diff --git a/ShipPresentation/Intermediate/CachedAssetRegistry.bin b/ShipPresentation/Intermediate/CachedAssetRegistry.bin index 4cf3265..bfea2a0 100644 Binary files a/ShipPresentation/Intermediate/CachedAssetRegistry.bin and b/ShipPresentation/Intermediate/CachedAssetRegistry.bin differ diff --git a/ShipPresentation/Saved/AutoScreenshot.png b/ShipPresentation/Saved/AutoScreenshot.png index 0ef88ea..3cc9e45 100644 Binary files a/ShipPresentation/Saved/AutoScreenshot.png and b/ShipPresentation/Saved/AutoScreenshot.png differ diff --git a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini index d28b965..ec8e52f 100644 --- a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -1004,7 +1004,7 @@ ContentBrowserTab1.ActiveTypeFilters=World ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= -ContentBrowserTab1.SelectedPaths=/Game/materials/ship/instances +ContentBrowserTab1.SelectedPaths=/Game/maps ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= ContentBrowserTab1.CollectionsExpanded=True @@ -1045,11 +1045,11 @@ MRUItem6=/Game/Content/three/Untitled MRUItem7=/Game/maps/black [ContentBrowserRecent] -MRUItem0=/Game/materials/ship/instances/bodyServerRoom -MRUItem1=/Game/materials/ship/steel -MRUItem2=/Game/meshes/ship/SM_Ship_Room -MRUItem3=/Game/materials/ship/body_paint_Cleen_outline -MRUItem4=/Game/maps/ship +MRUItem0=/Game/maps/ship +MRUItem1=/Game/materials/ship/instances/bodyServerRoom +MRUItem2=/Game/materials/ship/steel +MRUItem3=/Game/meshes/ship/SM_Ship_Room +MRUItem4=/Game/materials/ship/body_paint_Cleen_outline MRUItem5=/Game/materials/ship/testMaterials/xui MRUItem6=/Game/materials/ship/testMaterials/NewMaterial MRUItem7=/Game/materials/ship/testMaterials/NewMaterial_Inst diff --git a/ShipPresentation/Saved/Logs/ShipPresentation.log b/ShipPresentation/Saved/Logs/ShipPresentation.log index 351a46f..1ec55d2 100644 --- a/ShipPresentation/Saved/Logs/ShipPresentation.log +++ b/ShipPresentation/Saved/Logs/ShipPresentation.log @@ -1,121 +1,121 @@ -Log file open, 10/10/20 19:24:23 +Log file open, 10/10/20 19:57:56 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: ShipPresentation LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.218778 +LogStats: Stats thread started at 0.223571 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor -LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin XCodeSourceCodeAccess -LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin CurveEditorTools -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin MaterialAnalyzer -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ChaosEditor -LogPluginManager: Mounting plugin ChaosNiagara -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin GeometryCollectionPlugin -LogPluginManager: Mounting plugin GeometryProcessing -LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin DatasmithContent -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin VariantManagerContent -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence -LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer -LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector -LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary -LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin MobilePatchingUtils -LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager -LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SunPosition LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay @@ -204,4252 +204,1299 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] -[2020.10.10-14.24.24:106][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] -[2020.10.10-14.24.24:107][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.10-14.24.24:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2020.10.10-14.24.24:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.10-14.24.24:108][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.10-14.24.24:131][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:131][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.10-14.24.24:131][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2020.10.10-14.24.24:131][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:131][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.10-14.24.24:132][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.10-14.24.24:133][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.10-14.24.24:133][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2020.10.10-14.24.24:133][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2020.10.10-14.24.24:133][ 0]LogInit: Going up to parent DeviceProfile [] -[2020.10.10-14.24.24:133][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.10-14.24.24:133][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.10-14.24.24:134][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2020.10.10-14.24.24:135][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.10-14.24.24:135][ 0]LogInit: Computer: DESKTOP-6BENEQD -[2020.10.10-14.24.24:135][ 0]LogInit: User: Andrey -[2020.10.10-14.24.24:135][ 0]LogInit: CPU Page size=4096, Cores=12 -[2020.10.10-14.24.24:135][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2020.10.10-14.24.24:135][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) -[2020.10.10-14.24.24:135][ 0]LogMemory: Platform Memory Stats for Windows -[2020.10.10-14.24.24:135][ 0]LogMemory: Process Physical Memory: 132.98 MB used, 132.98 MB peak -[2020.10.10-14.24.24:135][ 0]LogMemory: Process Virtual Memory: 111.66 MB used, 111.66 MB peak -[2020.10.10-14.24.24:135][ 0]LogMemory: Physical Memory: 5985.31 MB used, 26622.50 MB free, 32607.81 MB total -[2020.10.10-14.24.24:135][ 0]LogMemory: Virtual Memory: 134190328.00 MB used, 27399.63 MB free, 134217728.00 MB total -[2020.10.10-14.24.24:138][ 0]LogWindows: WindowsPlatformFeatures enabled -[2020.10.10-14.24.24:155][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2020.10.10-14.24.24:167][ 0]LogInit: Using OS detected language (ru-RU). -[2020.10.10-14.24.24:167][ 0]LogInit: Using OS detected locale (ru-RU). -[2020.10.10-14.24.24:170][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. -[2020.10.10-14.24.24:171][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! -[2020.10.10-14.24.24:171][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! -[2020.10.10-14.24.24:171][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! -[2020.10.10-14.24.24:171][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! -[2020.10.10-14.24.24:171][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! -[2020.10.10-14.24.24:171][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! -[2020.10.10-14.24.24:171][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! -[2020.10.10-14.24.24:172][ 0]LogInit: Setting process to per monitor DPI aware -[2020.10.10-14.24.24:244][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2020.10.10-14.24.24:244][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2020.10.10-14.24.24:450][ 0]LogHMD: Failed to initialize OpenVR with code 108 -[2020.10.10-14.24.24:450][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2020.10.10-14.24.24:450][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2020.10.10-14.24.24:450][ 0]LogD3D11RHI: D3D11 adapters: -[2020.10.10-14.24.24:527][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) -[2020.10.10-14.24.24:527][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de -[2020.10.10-14.24.24:529][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2020.10.10-14.24.24:529][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2020.10.10-14.24.24:529][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 -[2020.10.10-14.24.24:536][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2020.10.10-14.24.24:536][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") -[2020.10.10-14.24.24:536][ 0]LogWindows: EnumDisplayDevices: -[2020.10.10-14.24.24:536][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) -[2020.10.10-14.24.24:536][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) -[2020.10.10-14.24.24:537][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.10-14.24.24:537][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.10-14.24.24:537][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2020.10.10-14.24.24:537][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER -[2020.10.10-14.24.24:537][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) -[2020.10.10-14.24.24:537][ 0]LogD3D11RHI: Driver Date: 9-24-2020 -[2020.10.10-14.24.24:537][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) -[2020.10.10-14.24.24:595][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2020.10.10-14.24.24:595][ 0]LogD3D11RHI: Async texture creation enabled -[2020.10.10-14.24.24:595][ 0]LogD3D11RHI: Array index from any shader is supported -[2020.10.10-14.24.24:636][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) -[2020.10.10-14.24.24:638][ 0]LogRHI: GeForceNow SDK initialized: 1 -[2020.10.10-14.24.24:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2020.10.10-14.24.25:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2020.10.10-14.24.25:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2020.10.10-14.24.25:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2020.10.10-14.24.25:050][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2020.10.10-14.24.25:060][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2020.10.10-14.24.25:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2020.10.10-14.24.25:079][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2020.10.10-14.24.25:089][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2020.10.10-14.24.25:098][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2020.10.10-14.24.25:108][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2020.10.10-14.24.25:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2020.10.10-14.24.25:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2020.10.10-14.24.25:143][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2020.10.10-14.24.25:153][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2020.10.10-14.24.25:162][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2020.10.10-14.24.25:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2020.10.10-14.24.25:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2020.10.10-14.24.25:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2020.10.10-14.24.25:198][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2020.10.10-14.24.25:208][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2020.10.10-14.24.25:218][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2020.10.10-14.24.25:227][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2020.10.10-14.24.25:227][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2020.10.10-14.24.25:236][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2020.10.10-14.24.25:277][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. -[2020.10.10-14.24.25:277][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe -[2020.10.10-14.24.25:302][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2020.10.10-14.24.25:302][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/20592/). -[2020.10.10-14.24.25:303][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/C23EC32C40D07250C035DD83E7B0922C/'. -[2020.10.10-14.24.25:303][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.10-14.24.25:303][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2020.10.10-14.24.25:303][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2020.10.10-14.24.25:303][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2020.10.10-14.24.26:183][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2020.10.10-14.24.26:221][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.10-14.24.26:221][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc -[2020.10.10-14.24.26:221][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2020.10.10-14.24.26:221][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2020.10.10-14.24.26:221][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.10-14.24.26:221][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2020.10.10-14.24.26:234][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.10-14.24.26:234][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.10-14.24.26:234][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2020.10.10-14.24.26:287][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds -[2020.10.10-14.24.26:287][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=878.06MBs, RandomWriteSpeed=18.02MBs. Assigned SpeedClass 'Local' -[2020.10.10-14.24.26:288][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2020.10.10-14.24.26:288][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2020.10.10-14.24.26:288][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2020.10.10-14.24.26:523][ 0]LogSlate: Using FreeType 2.10.0 -[2020.10.10-14.24.26:535][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2020.10.10-14.24.26:563][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up -[2020.10.10-14.24.26:832][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.10-14.24.26:832][ 0]LogInit: Active device profile: [000002A9ACF09700][000002A9AAE0B880 49] Windows -[2020.10.10-14.24.26:832][ 0]LogInit: Profiles: [000002A9ACF09700][000002A9AAE0B880 49] Windows, [000002A9ACEA1B00][000002A9AE1C9A00 49] WindowsNoEditor, [000002A9ACF09100][000002A9AE1CDB80 49] WindowsServer, [000002A9ACEA2900][000002A9AE1D1D00 49] WindowsClient, [000002A9ACF09300][000002A9AE1D41C0 49] IOS, [000002A9ACEA0D00][000002A9AE1D8340 49] iPadAir, [000002A9ACF08A00][000002A9AE1DC4C0 49] iPadAir2, [000002A9ACE47200][000002A9AE1E4780 49] IPadPro, [000002A9ACE47300][000002A9AE1E07C0 49] iPadAir3, [000002A9ACEA1A00][000002A9AE1E8940 49] iPadMini2, [000002A9ACE45C00][000002A9AE1ECAC0 49] iPadMini4, [000002A9ACEA3800][000002A9AE1F0C40 49] iPadMini5, [000002A9ACE6F000][000002A9AE1F8F00 49] iPhone6, [000002A9ACE6F100][000002A9AE1F4F40 49] iPodTouch6, [000002A9ACE46E00][000002A9AE1C51C0 49] iPhone7, [000002A9ACE47500][000002A9AE1FD200 49] iPodTouch7, [000002A9ACE6DC00][000002A9AE201340 49] iPhone5S, [000002A9ACE45000][000002A9AE205480 49] iPhone6Plus, [000002A9ACE6E200][000002A9AE20D600 49] iPhone6S, [000002A9ACE44A00][000002A9AE211780 49] iPhone6SPlus, [000002A9ACE6DF00][000002A9AE215900 49] iPhone7Plus, [000002A9ACE45400][000002A9AE219A80 49] iPhoneSE, [000002A9ACE6CA00][000002A9AE21DC00 49] iPhone8, [000002A9ACE45500][000002A9AE2300C0 49] iPhone8Plus, [000002A9ACE6E900][000002A9AE234240 49] iPhoneX, [000002A9ACE46600][000002A9AE2383C0 49] iPhoneXS, [000002A9ACE6D700][000002A9AE23C540 49] iPhoneXSMax, [000002A9ACE44B00][000002A9AE2406C0 49] iPhoneXR, [000002A9ACE6E800][000002A9AE244840 49] iPhone11, [000002A9ACE46B00][000002A9AE2489C0 49] iPhone11Pro, [000002A9ACE6FE00][000002A9AE24CB40 49] iPhone11ProMax, [000002A9ACE46700][000002A9AE250CC0 49] iPhoneSE2, [000002A9ACE6C300][000002A9AE254E40 49] iPadPro105, [000002A9ACE46200][000002A9AE258FC0 49] iPadPro129, [000002A9ACE6C600][000002A9AE25D140 49] iPadPro97, [000002A9ACE44100][000002A9AE209280 49] iPadPro2_129, [000002A9ACE6DD00][000002A9AE2613C0 49] iPad5, [000002A9ACE44E00][000002A9AE265500 49] iPad6, [000002A9ACE6DA00][000002A9AE269640 49] iPad7, [000002A9ACE46D00][000002A9AE2717C0 49] iPadPro11, [000002A9ACE6FA00][000002A9AE275940 49] iPadPro2_11, [000002A9ACE46800][000002A9AE279AC0 49] iPadPro3_129, [000002A9ACE6D100][000002A9AE27DC40 49] iPadPro4_129, [000002A9ACE47D00][000002A9AE280100 49] AppleTV, [000002A9ACE6CB00][000002A9AE284280 49] AppleTV4K, [000002A9ACE47700][000002A9AE288400 49] TVOS, [000002A9ACE6FB00][000002A9AE28C580 49] Mac, [000002A9ACE47600][000002A9AE290700 49] MacClient, [000002A9ACE6F400][000002A9AE294880 49] MacNoEditor, [000002A9ACF0A100][000002A9AE298A00 49] MacServer, [000002A9ACE6EE00][000002A9AE29CB80 49] Linux, [000002A9ACF09C00][000002A9AE2A0D00 49] LinuxNoEditor, [000002A9ACE6F900][000002A9AE2A4E80 49] LinuxAArch64NoEditor, [000002A9ACF08100][000002A9AE2A9000 49] LinuxClient, [000002A9ACE6D400][000002A9AE2AD180 49] LinuxAArch64Client, [000002A9ACF08400][000002A9AE26D2C0 49] LinuxServer, [000002A9ACE6DE00][000002A9AE2B1400 49] LinuxAArch64Server, [000002A9ACF0A200][000002A9AE2B5540 49] Android, [000002A9ACE6CC00][000002A9AE2B9680 49] Android_Low, [000002A9ACF0A700][000002A9AE2C1800 49] Android_Mid, [000002A9ACE6EF00][000002A9AE2C5980 49] Android_High, [000002A9ACF08C00][000002A9AE2C9B00 49] Android_Default, [000002A9ACE6F700][000002A9AE2CDC80 49] Android_Adreno4xx, [000002A9ACF09500][000002A9AE2D0140 49] Android_Adreno5xx_Low, [000002A9ACE6EB00][000002A9AE2D42C0 49] Android_Adreno5xx, [000002A9ACF08200][000002A9AE2D8440 49] Android_Adreno6xx, [000002A9ACE6C100][000002A9AE2DC5C0 49] Android_Adreno6xx_Vulkan, [000002A9ACF0A400][000002A9AE2E0740 49] Android_Mali_T6xx, [000002A9ACE6F800][000002A9AE2E48C0 49] Android_Mali_T7xx, [000002A9ACF09400][000002A9AE2E8A40 49] Android_Mali_T8xx, [000002A9ACE6D000][000002A9AE2ECBC0 49] Android_Mali_G71, [000002A9ACF09000][000002A9AE2F0D40 49] Android_Mali_G72, [000002A9ACE6ED00][000002A9AE2F4EC0 49] Android_Mali_G72_Vulkan, [000002A9ACF09B00][000002A9AE2F9040 49] Android_Mali_G76, [000002A9ACE6D600][000002A9AE2FD1C0 49] Android_Mali_G76_Vulkan, [000002A9ACF09E00][000002A9AE301340 49] Android_Mali_G77, [000002A9ACE6C400][000002A9AE2BD480 49] Android_Mali_G77_Vulkan, [000002A9ACF0AA00][000002A9AE3055C0 49] Android_Vulkan_SM5, [000002A9ACE6D900][000002A9AE309700 49] Android_PowerVR_G6xxx, [000002A9ACF09F00][000002A9AE311880 49] Android_PowerVR_GT7xxx, [000002A9ACE6CE00][000002A9AE315A00 49] Android_PowerVR_GE8xxx, [000002A9ACF09D00][000002A9AE319B80 49] Android_PowerVR_GM9xxx, [000002A9ACE6C200][000002A9AE31DD00 49] Android_PowerVR_GM9xxx_Vulkan, [000002A9ACF0A000][000002A9AE3201C0 49] Android_TegraK1, [000002A9ACEA1200][000002A9AE324340 49] Android_Unknown_Vulkan, [000002A9ACE47A00][000002A9AE3284C0 49] Lumin, [000002A9ACEA3700][000002A9AE32C640 49] Lumin_Desktop, [000002A9ACE46900][000002A9AE3307C0 49] HoloLens, -[2020.10.10-14.24.26:897][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2020.10.10-14.24.26:897][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2020.10.10-14.24.26:897][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2020.10.10-14.24.26:898][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2020.10.10-14.24.26:898][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2020.10.10-14.24.27:129][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14419252, EngineNetVer: 16, GameNetVer: 0 (Checksum: 341619886) -[2020.10.10-14.24.28:453][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2020.10.10-14.24.28:501][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.046103 seconds -[2020.10.10-14.24.28:507][ 0]LogUObjectArray: 16714 objects as part of root set at end of initial load. -[2020.10.10-14.24.28:507][ 0]LogUObjectAllocator: 4190592 out of 0 bytes used by permanent object pool. -[2020.10.10-14.24.28:508][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2020.10.10-14.24.29:271][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2020.10.10-14.24.29:276][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2020.10.10-14.24.29:381][ 0]SourceControl: Source control is disabled -[2020.10.10-14.24.29:381][ 0]SourceControl: Source control is disabled -[2020.10.10-14.24.29:384][ 0]SourceControl: Source control is disabled -[2020.10.10-14.24.29:395][ 0]LogUProjectInfo: Found projects: -[2020.10.10-14.24.29:405][ 0]SourceControl: Source control is disabled -[2020.10.10-14.24.29:664][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2020.10.10-14.24.29:685][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.10-14.24.29:685][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.10-14.24.29:739][ 0]SourceControl: Source control is disabled -[2020.10.10-14.24.29:747][ 0]LogCollectionManager: Loaded 0 collections in 0.000794 seconds -[2020.10.10-14.24.29:780][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s -[2020.10.10-14.24.29:780][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s -[2020.10.10-14.24.29:780][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s -[2020.10.10-14.24.29:780][ 0]LogOcInput: OculusInput pre-init called -[2020.10.10-14.24.29:791][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) -[2020.10.10-14.24.29:791][ 0]LogWindows: File 'OVRPlugin.dll' does not exist -[2020.10.10-14.24.29:953][ 0]LogEngine: Initializing Engine... -[2020.10.10-14.24.29:999][ 0]LogHMD: Failed to initialize OpenVR with code 108 -[2020.10.10-14.24.29:999][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2020.10.10-14.24.30:000][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2020.10.10-14.24.30:684][ 0]LogInit: Initializing FReadOnlyCVARCache -[2020.10.10-14.24.30:692][ 0]LogAIModule: Creating AISystem for world Untitled -[2020.10.10-14.24.30:693][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2020.10.10-14.24.30:741][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2020.10.10-14.24.30:742][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.10-14.24.30:742][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.10-14.24.30:742][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.10-14.24.30:742][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.10-14.24.30:742][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.10-14.24.30:742][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.10-14.24.30:742][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.10-14.24.30:742][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.10-14.24.30:742][ 0]LogAudio: Display: Using built-in audio occlusion. -[2020.10.10-14.24.30:742][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.10-14.24.30:753][ 0]LogAudioMixer: Display: 0: FrontLeft -[2020.10.10-14.24.30:753][ 0]LogAudioMixer: Display: 1: FrontRight -[2020.10.10-14.24.30:812][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.10-14.24.30:812][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.10-14.24.30:814][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.10-14.24.30:814][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.10-14.24.30:815][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.10-14.24.30:815][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.10-14.24.30:815][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.10-14.24.30:816][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.10-14.24.30:816][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.10-14.24.30:816][ 0]LogInit: FAudioDevice initialized. -[2020.10.10-14.24.30:816][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.10-14.24.30:816][ 0]LogAudio: Display: Audio Device Manager Initialized -[2020.10.10-14.24.30:816][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2020.10.10-14.24.30:873][ 0]LogDerivedDataCache: Saved boot cache 0.06s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.10-14.24.30:878][ 0]LogInit: Texture streaming: Enabled -[2020.10.10-14.24.31:181][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14419252+++UE4+Release-4.26 -[2020.10.10-14.24.31:203][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2020.10.10-14.24.31:203][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2020.10.10-14.24.31:205][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2020.10.10-14.24.31:264][ 0]LogInit: Transaction tracking system initialized -[2020.10.10-14.24.31:482][ 0]BlueprintLog: New page: Editor Load -[2020.10.10-14.24.32:037][ 0]LocalizationService: Localization service is disabled -[2020.10.10-14.24.32:069][ 0]TimingProfiler: Initialize -[2020.10.10-14.24.32:070][ 0]TimingProfiler: OnSessionChanged -[2020.10.10-14.24.32:070][ 0]LoadingProfiler: Initialize -[2020.10.10-14.24.32:070][ 0]LoadingProfiler: OnSessionChanged -[2020.10.10-14.24.32:070][ 0]NetworkingProfiler: Initialize -[2020.10.10-14.24.32:070][ 0]NetworkingProfiler: OnSessionChanged -[2020.10.10-14.24.32:070][ 0]MemoryProfiler: Initialize -[2020.10.10-14.24.32:070][ 0]MemoryProfiler: OnSessionChanged -[2020.10.10-14.24.32:256][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2020.10.10-14.24.32:256][ 0]LogCook: Display: Mobile HDR setting 1 -[2020.10.10-14.24.32:350][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s -[2020.10.10-14.24.32:724][ 0]SourceControl: Source control is disabled -[2020.10.10-14.24.32:724][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.456 -[2020.10.10-14.24.32:724][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.10-14.24.32:724][ 0]LightingResults: New page: Lighting Build -[2020.10.10-14.24.32:725][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.24.32:725][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.24.32:725][ 0]MapCheck: New page: Map Check -[2020.10.10-14.24.32:725][ 0]LightingResults: New page: Lighting Build -[2020.10.10-14.24.32:738][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2020.10.10-14.24.32:741][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. -[2020.10.10-14.24.32:742][ 0]LogAIModule: Creating AISystem for world black -[2020.10.10-14.24.32:743][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.10-14.24.32:749][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms -[2020.10.10-14.24.32:749][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.10-14.24.32:750][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,127ms to complete. -[2020.10.10-14.24.32:750][ 0]LogFileHelpers: Loading map 'black' took 0.026 -[2020.10.10-14.24.32:752][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.484 -[2020.10.10-14.24.32:913][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.24.32:920][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.24.32:927][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.24.32:933][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.24.32:948][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0106 seconds. Added 3596 classes and 858 folders. -[2020.10.10-14.24.32:950][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. -[2020.10.10-14.24.32:952][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.10-14.24.32:952][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:952][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.10-14.24.32:952][ 0]LogPakFile: OnPakFileMounted2Time == 0.000007 -[2020.10.10-14.24.32:952][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.10-14.24.32:952][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:952][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.10-14.24.32:952][ 0]LogPakFile: OnPakFileMounted2Time == 0.000008 -[2020.10.10-14.24.32:953][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.10-14.24.32:953][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:953][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2020.10.10-14.24.32:953][ 0]LogPakFile: OnPakFileMounted2Time == 0.000010 -[2020.10.10-14.24.32:953][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.10-14.24.32:953][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:954][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.10-14.24.32:954][ 0]LogPakFile: OnPakFileMounted2Time == 0.000012 -[2020.10.10-14.24.32:954][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.10-14.24.32:954][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:954][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.10-14.24.32:954][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 -[2020.10.10-14.24.32:955][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.10-14.24.32:955][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:955][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.10-14.24.32:955][ 0]LogPakFile: OnPakFileMounted2Time == 0.000015 -[2020.10.10-14.24.32:955][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.10-14.24.32:955][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:955][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 -[2020.10.10-14.24.32:955][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 -[2020.10.10-14.24.32:955][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.10-14.24.32:956][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:956][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.10-14.24.32:956][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 -[2020.10.10-14.24.32:956][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.10-14.24.32:956][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:956][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.10-14.24.32:956][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 -[2020.10.10-14.24.32:957][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.10-14.24.32:957][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:957][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.10-14.24.32:957][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 -[2020.10.10-14.24.32:957][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.10-14.24.32:957][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:957][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.10-14.24.32:957][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2020.10.10-14.24.32:958][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.10-14.24.32:958][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:958][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.10-14.24.32:958][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 -[2020.10.10-14.24.32:958][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.10-14.24.32:958][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:958][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.10-14.24.32:958][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2020.10.10-14.24.32:959][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.10-14.24.32:959][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:959][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.10-14.24.32:959][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2020.10.10-14.24.32:959][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.10-14.24.32:959][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:959][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.10-14.24.32:959][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 -[2020.10.10-14.24.32:960][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.10-14.24.32:960][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:960][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.10-14.24.32:960][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2020.10.10-14.24.32:961][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.10-14.24.32:961][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:961][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.10-14.24.32:961][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 -[2020.10.10-14.24.32:961][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.10-14.24.32:961][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:961][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.10-14.24.32:961][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2020.10.10-14.24.32:962][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.10-14.24.32:962][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:962][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.10-14.24.32:962][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 -[2020.10.10-14.24.32:962][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.10-14.24.32:962][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:962][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.10-14.24.32:962][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2020.10.10-14.24.32:963][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.10-14.24.32:963][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:963][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.10-14.24.32:963][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2020.10.10-14.24.32:963][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.10-14.24.32:963][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:963][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.10-14.24.32:963][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 -[2020.10.10-14.24.32:964][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.10-14.24.32:964][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:964][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.10-14.24.32:964][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2020.10.10-14.24.32:964][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2020.10.10-14.24.32:964][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:964][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2020.10.10-14.24.32:964][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 -[2020.10.10-14.24.32:965][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.10-14.24.32:965][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:965][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.10-14.24.32:965][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 -[2020.10.10-14.24.32:965][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.10-14.24.32:965][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:966][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.10-14.24.32:966][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2020.10.10-14.24.32:966][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.10-14.24.32:966][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.10-14.24.32:966][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.10-14.24.32:966][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 -[2020.10.10-14.24.33:002][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.10-14.24.33:007][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2020.10.10-14.24.33:102][ 0]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2020.10.10-14.24.33:104][ 0]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2020.10.10-14.24.33:109][ 0]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2020.10.10-14.24.33:250][ 0]LogRenderer: Reallocating scene render targets to support 1212x628 Format 10 NumSamples 1 (Frame:1). -[2020.10.10-14.24.33:315][ 0]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.10-14.24.33:376][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.10-14.24.33:376][ 0]LogLoad: (Engine Initialization) Total time: 10.11 seconds -[2020.10.10-14.24.33:376][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2020.10.10-14.24.33:376][ 0]LogInit: First time updating LLM stats... -[2020.10.10-14.24.33:416][ 0]LogAssetRegistry: Asset discovery search completed in 6.8540 seconds -[2020.10.10-14.24.33:418][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) -[2020.10.10-14.24.33:447][ 0]LogContentStreaming: Texture pool size now 3000 MB -[2020.10.10-14.24.45:562][422]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms -[2020.10.10-14.24.45:566][422]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.10-14.24.46:668][422]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship -[2020.10.10-14.24.46:668][422]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.10-14.24.46:668][422]LightingResults: New page: Lighting Build -[2020.10.10-14.24.46:668][422]LoadErrors: New page: Loading map: ship.umap -[2020.10.10-14.24.46:689][422]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.24.46:689][422]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.24.46:689][422]MapCheck: New page: Map Check -[2020.10.10-14.24.46:689][422]LightingResults: New page: Lighting Build -[2020.10.10-14.24.46:695][422]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.10-14.24.46:702][422]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms -[2020.10.10-14.24.46:703][422]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. -[2020.10.10-14.24.46:819][422]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.10-14.24.46:819][422]LogAIModule: Creating AISystem for world ship -[2020.10.10-14.24.46:842][422]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2020.10.10-14.24.46:863][422]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.10-14.24.46:864][422]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,646ms to complete. -[2020.10.10-14.24.46:864][422]LogFileHelpers: Loading map 'ship' took 0.196 -[2020.10.10-14.24.52:546][963]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:544). -[2020.10.10-14.25.46:738][538]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (BP_Sky_Sphere) -[2020.10.10-14.25.48:006][672]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.10-14.25.51:292][984]LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2020.10.10-14.25.59:590][583]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.10-14.25.59:607][583]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.10-14.25.59:607][583]PIE: New page: PIE session: ship (11 окт. 2020 г., 00:25:59) -[2020.10.10-14.25.59:608][583]LogOnline: OSS: Creating online subsystem instance for: NULL -[2020.10.10-14.25.59:609][583]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -[2020.10.10-14.25.59:609][583]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.10-14.25.59:616][583]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006786s) -[2020.10.10-14.25.59:617][583]LogAIModule: Creating AISystem for world ship -[2020.10.10-14.25.59:618][583]LogPlayLevel: PIE: World Init took: (0.001383s) -[2020.10.10-14.25.59:618][583]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.008306s) -[2020.10.10-14.25.59:624][583]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2020.10.10-14.25.59:629][583]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2020.10.10-14.25.59:629][583]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.10-14.25.59:629][583]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.10-14.25.59:629][583]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.10-14.25.59:629][583]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.10-14.25.59:629][583]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.10-14.25.59:629][583]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.10-14.25.59:629][583]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.10-14.25.59:629][583]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.10-14.25.59:630][583]LogAudio: Display: Using built-in audio occlusion. -[2020.10.10-14.25.59:630][583]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.10-14.25.59:635][583]LogAudioMixer: Display: 0: FrontLeft -[2020.10.10-14.25.59:635][583]LogAudioMixer: Display: 1: FrontRight -[2020.10.10-14.25.59:653][583]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.10-14.25.59:653][583]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.10-14.25.59:653][583]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.10-14.25.59:653][583]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.10-14.25.59:654][583]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.10-14.25.59:654][583]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.10-14.25.59:654][583]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.10-14.25.59:671][583]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.10-14.25.59:671][583]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.10-14.25.59:672][583]LogInit: FAudioDevice initialized. -[2020.10.10-14.25.59:672][583]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. -[2020.10.10-14.25.59:706][583]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.25.59:706][583]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.10-14.25.59:709][583]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.10-19.25.59 -[2020.10.10-14.25.59:709][583]LogWorld: Bringing up level for play took: 0.002395 -[2020.10.10-14.25.59:709][583]LogOnline: OSS: Creating online subsystem instance for: :Context_3 -[2020.10.10-14.25.59:712][583]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders. -[2020.10.10-14.25.59:719][583]PIE: Server logged in -[2020.10.10-14.25.59:720][583]PIE: Play in editor total start time 0,116 seconds. -[2020.10.10-14.25.59:929][584]LogRenderer: Reallocating scene render targets to support 1920x1016 Format 10 NumSamples 1 (Frame:1). -[2020.10.10-14.26.09:420][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.26.09:420][536]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.10-14.26.09:420][536]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.10-14.26.09:424][536]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.26.09:425][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.26.09:434][536]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.10-14.26.09:621][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.26.09:627][536]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.10-14.26.09:627][536]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.26.09:629][536]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.26.09:654][536]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2020.10.10-14.26.09:709][537]LogPlayLevel: Display: Destroying online subsystem :Context_3 -[2020.10.10-14.26.22:806][955]Cmd: DELETE -[2020.10.10-14.26.22:806][955]Cmd: ACTOR DELETE -[2020.10.10-14.26.22:809][955]LogEditorActor: Deleted Actor: SunSky_C -[2020.10.10-14.26.22:816][955]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2020.10.10-14.26.22:818][955]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2020.10.10-14.26.24:924][201]MapCheck: New page: Map Check -[2020.10.10-14.26.24:937][201]Cmd: MAP REBUILD ALLVISIBLE -[2020.10.10-14.26.24:937][201]LogEditorServer: Rebuildmap Clear paths rebuilt -[2020.10.10-14.26.25:036][201]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=false -[2020.10.10-14.26.25:056][201]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... -[2020.10.10-14.26.25:056][201]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. -[2020.10.10-14.26.25:056][201]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. -[2020.10.10-14.26.25:064][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms -[2020.10.10-14.26.25:070][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:080][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:090][201]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.10-14.26.25:090][201]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.10-14.26.25:090][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:092][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:094][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:096][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:098][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:100][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:102][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:104][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:106][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:107][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 -[2020.10.10-14.26.25:107][201]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 -[2020.10.10-14.26.25:107][201]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 -[2020.10.10-14.26.25:107][201]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 -[2020.10.10-14.26.25:107][201]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 -[2020.10.10-14.26.25:107][201]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.10-14.26.25:108][201]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 -[2020.10.10-14.26.25:108][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:110][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:112][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:114][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:116][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:118][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:120][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.25:122][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 -[2020.10.10-14.26.26:802][201]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.10-14.26.26:802][201]TextureStreamingBuild: Display: Compiling optional shaders took 1.737 seconds. -[2020.10.10-14.26.26:823][201]LogLevel: Display: Export Material TexCoord Scales took 0.021 seconds. -[2020.10.10-14.26.26:825][201]TextureStreamingBuild: Display: Build Texture Streaming took 0.002 seconds. -[2020.10.10-14.26.26:831][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2020.10.10-14.26.26:833][201]LightingResults: New page: Lighting Build - 11 окт. 2020 г., 00:26:26 -[2020.10.10-14.26.26:871][201]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2020.10.10-14.26.26:930][201]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2020.10.10-14.26.26:943][201]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2020.10.10-14.26.27:452][201]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2020.10.10-14.26.27:452][201]LogSwarmInterface: [TryOpenConnection] Local Process ID is 20592 -[2020.10.10-14.26.33:964][201]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. -[2020.10.10-14.26.33:964][201]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2020.10.10-14.26.33:964][201]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2020.10.10-14.26.33:964][201]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2020.10.10-14.26.33:964][201]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2020.10.10-14.26.33:964][201]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2020.10.10-14.26.34:095][201]Cmd: MAP CHECK DONTDISPLAYDIALOG -[2020.10.10-14.26.34:095][201]MapCheck: New page: ship - 11 окт. 2020 г., 00:26:34 -[2020.10.10-14.26.34:096][201]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.10-14.26.34:096][201]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,443ms to complete. -[2020.10.10-14.26.34:098][201]LogEditorBuildUtils: Build time 0:09 -[2020.10.10-14.26.34:162][201]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer water_Inst, compiling. -[2020.10.10-14.26.34:250][201]LogSlate: Took 0.000146 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2020.10.10-14.26.34:682][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2020.10.10-14.26.36:634][324]Job is a success! -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.062s -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: BrickData (all levels) 0.0Mb -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: Bricks at depth -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: 0: 100.0% covering 100.0% of volume -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: 1: 0.0% covering 0.0% of volume -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: Bricks in each level -[2020.10.10-14.26.36:848][325]LogVolumetricLightmapImport: ship 8 bricks 100.0% (Persistent Level) -[2020.10.10-14.26.36:880][325]Lightmass on DESKTOP-6BENEQD: 1.56 sec total, 139 ms importing, 17 ms setup, 97 ms photons, 1.27 sec processing, 0 ms extra exporting [3/3 mappings]. Threads: 29.2 sec total, 249 ms processing. -[2020.10.10-14.26.36:880][325]LogStaticLightingSystem: ship_BuiltData storing lightmap data for 3 meshes in 1 LightmapResourceClusters (3.0 Meshes per cluster). -[2020.10.10-14.26.36:889][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2020.10.10-14.26.36:956][325]LogStaticLightingSystem: Illumination: 10.0 sec (0 ms encoding lightmaps, 0 ms encoding shadowmaps) -[2020.10.10-14.26.36:956][325]LogStaticLightingSystem: Lightmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures -[2020.10.10-14.26.36:956][325]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures -[2020.10.10-14.26.37:968][325]DumpUnbuiltLightIteractions -[2020.10.10-14.26.37:969][325]Lights with unbuilt interactions: 0 -[2020.10.10-14.26.37:969][325] -[2020.10.10-14.26.37:969][325]Primitives with unbuilt interactions: 0 -[2020.10.10-14.26.38:094][325]LogTexture: Display: Building textures: NewReflectionComponentTexture19697A2C462B1D7087FCE99EA63F634D (BGRA8, 128X128) -[2020.10.10-14.26.38:110][325]LogTexture: Display: Building textures: NewReflectionComponentTextureB850A41E4DF0B73174911C9C0E0AA49F (BGRA8, 128X128) -[2020.10.10-14.26.38:123][325]LogTexture: Display: Building textures: NewReflectionComponentTexture1BA192774373CF3BDF8F259C4E868E33 (BGRA8, 128X128) -[2020.10.10-14.26.38:144][326]Cmd: MAP CHECK NOTIFYRESULTS -[2020.10.10-14.26.38:144][326]MapCheck: New page: ship - 11 окт. 2020 г., 00:26:38 -[2020.10.10-14.26.38:145][326]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.10-14.26.38:145][326]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,395ms to complete. -[2020.10.10-14.26.41:240][651]LogSlate: Window 'Message Log' being destroyed -[2020.10.10-14.26.41:244][651]LogSlate: Window 'Message Log' being destroyed -[2020.10.10-14.26.44:537][ 42]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.10-14.26.44:554][ 42]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.10-14.26.44:554][ 42]PIE: New page: PIE session: ship (11 окт. 2020 г., 00:26:44) -[2020.10.10-14.26.44:554][ 42]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.10-14.26.44:561][ 42]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007058s) -[2020.10.10-14.26.44:562][ 42]LogAIModule: Creating AISystem for world ship -[2020.10.10-14.26.44:562][ 42]LogPlayLevel: PIE: World Init took: (0.001334s) -[2020.10.10-14.26.44:562][ 42]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.008528s) -[2020.10.10-14.26.44:569][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.10-14.26.44:570][ 42]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2020.10.10-14.26.44:570][ 42]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.10-14.26.44:570][ 42]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.10-14.26.44:570][ 42]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.10-14.26.44:570][ 42]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.10-14.26.44:570][ 42]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.10-14.26.44:571][ 42]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.10-14.26.44:571][ 42]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.10-14.26.44:571][ 42]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.10-14.26.44:571][ 42]LogAudio: Display: Using built-in audio occlusion. -[2020.10.10-14.26.44:571][ 42]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.10-14.26.44:575][ 42]LogAudioMixer: Display: 0: FrontLeft -[2020.10.10-14.26.44:575][ 42]LogAudioMixer: Display: 1: FrontRight -[2020.10.10-14.26.44:594][ 42]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.10-14.26.44:594][ 42]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.10-14.26.44:594][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.10-14.26.44:594][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.10-14.26.44:595][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.10-14.26.44:595][ 42]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.10-14.26.44:595][ 42]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.10-14.26.44:613][ 42]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.10-14.26.44:613][ 42]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.10-14.26.44:613][ 42]LogInit: FAudioDevice initialized. -[2020.10.10-14.26.44:613][ 42]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. -[2020.10.10-14.26.44:655][ 42]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.26.44:655][ 42]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.10-14.26.44:658][ 42]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.10-19.26.44 -[2020.10.10-14.26.44:658][ 42]LogWorld: Bringing up level for play took: 0.002437 -[2020.10.10-14.26.44:658][ 42]LogOnline: OSS: Creating online subsystem instance for: :Context_4 -[2020.10.10-14.26.44:666][ 42]PIE: Server logged in -[2020.10.10-14.26.44:667][ 42]PIE: Play in editor total start time 0,116 seconds. -[2020.10.10-14.26.56:028][253]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.26.56:028][253]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.10-14.26.56:029][253]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.10-14.26.56:035][253]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.26.56:036][253]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.26.56:045][253]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.10-14.26.56:048][253]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.26.56:054][253]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.26.56:056][253]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.26.56:081][253]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.10-14.26.56:115][254]LogPlayLevel: Display: Destroying online subsystem :Context_4 -[2020.10.10-14.27.00:192][697]LogEditorViewport: Clicking on Actor (LMB): Info_widgets_C (Info_widgets3) -[2020.10.10-14.27.19:213][858]Cmd: DELETE -[2020.10.10-14.27.19:213][858]Cmd: ACTOR DELETE -[2020.10.10-14.27.19:217][858]LogEditorActor: Deleted Actor: Actor -[2020.10.10-14.27.19:223][858]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2020.10.10-14.27.19:225][858]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2020.10.10-14.27.41:422][321]Cmd: DELETE -[2020.10.10-14.27.41:422][321]Cmd: ACTOR DELETE -[2020.10.10-14.27.41:425][321]LogEditorActor: Deleted Actor: BoxReflectionCapture -[2020.10.10-14.27.41:432][321]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms -[2020.10.10-14.27.41:434][321]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2020.10.10-14.27.42:069][387]LogEditorViewport: Clicking on Actor (LMB): BoxReflectionCapture (BoxReflectionCapture) -[2020.10.10-14.27.51:491][416]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2020.10.10-14.27.51:507][416]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.10-14.27.51:513][416]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2020.10.10-14.27.51:542][416]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship0AB83CFC4BB87F9421C06DACF0664291.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.10-14.27.51:565][416]LogFileHelpers: Saving map 'ship' took 0.059 -[2020.10.10-14.27.51:566][416]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.10-14.27.51:609][416]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltData550C45ED4FE1409D980A6A8AFD1895B7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.10-14.27.51:610][416]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.10-14.27.51:644][416]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltData6BC91CE842A0DA2F6D4DF0887CC301F0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.10-14.27.56:754][416]LogMainFrame: Selected target: ShipPresentation -[2020.10.10-14.27.56:756][416]LogLauncherProfile: Unable to use promoted target - receipt ../../../../../UE4Projects/ShipPresentation/ShipPresentation/Binaries/Win64/ShipPresentation-Win64-DebugGame.target is not for a promoted target -[2020.10.10-14.27.56:777][416]AssetCheck: New page: Asset Save: multiple assets -[2020.10.10-14.27.56:777][416]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData -[2020.10.10-14.27.56:777][416]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.10-14.27.56:837][416]UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... -[2020.10.10-14.27.56:928][417]UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/UE4Projects/ShipPresentation/ShipPresentation/ShipPresentation.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=D:/UE4Projects/ShipPresentation/ShipPresentation/ShipPresentation.uproject -cook -stage -archive -archivedirectory=D:/forBuilds/Ship -package -ue4exe=D:\UE4\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=ShipPresentation -clientconfig=DebugGame -utf8output -[2020.10.10-14.27.57:454][470]UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject -[2020.10.10-14.27.57:791][510]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED ********** -[2020.10.10-14.27.57:808][512]UATHelper: Packaging (Windows (64-bit)): Running: D:\UE4\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe ShipPresentation Win64 DebugGame -Project=D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject -NoUBTMakefiles -remoteini="D:\UE4Projects\ShipPresentation\ShipPresentation" -skipdeploy -Manifest=D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Andrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.26\UBT-ShipPresentation-Win64-DebugGame.txt" -[2020.10.10-14.27.58:135][547]UATHelper: Packaging (Windows (64-bit)): Using 'git status' to determine working set for adaptive non-unity build (D:\UE4Projects\ShipPresentation). -[2020.10.10-14.27.59:272][681]UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Manifest.xml -[2020.10.10-14.27.59:367][692]UATHelper: Packaging (Windows (64-bit)): Target is up to date -[2020.10.10-14.27.59:392][695]UATHelper: Packaging (Windows (64-bit)): Total execution time: 1,53 seconds -[2020.10.10-14.27.59:441][701]UATHelper: Packaging (Windows (64-bit)): Took 1,6283981s to run UnrealBuildTool.exe, ExitCode=0 -[2020.10.10-14.27.59:458][703]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED ********** -[2020.10.10-14.27.59:466][704]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED ********** -[2020.10.10-14.27.59:475][705]UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject -[2020.10.10-14.27.59:475][705]UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\UE4\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2020.10.10-19.27.59.txt -[2020.10.10-14.27.59:475][705]UATHelper: Packaging (Windows (64-bit)): Running: D:\UE4\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=D:\UE4\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2020.10.10-19.27.59.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output -[2020.10.10-14.27.59:844][749]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: ShipPresentation -[2020.10.10-14.28.00:431][815]UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2020.10.10-14.28.00:754][853]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2020.10.10-14.28.00:779][856]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2020.10.10-14.28.00:807][859]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2020.10.10-14.28.00:807][859]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2020.10.10-14.28.00:823][861]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2020.10.10-14.28.00:831][862]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2020.10.10-14.28.00:840][863]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2020.10.10-14.28.00:848][864]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2020.10.10-14.28.00:868][866]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2020.10.10-14.28.00:874][867]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2020.10.10-14.28.00:883][868]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2020.10.10-14.28.00:908][871]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2020.10.10-14.28.00:908][871]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2020.10.10-14.28.00:924][873]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2020.10.10-14.28.00:933][874]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2020.10.10-14.28.00:941][875]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2020.10.10-14.28.00:951][876]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2020.10.10-14.28.00:974][879]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2020.10.10-14.28.00:974][879]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2020.10.10-14.28.00:991][881]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2020.10.10-14.28.01:008][883]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2020.10.10-14.28.01:016][884]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2020.10.10-14.28.01:025][885]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2020.10.10-14.28.01:025][885]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor -[2020.10.10-14.28.01:033][886]UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2020.10.10-14.28.01:075][891]UATHelper: Packaging (Windows (64-bit)): LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. -[2020.10.10-14.28.01:075][891]UATHelper: Packaging (Windows (64-bit)): LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe -[2020.10.10-14.28.01:275][915]UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler. -[2020.10.10-14.28.01:908][989]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2020.10.10-14.28.01:968][995]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc -[2020.10.10-14.28.01:986][997]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.10-14.28.02:040][ 3]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=940.31MBs, RandomWriteSpeed=16.71MBs. Assigned SpeedClass 'Local' -[2020.10.10-14.28.03:327][156]UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.10-14.28.03:327][156]UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.10-14.28.03:936][228]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2020.10.10-14.28.03:936][228]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1 -[2020.10.10-14.28.03:936][228]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry -[2020.10.10-14.28.04:191][258]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en -[2020.10.10-14.28.04:224][262]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor -[2020.10.10-14.28.04:258][266]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.063 seconds for platforms WindowsNoEditor -[2020.10.10-14.28.06:130][488]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 231 Total 231 -[2020.10.10-14.28.06:130][488]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=172, VirtualMemory=400MiB -[2020.10.10-14.28.08:153][713]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 250 Packages Remain 146 Total 396 -[2020.10.10-14.28.08:386][735]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.08:386][735]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.08:386][735]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.08:386][735]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.08:386][735]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.08:387][735]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.08:387][735]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.08:387][735]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.08:411][737]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.08:411][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:411][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.08:412][737]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.08:705][766]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.08:705][766]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.08:705][766]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.08:705][766]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.08:705][766]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.08:705][766]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.08:705][766]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.08:705][766]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.08:729][769]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]PackagingResults: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]PackagingResults: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:729][769]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.08:754][772]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 411 Packages Remain 0 Total 411 -[2020.10.10-14.28.08:754][772]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=433, VirtualMemory=1356MiB -[2020.10.10-14.28.08:754][772]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up... -[2020.10.10-14.28.10:864][ 22]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)... -[2020.10.10-14.28.10:864][ 22]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s) -[2020.10.10-14.28.10:874][ 23]UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: -[2020.10.10-14.28.10:874][ 23]UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage -[2020.10.10-14.28.10:874][ 23]UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5 -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders: 3800, Total Shaders: 4450 -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders Size: 8.71mb, Total Shader Size: 8.71mb -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: -- Layout details -- -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shadermaps: 0, of which belonging to unknown assets 0, unnamed 0 -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Times we moved shaders closer to the beginning of the file: 0 -[2020.10.10-14.28.10:899][ 26]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= -[2020.10.10-14.28.10:947][ 32]UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry. -[2020.10.10-14.28.10:973][ 35]UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 395, size is 168.08kb -[2020.10.10-14.28.10:973][ 35]UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry. -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 2.612638s total time 7.040504 -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 1470 MiB Peak Used physical 1417 MiB -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information: -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.063s (1) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.006s (1) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.190s (1) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.001s (1) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 2.613s (9) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.002s (706) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackageForCooking: 1.200s (411) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 1.403s (102) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.023s (31) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.456s (409) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.456s (380) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 0.905s (411) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 0.895s (411) -[2020.10.10-14.28.10:982][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.003s (411) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.002s (395) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.005s (411) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.007s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.001s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.032s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.006s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.046s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.011s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.002s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.025s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.007s (1) -[2020.10.10-14.28.10:983][ 36]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done! -[2020.10.10-14.28.10:990][ 37]UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.003539s to verify the EDL loading graph. -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =============== -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000159 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPreloadedDependencies=149 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumInlineLoads=29 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=337 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=1.721208 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CookOnTheFlyServer -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakRequestQueueSize=212 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakLoadQueueSize=169 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakSaveQueueSize=161 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=411 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=0.857253 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.059032 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.025053 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000159 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.001791 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.002628 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000340 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 -[2020.10.10-14.28.11:007][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.125189 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.376129 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.119615 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=603.002868 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind) -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============ -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=11.322627 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.258195 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=7.051343 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.194508 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000032 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=4.844373 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.200121 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.904888 -[2020.10.10-14.28.11:008][ 39]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 -[2020.10.10-14.28.11:014][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.478760 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000018 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000010 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000021 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000004 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ================= -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 883 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 883 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 1.000000 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.688562 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.311438 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.000000 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 0 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 0 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 0.000000 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ======================================================================================================= -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 0.46 0.00 0 326.80 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.32 0.32 0 152.88 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 0.26 0.26 0 7.22 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.22 0.22 0 126.09 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.02 0.02 0 6.39 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.02 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 67.40 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00 -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only) -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: ----------------------------------- -[2020.10.10-14.28.11:015][ 40]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.28.11:023][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.11:023][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 30 warning(s) -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): -[2020.10.10-14.28.11:024][ 41]UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 7.08 seconds -[2020.10.10-14.28.11:391][ 85]UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2020.10.10-14.28.12:519][219]UATHelper: Packaging (Windows (64-bit)): Took 13,0411333s to run UE4Editor-Cmd.exe, ExitCode=0 -[2020.10.10-14.28.12:519][219]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED ********** -[2020.10.10-14.28.12:527][220]UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND STARTED ********** -[2020.10.10-14.28.12:593][228]UATHelper: Packaging (Windows (64-bit)): Creating Staging Manifest... -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseEditor.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseEditorKeyBindings.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseEditorPerProjectUserSettings.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseEditorSettings.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseLightmass.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BasePakFileRules.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\Category.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\Editor.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\EditorTutorials.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\Engine.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\Keywords.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\PortableObjectExport.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\PortableObjectImport.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\PropertyNames.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\RepairData.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\ToolTips.ini -[2020.10.10-14.28.12:693][240]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\WordCount.ini -[2020.10.10-14.28.12:701][241]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4Projects\ShipPresentation\ShipPresentation\Config\DefaultEditor.ini -[2020.10.10-14.28.12:802][253]UATHelper: Packaging (Windows (64-bit)): Cleaning Stage Directory: D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\StagedBuilds\WindowsNoEditor -[2020.10.10-14.28.12:938][269]UATHelper: Packaging (Windows (64-bit)): Creating pak using staging manifest. -[2020.10.10-14.28.13:228][303]UATHelper: Packaging (Windows (64-bit)): Executing 1 UnrealPak command... -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (1/1) -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): Output from: D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\StagedBuilds\WindowsNoEditor\ShipPresentation\Content\Paks\ShipPresentation-WindowsNoEditor.pak -create="C:\Users\Andrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.26\PakList_ShipPresentation-WindowsNoEditor.txt" -cryptokeys=D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\Cooked\WindowsNoEditor\ShipPresentation\Metadata\Crypto.json -order=D:\UE4Projects\ShipPresentation\ShipPresentation\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -patchpaddingalign=2048 -platform=Windows -compressionformats= -multiprocess -abslog="C:\Users\Andrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.26\UnrealPak-ShipPresentation-WindowsNoEditor-2020.10.10-19.28.13.txt" -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Parsing crypto keys from a crypto key cache file -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogCompression: Display: FCompression::GetCompressionFormat - Unable to find a module or plugin for compression format -multiprocess -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Warning: Compression format -multiprocess is not recognized -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Loading response file C:\Users\Andrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.26\PakList_ShipPresentation-WindowsNoEditor.txt -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Added 1942 entries to add to pak file. -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Loading pak order file D:\UE4Projects\ShipPresentation\ShipPresentation\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Finished loading pak order file D:\UE4Projects\ShipPresentation\ShipPresentation\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Collecting files to add to pak file... -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Collected 1942 files in 0.01s. -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Creating pak D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\StagedBuilds\WindowsNoEditor\ShipPresentation\Content\Paks\ShipPresentation-WindowsNoEditor.pak. -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=999.00MBs, RandomWriteSpeed=999.00MBs. Assigned SpeedClass 'Local' -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: 1 small files (2048) totaling 178282179 contiguous bytes found before first 'large' file. Changes to any of these files could cause the whole group to be 'dirty' in a per-file binary diff based patching system. -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Added 1942 files, 656089377 bytes total, time 5.29s. -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: PrimaryIndex size: 23418 bytes -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: PathHashIndex size: 45912 bytes -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: FullDirectoryIndex size: 63467 bytes -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Encryption - DISABLED -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Unreal pak executed in 5.348814 seconds -[2020.10.10-14.28.19:066][992]UATHelper: Packaging (Windows (64-bit)): UnrealPak terminated with exit code 0 -[2020.10.10-14.28.19:083][994]UATHelper: Packaging (Windows (64-bit)): Copying NonUFSFiles to staging directory: D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\StagedBuilds\WindowsNoEditor -[2020.10.10-14.28.19:358][ 26]UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND COMPLETED ********** -[2020.10.10-14.28.19:358][ 26]UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND STARTED ********** -[2020.10.10-14.28.19:358][ 26]UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND COMPLETED ********** -[2020.10.10-14.28.19:366][ 27]UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND STARTED ********** -[2020.10.10-14.28.19:366][ 27]UATHelper: Packaging (Windows (64-bit)): Archiving to D:/forBuilds/Ship -[2020.10.10-14.28.21:384][265]UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND COMPLETED ********** -[2020.10.10-14.28.21:392][266]UATHelper: Packaging (Windows (64-bit)): BUILD SUCCESSFUL -[2020.10.10-14.28.21:392][266]UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=0 (Success) -[2020.10.10-14.30.58:202][577]LogActorFactory: Actor Factory created Cube -[2020.10.10-14.30.59:420][655]LogActorFactory: Actor Factory created Cube -[2020.10.10-14.31.50:106][240]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) -[2020.10.10-14.32.02:046][571]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) -[2020.10.10-14.32.30:697][574]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.32.30:698][574]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.32.35:343][ 25]MapCheck: New page: Map Check -[2020.10.10-14.32.35:355][ 25]Cmd: MAP REBUILD ALLVISIBLE -[2020.10.10-14.32.35:355][ 25]LogEditorServer: Rebuildmap Clear paths rebuilt -[2020.10.10-14.32.35:458][ 25]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=false -[2020.10.10-14.32.35:478][ 25]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... -[2020.10.10-14.32.35:478][ 25]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. -[2020.10.10-14.32.35:478][ 25]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. -[2020.10.10-14.32.35:486][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms -[2020.10.10-14.32.35:488][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:491][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:497][ 25]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.10-14.32.35:497][ 25]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.10-14.32.35:497][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:499][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:501][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:503][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:505][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:507][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:509][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:511][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:513][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:515][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.10-14.32.35:517][ 25]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.10-14.32.35:517][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:519][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:522][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.35:525][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.10-14.32.36:649][ 25]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.10-14.32.36:649][ 25]TextureStreamingBuild: Display: Compiling optional shaders took 1.162 seconds. -[2020.10.10-14.32.36:669][ 25]LogLevel: Display: Export Material TexCoord Scales took 0.020 seconds. -[2020.10.10-14.32.36:671][ 25]TextureStreamingBuild: Display: Build Texture Streaming took 0.002 seconds. -[2020.10.10-14.32.36:677][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2020.10.10-14.32.36:679][ 25]LightingResults: New page: Lighting Build - 11 окт. 2020 г., 00:32:36 -[2020.10.10-14.32.36:688][ 25]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2020.10.10-14.32.36:691][ 25]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2020.10.10-14.32.36:691][ 25]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2020.10.10-14.32.36:692][ 25]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2020.10.10-14.32.36:692][ 25]LogSwarmInterface: [TryOpenConnection] Local Process ID is 20592 -[2020.10.10-14.32.41:247][ 25]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. -[2020.10.10-14.32.41:247][ 25]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2020.10.10-14.32.41:247][ 25]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2020.10.10-14.32.41:247][ 25]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2020.10.10-14.32.41:247][ 25]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2020.10.10-14.32.41:247][ 25]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2020.10.10-14.32.41:336][ 25]Cmd: MAP CHECK DONTDISPLAYDIALOG -[2020.10.10-14.32.41:336][ 25]MapCheck: New page: ship - 11 окт. 2020 г., 00:32:41 -[2020.10.10-14.32.41:336][ 