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.16:289][728]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.16:289][728]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.16:289][728]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.16:289][728]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.16:289][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.16:289][728]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.24:040][266]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.24:051][266]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.24:076][267]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.24:871][305]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.24:871][305]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.24:872][305]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.24:872][305]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.24:872][305]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.24:872][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.24:872][305]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.30:128][635]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.30:138][635]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.30:139][635]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.30.30:236][640]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.30.30:708][656]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.05-14.30.30:785][658]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.30.31:422][685]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.31:422][685]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.31:422][685]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.31:422][685]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.31:422][685]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.31:422][685]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.31:422][685]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.37:909][113]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.37:921][113]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.37:949][114]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.38:751][152]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.38:751][152]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.38:751][152]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.38:751][152]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.38:751][152]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.38:751][152]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.38:751][152]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.41:716][358]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.30.42:296][358]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.42:354][358]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.42:360][358]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.30.42:422][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2020.10.05-14.30.42:429][358]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.30.42:942][358]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.30.42:945][358]TextureStreamingBuild: Display: Compiling optional shaders took 0.522 seconds. +[2020.10.05-14.30.42:955][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2020.10.05-14.30.43:026][359]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.30.43:026][359]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.43:090][361]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.30.43:210][365]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.30.43:334][369]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.30.44:133][403]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.30.44:133][403]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.30.44:133][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.30.44:133][403]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.44:133][403]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.30.44:133][403]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.44:133][403]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.30.49:482][776]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.30.49:529][776]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint3F4C8C1F433AB2AF091304A99C2B7CC6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/body_paint.uasset' +[2020.10.05-14.30.49:538][776]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.30.49:538][776]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/body_paint.body_paint +[2020.10.05-14.30.55:798][130]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.30.55:799][130]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.30.55:881][130]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.30.55:891][130]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.30.55:904][130]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.30.55:908][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.05-14.30.55:914][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.05-14.30.55:918][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.05-14.30.55:922][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.05-14.30.56:140][131]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.05-14.30.56:584][139]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.05-14.30.56:638][140]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.05-14.30.56:668][141]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.05-14.30.56:668][141]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.30.56:709][142]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.05-14.30.56:709][142]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.05-14.30.56:711][142]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.05-14.30.57:018][151]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.30.57:018][151]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.30.57:018][151]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.30.57:018][151]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.30.57:018][151]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.30.57:018][151]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.30.57:018][151]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.31.04:098][633]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_4 or MaterialGraphNode /Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_4 +[2020.10.05-14.31.04:098][633]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionTextureSample'"MaterialGraphNode_4.MaterialExpressionTextureSample_1"',InputName="Normal",Mask=1,MaskR=1,MaskG=1,MaskB=1))' +[2020.10.05-14.31.04:098][633]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_20 or MaterialGraphNode /Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_20 +[2020.10.05-14.31.04:098][633]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionScalarParameter'"MaterialGraphNode_20.MaterialExpressionScalarParameter_0"',InputName="Flatness"))' +[2020.10.05-14.31.04:104][633]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.31.04:113][633]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.05-14.31.04:144][634]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.31.04:145][634]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.31.05:000][666]MaterialEditorStats: Base pass shader: 129 instructions +[2020.10.05-14.31.05:000][666]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions +[2020.10.05-14.31.05:000][666]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2020.10.05-14.31.05:000][666]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.31.05:000][666]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.31.05:000][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.31.05:000][666]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.31.05:432][694]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.31.05:447][694]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.31.05:447][694]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.05-14.31.05:548][698]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.31.05:549][698]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.31.05:549][698]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.31.05:549][698]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.31.07:285][811]MaterialEditorStats: Base pass shader: 123 instructions +[2020.10.05-14.31.07:286][811]MaterialEditorStats: Base pass shader with Surface Lightmap: 150 instructions +[2020.10.05-14.31.07:286][811]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions +[2020.10.05-14.31.07:286][811]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.31.07:286][811]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.05-14.31.07:286][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.05-14.31.07:286][811]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.31.08:461][896]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.31.08:489][897]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.31.09:333][937]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.31.09:333][937]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.31.09:333][937]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.31.09:333][937]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.31.09:333][937]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.31.09:333][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.31.09:333][937]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.31.12:044][127]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.31.12:625][127]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.31.12:665][127]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.31.12:681][127]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.31.12:732][127]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2020.10.05-14.31.12:738][127]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.31.13:272][127]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.31.13:273][127]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.31.13:273][127]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-14.31.13:273][127]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.05-14.31.13:277][127]TextureStreamingBuild: Display: Compiling optional shaders took 0.545 seconds. +[2020.10.05-14.31.13:302][127]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2020.10.05-14.31.13:319][127]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.31.13:468][128]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.31.13:493][128]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.31.13:659][133]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.05-14.31.14:433][166]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.31.14:433][166]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.31.14:433][166]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.31.14:433][166]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.31.14:433][166]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.31.14:433][166]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.31.14:433][166]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.31.30:751][273]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.31.30:763][273]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.31.30:787][274]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.31.31:581][308]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.31.31:581][308]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.31.31:581][308]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.31.31:581][308]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.31.31:581][308]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.31.31:581][308]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) 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(7/21): shaders left to compile 5 +[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.31.33:185][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.31.33:202][369]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.31.33:256][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2020.10.05-14.31.33:266][369]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.31.33:831][369]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.31.34:272][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.31.34:272][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.31.34:272][369]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.31.34:272][369]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.05-14.31.34:274][369]TextureStreamingBuild: Display: Compiling optional shaders took 1.017 seconds. +[2020.10.05-14.31.34:283][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2020.10.05-14.31.34:958][394]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.31.34:958][394]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.31.34:958][394]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.31.34:958][394]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.31.34:958][394]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.31.34:958][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.31.34:958][394]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.31.49:944][372]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.31.49:955][372]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.31.49:979][373]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.31.49:979][373]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.31.49:980][373]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.31.50:782][410]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.31.50:782][410]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.31.50:782][410]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.31.50:782][410]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.31.50:782][410]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.31.50:782][410]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.31.50:782][410]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.32.32:777][699]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/tkwmea1o_8K_NormalFF733FAA4413CDA9D81A93A5E0959CC6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset' +[2020.10.05-14.32.32:832][699]AssetCheck: New page: Asset Save: tkwmea1o_8K_Normal +[2020.10.05-14.32.32:832][699]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal.tkwmea1o_8K_Normal +[2020.10.05-14.33.09:203][578]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1 +[2020.10.05-14.33.34:572][813]LogTexture: Display: Building textures: tkwmea1o_4K_Roughness1 (G8, 4096X4096) +[2020.10.05-14.33.52:441][405]LogTexture: Display: Building textures: tkwmea1o_4K_Roughness1 (G8, 4096X4096) +[2020.10.05-14.34.00:221][ 1]LogTexture: Display: Building textures: tkwmea1o_4K_Roughness1 (G8, 4096X4096) +[2020.10.05-14.34.21:976][651]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.34.22:014][652]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.34.23:013][699]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.34.23:013][699]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.34.23:013][699]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.34.23:013][699]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.34.23:013][699]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.34.23:013][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.34.23:013][699]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.34.24:783][814]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.34.24:793][814]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.34.24:794][814]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.34.24:794][814]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.34.24:794][814]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.34.24:794][814]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.34.24:794][814]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.24:891][819]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.34.24:892][819]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.34.25:355][834]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.05-14.34.25:438][836]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.34.26:062][859]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.34.26:062][859]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.34.26:062][859]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.34.26:062][859]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.34.26:062][859]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.34.26:062][859]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.34.26:062][859]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.34.35:720][506]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.35:732][506]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.34.35:757][507]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.34.36:555][543]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.34.36:555][543]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.34.36:555][543]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.34.36:555][543]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.34.36:555][543]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.34.36:555][543]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.34.36:555][543]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.34.39:120][718]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.34.39:130][718]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.34.39:131][718]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.39:224][723]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-14.34.39:224][723]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.34.39:224][723]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.34.39:225][723]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.34.39:784][738]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.05-14.34.39:865][740]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.34.40:467][766]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.34.40:467][766]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.34.40:467][766]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.34.40:467][766]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.34.40:467][766]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.34.40:467][766]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.34.40:467][766]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.34.41:542][845]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.41:559][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.05-14.34.41:566][845]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.34.41:567][845]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.34.41:653][849]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.34.41:653][849]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.34.41:653][849]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.34.41:653][849]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.34.42:494][879]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.34.42:494][879]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.34.42:494][879]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.34.42:494][879]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.34.42:494][879]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.34.42:494][879]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.34.42:494][879]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.34.42:734][895]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.34.43:321][895]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.34.43:379][895]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.34.43:379][895]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.34.43:379][895]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.34.43:379][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.34.43:380][895]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.34.43:386][895]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.34.43:442][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.34.43:454][895]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.34.43:455][895]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-14.34.43:455][895]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.34.43:455][895]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.34.44:022][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.34.44:453][895]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.34.44:453][895]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.34.44:453][895]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.34.44:453][895]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.34.44:455][895]TextureStreamingBuild: Display: Compiling optional shaders took 1.010 seconds. +[2020.10.05-14.34.44:474][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2020.10.05-14.34.45:100][914]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.34.45:100][914]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.34.45:100][914]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.34.45:100][914]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.34.45:100][914]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.34.45:100][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.34.45:100][914]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.34.53:134][408]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.05-14.34.53:152][408]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.05-14.34.53:152][408]PIE: New page: PIE session: ship (6 окт. 2020 г., 00:34:53) +[2020.10.05-14.34.53:154][408]LogOnline: OSS: Creating online subsystem instance for: NULL +[2020.10.05-14.34.53:155][408]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2020.10.05-14.34.53:155][408]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.05-14.34.53:159][408]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004320s) +[2020.10.05-14.34.53:161][408]LogAIModule: Creating AISystem for world ship +[2020.10.05-14.34.53:161][408]LogPlayLevel: PIE: World Init took: (0.001536s) +[2020.10.05-14.34.53:161][408]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.006004s) +[2020.10.05-14.34.53:168][408]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2020.10.05-14.34.53:169][408]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.05-14.34.53:169][408]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.05-14.34.53:169][408]LogAudio: Display: Using built-in audio occlusion. +[2020.10.05-14.34.53:169][408]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.05-14.34.53:175][408]LogAudioMixer: Display: 0: FrontLeft +[2020.10.05-14.34.53:175][408]LogAudioMixer: Display: 1: FrontRight +[2020.10.05-14.34.53:194][408]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.05-14.34.53:194][408]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.05-14.34.53:194][408]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.05-14.34.53:194][408]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.05-14.34.53:195][408]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.05-14.34.53:195][408]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.05-14.34.53:195][408]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.05-14.34.53:212][408]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.05-14.34.53:212][408]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.05-14.34.53:212][408]LogInit: FAudioDevice initialized. +[2020.10.05-14.34.53:212][408]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. +[2020.10.05-14.34.53:250][408]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.05-14.34.53:250][408]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.05-14.34.53:252][408]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-19.34.53 +[2020.10.05-14.34.53:252][408]LogWorld: Bringing up level for play took: 0.002025 +[2020.10.05-14.34.53:252][408]LogOnline: OSS: Creating online subsystem instance for: :Context_7 +[2020.10.05-14.34.53:255][408]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders. +[2020.10.05-14.34.53:263][408]PIE: Server logged in +[2020.10.05-14.34.53:265][408]PIE: Play in editor total start time 0,116 seconds. +[2020.10.05-14.34.53:670][409]LogRenderer: Reallocating scene render targets to support 2552x1368 Format 10 NumSamples 1 (Frame:1). +[2020.10.05-14.34.58:142][637]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.05-14.35.10:703][311]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.05-14.35.12:663][418]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.05-14.35.13:591][468]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.05-14.35.14:940][541]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.05-14.35.17:661][690]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.05-14.35.18:472][734]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.05-14.35.20:626][850]LogBlueprintUserMessages: [BP_Ship_3] Hello +[2020.10.05-14.35.21:423][892]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.05-14.35.21:423][892]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.05-14.35.21:423][892]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.05-14.35.21:428][892]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.05-14.35.21:428][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-14.35.21:437][892]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.05-14.35.21:439][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-14.35.21:445][892]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.05-14.35.21:446][892]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.05-14.35.21:447][892]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.05-14.35.21:470][892]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2020.10.05-14.35.21:504][893]LogPlayLevel: Display: Destroying online subsystem :Context_7 +[2020.10.05-14.35.26:439][294]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.35.26:449][294]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.35.26:450][294]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-14.35.26:574][302]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-14.35.26:575][302]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-14.35.26:575][302]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-14.35.26:575][302]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.35.26:575][302]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.35.27:314][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.05-14.35.27:349][329]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.35.27:971][363]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.35.27:971][363]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.35.27:971][363]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.35.27:971][363]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.35.27:971][363]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.35.27:971][363]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.35.27:971][363]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.35.30:382][564]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.35.30:394][564]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.35.30:416][565]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.35.31:230][605]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.35.31:231][605]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.35.31:231][605]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.35.31:231][605]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.35.31:231][605]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.35.31:231][605]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.35.31:231][605]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.35.31:647][635]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.35.32:240][635]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.35.32:288][635]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.35.32:294][635]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.35.32:349][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2020.10.05-14.35.32:355][635]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.35.32:889][635]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.35.32:894][635]TextureStreamingBuild: Display: Compiling optional shaders took 0.544 seconds. +[2020.10.05-14.35.32:906][635]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.35.32:919][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2020.10.05-14.35.33:000][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.35.33:000][636]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.35.33:174][642]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.35.33:297][646]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.05-14.35.33:371][649]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.35.34:029][649]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.35.34:043][649]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint0F8B8D0C447C73C0B2DCA285B809AC35.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.35.34:068][649]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.35.34:068][649]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.35.34:069][649]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.35.34:069][649]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.35.34:069][649]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.35.34:069][649]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.35.34:069][649]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.35.34:069][649]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.35.34:069][649]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.37.02:685][789]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2020.10.05-14.37.02:686][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.05-14.37.02:707][789]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto1C21F6B824672E36DE2998D8EDD2B1B8C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto1.umap' +[2020.10.05-14.37.02:708][789]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.029 +[2020.10.05-14.37.02:708][789]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.029 +[2020.10.05-14.37.02:709][789]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1] ([1] browsable assets)... +[2020.10.05-14.37.02:715][789]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1] +[2020.10.05-14.37.02:715][789]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1] +[2020.10.05-14.37.02:796][789]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/tkwmea1o_4K_Roughness1_Auto1434C898C4CAE6474E1F48FB556985910.