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a/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap and b/ShipPresentation/Saved/Autosaves/Game/maps/ship_Auto5.umap differ diff --git a/ShipPresentation/Saved/Autosaves/Game/materials/water/water_Inst_Auto1.uasset b/ShipPresentation/Saved/Autosaves/Game/materials/water/water_Inst_Auto1.uasset index 4ff5ec1..e8bcbed 100644 Binary files a/ShipPresentation/Saved/Autosaves/Game/materials/water/water_Inst_Auto1.uasset and b/ShipPresentation/Saved/Autosaves/Game/materials/water/water_Inst_Auto1.uasset differ diff --git a/ShipPresentation/Saved/Config/Windows/Editor.ini b/ShipPresentation/Saved/Config/Windows/Editor.ini index 103a3ff..08c7188 100644 --- a/ShipPresentation/Saved/Config/Windows/Editor.ini +++ b/ShipPresentation/Saved/Config/Windows/Editor.ini @@ -2,5 +2,5 @@ UsingXGE=False [/Script/AdvancedPreviewScene.LocalProfiles] -Profiles=(ProfileName="Profile_0",bSharedProfile=False,bUseSkyLighting=True,DirectionalLightIntensity=11.428572,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=2.523810,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=Fals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+Profiles=(ProfileName="Profile_0",bSharedProfile=False,bUseSkyLighting=True,DirectionalLightIntensity=11.428572,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=4.047619,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_LPVFadeRange=False,bOverride_LPVDirectionalOcclusionFadeRange=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=True,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_ReflectionsType=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=True,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=True,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,RayTracingGIType=Disabled,RayTracingGIMaxBounces=1,RayTracingGISamplesPerPixel=4,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=6500.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ReflectionsType=RayTracing,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,RayTracingReflectionsMaxRoughness=0.600000,RayTracingReflectionsMaxBounces=1,RayTracingReflectionsSamplesPerPixel=1,RayTracingReflectionsShadows=Hard_shadows,RayTracingReflectionsTranslucency=False,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=16384,LPVFadeRange=0.000000,LPVDirectionalOcclusionFadeRange=0.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=)),LightingRigRotation=102.857147,RotationSpeed=1.921925,DirectionalLightRotation=(Pitch=-39.971363,Yaw=-102.857147,Roll=0.000000)) diff --git a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini index 02e94ef..fc4b6d0 100644 --- a/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/ShipPresentation/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -22,7 +22,6 @@ PreviewPlatformName=None PreviewShaderFormatName=None bPreviewFeatureLevelActive=False PreviewDeviceProfileName=None -bAllowSelectTranslucent=False [/Script/UnrealEd.LevelEditorPlaySettings] LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") @@ -66,7 +65,7 @@ EnablePIEEnterAndExitSounds=False PlayInEditorSoundQualityLevel=0 bUseNonRealtimeAudioDevice=False bPreferToStreamLevelsInPIE=False -NewWindowPosition=(X=-2560,Y=-349) +NewWindowPosition=(X=-8,Y=-8) PIEAlwaysOnTop=False DisableStandaloneSound=False AdditionalLaunchParameters= @@ -94,16 +93,16 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) AdditionalServerLaunchParameters= ServerFixedFPS=0 NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0)) -LastSize=(X=2550,Y=1366) +LastSize=(X=1920,Y=1016) LastExecutedLaunchDevice=WindowsNoEditor@DESKTOP-6BENEQD LastExecutedLaunchName=DESKTOP-6BENEQD LastExecutedPIEPreviewDevice= DeviceToEmulate= PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) LastExecutedPlayModeType=PlayMode_InEditorFloating -MultipleInstancePositions=(X=-2560,Y=-349) -NewWindowWidth=2550 -NewWindowHeight=1366 +MultipleInstancePositions=(X=-8,Y=-8) +NewWindowWidth=1920 +NewWindowHeight=1016 [/Script/UnrealEd.LevelEditorViewportSettings] FlightCameraControlExperimentalNavigation=False @@ -125,12 +124,13 @@ SplineLineThicknessAdjustment=0.000000 SplineTangentHandleSizeAdjustment=0.000000 SplineTangentScale=1.000000 PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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CurrentPosGridSize=0 CurrentRotGridSize=0 CameraSpeed=5 +GridEnabled=False [EditorStartup] LastLevel=/Game/maps/ship @@ -977,9 +977,10 @@ DistCurveEditor.LastCompileMethod=Unknown [AssetEditorSubsystem] CleanShutdown=True +OpenAssetsAtExit=/Game/blueprints/player/Player.Player [RootWindow] -ScreenPosition=X=-2560.000 Y=-349.000 +ScreenPosition=X=-2121.000 Y=90.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True @@ -1008,7 +1009,7 @@ ContentBrowserTab1.ActiveTypeFilters=Texture2D,World ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= -ContentBrowserTab1.SelectedPaths=/Game/Birds +ContentBrowserTab1.SelectedPaths=/Game/blueprints/player ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= ContentBrowserTab1.CollectionsExpanded=True @@ -1049,26 +1050,26 @@ MRUItem6=/Game/Content/three/Untitled MRUItem7=/Game/maps/black [ContentBrowserRecent] -MRUItem0=/Game/maps/ship -MRUItem1=/Game/StarterContent/Particles/Materials/M_smoke_subUV -MRUItem2=/Game/particles/smoke/M_smoke -MRUItem3=/Game/StarterContent/Particles/P_Steam_Lit -MRUItem4=/Game/materials/water/water -MRUItem5=/Game/materials/water/water_Inst -MRUItem6=/Engine/BasicShapes/Plane -MRUItem7=/Game/maps/NewMap -MRUItem8=/Game/materials/ship/black_paint -MRUItem9=/Game/materials/Test -MRUItem10=/Game/materials/ship/M_Fog_Particle -MRUItem11=/Game/materials/ship/ShipTextures/Metall_R -MRUItem12=/Game/materials/ship/body_paint -MRUItem13=/Game/materials/ship/M_Fog_Particle_Inst -MRUItem14=/Game/meshes/ship/SM_Fog_Ring -MRUItem15=/Game/materials/Textures/T_Fog_Pattern_1 -MRUItem16=/Game/materials/Textures/T_Fog_Pattern_2 -MRUItem17=/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1 -MRUItem18=/Game/materials/water/functions/depthWater -MRUItem19=/Engine/EngineMaterials/PreintegratedSkinBRDF +MRUItem0=/Game/blueprints/player/Player +MRUItem1=/Game/Admiral_env/Blueprints/WaterPlane +MRUItem2=/Game/materials/ship/body_paint_Cleen_outline +MRUItem3=/Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal +MRUItem4=/Game/materials/ship/black_paint +MRUItem5=/Game/meshes/ship/SM_Ship_Ship +MRUItem6=/Game/materials/ship/ShipTextures/Metall_BC +MRUItem7=/Game/materials/ship/ShipTextures/Metall_N +MRUItem8=/Game/materials/ship/Textures/T_Deck +MRUItem9=/Game/materials/ship/MD_deckDecal +MRUItem10=/Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2 +MRUItem11=/Game/materials/ship/deck +MRUItem12=/Game/materials/Textures/rluijcp_4K_Albedo2 +MRUItem13=/Game/Admiral_env/Materials/Water +MRUItem14=/Game/Admiral_env/Materials/WaterInstanceShiny +MRUItem15=/Game/materials/ship/body_paint +MRUItem16=/Game/maps/ship +MRUItem17=/Game/materials/water/water +MRUItem18=/Game/materials/ship/NewMaterial +MRUItem19=/Game/materials/water/water_Inst [DetailCategories] NewBlueprint_C.Tick=True @@ -1168,13 +1169,13 @@ PhysicsSettings.Broadphase=True PhysicsSettings.ChaosPhysics=True PhysicsSettings.Constants=True PhysicsSettings.Physical Surface=True -RendererSettings.Mobile=False -RendererSettings.Materials=False -RendererSettings.Culling=False -RendererSettings.Textures=False -RendererSettings.VirtualTextures=False -RendererSettings.Reflections=False -RendererSettings.ForwardRenderer=False +RendererSettings.Mobile=True +RendererSettings.Materials=True +RendererSettings.Culling=True +RendererSettings.Textures=True +RendererSettings.VirtualTextures=True +RendererSettings.Reflections=True +RendererSettings.ForwardRenderer=True RendererSettings.Lighting=True RendererSettings.Tessellation=True RendererSettings.Translucency=True @@ -1335,7 +1336,7 @@ StaticMeshActor.Replication=False StaticMeshActor.Actor=False PreviewMaterial.PhysicalMaterial=True PreviewMaterial.Material=True -PreviewMaterial.PhysicalMaterialMask=True +PreviewMaterial.PhysicalMaterialMask=False PreviewMaterial.Translucency=True PreviewMaterial.TranslucencySelfShadowing=True PreviewMaterial.Usage=True @@ -1480,9 +1481,9 @@ PostProcessVolume.Color Grading=True PostProcessVolume.Film=True PostProcessVolume.Rendering Features=True PostProcessVolume.PostProcessVolumeSettings=True -PostProcessVolume.Replication=True +PostProcessVolume.Replication=False PostProcessVolume.BrushSettings=True -PostProcessVolume.Actor=False +PostProcessVolume.Actor=True Actor.Rendering=True Actor.Replication=True Actor.Collision=True @@ -1800,7 +1801,7 @@ MaterialExpressionComponentMask.MaterialExpression=True MaterialExpressionWorldPosition.UMaterialExpressionWorldPosition=True MaterialExpressionWorldPosition.MaterialExpression=True MaterialExpressionAdd.MaterialExpressionAdd=True -MaterialExpressionAdd.MaterialExpression=True +MaterialExpressionAdd.MaterialExpression=False MaterialExpressionTime.MaterialExpressionTime=True MaterialExpressionTime.MaterialExpression=True MaterialExpressionSine.MaterialExpressionSine=True @@ -2425,7 +2426,7 @@ MaterialInstanceDynamic.Previewing=True MaterialInstanceDynamic.ImportSettings=True BP_Sky_Sphere_C.Tick=True PostProcessVolume.LOD=True -PostProcessVolume.Cooking=False +PostProcessVolume.Cooking=True ParticleSystem.ParticleSystem=True ParticleSystem.Thumbnail=True ParticleSystem.LOD=True @@ -2572,6 +2573,20 @@ BirdSpawner_C.Replication=True BirdSpawner_C.Collision=True BirdSpawner_C.Input=True BirdSpawner_C.Actor=True +WaterPlane_C.TransformCommon=True +WaterPlane_C.Rendering=True +WaterPlane_C.Replication=True +WaterPlane_C.Collision=True +WaterPlane_C.Input=True +WaterPlane_C.Actor=True +WaterPlane_C.LOD=True +WaterPlane_C.Cooking=True +MaterialExpressionNoise.MaterialExpressionNoise=True +MaterialExpressionNoise.MaterialExpression=True +MaterialExpressionCameraPositionWS.MaterialExpression=True +MaterialExpressionDistance.MaterialExpression=True +MaterialExpressionSaturate.MaterialExpression=True +WaterPlane_C.Tick=True [AssetEditorToolkitTabLocation] /Game/blueprints/NewBlueprint.NewBlueprint=1 @@ -2769,6 +2784,17 @@ BirdSpawner_C.Actor=True /Game/meshes/ship/SM_Fog_Ring.SM_Fog_Ring=1 /Game/materials/Test.Test=1 /Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV=1 +/Game/materials/ship/M_BlackRoober.M_BlackRoober=1 +/Game/materials/ship/M_WhiteRoober.M_WhiteRoober=1 +/Game/materials/ship/orange.orange=1 +/Game/materials/ship/greenglass.greenglass=1 +/Game/materials/ship/ShipTextures/INMJgU0gFqM.INMJgU0gFqM=1 +/Game/Admiral_env/Materials/Water.Water=1 +/Game/Admiral_env/Blueprints/WaterPlane.WaterPlane=1 +/Game/Admiral_env/Materials/WaterInstanceShiny.WaterInstanceShiny=1 +/Game/materials/Textures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2=1 +/Game/materials/ship/MD_deckDecal.MD_deckDecal=1 +/Game/materials/ship/Textures/T_Deck.T_Deck=1 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -2988,9 +3014,11 @@ bForceFrontXAxis=False bConvertSceneUnit=False [MessageLog] -LastLogListing=MapCheck +LastLogListing=LightingResults [PlacementMode] +RecentlyPlaced=/Game/materials/ship/MD_deckDecal.MD_deckDecal; +RecentlyPlaced=/Game/Admiral_env/Blueprints/WaterPlane.WaterPlane; RecentlyPlaced=/Game/Birds/BirdSpawner.BirdSpawner; RecentlyPlaced=/Game/materials/Test.Test; RecentlyPlaced=/Engine/BasicShapes/Sphere.Sphere;/Engine/Transient.ActorFactoryBasicShape_0 @@ -3009,14 +3037,10 @@ RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBas RecentlyPlaced=/Game/materials/water/water_Inst.water_Inst; RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Game/materials/ship/black_paint.black_paint; -RecentlyPlaced=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere; -RecentlyPlaced=/Script/Engine.VolumetricCloud;/Engine/Transient.ActorFactoryVolumetricCloud_0 [/Script/UnrealEd.MaterialEditorOptions] bHideUnrelatedNodes=False bUseUnsortedMenus=False -bRealtimeExpressionViewport=True -bAlwaysRefreshAllPreviews=True bShowGrid=False [MaterialEditor] @@ -3078,77 +3102,77 @@ bMaterialQualityUsed[2]=0 bMaterialQualityUsed[3]=0 [DetailCustomWidgetExpansion] -MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Static Switch Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values, -MaterialInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Static Switch Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values, -CryptoKeysSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -GeneralProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -GameplayTagsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -GameMapsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build 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Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -HardwareTargetingSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -AssetManagerSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -AssetToolsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -AISystem=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -AnimationSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -AudioSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -ChaosSolverSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -CollisionProfile=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -ConsoleSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -CookerSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -CrowdManager=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -DebugCameraControllerSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -GameplayDebuggerConfig=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -GarbageCollectionSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -Engine=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -HierarchicalLODSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -InputSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -LandscapeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -RecastNavMesh=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -NavigationSystemV1=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -NetworkSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -PhysicsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -RendererSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -RendererOverrideSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build 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Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -BlueprintEditorProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -ClassViewerProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build 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Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -MeshSimplificationSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -PaperImporterSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build 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Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -WindowsTargetSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -AvfMediaSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -GooglePADRuntimeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -ImgMediaSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -LevelSequenceEditorSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -MagicLeapSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -MagicLeapARPinSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -NiagaraSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -NiagaraEditorSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -PaperRuntimeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -SteamVREditorSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -TcpMessagingSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -UdpMessagingSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, -WmfMediaSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll, +MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Static Switch Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Waves,MaterialEditorInstanceConstant.General.LightmassSettings,MaterialEditorInstanceConstant.ParameterGroups.wave2, +MaterialInstanceConstant= +CryptoKeysSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +GeneralProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +GameplayTagsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +GameMapsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +MoviePlayerSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +ProjectPackagingSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +HardwareTargetingSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +AssetManagerSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +AssetToolsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +AISystem=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +AnimationSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +AudioSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +ChaosSolverSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +CollisionProfile=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +ConsoleSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +CookerSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +CrowdManager=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +DebugCameraControllerSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +GameplayDebuggerConfig=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +GarbageCollectionSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +Engine=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +HierarchicalLODSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +InputSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +LandscapeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +RecastNavMesh=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +NavigationSystemV1=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +NetworkSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +PhysicsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +RendererSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +RendererOverrideSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +SlateSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +StreamingSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +TutorialSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +UserInterfaceSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +LevelEditor2DSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +EditorProjectAppearanceSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +BlueprintEditorProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +ClassViewerProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +ProxyLODMeshSimplificationSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +MovieSceneToolsProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +MeshSimplificationSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +PaperImporterSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +SkeletalMeshSimplificationSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +StructViewerProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +TextureImportSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +UMGEditorProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +AndroidRuntimeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +ShaderPlatformQualitySettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +AndroidSDKSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +IOSRuntimeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +LinuxTargetSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +MacTargetSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +LuminRuntimeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +MagicLeapSDKSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +WindowsTargetSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +AvfMediaSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +GooglePADRuntimeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +ImgMediaSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +LevelSequenceEditorSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +MagicLeapSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +MagicLeapARPinSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +NiagaraSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +NiagaraEditorSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +PaperRuntimeSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +SteamVREditorSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +TcpMessagingSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +UdpMessagingSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, +WmfMediaSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,InputSettings.Bindings.ActionMappings.InputTouch, CameraComponent=CameraComponent.PostProcess.Lens, K2Node_VariableGet=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens, cpp_Ship= @@ -3175,8 +3199,8 @@ WidgetComponent=WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Renderi Info_0_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming, BP_Sky_Sphere_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading, BrushComponent= -PostProcessVolume=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,PostProcessVolume.Color Grading.Color Grading,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,BP_Ship_C.Meshes.Collision,PostProcessVolume.Lens.Lens -CapsuleComponent= +PostProcessVolume=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,PostProcessVolume.Color Grading.Color Grading,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,BP_Ship_C.Meshes.Collision,PostProcessVolume.Rendering Features.Rendering Features|Ambient Occlusion,PostProcessVolume.Lens.Lens|Exposure,PostProcessVolume.Rendering Features.Rendering Features|Ambient OcclusionAdvanced, +CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Color Grading.Color Grading, test_C= 3_C= Info_widgets_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD, @@ -3185,12 +3209,14 @@ Actor=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueC StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing, SunSky_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing, StaticMeshActor=StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision, -PlayerStart=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens, +PlayerStart=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading, PlayerController= tracer_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens, AssetViewerSettings=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment, LightmassImportanceVolume=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,PostProcessVolume.Color Grading.Color Grading,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,BP_Ship_C.Meshes.Collision,PostProcessVolume.Lens.Lens BirdSpawner_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading, +PlayerCameraManager= +WaterPlane_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading, [MaterialInstanceEditor] bShowGrid=False @@ -3228,6 +3254,11 @@ FbxImportUI.Mesh=True StaticMesh.LODCustomMode=True StaticMeshActor.Lighting=True SkyLight.Rendering=True +PreviewMaterial.Usage=True +PreviewMaterial.Material=True +Texture2D.Texture=True +RendererSettings.DefaultSettings=True +Texture2D.Compression=True [PluginBrowser] InstalledPlugins=RigLogic @@ -3237,7 +3268,7 @@ InstalledPlugins=XRVisualization PostProcessVolume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.PostProcessVolumeSettings.Settings.IndirectLightingColor\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Volume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.PostProcessVolumeSettings.Settings.IndirectLightingColor\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Brush="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.PostProcessVolumeSettings.Settings.IndirectLightingColor\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " -InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.ActionMappings.ActionMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" " +InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" " Object= Image="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " Widget="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.Margin\" \"Object.Appearance.WidgetStyle.Normal.TintColor\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.Margin\" \"Object.Appearance.WidgetStyle.Hovered.TintColor\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.Margin\" \"Object.Appearance.WidgetStyle.Pressed.TintColor\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.Disabled.TintColor\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.PressedPadding\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " @@ -3255,8 +3286,8 @@ SizeBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " mainMenu_C="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " UserWidget="\"Object.InfoImages\" " CameraComponent="\"Object.PostProcess.PostProcessSettings\" " -SceneComponent= -ActorComponent= +SceneComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +ActorComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " cpp_Ship="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Lighting.LightingChannels\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" " Player_C= Pawn= @@ -3274,9 +3305,9 @@ GameplayDebuggerConfig="\"Object.AddOns.Categories\" \"Object.AddOns.Categories. PhysicsSettings="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" " PhysicsSettingsCore="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" " RendererSettings="\"Object.Experimental.Experimental|LOD Streaming\" \"Object.Experimental.Experimental|LOD Streaming.Experimental|LOD Streaming|Skeletal Mesh\" " -UserInterfaceSettings="\"Object.DPI Scaling.UIScaleCurve\" " +UserInterfaceSettings="\"Object.DPI Scaling.UIScaleCurve\" \"Object.DPI Scaling.DPI Scaling|Scale To Fit Rule\" " LevelEditor2DSettings="\"Object.LayerSnapping.SnapLayers\" \"Object.LayerSnapping.SnapLayers.SnapLayers[0]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[1]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[2]\" " -EditorProjectAppearanceSettings="\"Object.Units.DistanceUnits\" \"Object.Units.MassUnits\" " +EditorProjectAppearanceSettings="\"Object.Units.DistanceUnits\" \"Object.Units.MassUnits\" \"Object.Units.TimeUnits\" " ClassViewerProjectSettings="\"Object.ClassVisibilityManagement.InternalOnlyPaths\" \"Object.ClassVisibilityManagement.InternalOnlyClasses\" " MovieSceneToolsProjectSettings="\"Object.TrackSettings.FbxSettings\" \"Object.TrackSettings.FbxSettings.FbxSettings[0]\" \"Object.TrackSettings.FbxSettings.FbxSettings[0].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[1]\" \"Object.TrackSettings.FbxSettings.FbxSettings[1].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[2]\" \"Object.TrackSettings.FbxSettings.FbxSettings[2].PropertyPath\" " PaperImporterSettings="\"Object.ImportSettings.NormalMapTextureSuffixes\" \"Object.ImportSettings.BaseMapTextureSuffixes\" " @@ -3291,7 +3322,7 @@ NiagaraSettings="\"Object.Niagara.AdditionalParameterEnums\" \"Object.Scalabilit NiagaraEditorSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" " VerticalBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" " SpringArmComponent= -MaterialEditorInstanceConstant= +MaterialEditorInstanceConstant="\"Object.ParameterGroups.ParameterGroups[3].Parameters.Parameters[5].Object.ParameterValue\" \"Object.ParameterGroups.ParameterGroups[3].Parameters.Parameters[7].Object.ParameterValue\" \"Object.ParameterGroups.ParameterGroups[4].Parameters.Parameters[4].Object.ParameterValue\" " ChangeColorText_9="\"Struct.NewLocalVar_0\" " ChangeColorText="\"Struct.Disable\" " EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.Blueprints\" \"Object.AutoSave\" " @@ -3328,7 +3359,7 @@ Material="\"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.Lightma MaterialInterface="\"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.LightmassSettings\" " MaterialExpressionVectorParameter="\"Object.DefaultValue\" " MaterialExpressionParameter="\"Object.DefaultValue\" " -MaterialExpression="\"Object.DefaultValue\" " +MaterialExpression= DirectionalLightComponent="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" " LightComponent="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" " LightComponentBase= @@ -3368,6 +3399,7 @@ LightmassImportanceVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettin ParticleSystemComponent="\"Object.Lighting.LightingChannels\" " FXSystemComponent="\"Object.Lighting.LightingChannels\" " ParticleModuleVelocityOverLifetime="\"Object.Velocity.VelOverLife\" \"Object.Velocity.VelOverLife.Distribution\" \"Object.Velocity.VelOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Cascade.ModuleEditorColor\" " +DebugCameraControllerSettings="\"Object.General.CycleViewModes\" " [/Script/UnrealEd.EditorLoadingSavingSettings] bSCCUseGlobalSettings=False @@ -3458,16 +3490,18 @@ FrameNumberDisplayFormat=Seconds [ColorThemes] Theme0=New Theme -Theme0Color0=(R=234.041656,G=0.677549,B=0.135633,A=1.000000) +Theme0Color0=(R=1.274353,G=0.911969,B=0.637597,A=1.000000) Theme0Label0= -Theme0Color1=(R=0.000000,G=0.000000,B=1.000000,A=1.000000) +Theme0Color1=(R=357.049225,G=1.000000,B=0.807292,A=1.000000) Theme0Label1= Theme0Color2=(R=27.724609,G=1.000000,B=1.000000,A=1.000000) Theme0Label2= -Theme0Color3=(R=357.049225,G=1.000000,B=0.807292,A=1.000000) +Theme0Color3=(R=0.000000,G=0.000000,B=1.000000,A=1.000000) Theme0Label3= -Theme0Color4=(R=1.274353,G=0.911969,B=0.637597,A=1.000000) +Theme0Color4=(R=234.041656,G=0.677549,B=0.135633,A=1.000000) Theme0Label4= +Theme0Color5=(R=8.999878,G=0.744793,B=0.151042,A=1.000000) +Theme0Label5= [SuppressableDialogs] Warning_CompileErrorsInMaterial=False @@ -3497,6 +3531,7 @@ bExportLocalTime=True [SelectionDetails] PreserveScaleRatio=True +DecalSize_PreserveScaleRatio=False [/Script/UnrealEd.CascadeOptions] ModuleColor_Beam_Unselected=(B=235,G=150,R=160,A=0) diff --git a/ShipPresentation/Saved/Config/Windows/Game.ini b/ShipPresentation/Saved/Config/Windows/Game.ini index 5efe8a1..6e0ec74 100644 --- a/ShipPresentation/Saved/Config/Windows/Game.ini +++ b/ShipPresentation/Saved/Config/Windows/Game.ini @@ -2,7 +2,7 @@ BuildConfiguration=PPBC_DebugGame Build=IfProjectHasCode BuildTarget= -StagingDirectory=(Path="D:/forBuilds/Ship") +StagingDirectory=(Path="D:/forBuilds/ship") ForDistribution=False IncludeDebugFiles=False BlueprintNativizationMethod=Disabled diff --git a/ShipPresentation/Saved/Config/WorldState/255781107.json b/ShipPresentation/Saved/Config/WorldState/255781107.json index 9ee1b3e..7df58ff 100644 Binary files a/ShipPresentation/Saved/Config/WorldState/255781107.json and b/ShipPresentation/Saved/Config/WorldState/255781107.json differ diff --git a/ShipPresentation/Saved/Config/WorldState/3239346945.json b/ShipPresentation/Saved/Config/WorldState/3239346945.json index 75e2828..4eecbe5 100644 Binary files a/ShipPresentation/Saved/Config/WorldState/3239346945.json and b/ShipPresentation/Saved/Config/WorldState/3239346945.json differ diff --git a/ShipPresentation/Saved/Logs/ShipPresentation.log b/ShipPresentation/Saved/Logs/ShipPresentation.log index 79fd977..10aee1e 100644 --- a/ShipPresentation/Saved/Logs/ShipPresentation.log +++ b/ShipPresentation/Saved/Logs/ShipPresentation.log @@ -1,120 +1,120 @@ -Log file open, 10/14/20 14:23:20 +Log file open, 10/14/20 21:08:39 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: ShipPresentation LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.230079 +LogStats: Stats thread started at 0.218626 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin Paper2D -LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin AISupport +LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin CLionSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl -LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin XCodeSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin DatasmithContent -LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MaterialAnalyzer -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction -LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader -LogPluginManager: Mounting plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting plugin GoogleCloudMessaging -LogPluginManager: Mounting plugin GooglePAD -LogPluginManager: Mounting plugin AudioCapture -LogPluginManager: Mounting plugin IOSDeviceProfileSelector -LogPluginManager: Mounting plugin EditableMesh -LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking -LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SunPosition LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource @@ -204,1636 +204,28406 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] -[2020.10.14-09.23.21:983][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.14-09.23.21:984][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2020.10.14-09.23.21:984][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2020.10.14-09.23.21:985][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.14-09.23.21:985][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.14-09.23.22:011][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:011][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.14-09.23.22:011][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.14-09.23.22:012][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.14-09.23.22:013][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.14-09.23.22:013][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2020.10.14-09.23.22:013][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2020.10.14-09.23.22:013][ 0]LogInit: Going up to parent DeviceProfile [] -[2020.10.14-09.23.22:013][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2020.10.14-09.23.22:013][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] -[2020.10.14-09.23.22:014][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2020.10.14-09.23.22:015][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] -[2020.10.14-09.23.22:015][ 0]LogInit: Computer: DESKTOP-6BENEQD -[2020.10.14-09.23.22:015][ 0]LogInit: User: Andrey -[2020.10.14-09.23.22:015][ 0]LogInit: CPU Page size=4096, Cores=12 -[2020.10.14-09.23.22:015][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2020.10.14-09.23.22:015][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) -[2020.10.14-09.23.22:015][ 0]LogMemory: Platform Memory Stats for Windows -[2020.10.14-09.23.22:015][ 0]LogMemory: Process Physical Memory: 133.58 MB used, 133.59 MB peak -[2020.10.14-09.23.22:015][ 0]LogMemory: Process Virtual Memory: 111.96 MB used, 111.96 MB peak -[2020.10.14-09.23.22:015][ 0]LogMemory: Physical Memory: 7781.21 MB used, 24826.61 MB free, 32607.81 MB total -[2020.10.14-09.23.22:016][ 0]LogMemory: Virtual Memory: 134192264.00 MB used, 25463.59 MB free, 134217728.00 MB total -[2020.10.14-09.23.22:022][ 0]LogWindows: WindowsPlatformFeatures enabled -[2020.10.14-09.23.22:040][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2020.10.14-09.23.22:046][ 0]LogInit: Using OS detected language (ru-RU). -[2020.10.14-09.23.22:046][ 0]LogInit: Using OS detected locale (ru-RU). -[2020.10.14-09.23.22:049][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. -[2020.10.14-09.23.22:049][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! -[2020.10.14-09.23.22:049][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! -[2020.10.14-09.23.22:049][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! -[2020.10.14-09.23.22:049][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! -[2020.10.14-09.23.22:049][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! -[2020.10.14-09.23.22:049][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! -[2020.10.14-09.23.22:050][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! -[2020.10.14-09.23.22:050][ 0]LogInit: Setting process to per monitor DPI aware -[2020.10.14-09.23.22:109][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2020.10.14-09.23.22:109][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2020.10.14-09.23.22:334][ 0]LogHMD: Failed to initialize OpenVR with code 117 -[2020.10.14-09.23.22:334][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2020.10.14-09.23.22:334][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2020.10.14-09.23.22:334][ 0]LogD3D11RHI: D3D11 adapters: -[2020.10.14-09.23.22:417][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) -[2020.10.14-09.23.22:417][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de -[2020.10.14-09.23.22:420][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2020.10.14-09.23.22:420][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2020.10.14-09.23.22:420][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 -[2020.10.14-09.23.22:427][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2020.10.14-09.23.22:427][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") -[2020.10.14-09.23.22:427][ 0]LogWindows: EnumDisplayDevices: -[2020.10.14-09.23.22:427][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) -[2020.10.14-09.23.22:427][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) -[2020.10.14-09.23.22:427][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.14-09.23.22:428][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) -[2020.10.14-09.23.22:428][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2020.10.14-09.23.22:428][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER -[2020.10.14-09.23.22:428][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71) -[2020.10.14-09.23.22:428][ 0]LogD3D11RHI: Driver Date: 9-30-2020 -[2020.10.14-09.23.22:428][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) -[2020.10.14-09.23.22:485][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2020.10.14-09.23.22:485][ 0]LogD3D11RHI: Async texture creation enabled -[2020.10.14-09.23.22:485][ 0]LogD3D11RHI: Array index from any shader is supported -[2020.10.14-09.23.22:522][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) -[2020.10.14-09.23.22:525][ 0]LogRHI: GeForceNow SDK initialized: 1 -[2020.10.14-09.23.22:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2020.10.14-09.23.22:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2020.10.14-09.23.22:940][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2020.10.14-09.23.22:940][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2020.10.14-09.23.22:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2020.10.14-09.23.22:961][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2020.10.14-09.23.22:971][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2020.10.14-09.23.22:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2020.10.14-09.23.22:992][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2020.10.14-09.23.23:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2020.10.14-09.23.23:013][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2020.10.14-09.23.23:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2020.10.14-09.23.23:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2020.10.14-09.23.23:049][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2020.10.14-09.23.23:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2020.10.14-09.23.23:069][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2020.10.14-09.23.23:079][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2020.10.14-09.23.23:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2020.10.14-09.23.23:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2020.10.14-09.23.23:106][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2020.10.14-09.23.23:117][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2020.10.14-09.23.23:127][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2020.10.14-09.23.23:137][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2020.10.14-09.23.23:137][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2020.10.14-09.23.23:146][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2020.10.14-09.23.23:188][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. -[2020.10.14-09.23.23:188][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe -[2020.10.14-09.23.23:213][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2020.10.14-09.23.23:213][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/14728/). -[2020.10.14-09.23.23:214][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/46944C73479187D5B41D948AEB99FE70/'. -[2020.10.14-09.23.23:214][ 0]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.14-09.23.23:214][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2020.10.14-09.23.23:214][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2020.10.14-09.23.23:214][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2020.10.14-09.23.24:104][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2020.10.14-09.23.24:161][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.14-09.23.24:161][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc -[2020.10.14-09.23.24:161][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2020.10.14-09.23.24:161][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2020.10.14-09.23.24:161][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.14-09.23.24:161][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2020.10.14-09.23.24:174][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2020.10.14-09.23.24:175][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2020.10.14-09.23.24:175][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2020.10.14-09.23.24:230][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.06 seconds -[2020.10.14-09.23.24:230][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=989.66MBs, RandomWriteSpeed=17.30MBs. Assigned SpeedClass 'Local' -[2020.10.14-09.23.24:231][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2020.10.14-09.23.24:231][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2020.10.14-09.23.24:231][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2020.10.14-09.23.24:289][ 0]LogSlate: Using FreeType 2.10.0 -[2020.10.14-09.23.24:290][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2020.10.14-09.23.24:319][ 0]LogAssetRegistry: FAssetRegistry took 0.0036 seconds to start up -[2020.10.14-09.23.24:589][ 0]LogInit: Selected Device Profile: [Windows] -[2020.10.14-09.23.24:589][ 0]LogInit: Active device profile: [000002354E189800][000002354C7E61C0 49] Windows -[2020.10.14-09.23.24:589][ 0]LogInit: Profiles: [000002354E189800][000002354C7E61C0 49] Windows, [000002354E11F200][000002354C7EE340 49] WindowsNoEditor, [000002354E188100][000002354C7F24C0 49] WindowsServer, [000002354E11D300][000002354C7F6640 49] WindowsClient, [000002354E18A900][000002354C7FA7C0 49] IOS, [000002354E11CD00][000002354D282940 49] iPadAir, [000002354E188200][000002354D286AC0 49] iPadAir2, [000002354E0DB800][000002354D28ED80 49] IPadPro, [000002354E0DB900][000002354D28ADC0 49] iPadAir3, [000002354E188500][000002354D292F40 49] iPadMini2, [000002354E0DBF00][000002354D2970C0 49] iPadMini4, [000002354E18A600][000002354D29B240 49] iPadMini5, [000002354E103300][000002354D29F480 49] iPhone6, [000002354E103400][000002354C7EB4C0 49] iPodTouch6, [000002354E0D9200][000002354D2A7700 49] iPhone7, [000002354E0D9300][000002354D2A3740 49] iPodTouch7, [000002354E101C00][000002354D2AF8C0 49] iPhone5S, [000002354E0DB200][000002354D2B3A40 49] iPhone6Plus, [000002354E102200][000002354D2B7BC0 49] iPhone6S, [000002354E0D8400][000002354D2BBD40 49] iPhone6SPlus, [000002354E101F00][000002354D2BE200 49] iPhone7Plus, [000002354E0DAE00][000002354D2C2380 49] iPhoneSE, [000002354E100A00][000002354D2C6500 49] iPhone8, [000002354E0DBB00][000002354D2CA680 49] iPhone8Plus, [000002354E102900][000002354D2CE800 49] iPhoneX, [000002354E0DBC00][000002354D2D2980 49] iPhoneXS, [000002354E101700][000002354D2D6B00 49] iPhoneXSMax, [000002354E0DB700][000002354D2DAC80 49] iPhoneXR, [000002354E102800][000002354D2DEE00 49] iPhone11, [000002354E0D8300][000002354D2E2F80 49] iPhone11Pro, [000002354E103100][000002354D2E7100 49] iPhone11ProMax, [000002354E0DA700][000002354D2EB280 49] iPhoneSE2, [000002354E100300][000002354D2AB3C0 49] iPadPro105, [000002354E0DAA00][000002354D2EF500 49] iPadPro129, [000002354E100600][000002354D2F3640 49] iPadPro97, [000002354E0DA000][000002354D2F7780 49] iPadPro2_129, [000002354E101D00][000002354D2FF900 49] iPad5, [000002354E0DB300][000002354D303A80 49] iPad6, [000002354E101A00][000002354D307C00 49] iPad7, [000002354E0D8100][000002354D30A0C0 49] iPadPro11, [000002354E103D00][000002354D30E240 49] iPadPro2_11, [000002354E0DA900][000002354D3123C0 49] iPadPro3_129, [000002354E101100][000002354D316540 49] iPadPro4_129, [000002354E0D8900][000002354D31A6C0 49] AppleTV, [000002354E100B00][000002354D31E840 49] AppleTV4K, [000002354E0D9700][000002354D3229C0 49] TVOS, [000002354E103E00][000002354D326B40 49] Mac, [000002354E0D9D00][000002354D32ACC0 49] MacClient, [000002354E103700][000002354D32EE40 49] MacNoEditor, [000002354E11DE00][000002354D332FC0 49] MacServer, [000002354E0DB100][000002354D337140 49] Linux, [000002354E11E100][000002354D33B2C0 49] LinuxNoEditor, [000002354E0DA300][000002354D2FB400 49] LinuxAArch64NoEditor, [000002354E11D000][000002354D33F540 49] LinuxClient, [000002354E0DBD00][000002354D343680 49] LinuxAArch64Client, [000002354E11CB00][000002354D3477C0 49] LinuxServer, [000002354E0D9000][000002354D34F940 49] LinuxAArch64Server, [000002354E11E300][000002354D353AC0 49] Android, [000002354E0D8A00][000002354D357C40 49] Android_Low, [000002354E11C400][000002354D35A100 49] Android_Mid, [000002354E0DA400][000002354D35E280 49] Android_High, [000002354E11EF00][000002354D362400 49] Android_Default, [000002354E0D9500][000002354D366580 49] Android_Adreno4xx, [000002354E11FB00][000002354D36A700 49] Android_Adreno5xx_Low, [000002354E0D8C00][000002354D36E880 49] Android_Adreno5xx, [000002354E103F00][000002354D372A00 49] Android_Adreno6xx, [000002354E11D800][000002354D376B80 49] Android_Adreno6xx_Vulkan, [000002354E101200][000002354D37AD00 49] Android_Mali_T6xx, [000002354E11C800][000002354D37EE80 49] Android_Mali_T7xx, [000002354E102100][000002354D383000 49] Android_Mali_T8xx, [000002354E11CE00][000002354D387180 49] Android_Mali_G71, [000002354E101300][000002354D38B300 49] Android_Mali_G72, [000002354E11FD00][000002354D38F480 49] Android_Mali_G72_Vulkan, [000002354E100800][000002354D34B5C0 49] Android_Mali_G76, [000002354E11D400][000002354D393700 49] Android_Mali_G76_Vulkan, [000002354E0DAB00][000002354D397840 49] Android_Mali_G77, [000002354E11D100][000002354D39F9C0 49] Android_Mali_G77_Vulkan, [000002354E0DBE00][000002354D3A3B40 49] Android_Vulkan_SM5, [000002354E11E600][000002354D3A7CC0 49] Android_PowerVR_G6xxx, [000002354E0D9400][000002354D3AA180 49] Android_PowerVR_GT7xxx, [000002354E11D500][000002354D3AE300 49] Android_PowerVR_GE8xxx, [000002354E0DBA00][000002354D3B2480 49] Android_PowerVR_GM9xxx, [000002354E11D700][000002354D3B6600 49] Android_PowerVR_GM9xxx_Vulkan, [000002354E0DB400][000002354D3BA780 49] Android_TegraK1, [000002354E11F500][000002354D3BE900 49] Android_Unknown_Vulkan, [000002354E0DA500][000002354D3C2A80 49] Lumin, [000002354E11DC00][000002354D3C6C00 49] Lumin_Desktop, [000002354E0DAF00][000002354D3CAD80 49] HoloLens, -[2020.10.14-09.23.24:721][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2020.10.14-09.23.24:721][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2020.10.14-09.23.24:721][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2020.10.14-09.23.24:721][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2020.10.14-09.23.24:721][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2020.10.14-09.23.24:762][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14419252, EngineNetVer: 16, GameNetVer: 0 (Checksum: 341619886) -[2020.10.14-09.23.25:257][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2020.10.14-09.23.25:307][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.048012 seconds -[2020.10.14-09.23.25:313][ 0]LogUObjectArray: 16715 objects as part of root set at end of initial load. -[2020.10.14-09.23.25:313][ 0]LogUObjectAllocator: 4190800 out of 0 bytes used by permanent object pool. -[2020.10.14-09.23.25:313][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2020.10.14-09.23.25:699][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2020.10.14-09.23.25:704][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2020.10.14-09.23.25:855][ 0]SourceControl: Source control is disabled -[2020.10.14-09.23.25:855][ 0]SourceControl: Source control is disabled -[2020.10.14-09.23.25:858][ 0]SourceControl: Source control is disabled -[2020.10.14-09.23.25:862][ 0]SourceControl: Source control is disabled -[2020.10.14-09.23.25:869][ 0]SourceControl: Source control is disabled -[2020.10.14-09.23.25:881][ 0]LogUProjectInfo: Found projects: -[2020.10.14-09.23.26:101][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2020.10.14-09.23.26:132][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.14-09.23.26:132][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2020.10.14-09.23.26:191][ 0]LogCollectionManager: Loaded 0 collections in 0.000817 seconds -[2020.10.14-09.23.26:215][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s -[2020.10.14-09.23.26:215][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s -[2020.10.14-09.23.26:215][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s -[2020.10.14-09.23.26:215][ 0]LogOcInput: OculusInput pre-init called -[2020.10.14-09.23.26:226][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) -[2020.10.14-09.23.26:226][ 0]LogWindows: File 'OVRPlugin.dll' does not exist -[2020.10.14-09.23.26:290][ 0]LogEngine: Initializing Engine... -[2020.10.14-09.23.26:358][ 0]LogHMD: Failed to initialize OpenVR with code 117 -[2020.10.14-09.23.26:358][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2020.10.14-09.23.26:359][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2020.10.14-09.23.26:489][ 0]LogInit: Initializing FReadOnlyCVARCache -[2020.10.14-09.23.26:497][ 0]LogAIModule: Creating AISystem for world Untitled -[2020.10.14-09.23.26:514][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2020.10.14-09.23.26:518][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2020.10.14-09.23.26:518][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.14-09.23.26:518][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.14-09.23.26:518][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.14-09.23.26:518][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.14-09.23.26:518][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.14-09.23.26:518][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.14-09.23.26:518][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.14-09.23.26:518][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.14-09.23.26:519][ 0]LogAudio: Display: Using built-in audio occlusion. -[2020.10.14-09.23.26:519][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.14-09.23.26:531][ 0]LogAudioMixer: Display: 0: FrontLeft -[2020.10.14-09.23.26:531][ 0]LogAudioMixer: Display: 1: FrontRight -[2020.10.14-09.23.26:573][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.14-09.23.26:577][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.14-09.23.26:579][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.14-09.23.26:579][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.14-09.23.26:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.14-09.23.26:580][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.14-09.23.26:580][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.14-09.23.26:581][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.14-09.23.26:581][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.14-09.23.26:581][ 0]LogInit: FAudioDevice initialized. -[2020.10.14-09.23.26:581][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2020.10.14-09.23.26:581][ 0]LogAudio: Display: Audio Device Manager Initialized -[2020.10.14-09.23.26:581][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2020.10.14-09.23.26:634][ 0]LogDerivedDataCache: Saved boot cache 0.05s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. -[2020.10.14-09.23.26:639][ 0]LogInit: Texture streaming: Enabled -[2020.10.14-09.23.26:653][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14419252+++UE4+Release-4.26 -[2020.10.14-09.23.26:657][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2020.10.14-09.23.26:657][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2020.10.14-09.23.26:659][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2020.10.14-09.23.26:713][ 0]LogInit: Transaction tracking system initialized -[2020.10.14-09.23.26:737][ 0]BlueprintLog: New page: Editor Load -[2020.10.14-09.23.26:812][ 0]LocalizationService: Localization service is disabled -[2020.10.14-09.23.26:838][ 0]TimingProfiler: Initialize -[2020.10.14-09.23.26:839][ 0]TimingProfiler: OnSessionChanged -[2020.10.14-09.23.26:839][ 0]LoadingProfiler: Initialize -[2020.10.14-09.23.26:839][ 0]LoadingProfiler: OnSessionChanged -[2020.10.14-09.23.26:839][ 0]NetworkingProfiler: Initialize -[2020.10.14-09.23.26:839][ 0]NetworkingProfiler: OnSessionChanged -[2020.10.14-09.23.26:839][ 0]MemoryProfiler: Initialize -[2020.10.14-09.23.26:839][ 0]MemoryProfiler: OnSessionChanged -[2020.10.14-09.23.26:990][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2020.10.14-09.23.26:990][ 0]LogCook: Display: Mobile HDR setting 1 -[2020.10.14-09.23.27:265][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s -[2020.10.14-09.23.27:472][ 0]SourceControl: Source control is disabled -[2020.10.14-09.23.27:472][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.220 -[2020.10.14-09.23.27:473][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.14-09.23.27:473][ 0]LightingResults: New page: Lighting Build -[2020.10.14-09.23.27:473][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2020.10.14-09.23.27:474][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.23.27:474][ 0]MapCheck: New page: Map Check -[2020.10.14-09.23.27:474][ 0]LightingResults: New page: Lighting Build -[2020.10.14-09.23.27:487][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms -[2020.10.14-09.23.27:490][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. -[2020.10.14-09.23.27:491][ 0]LogAIModule: Creating AISystem for world black -[2020.10.14-09.23.27:492][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.14-09.23.27:499][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2020.10.14-09.23.27:499][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.14-09.23.27:499][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,084ms to complete. -[2020.10.14-09.23.27:499][ 0]LogFileHelpers: Loading map 'black' took 0.026 -[2020.10.14-09.23.27:502][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.249 -[2020.10.14-09.23.27:661][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.23.27:668][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.23.27:675][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.23.27:682][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.23.27:697][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0109 seconds. Added 3596 classes and 858 folders. -[2020.10.14-09.23.27:700][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.14-09.23.27:701][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.14-09.23.27:701][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:701][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.14-09.23.27:701][ 0]LogPakFile: OnPakFileMounted2Time == 0.000008 -[2020.10.14-09.23.27:702][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.14-09.23.27:702][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:702][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.14-09.23.27:702][ 0]LogPakFile: OnPakFileMounted2Time == 0.000010 -[2020.10.14-09.23.27:703][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.14-09.23.27:703][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:703][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2020.10.14-09.23.27:703][ 0]LogPakFile: OnPakFileMounted2Time == 0.000012 -[2020.10.14-09.23.27:703][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.14-09.23.27:703][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:703][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.14-09.23.27:703][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 -[2020.10.14-09.23.27:704][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.14-09.23.27:704][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:704][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.14-09.23.27:704][ 0]LogPakFile: OnPakFileMounted2Time == 0.000015 -[2020.10.14-09.23.27:704][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.14-09.23.27:704][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:704][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.14-09.23.27:704][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 -[2020.10.14-09.23.27:705][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2020.10.14-09.23.27:705][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:705][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 -[2020.10.14-09.23.27:705][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 -[2020.10.14-09.23.27:705][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.14-09.23.27:705][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:705][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.14-09.23.27:705][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 -[2020.10.14-09.23.27:706][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.14-09.23.27:706][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:706][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.14-09.23.27:706][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2020.10.14-09.23.27:707][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.14-09.23.27:707][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:707][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.14-09.23.27:707][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 -[2020.10.14-09.23.27:707][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2020.10.14-09.23.27:707][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:707][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2020.10.14-09.23.27:707][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2020.10.14-09.23.27:708][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2020.10.14-09.23.27:708][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:708][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2020.10.14-09.23.27:708][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2020.10.14-09.23.27:708][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.14-09.23.27:708][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:708][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.14-09.23.27:708][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 -[2020.10.14-09.23.27:709][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.14-09.23.27:709][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:709][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.14-09.23.27:709][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 -[2020.10.14-09.23.27:709][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.14-09.23.27:709][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:709][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.14-09.23.27:709][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2020.10.14-09.23.27:710][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2020.10.14-09.23.27:710][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:710][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2020.10.14-09.23.27:710][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 -[2020.10.14-09.23.27:710][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.14-09.23.27:710][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:710][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.14-09.23.27:711][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2020.10.14-09.23.27:711][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2020.10.14-09.23.27:711][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:711][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2020.10.14-09.23.27:711][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 -[2020.10.14-09.23.27:712][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.14-09.23.27:712][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:712][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.14-09.23.27:712][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 -[2020.10.14-09.23.27:712][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.14-09.23.27:712][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:712][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.14-09.23.27:712][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2020.10.14-09.23.27:713][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.14-09.23.27:713][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:713][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.14-09.23.27:713][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 -[2020.10.14-09.23.27:713][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2020.10.14-09.23.27:713][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:713][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2020.10.14-09.23.27:713][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 -[2020.10.14-09.23.27:714][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2020.10.14-09.23.27:714][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:714][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2020.10.14-09.23.27:714][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 -[2020.10.14-09.23.27:714][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2020.10.14-09.23.27:714][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:714][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2020.10.14-09.23.27:714][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 -[2020.10.14-09.23.27:715][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2020.10.14-09.23.27:715][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:715][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2020.10.14-09.23.27:715][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2020.10.14-09.23.27:715][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2020.10.14-09.23.27:716][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:716][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2020.10.14-09.23.27:716][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 -[2020.10.14-09.23.27:716][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2020.10.14-09.23.27:716][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2020.10.14-09.23.27:716][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2020.10.14-09.23.27:716][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 -[2020.10.14-09.23.27:753][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.14-09.23.27:758][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2020.10.14-09.23.27:850][ 0]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2020.10.14-09.23.27:852][ 0]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2020.10.14-09.23.27:858][ 0]LogSlate: Took 0.000115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2020.10.14-09.23.28:002][ 0]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:1). -[2020.10.14-09.23.28:123][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2020.10.14-09.23.28:123][ 0]LogLoad: (Engine Initialization) Total time: 7.87 seconds -[2020.10.14-09.23.28:123][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2020.10.14-09.23.28:123][ 0]LogInit: First time updating LLM stats... -[2020.10.14-09.23.28:165][ 0]LogAssetRegistry: Asset discovery search completed in 3.8477 seconds -[2020.10.14-09.23.28:167][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) -[2020.10.14-09.23.28:197][ 0]LogContentStreaming: Texture pool size now 3000 MB -[2020.10.14-09.23.28:257][ 3]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.14-09.28.39:809][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms -[2020.10.14-09.28.39:820][ 98]LogSlate: Took 0.006298 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2020.10.14-09.28.42:088][ 98]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship -[2020.10.14-09.28.42:089][ 98]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2020.10.14-09.28.42:089][ 98]LightingResults: New page: Lighting Build -[2020.10.14-09.28.42:089][ 98]LoadErrors: New page: Loading map: ship.umap -[2020.10.14-09.28.42:120][ 98]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true -[2020.10.14-09.28.42:120][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.28.42:120][ 98]MapCheck: New page: Map Check -[2020.10.14-09.28.42:120][ 98]LightingResults: New page: Lighting Build -[2020.10.14-09.28.42:126][ 98]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.14-09.28.42:133][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2020.10.14-09.28.42:134][ 98]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. -[2020.10.14-09.28.42:267][ 98]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2020.10.14-09.28.42:267][ 98]LogAIModule: Creating AISystem for world ship -[2020.10.14-09.28.42:284][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms -[2020.10.14-09.28.42:304][ 98]Cmd: MAP CHECKDEP NOCLEARLOG -[2020.10.14-09.28.42:304][ 98]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,079ms to complete. -[2020.10.14-09.28.42:304][ 98]LogFileHelpers: Loading map 'ship' took 0.215 -[2020.10.14-09.28.48:542][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_MainFeathers_NoMask, compiling. -[2020.10.14-09.28.48:607][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_MidFeathers, compiling. -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 34 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 32 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 28 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 24 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 -[2020.10.14-09.28.48:672][765]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 -[2020.10.14-09.28.48:672][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_Eyes, compiling. -[2020.10.14-09.28.48:690][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_LOD, compiling. -[2020.10.14-09.28.48:713][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_MainFeathers, compiling. -[2020.10.14-09.28.48:749][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_Small_Feathers, compiling. -[2020.10.14-09.28.48:792][765]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 186 -[2020.10.14-09.28.48:792][765]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 176 -[2020.10.14-09.28.48:792][765]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 166 -[2020.10.14-09.28.48:792][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_TailFeathers_NoMask, compiling. -[2020.10.14-09.28.48:823][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_TailFeathers, compiling. -[2020.10.14-09.28.48:867][765]LogSkeletalMesh: Building Skeletal Mesh SK_Seagull... -[2020.10.14-09.28.48:896][765]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/Birds/Meshes/Seagull/SK_Seagull.SK_Seagull -[2020.10.14-09.28.48:901][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_Body, compiling. -[2020.10.14-09.28.48:968][765]LogMaterial: Display: Missing cached shader map for material M_Seagull_TipFeathers, compiling. -[2020.10.14-09.28.50:637][861]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 416 -[2020.10.14-09.28.50:719][862]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 406 -[2020.10.14-09.28.50:817][865]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 396 -[2020.10.14-09.28.50:863][866]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 386 -[2020.10.14-09.28.50:965][868]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 376 -[2020.10.14-09.28.50:994][869]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 366 -[2020.10.14-09.28.51:014][869]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 356 -[2020.10.14-09.28.51:014][869]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 346 -[2020.10.14-09.28.51:051][870]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 336 -[2020.10.14-09.28.51:070][871]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 326 -[2020.10.14-09.28.51:198][874]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 316 -[2020.10.14-09.28.51:241][875]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 306 -[2020.10.14-09.28.51:380][879]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 296 -[2020.10.14-09.28.51:605][890]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 286 -[2020.10.14-09.28.51:673][894]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 276 -[2020.10.14-09.28.51:752][899]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 266 -[2020.10.14-09.28.51:841][904]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 256 -[2020.10.14-09.28.53:892][998]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 246 -[2020.10.14-09.28.54:913][ 44]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 236 -[2020.10.14-09.28.55:459][ 72]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 226 -[2020.10.14-09.28.55:733][ 84]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 216 -[2020.10.14-09.28.55:852][ 90]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 206 -[2020.10.14-09.28.55:871][ 91]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 196 -[2020.10.14-09.28.56:082][101]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 186 -[2020.10.14-09.28.56:158][105]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 176 -[2020.10.14-09.28.56:256][110]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 167 -[2020.10.14-09.28.56:359][116]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.14-09.28.56:391][116]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.14-09.28.56:392][116]PIE: New page: PIE session: ship (14 окт. 2020 г., 19:28:56) -[2020.10.14-09.28.56:395][116]LogOnline: OSS: Creating online subsystem instance for: NULL -[2020.10.14-09.28.56:398][116]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -[2020.10.14-09.28.56:398][116]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.14-09.28.56:417][116]LogPlayLevel: PIE: StaticDuplicateObject took: (0.019096s) -[2020.10.14-09.28.56:420][116]LogAIModule: Creating AISystem for world ship -[2020.10.14-09.28.56:420][116]LogPlayLevel: PIE: World Init took: (0.002956s) -[2020.10.14-09.28.56:420][116]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.022470s) -[2020.10.14-09.28.56:432][116]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms -[2020.10.14-09.28.56:435][116]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2020.10.14-09.28.56:435][116]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.14-09.28.56:435][116]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.14-09.28.56:435][116]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.14-09.28.56:435][116]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.14-09.28.56:436][116]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.14-09.28.56:436][116]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.14-09.28.56:436][116]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.14-09.28.56:436][116]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.14-09.28.56:437][116]LogAudio: Display: Using built-in audio occlusion. -[2020.10.14-09.28.56:437][116]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.14-09.28.56:515][116]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 158 -[2020.10.14-09.28.56:515][116]LogAudioMixer: Display: 0: FrontLeft -[2020.10.14-09.28.56:515][116]LogAudioMixer: Display: 1: FrontRight -[2020.10.14-09.28.56:553][116]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.14-09.28.56:553][116]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.14-09.28.56:553][116]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.14-09.28.56:553][116]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.14-09.28.56:554][116]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.14-09.28.56:554][116]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.14-09.28.56:554][116]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.14-09.28.56:594][116]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.14-09.28.56:594][116]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.14-09.28.56:594][116]LogInit: FAudioDevice initialized. -[2020.10.14-09.28.56:594][116]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. -[2020.10.14-09.28.56:654][116]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.28.56:655][116]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.14-09.28.56:655][116]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 150 -[2020.10.14-09.28.56:660][116]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-14.28.56 -[2020.10.14-09.28.56:665][116]LogWorld: Bringing up level for play took: 0.010021 -[2020.10.14-09.28.56:666][116]LogOnline: OSS: Creating online subsystem instance for: :Context_1 -[2020.10.14-09.28.56:745][116]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0007 seconds. Added 20 classes and 0 folders. -[2020.10.14-09.28.56:758][116]PIE: Server logged in -[2020.10.14-09.28.56:762][116]PIE: Play in editor total start time 0,376 seconds. -[2020.10.14-09.28.56:832][116]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 142 -[2020.10.14-09.28.57:048][117]LogRenderer: Reallocating scene render targets to support 2552x1368 Format 10 NumSamples 1 (Frame:1). -[2020.10.14-09.28.57:102][118]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 134 -[2020.10.14-09.28.57:218][121]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 127 -[2020.10.14-09.28.57:534][136]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 120 -[2020.10.14-09.28.57:724][146]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 113 -[2020.10.14-09.28.57:918][157]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 107 -[2020.10.14-09.28.58:055][161]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 101 -[2020.10.14-09.28.58:303][165]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 95 -[2020.10.14-09.28.58:394][168]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 90 -[2020.10.14-09.28.58:526][171]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 85 -[2020.10.14-09.28.59:820][240]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 80 -[2020.10.14-09.29.00:509][276]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 75 -[2020.10.14-09.29.00:530][277]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 71 -[2020.10.14-09.29.00:704][287]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 67 -[2020.10.14-09.29.00:750][290]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 63 -[2020.10.14-09.29.01:002][303]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 59 -[2020.10.14-09.29.01:083][307]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 56 -[2020.10.14-09.29.01:107][308]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 53 -[2020.10.14-09.29.01:299][319]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 50 -[2020.10.14-09.29.01:512][331]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 47 -[2020.10.14-09.29.01:565][334]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 44 -[2020.10.14-09.29.01:655][339]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 -[2020.10.14-09.29.01:925][353]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 38 -[2020.10.14-09.29.01:942][354]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 -[2020.10.14-09.29.01:961][355]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 34 -[2020.10.14-09.29.01:975][356]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 32 -[2020.10.14-09.29.02:064][361]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 30 -[2020.10.14-09.29.02:102][363]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 28 -[2020.10.14-09.29.02:227][370]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 -[2020.10.14-09.29.02:227][370]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 -[2020.10.14-09.29.02:382][374]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 -[2020.10.14-09.29.02:698][388]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 -[2020.10.14-09.29.02:727][389]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 -[2020.10.14-09.29.02:833][392]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 -[2020.10.14-09.29.02:933][397]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 -[2020.10.14-09.29.02:951][398]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 -[2020.10.14-09.29.02:968][399]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 -[2020.10.14-09.29.02:968][399]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 -[2020.10.14-09.29.02:968][399]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 -[2020.10.14-09.29.03:045][404]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 -[2020.10.14-09.29.03:091][407]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 -[2020.10.14-09.29.03:107][408]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 -[2020.10.14-09.29.03:122][409]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 -[2020.10.14-09.29.03:148][410]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 -[2020.10.14-09.29.03:305][416]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 -[2020.10.14-09.29.03:323][417]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 -[2020.10.14-09.29.03:341][418]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 4 -[2020.10.14-09.29.03:358][419]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 -[2020.10.14-09.29.03:377][420]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 -[2020.10.14-09.29.03:396][421]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 -[2020.10.14-09.29.07:200][781]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.29.07:200][781]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.14-09.29.07:200][781]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.14-09.29.07:205][781]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.14-09.29.07:205][781]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.29.07:210][781]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.14-09.29.07:219][781]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.29.07:225][781]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.14-09.29.07:226][781]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.29.07:227][781]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.29.07:251][781]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms -[2020.10.14-09.29.07:296][782]LogPlayLevel: Display: Destroying online subsystem :Context_1 -[2020.10.14-09.29.17:916][862]Cmd: DELETE -[2020.10.14-09.29.17:916][862]Cmd: ACTOR DELETE -[2020.10.14-09.29.17:920][862]LogEditorActor: Deleted Actor: BirdSpawner_C -[2020.10.14-09.29.17:930][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms -[2020.10.14-09.29.17:933][862]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2020.10.14-09.29.19:217][ 15]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (BP_Sky_Sphere) -[2020.10.14-09.29.20:036][109]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (BP_Sky_Sphere) -[2020.10.14-09.29.20:554][169]LogEditorViewport: Clicking on Actor (LMB): BirdSpawner_C (BirdSpawner) -[2020.10.14-09.29.39:297][347]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.14-09.29.39:297][347]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.14-09.29.53:322][949]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.14-09.29.53:338][949]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.14-09.29.53:338][949]PIE: New page: PIE session: ship (14 окт. 2020 г., 19:29:53) -[2020.10.14-09.29.53:338][949]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.14-09.29.53:347][949]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008385s) -[2020.10.14-09.29.53:348][949]LogAIModule: Creating AISystem for world ship -[2020.10.14-09.29.53:349][949]LogPlayLevel: PIE: World Init took: (0.001635s) -[2020.10.14-09.29.53:349][949]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010155s) -[2020.10.14-09.29.53:357][949]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2020.10.14-09.29.53:359][949]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2020.10.14-09.29.53:359][949]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.14-09.29.53:359][949]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.14-09.29.53:359][949]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.14-09.29.53:359][949]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.14-09.29.53:359][949]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.14-09.29.53:359][949]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.14-09.29.53:359][949]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.14-09.29.53:359][949]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.14-09.29.53:360][949]LogAudio: Display: Using built-in audio occlusion. -[2020.10.14-09.29.53:360][949]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.14-09.29.53:364][949]LogAudioMixer: Display: 0: FrontLeft -[2020.10.14-09.29.53:364][949]LogAudioMixer: Display: 1: FrontRight -[2020.10.14-09.29.53:382][949]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.14-09.29.53:383][949]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.14-09.29.53:383][949]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.14-09.29.53:383][949]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.14-09.29.53:383][949]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.14-09.29.53:383][949]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.14-09.29.53:383][949]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.14-09.29.53:400][949]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.14-09.29.53:400][949]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.14-09.29.53:400][949]LogInit: FAudioDevice initialized. -[2020.10.14-09.29.53:400][949]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. -[2020.10.14-09.29.53:448][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.29.53:449][949]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.14-09.29.53:452][949]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-14.29.53 -[2020.10.14-09.29.53:455][949]LogWorld: Bringing up level for play took: 0.006291 -[2020.10.14-09.29.53:455][949]LogOnline: OSS: Creating online subsystem instance for: :Context_2 -[2020.10.14-09.29.53:462][949]PIE: Server logged in -[2020.10.14-09.29.53:463][949]PIE: Play in editor total start time 0,128 seconds. -[2020.10.14-09.30.11:729][ 65]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.30.11:729][ 65]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.14-09.30.11:729][ 65]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.14-09.30.11:733][ 65]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.14-09.30.11:734][ 65]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.30.11:742][ 65]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.14-09.30.11:750][ 65]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.30.11:756][ 65]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.14-09.30.11:756][ 65]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.30.11:758][ 65]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.30.11:782][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2020.10.14-09.30.11:829][ 66]LogPlayLevel: Display: Destroying online subsystem :Context_2 -[2020.10.14-09.34.00:641][860]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.14-09.34.00:657][860]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.14-09.34.00:657][860]PIE: New page: PIE session: ship (14 окт. 2020 г., 19:34:00) -[2020.10.14-09.34.00:657][860]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.14-09.34.00:667][860]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009877s) -[2020.10.14-09.34.00:668][860]LogAIModule: Creating AISystem for world ship -[2020.10.14-09.34.00:668][860]LogPlayLevel: PIE: World Init took: (0.001598s) -[2020.10.14-09.34.00:668][860]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011665s) -[2020.10.14-09.34.00:688][860]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2020.10.14-09.34.00:690][860]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2020.10.14-09.34.00:690][860]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.14-09.34.00:690][860]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.14-09.34.00:690][860]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.14-09.34.00:690][860]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.14-09.34.00:690][860]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.14-09.34.00:690][860]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.14-09.34.00:690][860]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.14-09.34.00:690][860]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.14-09.34.00:690][860]LogAudio: Display: Using built-in audio occlusion. -[2020.10.14-09.34.00:690][860]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.14-09.34.00:696][860]LogAudioMixer: Display: 0: FrontLeft -[2020.10.14-09.34.00:696][860]LogAudioMixer: Display: 1: FrontRight -[2020.10.14-09.34.00:715][860]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.14-09.34.00:715][860]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.14-09.34.00:716][860]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.14-09.34.00:716][860]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.14-09.34.00:716][860]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.14-09.34.00:716][860]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.14-09.34.00:716][860]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.14-09.34.00:733][860]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.14-09.34.00:733][860]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.14-09.34.00:733][860]LogInit: FAudioDevice initialized. -[2020.10.14-09.34.00:733][860]LogAudio: Display: Audio Device (ID: 4) registered with world 'ship'. -[2020.10.14-09.34.00:777][860]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.34.00:778][860]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.14-09.34.00:781][860]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-14.34.00 -[2020.10.14-09.34.00:784][860]LogWorld: Bringing up level for play took: 0.006459 -[2020.10.14-09.34.00:784][860]LogOnline: OSS: Creating online subsystem instance for: :Context_3 -[2020.10.14-09.34.00:792][860]PIE: Server logged in -[2020.10.14-09.34.00:793][860]PIE: Play in editor total start time 0,138 seconds. -[2020.10.14-09.34.06:704][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.34.06:704][531]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.14-09.34.06:704][531]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.14-09.34.06:709][531]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.14-09.34.06:709][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.34.06:717][531]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.14-09.34.06:725][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.34.06:732][531]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.14-09.34.06:732][531]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.34.06:733][531]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.34.06:758][531]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2020.10.14-09.34.06:802][532]LogPlayLevel: Display: Destroying online subsystem :Context_3 -[2020.10.14-09.34.13:574][200]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.14-09.34.13:589][200]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.14-09.34.13:589][200]PIE: New page: PIE session: ship (14 окт. 2020 г., 19:34:13) -[2020.10.14-09.34.13:589][200]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.14-09.34.13:598][200]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008967s) -[2020.10.14-09.34.13:599][200]LogAIModule: Creating AISystem for world ship -[2020.10.14-09.34.13:600][200]LogPlayLevel: PIE: World Init took: (0.001497s) -[2020.10.14-09.34.13:600][200]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010608s) -[2020.10.14-09.34.13:611][200]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2020.10.14-09.34.13:613][200]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2020.10.14-09.34.13:613][200]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.14-09.34.13:613][200]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.14-09.34.13:613][200]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.14-09.34.13:613][200]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.14-09.34.13:613][200]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.14-09.34.13:613][200]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.14-09.34.13:613][200]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.14-09.34.13:613][200]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.14-09.34.13:613][200]LogAudio: Display: Using built-in audio occlusion. -[2020.10.14-09.34.13:613][200]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.14-09.34.13:618][200]LogAudioMixer: Display: 0: FrontLeft -[2020.10.14-09.34.13:618][200]LogAudioMixer: Display: 1: FrontRight -[2020.10.14-09.34.13:636][200]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.14-09.34.13:636][200]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.14-09.34.13:636][200]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.14-09.34.13:636][200]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.14-09.34.13:637][200]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.14-09.34.13:637][200]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.14-09.34.13:637][200]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.14-09.34.13:654][200]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.14-09.34.13:654][200]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.14-09.34.13:654][200]LogInit: FAudioDevice initialized. -[2020.10.14-09.34.13:654][200]LogAudio: Display: Audio Device (ID: 5) registered with world 'ship'. -[2020.10.14-09.34.13:709][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.34.13:709][200]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.14-09.34.13:713][200]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-14.34.13 -[2020.10.14-09.34.13:716][200]LogWorld: Bringing up level for play took: 0.006541 -[2020.10.14-09.34.13:716][200]LogOnline: OSS: Creating online subsystem instance for: :Context_4 -[2020.10.14-09.34.13:724][200]PIE: Server logged in -[2020.10.14-09.34.13:725][200]PIE: Play in editor total start time 0,137 seconds. -[2020.10.14-09.34.24:854][480]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.34.24:854][480]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.14-09.34.24:854][480]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.14-09.34.24:862][480]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.14-09.34.24:862][480]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.34.24:873][480]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.14-09.34.24:881][480]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.34.24:888][480]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.14-09.34.24:888][480]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.34.24:889][480]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.34.24:914][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms -[2020.10.14-09.34.24:961][481]LogPlayLevel: Display: Destroying online subsystem :Context_4 -[2020.10.14-09.34.28:599][852]LogTemp: Repeating last play command: New Editor Window (PIE) -[2020.10.14-09.34.28:613][852]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2020.10.14-09.34.28:613][852]PIE: New page: PIE session: ship (14 окт. 2020 г., 19:34:28) -[2020.10.14-09.34.28:614][852]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship -[2020.10.14-09.34.28:623][852]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008898s) -[2020.10.14-09.34.28:624][852]LogAIModule: Creating AISystem for world ship -[2020.10.14-09.34.28:624][852]LogPlayLevel: PIE: World Init took: (0.001515s) -[2020.10.14-09.34.28:624][852]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010575s) -[2020.10.14-09.34.28:634][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2020.10.14-09.34.28:636][852]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2020.10.14-09.34.28:636][852]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2020.10.14-09.34.28:636][852]LogAudioMixer: Display: Sample Rate: 48000 -[2020.10.14-09.34.28:636][852]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2020.10.14-09.34.28:636][852]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2020.10.14-09.34.28:636][852]LogAudioMixer: Display: Number of buffers to queue: 2 -[2020.10.14-09.34.28:636][852]LogAudioMixer: Display: Max Channels (voices): 32 -[2020.10.14-09.34.28:636][852]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2020.10.14-09.34.28:636][852]LogAudio: Display: AudioDevice MaxSources: 32 -[2020.10.14-09.34.28:636][852]LogAudio: Display: Using built-in audio occlusion. -[2020.10.14-09.34.28:636][852]LogAudioMixer: Display: Initializing audio mixer. -[2020.10.14-09.34.28:641][852]LogAudioMixer: Display: 0: FrontLeft -[2020.10.14-09.34.28:641][852]LogAudioMixer: Display: 1: FrontRight -[2020.10.14-09.34.28:658][852]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) -[2020.10.14-09.34.28:659][852]LogAudioMixer: Display: Initializing Sound Submixes... -[2020.10.14-09.34.28:659][852]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2020.10.14-09.34.28:659][852]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2020.10.14-09.34.28:659][852]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2020.10.14-09.34.28:659][852]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2020.10.14-09.34.28:659][852]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2020.10.14-09.34.28:676][852]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2020.10.14-09.34.28:676][852]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2020.10.14-09.34.28:676][852]LogInit: FAudioDevice initialized. -[2020.10.14-09.34.28:676][852]LogAudio: Display: Audio Device (ID: 6) registered with world 'ship'. -[2020.10.14-09.34.28:726][852]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.34.28:726][852]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' -[2020.10.14-09.34.28:730][852]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-14.34.28 -[2020.10.14-09.34.28:733][852]LogWorld: Bringing up level for play took: 0.006344 -[2020.10.14-09.34.28:733][852]LogOnline: OSS: Creating online subsystem instance for: :Context_5 -[2020.10.14-09.34.28:740][852]PIE: Server logged in -[2020.10.14-09.34.28:741][852]PIE: Play in editor total start time 0,129 seconds. -[2020.10.14-09.34.41:243][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2020.10.14-09.34.41:243][325]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship -[2020.10.14-09.34.41:243][325]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed -[2020.10.14-09.34.41:248][325]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true -[2020.10.14-09.34.41:248][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.34.41:258][325]LogPlayLevel: Display: Shutting down PIE online subsystems -[2020.10.14-09.34.41:267][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2020.10.14-09.34.41:273][325]LogAudio: Display: Audio Device unregistered from world 'None'. -[2020.10.14-09.34.41:273][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.34.41:274][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.34.41:299][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2020.10.14-09.34.41:345][326]LogPlayLevel: Display: Destroying online subsystem :Context_5 -[2020.10.14-09.34.43:198][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2020.10.14-09.34.44:386][537]LogSlate: Window 'Save Content' being destroyed -[2020.10.14-09.34.44:413][537]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2020.10.14-09.34.44:419][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2020.10.14-09.34.44:453][537]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship4F71C7DA4AF4F39BAE2DB3A720C074D4.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' -[2020.10.14-09.34.44:478][537]LogFileHelpers: Saving map 'ship' took 0.066 -[2020.10.14-09.34.44:489][537]AssetCheck: New page: Asset Save: ship -[2020.10.14-09.34.44:489][537]LogContentValidation: Display: Validating World /Game/maps/ship.ship -[2020.10.14-09.34.45:810][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2020.10.14-09.34.45:864][689]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed -[2020.10.14-09.34.45:865][689]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. -[2020.10.14-09.34.46:005][690]Cmd: QUIT_EDITOR -[2020.10.14-09.34.46:005][690]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2020.10.14-09.34.46:009][690]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2020.10.14-09.34.46:808][690]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2020.10.14-09.34.46:808][690]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2020.10.14-09.34.46:808][690]LogAudio: Display: Audio Device unregistered from world 'ship'. -[2020.10.14-09.34.46:808][690]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.34.46:809][690]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2020.10.14-09.34.46:834][690]LogAudio: Display: Audio Device Manager Shutdown -[2020.10.14-09.34.46:844][690]LogExit: Preparing to exit. -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E189800] Windows -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E189900] Default__DeviceProfile -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E11F200] WindowsNoEditor -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E188100] WindowsServer -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E11D300] WindowsClient -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E18A900] IOS -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E11CD00] iPadAir -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E188200] iPadAir2 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DB800] IPadPro -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DB900] iPadAir3 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E188500] iPadMini2 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DBF00] iPadMini4 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E18A600] iPadMini5 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E103300] iPhone6 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E103400] iPodTouch6 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D9200] iPhone7 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D9300] iPodTouch7 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E101C00] iPhone5S -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DB200] iPhone6Plus -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E102200] iPhone6S -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D8400] iPhone6SPlus -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E101F00] iPhone7Plus -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DAE00] iPhoneSE -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E100A00] iPhone8 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DBB00] iPhone8Plus -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E102900] iPhoneX -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DBC00] iPhoneXS -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E101700] iPhoneXSMax -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DB700] iPhoneXR -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E102800] iPhone11 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D8300] iPhone11Pro -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E103100] iPhone11ProMax -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DA700] iPhoneSE2 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E100300] iPadPro105 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DAA00] iPadPro129 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E100600] iPadPro97 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DA000] iPadPro2_129 -[2020.10.14-09.34.47:161][690]LogDeviceProfile: Device profile begin destroy: [000002354E101D00] iPad5 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DB300] iPad6 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E101A00] iPad7 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D8100] iPadPro11 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E103D00] iPadPro2_11 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DA900] iPadPro3_129 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E101100] iPadPro4_129 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D8900] AppleTV -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E100B00] AppleTV4K -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D9700] TVOS -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E103E00] Mac -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D9D00] MacClient -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E103700] MacNoEditor -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11DE00] MacServer -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DB100] Linux -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11E100] LinuxNoEditor -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DA300] LinuxAArch64NoEditor -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11D000] LinuxClient -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DBD00] LinuxAArch64Client -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11CB00] LinuxServer -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D9000] LinuxAArch64Server -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11E300] Android -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D8A00] Android_Low -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11C400] Android_Mid -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DA400] Android_High -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11EF00] Android_Default -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D9500] Android_Adreno4xx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11FB00] Android_Adreno5xx_Low -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D8C00] Android_Adreno5xx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E103F00] Android_Adreno6xx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11D800] Android_Adreno6xx_Vulkan -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E101200] Android_Mali_T6xx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11C800] Android_Mali_T7xx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E102100] Android_Mali_T8xx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11CE00] Android_Mali_G71 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E101300] Android_Mali_G72 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11FD00] Android_Mali_G72_Vulkan -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E100800] Android_Mali_G76 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11D400] Android_Mali_G76_Vulkan -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DAB00] Android_Mali_G77 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11D100] Android_Mali_G77_Vulkan -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DBE00] Android_Vulkan_SM5 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11E600] Android_PowerVR_G6xxx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0D9400] Android_PowerVR_GT7xxx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11D500] Android_PowerVR_GE8xxx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DBA00] Android_PowerVR_GM9xxx -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11D700] Android_PowerVR_GM9xxx_Vulkan -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DB400] Android_TegraK1 -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11F500] Android_Unknown_Vulkan -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DA500] Lumin -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E11DC00] Lumin_Desktop -[2020.10.14-09.34.47:162][690]LogDeviceProfile: Device profile begin destroy: [000002354E0DAF00] HoloLens -[2020.10.14-09.34.47:188][690]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2020.10.14-09.34.47:196][690]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2020.10.14-09.34.47:196][690]LogExit: Editor shut down -[2020.10.14-09.34.47:199][690]LogExit: Transaction tracking system shut down -[2020.10.14-09.34.47:438][690]LogExit: Object subsystem successfully closed. -[2020.10.14-09.34.47:482][690]LogShaderCompilers: Display: Shaders left to compile 0 -[2020.10.14-09.34.47:495][690]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (816) -[2020.10.14-09.34.47:495][690]LogModuleManager: Shutting down and abandoning module Voice (814) -[2020.10.14-09.34.47:495][690]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) -[2020.10.14-09.34.47:495][690]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) -[2020.10.14-09.34.47:495][690]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module StatsViewer (802) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module OculusMR (792) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (790) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (788) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (786) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (784) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module WebMMedia (782) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (780) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module SunPosition (778) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (776) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module GooglePADEditor (774) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (772) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module SequenceRecorder (771) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (768) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (766) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (764) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (762) -[2020.10.14-09.34.47:496][690]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (760) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (758) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (756) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (754) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (752) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (750) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (748) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module PlanarCut (746) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module CharacterAI (744) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (742) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (740) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (738) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module BspMode (734) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module GeometryMode (732) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module SessionServices (726) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module MeshPaint (724) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module PlacementMode (710) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module ClothPainter (704) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) -[2020.10.14-09.34.47:497][690]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) -[2020.10.14-09.34.48:259][690]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) -[2020.10.14-09.34.48:259][690]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) -[2020.10.14-09.34.48:259][690]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) -[2020.10.14-09.34.48:259][690]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) -[2020.10.14-09.34.48:259][690]LogModuleManager: Shutting down and abandoning module TraceInsights (678) -[2020.10.14-09.34.48:259][690]MemoryProfiler: Shutdown -[2020.10.14-09.34.48:260][690]NetworkingProfiler: Shutdown -[2020.10.14-09.34.48:260][690]LoadingProfiler: Shutdown -[2020.10.14-09.34.48:260][690]TimingProfiler: Shutdown -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module TraceServices (677) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module MergeActors (668) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module LocalizationService (665) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module UndoHistory (658) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module XmlParser (656) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module Blutility (654) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module DeviceManager (636) -[2020.10.14-09.34.48:260][690]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module AutomationController (632) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module Layers (628) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module Persona (618) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module AnimGraph (615) -[2020.10.14-09.34.48:294][690]LogModuleManager: Shutting down and abandoning module Kismet (612) -[2020.10.14-09.34.48:295][690]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) -[2020.10.14-09.34.48:295][690]LogModuleManager: Shutting down and abandoning module GraphEditor (608) -[2020.10.14-09.34.48:295][690]LogModuleManager: Shutting down and abandoning module StructViewer (606) -[2020.10.14-09.34.48:295][690]LogModuleManager: Shutting down and abandoning module ClassViewer (604) -[2020.10.14-09.34.48:295][690]LogModuleManager: Shutting down and abandoning module Toolbox (602) -[2020.10.14-09.34.48:295][690]LogModuleManager: Shutting down and abandoning module ModuleUI (600) -[2020.10.14-09.34.48:295][690]LogModuleManager: Shutting down and abandoning module OutputLog (598) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module GammaUI (596) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module Documentation (594) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module LiveCoding (592) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module LevelSequence (590) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module MovieScene (586) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module PortalServices (578) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module PortalRpc (576) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module AIModule (568) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module AITestSuite (565) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) -[2020.10.14-09.34.48:296][690]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) -[2020.10.14-09.34.48:306][690]LogModuleManager: Shutting down and abandoning module ProfilerService (558) -[2020.10.14-09.34.48:359][690]LogModuleManager: Shutting down and abandoning module TaskGraph (556) -[2020.10.14-09.34.48:359][690]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) -[2020.10.14-09.34.48:359][690]LogModuleManager: Shutting down and abandoning module OculusEditor (552) -[2020.10.14-09.34.48:359][690]LogModuleManager: Shutting down and abandoning module OculusInput (550) -[2020.10.14-09.34.48:359][690]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) -[2020.10.14-09.34.48:359][690]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) -[2020.10.14-09.34.48:359][690]LogModuleManager: Shutting down and abandoning module CollectionManager (545) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (542) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module ScreenshotTools (540) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module SynthesisEditor (538) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module Synthesis (536) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (534) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (532) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AssetTags (530) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (528) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (526) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module EditableMesh (524) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AudioCapture (522) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (521) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GooglePAD (518) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module CableComponent (516) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (514) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (512) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AppleImageUtils (510) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module MediaCompositing (508) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AndroidPermission (506) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module TemplateSequence (504) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module ImgMedia (502) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module MeshConversion (500) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module DynamicMesh (498) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (496) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometricObjects (494) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (492) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (491) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (488) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (486) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (484) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (482) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (480) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module ChaosNiagara (478) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module FractureEditor (476) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (474) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (472) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AutomationUtils (470) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module BackChannel (468) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AlembicImporter (466) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module AlembicLibrary (465) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryCache (464) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (463) -[2020.10.14-09.34.48:360][690]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (458) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (456) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module PluginBrowser (454) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (452) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (450) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (448) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (446) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (444) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (442) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module CurveEditorTools (440) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (438) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module CryptoKeys (436) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (434) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (432) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (430) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (428) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (426) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module UObjectPlugin (424) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (422) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module PluginUtils (420) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (418) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (416) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module GitSourceControl (414) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module SourceControl (413) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (410) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (408) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (406) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (404) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (388) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module Niagara (386) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module SignalProcessing (385) -[2020.10.14-09.34.48:361][690]LogModuleManager: Shutting down and abandoning module NiagaraEditor (383) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module NiagaraCore (380) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module SoundFields (378) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module SignificanceManager (376) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (374) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module PhysXVehicles (372) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (370) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (368) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (366) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (364) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (362) -[2020.10.14-09.34.48:362][690]LogModuleManager: Shutting down and abandoning module UdpMessaging (360) -[2020.10.14-09.34.48:463][690]LogModuleManager: Shutting down and abandoning module TcpMessaging (358) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module ActorSequence (356) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (354) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (352) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (350) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (348) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (346) -[2020.10.14-09.34.48:564][690]LogMagicLeapPlanes: Planes tracker already destroyed. -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (344) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (342) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (340) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (338) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapController (336) -[2020.10.14-09.34.48:564][690]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (334) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module MagicLeapAR (332) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module AugmentedReality (331) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module DataValidation (328) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (326) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (324) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module FacialAnimation (322) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (320) -[2020.10.14-09.34.48:564][690]LogModuleManager: Shutting down and abandoning module LevelEditor (319) -[2020.10.14-09.34.48:565][690]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (318) -[2020.10.14-09.34.48:565][690]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (316) -[2020.10.14-09.34.48:565][690]LogModuleManager: Shutting down and abandoning module MainFrame (314) -[2020.10.14-09.34.48:565][690]LogModuleManager: Shutting down and abandoning module HotReload (313) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module ToolMenus (309) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module ContentBrowser (307) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module ContentBrowserData (306) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module TreeMap (303) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (300) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module AnimationSharing (298) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module Paper2D (292) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module PacketHandler (284) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module MediaAssets (278) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module Overlay (276) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module VREditor (272) -[2020.10.14-09.34.48:566][690]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module UMG (258) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module UMGEditor (257) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module MessageLog (255) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module SlateReflector (250) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module Slate (248) -[2020.10.14-09.34.48:567][690]LogModuleManager: Shutting down and abandoning module SlateCore (246) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module UnrealEd (242) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module MRMesh (240) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module XAudio2 (234) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module Networking (232) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module Core (230) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module CurveEditor (227) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module Sequencer (225) -[2020.10.14-09.34.48:568][690]LogModuleManager: Shutting down and abandoning module EditorStyle (224) -[2020.10.14-09.34.48:569][690]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) -[2020.10.14-09.34.48:569][690]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) -[2020.10.14-09.34.48:569][690]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) -[2020.10.14-09.34.48:569][690]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) -[2020.10.14-09.34.48:569][690]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) -[2020.10.14-09.34.48:569][690]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) -[2020.10.14-09.34.48:569][690]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) -[2020.10.14-09.34.48:569][690]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module XGEController (194) -[2020.10.14-09.34.48:570][690]LogXGEController: Cleaning working directory: C:/Users/Andrey/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) -[2020.10.14-09.34.48:570][690]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) -[2020.10.14-09.34.48:571][690]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) -[2020.10.14-09.34.48:572][690]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) -[2020.10.14-09.34.48:572][690]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) -[2020.10.14-09.34.48:572][690]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) -[2020.10.14-09.34.48:572][690]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) -[2020.10.14-09.34.48:572][690]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module Messaging (127) -[2020.10.14-09.34.48:573][690]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) -[2020.10.14-09.34.48:574][690]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) -[2020.10.14-09.34.48:577][690]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) -[2020.10.14-09.34.48:577][690]LogModuleManager: Shutting down and abandoning module InputCore (118) -[2020.10.14-09.34.48:577][690]LogModuleManager: Shutting down and abandoning module Settings (116) -[2020.10.14-09.34.48:577][690]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) -[2020.10.14-09.34.48:577][690]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module Chaos (108) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module AVEncoder (104) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module SteamVR (96) -[2020.10.14-09.34.48:578][690]LogHMD: Freeing OpenVRDLLHandle. -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module OculusHMD (94) -[2020.10.14-09.34.48:578][690]LogModuleManager: Shutting down and abandoning module WmfMedia (92) -[2020.10.14-09.34.48:579][690]LogModuleManager: Shutting down and abandoning module Media (91) -[2020.10.14-09.34.48:580][690]LogModuleManager: Shutting down and abandoning module MediaInfo (90) -[2020.10.14-09.34.48:580][690]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (86) -[2020.10.14-09.34.48:580][690]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (84) -[2020.10.14-09.34.48:580][690]LogModuleManager: Shutting down and abandoning module NiagaraShader (82) -[2020.10.14-09.34.48:580][690]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (80) -[2020.10.14-09.34.48:580][690]LogModuleManager: Shutting down and abandoning module ChunkDownloader (78) -[2020.10.14-09.34.48:580][690]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (76) -[2020.10.14-09.34.48:580][690]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (72) -[2020.10.14-09.34.48:581][690]LogModuleManager: Shutting down and abandoning module XMPP (67) -[2020.10.14-09.34.48:581][690]LogModuleManager: Shutting down and abandoning module WebSockets (66) -[2020.10.14-09.34.48:592][690]LogModuleManager: Shutting down and abandoning module HTTP (63) -[2020.10.14-09.34.48:592][690]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2020.10.14-09.34.48:592][690]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B6389F3BF-4797-611B-C60F-6F8C86F5D90B%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14419252%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2020.10.14-09.34.48:610][690]LogModuleManager: Shutting down and abandoning module SSL (62) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module ChaosCloth (58) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module MLSDK (56) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module MagicLeap (54) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module VariantManagerContent (52) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module DatasmithContent (50) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module AISupportModule (48) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module AudioEditor (36) -[2020.10.14-09.34.48:612][690]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) -[2020.10.14-09.34.48:613][690]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2020.10.14-09.34.48:613][690]LogModuleManager: Shutting down and abandoning module RenderCore (30) -[2020.10.14-09.34.48:613][690]LogModuleManager: Shutting down and abandoning module Landscape (28) -[2020.10.14-09.34.48:613][690]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module Engine (16) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2020.10.14-09.34.48:614][690]LogModuleManager: Shutting down and abandoning module RSA (3) -[2020.10.14-09.34.48:614][690]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2020.10.14-09.34.48:615][690]LogD3D11RHI: Shutdown -[2020.10.14-09.34.48:615][690]LogD3D11RHI: CleanupD3DDevice -[2020.10.14-09.34.48:655][690]LogExit: Exiting. -[2020.10.14-09.34.48:682][690]Log file closed, 10/14/20 14:34:48 +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] +[2020.10.14-16.08.40:149][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] +[2020.10.14-16.08.40:150][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.14-16.08.40:151][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2020.10.14-16.08.40:151][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.14-16.08.40:151][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.14-16.08.40:177][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2020.10.14-16.08.40:177][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.14-16.08.40:178][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.14-16.08.40:178][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.14-16.08.40:178][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2020.10.14-16.08.40:179][ 0]LogHAL: Display: Platform has ~ 32 GB [34191769600 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2020.10.14-16.08.40:179][ 0]LogInit: Going up to parent DeviceProfile [] +[2020.10.14-16.08.40:179][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] +[2020.10.14-16.08.40:179][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:4]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Scalability.ini] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2020.10.14-16.08.40:180][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Config/Windows/Engine.ini] +[2020.10.14-16.08.40:181][ 0]LogInit: Computer: DESKTOP-6BENEQD +[2020.10.14-16.08.40:181][ 0]LogInit: User: Andrey +[2020.10.14-16.08.40:181][ 0]LogInit: CPU Page size=4096, Cores=12 +[2020.10.14-16.08.40:181][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2020.10.14-16.08.40:181][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) +[2020.10.14-16.08.40:181][ 0]LogMemory: Platform Memory Stats for Windows +[2020.10.14-16.08.40:181][ 0]LogMemory: Process Physical Memory: 133.59 MB used, 133.60 MB peak +[2020.10.14-16.08.40:181][ 0]LogMemory: Process Virtual Memory: 119.67 MB used, 119.67 MB peak +[2020.10.14-16.08.40:181][ 0]LogMemory: Physical Memory: 12419.77 MB used, 20188.04 MB free, 32607.81 MB total +[2020.10.14-16.08.40:181][ 0]LogMemory: Virtual Memory: 134197632.00 MB used, 20092.68 MB free, 134217728.00 MB total +[2020.10.14-16.08.40:183][ 0]LogWindows: WindowsPlatformFeatures enabled +[2020.10.14-16.08.40:200][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2020.10.14-16.08.40:201][ 0]LogInit: Using OS detected language (ru-RU). +[2020.10.14-16.08.40:201][ 0]LogInit: Using OS detected locale (ru-RU). +[2020.10.14-16.08.40:203][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used. +[2020.10.14-16.08.40:204][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2020.10.14-16.08.40:204][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2020.10.14-16.08.40:204][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2020.10.14-16.08.40:204][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2020.10.14-16.08.40:204][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2020.10.14-16.08.40:204][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2020.10.14-16.08.40:204][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2020.10.14-16.08.40:205][ 0]LogInit: Setting process to per monitor DPI aware +[2020.10.14-16.08.40:265][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2020.10.14-16.08.40:265][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2020.10.14-16.08.40:483][ 0]LogHMD: Failed to initialize OpenVR with code 117 +[2020.10.14-16.08.40:483][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2020.10.14-16.08.40:483][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2020.10.14-16.08.40:483][ 0]LogD3D11RHI: D3D11 adapters: +[2020.10.14-16.08.40:562][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0) +[2020.10.14-16.08.40:563][ 0]LogD3D11RHI: 8011/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de +[2020.10.14-16.08.40:565][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2020.10.14-16.08.40:565][ 0]LogD3D11RHI: 0/0/16303 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2020.10.14-16.08.40:565][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 +[2020.10.14-16.08.40:572][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2020.10.14-16.08.40:572][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") +[2020.10.14-16.08.40:572][ 0]LogWindows: EnumDisplayDevices: +[2020.10.14-16.08.40:572][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:1) +[2020.10.14-16.08.40:573][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1) +[2020.10.14-16.08.40:573][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.14-16.08.40:573][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) +[2020.10.14-16.08.40:573][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2020.10.14-16.08.40:573][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER +[2020.10.14-16.08.40:573][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71) +[2020.10.14-16.08.40:573][ 0]LogD3D11RHI: Driver Date: 9-30-2020 +[2020.10.14-16.08.40:573][ 0]LogRHI: Texture pool is 5607 MB (70% of 8011 MB) +[2020.10.14-16.08.40:630][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2020.10.14-16.08.40:630][ 0]LogD3D11RHI: Async texture creation enabled +[2020.10.14-16.08.40:630][ 0]LogD3D11RHI: Array index from any shader is supported +[2020.10.14-16.08.40:665][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2020.10.14-16.08.40:667][ 0]LogRHI: GeForceNow SDK initialized: 1 +[2020.10.14-16.08.41:008][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2020.10.14-16.08.41:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2020.10.14-16.08.41:060][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2020.10.14-16.08.41:060][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2020.10.14-16.08.41:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2020.10.14-16.08.41:083][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2020.10.14-16.08.41:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2020.10.14-16.08.41:102][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2020.10.14-16.08.41:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2020.10.14-16.08.41:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2020.10.14-16.08.41:131][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2020.10.14-16.08.41:158][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2020.10.14-16.08.41:158][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2020.10.14-16.08.41:167][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2020.10.14-16.08.41:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2020.10.14-16.08.41:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2020.10.14-16.08.41:196][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2020.10.14-16.08.41:213][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2020.10.14-16.08.41:213][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2020.10.14-16.08.41:223][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2020.10.14-16.08.41:233][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2020.10.14-16.08.41:243][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2020.10.14-16.08.41:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2020.10.14-16.08.41:254][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2020.10.14-16.08.41:262][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2020.10.14-16.08.41:305][ 0]LogMetalCompilerSetup: Display: Searching for Metal toolchain, but it doesn't appear to be installed. +[2020.10.14-16.08.41:305][ 0]LogMetalCompilerSetup: Display: Searched for c:/Program Files/Metal Developer Tools/macos/bin/metal.exe and c:/Program Files/Metal Developer Tools/ios/bin/metal.exe +[2020.10.14-16.08.41:329][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2020.10.14-16.08.41:329][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Shaders/WorkingDirectory/18932/). +[2020.10.14-16.08.41:329][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Andrey/AppData/Local/Temp/UnrealShaderWorkingDir/53B12F31441B2960CBFE748D1442408E/'. +[2020.10.14-16.08.41:330][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2020.10.14-16.08.41:330][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2020.10.14-16.08.41:330][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2020.10.14-16.08.42:241][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2020.10.14-16.08.42:299][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.14-16.08.42:300][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc +[2020.10.14-16.08.42:300][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2020.10.14-16.08.42:300][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2020.10.14-16.08.42:300][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4Projects/ShipPresentation/ShipPresentation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.14-16.08.42:300][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2020.10.14-16.08.42:318][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2020.10.14-16.08.42:318][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2020.10.14-16.08.42:318][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2020.10.14-16.08.42:373][ 0]LogDerivedDataCache: Speed tests for C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds +[2020.10.14-16.08.42:373][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1081.16MBs, RandomWriteSpeed=17.48MBs. Assigned SpeedClass 'Local' +[2020.10.14-16.08.42:373][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Andrey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2020.10.14-16.08.42:373][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2020.10.14-16.08.42:373][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2020.10.14-16.08.42:432][ 0]LogSlate: Using FreeType 2.10.0 +[2020.10.14-16.08.42:432][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2020.10.14-16.08.42:461][ 0]LogAssetRegistry: FAssetRegistry took 0.0031 seconds to start up +[2020.10.14-16.08.42:727][ 0]LogInit: Selected Device Profile: [Windows] +[2020.10.14-16.08.42:727][ 0]LogInit: Active device profile: [0000022D74721700][0000022D730EF900 49] Windows +[2020.10.14-16.08.42:727][ 0]LogInit: Profiles: [0000022D74721700][0000022D730EF900 49] Windows, [0000022D746ADB00][0000022D730F7A80 49] WindowsNoEditor, [0000022D74721100][0000022D730FBC00 49] WindowsServer, [0000022D746AE900][0000022D73AE60C0 49] WindowsClient, [0000022D74721300][0000022D73AEA240 49] IOS, [0000022D746ACD00][0000022D73AEE3C0 49] iPadAir, [0000022D74720A00][0000022D73AF2540 49] iPadAir2, [0000022D74667200][0000022D73AFA800 49] IPadPro, [0000022D74667300][0000022D73AF6840 49] iPadAir3, [0000022D746ADA00][0000022D73AFE9C0 49] iPadMini2, [0000022D74665C00][0000022D73B02B40 49] iPadMini4, [0000022D746AF800][0000022D73B06CC0 49] iPadMini5, [0000022D74693000][0000022D73B0EF80 49] iPhone6, [0000022D74693100][0000022D73B0AFC0 49] iPodTouch6, [0000022D74666E00][0000022D73B17280 49] iPhone7, [0000022D74667500][0000022D73B132C0 49] iPodTouch7, [0000022D74691C00][0000022D730F3400 49] iPhone5S, [0000022D74665000][0000022D73B1B540 49] iPhone6Plus, [0000022D74692200][0000022D73B1F680 49] iPhone6S, [0000022D74664A00][0000022D73B27800 49] iPhone6SPlus, [0000022D74691F00][0000022D73B2B980 49] iPhone7Plus, [0000022D74665400][0000022D73B2FB00 49] iPhoneSE, [0000022D74690A00][0000022D73B33C80 49] iPhone8, [0000022D74665500][0000022D73B36140 49] iPhone8Plus, [0000022D74692900][0000022D73B3A2C0 49] iPhoneX, [0000022D74666600][0000022D73B3E440 49] iPhoneXS, [0000022D74691700][0000022D73B425C0 49] iPhoneXSMax, [0000022D74664B00][0000022D73B46740 49] iPhoneXR, [0000022D74692800][0000022D73B4A8C0 49] iPhone11, [0000022D74666B00][0000022D73B4EA40 49] iPhone11Pro, [0000022D74693E00][0000022D73B52BC0 49] iPhone11ProMax, [0000022D74666700][0000022D73B56D40 49] iPhoneSE2, [0000022D74690300][0000022D73B5AEC0 49] iPadPro105, [0000022D74666200][0000022D73B5F040 49] iPadPro129, [0000022D74690600][0000022D73B631C0 49] iPadPro97, [0000022D74664100][0000022D73B67340 49] iPadPro2_129, [0000022D74691D00][0000022D73B23480 49] iPad5, [0000022D74664E00][0000022D73B6B5C0 49] iPad6, [0000022D74691A00][0000022D73B6F700 49] iPad7, [0000022D74666D00][0000022D73B77880 49] iPadPro11, [0000022D74693A00][0000022D73B7BA00 49] iPadPro2_11, [0000022D74666800][0000022D73B7FB80 49] iPadPro3_129, [0000022D74691100][0000022D73B83D00 49] iPadPro4_129, [0000022D74667D00][0000022D73B861C0 49] AppleTV, [0000022D74690B00][0000022D73B8A340 49] AppleTV4K, [0000022D74667700][0000022D73B8E4C0 49] TVOS, [0000022D74693B00][0000022D73B92640 49] Mac, [0000022D74667600][0000022D73B967C0 49] MacClient, [0000022D74693400][0000022D73B9A940 49] MacNoEditor, [0000022D74722100][0000022D73B9EAC0 49] MacServer, [0000022D74692E00][0000022D73BA2C40 49] Linux, [0000022D74721C00][0000022D73BA6DC0 49] LinuxNoEditor, [0000022D74693900][0000022D73BAAF40 49] LinuxAArch64NoEditor, [0000022D74720100][0000022D73BAF0C0 49] LinuxClient, [0000022D74691400][0000022D73BB3240 49] LinuxAArch64Client, [0000022D74720400][0000022D73BB73C0 49] LinuxServer, [0000022D74691E00][0000022D73B73500 49] LinuxAArch64Server, [0000022D74722200][0000022D73BBB640 49] Android, [0000022D74690C00][0000022D73BBF780 49] Android_Low, [0000022D74722700][0000022D73BC7900 49] Android_Mid, [0000022D74692F00][0000022D73BCBA80 49] Android_High, [0000022D74720C00][0000022D73BCFC00 49] Android_Default, [0000022D74693700][0000022D73BD20C0 49] Android_Adreno4xx, [0000022D74721500][0000022D73BD6240 49] Android_Adreno5xx_Low, [0000022D74692B00][0000022D73BDA3C0 49] Android_Adreno5xx, [0000022D74720200][0000022D73BDE540 49] Android_Adreno6xx, [0000022D74690100][0000022D73BE26C0 49] Android_Adreno6xx_Vulkan, [0000022D74722400][0000022D73BE6840 49] Android_Mali_T6xx, [0000022D74693800][0000022D73BEA9C0 49] Android_Mali_T7xx, [0000022D74721400][0000022D73BEEB40 49] Android_Mali_T8xx, [0000022D74691000][0000022D73BF2CC0 49] Android_Mali_G71, [0000022D74721000][0000022D73BF6E40 49] Android_Mali_G72, [0000022D74692D00][0000022D73BFAFC0 49] Android_Mali_G72_Vulkan, [0000022D74721B00][0000022D73BFF140 49] Android_Mali_G76, [0000022D74691600][0000022D73C032C0 49] Android_Mali_G76_Vulkan, [0000022D74721E00][0000022D73C07440 49] Android_Mali_G77, [0000022D74690400][0000022D73BC3580 49] Android_Mali_G77_Vulkan, [0000022D74722A00][0000022D73C0B6C0 49] Android_Vulkan_SM5, [0000022D74691900][0000022D73C0F800 49] Android_PowerVR_G6xxx, [0000022D74721F00][0000022D73C13940 49] Android_PowerVR_GT7xxx, [0000022D74690E00][0000022D73C1BAC0 49] Android_PowerVR_GE8xxx, [0000022D74721D00][0000022D73C1FC40 49] Android_PowerVR_GM9xxx, [0000022D74690200][0000022D73C22100 49] Android_PowerVR_GM9xxx_Vulkan, [0000022D74722000][0000022D73C26280 49] Android_TegraK1, [0000022D746AD200][0000022D73C2A400 49] Android_Unknown_Vulkan, [0000022D74667A00][0000022D73C2E580 49] Lumin, [0000022D746AF700][0000022D73C32700 49] Lumin_Desktop, [0000022D74666900][0000022D73C36880 49] HoloLens, +[2020.10.14-16.08.42:857][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2020.10.14-16.08.42:857][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2020.10.14-16.08.42:857][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2020.10.14-16.08.42:857][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2020.10.14-16.08.42:857][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2020.10.14-16.08.42:899][ 0]LogNetVersion: ShipPresentation 1.0.0, NetCL: 14419252, EngineNetVer: 16, GameNetVer: 0 (Checksum: 341619886) +[2020.10.14-16.08.43:392][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2020.10.14-16.08.43:440][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.046024 seconds +[2020.10.14-16.08.43:446][ 0]LogUObjectArray: 16715 objects as part of root set at end of initial load. +[2020.10.14-16.08.43:446][ 0]LogUObjectAllocator: 4190800 out of 0 bytes used by permanent object pool. +[2020.10.14-16.08.43:446][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2020.10.14-16.08.43:857][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2020.10.14-16.08.43:862][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2020.10.14-16.08.44:062][ 0]SourceControl: Source control is disabled +[2020.10.14-16.08.44:062][ 0]SourceControl: Source control is disabled +[2020.10.14-16.08.44:094][ 0]SourceControl: Source control is disabled +[2020.10.14-16.08.44:098][ 0]SourceControl: Source control is disabled +[2020.10.14-16.08.44:106][ 0]SourceControl: Source control is disabled +[2020.10.14-16.08.44:113][ 0]LogUProjectInfo: Found projects: +[2020.10.14-16.08.44:200][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2020.10.14-16.08.44:221][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.14-16.08.44:221][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2020.10.14-16.08.44:291][ 0]LogCollectionManager: Loaded 0 collections in 0.000773 seconds +[2020.10.14-16.08.44:315][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Saved/Collections/' took 0.00s +[2020.10.14-16.08.44:315][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Developers/Andrey/Collections/' took 0.00s +[2020.10.14-16.08.44:315][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/Collections/' took 0.00s +[2020.10.14-16.08.44:315][ 0]LogOcInput: OculusInput pre-init called +[2020.10.14-16.08.44:326][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) +[2020.10.14-16.08.44:326][ 0]LogWindows: File 'OVRPlugin.dll' does not exist +[2020.10.14-16.08.44:389][ 0]LogEngine: Initializing Engine... +[2020.10.14-16.08.44:441][ 0]LogHMD: Failed to initialize OpenVR with code 117 +[2020.10.14-16.08.44:441][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2020.10.14-16.08.44:442][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2020.10.14-16.08.44:574][ 0]LogInit: Initializing FReadOnlyCVARCache +[2020.10.14-16.08.44:583][ 0]LogAIModule: Creating AISystem for world Untitled +[2020.10.14-16.08.44:599][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2020.10.14-16.08.44:603][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2020.10.14-16.08.44:603][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.08.44:603][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.08.44:603][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.08.44:603][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.08.44:603][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.08.44:603][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.08.44:603][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.08.44:603][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.08.44:604][ 0]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.08.44:604][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.08.44:616][ 0]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.08.44:616][ 0]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.08.44:657][ 0]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.08.44:665][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.08.44:667][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.08.44:667][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.08.44:668][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.08.44:668][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.08.44:668][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.08.44:669][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.08.44:669][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.08.44:669][ 0]LogInit: FAudioDevice initialized. +[2020.10.14-16.08.44:669][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2020.10.14-16.08.44:669][ 0]LogAudio: Display: Audio Device Manager Initialized +[2020.10.14-16.08.44:669][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2020.10.14-16.08.44:721][ 0]LogDerivedDataCache: Saved boot cache 0.05s 77MB C:/Users/Andrey/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. +[2020.10.14-16.08.44:725][ 0]LogInit: Texture streaming: Enabled +[2020.10.14-16.08.44:738][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.0-14419252+++UE4+Release-4.26 +[2020.10.14-16.08.44:760][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2020.10.14-16.08.44:760][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2020.10.14-16.08.44:762][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2020.10.14-16.08.44:821][ 0]LogInit: Transaction tracking system initialized +[2020.10.14-16.08.44:845][ 0]BlueprintLog: New page: Editor Load +[2020.10.14-16.08.44:920][ 0]LocalizationService: Localization service is disabled +[2020.10.14-16.08.44:948][ 0]TimingProfiler: Initialize +[2020.10.14-16.08.44:948][ 0]TimingProfiler: OnSessionChanged +[2020.10.14-16.08.44:948][ 0]LoadingProfiler: Initialize +[2020.10.14-16.08.44:948][ 0]LoadingProfiler: OnSessionChanged +[2020.10.14-16.08.44:948][ 0]NetworkingProfiler: Initialize +[2020.10.14-16.08.44:948][ 0]NetworkingProfiler: OnSessionChanged +[2020.10.14-16.08.44:948][ 0]MemoryProfiler: Initialize +[2020.10.14-16.08.44:948][ 0]MemoryProfiler: OnSessionChanged +[2020.10.14-16.08.45:119][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2020.10.14-16.08.45:119][ 0]LogCook: Display: Mobile HDR setting 1 +[2020.10.14-16.08.45:379][ 0]LogFileCache: Scanning file cache for directory 'D:/UE4Projects/ShipPresentation/ShipPresentation/Content/' took 0.00s +[2020.10.14-16.08.45:582][ 0]SourceControl: Source control is disabled +[2020.10.14-16.08.45:714][ 0]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2020.10.14-16.08.56:493][ 0]LogSlate: Window 'Restore Packages' being destroyed +[2020.10.14-16.08.56:493][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-16.08.57:140][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-16.08.58:198][ 0]LogSlate: Window 'Unable to Check Out From Source Control!' being destroyed +[2020.10.14-16.08.58:198][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-16.08.58:201][ 0]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control: +/Game/materials/water/water_Inst +/Game/maps/ship +/Game/materials/water/water +[2020.10.14-16.08.58:229][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-16.08.58:229][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 18.836 +[2020.10.14-16.08.58:230][ 0]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/black.