допилили v1.21
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@@ -17,12 +17,12 @@ r.TranslucentSortPolicy=0
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r.SeparateTranslucency=True
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Maps/scene1.scene1
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GameDefaultMap=/Game/Maps/MainScene.MainScene
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GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
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GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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EditorStartupMap=/Game/Maps/scene1.scene1
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EditorStartupMap=/Game/Maps/MainScene.MainScene
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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@@ -156,7 +156,7 @@ bTickWhilePaused=False
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bInitialBuildingLocked=False
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bSkipAgentHeightCheckWhenPickingNavData=False
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DataGatheringMode=Instant
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bGenerateNavigationOnlyAroundNavigationInvokers=True
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bGenerateNavigationOnlyAroundNavigationInvokers=False
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ActiveTilesUpdateInterval=1.000000
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+SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=20.000000,Y=20.000000,Z=20.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=100.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
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SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
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@@ -164,8 +164,9 @@ DirtyAreasUpdateFreq=60.000000
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[/Script/NavigationSystem.RecastNavMesh]
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RuntimeGeneration=Dynamic
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CellSize=10.000000
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CellSize=15.000000
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AgentRadius=15.000000
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bFixedTilePoolSize=False
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[SystemSettings]
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r.DiffuseFromCaptures=1
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