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1_Auto1.uasset' +[2020.10.05-14.37.02:797][789]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/meshes/ship/SM_Ship_Ship] ([1] browsable assets)... +[2020.10.05-14.37.02:813][789]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship] +[2020.10.05-14.37.02:813][789]OBJ SavePackage: Finished generating thumbnails for package [/Game/meshes/ship/SM_Ship_Ship] +[2020.10.05-14.37.03:490][789]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_Ship_Auto1E4A0C8F140B55214941C6880F2C50C9E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/meshes/ship/SM_Ship_Ship_Auto1.uasset' +[2020.10.05-14.37.03:491][789]LogFileHelpers: Auto-saving content packages took 0.782 +[2020.10.05-14.37.43:576][909]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.37.43:576][909]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.39.17:466][ 26]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.39.17:478][ 26]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.39.17:485][ 26]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.39.17:612][ 33]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.39.17:612][ 33]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.39.17:612][ 33]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.39.17:612][ 33]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.39.18:585][ 77]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.39.29:753][939]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.39.30:336][939]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.39.30:382][939]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.39.30:388][939]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.39.30:439][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2020.10.05-14.39.30:445][939]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.39.30:938][939]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.39.30:939][939]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.39.30:943][939]TextureStreamingBuild: Display: Compiling optional shaders took 0.503 seconds. +[2020.10.05-14.39.30:971][939]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.39.30:971][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2020.10.05-14.39.31:042][940]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.39.31:043][940]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.39.31:194][945]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.39.31:352][950]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.05-14.39.32:218][995]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.39.32:218][995]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.39.32:218][995]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.39.32:218][995]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.39.32:218][995]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.39.32:218][995]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.39.32:218][995]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.39.39:716][590]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.39.39:728][590]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.39.39:735][590]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.39.39:827][596]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.39.39:827][596]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.39.39:827][596]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.39.39:827][596]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.39.40:646][629]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.39.40:646][629]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.39.40:646][629]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.39.40:646][629]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.39.40:646][629]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.39.40:646][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.39.40:646][629]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.39.41:051][661]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.39.41:634][661]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.39.41:688][661]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.39.41:693][661]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.39.41:743][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms +[2020.10.05-14.39.41:749][661]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.39.42:294][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.39.42:298][661]TextureStreamingBuild: Display: Compiling optional shaders took 0.555 seconds. +[2020.10.05-14.39.42:300][661]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.39.42:310][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2020.10.05-14.39.42:371][662]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.39.42:402][663]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.39.42:565][669]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.39.42:656][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.39.43:455][711]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.39.43:455][711]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.39.43:455][711]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.39.43:455][711]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.39.43:455][711]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.39.43:455][711]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.39.43:455][711]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.39.48:523][136]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.39.48:562][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.39.48:577][136]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint8D0DE0F346BD66FB1D901BAB668BB5D9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.39.48:586][136]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.39.48:586][136]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.42.43:158][858]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.42.43:158][858]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.42.45:546][ 60]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/schcbgfp_4K_Roughness.schcbgfp_4K_Roughness +[2020.10.05-14.43.07:746][386]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2 +[2020.10.05-14.44.19:000][517]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.05-14.44.19:001][517]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.44.19:080][517]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.44.19:088][517]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.05-14.44.19:099][517]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.05-14.44.19:920][551]MaterialEditorStats: Base pass shader: 117 instructions +[2020.10.05-14.44.19:920][551]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2020.10.05-14.44.19:920][551]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2020.10.05-14.44.19:920][551]MaterialEditorStats: Texture samplers: 2/16 +[2020.10.05-14.44.46:625][871]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.05-14.44.46:649][872]LogShaderCompilers: Display: Worker (7/21): shaders left to 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+[2020.10.05-14.44.50:779][223]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.44.50:879][227]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.05-14.44.50:908][228]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.05-14.44.50:908][228]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.05-14.44.50:933][229]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.05-14.44.50:983][231]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.05-14.44.51:006][232]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 +[2020.10.05-14.44.51:051][234]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.05-14.44.51:280][244]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.05-14.44.51:301][245]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.05-14.44.51:324][246]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.05-14.44.51:345][247]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.05-14.44.51:345][247]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.05-14.44.51:388][249]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.05-14.44.51:388][249]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.05-14.44.51:425][251]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.05-14.44.51:443][252]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.05-14.44.51:443][252]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.44.51:461][253]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.05-14.44.51:573][259]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.44.51:615][261]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.05-14.44.51:635][262]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.05-14.44.53:151][403]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.05-14.44.53:163][403]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.44.53:164][403]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.44.53:171][403]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.05-14.44.53:223][405]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.05-14.44.54:127][464]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.05-14.44.54:127][464]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.05-14.44.54:127][464]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.05-14.45.17:096][540]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1 +[2020.10.05-14.46.36:250][831]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_R.tif) +[2020.10.05-14.46.36:918][831]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) +[2020.10.05-14.46.37:088][831]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_BC.tif) +[2020.10.05-14.46.37:228][831]LogTexture: Display: Building textures: Metall_BC (AutoDXT, 2048X2048) +[2020.10.05-14.46.37:471][831]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_N.tif) +[2020.10.05-14.46.37:644][831]LogTexture: Display: Building textures: Metall_N (AutoDXT, 2048X2048) +[2020.10.05-14.46.41:075][877]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC +[2020.10.05-14.46.44:102][159]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R +[2020.10.05-14.46.50:463][759]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) +[2020.10.05-14.46.53:401][ 15]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_R728EC3C74798F4292CA90FAA06FBD648.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset' +[2020.10.05-14.46.53:409][ 15]AssetCheck: New page: Asset Save: Metall_R +[2020.10.05-14.46.53:409][ 15]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R +[2020.10.05-14.47.01:208][871]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N +[2020.10.05-14.47.03:341][ 16]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_N479ABCE84AC66DA2F454E6A094A28C93.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset' +[2020.10.05-14.47.03:349][ 16]AssetCheck: New page: Asset Save: Metall_N +[2020.10.05-14.47.03:349][ 16]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N +[2020.10.05-14.47.09:040][525]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_BC0B1FB1EF4A23716478D95496E77513B7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset' +[2020.10.05-14.47.09:049][525]AssetCheck: New page: Asset Save: Metall_BC +[2020.10.05-14.47.09:049][525]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC +[2020.10.05-14.48.05:093][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2020.10.05-14.48.06:228][277]LogSlate: Window 'Delete Assets' being destroyed +[2020.10.05-14.48.06:283][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2020.10.05-14.48.06:292][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2020.10.05-14.48.06:303][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms +[2020.10.05-14.48.06:309][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2020.10.05-14.49.22:541][804]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_R.tif) +[2020.10.05-14.49.22:625][804]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) +[2020.10.05-14.49.27:629][215]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R +[2020.10.05-14.49.28:831][310]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) +[2020.10.05-14.49.30:717][457]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_R9E17452F4EF39A3799AE37AB8B34EFEA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset' +[2020.10.05-14.49.30:726][457]AssetCheck: New page: Asset Save: Metall_R +[2020.10.05-14.49.30:726][457]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R +[2020.10.05-14.49.45:011][802]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Andrey\Downloads\Telegram Desktop\Metall_N.tif) +[2020.10.05-14.49.45:189][802]LogTexture: Display: Building textures: Metall_N (BC5, 2048X2048) +[2020.10.05-14.49.47:792][810]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N +[2020.10.05-14.49.49:748][894]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_NB225008548528173AE74D58164757F7A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset' +[2020.10.05-14.49.49:756][894]AssetCheck: New page: Asset Save: Metall_N +[2020.10.05-14.49.49:756][894]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N +[2020.10.05-14.49.53:223][198]LogMaterialEditor: Saving and Compiling material NewMaterial +[2020.10.05-14.49.53:804][198]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.05-14.49.53:826][198]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.49.53:846][198]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-14.49.53:858][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2020.10.05-14.49.53:866][198]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.05-14.49.54:431][198]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.05-14.49.54:499][198]TextureStreamingBuild: Display: Compiling optional shaders took 0.638 seconds. +[2020.10.05-14.49.54:505][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2020.10.05-14.49.54:960][198]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial989174E74A3A063BB48824B7FE6103FA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/testMaterials/NewMaterial.uasset' +[2020.10.05-14.49.54:968][198]AssetCheck: New page: Asset Save: NewMaterial +[2020.10.05-14.49.54:968][198]LogContentValidation: Display: Validating Material /Game/materials/ship/testMaterials/NewMaterial.NewMaterial +[2020.10.05-14.50.33:010][658]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.05-14.51.11:132][491]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.05-14.51.28:158][605]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.28:188][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.51.28:200][605]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.51.28:204][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.05-14.51.28:208][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.05-14.51.28:212][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.51.28:216][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.05-14.51.28:220][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.51.28:231][605]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.28:240][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.51.28:250][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.05-14.51.28:254][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.05-14.51.28:257][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.51.28:261][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.05-14.51.28:265][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.51.28:269][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.51.28:282][605]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.28:293][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-14.51.28:304][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-14.51.28:310][605]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-14.51.28:311][605]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-14.51.28:311][605]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.51.28:311][605]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.51.28:311][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.05-14.51.28:315][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.51.28:321][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.05-14.51.28:326][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.51.28:330][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.51.28:335][605]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-14.51.29:028][621]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 +[2020.10.05-14.51.29:114][622]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.05-14.51.29:114][622]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.05-14.51.29:225][625]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 +[2020.10.05-14.51.29:257][626]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 26 +[2020.10.05-14.51.29:290][627]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 +[2020.10.05-14.51.29:389][630]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.05-14.51.29:454][632]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 +[2020.10.05-14.51.29:454][632]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.05-14.51.29:454][632]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.05-14.51.29:481][633]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 +[2020.10.05-14.51.29:481][633]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.05-14.51.29:510][634]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.05-14.51.29:510][634]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.05-14.51.29:566][636]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.05-14.51.29:566][636]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.05-14.51.29:566][636]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.05-14.51.29:595][637]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.05-14.51.29:622][638]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.05-14.51.29:622][638]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.05-14.51.29:647][639]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.05-14.51.29:647][639]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.05-14.51.29:856][645]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.05-14.51.29:856][645]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.05-14.51.29:916][646]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.05-14.51.29:916][646]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-14.51.29:918][646]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.51.29:918][646]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.51.29:918][646]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.51.29:918][646]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.51.29:918][646]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.51.29:918][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.51.29:918][646]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.51.29:966][647]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.05-14.51.30:088][650]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.51.30:123][651]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.05-14.51.30:162][652]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.05-14.51.32:574][811]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.51.32:590][811]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.51.32:592][811]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.51.32:682][814]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.51.32:683][814]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.51.32:683][814]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.51.32:683][814]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.51.33:488][843]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.51.33:488][843]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.51.33:488][843]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.51.33:488][843]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.51.33:488][843]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.51.33:488][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.51.33:488][843]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.51.42:337][460]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.51.42:353][460]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.51.42:354][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.51.42:442][463]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.51.42:443][463]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.51.42:443][463]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.51.42:443][463]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.51.43:656][520]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.51.43:656][520]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.51.43:656][520]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.51.43:656][520]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.51.43:656][520]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.51.43:656][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.51.43:656][520]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.51.46:785][729]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.51.46:800][729]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.51.46:801][729]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-14.51.46:909][733]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.51.46:909][733]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.51.46:909][733]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.51.46:909][733]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.51.47:700][762]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.51.47:700][762]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.51.47:700][762]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.51.47:700][762]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.51.47:700][762]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.51.47:700][762]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.51.47:700][762]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.51.48:823][845]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.48:834][845]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.51.48:839][845]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.51.48:926][847]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.51.48:926][847]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.51.48:926][847]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.51.48:926][847]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.51.49:748][876]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.51.49:748][876]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.51.49:748][876]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.51.49:748][876]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.51.49:748][876]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.51.49:748][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.51.49:748][876]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.51.50:226][905]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.51.50:281][906]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.51.50:282][906]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.51.50:282][906]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.51.50:282][906]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.51.51:043][939]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.51.51:043][939]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.51.51:043][939]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.51.51:043][939]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.51.51:043][939]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.51.51:043][939]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.51.51:043][939]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.51.53:180][ 67]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.51.53:195][ 67]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.51.53:196][ 67]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.51.53:196][ 67]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.51.53:298][ 72]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.51.53:298][ 72]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.51.53:298][ 72]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.51.53:298][ 72]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.51.54:100][102]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.51.54:100][102]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.51.54:100][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.51.54:100][102]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.51.54:100][102]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.51.54:100][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.51.54:100][102]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.02:515][731]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.02:530][731]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.02:535][731]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.02:638][736]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.52.02:638][736]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.52.02:638][736]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.52.02:639][736]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.52.03:450][766]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.03:450][766]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.03:450][766]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.03:450][766]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.03:450][766]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.52.03:450][766]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.03:450][766]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.05:270][885]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.05:318][886]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.06:091][918]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.06:091][918]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.06:091][918]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.06:091][918]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.06:091][918]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.52.06:091][918]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.06:091][918]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.06:345][935]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.52.06:924][935]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.06:981][935]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.06:987][935]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.52.07:041][935]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2020.10.05-14.52.07:050][935]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.52.07:616][935]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.08:078][935]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.52.08:078][935]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.52.08:078][935]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.05-14.52.08:081][935]TextureStreamingBuild: Display: Compiling optional shaders took 1.039 seconds. +[2020.10.05-14.52.08:103][935]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2020.10.05-14.52.08:634][953]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.52.08:752][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.52.08:765][953]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintCDD15E4F437EA09B5A855FAF3ED2AF9D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.52.08:773][953]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.52.08:773][953]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.52.08:774][953]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.08:774][953]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.08:774][953]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.08:774][953]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.08:774][953]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.52.08:774][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.08:774][953]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.26:759][ 56]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.26:805][ 57]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.27:575][ 91]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.31:307][343]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.52.31:307][343]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.52.35:672][644]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.35:683][644]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.35:711][645]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.36:498][681]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.36:498][681]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.36:498][681]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.36:498][681]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.36:499][681]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.52.36:499][681]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.36:499][681]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.37:126][724]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.37:136][724]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.37:160][725]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.37:976][761]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.37:976][761]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.37:976][761]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.37:976][761]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.37:976][761]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.52.37:976][761]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.37:976][761]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.40:501][944]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.40:518][944]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.40:525][944]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.40:526][944]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.40:632][949]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.52.40:632][949]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.52.40:632][949]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.52.40:632][949]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.52.41:425][980]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.41:425][980]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.41:425][980]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.41:425][980]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.41:425][980]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.52.41:425][980]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.41:425][980]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.42:981][ 99]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.42:996][ 99]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.42:997][ 99]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.52.43:096][104]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.52.43:096][104]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.52.43:096][104]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.52.43:096][104]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.52.43:904][135]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.43:904][135]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.43:904][135]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.43:904][135]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.43:904][135]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.52.43:904][135]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.43:904][135]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.45:601][255]LogMaterialEditor: Applying material body_paint +[2020.10.05-14.52.46:193][255]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.52.46:233][255]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.52.46:255][255]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.52.46:306][255]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.05-14.52.46:312][255]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.52.46:803][255]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.52.46:807][255]TextureStreamingBuild: Display: Compiling optional shaders took 0.500 seconds. +[2020.10.05-14.52.46:834][255]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2020.10.05-14.52.46:949][256]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.52.46:949][256]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.52.46:949][256]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.52.47:084][260]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.52.47:190][263]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.05-14.52.48:095][303]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.52.48:095][303]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.52.48:095][303]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.52.48:095][303]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.52.48:095][303]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.52.48:095][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.52.48:095][303]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.52.56:236][863]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) +[2020.10.05-14.53.04:570][570]LogTexture: Display: Building textures: Metall_R (AutoDXT, 2048X2048) +[2020.10.05-14.53.45:328][909]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.53.45:339][909]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.53.45:363][910]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.53.46:324][954]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.53.46:324][954]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.53.46:324][954]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.53.46:324][954]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.53.46:324][954]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.53.46:324][954]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.53.46:324][954]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.53.47:316][ 21]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.53.47:901][ 21]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.53.47:960][ 21]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.53.47:966][ 21]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.53.48:031][ 21]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-14.53.48:032][ 21]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.53.48:032][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2020.10.05-14.53.48:039][ 21]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.53.48:603][ 21]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.53.48:603][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.53.48:603][ 21]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.53.48:968][ 21]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.53.48:968][ 21]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.05-14.53.48:971][ 21]TextureStreamingBuild: Display: Compiling optional shaders took 0.938 seconds. +[2020.10.05-14.53.48:979][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2020.10.05-14.53.49:727][ 21]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.53.49:742][ 21]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintE73F710846F44F70D413E6B66C6D876F.