diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h deleted file mode 100644 index 87cb74e..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h +++ /dev/null @@ -1,189 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 -#define DLSS_ENGINE_HAS_AAM_TSR 0 -#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define ENGINESETTINGS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define NGXRHI_API -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define DLSS_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old deleted file mode 100644 index 6f0ad7a..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old +++ /dev/null @@ -1,189 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 -#define DLSS_ENGINE_HAS_AAM_TSR 0 -#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define ENGINESETTINGS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define NGXRHI_API -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define DLSS_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp deleted file mode 100644 index 64d7f4f..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp +++ /dev/null @@ -1,6 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old deleted file mode 100644 index 1b8aeee..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old +++ /dev/null @@ -1,390 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\EngineSettings -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util -/I Runtime\Engine\Public\ODSC -/I Runtime\Engine\Public\PacketHandlers -/I Runtime\Engine\Public\Performance -/I Runtime\Engine\Public\Physics -/I Runtime\Engine\Public\Physics\Experimental -/I Runtime\Engine\Public\Physics\ImmediatePhysics -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared -/I Runtime\Engine\Public\Physics\Tests -/I Runtime\Engine\Public\ProfilingDebugging -/I Runtime\Engine\Public\Rendering -/I Runtime\Engine\Public\Slate -/I Runtime\Engine\Public\Streaming -/I Runtime\Engine\Public\Subsystems -/I Runtime\Engine\Public\Tests -/I Runtime\Engine\Public\VisualLogger -/I Runtime\Engine\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Core -/I Runtime\Net\Core\Public\Net -/I Runtime\Net\Core\Public\Net\Core -/I Runtime\Net\Core\Public\Net\Core\Analytics -/I Runtime\Net\Core\Public\Net\Core\Misc -/I Runtime\Net\Core\Public\Net\Core\PushModel -/I Runtime\Net\Core\Public\Net\Core\Trace -/I Runtime\Net\Core\Public\Net\Core\Trace\Private -/I Runtime\ApplicationCore\Public -/I Runtime\ApplicationCore -/I Runtime\ApplicationCore\Public\GenericPlatform -/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility -/I Runtime\ApplicationCore\Public\HAL -/I Runtime\ApplicationCore\Public\Windows -/I Runtime\ApplicationCore\Public\Windows\Accessibility -/I Runtime\RHI\Public -/I Runtime\RHI -/I Runtime\RHI\Public\Tests -/I Runtime\Json\Public -/I Runtime\Json -/I Runtime\Json\Public\Dom -/I Runtime\Json\Public\JsonUtils -/I Runtime\Json\Public\Policies -/I Runtime\Json\Public\Serialization -/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore -/I Runtime\SlateCore\Public -/I Runtime\SlateCore -/I Runtime\SlateCore\Public\Animation -/I Runtime\SlateCore\Public\Application -/I Runtime\SlateCore\Public\Brushes -/I Runtime\SlateCore\Public\Debugging -/I Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I Runtime\Slate\Public\Framework\Layout -/I Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I Runtime\Slate\Public\Widgets\Accessibility -/I Runtime\Slate\Public\Widgets\Colors -/I Runtime\Slate\Public\Widgets\Docking -/I Runtime\Slate\Public\Widgets\Images -/I Runtime\Slate\Public\Widgets\Input -/I Runtime\Slate\Public\Widgets\LayerManager -/I Runtime\Slate\Public\Widgets\Layout -/I Runtime\Slate\Public\Widgets\Navigation -/I Runtime\Slate\Public\Widgets\Notifications -/I Runtime\Slate\Public\Widgets\Text -/I Runtime\Slate\Public\Widgets\Views -/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper -/I Runtime\ImageWrapper\Public -/I Runtime\ImageWrapper -/I Runtime\Messaging\Public -/I Runtime\Messaging -/I Runtime\MessagingCommon\Public -/I Runtime\MessagingCommon -/I Runtime\RenderCore\Public -/I Runtime\RenderCore -/I Runtime\RenderCore\Public\ProfilingDebugging -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\AnalyticsET -/I Runtime\Analytics\Analytics\Public -/I Runtime\Analytics\Analytics -/I Runtime\Analytics\Analytics\Public\Interfaces -/I Runtime\Sockets\Public -/I Runtime\Sockets -/I Runtime\Net\Common\Public -/I Runtime\Net\Common -/I Runtime\Net\Common\Public\Net -/I Runtime\Net\Common\Public\Net\Common -/I Runtime\Net\Common\Public\Net\Common\Packets -/I Runtime\Net\Common\Public\Net\Common\Sockets -/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry -/I Runtime\AssetRegistry\Public -/I Runtime\AssetRegistry -/I Runtime\AssetRegistry\Public\AssetRegistry -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages -/I 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E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old deleted file mode 100644 index 874fd73..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old +++ /dev/null @@ -1,6 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt deleted file mode 100644 index e98fe4b..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt +++ /dev/null @@ -1,132 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSS.h -e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h -e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscaler.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h -e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSDenoiser.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneCore.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/AllocatorFixedSizeFreeList.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DepthRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShaderBaseClasses.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneHitProxyRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShadowRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SystemTextures.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightPropagationVolume.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HairStrands/HairStrandsRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsUtils.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\HairStrandsInterface.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsCluster.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVoxelization.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDeepShadow.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsClusters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsLUT.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVisibility.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsTransmittance.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsEnvironment.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsComposition.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDebug.h 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-D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RaytracingOptions.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RayTracingIESLightProfiles.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp -e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp deleted file mode 100644 index 19a8d71..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old deleted file mode 100644 index dfbed67..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old +++ /dev/null @@ -1,390 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\EngineSettings -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util -/I Runtime\Engine\Public\ODSC -/I Runtime\Engine\Public\PacketHandlers -/I Runtime\Engine\Public\Performance -/I Runtime\Engine\Public\Physics -/I Runtime\Engine\Public\Physics\Experimental -/I Runtime\Engine\Public\Physics\ImmediatePhysics -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared -/I Runtime\Engine\Public\Physics\Tests -/I Runtime\Engine\Public\ProfilingDebugging -/I Runtime\Engine\Public\Rendering -/I Runtime\Engine\Public\Slate -/I Runtime\Engine\Public\Streaming -/I Runtime\Engine\Public\Subsystems -/I Runtime\Engine\Public\Tests -/I Runtime\Engine\Public\VisualLogger -/I Runtime\Engine\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Core -/I Runtime\Net\Core\Public\Net -/I Runtime\Net\Core\Public\Net\Core -/I Runtime\Net\Core\Public\Net\Core\Analytics -/I Runtime\Net\Core\Public\Net\Core\Misc -/I Runtime\Net\Core\Public\Net\Core\PushModel -/I Runtime\Net\Core\Public\Net\Core\Trace -/I Runtime\Net\Core\Public\Net\Core\Trace\Private -/I Runtime\ApplicationCore\Public -/I Runtime\ApplicationCore -/I Runtime\ApplicationCore\Public\GenericPlatform -/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility -/I Runtime\ApplicationCore\Public\HAL -/I Runtime\ApplicationCore\Public\Windows -/I Runtime\ApplicationCore\Public\Windows\Accessibility -/I Runtime\RHI\Public -/I Runtime\RHI -/I Runtime\RHI\Public\Tests -/I Runtime\Json\Public -/I Runtime\Json -/I Runtime\Json\Public\Dom -/I Runtime\Json\Public\JsonUtils -/I Runtime\Json\Public\Policies -/I Runtime\Json\Public\Serialization -/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore -/I Runtime\SlateCore\Public -/I Runtime\SlateCore -/I Runtime\SlateCore\Public\Animation -/I Runtime\SlateCore\Public\Application -/I Runtime\SlateCore\Public\Brushes -/I Runtime\SlateCore\Public\Debugging -/I Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I Runtime\Slate\Public\Framework\Layout -/I Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I Runtime\Slate\Public\Widgets\Accessibility -/I Runtime\Slate\Public\Widgets\Colors -/I Runtime\Slate\Public\Widgets\Docking -/I Runtime\Slate\Public\Widgets\Images -/I Runtime\Slate\Public\Widgets\Input -/I Runtime\Slate\Public\Widgets\LayerManager -/I Runtime\Slate\Public\Widgets\Layout -/I Runtime\Slate\Public\Widgets\Navigation -/I Runtime\Slate\Public\Widgets\Notifications -/I Runtime\Slate\Public\Widgets\Text -/I Runtime\Slate\Public\Widgets\Views -/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper -/I Runtime\ImageWrapper\Public -/I Runtime\ImageWrapper -/I Runtime\Messaging\Public -/I Runtime\Messaging -/I Runtime\MessagingCommon\Public -/I Runtime\MessagingCommon -/I Runtime\RenderCore\Public -/I Runtime\RenderCore -/I Runtime\RenderCore\Public\ProfilingDebugging -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\AnalyticsET -/I Runtime\Analytics\Analytics\Public -/I Runtime\Analytics\Analytics -/I Runtime\Analytics\Analytics\Public\Interfaces -/I Runtime\Sockets\Public -/I Runtime\Sockets -/I Runtime\Net\Common\Public -/I Runtime\Net\Common -/I Runtime\Net\Common\Public\Net -/I Runtime\Net\Common\Public\Net\Common -/I Runtime\Net\Common\Public\Net\Common\Packets -/I Runtime\Net\Common\Public\Net\Common\Sockets -/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry -/I Runtime\AssetRegistry\Public -/I Runtime\AssetRegistry -/I Runtime\AssetRegistry\Public\AssetRegistry -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages -/I 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Runtime\Experimental\Chaos\Public\Chaos\Collision -/I Runtime\Experimental\Chaos\Public\Chaos\Evolution -/I Runtime\Experimental\Chaos\Public\Chaos\Framework -/I Runtime\Experimental\Chaos\Public\Chaos\Joint -/I Runtime\Experimental\Chaos\Public\Chaos\Particle -/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger -/I Runtime\Experimental\Chaos\Public\Field -/I Runtime\Experimental\Chaos\Public\Framework -/I Runtime\Experimental\Chaos\Public\GeometryCollection -/I Runtime\Experimental\Chaos\Public\PhysicsProxy -/I Runtime\Experimental\ChaosCore\Public -/I Runtime\Experimental\ChaosCore -/I Runtime\Experimental\ChaosCore\Public\Chaos -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\Experimental\Voronoi -/I Runtime\Experimental\Voronoi\Public\Voronoi -/I ThirdParty -/I Runtime\SignalProcessing\Public -/I Runtime\SignalProcessing -/I Runtime\SignalProcessing\Public\DSP -/I Runtime\SignalProcessing\Public\DSP\Encoders -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioExtensions -/I Runtime\AudioMixerCore\Public -/I Runtime\AudioMixerCore -/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess -/I Runtime\PropertyAccess\Public -/I Runtime\PropertyAccess -/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface -/I Runtime\ClothingSystemRuntimeInterface\Public -/I Runtime\ClothingSystemRuntimeInterface -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Runtime\AudioMixer -/I Runtime\AudioMixer\Public\Components -/I Runtime\AudioMixer\Public\Quartz -/I Runtime\AudioMixer\Public\SoundFileIO -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TargetPlatform -/I Developer\TargetPlatform\Public\Common -/I Developer\TargetPlatform\Public\Interfaces -/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\AnimationCore -/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings -/I Runtime\MaterialShaderQualitySettings\Classes -/I Runtime\MaterialShaderQualitySettings -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I Runtime\Projects\Public -/I Runtime\Projects -/I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old deleted file mode 100644 index 2f26b97..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt deleted file mode 100644 index 940fc21..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt +++ /dev/null @@ -1,8 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -e:\projects\gefestmskzdrav\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old deleted file mode 100644 index 1b3204d..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old +++ /dev/null @@ -1,392 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I 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-/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt deleted file mode 100644 index 3ccd613..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt +++ /dev/null @@ -1,3 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old deleted file mode 100644 index 4217703..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old +++ /dev/null @@ -1,392 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I 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Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I Runtime\Slate\Public\Framework\Layout -/I Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I Runtime\Slate\Public\Widgets\Accessibility -/I Runtime\Slate\Public\Widgets\Colors -/I Runtime\Slate\Public\Widgets\Docking -/I Runtime\Slate\Public\Widgets\Images -/I Runtime\Slate\Public\Widgets\Input -/I Runtime\Slate\Public\Widgets\LayerManager -/I Runtime\Slate\Public\Widgets\Layout -/I Runtime\Slate\Public\Widgets\Navigation -/I Runtime\Slate\Public\Widgets\Notifications -/I Runtime\Slate\Public\Widgets\Text -/I Runtime\Slate\Public\Widgets\Views -/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper -/I Runtime\ImageWrapper\Public -/I Runtime\ImageWrapper -/I Runtime\Messaging\Public -/I Runtime\Messaging -/I Runtime\MessagingCommon\Public -/I Runtime\MessagingCommon -/I Runtime\RenderCore\Public -/I Runtime\RenderCore -/I Runtime\RenderCore\Public\ProfilingDebugging -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\AnalyticsET -/I Runtime\Analytics\Analytics\Public -/I Runtime\Analytics\Analytics -/I Runtime\Analytics\Analytics\Public\Interfaces -/I Runtime\Sockets\Public -/I Runtime\Sockets -/I Runtime\Net\Common\Public -/I Runtime\Net\Common -/I Runtime\Net\Common\Public\Net -/I Runtime\Net\Common\Public\Net\Common -/I Runtime\Net\Common\Public\Net\Common\Packets -/I Runtime\Net\Common\Public\Net\Common\Sockets -/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry -/I Runtime\AssetRegistry\Public -/I Runtime\AssetRegistry -/I Runtime\AssetRegistry\Public\AssetRegistry -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages -/I Runtime\EngineMessages\Public -/I Runtime\EngineMessages -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\EngineSettings -/I Runtime\SynthBenchmark\Public -/I Runtime\SynthBenchmark -/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer -/I Runtime\Renderer\Public -/I Runtime\Renderer -/I Runtime\Renderer\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I Runtime\GameplayTags -/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings -/I Runtime\DeveloperSettings\Public -/I Runtime\DeveloperSettings -/I Runtime\DeveloperSettings\Public\Engine -/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\PacketHandler -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration -/I Runtime\AudioPlatformConfiguration\Public -/I Runtime\AudioPlatformConfiguration -/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription -/I Runtime\MeshDescription\Public -/I Runtime\MeshDescription -/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription -/I Runtime\StaticMeshDescription\Public -/I Runtime\StaticMeshDescription -/I Runtime\PakFile\Public -/I Runtime\PakFile -/I Runtime\RSA\Public -/I Runtime\RSA -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming -/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore -/I Runtime\PhysicsCore\Public -/I Runtime\PhysicsCore -/I Runtime\PhysicsCore\Public\Chaos -/I Runtime\PhysicsCore\Public\PhysicalMaterials -/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\Chaos -/I Runtime\Experimental\Chaos\Public\Chaos -/I Runtime\Experimental\Chaos\Public\Chaos\Collision -/I Runtime\Experimental\Chaos\Public\Chaos\Evolution -/I Runtime\Experimental\Chaos\Public\Chaos\Framework -/I Runtime\Experimental\Chaos\Public\Chaos\Joint -/I Runtime\Experimental\Chaos\Public\Chaos\Particle -/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger -/I Runtime\Experimental\Chaos\Public\Field -/I Runtime\Experimental\Chaos\Public\Framework -/I Runtime\Experimental\Chaos\Public\GeometryCollection -/I Runtime\Experimental\Chaos\Public\PhysicsProxy -/I Runtime\Experimental\ChaosCore\Public -/I Runtime\Experimental\ChaosCore -/I Runtime\Experimental\ChaosCore\Public\Chaos -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\Experimental\Voronoi -/I Runtime\Experimental\Voronoi\Public\Voronoi -/I ThirdParty -/I Runtime\SignalProcessing\Public -/I Runtime\SignalProcessing -/I Runtime\SignalProcessing\Public\DSP -/I Runtime\SignalProcessing\Public\DSP\Encoders -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioExtensions -/I Runtime\AudioMixerCore\Public -/I Runtime\AudioMixerCore -/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess -/I Runtime\PropertyAccess\Public -/I Runtime\PropertyAccess -/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface -/I Runtime\ClothingSystemRuntimeInterface\Public -/I Runtime\ClothingSystemRuntimeInterface -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Runtime\AudioMixer -/I Runtime\AudioMixer\Public\Components -/I Runtime\AudioMixer\Public\Quartz -/I Runtime\AudioMixer\Public\SoundFileIO -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TargetPlatform -/I Developer\TargetPlatform\Public\Common -/I Developer\TargetPlatform\Public\Interfaces -/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\AnimationCore -/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings -/I Runtime\MaterialShaderQualitySettings\Classes -/I Runtime\MaterialShaderQualitySettings -/I Runtime\Projects\Public -/I Runtime\Projects -/I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt deleted file mode 100644 index f4ddc86..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt +++ /dev/null @@ -1,5 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h -e:\projects\gefestmskzdrav\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h deleted file mode 100644 index 3bd10e8..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ /dev/null @@ -1,186 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define DLSS_API -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old deleted file mode 100644 index 082e9a9..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old +++ /dev/null @@ -1,186 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define DLSS_API -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h deleted file mode 100644 index 5f0e11e..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h +++ /dev/null @@ -1,180 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define DLSS_ENGINE_USES_FVECTOR2D 1 -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old deleted file mode 100644 index 0b9d8a3..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old +++ /dev/null @@ -1,180 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define DLSS_ENGINE_USES_FVECTOR2D 1 -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp deleted file mode 100644 index 01e2c02..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old deleted file mode 100644 index a05253b..