25]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.10-14.32.41:337][ 25]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,946ms to complete. -[2020.10.10-14.32.41:339][ 25]LogEditorBuildUtils: Build time 0:05 -[2020.10.10-14.32.41:416][ 25]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer BasicShapeMaterial, compiling. -[2020.10.10-14.32.41:425][ 25]LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer BasicShapeMaterial, compiling. -[2020.10.10-14.32.41:433][ 25]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.10-14.32.41:433][ 25]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.10-14.32.41:433][ 25]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.32.41:433][ 25]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.10-14.32.42:142][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2020.10.10-14.32.44:382][155]Job is a success! -[2020.10.10-14.32.44:573][155]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.061s -[2020.10.10-14.32.44:573][155]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb -[2020.10.10-14.32.44:573][155]LogVolumetricLightmapImport: BrickData (all levels) 0.1Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) -[2020.10.10-14.32.44:573][155]LogVolumetricLightmapImport: Bricks at depth -[2020.10.10-14.32.44:574][155]LogVolumetricLightmapImport: 0: 50.0% covering 100.0% of volume -[2020.10.10-14.32.44:574][155]LogVolumetricLightmapImport: 1: 50.0% covering 1.6% of volume -[2020.10.10-14.32.44:574][155]LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume -[2020.10.10-14.32.44:574][155]LogVolumetricLightmapImport: Bricks in each level -[2020.10.10-14.32.44:574][155]LogVolumetricLightmapImport: ship 16 bricks 100.0% (Persistent Level) -[2020.10.10-14.32.44:597][155]LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 256X256) -[2020.10.10-14.32.44:597][155]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 256X256) -[2020.10.10-14.32.44:597][155]LogStaticLightingSystem: ship_BuiltData storing lightmap data for 7 meshes in 2 LightmapResourceClusters (3.5 Meshes per cluster). -[2020.10.10-14.32.44:606][155]Lightmass on DESKTOP-6BENEQD: 1.86 sec total, 143 ms importing, 20 ms setup, 91 ms photons, 1.56 sec processing, 0 ms extra exporting [7/7 mappings]. Threads: 36.0 sec total, 375 ms processing. -[2020.10.10-14.32.44:606][155]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2020.10.10-14.32.44:682][155]LogStaticLightingSystem: Illumination: 7.89 sec (6 ms encoding lightmaps, 0 ms encoding shadowmaps) -[2020.10.10-14.32.44:682][155]LogStaticLightingSystem: Lightmap texture memory: 0.1 MB (0.1 MB streaming, 0.0 MB non-streaming), 2 textures -[2020.10.10-14.32.44:682][155]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures -[2020.10.10-14.32.45:254][155]DumpUnbuiltLightIteractions -[2020.10.10-14.32.45:254][155]Lights with unbuilt interactions: 0 -[2020.10.10-14.32.45:254][155] -[2020.10.10-14.32.45:254][155]Primitives with unbuilt interactions: 0 -[2020.10.10-14.32.45:385][155]LogTexture: Display: Building textures: NewReflectionComponentTexture19697A2C462B1D7087FCE99EA63F634D (BGRA8, 128X128) -[2020.10.10-14.32.45:400][155]LogTexture: Display: Building textures: NewReflectionComponentTextureB850A41E4DF0B73174911C9C0E0AA49F (BGRA8, 128X128) -[2020.10.10-14.32.45:413][155]LogTexture: Display: Building textures: NewReflectionComponentTexture1BA192774373CF3BDF8F259C4E868E33 (BGRA8, 128X128) -[2020.10.10-14.32.45:435][156]Cmd: MAP CHECK NOTIFYRESULTS -[2020.10.10-14.32.45:435][156]MapCheck: New page: ship - 11 окт. 2020 г., 00:32:45 -[2020.10.10-14.32.45:435][156]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.10-14.32.45:435][156]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,406ms to complete. -[2020.10.10-14.32.58:648][451]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.10-14.32.58:664][451]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.10-14.32.58:664][451]PIE: New page: PIE session: ship (11 окт. 2020 г., 00:32:58) -[2020.10.10-14.32.58:664][451]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.10-14.32.58:672][451]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007051s) -[2020.10.10-14.32.58:673][451]LogAIModule: Creating AISystem for world ship -[2020.10.10-14.32.58:673][451]LogPlayLevel: PIE: World Init took: (0.001436s) -[2020.10.10-14.32.58:673][451]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.008636s) -[2020.10.10-14.32.58:679][451]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2020.10.10-14.32.58:682][451]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2020.10.10-14.32.58:682][451]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.10-14.32.58:682][451]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.10-14.32.58:682][451]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.10-14.32.58:682][451]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.10-14.32.58:682][451]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.10-14.32.58:682][451]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.10-14.32.58:682][451]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.10-14.32.58:682][451]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.10-14.32.58:683][451]LogAudio: Display: Using built-in audio occlusion. -[2020.10.10-14.32.58:683][451]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.10-14.32.58:687][451]LogAudioMixer: Display: 0: FrontLeft -[2020.10.10-14.32.58:687][451]LogAudioMixer: Display: 1: FrontRight -[2020.10.10-14.32.58:706][451]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.10-14.32.58:707][451]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.10-14.32.58:707][451]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.10-14.32.58:707][451]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.10-14.32.58:707][451]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.10-14.32.58:707][451]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.10-14.32.58:707][451]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.10-14.32.58:728][451]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.10-14.32.58:728][451]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.10-14.32.58:728][451]LogInit: FAudioDevice initialized. -[2020.10.10-14.32.58:728][451]LogAudio: Display: Audio Device (ID: 4) registered with world 'ship'. -[2020.10.10-14.32.58:781][451]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.32.58:781][451]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.10-14.32.58:784][451]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.10-19.32.58 -[2020.10.10-14.32.58:784][451]LogWorld: Bringing up level for play took: 0.002433 -[2020.10.10-14.32.58:784][451]LogOnline: OSS: Creating online subsystem instance for: :Context_7 -[2020.10.10-14.32.58:792][451]PIE: Server logged in -[2020.10.10-14.32.58:793][451]PIE: Play in editor total start time 0,132 seconds. -[2020.10.10-14.33.12:121][875]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.33.12:121][875]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.10-14.33.12:121][875]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.10-14.33.12:127][875]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.33.12:128][875]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.33.12:134][875]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.10-14.33.12:137][875]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.33.12:143][875]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.10-14.33.12:143][875]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.33.12:144][875]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.33.12:171][875]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2020.10.10-14.33.12:206][876]LogPlayLevel: Display: Destroying online subsystem :Context_7 -[2020.10.10-14.33.40:487][205]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Cube3) -[2020.10.10-14.33.41:277][289]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) -[2020.10.10-14.33.50:105][250]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) -[2020.10.10-14.34.05:134][907]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube2) -[2020.10.10-14.34.23:574][ 16]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.10-14.34.25:146][115]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.10-14.34.25:217][120]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (serverRoom) -[2020.10.10-14.34.42:678][616]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline -[2020.10.10-14.34.42:679][616]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0004 seconds. Added 3 classes and 0 folders. -[2020.10.10-14.34.42:681][616]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.34.43:067][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.34.43:074][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.34.43:078][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.34.43:082][616]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.10-14.34.43:082][616]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.10-14.34.43:082][616]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.10-14.34.43:082][616]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.10-14.34.43:082][616]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.10-14.34.43:082][616]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.10-14.34.43:082][616]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.10-14.34.43:082][616]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.10-14.34.43:082][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.34.43:086][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.34.43:090][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.34.43:094][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.34.43:099][616]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.34.43:109][616]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.34.43:127][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.34.43:131][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.34.43:135][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.34.43:139][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.34.43:143][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.34.43:147][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.34.43:151][616]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 39 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 38 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 -[2020.10.10-14.34.43:195][616]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 -[2020.10.10-14.34.43:195][616]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2020.10.10-14.34.43:774][623]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 27 -[2020.10.10-14.34.43:784][623]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 -[2020.10.10-14.34.43:842][624]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 -[2020.10.10-14.34.43:842][624]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 -[2020.10.10-14.34.43:932][626]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 -[2020.10.10-14.34.43:938][626]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 -[2020.10.10-14.34.43:992][627]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 -[2020.10.10-14.34.43:992][627]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 -[2020.10.10-14.34.44:034][628]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 -[2020.10.10-14.34.44:062][629]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 -[2020.10.10-14.34.44:062][629]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.10-14.34.44:075][629]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.10-14.34.44:254][631]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 -[2020.10.10-14.34.44:406][635]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 -[2020.10.10-14.34.44:406][635]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.10-14.34.44:456][636]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 -[2020.10.10-14.34.44:456][636]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.10-14.34.44:456][636]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.34.44:456][636]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 -[2020.10.10-14.34.44:481][637]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.10-14.34.44:509][638]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.10-14.34.44:509][638]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.10-14.34.44:509][638]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 -[2020.10.10-14.34.44:544][639]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 -[2020.10.10-14.34.44:545][639]MaterialEditorStats: Base pass shader: 146 instructions -[2020.10.10-14.34.44:546][639]MaterialEditorStats: Base pass shader with Surface Lightmap: 173 instructions -[2020.10.10-14.34.44:546][639]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 220 instructions -[2020.10.10-14.34.44:546][639]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.34.44:546][639]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.10-14.34.44:546][639]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.10-14.34.44:546][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.34.44:566][640]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.10-14.34.44:567][640]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.10-14.34.44:638][643]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.10-14.35.11:437][328]MapCheck: New page: Map Check -[2020.10.10-14.35.11:449][328]Cmd: MAP REBUILD ALLVISIBLE -[2020.10.10-14.35.11:450][328]LogEditorServer: Rebuildmap Clear paths rebuilt -[2020.10.10-14.35.11:553][328]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=false -[2020.10.10-14.35.11:573][328]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... -[2020.10.10-14.35.11:573][328]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. -[2020.10.10-14.35.11:573][328]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. -[2020.10.10-14.35.11:582][328]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2020.10.10-14.35.11:584][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:587][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:593][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:595][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:597][328]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.10-14.35.11:597][328]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.10-14.35.11:597][328]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.10-14.35.11:597][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.10-14.35.11:597][328]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.10-14.35.11:597][328]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.10-14.35.11:597][328]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.10-14.35.11:597][328]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.10-14.35.11:597][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:599][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:601][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:603][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:605][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:607][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:609][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:611][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:613][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:615][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:617][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.11:619][328]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 -[2020.10.10-14.35.12:684][328]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 -[2020.10.10-14.35.12:685][328]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.10-14.35.12:685][328]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 -[2020.10.10-14.35.12:685][328]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 -[2020.10.10-14.35.12:685][328]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.10-14.35.12:685][328]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.10-14.35.12:685][328]TextureStreamingBuild: Display: Compiling optional shaders took 1.101 seconds. -[2020.10.10-14.35.12:701][328]LogLevel: Display: Export Material TexCoord Scales took 0.017 seconds. -[2020.10.10-14.35.12:703][328]TextureStreamingBuild: Display: Build Texture Streaming took 0.002 seconds. -[2020.10.10-14.35.12:709][328]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2020.10.10-14.35.12:711][328]LightingResults: New page: Lighting Build - 11 окт. 2020 г., 00:35:12 -[2020.10.10-14.35.12:715][328]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2020.10.10-14.35.12:718][328]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2020.10.10-14.35.12:718][328]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2020.10.10-14.35.12:718][328]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2020.10.10-14.35.12:719][328]LogSwarmInterface: [TryOpenConnection] Local Process ID is 20592 -[2020.10.10-14.35.17:267][328]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. -[2020.10.10-14.35.17:268][328]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2020.10.10-14.35.17:268][328]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2020.10.10-14.35.17:268][328]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2020.10.10-14.35.17:268][328]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2020.10.10-14.35.17:268][328]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2020.10.10-14.35.17:357][328]Cmd: MAP CHECK DONTDISPLAYDIALOG -[2020.10.10-14.35.17:357][328]MapCheck: New page: ship - 11 окт. 2020 г., 00:35:17 -[2020.10.10-14.35.17:357][328]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.10-14.35.17:358][328]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,469ms to complete. -[2020.10.10-14.35.17:360][328]LogEditorBuildUtils: Build time 0:05 -[2020.10.10-14.35.18:057][331]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms -[2020.10.10-14.35.20:237][337]Job is a success! -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.060s -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: BrickData (all levels) 0.1Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: Bricks at depth -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: 0: 50.0% covering 100.0% of volume -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: 1: 50.0% covering 1.6% of volume -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: Bricks in each level -[2020.10.10-14.35.20:989][338]LogVolumetricLightmapImport: ship 16 bricks 100.0% (Persistent Level) -[2020.10.10-14.35.21:013][338]LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 256X256) -[2020.10.10-14.35.21:013][338]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 256X256) -[2020.10.10-14.35.21:014][338]LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 128X128) -[2020.10.10-14.35.21:014][338]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 128X128) -[2020.10.10-14.35.21:014][338]Lightmass on DESKTOP-6BENEQD: 2.38 sec total, 135 ms importing, 17 ms setup, 94 ms photons, 2.10 sec processing, 0 ms extra exporting [8/8 mappings]. Threads: 48.2 sec total, 372 ms processing. -[2020.10.10-14.35.21:014][338]LogStaticLightingSystem: ship_BuiltData storing lightmap data for 8 meshes in 3 LightmapResourceClusters (2.7 Meshes per cluster). -[2020.10.10-14.35.21:025][338]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.10-14.35.21:092][338]LogStaticLightingSystem: Illumination: 8.27 sec (6 ms encoding lightmaps, 0 ms encoding shadowmaps) -[2020.10.10-14.35.21:092][338]LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 4 textures -[2020.10.10-14.35.21:092][338]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures -[2020.10.10-14.35.21:273][338]DumpUnbuiltLightIteractions -[2020.10.10-14.35.21:273][338]Lights with unbuilt interactions: 0 -[2020.10.10-14.35.21:273][338] -[2020.10.10-14.35.21:273][338]Primitives with unbuilt interactions: 0 -[2020.10.10-14.35.21:420][338]LogTexture: Display: Building textures: NewReflectionComponentTexture19697A2C462B1D7087FCE99EA63F634D (BGRA8, 128X128) -[2020.10.10-14.35.21:436][338]LogTexture: Display: Building textures: NewReflectionComponentTextureB850A41E4DF0B73174911C9C0E0AA49F (BGRA8, 128X128) -[2020.10.10-14.35.21:452][338]LogTexture: Display: Building textures: NewReflectionComponentTexture1BA192774373CF3BDF8F259C4E868E33 (BGRA8, 128X128) -[2020.10.10-14.35.21:478][339]Cmd: MAP CHECK NOTIFYRESULTS -[2020.10.10-14.35.21:478][339]MapCheck: New page: ship - 11 окт. 2020 г., 00:35:21 -[2020.10.10-14.35.21:478][339]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.10-14.35.21:478][339]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,44ms to complete. -[2020.10.10-14.35.40:935][609]LogSlate: Window 'Message Log' being destroyed -[2020.10.10-14.35.40:941][609]LogSlate: Window 'Message Log' being destroyed -[2020.10.10-14.35.50:095][280]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.10-14.35.50:111][280]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.10-14.35.50:111][280]PIE: New page: PIE session: ship (11 окт. 2020 г., 00:35:50) -[2020.10.10-14.35.50:111][280]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.10-14.35.50:118][280]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007047s) -[2020.10.10-14.35.50:120][280]LogAIModule: Creating AISystem for world ship -[2020.10.10-14.35.50:120][280]LogPlayLevel: PIE: World Init took: (0.001433s) -[2020.10.10-14.35.50:120][280]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.008663s) -[2020.10.10-14.35.50:127][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2020.10.10-14.35.50:129][280]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2020.10.10-14.35.50:129][280]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.10-14.35.50:129][280]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.10-14.35.50:129][280]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.10-14.35.50:129][280]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.10-14.35.50:129][280]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.10-14.35.50:129][280]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.10-14.35.50:129][280]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.10-14.35.50:129][280]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.10-14.35.50:129][280]LogAudio: Display: Using built-in audio occlusion. -[2020.10.10-14.35.50:129][280]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.10-14.35.50:134][280]LogAudioMixer: Display: 0: FrontLeft -[2020.10.10-14.35.50:134][280]LogAudioMixer: Display: 1: FrontRight -[2020.10.10-14.35.50:153][280]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.10-14.35.50:153][280]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.10-14.35.50:153][280]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.10-14.35.50:153][280]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.10-14.35.50:153][280]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.10-14.35.50:153][280]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.10-14.35.50:153][280]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.10-14.35.50:174][280]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.10-14.35.50:174][280]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.10-14.35.50:174][280]LogInit: FAudioDevice initialized. -[2020.10.10-14.35.50:174][280]LogAudio: Display: Audio Device (ID: 5) registered with world 'ship'. -[2020.10.10-14.35.50:227][280]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.35.50:227][280]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.10-14.35.50:229][280]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.10-19.35.50 -[2020.10.10-14.35.50:230][280]LogWorld: Bringing up level for play took: 0.002420 -[2020.10.10-14.35.50:230][280]LogOnline: OSS: Creating online subsystem instance for: :Context_9 -[2020.10.10-14.35.50:239][280]PIE: Server logged in -[2020.10.10-14.35.50:240][280]PIE: Play in editor total start time 0,132 seconds. -[2020.10.10-14.36.01:458][187]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.36.01:458][187]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.10-14.36.01:458][187]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.10-14.36.01:464][187]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.36.01:464][187]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.36.01:476][187]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.10-14.36.01:672][187]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.36.01:679][187]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.10-14.36.01:679][187]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.36.01:680][187]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.36.01:708][187]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.10-14.36.01:768][188]LogPlayLevel: Display: Destroying online subsystem :Context_9 -[2020.10.10-14.36.07:061][477]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.10-14.36.07:195][483]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (serverRoom) -[2020.10.10-14.36.10:365][669]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Room.SM_Ship_Room -[2020.10.10-14.36.26:592][585]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/steel.steel -[2020.10.10-14.36.26:594][585]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.26:683][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.36.26:687][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.36.26:691][585]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.10-14.36.26:691][585]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 -[2020.10.10-14.36.26:691][585]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.10-14.36.26:691][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.36.26:695][585]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.10-14.36.26:695][585]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.10-14.36.26:695][585]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.10-14.36.26:695][585]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 -[2020.10.10-14.36.26:695][585]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.10-14.36.26:695][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.36.26:699][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.36.26:703][585]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.26:713][585]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.26:728][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.36.26:732][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.36.26:736][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.36.26:741][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.36.26:745][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 31 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 29 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 -[2020.10.10-14.36.26:798][585]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 -[2020.10.10-14.36.27:382][594]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 -[2020.10.10-14.36.27:426][595]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 -[2020.10.10-14.36.27:426][595]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 -[2020.10.10-14.36.27:466][596]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 -[2020.10.10-14.36.27:545][598]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.10-14.36.27:546][598]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 -[2020.10.10-14.36.27:580][599]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 -[2020.10.10-14.36.27:580][599]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 -[2020.10.10-14.36.27:650][601]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.10-14.36.27:682][602]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 -[2020.10.10-14.36.27:682][602]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 -[2020.10.10-14.36.27:712][603]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 -[2020.10.10-14.36.27:876][607]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 -[2020.10.10-14.36.27:960][609]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 -[2020.10.10-14.36.27:993][610]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.10-14.36.27:993][610]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.10-14.36.27:994][610]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.10-14.36.28:029][611]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.10-14.36.28:063][612]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.10-14.36.28:160][615]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.36.28:160][615]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.36.28:160][615]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.36.28:160][615]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.36.28:160][615]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.36.28:160][615]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.36.28:160][615]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.36.43:594][844]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.36.43:594][844]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.36.45:226][981]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.36.45:242][981]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.36.45:246][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.36.45:250][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.36.45:254][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.36.45:259][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.36.45:264][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.36.45:268][981]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.45:284][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.36.45:289][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.36.45:293][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.36.45:297][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.36.45:301][981]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 -[2020.10.10-14.36.45:340][982]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 -[2020.10.10-14.36.45:872][992]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 -[2020.10.10-14.36.45:954][994]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.10-14.36.45:988][995]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.10-14.36.46:054][997]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.10-14.36.46:083][998]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 -[2020.10.10-14.36.46:139][ 0]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.10-14.36.46:255][ 4]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 -[2020.10.10-14.36.46:285][ 5]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.10-14.36.46:285][ 5]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 -[2020.10.10-14.36.46:285][ 5]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 -[2020.10.10-14.36.46:285][ 5]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 -[2020.10.10-14.36.46:341][ 7]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 -[2020.10.10-14.36.46:373][ 8]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 -[2020.10.10-14.36.46:373][ 8]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 -[2020.10.10-14.36.46:373][ 8]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.10-14.36.46:422][ 9]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.10-14.36.46:422][ 9]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.10-14.36.46:422][ 9]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.10-14.36.46:452][ 10]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.10-14.36.46:452][ 10]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.10-14.36.46:514][ 12]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.10-14.36.46:514][ 12]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.36.46:758][ 18]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.36.46:758][ 18]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.36.46:758][ 18]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.36.46:758][ 18]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.36.46:758][ 18]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.36.46:758][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.36.46:759][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.36.50:367][303]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.50:383][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.36.50:387][303]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.36.50:387][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.36.50:391][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.36.50:395][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.36.50:399][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.36.50:404][303]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.50:422][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.36.50:426][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.36.50:430][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.36.50:434][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.36.50:437][303]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 -[2020.10.10-14.36.50:481][304]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 -[2020.10.10-14.36.51:052][319]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 -[2020.10.10-14.36.51:094][320]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.10-14.36.51:129][321]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 -[2020.10.10-14.36.51:193][323]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.10-14.36.51:224][324]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 -[2020.10.10-14.36.51:280][326]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 -[2020.10.10-14.36.51:398][330]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.10-14.36.51:439][331]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 -[2020.10.10-14.36.51:439][331]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 -[2020.10.10-14.36.51:439][331]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 -[2020.10.10-14.36.51:470][332]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 -[2020.10.10-14.36.51:471][332]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 -[2020.10.10-14.36.51:500][333]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.10-14.36.51:500][333]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 -[2020.10.10-14.36.51:532][334]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 -[2020.10.10-14.36.51:532][334]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 -[2020.10.10-14.36.51:532][334]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.10-14.36.51:604][336]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 -[2020.10.10-14.36.51:604][336]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.36.51:604][336]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.10-14.36.51:666][338]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 -[2020.10.10-14.36.51:666][338]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.36.51:952][345]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.36.51:952][345]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.36.51:952][345]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.36.51:952][345]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.36.51:952][345]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.36.51:952][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.36.51:952][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.36.54:241][494]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.54:257][494]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.36.54:260][494]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.36.54:261][494]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.36.54:261][494]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.36.54:265][494]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.36.54:269][494]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.36.54:273][494]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.36.54:349][496]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.36.54:936][511]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.36.54:978][512]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.36.55:011][513]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 -[2020.10.10-14.36.55:042][514]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.10-14.36.55:042][514]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.36.55:072][515]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.36.55:099][516]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.36.55:126][517]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.36.55:151][518]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.10-14.36.55:151][518]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.10-14.36.55:179][519]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.10-14.36.55:369][525]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.36.55:369][525]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.36.55:369][525]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.36.55:369][525]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.36.55:369][525]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.36.55:369][525]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.36.55:369][525]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.36.55:638][536]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.36.55:647][536]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.36.55:647][536]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.36.55:647][536]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.36.55:647][536]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.36.55:647][536]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.36.55:647][536]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.36.55:647][536]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.36.55:647][536]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.36.55:649][536]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.36.55:649][536]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.36.55:649][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.36.55:652][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.36.55:657][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.36.55:661][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.36.55:665][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.36.55:669][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.36.55:740][538]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.36.55:740][538]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.10-14.36.55:740][538]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.10-14.36.55:740][538]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 -[2020.10.10-14.36.55:740][538]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.10-14.36.55:740][538]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 -[2020.10.10-14.36.55:804][541]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.10-14.36.55:804][541]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.10-14.36.55:804][541]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 -[2020.10.10-14.36.56:299][552]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.36.56:343][553]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.36.56:407][555]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.10-14.36.56:407][555]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.10-14.36.56:437][556]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 -[2020.10.10-14.36.56:437][556]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.10-14.36.56:493][558]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.10-14.36.56:493][558]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.10-14.36.56:521][559]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 -[2020.10.10-14.36.56:547][560]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.36.56:547][560]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 -[2020.10.10-14.36.56:797][568]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.36.56:797][568]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.36.56:797][568]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.36.56:797][568]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.36.56:797][568]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.36.56:797][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.36.56:797][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.37.10:348][476]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.37.10:365][476]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.37.10:367][476]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.37.10:371][476]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.37.10:375][476]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.37.10:379][476]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.37.10:383][476]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.37.10:459][479]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.37.10:459][479]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.37.10:459][479]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.37.10:460][479]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.37.10:460][479]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.37.10:460][479]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.37.10:460][479]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.37.10:460][479]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.37.10:460][479]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.37.11:029][491]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.37.11:073][493]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.37.11:100][494]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 -[2020.10.10-14.37.11:125][495]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.10-14.37.11:125][495]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.37.11:151][496]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.37.11:177][497]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.37.11:202][498]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.37.11:227][499]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.10-14.37.11:254][500]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 -[2020.10.10-14.37.11:255][500]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.10-14.37.11:970][539]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.37.11:985][539]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.37.11:987][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.37.11:991][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.37.11:995][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.37.11:999][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.37.12:003][539]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.37.12:076][541]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.37.12:632][554]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.37.12:693][555]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.37.12:725][556]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.10-14.37.12:730][556]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.10-14.37.12:776][557]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.37.12:817][558]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.37.12:843][559]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.37.12:843][559]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.37.12:919][562]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.10-14.37.12:919][562]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.10-14.37.12:919][562]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.10-14.37.13:104][568]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.10-14.37.13:105][568]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.10-14.37.13:105][568]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.10-14.37.13:105][568]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.37.13:105][568]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.37.13:105][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.37.13:105][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.37.22:621][239]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.body_paint_Cleen_outline:MaterialGraph_0.MaterialGraphNode_7 or MaterialGraphNode /Engine/Transient.steel:MaterialGraph_0.MaterialGraphNode_7 -[2020.10.10-14.37.22:622][239]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionScalarParameter'"MaterialGraphNode_7.MaterialExpressionScalarParameter_0"')' -[2020.10.10-14.37.22:627][239]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.22:641][239]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.37.22:645][239]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.37.22:645][239]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.37.22:645][239]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.37.22:645][239]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.37.22:645][239]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.37.22:645][239]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.37.22:645][239]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.37.22:645][239]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.37.22:646][239]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.37.22:646][239]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.37.22:646][239]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.37.22:646][239]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.37.22:649][239]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.37.22:653][239]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.37.22:658][239]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.37.22:737][242]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.37.23:334][257]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.37.23:335][257]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.37.23:404][259]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 -[2020.10.10-14.37.23:404][259]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.10-14.37.23:435][260]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.37.23:463][261]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.37.23:490][262]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.10-14.37.23:513][263]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 -[2020.10.10-14.37.23:535][264]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.10-14.37.23:535][264]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.37.23:535][264]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.10-14.37.23:769][270]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.10-14.37.23:769][270]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.10-14.37.23:769][270]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.10-14.37.23:769][270]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.37.23:769][270]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.37.23:769][270]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.37.23:769][270]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.37.26:442][465]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.26:454][465]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.37.26:458][465]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.37.26:458][465]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.37.26:462][465]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.37.26:466][465]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.37.26:470][465]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.37.26:549][467]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.37.27:130][482]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.37.27:203][484]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.37.27:203][484]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 -[2020.10.10-14.37.27:232][485]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.10-14.37.27:272][485]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.37.27:272][485]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.37.27:304][487]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.37.27:328][488]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.37.27:328][488]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.10-14.37.27:351][489]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.37.27:351][489]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.10-14.37.28:218][542]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.28:236][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.37.28:241][542]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.37.28:241][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.37.28:245][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.37.28:249][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.37.28:253][542]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.37.28:331][543]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.37.28:927][558]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.37.28:964][559]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.37.28:996][560]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 -[2020.10.10-14.37.29:023][561]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.10-14.37.29:023][561]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.37.29:100][564]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.37.29:101][564]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.37.29:101][564]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.37.29:124][565]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.10-14.37.29:125][565]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 -[2020.10.10-14.37.29:125][565]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.10-14.37.29:335][572]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.10-14.37.29:335][572]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.10-14.37.29:335][572]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.10-14.37.29:335][572]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.37.29:335][572]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.37.29:335][572]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.37.29:335][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.37.39:319][220]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.37.39:336][220]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.37.39:338][220]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.37.39:341][220]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.37.39:346][220]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.37.39:350][220]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.37.39:354][220]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.37.39:362][220]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.39:426][223]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 -[2020.10.10-14.37.39:426][223]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 -[2020.10.10-14.37.39:426][223]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 -[2020.10.10-14.37.39:427][223]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 -[2020.10.10-14.37.39:427][223]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 -[2020.10.10-14.37.39:427][223]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 -[2020.10.10-14.37.39:427][223]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 -[2020.10.10-14.37.39:427][223]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 -[2020.10.10-14.37.39:427][223]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 -[2020.10.10-14.37.40:005][238]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 -[2020.10.10-14.37.40:048][239]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.10-14.37.40:080][240]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.37.40:080][240]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 -[2020.10.10-14.37.40:112][241]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 -[2020.10.10-14.37.40:141][242]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.10-14.37.40:170][243]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.10-14.37.40:198][244]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 -[2020.10.10-14.37.40:198][244]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.10-14.37.40:225][245]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 -[2020.10.10-14.37.40:254][246]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.10-14.37.40:254][246]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 -[2020.10.10-14.37.40:284][247]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 -[2020.10.10-14.37.40:313][248]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 -[2020.10.10-14.37.40:345][249]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 -[2020.10.10-14.37.40:380][250]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 -[2020.10.10-14.37.40:380][250]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.37.40:416][251]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 -[2020.10.10-14.37.40:416][251]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 -[2020.10.10-14.37.40:416][251]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 -[2020.10.10-14.37.40:662][257]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.10-14.37.40:705][258]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.10-14.37.41:325][285]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.10-14.37.41:325][285]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.10-14.37.41:325][285]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.10-14.37.41:325][285]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.37.41:325][285]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.37.41:325][285]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.37.41:325][285]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.37.43:078][392]LogMaterialEditor: Applying material steel -[2020.10.10-14.37.43:658][392]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.37.43:705][392]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.37.43:712][392]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.37.43:763][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2020.10.10-14.37.43:771][392]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.10-14.37.44:337][392]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.10-14.37.44:350][392]TextureStreamingBuild: Display: Compiling optional shaders took 0.585 seconds. -[2020.10.10-14.37.44:350][392]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.10-14.37.44:374][392]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.37.44:374][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2020.10.10-14.37.44:479][393]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.10-14.37.44:568][396]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.37.44:669][399]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.10-14.37.45:501][430]MaterialEditorStats: Base pass shader: 129 instructions -[2020.10.10-14.37.45:501][430]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2020.10.10-14.37.45:501][430]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2020.10.10-14.37.45:501][430]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.37.45:501][430]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.10-14.37.45:501][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.37.45:501][430]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.37.46:056][462]LogMaterialEditor: Saving and Compiling material steel -[2020.10.10-14.37.46:092][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/steel" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/steel.uasset" SILENT=true -[2020.10.10-14.37.46:116][462]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/steel890836314192D96D665391A4A87AB301.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/steel.uasset' -[2020.10.10-14.37.46:125][462]AssetCheck: New page: Asset Save: steel -[2020.10.10-14.37.46:125][462]LogContentValidation: Display: Validating Material /Game/materials/ship/steel.steel -[2020.10.10-14.37.48:377][603]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Cube4) -[2020.10.10-14.37.49:682][696]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.10-14.38.09:858][811]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) -[2020.10.10-14.38.09:987][817]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (serverRoom) -[2020.10.10-14.38.51:329][329]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.38.51:342][329]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.38.51:346][329]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.38.51:352][329]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.38.51:356][329]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.38.51:361][329]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.38.51:365][329]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.38.51:480][333]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.38.52:184][354]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.38.52:184][354]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.38.52:224][355]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.10-14.38.52:309][358]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.10-14.38.52:345][359]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.38.52:373][360]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.38.52:373][360]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.38.52:391][360]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.38.52:392][360]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.38.52:405][360]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.10-14.38.52:418][360]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 -[2020.10.10-14.38.52:420][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.38.52:427][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.38.52:433][360]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.10-14.38.52:433][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.38.52:439][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.38.52:446][360]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 -[2020.10.10-14.38.52:446][360]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.38.52:511][361]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 -[2020.10.10-14.38.52:512][361]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 -[2020.10.10-14.38.52:545][362]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 -[2020.10.10-14.38.52:545][362]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 26 -[2020.10.10-14.38.52:576][363]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 -[2020.10.10-14.38.52:576][363]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 24 -[2020.10.10-14.38.52:613][364]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 23 -[2020.10.10-14.38.52:613][364]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 -[2020.10.10-14.38.52:763][368]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 -[2020.10.10-14.38.52:852][370]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 -[2020.10.10-14.38.52:893][371]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 -[2020.10.10-14.38.52:937][372]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 -[2020.10.10-14.38.52:976][373]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 -[2020.10.10-14.38.53:014][374]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 -[2020.10.10-14.38.53:108][376]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.10-14.38.53:108][376]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 -[2020.10.10-14.38.53:145][377]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.10-14.38.53:146][377]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 12 -[2020.10.10-14.38.53:184][378]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 -[2020.10.10-14.38.53:223][379]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 -[2020.10.10-14.38.53:331][382]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.10-14.38.53:375][382]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.10-14.38.53:414][384]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.10-14.38.53:477][386]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 -[2020.10.10-14.38.53:478][386]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 -[2020.10.10-14.38.53:508][387]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 -[2020.10.10-14.38.53:538][388]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 -[2020.10.10-14.38.53:538][388]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 -[2020.10.10-14.38.53:569][389]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 -[2020.10.10-14.38.54:555][452]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.38.54:566][452]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.38.54:568][452]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.38.54:571][452]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.38.54:576][452]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.38.54:579][452]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.38.54:583][452]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.38.54:672][456]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.38.55:226][470]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.38.55:302][472]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.38.55:332][473]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.10-14.38.55:332][473]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.10-14.38.55:361][474]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.38.55:389][475]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.38.55:415][476]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.38.55:415][476]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.38.55:453][476]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.10-14.38.55:453][476]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.38.55:484][478]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 -[2020.10.10-14.38.56:424][533]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.38.56:436][533]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.38.56:440][533]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.38.56:440][533]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.38.56:444][533]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.38.56:448][533]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.38.56:452][533]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 -[2020.10.10-14.38.56:549][535]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.38.57:091][550]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.38.57:168][552]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.10-14.38.57:199][553]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.10-14.38.57:199][553]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.10-14.38.57:253][553]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 -[2020.10.10-14.38.57:253][553]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 -[2020.10.10-14.38.57:299][555]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.38.57:299][555]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 -[2020.10.10-14.38.57:328][556]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.10-14.38.57:328][556]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.38.57:328][556]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 -[2020.10.10-14.38.57:563][561]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.38.57:563][561]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.38.57:563][561]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.38.57:563][561]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.38.57:563][561]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.38.57:563][561]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.38.57:563][561]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.38.58:430][614]LogMaterialEditor: Applying material steel -[2020.10.10-14.38.59:006][614]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.38.59:054][614]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.38.59:060][614]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.38.59:111][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms -[2020.10.10-14.38.59:119][614]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.10-14.38.59:687][614]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 -[2020.10.10-14.38.59:700][614]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 -[2020.10.10-14.38.59:704][614]TextureStreamingBuild: Display: Compiling optional shaders took 0.591 seconds. -[2020.10.10-14.38.59:715][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2020.10.10-14.38.59:720][614]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.38.59:741][614]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.10-14.38.59:901][618]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.39.00:031][622]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.10-14.39.00:377][634]LogMaterialEditor: Saving and Compiling material steel -[2020.10.10-14.39.00:805][634]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/steel" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/steel.uasset" SILENT=true -[2020.10.10-14.39.00:817][634]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/steel4ED60B1F4E717CC6557EC5A4E5F39E74.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/steel.uasset' -[2020.10.10-14.39.00:825][634]AssetCheck: New page: Asset Save: steel -[2020.10.10-14.39.00:825][634]LogContentValidation: Display: Validating Material /Game/materials/ship/steel.steel -[2020.10.10-14.39.00:826][634]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.39.00:826][634]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.39.00:826][634]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.39.00:826][634]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.39.00:826][634]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.10-14.39.00:826][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.39.00:826][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.40.26:738][380]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.40.26:738][380]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.40.45:682][467]LogEditorTransaction: Undo StaticMesh: Material changed -[2020.10.10-14.40.45:733][467]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.40.45:745][467]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.40.45:746][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.40.45:752][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.40.45:756][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.40.45:760][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.40.45:764][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.40.45:768][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.40.45:772][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 -[2020.10.10-14.40.45:910][467]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 -[2020.10.10-14.40.45:912][467]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.40.45:928][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.40.45:932][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. -[2020.10.10-14.40.45:937][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. -[2020.10.10-14.40.45:942][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. -[2020.10.10-14.40.45:947][467]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. -[2020.10.10-14.40.46:547][474]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 50 -[2020.10.10-14.40.46:590][475]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 49 -[2020.10.10-14.40.46:629][476]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 48 -[2020.10.10-14.40.46:728][479]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 -[2020.10.10-14.40.46:728][479]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 46 -[2020.10.10-14.40.46:764][480]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 45 -[2020.10.10-14.40.46:764][480]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 44 -[2020.10.10-14.40.46:799][481]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 43 -[2020.10.10-14.40.46:833][482]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 42 -[2020.10.10-14.40.46:833][482]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 41 -[2020.10.10-14.40.46:867][483]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 40 -[2020.10.10-14.40.46:867][483]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 39 -[2020.10.10-14.40.46:867][483]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 38 -[2020.10.10-14.40.46:907][484]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 37 -[2020.10.10-14.40.46:982][486]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 -[2020.10.10-14.40.46:983][486]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 -[2020.10.10-14.40.46:983][486]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 -[2020.10.10-14.40.47:014][487]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 33 -[2020.10.10-14.40.47:067][488]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 32 -[2020.10.10-14.40.47:067][488]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 -[2020.10.10-14.40.47:205][490]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 -[2020.10.10-14.40.47:207][490]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 29 -[2020.10.10-14.40.47:207][490]MaterialEditorStats: Base pass shader: 146 instructions -[2020.10.10-14.40.47:207][490]MaterialEditorStats: Base pass shader with Surface Lightmap: 173 instructions -[2020.10.10-14.40.47:207][490]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 220 instructions -[2020.10.10-14.40.47:208][490]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.40.47:208][490]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.10-14.40.47:208][490]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.10-14.40.47:208][490]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.40.47:269][491]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 -[2020.10.10-14.40.47:304][492]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 -[2020.10.10-14.40.47:342][493]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 26 -[2020.10.10-14.40.47:358][493]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 25 -[2020.10.10-14.40.47:428][495]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 -[2020.10.10-14.40.47:457][496]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 -[2020.10.10-14.40.47:487][497]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 -[2020.10.10-14.40.47:487][497]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 -[2020.10.10-14.40.47:537][498]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 -[2020.10.10-14.40.47:567][499]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 -[2020.10.10-14.40.47:596][500]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 -[2020.10.10-14.40.47:597][500]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 -[2020.10.10-14.40.47:604][500]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 -[2020.10.10-14.40.47:645][501]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 -[2020.10.10-14.40.47:646][501]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 -[2020.10.10-14.40.47:699][502]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 -[2020.10.10-14.40.47:734][503]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.10-14.40.47:886][507]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 -[2020.10.10-14.40.48:030][510]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 -[2020.10.10-14.40.48:039][510]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 -[2020.10.10-14.40.48:087][511]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.10-14.40.48:162][513]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 -[2020.10.10-14.40.48:162][513]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.10-14.40.48:199][514]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.10-14.40.48:207][514]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.10-14.40.48:237][515]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 -[2020.10.10-14.40.48:313][517]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 -[2020.10.10-14.40.48:374][519]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 -[2020.10.10-14.40.48:455][521]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.40.48:455][521]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.40.48:455][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.40.48:455][521]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.40.48:455][521]MaterialEditorStats: Texture samplers: 6/16 -[2020.10.10-14.40.48:455][521]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.40.48:455][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.41.32:482][618]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_ЫукмукКщщь" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_ЫукмукКщщь.uasset" SILENT=true -[2020.10.10-14.41.32:494][618]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_ЫукмукКщщь8E1EA12F4224E6BBDBC4A0851E3567B0.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_ЫукмукКщщь.uasset' -[2020.10.10-14.41.32:561][618]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2020.10.10-14.41.32:580][618]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms -[2020.10.10-14.41.32:587][618]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2020.10.10-14.41.32:626][618]AssetCheck: New page: Asset Save: body_ЫукмукКщщь -[2020.10.10-14.41.32:626][618]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/body_ЫукмукКщщь.body_ЫукмукКщщь -[2020.10.10-14.41.33:268][651]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.41.33:268][651]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.41.39:647][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/bodyServerRoom" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/bodyServerRoom.uasset" SILENT=true -[2020.10.10-14.41.39:658][968]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bodyServerRoomB8EFE3A24134CDC39C5DBB946CE5E0F5.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/bodyServerRoom.uasset' -[2020.10.10-14.41.39:725][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2020.10.10-14.41.39:738][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.10-14.41.39:744][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2020.10.10-14.41.39:788][968]AssetCheck: New page: Asset Save: bodyServerRoom -[2020.10.10-14.41.39:788][968]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/bodyServerRoom.bodyServerRoom -[2020.10.10-14.41.44:360][309]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bodyServerRoom76F928FD4208D57838B6CE97F51079B7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/bodyServerRoom.uasset' -[2020.10.10-14.41.44:443][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2020.10.10-14.41.44:455][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2020.10.10-14.41.44:461][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2020.10.10-14.41.44:505][309]AssetCheck: New page: Asset Save: bodyServerRoom -[2020.10.10-14.41.44:505][309]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/bodyServerRoom.bodyServerRoom -[2020.10.10-14.41.52:373][766]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/materials/ship/instances/bodyServerRoom.bodyServerRoom -[2020.10.10-14.41.55:472][954]LogRenderer: Reallocating scene render targets to support 1920x1280 Format 10 NumSamples 1 (Frame:8). -[2020.10.10-14.42.46:208][545]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.42.46:222][545]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.42.46:222][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.42.46:226][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.42.46:231][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.42.46:235][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.42.46:239][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.42.46:243][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.42.46:247][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.42.46:259][545]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.42.46:276][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.42.46:280][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.42.46:284][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.42.46:288][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.42.46:292][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.42.46:296][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.42.46:300][545]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 -[2020.10.10-14.42.46:367][546]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 -[2020.10.10-14.42.47:022][574]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 -[2020.10.10-14.42.47:081][576]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 -[2020.10.10-14.42.47:249][583]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 -[2020.10.10-14.42.47:269][584]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 -[2020.10.10-14.42.47:344][588]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 26 -[2020.10.10-14.42.47:363][589]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 -[2020.10.10-14.42.47:431][592]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 -[2020.10.10-14.42.47:472][594]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 -[2020.10.10-14.42.47:509][596]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 -[2020.10.10-14.42.47:509][596]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.10-14.42.47:526][597]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 -[2020.10.10-14.42.47:526][597]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 -[2020.10.10-14.42.47:563][599]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 -[2020.10.10-14.42.47:563][599]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 -[2020.10.10-14.42.47:603][601]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 -[2020.10.10-14.42.47:621][602]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.42.47:641][603]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 -[2020.10.10-14.42.47:657][604]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 13 -[2020.10.10-14.42.47:675][605]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.10-14.42.47:694][606]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 -[2020.10.10-14.42.47:694][606]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 -[2020.10.10-14.42.47:792][610]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.10-14.42.47:863][613]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.42.47:901][614]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 -[2020.10.10-14.42.47:931][615]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 -[2020.10.10-14.42.47:934][615]MaterialEditorStats: Base pass shader: 147 instructions -[2020.10.10-14.42.47:934][615]MaterialEditorStats: Base pass shader with Surface Lightmap: 174 instructions -[2020.10.10-14.42.47:934][615]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 221 instructions -[2020.10.10-14.42.47:934][615]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.42.47:934][615]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.10-14.42.47:934][615]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.10-14.42.47:934][615]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.42.48:012][616]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 -[2020.10.10-14.42.48:012][616]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 -[2020.10.10-14.42.48:129][619]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 -[2020.10.10-14.42.48:152][620]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.10-14.42.48:199][622]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 -[2020.10.10-14.42.53:948][253]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.42.53:993][254]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.42.53:993][254]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.42.53:994][254]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.42.54:785][308]MaterialEditorStats: Base pass shader: 147 instructions -[2020.10.10-14.42.54:785][308]MaterialEditorStats: Base pass shader with Surface Lightmap: 174 instructions -[2020.10.10-14.42.54:785][308]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 221 instructions -[2020.10.10-14.42.54:785][308]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.42.54:785][308]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.10-14.42.54:785][308]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.10-14.42.54:785][308]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.43.01:113][ 60]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.43.01:130][ 60]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.43.01:132][ 60]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.43.01:136][ 60]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.43.01:140][ 60]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.43.01:144][ 60]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.43.01:148][ 60]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.43.01:152][ 60]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.43.01:156][ 60]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.43.01:165][ 60]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 -[2020.10.10-14.43.01:207][ 62]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 -[2020.10.10-14.43.01:770][ 87]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 -[2020.10.10-14.43.01:859][ 