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.53.49:765][ 21]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.53.49:765][ 21]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.53.49:766][ 21]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.53.57:023][486]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.53.57:034][486]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.53.57:059][487]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.53.57:865][521]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.53.57:865][521]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.53.57:865][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.53.57:865][521]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.53.57:865][521]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.53.57:865][521]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.53.57:865][521]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.53.57:989][530]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.53.58:574][530]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.53.58:627][530]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.53.58:633][530]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.53.58:686][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2020.10.05-14.53.58:692][530]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.53.59:237][530]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.53.59:238][530]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 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instructions +[2020.10.05-14.54.00:352][530]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.54.00:353][530]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.54.00:353][530]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.54.00:353][530]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.54.00:353][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.54.00:353][530]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.54.05:674][863]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.54.05:685][863]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.54.05:709][864]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 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to compile 1 +[2020.10.05-14.54.06:511][899]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.54.06:511][899]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.54.06:511][899]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.54.06:511][899]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.54.06:511][899]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.54.06:511][899]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.54.06:511][899]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.54.06:947][930]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.54.07:530][930]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.54.07:587][930]LogShaderCompilers: Display: Worker (1/21): shaders 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'../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.54.41:326][907]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.54.41:327][907]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.54.41:328][907]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.54.41:328][907]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.54.41:328][907]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.54.41:328][907]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.54.41:328][907]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.54.41:328][907]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.54.41:328][907]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) 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+[2020.10.05-14.55.38:119][222]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.05-14.55.38:492][235]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.55.39:097][235]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.55.39:153][235]LogShaderCompilers: Display: Worker (7/21): 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+[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-14.55.39:751][235]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.05-14.55.39:756][235]TextureStreamingBuild: Display: Compiling optional shaders took 0.545 seconds. +[2020.10.05-14.55.39:767][235]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2020.10.05-14.55.39:829][235]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.55.40:390][235]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.55.40:390][235]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.55.40:390][235]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.55.40:871][235]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.55.40:884][235]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint37B5CE004ADDA0FD4BEF69943C82EC82.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.55.40:917][235]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.55.40:917][235]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.55.40:918][235]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.55.40:918][235]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.55.40:918][235]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.55.40:919][235]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.55.40:919][235]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.55.40:919][235]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) 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+[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.55.47:837][677]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.55.48:653][713]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.55.48:653][713]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.55.48:653][713]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.55.48:653][713]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.55.48:653][713]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.55.48:653][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.55.48:653][713]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.55.48:935][733]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.55.49:518][733]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.55.49:568][733]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.55.49:571][733]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.55.49:623][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2020.10.05-14.55.49:629][733]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 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shaders left to compile 6 +[2020.10.05-14.55.50:184][733]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.05-14.55.50:188][733]TextureStreamingBuild: Display: Compiling optional shaders took 0.565 seconds. +[2020.10.05-14.55.50:199][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2020.10.05-14.55.50:234][733]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.55.50:817][733]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.55.50:817][733]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.55.50:817][733]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.05-14.55.51:260][733]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.55.51:273][733]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint2818248442503E92AAD3FAA90D1F5018.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.55.51:305][733]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.55.51:305][733]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.55.51:306][733]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.55.51:306][733]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.55.51:306][733]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.55.51:306][733]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.55.51:306][733]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.55.51:306][733]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) 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+[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.14:364][270]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.15:292][313]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.56.15:292][313]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.56.15:292][313]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.56.15:292][313]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.15:292][313]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.56.15:292][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) 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+[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.16:311][392]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.17:107][426]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.56.17:107][426]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.56.17:107][426]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.56.17:107][426]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.17:107][426]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.56.17:107][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.17:107][426]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.56.18:989][573]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.19:002][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.19:009][573]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.19:103][577]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.56.19:103][577]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.56.19:103][577]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.56.19:103][577]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.56.19:905][608]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.56.19:905][608]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.56.19:905][608]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.56.19:905][608]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.19:905][608]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.56.19:905][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.19:905][608]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.56.21:004][691]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.21:020][691]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.21:021][691]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-14.56.21:126][695]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.56.21:126][695]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.56.21:126][695]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.56.21:126][695]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.56.21:910][724]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.56.21:910][724]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.56.21:910][724]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.56.21:910][724]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.21:910][724]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.56.21:910][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.21:910][724]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.56.23:630][857]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.23:647][857]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.23:652][857]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.23:737][861]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.56.23:737][861]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.56.23:737][861]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.56.23:737][861]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.56.25:069][936]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.56.25:069][936]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.56.25:070][936]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.56.25:070][936]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.25:070][936]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.56.25:070][936]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.25:070][936]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.56.29:551][237]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.29:562][237]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.29:586][238]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.30:374][273]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.56.30:374][273]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.56.30:374][273]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.56.30:374][273]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.30:374][273]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.56.30:374][273]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.30:374][273]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.56.32:830][441]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.32:841][441]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.32:868][442]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.33:545][470]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.05-14.56.33:554][470]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.05-14.56.33:556][470]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.05-14.56.33:557][470]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.33:684][476]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.56.33:684][476]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 +[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.05-14.56.33:707][477]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.05-14.56.34:182][490]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.05-14.56.34:272][492]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.56.34:875][516]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.56.34:875][516]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.56.34:875][516]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.56.34:875][516]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.34:875][516]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.56.34:875][516]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.34:875][516]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.56.36:665][636]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.56.37:249][636]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.37:302][636]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.37:308][636]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.56.37:364][636]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms +[2020.10.05-14.56.37:375][636]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.56.37:943][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.56.38:383][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.38:383][636]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.56.38:383][636]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.56.38:384][636]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.56.38:386][636]TextureStreamingBuild: Display: Compiling optional shaders took 1.022 seconds. +[2020.10.05-14.56.38:395][636]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2020.10.05-14.56.39:021][636]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.56.39:035][636]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintBC76AC3B47C2DB9626D428A0A23DB1CA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.56.39:068][636]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.56.39:068][636]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.56.39:069][636]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.56.39:069][636]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.56.39:069][636]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.56.39:069][636]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.39:069][636]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.56.39:069][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.39:069][636]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.56.41:414][777]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.41:424][777]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.41:449][778]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.42:247][812]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.56.42:247][812]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.56.42:247][812]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.56.42:247][812]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.42:247][812]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.56.42:247][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.42:247][812]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.56.42:486][829]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.56.43:071][829]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.56.43:129][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.56.43:134][829]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.56.43:185][829]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2020.10.05-14.56.43:194][829]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.56.43:759][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.56.44:200][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.56.44:200][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.56.44:200][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.56.44:200][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.56.44:203][829]TextureStreamingBuild: Display: Compiling optional shaders took 1.016 seconds. +[2020.10.05-14.56.44:222][829]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2020.10.05-14.56.44:837][829]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.56.44:850][829]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint93E938FE4EBBE1DA79BBEB8A34C53EA0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.56.44:880][829]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.56.44:880][829]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.56.44:881][829]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.56.44:881][829]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.56.44:881][829]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.56.44:881][829]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.56.44:881][829]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.56.44:881][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.56.44:881][829]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) 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Worker (16/21): shaders left to compile 6 +[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.05-14.57.06:748][249]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.05-14.57.07:295][263]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.05-14.57.07:644][277]MaterialEditorStats: Base pass shader: 127 instructions +[2020.10.05-14.57.07:644][277]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions +[2020.10.05-14.57.07:644][277]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.05-14.57.07:644][277]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.05-14.57.07:644][277]MaterialEditorStats: Texture Lookups (Est.): VS(0), 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FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.15:661][262]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 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instructions +[2020.10.05-14.58.16:679][298]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.58.16:679][298]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.58.16:679][298]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.58.20:032][533]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.20:070][534]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.20:070][534]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.20:070][534]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.20:070][534]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.58.20:071][534]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.58.20:945][577]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.58.20:945][577]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.58.20:945][577]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.58.20:945][577]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.58.20:945][577]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.58.20:945][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.58.20:945][577]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.58.23:741][795]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.23:755][795]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.58.23:760][795]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.58.23:862][800]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.58.23:862][800]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.58.23:862][800]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.58.23:862][800]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.58.24:649][831]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.58.24:649][831]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.58.24:649][831]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.58.24:649][831]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.58.24:649][831]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.58.24:649][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.58.24:649][831]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.58.25:690][913]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.25:705][913]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.25:710][913]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 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left to compile 5 +[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.58.27:152][995]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.58.27:877][ 21]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.27:887][ 21]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.05-14.58.27:887][ 21]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.05-14.58.27:887][ 21]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.05-14.58.27:887][ 21]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.05-14.58.27:888][ 21]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.05-14.58.27:888][ 21]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.58.28:018][ 25]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-14.58.28:018][ 25]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-14.58.28:053][ 26]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.05-14.58.28:053][ 26]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.58.28:868][ 57]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.58.34:258][435]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.34:270][435]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.58.34:275][435]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.58.34:382][440]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.58.34:382][440]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.58.34:383][440]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.58.34:383][440]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.58.35:880][525]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.58.35:907][526]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.58.36:831][570]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.58.36:831][570]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.58.36:831][570]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.58.36:831][570]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.58.36:831][570]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.58.36:831][570]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.58.36:831][570]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.58.37:165][592]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.58.37:225][593]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.58.38:078][630]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.58.38:078][630]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.58.38:078][630]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.58.38:078][630]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.58.38:078][630]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.58.38:078][630]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.58.38:078][630]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.58.45:055][ 95]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.58.45:067][ 95]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.58.45:068][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.58.45:083][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.58.45:087][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.58.45:091][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.58.45:096][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-14.58.45:102][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.58.45:110][ 95]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.45:126][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.58.45:130][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.58.45:134][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.58.45:138][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-14.58.45:142][ 95]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.58.45:149][ 95]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-14.58.45:159][ 95]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-14.58.45:160][ 95]LogSlate: Window 'Color Picker' being destroyed +[2020.10.05-14.58.45:753][108]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.05-14.58.45:824][110]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.05-14.58.45:824][110]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.05-14.58.45:854][111]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.05-14.58.45:882][112]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.05-14.58.45:882][112]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.58.45:935][112]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.05-14.58.45:936][112]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.05-14.58.45:969][114]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.05-14.58.45:969][114]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.05-14.58.45:995][115]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 +[2020.10.05-14.58.45:995][115]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.58.45:995][115]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.05-14.58.46:086][118]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.05-14.58.46:086][118]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 +[2020.10.05-14.58.46:119][119]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.05-14.58.46:119][119]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.46:152][120]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.05-14.58.46:153][120]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.05-14.58.46:180][121]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.05-14.58.46:216][122]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.58.46:992][122]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.05-14.58.46:992][122]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.05-14.58.47:004][122]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.58.47:044][122]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.58.47:061][122]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.58.47:114][122]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms +[2020.10.05-14.58.47:120][122]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.58.47:677][122]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-14.58.47:677][122]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-14.58.47:677][122]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-14.58.47:677][122]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.05-14.58.47:678][122]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.05-14.58.47:681][122]TextureStreamingBuild: Display: Compiling optional shaders took 0.566 seconds. +[2020.10.05-14.58.47:708][122]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.58.47:708][122]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2020.10.05-14.58.47:737][122]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.58.47:764][122]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.58.48:332][122]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.58.48:332][122]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.05-14.58.48:774][122]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.58.48:791][122]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint19A61D4D45E003F68B3184B50785F565.