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old +++ /dev/null @@ -1,382 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Private -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util -/I Runtime\Engine\Public\ODSC -/I Runtime\Engine\Public\PacketHandlers -/I Runtime\Engine\Public\Performance -/I Runtime\Engine\Public\Physics -/I Runtime\Engine\Public\Physics\Experimental -/I Runtime\Engine\Public\Physics\ImmediatePhysics -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared -/I Runtime\Engine\Public\Physics\Tests -/I Runtime\Engine\Public\ProfilingDebugging -/I Runtime\Engine\Public\Rendering -/I Runtime\Engine\Public\Slate -/I Runtime\Engine\Public\Streaming -/I Runtime\Engine\Public\Subsystems -/I Runtime\Engine\Public\Tests -/I Runtime\Engine\Public\VisualLogger -/I Runtime\Engine\Public\VT -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I 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Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I Runtime\Slate\Public\Widgets\Accessibility -/I Runtime\Slate\Public\Widgets\Colors -/I Runtime\Slate\Public\Widgets\Docking -/I Runtime\Slate\Public\Widgets\Images -/I Runtime\Slate\Public\Widgets\Input -/I Runtime\Slate\Public\Widgets\LayerManager -/I Runtime\Slate\Public\Widgets\Layout -/I Runtime\Slate\Public\Widgets\Navigation -/I Runtime\Slate\Public\Widgets\Notifications -/I Runtime\Slate\Public\Widgets\Text -/I Runtime\Slate\Public\Widgets\Views -/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper -/I Runtime\ImageWrapper\Public -/I Runtime\ImageWrapper -/I Runtime\Messaging\Public -/I Runtime\Messaging -/I Runtime\MessagingCommon\Public -/I 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Runtime\AudioPlatformConfiguration\Public -/I Runtime\AudioPlatformConfiguration -/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription -/I Runtime\MeshDescription\Public -/I Runtime\MeshDescription -/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription -/I Runtime\StaticMeshDescription\Public -/I Runtime\StaticMeshDescription -/I Runtime\PakFile\Public -/I Runtime\PakFile -/I Runtime\RSA\Public -/I Runtime\RSA -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming -/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore -/I Runtime\PhysicsCore\Public -/I Runtime\PhysicsCore -/I Runtime\PhysicsCore\Public\Chaos -/I Runtime\PhysicsCore\Public\PhysicalMaterials -/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\Chaos -/I Runtime\Experimental\Chaos\Public\Chaos -/I Runtime\Experimental\Chaos\Public\Chaos\Collision -/I Runtime\Experimental\Chaos\Public\Chaos\Evolution -/I Runtime\Experimental\Chaos\Public\Chaos\Framework -/I Runtime\Experimental\Chaos\Public\Chaos\Joint -/I Runtime\Experimental\Chaos\Public\Chaos\Particle -/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger -/I Runtime\Experimental\Chaos\Public\Field -/I Runtime\Experimental\Chaos\Public\Framework -/I Runtime\Experimental\Chaos\Public\GeometryCollection -/I Runtime\Experimental\Chaos\Public\PhysicsProxy -/I Runtime\Experimental\ChaosCore\Public -/I Runtime\Experimental\ChaosCore -/I Runtime\Experimental\ChaosCore\Public\Chaos -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\Experimental\Voronoi -/I Runtime\Experimental\Voronoi\Public\Voronoi -/I ThirdParty -/I Runtime\SignalProcessing\Public -/I Runtime\SignalProcessing -/I Runtime\SignalProcessing\Public\DSP -/I Runtime\SignalProcessing\Public\DSP\Encoders -/I 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Runtime\Projects\Public -/I Runtime\Projects -/I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility -/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings -/I Runtime\MaterialShaderQualitySettings\Classes -/I Runtime\MaterialShaderQualitySettings -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old deleted file mode 100644 index 66aa31b..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt deleted file mode 100644 index e50e88d..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt +++ /dev/null @@ -1,52 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h deleted file mode 100644 index 14e67ff..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ /dev/null @@ -1,182 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define D3D11RHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define WITH_D3DX_LIBS 1 -#define NV_AFTERMATH 1 -#define INTEL_METRICSDISCOVERY 1 -#define INTEL_EXTENSIONS 1 -#define NGXD3D11RHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old deleted file mode 100644 index 7b7e0cd..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old +++ /dev/null @@ -1,182 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define D3D11RHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define WITH_D3DX_LIBS 1 -#define NV_AFTERMATH 1 -#define INTEL_METRICSDISCOVERY 1 -#define INTEL_EXTENSIONS 1 -#define NGXD3D11RHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old deleted file mode 100644 index b8bbfaa..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old +++ /dev/null @@ -1,392 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Windows\D3D11RHI\Private -/I Runtime\Windows\D3D11RHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util 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Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Core -/I Runtime\Net\Core\Public\Net -/I Runtime\Net\Core\Public\Net\Core -/I Runtime\Net\Core\Public\Net\Core\Analytics -/I Runtime\Net\Core\Public\Net\Core\Misc -/I Runtime\Net\Core\Public\Net\Core\PushModel -/I Runtime\Net\Core\Public\Net\Core\Trace -/I Runtime\Net\Core\Public\Net\Core\Trace\Private -/I Runtime\ApplicationCore\Public -/I Runtime\ApplicationCore -/I Runtime\ApplicationCore\Public\GenericPlatform -/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility -/I Runtime\ApplicationCore\Public\HAL -/I Runtime\ApplicationCore\Public\Windows -/I Runtime\ApplicationCore\Public\Windows\Accessibility -/I Runtime\RHI\Public -/I Runtime\RHI -/I Runtime\RHI\Public\Tests -/I Runtime\Json\Public -/I Runtime\Json -/I Runtime\Json\Public\Dom -/I Runtime\Json\Public\JsonUtils -/I Runtime\Json\Public\Policies -/I Runtime\Json\Public\Serialization -/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore -/I Runtime\SlateCore\Public -/I Runtime\SlateCore -/I Runtime\SlateCore\Public\Animation -/I Runtime\SlateCore\Public\Application -/I Runtime\SlateCore\Public\Brushes -/I Runtime\SlateCore\Public\Debugging -/I Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I Runtime\Slate\Public\Framework\Layout -/I Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I 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-d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgitype.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgiformat.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3dcommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10_1.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10sdklayers.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10misc.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10shader.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10effect.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10_1shader.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d11sdklayers.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Util.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11State.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\public\D3D11ShaderResources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Viewport.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ConstantBuffer.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\D3D11StateCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\D3D11StateCachePrivate.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ShaderCompiler.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper_dx11.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_helper.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_api.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\ExtensionsFramework\igd11ext.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\string -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\istream -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ostream -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ios -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocnum -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cmath -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xtgmath.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\streambuf -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xiosbase -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocale -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\stdexcept -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory0 -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\limits -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ymath.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cfloat -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\typeinfo -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_typeinfo.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_exception.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\locale.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xfacet -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\system_error -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cerrno -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xcall_once.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\share.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring_insert.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\psapi.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h deleted file mode 100644 index 1019669..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ /dev/null @@ -1,183 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define D3D12_PROFILING_ENABLED 1 -#define PROFILE 1 -#define D3D12RHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define NV_AFTERMATH 1 -#define INTEL_METRICSDISCOVERY 1 -#define INTEL_EXTENSIONS 1 -#define NGXD3D12RHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old deleted file mode 100644 index eb3ad4c..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old +++ /dev/null @@ -1,183 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define D3D12_PROFILING_ENABLED 1 -#define PROFILE 1 -#define D3D12RHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define NV_AFTERMATH 1 -#define INTEL_METRICSDISCOVERY 1 -#define INTEL_EXTENSIONS 1 -#define NGXD3D12RHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old deleted file mode 100644 index 92ff461..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old +++ /dev/null @@ -1,393 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\D3D12RHI\Private -/I Runtime\D3D12RHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I 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8d123e3..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt +++ /dev/null @@ -1,215 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadManager.h 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-d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\pix\include\PIXEventsCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\pix\include\PIXEventsGenerated.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Stats.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Device.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Adapter.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h deleted file mode 100644 index bc24239..