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.14-16.08.58:230][ 0]LightingResults: New page: Lighting Build +[2020.10.14-16.08.58:231][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.08.58:231][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.08.58:231][ 0]MapCheck: New page: Map Check +[2020.10.14-16.08.58:231][ 0]LightingResults: New page: Lighting Build +[2020.10.14-16.08.58:242][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2020.10.14-16.08.58:250][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'black'. +[2020.10.14-16.08.58:251][ 0]LogAIModule: Creating AISystem for world black +[2020.10.14-16.08.58:251][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.14-16.08.58:258][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2020.10.14-16.08.58:259][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.14-16.08.58:259][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,094ms to complete. +[2020.10.14-16.08.58:259][ 0]LogFileHelpers: Loading map 'black' took 0.029 +[2020.10.14-16.08.58:261][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 18.868 +[2020.10.14-16.08.58:378][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.08.58:385][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.08.58:391][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.08.58:398][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.08.58:413][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0107 seconds. Added 3596 classes and 858 folders. +[2020.10.14-16.08.58:415][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2020.10.14-16.08.58:417][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.14-16.08.58:417][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:417][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.14-16.08.58:417][ 0]LogPakFile: OnPakFileMounted2Time == 0.000007 +[2020.10.14-16.08.58:417][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.14-16.08.58:418][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:418][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.14-16.08.58:418][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 +[2020.10.14-16.08.58:418][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.14-16.08.58:418][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:418][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2020.10.14-16.08.58:418][ 0]LogPakFile: OnPakFileMounted2Time == 0.000010 +[2020.10.14-16.08.58:419][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.14-16.08.58:419][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:419][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.14-16.08.58:419][ 0]LogPakFile: OnPakFileMounted2Time == 0.000012 +[2020.10.14-16.08.58:419][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.14-16.08.58:419][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:419][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.14-16.08.58:419][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 +[2020.10.14-16.08.58:420][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.14-16.08.58:420][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:420][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.14-16.08.58:420][ 0]LogPakFile: OnPakFileMounted2Time == 0.000015 +[2020.10.14-16.08.58:420][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2020.10.14-16.08.58:420][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:420][ 0]LogPakFile: PakFile FullDirectoryIndexSize=156 +[2020.10.14-16.08.58:420][ 0]LogPakFile: OnPakFileMounted2Time == 0.000017 +[2020.10.14-16.08.58:421][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.14-16.08.58:421][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:421][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.14-16.08.58:421][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 +[2020.10.14-16.08.58:421][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.14-16.08.58:421][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:421][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.14-16.08.58:421][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2020.10.14-16.08.58:422][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.14-16.08.58:422][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:422][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.14-16.08.58:422][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 +[2020.10.14-16.08.58:422][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2020.10.14-16.08.58:422][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:422][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2020.10.14-16.08.58:422][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2020.10.14-16.08.58:423][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2020.10.14-16.08.58:423][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:423][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2020.10.14-16.08.58:423][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2020.10.14-16.08.58:423][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.14-16.08.58:423][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:423][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.14-16.08.58:423][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2020.10.14-16.08.58:424][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.14-16.08.58:424][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:424][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.14-16.08.58:424][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2020.10.14-16.08.58:425][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.14-16.08.58:425][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:425][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.14-16.08.58:425][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2020.10.14-16.08.58:425][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2020.10.14-16.08.58:425][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:425][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2020.10.14-16.08.58:425][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2020.10.14-16.08.58:426][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.14-16.08.58:426][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:426][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.14-16.08.58:426][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2020.10.14-16.08.58:426][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2020.10.14-16.08.58:426][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:426][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2020.10.14-16.08.58:426][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2020.10.14-16.08.58:427][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.14-16.08.58:427][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:427][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.14-16.08.58:427][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 +[2020.10.14-16.08.58:428][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.14-16.08.58:428][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:428][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.14-16.08.58:428][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2020.10.14-16.08.58:428][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.14-16.08.58:428][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:428][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.14-16.08.58:428][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2020.10.14-16.08.58:429][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2020.10.14-16.08.58:429][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:429][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2020.10.14-16.08.58:429][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2020.10.14-16.08.58:429][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2020.10.14-16.08.58:429][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:429][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2020.10.14-16.08.58:429][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 +[2020.10.14-16.08.58:430][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2020.10.14-16.08.58:430][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:430][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2020.10.14-16.08.58:430][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 +[2020.10.14-16.08.58:430][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2020.10.14-16.08.58:430][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:430][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2020.10.14-16.08.58:430][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2020.10.14-16.08.58:431][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2020.10.14-16.08.58:431][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:431][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2020.10.14-16.08.58:431][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 +[2020.10.14-16.08.58:432][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2020.10.14-16.08.58:432][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2020.10.14-16.08.58:432][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2020.10.14-16.08.58:432][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 +[2020.10.14-16.08.58:468][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.14-16.08.58:473][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2020.10.14-16.08.58:572][ 0]LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2020.10.14-16.08.58:578][ 0]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2020.10.14-16.08.58:680][ 0]LogRenderer: Reallocating scene render targets to support 1212x628 Format 10 NumSamples 1 (Frame:1). +[2020.10.14-16.08.58:744][ 0]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.14-16.08.58:795][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. +[2020.10.14-16.08.58:795][ 0]LogLoad: (Engine Initialization) Total time: 19.40 seconds +[2020.10.14-16.08.58:795][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2020.10.14-16.08.58:795][ 0]LogInit: First time updating LLM stats... +[2020.10.14-16.08.58:837][ 0]LogAssetRegistry: Asset discovery search completed in 16.3775 seconds +[2020.10.14-16.08.58:839][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2020.10.14-16.08.58:840][ 0]LogContentStreaming: Texture pool size now 3000 MB +[2020.10.14-16.08.59:817][108]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2020.10.14-16.09.01:119][117]LogRenderer: Reallocating scene render targets to support 1620x884 Format 10 NumSamples 1 (Frame:122). +[2020.10.14-16.09.03:586][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.14-16.09.04:964][384]LogAssetEditorSubsystem: Opening Asset editor for World /Game/maps/ship.ship +[2020.10.14-16.09.04:964][384]Cmd: MAP LOAD FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2020.10.14-16.09.04:964][384]LightingResults: New page: Lighting Build +[2020.10.14-16.09.04:964][384]LoadErrors: New page: Loading map: ship.umap +[2020.10.14-16.09.05:004][384]LogWorld: UWorld::CleanupWorld for black, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.09.05:004][384]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.09.05:004][384]MapCheck: New page: Map Check +[2020.10.14-16.09.05:004][384]LightingResults: New page: Lighting Build +[2020.10.14-16.09.05:011][384]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-16.09.05:020][384]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2020.10.14-16.09.05:024][384]LogAudio: Display: Audio Device (ID: 1) registered with world 'ship'. +[2020.10.14-16.09.05:161][384]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2020.10.14-16.09.05:161][384]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.09.05:173][384]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2020.10.14-16.09.05:193][384]Cmd: MAP CHECKDEP NOCLEARLOG +[2020.10.14-16.09.05:193][384]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,082ms to complete. +[2020.10.14-16.09.05:193][384]LogFileHelpers: Loading map 'ship' took 0.230 +[2020.10.14-16.09.07:950][671]LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes +[2020.10.14-16.10.15:048][954]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.10.15:064][954]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-16.10.15:065][954]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:10:15) +[2020.10.14-16.10.15:066][954]LogOnline: OSS: Creating online subsystem instance for: NULL +[2020.10.14-16.10.15:067][954]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2020.10.14-16.10.15:067][954]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.10.15:078][954]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009626s) +[2020.10.14-16.10.15:079][954]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.10.15:079][954]LogPlayLevel: PIE: World Init took: (0.001472s) +[2020.10.14-16.10.15:079][954]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011305s) +[2020.10.14-16.10.15:086][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2020.10.14-16.10.15:088][954]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2020.10.14-16.10.15:088][954]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.10.15:088][954]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.10.15:088][954]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.10.15:088][954]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.10.15:088][954]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.10.15:088][954]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.10.15:088][954]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.10.15:088][954]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.10.15:089][954]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.10.15:089][954]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.10.15:094][954]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.10.15:094][954]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.10.15:114][954]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.10.15:114][954]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.10.15:114][954]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.10.15:114][954]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.10.15:115][954]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.10.15:115][954]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.10.15:115][954]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.10.15:132][954]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.10.15:132][954]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.10.15:132][954]LogInit: FAudioDevice initialized. +[2020.10.14-16.10.15:132][954]LogAudio: Display: Audio Device (ID: 2) registered with world 'ship'. +[2020.10.14-16.10.15:175][954]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.10.15:175][954]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.10.15:178][954]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.10.15 +[2020.10.14-16.10.15:182][954]LogWorld: Bringing up level for play took: 0.006476 +[2020.10.14-16.10.15:182][954]LogOnline: OSS: Creating online subsystem instance for: :Context_1 +[2020.10.14-16.10.15:186][954]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 20 classes and 0 folders. +[2020.10.14-16.10.15:192][954]PIE: Server logged in +[2020.10.14-16.10.15:194][954]PIE: Play in editor total start time 0,13 seconds. +[2020.10.14-16.10.15:404][955]LogRenderer: Reallocating scene render targets to support 3360x1780 Format 10 NumSamples 1 (Frame:1). +[2020.10.14-16.10.18:712][ 50]LogRenderer: Reallocating scene render targets to support 4480x2408 Format 10 NumSamples 1 (Frame:97). +[2020.10.14-16.10.42:545][287]LogSlate: Error: SlateUser [930855760] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.10.43:424][324]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.11.02:483][626]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.11.02:521][626]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.11.02:521][626]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.11.02:522][626]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.11.02:527][626]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.11.02:530][626]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.11.02:539][626]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.11.02:540][626]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.11.02:565][626]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2020.10.14-16.11.02:600][627]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2020.10.14-16.11.22:085][825]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2020.10.14-16.11.46:408][932]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.11.46:423][932]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-16.11.46:423][932]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:11:46) +[2020.10.14-16.11.46:472][932]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.11.46:481][932]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009536s) +[2020.10.14-16.11.46:483][932]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.11.46:483][932]LogPlayLevel: PIE: World Init took: (0.001582s) +[2020.10.14-16.11.46:483][932]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011292s) +[2020.10.14-16.11.46:490][932]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms +[2020.10.14-16.11.46:492][932]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2020.10.14-16.11.46:492][932]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.11.46:492][932]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.11.46:492][932]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.11.46:492][932]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.11.46:492][932]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.11.46:492][932]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.11.46:492][932]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.11.46:492][932]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.11.46:492][932]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.11.46:492][932]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.11.46:497][932]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.11.46:497][932]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.11.46:517][932]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.11.46:518][932]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.11.46:518][932]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.11.46:518][932]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.11.46:518][932]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.11.46:518][932]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.11.46:518][932]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.11.46:535][932]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.11.46:535][932]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.11.46:535][932]LogInit: FAudioDevice initialized. +[2020.10.14-16.11.46:535][932]LogAudio: Display: Audio Device (ID: 3) registered with world 'ship'. +[2020.10.14-16.11.46:596][932]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.11.46:596][932]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.11.46:600][932]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.11.46 +[2020.10.14-16.11.46:603][932]LogWorld: Bringing up level for play took: 0.006545 +[2020.10.14-16.11.46:603][932]LogOnline: OSS: Creating online subsystem instance for: :Context_3 +[2020.10.14-16.11.46:611][932]PIE: Server logged in +[2020.10.14-16.11.46:612][932]PIE: Play in editor total start time 0,19 seconds. +[2020.10.14-16.11.51:166][ 82]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.11.53:405][183]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.11.55:016][256]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.11.56:024][298]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.11.56:780][330]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.11.57:439][360]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.11.59:475][452]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.12.00:257][485]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.12.00:830][511]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.12.01:370][536]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.12.10:172][930]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.12.10:173][930]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.12.10:173][930]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.12.10:178][930]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.12.10:179][930]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.12.10:184][930]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.12.10:248][930]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.12.10:254][930]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-16.12.10:254][930]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.12.10:255][930]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.12.10:281][930]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2020.10.14-16.12.10:329][931]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2020.10.14-16.12.44:356][258]LogSlate: Window 'Project Settings' being destroyed +[2020.10.14-16.12.52:521][140]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2020.10.14-16.13.04:043][732]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.13.04:058][732]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-16.13.04:058][732]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:13:04) +[2020.10.14-16.13.04:080][732]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.13.04:089][732]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009533s) +[2020.10.14-16.13.04:091][732]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.13.04:091][732]LogPlayLevel: PIE: World Init took: (0.001760s) +[2020.10.14-16.13.04:091][732]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011468s) +[2020.10.14-16.13.04:098][732]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2020.10.14-16.13.04:100][732]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2020.10.14-16.13.04:100][732]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.13.04:100][732]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.13.04:100][732]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.13.04:100][732]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.13.04:100][732]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.13.04:100][732]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.13.04:100][732]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.13.04:100][732]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.13.04:100][732]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.13.04:100][732]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.13.04:105][732]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.13.04:105][732]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.13.04:125][732]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.13.04:125][732]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.13.04:125][732]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.13.04:125][732]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.13.04:126][732]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.13.04:126][732]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.13.04:126][732]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.13.04:142][732]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.13.04:142][732]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.13.04:142][732]LogInit: FAudioDevice initialized. +[2020.10.14-16.13.04:142][732]LogAudio: Display: Audio Device (ID: 4) registered with world 'ship'. +[2020.10.14-16.13.04:189][732]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.13.04:189][732]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.13.04:192][732]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.13.04 +[2020.10.14-16.13.04:195][732]LogWorld: Bringing up level for play took: 0.006564 +[2020.10.14-16.13.04:196][732]LogOnline: OSS: Creating online subsystem instance for: :Context_4 +[2020.10.14-16.13.04:204][732]PIE: Server logged in +[2020.10.14-16.13.04:205][732]PIE: Play in editor total start time 0,148 seconds. +[2020.10.14-16.13.06:929][846]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.13.07:947][891]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.13.08:970][935]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.13.09:937][976]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.13.11:058][ 24]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.13.11:750][ 54]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.13.12:721][ 96]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.13.12:721][ 96]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.13.12:722][ 96]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.13.12:727][ 96]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.13.12:728][ 96]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.13.12:735][ 96]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.13.12:799][ 96]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.13.12:806][ 96]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-16.13.12:806][ 96]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.13.12:807][ 96]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.13.12:832][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2020.10.14-16.13.12:881][ 97]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2020.10.14-16.13.14:744][249]LogSlate: Window 'Project Settings' being destroyed +[2020.10.14-16.13.19:461][770]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/player/Player.Player +[2020.10.14-16.13.19:630][770]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 126 classes and 0 folders. +[2020.10.14-16.13.20:717][770]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.13.20:717][770]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:000D +[2020.10.14-16.13.20:717][770]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:0045 +[2020.10.14-16.13.20:718][770]LogScript: Warning: Accessed None + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:005A +[2020.10.14-16.13.20:744][770]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2020.10.14-16.13.20:875][771]LogSlate: Took 0.000242 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2020.10.14-16.13.57:153][908]BlueprintLog: New page: Compile Player +[2020.10.14-16.13.57:198][908]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.13.57:198][908]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:000D +[2020.10.14-16.13.57:198][908]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:0045 +[2020.10.14-16.13.57:198][908]LogScript: Warning: Accessed None + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:005A +[2020.10.14-16.13.57:242][908]LogUObjectHash: Compacting FUObjectHashTables data took 3.17ms +[2020.10.14-16.13.57:253][908]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.13.57:253][908]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:000D +[2020.10.14-16.13.57:253][908]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:0045 +[2020.10.14-16.13.57:253][908]LogScript: Warning: Accessed None + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:005A +[2020.10.14-16.13.57:281][908]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.13.57:281][908]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:000D +[2020.10.14-16.13.57:281][908]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:0045 +[2020.10.14-16.13.57:281][908]LogScript: Warning: Accessed None + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:005A +[2020.10.14-16.13.57:394][908]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2020.10.14-16.13.58:402][ 27]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.13.58:416][ 27]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-16.13.58:416][ 27]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:13:58) +[2020.10.14-16.13.58:417][ 27]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.13.58:425][ 27]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008610s) +[2020.10.14-16.13.58:427][ 27]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.13.58:427][ 27]LogPlayLevel: PIE: World Init took: (0.001607s) +[2020.10.14-16.13.58:427][ 27]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010406s) +[2020.10.14-16.13.58:453][ 27]LogUObjectHash: Compacting FUObjectHashTables data took 3.34ms +[2020.10.14-16.13.58:454][ 27]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2020.10.14-16.13.58:454][ 27]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.13.58:454][ 27]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.13.58:454][ 27]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.13.58:454][ 27]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.13.58:454][ 27]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.13.58:454][ 27]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.13.58:454][ 27]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.13.58:454][ 27]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.13.58:455][ 27]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.13.58:455][ 27]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.13.58:460][ 27]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.13.58:460][ 27]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.13.58:478][ 27]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.13.58:479][ 27]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.13.58:479][ 27]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.13.58:479][ 27]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.13.58:479][ 27]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.13.58:479][ 27]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.13.58:479][ 27]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.13.58:496][ 27]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.13.58:497][ 27]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.13.58:497][ 27]LogInit: FAudioDevice initialized. +[2020.10.14-16.13.58:497][ 27]LogAudio: Display: Audio Device (ID: 5) registered with world 'ship'. +[2020.10.14-16.13.58:539][ 27]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.13.58:540][ 27]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.13.58:543][ 27]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.13.58 +[2020.10.14-16.13.58:546][ 27]LogWorld: Bringing up level for play took: 0.006597 +[2020.10.14-16.13.58:547][ 27]LogOnline: OSS: Creating online subsystem instance for: :Context_6 +[2020.10.14-16.13.58:556][ 27]PIE: Server logged in +[2020.10.14-16.13.58:557][ 27]PIE: Play in editor total start time 0,142 seconds. +[2020.10.14-16.14.00:654][119]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.14.24:370][562]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.14.24:370][562]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.14.24:370][562]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.14.24:378][562]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.14.24:379][562]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.14.24:387][562]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.14.24:452][562]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.14.24:473][562]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-16.14.24:474][562]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.14.24:475][562]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.14.24:502][562]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms +[2020.10.14-16.14.24:526][563]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2020.10.14-16.15.50:009][451]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.15.50:025][451]BlueprintLog: New page: Pre-Play auto-recompile +[2020.10.14-16.15.50:030][451]LogPlayLevel: [PlayLevel] Compiling Player before play... +[2020.10.14-16.15.50:069][451]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.15.50:069][451]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:000D +[2020.10.14-16.15.50:069][451]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:0045 +[2020.10.14-16.15.50:069][451]LogScript: Warning: Accessed None + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:005A +[2020.10.14-16.15.50:086][451]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.15.50:086][451]LogScript: Warning: Accessed None trying to read property ship + Player_C /Engine/Transient.World_1:PersistentLevel.Player_C_0 + Function /Game/blueprints/player/Player.Player_C:MoveToShip:000D +[2020.10.14-16.15.50:115][451]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.15.50:149][451]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms +[2020.10.14-16.15.50:150][451]LogPlayLevel: PlayLevel: Blueprint regeneration took 124 ms (1 blueprints) +[2020.10.14-16.15.50:150][451]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:15:50) +[2020.10.14-16.15.50:150][451]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.15.50:159][451]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008845s) +[2020.10.14-16.15.50:160][451]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.15.50:160][451]LogPlayLevel: PIE: World Init took: (0.001642s) +[2020.10.14-16.15.50:160][451]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010634s) +[2020.10.14-16.15.50:184][451]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms +[2020.10.14-16.15.50:184][451]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2020.10.14-16.15.50:184][451]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.15.50:184][451]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.15.50:184][451]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.15.50:184][451]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.15.50:184][451]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.15.50:184][451]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.15.50:185][451]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.15.50:185][451]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.15.50:185][451]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.15.50:185][451]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.15.50:190][451]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.15.50:190][451]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.15.50:211][451]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.15.50:211][451]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.15.50:211][451]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.15.50:211][451]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.15.50:212][451]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.15.50:212][451]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.15.50:212][451]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.15.50:229][451]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.15.50:229][451]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.15.50:229][451]LogInit: FAudioDevice initialized. +[2020.10.14-16.15.50:229][451]LogAudio: Display: Audio Device (ID: 6) registered with world 'ship'. +[2020.10.14-16.15.50:288][451]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.15.50:289][451]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.15.50:292][451]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.15.50 +[2020.10.14-16.15.50:295][451]LogWorld: Bringing up level for play took: 0.006211 +[2020.10.14-16.15.50:295][451]LogOnline: OSS: Creating online subsystem instance for: :Context_7 +[2020.10.14-16.15.50:302][451]PIE: Server logged in +[2020.10.14-16.15.50:303][451]PIE: Play in editor total start time 0,279 seconds. +[2020.10.14-16.16.01:539][ 96]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.16.01:539][ 96]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.16.01:539][ 96]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.16.01:551][ 96]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.16.01:551][ 96]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.16.01:561][ 96]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.16.01:624][ 96]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.16.01:646][ 96]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.16.01:647][ 96]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.16.01:672][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms +[2020.10.14-16.16.01:705][ 97]LogPlayLevel: Display: Destroying online subsystem :Context_7 +[2020.10.14-16.16.09:700][ 26]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.16.09:715][ 26]BlueprintLog: New page: Pre-Play auto-recompile +[2020.10.14-16.16.09:721][ 26]LogPlayLevel: [PlayLevel] Compiling Player before play... +[2020.10.14-16.16.09:773][ 26]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.16.09:794][ 26]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.16.09:821][ 26]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.16.09:853][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 3.16ms +[2020.10.14-16.16.09:854][ 26]LogPlayLevel: PlayLevel: Blueprint regeneration took 138 ms (1 blueprints) +[2020.10.14-16.16.09:854][ 26]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:16:09) +[2020.10.14-16.16.09:854][ 26]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.16.09:863][ 26]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008516s) +[2020.10.14-16.16.09:864][ 26]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.16.09:864][ 26]LogPlayLevel: PIE: World Init took: (0.001342s) +[2020.10.14-16.16.09:864][ 26]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.009992s) +[2020.10.14-16.16.09:888][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms +[2020.10.14-16.16.09:888][ 26]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2020.10.14-16.16.09:888][ 26]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.16.09:888][ 26]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.16.09:888][ 26]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.16.09:888][ 26]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.16.09:888][ 26]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.16.09:888][ 26]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.16.09:888][ 26]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.16.09:888][ 26]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.16.09:889][ 26]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.16.09:889][ 26]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.16.09:894][ 26]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.16.09:894][ 26]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.16.09:914][ 26]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.16.09:914][ 26]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.16.09:914][ 26]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.16.09:914][ 26]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.16.09:915][ 26]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.16.09:915][ 26]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.16.09:915][ 26]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.16.09:932][ 26]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.16.09:932][ 26]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.16.09:932][ 26]LogInit: FAudioDevice initialized. +[2020.10.14-16.16.09:932][ 26]LogAudio: Display: Audio Device (ID: 7) registered with world 'ship'. +[2020.10.14-16.16.09:988][ 26]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.16.09:988][ 26]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.16.09:991][ 26]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.16.09 +[2020.10.14-16.16.09:995][ 26]LogWorld: Bringing up level for play took: 0.006269 +[2020.10.14-16.16.09:995][ 26]LogOnline: OSS: Creating online subsystem instance for: :Context_8 +[2020.10.14-16.16.10:001][ 26]PIE: Server logged in +[2020.10.14-16.16.10:001][ 26]PIE: Play in editor total start time 0,287 seconds. +[2020.10.14-16.16.17:888][432]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.16.17:888][432]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.16.17:888][432]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.16.17:913][432]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.16.17:913][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.16.17:923][432]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.16.17:987][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.16.18:010][432]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.16.18:011][432]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.16.18:036][432]LogUObjectHash: Compacting FUObjectHashTables data took 2.74ms +[2020.10.14-16.16.18:068][433]LogPlayLevel: Display: Destroying online subsystem :Context_8 +[2020.10.14-16.16.21:434][819]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.16.21:449][819]BlueprintLog: New page: Pre-Play auto-recompile +[2020.10.14-16.16.21:453][819]LogPlayLevel: [PlayLevel] Compiling Player before play... +[2020.10.14-16.16.21:494][819]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.16.21:513][819]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.16.21:541][819]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.16.21:574][819]LogUObjectHash: Compacting FUObjectHashTables data took 3.17ms +[2020.10.14-16.16.21:575][819]LogPlayLevel: PlayLevel: Blueprint regeneration took 126 ms (1 blueprints) +[2020.10.14-16.16.21:575][819]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:16:21) +[2020.10.14-16.16.21:575][819]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.16.21:585][819]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009751s) +[2020.10.14-16.16.21:586][819]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.16.21:586][819]LogPlayLevel: PIE: World Init took: (0.001422s) +[2020.10.14-16.16.21:586][819]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011312s) +[2020.10.14-16.16.21:610][819]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms +[2020.10.14-16.16.21:610][819]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2020.10.14-16.16.21:611][819]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.16.21:611][819]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.16.21:611][819]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.16.21:611][819]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.16.21:611][819]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.16.21:611][819]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.16.21:611][819]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.16.21:611][819]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.16.21:611][819]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.16.21:611][819]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.16.21:617][819]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.16.21:617][819]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.16.21:637][819]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.16.21:637][819]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.16.21:637][819]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.16.21:637][819]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.16.21:638][819]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.16.21:638][819]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.16.21:638][819]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.16.21:655][819]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.16.21:655][819]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.16.21:655][819]LogInit: FAudioDevice initialized. +[2020.10.14-16.16.21:655][819]LogAudio: Display: Audio Device (ID: 8) registered with world 'ship'. +[2020.10.14-16.16.21:704][819]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.16.21:704][819]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.16.21:707][819]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.16.21 +[2020.10.14-16.16.21:711][819]LogWorld: Bringing up level for play took: 0.006490 +[2020.10.14-16.16.21:711][819]LogOnline: OSS: Creating online subsystem instance for: :Context_9 +[2020.10.14-16.16.21:717][819]PIE: Server logged in +[2020.10.14-16.16.21:717][819]PIE: Play in editor total start time 0,269 seconds. +[2020.10.14-16.16.52:547][571]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.16.52:547][571]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.16.52:547][571]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.16.52:558][571]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.16.52:558][571]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.16.52:565][571]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.16.52:630][571]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.16.52:652][571]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.16.52:653][571]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.16.52:680][571]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms +[2020.10.14-16.16.52:712][572]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2020.10.14-16.19.23:965][186]BlueprintLog: New page: Compile Player +[2020.10.14-16.19.24:011][186]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.24:052][186]LogUObjectHash: Compacting FUObjectHashTables data took 2.96ms +[2020.10.14-16.19.24:057][186]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.24:088][186]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.25:365][306]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.19.25:382][306]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-16.19.25:382][306]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:19:25) +[2020.10.14-16.19.25:382][306]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.19.25:391][306]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009258s) +[2020.10.14-16.19.25:393][306]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.19.25:393][306]LogPlayLevel: PIE: World Init took: (0.001696s) +[2020.10.14-16.19.25:393][306]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011109s) +[2020.10.14-16.19.25:420][306]LogUObjectHash: Compacting FUObjectHashTables data took 3.37ms +[2020.10.14-16.19.25:421][306]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2020.10.14-16.19.25:421][306]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.19.25:421][306]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.19.25:421][306]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.19.25:421][306]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.19.25:421][306]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.19.25:421][306]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.19.25:421][306]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.19.25:421][306]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.19.25:421][306]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.19.25:421][306]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.19.25:428][306]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.19.25:428][306]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.19.25:451][306]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.19.25:451][306]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.19.25:451][306]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.19.25:451][306]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.19.25:452][306]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.19.25:452][306]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.19.25:452][306]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.19.25:469][306]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.19.25:469][306]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.19.25:469][306]LogInit: FAudioDevice initialized. +[2020.10.14-16.19.25:469][306]LogAudio: Display: Audio Device (ID: 9) registered with world 'ship'. +[2020.10.14-16.19.25:516][306]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.19.25:516][306]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.19.25:519][306]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.19.25 +[2020.10.14-16.19.25:522][306]LogWorld: Bringing up level for play took: 0.006404 +[2020.10.14-16.19.25:523][306]LogOnline: OSS: Creating online subsystem instance for: :Context_10 +[2020.10.14-16.19.25:532][306]PIE: Server logged in +[2020.10.14-16.19.25:534][306]PIE: Play in editor total start time 0,154 seconds. +[2020.10.14-16.19.33:815][741]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.19.34:810][796]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-16.19.40:746][116]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.19.40:746][116]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.19.40:746][116]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.19.40:761][116]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.19.40:761][116]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.19.40:768][116]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.19.40:834][116]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.19.40:856][116]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-16.19.40:857][116]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.19.40:858][116]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.19.40:883][116]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms +[2020.10.14-16.19.40:917][117]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2020.10.14-16.19.45:823][687]BlueprintLog: New page: Compile Player +[2020.10.14-16.19.45:867][687]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.45:912][687]LogUObjectHash: Compacting FUObjectHashTables data took 2.86ms +[2020.10.14-16.19.45:916][687]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.45:943][687]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.46:797][774]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.19.46:812][774]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-16.19.46:812][774]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:19:46) +[2020.10.14-16.19.46:812][774]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.19.46:821][774]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009273s) +[2020.10.14-16.19.46:823][774]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.19.46:823][774]LogPlayLevel: PIE: World Init took: (0.001482s) +[2020.10.14-16.19.46:823][774]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010898s) +[2020.10.14-16.19.46:850][774]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms +[2020.10.14-16.19.46:851][774]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2020.10.14-16.19.46:851][774]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.19.46:851][774]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.19.46:851][774]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.19.46:851][774]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.19.46:851][774]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.19.46:851][774]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.19.46:851][774]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.19.46:851][774]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.19.46:852][774]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.19.46:852][774]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.19.46:858][774]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.19.46:858][774]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.19.46:885][774]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.19.46:886][774]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.19.46:886][774]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.19.46:886][774]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.19.46:886][774]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.19.46:886][774]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.19.46:886][774]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.19.46:903][774]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.19.46:903][774]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.19.46:903][774]LogInit: FAudioDevice initialized. +[2020.10.14-16.19.46:903][774]LogAudio: Display: Audio Device (ID: 10) registered with world 'ship'. +[2020.10.14-16.19.46:951][774]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.19.46:951][774]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.19.46:955][774]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.19.46 +[2020.10.14-16.19.46:958][774]LogWorld: Bringing up level for play took: 0.006648 +[2020.10.14-16.19.46:958][774]LogOnline: OSS: Creating online subsystem instance for: :Context_11 +[2020.10.14-16.19.46:967][774]PIE: Server logged in +[2020.10.14-16.19.46:969][774]PIE: Play in editor total start time 0,158 seconds. +[2020.10.14-16.19.53:124][ 84]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.19.53:124][ 84]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.19.53:124][ 84]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.19.53:144][ 84]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.19.53:145][ 84]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.19.53:153][ 84]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.19.53:216][ 84]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.19.53:238][ 84]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-16.19.53:239][ 84]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.19.53:240][ 84]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.19.53:266][ 84]LogUObjectHash: Compacting FUObjectHashTables data took 2.54ms +[2020.10.14-16.19.53:299][ 85]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2020.10.14-16.19.56:672][456]BlueprintLog: New page: Compile Player +[2020.10.14-16.19.56:716][456]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.56:755][456]LogUObjectHash: Compacting FUObjectHashTables data took 2.99ms +[2020.10.14-16.19.56:759][456]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.56:788][456]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.19.57:997][583]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.19.58:011][583]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-16.19.58:012][583]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:19:58) +[2020.10.14-16.19.58:012][583]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.19.58:021][583]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008748s) +[2020.10.14-16.19.58:022][583]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.19.58:022][583]LogPlayLevel: PIE: World Init took: (0.001430s) +[2020.10.14-16.19.58:022][583]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010340s) +[2020.10.14-16.19.58:049][583]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms +[2020.10.14-16.19.58:050][583]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2020.10.14-16.19.58:050][583]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.19.58:050][583]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.19.58:050][583]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.19.58:050][583]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.19.58:050][583]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.19.58:050][583]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.19.58:050][583]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.19.58:050][583]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.19.58:050][583]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.19.58:050][583]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.19.58:056][583]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.19.58:056][583]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.19.58:074][583]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.19.58:075][583]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.19.58:075][583]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.19.58:075][583]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.19.58:075][583]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.19.58:076][583]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.19.58:076][583]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.19.58:091][583]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.19.58:091][583]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.19.58:091][583]LogInit: FAudioDevice initialized. +[2020.10.14-16.19.58:091][583]LogAudio: Display: Audio Device (ID: 11) registered with world 'ship'. +[2020.10.14-16.19.58:149][583]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.19.58:149][583]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.19.58:153][583]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.19.58 +[2020.10.14-16.19.58:156][583]LogWorld: Bringing up level for play took: 0.006541 +[2020.10.14-16.19.58:156][583]LogOnline: OSS: Creating online subsystem instance for: :Context_12 +[2020.10.14-16.19.58:165][583]PIE: Server logged in +[2020.10.14-16.19.58:167][583]PIE: Play in editor total start time 0,156 seconds. +[2020.10.14-16.20.10:824][217]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.20.10:825][217]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.20.10:825][217]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.20.10:836][217]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.20.10:836][217]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.20.10:868][217]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.20.10:924][217]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.20.10:946][217]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-16.20.10:947][217]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.20.10:948][217]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.20.10:973][217]LogUObjectHash: Compacting FUObjectHashTables data took 2.59ms +[2020.10.14-16.20.11:096][218]LogPlayLevel: Display: Destroying online subsystem :Context_12 +[2020.10.14-16.20.29:138][285]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.20.29:153][285]BlueprintLog: New page: Pre-Play auto-recompile +[2020.10.14-16.20.29:157][285]LogPlayLevel: [PlayLevel] Compiling Player before play... +[2020.10.14-16.20.29:194][285]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.20.29:214][285]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.20.29:246][285]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.20.29:283][285]LogUObjectHash: Compacting FUObjectHashTables data took 3.79ms +[2020.10.14-16.20.29:284][285]LogPlayLevel: PlayLevel: Blueprint regeneration took 131 ms (1 blueprints) +[2020.10.14-16.20.29:284][285]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:20:29) +[2020.10.14-16.20.29:284][285]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.20.29:294][285]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009374s) +[2020.10.14-16.20.29:295][285]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.20.29:296][285]LogPlayLevel: PIE: World Init took: (0.001767s) +[2020.10.14-16.20.29:296][285]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011299s) +[2020.10.14-16.20.29:319][285]LogUObjectHash: Compacting FUObjectHashTables data took 2.46ms +[2020.10.14-16.20.29:319][285]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2020.10.14-16.20.29:319][285]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.20.29:319][285]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.20.29:319][285]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.20.29:319][285]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.20.29:319][285]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.20.29:319][285]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.20.29:319][285]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.20.29:319][285]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.20.29:320][285]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.20.29:320][285]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.20.29:325][285]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.20.29:325][285]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.20.29:343][285]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.20.29:344][285]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.20.29:344][285]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.20.29:344][285]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.20.29:344][285]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.20.29:344][285]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.20.29:344][285]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.20.29:361][285]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.20.29:361][285]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.20.29:361][285]LogInit: FAudioDevice initialized. +[2020.10.14-16.20.29:361][285]LogAudio: Display: Audio Device (ID: 12) registered with world 'ship'. +[2020.10.14-16.20.29:402][285]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.20.29:402][285]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.20.29:406][285]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.20.29 +[2020.10.14-16.20.29:409][285]LogWorld: Bringing up level for play took: 0.006444 +[2020.10.14-16.20.29:409][285]LogOnline: OSS: Creating online subsystem instance for: :Context_13 +[2020.10.14-16.20.29:415][285]PIE: Server logged in +[2020.10.14-16.20.29:416][285]PIE: Play in editor total start time 0,264 seconds. +[2020.10.14-16.20.39:913][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.20.39:913][828]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.20.39:914][828]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.20.39:937][828]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.20.39:938][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.20.39:967][828]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.20.40:029][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.20.40:052][828]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.20.40:053][828]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.20.40:079][828]LogUObjectHash: Compacting FUObjectHashTables data took 2.56ms +[2020.10.14-16.20.40:195][829]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2020.10.14-16.20.43:046][149]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-16.20.43:061][149]BlueprintLog: New page: Pre-Play auto-recompile +[2020.10.14-16.20.43:065][149]LogPlayLevel: [PlayLevel] Compiling Player before play... +[2020.10.14-16.20.43:104][149]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.20.43:122][149]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.20.43:151][149]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.20.43:184][149]LogUObjectHash: Compacting FUObjectHashTables data took 3.11ms +[2020.10.14-16.20.43:185][149]LogPlayLevel: PlayLevel: Blueprint regeneration took 123 ms (1 blueprints) +[2020.10.14-16.20.43:185][149]PIE: New page: PIE session: ship (15 окт. 2020 г., 02:20:43) +[2020.10.14-16.20.43:185][149]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-16.20.43:193][149]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008226s) +[2020.10.14-16.20.43:194][149]LogAIModule: Creating AISystem for world ship +[2020.10.14-16.20.43:195][149]LogPlayLevel: PIE: World Init took: (0.001443s) +[2020.10.14-16.20.43:195][149]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.009800s) +[2020.10.14-16.20.43:219][149]LogUObjectHash: Compacting FUObjectHashTables data took 2.60ms +[2020.10.14-16.20.43:219][149]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2020.10.14-16.20.43:219][149]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-16.20.43:219][149]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-16.20.43:219][149]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-16.20.43:219][149]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-16.20.43:219][149]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-16.20.43:219][149]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-16.20.43:219][149]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-16.20.43:219][149]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-16.20.43:220][149]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-16.20.43:220][149]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-16.20.43:225][149]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-16.20.43:225][149]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-16.20.43:243][149]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-16.20.43:244][149]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-16.20.43:244][149]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-16.20.43:244][149]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-16.20.43:244][149]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-16.20.43:244][149]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-16.20.43:244][149]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-16.20.43:261][149]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-16.20.43:261][149]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-16.20.43:261][149]LogInit: FAudioDevice initialized. +[2020.10.14-16.20.43:261][149]LogAudio: Display: Audio Device (ID: 13) registered with world 'ship'. +[2020.10.14-16.20.43:299][149]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.20.43:299][149]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-16.20.43:303][149]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-21.20.43 +[2020.10.14-16.20.43:306][149]LogWorld: Bringing up level for play took: 0.006470 +[2020.10.14-16.20.43:306][149]LogOnline: OSS: Creating online subsystem instance for: :Context_14 +[2020.10.14-16.20.43:312][149]PIE: Server logged in +[2020.10.14-16.20.43:313][149]PIE: Play in editor total start time 0,253 seconds. +[2020.10.14-16.21.12:653][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-16.21.12:653][834]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-16.21.12:653][834]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-16.21.12:669][834]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.21.12:669][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.21.12:702][834]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-16.21.12:759][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.21.12:782][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.21.12:783][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-16.21.12:809][834]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms +[2020.10.14-16.21.12:929][835]LogPlayLevel: Display: Destroying online subsystem :Context_14 +[2020.10.14-16.21.31:400][941]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true +[2020.10.14-16.21.31:531][941]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player628AB70F40C011281BABBAB12BD35C28.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' +[2020.10.14-16.21.31:546][941]AssetCheck: New page: Asset Save: Player +[2020.10.14-16.21.31:546][941]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player +[2020.10.14-16.21.31:771][967]BlueprintLog: New page: Compile Player +[2020.10.14-16.21.31:816][967]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.21.31:856][967]LogUObjectHash: Compacting FUObjectHashTables data took 2.85ms +[2020.10.14-16.21.31:860][967]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.21.31:891][967]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-16.21.34:624][263]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.21.34:624][263]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.21.47:841][763]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.14-16.21.54:380][258]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint.body_paint +[2020.10.14-16.21.54:384][258]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MaterialEditor' in 0.0004 seconds. Added 3 classes and 0 folders. +[2020.10.14-16.21.54:386][258]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.21.54:771][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.21.54:778][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.21.54:782][258]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.14-16.21.54:782][258]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.14-16.21.54:782][258]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.21.54:782][258]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-16.21.54:782][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.21.54:786][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.21.54:790][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.21.54:794][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.21.54:798][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.21.54:804][258]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.21.54:815][258]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 35 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 34 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 33 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 32 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 31 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 29 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-16.21.54:827][258]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-16.21.54:832][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.21.54:838][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.21.54:842][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.21.54:846][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.21.54:850][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.21.54:855][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.21.54:859][258]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.21.55:588][258]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 39 +[2020.10.14-16.21.55:588][258]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 37 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 35 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 33 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.14-16.21.55:869][259]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-16.21.55:913][260]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.14-16.21.55:913][260]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 26 +[2020.10.14-16.21.55:961][261]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.14-16.21.55:961][261]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 24 +[2020.10.14-16.21.55:961][261]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-16.21.55:961][261]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-16.21.55:961][261]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-16.21.55:961][261]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-16.21.56:246][268]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 +[2020.10.14-16.21.56:437][274]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.14-16.21.56:438][274]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 +[2020.10.14-16.21.56:470][275]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.14-16.21.56:500][276]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-16.21.56:552][278]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.14-16.21.56:574][279]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-16.21.56:618][281]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.14-16.21.56:644][282]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.14-16.21.56:667][283]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-16.21.56:689][284]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.14-16.21.56:715][285]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.14-16.21.56:715][285]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-16.21.56:760][287]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.14-16.21.56:787][288]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.14-16.21.56:814][289]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.14-16.21.56:814][289]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-16.21.56:890][291]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.14-16.21.56:918][292]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.14-16.21.56:991][294]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.14-16.21.56:992][294]MaterialEditorStats: Base pass shader with Surface Lightmap: 162 instructions +[2020.10.14-16.21.56:992][294]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions +[2020.10.14-16.21.56:992][294]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.21.56:992][294]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-16.21.56:992][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-16.21.56:992][294]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.21.59:753][487]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.21.59:769][487]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.21.59:769][487]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.21.59:773][487]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.21.59:777][487]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.21.59:781][487]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.21.59:785][487]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.21.59:789][487]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.21.59:793][487]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.21.59:866][491]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.14-16.21.59:866][491]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.14-16.21.59:866][491]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.14-16.21.59:866][491]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.14-16.21.59:866][491]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.14-16.21.59:866][491]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.14-16.21.59:866][491]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.14-16.21.59:867][491]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-16.21.59:867][491]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-16.22.00:433][508]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.14-16.22.00:518][511]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.14-16.22.00:566][512]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-16.22.00:592][513]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.14-16.22.00:592][513]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.22.00:641][515]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.14-16.22.00:667][516]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-16.22.00:667][516]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.14-16.22.00:691][517]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.14-16.22.00:691][517]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.14-16.22.00:714][518]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.14-16.22.00:740][519]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.14-16.22.00:763][520]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-16.22.00:817][522]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.22.00:845][523]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.14-16.22.00:875][524]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.14-16.22.00:875][524]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.14-16.22.00:906][525]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.14-16.22.00:938][526]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.22.01:023][528]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.14-16.22.01:023][528]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2020.10.14-16.22.01:023][528]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2020.10.14-16.22.01:023][528]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.22.01:023][528]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-16.22.01:023][528]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-16.22.01:023][528]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.22.03:882][748]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.22.03:896][748]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.22.03:900][748]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.22.03:901][748]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.22.03:905][748]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.22.03:909][748]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.22.03:913][748]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.22.03:917][748]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.22.03:921][748]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-16.22.03:985][750]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-16.22.04:574][766]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.14-16.22.04:670][769]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.14-16.22.04:718][771]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-16.22.04:718][771]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.14-16.22.04:718][771]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.22.04:766][773]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.14-16.22.04:766][773]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-16.22.04:789][774]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.14-16.22.04:812][775]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.14-16.22.04:812][775]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 +[2020.10.14-16.22.04:860][777]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 +[2020.10.14-16.22.04:860][777]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.14-16.22.04:885][778]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.22.04:982][782]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.22.05:006][783]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 5 +[2020.10.14-16.22.05:006][783]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.14-16.22.05:060][785]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.14-16.22.05:061][785]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.14-16.22.05:091][786]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.14-16.22.05:784][815]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.22.05:784][815]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.22.05:784][815]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.22.05:784][815]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.22.05:784][815]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.22.05:784][815]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.22.05:784][815]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.23.05:197][923]Cmd: SELECT NONE +[2020.10.14-16.27.32:711][ 45]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) +[2020.10.14-16.27.33:688][142]Cmd: DELETE +[2020.10.14-16.27.33:688][142]Cmd: ACTOR DELETE +[2020.10.14-16.27.33:755][142]LogEditorActor: Deleted Actor: StaticMeshActor +[2020.10.14-16.27.33:852][142]LogUObjectHash: Compacting FUObjectHashTables data took 4.91ms +[2020.10.14-16.27.33:860][142]LogEditorActor: Deleted 1 Actors (0.157 secs) +[2020.10.14-16.27.35:232][290]LogStaticMesh: Building static mesh NewWaterPlate_07_small_mat_BINARY_2... +[2020.10.14-16.27.35:707][290]LogStaticMesh: Built static mesh [0.48s] /Game/Admiral_env/StaticMeshes/NewWaterPlate_07_small_mat_BINARY_2.NewWaterPlate_07_small_mat_BINARY_2 +[2020.10.14-16.27.35:845][290]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 42 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 39 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 36 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 33 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 30 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 24 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-16.27.35:958][290]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.14-16.27.35:958][290]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.27.36:101][293]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 42 +[2020.10.14-16.27.36:101][293]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 39 +[2020.10.14-16.27.36:101][293]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.14-16.27.36:101][293]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.14-16.27.36:101][293]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 30 +[2020.10.14-16.27.36:101][293]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-16.27.37:876][380]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 24 +[2020.10.14-16.27.37:992][387]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-16.27.38:009][388]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.14-16.27.38:310][405]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-16.27.38:568][420]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 +[2020.10.14-16.27.38:603][422]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-16.27.38:740][430]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.14-16.27.38:914][440]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-16.27.38:964][443]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-16.27.39:013][446]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-16.27.39:031][447]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-16.27.39:123][453]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-16.27.39:218][459]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-16.27.39:232][460]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-16.27.39:288][464]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-16.27.39:303][465]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-16.27.39:317][466]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-16.27.39:332][467]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-16.27.39:568][480]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.14-16.27.39:642][484]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.27.39:682][486]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.14-16.28.13:506][246]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.14-16.28.24:742][350]Cmd: TRANSACTION UNDO +[2020.10.14-16.28.24:742][350]LogEditorTransaction: Undo Rotate Actors +[2020.10.14-16.28.24:767][350]LogActorComponent: ~FComponentReregisterContext: (/Game/maps/ship.ship:PersistentLevel.BP_Ship_3.shipBody) Component already registered. +[2020.10.14-16.28.24:769][350]LogActorComponent: ~FComponentReregisterContext: (/Game/maps/ship.ship:PersistentLevel.BP_Ship_3.serverRoom) Component already registered. +[2020.10.14-16.28.24:774][350]LogActorComponent: ~FComponentReregisterContext: (/Game/maps/ship.ship:PersistentLevel.BP_Ship_3.trackerBody_2) Component already registered. +[2020.10.14-16.28.24:776][350]LogActorComponent: ~FComponentReregisterContext: (/Game/maps/ship.ship:PersistentLevel.BP_Ship_3.radar_1) Component already registered. +[2020.10.14-16.28.24:786][350]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.28.24:798][350]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.28.24:800][350]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.28.24:804][350]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.28.24:810][350]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.28.24:816][350]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.28.24:823][350]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.28.24:828][350]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.28.24:832][350]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-16.28.24:916][351]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-16.28.25:680][369]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 19 +[2020.10.14-16.28.25:681][369]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.14-16.28.25:814][375]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-16.28.25:833][376]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.14-16.28.25:855][377]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.28.25:874][378]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 14 +[2020.10.14-16.28.25:893][379]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.14-16.28.25:911][380]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.14-16.28.25:929][381]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.14-16.28.25:947][382]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-16.28.25:947][382]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.14-16.28.25:968][383]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.14-16.28.25:968][383]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-16.28.26:007][385]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-16.28.26:107][390]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.14-16.28.26:128][391]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.28.26:150][392]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.28.26:172][393]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.14-16.28.26:195][394]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-16.28.26:290][397]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.28.26:290][397]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.28.26:290][397]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.28.26:290][397]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.28.26:290][397]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.28.26:290][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.28.26:290][397]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.28.29:438][695]LogEditorViewport: Clicking on Actor (LMB): WaterPlane_C (WaterPlane) +[2020.10.14-16.28.49:750][695]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (WaterPlane) +[2020.10.14-16.28.51:824][865]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Admiral_env/Materials/WaterInstanceShiny.WaterInstanceShiny +[2020.10.14-16.28.54:357][ 25]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Admiral_env/Materials/Water.Water +[2020.10.14-16.28.54:362][ 25]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.28.54:468][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.28.54:472][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.28.54:476][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.28.54:480][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.14-16.28.54:484][ 25]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-16.28.54:484][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.28.54:488][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.28.54:492][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.28.54:498][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.28.54:502][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.28.54:507][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.28.54:511][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.28.54:514][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.28.54:520][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.28.54:523][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.28.54:528][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.28.54:531][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.28.54:535][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.28.54:541][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.28.54:547][ 25]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.28.54:584][ 25]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.28.54:610][ 25]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 60 +[2020.10.14-16.28.54:610][ 25]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 59 +[2020.10.14-16.28.54:610][ 25]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 58 +[2020.10.14-16.28.54:611][ 25]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 57 +[2020.10.14-16.28.54:611][ 25]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 56 +[2020.10.14-16.28.54:611][ 25]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 55 +[2020.10.14-16.28.54:611][ 25]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 54 +[2020.10.14-16.28.54:611][ 25]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 53 +[2020.10.14-16.28.54:628][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.28.54:634][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.28.54:639][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.28.54:644][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.28.54:648][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.28.54:652][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.28.54:657][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.28.54:663][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.28.54:668][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.28.54:675][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.28.54:682][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.28.54:688][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.28.54:695][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.28.54:702][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.28.54:708][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.28.54:715][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.28.54:721][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.28.54:730][ 25]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.28.55:362][ 27]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 96 +[2020.10.14-16.28.55:362][ 27]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 95 +[2020.10.14-16.28.55:362][ 27]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 94 +[2020.10.14-16.28.55:362][ 27]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 93 +[2020.10.14-16.28.55:362][ 27]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 92 +[2020.10.14-16.28.55:404][ 28]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 91 +[2020.10.14-16.28.55:444][ 29]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 90 +[2020.10.14-16.28.55:472][ 30]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 89 +[2020.10.14-16.28.55:472][ 30]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 88 +[2020.10.14-16.28.55:472][ 30]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 87 +[2020.10.14-16.28.55:505][ 30]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 86 +[2020.10.14-16.28.55:505][ 30]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 85 +[2020.10.14-16.28.55:505][ 30]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 84 +[2020.10.14-16.28.55:505][ 30]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 83 +[2020.10.14-16.28.55:505][ 30]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 82 +[2020.10.14-16.28.55:505][ 30]LogShaderCompilers: Display: Worker (20/21): 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+[2020.10.14-16.28.56:534][ 40]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 61 +[2020.10.14-16.28.56:744][ 45]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 60 +[2020.10.14-16.28.56:786][ 46]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 59 +[2020.10.14-16.28.56:786][ 46]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 58 +[2020.10.14-16.28.56:786][ 46]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 57 +[2020.10.14-16.28.56:786][ 46]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 56 +[2020.10.14-16.28.56:864][ 48]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 55 +[2020.10.14-16.28.56:865][ 48]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 54 +[2020.10.14-16.28.56:912][ 48]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 53 +[2020.10.14-16.28.56:952][ 49]LogShaderCompilers: Display: Worker (16/21): 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+[2020.10.14-16.28.57:698][ 55]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 32 +[2020.10.14-16.28.57:713][ 55]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 +[2020.10.14-16.28.57:730][ 55]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 30 +[2020.10.14-16.28.57:766][ 55]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 29 +[2020.10.14-16.28.57:782][ 55]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.14-16.28.57:798][ 55]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 +[2020.10.14-16.28.57:863][ 55]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 +[2020.10.14-16.28.57:896][ 55]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.14-16.28.57:952][ 55]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-16.28.57:968][ 55]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 23 +[2020.10.14-16.28.58:016][ 55]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.14-16.28.58:037][ 55]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.14-16.28.58:055][ 55]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.14-16.28.58:173][ 55]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-16.28.58:197][ 55]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-16.28.58:234][ 55]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.28.58:266][ 55]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.14-16.28.58:357][ 56]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-16.28.58:421][ 57]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 +[2020.10.14-16.28.58:497][ 58]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.14-16.28.58:497][ 58]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.14-16.28.58:497][ 58]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.14-16.28.58:517][ 58]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.14-16.28.58:550][ 58]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.28.58:574][ 58]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.28.58:591][ 58]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.14-16.28.58:607][ 58]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-16.28.58:624][ 58]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.14-16.28.58:642][ 58]MaterialEditorStats: Base pass shader: 348 instructions +[2020.10.14-16.28.58:642][ 58]MaterialEditorStats: Base pass shader with Surface Lightmap: 375 instructions +[2020.10.14-16.28.58:642][ 58]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 422 instructions +[2020.10.14-16.28.58:642][ 58]MaterialEditorStats: Base pass vertex shader: 94 instructions +[2020.10.14-16.28.58:642][ 58]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.28.58:642][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(2), PS(22) +[2020.10.14-16.28.58:685][ 59]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-16.28.58:685][ 59]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-16.28.58:696][ 59]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.14-16.28.58:937][ 63]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.14-16.30.09:111][601]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.14-16.30.09:139][601]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.30.09:139][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.30.09:143][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.30.09:147][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.30.09:151][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.30.09:155][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.30.09:160][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.30.09:164][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.30.09:169][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.30.09:173][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.30.09:177][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.30.09:182][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.30.09:186][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.30.09:190][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.30.09:195][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.30.09:199][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.30.09:203][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.30.09:207][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.30.09:213][601]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.30.09:229][601]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.30.09:830][619]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 96 +[2020.10.14-16.30.09:880][620]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 95 +[2020.10.14-16.30.09:974][622]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 94 +[2020.10.14-16.30.10:015][623]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 93 +[2020.10.14-16.30.10:098][625]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 92 +[2020.10.14-16.30.10:098][625]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 91 +[2020.10.14-16.30.10:137][626]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 90 +[2020.10.14-16.30.10:138][626]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 89 +[2020.10.14-16.30.10:163][626]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 88 +[2020.10.14-16.30.10:215][627]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 87 +[2020.10.14-16.30.10:259][628]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 86 +[2020.10.14-16.30.10:323][629]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 85 +[2020.10.14-16.30.10:523][631]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 84 +[2020.10.14-16.30.10:599][633]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 83 +[2020.10.14-16.30.10:654][633]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 82 +[2020.10.14-16.30.10:720][634]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 81 +[2020.10.14-16.30.10:720][634]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 80 +[2020.10.14-16.30.10:787][635]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 79 +[2020.10.14-16.30.10:787][635]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 78 +[2020.10.14-16.30.10:834][637]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 77 +[2020.10.14-16.30.10:835][637]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 76 +[2020.10.14-16.30.10:895][639]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 75 +[2020.10.14-16.30.10:895][639]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 74 +[2020.10.14-16.30.10:923][640]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 73 +[2020.10.14-16.30.10:923][640]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 72 +[2020.10.14-16.30.10:956][641]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 71 +[2020.10.14-16.30.10:968][641]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 70 +[2020.10.14-16.30.10:968][641]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 69 +[2020.10.14-16.30.11:003][641]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 68 +[2020.10.14-16.30.11:035][641]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 67 +[2020.10.14-16.30.11:035][641]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 66 +[2020.10.14-16.30.11:087][641]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 65 +[2020.10.14-16.30.11:116][641]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 64 +[2020.10.14-16.30.11:293][642]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 63 +[2020.10.14-16.30.11:309][642]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 62 +[2020.10.14-16.30.11:457][642]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 61 +[2020.10.14-16.30.11:480][642]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 60 +[2020.10.14-16.30.11:497][642]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 59 +[2020.10.14-16.30.11:497][642]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 58 +[2020.10.14-16.30.11:541][643]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 57 +[2020.10.14-16.30.11:541][643]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 56 +[2020.10.14-16.30.11:580][644]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 55 +[2020.10.14-16.30.11:581][644]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 54 +[2020.10.14-16.30.11:617][645]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 53 +[2020.10.14-16.30.11:664][646]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 52 +[2020.10.14-16.30.11:664][646]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 51 +[2020.10.14-16.30.11:733][648]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 50 +[2020.10.14-16.30.11:733][648]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 49 +[2020.10.14-16.30.11:806][650]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 48 +[2020.10.14-16.30.11:807][650]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 47 +[2020.10.14-16.30.11:807][650]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.14-16.30.11:919][653]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 45 +[2020.10.14-16.30.11:956][654]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 44 +[2020.10.14-16.30.11:999][655]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-16.30.12:035][656]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 42 +[2020.10.14-16.30.12:075][657]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 41 +[2020.10.14-16.30.12:075][657]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 40 +[2020.10.14-16.30.12:146][659]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 39 +[2020.10.14-16.30.12:146][659]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.14-16.30.12:214][661]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 37 +[2020.10.14-16.30.12:250][662]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 36 +[2020.10.14-16.30.12:250][662]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 35 +[2020.10.14-16.30.12:289][663]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 34 +[2020.10.14-16.30.12:289][663]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 33 +[2020.10.14-16.30.12:326][664]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 32 +[2020.10.14-16.30.12:365][665]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-16.30.12:369][665]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 30 +[2020.10.14-16.30.12:453][666]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 29 +[2020.10.14-16.30.12:520][667]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.14-16.30.12:538][667]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-16.30.12:594][668]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-16.30.12:674][669]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.14-16.30.12:731][670]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 24 +[2020.10.14-16.30.12:731][670]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 +[2020.10.14-16.30.12:764][670]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-16.30.12:796][671]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.14-16.30.12:796][671]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.14-16.30.12:871][673]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-16.30.12:871][673]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.14-16.30.12:871][673]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.30.12:905][674]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 +[2020.10.14-16.30.12:943][675]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 +[2020.10.14-16.30.12:943][675]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.14-16.30.13:011][677]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-16.30.13:011][677]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.14-16.30.13:046][678]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-16.30.13:082][679]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.14-16.30.13:263][684]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.14-16.30.13:301][685]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.14-16.30.13:301][685]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-16.30.13:301][685]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-16.30.13:301][685]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-16.30.13:376][687]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-16.30.13:376][687]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.30.13:376][687]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-16.30.13:456][689]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-16.30.14:496][726]MaterialEditorStats: Base pass shader: 348 instructions +[2020.10.14-16.30.14:496][726]MaterialEditorStats: Base pass shader with Surface Lightmap: 375 instructions +[2020.10.14-16.30.14:496][726]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 422 instructions +[2020.10.14-16.30.14:496][726]MaterialEditorStats: Base pass vertex shader: 94 instructions +[2020.10.14-16.30.14:496][726]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.30.14:496][726]MaterialEditorStats: Texture Lookups (Est.): VS(2), PS(22) +[2020.10.14-16.30.21:304][ 60]LogSlate: Window 'Message' being destroyed +[2020.10.14-16.30.21:313][ 60]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/Admiral_env/Materials/Water.Water +(Selecting 'No' will cause all changes to be lost!) +[2020.10.14-16.30.21:345][ 60]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.30.21:345][ 60]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.30.41:036][966]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Admiral_env/Materials/Water.Water +[2020.10.14-16.30.41:042][966]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.14-16.30.41:145][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.30.41:149][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.30.41:153][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.30.41:157][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.30.41:161][966]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.14-16.30.41:161][966]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-16.30.41:161][966]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-16.30.41:161][966]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-16.30.41:161][966]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-16.30.41:161][966]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-16.30.41:162][966]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.14-16.30.41:162][966]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-16.30.41:162][966]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-16.30.41:162][966]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.14-16.30.41:162][966]LogShaderCompilers: Display: Worker 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Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.30.41:187][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.30.41:191][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.30.41:196][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.30.41:200][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.30.41:204][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.30.41:208][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.30.41:212][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.30.41:217][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.30.41:223][966]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.14-16.30.41:245][966]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. +[2020.10.14-16.30.41:272][966]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 84 +[2020.10.14-16.30.41:272][966]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 83 +[2020.10.14-16.30.41:272][966]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 82 +[2020.10.14-16.30.41:272][966]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 81 +[2020.10.14-16.30.41:272][966]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 80 +[2020.10.14-16.30.41:272][966]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 79 +[2020.10.14-16.30.41:272][966]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 78 +[2020.10.14-16.30.41:272][966]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 77 +[2020.10.14-16.30.41:281][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.30.41:286][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.30.41:292][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.30.41:297][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.30.41:302][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.30.41:308][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.30.41:314][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.30.41:320][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.30.41:325][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.30.41:330][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.30.41:335][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.30.41:339][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.30.41:343][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.30.41:347][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.30.41:353][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.30.41:359][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.30.41:366][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.30.41:375][966]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.30.42:048][970]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 96 +[2020.10.14-16.30.42:048][970]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 95 +[2020.10.14-16.30.42:048][970]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 94 +[2020.10.14-16.30.42:078][971]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 93 +[2020.10.14-16.30.42:078][971]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 92 +[2020.10.14-16.30.42:078][971]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 91 +[2020.10.14-16.30.42:169][974]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 90 +[2020.10.14-16.30.42:169][974]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 89 +[2020.10.14-16.30.42:169][974]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 88 +[2020.10.14-16.30.42:169][974]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 87 +[2020.10.14-16.30.42:215][976]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 86 +[2020.10.14-16.30.42:215][976]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 85 +[2020.10.14-16.30.42:215][976]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 84 +[2020.10.14-16.30.42:215][976]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 83 +[2020.10.14-16.30.42:215][976]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 82 +[2020.10.14-16.30.42:215][976]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 81 +[2020.10.14-16.30.42:318][980]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 80 +[2020.10.14-16.30.42:318][980]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 79 +[2020.10.14-16.30.42:374][982]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 78 +[2020.10.14-16.30.42:407][983]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 77 +[2020.10.14-16.30.42:501][985]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 76 +[2020.10.14-16.30.42:502][985]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 75 +[2020.10.14-16.30.42:619][987]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 74 +[2020.10.14-16.30.42:688][987]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 73 +[2020.10.14-16.30.42:688][987]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 72 +[2020.10.14-16.30.42:757][988]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 71 +[2020.10.14-16.30.42:762][989]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 70 +[2020.10.14-16.30.42:888][990]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 69 +[2020.10.14-16.30.42:894][991]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 68 +[2020.10.14-16.30.42:955][991]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 67 +[2020.10.14-16.30.42:962][992]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 66 +[2020.10.14-16.30.43:128][997]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 65 +[2020.10.14-16.30.43:171][998]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 64 +[2020.10.14-16.30.43:171][998]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 63 +[2020.10.14-16.30.43:254][ 0]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 62 +[2020.10.14-16.30.43:285][ 1]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 61 +[2020.10.14-16.30.43:444][ 6]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 60 +[2020.10.14-16.30.43:475][ 7]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 59 +[2020.10.14-16.30.43:510][ 8]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 58 +[2020.10.14-16.30.43:510][ 8]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 57 +[2020.10.14-16.30.43:510][ 8]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 56 +[2020.10.14-16.30.43:542][ 9]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 55 +[2020.10.14-16.30.43:542][ 9]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 54 +[2020.10.14-16.30.43:624][ 11]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 53 +[2020.10.14-16.30.43:663][ 12]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 52 +[2020.10.14-16.30.43:694][ 13]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 51 +[2020.10.14-16.30.43:721][ 14]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 50 +[2020.10.14-16.30.43:721][ 14]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 49 +[2020.10.14-16.30.43:721][ 14]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 48 +[2020.10.14-16.30.43:753][ 15]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 47 +[2020.10.14-16.30.43:753][ 15]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 46 +[2020.10.14-16.30.43:753][ 15]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 45 +[2020.10.14-16.30.43:830][ 17]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 44 +[2020.10.14-16.30.43:886][ 18]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 43 +[2020.10.14-16.30.43:929][ 19]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 42 +[2020.10.14-16.30.43:970][ 20]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 41 +[2020.10.14-16.30.44:022][ 21]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 40 +[2020.10.14-16.30.44:140][ 23]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 39 +[2020.10.14-16.30.44:140][ 23]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 38 +[2020.10.14-16.30.44:213][ 24]MaterialEditorStats: Base pass shader: 348 instructions +[2020.10.14-16.30.44:213][ 24]MaterialEditorStats: Base pass shader with Surface Lightmap: 375 instructions +[2020.10.14-16.30.44:213][ 24]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 422 instructions +[2020.10.14-16.30.44:213][ 24]MaterialEditorStats: Base pass vertex shader: 94 instructions +[2020.10.14-16.30.44:213][ 24]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.30.44:213][ 24]MaterialEditorStats: Texture Lookups (Est.): VS(2), PS(22) +[2020.10.14-16.30.44:298][ 26]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.14-16.30.44:298][ 26]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 36 +[2020.10.14-16.30.44:338][ 27]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 +[2020.10.14-16.30.44:377][ 28]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 34 +[2020.10.14-16.30.44:377][ 28]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-16.30.44:414][ 29]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-16.30.44:452][ 30]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 +[2020.10.14-16.30.44:452][ 30]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-16.30.44:485][ 31]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.14-16.30.44:485][ 31]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.14-16.30.44:535][ 32]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.14-16.30.44:536][ 32]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.14-16.30.44:610][ 34]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 25 +[2020.10.14-16.30.44:610][ 34]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-16.30.44:650][ 35]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 +[2020.10.14-16.30.44:692][ 36]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.14-16.30.44:736][ 37]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.14-16.30.44:776][ 38]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.14-16.30.44:821][ 39]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 19 +[2020.10.14-16.30.44:906][ 41]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 +[2020.10.14-16.30.44:906][ 41]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.30.44:950][ 42]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.14-16.30.44:987][ 43]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.30.45:053][ 45]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.14-16.30.45:130][ 46]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.14-16.30.45:130][ 46]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 12 +[2020.10.14-16.30.45:130][ 46]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.14-16.30.45:130][ 46]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.14-16.30.45:167][ 47]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.14-16.30.45:169][ 47]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-16.30.45:207][ 47]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.14-16.30.45:235][ 47]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-16.30.45:279][ 47]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.14-16.30.45:304][ 47]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.14-16.30.45:350][ 47]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.30.45:370][ 47]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.14-16.30.45:523][ 50]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.14-16.30.48:922][231]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2020.10.14-16.30.48:922][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-16.31.21:686][782]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Admiral_env/Materials/Water.Water +[2020.10.14-16.31.21:692][782]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-16.31.21:800][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.31.21:804][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.31.21:808][782]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.14-16.31.21:808][782]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.14-16.31.21:808][782]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.31.21:808][782]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-16.31.21:808][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.31.21:812][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.31.21:816][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.31.21:820][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.31.21:824][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.31.21:828][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.31.21:832][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.31.21:837][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.31.21:841][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 36 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 35 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 34 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 33 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 31 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.14-16.31.21:846][782]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.14-16.31.21:846][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.31.21:851][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.31.21:855][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.31.21:860][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.31.21:865][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.31.21:869][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.31.21:874][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.31.21:880][782]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-16.31.21:903][782]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-16.31.21:930][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.31.21:934][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.31.21:938][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.31.21:943][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.31.21:947][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.31.21:951][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.31.21:955][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.31.21:959][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.31.21:964][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.31.21:968][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.31.21:973][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.31.21:979][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.31.21:986][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.31.21:992][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.31.21:998][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.31.22:005][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.31.22:011][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.31.22:020][782]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.31.22:520][783]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 96 +[2020.10.14-16.31.22:520][783]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 95 +[2020.10.14-16.31.22:603][784]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 94 +[2020.10.14-16.31.22:604][784]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 93 +[2020.10.14-16.31.22:731][787]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 92 +[2020.10.14-16.31.22:731][787]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 91 +[2020.10.14-16.31.22:762][788]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 90 +[2020.10.14-16.31.22:762][788]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 89 +[2020.10.14-16.31.22:807][789]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 88 +[2020.10.14-16.31.22:807][789]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 87 +[2020.10.14-16.31.22:836][790]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 86 +[2020.10.14-16.31.22:836][790]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 85 +[2020.10.14-16.31.22:862][791]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 84 +[2020.10.14-16.31.22:890][792]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 83 +[2020.10.14-16.31.22:890][792]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 82 +[2020.10.14-16.31.22:890][792]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 81 +[2020.10.14-16.31.22:946][794]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 80 +[2020.10.14-16.31.22:946][794]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 79 +[2020.10.14-16.31.23:005][796]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 78 +[2020.10.14-16.31.23:005][796]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 77 +[2020.10.14-16.31.23:035][797]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 76 +[2020.10.14-16.31.23:066][798]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 75 +[2020.10.14-16.31.23:095][799]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 74 +[2020.10.14-16.31.23:151][800]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 73 +[2020.10.14-16.31.23:273][802]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 72 +[2020.10.14-16.31.23:338][802]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 71 +[2020.10.14-16.31.23:338][802]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 70 +[2020.10.14-16.31.23:536][805]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 69 +[2020.10.14-16.31.23:536][805]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 68 +[2020.10.14-16.31.23:536][805]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 67 +[2020.10.14-16.31.23:602][806]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 66 +[2020.10.14-16.31.23:687][807]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 65 +[2020.10.14-16.31.23:728][809]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 64 +[2020.10.14-16.31.23:728][809]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 63 +[2020.10.14-16.31.23:759][810]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 62 +[2020.10.14-16.31.23:835][812]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 61 +[2020.10.14-16.31.23:864][813]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 60 +[2020.10.14-16.31.23:992][817]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 59 +[2020.10.14-16.31.23:992][817]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 58 +[2020.10.14-16.31.24:056][819]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 57 +[2020.10.14-16.31.24:093][820]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 56 +[2020.10.14-16.31.24:093][820]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 55 +[2020.10.14-16.31.24:093][820]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 54 +[2020.10.14-16.31.24:202][823]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 53 +[2020.10.14-16.31.24:234][824]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 52 +[2020.10.14-16.31.24:287][826]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 51 +[2020.10.14-16.31.24:288][826]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 50 +[2020.10.14-16.31.24:288][826]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 49 +[2020.10.14-16.31.24:288][826]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 48 +[2020.10.14-16.31.24:413][830]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 47 +[2020.10.14-16.31.24:413][830]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 46 +[2020.10.14-16.31.24:413][830]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 45 +[2020.10.14-16.31.24:413][830]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 44 +[2020.10.14-16.31.24:518][832]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 43 +[2020.10.14-16.31.24:518][832]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 42 +[2020.10.14-16.31.24:518][832]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 41 +[2020.10.14-16.31.24:518][832]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.14-16.31.24:609][834]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 39 +[2020.10.14-16.31.24:670][835]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 38 +[2020.10.14-16.31.24:674][835]MaterialEditorStats: Base pass shader: 348 instructions +[2020.10.14-16.31.24:674][835]MaterialEditorStats: Base pass shader with Surface Lightmap: 375 instructions +[2020.10.14-16.31.24:674][835]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 422 instructions +[2020.10.14-16.31.24:674][835]MaterialEditorStats: Base pass vertex shader: 94 instructions +[2020.10.14-16.31.24:674][835]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.31.24:674][835]MaterialEditorStats: Texture Lookups (Est.): VS(2), PS(22) +[2020.10.14-16.31.24:743][837]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.14-16.31.24:744][837]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 36 +[2020.10.14-16.31.24:784][838]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 35 +[2020.10.14-16.31.24:784][838]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 34 +[2020.10.14-16.31.24:826][839]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 33 +[2020.10.14-16.31.24:826][839]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 32 +[2020.10.14-16.31.24:909][841]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 +[2020.10.14-16.31.24:971][842]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.14-16.31.25:014][843]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-16.31.25:014][843]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.14-16.31.25:059][844]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.14-16.31.25:098][845]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.14-16.31.25:178][847]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.14-16.31.25:213][848]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.14-16.31.25:248][849]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-16.31.25:285][850]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.14-16.31.25:354][852]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-16.31.25:354][852]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 +[2020.10.14-16.31.25:354][852]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.14-16.31.25:413][853]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.14-16.31.25:414][853]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.14-16.31.25:414][853]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.14-16.31.25:414][853]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-16.31.25:454][854]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 +[2020.10.14-16.31.25:487][855]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.14-16.31.25:520][856]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.14-16.31.25:556][857]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-16.31.25:590][858]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-16.31.25:590][858]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-16.31.25:625][859]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-16.31.25:702][861]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.14-16.31.25:787][863]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-16.31.25:787][863]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.14-16.31.25:832][864]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.14-16.31.25:914][866]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.14-16.31.25:955][867]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-16.31.26:028][869]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.14-16.32.15:806][637]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-16.32.15:825][637]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-16.32.15:825][637]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.14-16.32.15:831][637]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.32.15:833][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.32.15:837][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.32.15:841][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.32.15:845][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.32.15:849][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.32.15:853][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.32.15:857][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.32.15:862][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.32.15:866][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.32.15:870][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.32.15:875][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.32.15:879][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.32.15:883][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.32.15:888][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.32.15:891][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.32.15:896][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.32.15:900][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.32.15:905][637]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.32.15:922][637]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-16.32.16:467][654]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 96 +[2020.10.14-16.32.16:514][655]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 95 +[2020.10.14-16.32.16:609][657]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 94 +[2020.10.14-16.32.16:702][659]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 93 +[2020.10.14-16.32.16:742][660]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 92 +[2020.10.14-16.32.16:778][661]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 91 +[2020.10.14-16.32.16:778][661]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 90 +[2020.10.14-16.32.16:778][661]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 89 +[2020.10.14-16.32.16:814][662]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 88 +[2020.10.14-16.32.16:851][663]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 87 +[2020.10.14-16.32.16:889][664]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 86 +[2020.10.14-16.32.16:924][665]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 85 +[2020.10.14-16.32.17:083][668]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 84 +[2020.10.14-16.32.17:221][669]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 83 +[2020.10.14-16.32.17:347][671]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 82 +[2020.10.14-16.32.17:347][671]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 81 +[2020.10.14-16.32.17:347][671]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 80 +[2020.10.14-16.32.17:355][672]LogMaterialEditor: Applying material Water +[2020.10.14-16.32.18:256][672]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 79 +[2020.10.14-16.32.18:256][672]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 78 +[2020.10.14-16.32.18:256][672]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 77 +[2020.10.14-16.32.18:256][672]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 76 +[2020.10.14-16.32.18:256][672]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 75 +[2020.10.14-16.32.18:256][672]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 74 +[2020.10.14-16.32.18:256][672]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 73 +[2020.10.14-16.32.18:256][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 72 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 71 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 70 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 69 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 68 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 67 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 66 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 65 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 64 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 63 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 62 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 61 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 60 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 59 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 58 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 57 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 56 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 55 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 54 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 53 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 52 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 51 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 50 +[2020.10.14-16.32.18:257][672]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 49 +[2020.10.14-16.32.18:306][672]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.14-16.32.18:306][672]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-16.32.18:306][672]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-16.32.18:425][672]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 +[2020.10.14-16.32.18:455][672]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 45 +[2020.10.14-16.32.18:481][672]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 44 +[2020.10.14-16.32.18:512][672]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 43 +[2020.10.14-16.32.18:513][672]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.32.18:634][672]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 42 +[2020.10.14-16.32.18:634][672]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 41 +[2020.10.14-16.32.18:634][672]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 40 +[2020.10.14-16.32.18:639][672]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 81 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 80 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 121 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 120 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 119 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 118 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 117 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 116 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 115 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 114 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 113 +[2020.10.14-16.32.18:995][672]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 112 +[2020.10.14-16.32.19:007][672]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 111 +[2020.10.14-16.32.19:077][672]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 110 +[2020.10.14-16.32.19:077][672]LogUObjectHash: Compacting FUObjectHashTables data took 8.59ms +[2020.10.14-16.32.19:101][672]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 111 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 110 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 109 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 108 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 107 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 106 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 105 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 104 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 103 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 102 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 101 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 100 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 99 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 98 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 97 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 96 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 95 +[2020.10.14-16.32.19:676][672]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 94 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 93 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 92 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 91 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 90 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 89 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 88 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 87 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 86 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 85 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 84 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 79 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 75 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 71 +[2020.10.14-16.32.20:236][672]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 67 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 63 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 59 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 56 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 53 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 50 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 47 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 44 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 41 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 38 +[2020.10.14-16.32.20:796][672]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 36 +[2020.10.14-16.32.21:356][672]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 +[2020.10.14-16.32.21:356][672]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-16.32.21:356][672]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 +[2020.10.14-16.32.21:356][672]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-16.32.21:438][672]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 26 +[2020.10.14-16.32.21:451][672]TextureStreamingBuild: Display: Compiling optional shaders took 2.359 seconds. +[2020.10.14-16.32.21:611][672]LogUObjectHash: Compacting FUObjectHashTables data took 4.58ms +[2020.10.14-16.32.21:648][672]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-16.32.21:836][674]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-16.32.22:005][676]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.14-16.32.22:068][676]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.14-16.32.22:285][681]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.14-16.32.22:400][684]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.14-16.32.22:476][686]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-16.32.22:553][688]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-16.32.22:590][689]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-16.32.22:629][690]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.14-16.32.22:739][693]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.14-16.32.22:771][694]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.14-16.32.22:873][697]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.14-16.32.22:907][698]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-16.32.22:977][700]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.14-16.32.23:049][702]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.32.23:083][703]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-16.32.23:118][704]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.14-16.32.23:188][706]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-16.32.23:260][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.14-16.32.23:329][710]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.14-16.32.24:445][754]MaterialEditorStats: Base pass shader: 348 instructions +[2020.10.14-16.32.24:445][754]MaterialEditorStats: Base pass shader with Surface Lightmap: 375 instructions +[2020.10.14-16.32.24:445][754]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 422 instructions +[2020.10.14-16.32.24:445][754]MaterialEditorStats: Base pass vertex shader: 94 instructions +[2020.10.14-16.32.24:445][754]MaterialEditorStats: Texture samplers: 10/16 +[2020.10.14-16.32.24:445][754]MaterialEditorStats: Texture Lookups (Est.): VS(2), PS(22) +[2020.10.14-16.35.28:959][592]Cmd: SELECT NONE +[2020.10.14-16.38.00:461][294]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-16.38.13:681][404]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-16.38.15:659][565]Cmd: TRANSACTION UNDO +[2020.10.14-16.38.15:659][565]LogEditorTransaction: Undo Edit ColorBright +[2020.10.14-16.38.15:670][565]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.38.15:689][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.38.15:696][565]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.38.15:696][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.38.15:700][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.38.15:704][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.38.15:708][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.38.15:712][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.38.15:716][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.38.15:764][565]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-16.38.15:789][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.38.15:795][565]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 52 +[2020.10.14-16.38.15:795][565]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 51 +[2020.10.14-16.38.15:795][565]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 50 +[2020.10.14-16.38.15:795][565]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 49 +[2020.10.14-16.38.15:795][565]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 48 +[2020.10.14-16.38.15:795][565]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 47 +[2020.10.14-16.38.15:796][565]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 46 +[2020.10.14-16.38.15:796][565]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 45 +[2020.10.14-16.38.15:796][565]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 44 +[2020.10.14-16.38.15:796][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.38.15:802][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.38.15:807][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.38.15:813][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.38.15:818][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.38.15:824][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.38.15:830][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.38.15:835][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.38.15:840][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.38.15:845][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.38.15:851][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.38.15:856][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.38.15:860][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.38.15:864][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.38.15:869][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.38.15:873][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.38.15:880][565]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.38.16:558][572]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 115 +[2020.10.14-16.38.16:593][573]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 114 +[2020.10.14-16.38.16:593][573]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 113 +[2020.10.14-16.38.16:746][578]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 112 +[2020.10.14-16.38.16:800][580]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 111 +[2020.10.14-16.38.16:823][581]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 110 +[2020.10.14-16.38.16:823][581]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 109 +[2020.10.14-16.38.16:823][581]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 108 +[2020.10.14-16.38.16:871][583]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 107 +[2020.10.14-16.38.16:871][583]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 106 +[2020.10.14-16.38.16:884][583]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 105 +[2020.10.14-16.38.16:919][584]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 104 +[2020.10.14-16.38.16:919][584]LogShaderCompilers: Display: 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+[2020.10.14-16.38.17:242][588]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 93 +[2020.10.14-16.38.17:316][588]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 92 +[2020.10.14-16.38.17:443][588]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 91 +[2020.10.14-16.38.17:457][589]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 90 +[2020.10.14-16.38.17:541][589]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 89 +[2020.10.14-16.38.17:544][589]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 88 +[2020.10.14-16.38.17:572][591]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 87 +[2020.10.14-16.38.17:572][591]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 86 +[2020.10.14-16.38.17:607][592]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 85 +[2020.10.14-16.38.17:607][592]LogShaderCompilers: Display: Worker (14/21): 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Display: Worker (19/21): shaders left to compile 74 +[2020.10.14-16.38.17:814][593]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 73 +[2020.10.14-16.38.17:836][593]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 72 +[2020.10.14-16.38.18:017][594]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 71 +[2020.10.14-16.38.18:097][595]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.38.18:097][595]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.38.18:097][595]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.38.18:097][595]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.38.18:097][595]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.38.18:097][595]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.38.18:097][595]MaterialEditorStats: User interpolators: 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+[2020.10.14-16.38.18:529][604]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 61 +[2020.10.14-16.38.18:529][604]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 60 +[2020.10.14-16.38.18:627][608]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 59 +[2020.10.14-16.38.18:710][611]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 58 +[2020.10.14-16.38.18:787][614]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 57 +[2020.10.14-16.38.18:812][615]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 56 +[2020.10.14-16.38.18:812][615]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 55 +[2020.10.14-16.38.18:871][617]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 54 +[2020.10.14-16.38.18:976][620]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 53 +[2020.10.14-16.38.19:035][622]LogShaderCompilers: Display: Worker (12/21): 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Display: Worker (1/21): shaders left to compile 42 +[2020.10.14-16.38.19:248][629]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 41 +[2020.10.14-16.38.19:287][630]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 40 +[2020.10.14-16.38.19:348][631]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 39 +[2020.10.14-16.38.19:385][632]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 38 +[2020.10.14-16.38.19:389][632]MaterialEditorStats: Base pass shader: 348 instructions +[2020.10.14-16.38.19:390][632]MaterialEditorStats: Base pass shader with Surface Lightmap: 375 instructions +[2020.10.14-16.38.19:390][632]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 422 instructions +[2020.10.14-16.38.19:390][632]MaterialEditorStats: Base pass vertex shader: 94 instructions +[2020.10.14-16.38.19:390][632]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.38.19:390][632]MaterialEditorStats: Texture Lookups (Est.): VS(2), PS(22) +[2020.10.14-16.38.19:500][635]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 37 +[2020.10.14-16.38.19:532][636]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 36 +[2020.10.14-16.38.19:564][637]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.14-16.38.19:564][637]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 34 +[2020.10.14-16.38.19:600][638]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 33 +[2020.10.14-16.38.19:653][639]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.14-16.38.19:700][640]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 +[2020.10.14-16.38.19:700][640]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.14-16.38.19:757][642]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 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shaders left to compile 19 +[2020.10.14-16.38.20:116][653]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.14-16.38.20:116][653]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.14-16.38.20:116][653]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.14-16.38.20:171][654]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.14-16.38.20:227][656]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.14-16.38.20:279][658]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.14-16.38.20:309][659]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.14-16.38.20:337][660]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-16.38.20:360][660]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.14-16.38.20:417][662]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.14-16.38.20:417][662]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-16.38.20:446][663]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.38.20:447][663]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.14-16.38.20:563][666]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.14-16.38.20:595][667]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-16.38.20:639][668]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.14-16.38.20:705][670]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.14-16.38.20:766][672]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.14-16.43.19:766][869]Cmd: SELECT NONE +[2020.10.14-16.43.20:533][933]LogEditorViewport: Clicking on Actor (context menu): WaterPlane_C (WaterPlane) +[2020.10.14-16.43.21:666][ 27]Cmd: SELECT NONE +[2020.10.14-16.44.16:986][271]Cmd: SELECT NONE +[2020.10.14-16.45.36:525][325]Cmd: SELECT NONE +[2020.10.14-16.45.46:615][427]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.14-16.45.55:359][998]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/Textures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2 +[2020.10.14-16.45.55:393][998]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0003 seconds. Added 1 classes and 2 folders. +[2020.10.14-16.46.12:083][ 60]LogTexture: Display: Building textures: rluijcp_4K_Albedo2 (AutoDXT, 4096X4096) +[2020.10.14-16.46.51:505][915]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/deck.deck +[2020.10.14-16.46.51:507][915]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.46.51:601][915]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.46.51:605][915]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.46.51:609][915]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.46.51:613][915]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-16.46.51:618][915]LogShaderCompilers: Display: Worker (10/21): 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shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.46.51:658][915]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.46.51:662][915]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.46.51:955][916]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 29 +[2020.10.14-16.46.51:956][916]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 28 +[2020.10.14-16.46.51:956][916]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 +[2020.10.14-16.46.51:956][916]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 26 +[2020.10.14-16.46.51:956][916]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 25 +[2020.10.14-16.46.51:956][916]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 +[2020.10.14-16.46.51:956][916]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 23 +[2020.10.14-16.46.51:956][916]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 22 +[2020.10.14-16.46.52:506][927]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-16.46.52:506][927]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.14-16.46.52:540][928]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.14-16.46.52:574][929]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.14-16.46.52:574][929]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.14-16.46.52:609][930]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.14-16.46.52:639][931]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 15 +[2020.10.14-16.46.52:668][932]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-16.46.52:696][933]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.14-16.46.52:696][933]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.14-16.46.52:696][933]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.14-16.46.52:696][933]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.14-16.46.52:696][933]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.14-16.46.52:696][933]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.14-16.46.52:850][938]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-16.46.52:882][939]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.14-16.46.52:920][940]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.14-16.46.52:956][941]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-16.46.52:956][941]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-16.46.52:994][942]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.14-16.46.53:075][944]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-16.46.53:144][945]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.14-16.46.53:144][945]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.14-16.46.53:144][945]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.46.53:144][945]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.46.53:144][945]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.46.53:144][945]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.46.56:953][141]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2 +[2020.10.14-16.47.41:036][279]LogTexture: Display: Building textures: rluijcp_4K_Albedo2 (AutoDXT, 4096X4096) +[2020.10.14-16.48.08:856][117]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.08:867][117]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.48.08:871][117]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.48.08:871][117]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.48.08:875][117]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.48.08:879][117]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.48.08:883][117]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.48.08:890][117]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-16.48.08:972][121]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-16.48.09:195][130]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.09:215][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.48.09:221][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.48.09:227][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.48.09:234][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.48.09:239][130]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.48.09:251][130]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.09:683][141]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 +[2020.10.14-16.48.09:683][141]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.14-16.48.09:722][142]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.14-16.48.09:873][147]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 +[2020.10.14-16.48.09:900][148]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-16.48.09:928][149]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.14-16.48.09:928][149]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.14-16.48.09:955][150]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.14-16.48.09:983][151]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 21 +[2020.10.14-16.48.10:011][152]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-16.48.10:038][153]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.14-16.48.10:038][153]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.14-16.48.10:038][153]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-16.48.10:038][153]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.14-16.48.10:038][153]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-16.48.10:093][155]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.14-16.48.10:093][155]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-16.48.10:149][157]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.14-16.48.10:149][157]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.14-16.48.10:212][159]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-16.48.10:249][160]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.48.10:409][164]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.14-16.48.10:409][164]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-16.48.10:487][166]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-16.48.10:528][167]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.14-16.48.10:598][169]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-16.48.10:629][170]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.14-16.48.10:662][171]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-16.48.10:662][171]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-16.48.11:290][200]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.14-16.48.11:290][200]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions +[2020.10.14-16.48.11:290][200]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.48.11:290][200]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.48.11:290][200]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.48.11:290][200]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.48.23:726][ 25]LogMaterialEditor: Applying material deck +[2020.10.14-16.48.24:310][ 25]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.48.24:345][ 25]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.48.24:374][ 25]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-16.48.24:436][ 25]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-16.48.24:500][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 5.55ms +[2020.10.14-16.48.24:516][ 25]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.48.25:078][ 25]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-16.48.25:078][ 25]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.14-16.48.25:078][ 25]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.48.25:407][ 25]TextureStreamingBuild: Display: Compiling optional shaders took 0.901 seconds. +[2020.10.14-16.48.25:473][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms +[2020.10.14-16.48.25:551][ 26]MaterialEditorStats: Base pass shader: 132 instructions +[2020.10.14-16.48.25:551][ 26]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions +[2020.10.14-16.48.25:551][ 26]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.48.25:551][ 26]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.48.25:551][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.48.25:551][ 26]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.48.34:210][552]Cmd: SELECT NONE +[2020.10.14-16.48.48:991][731]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.48.49:007][731]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.48.49:008][731]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.48.49:015][731]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.48.49:019][731]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.48.49:023][731]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.48.49:028][731]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.48.49:035][731]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-16.48.49:105][735]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-16.48.49:281][744]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.49:302][744]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.48.49:308][744]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.48.49:313][744]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.48.49:318][744]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.48.49:323][744]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.48.49:332][744]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.49:780][757]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 29 +[2020.10.14-16.48.49:816][758]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 28 +[2020.10.14-16.48.49:849][759]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.14-16.48.50:014][765]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 +[2020.10.14-16.48.50:039][766]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 25 +[2020.10.14-16.48.50:039][766]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.14-16.48.50:039][766]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.14-16.48.50:086][768]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-16.48.50:087][768]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 21 +[2020.10.14-16.48.50:141][770]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.14-16.48.50:164][771]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.14-16.48.50:164][771]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.14-16.48.50:164][771]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-16.48.50:164][771]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.14-16.48.50:164][771]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-16.48.50:164][771]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.14-16.48.50:230][774]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.14-16.48.50:250][775]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.14-16.48.50:250][775]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.14-16.48.50:250][775]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.14-16.48.50:251][775]LogMaterialEditor: Applying material deck +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-16.48.51:090][775]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.14-16.48.51:102][775]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.14-16.48.51:141][775]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-16.48.51:177][775]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.48.51:220][775]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.14-16.48.51:236][775]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.14-16.48.51:806][775]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.14-16.48.51:896][775]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.48.51:896][775]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.14-16.48.51:899][775]TextureStreamingBuild: Display: Compiling optional shaders took 0.673 seconds. +[2020.10.14-16.48.51:944][775]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2020.10.14-16.48.52:434][789]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.14-16.48.52:434][789]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.14-16.48.52:434][789]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.48.52:434][789]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.48.52:434][789]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.48.52:434][789]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.49.20:276][142]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.49.20:291][142]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.49.20:293][142]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.49.20:299][142]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.49.20:303][142]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.49.20:307][142]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.49.20:311][142]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.49.20:318][142]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.20:376][144]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.14-16.49.20:376][144]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-16.49.20:376][144]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-16.49.20:376][144]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.14-16.49.20:376][144]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-16.49.20:376][144]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-16.49.20:377][144]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.14-16.49.20:377][144]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-16.49.20:377][144]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.14-16.49.20:377][144]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-16.49.20:377][144]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-16.49.21:114][171]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 +[2020.10.14-16.49.21:114][171]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.14-16.49.21:144][172]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.14-16.49.21:307][178]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.14-16.49.21:330][179]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.14-16.49.21:353][180]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-16.49.21:353][180]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.14-16.49.21:376][181]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-16.49.21:376][181]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.14-16.49.21:443][183]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.14-16.49.21:443][183]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-16.49.21:443][183]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.14-16.49.21:467][184]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.14-16.49.21:467][184]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-16.49.21:467][184]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.14-16.49.21:467][184]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-16.49.21:539][187]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-16.49.21:539][187]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-16.49.21:915][201]LogMaterialEditor: Applying material deck +[2020.10.14-16.49.22:560][201]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.22:615][201]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.49.22:615][201]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.49.22:615][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.49.22:615][201]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.49.22:616][201]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.49.22:616][201]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.49.22:616][201]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.49.22:616][201]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.49.22:616][201]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.49.22:622][201]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.22:660][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2020.10.14-16.49.22:671][201]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.14-16.49.23:238][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-16.49.23:246][201]TextureStreamingBuild: Display: Compiling optional shaders took 0.579 seconds. +[2020.10.14-16.49.23:295][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2020.10.14-16.49.23:867][227]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.14-16.49.23:867][227]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.14-16.49.23:867][227]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.49.23:867][227]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.49.23:868][227]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.49.23:868][227]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.49.27:856][590]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.27:867][590]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.49.27:874][590]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.14-16.49.27:878][590]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.14-16.49.27:878][590]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.49.27:883][590]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.49.27:887][590]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.49.27:894][590]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.28:004][597]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-16.49.28:004][597]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-16.49.28:004][597]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.14-16.49.28:004][597]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-16.49.28:004][597]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.14-16.49.28:004][597]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-16.49.28:004][597]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-16.49.28:532][614]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 +[2020.10.14-16.49.28:588][616]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.14-16.49.28:615][617]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.14-16.49.28:615][617]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.14-16.49.28:638][618]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-16.49.28:681][620]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-16.49.28:700][621]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.14-16.49.28:718][622]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.14-16.49.28:738][623]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.14-16.49.28:738][623]LogMaterialEditor: Applying material deck +[2020.10.14-16.49.29:518][623]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 9 +[2020.10.14-16.49.29:518][623]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.14-16.49.29:518][623]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.14-16.49.29:518][623]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.14-16.49.29:518][623]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.14-16.49.29:518][623]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.14-16.49.29:519][623]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-16.49.29:519][623]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-16.49.29:519][623]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-16.49.29:530][623]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.14-16.49.29:564][623]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-16.49.29:590][623]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.29:630][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2020.10.14-16.49.29:637][623]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-16.49.30:204][623]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-16.49.30:633][623]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.14-16.49.30:633][623]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-16.49.30:635][623]TextureStreamingBuild: Display: Compiling optional shaders took 1.003 seconds. +[2020.10.14-16.49.30:666][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2020.10.14-16.49.30:750][625]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.14-16.49.30:750][625]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.14-16.49.30:750][625]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.49.30:750][625]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.49.30:750][625]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.49.30:750][625]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.49.33:092][803]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.33:107][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.49.33:114][803]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.49.33:114][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.49.33:118][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.49.33:122][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.49.33:126][803]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.49.33:134][803]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-16.49.33:185][806]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-16.49.33:795][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 +[2020.10.14-16.49.33:817][829]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.14-16.49.33:849][830]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 +[2020.10.14-16.49.33:872][831]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-16.49.33:894][832]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-16.49.33:916][833]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-16.49.33:959][835]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.14-16.49.33:986][836]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-16.49.33:986][836]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.14-16.49.33:986][836]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.49.34:050][839]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 8 +[2020.10.14-16.49.34:050][839]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-16.49.34:072][840]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.14-16.49.34:072][840]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.49.34:094][841]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-16.49.34:118][842]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-16.49.34:119][842]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.14-16.49.34:140][843]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-16.49.34:895][881]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.14-16.49.34:895][881]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.14-16.49.34:895][881]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.49.34:895][881]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.49.34:895][881]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.49.34:895][881]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.49.36:242][971]LogMaterialEditor: Applying material deck +[2020.10.14-16.49.36:828][971]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.49.36:881][971]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.49.36:888][971]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.49.36:927][971]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2020.10.14-16.49.36:936][971]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.14-16.49.37:503][971]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.49.37:538][971]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.49.37:538][971]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.14-16.49.37:542][971]TextureStreamingBuild: Display: Compiling optional shaders took 0.613 seconds. +[2020.10.14-16.49.37:568][971]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2020.10.14-16.49.38:125][996]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.14-16.49.38:125][996]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.14-16.49.38:125][996]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.49.38:125][996]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.49.38:125][996]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.49.38:125][996]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.50.41:070][ 24]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/MD_deckDecal.MD_deckDecal +[2020.10.14-16.50.41:072][ 24]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.41:177][ 24]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.41:186][ 24]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.50.41:242][ 24]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.50.42:041][ 56]MaterialEditorStats: Base pass shader: 117 instructions +[2020.10.14-16.50.42:041][ 56]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2020.10.14-16.50.42:041][ 56]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2020.10.14-16.50.42:041][ 56]MaterialEditorStats: Texture samplers: 2/16 +[2020.10.14-16.50.45:846][379]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.50.45:858][379]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.50.45:861][379]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.50.45:877][379]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.50.45:933][381]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.14-16.50.45:933][381]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.50.45:933][381]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.14-16.50.45:933][381]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.14-16.50.46:645][416]MaterialEditorStats: Base pass shader: 117 instructions +[2020.10.14-16.50.46:645][416]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2020.10.14-16.50.46:645][416]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2020.10.14-16.50.46:645][416]MaterialEditorStats: Texture samplers: 2/16 +[2020.10.14-16.50.48:984][681]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.50.48:997][681]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.50.48:998][681]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.50.49:074][683]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.14-16.50.49:074][683]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.50.49:074][683]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.14-16.50.49:074][683]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.14-16.50.49:794][712]MaterialEditorStats: Base pass shader: 120 instructions +[2020.10.14-16.50.49:794][712]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2020.10.14-16.50.49:794][712]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-16.50.49:794][712]MaterialEditorStats: Texture samplers: 3/16 +[2020.10.14-16.50.49:794][712]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.14-16.50.49:794][712]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-16.50.53:826][ 80]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-16.50.53:836][ 80]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.50.55:639][251]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.55:640][251]LogMaterial: Warning: [AssetLog] /Engine/Transient.MD_deckDecal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.14-16.50.55:640][251]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) +[2020.10.14-16.50.55:648][251]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.55:648][251]LogMaterial: Warning: [AssetLog] /Engine/Transient.MD_deckDecal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.14-16.50.55:648][251]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) +[2020.10.14-16.50.55:654][251]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.50.55:659][251]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.55:660][251]LogMaterial: Warning: [AssetLog] /Engine/Transient.MD_deckDecal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.14-16.50.55:660][251]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) +[2020.10.14-16.50.55:665][251]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.14-16.50.55:665][251]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.14-16.50.55:665][251]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.50.55:665][251]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-16.50.55:665][251]MaterialEditorStats: Error: [SM5] Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) +[2020.10.14-16.50.57:262][380]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.50.57:263][380]LogMaterial: Warning: [AssetLog] /Engine/Transient.MD_deckDecal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2020.10.14-16.50.57:263][380]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) +[2020.10.14-16.51.00:508][758]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.14-16.51.00:569][758]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.51.00:570][758]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.51.00:593][758]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.51.00:600][758]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.51.00:906][765]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 28 +[2020.10.14-16.51.01:058][771]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 +[2020.10.14-16.51.01:084][772]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-16.51.01:157][775]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.14-16.51.01:239][778]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.14-16.51.01:374][783]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 23 +[2020.10.14-16.51.01:399][784]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 +[2020.10.14-16.51.01:425][785]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.14-16.51.01:450][786]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.14-16.51.01:478][787]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-16.51.01:526][789]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.14-16.51.01:526][789]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-16.51.01:548][790]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.14-16.51.01:573][791]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-16.51.01:738][798]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.14-16.51.01:766][799]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.14-16.51.01:791][800]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-16.51.01:818][801]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.14-16.51.01:818][801]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.14-16.51.01:857][802]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.14-16.51.01:857][802]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-16.51.01:881][803]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.51.01:933][805]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-16.51.01:933][805]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 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51]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. +[2020.10.14-16.51.07:718][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2020.10.14-16.51.08:313][ 51]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.14-16.51.08:313][ 51]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-16.51.08:313][ 51]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 33 +[2020.10.14-16.51.08:313][ 51]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.14-16.51.08:313][ 51]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 27 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.14-16.51.08:874][ 51]LogShaderCompilers: Display: Worker (17/21): 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Worker (13/21): shaders left to compile 1 +[2020.10.14-16.51.10:345][ 51]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/MD_deckDecal" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/MD_deckDecal.uasset" SILENT=true +[2020.10.14-16.51.10:357][ 51]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/MD_deckDecal1F9C280B443465E47A40E1AFEF9FCFB7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/MD_deckDecal.uasset' +[2020.10.14-16.51.10:389][ 51]AssetCheck: New page: Asset Save: MD_deckDecal +[2020.10.14-16.51.10:389][ 51]LogContentValidation: Display: Validating Material /Game/materials/ship/MD_deckDecal.MD_deckDecal +[2020.10.14-16.51.10:391][ 51]MaterialEditorStats: Base pass shader: 76 instructions +[2020.10.14-16.51.10:391][ 51]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions +[2020.10.14-16.51.10:391][ 51]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.14-16.51.10:391][ 51]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.14-16.51.10:391][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.14-16.51.10:391][ 51]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-16.51.24:270][ 71]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.51.24:295][ 71]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.51.24:300][ 71]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-16.51.24:300][ 71]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-16.51.24:300][ 71]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-16.51.24:300][ 71]LogShaderCompilers: Display: Worker (4/21): shaders left 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87]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-16.51.24:945][ 89]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-16.51.25:146][ 94]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.14-16.51.25:176][ 95]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.14-16.51.25:176][ 95]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.14-16.51.25:384][104]LogMaterialEditor: Applying material MD_deckDecal +[2020.10.14-16.51.26:036][104]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.51.26:130][104]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-16.51.26:130][104]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.14-16.51.26:131][104]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.51.26:140][104]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.51.26:207][104]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms +[2020.10.14-16.51.26:211][104]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. +[2020.10.14-16.51.26:232][104]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2020.10.14-16.51.26:534][109]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.14-16.51.26:608][111]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-16.51.26:643][112]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 33 +[2020.10.14-16.51.26:681][113]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.14-16.51.26:779][116]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 +[2020.10.14-16.51.26:970][122]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-16.51.26:999][123]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 27 +[2020.10.14-16.51.26:999][123]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 25 +[2020.10.14-16.51.27:056][125]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 +[2020.10.14-16.51.27:087][126]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-16.51.27:087][126]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.14-16.51.27:179][129]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-16.51.27:179][129]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.14-16.51.27:179][129]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-16.51.27:179][129]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-16.51.27:206][130]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-16.51.27:288][133]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.14-16.51.27:316][134]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-16.51.27:403][137]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.51.27:493][140]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.14-16.51.27:555][142]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-16.51.27:584][143]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-16.51.27:707][147]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-16.51.27:741][148]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.14-16.51.27:741][148]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.14-16.51.28:047][157]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.14-16.51.28:089][158]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.14-16.51.28:119][159]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-16.51.29:028][207]MaterialEditorStats: Base pass shader: 79 instructions +[2020.10.14-16.51.29:028][207]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions +[2020.10.14-16.51.29:028][207]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.14-16.51.29:028][207]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.14-16.51.29:028][207]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.14-16.51.29:028][207]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-16.52.01:276][614]Cmd: TRANSACTION UNDO +[2020.10.14-16.52.01:276][614]LogEditorTransaction: Undo Edit Z +[2020.10.14-16.52.01:280][614]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.52.01:301][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.52.01:305][614]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.52.01:305][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.52.01:310][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.52.01:314][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.52.01:318][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.52.01:322][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.52.01:326][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.52.01:392][614]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-16.52.01:444][614]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-16.52.01:450][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-16.52.01:455][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-16.52.01:460][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.52.01:464][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.52.01:468][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-16.52.01:472][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-16.52.01:477][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-16.52.01:483][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-16.52.01:488][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.52.01:495][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.52.01:502][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-16.52.01:508][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-16.52.01:516][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-16.52.01:522][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-16.52.01:529][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-16.52.01:535][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-16.52.01:542][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-16.52.01:550][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-16.52.01:625][614]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-16.52.01:644][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.52.01:649][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.52.01:656][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.52.01:662][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.52.01:667][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-16.52.01:693][614]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-16.52.01:722][614]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-16.52.02:179][620]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 172 +[2020.10.14-16.52.02:219][621]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 171 +[2020.10.14-16.52.02:219][621]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 170 +[2020.10.14-16.52.02:279][623]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 169 +[2020.10.14-16.52.02:307][624]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 168 +[2020.10.14-16.52.02:333][625]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 167 +[2020.10.14-16.52.02:358][626]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 166 +[2020.10.14-16.52.02:358][626]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 165 +[2020.10.14-16.52.02:408][628]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 164 +[2020.10.14-16.52.02:430][629]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 163 +[2020.10.14-16.52.02:430][629]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 162 +[2020.10.14-16.52.02:454][630]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 161 +[2020.10.14-16.52.02:481][631]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 160 +[2020.10.14-16.52.02:513][632]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 159 +[2020.10.14-16.52.02:551][632]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 158 +[2020.10.14-16.52.02:569][632]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 157 +[2020.10.14-16.52.02:569][632]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 156 +[2020.10.14-16.52.02:607][632]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 155 +[2020.10.14-16.52.02:607][632]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 154 +[2020.10.14-16.52.02:666][633]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 153 +[2020.10.14-16.52.02:709][633]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.52.02:709][633]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.52.02:709][633]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.52.02:709][633]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.52.02:709][633]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.52.02:709][633]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.52.02:709][633]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.52.02:817][634]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 152 +[2020.10.14-16.52.02:897][636]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 151 +[2020.10.14-16.52.02:898][636]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 150 +[2020.10.14-16.52.02:964][637]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 149 +[2020.10.14-16.52.02:965][637]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 148 +[2020.10.14-16.52.03:029][637]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 147 +[2020.10.14-16.52.03:029][637]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 146 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 145 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 144 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 143 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 142 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 141 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 140 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 139 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 138 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 137 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 136 +[2020.10.14-16.52.03:297][638]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 135 +[2020.10.14-16.52.03:300][638]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 134 +[2020.10.14-16.52.03:324][638]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 133 +[2020.10.14-16.52.03:341][638]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 132 +[2020.10.14-16.52.03:359][638]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 131 +[2020.10.14-16.52.03:441][638]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 130 +[2020.10.14-16.52.03:457][638]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 129 +[2020.10.14-16.52.03:537][638]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 128 +[2020.10.14-16.52.03:679][638]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 127 +[2020.10.14-16.52.03:799][638]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 126 +[2020.10.14-16.52.03:898][639]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 125 +[2020.10.14-16.52.03:898][639]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 124 +[2020.10.14-16.52.03:898][639]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 123 +[2020.10.14-16.52.04:064][642]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 122 +[2020.10.14-16.52.04:103][642]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 121 +[2020.10.14-16.52.04:142][642]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 120 +[2020.10.14-16.52.04:178][642]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 119 +[2020.10.14-16.52.04:178][642]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 118 +[2020.10.14-16.52.04:178][642]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 117 +[2020.10.14-16.52.04:293][645]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 116 +[2020.10.14-16.52.04:323][645]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 115 +[2020.10.14-16.52.04:411][648]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 114 +[2020.10.14-16.52.04:412][648]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 113 +[2020.10.14-16.52.04:443][649]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 112 +[2020.10.14-16.52.04:473][650]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 111 +[2020.10.14-16.52.04:603][654]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 110 +[2020.10.14-16.52.04:638][655]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 109 +[2020.10.14-16.52.04:638][655]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 108 +[2020.10.14-16.52.04:672][656]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 107 +[2020.10.14-16.52.04:672][656]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 106 +[2020.10.14-16.52.04:704][657]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 105 +[2020.10.14-16.52.04:704][657]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 104 +[2020.10.14-16.52.04:704][657]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 103 +[2020.10.14-16.52.04:737][658]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 102 +[2020.10.14-16.52.04:832][661]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 101 +[2020.10.14-16.52.04:873][661]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 100 +[2020.10.14-16.52.04:873][661]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 99 +[2020.10.14-16.52.04:873][661]MaterialEditorStats: Base pass shader: 348 instructions +[2020.10.14-16.52.04:873][661]MaterialEditorStats: Base pass shader with Surface 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left to compile 2 +[2020.10.14-16.52.08:467][763]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-16.52.09:373][806]MaterialEditorStats: Base pass shader: 79 instructions +[2020.10.14-16.52.09:373][806]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions +[2020.10.14-16.52.09:373][806]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.14-16.52.09:373][806]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.14-16.52.09:373][806]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.14-16.52.09:373][806]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-16.52.29:997][280]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/Textures/T_Deck.T_Deck +[2020.10.14-16.52.45:130][551]LogTexture: Display: Building textures: T_Deck (AutoDXT, 2048X2048) +[2020.10.14-16.52.48:780][855]LogTexture: Display: Building textures: T_Deck (AutoDXT, 2048X2048) +[2020.10.14-16.52.50:575][996]LogTexture: Display: Building textures: T_Deck (AutoDXT, 2048X2048) +[2020.10.14-16.52.51:821][ 88]LogTexture: Display: Building textures: T_Deck (AutoDXT, 2048X2048) +[2020.10.14-16.52.56:436][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/Textures/T_Deck" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/Textures/T_Deck.uasset" SILENT=true +[2020.10.14-16.52.56:450][462]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/T_DeckF5DBDF2C406E065CC7D3A9842BCD0BE1.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/Textures/T_Deck.uasset' +[2020.10.14-16.52.56:466][462]AssetCheck: New page: Asset Save: T_Deck +[2020.10.14-16.52.56:466][462]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/Textures/T_Deck.T_Deck +[2020.10.14-16.52.57:853][565]Cmd: SELECT NONE +[2020.10.14-16.53.05:449][324]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.14-16.53.15:659][907]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.53.15:676][907]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.53.15:676][907]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.53.15:676][907]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.53.15:676][907]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.53.15:676][907]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.53.15:676][907]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.53.15:676][907]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.53.15:676][907]LogShaderCompilers: Display: Worker (8/21): 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+[2020.10.14-16.53.15:694][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.53.15:698][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.53.15:702][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.53.15:786][909]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.14-16.53.15:786][909]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.14-16.53.15:786][909]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.14-16.53.15:786][909]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.14-16.53.15:786][909]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 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Display: Worker (2/21): shaders left to compile 4 +[2020.10.14-16.53.16:952][938]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.53.16:996][939]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-16.53.16:996][939]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.14-16.53.17:105][941]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.53.17:105][941]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.53.17:105][941]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.53.17:106][941]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.53.17:106][941]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.53.17:106][941]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.53.17:106][941]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.53.52:318][926]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.53.52:330][926]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.53.52:359][927]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.53.53:364][967]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.53.53:364][967]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.53.53:364][967]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.53.53:364][967]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.53.53:364][967]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.53.53:364][967]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.53.53:364][967]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.53.56:328][121]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N +[2020.10.14-16.54.01:852][470]LogTexture: Display: Building textures: Metall_N (BC5, 2048X2048) +[2020.10.14-16.54.40:798][909]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.54.40:813][909]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.54.40:813][909]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.54.40:813][909]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.54.40:813][909]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.54.40:813][909]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 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Worker (13/21): shaders left to compile 10 +[2020.10.14-16.54.40:942][912]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.14-16.54.40:942][912]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-16.54.40:942][912]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-16.54.40:942][912]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-16.54.40:942][912]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.14-16.54.40:942][912]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-16.54.40:942][912]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-16.54.41:721][932]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.14-16.54.41:721][932]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-16.54.42:373][958]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.54.42:373][958]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.54.42:373][958]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.54.42:373][958]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.54.42:373][958]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.54.42:373][958]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.54.42:373][958]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.55.01:613][ 25]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.55.01:686][ 26]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.55.02:500][ 53]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.55.02:500][ 53]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.55.02:500][ 53]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.55.02:500][ 53]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.55.02:500][ 53]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.55.02:500][ 53]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.55.02:500][ 53]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.55.08:992][430]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.55.09:026][431]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.55.16:352][873]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. 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shaders left to compile 9 +[2020.10.14-16.56.07:237][351]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.56.07:237][351]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.56.07:237][351]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.56.07:237][351]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.56.07:237][351]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.07:237][351]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.56.07:237][351]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.56.07:238][351]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.56.07:238][351]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.07:346][354]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-16.56.07:346][354]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-16.56.07:347][354]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-16.56.07:347][354]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-16.56.07:347][354]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-16.56.07:347][354]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-16.56.07:347][354]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.56.07:347][354]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-16.56.07:347][354]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-16.56.08:136][377]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.56.08:168][378]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-16.56.08:168][378]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-16.56.08:276][382]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.14-16.56.08:276][382]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.14-16.56.08:323][384]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-16.56.09:011][418]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.56.09:011][418]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.56.09:011][418]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.56.09:011][418]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.56.09:011][418]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.56.09:011][418]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.56.09:011][418]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.56.09:879][488]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.09:914][488]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.56.09:914][488]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.56.09:914][488]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.56.09:914][488]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.56.09:914][488]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.56.09:914][488]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 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(11/21): shaders left to compile 8 +[2020.10.14-16.56.10:597][526]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.14-16.56.10:597][526]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-16.56.10:597][526]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.14-16.56.10:597][526]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-16.56.10:597][526]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.14-16.56.10:597][526]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 2 +[2020.10.14-16.56.10:597][526]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.14-16.56.11:637][584]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.56.11:637][584]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.56.11:637][584]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.56.11:637][584]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.56.11:637][584]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.56.11:637][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.56.11:637][584]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.56.14:517][840]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.14:527][840]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.56.14:543][840]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.56.14:546][840]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.56.14:647][843]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-16.56.14:647][843]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-16.56.14:647][843]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-16.56.14:647][843]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-16.56.15:507][876]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.56.15:507][876]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.56.15:507][876]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.56.15:507][876]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.56.15:507][876]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.56.15:507][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.56.15:507][876]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.56.17:083][ 17]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.17:108][ 18]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.56.17:109][ 18]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.56.17:917][ 56]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.56.17:917][ 56]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.56.17:917][ 56]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.56.17:917][ 56]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.56.17:917][ 56]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.56.17:917][ 56]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.56.17:917][ 56]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.56.21:501][365]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.56.21:512][365]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.56.22:561][415]MaterialEditorStats: Base pass shader: 230 instructions +[2020.10.14-16.56.22:561][415]MaterialEditorStats: Base pass shader with Surface Lightmap: 257 instructions +[2020.10.14-16.56.22:561][415]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 304 instructions +[2020.10.14-16.56.22:562][415]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.56.22:562][415]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.56.22:562][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.56.22:562][415]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.56.27:466][803]LogMaterialEditor: Applying material body_paint +[2020.10.14-16.56.28:063][803]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.56.28:125][803]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.56.28:134][803]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-16.56.28:203][803]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.56.28:203][803]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms +[2020.10.14-16.56.28:220][803]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.56.28:790][803]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-16.56.29:351][803]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.29:351][803]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.56.29:351][803]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.56.29:351][803]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-16.56.29:455][803]TextureStreamingBuild: Display: Compiling optional shaders took 1.242 seconds. +[2020.10.14-16.56.29:517][803]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2020.10.14-16.56.30:201][831]MaterialEditorStats: Base pass shader: 230 instructions +[2020.10.14-16.56.30:202][831]MaterialEditorStats: Base pass shader with Surface Lightmap: 257 instructions +[2020.10.14-16.56.30:202][831]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 304 instructions +[2020.10.14-16.56.30:202][831]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.56.30:202][831]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.56.30:202][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.56.30:202][831]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.56.52:500][570]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.52:514][570]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.56.52:521][570]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.56.52:522][570]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.56.52:526][570]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-16.56.52:630][576]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-16.56.53:416][604]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.14-16.56.53:455][605]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-16.56.53:455][605]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-16.56.53:541][607]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-16.56.53:568][608]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-16.56.53:594][609]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-16.56.54:145][630]LogMaterialEditor: Applying material body_paint +[2020.10.14-16.56.54:758][630]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.56.54:797][630]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.56.54:815][630]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.56.54:882][630]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms +[2020.10.14-16.56.54:893][630]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-16.56.54:893][630]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-16.56.54:893][630]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.56.54:893][630]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.56.54:893][630]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-16.56.54:893][630]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-16.56.54:893][630]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.56.54:893][630]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-16.56.54:894][630]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.56.54:894][630]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.56.55:462][630]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-16.56.56:022][630]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.56.56:022][630]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.56.56:022][630]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.56.56:022][630]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-16.56.56:149][630]TextureStreamingBuild: Display: Compiling optional shaders took 1.264 seconds. +[2020.10.14-16.56.56:210][630]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2020.10.14-16.56.56:891][654]MaterialEditorStats: Base pass shader: 232 instructions +[2020.10.14-16.56.56:891][654]MaterialEditorStats: Base pass shader with Surface Lightmap: 259 instructions +[2020.10.14-16.56.56:891][654]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 306 instructions +[2020.10.14-16.56.56:891][654]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.56.56:891][654]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.56.56:891][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.56.56:891][654]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.57.08:491][532]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.08:506][532]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.57.08:514][532]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.57.08:516][532]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-16.57.08:602][535]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-16.57.09:231][552]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-16.57.09:231][552]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-16.57.09:298][554]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-16.57.09:338][555]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-16.57.09:339][555]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-16.57.09:396][557]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-16.57.10:190][596]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-16.57.10:190][596]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-16.57.10:190][596]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-16.57.10:190][596]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.57.10:191][596]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.57.10:191][596]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.57.10:191][596]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.57.14:944][970]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.14:953][970]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-16.57.14:993][971]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-16.57.16:747][ 84]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.16:763][ 84]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.57.16:768][ 84]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.57.16:863][ 87]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-16.57.16:863][ 87]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-16.57.16:863][ 87]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-16.57.16:863][ 87]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-16.57.17:781][125]MaterialEditorStats: Base pass shader: 130 instructions +[2020.10.14-16.57.17:781][125]MaterialEditorStats: Base pass shader with Surface Lightmap: 157 instructions +[2020.10.14-16.57.17:781][125]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 204 instructions +[2020.10.14-16.57.17:781][125]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.57.17:781][125]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-16.57.17:782][125]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.57.17:782][125]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.57.18:831][201]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.57.18:849][201]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.57.18:850][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.57.18:865][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.57.18:869][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.57.18:873][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.57.18:877][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.57.18:881][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.57.18:885][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.57.18:890][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.57.18:894][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.57.18:900][201]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.57.18:907][201]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.18:935][202]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-16.57.18:935][202]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-16.57.18:936][202]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-16.57.18:936][202]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-16.57.18:936][202]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-16.57.18:936][202]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-16.57.18:936][202]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-16.57.18:936][202]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-16.57.18:936][202]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-16.57.19:556][217]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-16.57.19:605][218]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 37 +[2020.10.14-16.57.19:651][219]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.14-16.57.19:651][219]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.14-16.57.19:651][219]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-16.57.19:679][220]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-16.57.19:718][221]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 32 +[2020.10.14-16.57.19:718][221]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 +[2020.10.14-16.57.19:742][222]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-16.57.19:742][222]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-16.57.19:784][223]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-16.57.19:784][223]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-16.57.19:917][228]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-16.57.20:053][232]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-16.57.20:086][233]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-16.57.20:111][234]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.14-16.57.20:111][234]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 +[2020.10.14-16.57.20:121][234]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.20:122][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.57.20:129][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.57.20:137][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.57.20:145][234]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-16.57.20:145][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.57.20:152][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.57.20:159][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.57.20:166][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.57.20:173][234]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 33 +[2020.10.14-16.57.20:173][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.57.20:181][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.57.20:193][234]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.20:208][234]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.14-16.57.20:218][234]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 31 +[2020.10.14-16.57.20:218][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.57.20:225][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.57.20:232][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.57.20:239][234]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.14-16.57.20:239][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.57.20:244][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.57.20:251][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.57.20:258][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.57.20:264][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.57.20:270][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.57.20:282][234]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.20:296][234]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 36 +[2020.10.14-16.57.20:297][234]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-16.57.20:333][235]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 46 +[2020.10.14-16.57.20:334][235]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 45 +[2020.10.14-16.57.20:358][236]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-16.57.20:366][236]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-16.57.20:366][236]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-16.57.20:366][236]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-16.57.20:421][237]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 40 +[2020.10.14-16.57.20:432][237]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 39 +[2020.10.14-16.57.20:602][242]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 38 +[2020.10.14-16.57.20:666][244]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 37 +[2020.10.14-16.57.20:666][244]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 36 +[2020.10.14-16.57.20:769][247]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 35 +[2020.10.14-16.57.20:834][249]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 +[2020.10.14-16.57.20:834][249]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 33 +[2020.10.14-16.57.20:865][250]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.14-16.57.20:954][253]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-16.57.20:981][254]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 30 +[2020.10.14-16.57.21:035][256]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 29 +[2020.10.14-16.57.21:087][258]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-16.57.21:110][259]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 27 +[2020.10.14-16.57.21:135][260]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 26 +[2020.10.14-16.57.21:135][260]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 25 +[2020.10.14-16.57.21:189][262]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.14-16.57.21:189][262]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.14-16.57.21:243][264]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.14-16.57.21:244][264]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.14-16.57.21:295][266]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 20 +[2020.10.14-16.57.21:374][269]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.14-16.57.21:401][270]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.14-16.57.21:432][271]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.14-16.57.21:461][272]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.14-16.57.21:489][273]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-16.57.21:545][275]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.14-16.57.21:570][276]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 13 +[2020.10.14-16.57.21:570][276]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-16.57.21:570][276]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.14-16.57.21:652][279]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-16.57.21:664][279]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-16.57.21:688][279]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-16.57.21:714][279]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-16.57.21:765][280]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-16.57.21:788][281]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.14-16.57.21:871][283]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.14-16.57.21:897][283]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-16.57.21:915][283]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.14-16.57.21:915][283]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-16.57.22:833][306]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-16.57.22:833][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-16.57.22:833][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-16.57.22:833][306]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.57.22:833][306]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.57.22:833][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.57.22:833][306]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.57.43:020][124]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.43:031][124]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.43:080][125]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.43:080][125]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.57.43:080][125]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.57.43:080][125]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.57.43:080][125]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.57.43:080][125]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.57.43:080][125]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.57.43:081][125]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.43:081][125]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.57.43:081][125]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.57.43:081][125]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.57.44:651][219]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-16.57.44:652][219]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-16.57.44:652][219]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-16.57.44:652][219]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.57.44:652][219]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.57.44:652][219]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.57.44:652][219]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.57.47:501][457]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.57.47:527][458]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.57.48:454][501]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-16.57.48:454][501]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-16.57.48:454][501]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-16.57.48:454][501]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.57.48:454][501]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.57.48:454][501]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.57.48:454][501]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.57.51:630][773]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.57.51:660][774]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.57.52:585][816]MaterialEditorStats: Base pass shader: 236 instructions +[2020.10.14-16.57.52:585][816]MaterialEditorStats: Base pass shader with Surface Lightmap: 263 instructions +[2020.10.14-16.57.52:585][816]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 310 instructions +[2020.10.14-16.57.52:585][816]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.57.52:585][816]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.57.52:585][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.57.52:585][816]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.57.54:859][ 6]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.54:870][ 6]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.57.54:942][ 7]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.57.56:544][112]MaterialEditorStats: Base pass shader: 236 instructions +[2020.10.14-16.57.56:544][112]MaterialEditorStats: Base pass shader with Surface Lightmap: 263 instructions +[2020.10.14-16.57.56:544][112]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 310 instructions +[2020.10.14-16.57.56:544][112]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.57.56:544][112]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.57.56:544][112]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.57.56:544][112]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.57.57:417][164]LogMaterialEditor: Applying material body_paint +[2020.10.14-16.57.58:005][164]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.58:055][164]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.57.58:055][164]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.57.58:055][164]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.57.58:055][164]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.57.58:055][164]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.57.58:055][164]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.57.58:055][164]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.57.58:055][164]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.58:056][164]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.57.58:056][164]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.57.58:056][164]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.57.58:063][164]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.57.58:131][164]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms +[2020.10.14-16.57.58:139][164]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.57.58:705][164]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.57.59:263][164]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.57.59:263][164]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-16.57.59:356][164]TextureStreamingBuild: Display: Compiling optional shaders took 1.222 seconds. +[2020.10.14-16.57.59:416][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms +[2020.10.14-16.58.00:192][197]MaterialEditorStats: Base pass shader: 236 instructions +[2020.10.14-16.58.00:192][197]MaterialEditorStats: Base pass shader with Surface Lightmap: 263 instructions +[2020.10.14-16.58.00:192][197]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 310 instructions +[2020.10.14-16.58.00:192][197]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.58.00:192][197]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.58.00:192][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.58.00:192][197]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.58.07:361][679]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.58.07:374][679]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.58.07:414][680]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.58.08:354][727]MaterialEditorStats: Base pass shader: 236 instructions +[2020.10.14-16.58.08:354][727]MaterialEditorStats: Base pass shader with Surface Lightmap: 263 instructions +[2020.10.14-16.58.08:354][727]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 310 instructions +[2020.10.14-16.58.08:354][727]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.58.08:354][727]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.58.08:354][727]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.58.08:354][727]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.58.27:987][ 47]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.58.28:000][ 47]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.58.28:027][ 48]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.58.28:987][ 94]MaterialEditorStats: Base pass shader: 236 instructions +[2020.10.14-16.58.28:987][ 94]MaterialEditorStats: Base pass shader with Surface Lightmap: 263 instructions +[2020.10.14-16.58.28:987][ 94]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 310 instructions +[2020.10.14-16.58.28:987][ 94]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.58.28:987][ 94]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.58.28:987][ 94]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.58.28:987][ 94]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.58.50:593][891]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.58.50:620][892]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.58.51:744][938]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-16.58.51:744][938]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-16.58.51:745][938]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-16.58.51:745][938]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.58.51:745][938]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.58.51:745][938]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.58.51:745][938]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.58.52:074][963]LogMaterialEditor: Applying material body_paint +[2020.10.14-16.58.52:665][963]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.58.52:722][963]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.58.52:730][963]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.58.52:800][963]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms +[2020.10.14-16.58.52:812][963]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-16.58.52:812][963]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-16.58.52:812][963]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.58.52:812][963]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.58.52:812][963]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-16.58.52:813][963]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-16.58.52:813][963]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.58.52:813][963]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-16.58.52:813][963]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.58.52:813][963]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.58.53:381][963]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-16.58.53:381][963]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.58.53:381][963]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.58.53:941][963]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.58.53:941][963]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-16.58.54:046][963]TextureStreamingBuild: Display: Compiling optional shaders took 1.242 seconds. +[2020.10.14-16.58.54:102][963]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2020.10.14-16.58.54:865][989]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-16.58.54:865][989]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-16.58.54:865][989]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-16.58.54:865][989]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.58.54:865][989]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.58.54:865][989]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.58.54:865][989]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.59.02:148][479]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.02:160][479]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.02:188][480]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.59.02:189][480]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.59.03:193][525]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-16.59.03:193][525]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-16.59.03:193][525]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-16.59.03:193][525]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.59.03:193][525]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.59.03:194][525]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.59.03:194][525]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.59.24:765][159]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.59.24:791][160]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.59.25:779][200]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.59.25:779][200]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.59.25:779][200]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.59.25:779][200]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.59.25:779][200]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-16.59.25:779][200]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.59.25:779][200]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.59.27:040][287]LogMaterialEditor: Applying material body_paint +[2020.10.14-16.59.27:642][287]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.59.27:705][287]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.59.27:714][287]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-16.59.27:791][287]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.59.27:791][287]LogUObjectHash: Compacting FUObjectHashTables data took 2.99ms +[2020.10.14-16.59.27:800][287]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.59.28:369][287]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-16.59.28:369][287]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.59.28:920][287]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.59.28:920][287]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.59.28:920][287]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-16.59.28:924][287]TextureStreamingBuild: Display: Compiling optional shaders took 1.131 seconds. +[2020.10.14-16.59.28:947][287]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2020.10.14-16.59.29:842][323]MaterialEditorStats: Base pass shader: 141 instructions +[2020.10.14-16.59.29:842][323]MaterialEditorStats: Base pass shader with Surface Lightmap: 168 instructions +[2020.10.14-16.59.29:842][323]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 215 instructions +[2020.10.14-16.59.29:842][323]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.59.29:842][323]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.59.29:842][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-16.59.29:842][323]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.59.32:926][552]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.59.32:957][553]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.59.33:903][590]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-16.59.33:903][590]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-16.59.33:903][590]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-16.59.33:903][590]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.59.33:903][590]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-16.59.33:903][590]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.59.33:903][590]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.59.34:075][602]LogMaterialEditor: Applying material body_paint +[2020.10.14-16.59.34:664][602]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.59.34:722][602]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.59.34:729][602]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.34:798][602]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms +[2020.10.14-16.59.34:806][602]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-16.59.35:375][602]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-16.59.35:936][602]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.59.35:936][602]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-16.59.35:936][602]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-16.59.35:936][602]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-16.59.36:061][602]TextureStreamingBuild: Display: Compiling optional shaders took 1.263 seconds. +[2020.10.14-16.59.36:085][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2020.10.14-16.59.36:802][630]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-16.59.36:802][630]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-16.59.36:802][630]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-16.59.36:802][630]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-16.59.36:802][630]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-16.59.36:802][630]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-16.59.36:802][630]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-16.59.58:851][445]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-16.59.58:866][445]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-16.59.58:867][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.59.58:884][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.59.58:888][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.59.58:892][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.59.58:896][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.59.58:900][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.59.58:904][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.59.58:908][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.59.58:912][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.59.58:916][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.59.58:923][445]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.58:939][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-16.59.58:943][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-16.59.58:947][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-16.59.58:952][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-16.59.58:957][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-16.59.58:963][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-16.59.58:969][445]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.14-16.59.58:969][445]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-16.59.58:969][445]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-16.59.58:969][445]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.14-16.59.58:969][445]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.14-16.59.58:969][445]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.14-16.59.58:969][445]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.14-16.59.58:970][445]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.14-16.59.58:970][445]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.14-16.59.58:970][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-16.59.58:975][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-16.59.58:980][445]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-16.59.58:988][445]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-16.59.58:998][445]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-16.59.59:774][465]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 47 +[2020.10.14-16.59.59:774][465]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 46 +[2020.10.14-16.59.59:938][470]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 45 +[2020.10.14-16.59.59:968][471]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-16.59.59:968][471]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 43 +[2020.10.14-17.00.00:118][477]LogMaterialEditor: Applying material body_paint +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 42 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 41 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 40 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 39 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 38 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 35 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 34 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 33 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 32 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-17.00.01:095][477]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.14-17.00.01:096][477]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.14-17.00.01:096][477]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.00.01:096][477]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 23 +[2020.10.14-17.00.01:096][477]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.14-17.00.01:096][477]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.14-17.00.01:096][477]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.14-17.00.01:096][477]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-17.00.01:117][477]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 7 +[2020.10.14-17.00.01:117][477]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.01:184][477]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.14-17.00.01:184][477]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.14-17.00.01:184][477]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.14-17.00.01:207][477]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.14-17.00.01:207][477]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.00.01:219][477]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.01:286][477]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.14-17.00.01:286][477]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.14-17.00.01:286][477]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.00.01:286][477]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.14-17.00.01:316][477]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.14-17.00.01:316][477]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-17.00.01:316][477]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.14-17.00.01:316][477]LogUObjectHash: Compacting FUObjectHashTables data took 3.72ms +[2020.10.14-17.00.01:327][477]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 28 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 26 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 24 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 23 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.00.01:897][477]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.14-17.00.02:456][477]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.14-17.00.02:492][477]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-17.00.02:492][477]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.00.02:492][477]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.14-17.00.02:492][477]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.00.02:496][477]TextureStreamingBuild: Display: Compiling optional shaders took 1.179 seconds. +[2020.10.14-17.00.02:568][477]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-17.00.02:568][477]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.14-17.00.02:568][477]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2020.10.14-17.00.03:775][518]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-17.00.03:775][518]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-17.00.03:775][518]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-17.00.03:775][518]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.00.03:775][518]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-17.00.03:775][518]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.00.03:775][518]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.00.14:709][284]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.14:722][284]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.00.14:747][285]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.00.15:704][329]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-17.00.15:705][329]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-17.00.15:705][329]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-17.00.15:705][329]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.00.15:705][329]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.00.15:705][329]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.00.15:705][329]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.00.43:856][385]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.00.43:870][385]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.00.43:872][385]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.00.43:882][385]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.00.43:994][391]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.00.44:756][415]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.00.44:756][415]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.00.44:756][415]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.00.44:899][418]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.14-17.00.44:931][419]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.14-17.00.44:961][420]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.00.45:710][454]LogMaterialEditor: Applying material body_paint +[2020.10.14-17.00.46:305][454]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.00.46:354][454]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.00.46:362][454]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.46:432][454]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms +[2020.10.14-17.00.46:440][454]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.00.47:009][454]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.00.47:570][454]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.00.47:570][454]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.00.47:570][454]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.00.47:570][454]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.00.47:674][454]TextureStreamingBuild: Display: Compiling optional shaders took 1.240 seconds. +[2020.10.14-17.00.47:735][454]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2020.10.14-17.00.48:440][480]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-17.00.48:440][480]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-17.00.48:440][480]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-17.00.48:440][480]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.00.48:440][480]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-17.00.48:440][480]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.00.48:440][480]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.00.53:648][842]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.53:660][842]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.00.53:660][842]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.00.53:660][842]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.00.53:660][842]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.00.53:660][842]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.00.53:660][842]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.00.53:660][842]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.00.53:660][842]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.00.53:661][842]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.00.53:661][842]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.00.53:661][842]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.00.53:661][842]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.00.53:672][842]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.00.53:757][846]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.00.53:884][852]LogMaterialEditor: Applying material body_paint +[2020.10.14-17.00.54:819][852]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.00.54:820][852]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.00.54:820][852]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.00.54:820][852]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.00.54:820][852]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-17.00.54:820][852]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.00.54:841][852]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.54:897][852]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.00.54:898][852]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.00.54:898][852]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.00.54:898][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.14-17.00.54:898][852]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.14-17.00.54:898][852]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-17.00.54:898][852]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 5 +[2020.10.14-17.00.54:898][852]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.14-17.00.54:898][852]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.14-17.00.54:933][852]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.00.55:019][852]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 23 +[2020.10.14-17.00.55:020][852]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.14-17.00.55:020][852]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.00.55:020][852]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.14-17.00.55:020][852]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.00.55:020][852]LogUObjectHash: Compacting FUObjectHashTables data took 3.35ms +[2020.10.14-17.00.55:030][852]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.00.55:597][852]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.00.55:597][852]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.00.55:597][852]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.00.55:597][852]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 14 +[2020.10.14-17.00.55:597][852]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 13 +[2020.10.14-17.00.55:597][852]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.00.55:597][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.14-17.00.55:883][852]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.14-17.00.55:883][852]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.14-17.00.55:883][852]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.00.55:883][852]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.00.55:887][852]TextureStreamingBuild: Display: Compiling optional shaders took 0.865 seconds. +[2020.10.14-17.00.55:931][852]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.00.55:960][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2020.10.14-17.00.56:126][855]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.00.56:165][855]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.14-17.00.56:165][855]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.14-17.00.56:165][855]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.14-17.00.56:165][855]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.00.57:110][894]MaterialEditorStats: Base pass shader: 234 instructions +[2020.10.14-17.00.57:110][894]MaterialEditorStats: Base pass shader with Surface Lightmap: 261 instructions +[2020.10.14-17.00.57:110][894]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 308 instructions +[2020.10.14-17.00.57:110][894]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.00.57:110][894]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-17.00.57:110][894]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.00.57:110][894]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.01.04:489][434]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.01.04:504][434]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.01.04:504][434]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.01.04:515][434]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.01.04:597][438]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.01.05:170][454]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.01.05:245][456]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.01.05:276][457]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.05:276][457]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.01.05:309][458]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-17.01.05:451][462]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.01.05:732][471]LogMaterialEditor: Applying material body_paint +[2020.10.14-17.01.06:396][471]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.06:454][471]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.01.06:454][471]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.01.06:454][471]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.01.06:454][471]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.01.06:454][471]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.01.06:454][471]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.01.06:455][471]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.01.06:455][471]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.06:455][471]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.01.06:455][471]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.01.06:455][471]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.01.06:462][471]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.06:531][471]LogUObjectHash: Compacting FUObjectHashTables data took 2.60ms +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.01.06:541][471]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.01.06:541][471]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.01.07:669][471]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.01.07:669][471]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.07:669][471]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.01.07:669][471]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.01.07:669][471]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.01.07:829][471]TextureStreamingBuild: Display: Compiling optional shaders took 1.296 seconds. +[2020.10.14-17.01.07:895][471]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2020.10.14-17.01.08:542][490]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.01.08:542][490]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.01.08:542][490]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.01.08:542][490]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.01.08:542][490]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-17.01.08:542][490]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.01.08:542][490]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.01.26:460][807]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.01.26:472][807]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.01.26:474][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-17.01.26:491][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.01.26:495][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.01.26:499][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-17.01.26:503][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.01.26:507][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-17.01.26:511][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.01.26:515][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.01.26:519][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.01.26:523][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-17.01.26:529][807]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.26:546][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.01.26:551][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.01.26:555][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.14-17.01.26:559][807]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.14-17.01.26:559][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.01.26:563][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-17.01.26:567][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.01.26:572][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.01.26:578][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.01.26:583][807]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. +[2020.10.14-17.01.26:590][807]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.26:601][807]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-17.01.27:168][820]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 47 +[2020.10.14-17.01.27:242][822]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 46 +[2020.10.14-17.01.27:277][823]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 45 +[2020.10.14-17.01.27:309][824]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.01.27:367][826]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 43 +[2020.10.14-17.01.27:610][835]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 42 +[2020.10.14-17.01.27:721][837]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 41 +[2020.10.14-17.01.27:751][838]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 40 +[2020.10.14-17.01.27:777][839]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 39 +[2020.10.14-17.01.27:777][839]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 38 +[2020.10.14-17.01.27:803][840]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 37 +[2020.10.14-17.01.27:829][841]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 36 +[2020.10.14-17.01.27:829][841]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 +[2020.10.14-17.01.27:853][842]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 34 +[2020.10.14-17.01.27:853][842]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 33 +[2020.10.14-17.01.27:853][842]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 32 +[2020.10.14-17.01.27:900][844]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 +[2020.10.14-17.01.27:900][844]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.01.27:921][845]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.14-17.01.27:921][845]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.01.27:940][846]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.14-17.01.27:940][846]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.14-17.01.27:940][846]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.14-17.01.28:010][848]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.14-17.01.28:010][848]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 23 +[2020.10.14-17.01.28:354][855]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-17.01.28:432][857]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 21 +[2020.10.14-17.01.28:463][858]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.14-17.01.28:516][860]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.14-17.01.28:541][861]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 18 +[2020.10.14-17.01.28:541][861]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 17 +[2020.10.14-17.01.28:566][862]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.14-17.01.28:590][863]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.01.28:594][863]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 14 +[2020.10.14-17.01.28:594][863]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.01.28:594][863]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.14-17.01.28:636][864]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 11 +[2020.10.14-17.01.28:682][865]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.14-17.01.28:682][865]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-17.01.28:682][865]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.01.28:704][866]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.14-17.01.28:716][866]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-17.01.28:716][866]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.01.28:751][867]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.01.28:759][867]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.14-17.01.29:034][873]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.14-17.01.29:088][874]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.14-17.01.29:999][910]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.01.30:008][910]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.01.30:009][910]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.01.30:023][910]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.01.30:037][910]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.30:053][910]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.01.30:140][911]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-17.01.30:140][911]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.01.30:140][911]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.01.30:140][911]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.01.30:140][911]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.01.30:140][911]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.01.30:141][911]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.01.30:141][911]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.01.30:141][911]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.01.30:659][924]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.01.30:730][926]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.01.30:823][929]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.01.30:848][930]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.14-17.01.30:878][931]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.14-17.01.31:135][938]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.14-17.01.31:621][960]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.01.31:621][960]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.01.31:621][960]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.01.31:621][960]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.01.31:621][960]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.01.31:621][960]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.01.31:621][960]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.01.33:331][ 95]LogMaterialEditor: Applying material body_paint +[2020.10.14-17.01.33:913][ 95]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.01.33:969][ 95]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.01.33:977][ 95]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.34:046][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.01.34:053][ 95]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.01.34:053][ 95]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.01.34:620][ 95]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.01.35:170][ 95]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.35:170][ 95]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.01.35:170][ 95]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.01.35:170][ 95]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.01.35:327][ 95]TextureStreamingBuild: Display: Compiling optional shaders took 1.280 seconds. +[2020.10.14-17.01.35:402][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms +[2020.10.14-17.01.36:057][120]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.01.36:057][120]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.01.36:057][120]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.01.36:057][120]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.01.36:057][120]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-17.01.36:057][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.01.36:057][120]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.01.55:160][469]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.55:175][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.01.55:183][469]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.01.55:187][469]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.01.55:279][473]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.01.55:777][489]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.01.55:867][491]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.01.55:942][493]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.01.55:942][493]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.14-17.01.56:075][497]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.14-17.01.56:075][497]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.14-17.01.56:890][536]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.01.56:890][536]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.01.56:890][536]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.01.56:890][536]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.01.56:890][536]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.01.56:891][536]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.01.56:891][536]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.02.15:181][778]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.02.15:194][778]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.02.15:219][779]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.02.16:162][825]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.02.16:162][825]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.02.16:162][825]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.02.16:162][825]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.02.16:162][825]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.02.16:162][825]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.02.16:162][825]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.02.21:565][202]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.02.21:577][202]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.02.21:603][203]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.02.22:586][250]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.02.22:586][250]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.02.22:586][250]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.02.22:586][250]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.02.22:586][250]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.02.22:586][250]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.02.22:586][250]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.02.33:006][108]LogTexture: Display: Building textures: Metall_N (BC5, 2048X2048) +[2020.10.14-17.03.37:179][199]LogTexture: Display: Building textures: Metall_N (BC5, 2048X2048) +[2020.10.14-17.03.48:965][ 30]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.03.48:977][ 30]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.03.49:002][ 31]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.03.50:114][ 92]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.03.50:114][ 92]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.03.50:114][ 92]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.03.50:114][ 92]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.03.50:114][ 92]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.03.50:114][ 92]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.03.50:114][ 92]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.03.55:588][457]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.03.55:600][457]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.03.55:624][458]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.03.56:557][508]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.03.56:557][508]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.03.56:558][508]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.03.56:558][508]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.03.56:558][508]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.03.56:558][508]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.03.56:558][508]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.04.25:002][697]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/Metall_BC.Metall_BC +[2020.10.14-17.04.34:765][553]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.04.34:792][554]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.04.35:927][604]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.04.35:927][604]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.04.35:927][604]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.04.35:927][604]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.04.35:927][604]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.04.35:927][604]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.04.35:927][604]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.04.36:861][674]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.04.36:872][674]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.04.36:873][674]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.04.36:963][679]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.14-17.04.36:963][679]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.14-17.04.36:963][679]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.14-17.04.36:964][679]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-17.04.36:964][679]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-17.04.36:964][679]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-17.04.36:964][679]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.14-17.04.36:964][679]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.04.36:964][679]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-17.04.37:481][692]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.14-17.04.37:545][694]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.04.38:395][731]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.04.38:395][731]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.04.38:395][731]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.04.38:395][731]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.04.38:395][731]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.04.38:395][731]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.04.38:395][731]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.04.38:689][756]LogMaterialEditor: Applying material body_paint +[2020.10.14-17.04.39:279][756]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.04.39:332][756]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.04.39:341][756]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.04.39:419][756]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.04.39:423][756]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.04.39:429][756]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.04.39:997][756]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.04.40:557][756]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.04.40:557][756]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.04.40:557][756]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.04.40:557][756]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.04.40:617][756]TextureStreamingBuild: Display: Compiling optional shaders took 1.195 seconds. +[2020.10.14-17.04.40:676][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2020.10.14-17.04.41:382][783]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.04.41:382][783]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.04.41:382][783]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.04.41:382][783]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.04.41:382][783]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.04.41:382][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.04.41:382][783]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.05.09:482][846]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.05.09:495][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.05.09:502][846]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.05.09:503][846]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.05.09:503][846]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.05.09:512][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.05.09:516][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.05.09:520][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-17.05.09:524][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.05.09:528][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-17.05.09:532][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.05.09:536][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.05.09:540][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.05.09:544][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.05.09:551][846]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.05.09:567][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.05.09:571][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.05.09:575][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-17.05.09:579][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.05.09:583][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-17.05.09:588][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.05.09:594][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.05.09:600][846]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.05.09:600][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.05.09:605][846]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.05.09:614][846]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.05.09:625][846]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-17.05.10:413][865]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 47 +[2020.10.14-17.05.10:413][865]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 46 +[2020.10.14-17.05.10:449][866]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 45 +[2020.10.14-17.05.10:552][868]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 44 +[2020.10.14-17.05.10:642][870]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 43 +[2020.10.14-17.05.10:870][878]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 42 +[2020.10.14-17.05.10:900][879]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 41 +[2020.10.14-17.05.10:955][881]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 40 +[2020.10.14-17.05.10:982][882]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 39 +[2020.10.14-17.05.11:013][883]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 38 +[2020.10.14-17.05.11:039][884]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 37 +[2020.10.14-17.05.11:039][884]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 36 +[2020.10.14-17.05.11:065][885]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 35 +[2020.10.14-17.05.11:065][885]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.05.11:089][886]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 33 +[2020.10.14-17.05.11:111][887]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 32 +[2020.10.14-17.05.11:111][887]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 +[2020.10.14-17.05.11:112][887]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.14-17.05.11:159][889]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.14-17.05.11:159][889]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 28 +[2020.10.14-17.05.11:159][889]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 27 +[2020.10.14-17.05.11:159][889]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 26 +[2020.10.14-17.05.11:209][891]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.14-17.05.11:209][891]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.14-17.05.11:209][891]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.14-17.05.11:598][902]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.14-17.05.11:598][902]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.14-17.05.11:631][903]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.14-17.05.11:631][903]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.14-17.05.11:692][905]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.14-17.05.11:720][906]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.14-17.05.11:746][907]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.05.11:770][908]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 +[2020.10.14-17.05.11:770][908]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.14-17.05.11:796][909]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 13 +[2020.10.14-17.05.11:819][910]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.14-17.05.11:819][910]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.05.11:843][911]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.05.11:843][911]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.14-17.05.11:870][912]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.05.11:870][912]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-17.05.11:895][913]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.14-17.05.11:922][914]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.05.11:922][914]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.05.11:922][914]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.05.12:189][922]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.14-17.05.12:226][923]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.05.13:010][960]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.05.13:010][960]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.05.13:010][960]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.05.13:010][960]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.05.13:010][960]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.05.13:010][960]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.05.13:010][960]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.05.49:240][904]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.05.49:294][905]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.05.50:387][952]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.05.50:387][952]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.05.50:387][952]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.05.50:387][952]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.05.50:387][952]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.05.50:387][952]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.05.50:387][952]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.05.55:048][430]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.05.55:059][430]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.05.55:108][431]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.05.56:025][472]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.05.56:025][472]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.05.56:025][472]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.05.56:025][472]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.05.56:025][472]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.05.56:025][472]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.05.56:025][472]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.06.09:714][899]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.09:724][899]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.06.09:798][900]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.06.10:857][958]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.06.10:857][958]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.06.10:857][958]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.06.10:857][958]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.06.10:857][958]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.06.10:857][958]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.06.10:857][958]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.06.15:772][392]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.15:783][392]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.15:834][393]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.06.15:834][393]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.06.15:834][393]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.06.15:835][393]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.06.15:835][393]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.06.15:835][393]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.06.15:835][393]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.06.15:835][393]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.06.15:835][393]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.06.15:835][393]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.06.15:835][393]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.06.17:373][503]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.06.17:373][503]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.06.17:373][503]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.06.17:373][503]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.06.17:373][503]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.06.17:373][503]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.06.17:373][503]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.06.19:480][679]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.19:491][679]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.06.19:551][680]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.06.20:461][722]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.06.20:462][722]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.06.20:462][722]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.06.20:462][722]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.06.20:462][722]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.06.20:462][722]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.06.20:462][722]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.06.25:029][ 90]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.06.25:042][ 90]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.06.25:043][ 90]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.25:144][ 95]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.14-17.06.25:145][ 95]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.14-17.06.25:145][ 95]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.14-17.06.25:145][ 95]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-17.06.25:145][ 95]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-17.06.25:145][ 95]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-17.06.25:145][ 95]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.14-17.06.25:145][ 95]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.06.25:145][ 95]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-17.06.25:640][114]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.14-17.06.25:672][115]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.06.27:133][207]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.06.27:133][207]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.06.27:133][207]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.06.27:133][207]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.06.27:133][207]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.06.27:133][207]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.06.27:133][207]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.06.34:285][800]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.06.34:303][800]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.06.34:304][800]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.06.34:304][800]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.06.34:304][800]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.06.34:310][800]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.06.34:413][803]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.14-17.06.34:413][803]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.06.34:413][803]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.06.34:413][803]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.14-17.06.34:413][803]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.14-17.06.34:413][803]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.14-17.06.34:413][803]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.14-17.06.34:413][803]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.06.35:444][843]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.06.35:444][843]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.06.35:444][843]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.06.35:444][843]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.06.35:444][843]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.06.35:444][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.06.35:444][843]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.06.42:498][410]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.42:515][410]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.06.42:519][410]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.06.42:520][410]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.06.42:617][413]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.06.43:182][426]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.06.43:272][428]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.06.43:321][429]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.06.43:321][429]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-17.06.43:352][430]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-17.06.43:407][432]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.06.44:194][473]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.06.44:194][473]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.06.44:194][473]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.06.44:194][473]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.06.44:194][473]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.06.44:194][473]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.06.44:194][473]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.07.00:085][765]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.07.00:096][765]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.07.00:097][765]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.07.00:097][765]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.07.00:202][771]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-17.07.00:770][789]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.14-17.07.00:873][792]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.07.01:603][827]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.07.01:603][827]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.07.01:603][827]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.07.01:603][827]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.07.01:603][827]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.07.01:603][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.07.01:603][827]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.07.03:293][976]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.07.03:310][976]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.07.03:311][976]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.07.03:403][979]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.07.03:403][979]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-17.07.03:403][979]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-17.07.03:403][979]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.07.04:403][ 13]MaterialEditorStats: Base pass shader: 231 instructions +[2020.10.14-17.07.04:403][ 13]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.07.04:403][ 13]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.07.04:403][ 13]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.07.04:403][ 13]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.07.04:403][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.07.04:403][ 13]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.07.14:237][894]LogMaterial: Display: Missing cached shader map for material Material_0, compiling. +[2020.10.14-17.07.14:255][895]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-17.07.14:255][895]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.07.16:894][104]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.07.16:922][104]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.07.16:923][104]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.16:940][104]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.07.17:006][105]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.07.17:019][105]LogMaterial: Display: Missing cached shader map for material Material_1, compiling. +[2020.10.14-17.07.17:556][108]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.17:653][108]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.14-17.07.17:689][108]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.14-17.07.17:747][108]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.14-17.07.17:806][108]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.07.18:054][116]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.07.18:163][120]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-17.07.18:187][121]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.07.18:417][133]LogEditorTransaction: Undo Material Editor: New Function Call +[2020.10.14-17.07.18:420][133]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.07.18:442][133]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.07.18:443][133]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.18:458][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.07.18:558][133]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.14-17.07.18:558][133]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 14 +[2020.10.14-17.07.18:558][133]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.07.18:558][133]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.14-17.07.18:559][133]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 11 +[2020.10.14-17.07.18:559][133]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-17.07.18:612][133]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-17.07.18:612][133]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-17.07.18:612][133]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 8 +[2020.10.14-17.07.18:622][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_0, compiling. +[2020.10.14-17.07.18:628][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.07.18:634][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.07.18:640][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.07.18:646][133]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 43 +[2020.10.14-17.07.18:646][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_3, compiling. +[2020.10.14-17.07.18:651][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_4, compiling. +[2020.10.14-17.07.18:658][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_2, compiling. +[2020.10.14-17.07.18:664][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. +[2020.10.14-17.07.18:671][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.07.18:677][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.07.18:684][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. +[2020.10.14-17.07.18:689][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_3, compiling. +[2020.10.14-17.07.18:697][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_2, compiling. +[2020.10.14-17.07.18:702][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_1, compiling. +[2020.10.14-17.07.18:709][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureObject_2, compiling. +[2020.10.14-17.07.18:715][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. +[2020.10.14-17.07.18:722][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling. +[2020.10.14-17.07.18:732][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_6, compiling. +[2020.10.14-17.07.18:756][133]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-17.07.18:787][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.07.18:795][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.07.18:804][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.07.18:812][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.07.18:820][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_3, compiling. +[2020.10.14-17.07.18:855][133]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-17.07.18:952][133]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.07.19:157][133]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 159 +[2020.10.14-17.07.19:220][135]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 158 +[2020.10.14-17.07.19:220][135]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 157 +[2020.10.14-17.07.19:259][136]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 156 +[2020.10.14-17.07.19:296][137]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 155 +[2020.10.14-17.07.19:533][145]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 154 +[2020.10.14-17.07.19:670][149]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 153 +[2020.10.14-17.07.19:694][150]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 152 +[2020.10.14-17.07.19:721][151]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 151 +[2020.10.14-17.07.19:721][151]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 150 +[2020.10.14-17.07.19:744][152]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 149 +[2020.10.14-17.07.19:744][152]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 148 +[2020.10.14-17.07.19:769][153]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 147 +[2020.10.14-17.07.19:785][153]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 146 +[2020.10.14-17.07.19:785][153]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 145 +[2020.10.14-17.07.19:785][153]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 144 +[2020.10.14-17.07.19:822][154]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 143 +[2020.10.14-17.07.19:822][154]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 142 +[2020.10.14-17.07.19:845][155]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 141 +[2020.10.14-17.07.19:868][155]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 140 +[2020.10.14-17.07.19:868][155]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 139 +[2020.10.14-17.07.19:868][155]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 138 +[2020.10.14-17.07.19:913][156]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 137 +[2020.10.14-17.07.19:960][158]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 136 +[2020.10.14-17.07.20:077][161]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 135 +[2020.10.14-17.07.20:132][162]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 134 +[2020.10.14-17.07.20:132][162]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 133 +[2020.10.14-17.07.20:132][162]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 132 +[2020.10.14-17.07.20:266][163]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 131 +[2020.10.14-17.07.20:295][163]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 130 +[2020.10.14-17.07.20:314][163]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 129 +[2020.10.14-17.07.20:334][163]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 128 +[2020.10.14-17.07.20:398][164]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 127 +[2020.10.14-17.07.20:465][165]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 126 +[2020.10.14-17.07.20:529][166]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 125 +[2020.10.14-17.07.20:529][166]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 124 +[2020.10.14-17.07.20:626][170]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 123 +[2020.10.14-17.07.20:794][175]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 122 +[2020.10.14-17.07.20:794][175]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 121 +[2020.10.14-17.07.20:823][176]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 120 +[2020.10.14-17.07.20:857][177]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 119 +[2020.10.14-17.07.20:906][179]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 118 +[2020.10.14-17.07.21:023][184]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 117 +[2020.10.14-17.07.21:048][185]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 116 +[2020.10.14-17.07.21:048][185]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 115 +[2020.10.14-17.07.21:074][186]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 114 +[2020.10.14-17.07.21:101][187]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 113 +[2020.10.14-17.07.21:128][188]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 112 +[2020.10.14-17.07.21:152][189]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 111 +[2020.10.14-17.07.21:169][189]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 110 +[2020.10.14-17.07.21:213][189]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 109 +[2020.10.14-17.07.21:250][190]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 108 +[2020.10.14-17.07.21:275][191]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 107 +[2020.10.14-17.07.21:329][193]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 106 +[2020.10.14-17.07.21:381][195]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 105 +[2020.10.14-17.07.21:381][195]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 104 +[2020.10.14-17.07.21:381][195]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 103 +[2020.10.14-17.07.21:446][197]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 102 +[2020.10.14-17.07.21:475][197]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 101 +[2020.10.14-17.07.21:509][197]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 100 +[2020.10.14-17.07.21:535][197]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 99 +[2020.10.14-17.07.21:601][199]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 98 +[2020.10.14-17.07.21:633][200]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 97 +[2020.10.14-17.07.21:633][200]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 96 +[2020.10.14-17.07.21:680][201]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 95 +[2020.10.14-17.07.21:797][202]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 94 +[2020.10.14-17.07.21:836][203]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 93 +[2020.10.14-17.07.21:837][203]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 92 +[2020.10.14-17.07.21:867][204]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 91 +[2020.10.14-17.07.21:898][205]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 90 +[2020.10.14-17.07.21:935][205]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 89 +[2020.10.14-17.07.21:952][205]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 88 +[2020.10.14-17.07.21:971][205]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 87 +[2020.10.14-17.07.21:971][205]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 86 +[2020.10.14-17.07.21:971][205]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 85 +[2020.10.14-17.07.22:018][205]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 84 +[2020.10.14-17.07.22:079][206]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 83 +[2020.10.14-17.07.22:192][210]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 82 +[2020.10.14-17.07.22:221][211]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 81 +[2020.10.14-17.07.22:221][211]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 80 +[2020.10.14-17.07.22:264][212]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 79 +[2020.10.14-17.07.22:345][214]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 78 +[2020.10.14-17.07.22:345][214]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 77 +[2020.10.14-17.07.22:345][214]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 76 +[2020.10.14-17.07.22:379][215]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 75 +[2020.10.14-17.07.22:396][215]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 74 +[2020.10.14-17.07.22:412][215]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 73 +[2020.10.14-17.07.22:450][215]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 72 +[2020.10.14-17.07.22:481][215]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.22:499][215]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.22:513][215]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 71 +[2020.10.14-17.07.22:521][215]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 81 +[2020.10.14-17.07.22:526][215]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.07.22:547][215]MaterialEditorStats: Base pass shader: 348 instructions +[2020.10.14-17.07.22:548][215]MaterialEditorStats: Base pass shader with Surface Lightmap: 375 instructions +[2020.10.14-17.07.22:548][215]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 422 instructions +[2020.10.14-17.07.22:548][215]MaterialEditorStats: Base pass vertex shader: 94 instructions +[2020.10.14-17.07.22:548][215]MaterialEditorStats: Texture samplers: 9/16 +[2020.10.14-17.07.22:548][215]MaterialEditorStats: Texture Lookups (Est.): VS(2), PS(22) +[2020.10.14-17.07.22:668][216]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 84 +[2020.10.14-17.07.22:668][216]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 83 +[2020.10.14-17.07.22:668][216]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 82 +[2020.10.14-17.07.22:668][216]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 81 +[2020.10.14-17.07.22:668][216]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 80 +[2020.10.14-17.07.22:758][218]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 79 +[2020.10.14-17.07.22:758][218]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 78 +[2020.10.14-17.07.22:794][219]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 77 +[2020.10.14-17.07.22:794][219]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 76 +[2020.10.14-17.07.22:919][223]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 75 +[2020.10.14-17.07.22:980][225]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 74 +[2020.10.14-17.07.23:011][226]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 73 +[2020.10.14-17.07.23:042][227]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 72 +[2020.10.14-17.07.23:111][229]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 71 +[2020.10.14-17.07.23:111][229]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 70 +[2020.10.14-17.07.23:141][230]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 69 +[2020.10.14-17.07.23:168][231]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 68 +[2020.10.14-17.07.23:168][231]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 67 +[2020.10.14-17.07.23:168][231]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 66 +[2020.10.14-17.07.23:198][232]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 65 +[2020.10.14-17.07.23:248][234]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 64 +[2020.10.14-17.07.23:248][234]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 63 +[2020.10.14-17.07.23:273][235]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 62 +[2020.10.14-17.07.23:301][236]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 61 +[2020.10.14-17.07.23:301][236]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 60 +[2020.10.14-17.07.23:347][237]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 59 +[2020.10.14-17.07.23:372][238]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 58 +[2020.10.14-17.07.23:600][241]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 57 +[2020.10.14-17.07.23:670][243]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 56 +[2020.10.14-17.07.23:700][244]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 55 +[2020.10.14-17.07.23:761][246]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 54 +[2020.10.14-17.07.23:790][247]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 53 +[2020.10.14-17.07.23:791][247]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 52 +[2020.10.14-17.07.23:798][247]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 51 +[2020.10.14-17.07.23:880][248]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 50 +[2020.10.14-17.07.23:906][249]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 49 +[2020.10.14-17.07.23:930][250]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 48 +[2020.10.14-17.07.23:974][252]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 47 +[2020.10.14-17.07.23:999][253]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.07.24:027][254]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 45 +[2020.10.14-17.07.24:053][255]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 44 +[2020.10.14-17.07.24:080][256]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 43 +[2020.10.14-17.07.24:107][257]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 42 +[2020.10.14-17.07.24:140][258]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 +[2020.10.14-17.07.24:143][258]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 40 +[2020.10.14-17.07.24:159][258]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 39 +[2020.10.14-17.07.24:159][258]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 38 +[2020.10.14-17.07.24:245][259]MaterialEditorStats: Base pass shader: 133 instructions +[2020.10.14-17.07.24:245][259]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions +[2020.10.14-17.07.24:245][259]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.07.24:245][259]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.07.24:245][259]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.07.24:245][259]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.07.24:275][260]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.14-17.07.24:307][261]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 36 +[2020.10.14-17.07.24:340][262]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 35 +[2020.10.14-17.07.24:376][263]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 34 +[2020.10.14-17.07.24:443][265]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 33 +[2020.10.14-17.07.24:473][266]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.14-17.07.24:506][267]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.14-17.07.24:542][268]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.14-17.07.24:603][270]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.14-17.07.24:603][270]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 28 +[2020.10.14-17.07.24:603][270]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 27 +[2020.10.14-17.07.24:659][272]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.07.24:659][272]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.07.24:688][273]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.14-17.07.24:688][273]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.07.24:717][274]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.14-17.07.24:747][275]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 21 +[2020.10.14-17.07.24:890][280]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 20 +[2020.10.14-17.07.24:951][282]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.14-17.07.24:951][282]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.14-17.07.24:983][283]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.07.24:983][283]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.07.25:078][286]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.14-17.07.25:108][287]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.14-17.07.25:168][289]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.07.25:248][290]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.14-17.07.25:372][295]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.14-17.07.25:373][295]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-17.07.25:493][299]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.14-17.07.25:546][301]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.07.25:595][303]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 7 +[2020.10.14-17.07.25:595][303]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.07.25:595][303]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.14-17.07.25:666][306]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.25:666][306]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 3 +[2020.10.14-17.07.25:666][306]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.14-17.07.25:759][309]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.07.28:106][493]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.28:121][493]MaterialEditorStats: Base pass shader: 79 instructions +[2020.10.14-17.07.28:121][493]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions +[2020.10.14-17.07.28:121][493]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2020.10.14-17.07.28:121][493]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.14-17.07.28:121][493]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2020.10.14-17.07.28:121][493]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.07.28:133][494]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.07.29:087][541]MaterialEditorStats: Base pass shader: 233 instructions +[2020.10.14-17.07.29:087][541]MaterialEditorStats: Base pass shader with Surface Lightmap: 260 instructions +[2020.10.14-17.07.29:087][541]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 307 instructions +[2020.10.14-17.07.29:087][541]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.07.29:087][541]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.07.29:087][541]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2020.10.14-17.07.29:087][541]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.07.35:052][ 32]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.35:067][ 32]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.07.35:072][ 32]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.07.35:170][ 35]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.07.35:170][ 35]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-17.07.35:171][ 35]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-17.07.35:171][ 35]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.07.36:140][ 73]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.07.36:140][ 73]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.07.36:140][ 73]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.07.36:140][ 73]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.07.36:140][ 73]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.07.36:140][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.07.36:140][ 73]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.07.38:010][230]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.38:020][230]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.07.38:087][231]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.07.38:990][273]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.07.38:990][273]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.07.38:990][273]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.07.38:990][273]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.07.38:990][273]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.07.38:990][273]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.07.38:990][273]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.07.40:095][370]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.07.40:107][370]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.07.41:072][415]MaterialEditorStats: Base pass shader: 244 instructions +[2020.10.14-17.07.41:072][415]MaterialEditorStats: Base pass shader with Surface Lightmap: 271 instructions +[2020.10.14-17.07.41:072][415]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 318 instructions +[2020.10.14-17.07.41:072][415]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.07.41:072][415]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.07.41:072][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.07.41:072][415]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.07.42:683][536]LogMaterialEditor: Applying material body_paint +[2020.10.14-17.07.43:270][536]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.07.43:313][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.07.43:337][536]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.07.43:416][536]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.07.43:416][536]LogUObjectHash: Compacting FUObjectHashTables data took 3.72ms +[2020.10.14-17.07.43:425][536]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.07.43:992][536]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.07.44:552][536]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.07.44:552][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.07.44:552][536]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.07.44:552][536]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.07.44:646][536]TextureStreamingBuild: Display: Compiling optional shaders took 1.226 seconds. +[2020.10.14-17.07.44:700][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2020.10.14-17.07.45:405][562]MaterialEditorStats: Base pass shader: 244 instructions +[2020.10.14-17.07.45:405][562]MaterialEditorStats: Base pass shader with Surface Lightmap: 271 instructions +[2020.10.14-17.07.45:405][562]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 318 instructions +[2020.10.14-17.07.45:405][562]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.07.45:405][562]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.07.45:405][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.07.45:405][562]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.08.06:622][976]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.08.06:635][976]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.08.06:661][977]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.08.07:774][ 34]MaterialEditorStats: Base pass shader: 244 instructions +[2020.10.14-17.08.07:774][ 34]MaterialEditorStats: Base pass shader with Surface Lightmap: 271 instructions +[2020.10.14-17.08.07:775][ 34]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 318 instructions +[2020.10.14-17.08.07:775][ 34]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.08.07:775][ 34]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.08.07:775][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.08.07:775][ 34]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.08.08:505][ 92]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.08.08:518][ 92]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.08.08:541][ 93]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.08.09:489][142]MaterialEditorStats: Base pass shader: 244 instructions +[2020.10.14-17.08.09:489][142]MaterialEditorStats: Base pass shader with Surface Lightmap: 271 instructions +[2020.10.14-17.08.09:489][142]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 318 instructions +[2020.10.14-17.08.09:489][142]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.08.09:489][142]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.08.09:489][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.08.09:489][142]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.08.36:870][152]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2020.10.14-17.08.36:896][152]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms +[2020.10.14-17.08.36:935][152]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/shipA0A29FFB400426F2712BF996FAC1D7AA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' +[2020.10.14-17.08.36:965][152]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship_BuiltData" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset" SILENT=true +[2020.10.14-17.08.37:801][152]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship_BuiltData492C22354CBDC07FBA950D958C2219C7.