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.58.48:829][122]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.58.48:829][122]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.58.48:830][122]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.58.48:830][122]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.58.48:830][122]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.58.48:830][122]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.58.48:830][122]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.58.48:830][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.58.48:830][122]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.58.59:401][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-14.58.59:408][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.58.59:412][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-14.58.59:416][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.05-14.58.59:420][764]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.05-14.58.59:420][764]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.58.59:427][764]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.58.59:437][764]LogSlate: Window 'Color Picker' being destroyed +[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-14.58.59:527][768]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-14.59.00:010][781]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.59.00:085][783]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.05-14.59.00:085][783]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.05-14.59.00:118][784]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.05-14.59.00:164][785]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.05-14.59.00:164][785]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.05-14.59.00:193][786]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.05-14.59.00:193][786]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.59.00:193][786]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.59.00:218][787]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.05-14.59.00:218][787]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.05-14.59.00:961][819]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.59.00:961][819]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.59.00:961][819]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.59.00:961][819]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.59.00:961][819]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.59.00:961][819]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.59.00:961][819]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.59.01:042][824]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.59.01:101][825]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.59.20:657][402]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.59.20:657][402]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.59.20:657][402]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.59.20:657][402]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.59.20:657][402]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.59.20:657][402]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.59.20:657][402]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.59.21:153][428]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.59.21:191][429]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.59.21:995][464]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-14.59.21:995][464]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-14.59.21:995][464]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-14.59.21:995][464]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.59.21:995][464]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-14.59.21:995][464]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-14.59.21:996][464]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.59.23:640][599]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.59.23:652][599]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.59.23:657][599]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.59.23:748][603]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.59.23:748][603]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.59.23:748][603]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.59.23:748][603]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.59.24:997][673]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.59.25:014][673]LogShaderCompilers: Display: 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Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-14.59.25:113][677]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.59.25:113][677]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-14.59.25:113][677]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-14.59.25:113][677]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-14.59.26:679][773]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.59.26:718][774]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.59.27:513][808]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-14.59.27:513][808]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-14.59.27:513][808]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-14.59.27:513][808]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.59.27:513][808]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.59.27:513][808]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.59.27:513][808]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.59.42:117][745]LogSlate: Window 'Color Picker' being destroyed +[2020.10.05-14.59.44:641][913]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.59.44:653][913]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.59.44:658][913]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.59.44:661][913]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.05-14.59.44:752][917]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.05-14.59.45:239][931]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-14.59.45:338][933]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.05-14.59.45:374][934]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-14.59.45:410][935]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.59.45:410][935]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.05-14.59.45:509][938]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.05-14.59.46:120][963]MaterialEditorStats: Base pass shader: 134 instructions +[2020.10.05-14.59.46:120][963]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions +[2020.10.05-14.59.46:120][963]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2020.10.05-14.59.46:120][963]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.59.46:120][963]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-14.59.46:120][963]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.59.46:120][963]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.59.48:380][103]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-14.59.48:964][103]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-14.59.49:019][103]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-14.59.49:026][103]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-14.59.49:085][103]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2020.10.05-14.59.49:095][103]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-14.59.49:659][103]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-14.59.50:150][103]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-14.59.50:150][103]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-14.59.50:150][103]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-14.59.50:150][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-14.59.50:153][103]TextureStreamingBuild: Display: Compiling optional shaders took 1.067 seconds. +[2020.10.05-14.59.50:162][103]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2020.10.05-14.59.50:759][103]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-14.59.50:773][103]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintD2C3B66F404D40E164F073820B1D29E7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-14.59.50:797][103]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-14.59.50:797][103]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-14.59.50:799][103]MaterialEditorStats: Base pass shader: 134 instructions +[2020.10.05-14.59.50:799][103]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions +[2020.10.05-14.59.50:799][103]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2020.10.05-14.59.50:799][103]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-14.59.50:799][103]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-14.59.50:799][103]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-14.59.50:799][103]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-14.59.59:086][645]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-14.59.59:086][645]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-15.00.00:720][755]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.00:731][755]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.00.00:755][756]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.00.01:567][792]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.00.01:567][792]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.00.01:567][792]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.00.01:567][792]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.00.01:567][792]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.00.01:567][792]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.00.01:567][792]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.00.02:112][829]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-15.00.02:698][829]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.00.02:753][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.00.02:759][829]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-15.00.02:809][829]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2020.10.05-15.00.02:816][829]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.00.03:372][829]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-15.00.03:372][829]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-15.00.03:372][829]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-15.00.03:373][829]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.05-15.00.03:376][829]TextureStreamingBuild: Display: Compiling optional shaders took 0.566 seconds. +[2020.10.05-15.00.03:386][829]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2020.10.05-15.00.03:421][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.00.04:001][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-15.00.04:001][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-15.00.04:001][829]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-15.00.04:447][829]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-15.00.04:462][829]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintDFE5E51246D04C6552E2D78293D81690.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-15.00.04:499][829]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-15.00.04:499][829]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-15.00.04:500][829]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.00.04:500][829]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.00.04:500][829]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.00.04:500][829]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.00.04:500][829]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-15.00.04:500][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.00.04:500][829]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.00.16:084][665]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_R23819B6D4B19BEDD9000AA8E7AC12B71.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_R.uasset' +[2020.10.05-15.00.16:095][665]AssetCheck: New page: Asset Save: Metall_R +[2020.10.05-15.00.16:095][665]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_R.Metall_R +[2020.10.05-15.00.30:078][765]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.00.30:095][765]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.00.30:096][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.00.30:113][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.00.30:116][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.00.30:120][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.00.30:124][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.00.30:128][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.00.30:135][765]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.30:151][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.00.30:154][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.00.30:158][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.00.30:162][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.00.30:166][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.00.30:172][765]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.30:181][765]LogSlate: Window 'Color Picker' being destroyed +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.05-15.00.30:217][766]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.05-15.00.30:946][785]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.05-15.00.30:946][785]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.05-15.00.30:989][786]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.05-15.00.31:023][787]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.05-15.00.31:916][787]LogShaderCompilers: Display: 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+[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 +[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.05-15.00.31:917][787]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.05-15.00.31:934][787]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.31:977][787]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.05-15.00.31:977][787]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.05-15.00.31:977][787]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.05-15.00.31:977][787]LogShaderCompilers: Display: Worker 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Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.00.32:593][787]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 +[2020.10.05-15.00.32:593][787]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 +[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 +[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.05-15.00.32:594][787]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.05-15.00.32:598][787]TextureStreamingBuild: Display: Compiling optional shaders took 0.537 seconds. +[2020.10.05-15.00.32:598][787]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.05-15.00.32:608][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2020.10.05-15.00.32:626][787]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.05-15.00.33:247][787]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.05-15.00.33:799][787]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-15.00.33:814][787]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintA02852134DF411DC3F76F7B479406ECE.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-15.00.33:838][787]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-15.00.33:838][787]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-15.00.33:839][787]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.00.33:839][787]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.00.33:839][787]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.00.33:839][787]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.00.33:839][787]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-15.00.33:839][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.00.33:839][787]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.00.39:936][160]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.39:950][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.00.39:957][160]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.00.39:967][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.00.39:971][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.00.39:975][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.00.39:979][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.00.39:983][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.00.39:989][160]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.40:005][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.00.40:009][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.00.40:014][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.00.40:018][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.00.40:023][160]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.00.40:032][160]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.00.40:044][160]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.00.40:044][160]LogSlate: Window 'Color Picker' being destroyed +[2020.10.05-15.00.40:646][175]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.05-15.00.40:686][176]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.05-15.00.40:718][177]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.05-15.00.40:749][178]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.05-15.00.40:779][179]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 18 +[2020.10.05-15.00.40:833][181]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.05-15.00.40:833][181]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.05-15.00.40:833][181]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.05-15.00.40:858][182]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.05-15.00.40:884][183]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.05-15.00.40:885][183]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.05-15.00.40:913][184]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.05-15.00.40:913][184]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.05-15.00.40:987][186]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.05-15.00.41:024][187]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.05-15.00.41:024][187]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.05-15.00.41:061][188]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.05-15.00.41:061][188]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.05-15.00.41:099][189]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.05-15.00.41:099][189]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.05-15.00.41:338][195]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.05-15.00.41:338][195]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.05-15.00.41:964][222]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.00.41:964][222]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.00.41:964][222]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.00.41:964][222]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.00.41:964][222]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.00.41:964][222]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.00.41:964][222]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.00.45:185][433]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.00.45:210][434]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.00.46:006][467]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.00.46:006][467]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.00.46:006][467]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.00.46:006][467]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.00.46:006][467]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.00.46:006][467]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.00.46:006][467]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.00.48:755][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.00.48:759][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.00.48:763][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.00.48:767][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.00.48:771][651]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.05-15.00.48:772][651]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.05-15.00.48:772][651]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.05-15.00.48:868][656]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.05-15.00.50:033][707]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-15.00.50:617][707]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.00.50:676][707]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.00.50:682][707]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-15.00.50:733][707]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2020.10.05-15.00.50:740][707]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-15.00.51:274][707]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.05-15.00.51:278][707]TextureStreamingBuild: Display: Compiling optional shaders took 0.543 seconds. +[2020.10.05-15.00.51:288][707]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2020.10.05-15.00.51:332][707]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.00.51:926][707]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-15.00.51:926][707]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-15.00.51:926][707]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-15.00.52:397][707]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-15.00.52:411][707]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintECF8818E445F891BF5A20A97E2FED34D.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-15.00.52:439][707]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-15.00.52:439][707]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-15.00.52:441][707]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.00.52:441][707]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.00.52:441][707]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.00.52:441][707]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.00.52:441][707]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-15.00.52:441][707]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.00.52:441][707]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.01.11:722][ 35]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-15.01.11:722][ 35]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-15.01.21:096][792]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.01.21:109][792]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.01.21:110][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.01.21:117][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.01.21:121][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.01.21:125][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.01.21:129][792]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.01.21:226][795]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.01.21:950][812]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.01.21:990][813]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.01.22:027][814]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.01.22:117][817]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.01.22:144][818]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.01.22:169][819]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.01.22:170][819]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.01.22:170][819]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.01.22:197][820]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.05-15.01.22:224][821]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.05-15.01.22:224][821]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.05-15.01.22:476][830]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.01.22:476][830]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.01.22:476][830]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.01.22:476][830]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.01.22:476][830]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.01.22:476][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.01.22:476][830]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.01.30:615][419]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.01.30:633][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.01.30:637][419]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.01.30:637][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.01.30:640][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.01.30:644][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.01.30:649][419]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.01.30:730][422]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.01.31:278][436]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.01.31:353][438]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.01.31:383][439]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.01.31:408][440]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.01.31:434][441]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.01.31:465][442]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.01.31:465][442]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.01.31:494][443]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.01.31:523][444]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.01.31:523][444]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-15.01.31:554][445]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.05-15.01.31:785][452]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.01.31:785][452]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.01.31:785][452]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.01.31:785][452]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.01.31:785][452]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.01.31:785][452]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.01.31:785][452]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.01.35:668][725]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.01.35:683][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.01.35:687][725]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.01.35:687][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.01.35:691][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.01.35:695][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.01.35:699][725]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.01.35:779][727]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.01.36:331][741]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.01.36:413][743]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.01.36:444][744]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.01.36:475][745]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.01.36:475][745]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.01.36:476][745]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.01.36:532][747]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.01.36:532][747]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.01.36:561][748]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.01.36:588][749]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-15.01.36:617][750]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.05-15.01.36:813][756]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.01.36:813][756]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.01.36:813][756]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.01.36:813][756]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.01.36:813][756]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.01.36:813][756]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.01.36:813][756]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.01.37:347][785]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.01.37:362][785]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.01.37:365][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.01.37:369][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.01.37:373][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.01.37:377][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.01.37:381][785]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.01.37:462][788]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.01.37:463][788]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.01.37:463][788]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.01.38:059][803]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.01.38:092][804]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.01.38:143][806]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.01.38:168][807]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.01.38:195][808]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.01.38:195][808]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.01.38:241][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.01.38:241][810]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.01.38:294][812]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.05-15.01.38:294][812]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.05-15.01.38:294][812]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.05-15.01.38:480][818]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.01.38:481][818]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.01.38:481][818]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.01.38:481][818]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.01.38:481][818]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.01.38:481][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.01.38:481][818]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.01.41:870][ 56]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.01.41:886][ 56]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.01.41:888][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.01.41:892][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.01.41:896][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.01.41:900][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.01.41:904][ 56]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.01.41:978][ 59]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.01.41:979][ 59]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.01.42:563][ 74]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.01.42:602][ 75]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.01.42:664][ 77]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.01.42:664][ 77]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.01.42:693][ 78]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.01.42:693][ 78]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.01.42:721][ 79]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.01.42:748][ 80]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.01.42:770][ 81]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.05-15.01.42:794][ 82]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.05-15.01.42:794][ 