добавил длсс, весь интерфейс кажется готов.
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E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h
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E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
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E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
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E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
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E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
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