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship_BuiltData.uasset' +[2020.10.14-17.08.37:860][152]AssetCheck: New page: Asset Save: multiple assets +[2020.10.14-17.08.37:860][152]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/maps/ship_BuiltData.ship_BuiltData +[2020.10.14-17.08.37:860][152]LogContentValidation: Display: Validating World /Game/maps/ship.ship +[2020.10.14-17.10.13:228][ 29]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2020.10.14-17.10.21:921][461]LogSlate: Window 'Project Settings' being destroyed +[2020.10.14-17.11.10:308][440]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.11.10:325][440]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.11.10:325][440]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:11:10) +[2020.10.14-17.11.10:325][440]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.11.10:335][440]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009580s) +[2020.10.14-17.11.10:336][440]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.11.10:336][440]LogPlayLevel: PIE: World Init took: (0.001511s) +[2020.10.14-17.11.10:337][440]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011249s) +[2020.10.14-17.11.10:357][440]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms +[2020.10.14-17.11.10:366][440]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2020.10.14-17.11.10:366][440]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.11.10:366][440]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.11.10:366][440]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.11.10:366][440]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.11.10:366][440]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.11.10:366][440]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.11.10:366][440]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.11.10:366][440]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.11.10:366][440]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.11.10:366][440]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.11.10:373][440]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.11.10:373][440]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.11.10:397][440]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.11.10:397][440]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.11.10:397][440]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.11.10:397][440]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.11.10:398][440]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.11.10:398][440]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.11.10:398][440]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.11.10:416][440]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.11.10:416][440]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.11.10:416][440]LogInit: FAudioDevice initialized. +[2020.10.14-17.11.10:416][440]LogAudio: Display: Audio Device (ID: 14) registered with world 'ship'. +[2020.10.14-17.11.10:471][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.11.10:471][440]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.11.10:475][440]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.11.10 +[2020.10.14-17.11.10:478][440]LogWorld: Bringing up level for play took: 0.006848 +[2020.10.14-17.11.10:478][440]LogOnline: OSS: Creating online subsystem instance for: :Context_25 +[2020.10.14-17.11.10:497][440]PIE: Server logged in +[2020.10.14-17.11.10:500][440]PIE: Play in editor total start time 0,177 seconds. +[2020.10.14-17.11.14:661][632]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.11.14:661][632]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.11.14:661][632]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.11.14:687][632]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.11.14:688][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.11.14:704][632]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.11.14:719][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.11.14:738][632]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.11.14:739][632]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.11.14:764][632]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms +[2020.10.14-17.11.14:814][633]LogPlayLevel: Display: Destroying online subsystem :Context_25 +[2020.10.14-17.12.42:644][297]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.12.42:661][297]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.12.42:661][297]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:12:42) +[2020.10.14-17.12.42:662][297]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.12.42:671][297]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009115s) +[2020.10.14-17.12.42:672][297]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.12.42:672][297]LogPlayLevel: PIE: World Init took: (0.001360s) +[2020.10.14-17.12.42:672][297]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010615s) +[2020.10.14-17.12.42:693][297]LogUObjectHash: Compacting FUObjectHashTables data took 2.59ms +[2020.10.14-17.12.42:699][297]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True +[2020.10.14-17.12.42:699][297]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.12.42:699][297]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.12.42:699][297]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.12.42:699][297]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.12.42:699][297]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.12.42:699][297]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.12.42:699][297]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.12.42:699][297]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.12.42:700][297]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.12.42:700][297]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.12.42:705][297]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.12.42:705][297]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.12.42:726][297]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.12.42:726][297]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.12.42:726][297]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.12.42:726][297]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.12.42:726][297]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.12.42:727][297]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.12.42:727][297]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.12.42:744][297]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.12.42:744][297]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.12.42:744][297]LogInit: FAudioDevice initialized. +[2020.10.14-17.12.42:744][297]LogAudio: Display: Audio Device (ID: 15) registered with world 'ship'. +[2020.10.14-17.12.42:795][297]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.12.42:795][297]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.12.42:798][297]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.12.42 +[2020.10.14-17.12.42:801][297]LogWorld: Bringing up level for play took: 0.006414 +[2020.10.14-17.12.42:802][297]LogOnline: OSS: Creating online subsystem instance for: :Context_26 +[2020.10.14-17.12.42:811][297]PIE: Server logged in +[2020.10.14-17.12.42:813][297]PIE: Play in editor total start time 0,153 seconds. +[2020.10.14-17.13.02:331][223]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.04:038][305]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.06:197][421]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.07:615][489]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.08:513][532]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.09:906][598]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.11:892][691]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.12:984][743]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.13:852][785]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.14:552][819]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.15:272][853]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.16:628][917]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.17:244][948]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.13.18:028][986]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.13.18:029][986]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.13.18:029][986]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.13.18:044][986]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.13.18:044][986]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.13.18:052][986]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.13.18:117][986]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.13.18:136][986]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.13.18:137][986]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.13.18:164][986]LogUObjectHash: Compacting FUObjectHashTables data took 2.46ms +[2020.10.14-17.13.18:226][987]LogPlayLevel: Display: Destroying online subsystem :Context_26 +[2020.10.14-17.15.10:790][393]Cmd: SELECT NONE +[2020.10.14-17.15.49:725][360]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.14-17.16.03:174][997]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship +[2020.10.14-17.16.41:256][143]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/black_paint.black_paint +[2020.10.14-17.16.41:258][143]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.16.41:350][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.16.41:357][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.16.41:360][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.16.41:365][143]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.14-17.16.41:365][143]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.14-17.16.41:365][143]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.16.41:365][143]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.16.41:365][143]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.14-17.16.41:365][143]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.14-17.16.41:365][143]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.14-17.16.41:365][143]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.16.41:365][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.16.41:370][143]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.16.41:380][143]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.16.41:395][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.16.41:399][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.16.41:403][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.16.41:407][143]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.16.41:458][143]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.16.42:134][153]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.16.42:134][153]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.14-17.16.42:175][154]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.14-17.16.42:175][154]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.14-17.16.42:248][156]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-17.16.42:284][157]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-17.16.42:284][157]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.14-17.16.42:315][158]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.16.42:383][160]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.16.42:417][161]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-17.16.42:417][161]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.14-17.16.42:417][161]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.16.42:629][168]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.16.42:694][170]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.14-17.16.42:757][172]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 1 +[2020.10.14-17.16.42:962][178]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.14-17.16.42:962][178]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions +[2020.10.14-17.16.42:962][178]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2020.10.14-17.16.42:962][178]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.16.42:962][178]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.16.42:962][178]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.16.42:962][178]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.16.53:677][959]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.16.53:692][959]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.16.53:692][959]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.16.53:692][959]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.16.53:692][959]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.16.53:693][959]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.16.53:693][959]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.16.53:693][959]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.16.53:693][959]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.16.53:693][959]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.16.53:693][959]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.16.53:693][959]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.16.53:693][959]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.16.53:697][959]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.16.53:701][959]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.16.53:705][959]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 14 +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 13 +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.16.53:781][959]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.16.54:407][976]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-17.16.54:501][979]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.14-17.16.54:501][979]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.16.54:525][980]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.16.54:526][980]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-17.16.54:526][980]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.14-17.16.54:572][982]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 1 +[2020.10.14-17.16.54:835][989]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.14-17.16.54:835][989]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions +[2020.10.14-17.16.54:835][989]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2020.10.14-17.16.54:835][989]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.16.54:835][989]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.16.54:835][989]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.16.54:835][989]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.17.22:376][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_26 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_26 +[2020.10.14-17.17.22:376][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_26 or MaterialGraphNode /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_26 +[2020.10.14-17.17.22:376][537]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionNoise'"MaterialGraphNode_26.MaterialExpressionNoise_0"')' +[2020.10.14-17.17.22:376][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_32 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_32 +[2020.10.14-17.17.22:376][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_32 or MaterialGraphNode /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_32 +[2020.10.14-17.17.22:376][537]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionVectorParameter'"MaterialGraphNode_32.MaterialExpressionVectorParameter_0"',Mask=1,MaskR=1,MaskG=1,MaskB=1)' +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_28 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_28 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_28 or MaterialGraphNode /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_28 +[2020.10.14-17.17.22:377][537]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionMultiply'"MaterialGraphNode_28.MaterialExpressionMultiply_5"')' +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions02/Utility/DebugScalarValues.DebugScalarValues:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/BufferVisualization/CustomDepth.CustomDepth:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /SpeedTreeImporter/SpeedTree9/UnpackInteger3.UnpackInteger3:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /SpeedTreeImporter/SpeedTree9/SpeedTreeBranchMotion.SpeedTreeBranchMotion:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboard.SpeedTreeBillboard:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /OculusVR/Materials/OculusMR_ChromaKey.OculusMR_ChromaKey:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineMaterials/HighResScreenshot.HighResScreenshot:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineMaterials/HighResScreenshotCaptureRegion.HighResScreenshotCaptureRegion:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:377][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/Birds/Materials/M_Seagull_Body.M_Seagull_Body:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/Birds/Materials/M_Seagull_Eyes.M_Seagull_Eyes:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/materials/ship/body_paint.body_paint:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/materials/ship/testMaterials/NewMaterial.NewMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/materials/water/causticsWaterForDecalMaterial.causticsWaterForDecalMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos.Motion_4WayChaos:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/materials/water/functions/RippleNormals.RippleNormals:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Transient.body_paint:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos_Normal.Motion_4WayChaos_Normal:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/Admiral_env/Materials/Water.Water:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Transient.PreviewMaterial_1:MaterialExpressionMultiply_3 +[2020.10.14-17.17.22:378][537]LogProperty: Warning: Illegal TEXT reference to a private object in external package (MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3) from referencer (MaterialExpressionLinearInterpolate /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_30.MaterialExpressionLinearInterpolate_1). Import failed... +[2020.10.14-17.17.22:378][537]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionMultiply'"MaterialExpressionMultiply_3"')' +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_31 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_31 +[2020.10.14-17.17.22:378][537]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_31 or MaterialGraphNode /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_31 +[2020.10.14-17.17.22:378][537]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionScalarParameter'"MaterialGraphNode_31.MaterialExpressionScalarParameter_1"')' +[2020.10.14-17.17.22:396][537]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.17.22:413][537]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.17.22:416][537]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.22:420][537]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.22:424][537]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.22:428][537]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.22:432][537]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.22:437][537]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.17.22:519][540]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.17.23:327][564]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.14-17.17.23:327][564]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.14-17.17.23:327][564]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 13 +[2020.10.14-17.17.23:425][567]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.14-17.17.23:454][568]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.17.23:500][569]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.14-17.17.23:500][569]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.14-17.17.23:500][569]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.14-17.17.23:531][570]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.17.23:559][571]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.17.23:559][571]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.17.23:587][572]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.14-17.17.23:587][572]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.14-17.17.23:617][573]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.17.23:675][575]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.14-17.17.25:738][648]MaterialEditorStats: Base pass shader: 131 instructions +[2020.10.14-17.17.25:738][648]MaterialEditorStats: Base pass shader with Surface Lightmap: 161 instructions +[2020.10.14-17.17.25:738][648]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2020.10.14-17.17.25:738][648]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.17.25:738][648]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.17.25:738][648]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.17.25:738][648]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.17.30:580][943]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.17.30:594][943]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.17.30:596][943]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.30:600][943]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.30:604][943]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.30:608][943]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.30:612][943]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.30:616][943]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.17.30:682][945]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.17.31:304][959]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.17.31:341][960]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.17.31:369][961]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.17.31:396][962]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.17.31:396][962]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.17.31:447][964]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.17.31:472][965]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.17.31:497][966]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.17.31:497][966]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.17.31:521][967]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.17.31:521][967]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 +[2020.10.14-17.17.31:547][968]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.14-17.17.31:547][968]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 3 +[2020.10.14-17.17.31:605][970]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.17.31:613][970]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-17.17.32:320][984]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.17.32:337][984]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.17.32:338][984]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.32:342][984]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.32:347][984]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.32:351][984]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.32:355][984]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.32:359][984]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.17.32:426][987]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.17.32:983][ 0]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.17.33:095][ 3]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.17.33:128][ 4]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.17.33:156][ 5]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.17.33:185][ 6]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.17.33:214][ 7]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.14-17.17.33:214][ 7]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.17.33:289][ 10]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.17.33:289][ 10]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.17.33:290][ 10]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-17.17.33:290][ 10]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.17.33:381][ 13]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.17.33:416][ 14]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.17.33:482][ 16]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.14-17.17.33:520][ 17]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.17.33:734][ 22]MaterialEditorStats: Base pass shader: 223 instructions +[2020.10.14-17.17.33:734][ 22]MaterialEditorStats: Base pass shader with Surface Lightmap: 253 instructions +[2020.10.14-17.17.33:734][ 22]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 300 instructions +[2020.10.14-17.17.33:734][ 22]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.17.33:734][ 22]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.17.33:734][ 22]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.17.33:734][ 22]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.17.40:909][526]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.17.40:922][526]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.17.40:923][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.40:927][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.40:932][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.40:936][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.40:940][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.40:944][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.40:950][526]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.40:968][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.40:972][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.40:976][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.40:980][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.40:984][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.40:988][526]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.17.41:046][527]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.17.41:639][538]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.17.41:679][539]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.17.41:720][540]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.17.41:793][542]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.17.41:826][543]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.14-17.17.42:028][549]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.14-17.17.42:156][553]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 20 +[2020.10.14-17.17.42:187][554]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.14-17.17.42:187][554]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.14-17.17.42:217][555]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 17 +[2020.10.14-17.17.42:244][556]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.14-17.17.42:244][556]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-17.17.42:273][557]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.14-17.17.42:273][557]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 13 +[2020.10.14-17.17.42:297][558]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.17.42:331][559]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.14-17.17.42:331][559]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.17.42:331][559]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.14-17.17.42:331][559]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.14-17.17.42:331][559]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.17.42:385][561]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.14-17.17.42:386][561]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.14-17.17.42:446][563]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.17.42:478][564]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.17.42:591][567]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.17.42:591][567]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-17.17.42:705][569]MaterialEditorStats: Base pass shader: 223 instructions +[2020.10.14-17.17.42:705][569]MaterialEditorStats: Base pass shader with Surface Lightmap: 253 instructions +[2020.10.14-17.17.42:705][569]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 300 instructions +[2020.10.14-17.17.42:705][569]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.17.42:705][569]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.17.42:705][569]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.17.42:705][569]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.17.42:913][574]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.42:928][574]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.17.42:928][574]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.17.42:928][574]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.14-17.17.42:928][574]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-17.17.42:938][574]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.42:943][574]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.42:949][574]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.42:954][574]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.42:961][574]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.42:967][574]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.43:015][574]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 +[2020.10.14-17.17.43:015][574]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.14-17.17.43:015][574]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 29 +[2020.10.14-17.17.43:015][574]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.14-17.17.43:015][574]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-17.17.43:067][577]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 26 +[2020.10.14-17.17.43:068][577]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.14-17.17.43:068][577]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 24 +[2020.10.14-17.17.43:068][577]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.17.43:068][577]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.17.43:131][579]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 +[2020.10.14-17.17.43:156][580]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.14-17.17.43:156][580]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.14-17.17.43:206][582]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.17.43:206][582]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.14-17.17.43:234][583]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.14-17.17.43:653][593]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 15 +[2020.10.14-17.17.43:719][595]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.17.43:753][596]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.14-17.17.43:782][597]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.14-17.17.43:807][598]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.17.43:831][599]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.14-17.17.43:877][601]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.14-17.17.43:899][602]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-17.17.43:899][602]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-17.17.43:904][602]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.43:915][602]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.17.43:923][602]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.43:929][602]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-17.17.43:929][602]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.43:935][602]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.43:941][602]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.43:948][602]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.14-17.17.43:948][602]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.43:954][602]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.44:051][604]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 33 +[2020.10.14-17.17.44:152][606]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 32 +[2020.10.14-17.17.44:189][607]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 31 +[2020.10.14-17.17.44:189][607]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 30 +[2020.10.14-17.17.44:189][607]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 29 +[2020.10.14-17.17.44:225][608]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.14-17.17.44:259][609]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.14-17.17.44:294][610]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 +[2020.10.14-17.17.44:351][610]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 25 +[2020.10.14-17.17.44:351][610]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.14-17.17.44:358][611]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 +[2020.10.14-17.17.44:415][613]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 22 +[2020.10.14-17.17.44:483][615]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.14-17.17.44:483][615]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.14-17.17.44:516][616]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.17.44:549][617]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.14-17.17.44:775][622]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.14-17.17.44:775][622]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 16 +[2020.10.14-17.17.44:783][623]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.14-17.17.44:882][626]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.14-17.17.44:889][626]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.44:914][626]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.44:922][626]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.44:929][626]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.44:937][626]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.44:944][626]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.44:951][626]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.45:018][627]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 35 +[2020.10.14-17.17.45:018][627]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.17.45:062][628]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 33 +[2020.10.14-17.17.45:096][629]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 +[2020.10.14-17.17.45:096][629]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 31 +[2020.10.14-17.17.45:113][629]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 30 +[2020.10.14-17.17.45:149][630]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.14-17.17.45:149][630]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.17.45:180][631]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.17.45:240][633]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.14-17.17.45:271][634]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 25 +[2020.10.14-17.17.45:335][636]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 24 +[2020.10.14-17.17.45:335][636]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.14-17.17.45:335][636]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 22 +[2020.10.14-17.17.45:367][637]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 21 +[2020.10.14-17.17.45:403][638]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.14-17.17.45:404][638]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.14-17.17.45:454][639]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-17.17.45:492][640]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 17 +[2020.10.14-17.17.45:572][642]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.14-17.17.45:727][646]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.14-17.17.45:835][649]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.14-17.17.45:940][652]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.14-17.17.45:940][652]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.14-17.17.46:026][655]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-17.17.46:050][656]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.14-17.17.46:103][658]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-17.17.46:103][658]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.17.46:131][659]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-17.17.46:161][660]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.14-17.17.46:188][661]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.14-17.17.46:197][661]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.17.46:217][661]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.17.46:231][661]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.17.46:231][661]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.14-17.17.46:511][666]MaterialEditorStats: Base pass shader: 223 instructions +[2020.10.14-17.17.46:511][666]MaterialEditorStats: Base pass shader with Surface Lightmap: 253 instructions +[2020.10.14-17.17.46:512][666]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 300 instructions +[2020.10.14-17.17.46:512][666]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.17.46:512][666]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.17.46:512][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.17.46:512][666]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.17.49:009][823]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.49:022][823]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.17.49:022][823]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.17.49:022][823]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.17.49:022][823]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.17.49:022][823]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.17.49:022][823]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.17.49:022][823]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.17.49:022][823]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.17.49:024][823]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.17.49:024][823]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.17.49:024][823]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.17.49:025][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.49:029][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.49:033][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.49:037][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.49:041][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.49:045][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.49:051][823]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.49:071][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.17.49:075][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.17.49:079][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.17.49:083][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.17.49:088][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.17.49:092][823]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.17.49:155][824]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.17.49:692][836]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.17.49:774][838]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.17.49:816][839]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.17.49:890][841]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.17.49:927][842]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.14-17.17.50:120][848]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.14-17.17.50:252][852]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.14-17.17.50:284][853]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 19 +[2020.10.14-17.17.50:284][853]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 18 +[2020.10.14-17.17.50:284][853]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.17.50:317][854]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 16 +[2020.10.14-17.17.50:317][854]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-17.17.50:341][855]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.14-17.17.50:368][856]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.14-17.17.50:390][857]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.14-17.17.50:390][857]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.14-17.17.50:390][857]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.14-17.17.50:390][857]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 +[2020.10.14-17.17.50:390][857]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.17.50:437][859]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.17.50:437][859]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.14-17.17.50:462][860]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.14-17.17.50:514][862]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.17.50:545][863]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.17.50:650][866]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.17.50:650][866]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-17.17.50:791][868]MaterialEditorStats: Base pass shader: 225 instructions +[2020.10.14-17.17.50:791][868]MaterialEditorStats: Base pass shader with Surface Lightmap: 255 instructions +[2020.10.14-17.17.50:791][868]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 302 instructions +[2020.10.14-17.17.50:791][868]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.17.50:791][868]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.17.50:791][868]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.17.50:791][868]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.17.51:789][911]LogMaterialEditor: Applying material black_paint +[2020.10.14-17.17.52:384][911]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.17.52:435][911]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.17.52:443][911]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.17.52:598][911]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.17.52:598][911]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.17.52:598][911]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.17.52:598][911]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.17.52:598][911]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.17.52:598][911]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.17.52:598][911]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.17.52:599][911]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.17.52:599][911]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.17.52:599][911]LogUObjectHash: Compacting FUObjectHashTables data took 4.95ms +[2020.10.14-17.17.52:609][911]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.17.53:178][911]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.17.53:178][911]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.17.53:719][911]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.17.53:719][911]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.17.53:719][911]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.17.53:722][911]TextureStreamingBuild: Display: Compiling optional shaders took 1.120 seconds. +[2020.10.14-17.17.53:832][911]LogUObjectHash: Compacting FUObjectHashTables data took 4.87ms +[2020.10.14-17.17.54:457][923]MaterialEditorStats: Base pass shader: 225 instructions +[2020.10.14-17.17.54:457][923]MaterialEditorStats: Base pass shader with Surface Lightmap: 255 instructions +[2020.10.14-17.17.54:457][923]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 302 instructions +[2020.10.14-17.17.54:457][923]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.17.54:457][923]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.17.54:457][923]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.17.54:457][923]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.18.04:490][415]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.18.04:504][415]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.18.04:505][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.18.04:513][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.18.04:517][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.18.04:521][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.18.04:525][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.18.04:529][415]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.18.04:538][415]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.18.04:610][418]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.18.05:193][430]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.18.05:265][432]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.18.05:298][433]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.18.05:298][433]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.18.05:327][434]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.18.05:354][435]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.18.05:355][435]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.18.05:382][436]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.18.05:382][436]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.18.05:410][437]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.18.05:439][438]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.18.05:466][439]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.18.05:559][442]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.18.05:678][445]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.18.05:718][446]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.18.05:718][446]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.14-17.18.05:756][447]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.18.05:756][447]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.18.05:793][448]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.18.05:825][449]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.18.05:895][451]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.18.05:927][452]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.18.05:958][453]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.18.05:988][454]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.18.06:021][455]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.18.06:021][455]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.14-17.18.06:864][488]MaterialEditorStats: Base pass shader: 225 instructions +[2020.10.14-17.18.06:864][488]MaterialEditorStats: Base pass shader with Surface Lightmap: 255 instructions +[2020.10.14-17.18.06:864][488]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 302 instructions +[2020.10.14-17.18.06:864][488]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.18.06:864][488]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.18.06:864][488]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.18.06:864][488]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.18.14:391][858]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.14:405][858]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.18.14:409][858]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.18.14:409][858]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.18.14:413][858]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.18.14:417][858]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.18.14:421][858]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.18.14:425][858]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.18.14:434][858]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.14:518][862]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.18.14:518][862]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.18.14:518][862]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.18.14:519][862]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.18.14:519][862]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.18.14:519][862]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.18.14:519][862]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.18.14:519][862]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.18.14:519][862]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.18.15:065][874]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.18.15:177][877]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.18.15:215][878]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.18.15:215][878]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.18.15:215][878]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.18.15:246][879]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.18.15:277][880]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.18.15:305][881]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.18.15:305][881]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.18.15:331][882]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.18.15:357][883]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.18.15:357][883]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.18.15:503][887]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.18.15:585][889]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.18.15:585][889]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.18.15:624][890]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.18.15:624][890]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.18.15:664][891]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.18.15:664][891]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.14-17.18.15:700][892]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.18.15:807][895]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.18.15:807][895]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.18.15:853][896]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.18.15:888][897]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.18.15:933][898]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.18.15:933][898]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.14-17.18.16:388][911]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal.tkwmea1o_8K_Normal +[2020.10.14-17.18.16:797][914]MaterialEditorStats: Base pass shader: 225 instructions +[2020.10.14-17.18.16:797][914]MaterialEditorStats: Base pass shader with Surface Lightmap: 255 instructions +[2020.10.14-17.18.16:797][914]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 302 instructions +[2020.10.14-17.18.16:797][914]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.18.16:798][914]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.18.16:798][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.18.16:798][914]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.18.24:777][225]LogTexture: Display: Building textures: tkwmea1o_8K_Normal (BC5, 8192X8192) +[2020.10.14-17.18.46:537][459]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.18.46:553][459]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.18.46:554][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.18.46:558][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.18.46:562][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.18.46:567][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.18.46:571][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.18.46:575][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.18.46:580][459]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.46:601][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.18.46:605][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.18.46:609][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.18.46:613][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.18.46:617][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.18.46:621][459]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.18.46:699][460]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.18.47:510][477]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.14-17.18.47:571][478]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.14-17.18.47:609][479]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 24 +[2020.10.14-17.18.47:650][480]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.18.47:650][480]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.14-17.18.47:975][490]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.14-17.18.47:975][490]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 20 +[2020.10.14-17.18.48:010][491]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.14-17.18.48:073][493]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 18 +[2020.10.14-17.18.48:102][494]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 17 +[2020.10.14-17.18.48:130][495]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 16 +[2020.10.14-17.18.48:130][495]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-17.18.48:156][496]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 14 +[2020.10.14-17.18.48:156][496]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.14-17.18.48:156][496]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.14-17.18.48:180][497]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.14-17.18.48:180][497]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.14-17.18.48:180][497]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.14-17.18.48:180][497]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.14-17.18.48:228][499]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.18.48:228][499]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-17.18.48:228][499]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.14-17.18.48:284][501]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.18.48:316][502]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.18.48:514][507]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.18.48:514][507]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.14-17.18.48:654][509]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.48:668][509]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-17.18.48:683][509]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.18.48:690][509]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.18.48:697][509]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.18.48:704][509]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.18.48:711][509]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.18.48:719][509]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.18.48:810][510]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 30 +[2020.10.14-17.18.48:810][510]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 33 +[2020.10.14-17.18.48:810][510]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 32 +[2020.10.14-17.18.48:810][510]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.14-17.18.48:810][510]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.18.48:843][511]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 29 +[2020.10.14-17.18.48:843][511]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 28 +[2020.10.14-17.18.48:872][512]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-17.18.48:872][512]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 26 +[2020.10.14-17.18.48:900][513]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 25 +[2020.10.14-17.18.48:900][513]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-17.18.48:900][513]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.18.48:945][514]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.14-17.18.48:945][514]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 21 +[2020.10.14-17.18.49:013][516]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.18.49:082][518]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 +[2020.10.14-17.18.49:082][518]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.14-17.18.49:120][519]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.14-17.18.49:167][520]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 16 +[2020.10.14-17.18.49:467][526]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.14-17.18.49:515][527]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.14-17.18.49:570][527]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 13 +[2020.10.14-17.18.49:608][529]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.14-17.18.49:664][531]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.14-17.18.49:692][532]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.14-17.18.49:718][533]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-17.18.49:747][534]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-17.18.49:747][534]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.18.49:800][536]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.14-17.18.49:820][536]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 +[2020.10.14-17.18.49:839][536]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.14-17.18.49:839][536]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 3 +[2020.10.14-17.18.49:945][537]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.18.49:945][537]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 1 +[2020.10.14-17.18.58:768][213]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.18.58:783][213]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.18.58:786][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.18.58:791][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.18.58:795][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.18.58:799][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.18.58:803][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.18.58:807][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.18.58:812][213]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.18.58:833][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.18.58:837][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.18.58:841][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.18.58:847][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.18.58:852][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.18.58:856][213]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.18.58:920][214]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.18.59:434][222]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.18.59:550][225]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.18.59:636][227]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.18.59:636][227]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.18.59:708][229]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.14-17.18.59:926][236]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 21 +[2020.10.14-17.18.59:994][238]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 20 +[2020.10.14-17.19.00:056][240]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.14-17.19.00:056][240]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 18 +[2020.10.14-17.19.00:056][240]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 17 +[2020.10.14-17.19.00:056][240]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.14-17.19.00:056][240]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-17.19.00:128][242]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 14 +[2020.10.14-17.19.00:128][242]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 13 +[2020.10.14-17.19.00:154][243]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.14-17.19.00:154][243]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.14-17.19.00:154][243]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.19.00:205][245]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 9 +[2020.10.14-17.19.00:205][245]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.19.00:232][246]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-17.19.00:232][246]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.14-17.19.00:259][247]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.14-17.19.00:292][248]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.19.00:360][250]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.19.00:443][252]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 2 +[2020.10.14-17.19.00:495][253]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.14-17.19.00:553][254]MaterialEditorStats: Base pass shader: 225 instructions +[2020.10.14-17.19.00:553][254]MaterialEditorStats: Base pass shader with Surface Lightmap: 255 instructions +[2020.10.14-17.19.00:553][254]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 302 instructions +[2020.10.14-17.19.00:553][254]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.19.00:553][254]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.19.00:553][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.19.00:553][254]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.19.07:214][604]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.19.07:226][604]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.19.07:227][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.19.07:232][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.19.07:236][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.19.07:240][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.19.07:244][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.19.07:248][604]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.19.07:258][604]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.19.07:326][607]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.19.07:906][621]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.19.07:955][621]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.19.07:955][621]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.19.07:997][621]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.19.08:016][621]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.19.08:039][621]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.19.08:063][621]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.19.08:103][622]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.19.08:133][623]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.19.08:133][623]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.19.08:189][625]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.19.08:189][625]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.14-17.19.08:316][629]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.19.08:426][632]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.19.08:426][632]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.14-17.19.08:463][633]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.19.08:498][634]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.19.08:498][634]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.19.08:532][635]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.19.08:596][637]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.19.08:628][638]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-17.19.08:628][638]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.19.08:689][640]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.14-17.19.08:689][640]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.19.08:720][641]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.14-17.19.08:720][641]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.14-17.19.09:616][678]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.19.09:616][678]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.19.09:616][678]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.19.09:616][678]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.19.09:616][678]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.19.09:616][678]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.19.09:616][678]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.19.09:846][688]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.09:861][688]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.19.09:865][688]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.19.09:866][688]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.19.09:866][688]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.19.09:870][688]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.19.09:874][688]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.19.09:878][688]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.19.09:882][688]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.19.09:890][688]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.19.09:955][691]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.19.10:500][706]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.19.10:634][709]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.14-17.19.10:669][710]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.14-17.19.10:729][712]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.19.10:729][712]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.14-17.19.10:756][713]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.14-17.19.10:783][714]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.14-17.19.10:783][714]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.14-17.19.10:783][714]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.14-17.19.10:811][715]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.19.10:840][716]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.19.10:840][716]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.14-17.19.10:998][721]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.19.11:073][723]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.19.11:111][724]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.14-17.19.11:111][724]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.14-17.19.11:151][725]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.19.11:151][725]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.14-17.19.11:188][726]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.19.11:220][727]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-17.19.11:221][727]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.14-17.19.11:255][728]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.19.11:315][730]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.19.11:376][732]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-17.19.11:410][733]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.19.11:410][733]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.14-17.19.11:445][734]LogMaterialEditor: Applying material black_paint +[2020.10.14-17.19.12:178][734]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.12:234][734]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.19.12:235][734]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.19.12:242][734]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.12:311][734]LogUObjectHash: Compacting FUObjectHashTables data took 2.76ms +[2020.10.14-17.19.12:323][734]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.14-17.19.12:890][734]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-17.19.13:113][734]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-17.19.13:113][734]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.19.13:113][734]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.19.13:113][734]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-17.19.13:118][734]TextureStreamingBuild: Display: Compiling optional shaders took 0.801 seconds. +[2020.10.14-17.19.13:182][734]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2020.10.14-17.19.13:339][735]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.19.13:376][736]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.19.14:317][768]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.19.14:317][768]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.19.14:317][768]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.19.14:317][768]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.19.14:317][768]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.19.14:318][768]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.19.14:318][768]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.19.35:049][791]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.35:062][791]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-17.19.35:069][791]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.19.35:069][791]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.19.35:073][791]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.19.35:077][791]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.19.35:081][791]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.19.35:085][791]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.19.35:094][791]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.35:229][796]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.19.35:229][796]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.19.35:229][796]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.19.35:229][796]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.19.35:229][796]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.19.36:004][815]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.19.36:043][816]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.14-17.19.36:044][816]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-17.19.36:079][817]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.19.36:079][817]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 22 +[2020.10.14-17.19.36:110][818]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.19.36:140][819]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.19.36:168][820]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.14-17.19.36:197][821]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.19.36:197][821]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.14-17.19.36:225][822]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.19.36:225][822]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.19.36:427][828]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.19.36:510][830]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.19.36:548][831]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.19.36:548][831]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.14-17.19.36:548][831]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.14-17.19.36:585][832]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-17.19.36:585][832]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.19.36:653][834]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.19.36:686][835]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 6 +[2020.10.14-17.19.36:686][835]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.19.36:715][836]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.19.36:746][837]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.14-17.19.36:778][838]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-17.19.36:778][838]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-17.19.37:647][872]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.19.37:647][872]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.19.37:647][872]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.19.37:647][872]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.19.37:647][872]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.19.37:647][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.19.37:647][872]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.19.52:844][761]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.19.52:856][761]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.19.52:857][761]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.19.52:862][761]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.19.52:867][761]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.19.52:871][761]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.19.52:875][761]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.19.52:879][761]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.19.52:888][761]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.19.52:965][764]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.19.53:519][778]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.19.53:591][780]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.19.53:625][781]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.19.53:656][782]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.19.53:656][782]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.19.53:709][784]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.19.53:734][785]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.19.53:734][785]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.19.53:758][786]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.19.53:758][786]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.19.53:785][787]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.19.53:812][788]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.19.53:941][791]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.19.54:014][793]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.19.54:050][794]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.19.54:055][794]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.19.54:055][794]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.19.54:100][795]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.19.54:109][795]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.19.54:158][796]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.19.54:227][798]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.14-17.19.54:258][799]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.19.54:286][800]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.19.54:317][801]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-17.19.54:348][802]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.19.54:348][802]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.19.55:207][834]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.19.55:207][834]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.19.55:207][834]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.19.55:207][834]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.19.55:207][834]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.19.55:207][834]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.19.55:207][834]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.20.00:567][154]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.00:572][154]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.00:576][154]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.14-17.20.00:576][154]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.14-17.20.00:576][154]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.20.00:576][154]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.20.00:576][154]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.14-17.20.00:576][154]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.14-17.20.00:576][154]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.14-17.20.00:576][154]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.20.00:576][154]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.00:580][154]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.00:585][154]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.00:589][154]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.00:597][154]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.00:606][154]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 26 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.20.00:658][156]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.20.01:211][168]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.20.01:212][168]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.14-17.20.01:256][169]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.14-17.20.01:294][170]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.14-17.20.01:325][171]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.14-17.20.01:354][172]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.20.01:354][172]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.20.01:354][172]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.14-17.20.01:385][173]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.20.01:385][173]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.14-17.20.01:385][173]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.20.01:430][174]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-17.20.01:430][174]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.20.01:430][174]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-17.20.01:493][176]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.20.02:360][207]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.20.02:360][207]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.20.02:360][207]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.20.02:360][207]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.20.02:360][207]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.20.02:360][207]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.20.02:360][207]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.20.03:559][277]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.03:573][277]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.20.03:577][277]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.20.03:577][277]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.03:581][277]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.03:586][277]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.03:590][277]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.03:594][277]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.03:603][277]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.20.03:679][280]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.20.04:232][294]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.20.04:320][296]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.20.04:357][297]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.20.04:390][298]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.20.04:390][298]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.14-17.20.04:423][299]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.20.04:453][300]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.20.04:480][301]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.20.04:480][301]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.20.04:480][301]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.20.04:543][303]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.20.04:543][303]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.20.04:642][306]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.20.04:778][309]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.20.04:778][309]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.14-17.20.04:818][310]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.14-17.20.04:818][310]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.14-17.20.04:856][311]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-17.20.04:856][311]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.20.04:892][312]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.20.04:892][312]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.20.04:932][313]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.20.05:001][315]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.20.05:037][316]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.20.05:038][316]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.14-17.20.05:072][317]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.14-17.20.05:897][345]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.20.05:897][345]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.20.05:897][345]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.20.05:897][345]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.20.05:897][345]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.20.05:897][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.20.05:897][345]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.20.07:623][440]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.07:627][440]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.07:631][440]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.07:635][440]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.14-17.20.07:639][440]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-17.20.07:639][440]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.07:644][440]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.07:651][440]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.07:660][440]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-17.20.07:751][443]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.20.07:751][443]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.20.07:751][443]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.20.07:751][443]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.20.07:751][443]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.20.07:751][443]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.20.07:751][443]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.20.07:751][443]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.20.08:198][453]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.20.08:280][455]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.14-17.20.08:317][456]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.14-17.20.08:348][457]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.14-17.20.08:379][458]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-17.20.08:379][458]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.14-17.20.08:406][459]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.20.08:406][459]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.14-17.20.08:406][459]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.20.08:437][460]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.14-17.20.08:437][460]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.20.08:464][461]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-17.20.08:464][461]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.20.08:464][461]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-17.20.08:514][463]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.20.09:422][494]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.20.09:422][494]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.20.09:422][494]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.20.09:422][494]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.20.09:422][494]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.20.09:422][494]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.20.09:422][494]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.20.15:383][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.20.15:388][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.15:392][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-17.20.15:396][817]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.14-17.20.15:396][817]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.14-17.20.15:396][817]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.20.15:396][817]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.20.15:396][817]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.14-17.20.15:396][817]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.14-17.20.15:396][817]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.14-17.20.15:396][817]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.20.15:396][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.15:400][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-17.20.15:404][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.20.15:409][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.15:413][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.15:417][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.15:421][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.15:428][817]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.20.15:452][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.20.15:456][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 10 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 9 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 7 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.14-17.20.15:460][817]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.14-17.20.15:460][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_6, compiling. +[2020.10.14-17.20.15:465][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.15:471][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. +[2020.10.14-17.20.15:475][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. +[2020.10.14-17.20.15:479][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.15:483][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.15:487][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.15:491][817]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.15:498][817]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.20.15:508][817]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-17.20.15:963][825]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 50 +[2020.10.14-17.20.16:009][826]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 49 +[2020.10.14-17.20.16:092][828]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 48 +[2020.10.14-17.20.16:127][829]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 47 +[2020.10.14-17.20.16:127][829]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 46 +[2020.10.14-17.20.16:163][830]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 45 +[2020.10.14-17.20.16:163][830]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 44 +[2020.10.14-17.20.16:218][831]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.20.16:263][832]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 42 +[2020.10.14-17.20.16:263][832]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 41 +[2020.10.14-17.20.16:263][832]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 40 +[2020.10.14-17.20.16:315][833]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 39 +[2020.10.14-17.20.16:569][839]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 38 +[2020.10.14-17.20.16:650][841]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 37 +[2020.10.14-17.20.16:650][841]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 36 +[2020.10.14-17.20.16:688][842]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 +[2020.10.14-17.20.16:724][843]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 34 +[2020.10.14-17.20.16:724][843]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 33 +[2020.10.14-17.20.16:755][844]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 32 +[2020.10.14-17.20.16:755][844]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 31 +[2020.10.14-17.20.16:755][844]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 30 +[2020.10.14-17.20.16:785][845]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.14-17.20.16:786][845]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 28 +[2020.10.14-17.20.16:786][845]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 +[2020.10.14-17.20.16:814][846]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.14-17.20.16:814][846]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.14-17.20.16:844][847]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.14-17.20.16:844][847]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.14-17.20.16:875][848]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.14-17.20.16:876][848]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-17.20.16:916][849]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.14-17.20.16:969][850]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-17.20.17:282][857]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.14-17.20.17:291][857]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.20.17:334][858]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.14-17.20.17:379][859]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.20.17:417][860]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.14-17.20.17:417][860]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.14-17.20.17:450][861]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.14-17.20.17:450][861]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.20.17:478][862]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.14-17.20.17:507][863]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.14-17.20.17:508][863]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 8 +[2020.10.14-17.20.17:508][863]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.20.17:544][864]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-17.20.17:544][864]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.14-17.20.17:544][864]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 4 +[2020.10.14-17.20.17:575][865]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.20.17:575][865]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.20.17:610][866]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.14-17.20.18:581][902]MaterialEditorStats: Base pass shader: 244 instructions +[2020.10.14-17.20.18:581][902]MaterialEditorStats: Base pass shader with Surface Lightmap: 271 instructions +[2020.10.14-17.20.18:581][902]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 318 instructions +[2020.10.14-17.20.18:581][902]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.20.18:581][902]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.20.18:581][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.20.18:581][902]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.20.21:587][ 88]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.20.21:604][ 88]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.20.21:605][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.21:609][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.21:613][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.21:618][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.21:622][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.21:626][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.21:641][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.21:645][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.21:649][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.21:653][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.21:657][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.21:662][ 88]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.21:669][ 88]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.21:708][ 89]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.20.21:708][ 89]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.20.21:708][ 89]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.20.21:708][ 89]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.20.21:708][ 89]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.20.21:708][ 89]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.20.21:709][ 89]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.20.21:709][ 89]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.20.21:709][ 89]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.20.22:367][103]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.20.22:399][104]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.14-17.20.22:400][104]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-17.20.22:429][105]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.20.22:429][105]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.20.22:459][106]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.14-17.20.22:486][107]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.14-17.20.22:486][107]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 19 +[2020.10.14-17.20.22:514][108]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.20.22:542][109]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.20.22:542][109]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.20.22:542][109]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.14-17.20.22:690][114]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.20.22:736][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.22:744][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.22:751][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.22:759][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.22:766][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.22:774][115]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 +[2020.10.14-17.20.22:774][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.22:787][115]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 34 +[2020.10.14-17.20.22:789][115]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.22:804][115]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 35 +[2020.10.14-17.20.22:814][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.22:820][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.22:827][115]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 15 +[2020.10.14-17.20.22:827][115]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.14-17.20.22:827][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.22:833][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.22:840][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.22:847][115]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.22:860][115]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.22:874][115]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-17.20.22:875][115]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-17.20.22:924][116]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 34 +[2020.10.14-17.20.22:997][117]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.20.23:013][117]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.14-17.20.23:082][118]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.14-17.20.23:126][119]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 +[2020.10.14-17.20.23:126][119]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.20.23:161][120]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-17.20.23:162][120]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.20.23:162][120]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 26 +[2020.10.14-17.20.23:196][121]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.14-17.20.23:196][121]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 24 +[2020.10.14-17.20.23:374][126]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.14-17.20.23:374][126]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.20.23:415][127]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.14-17.20.23:415][127]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.14-17.20.23:456][128]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.14-17.20.23:651][133]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.14-17.20.23:651][133]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.14-17.20.23:722][135]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.14-17.20.23:784][137]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.20.23:784][137]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-17.20.23:815][138]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.20.23:844][139]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 12 +[2020.10.14-17.20.23:872][140]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 11 +[2020.10.14-17.20.23:872][140]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 10 +[2020.10.14-17.20.23:903][140]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.14-17.20.23:923][140]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.14-17.20.23:943][140]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-17.20.23:994][141]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.14-17.20.23:994][141]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.14-17.20.23:994][141]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.14-17.20.24:031][142]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.14-17.20.24:059][143]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-17.20.24:063][143]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-17.20.24:956][158]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.20.24:956][158]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.20.24:956][158]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.20.24:956][158]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.20.24:956][158]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.20.24:956][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.20.24:956][158]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.20.33:507][713]LogMaterialEditor: Applying material black_paint +[2020.10.14-17.20.34:094][713]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.20.34:149][713]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.20.34:157][713]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.34:234][713]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.20.34:243][713]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.20.34:243][713]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.20.34:805][713]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.20.35:366][713]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.20.35:366][713]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.20.35:366][713]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.20.35:366][713]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.20.35:404][713]TextureStreamingBuild: Display: Compiling optional shaders took 1.168 seconds. +[2020.10.14-17.20.35:458][713]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2020.10.14-17.20.36:172][739]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.20.36:172][739]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.20.36:172][739]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.20.36:172][739]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.20.36:172][739]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.20.36:172][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.20.36:172][739]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.20.44:610][234]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.20.44:624][234]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.20.44:625][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.44:633][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.44:637][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.44:641][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.44:645][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.44:649][234]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.44:658][234]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.20.44:709][235]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.20.45:262][247]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.20.45:384][250]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.20.45:384][250]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.20.45:417][251]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.20.45:417][251]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.20.45:446][252]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.20.45:477][253]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.20.45:535][255]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.20.45:535][255]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.20.45:564][256]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.14-17.20.45:564][256]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.20.45:594][257]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.20.45:729][261]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.20.45:806][263]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.20.45:847][264]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.14-17.20.45:847][264]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.14-17.20.45:847][264]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.14-17.20.45:883][265]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-17.20.45:883][265]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.20.45:956][267]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.20.45:990][268]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.20.45:990][268]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.20.46:023][269]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.20.46:087][271]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.20.46:120][272]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.20.46:120][272]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.20.46:963][304]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.20.46:963][304]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.20.46:963][304]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.20.46:963][304]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.20.46:963][304]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.20.46:963][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.20.46:963][304]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.20.55:293][765]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.55:309][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.55:313][765]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.20.55:313][765]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.20.55:314][765]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.20.55:314][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.55:318][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.55:322][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.55:326][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.55:330][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.55:345][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.55:349][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.55:354][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.55:357][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.55:361][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.55:365][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.55:372][765]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.55:388][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.20.55:393][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.20.55:397][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.20.55:401][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 19 +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.14-17.20.55:406][765]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 15 +[2020.10.14-17.20.55:406][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.20.55:410][765]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.20.55:418][765]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.20.55:431][765]LogSlate: Window 'Color Picker' being destroyed +[2020.10.14-17.20.56:024][778]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 +[2020.10.14-17.20.56:062][779]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 34 +[2020.10.14-17.20.56:169][782]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 33 +[2020.10.14-17.20.56:201][783]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.20.56:240][784]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 +[2020.10.14-17.20.56:452][789]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.14-17.20.56:558][792]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 29 +[2020.10.14-17.20.56:589][793]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 28 +[2020.10.14-17.20.56:589][793]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.20.56:620][794]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 26 +[2020.10.14-17.20.56:620][794]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.14-17.20.56:620][794]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 24 +[2020.10.14-17.20.56:650][795]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 +[2020.10.14-17.20.56:650][795]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 +[2020.10.14-17.20.56:708][797]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.14-17.20.56:708][797]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.14-17.20.56:708][797]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.20.56:738][798]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 18 +[2020.10.14-17.20.56:738][798]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-17.20.56:765][799]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.14-17.20.56:765][799]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.20.56:765][799]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.14-17.20.56:826][801]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.20.56:826][801]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.14-17.20.56:859][802]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.14-17.20.57:203][810]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-17.20.57:244][811]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 9 +[2020.10.14-17.20.57:282][812]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.20.57:282][812]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.14-17.20.57:320][813]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.14-17.20.57:320][813]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 5 +[2020.10.14-17.20.57:385][815]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.14-17.20.57:385][815]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.14-17.20.57:415][816]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-17.20.57:415][816]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.14-17.20.58:281][849]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.20.58:281][849]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.20.58:281][849]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.20.58:281][849]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.20.58:281][849]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.20.58:281][849]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.20.58:281][849]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.21.06:178][340]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.06:192][340]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.06:193][340]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.21.06:197][340]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.21.06:202][340]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.21.06:206][340]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.21.06:210][340]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.21.06:214][340]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.21.06:222][340]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.21.06:292][343]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.21.06:868][357]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.21.06:943][359]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.21.06:943][359]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.21.06:982][360]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.21.06:982][360]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 22 +[2020.10.14-17.21.07:046][360]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.21.07:046][360]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.21.07:052][361]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.21.07:084][362]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 18 +[2020.10.14-17.21.07:084][362]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.21.07:117][363]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.21.07:147][364]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.21.07:317][367]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.21.07:371][369]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.21.07:411][370]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.21.07:412][370]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.07:449][371]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.21.07:449][371]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.21.07:486][372]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.21.07:530][373]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.07:531][373]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.21.07:563][374]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.21.07:563][374]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.21.07:622][376]LogMaterialEditor: Applying material black_paint +[2020.10.14-17.21.08:365][376]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.21.08:365][376]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.21.08:365][376]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.21.08:377][376]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.14-17.21.08:417][376]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-17.21.08:440][376]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.08:511][376]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms +[2020.10.14-17.21.08:512][376]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 +[2020.10.14-17.21.08:512][376]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.14-17.21.08:512][376]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.14-17.21.08:512][376]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.14-17.21.08:512][376]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.14-17.21.08:512][376]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.14-17.21.08:512][376]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.21.08:512][376]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.21.08:518][376]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.21.09:088][376]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.14-17.21.09:088][376]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.21.09:486][376]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.14-17.21.09:486][376]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.21.09:486][376]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.21.09:486][376]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.21.09:486][376]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-17.21.09:491][376]TextureStreamingBuild: Display: Compiling optional shaders took 0.978 seconds. +[2020.10.14-17.21.09:558][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2020.10.14-17.21.10:488][408]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.21.10:488][408]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.21.10:489][408]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.21.10:489][408]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.21.10:489][408]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.21.10:489][408]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.21.10:489][408]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.21.21:572][ 58]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.21:588][ 58]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.21:595][ 58]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.21:595][ 58]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.21.21:600][ 58]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.21.21:604][ 58]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.21.21:608][ 58]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.21.21:612][ 58]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.21.21:620][ 58]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.21:707][ 61]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.21.21:707][ 61]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.21.21:707][ 61]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.21.21:707][ 61]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.21.21:708][ 61]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.21.21:708][ 61]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.21.21:708][ 61]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.21.21:708][ 61]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.21.21:708][ 61]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.21.22:273][ 73]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.21.22:352][ 75]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.21.22:352][ 75]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.21.22:385][ 76]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.21.22:385][ 76]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.21.22:417][ 77]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.21.22:446][ 78]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.21.22:474][ 79]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.21.22:474][ 79]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.21.22:474][ 79]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.21.22:531][ 81]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.21.22:557][ 82]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.14-17.21.22:651][ 85]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.21.22:768][ 88]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.21.22:806][ 89]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.21.22:807][ 89]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.14-17.21.22:807][ 89]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.21.22:807][ 89]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.21.22:848][ 90]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.21.22:924][ 92]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.22:956][ 93]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.21.22:988][ 94]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.21.22:988][ 94]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.21.23:055][ 96]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.21.23:086][ 97]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-17.21.23:086][ 97]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.21.23:923][130]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.21.23:923][130]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.21.23:923][130]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.21.23:923][130]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.21.23:923][130]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.21.23:923][130]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.21.23:923][130]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.21.37:766][989]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.37:781][989]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.37:782][989]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.21.37:786][989]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.21.37:790][989]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.21.37:794][989]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.21.37:798][989]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.21.37:802][989]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.21.37:882][992]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.21.38:452][ 7]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.21.38:520][ 9]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.21.38:552][ 10]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.21.38:552][ 10]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.21.38:579][ 11]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.21.38:605][ 12]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.21.38:629][ 13]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.21.38:652][ 14]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.21.38:652][ 14]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.21.38:676][ 15]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.21.38:702][ 16]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.21.38:702][ 16]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.21.38:853][ 19]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.21.38:932][ 21]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.38:932][ 21]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.21.39:129][ 26]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.21.39:129][ 26]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.21.39:130][ 26]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.21.39:130][ 26]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.21.39:130][ 26]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.21.39:130][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.21.39:130][ 26]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.21.40:584][129]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.40:599][129]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.40:603][129]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.40:603][129]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.21.40:608][129]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.21.40:612][129]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.21.40:616][129]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.21.40:620][129]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.21.40:689][131]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.21.41:265][145]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.21.41:344][147]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.21.41:396][148]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.21.41:396][148]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.21.41:430][149]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.21.41:458][150]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 10 +[2020.10.14-17.21.41:485][151]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.14-17.21.41:485][151]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.21.41:511][152]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.21.41:511][152]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.21.41:541][153]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.21.41:541][153]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.21.41:663][156]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.21.41:763][159]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.14-17.21.41:798][160]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-17.21.42:583][177]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.42:597][177]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.42:601][177]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.42:601][177]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.21.42:606][177]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.21.42:610][177]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.21.42:614][177]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.21.42:618][177]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.21.42:697][180]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.21.42:697][180]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.21.42:697][180]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.21.42:697][180]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.21.42:697][180]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.21.42:697][180]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.21.42:698][180]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.21.42:698][180]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.21.42:698][180]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.21.43:288][196]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.21.43:356][198]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 14 +[2020.10.14-17.21.43:383][199]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 13 +[2020.10.14-17.21.43:384][199]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.21.43:409][200]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.14-17.21.43:409][200]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.21.43:461][202]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.21.43:461][202]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.21.43:484][203]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.21.43:509][204]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.21.43:509][204]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.21.43:534][205]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.21.43:652][207]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.21.43:771][210]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.43:772][210]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.21.43:968][215]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.21.43:968][215]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.21.43:968][215]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.21.43:968][215]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.21.43:968][215]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.21.43:968][215]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.21.43:968][215]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.21.45:287][302]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.45:300][302]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.45:301][302]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.21.45:305][302]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.21.45:309][302]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.21.45:313][302]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.21.45:317][302]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.21.45:322][302]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.21.45:391][304]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.21.45:962][318]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.21.46:031][320]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.21.46:060][321]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 13 +[2020.10.14-17.21.46:060][321]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.14-17.21.46:115][323]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.21.46:115][323]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.21.46:141][324]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.21.46:173][325]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.21.46:202][326]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.21.46:203][326]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.21.46:245][327]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.14-17.21.46:255][327]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.14-17.21.46:400][330]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.21.46:480][332]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.14-17.21.46:480][332]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.14-17.21.46:706][338]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.21.46:707][338]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.21.46:707][338]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.21.46:707][338]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.21.46:707][338]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.21.46:707][338]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.21.46:707][338]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.21.47:578][393]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.47:593][393]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.21.47:597][393]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.47:597][393]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.47:597][393]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.47:597][393]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.47:597][393]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.47:597][393]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.47:597][393]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.47:597][393]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.47:598][393]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.47:598][393]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.47:598][393]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.47:598][393]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.21.47:602][393]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.21.47:606][393]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.21.47:610][393]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.21.47:614][393]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.21.47:685][395]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.21.48:292][408]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.21.48:332][409]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.21.48:379][410]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.21.48:380][410]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.21.48:426][411]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.21.48:426][411]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.21.48:457][412]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.21.48:457][412]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.21.48:486][413]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.21.48:517][414]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-17.21.48:560][415]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.21.48:560][415]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.21.48:662][418]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.21.48:776][421]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.14-17.21.48:813][422]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.21.49:000][427]MaterialEditorStats: Base pass shader: 228 instructions +[2020.10.14-17.21.49:000][427]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.21.49:000][427]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.21.49:000][427]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.21.49:000][427]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.21.49:000][427]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.21.49:000][427]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.21.50:792][516]LogMaterialEditor: Applying material black_paint +[2020.10.14-17.21.51:378][516]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.51:431][516]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.51:439][516]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.51:509][516]LogUObjectHash: Compacting FUObjectHashTables data took 2.84ms +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.21.51:511][516]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.21.51:517][516]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.21.52:085][516]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.21.52:645][516]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.52:645][516]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.21.52:645][516]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.21.52:645][516]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.21.52:682][516]TextureStreamingBuild: Display: Compiling optional shaders took 1.171 seconds. +[2020.10.14-17.21.52:706][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2020.10.14-17.21.53:456][536]MaterialEditorStats: Base pass shader: 228 instructions +[2020.10.14-17.21.53:456][536]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.21.53:456][536]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.21.53:456][536]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.21.53:456][536]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.21.53:456][536]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.21.53:456][536]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.21.59:504][866]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.21.59:519][866]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.21.59:526][866]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.21.59:526][866]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.21.59:531][866]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.21.59:535][866]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.21.59:539][866]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.21.59:543][866]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.21.59:617][868]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.22.00:070][881]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.00:095][881]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.22.00:104][881]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.22.00:111][881]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.22.00:119][881]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.22.00:127][881]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.22.00:135][881]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.22.00:201][882]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 35 +[2020.10.14-17.22.00:248][883]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 34 +[2020.10.14-17.22.00:313][884]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.14-17.22.00:313][884]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 32 +[2020.10.14-17.22.00:313][884]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 +[2020.10.14-17.22.00:347][885]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 +[2020.10.14-17.22.00:375][886]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.22.00:404][887]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.22.00:404][887]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 27 +[2020.10.14-17.22.00:430][888]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 26 +[2020.10.14-17.22.00:458][889]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 25 +[2020.10.14-17.22.00:458][889]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 +[2020.10.14-17.22.00:582][893]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.14-17.22.00:656][895]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.14-17.22.00:698][896]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.14-17.22.00:738][897]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.14-17.22.00:739][897]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.14-17.22.00:739][897]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-17.22.00:739][897]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 17 +[2020.10.14-17.22.00:820][899]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.14-17.22.00:902][901]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.14-17.22.01:060][905]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.14-17.22.01:104][906]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.22.01:104][906]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.14-17.22.01:332][911]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.14-17.22.01:332][911]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.14-17.22.01:332][911]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.14-17.22.01:367][913]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 8 +[2020.10.14-17.22.01:367][913]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.14-17.22.01:427][915]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.22.01:427][915]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.14-17.22.01:455][916]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 4 +[2020.10.14-17.22.01:455][916]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.14-17.22.01:486][917]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.22.01:516][918]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.14-17.22.02:431][956]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.22.02:448][956]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.22.02:450][956]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.22.02:454][956]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.22.02:458][956]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.22.02:462][956]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.22.02:466][956]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.22.02:470][956]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.22.02:536][958]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.22.03:098][971]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.22.03:207][973]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.22.03:207][973]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.22.03:239][974]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.22.03:240][974]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.22.03:271][975]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.22.03:271][975]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.22.03:330][977]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.22.03:379][978]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.22.03:379][978]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.22.03:379][978]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.22.03:410][979]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.22.03:530][983]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.22.03:645][986]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.14-17.22.03:645][986]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.22.03:834][991]LogMaterialEditor: Applying material black_paint +[2020.10.14-17.22.04:463][991]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.22.04:514][991]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.22.04:522][991]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.04:589][991]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms +[2020.10.14-17.22.04:598][991]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 21 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-17.22.05:168][991]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 6 +[2020.10.14-17.22.05:313][991]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.22.05:313][991]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.22.05:313][991]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-17.22.05:318][991]TextureStreamingBuild: Display: Compiling optional shaders took 0.728 seconds. +[2020.10.14-17.22.05:347][991]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2020.10.14-17.22.05:580][992]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.22.05:660][993]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.22.06:559][ 29]MaterialEditorStats: Base pass shader: 227 instructions +[2020.10.14-17.22.06:559][ 29]MaterialEditorStats: Base pass shader with Surface Lightmap: 257 instructions +[2020.10.14-17.22.06:559][ 29]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 304 instructions +[2020.10.14-17.22.06:559][ 29]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.22.06:559][ 29]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.22.06:559][ 29]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.22.06:559][ 29]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.22.29:787][391]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.22.29:803][391]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.22.29:804][391]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.22.29:811][391]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.22.29:815][391]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.22.29:819][391]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.22.29:824][391]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.22.29:828][391]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.22.29:913][395]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.22.30:673][417]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 15 +[2020.10.14-17.22.30:731][418]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.14-17.22.30:731][418]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 13 +[2020.10.14-17.22.30:824][421]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 12 +[2020.10.14-17.22.30:824][421]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.22.30:851][422]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.22.30:877][423]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 9 +[2020.10.14-17.22.30:900][424]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 8 +[2020.10.14-17.22.30:926][425]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.22.30:952][426]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.22.30:952][426]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 5 +[2020.10.14-17.22.30:979][427]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 4 +[2020.10.14-17.22.31:086][429]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.22.31:161][431]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.22.31:218][432]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.22.31:379][436]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.31:393][436]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.22.31:393][436]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.14-17.22.31:393][436]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 9 +[2020.10.14-17.22.31:393][436]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.22.31:393][436]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.14-17.22.31:393][436]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.14-17.22.31:393][436]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.22.31:393][436]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.22.31:399][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.22.31:404][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.22.31:411][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.22.31:416][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.22.31:421][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.22.31:427][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.22.31:434][436]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.31:462][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.22.31:468][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.22.31:475][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.22.31:481][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.22.31:487][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.22.31:492][436]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 31 +[2020.10.14-17.22.31:492][436]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.22.31:585][437]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.22.31:585][437]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 33 +[2020.10.14-17.22.31:585][437]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.22.31:585][437]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.22.31:585][437]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 30 +[2020.10.14-17.22.31:585][437]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 29 +[2020.10.14-17.22.31:667][439]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.14-17.22.31:700][440]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 27 +[2020.10.14-17.22.31:735][441]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.14-17.22.31:735][441]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-17.22.31:778][442]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.14-17.22.32:073][448]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 23 +[2020.10.14-17.22.32:164][450]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 22 +[2020.10.14-17.22.32:255][452]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-17.22.32:355][455]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 20 +[2020.10.14-17.22.32:398][456]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.14-17.22.32:429][457]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.22.32:516][460]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.14-17.22.32:633][464]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.22.32:692][466]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.22.32:692][466]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 14 +[2020.10.14-17.22.32:692][466]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.14-17.22.32:774][469]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.14-17.22.32:774][469]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.22.32:774][469]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 3 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.14-17.22.32:881][474]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.14-17.22.33:088][478]MaterialEditorStats: Base pass shader: 227 instructions +[2020.10.14-17.22.33:088][478]MaterialEditorStats: Base pass shader with Surface Lightmap: 257 instructions +[2020.10.14-17.22.33:088][478]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 304 instructions +[2020.10.14-17.22.33:088][478]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.22.33:088][478]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.22.33:088][478]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.22.33:088][478]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.22.36:005][653]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.36:018][653]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.22.36:024][653]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.22.36:024][653]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.22.36:027][653]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.22.36:031][653]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.22.36:035][653]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.22.36:039][653]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.22.36:110][655]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.22.36:665][668]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.22.36:736][670]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.22.36:797][672]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.22.36:797][672]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.22.36:797][672]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.22.36:829][673]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.22.36:859][674]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.22.36:876][674]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.22.36:893][674]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.22.36:907][674]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.22.36:951][675]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.22.36:951][675]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.22.37:083][679]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.22.37:162][681]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.22.37:204][682]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.22.37:412][687]MaterialEditorStats: Base pass shader: 227 instructions +[2020.10.14-17.22.37:412][687]MaterialEditorStats: Base pass shader with Surface Lightmap: 257 instructions +[2020.10.14-17.22.37:412][687]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 304 instructions +[2020.10.14-17.22.37:412][687]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.22.37:412][687]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.22.37:412][687]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.22.37:412][687]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.22.38:555][749]LogMaterialEditor: Applying material black_paint +[2020.10.14-17.22.39:146][749]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.22.39:197][749]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.22.39:205][749]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.39:272][749]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms +[2020.10.14-17.22.39:279][749]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.22.39:846][749]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.22.40:405][749]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.22.40:405][749]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.22.40:405][749]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.22.40:405][749]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.22.40:466][749]TextureStreamingBuild: Display: Compiling optional shaders took 1.192 seconds. +[2020.10.14-17.22.40:489][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2020.10.14-17.22.41:198][768]MaterialEditorStats: Base pass shader: 227 instructions +[2020.10.14-17.22.41:198][768]MaterialEditorStats: Base pass shader with Surface Lightmap: 257 instructions +[2020.10.14-17.22.41:198][768]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 304 instructions +[2020.10.14-17.22.41:198][768]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.22.41:198][768]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.22.41:198][768]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.22.41:198][768]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.22.55:376][449]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.22.55:392][449]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.22.55:393][449]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.22.55:400][449]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.22.55:404][449]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.22.55:408][449]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.22.55:412][449]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.22.55:416][449]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.22.55:425][449]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.22.55:495][451]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.22.56:059][464]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.22.56:137][466]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.22.56:177][467]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.22.56:177][467]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.22.56:177][467]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.22.56:210][468]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.22.56:241][469]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.22.56:272][470]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.22.56:303][471]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 18 +[2020.10.14-17.22.56:303][471]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.22.56:332][472]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.22.56:332][472]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.22.56:472][475]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.22.56:582][478]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.22.56:582][478]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.14-17.22.56:618][479]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.22.56:618][479]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.22.56:618][479]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.22.56:682][481]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.22.56:714][482]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.22.56:743][483]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.22.56:772][484]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.22.56:772][484]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.22.56:828][486]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.22.56:856][487]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.22.56:856][487]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.14-17.22.57:758][520]MaterialEditorStats: Base pass shader: 227 instructions +[2020.10.14-17.22.57:758][520]MaterialEditorStats: Base pass shader with Surface Lightmap: 257 instructions +[2020.10.14-17.22.57:758][520]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 304 instructions +[2020.10.14-17.22.57:758][520]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.22.57:758][520]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.22.57:758][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.22.57:758][520]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.23.01:644][797]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.01:662][797]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.23.01:666][797]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.23.01:667][797]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.23.01:667][797]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.23.01:671][797]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.23.01:675][797]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.23.01:679][797]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.23.01:684][797]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.23.01:755][799]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.23.02:310][813]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.23.02:389][814]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.23.02:447][815]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.23.02:447][815]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.23.02:478][816]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.23.02:478][816]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.23.02:508][817]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.23.02:566][819]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-17.23.02:566][819]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.23.02:567][819]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 6 +[2020.10.14-17.23.02:598][820]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.23.02:626][821]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.23.02:759][825]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.23.02:868][828]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.14-17.23.02:868][828]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-17.23.03:639][844]MaterialEditorStats: Base pass shader: 226 instructions +[2020.10.14-17.23.03:639][844]MaterialEditorStats: Base pass shader with Surface Lightmap: 256 instructions +[2020.10.14-17.23.03:639][844]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 303 instructions +[2020.10.14-17.23.03:639][844]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.23.03:639][844]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.23.03:639][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.23.03:639][844]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.23.06:911][ 69]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.06:923][ 69]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.23.06:924][ 69]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.23.06:924][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.23.06:929][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.23.06:932][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.23.06:937][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.23.06:941][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.23.06:944][ 69]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 23 +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 22 +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 21 +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 20 +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 19 +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 17 +[2020.10.14-17.23.07:016][ 71]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.23.07:569][ 83]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 15 +[2020.10.14-17.23.07:646][ 85]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.23.07:681][ 86]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.23.07:711][ 87]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.23.07:739][ 88]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.23.07:778][ 88]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.23.07:778][ 88]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.23.07:807][ 90]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.23.07:831][ 91]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.23.07:831][ 91]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.23.07:859][ 92]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.23.07:885][ 93]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.23.08:005][ 95]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.23.08:079][ 97]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.23.08:112][ 98]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 1 +[2020.10.14-17.23.08:153][ 99]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.08:167][ 99]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.23.08:167][ 99]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.23.08:167][ 99]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.23.08:167][ 99]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.14-17.23.08:180][ 99]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.23.08:186][ 99]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.23.08:192][ 99]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.23.08:199][ 99]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.23.08:205][ 99]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.23.08:211][ 99]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.23.08:296][ 99]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 31 +[2020.10.14-17.23.08:296][ 99]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 +[2020.10.14-17.23.08:296][ 99]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.14-17.23.08:296][ 99]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-17.23.08:383][102]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.14-17.23.08:383][102]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 26 +[2020.10.14-17.23.08:447][102]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 25 +[2020.10.14-17.23.08:447][102]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.14-17.23.08:447][102]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.23.08:451][103]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 22 +[2020.10.14-17.23.08:486][104]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.23.08:670][109]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.14-17.23.08:670][109]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 19 +[2020.10.14-17.23.08:670][109]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.23.08:712][110]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.14-17.23.08:799][112]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 16 +[2020.10.14-17.23.08:842][113]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 15 +[2020.10.14-17.23.08:999][117]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-17.23.09:076][119]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.14-17.23.09:076][119]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 12 +[2020.10.14-17.23.09:145][121]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.23.09:202][122]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-17.23.09:268][124]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.23.09:312][125]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.23.09:347][126]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-17.23.09:395][127]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.14-17.23.09:395][127]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.14-17.23.09:455][129]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 4 +[2020.10.14-17.23.09:455][129]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.14-17.23.09:526][131]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-17.23.09:526][131]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.23.09:661][135]MaterialEditorStats: Base pass shader: 228 instructions +[2020.10.14-17.23.09:661][135]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.23.09:661][135]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.23.09:661][135]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.23.09:661][135]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.23.09:661][135]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.23.09:661][135]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.23.09:930][146]LogMaterialEditor: Applying material black_paint +[2020.10.14-17.23.10:536][146]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.23.10:597][146]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.23.10:605][146]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.23.10:679][146]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.23.10:679][146]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms +[2020.10.14-17.23.10:690][146]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.23.11:259][146]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.23.11:820][146]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.23.11:820][146]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.23.11:820][146]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.23.11:820][146]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.23.11:837][146]TextureStreamingBuild: Display: Compiling optional shaders took 1.157 seconds. +[2020.10.14-17.23.11:860][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2020.10.14-17.23.12:617][165]MaterialEditorStats: Base pass shader: 228 instructions +[2020.10.14-17.23.12:617][165]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.23.12:617][165]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.23.12:617][165]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.23.12:617][165]MaterialEditorStats: Texture samplers: 7/16 +[2020.10.14-17.23.12:617][165]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.23.12:617][165]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.23.29:179][987]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.23.29:195][987]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.23.29:197][987]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.23.29:203][987]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.23.29:207][987]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.23.29:211][987]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.23.29:215][987]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.23.29:219][987]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.23.29:228][987]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.23.29:280][989]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.23.29:917][ 3]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.23.29:954][ 4]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.23.29:954][ 4]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.23.29:987][ 5]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.23.29:988][ 5]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.23.30:017][ 6]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.23.30:046][ 7]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.23.30:074][ 8]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.23.30:102][ 9]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.23.30:102][ 9]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.14-17.23.30:131][ 10]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.23.30:131][ 10]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.23.30:307][ 14]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.23.30:387][ 16]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.23.30:432][ 17]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.23.30:432][ 17]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.23.30:432][ 17]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.23.30:432][ 17]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.23.30:504][ 19]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.23.30:542][ 20]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.23.30:603][ 22]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-17.23.30:603][ 22]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.23.30:635][ 23]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.14-17.23.30:668][ 24]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.23.30:668][ 24]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.23.30:703][ 25]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 1 +[2020.10.14-17.23.31:519][ 56]MaterialEditorStats: Base pass shader: 228 instructions +[2020.10.14-17.23.31:519][ 56]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.23.31:519][ 56]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.23.31:519][ 56]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.23.31:519][ 56]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.23.31:519][ 56]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.23.31:519][ 56]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.23.40:678][550]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.40:691][550]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.23.40:695][550]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.23.40:695][550]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.23.40:700][550]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. +[2020.10.14-17.23.40:703][550]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.23.40:708][550]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.23.40:712][550]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.23.40:721][550]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 33 +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 32 +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 31 +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 30 +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.23.40:799][553]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 27 +[2020.10.14-17.23.41:371][565]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 26 +[2020.10.14-17.23.41:452][567]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.23.41:486][568]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.23.41:486][568]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 23 +[2020.10.14-17.23.41:518][569]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 22 +[2020.10.14-17.23.41:547][570]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.23.41:574][571]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.23.41:574][571]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.23.41:574][571]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.23.41:574][571]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 17 +[2020.10.14-17.23.41:633][573]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.23.41:661][574]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 15 +[2020.10.14-17.23.41:757][577]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.23.41:870][580]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.23.41:870][580]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.14-17.23.41:908][581]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.23.41:946][582]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.23.41:946][582]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.23.41:946][582]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.23.42:019][584]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.23.42:084][586]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.23.42:084][586]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.23.42:117][587]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.23.42:184][589]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.23.42:184][589]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.23.42:218][590]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.23.43:028][622]MaterialEditorStats: Base pass shader: 228 instructions +[2020.10.14-17.23.43:029][622]MaterialEditorStats: Base pass shader with Surface Lightmap: 258 instructions +[2020.10.14-17.23.43:029][622]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 305 instructions +[2020.10.14-17.23.43:029][622]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.23.43:029][622]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.23.43:029][622]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2020.10.14-17.23.43:029][622]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.24.01:303][573]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline +[2020.10.14-17.24.01:305][573]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.24.01:402][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.24.01:406][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.24.01:410][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.24.01:414][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2 +[2020.10.14-17.24.01:418][573]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-17.24.01:418][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.24.01:422][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.24.01:426][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.24.01:432][573]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.24.01:442][573]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.24.01:462][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.24.01:466][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.24.01:470][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.24.01:474][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.24.01:478][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.24.01:482][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.24.01:486][573]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.24.01:546][573]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 39 +[2020.10.14-17.24.01:546][573]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 38 +[2020.10.14-17.24.01:546][573]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 37 +[2020.10.14-17.24.01:546][573]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 36 +[2020.10.14-17.24.01:546][573]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 35 +[2020.10.14-17.24.01:546][573]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 34 +[2020.10.14-17.24.01:546][573]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 33 +[2020.10.14-17.24.01:546][573]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 32 +[2020.10.14-17.24.01:990][576]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 31 +[2020.10.14-17.24.02:075][578]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 30 +[2020.10.14-17.24.02:111][579]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 29 +[2020.10.14-17.24.02:111][579]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 28 +[2020.10.14-17.24.02:145][580]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 27 +[2020.10.14-17.24.02:176][581]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 +[2020.10.14-17.24.02:176][581]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 25 +[2020.10.14-17.24.02:207][582]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.24.02:207][582]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.14-17.24.02:235][583]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.14-17.24.02:235][583]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.14-17.24.02:261][584]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 20 +[2020.10.14-17.24.02:261][584]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.24.02:283][584]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.14-17.24.02:447][589]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.14-17.24.02:571][592]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.14-17.24.02:612][593]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.14-17.24.02:612][593]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 14 +[2020.10.14-17.24.02:652][594]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-17.24.02:652][594]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.14-17.24.02:689][595]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.14-17.24.02:723][596]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 10 +[2020.10.14-17.24.02:787][598]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.24.02:841][600]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.14-17.24.02:869][601]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.14-17.24.02:869][601]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6 +[2020.10.14-17.24.02:900][602]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 5 +[2020.10.14-17.24.02:900][602]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.14-17.24.02:963][604]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 3 +[2020.10.14-17.24.02:963][604]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.14-17.24.02:995][605]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-17.24.03:128][608]MaterialEditorStats: Base pass shader: 145 instructions +[2020.10.14-17.24.03:128][608]MaterialEditorStats: Base pass shader with Surface Lightmap: 172 instructions +[2020.10.14-17.24.03:128][608]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 219 instructions +[2020.10.14-17.24.03:128][608]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.24.03:128][608]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.14-17.24.03:128][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.14-17.24.03:128][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.25.18:328][452]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (trackerHead_2) +[2020.10.14-17.25.18:491][456]LogEditorViewport: Clicking on Actor (double click): BP_Ship_C (BP_Ship) +[2020.10.14-17.25.19:395][491]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.14-17.25.19:480][494]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (trackerHead_2) +[2020.10.14-17.25.47:083][181]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (mainCaliberBody_1) +[2020.10.14-17.26.31:238][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_26 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_26 +[2020.10.14-17.26.31:238][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_26 or MaterialGraphNode /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_26 +[2020.10.14-17.26.31:238][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_26 or MaterialGraphNode /Engine/Transient.body_paint_Cleen_outline:MaterialGraph_0.MaterialGraphNode_26 +[2020.10.14-17.26.31:238][879]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionNoise'"MaterialGraphNode_26.MaterialExpressionNoise_0"')' +[2020.10.14-17.26.31:238][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_32 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_32 +[2020.10.14-17.26.31:238][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_32 or MaterialGraphNode /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_32 +[2020.10.14-17.26.31:238][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_32 or MaterialGraphNode /Engine/Transient.body_paint_Cleen_outline:MaterialGraph_0.MaterialGraphNode_32 +[2020.10.14-17.26.31:238][879]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionVectorParameter'"MaterialGraphNode_32.MaterialExpressionVectorParameter_0"',Mask=1,MaskR=1,MaskG=1,MaskB=1)' +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_28 or MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_28 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_28 or MaterialGraphNode /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_28 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_28 or MaterialGraphNode /Engine/Transient.body_paint_Cleen_outline:MaterialGraph_0.MaterialGraphNode_28 +[2020.10.14-17.26.31:239][879]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionMultiply'"MaterialGraphNode_28.MaterialExpressionMultiply_5"')' +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions02/Utility/DebugScalarValues.DebugScalarValues:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/BufferVisualization/CustomDepth.CustomDepth:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /SpeedTreeImporter/SpeedTree9/UnpackInteger3.UnpackInteger3:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /SpeedTreeImporter/SpeedTree9/SpeedTreeBranchMotion.SpeedTreeBranchMotion:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboard.SpeedTreeBillboard:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /OculusVR/Materials/OculusMR_ChromaKey.OculusMR_ChromaKey:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineMaterials/HighResScreenshot.HighResScreenshot:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineMaterials/HighResScreenshotCaptureRegion.HighResScreenshotCaptureRegion:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/Birds/Materials/M_Seagull_Body.M_Seagull_Body:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/Birds/Materials/M_Seagull_Eyes.M_Seagull_Eyes:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/materials/ship/body_paint.body_paint:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:239][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/materials/ship/testMaterials/NewMaterial.NewMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:240][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/materials/water/causticsWaterForDecalMaterial.causticsWaterForDecalMaterial:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:240][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos.Motion_4WayChaos:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:240][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/materials/water/functions/RippleNormals.RippleNormals:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:240][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Transient.body_paint:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:240][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos_Normal.Motion_4WayChaos_Normal:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:240][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Game/Admiral_env/Materials/Water.Water:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:240][879]LogUObjectHash: Warning: Ambiguous path search, could be MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3 or MaterialExpressionMultiply /Engine/Transient.PreviewMaterial_1:MaterialExpressionMultiply_3 +[2020.10.14-17.26.31:240][879]LogProperty: Warning: Illegal TEXT reference to a private object in external package (MaterialExpressionMultiply /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.ConvertFromDiffSpec:MaterialExpressionMultiply_3) from referencer (MaterialExpressionLinearInterpolate /Engine/Transient.body_paint_Cleen_outline:MaterialGraph_0.MaterialGraphNode_30.MaterialExpressionLinearInterpolate_1). Import failed... +[2020.10.14-17.26.31:240][879]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionMultiply'"MaterialExpressionMultiply_3"')' +[2020.10.14-17.26.31:248][879]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.26.31:262][879]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.26.31:263][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.26.31:268][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.26.31:272][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.26.31:277][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.26.31:282][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.26.31:286][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.26.31:290][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.26.31:296][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.26.31:300][879]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.26.31:391][882]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.26.32:136][905]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.26.32:176][906]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.14-17.26.32:208][907]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.26.32:298][910]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-17.26.32:306][910]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.26.32:306][910]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 22 +[2020.10.14-17.26.32:341][911]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 21 +[2020.10.14-17.26.32:341][911]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-17.26.32:402][912]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.26.32:402][912]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.26.32:433][913]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.14-17.26.32:433][913]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.14-17.26.32:433][913]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 15 +[2020.10.14-17.26.32:496][915]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.26.32:566][917]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.14-17.26.32:566][917]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.26.32:566][917]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.14-17.26.32:610][918]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 10 +[2020.10.14-17.26.32:651][919]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-17.26.32:691][920]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.26.32:794][922]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.14-17.26.32:800][922]MaterialEditorStats: Base pass shader: 145 instructions +[2020.10.14-17.26.32:800][922]MaterialEditorStats: Base pass shader with Surface Lightmap: 172 instructions +[2020.10.14-17.26.32:800][922]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 219 instructions +[2020.10.14-17.26.32:800][922]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.26.32:800][922]MaterialEditorStats: Texture samplers: 4/16 +[2020.10.14-17.26.32:800][922]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2020.10.14-17.26.32:800][922]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.26.32:841][923]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.26.32:886][924]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.26.32:886][924]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.26.32:972][926]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-17.26.32:973][926]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 2 +[2020.10.14-17.26.33:049][928]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.14-17.26.57:996][505]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.26.58:009][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.26.58:013][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.26.58:017][505]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-17.26.58:018][505]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.26.58:018][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.26.58:022][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.26.58:026][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.26.58:030][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.26.58:034][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.26.58:038][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.26.58:042][505]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.26.58:158][508]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.26.58:158][508]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.26.58:158][508]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.26.58:158][508]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.26.58:158][508]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.26.58:970][528]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.26.59:002][529]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.14-17.26.59:030][530]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.14-17.26.59:030][530]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.26.59:030][530]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.26.59:085][532]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.26.59:085][532]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-17.26.59:110][533]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-17.26.59:135][534]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.26.59:135][534]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.26.59:163][535]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.26.59:163][535]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.26.59:222][537]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.14-17.26.59:297][537]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.26.59:357][539]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.14-17.26.59:393][540]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 12 +[2020.10.14-17.26.59:393][540]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 11 +[2020.10.14-17.26.59:432][541]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.26.59:432][541]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.26.59:472][542]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.26.59:630][546]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 7 +[2020.10.14-17.26.59:631][546]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.14-17.26.59:685][547]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 5 +[2020.10.14-17.26.59:721][548]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 4 +[2020.10.14-17.26.59:721][548]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-17.26.59:755][549]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.26.59:755][549]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.14-17.26.59:902][551]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.26.59:913][551]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.14-17.26.59:913][551]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 10 +[2020.10.14-17.26.59:913][551]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 9 +[2020.10.14-17.26.59:913][551]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 8 +[2020.10.14-17.26.59:913][551]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-17.26.59:913][551]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 6 +[2020.10.14-17.26.59:921][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.26.59:928][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.26.59:935][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.26.59:942][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.26.59:949][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.26.59:956][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.26.59:962][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.26.59:968][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.26.59:975][551]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.26.59:988][551]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 41 +[2020.10.14-17.26.59:988][551]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 40 +[2020.10.14-17.26.59:988][551]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 39 +[2020.10.14-17.27.00:067][553]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 38 +[2020.10.14-17.27.00:068][553]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 37 +[2020.10.14-17.27.00:104][554]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 36 +[2020.10.14-17.27.00:104][554]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 35 +[2020.10.14-17.27.00:242][558]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.14-17.27.00:280][559]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 33 +[2020.10.14-17.27.00:322][560]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.14-17.27.00:413][562]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.27.00:466][563]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 30 +[2020.10.14-17.27.00:466][563]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 29 +[2020.10.14-17.27.00:512][564]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-17.27.00:597][566]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 27 +[2020.10.14-17.27.00:682][568]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.27.00:759][570]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.14-17.27.00:776][570]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.14-17.27.00:926][574]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.14-17.27.00:958][575]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.14-17.27.00:987][576]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 21 +[2020.10.14-17.27.01:052][578]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.27.01:085][579]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.14-17.27.01:124][580]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.14-17.27.01:124][580]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.27.01:160][581]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 16 +[2020.10.14-17.27.01:207][582]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.27.01:216][582]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.27.01:252][583]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 13 +[2020.10.14-17.27.01:252][583]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 12 +[2020.10.14-17.27.01:282][584]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.14-17.27.01:313][585]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-17.27.01:313][585]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.27.01:328][585]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.14-17.27.01:343][585]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 7 +[2020.10.14-17.27.01:343][585]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.01:373][585]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 5 +[2020.10.14-17.27.01:373][585]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 4 +[2020.10.14-17.27.01:472][585]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.01:501][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.01:508][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.01:516][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.01:524][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.01:531][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.01:538][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.01:546][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.01:554][585]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 35 +[2020.10.14-17.27.01:554][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.01:561][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.01:571][585]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.01:602][585]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.14-17.27.01:606][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.01:613][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.01:620][585]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 18 +[2020.10.14-17.27.01:620][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.01:628][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.01:636][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.01:643][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.01:650][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.01:658][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.01:665][585]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.01:788][586]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 45 +[2020.10.14-17.27.01:788][586]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 44 +[2020.10.14-17.27.01:844][587]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 43 +[2020.10.14-17.27.01:882][588]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 42 +[2020.10.14-17.27.01:882][588]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 41 +[2020.10.14-17.27.01:918][589]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 40 +[2020.10.14-17.27.01:951][590]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 +[2020.10.14-17.27.01:951][590]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 38 +[2020.10.14-17.27.01:985][591]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 37 +[2020.10.14-17.27.01:985][591]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 36 +[2020.10.14-17.27.02:017][592]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 35 +[2020.10.14-17.27.02:017][592]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 34 +[2020.10.14-17.27.02:051][593]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 33 +[2020.10.14-17.27.02:087][594]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 32 +[2020.10.14-17.27.02:124][595]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 31 +[2020.10.14-17.27.02:297][599]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.14-17.27.02:343][600]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 29 +[2020.10.14-17.27.02:405][601]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-17.27.02:574][605]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.14-17.27.02:648][607]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.14-17.27.02:684][608]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 25 +[2020.10.14-17.27.02:721][609]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.14-17.27.02:801][611]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 23 +[2020.10.14-17.27.02:801][611]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-17.27.02:864][612]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 +[2020.10.14-17.27.02:896][613]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 20 +[2020.10.14-17.27.02:896][613]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.14-17.27.02:926][614]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 18 +[2020.10.14-17.27.02:991][615]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 17 +[2020.10.14-17.27.03:063][617]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.14-17.27.03:063][617]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.27.03:063][617]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.14-17.27.03:112][618]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-17.27.03:223][621]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.14-17.27.03:257][622]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.14-17.27.03:300][623]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 10 +[2020.10.14-17.27.03:300][623]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 9 +[2020.10.14-17.27.03:339][624]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.14-17.27.03:339][624]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 7 +[2020.10.14-17.27.03:376][625]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-17.27.03:376][625]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.27.03:426][626]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.03:474][627]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-17.27.03:479][627]MaterialEditorStats: Base pass shader: 237 instructions +[2020.10.14-17.27.03:479][627]MaterialEditorStats: Base pass shader with Surface Lightmap: 264 instructions +[2020.10.14-17.27.03:479][627]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 311 instructions +[2020.10.14-17.27.03:479][627]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.03:479][627]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.27.03:480][627]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.03:480][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.03:528][628]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-17.27.03:566][629]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.14-17.27.03:869][638]LogMaterialEditor: Applying material body_paint_Cleen_outline +[2020.10.14-17.27.04:480][638]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.04:521][638]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.04:551][638]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.27.04:632][638]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.27.04:632][638]LogUObjectHash: Compacting FUObjectHashTables data took 3.42ms +[2020.10.14-17.27.04:644][638]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.27.05:215][638]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.27.05:734][638]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.05:735][638]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.27.05:735][638]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.27.05:735][638]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.27.05:739][638]TextureStreamingBuild: Display: Compiling optional shaders took 1.103 seconds. +[2020.10.14-17.27.05:796][638]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2020.10.14-17.27.06:671][664]MaterialEditorStats: Base pass shader: 237 instructions +[2020.10.14-17.27.06:671][664]MaterialEditorStats: Base pass shader with Surface Lightmap: 264 instructions +[2020.10.14-17.27.06:671][664]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 311 instructions +[2020.10.14-17.27.06:671][664]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.06:671][664]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.27.06:671][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.06:671][664]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.17:580][290]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.17:598][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.17:605][290]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.17:605][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.17:609][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.17:614][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.17:618][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.17:622][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.17:626][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.17:630][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.17:634][290]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.17:644][290]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.27.17:700][292]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.27.18:265][305]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.27.18:353][307]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.27.18:389][308]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.27.18:389][308]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.14-17.27.18:420][309]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.27.18:451][310]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.27.18:451][310]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.27.18:459][310]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.18:471][310]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-17.27.18:484][310]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 11 +[2020.10.14-17.27.18:485][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.18:491][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.18:497][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.18:503][310]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.27.18:503][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.18:509][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.18:515][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.18:520][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.18:526][310]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 33 +[2020.10.14-17.27.18:526][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.18:533][310]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.18:539][310]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 40 +[2020.10.14-17.27.18:546][310]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.18:711][314]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 47 +[2020.10.14-17.27.18:840][317]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 46 +[2020.10.14-17.27.18:840][317]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 45 +[2020.10.14-17.27.18:877][318]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 44 +[2020.10.14-17.27.18:877][318]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 43 +[2020.10.14-17.27.18:918][319]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 42 +[2020.10.14-17.27.18:918][319]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 41 +[2020.10.14-17.27.18:950][320]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 40 +[2020.10.14-17.27.18:978][321]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 39 +[2020.10.14-17.27.18:978][321]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.27.18:978][321]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 37 +[2020.10.14-17.27.19:047][322]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 36 +[2020.10.14-17.27.19:085][323]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.14-17.27.19:086][323]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 34 +[2020.10.14-17.27.19:128][324]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.27.19:138][324]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.27.19:161][324]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 31 +[2020.10.14-17.27.19:274][324]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 30 +[2020.10.14-17.27.19:511][326]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 29 +[2020.10.14-17.27.19:555][327]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 28 +[2020.10.14-17.27.19:605][328]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 27 +[2020.10.14-17.27.19:641][329]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.14-17.27.19:641][329]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.27.19:641][329]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.27.19:641][329]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 23 +[2020.10.14-17.27.19:707][331]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 22 +[2020.10.14-17.27.19:708][331]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.14-17.27.19:737][332]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.27.19:737][332]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 19 +[2020.10.14-17.27.19:770][333]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.14-17.27.19:770][333]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.14-17.27.19:770][333]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 16 +[2020.10.14-17.27.19:770][333]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.14-17.27.19:830][335]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-17.27.19:830][335]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.27.19:830][335]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.14-17.27.19:864][336]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.27.19:941][338]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-17.27.20:161][343]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.27.20:243][345]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.27.20:243][345]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-17.27.20:286][346]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-17.27.20:327][347]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.27.20:365][348]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.27.20:398][349]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 3 +[2020.10.14-17.27.20:398][349]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 2 +[2020.10.14-17.27.20:430][350]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.27.21:278][382]MaterialEditorStats: Base pass shader: 237 instructions +[2020.10.14-17.27.21:278][382]MaterialEditorStats: Base pass shader with Surface Lightmap: 264 instructions +[2020.10.14-17.27.21:278][382]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 311 instructions +[2020.10.14-17.27.21:278][382]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.21:278][382]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.27.21:278][382]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.21:278][382]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.28:841][799]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.28:854][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.28:858][799]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.28:859][799]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.28:859][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.28:863][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.28:867][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.28:871][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.28:875][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.28:879][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.28:884][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.28:888][799]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.28:898][799]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.27.28:970][802]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.27.29:560][815]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.27.29:600][816]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.27.29:638][817]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.27.29:638][817]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.14-17.27.29:671][818]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.27.29:703][819]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.27.29:731][820]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.27.29:761][821]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.27.29:761][821]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.27.29:761][821]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.27.29:828][823]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-17.27.29:829][823]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.27.29:967][827]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.27.30:133][831]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.27.30:133][831]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-17.27.30:175][832]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.14-17.27.30:175][832]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 +[2020.10.14-17.27.30:209][833]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-17.27.30:209][833]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.14-17.27.30:240][834]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.14-17.27.30:240][834]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.14-17.27.30:240][834]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.14-17.27.30:272][835]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.14-17.27.30:330][837]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-17.27.30:362][838]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.27.30:362][838]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.14-17.27.30:396][839]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.27.30:396][839]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.27.30:429][840]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.27.30:429][840]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.27.30:470][841]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.27.30:507][842]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.27.30:677][846]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.27.30:720][847]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.14-17.27.30:763][848]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-17.27.30:806][849]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.27.30:849][850]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.30:849][850]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-17.27.31:701][884]MaterialEditorStats: Base pass shader: 237 instructions +[2020.10.14-17.27.31:701][884]MaterialEditorStats: Base pass shader with Surface Lightmap: 264 instructions +[2020.10.14-17.27.31:701][884]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 311 instructions +[2020.10.14-17.27.31:701][884]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.31:701][884]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.27.31:701][884]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.31:701][884]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.42:236][469]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_17 or MaterialGraphNode /Engine/Transient.PreviewMaterial_1:MaterialGraph_0.MaterialGraphNode_17 +[2020.10.14-17.27.42:236][469]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_17 or MaterialGraphNode /Engine/Transient.black_paint:MaterialGraph_0.MaterialGraphNode_17 +[2020.10.14-17.27.42:236][469]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.body_paint:MaterialGraph_0.MaterialGraphNode_17 or MaterialGraphNode /Engine/Transient.body_paint_Cleen_outline:MaterialGraph_0.MaterialGraphNode_17 +[2020.10.14-17.27.42:236][469]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionScalarParameter'"MaterialGraphNode_17.MaterialExpressionScalarParameter_2"')' +[2020.10.14-17.27.42:251][469]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.42:265][469]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.42:265][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.42:269][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.42:274][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.42:277][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.42:281][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.42:285][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.42:289][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.42:294][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.42:300][469]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.27.42:367][471]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.27.42:951][486]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.27.43:011][487]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.14-17.27.43:048][488]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.14-17.27.43:080][489]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.27.43:080][489]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.27.43:111][490]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.27.43:141][491]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-17.27.43:141][491]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 20 +[2020.10.14-17.27.43:142][491]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.27.43:171][492]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.27.43:201][493]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.27.43:201][493]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.27.43:368][498]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.14-17.27.43:510][501]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.27.43:549][502]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.27.43:549][502]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.14-17.27.43:587][503]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.43:587][503]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.14-17.27.43:620][504]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.27.43:620][504]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.27.43:662][505]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-17.27.43:662][505]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.14-17.27.43:662][505]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.27.43:703][506]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.27.43:704][506]MaterialEditorStats: Base pass shader: 237 instructions +[2020.10.14-17.27.43:704][506]MaterialEditorStats: Base pass shader with Surface Lightmap: 264 instructions +[2020.10.14-17.27.43:704][506]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 311 instructions +[2020.10.14-17.27.43:704][506]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.43:704][506]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.27.43:704][506]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.43:704][506]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.43:732][507]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.27.43:766][508]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.27.43:766][508]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.14-17.27.45:050][563]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.45:066][563]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.45:068][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.45:072][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.45:076][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.45:080][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.45:084][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.45:088][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.45:092][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.45:098][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.45:103][563]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.27.45:158][565]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.27.45:713][578]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.27.45:803][580]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.14-17.27.45:838][581]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.14-17.27.45:870][582]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.27.45:871][582]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.27.45:903][583]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.27.45:933][584]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-17.27.45:933][584]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-17.27.45:964][585]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.27.45:964][585]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.27.45:994][586]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.27.45:994][586]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.27.46:162][591]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.14-17.27.46:288][594]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.27.46:330][595]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.27.46:330][595]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.14-17.27.46:373][596]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.14-17.27.46:373][596]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.27.46:373][596]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.27.46:406][597]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.27.46:450][598]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-17.27.46:450][598]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-17.27.46:490][599]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.27.46:494][599]MaterialEditorStats: Base pass shader: 239 instructions +[2020.10.14-17.27.46:494][599]MaterialEditorStats: Base pass shader with Surface Lightmap: 266 instructions +[2020.10.14-17.27.46:494][599]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 313 instructions +[2020.10.14-17.27.46:494][599]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.46:494][599]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.27.46:494][599]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.46:494][599]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.46:523][600]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.46:523][600]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.27.46:523][600]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-17.27.46:595][602]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.14-17.27.48:334][703]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.48:350][703]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.48:351][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.48:355][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.48:359][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.48:363][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.48:367][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.48:371][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.48:375][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.48:379][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.48:383][703]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.27.48:436][705]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.27.48:982][716]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.27.49:108][719]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.14-17.27.49:108][719]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.14-17.27.49:145][720]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 24 +[2020.10.14-17.27.49:145][720]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.27.49:177][721]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.27.49:209][722]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-17.27.49:238][723]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-17.27.49:238][723]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.27.49:268][724]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.27.49:297][725]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.14-17.27.49:297][725]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.27.49:456][730]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.14-17.27.49:603][734]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.27.49:642][735]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.27.49:642][735]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.14-17.27.49:642][735]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.14-17.27.49:678][736]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.27.49:678][736]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.27.49:691][736]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.49:710][736]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.49:710][736]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.14-17.27.49:710][736]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.27.49:810][738]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 4 +[2020.10.14-17.27.49:810][738]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.27.49:813][738]MaterialEditorStats: Base pass shader: 239 instructions +[2020.10.14-17.27.49:813][738]MaterialEditorStats: Base pass shader with Surface Lightmap: 266 instructions +[2020.10.14-17.27.49:813][738]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 313 instructions +[2020.10.14-17.27.49:813][738]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.49:813][738]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.27.49:813][738]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.49:813][738]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.49:845][739]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-17.27.49:845][739]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.27.50:875][781]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.50:892][781]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.50:892][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.50:896][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.50:900][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.50:904][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.50:908][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.50:912][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.50:916][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.50:920][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.50:924][781]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.27.51:019][783]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.27.51:345][793]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.51:380][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.51:387][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.51:396][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.51:406][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.51:415][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.51:424][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.51:432][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.51:440][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.51:448][793]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.51:634][796]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 47 +[2020.10.14-17.27.51:637][796]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 46 +[2020.10.14-17.27.51:685][797]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 45 +[2020.10.14-17.27.51:685][797]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 44 +[2020.10.14-17.27.51:717][798]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 43 +[2020.10.14-17.27.51:750][799]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 42 +[2020.10.14-17.27.51:781][800]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 41 +[2020.10.14-17.27.51:781][800]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 40 +[2020.10.14-17.27.51:811][801]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.27.51:841][802]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 38 +[2020.10.14-17.27.51:871][803]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 37 +[2020.10.14-17.27.51:900][804]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 36 +[2020.10.14-17.27.51:996][807]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 35 +[2020.10.14-17.27.52:126][810]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 34 +[2020.10.14-17.27.52:174][811]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 33 +[2020.10.14-17.27.52:174][811]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 32 +[2020.10.14-17.27.52:216][812]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.14-17.27.52:216][812]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 30 +[2020.10.14-17.27.52:258][813]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 29 +[2020.10.14-17.27.52:301][814]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 28 +[2020.10.14-17.27.52:301][814]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 27 +[2020.10.14-17.27.52:466][818]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.14-17.27.52:531][819]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-17.27.52:531][819]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 24 +[2020.10.14-17.27.52:734][824]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 23 +[2020.10.14-17.27.52:776][825]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 22 +[2020.10.14-17.27.52:815][826]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 21 +[2020.10.14-17.27.52:815][826]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.14-17.27.52:886][828]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-17.27.52:887][828]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 18 +[2020.10.14-17.27.52:921][829]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.27.52:921][829]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 16 +[2020.10.14-17.27.52:951][830]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 15 +[2020.10.14-17.27.52:951][830]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.14-17.27.52:951][830]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 13 +[2020.10.14-17.27.52:983][831]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.14-17.27.53:012][832]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.27.53:012][832]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 10 +[2020.10.14-17.27.53:042][833]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.14-17.27.53:046][833]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-17.27.53:094][833]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-17.27.53:094][833]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.14-17.27.53:094][833]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.14-17.27.53:147][835]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 4 +[2020.10.14-17.27.53:348][838]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.14-17.27.53:404][838]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.27.53:446][839]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 1 +[2020.10.14-17.27.54:805][909]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.54:821][909]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.54:822][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.54:826][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.54:830][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.54:834][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.54:839][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.54:843][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.54:847][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.54:851][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.54:856][909]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.27.54:907][911]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.27.55:499][923]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.27.55:548][924]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.14-17.27.55:596][925]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.14-17.27.55:596][925]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.27.55:631][926]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.27.55:662][927]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.27.55:692][928]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-17.27.55:692][928]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-17.27.55:726][929]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.27.55:726][929]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.27.55:757][930]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.27.55:789][931]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.27.55:915][934]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.14-17.27.56:042][937]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.14-17.27.56:082][938]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 13 +[2020.10.14-17.27.56:082][938]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.14-17.27.56:122][939]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.14-17.27.56:157][940]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.27.56:157][940]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.27.56:157][940]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 8 +[2020.10.14-17.27.56:187][941]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 7 +[2020.10.14-17.27.56:187][941]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.14-17.27.56:187][941]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.27.56:264][943]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.56:264][943]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.27.56:267][943]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-17.27.56:267][943]MaterialEditorStats: Base pass shader: 239 instructions +[2020.10.14-17.27.56:267][943]MaterialEditorStats: Base pass shader with Surface Lightmap: 266 instructions +[2020.10.14-17.27.56:267][943]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 313 instructions +[2020.10.14-17.27.56:267][943]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.56:267][943]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.27.56:267][943]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.56:267][943]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.56:330][945]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.27.57:721][ 18]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.27.57:736][ 18]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.27.57:737][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.27.57:742][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.27.57:745][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.27.57:749][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.27.57:754][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.27.57:758][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.27.57:762][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.27.57:766][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.27.57:770][ 18]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.27.57:833][ 18]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.27.58:365][ 31]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.27.58:462][ 33]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.14-17.27.58:505][ 34]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 25 +[2020.10.14-17.27.58:516][ 34]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-17.27.58:534][ 34]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.27.58:552][ 34]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.27.58:642][ 34]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 21 +[2020.10.14-17.27.58:642][ 34]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 20 +[2020.10.14-17.27.58:694][ 35]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.14-17.27.58:694][ 35]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 18 +[2020.10.14-17.27.58:728][ 36]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 17 +[2020.10.14-17.27.58:761][ 37]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.27.58:867][ 40]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.14-17.27.59:043][ 44]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.14-17.27.59:043][ 44]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 13 +[2020.10.14-17.27.59:043][ 44]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.14-17.27.59:083][ 45]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 11 +[2020.10.14-17.27.59:117][ 46]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.27.59:117][ 46]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9 +[2020.10.14-17.27.59:164][ 47]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8 +[2020.10.14-17.27.59:164][ 47]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 7 +[2020.10.14-17.27.59:164][ 47]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.14-17.27.59:164][ 47]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.14-17.27.59:202][ 48]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.27.59:206][ 48]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.27.59:206][ 48]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.27.59:206][ 48]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.27.59:206][ 48]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.27.59:206][ 48]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.27.59:206][ 48]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.27.59:206][ 48]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.27.59:238][ 49]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 3 +[2020.10.14-17.27.59:274][ 50]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.27.59:274][ 50]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-17.28.00:262][ 87]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.00:274][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.00:279][ 87]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.28.00:279][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.28.00:282][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.28.00:286][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.28.00:290][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.28.00:294][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.28.00:298][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.28.00:302][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.28.00:306][ 87]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.28.00:317][ 87]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.28.00:375][ 89]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.28.00:939][103]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.28.01:049][105]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.28.01:049][105]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.14-17.28.01:086][106]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.28.01:118][107]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.28.01:118][107]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.28.01:150][108]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.28.01:208][110]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 31 +[2020.10.14-17.28.01:208][110]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.14-17.28.01:240][111]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 29 +[2020.10.14-17.28.01:240][111]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-17.28.01:292][112]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.28.01:430][115]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.28.01:550][118]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.28.01:550][118]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 24 +[2020.10.14-17.28.01:588][119]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-17.28.01:588][119]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 +[2020.10.14-17.28.01:625][120]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-17.28.01:625][120]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.14-17.28.01:672][121]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.14-17.28.01:672][121]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.14-17.28.01:672][121]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 17 +[2020.10.14-17.28.01:672][121]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.14-17.28.01:738][123]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-17.28.01:738][123]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.28.01:770][124]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 13 +[2020.10.14-17.28.01:803][125]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.28.01:832][126]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.28.01:832][126]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.28.01:866][127]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.28.01:867][127]LogMaterialEditor: Applying material body_paint_Cleen_outline +[2020.10.14-17.28.02:696][127]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 8 +[2020.10.14-17.28.02:696][127]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.28.02:696][127]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.28.02:696][127]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.14-17.28.02:696][127]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.14-17.28.02:696][127]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.14-17.28.02:696][127]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.02:696][127]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.28.02:711][127]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 7 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 6 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 3 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-17.28.02:763][127]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 1 +[2020.10.14-17.28.02:785][127]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.02:878][127]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 21 +[2020.10.14-17.28.02:878][127]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.28.02:878][127]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms +[2020.10.14-17.28.02:888][127]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.28.03:458][127]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 17 +[2020.10.14-17.28.03:458][127]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 16 +[2020.10.14-17.28.03:458][127]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.14-17.28.03:458][127]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 16 +[2020.10.14-17.28.03:458][127]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 15 +[2020.10.14-17.28.03:458][127]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.28.03:458][127]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.14-17.28.03:458][127]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 12 +[2020.10.14-17.28.03:592][127]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.14-17.28.03:592][127]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.14-17.28.03:592][127]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-17.28.03:592][127]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 8 +[2020.10.14-17.28.03:592][127]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.28.03:598][127]TextureStreamingBuild: Display: Compiling optional shaders took 0.718 seconds. +[2020.10.14-17.28.03:629][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2020.10.14-17.28.03:861][130]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 6 +[2020.10.14-17.28.03:984][132]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.28.04:018][133]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 4 +[2020.10.14-17.28.04:018][133]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3 +[2020.10.14-17.28.04:055][134]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 2 +[2020.10.14-17.28.04:055][134]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 1 +[2020.10.14-17.28.04:950][170]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.28.04:950][170]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.28.04:950][170]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.28.04:950][170]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.28.04:950][170]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.28.04:950][170]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.28.04:950][170]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.28.12:241][536]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.28.12:257][536]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.28.12:258][536]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.12:258][536]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.28.12:258][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.28.12:265][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.28.12:269][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.28.12:273][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.28.12:278][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.28.12:282][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.28.12:286][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.28.12:290][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.28.12:294][536]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.28.12:304][536]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.28.12:359][538]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.28.12:878][549]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.28.12:966][551]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.28.13:046][553]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.28.13:077][554]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.14-17.28.13:078][554]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.28.13:108][555]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.28.13:140][556]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.28.13:140][556]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.28.13:171][557]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.28.13:171][557]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.28.13:231][559]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-17.28.13:231][559]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.28.13:405][564]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.28.13:531][567]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.28.13:570][568]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-17.28.13:603][569]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.14-17.28.13:603][569]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.14-17.28.13:603][569]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.14-17.28.13:632][570]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.14-17.28.13:633][570]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 19 +[2020.10.14-17.28.13:633][570]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-17.28.13:663][571]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.28.13:663][571]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.14-17.28.13:692][572]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.28.13:719][573]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.14-17.28.13:719][573]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.14-17.28.13:778][575]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.28.13:778][575]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.28.13:809][576]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.28.13:809][576]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.28.13:845][577]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.28.13:882][578]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.28.14:096][583]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.28.14:186][585]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.14-17.28.14:186][585]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.14-17.28.14:225][586]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.14-17.28.14:270][587]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.14-17.28.14:270][587]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.28.15:088][620]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.28.15:088][620]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.28.15:088][620]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.28.15:088][620]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.28.15:088][620]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.28.15:088][620]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.28.15:088][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.28.23:174][126]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.23:188][126]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.28.23:188][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.28.23:192][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.28.23:196][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.28.23:200][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.28.23:205][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.28.23:209][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.28.23:213][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.28.23:217][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.28.23:221][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.28.23:227][126]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.23:248][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.28.23:252][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.28.23:257][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.28.23:263][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.28.23:269][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.28.23:274][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 31 +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 28 +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 27 +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 26 +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 25 +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 24 +[2020.10.14-17.28.23:278][126]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 23 +[2020.10.14-17.28.23:278][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.28.23:282][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.28.23:286][126]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.28.23:827][135]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.28.23:943][138]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.28.23:943][138]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.14-17.28.24:022][140]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 35 +[2020.10.14-17.28.24:035][140]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.14-17.28.24:333][148]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 33 +[2020.10.14-17.28.24:442][151]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 32 +[2020.10.14-17.28.24:474][152]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 31 +[2020.10.14-17.28.24:507][153]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 30 +[2020.10.14-17.28.24:507][153]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.14-17.28.24:539][154]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.14-17.28.24:539][154]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.14-17.28.24:539][154]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 26 +[2020.10.14-17.28.24:585][154]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.14-17.28.24:586][154]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 24 +[2020.10.14-17.28.24:586][154]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 23 +[2020.10.14-17.28.24:586][154]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.14-17.28.24:617][156]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.28.24:617][156]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.14-17.28.24:617][156]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.28.24:668][158]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.28.24:692][159]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.14-17.28.24:692][159]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.14-17.28.24:718][160]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-17.28.24:857][164]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 14 +[2020.10.14-17.28.24:901][165]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.14-17.28.25:015][167]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.14-17.28.25:133][170]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 11 +[2020.10.14-17.28.25:167][171]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 10 +[2020.10.14-17.28.25:202][172]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.28.25:264][174]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 8 +[2020.10.14-17.28.25:306][174]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7 +[2020.10.14-17.28.25:306][174]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 6 +[2020.10.14-17.28.25:306][174]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.28.25:335][176]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.28.25:335][176]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.28.25:335][176]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 2 +[2020.10.14-17.28.25:335][176]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.14-17.28.25:711][185]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 11 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 10 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 6 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 5 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.28.25:723][185]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-17.28.25:730][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.28.25:736][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.28.25:743][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.28.25:748][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.28.25:754][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.28.25:760][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.28.25:765][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.28.25:770][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.28.25:776][185]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.28.25:852][187]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 37 +[2020.10.14-17.28.25:852][187]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 36 +[2020.10.14-17.28.25:852][187]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.14-17.28.25:852][187]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 34 +[2020.10.14-17.28.25:852][187]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.14-17.28.25:852][187]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 32 +[2020.10.14-17.28.25:918][189]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 +[2020.10.14-17.28.25:949][190]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 30 +[2020.10.14-17.28.26:011][192]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 29 +[2020.10.14-17.28.26:011][192]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.14-17.28.26:413][199]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 27 +[2020.10.14-17.28.26:459][200]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 26 +[2020.10.14-17.28.26:541][202]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 25 +[2020.10.14-17.28.26:570][203]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-17.28.26:570][203]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.28.26:607][204]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-17.28.26:638][205]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 21 +[2020.10.14-17.28.26:668][206]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 20 +[2020.10.14-17.28.26:668][206]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 19 +[2020.10.14-17.28.26:699][207]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 18 +[2020.10.14-17.28.26:727][208]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.28.26:727][208]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 16 +[2020.10.14-17.28.26:880][212]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 15 +[2020.10.14-17.28.26:994][215]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.14-17.28.26:995][215]LogMaterialEditor: Applying material body_paint_Cleen_outline +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 13 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 12 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 11 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 9 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 8 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 6 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.14-17.28.27:784][215]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1 +[2020.10.14-17.28.27:796][215]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.27:857][215]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.28.27:866][215]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.27:938][215]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms +[2020.10.14-17.28.27:945][215]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.28.28:511][215]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.28.29:062][215]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.28.29:062][215]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.28.29:062][215]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.28.29:062][215]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.28.29:067][215]TextureStreamingBuild: Display: Compiling optional shaders took 1.127 seconds. +[2020.10.14-17.28.29:089][215]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2020.10.14-17.28.29:955][239]MaterialEditorStats: Base pass shader: 241 instructions +[2020.10.14-17.28.29:956][239]MaterialEditorStats: Base pass shader with Surface Lightmap: 268 instructions +[2020.10.14-17.28.29:956][239]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 315 instructions +[2020.10.14-17.28.29:956][239]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.28.29:956][239]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.28.29:956][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.28.29:956][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.28.38:392][643]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.38:403][643]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.28.38:405][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.28.38:411][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.28.38:415][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.28.38:419][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.28.38:424][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.28.38:428][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.28.38:432][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.28.38:436][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.28.38:440][643]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.28.38:450][643]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.28.38:507][645]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.28.39:040][656]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.28.39:165][659]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.28.39:165][659]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.28.39:198][660]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.14-17.28.39:198][660]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.28.39:259][662]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.28.39:259][662]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.28.39:289][663]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.28.39:318][664]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 30 +[2020.10.14-17.28.39:318][664]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 29 +[2020.10.14-17.28.39:350][665]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 28 +[2020.10.14-17.28.39:350][665]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 27 +[2020.10.14-17.28.39:528][670]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.28.39:656][673]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.28.39:697][674]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-17.28.39:697][674]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.14-17.28.39:697][674]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 +[2020.10.14-17.28.39:697][674]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.14-17.28.39:734][675]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.14-17.28.39:766][676]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 19 +[2020.10.14-17.28.39:766][676]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.14-17.28.39:799][677]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.28.39:800][677]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.14-17.28.39:861][679]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-17.28.39:861][679]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.28.39:861][679]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.14-17.28.39:893][680]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.28.39:925][681]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.14-17.28.39:925][681]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.28.39:963][682]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-17.28.40:000][683]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-17.28.40:000][683]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.28.40:215][688]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.28.40:262][689]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.14-17.28.40:262][689]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-17.28.40:347][691]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.28.40:390][692]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.40:433][693]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-17.28.41:212][724]MaterialEditorStats: Base pass shader: 241 instructions +[2020.10.14-17.28.41:212][724]MaterialEditorStats: Base pass shader with Surface Lightmap: 268 instructions +[2020.10.14-17.28.41:212][724]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 315 instructions +[2020.10.14-17.28.41:212][724]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.28.41:212][724]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.28.41:212][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.28.41:212][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.28.48:530][111]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.48:547][111]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.28.48:547][111]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.28.48:547][111]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.28.48:547][111]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.28.48:547][111]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.28.48:547][111]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.28.48:547][111]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.28.48:547][111]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.28.48:548][111]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.28.48:548][111]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.48:548][111]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.28.48:548][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.28.48:552][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.28.48:556][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.28.48:560][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.28.48:564][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.28.48:568][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.28.48:572][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.28.48:576][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.28.48:580][111]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.28.48:590][111]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.28.48:635][112]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.28.49:236][125]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.28.49:278][126]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.28.49:314][127]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.14-17.28.49:349][128]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 35 +[2020.10.14-17.28.49:383][129]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 34 +[2020.10.14-17.28.49:383][129]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 33 +[2020.10.14-17.28.49:445][131]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 32 +[2020.10.14-17.28.49:445][131]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 +[2020.10.14-17.28.49:475][132]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.28.49:504][133]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.28.49:504][133]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 28 +[2020.10.14-17.28.49:535][134]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 27 +[2020.10.14-17.28.49:639][137]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.28.49:765][140]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.28.49:806][141]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-17.28.49:845][142]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.14-17.28.49:845][142]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.14-17.28.49:845][142]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.14-17.28.49:886][143]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.14-17.28.49:918][144]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 19 +[2020.10.14-17.28.49:950][145]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.14-17.28.49:950][145]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.28.49:983][146]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.14-17.28.50:015][147]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.28.50:047][148]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.14-17.28.50:047][148]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-17.28.50:078][149]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.14-17.28.50:078][149]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 11 +[2020.10.14-17.28.50:113][150]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.28.50:113][150]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.28.50:187][152]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.28.50:187][152]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.28.50:357][156]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.28.50:401][157]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.14-17.28.50:443][158]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.14-17.28.50:485][159]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.28.50:526][160]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.28.50:526][160]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.28.51:377][194]MaterialEditorStats: Base pass shader: 241 instructions +[2020.10.14-17.28.51:377][194]MaterialEditorStats: Base pass shader with Surface Lightmap: 268 instructions +[2020.10.14-17.28.51:377][194]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 315 instructions +[2020.10.14-17.28.51:377][194]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.28.51:377][194]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.28.51:377][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.28.51:377][194]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.29.05:559][907]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.05:571][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.29.05:575][907]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.29.05:575][907]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.29.05:575][907]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.29.05:575][907]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.29.05:575][907]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.29.05:575][907]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.29.05:575][907]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.29.05:576][907]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.29.05:576][907]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.29.05:576][907]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.29.05:576][907]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.29.05:576][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.29.05:580][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.29.05:584][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.29.05:588][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.29.05:592][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.29.05:596][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.29.05:601][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.29.05:605][907]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.29.05:615][907]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.29.05:674][909]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.29.06:251][921]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.29.06:294][922]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.29.06:334][923]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.29.06:370][924]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.14-17.29.06:370][924]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.29.06:431][926]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.29.06:460][927]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 32 +[2020.10.14-17.29.06:460][927]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 +[2020.10.14-17.29.06:487][928]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.29.06:487][928]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.29.06:519][929]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-17.29.06:550][930]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.29.06:731][935]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.29.06:819][937]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.29.06:857][938]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-17.29.06:857][938]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 23 +[2020.10.14-17.29.06:857][938]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.14-17.29.06:899][939]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.14-17.29.06:934][940]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.14-17.29.06:934][940]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-17.29.06:934][940]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 18 +[2020.10.14-17.29.06:934][940]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.29.06:968][941]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.14-17.29.07:000][942]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.29.07:033][943]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.14-17.29.07:033][943]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-17.29.07:098][945]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.14-17.29.07:136][946]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.29.07:136][946]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 10 +[2020.10.14-17.29.07:136][946]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.29.07:176][947]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-17.29.07:218][948]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.29.07:390][952]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.29.07:435][953]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.14-17.29.07:435][953]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4 +[2020.10.14-17.29.07:513][955]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-17.29.07:556][956]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.14-17.29.07:556][956]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 1 +[2020.10.14-17.29.08:417][985]MaterialEditorStats: Base pass shader: 241 instructions +[2020.10.14-17.29.08:417][985]MaterialEditorStats: Base pass shader with Surface Lightmap: 268 instructions +[2020.10.14-17.29.08:417][985]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 315 instructions +[2020.10.14-17.29.08:417][985]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.29.08:417][985]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.29.08:417][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.29.08:417][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.29.13:097][266]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.29.13:113][266]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.29.13:114][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.29.13:118][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.29.13:122][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.29.13:126][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.29.13:130][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.29.13:135][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.29.13:139][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.29.13:143][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.29.13:147][266]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 35 +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 32 +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 31 +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 30 +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.29.13:203][268]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 28 +[2020.10.14-17.29.13:755][276]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 27 +[2020.10.14-17.29.13:846][278]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 26 +[2020.10.14-17.29.13:886][279]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 25 +[2020.10.14-17.29.13:886][279]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 24 +[2020.10.14-17.29.13:921][280]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 23 +[2020.10.14-17.29.13:953][281]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 22 +[2020.10.14-17.29.13:982][282]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 21 +[2020.10.14-17.29.13:983][282]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.29.14:011][283]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.29.14:045][284]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 18 +[2020.10.14-17.29.14:045][284]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 17 +[2020.10.14-17.29.14:077][285]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 16 +[2020.10.14-17.29.14:238][289]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 15 +[2020.10.14-17.29.14:366][292]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 14 +[2020.10.14-17.29.14:366][292]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 13 +[2020.10.14-17.29.14:405][293]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.14-17.29.14:405][293]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.29.14:405][293]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 10 +[2020.10.14-17.29.14:442][294]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.29.14:473][295]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.29.14:473][295]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.29.14:473][295]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 6 +[2020.10.14-17.29.14:473][295]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 5 +[2020.10.14-17.29.14:539][296]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 4 +[2020.10.14-17.29.14:571][297]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.29.14:571][297]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 2 +[2020.10.14-17.29.14:574][297]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.29.14:574][297]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.29.14:574][297]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.29.14:574][297]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.29.14:574][297]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.29.14:574][297]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.29.14:574][297]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.29.14:598][297]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.14-17.29.15:376][324]LogMaterialEditor: Applying material body_paint_Cleen_outline +[2020.10.14-17.29.15:963][324]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.16:023][324]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.29.16:023][324]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.29.16:024][324]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.29.16:032][324]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.16:115][324]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.29.16:116][324]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.29.16:116][324]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.29.16:116][324]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.29.16:116][324]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.29.16:116][324]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.29.16:116][324]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.29.16:116][324]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.29.16:116][324]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.29.16:116][324]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms +[2020.10.14-17.29.16:125][324]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.29.16:691][324]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.29.16:691][324]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.29.17:243][324]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.29.17:243][324]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.29.17:243][324]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.29.17:248][324]TextureStreamingBuild: Display: Compiling optional shaders took 1.130 seconds. +[2020.10.14-17.29.17:272][324]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2020.10.14-17.29.18:134][351]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.29.18:134][351]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.29.18:134][351]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.29.18:134][351]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.29.18:135][351]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.29.18:135][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.29.18:135][351]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.29.26:279][727]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.26:293][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.29.26:300][727]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.29.26:300][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.29.26:304][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.29.26:308][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.29.26:312][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.29.26:316][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.29.26:321][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.29.26:325][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.29.26:329][727]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.29.26:339][727]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.29.26:382][728]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.29.27:015][742]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.29.27:015][742]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.29.27:055][743]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.29.27:094][744]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 35 +[2020.10.14-17.29.27:094][744]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 34 +[2020.10.14-17.29.27:159][746]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.29.27:190][747]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 32 +[2020.10.14-17.29.27:190][747]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.29.27:222][748]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 30 +[2020.10.14-17.29.27:222][748]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 29 +[2020.10.14-17.29.27:285][750]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 28 +[2020.10.14-17.29.27:285][750]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 27 +[2020.10.14-17.29.27:358][752]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.29.27:566][757]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 25 +[2020.10.14-17.29.27:566][757]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.14-17.29.27:566][757]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.14-17.29.27:606][758]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 22 +[2020.10.14-17.29.27:606][758]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 21 +[2020.10.14-17.29.27:645][759]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.14-17.29.27:645][759]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 19 +[2020.10.14-17.29.27:678][760]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.14-17.29.27:678][760]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.14-17.29.27:713][761]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 16 +[2020.10.14-17.29.27:714][761]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.29.27:747][762]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 14 +[2020.10.14-17.29.27:777][763]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.14-17.29.27:811][764]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.29.27:843][765]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.29.27:844][765]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 10 +[2020.10.14-17.29.27:882][766]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 9 +[2020.10.14-17.29.27:923][767]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-17.29.27:923][767]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.29.28:053][770]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.29.28:142][772]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.14-17.29.28:188][773]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-17.29.28:271][775]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 3 +[2020.10.14-17.29.28:271][775]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.14-17.29.28:313][776]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.29.29:134][809]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.29.29:134][809]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.29.29:134][809]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.29.29:134][809]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.29.29:134][809]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.29.29:134][809]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.29.29:134][809]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.29.42:868][460]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.42:882][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.29.42:886][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.29.42:890][460]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 15 +[2020.10.14-17.29.42:890][460]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 14 +[2020.10.14-17.29.42:890][460]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 13 +[2020.10.14-17.29.42:890][460]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 12 +[2020.10.14-17.29.42:890][460]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 11 +[2020.10.14-17.29.42:890][460]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.29.42:890][460]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 9 +[2020.10.14-17.29.42:891][460]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 8 +[2020.10.14-17.29.42:891][460]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 7 +[2020.10.14-17.29.42:891][460]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 6 +[2020.10.14-17.29.42:891][460]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.29.42:891][460]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 4 +[2020.10.14-17.29.42:891][460]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-17.29.42:891][460]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 2 +[2020.10.14-17.29.42:891][460]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 1 +[2020.10.14-17.29.42:891][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.29.42:895][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.29.42:899][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.29.42:904][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.29.42:908][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.29.42:913][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.29.42:919][460]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.29.42:929][460]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.43:039][463]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.29.43:039][463]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.29.43:039][463]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.29.43:039][463]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.29.43:039][463]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.29.43:505][471]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.29.43:638][474]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.29.43:676][475]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.29.43:676][475]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.14-17.29.43:710][476]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.29.43:745][477]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.29.43:745][477]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 32 +[2020.10.14-17.29.43:777][478]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 31 +[2020.10.14-17.29.43:811][479]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.29.43:811][479]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.29.43:841][480]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 28 +[2020.10.14-17.29.43:841][480]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 27 +[2020.10.14-17.29.43:980][484]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.29.44:152][488]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.29.44:191][489]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 24 +[2020.10.14-17.29.44:191][489]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-17.29.44:229][490]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 22 +[2020.10.14-17.29.44:229][490]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 21 +[2020.10.14-17.29.44:261][491]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 20 +[2020.10.14-17.29.44:262][491]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 +[2020.10.14-17.29.44:295][492]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.14-17.29.44:295][492]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-17.29.44:325][493]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.14-17.29.44:325][493]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.29.44:325][493]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.14-17.29.44:358][494]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-17.29.44:388][495]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 12 +[2020.10.14-17.29.44:420][496]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 11 +[2020.10.14-17.29.44:420][496]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.29.44:453][497]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-17.29.44:453][497]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.29.44:494][498]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.29.44:669][502]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.29.44:763][504]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.14-17.29.44:808][505]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.14-17.29.44:850][506]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.14-17.29.44:895][507]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-17.29.44:895][507]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-17.29.45:759][535]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.29.45:759][535]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.29.45:759][535]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.29.45:759][535]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.29.45:759][535]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.29.45:759][535]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.29.45:759][535]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.29.59:208][159]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.29.59:224][159]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.29.59:224][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.29.59:229][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.29.59:233][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.29.59:237][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.29.59:241][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.29.59:245][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.29.59:249][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.29.59:253][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.29.59:257][159]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.29.59:266][159]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.29.59:317][160]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.29.59:920][173]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.29.59:961][174]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.30.00:002][175]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.14-17.30.00:002][175]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 35 +[2020.10.14-17.30.00:002][175]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.30.00:036][176]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.30.00:068][177]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.30.00:100][178]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.30.00:129][179]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.30.00:129][179]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.30.00:162][180]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-17.30.00:193][181]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.30.00:337][185]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.30.00:468][188]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.30.00:509][189]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-17.30.00:509][189]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.14-17.30.00:509][189]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 +[2020.10.14-17.30.00:548][190]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-17.30.00:583][191]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 20 +[2020.10.14-17.30.00:583][191]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 19 +[2020.10.14-17.30.00:615][192]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 18 +[2020.10.14-17.30.00:615][192]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 17 +[2020.10.14-17.30.00:645][193]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 16 +[2020.10.14-17.30.00:675][194]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-17.30.00:675][194]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 14 +[2020.10.14-17.30.00:708][195]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.14-17.30.00:741][196]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 12 +[2020.10.14-17.30.00:774][197]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.30.00:774][197]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.30.00:815][198]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.30.00:815][198]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.30.00:857][199]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.30.01:028][203]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.30.01:076][204]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 5 +[2020.10.14-17.30.01:124][205]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-17.30.01:197][207]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.30.01:197][207]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.30.01:240][208]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.30.02:054][241]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.30.02:054][241]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.30.02:054][241]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.30.02:054][241]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.30.02:054][241]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.30.02:054][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.30.02:054][241]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.30.13:526][940]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.30.13:535][940]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.30.13:540][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.30.13:544][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.30.13:549][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.30.13:553][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.30.13:557][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.30.13:562][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.30.13:567][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.30.13:571][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.30.13:577][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.30.13:583][940]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.13:600][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.30.13:604][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.30.13:608][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.30.13:614][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.30.13:619][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 27 +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 26 +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 25 +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 22 +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 20 +[2020.10.14-17.30.13:624][940]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.30.13:624][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.30.13:628][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.30.13:633][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.30.13:637][940]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.30.14:149][948]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.30.14:236][950]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.30.14:318][952]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 36 +[2020.10.14-17.30.14:394][954]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 35 +[2020.10.14-17.30.14:394][954]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 34 +[2020.10.14-17.30.14:674][962]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 33 +[2020.10.14-17.30.14:763][965]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 32 +[2020.10.14-17.30.14:818][967]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 31 +[2020.10.14-17.30.14:844][968]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 30 +[2020.10.14-17.30.14:844][968]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 29 +[2020.10.14-17.30.14:868][969]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 28 +[2020.10.14-17.30.14:868][969]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 27 +[2020.10.14-17.30.14:868][969]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 26 +[2020.10.14-17.30.14:919][971]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 25 +[2020.10.14-17.30.14:919][971]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 24 +[2020.10.14-17.30.14:950][971]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 23 +[2020.10.14-17.30.14:951][971]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 22 +[2020.10.14-17.30.14:954][972]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 21 +[2020.10.14-17.30.14:954][972]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 20 +[2020.10.14-17.30.14:954][972]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 19 +[2020.10.14-17.30.15:004][974]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 18 +[2020.10.14-17.30.15:030][975]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.14-17.30.15:030][975]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 16 +[2020.10.14-17.30.15:090][977]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.15:104][977]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-17.30.15:117][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.30.15:124][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.30.15:131][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.30.15:138][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.30.15:146][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.30.15:154][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.30.15:161][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.30.15:167][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.30.15:175][977]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.30.15:184][977]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 47 +[2020.10.14-17.30.15:242][978]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 46 +[2020.10.14-17.30.15:341][980]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.30.15:491][983]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 44 +[2020.10.14-17.30.15:528][984]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 43 +[2020.10.14-17.30.15:559][985]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 42 +[2020.10.14-17.30.15:559][985]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 41 +[2020.10.14-17.30.15:591][986]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 40 +[2020.10.14-17.30.15:591][986]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 39 +[2020.10.14-17.30.15:622][987]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 38 +[2020.10.14-17.30.15:622][987]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 37 +[2020.10.14-17.30.15:652][988]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 36 +[2020.10.14-17.30.15:652][988]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.14-17.30.15:680][989]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 34 +[2020.10.14-17.30.15:680][989]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.30.15:711][990]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 32 +[2020.10.14-17.30.15:711][990]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 31 +[2020.10.14-17.30.15:742][991]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 30 +[2020.10.14-17.30.15:742][991]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 29 +[2020.10.14-17.30.15:834][994]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 28 +[2020.10.14-17.30.16:075][ 0]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 27 +[2020.10.14-17.30.16:220][ 4]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 26 +[2020.10.14-17.30.16:285][ 6]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 25 +[2020.10.14-17.30.16:311][ 7]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 24 +[2020.10.14-17.30.16:341][ 8]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 23 +[2020.10.14-17.30.16:368][ 9]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 22 +[2020.10.14-17.30.16:390][ 9]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 21 +[2020.10.14-17.30.16:403][ 9]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 20 +[2020.10.14-17.30.16:419][ 9]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 19 +[2020.10.14-17.30.16:460][ 10]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 18 +[2020.10.14-17.30.16:460][ 10]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.30.16:460][ 10]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 16 +[2020.10.14-17.30.16:460][ 10]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 15 +[2020.10.14-17.30.16:487][ 11]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 14 +[2020.10.14-17.30.16:487][ 11]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.14-17.30.16:779][ 19]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 12 +[2020.10.14-17.30.16:779][ 19]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 11 +[2020.10.14-17.30.16:779][ 19]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 10 +[2020.10.14-17.30.16:817][ 20]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 9 +[2020.10.14-17.30.16:818][ 20]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 8 +[2020.10.14-17.30.16:818][ 20]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 7 +[2020.10.14-17.30.16:910][ 22]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 6 +[2020.10.14-17.30.16:910][ 22]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.14-17.30.16:913][ 22]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.14-17.30.16:913][ 22]MaterialEditorStats: Base pass shader: 240 instructions +[2020.10.14-17.30.16:913][ 22]MaterialEditorStats: Base pass shader with Surface Lightmap: 267 instructions +[2020.10.14-17.30.16:913][ 22]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 314 instructions +[2020.10.14-17.30.16:913][ 22]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.30.16:913][ 22]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.30.16:913][ 22]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.30.16:913][ 22]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.30.17:007][ 25]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 3 +[2020.10.14-17.30.17:007][ 25]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 2 +[2020.10.14-17.30.17:039][ 26]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 1 +[2020.10.14-17.30.20:806][218]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.20:818][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.30.20:823][218]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.30.20:823][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.30.20:827][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.30.20:831][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.30.20:835][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.30.20:839][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.30.20:843][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.30.20:847][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.30.20:851][218]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.30.20:861][218]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.30.20:917][220]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.30.21:499][236]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.30.21:574][238]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.30.21:574][238]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.30.21:607][239]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 35 +[2020.10.14-17.30.21:640][240]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 34 +[2020.10.14-17.30.21:640][240]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 33 +[2020.10.14-17.30.21:696][242]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.30.21:724][243]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.30.21:724][243]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.30.21:752][244]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.30.21:763][244]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-17.30.21:763][244]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.30.21:940][248]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.30.22:053][251]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 25 +[2020.10.14-17.30.22:088][252]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 24 +[2020.10.14-17.30.22:088][252]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 23 +[2020.10.14-17.30.22:126][253]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 22 +[2020.10.14-17.30.22:161][254]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-17.30.22:219][256]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 20 +[2020.10.14-17.30.22:248][257]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-17.30.22:248][257]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 18 +[2020.10.14-17.30.22:277][258]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 17 +[2020.10.14-17.30.22:277][258]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.14-17.30.22:306][259]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.30.22:306][259]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 14 +[2020.10.14-17.30.22:312][259]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 13 +[2020.10.14-17.30.22:357][260]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 12 +[2020.10.14-17.30.22:387][261]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.30.22:387][261]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 10 +[2020.10.14-17.30.22:387][261]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.30.22:404][261]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.30.22:481][263]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.30.22:677][267]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.30.22:711][267]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 5 +[2020.10.14-17.30.22:751][268]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 4 +[2020.10.14-17.30.22:830][270]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3 +[2020.10.14-17.30.22:867][271]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 2 +[2020.10.14-17.30.22:867][271]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 1 +[2020.10.14-17.30.23:670][306]MaterialEditorStats: Base pass shader: 241 instructions +[2020.10.14-17.30.23:670][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 268 instructions +[2020.10.14-17.30.23:670][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 315 instructions +[2020.10.14-17.30.23:670][306]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.30.23:670][306]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.30.23:670][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.30.23:670][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.30.26:425][456]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.26:438][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. +[2020.10.14-17.30.26:442][456]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.30.26:443][456]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.30.26:443][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. +[2020.10.14-17.30.26:447][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. +[2020.10.14-17.30.26:451][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. +[2020.10.14-17.30.26:455][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_1, compiling. +[2020.10.14-17.30.26:459][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionAdd_1, compiling. +[2020.10.14-17.30.26:463][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDivide_1, compiling. +[2020.10.14-17.30.26:467][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionNoise_0, compiling. +[2020.10.14-17.30.26:471][456]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. +[2020.10.14-17.30.26:481][456]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 47 +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 46 +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 45 +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 44 +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 43 +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 42 +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 41 +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 40 +[2020.10.14-17.30.26:553][459]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 39 +[2020.10.14-17.30.27:054][471]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 38 +[2020.10.14-17.30.27:210][475]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 37 +[2020.10.14-17.30.27:210][475]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.30.27:242][476]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 35 +[2020.10.14-17.30.27:272][477]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 34 +[2020.10.14-17.30.27:272][477]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 33 +[2020.10.14-17.30.27:302][478]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 32 +[2020.10.14-17.30.27:357][480]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 31 +[2020.10.14-17.30.27:357][480]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 30 +[2020.10.14-17.30.27:384][481]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.30.27:384][481]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 28 +[2020.10.14-17.30.27:412][482]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 27 +[2020.10.14-17.30.27:552][485]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 26 +[2020.10.14-17.30.27:702][489]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 25 +[2020.10.14-17.30.27:702][489]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 24 +[2020.10.14-17.30.27:737][490]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 23 +[2020.10.14-17.30.27:737][490]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 22 +[2020.10.14-17.30.27:774][491]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-17.30.27:774][491]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 20 +[2020.10.14-17.30.27:804][492]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-17.30.27:804][492]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 18 +[2020.10.14-17.30.27:835][493]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 17 +[2020.10.14-17.30.27:835][493]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 16 +[2020.10.14-17.30.27:892][495]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.30.27:892][495]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.14-17.30.27:922][496]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 13 +[2020.10.14-17.30.27:978][498]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 12 +[2020.10.14-17.30.27:978][498]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.30.28:012][499]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-17.30.28:012][499]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.30.28:047][500]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 8 +[2020.10.14-17.30.28:082][501]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 7 +[2020.10.14-17.30.28:261][504]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 6 +[2020.10.14-17.30.28:300][505]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 5 +[2020.10.14-17.30.28:341][506]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4 +[2020.10.14-17.30.28:377][507]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.14-17.30.28:417][508]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 2 +[2020.10.14-17.30.28:452][509]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.30.29:232][540]MaterialEditorStats: Base pass shader: 241 instructions +[2020.10.14-17.30.29:232][540]MaterialEditorStats: Base pass shader with Surface Lightmap: 268 instructions +[2020.10.14-17.30.29:232][540]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 315 instructions +[2020.10.14-17.30.29:232][540]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.30.29:232][540]MaterialEditorStats: Texture samplers: 5/16 +[2020.10.14-17.30.29:232][540]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.30.29:232][540]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.30.31:189][646]LogMaterialEditor: Applying material body_paint_Cleen_outline +[2020.10.14-17.30.31:771][646]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.30.31:810][646]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.30.31:830][646]LogMaterial: Display: Missing cached shader map for material body_paint_Cleen_outline, compiling. +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.30.31:914][646]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.30.31:914][646]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms +[2020.10.14-17.30.31:924][646]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.30.32:493][646]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.30.32:493][646]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.30.32:990][646]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.30.32:990][646]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.30.32:990][646]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.30.32:995][646]TextureStreamingBuild: Display: Compiling optional shaders took 1.079 seconds. +[2020.10.14-17.30.33:023][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms +[2020.10.14-17.30.33:928][674]MaterialEditorStats: Base pass shader: 241 instructions +[2020.10.14-17.30.33:928][674]MaterialEditorStats: Base pass shader with Surface Lightmap: 268 instructions +[2020.10.14-17.30.33:928][674]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 315 instructions +[2020.10.14-17.30.33:928][674]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2020.10.14-17.30.33:928][674]MaterialEditorStats: Texture samplers: 6/16 +[2020.10.14-17.30.33:928][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2020.10.14-17.30.33:928][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2020.10.14-17.30.55:161][876]Cmd: SELECT NONE +[2020.10.14-17.32.31:914][ 24]LogEditorViewport: Clicking on Actor (LMB): WaterPlane_C (WaterPlane) +[2020.10.14-17.32.34:424][170]LogEditorViewport: Clicking on Actor (LMB): WaterPlane_C (WaterPlane) +[2020.10.14-17.32.38:633][391]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.14-17.32.39:131][403]Cmd: ACTOR HIDE SELECTED +[2020.10.14-17.32.43:764][706]LogEditorViewport: Clicking on Actor (LMB): WaterPlane_C (WaterPlane) +[2020.10.14-17.33.06:022][149]Cmd: ACTOR UNHIDE ALL +[2020.10.14-17.35.04:057][ 64]Cmd: SELECT NONE +[2020.10.14-17.35.07:851][363]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.35.07:873][363]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.35.07:873][363]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:35:07) +[2020.10.14-17.35.07:873][363]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.35.07:883][363]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010031s) +[2020.10.14-17.35.07:885][363]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.35.07:885][363]LogPlayLevel: PIE: World Init took: (0.001821s) +[2020.10.14-17.35.07:885][363]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.012021s) +[2020.10.14-17.35.07:908][363]LogUObjectHash: Compacting FUObjectHashTables data took 2.80ms +[2020.10.14-17.35.07:911][363]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True +[2020.10.14-17.35.07:911][363]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.35.07:911][363]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.35.07:911][363]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.35.07:911][363]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.35.07:911][363]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.35.07:911][363]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.35.07:911][363]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.35.07:911][363]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.35.07:912][363]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.35.07:912][363]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.35.07:918][363]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.35.07:918][363]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.35.07:940][363]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.35.07:940][363]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.35.07:940][363]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.35.07:940][363]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.35.07:942][363]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.35.07:942][363]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.35.07:942][363]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.35.07:958][363]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.35.07:958][363]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.35.07:958][363]LogInit: FAudioDevice initialized. +[2020.10.14-17.35.07:958][363]LogAudio: Display: Audio Device (ID: 16) registered with world 'ship'. +[2020.10.14-17.35.07:992][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.35.07:993][363]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.35.07:996][363]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.35.07 +[2020.10.14-17.35.08:000][363]LogWorld: Bringing up level for play took: 0.006854 +[2020.10.14-17.35.08:000][363]LogOnline: OSS: Creating online subsystem instance for: :Context_30 +[2020.10.14-17.35.08:010][363]PIE: Server logged in +[2020.10.14-17.35.08:012][363]PIE: Play in editor total start time 0,142 seconds. +[2020.10.14-17.35.23:635][136]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.35.23:635][136]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.35.23:636][136]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.35.23:645][136]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.35.23:646][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.35.23:652][136]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.35.23:658][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.35.23:677][136]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.35.23:678][136]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.35.23:703][136]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms +[2020.10.14-17.35.23:734][137]LogPlayLevel: Display: Destroying online subsystem :Context_30 +[2020.10.14-17.35.26:806][361]LogEditorViewport: Clicking on Actor (LMB): WaterPlane_C (WaterPlane) +[2020.10.14-17.35.32:228][705]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.35.32:244][705]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.35.32:244][705]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:35:32) +[2020.10.14-17.35.32:244][705]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.35.32:253][705]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009379s) +[2020.10.14-17.35.32:255][705]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.35.32:255][705]LogPlayLevel: PIE: World Init took: (0.001651s) +[2020.10.14-17.35.32:255][705]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011196s) +[2020.10.14-17.35.32:276][705]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms +[2020.10.14-17.35.32:278][705]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True +[2020.10.14-17.35.32:278][705]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.35.32:278][705]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.35.32:278][705]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.35.32:278][705]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.35.32:278][705]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.35.32:278][705]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.35.32:278][705]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.35.32:278][705]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.35.32:279][705]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.35.32:279][705]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.35.32:284][705]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.35.32:284][705]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.35.32:303][705]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.35.32:303][705]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.35.32:303][705]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.35.32:303][705]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.35.32:304][705]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.35.32:304][705]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.35.32:304][705]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.35.32:321][705]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.35.32:321][705]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.35.32:321][705]LogInit: FAudioDevice initialized. +[2020.10.14-17.35.32:321][705]LogAudio: Display: Audio Device (ID: 17) registered with world 'ship'. +[2020.10.14-17.35.32:368][705]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.35.32:368][705]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.35.32:372][705]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.35.32 +[2020.10.14-17.35.32:375][705]LogWorld: Bringing up level for play took: 0.006426 +[2020.10.14-17.35.32:375][705]LogOnline: OSS: Creating online subsystem instance for: :Context_31 +[2020.10.14-17.35.32:384][705]PIE: Server logged in +[2020.10.14-17.35.32:385][705]PIE: Play in editor total start time 0,143 seconds. +[2020.10.14-17.35.37:805][966]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.35.37:805][966]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.35.37:806][966]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.35.37:816][966]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.35.37:817][966]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.35.37:824][966]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.35.37:837][966]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.35.37:856][966]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.35.37:857][966]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.35.37:883][966]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms +[2020.10.14-17.35.37:933][967]LogPlayLevel: Display: Destroying online subsystem :Context_31 +[2020.10.14-17.35.39:635][ 78]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.35.39:635][ 78]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:35:39) +[2020.10.14-17.35.39:635][ 78]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.35.39:644][ 78]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008835s) +[2020.10.14-17.35.39:645][ 78]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.35.39:645][ 78]LogPlayLevel: PIE: World Init took: (0.001580s) +[2020.10.14-17.35.39:645][ 78]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010631s) +[2020.10.14-17.35.39:667][ 78]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms +[2020.10.14-17.35.39:668][ 78]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True +[2020.10.14-17.35.39:668][ 78]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.35.39:668][ 78]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.35.39:668][ 78]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.35.39:668][ 78]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.35.39:668][ 78]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.35.39:668][ 78]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.35.39:668][ 78]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.35.39:668][ 78]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.35.39:668][ 78]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.35.39:668][ 78]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.35.39:673][ 78]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.35.39:673][ 78]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.35.39:691][ 78]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.35.39:692][ 78]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.35.39:692][ 78]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.35.39:692][ 78]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.35.39:692][ 78]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.35.39:692][ 78]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.35.39:693][ 78]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.35.39:709][ 78]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.35.39:709][ 78]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.35.39:709][ 78]LogInit: FAudioDevice initialized. +[2020.10.14-17.35.39:709][ 78]LogAudio: Display: Audio Device (ID: 18) registered with world 'ship'. +[2020.10.14-17.35.39:717][ 78]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.35.39:721][ 78]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.35.39 +[2020.10.14-17.35.39:724][ 78]LogWorld: Bringing up level for play took: 0.006419 +[2020.10.14-17.35.39:724][ 78]LogOnline: OSS: Creating online subsystem instance for: :Context_32 +[2020.10.14-17.35.39:729][ 78]PIE: Server logged in +[2020.10.14-17.35.39:730][ 78]PIE: Play in editor total start time 0,096 seconds. +[2020.10.14-17.36.04:374][820]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.36.04:374][820]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.36.04:375][820]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.36.04:376][820]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.36.04:385][820]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.36.04:397][820]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.36.04:416][820]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.36.04:416][820]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.36.04:417][820]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.36.04:439][820]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.36.04:444][820]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms +[2020.10.14-17.36.04:498][821]LogPlayLevel: Display: Destroying online subsystem :Context_32 +[2020.10.14-17.36.11:378][278]LogEditorViewport: Clicking on Actor (LMB): WaterPlane_C (WaterPlane) +[2020.10.14-17.36.13:368][403]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Admiral_env/Blueprints/WaterPlane.WaterPlane +[2020.10.14-17.36.25:269][158]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.36.25:269][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.36.46:183][293]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Admiral_env/Blueprints/WaterPlane.WaterPlane +[2020.10.14-17.36.53:132][673]BlueprintLog: New page: Compile WaterPlane +[2020.10.14-17.36.53:203][673]LogUObjectHash: Compacting FUObjectHashTables data took 3.25ms +[2020.10.14-17.36.54:732][761]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.36.54:749][761]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.36.54:749][761]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:36:54) +[2020.10.14-17.36.54:749][761]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.36.54:758][761]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008712s) +[2020.10.14-17.36.54:759][761]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.36.54:759][761]LogPlayLevel: PIE: World Init took: (0.001367s) +[2020.10.14-17.36.54:759][761]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010230s) +[2020.10.14-17.36.54:787][761]LogUObjectHash: Compacting FUObjectHashTables data took 3.34ms +[2020.10.14-17.36.54:788][761]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True +[2020.10.14-17.36.54:788][761]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.36.54:788][761]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.36.54:788][761]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.36.54:788][761]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.36.54:788][761]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.36.54:788][761]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.36.54:788][761]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.36.54:788][761]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.36.54:788][761]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.36.54:788][761]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.36.54:794][761]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.36.54:794][761]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.36.54:813][761]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.36.54:814][761]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.36.54:814][761]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.36.54:814][761]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.36.54:815][761]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.36.54:815][761]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.36.54:815][761]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.36.54:832][761]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.36.54:832][761]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.36.54:832][761]LogInit: FAudioDevice initialized. +[2020.10.14-17.36.54:832][761]LogAudio: Display: Audio Device (ID: 19) registered with world 'ship'. +[2020.10.14-17.36.54:843][761]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.36.54:846][761]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.36.54 +[2020.10.14-17.36.54:849][761]LogWorld: Bringing up level for play took: 0.006119 +[2020.10.14-17.36.54:850][761]LogOnline: OSS: Creating online subsystem instance for: :Context_35 +[2020.10.14-17.36.54:855][761]PIE: Server logged in +[2020.10.14-17.36.54:855][761]PIE: Play in editor total start time 0,109 seconds. +[2020.10.14-17.37.13:753][ 75]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.37.13:753][ 75]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.37.13:754][ 75]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.37.13:755][ 75]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.37.13:763][ 75]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.37.13:775][ 75]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.37.13:797][ 75]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.37.13:798][ 75]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.37.13:799][ 75]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.37.13:820][ 75]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.37.13:825][ 75]LogUObjectHash: Compacting FUObjectHashTables data took 2.67ms +[2020.10.14-17.37.13:901][ 76]LogPlayLevel: Display: Destroying online subsystem :Context_35 +[2020.10.14-17.37.28:841][977]LogEditorViewport: Clicking on Actor (LMB): WaterPlane_C (WaterPlane) +[2020.10.14-17.37.34:834][280]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.37.34:850][280]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.37.34:851][280]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:37:34) +[2020.10.14-17.37.34:851][280]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.37.34:860][280]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009452s) +[2020.10.14-17.37.34:862][280]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.37.34:862][280]LogPlayLevel: PIE: World Init took: (0.001678s) +[2020.10.14-17.37.34:862][280]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011280s) +[2020.10.14-17.37.34:926][280]LogUObjectHash: Compacting FUObjectHashTables data took 4.90ms +[2020.10.14-17.37.34:929][280]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True +[2020.10.14-17.37.34:929][280]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.37.34:929][280]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.37.34:929][280]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.37.34:929][280]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.37.34:929][280]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.37.34:929][280]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.37.34:929][280]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.37.34:929][280]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.37.34:929][280]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.37.34:929][280]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.37.34:935][280]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.37.34:935][280]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.37.34:954][280]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.37.34:955][280]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.37.34:955][280]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.37.34:955][280]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.37.34:956][280]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.37.34:956][280]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.37.34:956][280]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.37.34:972][280]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.37.34:972][280]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.37.34:972][280]LogInit: FAudioDevice initialized. +[2020.10.14-17.37.34:972][280]LogAudio: Display: Audio Device (ID: 20) registered with world 'ship'. +[2020.10.14-17.37.34:984][280]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.37.34:987][280]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.37.34 +[2020.10.14-17.37.34:990][280]LogWorld: Bringing up level for play took: 0.006159 +[2020.10.14-17.37.34:990][280]LogOnline: OSS: Creating online subsystem instance for: :Context_36 +[2020.10.14-17.37.34:995][280]PIE: Server logged in +[2020.10.14-17.37.34:996][280]PIE: Play in editor total start time 0,147 seconds. +[2020.10.14-17.37.38:542][508]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.37.38:542][508]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.37.38:543][508]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.37.38:544][508]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.37.38:557][508]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.37.38:571][508]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.37.38:598][508]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.37.38:599][508]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.37.38:600][508]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.37.38:621][508]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.37.38:632][508]LogUObjectHash: Compacting FUObjectHashTables data took 4.06ms +[2020.10.14-17.37.38:679][509]LogPlayLevel: Display: Destroying online subsystem :Context_36 +[2020.10.14-17.37.41:322][640]LogEditorViewport: Clicking on Actor (LMB): WaterPlane_C (WaterPlane) +[2020.10.14-17.37.51:700][181]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.37.51:716][181]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.37.51:716][181]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:37:51) +[2020.10.14-17.37.51:716][181]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.37.51:725][181]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009398s) +[2020.10.14-17.37.51:727][181]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.37.51:727][181]LogPlayLevel: PIE: World Init took: (0.001654s) +[2020.10.14-17.37.51:727][181]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011185s) +[2020.10.14-17.37.51:758][181]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms +[2020.10.14-17.37.51:762][181]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True +[2020.10.14-17.37.51:762][181]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.37.51:762][181]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.37.51:762][181]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.37.51:762][181]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.37.51:762][181]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.37.51:762][181]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.37.51:762][181]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.37.51:762][181]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.37.51:762][181]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.37.51:762][181]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.37.51:767][181]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.37.51:767][181]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.37.51:786][181]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.37.51:786][181]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.37.51:786][181]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.37.51:786][181]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.37.51:787][181]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.37.51:787][181]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.37.51:787][181]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.37.51:804][181]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.37.51:804][181]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.37.51:804][181]LogInit: FAudioDevice initialized. +[2020.10.14-17.37.51:804][181]LogAudio: Display: Audio Device (ID: 21) registered with world 'ship'. +[2020.10.14-17.37.51:816][181]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.37.51:819][181]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.37.51 +[2020.10.14-17.37.51:823][181]LogWorld: Bringing up level for play took: 0.006676 +[2020.10.14-17.37.51:823][181]LogOnline: OSS: Creating online subsystem instance for: :Context_37 +[2020.10.14-17.37.51:828][181]PIE: Server logged in +[2020.10.14-17.37.51:829][181]PIE: Play in editor total start time 0,114 seconds. +[2020.10.14-17.38.40:232][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.38.40:232][385]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.38.40:232][385]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.38.40:233][385]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.38.40:247][385]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.38.40:263][385]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.38.40:293][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.38.40:294][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.38.40:295][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.38.40:324][385]LogUObjectHash: Compacting FUObjectHashTables data took 4.46ms +[2020.10.14-17.38.40:372][386]LogPlayLevel: Display: Destroying online subsystem :Context_37 +[2020.10.14-17.38.51:943][159]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.38.51:959][159]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.38.51:960][159]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:38:51) +[2020.10.14-17.38.51:980][159]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.38.51:989][159]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009349s) +[2020.10.14-17.38.51:991][159]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.38.51:991][159]LogPlayLevel: PIE: World Init took: (0.001816s) +[2020.10.14-17.38.51:991][159]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011353s) +[2020.10.14-17.38.52:024][159]LogUObjectHash: Compacting FUObjectHashTables data took 3.43ms +[2020.10.14-17.38.52:026][159]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True +[2020.10.14-17.38.52:026][159]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.38.52:026][159]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.38.52:026][159]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.38.52:026][159]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.38.52:026][159]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.38.52:026][159]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.38.52:026][159]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.38.52:026][159]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.38.52:027][159]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.38.52:027][159]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.38.52:032][159]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.38.52:032][159]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.38.52:054][159]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.38.52:054][159]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.38.52:054][159]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.38.52:054][159]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.38.52:055][159]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.38.52:055][159]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.38.52:055][159]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.38.52:072][159]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.38.52:072][159]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.38.52:072][159]LogInit: FAudioDevice initialized. +[2020.10.14-17.38.52:072][159]LogAudio: Display: Audio Device (ID: 22) registered with world 'ship'. +[2020.10.14-17.38.52:084][159]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.38.52:087][159]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.38.52 +[2020.10.14-17.38.52:091][159]LogWorld: Bringing up level for play took: 0.006651 +[2020.10.14-17.38.52:091][159]LogOnline: OSS: Creating online subsystem instance for: :Context_38 +[2020.10.14-17.38.52:096][159]PIE: Server logged in +[2020.10.14-17.38.52:097][159]PIE: Play in editor total start time 0,138 seconds. +[2020.10.14-17.39.23:991][168]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.39.23:991][168]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.39.23:992][168]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.39.23:992][168]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.39.24:008][168]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.39.24:023][168]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.39.24:052][168]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.39.24:053][168]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.39.24:054][168]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.39.24:082][168]LogUObjectHash: Compacting FUObjectHashTables data took 3.67ms +[2020.10.14-17.39.24:137][169]LogPlayLevel: Display: Destroying online subsystem :Context_38 +[2020.10.14-17.39.29:789][551]LogEditorViewport: Clicking on Actor (LMB): DecalActor (MD_deckDecal) +[2020.10.14-17.39.44:143][567]Cmd: MODE GRID=0 +[2020.10.14-17.39.50:830][ 50]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.39.50:846][ 50]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.39.50:846][ 50]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:39:50) +[2020.10.14-17.39.50:847][ 50]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.39.50:856][ 50]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009777s) +[2020.10.14-17.39.50:858][ 50]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.39.50:858][ 50]LogPlayLevel: PIE: World Init took: (0.001614s) +[2020.10.14-17.39.50:858][ 50]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011536s) +[2020.10.14-17.39.50:892][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 3.61ms +[2020.10.14-17.39.50:894][ 50]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True +[2020.10.14-17.39.50:894][ 50]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.39.50:894][ 50]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.39.50:894][ 50]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.39.50:894][ 50]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.39.50:894][ 50]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.39.50:894][ 50]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.39.50:894][ 50]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.39.50:894][ 50]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.39.50:894][ 50]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.39.50:894][ 50]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.39.50:899][ 50]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.39.50:899][ 50]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.39.50:918][ 50]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.39.50:919][ 50]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.39.50:919][ 50]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.39.50:919][ 50]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.39.50:920][ 50]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.39.50:920][ 50]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.39.50:920][ 50]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.39.50:936][ 50]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.39.50:936][ 50]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.39.50:936][ 50]LogInit: FAudioDevice initialized. +[2020.10.14-17.39.50:936][ 50]LogAudio: Display: Audio Device (ID: 23) registered with world 'ship'. +[2020.10.14-17.39.50:945][ 50]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.39.50:949][ 50]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.39.50 +[2020.10.14-17.39.50:952][ 50]LogWorld: Bringing up level for play took: 0.006518 +[2020.10.14-17.39.50:952][ 50]LogOnline: OSS: Creating online subsystem instance for: :Context_39 +[2020.10.14-17.39.50:957][ 50]PIE: Server logged in +[2020.10.14-17.39.50:958][ 50]PIE: Play in editor total start time 0,113 seconds. +[2020.10.14-17.39.55:590][327]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.39.55:591][327]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.39.55:591][327]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.39.55:592][327]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.39.55:605][327]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.39.55:620][327]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.39.55:651][327]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.39.55:651][327]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.39.55:653][327]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.39.55:679][327]LogUObjectHash: Compacting FUObjectHashTables data took 3.56ms +[2020.10.14-17.39.55:725][328]LogPlayLevel: Display: Destroying online subsystem :Context_39 +[2020.10.14-17.40.05:895][974]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.40.05:910][974]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.40.05:910][974]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:40:05) +[2020.10.14-17.40.05:911][974]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.40.05:920][974]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009160s) +[2020.10.14-17.40.05:921][974]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.40.05:922][974]LogPlayLevel: PIE: World Init took: (0.001630s) +[2020.10.14-17.40.05:922][974]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010934s) +[2020.10.14-17.40.05:955][974]LogUObjectHash: Compacting FUObjectHashTables data took 3.71ms +[2020.10.14-17.40.05:956][974]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True +[2020.10.14-17.40.05:956][974]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.40.05:956][974]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.40.05:956][974]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.40.05:956][974]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.40.05:956][974]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.40.05:956][974]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.40.05:956][974]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.40.05:956][974]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.40.05:957][974]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.40.05:957][974]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.40.05:962][974]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.40.05:962][974]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.40.05:980][974]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.40.05:981][974]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.40.05:981][974]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.40.05:981][974]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.40.05:981][974]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.40.05:981][974]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.40.05:981][974]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.40.05:998][974]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.40.05:998][974]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.40.05:998][974]LogInit: FAudioDevice initialized. +[2020.10.14-17.40.05:998][974]LogAudio: Display: Audio Device (ID: 24) registered with world 'ship'. +[2020.10.14-17.40.06:012][974]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.40.06:015][974]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.40.06 +[2020.10.14-17.40.06:018][974]LogWorld: Bringing up level for play took: 0.006166 +[2020.10.14-17.40.06:019][974]LogOnline: OSS: Creating online subsystem instance for: :Context_40 +[2020.10.14-17.40.06:024][974]PIE: Server logged in +[2020.10.14-17.40.06:025][974]PIE: Play in editor total start time 0,115 seconds. +[2020.10.14-17.40.13:970][429]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.40.13:970][429]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.40.13:971][429]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.40.13:971][429]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.40.13:991][429]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.40.14:005][429]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.40.14:034][429]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.40.14:034][429]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.40.14:036][429]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.40.14:062][429]LogUObjectHash: Compacting FUObjectHashTables data took 3.49ms +[2020.10.14-17.40.14:107][430]LogPlayLevel: Display: Destroying online subsystem :Context_40 +[2020.10.14-17.40.30:658][604]LogEditorViewport: Clicking on Actor (LMB): BP_Ship_C (BP_Ship) +[2020.10.14-17.40.32:575][697]EditorErrors: New page: Actor attachment +[2020.10.14-17.40.34:018][793]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.40.34:034][793]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.40.34:034][793]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:40:34) +[2020.10.14-17.40.34:058][793]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.40.34:068][793]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009045s) +[2020.10.14-17.40.34:069][793]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.40.34:069][793]LogPlayLevel: PIE: World Init took: (0.001650s) +[2020.10.14-17.40.34:069][793]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010850s) +[2020.10.14-17.40.34:102][793]LogUObjectHash: Compacting FUObjectHashTables data took 3.61ms +[2020.10.14-17.40.34:108][793]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True +[2020.10.14-17.40.34:108][793]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.40.34:108][793]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.40.34:108][793]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.40.34:108][793]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.40.34:108][793]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.40.34:108][793]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.40.34:108][793]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.40.34:108][793]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.40.34:109][793]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.40.34:109][793]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.40.34:114][793]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.40.34:114][793]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.40.34:133][793]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.40.34:134][793]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.40.34:134][793]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.40.34:134][793]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.40.34:134][793]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.40.34:134][793]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.40.34:134][793]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.40.34:151][793]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.40.34:151][793]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.40.34:151][793]LogInit: FAudioDevice initialized. +[2020.10.14-17.40.34:151][793]LogAudio: Display: Audio Device (ID: 25) registered with world 'ship'. +[2020.10.14-17.40.34:160][793]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.40.34:163][793]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.40.34 +[2020.10.14-17.40.34:166][793]LogWorld: Bringing up level for play took: 0.006182 +[2020.10.14-17.40.34:167][793]LogOnline: OSS: Creating online subsystem instance for: :Context_41 +[2020.10.14-17.40.34:172][793]PIE: Server logged in +[2020.10.14-17.40.34:172][793]PIE: Play in editor total start time 0,139 seconds. +[2020.10.14-17.40.36:859][951]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.40.36:859][951]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.40.36:860][951]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.40.36:861][951]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.40.36:875][951]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.40.36:889][951]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.40.36:918][951]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.40.36:918][951]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.40.36:920][951]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.40.36:946][951]LogUObjectHash: Compacting FUObjectHashTables data took 3.52ms +[2020.10.14-17.40.37:017][952]LogPlayLevel: Display: Destroying online subsystem :Context_41 +[2020.10.14-17.40.48:745][650]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.40.48:762][650]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.40.48:762][650]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:40:48) +[2020.10.14-17.40.48:762][650]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.40.48:772][650]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009443s) +[2020.10.14-17.40.48:773][650]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.40.48:773][650]LogPlayLevel: PIE: World Init took: (0.001606s) +[2020.10.14-17.40.48:774][650]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011184s) +[2020.10.14-17.40.48:805][650]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms +[2020.10.14-17.40.48:807][650]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True +[2020.10.14-17.40.48:807][650]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.40.48:807][650]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.40.48:807][650]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.40.48:807][650]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.40.48:807][650]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.40.48:807][650]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.40.48:807][650]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.40.48:807][650]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.40.48:807][650]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.40.48:807][650]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.40.48:812][650]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.40.48:812][650]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.40.48:831][650]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.40.48:831][650]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.40.48:831][650]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.40.48:831][650]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.40.48:832][650]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.40.48:832][650]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.40.48:832][650]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.40.48:848][650]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.40.48:848][650]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.40.48:848][650]LogInit: FAudioDevice initialized. +[2020.10.14-17.40.48:848][650]LogAudio: Display: Audio Device (ID: 26) registered with world 'ship'. +[2020.10.14-17.40.48:863][650]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.40.48:866][650]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.40.48 +[2020.10.14-17.40.48:869][650]LogWorld: Bringing up level for play took: 0.006518 +[2020.10.14-17.40.48:870][650]LogOnline: OSS: Creating online subsystem instance for: :Context_42 +[2020.10.14-17.40.48:875][650]PIE: Server logged in +[2020.10.14-17.40.48:875][650]PIE: Play in editor total start time 0,114 seconds. +[2020.10.14-17.41.08:009][826]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.41.08:009][826]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.41.08:010][826]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.41.08:010][826]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.41.08:040][826]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.41.08:054][826]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.41.08:083][826]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.41.08:084][826]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.41.08:085][826]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.41.08:111][826]LogUObjectHash: Compacting FUObjectHashTables data took 3.29ms +[2020.10.14-17.41.08:173][827]LogPlayLevel: Display: Destroying online subsystem :Context_42 +[2020.10.14-17.41.19:398][607]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/blueprints/player/Player.Player +[2020.10.14-17.41.19:967][607]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.41.40:828][ 24]LogTemp: Repeating last play command: Selected Viewport +[2020.10.14-17.41.40:844][ 24]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.41.40:844][ 24]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:41:40) +[2020.10.14-17.41.40:844][ 24]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.41.40:854][ 24]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009266s) +[2020.10.14-17.41.40:855][ 24]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.41.40:855][ 24]LogPlayLevel: PIE: World Init took: (0.001599s) +[2020.10.14-17.41.40:855][ 24]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011027s) +[2020.10.14-17.41.40:891][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 3.46ms +[2020.10.14-17.41.40:894][ 24]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True +[2020.10.14-17.41.40:894][ 24]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.41.40:894][ 24]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.41.40:894][ 24]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.41.40:894][ 24]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.41.40:894][ 24]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.41.40:894][ 24]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.41.40:894][ 24]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.41.40:894][ 24]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.41.40:894][ 24]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.41.40:894][ 24]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.41.40:899][ 24]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.41.40:899][ 24]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.41.40:918][ 24]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.41.40:918][ 24]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.41.40:918][ 24]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.41.40:918][ 24]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.41.40:919][ 24]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.41.40:919][ 24]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.41.40:919][ 24]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.41.40:936][ 24]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.41.40:936][ 24]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.41.40:936][ 24]LogInit: FAudioDevice initialized. +[2020.10.14-17.41.40:936][ 24]LogAudio: Display: Audio Device (ID: 27) registered with world 'ship'. +[2020.10.14-17.41.40:980][ 24]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.41.40:980][ 24]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.41.40:983][ 24]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.41.40 +[2020.10.14-17.41.40:986][ 24]LogWorld: Bringing up level for play took: 0.006200 +[2020.10.14-17.41.40:986][ 24]LogOnline: OSS: Creating online subsystem instance for: :Context_44 +[2020.10.14-17.41.40:999][ 24]PIE: Server logged in +[2020.10.14-17.41.41:001][ 24]PIE: Play in editor total start time 0,158 seconds. +[2020.10.14-17.41.41:809][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.41.41:809][ 46]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.41.41:809][ 46]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.41.41:832][ 46]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.41.41:832][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.41.41:870][ 46]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.41.41:884][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.41.41:918][ 46]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.41.41:918][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.41.41:920][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.41.41:947][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 3.80ms +[2020.10.14-17.41.42:075][ 47]LogPlayLevel: Display: Destroying online subsystem :Context_44 +[2020.10.14-17.41.43:552][141]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.41.43:552][141]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:41:43) +[2020.10.14-17.41.43:552][141]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.41.43:562][141]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009305s) +[2020.10.14-17.41.43:563][141]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.41.43:563][141]LogPlayLevel: PIE: World Init took: (0.001528s) +[2020.10.14-17.41.43:563][141]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010993s) +[2020.10.14-17.41.43:601][141]LogUObjectHash: Compacting FUObjectHashTables data took 3.84ms +[2020.10.14-17.41.43:602][141]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True +[2020.10.14-17.41.43:602][141]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.41.43:602][141]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.41.43:602][141]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.41.43:602][141]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.41.43:602][141]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.41.43:602][141]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.41.43:602][141]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.41.43:602][141]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.41.43:602][141]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.41.43:602][141]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.41.43:607][141]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.41.43:607][141]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.41.43:625][141]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.41.43:626][141]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.41.43:626][141]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.41.43:626][141]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.41.43:626][141]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.41.43:626][141]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.41.43:626][141]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.41.43:644][141]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.41.43:644][141]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.41.43:644][141]LogInit: FAudioDevice initialized. +[2020.10.14-17.41.43:644][141]LogAudio: Display: Audio Device (ID: 28) registered with world 'ship'. +[2020.10.14-17.41.43:697][141]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.41.43:697][141]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.41.43:700][141]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.41.43 +[2020.10.14-17.41.43:704][141]LogWorld: Bringing up level for play took: 0.006279 +[2020.10.14-17.41.43:704][141]LogOnline: OSS: Creating online subsystem instance for: :Context_45 +[2020.10.14-17.41.43:714][141]PIE: Server logged in +[2020.10.14-17.41.43:717][141]PIE: Play in editor total start time 0,167 seconds. +[2020.10.14-17.41.58:728][868]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.41.58:728][868]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.41.58:728][868]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.41.58:745][868]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.41.58:745][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.41.58:784][868]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.41.58:799][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.41.58:834][868]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.41.58:835][868]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.41.58:862][868]LogUObjectHash: Compacting FUObjectHashTables data took 3.48ms +[2020.10.14-17.41.58:991][869]LogPlayLevel: Display: Destroying online subsystem :Context_45 +[2020.10.14-17.42.32:149][298]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.42.32:165][298]BlueprintLog: New page: Pre-Play auto-recompile +[2020.10.14-17.42.32:171][298]LogPlayLevel: [PlayLevel] Compiling Player before play... +[2020.10.14-17.42.32:215][298]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.42.32:237][298]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.42.32:271][298]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.42.32:319][298]LogUObjectHash: Compacting FUObjectHashTables data took 5.24ms +[2020.10.14-17.42.32:319][298]LogPlayLevel: PlayLevel: Blueprint regeneration took 154 ms (1 blueprints) +[2020.10.14-17.42.32:320][298]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:42:32) +[2020.10.14-17.42.32:320][298]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.42.32:330][298]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009685s) +[2020.10.14-17.42.32:331][298]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.42.32:331][298]LogPlayLevel: PIE: World Init took: (0.001593s) +[2020.10.14-17.42.32:331][298]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011432s) +[2020.10.14-17.42.32:368][298]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms +[2020.10.14-17.42.32:369][298]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True +[2020.10.14-17.42.32:370][298]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.42.32:370][298]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.42.32:370][298]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.42.32:370][298]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.42.32:370][298]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.42.32:370][298]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.42.32:370][298]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.42.32:370][298]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.42.32:370][298]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.42.32:370][298]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.42.32:375][298]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.42.32:375][298]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.42.32:394][298]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.42.32:394][298]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.42.32:394][298]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.42.32:394][298]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.42.32:395][298]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.42.32:395][298]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.42.32:395][298]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.42.32:412][298]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.42.32:412][298]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.42.32:412][298]LogInit: FAudioDevice initialized. +[2020.10.14-17.42.32:412][298]LogAudio: Display: Audio Device (ID: 29) registered with world 'ship'. +[2020.10.14-17.42.32:462][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.42.32:462][298]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.42.32:465][298]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.42.32 +[2020.10.14-17.42.32:468][298]LogWorld: Bringing up level for play took: 0.006300 +[2020.10.14-17.42.32:468][298]LogOnline: OSS: Creating online subsystem instance for: :Context_46 +[2020.10.14-17.42.32:477][298]PIE: Server logged in +[2020.10.14-17.42.32:478][298]PIE: Play in editor total start time 0,313 seconds. +[2020.10.14-17.42.41:733][392]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{802f9e74-d64b-4521-95e5-9d532383b4c5}. +[2020.10.14-17.42.41:733][392]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{802f9e74-d64b-4521-95e5-9d532383b4c5}. +[2020.10.14-17.42.41:733][392]LogAudioMixer: Resetting audio stream to device id +[2020.10.14-17.42.41:760][392]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.42.41:760][392]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.42.41:776][392]LogAudioMixer: Resetting audio stream to device id +[2020.10.14-17.42.41:817][392]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.42.41:817][392]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.43.50:025][281]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.43.50:025][281]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.43.50:025][281]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.43.50:052][281]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.43.50:052][281]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.43.50:094][281]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.43.50:110][281]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.43.50:148][281]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.43.50:149][281]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.43.50:177][281]LogUObjectHash: Compacting FUObjectHashTables data took 4.10ms +[2020.10.14-17.43.50:314][282]LogPlayLevel: Display: Destroying online subsystem :Context_46 +[2020.10.14-17.44.13:321][809]BlueprintLog: New page: Compile Player +[2020.10.14-17.44.13:367][809]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.44.13:425][809]LogUObjectHash: Compacting FUObjectHashTables data took 4.23ms +[2020.10.14-17.44.13:431][809]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.44.13:466][809]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.44.14:640][892]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.44.14:656][892]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.44.14:656][892]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:44:14) +[2020.10.14-17.44.14:656][892]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.44.14:666][892]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009731s) +[2020.10.14-17.44.14:667][892]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.44.14:668][892]LogPlayLevel: PIE: World Init took: (0.001747s) +[2020.10.14-17.44.14:668][892]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011650s) +[2020.10.14-17.44.14:710][892]LogUObjectHash: Compacting FUObjectHashTables data took 5.56ms +[2020.10.14-17.44.14:711][892]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True +[2020.10.14-17.44.14:711][892]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.44.14:711][892]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.44.14:711][892]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.44.14:711][892]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.44.14:711][892]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.44.14:711][892]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.44.14:711][892]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.44.14:711][892]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.44.14:712][892]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.44.14:712][892]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.44.14:717][892]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.44.14:717][892]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.44.14:732][892]LogAudioMixer: Display: Using Audio Device Динамики (SW Audio) +[2020.10.14-17.44.14:732][892]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.44.14:732][892]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.44.14:732][892]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.44.14:732][892]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.44.14:733][892]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.44.14:733][892]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.44.14:750][892]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.44.14:750][892]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.44.14:750][892]LogInit: FAudioDevice initialized. +[2020.10.14-17.44.14:750][892]LogAudio: Display: Audio Device (ID: 30) registered with world 'ship'. +[2020.10.14-17.44.14:794][892]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.44.14:794][892]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.44.14:798][892]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.44.14 +[2020.10.14-17.44.14:801][892]LogWorld: Bringing up level for play took: 0.006635 +[2020.10.14-17.44.14:801][892]LogOnline: OSS: Creating online subsystem instance for: :Context_47 +[2020.10.14-17.44.14:812][892]PIE: Server logged in +[2020.10.14-17.44.14:815][892]PIE: Play in editor total start time 0,161 seconds. +[2020.10.14-17.44.25:035][366]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.44.25:035][366]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.44.25:035][366]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.44.25:047][366]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.44.25:048][366]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.44.25:088][366]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.44.25:106][366]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.44.25:142][366]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.44.25:143][366]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.44.25:144][366]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.44.25:172][366]LogUObjectHash: Compacting FUObjectHashTables data took 4.10ms +[2020.10.14-17.44.25:294][367]LogPlayLevel: Display: Destroying online subsystem :Context_47 +[2020.10.14-17.44.37:969][259]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2020.10.14-17.45.51:264][107]BlueprintLog: New page: Compile Player +[2020.10.14-17.45.51:308][107]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.45.51:378][107]LogUObjectHash: Compacting FUObjectHashTables data took 4.44ms +[2020.10.14-17.45.51:385][107]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.45.51:421][107]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.45.52:428][150]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.45.52:446][150]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.45.52:446][150]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:45:52) +[2020.10.14-17.45.52:446][150]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.45.52:456][150]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009286s) +[2020.10.14-17.45.52:457][150]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.45.52:457][150]LogPlayLevel: PIE: World Init took: (0.001612s) +[2020.10.14-17.45.52:457][150]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011062s) +[2020.10.14-17.45.52:499][150]LogUObjectHash: Compacting FUObjectHashTables data took 5.08ms +[2020.10.14-17.45.52:500][150]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True +[2020.10.14-17.45.52:500][150]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.45.52:500][150]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.45.52:500][150]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.45.52:500][150]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.45.52:500][150]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.45.52:500][150]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.45.52:500][150]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.45.52:500][150]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.45.52:500][150]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.45.52:500][150]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.45.52:505][150]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.45.52:505][150]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.45.52:519][150]LogAudioMixer: Display: Using Audio Device Динамики (SW Audio) +[2020.10.14-17.45.52:520][150]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.45.52:520][150]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.45.52:520][150]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.45.52:520][150]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.45.52:520][150]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.45.52:520][150]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.45.52:521][150]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.45.52:521][150]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.45.52:521][150]LogInit: FAudioDevice initialized. +[2020.10.14-17.45.52:521][150]LogAudio: Display: Audio Device (ID: 31) registered with world 'ship'. +[2020.10.14-17.45.52:575][150]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.45.52:575][150]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.45.52:579][150]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.45.52 +[2020.10.14-17.45.52:582][150]LogWorld: Bringing up level for play took: 0.006260 +[2020.10.14-17.45.52:582][150]LogOnline: OSS: Creating online subsystem instance for: :Context_48 +[2020.10.14-17.45.52:593][150]PIE: Server logged in +[2020.10.14-17.45.52:599][150]PIE: Play in editor total start time 0,154 seconds. +[2020.10.14-17.46.07:115][734]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.46.07:115][734]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.46.07:116][734]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.46.07:123][734]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.46.07:123][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.46.07:168][734]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.46.07:183][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.46.07:220][734]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.46.07:221][734]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.46.07:249][734]LogUObjectHash: Compacting FUObjectHashTables data took 3.77ms +[2020.10.14-17.46.07:373][735]LogPlayLevel: Display: Destroying online subsystem :Context_48 +[2020.10.14-17.46.18:458][328]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-17.46.18:458][328]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-17.46.39:967][ 91]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-17.46.39:967][ 91]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-17.46.42:270][210]BlueprintLog: New page: Compile Player +[2020.10.14-17.46.42:317][210]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.46.42:374][210]LogUObjectHash: Compacting FUObjectHashTables data took 4.15ms +[2020.10.14-17.46.42:378][210]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.46.42:415][210]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.46.43:172][242]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.46.43:188][242]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.46.43:188][242]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:46:43) +[2020.10.14-17.46.43:188][242]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.46.43:198][242]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009689s) +[2020.10.14-17.46.43:199][242]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.46.43:199][242]LogPlayLevel: PIE: World Init took: (0.001590s) +[2020.10.14-17.46.43:199][242]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011491s) +[2020.10.14-17.46.43:241][242]LogUObjectHash: Compacting FUObjectHashTables data took 4.90ms +[2020.10.14-17.46.43:241][242]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True +[2020.10.14-17.46.43:241][242]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.46.43:241][242]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.46.43:241][242]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.46.43:241][242]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.46.43:241][242]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.46.43:241][242]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.46.43:241][242]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.46.43:241][242]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.46.43:242][242]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.46.43:242][242]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.46.43:247][242]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.46.43:247][242]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.46.43:260][242]LogAudioMixer: Display: Using Audio Device Динамики (SW Audio) +[2020.10.14-17.46.43:261][242]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.46.43:261][242]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.46.43:261][242]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.46.43:261][242]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.46.43:261][242]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.46.43:261][242]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.46.43:278][242]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.46.43:278][242]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.46.43:278][242]LogInit: FAudioDevice initialized. +[2020.10.14-17.46.43:278][242]LogAudio: Display: Audio Device (ID: 32) registered with world 'ship'. +[2020.10.14-17.46.43:323][242]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.46.43:323][242]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.46.43:326][242]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.46.43 +[2020.10.14-17.46.43:330][242]LogWorld: Bringing up level for play took: 0.006336 +[2020.10.14-17.46.43:330][242]LogOnline: OSS: Creating online subsystem instance for: :Context_49 +[2020.10.14-17.46.43:341][242]PIE: Server logged in +[2020.10.14-17.46.43:346][242]PIE: Play in editor total start time 0,16 seconds. +[2020.10.14-17.47.21:745][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.47.21:745][847]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.47.21:745][847]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.47.21:753][847]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.47.21:753][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.47.21:798][847]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.47.21:813][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.47.21:848][847]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.47.21:848][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.47.21:850][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.47.21:877][847]LogUObjectHash: Compacting FUObjectHashTables data took 3.87ms +[2020.10.14-17.47.22:004][848]LogPlayLevel: Display: Destroying online subsystem :Context_49 +[2020.10.14-17.47.41:274][844]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{15815b8a-f40f-4df9-b2c2-b6a3db693c8f}. +[2020.10.14-17.47.41:274][844]LogAudioMixer: Resetting audio stream to device id +[2020.10.14-17.47.41:337][844]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.47.41:337][844]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.47.44:988][ 36]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.47.50:475][274]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.47.51:404][310]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.00:831][777]BlueprintLog: New page: Compile Player +[2020.10.14-17.48.00:881][777]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.00:943][777]LogUObjectHash: Compacting FUObjectHashTables data took 5.33ms +[2020.10.14-17.48.00:947][777]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.00:988][777]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.01:958][811]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.48.01:973][811]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.48.01:973][811]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:48:01) +[2020.10.14-17.48.01:974][811]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.48.01:983][811]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009303s) +[2020.10.14-17.48.01:984][811]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.48.01:985][811]LogPlayLevel: PIE: World Init took: (0.001532s) +[2020.10.14-17.48.01:985][811]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011002s) +[2020.10.14-17.48.02:025][811]LogUObjectHash: Compacting FUObjectHashTables data took 4.89ms +[2020.10.14-17.48.02:026][811]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True +[2020.10.14-17.48.02:026][811]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.48.02:026][811]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.48.02:026][811]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.48.02:026][811]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.48.02:026][811]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.48.02:026][811]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.48.02:026][811]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.48.02:026][811]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.48.02:026][811]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.48.02:026][811]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.48.02:031][811]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.48.02:031][811]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.48.02:050][811]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.48.02:050][811]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.48.02:050][811]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.48.02:050][811]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.48.02:051][811]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.48.02:051][811]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.48.02:051][811]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.48.02:067][811]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.48.02:067][811]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.48.02:067][811]LogInit: FAudioDevice initialized. +[2020.10.14-17.48.02:067][811]LogAudio: Display: Audio Device (ID: 33) registered with world 'ship'. +[2020.10.14-17.48.02:106][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.48.02:106][811]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.48.02:109][811]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.48.02 +[2020.10.14-17.48.02:113][811]LogWorld: Bringing up level for play took: 0.006590 +[2020.10.14-17.48.02:113][811]LogOnline: OSS: Creating online subsystem instance for: :Context_50 +[2020.10.14-17.48.02:124][811]PIE: Server logged in +[2020.10.14-17.48.02:128][811]PIE: Play in editor total start time 0,156 seconds. +[2020.10.14-17.48.03:262][844]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:262][844]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:286][845]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:286][845]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:334][847]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:334][847]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:357][848]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:357][848]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:406][850]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:406][850]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:479][853]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.03:479][853]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.05:243][926]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.05:243][926]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.08:251][ 51]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.48.08:251][ 51]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.48.08:251][ 51]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.48.08:258][ 51]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.48.08:259][ 51]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.48.08:304][ 51]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.48.08:318][ 51]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.48.08:354][ 51]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.48.08:354][ 51]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.48.08:355][ 51]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.48.08:383][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 3.75ms +[2020.10.14-17.48.08:519][ 52]LogPlayLevel: Display: Destroying online subsystem :Context_50 +[2020.10.14-17.48.35:432][625]BlueprintLog: New page: Compile Player +[2020.10.14-17.48.35:480][625]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.35:540][625]LogUObjectHash: Compacting FUObjectHashTables data took 4.17ms +[2020.10.14-17.48.35:543][625]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.35:586][625]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.36:136][650]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.48.36:151][650]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.48.36:151][650]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:48:36) +[2020.10.14-17.48.36:152][650]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.48.36:161][650]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008883s) +[2020.10.14-17.48.36:162][650]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.48.36:162][650]LogPlayLevel: PIE: World Init took: (0.001506s) +[2020.10.14-17.48.36:162][650]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010567s) +[2020.10.14-17.48.36:203][650]LogUObjectHash: Compacting FUObjectHashTables data took 5.26ms +[2020.10.14-17.48.36:204][650]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True +[2020.10.14-17.48.36:204][650]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.48.36:204][650]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.48.36:204][650]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.48.36:204][650]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.48.36:204][650]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.48.36:204][650]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.48.36:204][650]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.48.36:204][650]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.48.36:205][650]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.48.36:205][650]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.48.36:210][650]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.48.36:210][650]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.48.36:228][650]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.48.36:228][650]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.48.36:228][650]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.48.36:228][650]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.48.36:229][650]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.48.36:229][650]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.48.36:229][650]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.48.36:246][650]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.48.36:246][650]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.48.36:246][650]LogInit: FAudioDevice initialized. +[2020.10.14-17.48.36:246][650]LogAudio: Display: Audio Device (ID: 34) registered with world 'ship'. +[2020.10.14-17.48.36:288][650]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.48.36:288][650]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.48.36:292][650]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.48.36 +[2020.10.14-17.48.36:295][650]LogWorld: Bringing up level for play took: 0.006587 +[2020.10.14-17.48.36:295][650]LogOnline: OSS: Creating online subsystem instance for: :Context_51 +[2020.10.14-17.48.36:307][650]PIE: Server logged in +[2020.10.14-17.48.36:310][650]PIE: Play in editor total start time 0,16 seconds. +[2020.10.14-17.48.37:879][701]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.37:879][701]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.40:060][791]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.48.40:060][791]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.48.40:061][791]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.48.40:068][791]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.48.40:068][791]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.48.40:114][791]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.48.40:129][791]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.48.40:163][791]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.48.40:164][791]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.48.40:165][791]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.48.40:193][791]LogUObjectHash: Compacting FUObjectHashTables data took 3.99ms +[2020.10.14-17.48.40:328][792]LogPlayLevel: Display: Destroying online subsystem :Context_51 +[2020.10.14-17.48.48:260][249]BlueprintLog: New page: Compile Player +[2020.10.14-17.48.48:312][249]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.48:370][249]LogUObjectHash: Compacting FUObjectHashTables data took 4.23ms +[2020.10.14-17.48.48:373][249]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.48:414][249]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.48.48:919][271]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.48.48:935][271]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.48.48:935][271]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:48:48) +[2020.10.14-17.48.48:935][271]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.48.48:945][271]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009820s) +[2020.10.14-17.48.48:946][271]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.48.48:946][271]LogPlayLevel: PIE: World Init took: (0.001453s) +[2020.10.14-17.48.48:946][271]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011443s) +[2020.10.14-17.48.48:988][271]LogUObjectHash: Compacting FUObjectHashTables data took 4.95ms +[2020.10.14-17.48.48:988][271]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True +[2020.10.14-17.48.48:989][271]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.48.48:989][271]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.48.48:989][271]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.48.48:989][271]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.48.48:989][271]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.48.48:989][271]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.48.48:989][271]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.48.48:989][271]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.48.48:989][271]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.48.48:989][271]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.48.48:994][271]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.48.48:994][271]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.48.49:013][271]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.48.49:013][271]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.48.49:013][271]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.48.49:014][271]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.48.49:014][271]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.48.49:014][271]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.48.49:014][271]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.48.49:031][271]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.48.49:031][271]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.48.49:031][271]LogInit: FAudioDevice initialized. +[2020.10.14-17.48.49:031][271]LogAudio: Display: Audio Device (ID: 35) registered with world 'ship'. +[2020.10.14-17.48.49:071][271]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.48.49:071][271]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.48.49:075][271]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.48.49 +[2020.10.14-17.48.49:078][271]LogWorld: Bringing up level for play took: 0.006226 +[2020.10.14-17.48.49:078][271]LogOnline: OSS: Creating online subsystem instance for: :Context_52 +[2020.10.14-17.48.49:089][271]PIE: Server logged in +[2020.10.14-17.48.49:093][271]PIE: Play in editor total start time 0,159 seconds. +[2020.10.14-17.48.50:701][322]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.50:701][322]LogScript: Warning: Script Msg: Divide by zero detected: -90.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.48.52:490][395]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.48.52:490][395]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.48.52:490][395]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.48.52:497][395]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.48.52:498][395]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.48.52:543][395]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.48.52:558][395]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.48.52:592][395]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.48.52:593][395]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.48.52:594][395]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.48.52:622][395]LogUObjectHash: Compacting FUObjectHashTables data took 3.86ms +[2020.10.14-17.48.52:755][396]LogPlayLevel: Display: Destroying online subsystem :Context_52 +[2020.10.14-17.49.25:280][152]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.49.25:296][152]BlueprintLog: New page: Pre-Play auto-recompile +[2020.10.14-17.49.25:301][152]LogPlayLevel: [PlayLevel] Compiling Player before play... +[2020.10.14-17.49.25:344][152]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.49.25:366][152]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.49.25:410][152]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.49.25:459][152]LogUObjectHash: Compacting FUObjectHashTables data took 5.09ms +[2020.10.14-17.49.25:461][152]LogPlayLevel: PlayLevel: Blueprint regeneration took 164 ms (1 blueprints) +[2020.10.14-17.49.25:461][152]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:49:25) +[2020.10.14-17.49.25:461][152]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.49.25:470][152]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009027s) +[2020.10.14-17.49.25:472][152]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.49.25:472][152]LogPlayLevel: PIE: World Init took: (0.001541s) +[2020.10.14-17.49.25:472][152]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010713s) +[2020.10.14-17.49.25:509][152]LogUObjectHash: Compacting FUObjectHashTables data took 4.18ms +[2020.10.14-17.49.25:509][152]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True +[2020.10.14-17.49.25:509][152]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.49.25:509][152]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.49.25:509][152]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.49.25:509][152]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.49.25:509][152]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.49.25:509][152]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.49.25:509][152]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.49.25:509][152]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.49.25:510][152]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.49.25:510][152]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.49.25:515][152]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.49.25:515][152]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.49.25:533][152]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.49.25:533][152]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.49.25:533][152]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.49.25:533][152]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.49.25:534][152]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.49.25:534][152]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.49.25:534][152]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.49.25:535][152]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.49.25:535][152]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.49.25:535][152]LogInit: FAudioDevice initialized. +[2020.10.14-17.49.25:535][152]LogAudio: Display: Audio Device (ID: 36) registered with world 'ship'. +[2020.10.14-17.49.25:587][152]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.49.25:587][152]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.49.25:591][152]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.49.25 +[2020.10.14-17.49.25:594][152]LogWorld: Bringing up level for play took: 0.006373 +[2020.10.14-17.49.25:594][152]LogOnline: OSS: Creating online subsystem instance for: :Context_53 +[2020.10.14-17.49.25:604][152]PIE: Server logged in +[2020.10.14-17.49.25:606][152]PIE: Play in editor total start time 0,311 seconds. +[2020.10.14-17.49.26:829][192]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.26:829][192]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.26:924][196]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.26:924][196]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.29:480][306]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.29:480][306]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.31:399][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.49.31:399][382]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.49.31:399][382]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.49.31:406][382]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.49.31:407][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.49.31:425][382]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.49.31:440][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.49.31:476][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.49.31:477][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.49.31:504][382]LogUObjectHash: Compacting FUObjectHashTables data took 3.44ms +[2020.10.14-17.49.31:570][383]LogPlayLevel: Display: Destroying online subsystem :Context_53 +[2020.10.14-17.49.36:755][632]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.49.36:771][632]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.49.36:771][632]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:49:36) +[2020.10.14-17.49.36:771][632]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.49.36:781][632]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009820s) +[2020.10.14-17.49.36:782][632]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.49.36:782][632]LogPlayLevel: PIE: World Init took: (0.001472s) +[2020.10.14-17.49.36:782][632]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011462s) +[2020.10.14-17.49.36:820][632]LogUObjectHash: Compacting FUObjectHashTables data took 4.10ms +[2020.10.14-17.49.36:822][632]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True +[2020.10.14-17.49.36:822][632]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.49.36:822][632]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.49.36:822][632]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.49.36:822][632]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.49.36:822][632]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.49.36:822][632]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.49.36:822][632]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.49.36:822][632]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.49.36:823][632]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.49.36:823][632]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.49.36:828][632]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.49.36:828][632]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.49.36:847][632]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.49.36:847][632]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.49.36:847][632]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.49.36:847][632]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.49.36:848][632]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.49.36:848][632]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.49.36:848][632]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.49.36:864][632]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.49.36:864][632]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.49.36:864][632]LogInit: FAudioDevice initialized. +[2020.10.14-17.49.36:864][632]LogAudio: Display: Audio Device (ID: 37) registered with world 'ship'. +[2020.10.14-17.49.36:904][632]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.49.36:905][632]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.49.36:908][632]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.49.36 +[2020.10.14-17.49.36:911][632]LogWorld: Bringing up level for play took: 0.006463 +[2020.10.14-17.49.36:911][632]LogOnline: OSS: Creating online subsystem instance for: :Context_54 +[2020.10.14-17.49.36:920][632]PIE: Server logged in +[2020.10.14-17.49.36:922][632]PIE: Play in editor total start time 0,152 seconds. +[2020.10.14-17.49.38:024][665]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.38:024][665]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.39:189][714]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.49.39:189][714]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.49.39:190][714]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.49.39:195][714]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.49.39:195][714]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.49.39:211][714]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.49.39:226][714]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.49.39:262][714]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.49.39:263][714]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.49.39:290][714]LogUObjectHash: Compacting FUObjectHashTables data took 4.23ms +[2020.10.14-17.49.39:355][715]LogPlayLevel: Display: Destroying online subsystem :Context_54 +[2020.10.14-17.49.50:465][125]BlueprintLog: New page: Compile Player +[2020.10.14-17.49.50:530][125]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.49.50:590][125]LogUObjectHash: Compacting FUObjectHashTables data took 4.29ms +[2020.10.14-17.49.50:593][125]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.49.50:637][125]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.49.51:394][160]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.49.51:408][160]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.49.51:410][160]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:49:51) +[2020.10.14-17.49.51:410][160]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.49.51:418][160]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009138s) +[2020.10.14-17.49.51:419][160]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.49.51:421][160]LogPlayLevel: PIE: World Init took: (0.001640s) +[2020.10.14-17.49.51:421][160]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010951s) +[2020.10.14-17.49.51:461][160]LogUObjectHash: Compacting FUObjectHashTables data took 4.99ms +[2020.10.14-17.49.51:462][160]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True +[2020.10.14-17.49.51:462][160]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.49.51:462][160]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.49.51:462][160]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.49.51:462][160]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.49.51:462][160]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.49.51:462][160]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.49.51:462][160]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.49.51:462][160]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.49.51:462][160]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.49.51:462][160]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.49.51:468][160]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.49.51:468][160]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.49.51:486][160]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.49.51:486][160]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.49.51:486][160]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.49.51:486][160]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.49.51:487][160]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.49.51:487][160]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.49.51:487][160]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.49.51:504][160]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.49.51:504][160]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.49.51:504][160]LogInit: FAudioDevice initialized. +[2020.10.14-17.49.51:504][160]LogAudio: Display: Audio Device (ID: 38) registered with world 'ship'. +[2020.10.14-17.49.51:553][160]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.49.51:553][160]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.49.51:557][160]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.49.51 +[2020.10.14-17.49.51:560][160]LogWorld: Bringing up level for play took: 0.006488 +[2020.10.14-17.49.51:560][160]LogOnline: OSS: Creating online subsystem instance for: :Context_55 +[2020.10.14-17.49.51:571][160]PIE: Server logged in +[2020.10.14-17.49.51:575][160]PIE: Play in editor total start time 0,167 seconds. +[2020.10.14-17.49.53:039][207]LogScript: Warning: Script Msg: Divide by zero detected: -1.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.53:039][207]LogScript: Warning: Script Msg: Divide by zero detected: -1.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.56:223][342]LogScript: Warning: Script Msg: Divide by zero detected: -1.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.56:223][342]LogScript: Warning: Script Msg: Divide by zero detected: -1.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.58:871][447]LogScript: Warning: Script Msg: Divide by zero detected: -1.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.58:871][447]LogScript: Warning: Script Msg: Divide by zero detected: -1.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.49.59:479][470]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.49.59:479][470]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.49.59:479][470]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.49.59:486][470]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.49.59:487][470]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.49.59:533][470]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.49.59:548][470]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.49.59:583][470]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.49.59:584][470]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.49.59:585][470]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.49.59:612][470]LogUObjectHash: Compacting FUObjectHashTables data took 3.44ms +[2020.10.14-17.49.59:747][471]LogPlayLevel: Display: Destroying online subsystem :Context_55 +[2020.10.14-17.50.05:453][786]BlueprintLog: New page: Compile Player +[2020.10.14-17.50.05:502][786]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.50.05:561][786]LogUObjectHash: Compacting FUObjectHashTables data took 4.27ms +[2020.10.14-17.50.05:564][786]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.50.05:606][786]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.50.06:584][833]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.50.06:599][833]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.50.06:599][833]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:50:06) +[2020.10.14-17.50.06:599][833]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.50.06:609][833]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009237s) +[2020.10.14-17.50.06:610][833]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.50.06:610][833]LogPlayLevel: PIE: World Init took: (0.001652s) +[2020.10.14-17.50.06:610][833]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011033s) +[2020.10.14-17.50.06:651][833]LogUObjectHash: Compacting FUObjectHashTables data took 4.95ms +[2020.10.14-17.50.06:652][833]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True +[2020.10.14-17.50.06:652][833]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.50.06:652][833]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.50.06:652][833]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.50.06:652][833]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.50.06:652][833]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.50.06:652][833]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.50.06:652][833]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.50.06:652][833]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.50.06:652][833]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.50.06:652][833]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.50.06:657][833]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.50.06:657][833]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.50.06:676][833]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.50.06:676][833]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.50.06:676][833]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.50.06:676][833]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.50.06:677][833]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.50.06:677][833]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.50.06:677][833]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.50.06:694][833]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.50.06:694][833]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.50.06:694][833]LogInit: FAudioDevice initialized. +[2020.10.14-17.50.06:694][833]LogAudio: Display: Audio Device (ID: 39) registered with world 'ship'. +[2020.10.14-17.50.06:736][833]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.50.06:737][833]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.50.06:740][833]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.50.06 +[2020.10.14-17.50.06:743][833]LogWorld: Bringing up level for play took: 0.006662 +[2020.10.14-17.50.06:744][833]LogOnline: OSS: Creating online subsystem instance for: :Context_56 +[2020.10.14-17.50.06:756][833]PIE: Server logged in +[2020.10.14-17.50.06:760][833]PIE: Play in editor total start time 0,162 seconds. +[2020.10.14-17.50.08:069][872]LogScript: Warning: Script Msg: Divide by zero detected: -0.001000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.08:070][872]LogScript: Warning: Script Msg: Divide by zero detected: -0.001000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.10:759][986]LogScript: Warning: Script Msg: Divide by zero detected: -0.001000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.10:759][986]LogScript: Warning: Script Msg: Divide by zero detected: -0.001000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.11:782][ 26]LogScript: Warning: Script Msg: Divide by zero detected: -0.001000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.11:782][ 26]LogScript: Warning: Script Msg: Divide by zero detected: -0.001000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.12:508][ 54]LogScript: Warning: Script Msg: Divide by zero detected: -0.001000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.12:508][ 54]LogScript: Warning: Script Msg: Divide by zero detected: -0.001000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.13:668][ 98]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.50.13:668][ 98]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.50.13:668][ 98]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.50.13:673][ 98]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.50.13:674][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.50.13:719][ 98]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.50.13:734][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.50.13:769][ 98]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.50.13:770][ 98]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.50.13:771][ 98]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.50.13:798][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 3.81ms +[2020.10.14-17.50.13:933][ 99]LogPlayLevel: Display: Destroying online subsystem :Context_56 +[2020.10.14-17.50.25:453][761]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.50.35:122][268]BlueprintLog: New page: Compile Player +[2020.10.14-17.50.35:172][268]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.50.35:232][268]LogUObjectHash: Compacting FUObjectHashTables data took 5.41ms +[2020.10.14-17.50.35:235][268]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.50.35:277][268]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.50.35:971][299]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.50.35:987][299]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.50.35:987][299]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:50:35) +[2020.10.14-17.50.35:987][299]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.50.35:997][299]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009093s) +[2020.10.14-17.50.35:998][299]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.50.35:998][299]LogPlayLevel: PIE: World Init took: (0.001597s) +[2020.10.14-17.50.35:998][299]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010885s) +[2020.10.14-17.50.36:040][299]LogUObjectHash: Compacting FUObjectHashTables data took 4.98ms +[2020.10.14-17.50.36:041][299]LogAudio: Display: Creating Audio Device: Id: 40, Scope: Unique, Realtime: True +[2020.10.14-17.50.36:041][299]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.50.36:041][299]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.50.36:041][299]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.50.36:041][299]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.50.36:041][299]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.50.36:041][299]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.50.36:041][299]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.50.36:041][299]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.50.36:042][299]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.50.36:042][299]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.50.36:047][299]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.50.36:047][299]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.50.36:065][299]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.50.36:065][299]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.50.36:065][299]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.50.36:066][299]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.50.36:066][299]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.50.36:066][299]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.50.36:066][299]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.50.36:083][299]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.50.36:083][299]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.50.36:083][299]LogInit: FAudioDevice initialized. +[2020.10.14-17.50.36:083][299]LogAudio: Display: Audio Device (ID: 40) registered with world 'ship'. +[2020.10.14-17.50.36:135][299]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.50.36:135][299]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.50.36:139][299]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.50.36 +[2020.10.14-17.50.36:142][299]LogWorld: Bringing up level for play took: 0.006407 +[2020.10.14-17.50.36:142][299]LogOnline: OSS: Creating online subsystem instance for: :Context_57 +[2020.10.14-17.50.36:154][299]PIE: Server logged in +[2020.10.14-17.50.36:157][299]PIE: Play in editor total start time 0,171 seconds. +[2020.10.14-17.50.37:520][342]LogScript: Warning: Script Msg: Divide by zero detected: -0.000010 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.37:520][342]LogScript: Warning: Script Msg: Divide by zero detected: -0.000010 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.41:647][515]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.50.41:647][515]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.50.41:648][515]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.50.41:652][515]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.50.41:653][515]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.50.41:699][515]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.50.41:714][515]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.50.41:749][515]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.50.41:750][515]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.50.41:751][515]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.50.41:778][515]LogUObjectHash: Compacting FUObjectHashTables data took 3.78ms +[2020.10.14-17.50.41:913][516]LogPlayLevel: Display: Destroying online subsystem :Context_57 +[2020.10.14-17.50.48:478][957]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.50.48:493][957]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.50.48:493][957]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:50:48) +[2020.10.14-17.50.48:493][957]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.50.48:503][957]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009518s) +[2020.10.14-17.50.48:504][957]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.50.48:504][957]LogPlayLevel: PIE: World Init took: (0.001492s) +[2020.10.14-17.50.48:504][957]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011198s) +[2020.10.14-17.50.48:542][957]LogUObjectHash: Compacting FUObjectHashTables data took 3.53ms +[2020.10.14-17.50.48:543][957]LogAudio: Display: Creating Audio Device: Id: 41, Scope: Unique, Realtime: True +[2020.10.14-17.50.48:543][957]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.50.48:543][957]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.50.48:543][957]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.50.48:543][957]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.50.48:543][957]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.50.48:543][957]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.50.48:543][957]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.50.48:543][957]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.50.48:544][957]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.50.48:544][957]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.50.48:549][957]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.50.48:549][957]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.50.48:567][957]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.50.48:567][957]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.50.48:567][957]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.50.48:567][957]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.50.48:568][957]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.50.48:568][957]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.50.48:568][957]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.50.48:569][957]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.50.48:569][957]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.50.48:569][957]LogInit: FAudioDevice initialized. +[2020.10.14-17.50.48:569][957]LogAudio: Display: Audio Device (ID: 41) registered with world 'ship'. +[2020.10.14-17.50.48:619][957]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.50.48:619][957]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.50.48:623][957]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.50.48 +[2020.10.14-17.50.48:626][957]LogWorld: Bringing up level for play took: 0.006326 +[2020.10.14-17.50.48:626][957]LogOnline: OSS: Creating online subsystem instance for: :Context_58 +[2020.10.14-17.50.48:637][957]PIE: Server logged in +[2020.10.14-17.50.48:641][957]PIE: Play in editor total start time 0,149 seconds. +[2020.10.14-17.50.50:205][ 9]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.50.50:207][ 9]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:207][ 9]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:226][ 10]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:226][ 10]LogScript: Warning: Script Msg: Divide by zero detected: -11.611097 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:250][ 11]LogScript: Warning: Script Msg: Divide by zero detected: -11.611097 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:251][ 11]LogScript: Warning: Script Msg: Divide by zero detected: -14.436168 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:278][ 12]LogScript: Warning: Script Msg: Divide by zero detected: -14.436168 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:278][ 12]LogScript: Warning: Script Msg: Divide by zero detected: -17.317749 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:299][ 13]LogScript: Warning: Script Msg: Divide by zero detected: -17.317749 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:299][ 13]LogScript: Warning: Script Msg: Divide by zero detected: -19.705626 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:322][ 14]LogScript: Warning: Script Msg: Divide by zero detected: -19.705626 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:323][ 14]LogScript: Warning: Script Msg: Divide by zero detected: -22.434113 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:349][ 15]LogScript: Warning: Script Msg: Divide by zero detected: -22.434113 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:350][ 15]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:378][ 16]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:378][ 16]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:406][ 17]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:406][ 17]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:433][ 18]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:434][ 18]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:462][ 19]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:462][ 19]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:489][ 20]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:489][ 20]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:518][ 21]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:518][ 21]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:547][ 22]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:547][ 22]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:575][ 23]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:576][ 23]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:604][ 24]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:604][ 24]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:633][ 25]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:633][ 25]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:660][ 26]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:660][ 26]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:687][ 27]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:687][ 27]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:714][ 28]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:714][ 28]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:739][ 29]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:739][ 29]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:765][ 30]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:765][ 30]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:791][ 31]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:791][ 31]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:816][ 32]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:816][ 32]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:841][ 33]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:841][ 33]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:866][ 34]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:866][ 34]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:892][ 35]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:892][ 35]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:917][ 36]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:917][ 36]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:942][ 37]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:942][ 37]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:967][ 38]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:967][ 38]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:991][ 39]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.50:991][ 39]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:017][ 40]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:017][ 40]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:042][ 41]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:042][ 41]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:066][ 42]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:067][ 42]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:092][ 43]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:092][ 43]LogScript: Warning: Script Msg: Divide by zero detected: -22.571795 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:117][ 44]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.50.51:118][ 44]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:118][ 44]LogScript: Warning: Script Msg: Divide by zero detected: -6.218340 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:142][ 45]LogScript: Warning: Script Msg: Divide by zero detected: -6.218340 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:142][ 45]LogScript: Warning: Script Msg: Divide by zero detected: -6.839456 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:167][ 46]LogScript: Warning: Script Msg: Divide by zero detected: -6.839456 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:167][ 46]LogScript: Warning: Script Msg: Divide by zero detected: -7.661443 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:195][ 47]LogScript: Warning: Script Msg: Divide by zero detected: -7.661443 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:195][ 47]LogScript: Warning: Script Msg: Divide by zero detected: -9.219111 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:217][ 48]LogScript: Warning: Script Msg: Divide by zero detected: -9.219111 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:217][ 48]LogScript: Warning: Script Msg: Divide by zero detected: -11.362446 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:242][ 49]LogScript: Warning: Script Msg: Divide by zero detected: -11.362446 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:242][ 49]LogScript: Warning: Script Msg: Divide by zero detected: -13.386078 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:267][ 50]LogScript: Warning: Script Msg: Divide by zero detected: -13.386078 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:267][ 50]LogScript: Warning: Script Msg: Divide by zero detected: -15.351143 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:293][ 51]LogScript: Warning: Script Msg: Divide by zero detected: -15.351143 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:293][ 51]LogScript: Warning: Script Msg: Divide by zero detected: -16.873877 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:318][ 52]LogScript: Warning: Script Msg: Divide by zero detected: -16.873877 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:318][ 52]LogScript: Warning: Script Msg: Divide by zero detected: -19.255587 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:342][ 53]LogScript: Warning: Script Msg: Divide by zero detected: -19.255587 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:342][ 53]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:368][ 54]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:368][ 54]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:394][ 55]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:395][ 55]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:420][ 56]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:420][ 56]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:445][ 57]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:446][ 57]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:471][ 58]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:471][ 58]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:496][ 59]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:497][ 59]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:521][ 60]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:521][ 60]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:546][ 61]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:547][ 61]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:571][ 62]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:571][ 62]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:597][ 63]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:597][ 63]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:622][ 64]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:622][ 64]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:648][ 65]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:648][ 65]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:673][ 66]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:673][ 66]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:698][ 67]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:698][ 67]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:724][ 68]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:724][ 68]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:748][ 69]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:748][ 69]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:774][ 70]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:774][ 70]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:799][ 71]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:800][ 71]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:825][ 72]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:825][ 72]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:850][ 73]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:850][ 73]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:876][ 74]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:877][ 74]LogScript: Warning: Script Msg: Divide by zero detected: -21.051119 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:902][ 75]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.50.51:903][ 75]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:903][ 75]LogScript: Warning: Script Msg: Divide by zero detected: -3.666581 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:928][ 76]LogScript: Warning: Script Msg: Divide by zero detected: -3.666581 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:928][ 76]LogScript: Warning: Script Msg: Divide by zero detected: -4.007706 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:954][ 77]LogScript: Warning: Script Msg: Divide by zero detected: -4.007706 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:954][ 77]LogScript: Warning: Script Msg: Divide by zero detected: -4.443874 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:979][ 78]LogScript: Warning: Script Msg: Divide by zero detected: -4.443874 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.51:979][ 78]LogScript: Warning: Script Msg: Divide by zero detected: -5.098896 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:009][ 79]LogScript: Warning: Script Msg: Divide by zero detected: -5.098896 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:010][ 79]LogScript: Warning: Script Msg: Divide by zero detected: -6.506550 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:031][ 80]LogScript: Warning: Script Msg: Divide by zero detected: -6.506550 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:031][ 80]LogScript: Warning: Script Msg: Divide by zero detected: -7.780632 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:057][ 81]LogScript: Warning: Script Msg: Divide by zero detected: -7.780632 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:057][ 81]LogScript: Warning: Script Msg: Divide by zero detected: -8.760853 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:082][ 82]LogScript: Warning: Script Msg: Divide by zero detected: -8.760853 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:083][ 82]LogScript: Warning: Script Msg: Divide by zero detected: -10.949396 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:108][ 83]LogScript: Warning: Script Msg: Divide by zero detected: -10.949396 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:108][ 83]LogScript: Warning: Script Msg: Divide by zero detected: -12.077061 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:133][ 84]LogScript: Warning: Script Msg: Divide by zero detected: -12.077061 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:133][ 84]LogScript: Warning: Script Msg: Divide by zero detected: -13.495504 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:159][ 85]LogScript: Warning: Script Msg: Divide by zero detected: -13.495504 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:159][ 85]LogScript: Warning: Script Msg: Divide by zero detected: -15.536090 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:184][ 86]LogScript: Warning: Script Msg: Divide by zero detected: -15.536090 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:184][ 86]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:210][ 87]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:210][ 87]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:235][ 88]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:235][ 88]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:260][ 89]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:260][ 89]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:285][ 90]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:285][ 90]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:310][ 91]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:310][ 91]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:335][ 92]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:336][ 92]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:361][ 93]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:361][ 93]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:386][ 94]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:386][ 94]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:411][ 95]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:411][ 95]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:436][ 96]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:436][ 96]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:461][ 97]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:461][ 97]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:486][ 98]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:487][ 98]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:511][ 99]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:512][ 99]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:536][100]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:536][100]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:561][101]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:561][101]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:587][102]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:587][102]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:612][103]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:612][103]LogScript: Warning: Script Msg: Divide by zero detected: -17.270485 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:636][104]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.50.52:638][104]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:638][104]LogScript: Warning: Script Msg: Divide by zero detected: -36.463398 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:662][105]LogScript: Warning: Script Msg: Divide by zero detected: -36.463398 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:662][105]LogScript: Warning: Script Msg: Divide by zero detected: -34.063705 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:687][106]LogScript: Warning: Script Msg: Divide by zero detected: -34.063705 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:687][106]LogScript: Warning: Script Msg: Divide by zero detected: -32.487026 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:716][107]LogScript: Warning: Script Msg: Divide by zero detected: -32.487026 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:716][107]LogScript: Warning: Script Msg: Divide by zero detected: -30.535318 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:737][108]LogScript: Warning: Script Msg: Divide by zero detected: -30.535318 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:738][108]LogScript: Warning: Script Msg: Divide by zero detected: -29.871563 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:763][109]LogScript: Warning: Script Msg: Divide by zero detected: -29.871563 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:763][109]LogScript: Warning: Script Msg: Divide by zero detected: -29.179039 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:788][110]LogScript: Warning: Script Msg: Divide by zero detected: -29.179039 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:788][110]LogScript: Warning: Script Msg: Divide by zero detected: -27.189827 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:813][111]LogScript: Warning: Script Msg: Divide by zero detected: -27.189827 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:813][111]LogScript: Warning: Script Msg: Divide by zero detected: -26.386848 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:838][112]LogScript: Warning: Script Msg: Divide by zero detected: -26.386848 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:838][112]LogScript: Warning: Script Msg: Divide by zero detected: -25.779606 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:863][113]LogScript: Warning: Script Msg: Divide by zero detected: -25.779606 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:863][113]LogScript: Warning: Script Msg: Divide by zero detected: -24.958130 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:888][114]LogScript: Warning: Script Msg: Divide by zero detected: -24.958130 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:888][114]LogScript: Warning: Script Msg: Divide by zero detected: -23.133316 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:913][115]LogScript: Warning: Script Msg: Divide by zero detected: -23.133316 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:913][115]LogScript: Warning: Script Msg: Divide by zero detected: -22.572309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:938][116]LogScript: Warning: Script Msg: Divide by zero detected: -22.572309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:938][116]LogScript: Warning: Script Msg: Divide by zero detected: -20.850243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:963][117]LogScript: Warning: Script Msg: Divide by zero detected: -20.850243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:963][117]LogScript: Warning: Script Msg: Divide by zero detected: -19.041355 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:988][118]LogScript: Warning: Script Msg: Divide by zero detected: -19.041355 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.52:988][118]LogScript: Warning: Script Msg: Divide by zero detected: -18.706909 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:013][119]LogScript: Warning: Script Msg: Divide by zero detected: -18.706909 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:013][119]LogScript: Warning: Script Msg: Divide by zero detected: -17.528898 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:046][120]LogScript: Warning: Script Msg: Divide by zero detected: -17.528898 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:046][120]LogScript: Warning: Script Msg: Divide by zero detected: -17.061392 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:072][121]LogScript: Warning: Script Msg: Divide by zero detected: -17.061392 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:073][121]LogScript: Warning: Script Msg: Divide by zero detected: -15.544825 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:098][122]LogScript: Warning: Script Msg: Divide by zero detected: -15.544825 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:098][122]LogScript: Warning: Script Msg: Divide by zero detected: -14.158746 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:123][123]LogScript: Warning: Script Msg: Divide by zero detected: -14.158746 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:123][123]LogScript: Warning: Script Msg: Divide by zero detected: -13.465194 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:149][124]LogScript: Warning: Script Msg: Divide by zero detected: -13.465194 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:149][124]LogScript: Warning: Script Msg: Divide by zero detected: -12.930388 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:173][125]LogScript: Warning: Script Msg: Divide by zero detected: -12.930388 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:174][125]LogScript: Warning: Script Msg: Divide by zero detected: -12.270742 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:199][126]LogScript: Warning: Script Msg: Divide by zero detected: -12.270742 