diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 91410af..1c433fa 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -117,3 +117,8 @@ GameDefaultMap=/Game/maps/test_map.test_map GlobalDefaultGameMode=/Game/BP/gameMode/BP_WBIFGameModeBase.BP_WBIFGameModeBase_C GameInstanceClass=/Game/BP/instance/GameInstanceWBIF.GameInstanceWBIF_C +[/Script/NavigationSystem.RecastNavMesh] +TileSizeUU=544.000000 +CellSize=1.000000 +CellHeight=30.000000 + diff --git a/Content/BP/gameMode/BP_WBIFGameModeBase.uasset b/Content/BP/gameMode/BP_WBIFGameModeBase.uasset index 4e17ccf..1e304b0 100644 Binary files a/Content/BP/gameMode/BP_WBIFGameModeBase.uasset and b/Content/BP/gameMode/BP_WBIFGameModeBase.uasset differ diff --git a/Content/maps/test_map.umap b/Content/maps/test_map.umap index 0a8979e..884d35a 100644 Binary files a/Content/maps/test_map.umap and b/Content/maps/test_map.umap differ diff --git a/Source/WBIF/Private/PlayerCharacter.cpp b/Source/WBIF/Private/PlayerCharacter.cpp index f5a36c6..bc89947 100644 --- a/Source/WBIF/Private/PlayerCharacter.cpp +++ b/Source/WBIF/Private/PlayerCharacter.cpp @@ -41,7 +41,7 @@ void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom Super::SetupPlayerInputComponent(PlayerInputComponent); - check(PlayerInputComponent); + //check(PlayerInputComponent); // bind axis PlayerInputComponent->BindAxis("moveFD", this, &APlayerCharacter::moveFD); PlayerInputComponent->BindAxis("moveRL", this, &APlayerCharacter::moveRL);