82]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.05-15.01.46:153][339]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.01.46:153][339]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.01.46:153][339]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.01.46:153][339]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.01.46:153][339]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.01.46:153][339]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.01.46:153][339]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.01.50:085][604]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.01.50:100][604]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.01.50:102][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.01.50:106][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.01.50:110][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.01.50:114][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.01.50:118][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.01.50:195][607]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.01.50:749][621]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.01.50:830][623]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.01.50:861][624]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.01.50:861][624]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.01.50:919][626]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-15.01.50:919][626]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.05-15.01.50:944][627]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.01.50:944][627]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.01.50:969][628]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.05-15.01.50:969][628]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.05-15.01.50:995][629]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.05-15.01.51:227][637]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.01.51:227][637]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.01.51:227][637]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.01.51:227][637]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.01.51:227][637]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.01.51:227][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.01.51:227][637]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.01.55:258][971]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.01.55:272][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.01.55:276][971]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.01.55:276][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.01.55:280][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.01.55:284][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.01.55:288][971]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.01.55:381][974]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.01.55:917][988]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.01.55:999][990]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.01.56:032][991]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.01.56:064][992]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.01.56:093][993]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-15.01.56:093][993]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.05-15.01.56:121][994]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.01.56:147][995]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.01.56:173][996]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.01.56:173][996]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-15.01.56:173][996]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.01.56:402][ 3]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.01.57:776][103]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.01.57:790][103]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.01.57:790][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.01.57:794][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.01.57:798][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.01.57:802][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.01.57:806][103]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.01.57:892][107]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.01.57:893][107]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.01.58:446][121]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.01.58:524][123]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.01.58:556][124]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.01.58:556][124]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.01.58:585][125]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.01.58:615][126]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.01.58:615][126]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.01.58:642][127]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.01.58:669][128]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.01.58:694][129]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-15.01.58:694][129]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.05-15.01.58:941][137]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.01.58:941][137]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.01.58:941][137]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.01.58:941][137]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.01.58:941][137]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.01.58:941][137]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.01.58:941][137]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.00:029][219]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.00:046][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.02.00:050][219]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.02.00:051][219]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.02.00:051][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.02.00:055][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.02.00:059][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.02.00:063][219]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.02.00:137][222]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.02.00:716][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.02.00:751][239]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.02.00:789][240]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.02.00:819][241]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.02.00:847][242]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.02.00:875][243]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.02.00:927][245]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.02.00:950][246]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.05-15.02.00:950][246]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.05-15.02.00:950][246]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.05-15.02.00:979][247]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.05-15.02.01:161][253]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.05-15.02.01:161][253]MaterialEditorStats: Base pass shader with Surface Lightmap: 160 instructions +[2020.10.05-15.02.01:161][253]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions +[2020.10.05-15.02.01:161][253]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.01:161][253]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.02.01:161][253]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.01:161][253]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.03:893][442]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.03:907][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.02.03:911][442]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.02.03:912][442]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.02.03:912][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.02.03:916][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.02.03:920][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.02.03:924][442]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.02.03:997][444]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.02.04:566][457]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.02.04:646][459]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.02.04:675][460]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.02.04:675][460]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.02.04:728][462]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.02.04:728][462]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.02.04:761][463]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.02.04:761][463]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.02.04:785][464]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.02.04:811][465]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-15.02.04:836][466]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.05-15.02.05:045][473]MaterialEditorStats: Base pass shader: 135 instructions +[2020.10.05-15.02.05:045][473]MaterialEditorStats: Base pass shader with Surface Lightmap: 162 instructions +[2020.10.05-15.02.05:045][473]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions +[2020.10.05-15.02.05:045][473]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.05:045][473]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.02.05:045][473]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.05:045][473]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.12:710][ 40]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.12:723][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.02.12:727][ 40]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.02.12:727][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.02.12:731][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.02.12:735][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.02.12:739][ 40]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.02.12:818][ 43]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.02.13:409][ 58]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.02.13:485][ 60]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.02.13:485][ 60]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.02.13:515][ 61]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.02.13:515][ 61]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.02.13:544][ 62]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.02.13:573][ 63]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.02.13:604][ 64]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.02.13:604][ 64]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.02.13:632][ 65]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-15.02.13:632][ 65]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Base pass shader: 135 instructions +[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Base pass shader with Surface Lightmap: 162 instructions +[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions +[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.13:908][ 73]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.14:695][125]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.14:706][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.02.14:710][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-15.02.14:714][125]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-15.02.14:714][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.02.14:718][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.02.14:722][125]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.02.14:848][130]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.02.15:372][143]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.02.15:446][145]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.02.15:474][146]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.02.15:474][146]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.02.15:501][147]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-15.02.15:527][148]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.05-15.02.15:551][149]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.02.15:551][149]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.02.15:581][150]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.02.15:608][151]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-15.02.15:608][151]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.05-15.02.15:883][159]MaterialEditorStats: Base pass shader: 135 instructions +[2020.10.05-15.02.15:883][159]MaterialEditorStats: Base pass shader with Surface Lightmap: 162 instructions +[2020.10.05-15.02.15:883][159]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions +[2020.10.05-15.02.15:883][159]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.15:883][159]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.02.15:883][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.15:883][159]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.16:904][232]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.02.16:919][232]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.02.16:921][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.02.16:925][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.02.16:929][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.02.16:933][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.02.16:937][232]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.05-15.02.17:010][235]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.05-15.02.17:566][249]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.05-15.02.17:652][251]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.05-15.02.17:683][252]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.05-15.02.17:715][253]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.05-15.02.17:715][253]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.05-15.02.17:745][254]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.05-15.02.17:774][255]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-15.02.17:799][256]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-15.02.17:799][256]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.05-15.02.17:824][257]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.05-15.02.17:849][258]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.05-15.02.18:077][265]MaterialEditorStats: Base pass shader: 136 instructions +[2020.10.05-15.02.18:077][265]MaterialEditorStats: Base pass shader with Surface Lightmap: 163 instructions +[2020.10.05-15.02.18:078][265]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.05-15.02.18:078][265]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.18:078][265]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.02.18:078][265]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.18:078][265]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.25:808][832]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.02.25:825][832]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.02.25:828][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.02.25:832][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.02.25:836][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.02.25:840][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.02.25:844][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.02.25:848][832]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.05-15.02.25:919][834]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.05-15.02.26:503][848]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.05-15.02.26:545][849]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.05-15.02.26:579][850]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.05-15.02.26:613][851]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.05-15.02.26:613][851]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.05-15.02.26:628][851]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.05-15.02.26:660][852]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.05-15.02.26:660][852]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.05-15.02.26:688][853]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.05-15.02.26:716][854]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.05-15.02.26:746][855]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.05-15.02.26:746][855]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.05-15.02.26:746][855]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.05-15.02.26:838][858]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.05-15.02.26:838][858]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-15.02.26:964][861]MaterialEditorStats: Base pass shader: 136 instructions +[2020.10.05-15.02.26:965][861]MaterialEditorStats: Base pass shader with Surface Lightmap: 163 instructions +[2020.10.05-15.02.26:965][861]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.05-15.02.26:965][861]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.26:965][861]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.02.26:965][861]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.26:965][861]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.30:593][ 78]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.02.30:607][ 78]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.02.30:607][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.02.30:612][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.02.30:615][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.02.30:620][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.02.30:624][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.02.30:628][ 78]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.02.30:636][ 78]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.05-15.02.30:705][ 81]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.05-15.02.31:293][ 95]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.05-15.02.31:341][ 96]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.05-15.02.31:374][ 97]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.05-15.02.31:374][ 97]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-15.02.31:406][ 98]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.05-15.02.31:438][ 99]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.05-15.02.31:438][ 99]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.05-15.02.31:470][100]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.05-15.02.31:497][101]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.05-15.02.31:528][102]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-15.02.31:528][102]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.05-15.02.31:528][102]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.05-15.02.31:559][103]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.05-15.02.31:625][105]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.05-15.02.31:656][106]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.05-15.02.31:656][106]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.05-15.02.31:696][107]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.05-15.02.31:696][107]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.05-15.02.31:735][108]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.05-15.02.31:735][108]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.05-15.02.31:934][113]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-15.02.31:977][114]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.05-15.02.31:977][114]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-15.02.32:063][116]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.05-15.02.32:063][116]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.05-15.02.32:063][116]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.05-15.02.32:740][143]MaterialEditorStats: Base pass shader: 136 instructions +[2020.10.05-15.02.32:740][143]MaterialEditorStats: Base pass shader with Surface Lightmap: 163 instructions +[2020.10.05-15.02.32:740][143]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.05-15.02.32:740][143]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.32:740][143]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.02.32:740][143]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.32:740][143]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.33:973][226]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.33:986][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.02.33:990][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.05-15.02.33:994][226]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.05-15.02.33:995][226]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.05-15.02.33:995][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.02.33:999][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.02.34:003][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.02.34:007][226]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.02.34:132][231]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.05-15.02.34:133][231]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.05-15.02.34:133][231]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.05-15.02.34:133][231]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.05-15.02.34:133][231]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.05-15.02.34:654][243]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.05-15.02.34:735][245]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.05-15.02.34:765][246]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.05-15.02.34:766][246]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.05-15.02.34:794][247]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.05-15.02.34:821][248]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.05-15.02.34:821][248]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.05-15.02.34:850][249]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.05-15.02.34:875][250]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.05-15.02.34:903][251]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.05-15.02.34:903][251]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.05-15.02.34:933][252]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.05-15.02.34:933][252]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.05-15.02.35:027][255]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.02.35:027][255]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.05-15.02.35:152][258]MaterialEditorStats: Base pass shader: 137 instructions +[2020.10.05-15.02.35:152][258]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions +[2020.10.05-15.02.35:152][258]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions +[2020.10.05-15.02.35:152][258]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.35:152][258]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.02.35:152][258]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.35:152][258]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.02.36:514][331]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-15.02.37:096][331]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.02.37:147][331]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.02.37:153][331]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-15.02.37:207][331]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms +[2020.10.05-15.02.37:214][331]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-15.02.37:778][331]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-15.02.37:802][331]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-15.02.37:806][331]TextureStreamingBuild: Display: Compiling optional shaders took 0.597 seconds. +[2020.10.05-15.02.37:816][331]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-15.02.37:835][331]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.02.37:836][331]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2020.10.05-15.02.37:856][331]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-15.02.38:451][331]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-15.02.38:451][331]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-15.02.38:902][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-15.02.38:916][331]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paintC5EF560543D24B4006C8D8B7CEE93BF0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-15.02.38:939][331]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-15.02.38:939][331]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-15.02.38:940][331]MaterialEditorStats: Base pass shader: 137 instructions +[2020.10.05-15.02.38:940][331]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions +[2020.10.05-15.02.38:941][331]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions +[2020.10.05-15.02.38:941][331]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.02.38:941][331]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-15.02.38:941][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.02.38:941][331]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.03.28:625][445]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.03.28:640][445]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.03.28:642][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.03.28:648][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.03.28:652][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.03.28:656][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.03.28:660][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.03.28:664][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.03.28:680][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.03.28:684][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.03.28:688][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.03.28:692][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.03.28:695][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.03.28:699][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.03.28:706][445]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.03.28:715][445]LogSlate: Window 'Color Picker' being destroyed +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.05-15.03.28:771][447]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.05-15.03.29:511][468]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.05-15.03.29:511][468]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.05-15.03.29:555][469]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.05-15.03.29:680][473]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-15.03.29:680][473]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.05-15.03.29:706][474]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.05-15.03.29:712][474]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.05-15.03.29:712][474]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.05-15.03.29:761][475]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 +[2020.10.05-15.03.29:762][475]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.05-15.03.29:762][475]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.05-15.03.29:791][476]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.03.29:791][476]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.05-15.03.29:817][476]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.05-15.03.29:868][477]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.05-15.03.29:868][477]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.05-15.03.29:900][478]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.05-15.03.29:901][478]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.05-15.03.29:933][479]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.05-15.03.29:933][479]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.05-15.03.30:084][483]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.05-15.03.30:171][485]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-15.03.30:171][485]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.03.30:263][487]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.05-15.03.30:338][488]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.05-15.03.30:376][489]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.05-15.03.31:470][553]MaterialEditorStats: Base pass shader: 137 instructions +[2020.10.05-15.03.31:470][553]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions +[2020.10.05-15.03.31:470][553]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions +[2020.10.05-15.03.31:470][553]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.03.31:470][553]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.03.31:470][553]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.03.31:470][553]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.03.57:295][204]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (shipBody) +[2020.10.05-15.07.46:781][810]MapCheck: New page: Map Check +[2020.10.05-15.07.46:797][810]Cmd: MAP REBUILD ALLVISIBLE +[2020.10.05-15.07.46:799][810]LogEditorServer: Rebuildmap Clear paths rebuilt +[2020.10.05-15.07.46:885][810]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=false +[2020.10.05-15.07.46:903][810]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... +[2020.10.05-15.07.46:904][810]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. +[2020.10.05-15.07.46:904][810]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. +[2020.10.05-15.07.46:919][810]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2020.10.05-15.07.46:921][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:947][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.05-15.07.46:947][810]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.05-15.07.46:947][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:956][810]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.05-15.07.46:956][810]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.05-15.07.46:956][810]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.05-15.07.46:956][810]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.05-15.07.46:956][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:958][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:960][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:962][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:964][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:965][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:968][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:970][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:972][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:974][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:976][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:977][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:979][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:981][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:983][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:985][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:986][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:988][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:990][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:992][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:994][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 40 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 39 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 37 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.05-15.07.46:996][810]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.05-15.07.46:996][810]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.07.48:246][810]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 30 +[2020.10.05-15.07.48:246][810]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 23 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.05-15.07.48:247][810]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.05-15.07.48:247][810]TextureStreamingBuild: Display: Compiling optional shaders took 1.325 seconds. +[2020.10.05-15.07.48:269][810]LogLevel: Display: Export Material TexCoord Scales took 0.022 seconds. +[2020.10.05-15.07.48:271][810]TextureStreamingBuild: Display: Build Texture Streaming took 0.002 seconds. +[2020.10.05-15.07.48:277][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2020.10.05-15.07.48:355][810]LightingResults: New page: Lighting Build - 6 окт. 2020 г., 01:07:48 +[2020.10.05-15.07.48:393][810]LogSwarmInterface: [OpenConnection] Registering TCP channel ... +[2020.10.05-15.07.48:450][810]LogSwarmInterface: [OpenConnection] Connecting to agent ... +[2020.10.05-15.07.48:462][810]LogSwarmInterface: [TryOpenConnection] Testing the Agent +[2020.10.05-15.07.48:969][810]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent +[2020.10.05-15.07.48:969][810]LogSwarmInterface: [TryOpenConnection] Local Process ID is 13108 +[2020.10.05-15.07.55:477][810]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. +[2020.10.05-15.07.55:477][810]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED +[2020.10.05-15.07.55:477][810]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED +[2020.10.05-15.07.55:477][810]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED +[2020.10.05-15.07.55:477][810]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED +[2020.10.05-15.07.55:478][810]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED +[2020.10.05-15.07.55:609][810]Cmd: MAP CHECK DONTDISPLAYDIALOG +[2020.10.05-15.07.55:610][810]MapCheck: New page: ship - 6 окт. 2020 г., 01:07:55 +[2020.10.05-15.07.55:610][810]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. +[2020.10.05-15.07.55:610][810]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,503ms to complete. +[2020.10.05-15.07.55:612][810]LogEditorBuildUtils: Build time 0:08 +[2020.10.05-15.07.55:704][810]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer water_Inst, compiling. +[2020.10.05-15.07.56:185][815]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms +[2020.10.05-15.07.57:965][870]LogSlate: Window 'Message Log' being destroyed +[2020.10.05-15.07.57:971][870]LogSlate: Window 'Message Log' being destroyed +[2020.10.05-15.07.58:497][893]Job is a success! +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.063s +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: BrickData (all levels) 0.0Mb +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: Bricks at depth +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: 0: 100.0% covering 100.0% of volume +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: 1: 0.0% covering 0.0% of volume +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: Bricks in each level +[2020.10.05-15.07.58:735][894]LogVolumetricLightmapImport: ship 8 bricks 100.0% (Persistent Level) +[2020.10.05-15.07.58:802][894]Lightmass on DESKTOP-6BENEQD: 1.95 sec total, 142 ms importing, 19 ms setup, 103 ms photons, 1.64 sec processing, 0 ms extra exporting [2/2 mappings]. Threads: 37.8 sec total, 590 ms processing. +[2020.10.05-15.07.58:809][894]LogStaticLightingSystem: ship_BuiltData storing lightmap data for 2 meshes in 1 LightmapResourceClusters (2.0 Meshes per cluster). +[2020.10.05-15.07.58:817][894]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2020.10.05-15.07.58:871][894]LogStaticLightingSystem: Illumination: 10.4 sec (0 ms encoding lightmaps, 0 ms encoding shadowmaps) +[2020.10.05-15.07.58:871][894]LogStaticLightingSystem: Lightmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures +[2020.10.05-15.07.58:871][894]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures +[2020.10.05-15.07.59:483][894]DumpUnbuiltLightIteractions +[2020.10.05-15.07.59:483][894]Lights with unbuilt interactions: 0 +[2020.10.05-15.07.59:483][894] +[2020.10.05-15.07.59:483][894]Primitives with unbuilt interactions: 0 +[2020.10.05-15.07.59:552][894]LogTexture: Display: Building textures: NewReflectionComponentTexture2AD4C8274EE6CDDCB401778D18A2FC6F (BGRA8, 128X128) +[2020.10.05-15.07.59:580][895]Cmd: MAP CHECK NOTIFYRESULTS +[2020.10.05-15.07.59:580][895]MapCheck: New page: ship - 6 окт. 2020 г., 01:07:59 +[2020.10.05-15.07.59:580][895]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. +[2020.10.05-15.07.59:580][895]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,384ms to complete. +[2020.10.05-15.08.03:108][105]LogSlate: Window 'Message Log' being destroyed +[2020.10.05-15.08.03:114][105]LogSlate: Window 'Message Log' being destroyed +[2020.10.05-15.08.32:192][ 47]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms +[2020.10.05-15.08.32:197][ 47]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2020.10.05-15.08.32:217][ 47]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_Auto2741E6DCF41DD3783539FE6ABA58FD6C8.