90]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 -[2020.10.10-14.43.01:859][ 90]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 -[2020.10.10-14.43.01:879][ 91]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 27 -[2020.10.10-14.43.01:897][ 92]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 -[2020.10.10-14.43.01:916][ 93]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 -[2020.10.10-14.43.01:949][ 95]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 -[2020.10.10-14.43.01:969][ 96]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 -[2020.10.10-14.43.01:990][ 97]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 -[2020.10.10-14.43.02:008][ 98]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 -[2020.10.10-14.43.02:028][ 99]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 -[2020.10.10-14.43.02:028][ 99]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 -[2020.10.10-14.43.02:043][ 99]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 -[2020.10.10-14.43.02:142][103]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.10-14.43.02:164][104]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 -[2020.10.10-14.43.02:164][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 -[2020.10.10-14.43.02:227][106]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 -[2020.10.10-14.43.02:227][106]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 -[2020.10.10-14.43.02:227][106]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 -[2020.10.10-14.43.02:254][107]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.10-14.43.02:446][115]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.10-14.43.02:471][116]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 -[2020.10.10-14.43.02:494][117]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 -[2020.10.10-14.43.02:541][119]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.10-14.43.02:564][120]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.10-14.43.02:565][120]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.10-14.43.02:625][122]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 -[2020.10.10-14.43.02:650][123]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 -[2020.10.10-14.43.02:651][123]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.10-14.43.02:659][123]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 -[2020.10.10-14.43.03:386][167]MaterialEditorStats: Base pass shader: 147 instructions -[2020.10.10-14.43.03:386][167]MaterialEditorStats: Base pass shader with Surface Lightmap: 174 instructions -[2020.10.10-14.43.03:386][167]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 221 instructions -[2020.10.10-14.43.03:386][167]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.43.03:386][167]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.10-14.43.03:386][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.10-14.43.03:386][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.43.10:873][ 27]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.43.10:877][ 27]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 -[2020.10.10-14.43.10:877][ 27]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 -[2020.10.10-14.43.10:877][ 27]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.43.10:877][ 27]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 -[2020.10.10-14.43.10:877][ 27]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.43.10:881][ 27]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.43.10:885][ 27]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.43.10:889][ 27]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.43.10:893][ 27]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.43.10:897][ 27]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.43.10:903][ 27]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant_0, compiling. -[2020.10.10-14.43.10:919][ 28]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 24 -[2020.10.10-14.43.10:919][ 28]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 -[2020.10.10-14.43.10:919][ 28]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.10-14.43.10:919][ 28]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 -[2020.10.10-14.43.10:919][ 28]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.10-14.43.10:919][ 28]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 -[2020.10.10-14.43.10:919][ 28]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.10-14.43.10:919][ 28]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 -[2020.10.10-14.43.10:920][ 28]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 -[2020.10.10-14.43.10:920][ 28]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 -[2020.10.10-14.43.10:920][ 28]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 -[2020.10.10-14.43.10:920][ 28]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.10-14.43.10:920][ 28]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 -[2020.10.10-14.43.10:920][ 28]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 -[2020.10.10-14.43.10:920][ 28]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 -[2020.10.10-14.43.10:920][ 28]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.10-14.43.11:410][ 54]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.10-14.43.11:485][ 57]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 -[2020.10.10-14.43.11:509][ 58]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 -[2020.10.10-14.43.11:568][ 61]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 -[2020.10.10-14.43.11:584][ 62]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 -[2020.10.10-14.43.11:584][ 62]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.10-14.43.11:622][ 64]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 -[2020.10.10-14.43.11:639][ 65]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 -[2020.10.10-14.43.11:639][ 65]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.10-14.43.11:657][ 65]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 -[2020.10.10-14.43.11:657][ 65]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 -[2020.10.10-14.43.11:657][ 65]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 -[2020.10.10-14.43.14:692][384]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.43.14:703][384]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.43.14:707][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.43.14:711][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant_0, compiling. -[2020.10.10-14.43.14:715][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.43.14:719][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.43.14:723][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.43.14:727][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.43.14:731][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.43.14:735][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.43.14:751][384]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.43.14:768][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.43.14:772][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.43.14:776][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.43.14:780][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.10-14.43.14:785][384]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 -[2020.10.10-14.43.14:785][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.43.14:791][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.43.14:797][384]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.43.15:346][403]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 -[2020.10.10-14.43.15:420][406]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 -[2020.10.10-14.43.15:463][408]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 -[2020.10.10-14.43.15:509][410]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 -[2020.10.10-14.43.15:532][411]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 26 -[2020.10.10-14.43.15:660][418]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 -[2020.10.10-14.43.15:739][422]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 -[2020.10.10-14.43.15:759][423]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 -[2020.10.10-14.43.15:759][423]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 -[2020.10.10-14.43.15:796][425]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 -[2020.10.10-14.43.15:797][425]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 -[2020.10.10-14.43.15:833][427]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 -[2020.10.10-14.43.15:833][427]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 -[2020.10.10-14.43.15:853][428]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 -[2020.10.10-14.43.15:871][429]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 -[2020.10.10-14.43.15:871][429]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 -[2020.10.10-14.43.15:871][429]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 -[2020.10.10-14.43.15:922][432]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.10-14.43.15:922][432]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 -[2020.10.10-14.43.15:940][433]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 -[2020.10.10-14.43.15:941][433]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 -[2020.10.10-14.43.15:991][435]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.10-14.43.16:161][442]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 -[2020.10.10-14.43.16:189][443]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.10-14.43.16:213][444]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 -[2020.10.10-14.43.16:214][444]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.10-14.43.16:315][446]MaterialEditorStats: Base pass shader: 145 instructions -[2020.10.10-14.43.16:315][446]MaterialEditorStats: Base pass shader with Surface Lightmap: 172 instructions -[2020.10.10-14.43.16:315][446]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 219 instructions -[2020.10.10-14.43.16:316][446]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.43.16:316][446]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.10-14.43.16:316][446]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.10-14.43.16:316][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.43.16:326][446]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 -[2020.10.10-14.43.16:407][448]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 -[2020.10.10-14.43.16:407][448]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 -[2020.10.10-14.43.16:494][452]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.10-14.43.22:500][147]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.43.22:513][147]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. -[2020.10.10-14.43.22:517][147]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.43.22:517][147]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.43.22:517][147]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.43.22:517][147]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.43.22:517][147]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.43.22:517][147]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.43.22:517][147]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.43.22:518][147]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.43.22:518][147]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.43.22:518][147]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.43.22:518][147]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.43.22:518][147]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. -[2020.10.10-14.43.22:522][147]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. -[2020.10.10-14.43.22:526][147]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. -[2020.10.10-14.43.22:530][147]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. -[2020.10.10-14.43.22:534][147]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. -[2020.10.10-14.43.22:538][147]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. -[2020.10.10-14.43.22:546][147]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 35 -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 34 -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 -[2020.10.10-14.43.22:597][149]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 -[2020.10.10-14.43.23:164][174]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 -[2020.10.10-14.43.23:189][175]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 -[2020.10.10-14.43.23:254][178]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 -[2020.10.10-14.43.23:274][179]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 -[2020.10.10-14.43.23:291][180]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 -[2020.10.10-14.43.23:309][181]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 -[2020.10.10-14.43.23:344][183]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 -[2020.10.10-14.43.23:361][184]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 -[2020.10.10-14.43.23:379][185]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.10-14.43.23:397][186]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.10-14.43.23:417][187]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 20 -[2020.10.10-14.43.23:432][187]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 -[2020.10.10-14.43.23:432][187]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.10-14.43.23:530][191]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 17 -[2020.10.10-14.43.23:572][193]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 -[2020.10.10-14.43.23:573][193]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.10-14.43.23:594][194]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 -[2020.10.10-14.43.23:595][194]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 -[2020.10.10-14.43.23:632][195]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 -[2020.10.10-14.43.23:657][196]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 -[2020.10.10-14.43.23:829][203]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 -[2020.10.10-14.43.23:854][204]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 -[2020.10.10-14.43.23:881][205]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 -[2020.10.10-14.43.23:905][206]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 -[2020.10.10-14.43.23:937][206]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 -[2020.10.10-14.43.23:972][207]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.10-14.43.24:008][208]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 -[2020.10.10-14.43.24:028][209]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 -[2020.10.10-14.43.24:028][209]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.10-14.43.24:055][210]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 -[2020.10.10-14.43.24:772][251]MaterialEditorStats: Base pass shader: 145 instructions -[2020.10.10-14.43.24:772][251]MaterialEditorStats: Base pass shader with Surface Lightmap: 172 instructions -[2020.10.10-14.43.24:772][251]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 219 instructions -[2020.10.10-14.43.24:772][251]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.43.24:772][251]MaterialEditorStats: Texture samplers: 4/16 -[2020.10.10-14.43.24:772][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.10-14.43.24:772][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.43.25:042][281]LogMaterialEditor: Applying material body_paint_Cleen_outline -[2020.10.10-14.43.25:616][281]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.43.25:666][281]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.43.25:673][281]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 -[2020.10.10-14.43.25:818][281]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 -[2020.10.10-14.43.25:818][281]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms -[2020.10.10-14.43.25:829][281]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.43.26:397][281]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 -[2020.10.10-14.43.26:397][281]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.43.26:397][281]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 -[2020.10.10-14.43.26:739][281]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.43.26:739][281]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.10-14.43.26:743][281]TextureStreamingBuild: Display: Compiling optional shaders took 0.923 seconds. -[2020.10.10-14.43.26:752][281]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms -[2020.10.10-14.43.27:418][309]MaterialEditorStats: Base pass shader: 145 instructions -[2020.10.10-14.43.27:418][309]MaterialEditorStats: Base pass shader with Surface Lightmap: 172 instructions -[2020.10.10-14.43.27:418][309]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 219 instructions -[2020.10.10-14.43.27:418][309]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.43.27:418][309]MaterialEditorStats: Texture samplers: 5/16 -[2020.10.10-14.43.27:418][309]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2020.10.10-14.43.27:418][309]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.43.57:636][270]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms -[2020.10.10-14.43.57:639][270]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. -[2020.10.10-14.43.57:646][270]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2020.10.10-14.43.57:658][270]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bodyServerRoom5A1E9696403A18EF6DCC8B88E73EF4CD.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/bodyServerRoom.uasset' -[2020.10.10-14.43.57:668][270]AssetCheck: New page: Asset Save: bodyServerRoom -[2020.10.10-14.43.57:668][270]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/bodyServerRoom.bodyServerRoom -[2020.10.10-14.44.14:970][531]MapCheck: New page: Map Check -[2020.10.10-14.44.14:986][531]Cmd: MAP REBUILD ALLVISIBLE -[2020.10.10-14.44.14:987][531]LogEditorServer: Rebuildmap Clear paths rebuilt -[2020.10.10-14.44.15:091][531]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=false -[2020.10.10-14.44.15:111][531]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... -[2020.10.10-14.44.15:111][531]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. -[2020.10.10-14.44.15:111][531]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS. -[2020.10.10-14.44.15:120][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms -[2020.10.10-14.44.15:122][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:146][531]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 -[2020.10.10-14.44.15:146][531]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 -[2020.10.10-14.44.15:146][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:157][531]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 -[2020.10.10-14.44.15:157][531]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 -[2020.10.10-14.44.15:157][531]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 -[2020.10.10-14.44.15:157][531]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 -[2020.10.10-14.44.15:157][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:159][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:161][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:163][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:165][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:167][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:169][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:171][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:173][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:175][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:177][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:179][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:181][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.15:184][531]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 28 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 -[2020.10.10-14.44.16:235][531]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 -[2020.10.10-14.44.16:235][531]TextureStreamingBuild: Display: Compiling optional shaders took 1.113 seconds. -[2020.10.10-14.44.16:254][531]LogLevel: Display: Export Material TexCoord Scales took 0.018 seconds. -[2020.10.10-14.44.16:255][531]TextureStreamingBuild: Display: Build Texture Streaming took 0.002 seconds. -[2020.10.10-14.44.16:262][531]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms -[2020.10.10-14.44.16:263][531]LightingResults: New page: Lighting Build - 11 окт. 2020 г., 00:44:16 -[2020.10.10-14.44.16:272][531]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2020.10.10-14.44.16:275][531]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2020.10.10-14.44.16:275][531]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2020.10.10-14.44.16:276][531]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2020.10.10-14.44.16:276][531]LogSwarmInterface: [TryOpenConnection] Local Process ID is 20592 -[2020.10.10-14.44.20:828][531]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. -[2020.10.10-14.44.20:828][531]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2020.10.10-14.44.20:828][531]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2020.10.10-14.44.20:828][531]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2020.10.10-14.44.20:828][531]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2020.10.10-14.44.20:828][531]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2020.10.10-14.44.20:929][531]Cmd: MAP CHECK DONTDISPLAYDIALOG -[2020.10.10-14.44.20:929][531]MapCheck: New page: ship - 11 окт. 2020 г., 00:44:20 -[2020.10.10-14.44.20:929][531]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.10-14.44.20:929][531]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,503ms to complete. -[2020.10.10-14.44.20:932][531]LogEditorBuildUtils: Build time 0:05 -[2020.10.10-14.44.21:578][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2020.10.10-14.44.23:808][614]Job is a success! -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.058s -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: BrickData (all levels) 0.1Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: Bricks at depth -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: 0: 50.0% covering 100.0% of volume -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: 1: 50.0% covering 1.6% of volume -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: Bricks in each level -[2020.10.10-14.44.24:026][615]LogVolumetricLightmapImport: ship 16 bricks 100.0% (Persistent Level) -[2020.10.10-14.44.24:051][615]LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 256X256) -[2020.10.10-14.44.24:051][615]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 256X256) -[2020.10.10-14.44.24:051][615]LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 128X128) -[2020.10.10-14.44.24:051][615]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 128X128) -[2020.10.10-14.44.24:051][615]LogStaticLightingSystem: ship_BuiltData storing lightmap data for 8 meshes in 3 LightmapResourceClusters (2.7 Meshes per cluster). -[2020.10.10-14.44.24:060][615]Lightmass on DESKTOP-6BENEQD: 1.90 sec total, 146 ms importing, 17 ms setup, 94 ms photons, 1.59 sec processing, 0 ms extra exporting [8/8 mappings]. Threads: 36.6 sec total, 446 ms processing. -[2020.10.10-14.44.24:062][615]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2020.10.10-14.44.24:135][615]LogStaticLightingSystem: Illumination: 7.77 sec (6 ms encoding lightmaps, 0 ms encoding shadowmaps) -[2020.10.10-14.44.24:135][615]LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 4 textures -[2020.10.10-14.44.24:135][615]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures -[2020.10.10-14.44.24:833][615]DumpUnbuiltLightIteractions -[2020.10.10-14.44.24:833][615]Lights with unbuilt interactions: 0 -[2020.10.10-14.44.24:833][615] -[2020.10.10-14.44.24:833][615]Primitives with unbuilt interactions: 0 -[2020.10.10-14.44.24:953][615]LogTexture: Display: Building textures: NewReflectionComponentTexture19697A2C462B1D7087FCE99EA63F634D (BGRA8, 128X128) -[2020.10.10-14.44.24:968][615]LogTexture: Display: Building textures: NewReflectionComponentTextureB850A41E4DF0B73174911C9C0E0AA49F (BGRA8, 128X128) -[2020.10.10-14.44.24:981][615]LogTexture: Display: Building textures: NewReflectionComponentTexture1BA192774373CF3BDF8F259C4E868E33 (BGRA8, 128X128) -[2020.10.10-14.44.25:004][616]Cmd: MAP CHECK NOTIFYRESULTS -[2020.10.10-14.44.25:004][616]MapCheck: New page: ship - 11 окт. 2020 г., 00:44:25 -[2020.10.10-14.44.25:005][616]MapCheck: Warning: BP_Ship_3 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. -[2020.10.10-14.44.25:005][616]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,446ms to complete. -[2020.10.10-14.44.31:713][ 89]LogSlate: Window 'Message Log' being destroyed -[2020.10.10-14.44.31:719][ 89]LogSlate: Window 'Message Log' being destroyed -[2020.10.10-14.44.36:579][458]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.10-14.44.36:595][458]BlueprintLog: New page: Pre-Play auto-recompile -[2020.10.10-14.44.36:596][458]LogPlayLevel: [PlayLevel] Compiling ship before play... -[2020.10.10-14.44.36:613][458]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2020.10.10-14.44.36:616][458]LogPlayLevel: PlayLevel: Blueprint regeneration took 20 ms (1 blueprints) -[2020.10.10-14.44.36:616][458]PIE: New page: PIE session: ship (11 окт. 2020 г., 00:44:36) -[2020.10.10-14.44.36:616][458]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.10-14.44.36:623][458]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006929s) -[2020.10.10-14.44.36:624][458]LogAIModule: Creating AISystem for world ship -[2020.10.10-14.44.36:624][458]LogPlayLevel: PIE: World Init took: (0.001532s) -[2020.10.10-14.44.36:624][458]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.008607s) -[2020.10.10-14.44.36:631][458]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2020.10.10-14.44.36:631][458]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2020.10.10-14.44.36:631][458]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.10-14.44.36:631][458]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.10-14.44.36:631][458]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.10-14.44.36:631][458]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.10-14.44.36:631][458]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.10-14.44.36:631][458]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.10-14.44.36:631][458]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.10-14.44.36:631][458]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.10-14.44.36:632][458]LogAudio: Display: Using built-in audio occlusion. -[2020.10.10-14.44.36:632][458]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.10-14.44.36:637][458]LogAudioMixer: Display: 0: FrontLeft -[2020.10.10-14.44.36:637][458]LogAudioMixer: Display: 1: FrontRight -[2020.10.10-14.44.36:655][458]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.10-14.44.36:655][458]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.10-14.44.36:655][458]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.10-14.44.36:655][458]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.10-14.44.36:656][458]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.10-14.44.36:656][458]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.10-14.44.36:656][458]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.10-14.44.36:676][458]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.10-14.44.36:676][458]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.10-14.44.36:676][458]LogInit: FAudioDevice initialized. -[2020.10.10-14.44.36:676][458]LogAudio: Display: Audio Device (ID: 6) registered with world 'ship'. -[2020.10.10-14.44.36:716][458]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.44.36:716][458]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.10-14.44.36:718][458]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.10-19.44.36 -[2020.10.10-14.44.36:719][458]LogWorld: Bringing up level for play took: 0.002398 -[2020.10.10-14.44.36:719][458]LogOnline: OSS: Creating online subsystem instance for: :Context_13 -[2020.10.10-14.44.36:727][458]PIE: Server logged in -[2020.10.10-14.44.36:729][458]PIE: Play in editor total start time 0,137 seconds. -[2020.10.10-14.44.55:177][215]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.44.55:177][215]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.10-14.44.55:177][215]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.10-14.44.55:183][215]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.44.55:183][215]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.44.55:195][215]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.10-14.44.55:390][215]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.44.55:396][215]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.10-14.44.55:397][215]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.44.55:398][215]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.44.55:426][215]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms -[2020.10.10-14.44.55:480][216]LogPlayLevel: Display: Destroying online subsystem :Context_13 -[2020.10.10-14.45.01:410][620]LogMaterialEditor: Applying material steel -[2020.10.10-14.45.01:978][620]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 -[2020.10.10-14.45.02:030][620]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 -[2020.10.10-14.45.02:037][620]LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.45.02:087][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2020.10.10-14.45.02:093][620]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 -[2020.10.10-14.45.02:660][620]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 -[2020.10.10-14.45.02:893][620]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.10-14.45.02:893][620]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 -[2020.10.10-14.45.02:893][620]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 -[2020.10.10-14.45.02:893][620]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 -[2020.10.10-14.45.02:893][620]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 -[2020.10.10-14.45.02:897][620]TextureStreamingBuild: Display: Compiling optional shaders took 0.809 seconds. -[2020.10.10-14.45.02:906][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2020.10.10-14.45.03:049][623]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 -[2020.10.10-14.45.03:136][625]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 -[2020.10.10-14.45.03:961][660]MaterialEditorStats: Base pass shader: 128 instructions -[2020.10.10-14.45.03:961][660]MaterialEditorStats: Base pass shader with Surface Lightmap: 155 instructions -[2020.10.10-14.45.03:961][660]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2020.10.10-14.45.03:961][660]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2020.10.10-14.45.03:961][660]MaterialEditorStats: Texture samplers: 7/16 -[2020.10.10-14.45.03:961][660]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2020.10.10-14.45.03:961][660]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2020.10.10-14.45.37:192][ 80]Cmd: DELETE -[2020.10.10-14.45.37:192][ 80]Cmd: ACTOR DELETE -[2020.10.10-14.45.37:204][ 80]LogEditorActor: Deleted Actor: StaticMeshActor -[2020.10.10-14.45.37:204][ 80]LogEditorActor: Deleted Actor: StaticMeshActor -[2020.10.10-14.45.37:205][ 80]LogEditorActor: Deleted Actor: StaticMeshActor -[2020.10.10-14.45.37:205][ 80]LogEditorActor: Deleted Actor: StaticMeshActor -[2020.10.10-14.45.37:205][ 80]LogEditorActor: Deleted Actor: StaticMeshActor -[2020.10.10-14.45.37:212][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2020.10.10-14.45.37:216][ 80]LogEditorActor: Deleted 5 Actors (0.024 secs) -[2020.10.10-14.45.40:528][386]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.10-14.45.40:545][386]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.10-14.45.40:545][386]PIE: New page: PIE session: ship (11 окт. 2020 г., 00:45:40) -[2020.10.10-14.45.40:545][386]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.10-14.45.40:552][386]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006542s) -[2020.10.10-14.45.40:553][386]LogAIModule: Creating AISystem for world ship -[2020.10.10-14.45.40:553][386]LogPlayLevel: PIE: World Init took: (0.001322s) -[2020.10.10-14.45.40:553][386]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.007996s) -[2020.10.10-14.45.40:560][386]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms -[2020.10.10-14.45.40:562][386]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True -[2020.10.10-14.45.40:562][386]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.10-14.45.40:562][386]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.10-14.45.40:562][386]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.10-14.45.40:562][386]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.10-14.45.40:562][386]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.10-14.45.40:562][386]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.10-14.45.40:562][386]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.10-14.45.40:562][386]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.10-14.45.40:562][386]LogAudio: Display: Using built-in audio occlusion. -[2020.10.10-14.45.40:562][386]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.10-14.45.40:567][386]LogAudioMixer: Display: 0: FrontLeft -[2020.10.10-14.45.40:567][386]LogAudioMixer: Display: 1: FrontRight -[2020.10.10-14.45.40:586][386]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.10-14.45.40:586][386]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.10-14.45.40:586][386]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.10-14.45.40:586][386]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.10-14.45.40:587][386]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.10-14.45.40:587][386]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.10-14.45.40:587][386]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.10-14.45.40:606][386]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.10-14.45.40:606][386]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.10-14.45.40:606][386]LogInit: FAudioDevice initialized. -[2020.10.10-14.45.40:606][386]LogAudio: Display: Audio Device (ID: 7) registered with world 'ship'. -[2020.10.10-14.45.40:632][386]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.45.40:633][386]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.10-14.45.40:635][386]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.10-19.45.40 -[2020.10.10-14.45.40:635][386]LogWorld: Bringing up level for play took: 0.002373 -[2020.10.10-14.45.40:635][386]LogOnline: OSS: Creating online subsystem instance for: :Context_14 -[2020.10.10-14.45.40:643][386]PIE: Server logged in -[2020.10.10-14.45.40:645][386]PIE: Play in editor total start time 0,102 seconds. -[2020.10.10-14.46.16:085][814]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.10-14.46.16:086][814]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.10-14.46.16:086][814]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.10-14.46.16:092][814]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.46.16:092][814]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.46.16:099][814]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.10-14.46.16:102][814]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.46.16:109][814]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.46.16:110][814]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.46.16:137][814]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.10-14.46.16:173][815]LogPlayLevel: Display: Destroying online subsystem :Context_14 -[2020.10.10-14.46.17:716][964]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.46.17:716][964]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.46.19:512][ 98]LogMaterialEditor: Saving and Compiling material steel -[2020.10.10-14.46.19:553][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/steel" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/steel.uasset" SILENT=true -[2020.10.10-14.46.19:569][ 98]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/steel94FD38CF42F71F2373DF2398F2DA2093.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/steel.uasset' -[2020.10.10-14.46.19:580][ 98]AssetCheck: New page: Asset Save: steel -[2020.10.10-14.46.19:580][ 98]LogContentValidation: Display: Validating Material /Game/materials/ship/steel.steel -[2020.10.10-14.46.20:454][162]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.46.20:455][162]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.46.22:115][311]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/meshes/ship/SM_Ship_Room" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Room.uasset" SILENT=true -[2020.10.10-14.46.22:135][311]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/SM_Ship_Room47D8AD3742B5229EB1121388EC313C51.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/meshes/ship/SM_Ship_Room.uasset' -[2020.10.10-14.46.22:146][311]AssetCheck: New page: Asset Save: SM_Ship_Room -[2020.10.10-14.46.22:146][311]LogContentValidation: Display: Validating StaticMesh /Game/meshes/ship/SM_Ship_Room.SM_Ship_Room -[2020.10.10-14.46.23:138][401]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.46.23:138][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.46.24:055][478]LogSlate: Window 'body_paint_Cleen_outline' being destroyed -[2020.10.10-14.46.24:092][478]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.46.24:092][478]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.10-14.46.26:239][688]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2020.10.10-14.46.27:253][688]LogSlate: Window 'Save Content' being destroyed -[2020.10.10-14.46.27:316][688]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline99D521E841273412DD2BD9B0E62100CF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline.uasset' -[2020.10.10-14.46.27:339][688]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/bodyServerRoomE1F21108452205F944C1B9AED302BBA6.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/instances/bodyServerRoom.uasset' -[2020.10.10-14.46.27:339][688]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.10-14.46.27:346][688]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2020.10.10-14.46.27:375][688]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship96C9335E44955B5633F8E18FF885FB4C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.10-14.46.27:398][688]LogFileHelpers: Saving map 'ship' took 0.058 -[2020.10.10-14.46.27:398][688]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.10-14.46.27:441][688]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltData7EC58E2B435C4AA778DEC4907F4B011E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.10-14.46.27:442][688]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true -[2020.10.10-14.46.27:489][688]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltData7E7ED9974D2CA4FFB0E3398C5F3A38F9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' -[2020.10.10-14.46.27:498][688]AssetCheck: New page: Asset Save: multiple assets -[2020.10.10-14.46.27:498][688]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline -[2020.10.10-14.46.27:498][688]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/materials/ship/instances/bodyServerRoom.bodyServerRoom -[2020.10.10-14.46.27:498][688]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData -[2020.10.10-14.46.27:498][688]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.10-14.46.32:743][265]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2020.10.10-14.46.37:848][265]LogMainFrame: Selected target: ShipPresentation -[2020.10.10-14.46.37:850][265]LogLauncherProfile: Unable to use promoted target - receipt ../../../../../UE4Projects/ShipPresentation/ShipPresentation/Binaries/Win64/ShipPresentation-Win64-DebugGame.target is not for a promoted target -[2020.10.10-14.46.37:924][266]UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... -[2020.10.10-14.46.38:002][266]UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/UE4Projects/ShipPresentation/ShipPresentation/ShipPresentation.