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h +++ /dev/null @@ -1,176 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old deleted file mode 100644 index 988b63c..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old +++ /dev/null @@ -1,176 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old deleted file mode 100644 index a6e413c..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old +++ /dev/null @@ -1,378 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util -/I Runtime\Engine\Public\ODSC -/I Runtime\Engine\Public\PacketHandlers -/I Runtime\Engine\Public\Performance -/I Runtime\Engine\Public\Physics -/I Runtime\Engine\Public\Physics\Experimental -/I Runtime\Engine\Public\Physics\ImmediatePhysics -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared -/I Runtime\Engine\Public\Physics\Tests -/I Runtime\Engine\Public\ProfilingDebugging -/I Runtime\Engine\Public\Rendering -/I Runtime\Engine\Public\Slate -/I Runtime\Engine\Public\Streaming -/I Runtime\Engine\Public\Subsystems -/I Runtime\Engine\Public\Tests -/I Runtime\Engine\Public\VisualLogger -/I Runtime\Engine\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Core -/I Runtime\Net\Core\Public\Net -/I Runtime\Net\Core\Public\Net\Core -/I Runtime\Net\Core\Public\Net\Core\Analytics -/I Runtime\Net\Core\Public\Net\Core\Misc -/I Runtime\Net\Core\Public\Net\Core\PushModel -/I Runtime\Net\Core\Public\Net\Core\Trace -/I Runtime\Net\Core\Public\Net\Core\Trace\Private -/I Runtime\ApplicationCore\Public -/I Runtime\ApplicationCore -/I Runtime\ApplicationCore\Public\GenericPlatform -/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility -/I Runtime\ApplicationCore\Public\HAL -/I Runtime\ApplicationCore\Public\Windows -/I Runtime\ApplicationCore\Public\Windows\Accessibility -/I Runtime\RHI\Public -/I Runtime\RHI -/I Runtime\RHI\Public\Tests -/I Runtime\Json\Public -/I Runtime\Json -/I Runtime\Json\Public\Dom -/I Runtime\Json\Public\JsonUtils -/I Runtime\Json\Public\Policies -/I Runtime\Json\Public\Serialization -/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore -/I Runtime\SlateCore\Public -/I Runtime\SlateCore -/I Runtime\SlateCore\Public\Animation -/I Runtime\SlateCore\Public\Application -/I Runtime\SlateCore\Public\Brushes -/I Runtime\SlateCore\Public\Debugging -/I Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I Runtime\Slate\Public\Framework\Layout -/I Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I Runtime\Slate\Public\Widgets\Accessibility -/I Runtime\Slate\Public\Widgets\Colors -/I Runtime\Slate\Public\Widgets\Docking -/I Runtime\Slate\Public\Widgets\Images -/I Runtime\Slate\Public\Widgets\Input -/I Runtime\Slate\Public\Widgets\LayerManager -/I Runtime\Slate\Public\Widgets\Layout -/I Runtime\Slate\Public\Widgets\Navigation -/I Runtime\Slate\Public\Widgets\Notifications -/I Runtime\Slate\Public\Widgets\Text -/I Runtime\Slate\Public\Widgets\Views -/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper -/I Runtime\ImageWrapper\Public -/I Runtime\ImageWrapper -/I Runtime\Messaging\Public -/I Runtime\Messaging -/I Runtime\MessagingCommon\Public -/I Runtime\MessagingCommon -/I Runtime\RenderCore\Public -/I Runtime\RenderCore -/I Runtime\RenderCore\Public\ProfilingDebugging -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\AnalyticsET -/I Runtime\Analytics\Analytics\Public -/I Runtime\Analytics\Analytics -/I Runtime\Analytics\Analytics\Public\Interfaces -/I Runtime\Sockets\Public -/I Runtime\Sockets -/I Runtime\Net\Common\Public -/I Runtime\Net\Common -/I Runtime\Net\Common\Public\Net -/I Runtime\Net\Common\Public\Net\Common -/I Runtime\Net\Common\Public\Net\Common\Packets -/I Runtime\Net\Common\Public\Net\Common\Sockets -/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry -/I Runtime\AssetRegistry\Public -/I Runtime\AssetRegistry -/I Runtime\AssetRegistry\Public\AssetRegistry -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages -/I Runtime\EngineMessages\Public -/I Runtime\EngineMessages -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\EngineSettings -/I Runtime\SynthBenchmark\Public -/I Runtime\SynthBenchmark -/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer -/I Runtime\Renderer\Public -/I Runtime\Renderer -/I Runtime\Renderer\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags -/I Runtime\GameplayTags\Classes -/I 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Runtime\Experimental\Chaos\Public\Framework -/I Runtime\Experimental\Chaos\Public\GeometryCollection -/I Runtime\Experimental\Chaos\Public\PhysicsProxy -/I Runtime\Experimental\ChaosCore\Public -/I Runtime\Experimental\ChaosCore -/I Runtime\Experimental\ChaosCore\Public\Chaos -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\Experimental\Voronoi -/I Runtime\Experimental\Voronoi\Public\Voronoi -/I ThirdParty -/I Runtime\SignalProcessing\Public -/I Runtime\SignalProcessing -/I Runtime\SignalProcessing\Public\DSP -/I Runtime\SignalProcessing\Public\DSP\Encoders -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioExtensions -/I Runtime\AudioMixerCore\Public -/I Runtime\AudioMixerCore -/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess -/I Runtime\PropertyAccess\Public -/I Runtime\PropertyAccess -/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface -/I Runtime\ClothingSystemRuntimeInterface\Public -/I Runtime\ClothingSystemRuntimeInterface -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Runtime\AudioMixer -/I Runtime\AudioMixer\Public\Components -/I Runtime\AudioMixer\Public\Quartz -/I Runtime\AudioMixer\Public\SoundFileIO -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TargetPlatform -/I Developer\TargetPlatform\Public\Common -/I Developer\TargetPlatform\Public\Interfaces -/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\AnimationCore -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt deleted file mode 100644 index 54a0da9..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt +++ /dev/null @@ -1,6 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h deleted file mode 100644 index d29c481..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ /dev/null @@ -1,178 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define NGXVULKANRHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old deleted file mode 100644 index 306cf4c..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old +++ /dev/null @@ -1,178 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define NGXVULKANRHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old deleted file mode 100644 index d5a2bf4..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old +++ /dev/null @@ -1,386 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\VulkanRHI\Private -/I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I 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-C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\verrsrc.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\reason.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wnnc.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\../VulkanGenericPlatform.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanLoader.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vk_platform.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_core.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_win32.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\public\VulkanCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandsDirect.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPendingState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipeline.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDescriptorSets.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipelineState.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanGPUProfiler.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanBarriers.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h deleted file mode 100644 index 8bf78e8..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ /dev/null @@ -1,177 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXVULKANRHIPREINIT_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old deleted file mode 100644 index a8492ad..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old +++ /dev/null @@ -1,177 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" -#define UBT_MODULE_MANIFEST "UE4.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 1 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 1 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 0 -#define UE_PHYSX_SUFFIX PROFILE -#define UE_APEX_SUFFIX PROFILE -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXVULKANRHIPREINIT_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old deleted file mode 100644 index 83a2e71..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old +++ /dev/null @@ -1,384 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\VulkanRHI\Private -/I 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Kits\10\include\10.0.17763.0\shared\poppack.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\verrsrc.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\reason.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wnnc.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\../VulkanGenericPlatform.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanLoader.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vk_platform.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_core.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_win32.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\public\VulkanCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandsDirect.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_params.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.generated.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.generated.h deleted file mode 100644 index c9ed72a..