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto2.umap' +[2020.10.05-15.08.32:221][ 47]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/maps/ship' took 0.036 +[2020.10.05-15.08.32:221][ 47]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.036 +[2020.10.05-15.08.32:222][ 47]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/materials/ship/ShipTextures/Metall_BC] ([1] browsable assets)... +[2020.10.05-15.08.32:228][ 47]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC] +[2020.10.05-15.08.32:228][ 47]OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/ship/ShipTextures/Metall_BC] +[2020.10.05-15.08.32:253][ 47]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_BC_Auto23B6391EA4CDAC32700F918823ADA4593.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Autosaves/Game/materials/ship/ShipTextures/Metall_BC_Auto2.uasset' +[2020.10.05-15.08.32:253][ 47]LogFileHelpers: Auto-saving content packages took 0.032 +[2020.10.05-15.08.56:805][674]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.05-15.08.56:821][674]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.05-15.08.56:821][674]PIE: New page: PIE session: ship (6 окт. 2020 г., 01:08:56) +[2020.10.05-15.08.56:821][674]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.05-15.08.56:826][674]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004292s) +[2020.10.05-15.08.56:827][674]LogAIModule: Creating AISystem for world ship +[2020.10.05-15.08.56:827][674]LogPlayLevel: PIE: World Init took: (0.001431s) +[2020.10.05-15.08.56:827][674]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.005859s) +[2020.10.05-15.08.56:834][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2020.10.05-15.08.56:837][674]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.05-15.08.56:837][674]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.05-15.08.56:837][674]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.05-15.08.56:838][674]LogAudio: Display: Using built-in audio occlusion. +[2020.10.05-15.08.56:838][674]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.05-15.08.56:843][674]LogAudioMixer: Display: 0: FrontLeft +[2020.10.05-15.08.56:843][674]LogAudioMixer: Display: 1: FrontRight +[2020.10.05-15.08.56:863][674]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.05-15.08.56:863][674]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.05-15.08.56:863][674]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.05-15.08.56:863][674]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.05-15.08.56:864][674]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.05-15.08.56:864][674]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.05-15.08.56:864][674]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.05-15.08.56:865][674]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.05-15.08.56:865][674]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.05-15.08.56:865][674]LogInit: FAudioDevice initialized. +[2020.10.05-15.08.56:865][674]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. +[2020.10.05-15.08.56:903][674]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.05-15.08.56:903][674]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.05-15.08.56:905][674]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.05-20.08.56 +[2020.10.05-15.08.56:905][674]LogWorld: Bringing up level for play took: 0.001868 +[2020.10.05-15.08.56:905][674]LogOnline: OSS: Creating online subsystem instance for: :Context_10 +[2020.10.05-15.08.56:913][674]PIE: Server logged in +[2020.10.05-15.08.56:915][674]PIE: Play in editor total start time 0,097 seconds. +[2020.10.05-15.09.17:262][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.05-15.09.17:262][956]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.05-15.09.17:262][956]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.05-15.09.17:266][956]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.09.17:267][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-15.09.17:276][956]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.05-15.09.17:278][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-15.09.17:284][956]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.05-15.09.17:284][956]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.05-15.09.17:285][956]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.05-15.09.17:309][956]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2020.10.05-15.09.17:343][957]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2020.10.05-15.09.56:410][ 48]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.09.56:422][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.09.56:427][ 48]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.09.56:427][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.09.56:431][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.09.56:435][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.09.56:439][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.09.56:443][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.09.56:458][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.09.56:462][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.09.56:465][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.09.56:469][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.09.56:473][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.09.56:477][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.09.56:483][ 48]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.09.56:499][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.09.56:503][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.09.56:507][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.09.56:511][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.09.56:516][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.09.56:520][ 48]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.09.56:529][ 48]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.05-15.09.56:541][ 48]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.05-15.09.56:542][ 48]LogSlate: Window 'Color Picker' being destroyed +[2020.10.05-15.09.57:284][ 71]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.05-15.09.57:324][ 72]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.05-15.09.57:324][ 72]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.05-15.09.57:441][ 76]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-15.09.57:464][ 77]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.05-15.09.57:490][ 78]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.05-15.09.57:490][ 78]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.05-15.09.57:516][ 79]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.05-15.09.57:543][ 80]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 +[2020.10.05-15.09.57:584][ 81]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.05-15.09.57:584][ 81]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.05-15.09.57:584][ 81]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.09.57:613][ 82]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.05-15.09.57:613][ 82]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-15.09.57:674][ 84]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.05-15.09.57:703][ 85]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.05-15.09.57:703][ 85]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.05-15.09.57:735][ 86]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.05-15.09.57:735][ 86]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.05-15.09.57:766][ 87]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.09.57:880][ 90]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.05-15.09.57:957][ 92]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-15.09.57:997][ 93]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.09.58:034][ 94]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.05-15.09.58:035][ 94]LogMaterialEditor: Applying material body_paint +[2020.10.05-15.09.58:769][ 94]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.05-15.09.58:769][ 94]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.05-15.09.58:780][ 94]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.09.58:838][ 94]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.09.58:844][ 94]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-15.09.58:903][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2020.10.05-15.09.58:911][ 94]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.05-15.09.58:911][ 94]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.05-15.09.58:911][ 94]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.05-15.09.58:911][ 94]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.05-15.09.58:912][ 94]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.05-15.09.58:912][ 94]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.09.59:476][ 94]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-15.09.59:896][ 94]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.09.59:896][ 94]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-15.09.59:896][ 94]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-15.09.59:896][ 94]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-15.09.59:899][ 94]TextureStreamingBuild: Display: Compiling optional shaders took 0.994 seconds. +[2020.10.05-15.09.59:908][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2020.10.05-15.10.00:593][122]MaterialEditorStats: Base pass shader: 137 instructions +[2020.10.05-15.10.00:593][122]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions +[2020.10.05-15.10.00:593][122]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions +[2020.10.05-15.10.00:593][122]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.10.00:593][122]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-15.10.00:593][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.10.00:593][122]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.10.15:716][246]LogEditorTransaction: Undo Edit Default Value +[2020.10.05-15.10.15:717][246]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.10.15:802][246]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.10.15:854][246]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.05-15.10.15:865][246]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.05-15.10.15:871][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.05-15.10.15:895][246]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.10.15:911][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.05-15.10.15:915][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.05-15.10.15:920][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.05-15.10.15:925][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.05-15.10.15:929][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.05-15.10.15:934][246]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.05-15.10.15:958][246]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. +[2020.10.05-15.10.15:989][246]LogMaterial: Display: Missing cached shader map for material red, compiling. +[2020.10.05-15.10.16:328][248]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 58 +[2020.10.05-15.10.16:417][250]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 57 +[2020.10.05-15.10.16:453][251]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 56 +[2020.10.05-15.10.16:577][255]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 55 +[2020.10.05-15.10.16:577][255]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 54 +[2020.10.05-15.10.16:606][256]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 53 +[2020.10.05-15.10.16:720][260]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 52 +[2020.10.05-15.10.16:749][261]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.05-15.10.16:749][261]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 +[2020.10.05-15.10.16:778][262]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 49 +[2020.10.05-15.10.16:778][262]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 48 +[2020.10.05-15.10.16:807][263]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 47 +[2020.10.05-15.10.16:836][264]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 46 +[2020.10.05-15.10.16:836][264]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 45 +[2020.10.05-15.10.16:893][266]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 44 +[2020.10.05-15.10.16:893][266]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 43 +[2020.10.05-15.10.16:921][267]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 42 +[2020.10.05-15.10.16:921][267]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 41 +[2020.10.05-15.10.16:948][268]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 40 +[2020.10.05-15.10.16:948][268]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.05-15.10.16:978][269]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 38 +[2020.10.05-15.10.16:978][269]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 +[2020.10.05-15.10.17:157][273]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 36 +[2020.10.05-15.10.17:219][274]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 +[2020.10.05-15.10.17:222][274]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.05-15.10.17:222][274]MaterialEditorStats: Base pass shader with Surface Lightmap: 158 instructions +[2020.10.05-15.10.17:222][274]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 205 instructions +[2020.10.05-15.10.17:222][274]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.10.17:222][274]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.05-15.10.17:222][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.05-15.10.17:222][274]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.10.17:263][275]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.05-15.10.17:308][276]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 33 +[2020.10.05-15.10.17:422][279]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 32 +[2020.10.05-15.10.17:500][281]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 +[2020.10.05-15.10.17:568][283]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 30 +[2020.10.05-15.10.17:616][284]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.05-15.10.17:647][285]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.05-15.10.17:647][285]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.05-15.10.17:681][286]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 26 +[2020.10.05-15.10.17:712][287]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.05-15.10.17:739][288]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 +[2020.10.05-15.10.17:789][289]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.05-15.10.17:806][289]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.05-15.10.17:840][290]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.05-15.10.17:868][291]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.05-15.10.17:868][291]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.05-15.10.17:899][292]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 +[2020.10.05-15.10.17:899][292]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 +[2020.10.05-15.10.17:899][292]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.05-15.10.17:931][293]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.05-15.10.17:931][293]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.05-15.10.17:931][293]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.05-15.10.17:991][294]MaterialEditorStats: Base pass shader: 137 instructions +[2020.10.05-15.10.17:991][294]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions +[2020.10.05-15.10.17:991][294]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions +[2020.10.05-15.10.17:991][294]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.10.17:991][294]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.05-15.10.17:991][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.10.17:991][294]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.10.18:119][297]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.05-15.10.18:161][298]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.05-15.10.18:199][299]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 +[2020.10.05-15.10.18:236][300]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.05-15.10.18:273][301]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.05-15.10.18:273][301]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.05-15.10.18:340][303]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.05-15.10.18:361][303]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.05-15.10.18:390][304]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.05-15.10.18:423][305]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.05-15.10.18:423][305]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.05-15.10.18:423][305]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.05-15.10.19:021][328]MaterialEditorStats: Base pass shader without light map: 48 instructions +[2020.10.05-15.10.19:021][328]MaterialEditorStats: Base pass vertex shader: 193 instructions +[2020.10.05-15.10.19:021][328]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.05-15.10.19:164][335]MaterialEditorStats: Base pass shader: 127 instructions +[2020.10.05-15.10.19:164][335]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 201 instructions +[2020.10.05-15.10.19:164][335]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.05-15.10.19:164][335]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.05-15.10.19:164][335]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.05-15.10.19:164][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.05-15.10.19:802][380]LogMaterialEditor: Applying material body_paint +[2020.10.05-15.10.20:392][380]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.05-15.10.20:442][380]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.05-15.10.20:445][380]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.05-15.10.20:499][380]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms +[2020.10.05-15.10.20:506][380]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.05-15.10.21:052][380]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.05-15.10.21:053][380]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.05-15.10.21:057][380]TextureStreamingBuild: Display: Compiling optional shaders took 0.556 seconds. +[2020.10.05-15.10.21:068][380]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2020.10.05-15.10.21:078][380]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.05-15.10.21:138][381]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.05-15.10.21:185][381]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.05-15.10.21:340][387]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.05-15.10.21:470][391]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-15.10.22:256][427]MaterialEditorStats: Base pass shader: 137 instructions +[2020.10.05-15.10.22:256][427]MaterialEditorStats: Base pass shader with Surface Lightmap: 164 instructions +[2020.10.05-15.10.22:256][427]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 211 instructions +[2020.10.05-15.10.22:256][427]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2020.10.05-15.10.22:256][427]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.05-15.10.22:256][427]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.05-15.10.22:256][427]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2020.10.05-15.10.23:081][486]LogMaterialEditor: Saving and Compiling material body_paint +[2020.10.05-15.10.23:116][486]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.05-15.10.23:131][486]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint7CF33A8B4A0257C8646C0E9A7DFF215A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.05-15.10.23:139][486]AssetCheck: New page: Asset Save: body_paint +[2020.10.05-15.10.23:139][486]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.05-15.10.27:501][635]LogSlate: Window 'Message' being destroyed +[2020.10.05-15.10.27:505][635]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/testMaterials/body_paint.body_paint (Selecting 'No' will cause all changes to be lost!) -[2020.10.05-14.15.40:022][920]LogMaterialEditor: Applying material NewMaterial -[2020.10.05-14.15.40:636][920]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 26 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 25 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 -[2020.10.05-14.15.40:694][920]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.05-14.15.40:695][920]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.05-14.15.40:695][920]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-14.15.40:716][920]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. -[2020.10.05-14.15.40:820][920]LogUObjectHash: Compacting FUObjectHashTables data took 3.84ms -[2020.10.05-14.15.40:831][920]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.05-14.15.41:397][920]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 40 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 39 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 23 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 -[2020.10.05-14.15.41:957][920]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 -[2020.10.05-14.15.41:992][920]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 -[2020.10.05-14.15.41:992][920]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 -[2020.10.05-14.15.41:994][920]TextureStreamingBuild: Display: Compiling optional shaders took 1.169 seconds. -[2020.10.05-14.15.42:042][920]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 -[2020.10.05-14.15.42:043][920]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 -[2020.10.05-14.15.42:043][920]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 -[2020.10.05-14.15.42:089][920]LogUObjectHash: Compacting FUObjectHashTables data took 5.93ms -[2020.10.05-14.15.42:121][920]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.05-14.15.42:171][921]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 -[2020.10.05-14.15.42:325][925]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 -[2020.10.05-14.15.42:361][926]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 -[2020.10.05-14.15.42:431][928]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.05-14.15.42:466][929]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 -[2020.10.05-14.15.42:466][929]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.05-14.15.42:466][929]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 -[2020.10.05-14.15.42:533][931]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.05-14.15.42:566][932]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.05-14.15.42:700][936]LogMaterialEditor: Saving and Compiling material NewMaterial -[2020.10.05-14.15.43:513][936]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Content/first/NewMaterial" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/first/NewMaterial.uasset" SILENT=true -[2020.10.05-14.15.43:528][936]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/NewMaterial7EE001714FC76ED3B3452B97D6929923.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Content/first/NewMaterial.uasset' -[2020.10.05-14.15.43:556][936]AssetCheck: New page: Asset Save: NewMaterial -[2020.10.05-14.15.43:556][936]LogContentValidation: Display: Validating Material /Game/Content/first/NewMaterial.NewMaterial -[2020.10.05-14.15.43:557][936]MaterialEditorStats: Base pass shader: 171 instructions -[2020.10.05-14.15.43:557][936]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 245 instructions -[2020.10.05-14.15.43:557][936]MaterialEditorStats: Base pass vertex shader: 52 instructions -[2020.10.05-14.15.43:557][936]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.05-14.15.43:557][936]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2020.10.05-14.15.43:557][936]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.05-14.15.44:767][ 10]LogSlate: Window 'NewMaterial' being destroyed -[2020.10.05-14.15.44:774][ 10]LogSlate: Window 'NewMaterial' being destroyed -[2020.10.05-14.15.44:803][ 10]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.44:803][ 10]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.05-14.15.47:377][249]LogUObjectHash: Compacting FUObjectHashTables data took 2.62ms -[2020.10.05-14.15.48:749][249]LogSlate: Window 'Save Content' being destroyed -[2020.10.05-14.15.48:778][249]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.05-14.15.48:799][249]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms -[2020.10.05-14.15.48:820][249]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship95A1FE144063FECF1E6D4F82D7E7DB10.