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:199][126]LogScript: Warning: Script Msg: Divide by zero detected: -10.792705 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:224][127]LogScript: Warning: Script Msg: Divide by zero detected: -10.792705 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:224][127]LogScript: Warning: Script Msg: Divide by zero detected: -10.265092 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:248][128]LogScript: Warning: Script Msg: Divide by zero detected: -10.265092 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:248][128]LogScript: Warning: Script Msg: Divide by zero detected: -8.822502 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:273][129]LogScript: Warning: Script Msg: Divide by zero detected: -8.822502 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:273][129]LogScript: Warning: Script Msg: Divide by zero detected: -7.628050 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:297][130]LogScript: Warning: Script Msg: Divide by zero detected: -7.628050 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:297][130]LogScript: Warning: Script Msg: Divide by zero detected: -6.445415 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:321][131]LogScript: Warning: Script Msg: Divide by zero detected: -6.445415 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:321][131]LogScript: Warning: Script Msg: Divide by zero detected: -5.296173 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:346][132]LogScript: Warning: Script Msg: Divide by zero detected: -5.296173 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:346][132]LogScript: Warning: Script Msg: Divide by zero detected: -4.183920 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:371][133]LogScript: Warning: Script Msg: Divide by zero detected: -4.183920 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:371][133]LogScript: Warning: Script Msg: Divide by zero detected: -3.187773 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:395][134]LogScript: Warning: Script Msg: Divide by zero detected: -3.187773 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:395][134]LogScript: Warning: Script Msg: Divide by zero detected: -2.542512 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:419][135]LogScript: Warning: Script Msg: Divide by zero detected: -2.542512 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:419][135]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:444][136]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:444][136]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:468][137]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:468][137]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:492][138]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:493][138]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:517][139]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:517][139]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:542][140]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:542][140]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:567][141]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:567][141]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:592][142]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:592][142]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:617][143]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:617][143]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:642][144]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:642][144]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:667][145]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:667][145]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:691][146]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:692][146]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:716][147]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:716][147]LogScript: Warning: Script Msg: Divide by zero detected: -2.400719 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:740][148]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.50.53:742][148]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:742][148]LogScript: Warning: Script Msg: Divide by zero detected: -3.158489 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:770][149]LogScript: Warning: Script Msg: Divide by zero detected: -3.158489 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:770][149]LogScript: Warning: Script Msg: Divide by zero detected: -4.020036 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:791][150]LogScript: Warning: Script Msg: Divide by zero detected: -4.020036 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:791][150]LogScript: Warning: Script Msg: Divide by zero detected: -5.236578 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:816][151]LogScript: Warning: Script Msg: Divide by zero detected: -5.236578 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:816][151]LogScript: Warning: Script Msg: Divide by zero detected: -6.329823 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:840][152]LogScript: Warning: Script Msg: Divide by zero detected: -6.329823 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:841][152]LogScript: Warning: Script Msg: Divide by zero detected: -8.240432 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:865][153]LogScript: Warning: Script Msg: Divide by zero detected: -8.240432 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:866][153]LogScript: Warning: Script Msg: Divide by zero detected: -10.236321 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:892][154]LogScript: Warning: Script Msg: Divide by zero detected: -10.236321 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:892][154]LogScript: Warning: Script Msg: Divide by zero detected: -14.303622 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:916][155]LogScript: Warning: Script Msg: Divide by zero detected: -14.303622 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:916][155]LogScript: Warning: Script Msg: Divide by zero detected: -16.522991 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:940][156]LogScript: Warning: Script Msg: Divide by zero detected: -16.522991 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:941][156]LogScript: Warning: Script Msg: Divide by zero detected: -20.625740 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:965][157]LogScript: Warning: Script Msg: Divide by zero detected: -20.625740 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:965][157]LogScript: Warning: Script Msg: Divide by zero detected: -25.307474 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:991][158]LogScript: Warning: Script Msg: Divide by zero detected: -25.307474 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.53:991][158]LogScript: Warning: Script Msg: Divide by zero detected: -32.090935 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:014][159]LogScript: Warning: Script Msg: Divide by zero detected: -32.090935 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:014][159]LogScript: Warning: Script Msg: Divide by zero detected: -35.657848 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:038][160]LogScript: Warning: Script Msg: Divide by zero detected: -35.657848 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:039][160]LogScript: Warning: Script Msg: Divide by zero detected: -41.239147 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:063][161]LogScript: Warning: Script Msg: Divide by zero detected: -41.239147 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:063][161]LogScript: Warning: Script Msg: Divide by zero detected: -47.339325 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:087][162]LogScript: Warning: Script Msg: Divide by zero detected: -47.339325 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:087][162]LogScript: Warning: Script Msg: Divide by zero detected: -55.188797 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:111][163]LogScript: Warning: Script Msg: Divide by zero detected: -55.188797 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:111][163]LogScript: Warning: Script Msg: Divide by zero detected: -64.939636 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:135][164]LogScript: Warning: Script Msg: Divide by zero detected: -64.939636 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:135][164]LogScript: Warning: Script Msg: Divide by zero detected: -78.006676 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:159][165]LogScript: Warning: Script Msg: Divide by zero detected: -78.006676 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:160][165]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:184][166]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:184][166]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:207][167]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:207][167]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:230][168]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:231][168]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:253][169]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:253][169]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:277][170]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:277][170]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:300][171]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:300][171]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:324][172]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:324][172]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:348][173]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:348][173]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:371][174]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:371][174]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:395][175]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:395][175]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:419][176]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:419][176]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:443][177]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:443][177]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:467][178]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:467][178]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:491][179]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:491][179]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:515][180]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:515][180]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:538][181]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:538][181]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:561][182]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:562][182]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:585][183]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:585][183]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:609][184]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:609][184]LogScript: Warning: Script Msg: Divide by zero detected: -67.026970 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:633][185]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.50.54:635][185]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:635][185]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:656][186]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:656][186]LogScript: Warning: Script Msg: Divide by zero detected: -12.075716 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:680][187]LogScript: Warning: Script Msg: Divide by zero detected: -12.075716 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:680][187]LogScript: Warning: Script Msg: Divide by zero detected: -15.444056 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:708][188]LogScript: Warning: Script Msg: Divide by zero detected: -15.444056 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:708][188]LogScript: Warning: Script Msg: Divide by zero detected: -20.541943 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:728][189]LogScript: Warning: Script Msg: Divide by zero detected: -20.541943 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:728][189]LogScript: Warning: Script Msg: Divide by zero detected: -27.093220 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:753][190]LogScript: Warning: Script Msg: Divide by zero detected: -27.093220 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:753][190]LogScript: Warning: Script Msg: Divide by zero detected: -35.333855 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:776][191]LogScript: Warning: Script Msg: Divide by zero detected: -35.333855 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:777][191]LogScript: Warning: Script Msg: Divide by zero detected: -45.648903 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:801][192]LogScript: Warning: Script Msg: Divide by zero detected: -45.648903 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:801][192]LogScript: Warning: Script Msg: Divide by zero detected: -53.042912 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:824][193]LogScript: Warning: Script Msg: Divide by zero detected: -53.042912 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:824][193]LogScript: Warning: Script Msg: Divide by zero detected: -65.879684 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:847][194]LogScript: Warning: Script Msg: Divide by zero detected: -65.879684 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:848][194]LogScript: Warning: Script Msg: Divide by zero detected: -80.737717 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:871][195]LogScript: Warning: Script Msg: Divide by zero detected: -80.737717 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:871][195]LogScript: Warning: Script Msg: Divide by zero detected: -94.600029 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:894][196]LogScript: Warning: Script Msg: Divide by zero detected: -94.600029 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:894][196]LogScript: Warning: Script Msg: Divide by zero detected: -111.253731 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:918][197]LogScript: Warning: Script Msg: Divide by zero detected: -111.253731 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:918][197]LogScript: Warning: Script Msg: Divide by zero detected: -122.039413 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:941][198]LogScript: Warning: Script Msg: Divide by zero detected: -122.039413 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:941][198]LogScript: Warning: Script Msg: Divide by zero detected: -137.820557 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:964][199]LogScript: Warning: Script Msg: Divide by zero detected: -137.820557 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:964][199]LogScript: Warning: Script Msg: Divide by zero detected: -156.158432 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:988][200]LogScript: Warning: Script Msg: Divide by zero detected: -156.158432 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.54:988][200]LogScript: Warning: Script Msg: Divide by zero detected: -177.782959 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:013][201]LogScript: Warning: Script Msg: Divide by zero detected: -177.782959 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:014][201]LogScript: Warning: Script Msg: Divide by zero detected: -202.635803 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:037][202]LogScript: Warning: Script Msg: Divide by zero detected: -202.635803 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:037][202]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:061][203]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:061][203]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:083][204]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:084][204]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:107][205]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:107][205]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:130][206]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:130][206]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:153][207]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:153][207]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:176][208]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:176][208]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:199][209]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:199][209]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:222][210]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:222][210]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:246][211]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:246][211]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:269][212]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:269][212]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:292][213]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:292][213]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:315][214]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:316][214]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:339][215]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:339][215]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:362][216]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:362][216]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:386][217]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:386][217]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:409][218]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:409][218]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:433][219]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:433][219]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:456][220]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:456][220]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:480][221]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:480][221]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:503][222]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:503][222]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:527][223]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:527][223]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:551][224]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:551][224]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:573][225]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:573][225]LogScript: Warning: Script Msg: Divide by zero detected: -202.899002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:598][226]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.50.55:599][226]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:599][226]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:622][227]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:622][227]LogScript: Warning: Script Msg: Divide by zero detected: -14.672189 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:649][228]LogScript: Warning: Script Msg: Divide by zero detected: -14.672189 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:649][228]LogScript: Warning: Script Msg: Divide by zero detected: -21.764187 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:669][229]LogScript: Warning: Script Msg: Divide by zero detected: -21.764187 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:669][229]LogScript: Warning: Script Msg: Divide by zero detected: -34.940079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:692][230]LogScript: Warning: Script Msg: Divide by zero detected: -34.940079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:693][230]LogScript: Warning: Script Msg: Divide by zero detected: -44.859005 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:715][231]LogScript: Warning: Script Msg: Divide by zero detected: -44.859005 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:715][231]LogScript: Warning: Script Msg: Divide by zero detected: -63.098343 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:738][232]LogScript: Warning: Script Msg: Divide by zero detected: -63.098343 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:738][232]LogScript: Warning: Script Msg: Divide by zero detected: -84.289742 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:761][233]LogScript: Warning: Script Msg: Divide by zero detected: -84.289742 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:762][233]LogScript: Warning: Script Msg: Divide by zero detected: -107.032082 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:785][234]LogScript: Warning: Script Msg: Divide by zero detected: -107.032082 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:785][234]LogScript: Warning: Script Msg: Divide by zero detected: -124.823761 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:808][235]LogScript: Warning: Script Msg: Divide by zero detected: -124.823761 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:808][235]LogScript: Warning: Script Msg: Divide by zero detected: -152.178360 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:832][236]LogScript: Warning: Script Msg: Divide by zero detected: -152.178360 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:832][236]LogScript: Warning: Script Msg: Divide by zero detected: -181.277756 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:854][237]LogScript: Warning: Script Msg: Divide by zero detected: -181.277756 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:855][237]LogScript: Warning: Script Msg: Divide by zero detected: -211.279526 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:878][238]LogScript: Warning: Script Msg: Divide by zero detected: -211.279526 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:878][238]LogScript: Warning: Script Msg: Divide by zero detected: -242.428619 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:902][239]LogScript: Warning: Script Msg: Divide by zero detected: -242.428619 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:902][239]LogScript: Warning: Script Msg: Divide by zero detected: -271.880524 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:926][240]LogScript: Warning: Script Msg: Divide by zero detected: -271.880524 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:926][240]LogScript: Warning: Script Msg: Divide by zero detected: -299.769104 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:948][241]LogScript: Warning: Script Msg: Divide by zero detected: -299.769104 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:948][241]LogScript: Warning: Script Msg: Divide by zero detected: -317.562561 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:972][242]LogScript: Warning: Script Msg: Divide by zero detected: -317.562561 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:972][242]LogScript: Warning: Script Msg: Divide by zero detected: -335.160370 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:995][243]LogScript: Warning: Script Msg: Divide by zero detected: -335.160370 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.55:995][243]LogScript: Warning: Script Msg: Divide by zero detected: -358.972504 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:019][244]LogScript: Warning: Script Msg: Divide by zero detected: -358.972504 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:019][244]LogScript: Warning: Script Msg: Divide by zero detected: -381.327087 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:043][245]LogScript: Warning: Script Msg: Divide by zero detected: -381.327087 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:043][245]LogScript: Warning: Script Msg: Divide by zero detected: -393.170593 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:068][246]LogScript: Warning: Script Msg: Divide by zero detected: -393.170593 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:068][246]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:091][247]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:091][247]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:113][248]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:113][248]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:136][249]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:136][249]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:159][250]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:160][250]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:183][251]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:183][251]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:206][252]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:206][252]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:229][253]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:229][253]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:252][254]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:252][254]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:275][255]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:276][255]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:300][256]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:300][256]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:323][257]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:323][257]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:346][258]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:346][258]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:369][259]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:370][259]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:394][260]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:394][260]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:417][261]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:417][261]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:444][262]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:444][262]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:464][263]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:464][263]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:488][264]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:488][264]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:512][265]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:512][265]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:535][266]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:535][266]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:559][267]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:559][267]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:581][268]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:582][268]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:604][269]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:604][269]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:628][270]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:628][270]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:651][271]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:652][271]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:675][272]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:675][272]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:698][273]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:698][273]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:722][274]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:722][274]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:745][275]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:745][275]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:768][276]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:769][276]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:792][277]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:792][277]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:816][278]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:816][278]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:839][279]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:839][279]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:863][280]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:863][280]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:886][281]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:886][281]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:910][282]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:910][282]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:934][283]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:934][283]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:958][284]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:958][284]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:981][285]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.56:982][285]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:005][286]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:005][286]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:029][287]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:029][287]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:054][288]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:054][288]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:078][289]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:078][289]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:102][290]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:102][290]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:126][291]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:126][291]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:151][292]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:151][292]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:174][293]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:174][293]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:198][294]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:198][294]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:222][295]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:223][295]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:247][296]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:247][296]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:271][297]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:271][297]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:295][298]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:295][298]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:319][299]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:319][299]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:343][300]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:343][300]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:368][301]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:368][301]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:392][302]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:392][302]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:417][303]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:417][303]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:442][304]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:442][304]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:466][305]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:466][305]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:491][306]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:491][306]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:515][307]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:516][307]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:539][308]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:539][308]LogScript: Warning: Script Msg: Divide by zero detected: -367.631287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:563][309]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.50.57:564][309]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:564][309]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:589][310]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:589][310]LogScript: Warning: Script Msg: Divide by zero detected: -13.337645 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:617][311]LogScript: Warning: Script Msg: Divide by zero detected: -13.337645 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:617][311]LogScript: Warning: Script Msg: Divide by zero detected: -19.226429 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:638][312]LogScript: Warning: Script Msg: Divide by zero detected: -19.226429 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:638][312]LogScript: Warning: Script Msg: Divide by zero detected: -27.557018 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:662][313]LogScript: Warning: Script Msg: Divide by zero detected: -27.557018 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:662][313]LogScript: Warning: Script Msg: Divide by zero detected: -37.993179 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:686][314]LogScript: Warning: Script Msg: Divide by zero detected: -37.993179 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:686][314]LogScript: Warning: Script Msg: Divide by zero detected: -49.367504 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:710][315]LogScript: Warning: Script Msg: Divide by zero detected: -49.367504 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:710][315]LogScript: Warning: Script Msg: Divide by zero detected: -62.619328 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:735][316]LogScript: Warning: Script Msg: Divide by zero detected: -62.619328 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:735][316]LogScript: Warning: Script Msg: Divide by zero detected: -77.199623 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:760][317]LogScript: Warning: Script Msg: Divide by zero detected: -77.199623 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:760][317]LogScript: Warning: Script Msg: Divide by zero detected: -87.219612 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:784][318]LogScript: Warning: Script Msg: Divide by zero detected: -87.219612 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:784][318]LogScript: Warning: Script Msg: Divide by zero detected: -104.032448 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:808][319]LogScript: Warning: Script Msg: Divide by zero detected: -104.032448 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:808][319]LogScript: Warning: Script Msg: Divide by zero detected: -120.256287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:833][320]LogScript: Warning: Script Msg: Divide by zero detected: -120.256287 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:833][320]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:857][321]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:857][321]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:880][322]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:880][322]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:905][323]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:905][323]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:928][324]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:928][324]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:952][325]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:952][325]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:975][326]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:975][326]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:999][327]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.57:999][327]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:023][328]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:023][328]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:047][329]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:047][329]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:070][330]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:070][330]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:094][331]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:094][331]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:117][332]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:118][332]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:140][333]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:140][333]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:164][334]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:164][334]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:188][335]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:188][335]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:211][336]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:211][336]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:235][337]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:235][337]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:259][338]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:259][338]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:283][339]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:283][339]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:307][340]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:307][340]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:331][341]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:331][341]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:354][342]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:354][342]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:378][343]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:378][343]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:401][344]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:402][344]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:425][345]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:425][345]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:449][346]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:449][346]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:472][347]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:472][347]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:496][348]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:496][348]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:519][349]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:519][349]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:543][350]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:543][350]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:567][351]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:567][351]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:591][352]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:592][352]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:615][353]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:615][353]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:639][354]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:639][354]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:663][355]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:663][355]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:686][356]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:686][356]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:710][357]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:710][357]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:733][358]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:733][358]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:757][359]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:757][359]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:780][360]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:780][360]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:804][361]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:804][361]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:827][362]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:827][362]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:852][363]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:852][363]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:875][364]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:875][364]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:899][365]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:899][365]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:923][366]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:923][366]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:946][367]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:947][367]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:970][368]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:970][368]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:993][369]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.58:993][369]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:016][370]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:016][370]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:040][371]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:040][371]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:063][372]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:063][372]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:087][373]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:087][373]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:110][374]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:110][374]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:134][375]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:134][375]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:158][376]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:158][376]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:182][377]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:182][377]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:205][378]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:205][378]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:232][379]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:232][379]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:253][380]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:253][380]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:276][381]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:276][381]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:300][382]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:300][382]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:323][383]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:323][383]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:347][384]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:347][384]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:370][385]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:370][385]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:394][386]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:394][386]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:418][387]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:418][387]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:442][388]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:442][388]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:466][389]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:466][389]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:489][390]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:489][390]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:513][391]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:513][391]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:537][392]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:537][392]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:561][393]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:561][393]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:584][394]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:584][394]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:608][395]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:608][395]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:632][396]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:632][396]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:656][397]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:656][397]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:679][398]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:679][398]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:703][399]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:703][399]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:727][400]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:727][400]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:751][401]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:751][401]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:774][402]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:775][402]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:797][403]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:797][403]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:844][405]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:844][405]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:868][406]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:868][406]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:891][407]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:891][407]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:915][408]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:915][408]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:938][409]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:938][409]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:962][410]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:962][410]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:985][411]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.50.59:985][411]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:009][412]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:009][412]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:032][413]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:032][413]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:056][414]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:056][414]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:079][415]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:079][415]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:103][416]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:103][416]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:127][417]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:127][417]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:150][418]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:150][418]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:174][419]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:174][419]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:198][420]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:198][420]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:220][421]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:221][421]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:244][422]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:244][422]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:337][426]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:337][426]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:361][427]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:361][427]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:385][428]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:385][428]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:433][430]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:433][430]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:456][431]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:456][431]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:480][432]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:480][432]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:504][433]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:504][433]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:528][434]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:528][434]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:552][435]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:552][435]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:575][436]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:575][436]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:598][437]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:598][437]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:716][442]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:716][442]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:739][443]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:739][443]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:763][444]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:763][444]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:787][445]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:787][445]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:810][446]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:811][446]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:834][447]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:834][447]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:858][448]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:858][448]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:882][449]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:882][449]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:905][450]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:905][450]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:929][451]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:929][451]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:953][452]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:953][452]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:977][453]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.00:977][453]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:000][454]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:000][454]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:118][459]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:118][459]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:142][460]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:142][460]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:165][461]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:166][461]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:189][462]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:189][462]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:212][463]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:212][463]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:236][464]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:236][464]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:260][465]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:260][465]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:283][466]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:284][466]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:307][467]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:307][467]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:331][468]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:331][468]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:354][469]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:354][469]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:378][470]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:378][470]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:518][476]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:518][476]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:542][477]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:542][477]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:565][478]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:565][478]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:588][479]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:588][479]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:612][480]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:612][480]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:635][481]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:635][481]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:659][482]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:659][482]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:682][483]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:682][483]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:706][484]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:706][484]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:847][490]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:847][490]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:870][491]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:870][491]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:894][492]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:894][492]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:918][493]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:918][493]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:941][494]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:941][494]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:965][495]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:965][495]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:988][496]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.01:988][496]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:012][497]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:012][497]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:130][502]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:130][502]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:153][503]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:153][503]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:177][504]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:177][504]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:201][505]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:201][505]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:319][510]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:319][510]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:365][512]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:365][512]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:388][513]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:389][513]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:412][514]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:412][514]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:435][515]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:435][515]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:459][516]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:459][516]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:483][517]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:483][517]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:506][518]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:506][518]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:530][519]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:530][519]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:553][520]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:553][520]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:672][525]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:672][525]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:695][526]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:696][526]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:719][527]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:720][527]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:743][528]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:743][528]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:766][529]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:766][529]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:790][530]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:790][530]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:814][531]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:814][531]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:837][532]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:837][532]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:931][536]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:931][536]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:954][537]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:954][537]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:978][538]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.02:978][538]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:001][539]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:001][539]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:025][540]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:025][540]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:049][541]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:049][541]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:072][542]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:072][542]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:097][543]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:097][543]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:120][544]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:120][544]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:143][545]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:143][545]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:167][546]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:167][546]LogScript: Warning: Script Msg: Divide by zero detected: -120.905243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.03:207][546]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.51.03:207][546]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.51.03:207][546]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.51.03:212][546]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.51.03:213][546]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.51.03:261][546]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.51.03:275][546]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.51.03:311][546]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.51.03:312][546]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.51.03:339][546]LogUObjectHash: Compacting FUObjectHashTables data took 3.80ms +[2020.10.14-17.51.03:472][547]LogPlayLevel: Display: Destroying online subsystem :Context_58 +[2020.10.14-17.51.11:478][ 47]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.13:573][145]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.14:790][205]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.14:797][205]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.18:021][372]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.23:495][679]BlueprintLog: New page: Compile Player +[2020.10.14-17.51.23:543][679]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.23:603][679]LogUObjectHash: Compacting FUObjectHashTables data took 5.27ms +[2020.10.14-17.51.23:606][679]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.23:649][679]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.29:162][971]BlueprintLog: New page: Compile Player +[2020.10.14-17.51.29:209][971]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.29:269][971]LogUObjectHash: Compacting FUObjectHashTables data took 5.28ms +[2020.10.14-17.51.29:272][971]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.29:313][971]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.51.30:114][ 9]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.51.30:129][ 9]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.51.30:130][ 9]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:51:30) +[2020.10.14-17.51.30:130][ 9]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.51.30:139][ 9]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009016s) +[2020.10.14-17.51.30:140][ 9]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.51.30:140][ 9]LogPlayLevel: PIE: World Init took: (0.001583s) +[2020.10.14-17.51.30:140][ 9]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010747s) +[2020.10.14-17.51.30:182][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 4.98ms +[2020.10.14-17.51.30:182][ 9]LogAudio: Display: Creating Audio Device: Id: 42, Scope: Unique, Realtime: True +[2020.10.14-17.51.30:182][ 9]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.51.30:182][ 9]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.51.30:182][ 9]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.51.30:182][ 9]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.51.30:183][ 9]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.51.30:183][ 9]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.51.30:183][ 9]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.51.30:183][ 9]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.51.30:183][ 9]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.51.30:183][ 9]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.51.30:188][ 9]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.51.30:188][ 9]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.51.30:207][ 9]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.51.30:207][ 9]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.51.30:207][ 9]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.51.30:207][ 9]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.51.30:208][ 9]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.51.30:208][ 9]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.51.30:208][ 9]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.51.30:225][ 9]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.51.30:225][ 9]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.51.30:225][ 9]LogInit: FAudioDevice initialized. +[2020.10.14-17.51.30:225][ 9]LogAudio: Display: Audio Device (ID: 42) registered with world 'ship'. +[2020.10.14-17.51.30:270][ 9]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.51.30:270][ 9]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.51.30:273][ 9]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.51.30 +[2020.10.14-17.51.30:276][ 9]LogWorld: Bringing up level for play took: 0.006367 +[2020.10.14-17.51.30:277][ 9]LogOnline: OSS: Creating online subsystem instance for: :Context_59 +[2020.10.14-17.51.30:288][ 9]PIE: Server logged in +[2020.10.14-17.51.30:292][ 9]PIE: Play in editor total start time 0,163 seconds. +[2020.10.14-17.51.30:293][ 9]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.31:218][ 34]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.31:218][ 34]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.31:290][ 37]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.31:290][ 37]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.31:338][ 39]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.31:338][ 39]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.34:162][159]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.34:162][159]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:002][231]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.51.36:003][231]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:034][232]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:034][232]LogScript: Warning: Script Msg: Divide by zero detected: -13.049126 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:055][233]LogScript: Warning: Script Msg: Divide by zero detected: -13.049126 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:055][233]LogScript: Warning: Script Msg: Divide by zero detected: -16.359943 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:079][234]LogScript: Warning: Script Msg: Divide by zero detected: -16.359943 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:079][234]LogScript: Warning: Script Msg: Divide by zero detected: -18.891829 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:103][235]LogScript: Warning: Script Msg: Divide by zero detected: -18.891829 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:103][235]LogScript: Warning: Script Msg: Divide by zero detected: -23.335854 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:128][236]LogScript: Warning: Script Msg: Divide by zero detected: -23.335854 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:129][236]LogScript: Warning: Script Msg: Divide by zero detected: -27.486536 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:153][237]LogScript: Warning: Script Msg: Divide by zero detected: -27.486536 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:153][237]LogScript: Warning: Script Msg: Divide by zero detected: -32.378838 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:177][238]LogScript: Warning: Script Msg: Divide by zero detected: -32.378838 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:177][238]LogScript: Warning: Script Msg: Divide by zero detected: -37.404819 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:202][239]LogScript: Warning: Script Msg: Divide by zero detected: -37.404819 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:202][239]LogScript: Warning: Script Msg: Divide by zero detected: -43.200756 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:227][240]LogScript: Warning: Script Msg: Divide by zero detected: -43.200756 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:227][240]LogScript: Warning: Script Msg: Divide by zero detected: -48.993858 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:251][241]LogScript: Warning: Script Msg: Divide by zero detected: -48.993858 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:251][241]LogScript: Warning: Script Msg: Divide by zero detected: -56.068020 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:275][242]LogScript: Warning: Script Msg: Divide by zero detected: -56.068020 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:275][242]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:300][243]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:300][243]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:322][244]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:322][244]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:346][245]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:346][245]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:369][246]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:369][246]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:393][247]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:393][247]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:417][248]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:417][248]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:441][249]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:441][249]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:465][250]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:465][250]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:489][251]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:489][251]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:512][252]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:512][252]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:536][253]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:536][253]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:560][254]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:560][254]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:584][255]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:584][255]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:608][256]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:608][256]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:631][257]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:631][257]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:655][258]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:655][258]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:678][259]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:678][259]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:701][260]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:702][260]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:725][261]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.51.36:727][261]LogScript: Warning: Script Msg: Divide by zero detected: -65.488899 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:727][261]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:750][262]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:750][262]LogScript: Warning: Script Msg: Divide by zero detected: -12.162982 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:779][263]LogScript: Warning: Script Msg: Divide by zero detected: -12.162982 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:779][263]LogScript: Warning: Script Msg: Divide by zero detected: -16.635212 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:799][264]LogScript: Warning: Script Msg: Divide by zero detected: -16.635212 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:799][264]LogScript: Warning: Script Msg: Divide by zero detected: -22.998114 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:821][265]LogScript: Warning: Script Msg: Divide by zero detected: -22.998114 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:821][265]LogScript: Warning: Script Msg: Divide by zero detected: -28.239418 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:846][266]LogScript: Warning: Script Msg: Divide by zero detected: -28.239418 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:846][266]LogScript: Warning: Script Msg: Divide by zero detected: -38.360744 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:870][267]LogScript: Warning: Script Msg: Divide by zero detected: -38.360744 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:870][267]LogScript: Warning: Script Msg: Divide by zero detected: -51.041382 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:893][268]LogScript: Warning: Script Msg: Divide by zero detected: -51.041382 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:893][268]LogScript: Warning: Script Msg: Divide by zero detected: -67.935425 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:918][269]LogScript: Warning: Script Msg: Divide by zero detected: -67.935425 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:918][269]LogScript: Warning: Script Msg: Divide by zero detected: -88.134270 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:941][270]LogScript: Warning: Script Msg: Divide by zero detected: -88.134270 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:941][270]LogScript: Warning: Script Msg: Divide by zero detected: -111.148560 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:965][271]LogScript: Warning: Script Msg: Divide by zero detected: -111.148560 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:965][271]LogScript: Warning: Script Msg: Divide by zero detected: -126.784851 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:989][272]LogScript: Warning: Script Msg: Divide by zero detected: -126.784851 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.36:989][272]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:013][273]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:013][273]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:036][274]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:036][274]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:059][275]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:060][275]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:083][276]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:083][276]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:106][277]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:106][277]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:130][278]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:130][278]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:152][279]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:153][279]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:176][280]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:176][280]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:200][281]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:200][281]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:223][282]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:223][282]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:246][283]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:246][283]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:269][284]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:269][284]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:292][285]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:292][285]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:316][286]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:316][286]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:339][287]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:339][287]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:365][288]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:365][288]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:386][289]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:386][289]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:410][290]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:410][290]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:433][291]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:433][291]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:457][292]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:457][292]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:481][293]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:481][293]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:505][294]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:505][294]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:529][295]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:529][295]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:552][296]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:552][296]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:576][297]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:576][297]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:600][298]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:601][298]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:625][299]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:625][299]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:649][300]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:649][300]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:673][301]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:673][301]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:697][302]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:698][302]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:721][303]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:722][303]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:746][304]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:746][304]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:770][305]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:770][305]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:795][306]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:795][306]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:819][307]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:819][307]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:843][308]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:844][308]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:868][309]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:868][309]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:893][310]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:893][310]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:917][311]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:917][311]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:942][312]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:942][312]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:966][313]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.51.37:968][313]LogScript: Warning: Script Msg: Divide by zero detected: -150.882309 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:968][313]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:995][314]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.37:995][314]LogScript: Warning: Script Msg: Divide by zero detected: -13.649410 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:017][315]LogScript: Warning: Script Msg: Divide by zero detected: -13.649410 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:017][315]LogScript: Warning: Script Msg: Divide by zero detected: -19.662016 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:043][316]LogScript: Warning: Script Msg: Divide by zero detected: -19.662016 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:043][316]LogScript: Warning: Script Msg: Divide by zero detected: -28.171942 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:067][317]LogScript: Warning: Script Msg: Divide by zero detected: -28.171942 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:067][317]LogScript: Warning: Script Msg: Divide by zero detected: -39.570816 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:091][318]LogScript: Warning: Script Msg: Divide by zero detected: -39.570816 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:091][318]LogScript: Warning: Script Msg: Divide by zero detected: -55.163628 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:117][319]LogScript: Warning: Script Msg: Divide by zero detected: -55.163628 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:117][319]LogScript: Warning: Script Msg: Divide by zero detected: -74.808205 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:141][320]LogScript: Warning: Script Msg: Divide by zero detected: -74.808205 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:141][320]LogScript: Warning: Script Msg: Divide by zero detected: -89.824303 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:165][321]LogScript: Warning: Script Msg: Divide by zero detected: -89.824303 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:165][321]LogScript: Warning: Script Msg: Divide by zero detected: -116.047478 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:188][322]LogScript: Warning: Script Msg: Divide by zero detected: -116.047478 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:188][322]LogScript: Warning: Script Msg: Divide by zero detected: -148.826447 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:212][323]LogScript: Warning: Script Msg: Divide by zero detected: -148.826447 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:212][323]LogScript: Warning: Script Msg: Divide by zero detected: -185.296402 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:236][324]LogScript: Warning: Script Msg: Divide by zero detected: -185.296402 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:237][324]LogScript: Warning: Script Msg: Divide by zero detected: -222.277359 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:260][325]LogScript: Warning: Script Msg: Divide by zero detected: -222.277359 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:260][325]LogScript: Warning: Script Msg: Divide by zero detected: -256.507507 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:284][326]LogScript: Warning: Script Msg: Divide by zero detected: -256.507507 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:285][326]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:309][327]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:309][327]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:332][328]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:332][328]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:356][329]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:356][329]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:379][330]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:379][330]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:403][331]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:403][331]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:427][332]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:427][332]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:451][333]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:451][333]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:475][334]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:475][334]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:499][335]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:499][335]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:523][336]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:523][336]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:547][337]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:547][337]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:570][338]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:570][338]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:593][339]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:593][339]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:617][340]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:617][340]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:640][341]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:640][341]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:664][342]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.51.38:665][342]LogScript: Warning: Script Msg: Divide by zero detected: -277.796387 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:665][342]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:688][343]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:688][343]LogScript: Warning: Script Msg: Divide by zero detected: -14.753416 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:715][344]LogScript: Warning: Script Msg: Divide by zero detected: -14.753416 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:716][344]LogScript: Warning: Script Msg: Divide by zero detected: -28.359142 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:735][345]LogScript: Warning: Script Msg: Divide by zero detected: -28.359142 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:735][345]LogScript: Warning: Script Msg: Divide by zero detected: -39.418346 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:759][346]LogScript: Warning: Script Msg: Divide by zero detected: -39.418346 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:759][346]LogScript: Warning: Script Msg: Divide by zero detected: -61.773586 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:783][347]LogScript: Warning: Script Msg: Divide by zero detected: -61.773586 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:783][347]LogScript: Warning: Script Msg: Divide by zero detected: -89.134674 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:806][348]LogScript: Warning: Script Msg: Divide by zero detected: -89.134674 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:806][348]LogScript: Warning: Script Msg: Divide by zero detected: -123.734550 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:829][349]LogScript: Warning: Script Msg: Divide by zero detected: -123.734550 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:830][349]LogScript: Warning: Script Msg: Divide by zero detected: -151.126877 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:853][350]LogScript: Warning: Script Msg: Divide by zero detected: -151.126877 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:853][350]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:878][351]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:878][351]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:900][352]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:900][352]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:923][353]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:923][353]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:947][354]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:947][354]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:970][355]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:970][355]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:993][356]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.38:994][356]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:017][357]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:017][357]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:040][358]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:040][358]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:064][359]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:064][359]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:088][360]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:088][360]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:111][361]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:111][361]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:134][362]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:134][362]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:157][363]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:157][363]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:180][364]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:180][364]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:203][365]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:203][365]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:227][366]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:227][366]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:250][367]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:250][367]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:273][368]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:273][368]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:296][369]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:297][369]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:319][370]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:319][370]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:342][371]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:343][371]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:366][372]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:366][372]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:389][373]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:389][373]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:412][374]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:413][374]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:436][375]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:436][375]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:460][376]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:460][376]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:482][377]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:482][377]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:505][378]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:505][378]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:529][379]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:529][379]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:552][380]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:552][380]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:576][381]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:576][381]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:599][382]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:599][382]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:623][383]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:623][383]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:646][384]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:646][384]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:669][385]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:669][385]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:692][386]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:692][386]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:715][387]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:715][387]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:739][388]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:739][388]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:762][389]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:762][389]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:785][390]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:785][390]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:808][391]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:808][391]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:831][392]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:831][392]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:855][393]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:855][393]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:878][394]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:878][394]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:901][395]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:901][395]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:925][396]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:925][396]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:948][397]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:948][397]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:972][398]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:972][398]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:995][399]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.39:995][399]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:018][400]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:019][400]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:066][402]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:066][402]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:160][406]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:160][406]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:207][408]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:207][408]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:230][409]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:230][409]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:253][410]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:253][410]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:277][411]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:277][411]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:300][412]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:300][412]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:324][413]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:324][413]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:348][414]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:348][414]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:371][415]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:371][415]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:394][416]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:395][416]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:418][417]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:418][417]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:441][418]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:441][418]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:464][419]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:464][419]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:488][420]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:488][420]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:512][421]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:512][421]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:535][422]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:535][422]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:558][423]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:558][423]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:580][424]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:580][424]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:604][425]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:604][425]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:627][426]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:627][426]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:650][427]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:651][427]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:678][428]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:678][428]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:698][429]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:698][429]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:722][430]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:722][430]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:744][431]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:744][431]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:768][432]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:768][432]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:792][433]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:792][433]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:816][434]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:816][434]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:840][435]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:840][435]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:863][436]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:864][436]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:887][437]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:887][437]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:911][438]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:911][438]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:935][439]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:935][439]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:959][440]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:959][440]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:984][441]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.40:984][441]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:008][442]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:008][442]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:033][443]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:033][443]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:058][444]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:058][444]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:083][445]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:083][445]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:106][446]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:106][446]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:131][447]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:131][447]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:155][448]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:155][448]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:179][449]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:179][449]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:203][450]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:203][450]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:228][451]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:228][451]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:252][452]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:252][452]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:277][453]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:277][453]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:301][454]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:301][454]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:326][455]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:326][455]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:351][456]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:351][456]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:375][457]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:375][457]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:400][458]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:400][458]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:548][464]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:548][464]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:573][465]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:573][465]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:622][467]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:622][467]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:646][468]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:646][468]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:670][469]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:670][469]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:695][470]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:695][470]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:718][471]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:719][471]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:743][472]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:743][472]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:768][473]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:768][473]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:792][474]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:792][474]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:817][475]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:817][475]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:963][481]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.41:964][481]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:012][483]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:012][483]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:036][484]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:036][484]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:060][485]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:061][485]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:084][486]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:085][486]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:109][487]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:109][487]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:134][488]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:134][488]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:159][489]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:159][489]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:183][490]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:183][490]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:207][491]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:207][491]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:232][492]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:232][492]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:256][493]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:256][493]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:306][495]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:306][495]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:379][498]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:379][498]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:402][499]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:403][499]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:427][500]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:427][500]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:452][501]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:452][501]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:477][502]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:477][502]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:502][503]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:502][503]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:526][504]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:526][504]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:551][505]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:551][505]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:575][506]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:575][506]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:698][511]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:698][511]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:722][512]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:723][512]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:747][513]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:747][513]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:772][514]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:772][514]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:797][515]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:797][515]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:821][516]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:821][516]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:846][517]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:846][517]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:870][518]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:870][518]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:895][519]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:895][519]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:919][520]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:919][520]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:946][521]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:947][521]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:968][522]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:968][522]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:993][523]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.42:993][523]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:017][524]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:017][524]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:042][525]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:042][525]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:066][526]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:067][526]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:091][527]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:091][527]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:115][528]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:116][528]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:140][529]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:140][529]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:164][530]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:164][530]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:188][531]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:188][531]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:213][532]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:213][532]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:237][533]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:237][533]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:262][534]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:262][534]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:285][535]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:286][535]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:310][536]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:310][536]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:334][537]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:334][537]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:359][538]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:359][538]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:383][539]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:383][539]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:407][540]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:407][540]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:431][541]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:431][541]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:456][542]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:456][542]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:480][543]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:480][543]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:504][544]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:504][544]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:528][545]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:528][545]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:552][546]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:552][546]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:576][547]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:576][547]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:721][553]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:721][553]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:769][555]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:769][555]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:793][556]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:793][556]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:818][557]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:818][557]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:842][558]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:842][558]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:866][559]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:866][559]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:890][560]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:890][560]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:914][561]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:914][561]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:938][562]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:938][562]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:963][563]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:963][563]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:986][564]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.43:987][564]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:131][570]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:132][570]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:156][571]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:156][571]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:180][572]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:180][572]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:204][573]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:204][573]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:228][574]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:228][574]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:251][575]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:252][575]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:276][576]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:276][576]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:300][577]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:300][577]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:420][582]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:420][582]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:444][583]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:444][583]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:468][584]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:468][584]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:492][585]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:492][585]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:516][586]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:516][586]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:540][587]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:540][587]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:565][588]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:565][588]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:588][589]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:588][589]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:612][590]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:612][590]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:636][591]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:637][591]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:660][592]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:661][592]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:757][596]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:757][596]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:806][598]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:806][598]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:830][599]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:830][599]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:854][600]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:854][600]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:878][601]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:878][601]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:901][602]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:901][602]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:925][603]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:925][603]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:950][604]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:950][604]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:974][605]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:974][605]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:998][606]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.44:998][606]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:118][611]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:118][611]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:142][612]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:143][612]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:167][613]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:167][613]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:191][614]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:191][614]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:215][615]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:215][615]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:239][616]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:239][616]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:263][617]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:263][617]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:287][618]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:287][618]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:408][623]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:408][623]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:432][624]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:432][624]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:457][625]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:457][625]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:480][626]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:480][626]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:504][627]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:504][627]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:528][628]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:528][628]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:552][629]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:552][629]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:576][630]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:576][630]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:599][631]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:599][631]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:743][637]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:744][637]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:768][638]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:768][638]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:792][639]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:792][639]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:816][640]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:816][640]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:840][641]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:840][641]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:864][642]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:864][642]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:888][643]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:888][643]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:911][644]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:911][644]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:936][645]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:936][645]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:960][646]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.45:960][646]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:056][650]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:056][650]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:104][652]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:104][652]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:130][653]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:130][653]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:153][654]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:154][654]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:178][655]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:178][655]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:201][656]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:202][656]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:226][657]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:226][657]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:250][658]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:250][658]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:274][659]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:275][659]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:298][660]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:299][660]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:323][661]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:323][661]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:347][662]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:347][662]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:370][663]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:370][663]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:394][664]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:394][664]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:418][665]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:418][665]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:443][666]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:443][666]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:562][671]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:563][671]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:611][673]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:611][673]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:635][674]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:635][674]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:659][675]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:659][675]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:684][676]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:684][676]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:708][677]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:708][677]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:732][678]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:732][678]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:756][679]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:756][679]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:780][680]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:780][680]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:805][681]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:805][681]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:829][682]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:829][682]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:925][686]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:925][686]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:973][688]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:973][688]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:997][689]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.46:997][689]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:021][690]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:021][690]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:045][691]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:045][691]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:068][692]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:068][692]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:092][693]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:092][693]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:116][694]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:117][694]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:141][695]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:141][695]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:165][696]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:165][696]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:189][697]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:189][697]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:213][698]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:213][698]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:309][702]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:309][702]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:333][703]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:333][703]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:357][704]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:357][704]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:381][705]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:381][705]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:405][706]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:405][706]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:429][707]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:429][707]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:453][708]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:453][708]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:477][709]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:477][709]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:501][710]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:501][710]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:525][711]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:525][711]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:550][712]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:550][712]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:574][713]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:574][713]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:599][714]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:599][714]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:623][715]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:623][715]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:647][716]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:647][716]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:671][717]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:671][717]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:695][718]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:695][718]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:719][719]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:719][719]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:743][720]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:743][720]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:767][721]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:768][721]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:792][722]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:792][722]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:816][723]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:816][723]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:840][724]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:840][724]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:935][728]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:935][728]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:983][730]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.47:983][730]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:007][731]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:007][731]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:032][732]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:032][732]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:056][733]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:056][733]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:079][734]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:080][734]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:103][735]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:103][735]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:128][736]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:128][736]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:151][737]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:151][737]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:176][738]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:176][738]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:199][739]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:199][739]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:223][740]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:223][740]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:248][741]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:248][741]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:272][742]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:272][742]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:297][743]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:297][743]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:319][744]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:319][744]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:343][745]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:343][745]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:367][746]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:367][746]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:391][747]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:391][747]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:415][748]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:415][748]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:439][749]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:439][749]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:463][750]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:463][750]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:487][751]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:487][751]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:511][752]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:511][752]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:535][753]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:535][753]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:558][754]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:559][754]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:583][755]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:583][755]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:608][756]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:608][756]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:632][757]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:632][757]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:656][758]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:656][758]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:680][759]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:680][759]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:704][760]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:704][760]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:728][761]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:728][761]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:752][762]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:752][762]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:776][763]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:776][763]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:800][764]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:800][764]LogScript: Warning: Script Msg: Divide by zero detected: -199.724136 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.51.48:827][764]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.51.48:827][764]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.51.48:827][764]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.51.48:832][764]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.51.48:833][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.51.48:878][764]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.51.48:894][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.51.48:929][764]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.51.48:930][764]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.51.48:931][764]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.51.48:958][764]LogUObjectHash: Compacting FUObjectHashTables data took 3.66ms +[2020.10.14-17.51.49:094][765]LogPlayLevel: Display: Destroying online subsystem :Context_59 +[2020.10.14-17.52.21:100][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:134][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:167][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:201][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:235][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:269][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:303][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:337][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:371][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:405][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:439][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:473][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:507][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:541][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:575][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:609][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:643][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:678][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:712][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:745][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:779][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:814][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:848][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:882][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:917][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:950][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.21:984][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:019][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:037][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:070][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:104][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:139][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:175][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:210][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:245][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:279][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:313][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:347][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:381][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:415][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:449][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:483][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:517][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:551][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:585][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:619][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:653][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:687][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:721][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:755][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:789][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:823][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:857][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:891][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:925][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:959][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.22:993][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.23:027][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.23:061][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.23:095][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.23:129][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.23:163][550]LogSlate: Window 'Message' being destroyed +[2020.10.14-17.52.23:167][550]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/body_paint.body_paint +(Selecting 'No' will cause all changes to be lost!) +[2020.10.14-17.52.23:747][550]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.52.23:799][550]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.52.23:800][550]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.52.23:800][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.23:808][550]LogMaterial: Display: Missing cached shader map for material body_paint, compiling. +[2020.10.14-17.52.23:893][550]LogUObjectHash: Compacting FUObjectHashTables data took 5.51ms +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 19 +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 17 +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 15 +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 13 +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 9 +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 7 +[2020.10.14-17.52.23:905][550]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.52.23:905][550]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.52.25:032][550]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 5 +[2020.10.14-17.52.25:032][550]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.52.25:032][550]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 3 +[2020.10.14-17.52.25:442][550]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.52.25:442][550]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 1 +[2020.10.14-17.52.25:446][550]TextureStreamingBuild: Display: Compiling optional shaders took 1.550 seconds. +[2020.10.14-17.52.25:491][550]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2020.10.14-17.52.25:496][550]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer +[2020.10.14-17.52.26:393][555]MaterialEditorStats: Base pass shader: 244 instructions +[2020.10.14-17.52.26:393][555]MaterialEditorStats: Base pass shader with Surface Lightmap: 271 instructions +[2020.10.14-17.52.26:393][555]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 318 instructions +[2020.10.14-17.52.26:393][555]MaterialEditorStats: Base pass vertex shader: 53 instructions +[2020.10.14-17.52.26:393][555]MaterialEditorStats: Texture samplers: 8/16 +[2020.10.14-17.52.26:393][555]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2020.10.14-17.52.26:393][555]MaterialEditorStats: User interpolators: 6/8 Scalars (2/4 Vectors) (TexCoords: 6, Custom: 0) +[2020.10.14-17.52.29:356][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2020.10.14-17.52.29:412][708]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.52.29:975][708]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 2 +[2020.10.14-17.52.29:975][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 1 +[2020.10.14-17.52.30:319][708]TextureStreamingBuild: Display: Compiling optional shaders took 0.930 seconds. +[2020.10.14-17.52.30:417][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2020.10.14-17.52.30:456][708]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.30:456][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.52.31:944][708]LogSlate: Window 'Message' being destroyed +[2020.10.14-17.52.31:971][708]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/Admiral_env/Materials/Water.Water +(Selecting 'No' will cause all changes to be lost!) +[2020.10.14-17.52.32:578][708]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_1, compiling. +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.14-17.52.32:666][708]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.52.32:685][708]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-17.52.32:767][708]LogMaterial: Display: Missing cached shader map for material Water, compiling. +[2020.10.14-17.52.32:860][708]LogUObjectHash: Compacting FUObjectHashTables data took 5.03ms +[2020.10.14-17.52.32:870][708]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 90 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 89 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 88 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 87 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 86 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 85 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 84 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 79 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 75 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 71 +[2020.10.14-17.52.33:442][708]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 67 +[2020.10.14-17.52.34:003][708]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 63 +[2020.10.14-17.52.34:003][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 59 +[2020.10.14-17.52.34:003][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 56 +[2020.10.14-17.52.34:003][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 53 +[2020.10.14-17.52.34:003][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 50 +[2020.10.14-17.52.34:003][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 47 +[2020.10.14-17.52.34:003][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 44 +[2020.10.14-17.52.34:003][708]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 41 +[2020.10.14-17.52.34:560][708]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 38 +[2020.10.14-17.52.34:560][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 36 +[2020.10.14-17.52.34:560][708]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 34 +[2020.10.14-17.52.34:560][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 32 +[2020.10.14-17.52.34:560][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 30 +[2020.10.14-17.52.34:560][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 28 +[2020.10.14-17.52.34:841][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 26 +[2020.10.14-17.52.34:846][708]TextureStreamingBuild: Display: Compiling optional shaders took 1.982 seconds. +[2020.10.14-17.52.34:921][708]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 24 +[2020.10.14-17.52.34:921][708]LogUObjectHash: Compacting FUObjectHashTables data took 7.83ms +[2020.10.14-17.52.35:105][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 22 +[2020.10.14-17.52.35:105][708]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.35:106][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.52.35:186][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 20 +[2020.10.14-17.52.35:362][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 18 +[2020.10.14-17.52.35:480][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 17 +[2020.10.14-17.52.35:643][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 16 +[2020.10.14-17.52.35:751][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 15 +[2020.10.14-17.52.35:769][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 14 +[2020.10.14-17.52.35:823][708]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.52.35:877][708]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 12 +[2020.10.14-17.52.35:930][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 11 +[2020.10.14-17.52.36:018][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 10 +[2020.10.14-17.52.36:056][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.14-17.52.36:074][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.52.36:092][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-17.52.36:236][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 6 +[2020.10.14-17.52.36:271][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 5 +[2020.10.14-17.52.36:395][708]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.52.36:413][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 3 +[2020.10.14-17.52.36:523][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 2 +[2020.10.14-17.52.36:541][708]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 1 +[2020.10.14-17.52.36:703][708]LogSlate: Window 'Message' being destroyed +[2020.10.14-17.52.36:711][708]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/deck.deck +(Selecting 'No' will cause all changes to be lost!) +[2020.10.14-17.52.37:406][708]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 9 +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 8 +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 5 +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 4 +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 3 +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 2 +[2020.10.14-17.52.37:449][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-17.52.37:456][708]LogMaterial: Display: Missing cached shader map for material deck, compiling. +[2020.10.14-17.52.37:521][708]LogUObjectHash: Compacting FUObjectHashTables data took 3.97ms +[2020.10.14-17.52.37:528][708]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 12 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 11 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 10 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 9 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 8 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 7 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 6 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 5 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 4 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 3 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 2 +[2020.10.14-17.52.38:098][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 3 +[2020.10.14-17.52.38:528][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 2 +[2020.10.14-17.52.38:528][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 1 +[2020.10.14-17.52.38:540][708]TextureStreamingBuild: Display: Compiling optional shaders took 1.017 seconds. +[2020.10.14-17.52.38:581][708]LogUObjectHash: Compacting FUObjectHashTables data took 3.62ms +[2020.10.14-17.52.38:683][708]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.38:683][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.52.39:327][708]LogSlate: Window 'Message' being destroyed +[2020.10.14-17.52.39:331][708]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/MD_deckDecal.MD_deckDecal +(Selecting 'No' will cause all changes to be lost!) +[2020.10.14-17.52.39:918][708]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 24 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 23 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 22 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 21 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 20 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 19 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 18 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 17 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 16 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 15 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 14 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 13 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6 +[2020.10.14-17.52.40:016][708]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5 +[2020.10.14-17.52.40:026][708]LogMaterial: Display: Missing cached shader map for material MD_deckDecal, compiling. +[2020.10.14-17.52.40:122][708]LogUObjectHash: Compacting FUObjectHashTables data took 5.75ms +[2020.10.14-17.52.40:124][708]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds. +[2020.10.14-17.52.40:165][708]LogUObjectHash: Compacting FUObjectHashTables data took 3.63ms +[2020.10.14-17.52.40:243][708]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.40:243][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.52.40:413][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 35 +[2020.10.14-17.52.40:542][708]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 34 +[2020.10.14-17.52.40:542][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 33 +[2020.10.14-17.52.40:542][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 32 +[2020.10.14-17.52.40:696][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 31 +[2020.10.14-17.52.40:696][708]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.40:696][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.52.40:902][708]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 29 +[2020.10.14-17.52.40:902][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 27 +[2020.10.14-17.52.40:902][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 25 +[2020.10.14-17.52.40:902][708]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 23 +[2020.10.14-17.52.40:978][708]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 21 +[2020.10.14-17.52.40:978][708]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 19 +[2020.10.14-17.52.40:978][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 17 +[2020.10.14-17.52.41:029][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 16 +[2020.10.14-17.52.41:029][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 15 +[2020.10.14-17.52.41:029][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 14 +[2020.10.14-17.52.41:029][708]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 13 +[2020.10.14-17.52.41:113][708]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 12 +[2020.10.14-17.52.41:113][708]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 11 +[2020.10.14-17.52.41:225][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.52.41:243][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 9 +[2020.10.14-17.52.41:352][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 8 +[2020.10.14-17.52.41:370][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 7 +[2020.10.14-17.52.41:478][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 6 +[2020.10.14-17.52.41:478][708]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 5 +[2020.10.14-17.52.41:478][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 4 +[2020.10.14-17.52.41:713][708]LogSlate: Window 'Message' being destroyed +[2020.10.14-17.52.41:721][708]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/materials/ship/black_paint.black_paint +(Selecting 'No' will cause all changes to be lost!) +[2020.10.14-17.52.42:493][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 3 +[2020.10.14-17.52.42:493][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 2 +[2020.10.14-17.52.42:493][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 1 +[2020.10.14-17.52.42:505][708]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (1/21): shaders left to compile 11 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (2/21): shaders left to compile 10 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 9 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 8 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (5/21): shaders left to compile 7 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (6/21): shaders left to compile 6 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (7/21): shaders left to compile 5 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 4 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (9/21): shaders left to compile 3 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (10/21): shaders left to compile 2 +[2020.10.14-17.52.42:545][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 1 +[2020.10.14-17.52.42:573][708]LogMaterial: Display: Missing cached shader map for material black_paint, compiling. +[2020.10.14-17.52.42:658][708]LogShaderCompilers: Display: Worker (12/21): shaders left to compile 21 +[2020.10.14-17.52.42:658][708]LogShaderCompilers: Display: Worker (14/21): shaders left to compile 19 +[2020.10.14-17.52.42:658][708]LogShaderCompilers: Display: Worker (15/21): shaders left to compile 17 +[2020.10.14-17.52.42:658][708]LogShaderCompilers: Display: Worker (16/21): shaders left to compile 15 +[2020.10.14-17.52.42:658][708]LogShaderCompilers: Display: Worker (17/21): shaders left to compile 13 +[2020.10.14-17.52.42:658][708]LogShaderCompilers: Display: Worker (18/21): shaders left to compile 11 +[2020.10.14-17.52.42:658][708]LogShaderCompilers: Display: Worker (19/21): shaders left to compile 9 +[2020.10.14-17.52.42:658][708]LogShaderCompilers: Display: Worker (20/21): shaders left to compile 7 +[2020.10.14-17.52.42:673][708]LogUObjectHash: Compacting FUObjectHashTables data took 3.73ms +[2020.10.14-17.52.42:685][708]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. +[2020.10.14-17.52.43:255][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 7 +[2020.10.14-17.52.43:255][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 6 +[2020.10.14-17.52.43:255][708]LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5 +[2020.10.14-17.52.43:654][708]LogShaderCompilers: Display: Worker (11/21): shaders left to compile 4 +[2020.10.14-17.52.43:654][708]LogShaderCompilers: Display: Worker (13/21): shaders left to compile 3 +[2020.10.14-17.52.43:654][708]LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2 +[2020.10.14-17.52.43:654][708]LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1 +[2020.10.14-17.52.43:659][708]TextureStreamingBuild: Display: Compiling optional shaders took 0.985 seconds. +[2020.10.14-17.52.43:718][708]LogUObjectHash: Compacting FUObjectHashTables data took 6.36ms +[2020.10.14-17.52.43:814][708]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.43:814][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.52.44:479][708]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.44:480][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.52.44:841][708]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.44:841][708]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.52.47:265][803]LogUObjectHash: Compacting FUObjectHashTables data took 3.95ms +[2020.10.14-17.52.48:525][803]LogSlate: Window 'Save Content' being destroyed +[2020.10.14-17.52.48:596][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/black_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/black_paint.uasset" SILENT=true +[2020.10.14-17.52.48:614][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/black_paintA17F486F4DFED06E26D4769109903030.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/black_paint.uasset' +[2020.10.14-17.52.48:625][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/body_paint" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset" SILENT=true +[2020.10.14-17.52.48:643][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint33EB97674BDF26B04C0F36AD42D8B288.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint.uasset' +[2020.10.14-17.52.48:669][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/body_paint_Cleen_outline6794BAAC44ECF4C90120A18B2F0BD573.