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.generated.h +++ /dev/null @@ -1,186 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -#ifdef DLSS_DLSSSettings_generated_h -#error "DLSSSettings.generated.h already included, missing '#pragma once' in DLSSSettings.h" -#endif -#define DLSS_DLSSSettings_generated_h - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSOverrideSettings(); \ - friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSOverrideSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSOverrideSettings(); \ - friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSOverrideSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \ - NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \ -public: - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \ - NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSS_API UClass* StaticClass(); - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSSettings(); \ - friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSSettings(); \ - friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ -public: \ - DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \ - DECLARE_SERIALIZER(UDLSSSettings) \ - static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ - - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSSettings(UDLSSSettings&&); \ - NO_API UDLSSSettings(const UDLSSSettings&); \ -public: - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UDLSSSettings(UDLSSSettings&&); \ - NO_API UDLSSSettings(const UDLSSSettings&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ -private: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSS_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h - - -#define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \ - op(EDLSSSettingOverride::Enabled) \ - op(EDLSSSettingOverride::Disabled) \ - op(EDLSSSettingOverride::UseProjectSettings) - -enum class EDLSSSettingOverride : uint8; -template<> DLSS_API UEnum* StaticEnum(); - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/Timestamp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/Timestamp deleted file mode 100644 index 725cf46..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/Timestamp +++ /dev/null @@ -1 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/DLSSLibrary.generated.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/DLSSLibrary.generated.h deleted file mode 100644 index f18d41e..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/DLSSLibrary.generated.h +++ /dev/null @@ -1,156 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -/*=========================================================================== - Generated code exported from UnrealHeaderTool. - DO NOT modify this manually! Edit the corresponding .h files instead! -===========================================================================*/ - -#include "UObject/ObjectMacros.h" -#include "UObject/ScriptMacros.h" - -PRAGMA_DISABLE_DEPRECATION_WARNINGS -enum class UDLSSMode : uint8; -struct FVector2D; -enum class UDLSSSupport : uint8; -#ifdef DLSSBLUEPRINT_DLSSLibrary_generated_h -#error "DLSSLibrary.generated.h already included, missing '#pragma once' in DLSSLibrary.h" -#endif -#define DLSSBLUEPRINT_DLSSLibrary_generated_h - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ - \ - DECLARE_FUNCTION(execGetDefaultDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSSharpness); \ - DECLARE_FUNCTION(execSetDLSSSharpness); \ - DECLARE_FUNCTION(execGetDLSSMode); \ - DECLARE_FUNCTION(execSetDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \ - DECLARE_FUNCTION(execGetDLSSModeInformation); \ - DECLARE_FUNCTION(execGetSupportedDLSSModes); \ - DECLARE_FUNCTION(execIsDLSSModeSupported); \ - DECLARE_FUNCTION(execIsDLAAEnabled); \ - DECLARE_FUNCTION(execEnableDLAA); \ - DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \ - DECLARE_FUNCTION(execQueryDLSSSupport); \ - DECLARE_FUNCTION(execIsDLSSSupported); - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execGetDefaultDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSSharpness); \ - DECLARE_FUNCTION(execSetDLSSSharpness); \ - DECLARE_FUNCTION(execGetDLSSMode); \ - DECLARE_FUNCTION(execSetDLSSMode); \ - DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \ - DECLARE_FUNCTION(execGetDLSSModeInformation); \ - DECLARE_FUNCTION(execGetSupportedDLSSModes); \ - DECLARE_FUNCTION(execIsDLSSModeSupported); \ - DECLARE_FUNCTION(execIsDLAAEnabled); \ - DECLARE_FUNCTION(execEnableDLAA); \ - DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \ - DECLARE_FUNCTION(execQueryDLSSSupport); \ - DECLARE_FUNCTION(execIsDLSSSupported); - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ -private: \ - static void StaticRegisterNativesUDLSSLibrary(); \ - friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ -public: \ - DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \ - DECLARE_SERIALIZER(UDLSSLibrary) - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ -private: \ - static void StaticRegisterNativesUDLSSLibrary(); \ - friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ -public: \ - DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \ - DECLARE_SERIALIZER(UDLSSLibrary) - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \ - DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \ -public: - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \ - DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \ -public: \ - DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ - GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ -private: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -template<> DLSSBLUEPRINT_API UClass* StaticClass(); - -#undef CURRENT_FILE_ID -#define CURRENT_FILE_ID GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h - - -#define FOREACH_ENUM_UDLSSMODE(op) \ - op(UDLSSMode::Off) \ - op(UDLSSMode::Auto) \ - op(UDLSSMode::UltraQuality) \ - op(UDLSSMode::Quality) \ - op(UDLSSMode::Balanced) \ - op(UDLSSMode::Performance) \ - op(UDLSSMode::UltraPerformance) - -enum class UDLSSMode : uint8; -template<> DLSSBLUEPRINT_API UEnum* StaticEnum(); - -#define FOREACH_ENUM_UDLSSSUPPORT(op) \ - op(UDLSSSupport::Supported) \ - op(UDLSSSupport::NotSupported) \ - op(UDLSSSupport::NotSupportedIncompatibleHardware) \ - op(UDLSSSupport::NotSupportedDriverOutOfDate) \ - op(UDLSSSupport::NotSupportedOperatingSystemOutOfDate) \ - op(UDLSSSupport::NotSupportedByPlatformAtBuildTime) \ - op(UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive) - -enum class UDLSSSupport : uint8; -template<> DLSSBLUEPRINT_API UEnum* StaticEnum(); - -PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/Timestamp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/Timestamp deleted file mode 100644 index 111aec0..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/Timestamp +++ /dev/null @@ -1 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h deleted file mode 100644 index 2a2200b..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h +++ /dev/null @@ -1,185 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 -#define DLSS_ENGINE_HAS_AAM_TSR 0 -#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define ENGINESETTINGS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define NGXRHI_API -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define DLSS_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old deleted file mode 100644 index fb6fc4f..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old +++ /dev/null @@ -1,185 +0,0 @@ -#undef DLSS_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 -#define DLSS_ENGINE_HAS_AAM_TSR 0 -#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 -#define UE_MODULE_NAME "DLSS" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define ENGINESETTINGS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define NGXRHI_API -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define DLSS_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp deleted file mode 100644 index 64d7f4f..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp +++ /dev/null @@ -1,6 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response.old deleted file mode 100644 index 5729e47..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response.old +++ /dev/null @@ -1,390 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsCluster.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVoxelization.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDeepShadow.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsClusters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsLUT.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVisibility.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsTransmittance.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsEnvironment.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsComposition.h 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-e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp deleted file mode 100644 index 19a8d71..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response.old deleted file mode 100644 index c029f49..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response.old +++ /dev/null @@ -1,390 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE 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ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" 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-D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old deleted file mode 100644 index 1642c0d..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old +++ /dev/null @@ -1,392 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Renderer\Private 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Runtime\Net\Core\Public -/I Runtime\Net\Core -/I Runtime\Net\Core\Public\Net -/I Runtime\Net\Core\Public\Net\Core -/I Runtime\Net\Core\Public\Net\Core\Analytics -/I Runtime\Net\Core\Public\Net\Core\Misc -/I Runtime\Net\Core\Public\Net\Core\PushModel -/I Runtime\Net\Core\Public\Net\Core\Trace -/I Runtime\Net\Core\Public\Net\Core\Trace\Private -/I Runtime\ApplicationCore\Public -/I Runtime\ApplicationCore -/I Runtime\ApplicationCore\Public\GenericPlatform -/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility -/I Runtime\ApplicationCore\Public\HAL -/I Runtime\ApplicationCore\Public\Windows -/I Runtime\ApplicationCore\Public\Windows\Accessibility -/I Runtime\RHI\Public -/I Runtime\RHI -/I Runtime\RHI\Public\Tests -/I Runtime\Json\Public -/I Runtime\Json -/I Runtime\Json\Public\Dom -/I Runtime\Json\Public\JsonUtils -/I Runtime\Json\Public\Policies -/I Runtime\Json\Public\Serialization -/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore -/I Runtime\SlateCore\Public -/I Runtime\SlateCore -/I Runtime\SlateCore\Public\Animation -/I Runtime\SlateCore\Public\Application -/I Runtime\SlateCore\Public\Brushes -/I Runtime\SlateCore\Public\Debugging -/I Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I Runtime\Slate\Public\Framework\Layout -/I Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I Runtime\Slate\Public\Widgets\Accessibility -/I Runtime\Slate\Public\Widgets\Colors -/I Runtime\Slate\Public\Widgets\Docking -/I Runtime\Slate\Public\Widgets\Images -/I Runtime\Slate\Public\Widgets\Input -/I Runtime\Slate\Public\Widgets\LayerManager -/I Runtime\Slate\Public\Widgets\Layout -/I Runtime\Slate\Public\Widgets\Navigation -/I Runtime\Slate\Public\Widgets\Notifications -/I Runtime\Slate\Public\Widgets\Text -/I Runtime\Slate\Public\Widgets\Views -/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper -/I Runtime\ImageWrapper\Public -/I Runtime\ImageWrapper -/I Runtime\Messaging\Public -/I Runtime\Messaging -/I Runtime\MessagingCommon\Public -/I Runtime\MessagingCommon -/I Runtime\RenderCore\Public -/I Runtime\RenderCore -/I