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.05-14.15.48:838][249]LogFileHelpers: Saving map 'ship' took 0.060 -[2020.10.05-14.15.48:848][249]AssetCheck: New page: Asset Save: ship -[2020.10.05-14.15.48:848][249]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.05-14.15.49:658][338]LogUObjectHash: Compacting FUObjectHashTables data took 2.58ms -[2020.10.05-14.15.49:714][338]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed -[2020.10.05-14.15.49:715][338]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.05-14.15.49:853][339]Cmd: QUIT_EDITOR -[2020.10.05-14.15.49:854][339]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2020.10.05-14.15.49:857][339]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2020.10.05-14.15.49:859][339]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2020.10.05-14.15.49:859][339]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2020.10.05-14.15.49:859][339]LogAudio: Display: Audio Device unregistered from world 'ship'. -[2020.10.05-14.15.49:859][339]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-14.15.49:860][339]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.05-14.15.49:883][339]LogAudio: Display: Audio Device Manager Shutdown -[2020.10.05-14.15.49:888][339]LogExit: Preparing to exit. -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BED700] Windows -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BED800] Default__DeviceProfile -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B89C00] WindowsNoEditor -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BED200] WindowsServer -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B8B000] WindowsClient -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEE900] IOS -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B8AE00] iPadAir -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEE800] iPadAir2 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B33400] IPadPro -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B33500] iPadAir3 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B8B900] iPadMini2 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B31C00] iPadMini4 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B88A00] iPadMini5 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57200] iPhone6 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57300] iPodTouch6 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B33600] iPhone7 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B31100] iPodTouch7 -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55C00] iPhone5S -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B31000] iPhone6Plus -[2020.10.05-14.15.50:679][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B56200] iPhone6S -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B30A00] iPhone6SPlus -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55F00] iPhone7Plus -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B31400] iPhoneSE -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B54A00] iPhone8 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B31500] iPhone8Plus -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B56900] iPhoneX -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B32400] iPhoneXS -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55700] iPhoneXSMax -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B30B00] iPhoneXR -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B56800] iPhone11 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B32B00] iPhone11Pro -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57100] iPhone11ProMax -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B32500] iPhoneSE2 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B54300] iPadPro105 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B32200] iPadPro129 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B54600] iPadPro97 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B30100] iPadPro2_129 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55D00] iPad5 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B30E00] iPad6 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55A00] iPad7 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B32D00] iPadPro11 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57C00] iPadPro2_11 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B32600] iPadPro3_129 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55100] iPadPro4_129 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B33F00] AppleTV -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B54B00] AppleTV4K -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B32A00] TVOS -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57D00] Mac -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B33800] MacClient -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57600] MacNoEditor -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BECA00] MacServer -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B56600] Linux -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEDE00] LinuxNoEditor -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B54800] LinuxAArch64NoEditor -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEDB00] LinuxClient -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B54900] LinuxAArch64Client -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEC600] LinuxServer -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B56F00] LinuxAArch64Server -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BECB00] Android -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57900] Android_Low -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEE600] Android_Mid -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57F00] Android_High -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BECC00] Android_Default -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B54400] Android_Adreno4xx -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEEB00] Android_Adreno5xx_Low -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55500] Android_Adreno5xx -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEC300] Android_Adreno6xx -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57500] Android_Adreno6xx_Vulkan -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BED300] Android_Mali_T6xx -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57700] Android_Mali_T7xx -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BED100] Android_Mali_T8xx -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57B00] Android_Mali_G71 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEC500] Android_Mali_G72 -[2020.10.05-14.15.50:680][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B57800] Android_Mali_G72_Vulkan -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEC800] Android_Mali_G76 -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B56A00] Android_Mali_G76_Vulkan -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEEC00] Android_Mali_G77 -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55E00] Android_Mali_G77_Vulkan -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEDA00] Android_Vulkan_SM5 -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55300] Android_PowerVR_G6xxx -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEE700] Android_PowerVR_GT7xxx -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B56C00] Android_PowerVR_GE8xxx -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEDF00] Android_PowerVR_GM9xxx -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B54700] Android_PowerVR_GM9xxx_Vulkan -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BEE200] Android_TegraK1 -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B55000] Android_Unknown_Vulkan -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92BED400] Lumin -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B8B300] Lumin_Desktop -[2020.10.05-14.15.50:681][339]LogDeviceProfile: Device profile begin destroy: [0000023F92B33C00] HoloLens -[2020.10.05-14.15.50:698][339]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.50:701][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:701][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:701][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:701][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:701][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:701][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:701][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:701][339]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.50:702][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:702][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:702][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:702][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:702][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:702][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:703][339]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2020.10.05-14.15.50:703][339]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.50:704][339]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.50:744][339]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2020.10.05-14.15.50:759][339]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.05-14.15.50:759][339]LogExit: Editor shut down -[2020.10.05-14.15.50:760][339]LogExit: Transaction tracking system shut down -[2020.10.05-14.15.51:106][339]LogExit: Object subsystem successfully closed. -[2020.10.05-14.15.51:158][339]LogShaderCompilers: Display: Shaders left to compile 0 -[2020.10.05-14.15.51:179][339]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (820) -[2020.10.05-14.15.51:179][339]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (818) -[2020.10.05-14.15.51:179][339]LogModuleManager: Shutting down and abandoning module BlueprintGraph (816) -[2020.10.05-14.15.51:179][339]LogModuleManager: Shutting down and abandoning module MaterialEditor (814) -[2020.10.05-14.15.51:179][339]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) -[2020.10.05-14.15.51:179][339]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) -[2020.10.05-14.15.51:179][339]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module StatsViewer (802) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module OculusMR (792) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module SunPosition (790) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (788) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module GooglePADEditor (786) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (784) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module PlanarCut (782) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (780) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (778) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (776) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (774) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module CharacterAI (772) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (770) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (768) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module WebMMedia (766) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (764) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (762) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (760) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (758) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module SequenceRecorder (757) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (754) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (752) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (750) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (748) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (746) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (744) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (742) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (740) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (738) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (736) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module TextureAlignMode (734) -[2020.10.05-14.15.51:180][339]LogModuleManager: Shutting down and abandoning module BspMode (732) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module GeometryMode (730) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module SessionServices (726) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module MeshPaint (724) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module PlacementMode (710) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module ClothPainter (704) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) -[2020.10.05-14.15.51:181][339]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) -[2020.10.05-14.15.51:732][339]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module TraceInsights (678) -[2020.10.05-14.15.51:733][339]MemoryProfiler: Shutdown -[2020.10.05-14.15.51:733][339]NetworkingProfiler: Shutdown -[2020.10.05-14.15.51:733][339]LoadingProfiler: Shutdown -[2020.10.05-14.15.51:733][339]TimingProfiler: Shutdown -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module TraceServices (677) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module MergeActors (668) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module LocalizationService (665) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module UndoHistory (658) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module XmlParser (656) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module Blutility (654) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) -[2020.10.05-14.15.51:733][339]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) -[2020.10.05-14.15.51:734][339]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) -[2020.10.05-14.15.51:734][339]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) -[2020.10.05-14.15.51:734][339]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) -[2020.10.05-14.15.51:734][339]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) -[2020.10.05-14.15.51:734][339]LogModuleManager: Shutting down and abandoning module DeviceManager (636) -[2020.10.05-14.15.51:734][339]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module AutomationController (632) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module Layers (628) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module Persona (618) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module AnimGraph (615) -[2020.10.05-14.15.51:767][339]LogModuleManager: Shutting down and abandoning module Kismet (612) -[2020.10.05-14.15.51:776][339]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) -[2020.10.05-14.15.51:776][339]LogModuleManager: Shutting down and abandoning module GraphEditor (608) -[2020.10.05-14.15.51:776][339]LogModuleManager: Shutting down and abandoning module StructViewer (606) -[2020.10.05-14.15.51:776][339]LogModuleManager: Shutting down and abandoning module ClassViewer (604) -[2020.10.05-14.15.51:776][339]LogModuleManager: Shutting down and abandoning module Toolbox (602) -[2020.10.05-14.15.51:776][339]LogModuleManager: Shutting down and abandoning module ModuleUI (600) -[2020.10.05-14.15.51:776][339]LogModuleManager: Shutting down and abandoning module OutputLog (598) -[2020.10.05-14.15.51:777][339]LogModuleManager: Shutting down and abandoning module GammaUI (596) -[2020.10.05-14.15.51:777][339]LogModuleManager: Shutting down and abandoning module Documentation (594) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module LiveCoding (592) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module LevelSequence (590) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module MovieScene (586) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module PortalServices (578) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module PortalRpc (576) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module AIModule (568) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module AITestSuite (565) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) -[2020.10.05-14.15.51:778][339]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) -[2020.10.05-14.15.51:787][339]LogModuleManager: Shutting down and abandoning module ProfilerService (558) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module TaskGraph (556) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module OculusEditor (552) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module OculusInput (550) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module CollectionManager (545) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (542) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module SynthesisEditor (540) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module Synthesis (538) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (536) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (534) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (532) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module ScreenshotTools (530) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module GooglePAD (528) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module EditableMesh (526) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (524) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module CableComponent (522) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module AudioCapture (520) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (519) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module AssetTags (516) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (514) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module AndroidPermission (512) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (510) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module AppleImageUtils (508) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module MeshConversion (506) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module DynamicMesh (504) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (502) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module GeometricObjects (500) -[2020.10.05-14.15.51:898][339]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (498) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (497) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (494) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module TemplateSequence (492) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (490) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (488) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (486) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (484) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module ChaosNiagara (482) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (480) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module FractureEditor (478) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module MediaCompositing (476) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module ImgMedia (474) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (472) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module BackChannel (470) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (468) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module AutomationUtils (466) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module AlembicImporter (464) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module AlembicLibrary (463) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module GeometryCache (462) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (461) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (456) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (454) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (452) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (450) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (448) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module PluginBrowser (446) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (444) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (442) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module CurveEditorTools (440) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (438) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module CryptoKeys (436) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (434) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (432) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (430) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (428) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module UObjectPlugin (426) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (424) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module PluginUtils (422) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (420) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (418) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (416) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (414) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module GitSourceControl (412) -[2020.10.05-14.15.51:899][339]LogModuleManager: Shutting down and abandoning module SourceControl (411) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (408) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (406) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (404) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module SignificanceManager (388) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module SoundFields (386) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (384) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (382) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (380) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module PhysXVehicles (378) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (372) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module ActorSequence (370) -[2020.10.05-14.15.51:900][339]LogModuleManager: Shutting down and abandoning module UdpMessaging (368) -[2020.10.05-14.15.52:001][339]LogModuleManager: Shutting down and abandoning module TcpMessaging (366) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (364) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (362) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (360) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (358) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (356) -[2020.10.05-14.15.52:102][339]LogMagicLeapPlanes: Planes tracker already destroyed. -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (354) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (352) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (350) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (348) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapController (346) -[2020.10.05-14.15.52:102][339]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (344) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module MagicLeapAR (342) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module AugmentedReality (341) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module DataValidation (338) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (336) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (334) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module FacialAnimation (332) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (330) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module Niagara (328) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module SignalProcessing (327) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module NiagaraEditor (325) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module NiagaraCore (322) -[2020.10.05-14.15.52:102][339]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (320) -[2020.10.05-14.15.52:103][339]LogModuleManager: Shutting down and abandoning module LevelEditor (319) -[2020.10.05-14.15.52:104][339]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (318) -[2020.10.05-14.15.52:104][339]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (316) -[2020.10.05-14.15.52:104][339]LogModuleManager: Shutting down and abandoning module MainFrame (314) -[2020.10.05-14.15.52:104][339]LogModuleManager: Shutting down and abandoning module HotReload (313) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module ToolMenus (309) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module ContentBrowser (307) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module ContentBrowserData (306) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module TreeMap (303) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (300) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module AnimationSharing (298) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module Paper2D (292) -[2020.10.05-14.15.52:105][339]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) -[2020.10.05-14.15.52:106][339]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) -[2020.10.05-14.15.52:106][339]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) -[2020.10.05-14.15.52:106][339]LogModuleManager: Shutting down and abandoning module PacketHandler (284) -[2020.10.05-14.15.52:106][339]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) -[2020.10.05-14.15.52:106][339]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module MediaAssets (278) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module Overlay (276) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module VREditor (272) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module UMG (258) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module UMGEditor (257) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module MessageLog (255) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module SlateReflector (250) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module Slate (248) -[2020.10.05-14.15.52:107][339]LogModuleManager: Shutting down and abandoning module SlateCore (246) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module UnrealEd (242) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module MRMesh (240) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module XAudio2 (234) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module Networking (232) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module Core (230) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module CurveEditor (227) -[2020.10.05-14.15.52:109][339]LogModuleManager: Shutting down and abandoning module Sequencer (225) -[2020.10.05-14.15.52:110][339]LogModuleManager: Shutting down and abandoning module EditorStyle (224) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) -[2020.10.05-14.15.52:111][339]LogModuleManager: Shutting down and abandoning module XGEController (194) -[2020.10.05-14.15.52:111][339]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.05-14.15.52:112][339]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) -[2020.10.05-14.15.52:112][339]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) -[2020.10.05-14.15.52:112][339]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) -[2020.10.05-14.15.52:112][339]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) -[2020.10.05-14.15.52:112][339]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) -[2020.10.05-14.15.52:112][339]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) -[2020.10.05-14.15.52:113][339]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) -[2020.10.05-14.15.52:114][339]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) -[2020.10.05-14.15.52:114][339]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) -[2020.10.05-14.15.52:114][339]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) -[2020.10.05-14.15.52:114][339]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) -[2020.10.05-14.15.52:114][339]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module Messaging (127) -[2020.10.05-14.15.52:115][339]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) -[2020.10.05-14.15.52:116][339]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module InputCore (118) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module Settings (116) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module Chaos (108) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module AVEncoder (104) -[2020.10.05-14.15.52:120][339]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) -[2020.10.05-14.15.52:121][339]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) -[2020.10.05-14.15.52:121][339]LogModuleManager: Shutting down and abandoning module SteamVR (96) -[2020.10.05-14.15.52:121][339]LogHMD: Freeing OpenVRDLLHandle. -[2020.10.05-14.15.52:121][339]LogModuleManager: Shutting down and abandoning module OculusHMD (94) -[2020.10.05-14.15.52:121][339]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (92) -[2020.10.05-14.15.52:121][339]LogModuleManager: Shutting down and abandoning module ChunkDownloader (90) -[2020.10.05-14.15.52:121][339]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (88) -[2020.10.05-14.15.52:121][339]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (86) -[2020.10.05-14.15.52:121][339]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (82) -[2020.10.05-14.15.52:122][339]LogModuleManager: Shutting down and abandoning module XMPP (77) -[2020.10.05-14.15.52:122][339]LogModuleManager: Shutting down and abandoning module WebSockets (76) -[2020.10.05-14.15.52:145][339]LogModuleManager: Shutting down and abandoning module HTTP (73) -[2020.10.05-14.15.52:146][339]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2020.10.05-14.15.52:146][339]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BC97AA93D-4F47-E9C3-069E-D9B9582D94BA%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14379109%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2020.10.05-14.15.52:155][339]LogModuleManager: Shutting down and abandoning module SSL (72) -[2020.10.05-14.15.52:156][339]LogModuleManager: Shutting down and abandoning module ChaosCloth (68) -[2020.10.05-14.15.52:156][339]LogModuleManager: Shutting down and abandoning module WmfMedia (66) -[2020.10.05-14.15.52:158][339]LogModuleManager: Shutting down and abandoning module Media (65) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module MediaInfo (64) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module MLSDK (60) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module MagicLeap (58) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (54) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module NiagaraShader (52) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module DatasmithContent (50) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module AISupportModule (48) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module AudioEditor (36) -[2020.10.05-14.15.52:159][339]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) -[2020.10.05-14.15.52:160][339]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2020.10.05-14.15.52:160][339]LogModuleManager: Shutting down and abandoning module RenderCore (30) -[2020.10.05-14.15.52:160][339]LogModuleManager: Shutting down and abandoning module Landscape (28) -[2020.10.05-14.15.52:160][339]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) -[2020.10.05-14.15.52:161][339]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) -[2020.10.05-14.15.52:161][339]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) -[2020.10.05-14.15.52:161][339]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2020.10.05-14.15.52:161][339]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2020.10.05-14.15.52:161][339]LogModuleManager: Shutting down and abandoning module Engine (16) -[2020.10.05-14.15.52:161][339]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2020.10.05-14.15.52:162][339]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2020.10.05-14.15.52:162][339]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2020.10.05-14.15.52:162][339]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2020.10.05-14.15.52:162][339]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2020.10.05-14.15.52:162][339]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2020.10.05-14.15.52:162][339]LogModuleManager: Shutting down and abandoning module RSA (3) -[2020.10.05-14.15.52:162][339]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2020.10.05-14.15.52:165][339]LogD3D11RHI: Shutdown -[2020.10.05-14.15.52:165][339]LogD3D11RHI: CleanupD3DDevice -[2020.10.05-14.15.52:206][339]LogExit: Exiting. -[2020.10.05-14.15.52:246][339]Log file closed, 10/05/20 19:15:52 +[2020.10.05-15.10.31:495][916]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_Ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset" SILENT=true +[2020.10.05-15.10.32:161][916]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_Ship142C56E548351277F8179296BBD01B43.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Ship.uasset' +[2020.10.05-15.10.32:191][916]AssetCheck: New page: Asset Save: SM_Ship_Ship +[2020.10.05-15.10.32:191][916]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.05-15.10.35:726][ 93]LogSlate: Window 'Message' being destroyed +[2020.10.05-15.10.35:730][ 93]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/testMaterials/body_paint.body_paint +(Selecting 'No' will cause all changes to be lost!) +[2020.10.05-15.10.40:739][412]LogSlate: Window 'Message' being destroyed +[2020.10.05-15.10.40:743][412]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/testMaterials/body_paint.body_paint +(Selecting 'No' will cause all changes to be lost!) +[2020.10.05-15.10.42:899][412]LogSlate: Window 'Message' being destroyed +[2020.10.05-15.10.42:903][412]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/testMaterials/NewMaterial.NewMaterial +(Selecting 'No' will cause all changes to be lost!) +[2020.10.05-15.10.50:068][581]LogSlate: Window 'Message' being destroyed +[2020.10.05-15.10.50:072][581]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/red.red +(Selecting 'No' will cause all changes to be lost!) +[2020.10.05-15.10.50:656][581]LogMaterial: Display: Missing cached shader map for material red, compiling. +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.05-15.10.50:706][581]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.05-15.10.50:712][581]LogMaterial: Display: Missing cached shader map for material red, compiling. +[2020.10.05-15.10.50:737][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2020.10.05-15.10.50:745][581]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.05-15.10.51:311][581]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.05-15.10.51:511][581]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.05-15.10.51:511][581]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.05-15.10.51:511][581]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.05-15.10.51:515][581]TextureStreamingBuild: Display: Compiling optional shaders took 0.775 seconds. +[2020.10.05-15.10.51:525][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2020.10.05-15.10.51:607][581]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.10.51:607][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-15.10.54:484][668]LogSlate: Window 'Message' being destroyed +[2020.10.05-15.10.54:488][668]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/testMaterials/NewMaterial.NewMaterial +(Selecting 'No' will cause all changes to be lost!) +[2020.10.05-15.10.54:517][668]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.10.54:517][668]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-15.10.55:583][734]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.10.55:583][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-15.10.56:596][808]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.10.56:596][808]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-15.10.57:382][876]LogSlate: Window 'SM_Ship_Ship' being destroyed +[2020.10.05-15.10.57:407][876]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.10.57:407][876]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.05-15.10.58:804][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2020.10.05-15.11.00:014][ 24]LogSlate: Window 'Save Content' being destroyed +[2020.10.05-15.11.00:064][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_BCC9E106B44CF41230131ADF9307BD114A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_BC.uasset' +[2020.10.05-15.11.00:085][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/red" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/red.uasset" SILENT=true +[2020.10.05-15.11.00:098][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/red7F8890DE4DD34518BEEE19A79244D95C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/red.uasset' +[2020.10.05-15.11.00:099][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2020.10.05-15.11.00:106][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2020.10.05-15.11.00:126][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/shipB2B3B4A3440FB1F3D2402AB758B2E158.