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/body_paint_Cleen_outline.uasset' +[2020.10.14-17.52.48:681][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/deck" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/deck.uasset" SILENT=true +[2020.10.14-17.52.48:695][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/deckD79652084D125E64A743E092A90FD8FF.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/deck.uasset' +[2020.10.14-17.52.48:712][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/materials/ship/MD_deckDecal" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/MD_deckDecal.uasset" SILENT=true +[2020.10.14-17.52.48:723][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/MD_deckDecal3E86B2504CFC7F667F41A2B46C98E472.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/MD_deckDecal.uasset' +[2020.10.14-17.52.48:773][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Metall_N19B8BF8B40C258E0C8C17AB32B70B5EB.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/Metall_N.uasset' +[2020.10.14-17.52.48:775][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true +[2020.10.14-17.52.48:910][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player1327820B46C093AD53D810951688CC74.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' +[2020.10.14-17.52.49:036][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/rluijcp_4K_Albedo2B85D71444344DD685B974B8549EEFA56.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/rluijcp_4K_Albedo2.uasset' +[2020.10.14-17.52.49:171][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/rluijcp_4K_Albedo2D4B9140042BEA7238A6D7796B81D50CD.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/Textures/rluijcp_4K_Albedo2.uasset' +[2020.10.14-17.52.49:204][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/ship" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2020.10.14-17.52.49:288][803]LogUObjectHash: Compacting FUObjectHashTables data took 4.36ms +[2020.10.14-17.52.49:326][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/ship3BA7BE7D4AB42CF0D01BFB97AC6AE16C.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps/ship.umap' +[2020.10.14-17.52.49:363][803]LogFileHelpers: Saving map 'ship' took 0.160 +[2020.10.14-17.52.49:885][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/tkwmea1o_8K_NormalC6832B514533FCA0ADB7FE91A03F439A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/materials/ship/ShipTextures/tkwmea1o_8K_Normal.uasset' +[2020.10.14-17.52.49:923][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Admiral_env/Materials/Water" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Admiral_env/Materials/Water.uasset" SILENT=true +[2020.10.14-17.52.49:954][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Water99992C1B4DF9E7A65C55DB80C67CFD4E.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Admiral_env/Materials/Water.uasset' +[2020.10.14-17.52.49:984][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/WaterInstanceShiny7752A6CA48E53972AE5166978BA03F62.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Admiral_env/Materials/WaterInstanceShiny.uasset' +[2020.10.14-17.52.50:002][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Admiral_env/Blueprints/WaterPlane" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Admiral_env/Blueprints/WaterPlane.uasset" SILENT=true +[2020.10.14-17.52.50:014][803]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/WaterPlaneD94726C1462BA800B67889ADB0A01CF1.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/Admiral_env/Blueprints/WaterPlane.uasset' +[2020.10.14-17.52.50:059][803]AssetCheck: New page: Asset Save: multiple assets +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal.tkwmea1o_8K_Normal +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating Material /Game/materials/ship/black_paint.black_paint +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/Metall_N.Metall_N +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint.body_paint +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating Texture2D /Game/materials/ship/ShipTextures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2 +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating Material /Game/materials/ship/deck.deck +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating Material /Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline +[2020.10.14-17.52.50:059][803]LogContentValidation: Display: Validating World /Game/maps/ship.ship +[2020.10.14-17.52.50:060][803]LogContentValidation: Display: Validating Blueprint /Game/Admiral_env/Blueprints/WaterPlane.WaterPlane +[2020.10.14-17.52.50:060][803]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Admiral_env/Materials/WaterInstanceShiny.WaterInstanceShiny +[2020.10.14-17.52.50:060][803]LogContentValidation: Display: Validating Material /Game/Admiral_env/Materials/Water.Water +[2020.10.14-17.52.50:060][803]LogContentValidation: Display: Validating Texture2D /Game/materials/Textures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2 +[2020.10.14-17.52.50:060][803]LogContentValidation: Display: Validating Material /Game/materials/ship/MD_deckDecal.MD_deckDecal +[2020.10.14-17.52.50:868][832]LogSlate: Window 'body_paint' being destroyed +[2020.10.14-17.52.50:920][832]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.52.50:920][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.53.23:200][359]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.53.23:215][359]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.53.23:215][359]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:53:23) +[2020.10.14-17.53.23:215][359]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.53.23:225][359]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009343s) +[2020.10.14-17.53.23:226][359]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.53.23:226][359]LogPlayLevel: PIE: World Init took: (0.001442s) +[2020.10.14-17.53.23:226][359]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010986s) +[2020.10.14-17.53.23:261][359]LogUObjectHash: Compacting FUObjectHashTables data took 3.55ms +[2020.10.14-17.53.23:303][359]LogAudio: Display: Creating Audio Device: Id: 43, Scope: Unique, Realtime: True +[2020.10.14-17.53.23:303][359]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.53.23:303][359]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.53.23:303][359]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.53.23:303][359]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.53.23:303][359]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.53.23:303][359]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.53.23:303][359]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.53.23:303][359]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.53.23:304][359]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.53.23:304][359]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.53.23:309][359]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.53.23:309][359]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.53.23:330][359]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.53.23:330][359]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.53.23:330][359]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.53.23:330][359]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.53.23:330][359]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.53.23:330][359]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.53.23:331][359]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.53.23:347][359]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.53.23:347][359]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.53.23:347][359]LogInit: FAudioDevice initialized. +[2020.10.14-17.53.23:347][359]LogAudio: Display: Audio Device (ID: 43) registered with world 'ship'. +[2020.10.14-17.53.23:400][359]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.53.23:401][359]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.53.23:404][359]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.53.23 +[2020.10.14-17.53.23:407][359]LogWorld: Bringing up level for play took: 0.006560 +[2020.10.14-17.53.23:408][359]LogOnline: OSS: Creating online subsystem instance for: :Context_60 +[2020.10.14-17.53.23:416][359]PIE: Server logged in +[2020.10.14-17.53.23:417][359]PIE: Play in editor total start time 0,203 seconds. +[2020.10.14-17.53.23:418][359]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:871][417]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:871][417]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:911][419]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:911][419]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:950][421]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:950][421]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:971][422]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:971][422]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:991][423]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.24:991][423]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.25:070][427]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.25:070][427]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:736][565]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.53.27:736][565]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:755][566]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:755][566]LogScript: Warning: Script Msg: Divide by zero detected: -14.266919 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:779][567]LogScript: Warning: Script Msg: Divide by zero detected: -14.266919 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:779][567]LogScript: Warning: Script Msg: Divide by zero detected: -20.491245 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:796][568]LogScript: Warning: Script Msg: Divide by zero detected: -20.491245 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:796][568]LogScript: Warning: Script Msg: Divide by zero detected: -26.491243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:816][569]LogScript: Warning: Script Msg: Divide by zero detected: -26.491243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:816][569]LogScript: Warning: Script Msg: Divide by zero detected: -33.469002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:835][570]LogScript: Warning: Script Msg: Divide by zero detected: -33.469002 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:835][570]LogScript: Warning: Script Msg: Divide by zero detected: -41.444393 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:855][571]LogScript: Warning: Script Msg: Divide by zero detected: -41.444393 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:855][571]LogScript: Warning: Script Msg: Divide by zero detected: -56.701374 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:875][572]LogScript: Warning: Script Msg: Divide by zero detected: -56.701374 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:875][572]LogScript: Warning: Script Msg: Divide by zero detected: -67.971603 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:895][573]LogScript: Warning: Script Msg: Divide by zero detected: -67.971603 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:895][573]LogScript: Warning: Script Msg: Divide by zero detected: -89.708473 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:915][574]LogScript: Warning: Script Msg: Divide by zero detected: -89.708473 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:915][574]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:935][575]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:936][575]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:953][576]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:953][576]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:972][577]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:972][577]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:992][578]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.27:992][578]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:011][579]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:012][579]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:031][580]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:032][580]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:051][581]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:051][581]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:069][582]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:070][582]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:090][583]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:090][583]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:109][584]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:109][584]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:129][585]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:129][585]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:147][586]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:148][586]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:167][587]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:167][587]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:186][588]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:186][588]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:205][589]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:205][589]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:225][590]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:225][590]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:244][591]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:244][591]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:264][592]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:264][592]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:283][593]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:283][593]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:302][594]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:302][594]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:321][595]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:321][595]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:341][596]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:341][596]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:360][597]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:360][597]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:379][598]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:379][598]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:398][599]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:398][599]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:417][600]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:417][600]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:437][601]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:437][601]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:455][602]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:455][602]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:474][603]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:475][603]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:494][604]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:494][604]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:513][605]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:513][605]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:532][606]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:532][606]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:551][607]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:551][607]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:571][608]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:571][608]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:590][609]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:590][609]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:609][610]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:609][610]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:629][611]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:629][611]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:649][612]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:649][612]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:667][613]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:667][613]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:687][614]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:687][614]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:707][615]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:707][615]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:726][616]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:726][616]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:744][617]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:745][617]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:764][618]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:764][618]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:784][619]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:784][619]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:803][620]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:803][620]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:822][621]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:822][621]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:841][622]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:841][622]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:860][623]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:860][623]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:879][624]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:880][624]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:898][625]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:898][625]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:917][626]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:917][626]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:937][627]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:937][627]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:956][628]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:957][628]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:976][629]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:976][629]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:996][630]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.28:996][630]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:014][631]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:014][631]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:034][632]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:034][632]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:053][633]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:053][633]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:072][634]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:072][634]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:091][635]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:091][635]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:207][641]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:207][641]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:226][642]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:226][642]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:245][643]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:246][643]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:265][644]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:265][644]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:284][645]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:284][645]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:303][646]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:303][646]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:322][647]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:322][647]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:342][648]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:342][648]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:361][649]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:361][649]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:380][650]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:380][650]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:400][651]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:400][651]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:439][653]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:440][653]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:478][655]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:478][655]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:497][656]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:497][656]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:516][657]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:516][657]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:612][662]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:612][662]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:630][663]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:630][663]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:650][664]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:650][664]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:669][665]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:669][665]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:688][666]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:688][666]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:708][667]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:708][667]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:727][668]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:727][668]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:746][669]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:746][669]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:765][670]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:765][670]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:785][671]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:785][671]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:803][672]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:803][672]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:939][679]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:939][679]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:977][681]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:977][681]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:996][682]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.29:996][682]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:015][683]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:015][683]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:034][684]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:034][684]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:053][685]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:053][685]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:071][686]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:071][686]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:091][687]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:091][687]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:110][688]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:110][688]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:130][689]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:130][689]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:149][690]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:149][690]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:187][692]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:187][692]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:245][695]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:245][695]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:264][696]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:264][696]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:283][697]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:283][697]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:302][698]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:302][698]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:321][699]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:321][699]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:341][700]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:341][700]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:360][701]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:360][701]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:379][702]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:379][702]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:397][703]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:397][703]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:515][709]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:515][709]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:534][710]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:534][710]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:553][711]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:553][711]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:572][712]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:572][712]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:610][714]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:610][714]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:629][715]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:629][715]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:743][721]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:743][721]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:763][722]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:763][722]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:782][723]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:783][723]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:801][724]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:801][724]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:820][725]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:820][725]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:840][726]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:840][726]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:859][727]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:859][727]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:878][728]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:878][728]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:897][729]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:897][729]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:916][730]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:916][730]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:935][731]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:935][731]LogScript: Warning: Script Msg: Divide by zero detected: -106.436348 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.53.30:964][731]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.53.30:965][731]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.53.30:965][731]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.53.30:989][731]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.53.30:989][731]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.53.31:035][731]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.53.31:048][731]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.53.31:071][731]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.53.31:071][731]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.53.31:072][731]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.53.31:098][731]LogUObjectHash: Compacting FUObjectHashTables data took 2.85ms +[2020.10.14-17.53.31:156][732]LogPlayLevel: Display: Destroying online subsystem :Context_60 +[2020.10.14-17.53.55:534][912]BlueprintLog: New page: Compile Player +[2020.10.14-17.53.55:580][912]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.53.55:620][912]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms +[2020.10.14-17.53.55:626][912]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.53.55:664][912]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.53.56:068][936]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true +[2020.10.14-17.53.56:204][936]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player1A08D7DA4FAE9CAF53D98C97171B5D01.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' +[2020.10.14-17.53.56:215][936]AssetCheck: New page: Asset Save: Player +[2020.10.14-17.53.56:215][936]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player +[2020.10.14-17.54.02:253][557]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.54.02:268][557]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.54.02:268][557]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:54:02) +[2020.10.14-17.54.02:268][557]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.54.02:277][557]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008709s) +[2020.10.14-17.54.02:278][557]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.54.02:278][557]LogPlayLevel: PIE: World Init took: (0.001381s) +[2020.10.14-17.54.02:278][557]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010228s) +[2020.10.14-17.54.02:306][557]LogUObjectHash: Compacting FUObjectHashTables data took 3.60ms +[2020.10.14-17.54.02:308][557]LogAudio: Display: Creating Audio Device: Id: 44, Scope: Unique, Realtime: True +[2020.10.14-17.54.02:308][557]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.54.02:308][557]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.54.02:308][557]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.54.02:308][557]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.54.02:308][557]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.54.02:308][557]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.54.02:308][557]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.54.02:308][557]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.54.02:308][557]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.54.02:308][557]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.54.02:314][557]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.54.02:314][557]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.54.02:332][557]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.54.02:332][557]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.54.02:332][557]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.54.02:332][557]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.54.02:333][557]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.54.02:333][557]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.54.02:333][557]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.54.02:350][557]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.54.02:350][557]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.54.02:350][557]LogInit: FAudioDevice initialized. +[2020.10.14-17.54.02:350][557]LogAudio: Display: Audio Device (ID: 44) registered with world 'ship'. +[2020.10.14-17.54.02:402][557]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.54.02:402][557]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.54.02:406][557]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.54.02 +[2020.10.14-17.54.02:409][557]LogWorld: Bringing up level for play took: 0.006366 +[2020.10.14-17.54.02:409][557]LogOnline: OSS: Creating online subsystem instance for: :Context_61 +[2020.10.14-17.54.02:420][557]PIE: Server logged in +[2020.10.14-17.54.02:425][557]PIE: Play in editor total start time 0,158 seconds. +[2020.10.14-17.54.02:426][557]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.03:805][605]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.03:805][605]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.03:846][607]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.03:846][607]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.03:992][614]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.03:993][614]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.04:096][619]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.04:096][619]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.11:584][ 5]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.54.11:584][ 5]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.54.11:584][ 5]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.54.11:598][ 5]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.54.11:598][ 5]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.54.11:643][ 5]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.54.11:655][ 5]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.54.11:678][ 5]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.54.11:679][ 5]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.54.11:680][ 5]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.54.11:707][ 5]LogUObjectHash: Compacting FUObjectHashTables data took 2.56ms +[2020.10.14-17.54.11:836][ 6]LogPlayLevel: Display: Destroying online subsystem :Context_61 +[2020.10.14-17.54.36:366][ 81]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.54.36:380][ 81]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.54.36:380][ 81]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:54:36) +[2020.10.14-17.54.36:381][ 81]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.54.36:389][ 81]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008819s) +[2020.10.14-17.54.36:391][ 81]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.54.36:391][ 81]LogPlayLevel: PIE: World Init took: (0.001549s) +[2020.10.14-17.54.36:391][ 81]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010507s) +[2020.10.14-17.54.36:415][ 81]LogUObjectHash: Compacting FUObjectHashTables data took 2.60ms +[2020.10.14-17.54.36:428][ 81]LogAudio: Display: Creating Audio Device: Id: 45, Scope: Unique, Realtime: True +[2020.10.14-17.54.36:428][ 81]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.54.36:428][ 81]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.54.36:428][ 81]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.54.36:428][ 81]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.54.36:428][ 81]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.54.36:428][ 81]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.54.36:428][ 81]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.54.36:428][ 81]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.54.36:428][ 81]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.54.36:428][ 81]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.54.36:434][ 81]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.54.36:434][ 81]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.54.36:453][ 81]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.54.36:453][ 81]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.54.36:453][ 81]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.54.36:453][ 81]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.54.36:454][ 81]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.54.36:454][ 81]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.54.36:454][ 81]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.54.36:471][ 81]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.54.36:471][ 81]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.54.36:471][ 81]LogInit: FAudioDevice initialized. +[2020.10.14-17.54.36:471][ 81]LogAudio: Display: Audio Device (ID: 45) registered with world 'ship'. +[2020.10.14-17.54.36:515][ 81]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.54.36:515][ 81]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.54.36:518][ 81]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.54.36 +[2020.10.14-17.54.36:521][ 81]LogWorld: Bringing up level for play took: 0.006199 +[2020.10.14-17.54.36:522][ 81]LogOnline: OSS: Creating online subsystem instance for: :Context_62 +[2020.10.14-17.54.36:532][ 81]PIE: Server logged in +[2020.10.14-17.54.36:534][ 81]PIE: Play in editor total start time 0,156 seconds. +[2020.10.14-17.54.36:535][ 81]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.38:321][149]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.38:321][149]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.44:404][461]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.44:404][461]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.45:838][532]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.45:839][532]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.47:924][636]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.54.47:924][636]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.54.47:924][636]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.54.47:947][636]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.54.47:948][636]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.54.47:988][636]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.54.48:001][636]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.54.48:024][636]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.54.48:025][636]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.54.48:051][636]LogUObjectHash: Compacting FUObjectHashTables data took 2.68ms +[2020.10.14-17.54.48:179][637]LogPlayLevel: Display: Destroying online subsystem :Context_62 +[2020.10.14-17.54.50:492][834]BlueprintLog: New page: Compile Player +[2020.10.14-17.54.50:536][834]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.54.50:573][834]LogUObjectHash: Compacting FUObjectHashTables data took 3.00ms +[2020.10.14-17.54.50:576][834]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.54.50:612][834]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.54.51:279][882]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.54.51:294][882]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.54.51:294][882]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:54:51) +[2020.10.14-17.54.51:294][882]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.54.51:303][882]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008863s) +[2020.10.14-17.54.51:304][882]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.54.51:304][882]LogPlayLevel: PIE: World Init took: (0.001550s) +[2020.10.14-17.54.51:304][882]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010566s) +[2020.10.14-17.54.51:331][882]LogUObjectHash: Compacting FUObjectHashTables data took 3.29ms +[2020.10.14-17.54.51:332][882]LogAudio: Display: Creating Audio Device: Id: 46, Scope: Unique, Realtime: True +[2020.10.14-17.54.51:332][882]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.54.51:332][882]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.54.51:332][882]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.54.51:332][882]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.54.51:332][882]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.54.51:332][882]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.54.51:332][882]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.54.51:332][882]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.54.51:333][882]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.54.51:333][882]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.54.51:338][882]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.54.51:338][882]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.54.51:356][882]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.54.51:357][882]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.54.51:357][882]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.54.51:357][882]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.54.51:357][882]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.54.51:357][882]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.54.51:357][882]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.54.51:374][882]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.54.51:374][882]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.54.51:375][882]LogInit: FAudioDevice initialized. +[2020.10.14-17.54.51:375][882]LogAudio: Display: Audio Device (ID: 46) registered with world 'ship'. +[2020.10.14-17.54.51:432][882]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.54.51:432][882]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.54.51:436][882]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.54.51 +[2020.10.14-17.54.51:439][882]LogWorld: Bringing up level for play took: 0.006440 +[2020.10.14-17.54.51:439][882]LogOnline: OSS: Creating online subsystem instance for: :Context_63 +[2020.10.14-17.54.51:450][882]PIE: Server logged in +[2020.10.14-17.54.51:452][882]PIE: Play in editor total start time 0,16 seconds. +[2020.10.14-17.54.51:454][882]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.52:662][922]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.52:682][923]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.52:922][935]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.52:942][936]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.52:962][937]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.52:981][938]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.53:001][939]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.53:021][940]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.53:062][942]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.53:082][943]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.53:946][986]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.53:987][988]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:008][989]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:029][990]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:049][991]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:069][992]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:089][993]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:109][994]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:473][ 12]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:574][ 17]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:634][ 20]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:654][ 21]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:856][ 31]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:876][ 32]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:896][ 33]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:957][ 36]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.54:997][ 38]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.54.55:017][ 39]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:403][305]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:444][307]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:465][308]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:525][311]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:807][325]LogScript: Warning: Script Msg: Divide by zero detected: -20.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:827][326]LogScript: Warning: Script Msg: Divide by zero detected: -20.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:847][327]LogScript: Warning: Script Msg: Divide by zero detected: -20.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:867][328]LogScript: Warning: Script Msg: Divide by zero detected: -20.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:887][329]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.00:907][330]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:229][346]LogScript: Warning: Script Msg: Divide by zero detected: -20.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:309][350]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:329][351]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:349][352]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:553][362]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:659][367]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:680][368]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:700][369]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:884][378]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.01:966][382]LogScript: Warning: Script Msg: Divide by zero detected: -20.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.02:191][393]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.02:292][398]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.02:517][409]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.02:598][413]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.02:618][414]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.02:638][415]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.11:853][989]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.55.11:854][989]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.55.11:854][989]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.55.11:857][989]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.55.11:857][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.55.11:895][989]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.55.11:908][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.55.11:929][989]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.55.11:930][989]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.55.11:931][989]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.55.11:958][989]LogUObjectHash: Compacting FUObjectHashTables data took 2.46ms +[2020.10.14-17.55.12:090][990]LogPlayLevel: Display: Destroying online subsystem :Context_63 +[2020.10.14-17.55.15:341][275]BlueprintLog: New page: Compile Player +[2020.10.14-17.55.15:387][275]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.55.15:424][275]LogUObjectHash: Compacting FUObjectHashTables data took 3.09ms +[2020.10.14-17.55.15:427][275]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.55.15:464][275]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.55.53:728][736]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.55.53:743][736]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.55.53:743][736]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:55:53) +[2020.10.14-17.55.53:744][736]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.55.53:753][736]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009584s) +[2020.10.14-17.55.53:755][736]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.55.53:755][736]LogPlayLevel: PIE: World Init took: (0.001570s) +[2020.10.14-17.55.53:755][736]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011323s) +[2020.10.14-17.55.53:784][736]LogUObjectHash: Compacting FUObjectHashTables data took 3.88ms +[2020.10.14-17.55.53:787][736]LogAudio: Display: Creating Audio Device: Id: 47, Scope: Unique, Realtime: True +[2020.10.14-17.55.53:787][736]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.55.53:787][736]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.55.53:787][736]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.55.53:787][736]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.55.53:787][736]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.55.53:787][736]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.55.53:787][736]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.55.53:787][736]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.55.53:788][736]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.55.53:788][736]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.55.53:793][736]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.55.53:793][736]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.55.53:813][736]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.55.53:813][736]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.55.53:813][736]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.55.53:813][736]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.55.53:814][736]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.55.53:814][736]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.55.53:814][736]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.55.53:831][736]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.55.53:831][736]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.55.53:831][736]LogInit: FAudioDevice initialized. +[2020.10.14-17.55.53:831][736]LogAudio: Display: Audio Device (ID: 47) registered with world 'ship'. +[2020.10.14-17.55.53:882][736]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.55.53:882][736]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.55.53:885][736]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.55.53 +[2020.10.14-17.55.53:888][736]LogWorld: Bringing up level for play took: 0.006342 +[2020.10.14-17.55.53:889][736]LogOnline: OSS: Creating online subsystem instance for: :Context_64 +[2020.10.14-17.55.53:899][736]PIE: Server logged in +[2020.10.14-17.55.53:902][736]PIE: Play in editor total start time 0,16 seconds. +[2020.10.14-17.55.53:903][736]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:517][887]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:517][887]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:538][888]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:539][888]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:558][889]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:559][889]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:579][890]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:579][890]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:599][891]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:599][891]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:640][893]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:640][893]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:681][895]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.55.57:681][895]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.05:054][262]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.05:054][262]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.06:011][308]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.06:011][308]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.06:779][344]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.06:779][344]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:456][425]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.08:456][425]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:479][426]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:479][426]LogScript: Warning: Script Msg: Divide by zero detected: -16.342022 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:497][427]LogScript: Warning: Script Msg: Divide by zero detected: -16.342022 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:497][427]LogScript: Warning: Script Msg: Divide by zero detected: -18.394590 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:516][428]LogScript: Warning: Script Msg: Divide by zero detected: -18.394590 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:516][428]LogScript: Warning: Script Msg: Divide by zero detected: -18.114298 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:537][429]LogScript: Warning: Script Msg: Divide by zero detected: -18.114298 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:537][429]LogScript: Warning: Script Msg: Divide by zero detected: -18.781765 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:556][430]LogScript: Warning: Script Msg: Divide by zero detected: -18.781765 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:556][430]LogScript: Warning: Script Msg: Divide by zero detected: -24.563202 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:576][431]LogScript: Warning: Script Msg: Divide by zero detected: -24.563202 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:577][431]LogScript: Warning: Script Msg: Divide by zero detected: -30.634747 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:597][432]LogScript: Warning: Script Msg: Divide by zero detected: -30.634747 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:597][432]LogScript: Warning: Script Msg: Divide by zero detected: -36.624496 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:616][433]LogScript: Warning: Script Msg: Divide by zero detected: -36.624496 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:616][433]LogScript: Warning: Script Msg: Divide by zero detected: -45.967937 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:636][434]LogScript: Warning: Script Msg: Divide by zero detected: -45.967937 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:636][434]LogScript: Warning: Script Msg: Divide by zero detected: -52.835640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:655][435]LogScript: Warning: Script Msg: Divide by zero detected: -52.835640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:655][435]LogScript: Warning: Script Msg: Divide by zero detected: -65.726906 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:674][436]LogScript: Warning: Script Msg: Divide by zero detected: -65.726906 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:675][436]LogScript: Warning: Script Msg: Divide by zero detected: -74.967827 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:694][437]LogScript: Warning: Script Msg: Divide by zero detected: -74.967827 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:694][437]LogScript: Warning: Script Msg: Divide by zero detected: -80.133057 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:714][438]LogScript: Warning: Script Msg: Divide by zero detected: -80.133057 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:714][438]LogScript: Warning: Script Msg: Divide by zero detected: -103.697243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:732][439]LogScript: Warning: Script Msg: Divide by zero detected: -103.697243 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:732][439]LogScript: Warning: Script Msg: Divide by zero detected: -121.507256 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:751][440]LogScript: Warning: Script Msg: Divide by zero detected: -121.507256 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:752][440]LogScript: Warning: Script Msg: Divide by zero detected: -142.054749 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:771][441]LogScript: Warning: Script Msg: Divide by zero detected: -142.054749 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:772][441]LogScript: Warning: Script Msg: Divide by zero detected: -170.689270 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:791][442]LogScript: Warning: Script Msg: Divide by zero detected: -170.689270 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:791][442]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:810][443]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:810][443]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:828][444]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:828][444]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:847][445]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:847][445]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:866][446]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:866][446]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:885][447]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:885][447]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:904][448]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:904][448]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:924][449]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:924][449]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:943][450]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:943][450]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:962][451]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:962][451]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:981][452]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.08:982][452]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:000][453]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:000][453]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:019][454]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:019][454]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:038][455]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:038][455]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:057][456]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:057][456]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:076][457]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:076][457]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:094][458]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:094][458]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:114][459]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.09:115][459]LogScript: Warning: Script Msg: Divide by zero detected: -180.037079 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:115][459]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:134][460]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:134][460]LogScript: Warning: Script Msg: Divide by zero detected: -12.046110 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:155][461]LogScript: Warning: Script Msg: Divide by zero detected: -12.046110 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:156][461]LogScript: Warning: Script Msg: Divide by zero detected: -17.826504 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:172][462]LogScript: Warning: Script Msg: Divide by zero detected: -17.826504 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:172][462]LogScript: Warning: Script Msg: Divide by zero detected: -23.723007 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:189][463]LogScript: Warning: Script Msg: Divide by zero detected: -23.723007 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:190][463]LogScript: Warning: Script Msg: Divide by zero detected: -31.147121 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:208][464]LogScript: Warning: Script Msg: Divide by zero detected: -31.147121 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:209][464]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:228][465]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:228][465]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:247][466]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:247][466]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:265][467]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:265][467]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:284][468]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:284][468]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:303][469]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:303][469]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:322][470]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:322][470]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:341][471]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:341][471]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:359][472]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:359][472]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:377][473]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:378][473]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:396][474]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:396][474]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:415][475]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:415][475]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:434][476]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:434][476]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:453][477]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:453][477]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:472][478]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:472][478]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:490][479]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:490][479]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:509][480]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:509][480]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:528][481]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:528][481]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:547][482]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:547][482]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:565][483]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:565][483]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:584][484]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:584][484]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:602][485]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:602][485]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:621][486]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:621][486]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:639][487]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:639][487]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:658][488]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:658][488]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:677][489]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:677][489]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:694][490]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:694][490]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:714][491]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:714][491]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:732][492]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:732][492]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:751][493]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:751][493]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:770][494]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:770][494]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:788][495]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:788][495]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:806][496]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:806][496]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:826][497]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:826][497]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:844][498]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:844][498]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:863][499]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:863][499]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:882][500]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:882][500]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:900][501]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:900][501]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:919][502]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:920][502]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:993][506]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.09:994][506]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:030][508]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:030][508]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:049][509]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:049][509]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:067][510]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:067][510]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:087][511]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:087][511]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:106][512]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:106][512]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:125][513]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:125][513]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:143][514]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:143][514]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:160][515]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:160][515]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:180][516]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:180][516]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:199][517]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:199][517]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:217][518]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:217][518]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:236][519]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:236][519]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:255][520]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:255][520]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:348][525]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:348][525]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:386][527]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:386][527]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:405][528]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:405][528]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:423][529]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:423][529]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:442][530]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:442][530]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:461][531]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:461][531]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:479][532]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:479][532]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:497][533]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:497][533]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:515][534]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:516][534]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:534][535]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:534][535]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:553][536]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:553][536]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:571][537]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:571][537]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:590][538]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:590][538]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:608][539]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:609][539]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:628][540]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:628][540]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:720][545]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:720][545]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:757][547]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:757][547]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:776][548]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:776][548]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:796][549]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:796][549]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:814][550]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:814][550]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:833][551]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:833][551]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:851][552]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:851][552]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:871][553]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:871][553]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:964][558]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.10:964][558]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:001][560]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:001][560]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:020][561]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:020][561]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:038][562]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:038][562]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:057][563]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:057][563]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:075][564]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:075][564]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:093][565]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:093][565]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:112][566]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:112][566]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:130][567]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:130][567]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:149][568]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:149][568]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:168][569]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:168][569]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:186][570]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:186][570]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:204][571]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:204][571]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:223][572]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:223][572]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:241][573]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:241][573]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:260][574]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:260][574]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:278][575]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:278][575]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:297][576]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:297][576]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:316][577]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:316][577]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:334][578]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:334][578]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:352][579]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:352][579]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:371][580]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:371][580]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:389][581]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:389][581]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:408][582]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:408][582]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:426][583]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:426][583]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:445][584]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:445][584]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:464][585]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:464][585]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:482][586]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:482][586]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:501][587]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:501][587]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:519][588]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:519][588]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:538][589]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:538][589]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:557][590]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.11:559][590]LogScript: Warning: Script Msg: Divide by zero detected: -34.103500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:559][590]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:575][591]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:575][591]LogScript: Warning: Script Msg: Divide by zero detected: -12.636677 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:597][592]LogScript: Warning: Script Msg: Divide by zero detected: -12.636677 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:597][592]LogScript: Warning: Script Msg: Divide by zero detected: -19.577692 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:613][593]LogScript: Warning: Script Msg: Divide by zero detected: -19.577692 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:613][593]LogScript: Warning: Script Msg: Divide by zero detected: -25.902687 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:632][594]LogScript: Warning: Script Msg: Divide by zero detected: -25.902687 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:632][594]LogScript: Warning: Script Msg: Divide by zero detected: -29.834290 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:651][595]LogScript: Warning: Script Msg: Divide by zero detected: -29.834290 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:651][595]LogScript: Warning: Script Msg: Divide by zero detected: -42.416344 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:670][596]LogScript: Warning: Script Msg: Divide by zero detected: -42.416344 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:670][596]LogScript: Warning: Script Msg: Divide by zero detected: -51.812714 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:689][597]LogScript: Warning: Script Msg: Divide by zero detected: -51.812714 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:689][597]LogScript: Warning: Script Msg: Divide by zero detected: -61.982555 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:708][598]LogScript: Warning: Script Msg: Divide by zero detected: -61.982555 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:708][598]LogScript: Warning: Script Msg: Divide by zero detected: -77.479004 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:726][599]LogScript: Warning: Script Msg: Divide by zero detected: -77.479004 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:726][599]LogScript: Warning: Script Msg: Divide by zero detected: -87.991730 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:744][600]LogScript: Warning: Script Msg: Divide by zero detected: -87.991730 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:744][600]LogScript: Warning: Script Msg: Divide by zero detected: -97.052551 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:764][601]LogScript: Warning: Script Msg: Divide by zero detected: -97.052551 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:764][601]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:784][602]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:784][602]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:802][603]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:802][603]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:820][604]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:820][604]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:839][605]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:839][605]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:857][606]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:857][606]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:876][607]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:876][607]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:895][608]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:895][608]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:913][609]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:913][609]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:932][610]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:932][610]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:950][611]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:950][611]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:968][612]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:969][612]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:987][613]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.11:987][613]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:006][614]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:006][614]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:025][615]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:025][615]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:043][616]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:043][616]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:062][617]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:062][617]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:081][618]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:081][618]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:100][619]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.12:101][619]LogScript: Warning: Script Msg: Divide by zero detected: -106.558640 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:101][619]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:122][620]LogScript: Warning: Script Msg: Divide by zero detected: -10.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:122][620]LogScript: Warning: Script Msg: Divide by zero detected: -15.397071 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:137][621]LogScript: Warning: Script Msg: Divide by zero detected: -15.397071 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:137][621]LogScript: Warning: Script Msg: Divide by zero detected: -23.816500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:156][622]LogScript: Warning: Script Msg: Divide by zero detected: -23.816500 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:156][622]LogScript: Warning: Script Msg: Divide by zero detected: -36.922127 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:174][623]LogScript: Warning: Script Msg: Divide by zero detected: -36.922127 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:174][623]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:194][624]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:194][624]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:211][625]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:211][625]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:230][626]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:230][626]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:248][627]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:249][627]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:267][628]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:267][628]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:286][629]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:286][629]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:304][630]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:304][630]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:323][631]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:323][631]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:341][632]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:341][632]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:360][633]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:360][633]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:378][634]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:378][634]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:397][635]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:397][635]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:415][636]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:415][636]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:434][637]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:434][637]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:453][638]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:453][638]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:471][639]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:471][639]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:490][640]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:490][640]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:509][641]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:509][641]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:528][642]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_MouseScroll_K2Node_InputAxisEvent_4 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:528][642]LogScript: Warning: Script Msg: Divide by zero detected: -62.702389 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.12:562][642]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.56.12:562][642]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.56.12:562][642]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.56.12:582][642]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.56.12:582][642]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.56.12:623][642]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.56.12:635][642]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.56.12:657][642]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.56.12:658][642]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.56.12:660][642]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.56.12:686][642]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms +[2020.10.14-17.56.12:816][643]LogPlayLevel: Display: Destroying online subsystem :Context_64 +[2020.10.14-17.56.15:447][886]BlueprintLog: New page: Compile Player +[2020.10.14-17.56.15:490][886]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.56.15:528][886]LogUObjectHash: Compacting FUObjectHashTables data took 2.88ms +[2020.10.14-17.56.15:531][886]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.56.15:567][886]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.56.16:358][949]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.56.16:371][949]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.56.16:371][949]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:56:16) +[2020.10.14-17.56.16:371][949]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.56.16:381][949]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009128s) +[2020.10.14-17.56.16:382][949]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.56.16:382][949]LogPlayLevel: PIE: World Init took: (0.001618s) +[2020.10.14-17.56.16:382][949]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010939s) +[2020.10.14-17.56.16:410][949]LogUObjectHash: Compacting FUObjectHashTables data took 3.40ms +[2020.10.14-17.56.16:410][949]LogAudio: Display: Creating Audio Device: Id: 48, Scope: Unique, Realtime: True +[2020.10.14-17.56.16:410][949]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.56.16:410][949]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.56.16:410][949]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.56.16:411][949]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.56.16:411][949]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.56.16:411][949]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.56.16:411][949]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.56.16:411][949]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.56.16:411][949]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.56.16:411][949]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.56.16:416][949]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.56.16:416][949]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.56.16:435][949]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.56.16:436][949]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.56.16:436][949]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.56.16:436][949]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.56.16:436][949]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.56.16:437][949]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.56.16:437][949]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.56.16:454][949]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.56.16:454][949]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.56.16:454][949]LogInit: FAudioDevice initialized. +[2020.10.14-17.56.16:454][949]LogAudio: Display: Audio Device (ID: 48) registered with world 'ship'. +[2020.10.14-17.56.16:497][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.56.16:497][949]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.56.16:501][949]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.56.16 +[2020.10.14-17.56.16:504][949]LogWorld: Bringing up level for play took: 0.006414 +[2020.10.14-17.56.16:504][949]LogOnline: OSS: Creating online subsystem instance for: :Context_65 +[2020.10.14-17.56.16:514][949]PIE: Server logged in +[2020.10.14-17.56.16:517][949]PIE: Play in editor total start time 0,146 seconds. +[2020.10.14-17.56.16:518][949]LogScript: Warning: Script Msg: Divide by zero detected: -20000.000000 / 0 +Script call stack: + Function /Game/blueprints/player/Player.Player_C:InpAxisEvt_PinchZoom_K2Node_InputAxisEvent_2 + Function /Game/blueprints/player/Player.Player_C:ExecuteUbergraph_Player + +[2020.10.14-17.56.19:762][ 90]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.56.19:762][ 90]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.56.19:762][ 90]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.56.19:772][ 90]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.56.19:772][ 90]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.56.19:815][ 90]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.56.19:827][ 90]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.56.19:849][ 90]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.56.19:850][ 90]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.56.19:851][ 90]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.56.19:877][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 2.59ms +[2020.10.14-17.56.20:003][ 91]LogPlayLevel: Display: Destroying online subsystem :Context_65 +[2020.10.14-17.56.24:435][488]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.56.44:113][575]BlueprintLog: New page: Compile Player +[2020.10.14-17.56.44:157][575]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.56.44:197][575]LogUObjectHash: Compacting FUObjectHashTables data took 3.58ms +[2020.10.14-17.56.44:202][575]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.56.44:239][575]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.56.45:083][650]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.56.45:098][650]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.56.45:098][650]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:56:45) +[2020.10.14-17.56.45:098][650]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.56.45:108][650]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009213s) +[2020.10.14-17.56.45:109][650]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.56.45:109][650]LogPlayLevel: PIE: World Init took: (0.001513s) +[2020.10.14-17.56.45:109][650]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010875s) +[2020.10.14-17.56.45:137][650]LogUObjectHash: Compacting FUObjectHashTables data took 3.29ms +[2020.10.14-17.56.45:137][650]LogAudio: Display: Creating Audio Device: Id: 49, Scope: Unique, Realtime: True +[2020.10.14-17.56.45:137][650]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.56.45:137][650]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.56.45:137][650]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.56.45:137][650]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.56.45:137][650]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.56.45:137][650]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.56.45:137][650]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.56.45:137][650]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.56.45:138][650]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.56.45:138][650]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.56.45:143][650]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.56.45:143][650]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.56.45:162][650]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.56.45:162][650]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.56.45:162][650]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.56.45:162][650]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.56.45:162][650]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.56.45:162][650]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.56.45:162][650]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.56.45:180][650]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.56.45:180][650]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.56.45:180][650]LogInit: FAudioDevice initialized. +[2020.10.14-17.56.45:180][650]LogAudio: Display: Audio Device (ID: 49) registered with world 'ship'. +[2020.10.14-17.56.45:231][650]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.56.45:231][650]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.56.45:234][650]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.56.45 +[2020.10.14-17.56.45:237][650]LogWorld: Bringing up level for play took: 0.006364 +[2020.10.14-17.56.45:238][650]LogOnline: OSS: Creating online subsystem instance for: :Context_66 +[2020.10.14-17.56.45:248][650]PIE: Server logged in +[2020.10.14-17.56.45:250][650]PIE: Play in editor total start time 0,153 seconds. +[2020.10.14-17.56.47:983][769]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.49:534][847]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.51:301][934]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.51:942][965]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.52:423][989]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.52:996][ 18]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.53:877][ 62]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.56.55:201][128]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.56.55:201][128]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.56.55:201][128]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.56.55:227][128]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.56.55:228][128]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.56.55:272][128]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.56.55:285][128]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.56.55:307][128]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.56.55:308][128]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.56.55:309][128]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.56.55:335][128]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms +[2020.10.14-17.56.55:463][129]LogPlayLevel: Display: Destroying online subsystem :Context_66 +[2020.10.14-17.57.01:671][614]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.57.01:678][614]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.57.05:646][980]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.57.18:143][149]BlueprintLog: New page: Compile Player +[2020.10.14-17.57.18:187][149]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.57.18:230][149]LogUObjectHash: Compacting FUObjectHashTables data took 3.56ms +[2020.10.14-17.57.18:235][149]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.57.18:273][149]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/blueprints/player/Player.Player_C:UserConstructionScript'! +[2020.10.14-17.57.19:547][259]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true +[2020.10.14-17.57.19:682][259]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/PlayerD34AEFED4B4BC5590BE1D8917D1290AA.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' +[2020.10.14-17.57.19:696][259]AssetCheck: New page: Asset Save: Player +[2020.10.14-17.57.19:696][259]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player +[2020.10.14-17.57.46:447][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true +[2020.10.14-17.57.46:578][110]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player178278EB4D1A284C7967D091F23D305A.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' +[2020.10.14-17.57.46:594][110]AssetCheck: New page: Asset Save: Player +[2020.10.14-17.57.46:594][110]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player +[2020.10.14-17.57.47:237][163]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.57.47:252][163]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.57.47:252][163]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:57:47) +[2020.10.14-17.57.47:252][163]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.57.47:262][163]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009689s) +[2020.10.14-17.57.47:263][163]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.57.47:264][163]LogPlayLevel: PIE: World Init took: (0.001486s) +[2020.10.14-17.57.47:264][163]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011313s) +[2020.10.14-17.57.47:292][163]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms +[2020.10.14-17.57.47:295][163]LogAudio: Display: Creating Audio Device: Id: 50, Scope: Unique, Realtime: True +[2020.10.14-17.57.47:295][163]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.57.47:295][163]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.57.47:295][163]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.57.47:295][163]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.57.47:295][163]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.57.47:295][163]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.57.47:295][163]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.57.47:295][163]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.57.47:296][163]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.57.47:296][163]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.57.47:301][163]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.57.47:301][163]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.57.47:320][163]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.57.47:320][163]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.57.47:320][163]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.57.47:320][163]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.57.47:321][163]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.57.47:321][163]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.57.47:321][163]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.57.47:338][163]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.57.47:338][163]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.57.47:338][163]LogInit: FAudioDevice initialized. +[2020.10.14-17.57.47:338][163]LogAudio: Display: Audio Device (ID: 50) registered with world 'ship'. +[2020.10.14-17.57.47:397][163]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.57.47:397][163]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.57.47:401][163]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.57.47 +[2020.10.14-17.57.47:404][163]LogWorld: Bringing up level for play took: 0.006456 +[2020.10.14-17.57.47:404][163]LogOnline: OSS: Creating online subsystem instance for: :Context_67 +[2020.10.14-17.57.47:415][163]PIE: Server logged in +[2020.10.14-17.57.47:417][163]PIE: Play in editor total start time 0,166 seconds. +[2020.10.14-17.57.48:935][214]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.50:022][268]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.50:622][297]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.51:128][321]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.51:654][347]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.52:475][387]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.52:982][411]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.53:495][433]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.53:893][451]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.54:367][474]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.54:772][492]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.55:258][513]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.55:719][534]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.56:176][557]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.57.56:741][587]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.58.09:423][215]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.58.30:813][297]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.58.49:459][253]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.58.49:459][253]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.58.49:460][253]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.58.49:493][253]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.58.49:494][253]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.58.49:541][253]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.58.49:554][253]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.58.49:576][253]LogAudio: Display: Audio Device unregistered from world 'None'. +[2020.10.14-17.58.49:577][253]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.58.49:578][253]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.58.49:606][253]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms +[2020.10.14-17.58.49:735][254]LogPlayLevel: Display: Destroying online subsystem :Context_67 +[2020.10.14-17.58.56:900][941]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.58.56:915][941]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.58.56:915][941]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:58:56) +[2020.10.14-17.58.56:915][941]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.58.56:924][941]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009193s) +[2020.10.14-17.58.56:925][941]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.58.56:926][941]LogPlayLevel: PIE: World Init took: (0.001543s) +[2020.10.14-17.58.56:926][941]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010899s) +[2020.10.14-17.58.56:950][941]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms +[2020.10.14-17.58.56:951][941]LogAudio: Display: Creating Audio Device: Id: 51, Scope: Unique, Realtime: True +[2020.10.14-17.58.56:951][941]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.58.56:951][941]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.58.56:951][941]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.58.56:952][941]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.58.56:952][941]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.58.56:952][941]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.58.56:952][941]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.58.56:952][941]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.58.56:952][941]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.58.56:952][941]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.58.56:957][941]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.58.56:957][941]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.58.56:976][941]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.58.56:977][941]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.58.56:977][941]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.58.56:977][941]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.58.56:977][941]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.58.56:977][941]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.58.56:977][941]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.58.56:995][941]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.58.56:995][941]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.58.56:995][941]LogInit: FAudioDevice initialized. +[2020.10.14-17.58.56:995][941]LogAudio: Display: Audio Device (ID: 51) registered with world 'ship'. +[2020.10.14-17.58.57:030][941]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.58.57:030][941]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.58.57:033][941]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.58.57 +[2020.10.14-17.58.57:037][941]LogWorld: Bringing up level for play took: 0.006325 +[2020.10.14-17.58.57:037][941]LogOnline: OSS: Creating online subsystem instance for: :Context_68 +[2020.10.14-17.58.57:047][941]PIE: Server logged in +[2020.10.14-17.58.57:050][941]PIE: Play in editor total start time 0,136 seconds. +[2020.10.14-17.58.59:777][ 42]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.01:546][124]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.03:609][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.59.03:609][210]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.59.03:610][210]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.59.03:648][210]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.59.03:648][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.59.03:696][210]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.59.03:709][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.59.03:733][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.59.03:734][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.59.03:759][210]LogUObjectHash: Compacting FUObjectHashTables data took 2.71ms +[2020.10.14-17.59.03:893][211]LogPlayLevel: Display: Destroying online subsystem :Context_68 +[2020.10.14-17.59.06:037][359]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.59.06:052][359]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.59.06:052][359]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:59:06) +[2020.10.14-17.59.06:052][359]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.59.06:061][359]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008948s) +[2020.10.14-17.59.06:062][359]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.59.06:062][359]LogPlayLevel: PIE: World Init took: (0.001396s) +[2020.10.14-17.59.06:063][359]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.010502s) +[2020.10.14-17.59.06:090][359]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms +[2020.10.14-17.59.06:091][359]LogAudio: Display: Creating Audio Device: Id: 52, Scope: Unique, Realtime: True +[2020.10.14-17.59.06:091][359]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.59.06:091][359]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.59.06:091][359]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.59.06:091][359]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.59.06:091][359]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.59.06:091][359]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.59.06:091][359]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.59.06:091][359]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.59.06:091][359]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.59.06:091][359]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.59.06:098][359]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.59.06:098][359]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.59.06:116][359]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.59.06:116][359]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.59.06:116][359]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.59.06:116][359]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.59.06:117][359]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.59.06:117][359]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.59.06:117][359]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.59.06:134][359]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.59.06:134][359]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.59.06:134][359]LogInit: FAudioDevice initialized. +[2020.10.14-17.59.06:134][359]LogAudio: Display: Audio Device (ID: 52) registered with world 'ship'. +[2020.10.14-17.59.06:177][359]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.59.06:177][359]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.59.06:180][359]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.59.06 +[2020.10.14-17.59.06:184][359]LogWorld: Bringing up level for play took: 0.006457 +[2020.10.14-17.59.06:184][359]LogOnline: OSS: Creating online subsystem instance for: :Context_69 +[2020.10.14-17.59.06:196][359]PIE: Server logged in +[2020.10.14-17.59.06:199][359]PIE: Play in editor total start time 0,148 seconds. +[2020.10.14-17.59.09:233][472]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.10:130][517]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.10:784][549]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.11:360][578]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.11:974][610]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.13:333][681]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.14:906][763]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.16:397][842]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.18:138][930]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.20:518][ 48]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.22:243][134]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.23:859][213]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.59.23:859][213]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.59.23:859][213]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.59.23:890][213]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.59.23:891][213]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.59.23:946][213]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.59.23:959][213]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.59.23:983][213]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.59.23:984][213]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.59.24:010][213]LogUObjectHash: Compacting FUObjectHashTables data took 2.71ms +[2020.10.14-17.59.24:139][214]LogPlayLevel: Display: Destroying online subsystem :Context_69 +[2020.10.14-17.59.35:144][ 66]LogTemp: Repeating last play command: New Editor Window (PIE) +[2020.10.14-17.59.35:160][ 66]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2020.10.14-17.59.35:160][ 66]PIE: New page: PIE session: ship (15 окт. 2020 г., 03:59:35) +[2020.10.14-17.59.35:160][ 66]LogPlayLevel: Creating play world package: /Game/maps/UEDPIE_0_ship +[2020.10.14-17.59.35:170][ 66]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009302s) +[2020.10.14-17.59.35:171][ 66]LogAIModule: Creating AISystem for world ship +[2020.10.14-17.59.35:171][ 66]LogPlayLevel: PIE: World Init took: (0.001666s) +[2020.10.14-17.59.35:171][ 66]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/maps/ship.ship to /Game/maps/UEDPIE_0_ship.ship (0.011103s) +[2020.10.14-17.59.35:196][ 66]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms +[2020.10.14-17.59.35:198][ 66]LogAudio: Display: Creating Audio Device: Id: 53, Scope: Unique, Realtime: True +[2020.10.14-17.59.35:198][ 66]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2020.10.14-17.59.35:198][ 66]LogAudioMixer: Display: Sample Rate: 48000 +[2020.10.14-17.59.35:198][ 66]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2020.10.14-17.59.35:198][ 66]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2020.10.14-17.59.35:198][ 66]LogAudioMixer: Display: Number of buffers to queue: 2 +[2020.10.14-17.59.35:198][ 66]LogAudioMixer: Display: Max Channels (voices): 32 +[2020.10.14-17.59.35:198][ 66]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2020.10.14-17.59.35:198][ 66]LogAudio: Display: AudioDevice MaxSources: 32 +[2020.10.14-17.59.35:198][ 66]LogAudio: Display: Using built-in audio occlusion. +[2020.10.14-17.59.35:199][ 66]LogAudioMixer: Display: Initializing audio mixer. +[2020.10.14-17.59.35:204][ 66]LogAudioMixer: Display: 0: FrontLeft +[2020.10.14-17.59.35:204][ 66]LogAudioMixer: Display: 1: FrontRight +[2020.10.14-17.59.35:222][ 66]LogAudioMixer: Display: Using Audio Device Q2702S (2- NVIDIA High Definition Audio) +[2020.10.14-17.59.35:223][ 66]LogAudioMixer: Display: Initializing Sound Submixes... +[2020.10.14-17.59.35:223][ 66]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2020.10.14-17.59.35:223][ 66]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2020.10.14-17.59.35:223][ 66]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2020.10.14-17.59.35:223][ 66]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2020.10.14-17.59.35:223][ 66]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2020.10.14-17.59.35:240][ 66]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2020.10.14-17.59.35:240][ 66]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2020.10.14-17.59.35:240][ 66]LogInit: FAudioDevice initialized. +[2020.10.14-17.59.35:240][ 66]LogAudio: Display: Audio Device (ID: 53) registered with world 'ship'. +[2020.10.14-17.59.35:293][ 66]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.59.35:294][ 66]LogLoad: Game class is 'BP_ShipPresentationGameModeBase_C' +[2020.10.14-17.59.35:297][ 66]LogWorld: Bringing World /Game/maps/UEDPIE_0_ship.ship up for play (max tick rate 0) at 2020.10.14-22.59.35 +[2020.10.14-17.59.35:300][ 66]LogWorld: Bringing up level for play took: 0.006397 +[2020.10.14-17.59.35:300][ 66]LogOnline: OSS: Creating online subsystem instance for: :Context_70 +[2020.10.14-17.59.35:310][ 66]PIE: Server logged in +[2020.10.14-17.59.35:312][ 66]PIE: Play in editor total start time 0,153 seconds. +[2020.10.14-17.59.37:036][138]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.38:459][205]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.39:496][251]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.41:027][323]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.44:196][477]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.46:967][617]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.48:051][674]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.48:944][721]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.50:032][778]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.51:291][841]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.52:241][888]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.53:160][933]LogSlate: Error: SlateUser [0] notified of a touch starting for pointer [1387521024] without finding out it ever ended. +[2020.10.14-17.59.53:848][965]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2020.10.14-17.59.53:848][965]LogWorld: BeginTearingDown for /Game/maps/UEDPIE_0_ship +[2020.10.14-17.59.53:849][965]LogSlate: Window 'ShipPresentation Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed +[2020.10.14-17.59.53:865][965]LogWorld: UWorld::CleanupWorld for ship, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.59.53:866][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.59.53:909][965]LogPlayLevel: Display: Shutting down PIE online subsystems +[2020.10.14-17.59.53:923][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.59.53:946][965]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.59.53:947][965]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-17.59.53:974][965]LogUObjectHash: Compacting FUObjectHashTables data took 2.48ms +[2020.10.14-17.59.54:105][966]LogPlayLevel: Display: Destroying online subsystem :Context_70 +[2020.10.14-17.59.55:628][ 81]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/blueprints/player/Player" FILE="../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset" SILENT=true +[2020.10.14-17.59.55:762][ 81]LogSavePackage: Moving '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Saved/Player93A4C8EE4DA81B9F530CD9968DE3E5A9.tmp' to '../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/blueprints/player/Player.uasset' +[2020.10.14-17.59.55:779][ 81]AssetCheck: New page: Asset Save: Player +[2020.10.14-17.59.55:779][ 81]LogContentValidation: Display: Validating Blueprint /Game/blueprints/player/Player.Player +[2020.10.14-17.59.57:183][164]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms +[2020.10.14-17.59.58:668][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2020.10.14-17.59.58:726][277]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2020.10.14-17.59.58:726][277]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true +[2020.10.14-17.59.58:726][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2020.10.14-17.59.58:827][277]LogSlate: Window 'Project Settings' being destroyed +[2020.10.14-17.59.58:878][277]LogSlate: Window 'ShipPresentation - Unreal Editor' being destroyed +[2020.10.14-17.59.58:879][277]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. +[2020.10.14-17.59.59:082][278]Cmd: QUIT_EDITOR +[2020.10.14-17.59.59:082][278]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2020.10.14-17.59.59:085][278]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2020.10.14-18.00.00:051][278]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2020.10.14-18.00.00:051][278]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2020.10.14-18.00.00:051][278]LogAudio: Display: Audio Device unregistered from world 'ship'. +[2020.10.14-18.00.00:052][278]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-18.00.00:052][278]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2020.10.14-18.00.00:081][278]LogAudio: Display: Audio Device Manager Shutdown +[2020.10.14-18.00.00:095][278]LogExit: Preparing to exit. +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721700] Windows +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74722600] Default__DeviceProfile +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D746ADB00] WindowsNoEditor +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721100] WindowsServer +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D746AE900] WindowsClient +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721300] IOS +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D746ACD00] iPadAir +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74720A00] iPadAir2 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74667200] IPadPro +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74667300] iPadAir3 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D746ADA00] iPadMini2 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74665C00] iPadMini4 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D746AF800] iPadMini5 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693000] iPhone6 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693100] iPodTouch6 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74666E00] iPhone7 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74667500] iPodTouch7 +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691C00] iPhone5S +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74665000] iPhone6Plus +[2020.10.14-18.00.00:374][278]LogDeviceProfile: Device profile begin destroy: [0000022D74692200] iPhone6S +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74664A00] iPhone6SPlus +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691F00] iPhone7Plus +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74665400] iPhoneSE +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690A00] iPhone8 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74665500] iPhone8Plus +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74692900] iPhoneX +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74666600] iPhoneXS +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691700] iPhoneXSMax +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74664B00] iPhoneXR +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74692800] iPhone11 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74666B00] iPhone11Pro +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693E00] iPhone11ProMax +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74666700] iPhoneSE2 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690300] iPadPro105 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74666200] iPadPro129 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690600] iPadPro97 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74664100] iPadPro2_129 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691D00] iPad5 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74664E00] iPad6 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691A00] iPad7 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74666D00] iPadPro11 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693A00] iPadPro2_11 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74666800] iPadPro3_129 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691100] iPadPro4_129 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74667D00] AppleTV +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690B00] AppleTV4K +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74667700] TVOS +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693B00] Mac +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74667600] MacClient +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693400] MacNoEditor +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74722100] MacServer +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74692E00] Linux +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721C00] LinuxNoEditor +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693900] LinuxAArch64NoEditor +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74720100] LinuxClient +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691400] LinuxAArch64Client +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74720400] LinuxServer +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691E00] LinuxAArch64Server +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74722200] Android +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690C00] Android_Low +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74722700] Android_Mid +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74692F00] Android_High +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74720C00] Android_Default +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693700] Android_Adreno4xx +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721500] Android_Adreno5xx_Low +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74692B00] Android_Adreno5xx +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74720200] Android_Adreno6xx +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690100] Android_Adreno6xx_Vulkan +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74722400] Android_Mali_T6xx +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74693800] Android_Mali_T7xx +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721400] Android_Mali_T8xx +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691000] Android_Mali_G71 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721000] Android_Mali_G72 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74692D00] Android_Mali_G72_Vulkan +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721B00] Android_Mali_G76 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691600] Android_Mali_G76_Vulkan +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721E00] Android_Mali_G77 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690400] Android_Mali_G77_Vulkan +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74722A00] Android_Vulkan_SM5 +[2020.10.14-18.00.00:375][278]LogDeviceProfile: Device profile begin destroy: [0000022D74691900] Android_PowerVR_G6xxx +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721F00] Android_PowerVR_GT7xxx +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690E00] Android_PowerVR_GE8xxx +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D74721D00] Android_PowerVR_GM9xxx +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D74690200] Android_PowerVR_GM9xxx_Vulkan +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D74722000] Android_TegraK1 +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D746AD200] Android_Unknown_Vulkan +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D74667A00] Lumin +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D746AF700] Lumin_Desktop +[2020.10.14-18.00.00:376][278]LogDeviceProfile: Device profile begin destroy: [0000022D74666900] HoloLens +[2020.10.14-18.00.00:458][278]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2020.10.14-18.00.00:462][278]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2020.10.14-18.00.00:465][278]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2020.10.14-18.00.00:467][278]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2020.10.14-18.00.00:550][278]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2020.10.14-18.00.00:551][278]LogExit: Transaction tracking system shut down +[2020.10.14-18.00.00:587][278]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2020.10.14-18.00.00:587][278]LogExit: Editor shut down +[2020.10.14-18.00.01:129][278]LogExit: Object subsystem successfully closed. +[2020.10.14-18.00.01:256][278]LogShaderCompilers: Display: Shaders left to compile 0 +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (828) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (826) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module TextureEditor (824) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module MaterialEditor (822) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module BlueprintGraph (820) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (818) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (816) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module Voice (814) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (812) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module SceneOutliner (810) +[2020.10.14-18.00.01:282][278]LogModuleManager: Shutting down and abandoning module AddContentDialog (808) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module WidgetCarousel (807) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module EditorWidgets (804) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module StatsViewer (802) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (800) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (798) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module AutomationWorker (796) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module SteamVREditor (794) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module OculusMR (792) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (790) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (788) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (786) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (784) +[2020.10.14-18.00.01:284][278]LogModuleManager: Shutting down and abandoning module WebMMedia (782) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (780) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (778) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (776) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (774) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (772) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (770) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (768) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (766) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (764) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module SunPosition (762) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module GooglePADEditor (760) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (758) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module SequenceRecorder (757) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (754) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (752) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (750) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (748) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module PlanarCut (746) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module CharacterAI (744) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (742) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (740) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (738) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module TextureAlignMode (736) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module BspMode (734) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module GeometryMode (732) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (730) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module SmartSnapping (728) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module SessionServices (726) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module MeshPaint (724) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (722) +[2020.10.14-18.00.01:285][278]LogModuleManager: Shutting down and abandoning module FoliageEdit (720) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module LandscapeEditor (718) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module MeshPaintMode (716) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (714) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module ActorPickerMode (712) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module PlacementMode (710) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module ViewportSnapping (708) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module ViewportInteraction (706) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module ClothPainter (704) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (703) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module LogVisualizer (700) +[2020.10.14-18.00.01:286][278]LogModuleManager: Shutting down and abandoning module IntroTutorials (698) +[2020.10.14-18.00.01:288][278]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (697) +[2020.10.14-18.00.01:288][278]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (694) +[2020.10.14-18.00.01:288][278]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (692) +[2020.10.14-18.00.01:288][278]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (690) +[2020.10.14-18.00.01:288][278]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (689) +[2020.10.14-18.00.02:747][278]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (686) +[2020.10.14-18.00.02:747][278]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (684) +[2020.10.14-18.00.02:747][278]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (682) +[2020.10.14-18.00.02:747][278]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (680) +[2020.10.14-18.00.02:747][278]LogModuleManager: Shutting down and abandoning module TraceInsights (678) +[2020.10.14-18.00.02:747][278]MemoryProfiler: Shutdown +[2020.10.14-18.00.02:747][278]NetworkingProfiler: Shutdown +[2020.10.14-18.00.02:747][278]LoadingProfiler: Shutdown +[2020.10.14-18.00.02:747][278]TimingProfiler: Shutdown +[2020.10.14-18.00.02:747][278]LogModuleManager: Shutting down and abandoning module TraceServices (677) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (674) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (672) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module InputBindingEditor (670) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module MergeActors (668) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (666) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module LocalizationService (665) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module HardwareTargeting (662) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (660) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module UndoHistory (658) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module XmlParser (656) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module Blutility (654) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (652) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (651) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (648) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (647) +[2020.10.14-18.00.02:748][278]LogModuleManager: Shutting down and abandoning module SettingsEditor (644) +[2020.10.14-18.00.02:749][278]LogModuleManager: Shutting down and abandoning module ProjectLauncher (642) +[2020.10.14-18.00.02:749][278]LogModuleManager: Shutting down and abandoning module SessionFrontend (640) +[2020.10.14-18.00.02:749][278]LogModuleManager: Shutting down and abandoning module ProfilerClient (638) +[2020.10.14-18.00.02:749][278]LogModuleManager: Shutting down and abandoning module DeviceManager (636) +[2020.10.14-18.00.02:749][278]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (635) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module AutomationController (632) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module AutomationWindow (630) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module Layers (628) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (626) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module DetailCustomizations (624) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module PackagesDialog (622) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (620) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module Persona (618) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (617) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module AnimGraph (615) +[2020.10.14-18.00.02:782][278]LogModuleManager: Shutting down and abandoning module Kismet (612) +[2020.10.14-18.00.02:797][278]LogModuleManager: Shutting down and abandoning module KismetWidgets (611) +[2020.10.14-18.00.02:797][278]LogModuleManager: Shutting down and abandoning module GraphEditor (608) +[2020.10.14-18.00.02:797][278]LogModuleManager: Shutting down and abandoning module StructViewer (606) +[2020.10.14-18.00.02:798][278]LogModuleManager: Shutting down and abandoning module ClassViewer (604) +[2020.10.14-18.00.02:798][278]LogModuleManager: Shutting down and abandoning module Toolbox (602) +[2020.10.14-18.00.02:798][278]LogModuleManager: Shutting down and abandoning module ModuleUI (600) +[2020.10.14-18.00.02:798][278]LogModuleManager: Shutting down and abandoning module OutputLog (598) +[2020.10.14-18.00.02:819][278]LogModuleManager: Shutting down and abandoning module GammaUI (596) +[2020.10.14-18.00.02:819][278]LogModuleManager: Shutting down and abandoning module Documentation (594) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module LiveCoding (592) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module LevelSequence (590) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (588) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module MovieScene (586) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (584) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module LauncherPlatform (582) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module AnalyticsET (580) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module PortalServices (578) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module PortalRpc (576) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module MessagingRpc (574) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (572) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module AudioMixerCore (571) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module AIModule (568) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module GameplayDebugger (567) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module AITestSuite (565) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module NavigationSystem (563) +[2020.10.14-18.00.02:822][278]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (560) +[2020.10.14-18.00.02:832][278]LogModuleManager: Shutting down and abandoning module ProfilerService (558) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module TaskGraph (556) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (554) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module OculusEditor (552) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module OculusInput (550) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (548) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (546) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module CollectionManager (545) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module MediaCompositing (542) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module ImgMedia (540) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module SynthesisEditor (538) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module Synthesis (536) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (534) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (532) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (530) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module ScreenshotTools (528) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module GooglePAD (526) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module EditableMesh (524) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (522) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module CableComponent (520) +[2020.10.14-18.00.03:010][278]LogModuleManager: Shutting down and abandoning module AudioCapture (518) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (517) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module AssetTags (514) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (512) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (510) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module AppleImageUtils (508) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module AndroidPermission (506) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module TemplateSequence (504) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module MeshConversion (502) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module DynamicMesh (500) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (498) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module GeometricObjects (496) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (494) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (493) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (490) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (488) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (486) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (484) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (482) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module ChaosNiagara (480) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module FractureEditor (478) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (476) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (474) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (472) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module UObjectPlugin (470) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (468) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (466) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (464) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module PluginUtils (462) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (460) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module BackChannel (458) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (456) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module AutomationUtils (454) +[2020.10.14-18.00.03:011][278]LogModuleManager: Shutting down and abandoning module AlembicImporter (452) +[2020.10.14-18.00.03:012][278]LogModuleManager: Shutting down and abandoning module AlembicLibrary (451) +[2020.10.14-18.00.03:012][278]LogModuleManager: Shutting down and abandoning module GeometryCache (450) +[2020.10.14-18.00.03:012][278]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (449) +[2020.10.14-18.00.03:012][278]LogModuleManager: Shutting down and abandoning module GitSourceControl (444) +[2020.10.14-18.00.03:012][278]LogModuleManager: Shutting down and abandoning module SourceControl (443) +[2020.10.14-18.00.03:013][278]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (440) +[2020.10.14-18.00.03:013][278]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (438) +[2020.10.14-18.00.03:013][278]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (436) +[2020.10.14-18.00.03:013][278]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (434) +[2020.10.14-18.00.03:013][278]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (432) +[2020.10.14-18.00.03:013][278]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (430) +[2020.10.14-18.00.03:013][278]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (428) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (426) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (424) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (422) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (420) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (418) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module PluginBrowser (416) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (414) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (412) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (410) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module CurveEditorTools (408) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (406) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module CryptoKeys (404) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module ShipPresentation (390) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module SoundFields (388) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module SignificanceManager (386) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (384) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (382) +[2020.10.14-18.00.03:014][278]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (380) +[2020.10.14-18.00.03:015][278]LogModuleManager: Shutting down and abandoning module PhysXVehicles (378) +[2020.10.14-18.00.03:015][278]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376) +[2020.10.14-18.00.03:015][278]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) +[2020.10.14-18.00.03:015][278]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (372) +[2020.10.14-18.00.03:015][278]LogModuleManager: Shutting down and abandoning module ActorSequence (370) +[2020.10.14-18.00.03:015][278]LogModuleManager: Shutting down and abandoning module UdpMessaging (368) +[2020.10.14-18.00.03:116][278]LogModuleManager: Shutting down and abandoning module TcpMessaging (366) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (364) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (362) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (360) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (358) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (356) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (354) +[2020.10.14-18.00.03:217][278]LogMagicLeapPlanes: Planes tracker already destroyed. +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (352) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (350) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (348) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (346) +[2020.10.14-18.00.03:217][278]LogModuleManager: Shutting down and abandoning module MagicLeapController (344) +[2020.10.14-18.00.03:217][278]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (342) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module MagicLeapAR (340) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module AugmentedReality (339) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (336) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module Niagara (334) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module SignalProcessing (333) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module NiagaraEditor (331) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module NiagaraCore (328) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module AnimationSharing (326) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (324) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (322) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module FacialAnimation (320) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module DataValidation (318) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (316) +[2020.10.14-18.00.03:219][278]LogModuleManager: Shutting down and abandoning module LevelEditor (315) +[2020.10.14-18.00.03:221][278]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (314) +[2020.10.14-18.00.03:221][278]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (312) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module MainFrame (310) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module HotReload (309) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module ToolMenus (305) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module ContentBrowser (303) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module ContentBrowserData (302) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module TreeMap (299) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (296) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (294) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module Paper2D (292) +[2020.10.14-18.00.03:222][278]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (286) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module PacketHandler (284) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (282) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (280) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module MediaAssets (278) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module Overlay (276) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module OverlayEditor (275) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module VREditor (272) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module StringTableEditor (270) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (268) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (266) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module FunctionalTesting (264) +[2020.10.14-18.00.03:230][278]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (262) +[2020.10.14-18.00.03:231][278]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (261) +[2020.10.14-18.00.03:231][278]LogModuleManager: Shutting down and abandoning module UMG (258) +[2020.10.14-18.00.03:231][278]LogModuleManager: Shutting down and abandoning module UMGEditor (257) +[2020.10.14-18.00.03:231][278]LogModuleManager: Shutting down and abandoning module MessageLog (255) +[2020.10.14-18.00.03:231][278]LogModuleManager: Shutting down and abandoning module SlateReflector (250) +[2020.10.14-18.00.03:231][278]LogModuleManager: Shutting down and abandoning module Slate (248) +[2020.10.14-18.00.03:231][278]LogModuleManager: Shutting down and abandoning module SlateCore (246) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (244) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module UnrealEd (242) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module MRMesh (240) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (238) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (236) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module XAudio2 (234) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module Networking (232) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module Core (230) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module CurveEditor (227) +[2020.10.14-18.00.03:232][278]LogModuleManager: Shutting down and abandoning module Sequencer (225) +[2020.10.14-18.00.03:233][278]LogModuleManager: Shutting down and abandoning module EditorStyle (224) +[2020.10.14-18.00.03:235][278]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) +[2020.10.14-18.00.03:235][278]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) +[2020.10.14-18.00.03:235][278]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) +[2020.10.14-18.00.03:235][278]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) +[2020.10.14-18.00.03:235][278]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) +[2020.10.14-18.00.03:235][278]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) +[2020.10.14-18.00.03:235][278]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) +[2020.10.14-18.00.03:235][278]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module XGEController (194) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module TargetPlatform (192) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (191) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (189) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (187) +[2020.10.14-18.00.03:236][278]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (185) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module ImageWrapper (170) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155) +[2020.10.14-18.00.03:238][278]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153) +[2020.10.14-18.00.03:246][278]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151) +[2020.10.14-18.00.03:246][278]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149) +[2020.10.14-18.00.03:246][278]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147) +[2020.10.14-18.00.03:246][278]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145) +[2020.10.14-18.00.03:246][278]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (141) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (139) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (137) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (135) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (133) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (131) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (129) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module Messaging (127) +[2020.10.14-18.00.03:260][278]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (125) +[2020.10.14-18.00.03:267][278]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (123) +[2020.10.14-18.00.03:288][278]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (121) +[2020.10.14-18.00.03:288][278]LogModuleManager: Shutting down and abandoning module InputCore (118) +[2020.10.14-18.00.03:288][278]LogModuleManager: Shutting down and abandoning module Settings (116) +[2020.10.14-18.00.03:288][278]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (114) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (112) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (111) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module Chaos (108) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (106) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (105) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module AVEncoder (104) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (100) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module SteamVRInput (98) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module SteamVR (96) +[2020.10.14-18.00.03:289][278]LogHMD: Freeing OpenVRDLLHandle. +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module OculusHMD (94) +[2020.10.14-18.00.03:289][278]LogModuleManager: Shutting down and abandoning module WmfMedia (92) +[2020.10.14-18.00.03:292][278]LogModuleManager: Shutting down and abandoning module Media (91) +[2020.10.14-18.00.03:292][278]LogModuleManager: Shutting down and abandoning module MediaInfo (90) +[2020.10.14-18.00.03:292][278]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86) +[2020.10.14-18.00.03:292][278]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84) +[2020.10.14-18.00.03:292][278]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82) +[2020.10.14-18.00.03:293][278]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) +[2020.10.14-18.00.03:293][278]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76) +[2020.10.14-18.00.03:294][278]LogModuleManager: Shutting down and abandoning module XMPP (71) +[2020.10.14-18.00.03:294][278]LogModuleManager: Shutting down and abandoning module WebSockets (70) +[2020.10.14-18.00.03:297][278]LogModuleManager: Shutting down and abandoning module HTTP (67) +[2020.10.14-18.00.03:297][278]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2020.10.14-18.00.03:297][278]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B5D0DE80F-48A3-C9D9-1390-25A9AD4A7ECC%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14419252%2B%2B%2BUE4%2BRelease-4.26&UserID=cc0324e948d0f6b91d9de6a06f7ce1d1%7Cdb4ae93bde8441ac981c19d319a8320a%7Ca0761784-4b16-4d43-8625-85cb7537a6fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2020.10.14-18.00.03:309][278]LogModuleManager: Shutting down and abandoning module SSL (66) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module ChaosCloth (62) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module MLSDK (60) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module MagicLeap (58) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module NiagaraShader (54) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module VariantManagerContent (52) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module DatasmithContent (50) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module AISupportModule (48) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2020.10.14-18.00.03:312][278]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2020.10.14-18.00.03:313][278]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2020.10.14-18.00.03:313][278]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2020.10.14-18.00.03:313][278]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2020.10.14-18.00.03:313][278]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2020.10.14-18.00.03:313][278]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2020.10.14-18.00.03:313][278]LogModuleManager: Shutting down and abandoning module RenderCore (30) +[2020.10.14-18.00.03:313][278]LogModuleManager: Shutting down and abandoning module Landscape (28) +[2020.10.14-18.00.03:313][278]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module Engine (16) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2020.10.14-18.00.03:318][278]LogModuleManager: Shutting down and abandoning module RSA (3) +[2020.10.14-18.00.03:319][278]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2020.10.14-18.00.03:330][278]LogD3D11RHI: Shutdown +[2020.10.14-18.00.03:330][278]LogD3D11RHI: CleanupD3DDevice +[2020.10.14-18.00.03:378][278]LogExit: Exiting. +[2020.10.14-18.00.03:390][278]Log file closed, 10/14/20 23:00:03