Runtime\RenderCore\Public\ProfilingDebugging -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\AnalyticsET -/I Runtime\Analytics\Analytics\Public -/I Runtime\Analytics\Analytics -/I Runtime\Analytics\Analytics\Public\Interfaces -/I Runtime\Sockets\Public -/I Runtime\Sockets -/I Runtime\Net\Common\Public -/I Runtime\Net\Common -/I Runtime\Net\Common\Public\Net -/I Runtime\Net\Common\Public\Net\Common -/I Runtime\Net\Common\Public\Net\Common\Packets -/I Runtime\Net\Common\Public\Net\Common\Sockets -/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry -/I Runtime\AssetRegistry\Public -/I Runtime\AssetRegistry -/I Runtime\AssetRegistry\Public\AssetRegistry -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages -/I Runtime\EngineMessages\Public -/I Runtime\EngineMessages -/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings -/I Runtime\EngineSettings\Classes -/I Runtime\EngineSettings\Public -/I Runtime\EngineSettings -/I Runtime\SynthBenchmark\Public -/I Runtime\SynthBenchmark -/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer -/I Runtime\Renderer\Public -/I Runtime\Renderer -/I Runtime\Renderer\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags -/I Runtime\GameplayTags\Classes -/I Runtime\GameplayTags\Public -/I Runtime\GameplayTags -/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings -/I Runtime\DeveloperSettings\Public -/I Runtime\DeveloperSettings -/I Runtime\DeveloperSettings\Public\Engine -/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler -/I Runtime\PacketHandlers -/I Runtime\PacketHandlers\PacketHandler\Classes -/I Runtime\PacketHandlers\PacketHandler\Public -/I Runtime\PacketHandlers\PacketHandler -/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public -/I Runtime\PacketHandlers\ReliabilityHandlerComponent -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration -/I Runtime\AudioPlatformConfiguration\Public -/I Runtime\AudioPlatformConfiguration -/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription -/I Runtime\MeshDescription\Public -/I Runtime\MeshDescription -/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription -/I Runtime\StaticMeshDescription\Public -/I Runtime\StaticMeshDescription -/I Runtime\PakFile\Public -/I Runtime\PakFile -/I Runtime\RSA\Public -/I Runtime\RSA -/I Runtime\NetworkReplayStreaming -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public -/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming -/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore -/I Runtime\PhysicsCore\Public -/I Runtime\PhysicsCore -/I Runtime\PhysicsCore\Public\Chaos -/I Runtime\PhysicsCore\Public\PhysicalMaterials -/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos -/I Runtime\Experimental -/I Runtime\Experimental\Chaos\Public -/I Runtime\Experimental\Chaos -/I Runtime\Experimental\Chaos\Public\Chaos -/I Runtime\Experimental\Chaos\Public\Chaos\Collision -/I Runtime\Experimental\Chaos\Public\Chaos\Evolution -/I Runtime\Experimental\Chaos\Public\Chaos\Framework -/I Runtime\Experimental\Chaos\Public\Chaos\Joint -/I Runtime\Experimental\Chaos\Public\Chaos\Particle -/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger -/I Runtime\Experimental\Chaos\Public\Field -/I Runtime\Experimental\Chaos\Public\Framework -/I Runtime\Experimental\Chaos\Public\GeometryCollection -/I Runtime\Experimental\Chaos\Public\PhysicsProxy -/I Runtime\Experimental\ChaosCore\Public -/I Runtime\Experimental\ChaosCore -/I Runtime\Experimental\ChaosCore\Public\Chaos -/I ThirdParty\Intel -/I Runtime\Experimental\Voronoi\Public -/I Runtime\Experimental\Voronoi -/I Runtime\Experimental\Voronoi\Public\Voronoi -/I ThirdParty -/I Runtime\SignalProcessing\Public -/I Runtime\SignalProcessing -/I Runtime\SignalProcessing\Public\DSP -/I Runtime\SignalProcessing\Public\DSP\Encoders -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioExtensions -/I Runtime\AudioMixerCore\Public -/I Runtime\AudioMixerCore -/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess -/I Runtime\PropertyAccess\Public -/I Runtime\PropertyAccess -/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface -/I Runtime\ClothingSystemRuntimeInterface\Public -/I Runtime\ClothingSystemRuntimeInterface -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Runtime\AudioMixer -/I Runtime\AudioMixer\Public\Components -/I Runtime\AudioMixer\Public\Quartz -/I Runtime\AudioMixer\Public\SoundFileIO -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TargetPlatform -/I Developer\TargetPlatform\Public\Common -/I Developer\TargetPlatform\Public\Interfaces -/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\AnimationCore -/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings -/I Runtime\MaterialShaderQualitySettings\Classes -/I Runtime\MaterialShaderQualitySettings -/I Runtime\Projects\Public -/I Runtime\Projects -/I Runtime\Projects\Public\Interfaces -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS -/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt deleted file mode 100644 index 004e8f2..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt +++ /dev/null @@ -1,5 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h -e:\projects\gefestmskzdrav\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h deleted file mode 100644 index 4dd01ac..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ /dev/null @@ -1,182 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define DLSS_API -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old deleted file mode 100644 index d81e0ea..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old +++ /dev/null @@ -1,182 +0,0 @@ -#undef DLSSBLUEPRINT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define WITH_DLSS 1 -#define UE_MODULE_NAME "DLSSBlueprint" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define MATERIALSHADERQUALITYSETTINGS_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define DLSS_ENGINE_SUPPORTS_CSSPD 1 -#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 -#define DLSS_API -#define WITH_DLSS 1 -#define DLSSBLUEPRINT_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h deleted file mode 100644 index a2282e9..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h +++ /dev/null @@ -1,176 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define DLSS_ENGINE_USES_FVECTOR2D 1 -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old deleted file mode 100644 index d1dba5f..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old +++ /dev/null @@ -1,176 +0,0 @@ -#undef DLSSUTILITY_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define DLSS_ENGINE_USES_FVECTOR2D 1 -#define UE_MODULE_NAME "DLSSUtility" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 -#define PROJECTS_API -#define DLSSUTILITY_API -#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp deleted file mode 100644 index 01e2c02..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old deleted file mode 100644 index 50eb1dd..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old +++ /dev/null @@ -1,382 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Renderer\Private -/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Private -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util -/I Runtime\Engine\Public\ODSC -/I Runtime\Engine\Public\PacketHandlers -/I 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Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Core -/I Runtime\Net\Core\Public\Net -/I Runtime\Net\Core\Public\Net\Core -/I Runtime\Net\Core\Public\Net\Core\Analytics -/I 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Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I 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ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt deleted file mode 100644 index 2680bed..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt +++ /dev/null @@ -1,52 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h -E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h deleted file mode 100644 index e31295d..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ /dev/null @@ -1,178 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define D3D11RHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define WITH_D3DX_LIBS 1 -#define NV_AFTERMATH 1 -#define INTEL_METRICSDISCOVERY 1 -#define INTEL_EXTENSIONS 1 -#define NGXD3D11RHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old deleted file mode 100644 index 17a3b2d..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old +++ /dev/null @@ -1,178 +0,0 @@ -#undef NGXD3D11RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define UE_MODULE_NAME "NGXD3D11RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define D3D11RHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define WITH_D3DX_LIBS 1 -#define NV_AFTERMATH 1 -#define INTEL_METRICSDISCOVERY 1 -#define INTEL_EXTENSIONS 1 -#define NGXD3D11RHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old deleted file mode 100644 index a7db93f..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old +++ /dev/null @@ -1,392 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\Windows\D3D11RHI\Private -/I Runtime\Windows\D3D11RHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util -/I Runtime\Engine\Public\ODSC -/I Runtime\Engine\Public\PacketHandlers -/I Runtime\Engine\Public\Performance -/I Runtime\Engine\Public\Physics -/I Runtime\Engine\Public\Physics\Experimental -/I Runtime\Engine\Public\Physics\ImmediatePhysics -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared -/I Runtime\Engine\Public\Physics\Tests -/I Runtime\Engine\Public\ProfilingDebugging -/I Runtime\Engine\Public\Rendering -/I Runtime\Engine\Public\Slate -/I Runtime\Engine\Public\Streaming -/I Runtime\Engine\Public\Subsystems -/I Runtime\Engine\Public\Tests -/I Runtime\Engine\Public\VisualLogger -/I Runtime\Engine\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Core -/I Runtime\Net\Core\Public\Net -/I Runtime\Net\Core\Public\Net\Core -/I Runtime\Net\Core\Public\Net\Core\Analytics -/I Runtime\Net\Core\Public\Net\Core\Misc -/I Runtime\Net\Core\Public\Net\Core\PushModel -/I Runtime\Net\Core\Public\Net\Core\Trace -/I Runtime\Net\Core\Public\Net\Core\Trace\Private -/I Runtime\ApplicationCore\Public -/I Runtime\ApplicationCore -/I Runtime\ApplicationCore\Public\GenericPlatform -/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility -/I Runtime\ApplicationCore\Public\HAL -/I Runtime\ApplicationCore\Public\Windows -/I Runtime\ApplicationCore\Public\Windows\Accessibility -/I Runtime\RHI\Public -/I Runtime\RHI -/I Runtime\RHI\Public\Tests -/I Runtime\Json\Public -/I Runtime\Json -/I Runtime\Json\Public\Dom -/I Runtime\Json\Public\JsonUtils -/I Runtime\Json\Public\Policies -/I Runtime\Json\Public\Serialization -/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore -/I Runtime\SlateCore\Public -/I Runtime\SlateCore -/I Runtime\SlateCore\Public\Animation -/I Runtime\SlateCore\Public\Application -/I Runtime\SlateCore\Public\Brushes -/I Runtime\SlateCore\Public\Debugging -/I Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I Runtime\Slate\Public\Framework\Layout -/I Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I Runtime\Slate\Public\Widgets\Accessibility -/I Runtime\Slate\Public\Widgets\Colors -/I Runtime\Slate\Public\Widgets\Docking -/I Runtime\Slate\Public\Widgets\Images -/I Runtime\Slate\Public\Widgets\Input -/I Runtime\Slate\Public\Widgets\LayerManager -/I Runtime\Slate\Public\Widgets\Layout -/I Runtime\Slate\Public\Widgets\Navigation -/I Runtime\Slate\Public\Widgets\Notifications -/I Runtime\Slate\Public\Widgets\Text -/I Runtime\Slate\Public\Widgets\Views -/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper -/I Runtime\ImageWrapper\Public -/I Runtime\ImageWrapper -/I Runtime\Messaging\Public -/I Runtime\Messaging -/I Runtime\MessagingCommon\Public -/I Runtime\MessagingCommon -/I Runtime\RenderCore\Public -/I Runtime\RenderCore -/I Runtime\RenderCore\Public\ProfilingDebugging -/I Runtime\Analytics -/I Runtime\Analytics\AnalyticsET\Public -/I Runtime\Analytics\AnalyticsET -/I Runtime\Analytics\Analytics\Public -/I Runtime\Analytics\Analytics -/I Runtime\Analytics\Analytics\Public\Interfaces -/I Runtime\Sockets\Public -/I Runtime\Sockets -/I Runtime\Net\Common\Public -/I 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-d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgitype.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgiformat.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3dcommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10_1.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10sdklayers.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10misc.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10shader.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10effect.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10_1shader.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d11sdklayers.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Util.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11State.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\public\D3D11ShaderResources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Viewport.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ConstantBuffer.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\D3D11StateCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\D3D11StateCachePrivate.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ShaderCompiler.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper_dx11.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_helper.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_api.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\ExtensionsFramework\igd11ext.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\string -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\istream -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ostream -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ios -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocnum -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cmath -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xtgmath.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\streambuf -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xiosbase -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocale -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\stdexcept -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory0 -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\limits -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ymath.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cfloat -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\typeinfo -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_typeinfo.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_exception.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\locale.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xfacet -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\system_error -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cerrno -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xcall_once.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\share.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring_insert.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\psapi.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h deleted file mode 100644 index d78f7fb..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ /dev/null @@ -1,178 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define D3D12_PROFILING_ENABLED 0 -#define D3D12RHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define NV_AFTERMATH 1 -#define INTEL_METRICSDISCOVERY 1 -#define INTEL_EXTENSIONS 1 -#define NGXD3D12RHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old deleted file mode 100644 index ba356f7..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old +++ /dev/null @@ -1,178 +0,0 @@ -#undef NGXD3D12RHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define UE_MODULE_NAME "NGXD3D12RHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define D3D12_PROFILING_ENABLED 0 -#define D3D12RHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define NV_AFTERMATH 1 -#define INTEL_METRICSDISCOVERY 1 -#define INTEL_EXTENSIONS 1 -#define NGXD3D12RHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old deleted file mode 100644 index 986f2fc..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old +++ /dev/null @@ -1,392 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 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ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery -/I ThirdParty\Intel\ExtensionsFramework -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.txt deleted file mode 100644 index 6b967c3..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.txt +++ /dev/null @@ -1,211 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h 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-D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\delayimp.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Stats.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Device.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Adapter.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h deleted file mode 100644 index 27b5e54..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h +++ /dev/null @@ -1,172 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old deleted file mode 100644 index cd10ae7..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old +++ /dev/null @@ -1,172 +0,0 @@ -#undef NGXRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define UE_MODULE_NAME "NGXRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old deleted file mode 100644 index e179973..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old +++ /dev/null @@ -1,378 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I 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Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX -/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared -/I Runtime\Engine\Public\Physics\Tests -/I Runtime\Engine\Public\ProfilingDebugging -/I Runtime\Engine\Public\Rendering -/I Runtime\Engine\Public\Slate -/I Runtime\Engine\Public\Streaming -/I Runtime\Engine\Public\Subsystems -/I Runtime\Engine\Public\Tests -/I Runtime\Engine\Public\VisualLogger -/I Runtime\Engine\Public\VT -/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject -/I Runtime\CoreUObject\Public -/I Runtime\CoreUObject -/I Runtime\CoreUObject\Public\AssetRegistry -/I Runtime\CoreUObject\Public\Blueprint -/I Runtime\CoreUObject\Public\Internationalization -/I Runtime\CoreUObject\Public\Misc -/I Runtime\CoreUObject\Public\Serialization -/I Runtime\CoreUObject\Public\Serialization\Formatters -/I Runtime\CoreUObject\Public\Templates -/I Runtime\CoreUObject\Public\UObject -/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore -/I Runtime\Net -/I 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Runtime\SlateCore\Public -/I Runtime\SlateCore -/I Runtime\SlateCore\Public\Animation -/I Runtime\SlateCore\Public\Application -/I Runtime\SlateCore\Public\Brushes -/I Runtime\SlateCore\Public\Debugging -/I Runtime\SlateCore\Public\FastUpdate -/I Runtime\SlateCore\Public\Fonts -/I Runtime\SlateCore\Public\Input -/I Runtime\SlateCore\Public\Layout -/I Runtime\SlateCore\Public\Rendering -/I Runtime\SlateCore\Public\Sound -/I Runtime\SlateCore\Public\Styling -/I Runtime\SlateCore\Public\Textures -/I Runtime\SlateCore\Public\Trace -/I Runtime\SlateCore\Public\Types -/I Runtime\SlateCore\Public\Widgets -/I Runtime\SlateCore\Public\Widgets\Accessibility -/I Runtime\SlateCore\Public\Widgets\Images -/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public -/I Runtime\InputCore -/I Runtime\InputCore\Public\GenericPlatform -/I Runtime\InputCore\Public\HAL -/I Runtime\InputCore\Public\Windows -/I ..\Intermediate\Build\Win64\UE4\Inc\Slate -/I Runtime\Slate\Public -/I Runtime\Slate -/I Runtime\Slate\Public\Framework -/I Runtime\Slate\Public\Framework\Application -/I Runtime\Slate\Public\Framework\Commands -/I Runtime\Slate\Public\Framework\Docking -/I Runtime\Slate\Public\Framework\Layout -/I Runtime\Slate\Public\Framework\MetaData -/I Runtime\Slate\Public\Framework\MultiBox -/I Runtime\Slate\Public\Framework\Notifications -/I Runtime\Slate\Public\Framework\Styling -/I Runtime\Slate\Public\Framework\Text -/I Runtime\Slate\Public\Framework\Text\Windows -/I Runtime\Slate\Public\Framework\Views -/I Runtime\Slate\Public\Widgets -/I Runtime\Slate\Public\Widgets\Accessibility -/I Runtime\Slate\Public\Widgets\Colors -/I Runtime\Slate\Public\Widgets\Docking -/I Runtime\Slate\Public\Widgets\Images -/I Runtime\Slate\Public\Widgets\Input -/I Runtime\Slate\Public\Widgets\LayerManager -/I Runtime\Slate\Public\Widgets\Layout -/I Runtime\Slate\Public\Widgets\Navigation -/I Runtime\Slate\Public\Widgets\Notifications -/I 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Runtime\Experimental\Voronoi\Public\Voronoi -/I ThirdParty -/I Runtime\SignalProcessing\Public -/I Runtime\SignalProcessing -/I Runtime\SignalProcessing\Public\DSP -/I Runtime\SignalProcessing\Public\DSP\Encoders -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions -/I Runtime\AudioExtensions\Public -/I Runtime\AudioExtensions -/I Runtime\AudioMixerCore\Public -/I Runtime\AudioMixerCore -/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess -/I Runtime\PropertyAccess\Public -/I Runtime\PropertyAccess -/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface -/I Runtime\ClothingSystemRuntimeInterface\Public -/I