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' +[2020.10.05-15.11.00:144][ 24]LogFileHelpers: Saving map 'ship' took 0.046 +[2020.10.05-15.11.00:144][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true +[2020.10.05-15.11.00:180][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltDataCF8617364B59559C7B82B082922E7F71.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' +[2020.10.05-15.11.00:181][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true +[2020.10.05-15.11.00:209][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltDataBD91FC2244AAC7C16EA5F4BE7DC4DE44.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' +[2020.10.05-15.11.00:289][ 24]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/tkwmea1o_4K_Roughness1586E971B4B543A5A15A491AB687F00CF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.uasset' +[2020.10.05-15.11.00:304][ 24]AssetCheck: New page: Asset Save: multiple assets +[2020.10.05-15.11.00:304][ 24]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1.tkwmea1o_4K_Roughness1 +[2020.10.05-15.11.00:305][ 24]LogContentValidation: Display: Validating Material /Game/materials/ship/red.red +[2020.10.05-15.11.00:305][ 24]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData +[2020.10.05-15.11.00:305][ 24]LogContentValidation: Display: Validating World /Game/maps/ship.ship +[2020.10.05-15.11.00:305][ 24]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC +[2020.10.05-15.11.01:715][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms +[2020.10.05-15.11.01:780][184]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed +[2020.10.05-15.11.01:780][184]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.05-15.11.01:921][185]Cmd: QUIT_EDITOR +[2020.10.05-15.11.01:921][185]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2020.10.05-15.11.01:924][185]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2020.10.05-15.11.02:458][185]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2020.10.05-15.11.02:458][185]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2020.10.05-15.11.02:458][185]LogAudio: Display: Audio Device unregistered from world 'ship'. +[2020.10.05-15.11.02:458][185]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.05-15.11.02:459][185]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.05-15.11.02:486][185]LogAudio: Display: Audio Device Manager Shutdown +[2020.10.05-15.11.02:496][185]LogExit: Preparing to exit. +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85700] Windows +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85800] Default__DeviceProfile +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0DA00] WindowsNoEditor +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85300] WindowsServer +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0D200] WindowsClient +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84200] IOS +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0EC00] iPadAir +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84B00] iPadAir2 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7300] IPadPro +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7400] iPadAir3 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0F700] iPadMini2 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB5C00] iPadMini4 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0F200] iPadMini5 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7100] iPhone6 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7200] iPodTouch6 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7600] iPhone7 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7500] iPodTouch7 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5C00] iPhone5S +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB5000] iPhone6Plus +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6200] iPhone6S +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB4A00] iPhone6SPlus +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5F00] iPhone7Plus +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB5400] iPhoneSE +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4A00] iPhone8 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB5500] iPhone8Plus +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6900] iPhoneX +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6500] iPhoneXS +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5700] iPhoneXSMax +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB4B00] iPhoneXR +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6800] iPhone11 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6B00] iPhone11Pro +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7F00] iPhone11ProMax +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6600] iPhoneSE2 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4300] iPadPro105 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6200] iPadPro129 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4600] iPadPro97 +[2020.10.05-15.11.02:929][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB4100] iPadPro2_129 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5D00] iPad5 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB4E00] iPad6 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5A00] iPad7 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6D00] iPadPro11 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7B00] iPadPro2_11 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6700] iPadPro3_129 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5100] iPadPro4_129 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7E00] AppleTV +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4B00] AppleTV4K +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7900] TVOS +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7C00] Mac +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB7700] MacClient +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7500] MacNoEditor +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84A00] MacServer +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4200] Linux +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85D00] LinuxNoEditor +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6B00] LinuxAArch64NoEditor +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85A00] LinuxClient +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7300] LinuxAArch64Client +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84500] LinuxServer +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4100] LinuxAArch64Server +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86200] Android +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6500] Android_Low +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86800] Android_Mid +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4500] Android_High +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84C00] Android_Default +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7800] Android_Adreno4xx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84700] Android_Adreno5xx_Low +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5500] Android_Adreno5xx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84800] Android_Adreno6xx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4900] Android_Adreno6xx_Vulkan +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84E00] Android_Mali_T6xx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7600] Android_Mali_T7xx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84900] Android_Mali_T8xx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6D00] Android_Mali_G71 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86300] Android_Mali_G72 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5B00] Android_Mali_G72_Vulkan +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85400] Android_Mali_G76 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7A00] Android_Mali_G76_Vulkan +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86600] Android_Mali_G77 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE4D00] Android_Mali_G77_Vulkan +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84F00] Android_Vulkan_SM5 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5600] Android_PowerVR_G6xxx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB86100] Android_PowerVR_GT7xxx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE7000] Android_PowerVR_GE8xxx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85B00] Android_PowerVR_GM9xxx +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE6E00] Android_PowerVR_GM9xxx_Vulkan +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB84100] Android_TegraK1 +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAE5200] Android_Unknown_Vulkan +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB85000] Lumin +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CAB6000] Lumin_Desktop +[2020.10.05-15.11.02:930][185]LogDeviceProfile: Device profile begin destroy: [000001C48CB0C800] HoloLens +[2020.10.05-15.11.02:940][185]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.11.02:940][185]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.11.02:940][185]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.11.02:955][185]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2020.10.05-15.11.02:968][185]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2020.10.05-15.11.02:968][185]LogExit: Editor shut down +[2020.10.05-15.11.02:968][185]LogExit: Transaction tracking system shut down +[2020.10.05-15.11.03:407][185]LogExit: Object subsystem successfully closed. +[2020.10.05-15.11.03:459][185]LogShaderCompilers: Display: Shaders left to compile 0 +[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (824) +[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module Voice (822) +[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module TextureEditor (820) +[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (818) +[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module MaterialEditor (816) +[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (814) +[2020.10.05-15.11.03:475][185]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module StatsViewer (802) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module OculusMR (792) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (790) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (788) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (786) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module SunPosition (784) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module GooglePADEditor (782) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (780) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (778) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (776) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (774) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (772) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (770) +[2020.10.05-15.11.03:476][185]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (768) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module WebMMedia (766) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (764) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (762) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (760) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (758) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (756) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (754) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (752) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (750) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (748) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SequenceRecorder (747) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (744) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (742) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module PlanarCut (740) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module CharacterAI (738) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module BspMode (734) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module GeometryMode (732) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SessionServices (726) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module MeshPaint (724) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module PlacementMode (710) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module ClothPainter (704) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) +[2020.10.05-15.11.03:477][185]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) +[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) +[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) +[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) +[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) +[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) +[2020.10.05-15.11.03:478][185]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) +[2020.10.05-15.11.04:174][185]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module TraceInsights (678) +[2020.10.05-15.11.04:175][185]MemoryProfiler: Shutdown +[2020.10.05-15.11.04:175][185]NetworkingProfiler: Shutdown +[2020.10.05-15.11.04:175][185]LoadingProfiler: Shutdown +[2020.10.05-15.11.04:175][185]TimingProfiler: Shutdown +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module TraceServices (677) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module MergeActors (668) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module LocalizationService (665) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module UndoHistory (658) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module XmlParser (656) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module Blutility (654) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) +[2020.10.05-15.11.04:175][185]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) +[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) +[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) +[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) +[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) +[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module DeviceManager (636) +[2020.10.05-15.11.04:176][185]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AutomationController (632) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module Layers (628) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module Persona (618) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module AnimGraph (615) +[2020.10.05-15.11.04:209][185]LogModuleManager: Shutting down and abandoning module Kismet (612) +[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) +[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module GraphEditor (608) +[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module StructViewer (606) +[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module ClassViewer (604) +[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module Toolbox (602) +[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module ModuleUI (600) +[2020.10.05-15.11.04:210][185]LogModuleManager: Shutting down and abandoning module OutputLog (598) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module GammaUI (596) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module Documentation (594) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module LiveCoding (592) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module LevelSequence (590) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module MovieScene (586) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module PortalServices (578) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module PortalRpc (576) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) +[2020.10.05-15.11.04:213][185]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) +[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module AIModule (568) +[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) +[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module AITestSuite (565) +[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) +[2020.10.05-15.11.04:214][185]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) +[2020.10.05-15.11.04:223][185]LogModuleManager: Shutting down and abandoning module ProfilerService (558) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module TaskGraph (556) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module OculusEditor (552) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module OculusInput (550) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module CollectionManager (545) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (542) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (540) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (538) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (536) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (534) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module SynthesisEditor (532) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module Synthesis (530) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ScreenshotTools (528) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (526) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (524) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (522) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module AndroidPermission (520) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module GooglePAD (518) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module EditableMesh (516) +[2020.10.05-15.11.04:413][185]LogModuleManager: Shutting down and abandoning module CableComponent (514) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (512) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AudioCapture (510) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (509) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AssetTags (506) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (504) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (502) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AppleImageUtils (500) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (498) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module TemplateSequence (496) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ImgMedia (494) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module MediaCompositing (492) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (490) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (488) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (486) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (485) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (482) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module MeshConversion (480) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module DynamicMesh (478) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (476) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometricObjects (474) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (472) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (470) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (468) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ChaosNiagara (466) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module PluginUtils (464) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (462) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module FractureEditor (460) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (458) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (456) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module BackChannel (454) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (452) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AutomationUtils (450) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AlembicImporter (448) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module AlembicLibrary (447) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCache (446) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (445) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (440) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module CryptoKeys (438) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (436) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (434) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module UObjectPlugin (432) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (430) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (428) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (426) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (424) +[2020.10.05-15.11.04:414][185]LogModuleManager: Shutting down and abandoning module GitSourceControl (422) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module SourceControl (421) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (418) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (416) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (414) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (412) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (410) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (408) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module PluginBrowser (406) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module CurveEditorTools (404) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (388) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (386) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (384) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (382) +[2020.10.05-15.11.04:415][185]LogMagicLeapPlanes: Planes tracker already destroyed. +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (380) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (378) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (376) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (374) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapController (372) +[2020.10.05-15.11.04:415][185]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (370) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapAR (368) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module AugmentedReality (367) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (364) +[2020.10.05-15.11.04:415][185]LogModuleManager: Shutting down and abandoning module SoundFields (362) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module SignificanceManager (360) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (358) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (356) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (354) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module PhysXVehicles (352) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (350) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (348) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (346) +[2020.10.05-15.11.04:416][185]LogModuleManager: Shutting down and abandoning module UdpMessaging (344) +[2020.10.05-15.11.04:517][185]LogModuleManager: Shutting down and abandoning module TcpMessaging (342) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module ActorSequence (340) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (338) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module Niagara (336) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module SignalProcessing (335) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module NiagaraEditor (333) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module NiagaraCore (330) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (328) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module AnimationSharing (326) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (324) +[2020.10.05-15.11.04:618][185]LogModuleManager: Shutting down and abandoning module LevelEditor (323) +[2020.10.05-15.11.04:619][185]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (322) +[2020.10.05-15.11.04:619][185]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (320) +[2020.10.05-15.11.04:619][185]LogModuleManager: Shutting down and abandoning module MainFrame (318) +[2020.10.05-15.11.04:619][185]LogModuleManager: Shutting down and abandoning module HotReload (317) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module ToolMenus (313) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module TreeMap (311) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (308) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module FacialAnimation (306) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (304) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module DataValidation (302) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module ContentBrowser (301) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module ContentBrowserData (300) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module Paper2D (292) +[2020.10.05-15.11.04:620][185]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module PacketHandler (284) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module MediaAssets (278) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module Overlay (276) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module VREditor (272) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module UMG (258) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module UMGEditor (257) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module MessageLog (255) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module SlateReflector (250) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module Slate (248) +[2020.10.05-15.11.04:621][185]LogModuleManager: Shutting down and abandoning module SlateCore (246) +[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) +[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module UnrealEd (242) +[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module MRMesh (240) +[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) +[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) +[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module XAudio2 (234) +[2020.10.05-15.11.04:622][185]LogModuleManager: Shutting down and abandoning module Networking (232) +[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module Core (230) +[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) +[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module CurveEditor (227) +[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module Sequencer (225) +[2020.10.05-15.11.04:623][185]LogModuleManager: Shutting down and abandoning module EditorStyle (224) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module XGEController (194) +[2020.10.05-15.11.04:624][185]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) +[2020.10.05-15.11.04:624][185]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) +[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) +[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) +[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) +[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) +[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) +[2020.10.05-15.11.04:625][185]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) +[2020.10.05-15.11.04:626][185]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) +[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) +[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) +[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) +[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) +[2020.10.05-15.11.04:627][185]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module Messaging (127) +[2020.10.05-15.11.04:628][185]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) +[2020.10.05-15.11.04:629][185]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module InputCore (118) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module Settings (116) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module Chaos (108) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module AVEncoder (104) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module SteamVR (96) +[2020.10.05-15.11.04:636][185]LogHMD: Freeing OpenVRDLLHandle. +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module OculusHMD (94) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module MLSDK (92) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module MagicLeap (90) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (88) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module ChunkDownloader (86) +[2020.10.05-15.11.04:636][185]LogModuleManager: Shutting down and abandoning module DatasmithContent (84) +[2020.10.05-15.11.04:637][185]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82) +[2020.10.05-15.11.04:637][185]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) +[2020.10.05-15.11.04:637][185]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76) +[2020.10.05-15.11.04:638][185]LogModuleManager: Shutting down and abandoning module XMPP (71) +[2020.10.05-15.11.04:638][185]LogModuleManager: Shutting down and abandoning module WebSockets (70) +[2020.10.05-15.11.04:670][185]LogModuleManager: Shutting down and abandoning module HTTP (67) +[2020.10.05-15.11.04:670][185]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2020.10.05-15.11.04:670][185]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B1F776872-4FA6-B994-92D1-9DA39ED8BCFC%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14379109%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2020.10.05-15.11.04:702][185]LogModuleManager: Shutting down and abandoning module SSL (66) +[2020.10.05-15.11.04:703][185]LogModuleManager: Shutting down and abandoning module WmfMedia (62) +[2020.10.05-15.11.04:705][185]LogModuleManager: Shutting down and abandoning module Media (61) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module MediaInfo (60) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (54) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module NiagaraShader (52) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module ChaosCloth (50) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module AISupportModule (48) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2020.10.05-15.11.04:706][185]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2020.10.05-15.11.04:707][185]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2020.10.05-15.11.04:707][185]LogModuleManager: Shutting down and abandoning module RenderCore (30) +[2020.10.05-15.11.04:707][185]LogModuleManager: Shutting down and abandoning module Landscape (28) +[2020.10.05-15.11.04:707][185]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module Engine (16) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2020.10.05-15.11.04:708][185]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2020.10.05-15.11.04:709][185]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2020.10.05-15.11.04:709][185]LogModuleManager: Shutting down and abandoning module RSA (3) +[2020.10.05-15.11.04:709][185]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2020.10.05-15.11.04:712][185]LogD3D11RHI: Shutdown +[2020.10.05-15.11.04:712][185]LogD3D11RHI: CleanupD3DDevice +[2020.10.05-15.11.04:754][185]LogExit: Exiting. +[2020.10.05-15.11.04:766][185]Log file closed, 10/05/20 20:11:04