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=D:/UE4Projects/ShipPresentation/ShipPresentation/ShipPresentation.uproject -cook -stage -archive -archivedirectory=D:/forBuilds/Ship -package -ue4exe=D:\UE4\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=ShipPresentation -clientconfig=DebugGame -utf8output -[2020.10.10-14.46.38:543][321]UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject -[2020.10.10-14.46.38:877][361]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED ********** -[2020.10.10-14.46.38:893][363]UATHelper: Packaging (Windows (64-bit)): Running: D:\UE4\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe ShipPresentation Win64 DebugGame -Project=D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject -NoUBTMakefiles -remoteini="D:\UE4Projects\ShipPresentation\ShipPresentation" -skipdeploy -Manifest=D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Andrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.26\UBT-ShipPresentation-Win64-DebugGame.txt" -[2020.10.10-14.46.39:246][404]UATHelper: Packaging (Windows (64-bit)): Using 'git status' to determine working set for adaptive non-unity build (D:\UE4Projects\ShipPresentation). -[2020.10.10-14.46.40:353][537]UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Manifest.xml -[2020.10.10-14.46.40:453][549]UATHelper: Packaging (Windows (64-bit)): Target is up to date -[2020.10.10-14.46.40:454][549]UATHelper: Packaging (Windows (64-bit)): Total execution time: 1,51 seconds -[2020.10.10-14.46.40:520][557]UATHelper: Packaging (Windows (64-bit)): Took 1,6246595s to run UnrealBuildTool.exe, ExitCode=0 -[2020.10.10-14.46.40:545][560]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED ********** -[2020.10.10-14.46.40:553][561]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED ********** -[2020.10.10-14.46.40:562][562]UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject -[2020.10.10-14.46.40:562][562]UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\UE4\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2020.10.10-19.46.40.txt -[2020.10.10-14.46.40:562][562]UATHelper: Packaging (Windows (64-bit)): Running: D:\UE4\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=D:\UE4\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2020.10.10-19.46.40.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output -[2020.10.10-14.46.40:905][603]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: ShipPresentation -[2020.10.10-14.46.41:495][673]UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2020.10.10-14.46.41:804][710]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2020.10.10-14.46.41:837][714]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2020.10.10-14.46.41:862][717]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2020.10.10-14.46.41:862][717]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2020.10.10-14.46.41:870][718]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2020.10.10-14.46.41:879][719]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2020.10.10-14.46.41:887][720]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2020.10.10-14.46.41:904][722]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2020.10.10-14.46.41:912][723]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2020.10.10-14.46.41:920][724]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2020.10.10-14.46.41:932][725]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2020.10.10-14.46.41:962][729]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2020.10.10-14.46.41:962][729]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2020.10.10-14.46.41:971][730]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2020.10.10-14.46.41:979][731]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2020.10.10-14.46.41:996][733]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2020.10.10-14.46.42:004][734]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2020.10.10-14.46.42:015][735]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2020.10.10-14.46.42:015][735]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2020.10.10-14.46.42:029][737]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2020.10.10-14.46.42:037][738]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2020.10.10-14.46.42:054][740]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2020.10.10-14.46.42:062][741]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2020.10.10-14.46.42:062][741]UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor -[2020.10.10-14.46.42:070][742]UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2020.10.10-14.46.42:112][747]UATHelper: Packaging (Windows (64-bit)): LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. -[2020.10.10-14.46.42:112][747]UATHelper: Packaging (Windows (64-bit)): LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe -[2020.10.10-14.46.42:313][771]UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler. -[2020.10.10-14.46.42:930][845]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2020.10.10-14.46.42:997][853]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc -[2020.10.10-14.46.43:013][855]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.10-14.46.43:072][862]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=807.93MBs, RandomWriteSpeed=16.93MBs. Assigned SpeedClass 'Local' -[2020.10.10-14.46.44:389][ 20]UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.10-14.46.44:389][ 20]UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.10-14.46.44:963][ 89]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2020.10.10-14.46.44:963][ 89]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1 -[2020.10.10-14.46.44:963][ 89]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry -[2020.10.10-14.46.45:214][119]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en -[2020.10.10-14.46.45:238][122]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor -[2020.10.10-14.46.45:272][126]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.062 seconds for platforms WindowsNoEditor -[2020.10.10-14.46.47:138][350]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 232 Total 232 -[2020.10.10-14.46.47:138][350]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=172, VirtualMemory=400MiB -[2020.10.10-14.46.47:817][431]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 169 Packages Remain 241 Total 410 -[2020.10.10-14.46.49:700][655]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.49:701][655]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.49:701][655]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.49:701][655]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.49:701][655]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.49:701][655]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.49:704][655]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.49:704][655]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.49:712][656]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:712][656]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:712][656]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:712][656]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:717][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:717][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:720][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:720][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.49:720][657]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.49:720][657]PackagingResults: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:720][657]PackagingResults: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.49:720][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.49:720][657]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.49:787][665]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.49:787][665]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.49:787][665]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.49:787][665]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.49:787][665]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.49:787][665]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.49:788][665]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.49:788][665]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.49:792][666]UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. -[2020.10.10-14.46.49:929][682]UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material steel, compiling. -[2020.10.10-14.46.50:458][730]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 234 Packages Remain 176 Total 410 -[2020.10.10-14.46.51:377][791]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]PackagingResults: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:377][791]PackagingResults: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:391][792]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:391][792]UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:391][792]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:391][792]PackagingResults: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.51:825][821]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 410 Packages Remain 2 Total 412 -[2020.10.10-14.46.52:681][897]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 412 Packages Remain 0 Total 412 -[2020.10.10-14.46.52:681][897]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=421, VirtualMemory=1598MiB -[2020.10.10-14.46.52:681][897]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up... -[2020.10.10-14.46.55:064][183]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)... -[2020.10.10-14.46.55:073][184]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s) -[2020.10.10-14.46.55:073][184]UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: -[2020.10.10-14.46.55:073][184]UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage -[2020.10.10-14.46.55:073][184]UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5 -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders: 3800, Total Shaders: 4450 -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders Size: 8.70mb, Total Shader Size: 8.70mb -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: -- Layout details -- -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shadermaps: 0, of which belonging to unknown assets 0, unnamed 0 -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Times we moved shaders closer to the beginning of the file: 0 -[2020.10.10-14.46.55:098][187]UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= -[2020.10.10-14.46.55:155][194]UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry. -[2020.10.10-14.46.55:222][202]UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 396, size is 168.37kb -[2020.10.10-14.46.55:223][202]UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry. -[2020.10.10-14.46.55:230][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 4.042448s total time 10.269705 -[2020.10.10-14.46.55:230][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 1607 MiB Peak Used physical 1530 MiB -[2020.10.10-14.46.55:230][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information: -[2020.10.10-14.46.55:230][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0) -[2020.10.10-14.46.55:230][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.062s (1) -[2020.10.10-14.46.55:230][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.006s (1) -[2020.10.10-14.46.55:230][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.186s (1) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.001s (1) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 4.022s (309906) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.017s (620418) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackageForCooking: 1.312s (412) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 2.515s (55746) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.045s (37) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.569s (408) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.569s (375) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 1.398s (412) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 1.385s (412) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.004s (412) -[2020.10.10-14.46.55:231][203]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.003s (396) -[2020.10.10-14.46.55:238][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.005s (412) -[2020.10.10-14.46.55:238][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.008s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.001s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.041s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.006s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.089s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.011s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.003s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.068s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.007s (1) -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done! -[2020.10.10-14.46.55:239][204]UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.003843s to verify the EDL loading graph. -[2020.10.10-14.46.55:455][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =============== -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=47.664417 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.099326 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=42 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.108532 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=42 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPreloadedDependencies=152 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumInlineLoads=29 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=338 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=1.838100 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CookOnTheFlyServer -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakRequestQueueSize=213 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakLoadQueueSize=241 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakSaveQueueSize=218 -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save -[2020.10.10-14.46.55:456][230]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=412 -[2020.10.10-14.46.55:463][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=1.153385 -[2020.10.10-14.46.55:463][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.087563 -[2020.10.10-14.46.55:463][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.037595 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000246 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.002195 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.004493 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000467 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.181510 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.466126 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.168199 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=603.202662 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind) -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============ -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=14.709190 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.214603 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=10.280849 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.172893 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000031 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=6.618197 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.312570 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.397926 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.614190 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.313560 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.060646 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.067691 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.009874 -[2020.10.10-14.46.55:464][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ================= -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 887 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 892 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 0.994395 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.679372 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.315022 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.005605 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 5 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 5 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 1.000000 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000 -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: -[2020.10.10-14.46.55:465][231]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ======================================================================================================= -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 0.48 0.00 0 326.94 -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.41 0.41 1 152.88 -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 0.30 0.30 2 7.20 -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.23 0.23 1 126.09 -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.02 0.02 0 6.39 -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.00 0.00 1 0.02 -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 67.42 -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00 -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only) -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: ----------------------------------- -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\maps\NewMap.umap: Failed to load '/Game/maps/NewMap_BuiltData': Can't find file. -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/Untitled_BuiltData': Can't find file. -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\Untitled.umap: Failed to load '/Game/second/m_cube_Inst': Can't find file. -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/second/BP_cube': Can't find file. -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\m_cube_Inst.uasset: Failed to load '/Game/second/m_cube': Can't find file. -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\UE4Projects\ShipPresentation\ShipPresentation\Content\Content\second\BP_cube.uasset: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/second/PC_data': Can't find file. -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 30 warning(s) -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): -[2020.10.10-14.46.55:472][232]UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 10.51 seconds -[2020.10.10-14.46.55:930][286]UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2020.10.10-14.46.57:347][456]UATHelper: Packaging (Windows (64-bit)): Took 16,7852106s to run UE4Editor-Cmd.exe, ExitCode=0 -[2020.10.10-14.46.57:347][456]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED ********** -[2020.10.10-14.46.57:355][457]UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND STARTED ********** -[2020.10.10-14.46.57:430][466]UATHelper: Packaging (Windows (64-bit)): Creating Staging Manifest... -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseEditor.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseEditorKeyBindings.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseEditorPerProjectUserSettings.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseEditorSettings.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BaseLightmass.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\BasePakFileRules.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\Category.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\Editor.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\EditorTutorials.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\Engine.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\Keywords.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\PortableObjectExport.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\PortableObjectImport.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\PropertyNames.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\RepairData.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\ToolTips.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4\UE_4.26\Engine\Config\Localization\WordCount.ini -[2020.10.10-14.46.57:655][493]UATHelper: Packaging (Windows (64-bit)): Excluding config file D:\UE4Projects\ShipPresentation\ShipPresentation\Config\DefaultEditor.ini -[2020.10.10-14.46.57:763][506]UATHelper: Packaging (Windows (64-bit)): Cleaning Stage Directory: D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\StagedBuilds\WindowsNoEditor -[2020.10.10-14.46.57:897][522]UATHelper: Packaging (Windows (64-bit)): Creating pak using staging manifest. -[2020.10.10-14.46.58:188][557]UATHelper: Packaging (Windows (64-bit)): Executing 1 UnrealPak command... -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (1/1) -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): Output from: D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\StagedBuilds\WindowsNoEditor\ShipPresentation\Content\Paks\ShipPresentation-WindowsNoEditor.pak -create="C:\Users\Andrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.26\PakList_ShipPresentation-WindowsNoEditor.txt" -cryptokeys=D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\Cooked\WindowsNoEditor\ShipPresentation\Metadata\Crypto.json -order=D:\UE4Projects\ShipPresentation\ShipPresentation\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -patchpaddingalign=2048 -platform=Windows -compressionformats= -multiprocess -abslog="C:\Users\Andrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.26\UnrealPak-ShipPresentation-WindowsNoEditor-2020.10.10-19.46.58.txt" -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Parsing crypto keys from a crypto key cache file -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogCompression: Display: FCompression::GetCompressionFormat - Unable to find a module or plugin for compression format -multiprocess -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Warning: Compression format -multiprocess is not recognized -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Loading response file C:\Users\Andrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.26\PakList_ShipPresentation-WindowsNoEditor.txt -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Added 1945 entries to add to pak file. -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Loading pak order file D:\UE4Projects\ShipPresentation\ShipPresentation\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Finished loading pak order file D:\UE4Projects\ShipPresentation\ShipPresentation\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Collecting files to add to pak file... -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Collected 1945 files in 0.01s. -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Creating pak D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\StagedBuilds\WindowsNoEditor\ShipPresentation\Content\Paks\ShipPresentation-WindowsNoEditor.pak. -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=999.00MBs, RandomWriteSpeed=999.00MBs. Assigned SpeedClass 'Local' -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: 1 small files (2048) totaling 178282179 contiguous bytes found before first 'large' file. Changes to any of these files could cause the whole group to be 'dirty' in a per-file binary diff based patching system. -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Added 1945 files, 656304576 bytes total, time 5.90s. -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: PrimaryIndex size: 23454 bytes -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: PathHashIndex size: 45948 bytes -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: FullDirectoryIndex size: 63554 bytes -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Encryption - DISABLED -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Unreal pak executed in 5.957858 seconds -[2020.10.10-14.47.04:531][317]UATHelper: Packaging (Windows (64-bit)): UnrealPak terminated with exit code 0 -[2020.10.10-14.47.04:549][319]UATHelper: Packaging (Windows (64-bit)): Copying NonUFSFiles to staging directory: D:\UE4Projects\ShipPresentation\ShipPresentation\Saved\StagedBuilds\WindowsNoEditor -[2020.10.10-14.47.05:631][449]UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND COMPLETED ********** -[2020.10.10-14.47.05:631][449]UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND STARTED ********** -[2020.10.10-14.47.05:631][449]UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND COMPLETED ********** -[2020.10.10-14.47.05:631][449]UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND STARTED ********** -[2020.10.10-14.47.05:632][449]UATHelper: Packaging (Windows (64-bit)): Archiving to D:/forBuilds/Ship -[2020.10.10-14.47.07:366][656]UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND COMPLETED ********** -[2020.10.10-14.47.07:366][656]UATHelper: Packaging (Windows (64-bit)): BUILD SUCCESSFUL -[2020.10.10-14.47.07:372][657]UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=0 (Success) -[2020.10.10-14.47.53:754][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms -[2020.10.10-14.47.56:020][498]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2020.10.10-14.47.57:021][600]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms -[2020.10.10-14.47.57:101][600]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed -[2020.10.10-14.47.57:102][600]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.10-14.47.57:283][601]Cmd: QUIT_EDITOR -[2020.10.10-14.47.57:283][601]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2020.10.10-14.47.57:287][601]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2020.10.10-14.47.57:861][601]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2020.10.10-14.47.57:861][601]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2020.10.10-14.47.57:861][601]LogAudio: Display: Audio Device unregistered from world 'ship'. -[2020.10.10-14.47.57:861][601]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.47.57:863][601]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.10-14.47.57:892][601]LogAudio: Display: Audio Device Manager Shutdown -[2020.10.10-14.47.57:903][601]LogExit: Preparing to exit. -[2020.10.10-14.47.58:089][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09700] Windows -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF0A600] Default__DeviceProfile -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACEA1B00] WindowsNoEditor -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09100] WindowsServer -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACEA2900] WindowsClient -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09300] IOS -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACEA0D00] iPadAir -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF08A00] iPadAir2 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE47200] IPadPro -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE47300] iPadAir3 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACEA1A00] iPadMini2 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE45C00] iPadMini4 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACEA3800] iPadMini5 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6F000] iPhone6 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6F100] iPodTouch6 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE46E00] iPhone7 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE47500] iPodTouch7 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6DC00] iPhone5S -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE45000] iPhone6Plus -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6E200] iPhone6S -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE44A00] iPhone6SPlus -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6DF00] iPhone7Plus -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE45400] iPhoneSE -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6CA00] iPhone8 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE45500] iPhone8Plus -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6E900] iPhoneX -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE46600] iPhoneXS -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6D700] iPhoneXSMax -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE44B00] iPhoneXR -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6E800] iPhone11 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE46B00] iPhone11Pro -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6FE00] iPhone11ProMax -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE46700] iPhoneSE2 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6C300] iPadPro105 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE46200] iPadPro129 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6C600] iPadPro97 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE44100] iPadPro2_129 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6DD00] iPad5 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE44E00] iPad6 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6DA00] iPad7 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE46D00] iPadPro11 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6FA00] iPadPro2_11 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE46800] iPadPro3_129 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6D100] iPadPro4_129 -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE47D00] AppleTV -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6CB00] AppleTV4K -[2020.10.10-14.47.58:090][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE47700] TVOS -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6FB00] Mac -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE47600] MacClient -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6F400] MacNoEditor -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF0A100] MacServer -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6EE00] Linux -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09C00] LinuxNoEditor -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6F900] LinuxAArch64NoEditor -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF08100] LinuxClient -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6D400] LinuxAArch64Client -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF08400] LinuxServer -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6DE00] LinuxAArch64Server -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF0A200] Android -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6CC00] Android_Low -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF0A700] Android_Mid -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6EF00] Android_High -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF08C00] Android_Default -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6F700] Android_Adreno4xx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09500] Android_Adreno5xx_Low -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6EB00] Android_Adreno5xx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF08200] Android_Adreno6xx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6C100] Android_Adreno6xx_Vulkan -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF0A400] Android_Mali_T6xx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6F800] Android_Mali_T7xx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09400] Android_Mali_T8xx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6D000] Android_Mali_G71 -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09000] Android_Mali_G72 -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6ED00] Android_Mali_G72_Vulkan -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09B00] Android_Mali_G76 -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6D600] Android_Mali_G76_Vulkan -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09E00] Android_Mali_G77 -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6C400] Android_Mali_G77_Vulkan -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF0AA00] Android_Vulkan_SM5 -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6D900] Android_PowerVR_G6xxx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09F00] Android_PowerVR_GT7xxx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6CE00] Android_PowerVR_GE8xxx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF09D00] Android_PowerVR_GM9xxx -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE6C200] Android_PowerVR_GM9xxx_Vulkan -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACF0A000] Android_TegraK1 -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACEA1200] Android_Unknown_Vulkan -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE47A00] Lumin -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACEA3700] Lumin_Desktop -[2020.10.10-14.47.58:091][601]LogDeviceProfile: Device profile begin destroy: [000002A9ACE46900] HoloLens -[2020.10.10-14.47.58:100][601]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.47.58:101][601]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.47.58:101][601]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.47.58:101][601]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.47.58:121][601]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2020.10.10-14.47.58:131][601]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.10-14.47.58:131][601]LogExit: Editor shut down -[2020.10.10-14.47.58:132][601]LogExit: Transaction tracking system shut down -[2020.10.10-14.47.58:350][601]LogExit: Object subsystem successfully closed. -[2020.10.10-14.47.58:441][601]LogShaderCompilers: Display: Shaders left to compile 0 -[2020.10.10-14.47.58:465][601]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (826) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module MaterialEditor (824) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module UATHelper (822) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module LauncherServices (820) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (818) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module Voice (816) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (814) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) -[2020.10.10-14.47.58:466][601]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module StatsViewer (802) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module OculusMR (792) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module SunPosition (790) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module GooglePADEditor (788) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (786) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (784) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (782) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (780) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (778) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (776) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (774) -[2020.10.10-14.47.58:475][601]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (772) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (770) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module WebMMedia (768) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (766) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (764) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module SequenceRecorder (763) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (760) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (758) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (756) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (754) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (752) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (750) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (748) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (746) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (744) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (742) -[2020.10.10-14.47.58:476][601]LogModuleManager: Shutting down and abandoning module PlanarCut (740) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module CharacterAI (738) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module BspMode (734) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module GeometryMode (732) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module SessionServices (726) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module MeshPaint (724) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) -[2020.10.10-14.47.58:477][601]LogModuleManager: Shutting down and abandoning module PlacementMode (710) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module ClothPainter (704) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) -[2020.10.10-14.47.58:478][601]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module TraceInsights (678) -[2020.10.10-14.47.58:860][601]MemoryProfiler: Shutdown -[2020.10.10-14.47.58:860][601]NetworkingProfiler: Shutdown -[2020.10.10-14.47.58:860][601]LoadingProfiler: Shutdown -[2020.10.10-14.47.58:860][601]TimingProfiler: Shutdown -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module TraceServices (677) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module MergeActors (668) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module LocalizationService (665) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module UndoHistory (658) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module XmlParser (656) -[2020.10.10-14.47.58:860][601]LogModuleManager: Shutting down and abandoning module Blutility (654) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module DeviceManager (636) -[2020.10.10-14.47.58:861][601]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module AutomationController (632) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module Layers (628) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module Persona (618) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module AnimGraph (615) -[2020.10.10-14.47.58:906][601]LogModuleManager: Shutting down and abandoning module Kismet (612) -[2020.10.10-14.47.58:907][601]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) -[2020.10.10-14.47.58:907][601]LogModuleManager: Shutting down and abandoning module GraphEditor (608) -[2020.10.10-14.47.58:907][601]LogModuleManager: Shutting down and abandoning module StructViewer (606) -[2020.10.10-14.47.58:907][601]LogModuleManager: Shutting down and abandoning module ClassViewer (604) -[2020.10.10-14.47.58:907][601]LogModuleManager: Shutting down and abandoning module Toolbox (602) -[2020.10.10-14.47.58:907][601]LogModuleManager: Shutting down and abandoning module ModuleUI (600) -[2020.10.10-14.47.58:907][601]LogModuleManager: Shutting down and abandoning module OutputLog (598) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module GammaUI (596) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module Documentation (594) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module LiveCoding (592) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module LevelSequence (590) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module MovieScene (586) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module PortalServices (578) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module PortalRpc (576) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module AIModule (568) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module AITestSuite (565) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) -[2020.10.10-14.47.58:909][601]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) -[2020.10.10-14.47.58:919][601]LogModuleManager: Shutting down and abandoning module ProfilerService (558) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module TaskGraph (556) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module OculusEditor (552) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module OculusInput (550) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module CollectionManager (545) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (542) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module SynthesisEditor (540) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module Synthesis (538) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module UObjectPlugin (536) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (534) -[2020.10.10-14.47.59:136][601]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (532) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (530) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module ScreenshotTools (528) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GooglePAD (526) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module EditableMesh (524) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (522) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module CableComponent (520) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AudioCapture (518) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (517) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AssetTags (514) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (512) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (510) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AppleImageUtils (508) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AndroidPermission (506) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module TemplateSequence (504) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MediaCompositing (502) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module ImgMedia (500) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (498) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (496) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (494) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (492) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (490) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (488) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (486) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MeshConversion (484) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module DynamicMesh (482) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (480) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometricObjects (478) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (476) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (475) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (472) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (470) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (468) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (466) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (464) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (462) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module ChaosNiagara (460) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module FractureEditor (458) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module PluginBrowser (456) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (454) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (452) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (450) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module BackChannel (448) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (446) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AutomationUtils (444) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AlembicImporter (442) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module AlembicLibrary (441) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryCache (440) -[2020.10.10-14.47.59:137][601]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (439) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module CurveEditorTools (434) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (432) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module CryptoKeys (430) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (428) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (426) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (424) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (422) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (420) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module PluginUtils (418) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (416) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module GitSourceControl (414) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module SourceControl (413) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (410) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (408) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (406) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (404) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module SoundFields (388) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module SignificanceManager (386) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (384) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (382) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (380) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module PhysXVehicles (378) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (372) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module ActorSequence (370) -[2020.10.10-14.47.59:138][601]LogModuleManager: Shutting down and abandoning module UdpMessaging (368) -[2020.10.10-14.47.59:240][601]LogModuleManager: Shutting down and abandoning module TcpMessaging (366) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (364) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (362) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (360) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (358) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (356) -[2020.10.10-14.47.59:351][601]LogMagicLeapPlanes: Planes tracker already destroyed. -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (354) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (352) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (350) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (348) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapController (346) -[2020.10.10-14.47.59:351][601]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (344) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module MagicLeapAR (342) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module AugmentedReality (341) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (338) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (336) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module FacialAnimation (334) -[2020.10.10-14.47.59:351][601]LogModuleManager: Shutting down and abandoning module DataValidation (332) -[2020.10.10-14.47.59:352][601]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (330) -[2020.10.10-14.47.59:352][601]LogModuleManager: Shutting down and abandoning module Niagara (328) -[2020.10.10-14.47.59:352][601]LogModuleManager: Shutting down and abandoning module SignalProcessing (327) -[2020.10.10-14.47.59:352][601]LogModuleManager: Shutting down and abandoning module NiagaraEditor (325) -[2020.10.10-14.47.59:352][601]LogModuleManager: Shutting down and abandoning module NiagaraCore (322) -[2020.10.10-14.47.59:352][601]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (320) -[2020.10.10-14.47.59:352][601]LogModuleManager: Shutting down and abandoning module LevelEditor (319) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (318) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (316) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module MainFrame (314) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module HotReload (313) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module ToolMenus (309) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module ContentBrowser (307) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module ContentBrowserData (306) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module TreeMap (303) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (300) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module AnimationSharing (298) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) -[2020.10.10-14.47.59:353][601]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) -[2020.10.10-14.47.59:354][601]LogModuleManager: Shutting down and abandoning module Paper2D (292) -[2020.10.10-14.47.59:354][601]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (290) -[2020.10.10-14.47.59:354][601]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (288) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module PacketHandler (284) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module MediaAssets (278) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module Overlay (276) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module VREditor (272) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module UMG (258) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module UMGEditor (257) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module MessageLog (255) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module SlateReflector (250) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module Slate (248) -[2020.10.10-14.47.59:355][601]LogModuleManager: Shutting down and abandoning module SlateCore (246) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module UnrealEd (242) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module MRMesh (240) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module XAudio2 (234) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module Networking (232) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module Core (230) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module CurveEditor (227) -[2020.10.10-14.47.59:356][601]LogModuleManager: Shutting down and abandoning module Sequencer (225) -[2020.10.10-14.47.59:357][601]LogModuleManager: Shutting down and abandoning module EditorStyle (224) -[2020.10.10-14.47.59:358][601]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) -[2020.10.10-14.47.59:358][601]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) -[2020.10.10-14.47.59:358][601]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) -[2020.10.10-14.47.59:358][601]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) -[2020.10.10-14.47.59:358][601]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) -[2020.10.10-14.47.59:358][601]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) -[2020.10.10-14.47.59:358][601]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) -[2020.10.10-14.47.59:358][601]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) -[2020.10.10-14.47.59:359][601]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) -[2020.10.10-14.47.59:359][601]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) -[2020.10.10-14.47.59:359][601]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) -[2020.10.10-14.47.59:359][601]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) -[2020.10.10-14.47.59:359][601]LogModuleManager: Shutting down and abandoning module XGEController (194) -[2020.10.10-14.47.59:359][601]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.10-14.47.59:360][601]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) -[2020.10.10-14.47.59:360][601]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) -[2020.10.10-14.47.59:360][601]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) -[2020.10.10-14.47.59:360][601]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) -[2020.10.10-14.47.59:360][601]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) -[2020.10.10-14.47.59:361][601]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) -[2020.10.10-14.47.59:362][601]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) -[2020.10.10-14.47.59:362][601]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) -[2020.10.10-14.47.59:362][601]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) -[2020.10.10-14.47.59:362][601]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) -[2020.10.10-14.47.59:362][601]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module Messaging (127) -[2020.10.10-14.47.59:363][601]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) -[2020.10.10-14.47.59:364][601]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module InputCore (118) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module Settings (116) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module Chaos (108) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module AVEncoder (104) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module SteamVR (96) -[2020.10.10-14.47.59:369][601]LogHMD: Freeing OpenVRDLLHandle. -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module OculusHMD (94) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (92) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (90) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module ChunkDownloader (88) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (86) -[2020.10.10-14.47.59:369][601]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (82) -[2020.10.10-14.47.59:371][601]LogModuleManager: Shutting down and abandoning module XMPP (77) -[2020.10.10-14.47.59:371][601]LogModuleManager: Shutting down and abandoning module WebSockets (76) -[2020.10.10-14.47.59:455][601]LogModuleManager: Shutting down and abandoning module HTTP (73) -[2020.10.10-14.47.59:455][601]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2020.10.10-14.47.59:455][601]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BB7EC5FF5-4220-2949-914F-AF8DEC4381E2%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14419252%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2020.10.10-14.47.59:490][601]LogModuleManager: Shutting down and abandoning module SSL (72) -[2020.10.10-14.47.59:492][601]LogModuleManager: Shutting down and abandoning module WmfMedia (68) -[2020.10.10-14.47.59:494][601]LogModuleManager: Shutting down and abandoning module Media (67) -[2020.10.10-14.47.59:495][601]LogModuleManager: Shutting down and abandoning module MediaInfo (66) -[2020.10.10-14.47.59:495][601]LogModuleManager: Shutting down and abandoning module MLSDK (62) -[2020.10.10-14.47.59:495][601]LogModuleManager: Shutting down and abandoning module VariantManagerContent (60) -[2020.10.10-14.47.59:495][601]LogModuleManager: Shutting down and abandoning module MagicLeap (58) -[2020.10.10-14.47.59:495][601]LogModuleManager: Shutting down and abandoning module DatasmithContent (56) -[2020.10.10-14.47.59:495][601]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (52) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module NiagaraShader (50) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module AISupportModule (48) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module AudioEditor (36) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module RenderCore (30) -[2020.10.10-14.47.59:496][601]LogModuleManager: Shutting down and abandoning module Landscape (28) -[2020.10.10-14.47.59:497][601]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) -[2020.10.10-14.47.59:497][601]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) -[2020.10.10-14.47.59:497][601]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) -[2020.10.10-14.47.59:497][601]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2020.10.10-14.47.59:497][601]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2020.10.10-14.47.59:497][601]LogModuleManager: Shutting down and abandoning module Engine (16) -[2020.10.10-14.47.59:498][601]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2020.10.10-14.47.59:498][601]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2020.10.10-14.47.59:498][601]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2020.10.10-14.47.59:498][601]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2020.10.10-14.47.59:498][601]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2020.10.10-14.47.59:498][601]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2020.10.10-14.47.59:498][601]LogModuleManager: Shutting down and abandoning module RSA (3) -[2020.10.10-14.47.59:498][601]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2020.10.10-14.47.59:520][601]LogD3D11RHI: Shutdown -[2020.10.10-14.47.59:520][601]LogD3D11RHI: CleanupD3DDevice -[2020.10.10-14.47.59:575][601]LogExit: Exiting. -[2020.10.10-14.47.59:642][601]Log file closed, 10/10/20 19:47:59 +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] +[2020.10.10-14.57.56:424][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2020.10.10-14.57.56:425][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.10-14.57.56:426][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2020.10.10-14.57.56:426][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.10-14.57.56:426][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.10-14.57.56:451][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.10-14.57.56:451][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.10-14.57.56:452][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.10-14.57.56:453][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.10-14.57.56:453][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2020.10.10-14.57.56:453][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2020.10.10-14.57.56:453][ 0]LogInit: Going up to parent DeviceProfile [] +[2020.10.10-14.57.56:453][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.10-14.57.56:453][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2020.10.10-14.57.56:454][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.10-14.57.56:455][ 0]LogInit: Computer: DESKTOP-6BENEQD +[2020.10.10-14.57.56:455][ 0]LogInit: User: Andrey +[2020.10.10-14.57.56:455][ 0]LogInit: CPU Page size=4096, Cores=12 +[2020.10.10-14.57.56:455][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2020.10.10-14.57.56:455][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) +[2020.10.10-14.57.56:455][ 0]LogMemory: Platform Memory Stats for Windows +[2020.10.10-14.57.56:455][ 0]LogMemory: Process Physical Memory: 132.69 MB used, 132.70 MB peak +[2020.10.10-14.57.56:455][ 0]LogMemory: Process Virtual Memory: 111.54 MB used, 111.54 MB peak +[2020.10.10-14.57.56:455][ 0]LogMemory: Physical Memory: 8505.09 MB used, 24102.72 MB free, 32607.81 MB total +[2020.10.10-14.57.56:455][ 0]LogMemory: Virtual Memory: 134192504.00 MB used, 25221.38 MB free, 134217728.00 MB total +[2020.10.10-14.57.56:457][ 0]LogWindows: WindowsPlatformFeatures enabled +[2020.10.10-14.57.56:475][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2020.10.10-14.57.56:483][ 0]LogInit: Using OS detected language (ru-RU). +[2020.10.10-14.57.56:483][ 0]LogInit: Using OS detected locale (ru-RU). +[2020.10.10-14.57.56:486][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. +[2020.10.10-14.57.56:487][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2020.10.10-14.57.56:487][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2020.10.10-14.57.56:487][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2020.10.10-14.57.56:487][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2020.10.10-14.57.56:487][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2020.10.10-14.57.56:487][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2020.10.10-14.57.56:487][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2020.10.10-14.57.56:488][ 0]LogInit: Setting process to per monitor DPI aware +[2020.10.10-14.57.56:545][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2020.10.10-14.57.56:545][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2020.10.10-14.57.56:745][ 0]LogHMD: Failed to initialize OpenVR with code 108 +[2020.10.10-14.57.56:745][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2020.10.10-14.57.56:745][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2020.10.10-14.57.56:745][ 0]LogD3D11RHI: D3D11 adapters: +[2020.10.10-14.57.56:827][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) +[2020.10.10-14.57.56:827][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de +[2020.10.10-14.57.56:830][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2020.10.10-14.57.56:830][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2020.10.10-14.57.56:830][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 +[2020.10.10-14.57.56:837][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2020.10.10-14.57.56:837][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") +[2020.10.10-14.57.56:837][ 0]LogWindows: EnumDisplayDevices: +[2020.10.10-14.57.56:837][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) +[2020.10.10-14.57.56:837][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) +[2020.10.10-14.57.56:837][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.10-14.57.56:838][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.10-14.57.56:838][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2020.10.10-14.57.56:838][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER +[2020.10.10-14.57.56:838][ 0]LogD3D11RHI: Driver Version: 456.55 (internal:27.21.14.5655, unified:456.55) +[2020.10.10-14.57.56:838][ 0]LogD3D11RHI: Driver Date: 9-24-2020 +[2020.10.10-14.57.56:838][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) +[2020.10.10-14.57.56:898][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2020.10.10-14.57.56:898][ 0]LogD3D11RHI: Async texture creation enabled +[2020.10.10-14.57.56:898][ 0]LogD3D11RHI: Array index from any shader is supported +[2020.10.10-14.57.56:936][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2020.10.10-14.57.56:938][ 0]LogRHI: GeForceNow SDK initialized: 1 +[2020.10.10-14.57.57:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2020.10.10-14.57.57:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2020.10.10-14.57.57:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2020.10.10-14.57.57:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2020.10.10-14.57.57:345][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2020.10.10-14.57.57:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2020.10.10-14.57.57:364][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2020.10.10-14.57.57:374][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2020.10.10-14.57.57:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2020.10.10-14.57.57:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2020.10.10-14.57.57:402][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2020.10.10-14.57.57:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2020.10.10-14.57.57:429][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2020.10.10-14.57.57:437][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2020.10.10-14.57.57:447][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2020.10.10-14.57.57:456][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2020.10.10-14.57.57:466][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2020.10.10-14.57.57:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2020.10.10-14.57.57:482][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2020.10.10-14.57.57:492][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2020.10.10-14.57.57:501][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2020.10.10-14.57.57:511][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2020.10.10-14.57.57:520][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2020.10.10-14.57.57:520][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2020.10.10-14.57.57:528][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2020.10.10-14.57.57:569][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. +[2020.10.10-14.57.57:569][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe +[2020.10.10-14.57.57:593][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2020.10.10-14.57.57:593][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/20240/). +[2020.10.10-14.57.57:594][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/DC781A7C4D1C490A73E60CB4377F1D06/'. +[2020.10.10-14.57.57:594][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.10-14.57.57:594][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2020.10.10-14.57.57:594][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2020.10.10-14.57.57:594][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2020.10.10-14.57.58:480][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2020.10.10-14.57.58:519][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.10-14.57.58:519][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc +[2020.10.10-14.57.58:519][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2020.10.10-14.57.58:519][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2020.10.10-14.57.58:519][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.10-14.57.58:519][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2020.10.10-14.57.58:532][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2020.10.10-14.57.58:532][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.10-14.57.58:532][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2020.10.10-14.57.58:587][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.06 seconds +[2020.10.10-14.57.58:587][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1027.39MBs, RandomWriteSpeed=17.24MBs. Assigned SpeedClass 'Local' +[2020.10.10-14.57.58:588][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2020.10.10-14.57.58:588][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2020.10.10-14.57.58:588][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2020.10.10-14.57.58:646][ 0]LogSlate: Using FreeType 2.10.0 +[2020.10.10-14.57.58:647][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2020.10.10-14.57.58:675][ 0]LogAssetRegistry: FAssetRegistry took 0.0031 seconds to start up +[2020.10.10-14.57.58:942][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.10-14.57.58:943][ 0]LogInit: Active device profile: [0000023C80EFD700][0000023CFF597AC0 49] Windows +[2020.10.10-14.57.58:943][ 0]LogInit: Profiles: [0000023C80EFD700][0000023CFF597AC0 49] Windows, [0000023C80E99B00][0000023CFF5A5C40 49] WindowsNoEditor, [0000023C80EFD100][0000023CFF5A8100 49] WindowsServer, [0000023C80E9A900][0000023CFF5AC280 49] WindowsClient, [0000023C80EFD300][0000023C809B6400 49] IOS, [0000023C80E98D00][0000023C809BA580 49] iPadAir, [0000023C80EFCA00][0000023C809BE700 49] iPadAir2, [0000023C80E47200][0000023C809CC9C0 49] IPadPro, [0000023C80E47300][0000023C809C2A00 49] iPadAir3, [0000023C80E99A00][0000023C809D6B80 49] iPadMini2, [0000023C80E45C00][0000023C809DAD00 49] iPadMini4, [0000023C80E9B800][0000023C809DEE80 49] iPadMini5, [0000023C80E6F000][0000023CFF59B100 49] iPhone6, [0000023C80E6F100][0000023C809E3140 49] iPodTouch6, [0000023C80E46E00][0000023C809EB380 49] iPhone7, [0000023C80E47500][0000023C809E73C0 49] iPodTouch7, [0000023C80E6DC00][0000023C809EF500 49] iPhone5S, [0000023C80E45000][0000023C809F7680 49] iPhone6Plus, [0000023C80E6E200][0000023C809FB800 49] iPhone6S, [0000023C80E44A00][0000023C809FF980 49] iPhone6SPlus, [0000023C80E6DF00][0000023C80A03B00 49] iPhone7Plus, [0000023C80E45400][0000023C80A07C80 49] iPhoneSE, [0000023C80E6CA00][0000023C80A0A140 49] iPhone8, [0000023C80E45500][0000023C80A0E2C0 49] iPhone8Plus, [0000023C80E6E900][0000023C80A12440 49] iPhoneX, [0000023C80E46600][0000023C80A165C0 49] iPhoneXS, [0000023C80E6D700][0000023C80A1A740 49] iPhoneXSMax, [0000023C80E44B00][0000023C80A1E8C0 49] iPhoneXR, [0000023C80E6E800][0000023C80A22A40 49] iPhone11, [0000023C80E46B00][0000023C80A26BC0 49] iPhone11Pro, [0000023C80E6FE00][0000023C80A2AD40 49] iPhone11ProMax, [0000023C80E46700][0000023C80A2EEC0 49] iPhoneSE2, [0000023C80E6C300][0000023C80A33040 49] iPadPro105, [0000023C80E46200][0000023C80A371C0 49] iPadPro129, [0000023C80E6C600][0000023C809F3300 49] iPadPro97, [0000023C80E44100][0000023C80A3B440 49] iPadPro2_129, [0000023C80E6DD00][0000023C80A3F580 49] iPad5, [0000023C80E44E00][0000023C80A47700 49] iPad6, [0000023C80E6DA00][0000023C80A4B880 49] iPad7, [0000023C80E46D00][0000023C80A4FA00 49] iPadPro11, [0000023C80E6FA00][0000023C80A53B80 49] iPadPro2_11, [0000023C80E46800][0000023C80A57D00 49] iPadPro3_129, [0000023C80E6D100][0000023C80A5A1C0 49] iPadPro4_129, [0000023C80E47D00][0000023C80A5E340 49] AppleTV, [0000023C80E6CB00][0000023C80A624C0 49] AppleTV4K, [0000023C80E47700][0000023C80A66640 49] TVOS, [0000023C80E6FB00][0000023C80A6A7C0 49] Mac, [0000023C80E47600][0000023C80A6E940 49] MacClient, [0000023C80E6F400][0000023C80A72AC0 49] MacNoEditor, [0000023C80EFE100][0000023C80A76C40 49] MacServer, [0000023C80E6EE00][0000023C80A7ADC0 49] Linux, [0000023C80EFDC00][0000023C80A7EF40 49] LinuxNoEditor, [0000023C80E6F900][0000023C80A830C0 49] LinuxAArch64NoEditor, [0000023C80EFC100][0000023C80A87240 49] LinuxClient, [0000023C80E6D400][0000023C80A43380 49] LinuxAArch64Client, [0000023C80EFC400][0000023C80A8B4C0 49] LinuxServer, [0000023C80E6DE00][0000023C80A8F600 49] LinuxAArch64Server, [0000023C80EFE200][0000023C80A97780 49] Android, [0000023C80E6CC00][0000023C80A9B900 49] Android_Low, [0000023C80EFE700][0000023C80A9FA80 49] Android_Mid, [0000023C80E6EF00][0000023C80AA3C00 49] Android_High, [0000023C80EFCC00][0000023C80AA60C0 49] Android_Default, [0000023C80E6F700][0000023C80AAA240 49] Android_Adreno4xx, [0000023C80EFD500][0000023C80AAE3C0 49] Android_Adreno5xx_Low, [0000023C80E6EB00][0000023C80AB2540 49] Android_Adreno5xx, [0000023C80EFC200][0000023C80AB66C0 49] Android_Adreno6xx, [0000023C80E6C100][0000023C80ABA840 49] Android_Adreno6xx_Vulkan, [0000023C80EFE400][0000023C80ABE9C0 49] Android_Mali_T6xx, [0000023C80E6F800][0000023C80AC2B40 49] Android_Mali_T7xx, [0000023C80EFD400][0000023C80AC6CC0 49] Android_Mali_T8xx, [0000023C80E6D000][0000023C80ACAE40 49] Android_Mali_G71, [0000023C80EFD000][0000023C80ACEFC0 49] Android_Mali_G72, [0000023C80E6ED00][0000023C80AD3140 49] Android_Mali_G72_Vulkan, [0000023C80EFDB00][0000023C80AD72C0 49] Android_Mali_G76, [0000023C80E6D600][0000023C80A93400 49] Android_Mali_G76_Vulkan, [0000023C80EFDE00][0000023C80ADB540 49] Android_Mali_G77, [0000023C80E6C400][0000023C80ADF680 49] Android_Mali_G77_Vulkan, [0000023C80EFEA00][0000023C80AE37C0 49] Android_Vulkan_SM5, [0000023C80E6D900][0000023C80AEB940 49] Android_PowerVR_G6xxx, [0000023C80EFDF00][0000023C80AEFAC0 49] Android_PowerVR_GT7xxx, [0000023C80E6CE00][0000023C80AF3C40 49] Android_PowerVR_GE8xxx, [0000023C80EFDD00][0000023C80AF6100 49] Android_PowerVR_GM9xxx, [0000023C80E6C200][0000023C80AFA280 49] Android_PowerVR_GM9xxx_Vulkan, [0000023C80EFE000][0000023C80AFE400 49] Android_TegraK1, [0000023C80E99200][0000023C80B02580 49] Android_Unknown_Vulkan, [0000023C80E47A00][0000023C80B06700 49] Lumin, [0000023C80E9B700][0000023C80B0A880 49] Lumin_Desktop, [0000023C80E46900][0000023C80B0EA00 49] HoloLens, +[2020.10.10-14.57.59:085][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2020.10.10-14.57.59:085][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2020.10.10-14.57.59:085][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2020.10.10-14.57.59:085][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2020.10.10-14.57.59:085][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2020.10.10-14.57.59:129][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14419252, EngineNetVer: 16, GameNetVer: 0 (Checksum: 341619886) +[2020.10.10-14.57.59:721][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2020.10.10-14.57.59:770][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.046114 seconds +[2020.10.10-14.57.59:776][ 0]LogUObjectArray: 16714 objects as part of root set at end of initial load. +[2020.10.10-14.57.59:776][ 0]LogUObjectAllocator: 4190592 out of 0 bytes used by permanent object pool. +[2020.10.10-14.57.59:776][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2020.10.10-14.58.00:198][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2020.10.10-14.58.00:203][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2020.10.10-14.58.00:366][ 0]SourceControl: Source control is disabled +[2020.10.10-14.58.00:366][ 0]SourceControl: Source control is disabled +[2020.10.10-14.58.00:375][ 0]SourceControl: Source control is disabled +[2020.10.10-14.58.00:378][ 0]SourceControl: Source control is disabled +[2020.10.10-14.58.00:382][ 0]SourceControl: Source control is disabled +[2020.10.10-14.58.00:404][ 0]LogUProjectInfo: Found projects: +[2020.10.10-14.58.00:556][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2020.10.10-14.58.00:577][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.10-14.58.00:577][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.10-14.58.00:630][ 0]LogCollectionManager: Loaded 0 collections in 0.000733 seconds +[2020.10.10-14.58.00:654][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s +[2020.10.10-14.58.00:654][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s +[2020.10.10-14.58.00:654][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s +[2020.10.10-14.58.00:654][ 0]LogOcInput: OculusInput pre-init called +[2020.10.10-14.58.00:665][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) +[2020.10.10-14.58.00:666][ 0]LogWindows: File 'OVRPlugin.dll' does not exist +[2020.10.10-14.58.00:730][ 0]LogEngine: Initializing Engine... +[2020.10.10-14.58.00:782][ 0]LogHMD: Failed to initialize OpenVR with code 108 +[2020.10.10-14.58.00:782][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2020.10.10-14.58.00:783][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2020.10.10-14.58.01:101][ 0]LogInit: Initializing FReadOnlyCVARCache +[2020.10.10-14.58.01:109][ 0]LogAIModule: Creating AISystem for world Untitled +[2020.10.10-14.58.01:110][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2020.10.10-14.58.01:114][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2020.10.10-14.58.01:114][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.10-14.58.01:114][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.10-14.58.01:114][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.10-14.58.01:114][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.10-14.58.01:114][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.10-14.58.01:114][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.10-14.58.01:114][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.10-14.58.01:114][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.10-14.58.01:114][ 0]LogAudio: Display: Using built-in audio occlusion. +[2020.10.10-14.58.01:114][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.10-14.58.01:125][ 0]LogAudioMixer: Display: 0: FrontLeft +[2020.10.10-14.58.01:125][ 0]LogAudioMixer: Display: 1: FrontRight +[2020.10.10-14.58.01:213][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.10-14.58.01:213][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.10-14.58.01:215][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.10-14.58.01:215][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.10-14.58.01:217][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.10-14.58.01:217][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.10-14.58.01:217][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.10-14.58.01:217][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.10-14.58.01:217][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.10-14.58.01:217][ 0]LogInit: FAudioDevice initialized. +[2020.10.10-14.58.01:218][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2020.10.10-14.58.01:218][ 0]LogAudio: Display: Audio Device Manager Initialized +[2020.10.10-14.58.01:218][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2020.10.10-14.58.01:272][ 0]LogDerivedDataCache: Saved boot cache 0.05s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.10-14.58.01:278][ 0]LogInit: Texture streaming: Enabled +[2020.10.10-14.58.01:290][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14419252+++UE4+Release-4.26 +[2020.10.10-14.58.01:294][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2020.10.10-14.58.01:294][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2020.10.10-14.58.01:296][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2020.10.10-14.58.01:357][ 0]LogInit: Transaction tracking system initialized +[2020.10.10-14.58.01:384][ 0]BlueprintLog: New page: Editor Load +[2020.10.10-14.58.01:462][ 0]LocalizationService: Localization service is disabled +[2020.10.10-14.58.01:489][ 0]TimingProfiler: Initialize +[2020.10.10-14.58.01:489][ 0]TimingProfiler: OnSessionChanged +[2020.10.10-14.58.01:489][ 0]LoadingProfiler: Initialize +[2020.10.10-14.58.01:489][ 0]LoadingProfiler: OnSessionChanged +[2020.10.10-14.58.01:489][ 0]NetworkingProfiler: Initialize +[2020.10.10-14.58.01:489][ 0]NetworkingProfiler: OnSessionChanged +[2020.10.10-14.58.01:489][ 0]MemoryProfiler: Initialize +[2020.10.10-14.58.01:489][ 0]MemoryProfiler: OnSessionChanged +[2020.10.10-14.58.01:638][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2020.10.10-14.58.01:638][ 0]LogCook: Display: Mobile HDR setting 1 +[2020.10.10-14.58.01:906][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s +[2020.10.10-14.58.02:107][ 0]SourceControl: Source control is disabled +[2020.10.10-14.58.02:107][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.443 +[2020.10.10-14.58.02:107][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.10-14.58.02:107][ 0]LightingResults: New page: Lighting Build +[2020.10.10-14.58.02:108][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2020.10.10-14.58.02:108][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.10-14.58.02:108][ 0]MapCheck: New page: Map Check +[2020.10.10-14.58.02:108][ 0]LightingResults: New page: Lighting Build +[2020.10.10-14.58.02:122][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2020.10.10-14.58.02:126][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. +[2020.10.10-14.58.02:127][ 0]LogAIModule: Creating AISystem for world black +[2020.10.10-14.58.02:127][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.10-14.58.02:133][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms +[2020.10.10-14.58.02:134][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.10-14.58.02:134][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,08ms to complete. +[2020.10.10-14.58.02:134][ 0]LogFileHelpers: Loading map 'black' took 0.027 +[2020.10.10-14.58.02:136][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.472 +[2020.10.10-14.58.02:308][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.10-14.58.02:315][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.10-14.58.02:322][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.10-14.58.02:329][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.10-14.58.02:345][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0115 seconds. Added 3596 classes and 858 folders. +[2020.10.10-14.58.02:348][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.10-14.58.02:349][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.10-14.58.02:349][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:349][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.10-14.58.02:349][ 0]LogPakFile: OnPakFileMounted2Time == 0.000008 +[2020.10.10-14.58.02:350][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.10-14.58.02:350][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:350][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.10-14.58.02:350][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 +[2020.10.10-14.58.02:350][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.10-14.58.02:350][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:350][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2020.10.10-14.58.02:350][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 +[2020.10.10-14.58.02:351][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.10-14.58.02:351][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:351][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.10-14.58.02:351][ 0]LogPakFile: OnPakFileMounted2Time == 0.000012 +[2020.10.10-14.58.02:351][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.10-14.58.02:351][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:351][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.10-14.58.02:351][ 0]LogPakFile: OnPakFileMounted2Time == 0.000014 +[2020.10.10-14.58.02:352][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.10-14.58.02:352][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:352][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.10-14.58.02:352][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 +[2020.10.10-14.58.02:352][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.10-14.58.02:352][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:352][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 +[2020.10.10-14.58.02:353][ 0]LogPakFile: OnPakFileMounted2Time == 0.000017 +[2020.10.10-14.58.02:353][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.10-14.58.02:353][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:353][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.10-14.58.02:353][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2020.10.10-14.58.02:354][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.10-14.58.02:354][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:354][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.10-14.58.02:354][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2020.10.10-14.58.02:354][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.10-14.58.02:354][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:354][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.10-14.58.02:354][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2020.10.10-14.58.02:355][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.10-14.58.02:355][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:355][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.10-14.58.02:355][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2020.10.10-14.58.02:355][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.10-14.58.02:355][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:355][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.10-14.58.02:355][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 +[2020.10.10-14.58.02:356][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.10-14.58.02:356][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:356][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.10-14.58.02:356][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2020.10.10-14.58.02:356][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.10-14.58.02:356][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:356][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.10-14.58.02:356][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 +[2020.10.10-14.58.02:357][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.10-14.58.02:357][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:357][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.10-14.58.02:357][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2020.10.10-14.58.02:357][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.10-14.58.02:357][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:357][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.10-14.58.02:357][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2020.10.10-14.58.02:358][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.10-14.58.02:358][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:358][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.10-14.58.02:358][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2020.10.10-14.58.02:358][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.10-14.58.02:358][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:359][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.10-14.58.02:359][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2020.10.10-14.58.02:359][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.10-14.58.02:359][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:359][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.10-14.58.02:359][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 +[2020.10.10-14.58.02:360][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.10-14.58.02:360][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:360][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.10-14.58.02:360][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2020.10.10-14.58.02:360][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.10-14.58.02:360][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:360][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.10-14.58.02:360][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 +[2020.10.10-14.58.02:361][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.10-14.58.02:361][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:361][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.10-14.58.02:361][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2020.10.10-14.58.02:361][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.10-14.58.02:361][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:361][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.10-14.58.02:362][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 +[2020.10.10-14.58.02:362][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2020.10.10-14.58.02:362][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:362][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2020.10.10-14.58.02:362][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 +[2020.10.10-14.58.02:363][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.10-14.58.02:363][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:363][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.10-14.58.02:363][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2020.10.10-14.58.02:364][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.10-14.58.02:364][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:364][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.10-14.58.02:364][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2020.10.10-14.58.02:365][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.10-14.58.02:365][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.10-14.58.02:365][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.10-14.58.02:365][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 +[2020.10.10-14.58.02:412][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.10-14.58.02:417][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2020.10.10-14.58.02:513][ 0]LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2020.10.10-14.58.02:516][ 0]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2020.10.10-14.58.02:521][ 0]LogSlate: Took 0.000196 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2020.10.10-14.58.02:669][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). +[2020.10.10-14.58.02:739][ 0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.10-14.58.02:785][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.10-14.58.02:785][ 0]LogLoad: (Engine Initialization) Total time: 7.12 seconds +[2020.10.10-14.58.02:785][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2020.10.10-14.58.02:785][ 0]LogInit: First time updating LLM stats... +[2020.10.10-14.58.02:826][ 0]LogAssetRegistry: Asset discovery search completed in 4.1521 seconds +[2020.10.10-14.58.02:828][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2020.10.10-14.58.02:830][ 0]LogContentStreaming: Texture pool size now 3000 MB +[2020.10.10-14.58.12:658][145]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.10-14.58.12:662][145]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.10-14.58.13:796][145]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship +[2020.10.10-14.58.13:796][145]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.10-14.58.13:796][145]LightingResults: New page: Lighting Build +[2020.10.10-14.58.13:796][145]LoadErrors: New page: Loading map: ship.umap +[2020.10.10-14.58.13:821][145]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true +[2020.10.10-14.58.13:821][145]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.10-14.58.13:821][145]MapCheck: New page: Map Check +[2020.10.10-14.58.13:821][145]LightingResults: New page: Lighting Build +[2020.10.10-14.58.13:827][145]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.10-14.58.13:834][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2020.10.10-14.58.13:835][145]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. +[2020.10.10-14.58.13:950][145]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.10-14.58.13:950][145]LogAIModule: Creating AISystem for world ship +[2020.10.10-14.58.13:964][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2020.10.10-14.58.13:986][145]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.10-14.58.13:986][145]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,651ms to complete. +[2020.10.10-14.58.13:986][145]LogFileHelpers: Loading map 'ship' took 0.190 +[2020.10.10-14.58.15:663][311]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.10-14.58.15:677][311]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.10-14.58.15:678][311]PIE: New page: PIE session: ship (11 окт. 2020 г., 00:58:15) +[2020.10.10-14.58.15:679][311]LogOnline: OSS: Creating online subsystem instance for: NULL +[2020.10.10-14.58.15:680][311]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2020.10.10-14.58.15:680][311]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.10-14.58.15:686][311]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006973s) +[2020.10.10-14.58.15:687][311]LogAIModule: Creating AISystem for world ship +[2020.10.10-14.58.15:687][311]LogPlayLevel: PIE: World Init took: (0.001297s) +[2020.10.10-14.58.15:688][311]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.008444s) +[2020.10.10-14.58.15:694][311]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.10-14.58.15:698][311]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2020.10.10-14.58.15:698][311]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.10-14.58.15:698][311]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.10-14.58.15:698][311]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.10-14.58.15:698][311]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.10-14.58.15:698][311]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.10-14.58.15:698][311]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.10-14.58.15:698][311]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.10-14.58.15:698][311]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.10-14.58.15:698][311]LogAudio: Display: Using built-in audio occlusion. +[2020.10.10-14.58.15:698][311]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.10-14.58.15:703][311]LogAudioMixer: Display: 0: FrontLeft +[2020.10.10-14.58.15:703][311]LogAudioMixer: Display: 1: FrontRight +[2020.10.10-14.58.15:721][311]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.10-14.58.15:721][311]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.10-14.58.15:721][311]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.10-14.58.15:721][311]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.10-14.58.15:722][311]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.10-14.58.15:722][311]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.10-14.58.15:722][311]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.10-14.58.15:738][311]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.10-14.58.15:738][311]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.10-14.58.15:738][311]LogInit: FAudioDevice initialized. +[2020.10.10-14.58.15:738][311]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. +[2020.10.10-14.58.15:784][311]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.10-14.58.15:784][311]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.10-14.58.15:786][311]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.10-19.58.15 +[2020.10.10-14.58.15:787][311]LogWorld: Bringing up level for play took: 0.002397 +[2020.10.10-14.58.15:787][311]LogOnline: OSS: Creating online subsystem instance for: :Context_1 +[2020.10.10-14.58.15:790][311]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders. +[2020.10.10-14.58.15:796][311]PIE: Server logged in +[2020.10.10-14.58.15:797][311]PIE: Play in editor total start time 0,122 seconds. +[2020.10.10-14.58.16:005][312]LogRenderer: Reallocating scene render targets to support 1920x1016 Format 10 NumSamples 1 (Frame:1). +[2020.10.10-14.58.34:213][297]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.10-14.58.34:213][297]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.10-14.58.34:213][297]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.10-14.58.34:218][297]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.10-14.58.34:218][297]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.10-14.58.34:229][297]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.10-14.58.34:232][297]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.10-14.58.34:239][297]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.10-14.58.34:240][297]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.10-14.58.34:264][297]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2020.10.10-14.58.34:296][298]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2020.10.10-14.58.36:990][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms +[2020.10.10-14.58.37:050][610]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed +[2020.10.10-14.58.37:051][610]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.10-14.58.37:181][611]Cmd: QUIT_EDITOR +[2020.10.10-14.58.37:181][611]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2020.10.10-14.58.37:185][611]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2020.10.10-14.58.37:788][611]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2020.10.10-14.58.37:788][611]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2020.10.10-14.58.37:788][611]LogAudio: Display: Audio Device unregistered from world 'ship'. +[2020.10.10-14.58.37:788][611]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.10-14.58.37:789][611]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.10-14.58.37:813][611]LogAudio: Display: Audio Device Manager Shutdown +[2020.10.10-14.58.37:819][611]LogExit: Preparing to exit. +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFD700] Windows +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFE600] Default__DeviceProfile +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E99B00] WindowsNoEditor +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFD100] WindowsServer +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E9A900] WindowsClient +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFD300] IOS +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E98D00] iPadAir +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFCA00] iPadAir2 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E47200] IPadPro +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E47300] iPadAir3 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E99A00] iPadMini2 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E45C00] iPadMini4 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E9B800] iPadMini5 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6F000] iPhone6 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6F100] iPodTouch6 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E46E00] iPhone7 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E47500] iPodTouch7 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6DC00] iPhone5S +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E45000] iPhone6Plus +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6E200] iPhone6S +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E44A00] iPhone6SPlus +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6DF00] iPhone7Plus +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E45400] iPhoneSE +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6CA00] iPhone8 +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E45500] iPhone8Plus +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6E900] iPhoneX +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E46600] iPhoneXS +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6D700] iPhoneXSMax +[2020.10.10-14.58.38:339][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E44B00] iPhoneXR +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6E800] iPhone11 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E46B00] iPhone11Pro +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6FE00] iPhone11ProMax +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E46700] iPhoneSE2 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6C300] iPadPro105 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E46200] iPadPro129 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6C600] iPadPro97 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E44100] iPadPro2_129 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6DD00] iPad5 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E44E00] iPad6 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6DA00] iPad7 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E46D00] iPadPro11 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6FA00] iPadPro2_11 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E46800] iPadPro3_129 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6D100] iPadPro4_129 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E47D00] AppleTV +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6CB00] AppleTV4K +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E47700] TVOS +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6FB00] Mac +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E47600] MacClient +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6F400] MacNoEditor +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFE100] MacServer +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6EE00] Linux +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFDC00] LinuxNoEditor +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6F900] LinuxAArch64NoEditor +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFC100] LinuxClient +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6D400] LinuxAArch64Client +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFC400] LinuxServer +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6DE00] LinuxAArch64Server +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFE200] Android +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6CC00] Android_Low +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFE700] Android_Mid +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6EF00] Android_High +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFCC00] Android_Default +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6F700] Android_Adreno4xx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFD500] Android_Adreno5xx_Low +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6EB00] Android_Adreno5xx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFC200] Android_Adreno6xx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6C100] Android_Adreno6xx_Vulkan +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFE400] Android_Mali_T6xx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6F800] Android_Mali_T7xx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFD400] Android_Mali_T8xx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6D000] Android_Mali_G71 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFD000] Android_Mali_G72 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6ED00] Android_Mali_G72_Vulkan +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFDB00] Android_Mali_G76 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6D600] Android_Mali_G76_Vulkan +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFDE00] Android_Mali_G77 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6C400] Android_Mali_G77_Vulkan +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFEA00] Android_Vulkan_SM5 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6D900] Android_PowerVR_G6xxx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFDF00] Android_PowerVR_GT7xxx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6CE00] Android_PowerVR_GE8xxx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFDD00] Android_PowerVR_GM9xxx +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E6C200] Android_PowerVR_GM9xxx_Vulkan +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80EFE000] Android_TegraK1 +[2020.10.10-14.58.38:340][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E99200] Android_Unknown_Vulkan +[2020.10.10-14.58.38:341][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E47A00] Lumin +[2020.10.10-14.58.38:341][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E9B700] Lumin_Desktop +[2020.10.10-14.58.38:341][611]LogDeviceProfile: Device profile begin destroy: [0000023C80E46900] HoloLens +[2020.10.10-14.58.38:375][611]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2020.10.10-14.58.38:381][611]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2020.10.10-14.58.38:381][611]LogExit: Editor shut down +[2020.10.10-14.58.38:382][611]LogExit: Transaction tracking system shut down +[2020.10.10-14.58.38:648][611]LogExit: Object subsystem successfully closed. +[2020.10.10-14.58.38:694][611]LogShaderCompilers: Display: Shaders left to compile 0 +[2020.10.10-14.58.38:713][611]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (816) +[2020.10.10-14.58.38:713][611]LogModuleManager: Shutting down and abandoning module Voice (814) +[2020.10.10-14.58.38:713][611]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) +[2020.10.10-14.58.38:713][611]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) +[2020.10.10-14.58.38:713][611]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module StatsViewer (802) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module OculusMR (792) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module SunPosition (790) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module GooglePADEditor (788) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (786) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (784) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (782) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (780) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (778) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (776) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (774) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (772) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (770) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module WebMMedia (768) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (766) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (764) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module SequenceRecorder (763) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (760) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (758) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (756) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (754) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (752) +[2020.10.10-14.58.38:714][611]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (750) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (748) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (746) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (744) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (742) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module PlanarCut (740) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module CharacterAI (738) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module BspMode (734) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module GeometryMode (732) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module SessionServices (726) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module MeshPaint (724) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module PlacementMode (710) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module ClothPainter (704) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) +[2020.10.10-14.58.38:715][611]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) +[2020.10.10-14.58.39:548][611]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) +[2020.10.10-14.58.39:548][611]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module TraceInsights (678) +[2020.10.10-14.58.39:549][611]MemoryProfiler: Shutdown +[2020.10.10-14.58.39:549][611]NetworkingProfiler: Shutdown +[2020.10.10-14.58.39:549][611]LoadingProfiler: Shutdown +[2020.10.10-14.58.39:549][611]TimingProfiler: Shutdown +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module TraceServices (677) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module MergeActors (668) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module LocalizationService (665) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module UndoHistory (658) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module XmlParser (656) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module Blutility (654) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) +[2020.10.10-14.58.39:549][611]LogModuleManager: Shutting down and abandoning module DeviceManager (636) +[2020.10.10-14.58.39:550][611]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module AutomationController (632) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module Layers (628) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module Persona (618) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module AnimGraph (615) +[2020.10.10-14.58.39:583][611]LogModuleManager: Shutting down and abandoning module Kismet (612) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module GraphEditor (608) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module StructViewer (606) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module ClassViewer (604) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module Toolbox (602) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module ModuleUI (600) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module OutputLog (598) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module GammaUI (596) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module Documentation (594) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module LiveCoding (592) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module LevelSequence (590) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module MovieScene (586) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module PortalServices (578) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module PortalRpc (576) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) +[2020.10.10-14.58.39:584][611]LogModuleManager: Shutting down and abandoning module AIModule (568) +[2020.10.10-14.58.39:585][611]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) +[2020.10.10-14.58.39:585][611]LogModuleManager: Shutting down and abandoning module AITestSuite (565) +[2020.10.10-14.58.39:585][611]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) +[2020.10.10-14.58.39:585][611]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) +[2020.10.10-14.58.39:593][611]LogModuleManager: Shutting down and abandoning module ProfilerService (558) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module TaskGraph (556) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module OculusEditor (552) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module OculusInput (550) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module CollectionManager (545) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module SynthesisEditor (542) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module Synthesis (540) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (538) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (536) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (534) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module ScreenshotTools (532) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module GooglePAD (530) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module EditableMesh (528) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (526) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module CableComponent (524) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module AudioCapture (522) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (521) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (518) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module AssetTags (516) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (514) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module AppleImageUtils (512) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module AndroidPermission (510) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module TemplateSequence (508) +[2020.10.10-14.58.39:780][611]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (506) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module MediaCompositing (504) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module ImgMedia (502) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (500) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (498) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (496) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (494) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (492) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (490) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (489) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (486) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module MeshConversion (484) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module DynamicMesh (482) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (480) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometricObjects (478) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (476) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (474) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (472) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (470) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module FractureEditor (468) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (466) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module ChaosNiagara (464) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (462) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (460) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module AutomationUtils (458) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module BackChannel (456) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module AlembicImporter (454) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module AlembicLibrary (453) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryCache (452) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (451) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (446) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (444) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (442) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module UObjectPlugin (440) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (438) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (436) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module PluginUtils (434) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (432) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (430) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (428) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module GitSourceControl (426) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module SourceControl (425) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module PluginBrowser (422) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (420) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (418) +[2020.10.10-14.58.39:781][611]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (416) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (414) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (412) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (410) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (408) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module CryptoKeys (406) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module CurveEditorTools (404) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module SoundFields (388) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module SignificanceManager (386) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (384) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (382) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (380) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module PhysXVehicles (378) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (372) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module ActorSequence (370) +[2020.10.10-14.58.39:782][611]LogModuleManager: Shutting down and abandoning module UdpMessaging (368) +[2020.10.10-14.58.39:883][611]LogModuleManager: Shutting down and abandoning module TcpMessaging (366) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (364) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (362) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (360) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (358) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (356) +[2020.10.10-14.58.39:984][611]LogMagicLeapPlanes: Planes tracker already destroyed. +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (354) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (352) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (350) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (348) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapController (346) +[2020.10.10-14.58.39:984][611]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (344) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module MagicLeapAR (342) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module AugmentedReality (341) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (338) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module Niagara (336) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module SignalProcessing (335) +[2020.10.10-14.58.39:984][611]LogModuleManager: Shutting down and abandoning module NiagaraEditor (333) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module NiagaraCore (330) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (328) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module AnimationSharing (326) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (324) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module FacialAnimation (322) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module DataValidation (320) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (318) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (316) +[2020.10.10-14.58.39:985][611]LogModuleManager: Shutting down and abandoning module LevelEditor (315) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (314) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (312) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module MainFrame (310) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module HotReload (309) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module ToolMenus (305) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module ContentBrowser (303) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module ContentBrowserData (302) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module TreeMap (299) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module Paper2D (292) +[2020.10.10-14.58.39:986][611]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2020.10.10-14.58.39:987][611]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2020.10.10-14.58.39:987][611]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module PacketHandler (284) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module MediaAssets (278) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module Overlay (276) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module VREditor (272) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module UMG (258) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module UMGEditor (257) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module MessageLog (255) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module SlateReflector (250) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module Slate (248) +[2020.10.10-14.58.39:988][611]LogModuleManager: Shutting down and abandoning module SlateCore (246) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module UnrealEd (242) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module MRMesh (240) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module XAudio2 (234) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module Networking (232) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module Core (230) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module CurveEditor (227) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module Sequencer (225) +[2020.10.10-14.58.39:989][611]LogModuleManager: Shutting down and abandoning module EditorStyle (224) +[2020.10.10-14.58.39:990][611]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) +[2020.10.10-14.58.39:990][611]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) +[2020.10.10-14.58.39:990][611]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) +[2020.10.10-14.58.39:990][611]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) +[2020.10.10-14.58.39:990][611]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) +[2020.10.10-14.58.39:990][611]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) +[2020.10.10-14.58.39:990][611]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) +[2020.10.10-14.58.39:990][611]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module XGEController (194) +[2020.10.10-14.58.39:991][611]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) +[2020.10.10-14.58.39:991][611]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) +[2020.10.10-14.58.39:992][611]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) +[2020.10.10-14.58.39:993][611]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) +[2020.10.10-14.58.39:993][611]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) +[2020.10.10-14.58.39:993][611]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) +[2020.10.10-14.58.39:993][611]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) +[2020.10.10-14.58.39:993][611]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module Messaging (127) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) +[2020.10.10-14.58.39:994][611]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module InputCore (118) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module Settings (116) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module Chaos (108) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module AVEncoder (104) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module SteamVR (96) +[2020.10.10-14.58.39:998][611]LogHMD: Freeing OpenVRDLLHandle. +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module OculusHMD (94) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (92) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module ChunkDownloader (90) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (88) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (86) +[2020.10.10-14.58.39:998][611]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (82) +[2020.10.10-14.58.39:999][611]LogModuleManager: Shutting down and abandoning module XMPP (77) +[2020.10.10-14.58.39:999][611]LogModuleManager: Shutting down and abandoning module WebSockets (76) +[2020.10.10-14.58.40:030][611]LogModuleManager: Shutting down and abandoning module HTTP (73) +[2020.10.10-14.58.40:030][611]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2020.10.10-14.58.40:030][611]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B31075C67-45D3-69B3-E3DB-A09E11202F99%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14419252%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2020.10.10-14.58.40:063][611]LogModuleManager: Shutting down and abandoning module SSL (72) +[2020.10.10-14.58.40:064][611]LogModuleManager: Shutting down and abandoning module WmfMedia (68) +[2020.10.10-14.58.40:066][611]LogModuleManager: Shutting down and abandoning module Media (67) +[2020.10.10-14.58.40:066][611]LogModuleManager: Shutting down and abandoning module MediaInfo (66) +[2020.10.10-14.58.40:066][611]LogModuleManager: Shutting down and abandoning module MLSDK (62) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module MagicLeap (60) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (58) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module NiagaraShader (56) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module VariantManagerContent (54) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module ChaosCloth (52) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module DatasmithContent (50) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module AISupportModule (48) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module RenderCore (30) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module Landscape (28) +[2020.10.10-14.58.40:067][611]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) +[2020.10.10-14.58.40:068][611]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) +[2020.10.10-14.58.40:068][611]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) +[2020.10.10-14.58.40:068][611]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2020.10.10-14.58.40:068][611]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2020.10.10-14.58.40:069][611]LogModuleManager: Shutting down and abandoning module Engine (16) +[2020.10.10-14.58.40:069][611]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2020.10.10-14.58.40:069][611]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2020.10.10-14.58.40:069][611]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2020.10.10-14.58.40:069][611]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2020.10.10-14.58.40:069][611]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2020.10.10-14.58.40:069][611]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2020.10.10-14.58.40:069][611]LogModuleManager: Shutting down and abandoning module RSA (3) +[2020.10.10-14.58.40:499][611]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2020.10.10-14.58.40:500][611]LogD3D11RHI: Shutdown +[2020.10.10-14.58.40:500][611]LogD3D11RHI: CleanupD3DDevice +[2020.10.10-14.58.40:539][611]LogExit: Exiting. +[2020.10.10-14.58.40:552][611]Log file closed, 10/10/20 19:58:40