Runtime\ClothingSystemRuntimeInterface -/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public -/I Runtime\AudioMixer -/I Runtime\AudioMixer\Public\Components -/I Runtime\AudioMixer\Public\Quartz -/I Runtime\AudioMixer\Public\SoundFileIO -/I Developer -/I Developer\TargetPlatform\Public -/I Developer\TargetPlatform -/I Developer\TargetPlatform\Public\Common -/I Developer\TargetPlatform\Public\Interfaces -/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore -/I Runtime\AnimationCore\Public -/I Runtime\AnimationCore -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\SibIntel\Plugins\DLSS\Source -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI -/I ThirdParty\PhysX3\PxShared\include -/I ThirdParty\PhysX3\PxShared\include\cudamanager -/I ThirdParty\PhysX3\PxShared\include\filebuf -/I ThirdParty\PhysX3\PxShared\include\foundation -/I ThirdParty\PhysX3\PxShared\include\pvd -/I ThirdParty\PhysX3\PxShared\include\task -/I ThirdParty\PhysX3\PhysX_3.4\Include -/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking -/I ThirdParty\PhysX3\PhysX_3.4\Include\common -/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions -/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I ThirdParty\PhysX3\APEX_1.4\include -/I ThirdParty\PhysX3\APEX_1.4\include\clothing -/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized -/I ThirdParty\PhysX3\APEX_1.4\include\legacy -/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 -/I ThirdParty\PhysX3\APEX_1.4\common\include -/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\framework\include -/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen -/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public -/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include -/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" -/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" -/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h" -/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\NGXRHI.cpp.obj" -/TP -/GR- -/W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt deleted file mode 100644 index cd2ffcf..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt +++ /dev/null @@ -1,6 +0,0 @@ -E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h deleted file mode 100644 index 2f3bec3..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ /dev/null @@ -1,174 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define NGXVULKANRHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old deleted file mode 100644 index 14644e2..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old +++ /dev/null @@ -1,174 +0,0 @@ -#undef NGXVULKANRHI_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define UE_MODULE_NAME "NGXVulkanRHI" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXRHI_API -#define NGXVULKANRHI_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old deleted file mode 100644 index fba3828..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old +++ /dev/null @@ -1,386 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\VulkanRHI\Private -/I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv -/I Runtime\Core\Public\Serialization\Formatters -/I Runtime\Core\Public\Stats -/I Runtime\Core\Public\String -/I Runtime\Core\Public\Templates -/I Runtime\Core\Public\Traits -/I Runtime\Core\Public\UObject -/I Runtime\Core\Public\Windows -/I Runtime\TraceLog -/I Runtime\TraceLog\Public\Trace -/I Runtime\TraceLog\Public\Trace\Detail -/I Runtime\TraceLog\Public\Trace\Detail\Protocols -/I ..\Intermediate\Build\Win64\UE4\Inc\Engine -/I Runtime\Engine\Classes -/I Runtime\Engine\Public -/I Runtime\Engine -/I Runtime\Engine\Public\AI -/I Runtime\Engine\Public\AI\Navigation -/I Runtime\Engine\Public\Analytics -/I Runtime\Engine\Public\Animation -/I Runtime\Engine\Public\Audio -/I Runtime\Engine\Public\Blueprint -/I Runtime\Engine\Public\Curves -/I Runtime\Engine\Public\EdGraph -/I Runtime\Engine\Public\HLOD -/I Runtime\Engine\Public\Internationalization -/I Runtime\Engine\Public\Net -/I Runtime\Engine\Public\Net\Util 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Kits\10\include\10.0.17763.0\um\ime_cmodes.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\../VulkanGenericPlatform.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanLoader.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vk_platform.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_core.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_win32.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\public\VulkanCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandsDirect.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPendingState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipeline.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDescriptorSets.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipelineState.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanGPUProfiler.h -D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanBarriers.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h deleted file mode 100644 index 72a5c9f..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ /dev/null @@ -1,173 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME GefestMskZdrav -#define UE_TARGET_NAME GefestMskZdrav -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXVULKANRHIPREINIT_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old deleted file mode 100644 index 430d24e..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old +++ /dev/null @@ -1,173 +0,0 @@ -#undef NGXVULKANRHIPREINIT_API -#undef UE_IS_ENGINE_MODULE -#undef DEPRECATED_FORGAME -#define DEPRECATED_FORGAME DEPRECATED -#undef UE_DEPRECATED_FORGAME -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define IS_PROGRAM 0 -#define UE_GAME 1 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 0 -#define WITH_PERF_AUTOMATION_TESTS 0 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 1 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 0 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 0 -#define USE_LOGGING_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_ESTIMATED_UTCNOW 0 -#define WITH_EDITOR 0 -#define WITH_EDITORONLY_DATA 0 -#define WITH_SERVER_CODE 1 -#define WITH_PUSH_MODEL 0 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 0 -#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Game -#define UE_APP_NAME "UE4" -#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define NDEBUG 1 -#define UE_BUILD_SHIPPING 1 -#define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev -#define UE_MODULE_NAME "NGXVulkanRHIPreInit" -#define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() -#define IMPLEMENT_SIGNING_KEY_REGISTRATION() -#define DEPRECATED_FORGAME DEPRECATED -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_ENABLE_ICU 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define WITH_MALLOC_STOMP 0 -#define CORE_API -#define TRACELOG_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API -#define UNIQUENETID_ESPMODE ESPMode::Fast -#define COREUOBJECT_API -#define NETCORE_API -#define APPLICATIONCORE_API -#define RHI_API -#define JSON_API -#define WITH_FREETYPE 1 -#define SLATECORE_API -#define INPUTCORE_API -#define SLATE_API -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define IMAGEWRAPPER_API -#define MESSAGING_API -#define MESSAGINGCOMMON_API -#define RENDERCORE_API -#define ANALYTICSET_API -#define ANALYTICS_API -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API -#define NETCOMMON_API -#define ASSETREGISTRY_API -#define ENGINEMESSAGES_API -#define ENGINESETTINGS_API -#define SYNTHBENCHMARK_API -#define RENDERER_API -#define GAMEPLAYTAGS_API -#define DEVELOPERSETTINGS_API -#define PACKETHANDLER_API -#define RELIABILITYHANDLERCOMPONENT_API -#define AUDIOPLATFORMCONFIGURATION_API -#define MESHDESCRIPTION_API -#define STATICMESHDESCRIPTION_API -#define PAKFILE_API -#define RSA_API -#define NETWORKREPLAYSTREAMING_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define PHYSICSCORE_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define INCLUDE_CHAOS 0 -#define CHAOS_CHECKED 0 -#define CHAOSCORE_API -#define INTEL_ISPC 1 -#define VORONOI_API -#define WITH_PHYSX_RELEASE 1 -#define APEX_UE4 1 -#define APEX_STATICALLY_LINKED 0 -#define WITH_APEX_LEGACY 1 -#define SIGNALPROCESSING_API -#define AUDIOEXTENSIONS_API -#define AUDIOMIXERCORE_API -#define PROPERTYACCESS_API -#define INCLUDE_CHAOS 0 -#define WITH_PHYSX 1 -#define WITH_CHAOS 0 -#define WITH_CHAOS_CLOTHING 0 -#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 -#define PHYSICS_INTERFACE_PHYSX 1 -#define WITH_APEX 1 -#define WITH_APEX_CLOTHING 1 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_PHYSX_COOKING 1 -#define WITH_NVCLOTH 1 -#define WITH_CUSTOM_SQ_STRUCTURE 0 -#define WITH_IMMEDIATE_PHYSX 0 -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API -#define AUDIOMIXER_API -#define TARGETPLATFORM_API -#define ANIMATIONCORE_API -#define VULKANRHI_API -#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") -#define NGXVULKANRHIPREINIT_API diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old deleted file mode 100644 index 5bd9272..0000000 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old +++ /dev/null @@ -1,384 +0,0 @@ -/Zc:inline -/nologo -/Oi -/c -/Gw -/Gy -/Zm1000 -/wd4819 -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/source-charset:utf-8 -/execution-charset:utf-8 -/Ob2 -/Ox -/Ot -/GF -/errorReport:prompt -/D_HAS_EXCEPTIONS=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/wd4463 -/we4668 -/wd4244 -/wd4838 -/I . -/I Runtime\VulkanRHI\Private -/I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I Runtime\Core -/I Runtime\Core\Public\Algo -/I Runtime\Core\Public\Algo\Impl -/I Runtime\Core\Public\Async -/I Runtime\Core\Public\Clang -/I Runtime\Core\Public\Compression -/I Runtime\Core\Public\Concepts -/I Runtime\Core\Public\Containers -/I Runtime\Core\Public\Delegates -/I Runtime\Core\Public\Experimental -/I Runtime\Core\Public\Experimental\Containers -/I Runtime\Core\Public\Features -/I Runtime\Core\Public\FileCache -/I Runtime\Core\Public\FramePro -/I Runtime\Core\Public\GenericPlatform -/I Runtime\Core\Public\HAL -/I Runtime\Core\Public\HAL\Allocators -/I Runtime\Core\Public\Hash -/I Runtime\Core\Public\Internationalization -/I Runtime\Core\Public\IO -/I Runtime\Core\Public\Logging -/I Runtime\Core\Public\Math -/I Runtime\Core\Public\Memory -/I Runtime\Core\Public\MemPro -/I Runtime\Core\Public\Microsoft -/I Runtime\Core\Public\Misc -/I Runtime\Core\Public\Modules -/I Runtime\Core\Public\Modules\Boilerplate -/I Runtime\Core\Public\MSVC -/I Runtime\Core\Public\ProfilingDebugging -/I Runtime\Core\Public\Serialization -/I Runtime\Core\Public\Serialization\Csv 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