diff --git a/Config/DefaultDeviceProfiles.ini b/Config/DefaultDeviceProfiles.ini new file mode 100644 index 0000000..4e9a87d --- /dev/null +++ b/Config/DefaultDeviceProfiles.ini @@ -0,0 +1,53 @@ +[WindowsNoEditor DeviceProfile] +DeviceType=Windows +BaseProfileName=Windows ++TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Weapon,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Effects,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="linear",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Skybox,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=8192,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=8192,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_UI,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_Face,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_LightMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_ColorLookupTable,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="linear",MipFilter="linear",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_IESLightProfile,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Impostor,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_ImpostorNormalDepth,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_8BitData,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_16BitData,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project01,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project02,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project03,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project04,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project05,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project06,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project07,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project08,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project09,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project10,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project11,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project12,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project13,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project14,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project15,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) + diff --git a/Config/DefaultDeviceProfiles1.ini b/Config/DefaultDeviceProfiles1.ini deleted file mode 100644 index 1280742..0000000 --- a/Config/DefaultDeviceProfiles1.ini +++ /dev/null @@ -1,53 +0,0 @@ -[WindowsNoEditor DeviceProfile] -DeviceType=Windows -BaseProfileName=Windows -+TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Effects,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="linear",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=8192,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=8192,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_UI,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_Face,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_LightMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_ColorLookupTable,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="linear",MipFilter="linear",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_IESLightProfile,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) -+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=1024,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) 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b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME GefestMskZdrav +#define UE_TARGET_NAME GefestMskZdrav #define DLSS_ENGINE_SUPPORTS_CSSPD 1 #define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 #define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old index b7ec8a4..6f0ad7a 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME Ivazowsky +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov #define DLSS_ENGINE_SUPPORTS_CSSPD 1 #define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 #define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp index 874fd73..64d7f4f 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp @@ -1,6 +1,6 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old index 41526eb..1b8aeee 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,19 +336,19 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -372,19 +372,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old index 150a20e..874fd73 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old @@ -1,6 +1,6 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt index 57f1dbb..e98fe4b 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt @@ -1,8 +1,8 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSS.h -e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h -e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscaler.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h +E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSS.h +e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h +e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscaler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h @@ -45,14 +45,14 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDraw D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h -e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSDenoiser.h +e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSDenoiser.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h @@ -66,7 +66,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewEx d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp +E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h @@ -120,13 +120,13 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp -e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp +E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp +e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp +E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp index 2f26b97..19a8d71 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old index 93be01d..dfbed67 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,19 +336,19 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -372,19 +372,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old index ae74891..2f26b97 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt index c70ead8..940fc21 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt @@ -1,8 +1,8 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h -E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h +E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h +E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -e:\projects\sibintel\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h +e:\projects\gefestmskzdrav\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old index e354f84..1b3204d 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS -/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt index 43d22b8..3ccd613 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt @@ -1,3 +1,3 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old index fc3cdf0..4217703 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS -/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.txt index e8b3712..3800ab6 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.txt @@ -1,11 +1,11 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSS.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSS.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h @@ -48,9 +48,9 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDraw D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old index 21d11aa..8585472 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old @@ -29,8 +29,8 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -340,17 +340,17 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS -/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -374,19 +374,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt index 98536e4..f4ddc86 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt @@ -1,5 +1,5 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h -e:\projects\sibintel\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h +e:\projects\gefestmskzdrav\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h index 082e9a9..3bd10e8 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME GefestMskZdrav +#define UE_TARGET_NAME GefestMskZdrav #define WITH_DLSS 1 #define UE_MODULE_NAME "DLSSBlueprint" #define UE_PLUGIN_NAME "DLSS" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old index 410c333..082e9a9 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME Ivazowsky +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov #define WITH_DLSS 1 #define UE_MODULE_NAME "DLSSBlueprint" #define UE_PLUGIN_NAME "DLSS" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h index 0b9d8a3..5f0e11e 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME GefestMskZdrav +#define UE_TARGET_NAME GefestMskZdrav #define DLSS_ENGINE_USES_FVECTOR2D 1 #define UE_MODULE_NAME "DLSSUtility" #define UE_PLUGIN_NAME "DLSS" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old index c747119..0b9d8a3 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME Ivazowsky +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov #define DLSS_ENGINE_USES_FVECTOR2D 1 #define UE_MODULE_NAME "DLSSUtility" #define UE_PLUGIN_NAME "DLSS" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp index 66aa31b..01e2c02 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old index 88a6ca5..a05253b 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old @@ -29,7 +29,7 @@ /wd4838 /I . /I Runtime\Renderer\Private -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Private /I ..\Intermediate\Build\Win64\UE4\Inc\Engine /I Runtime /I Runtime\Engine\Classes @@ -336,9 +336,9 @@ /I Runtime\Projects\Public /I Runtime\Projects /I Runtime\Projects\Public\Interfaces -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility /I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\MaterialShaderQualitySettings @@ -371,12 +371,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old index 389afd1..66aa31b 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt index c3726c8..e50e88d 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt @@ -1,14 +1,14 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h +E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h index 7b7e0cd..14e67ff 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME GefestMskZdrav +#define UE_TARGET_NAME GefestMskZdrav #define UE_MODULE_NAME "NGXD3D11RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old index ac39a79..7b7e0cd 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME Ivazowsky +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov #define UE_MODULE_NAME "NGXD3D11RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old index d1b967e..b8bbfaa 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old @@ -30,7 +30,7 @@ /I . /I Runtime\Windows\D3D11RHI\Private /I Runtime\Windows\D3D11RHI\Private\Windows -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D11RHI\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -337,15 +337,15 @@ /I Runtime\Windows /I Runtime\Windows\D3D11RHI\Public /I Runtime\Windows\D3D11RHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI /I ThirdParty\Windows /I ThirdParty\NVIDIA -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D11RHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D11RHI +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -369,7 +369,7 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Windows\DirectX\Include /I ThirdParty\NVIDIA\nvapi /I ThirdParty\NVIDIA\NVaftermath\include @@ -381,12 +381,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt index 3036e1e..dadca6b 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt @@ -1,10 +1,10 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11RHI.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h index eb3ad4c..1019669 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME GefestMskZdrav +#define UE_TARGET_NAME GefestMskZdrav #define UE_MODULE_NAME "NGXD3D12RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old index e8caa55..eb3ad4c 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME Ivazowsky +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov #define UE_MODULE_NAME "NGXD3D12RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old index 96fc59a..92ff461 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old @@ -30,7 +30,7 @@ /I . /I Runtime\D3D12RHI\Private /I Runtime\D3D12RHI\Private\Windows -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -337,14 +337,14 @@ /I Runtime\D3D12RHI\Public /I Runtime\D3D12RHI /I ThirdParty\Windows -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI /I ThirdParty\NVIDIA -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -369,7 +369,7 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include /I ThirdParty\Windows\PIX\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Windows\DirectX\include /I ThirdParty\Windows\D3DX12\include /I ThirdParty\NVIDIA\nvapi @@ -382,12 +382,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt index 6dc3727..8d123e3 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt @@ -1,10 +1,10 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h index 988b63c..bc24239 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME GefestMskZdrav +#define UE_TARGET_NAME GefestMskZdrav #define UE_MODULE_NAME "NGXRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old index 4d334b5..988b63c 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME Ivazowsky +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov #define UE_MODULE_NAME "NGXRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old index 86831c4..a6e413c 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old @@ -28,7 +28,7 @@ /wd4244 /wd4838 /I . -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -332,11 +332,11 @@ /I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore /I Runtime\AnimationCore\Public /I Runtime\AnimationCore -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -360,19 +360,19 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt index f78db5d..54a0da9 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt @@ -1,6 +1,6 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h index 306cf4c..d29c481 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME GefestMskZdrav +#define UE_TARGET_NAME GefestMskZdrav #define UE_MODULE_NAME "NGXVulkanRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old index 7a17492..306cf4c 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME Ivazowsky +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov #define UE_MODULE_NAME "NGXVulkanRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old index 2a90da1..d5a2bf4 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old @@ -30,7 +30,7 @@ /I . /I Runtime\VulkanRHI\Private /I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,13 +336,13 @@ /I Runtime\AnimationCore /I Runtime\VulkanRHI\Public /I Runtime\VulkanRHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -366,7 +366,7 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Vulkan\Include /I ThirdParty\Vulkan\Include\vulkan /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" @@ -375,12 +375,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt index 1abd25b..e7d2199 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt @@ -1,8 +1,8 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h @@ -142,5 +142,5 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanC d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanGPUProfiler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanBarriers.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h index a8492ad..8bf78e8 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME GefestMskZdrav +#define UE_TARGET_NAME GefestMskZdrav #define UE_MODULE_NAME "NGXVulkanRHIPreInit" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old index 4e5ab3a..a8492ad 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Ivazowsky -#define UE_TARGET_NAME Ivazowsky +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov #define UE_MODULE_NAME "NGXVulkanRHIPreInit" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old index 9237c5f..83a2e71 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old @@ -30,7 +30,7 @@ /I . /I Runtime\VulkanRHI\Private /I Runtime\VulkanRHI\Private\Windows -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -336,11 +336,11 @@ /I Runtime\AnimationCore /I Runtime\VulkanRHI\Public /I Runtime\VulkanRHI -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit /I ThirdParty\PhysX3\PxShared\include /I ThirdParty\PhysX3\PxShared\include\cudamanager /I ThirdParty\PhysX3\PxShared\include\filebuf @@ -364,7 +364,7 @@ /I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public /I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include /I ThirdParty\PhysX3\APEX_1.4\shared\internal\include -/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include /I ThirdParty\Vulkan\Include /I ThirdParty\Vulkan\Include\vulkan /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" @@ -373,12 +373,12 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch" -"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp" -/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" -/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" /TP /GR- /W4 \ No newline at end of file diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt index 9ee8da7..7b4f9d4 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt @@ -1,5 +1,5 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h @@ -129,6 +129,6 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanD d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_params.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_params.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.generated.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.generated.h index 8ee2d08..c9ed72a 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.generated.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.generated.h @@ -13,10 +13,10 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define DLSS_DLSSSettings_generated_h -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSOverrideSettings(); \ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ @@ -27,7 +27,7 @@ public: \ -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ private: \ static void StaticRegisterNativesUDLSSOverrideSettings(); \ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ @@ -38,7 +38,7 @@ public: \ -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ @@ -51,7 +51,7 @@ private: \ public: -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -64,38 +64,38 @@ public: \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSS_API UClass* StaticClass(); -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSSettings(); \ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ @@ -106,7 +106,7 @@ public: \ -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ private: \ static void StaticRegisterNativesUDLSSSettings(); \ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ @@ -117,7 +117,7 @@ public: \ -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ @@ -130,7 +130,7 @@ private: \ public: -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -143,28 +143,28 @@ public: \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ - SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -172,7 +172,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSS_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h +#define CURRENT_FILE_ID GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h #define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \ diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/Timestamp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/Timestamp index cfdab24..725cf46 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/Timestamp +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/Timestamp @@ -1 +1 @@ -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/DLSSLibrary.generated.h b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/DLSSLibrary.generated.h index 0637f22..f18d41e 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/DLSSLibrary.generated.h +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/DLSSLibrary.generated.h @@ -16,8 +16,8 @@ enum class UDLSSSupport : uint8; #endif #define DLSSBLUEPRINT_DLSSLibrary_generated_h -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execGetDefaultDLSSMode); \ DECLARE_FUNCTION(execGetDLSSSharpness); \ @@ -35,7 +35,7 @@ enum class UDLSSSupport : uint8; DECLARE_FUNCTION(execIsDLSSSupported); -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execGetDefaultDLSSMode); \ DECLARE_FUNCTION(execGetDLSSSharpness); \ @@ -53,7 +53,7 @@ enum class UDLSSSupport : uint8; DECLARE_FUNCTION(execIsDLSSSupported); -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSLibrary(); \ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ @@ -62,7 +62,7 @@ public: \ DECLARE_SERIALIZER(UDLSSLibrary) -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ private: \ static void StaticRegisterNativesUDLSSLibrary(); \ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ @@ -71,7 +71,7 @@ public: \ DECLARE_SERIALIZER(UDLSSLibrary) -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ @@ -84,7 +84,7 @@ private: \ public: -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -97,28 +97,28 @@ public: \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \ +#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ - SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ + GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -126,7 +126,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSSBLUEPRINT_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h +#define CURRENT_FILE_ID GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h #define FOREACH_ENUM_UDLSSMODE(op) \ diff --git a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/Timestamp b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/Timestamp index a449d36..111aec0 100644 --- a/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/Timestamp +++ b/plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSSBlueprint/Timestamp @@ -1 +1 @@ -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h +E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h