diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index cc3a7981..b30d414f 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -1,17 +1,27 @@ <<<<<<< Updated upstream + [/Script/Engine.RendererSettings] r.VirtualTextures=False -r.RayTracing=False +r.RayTracing=True r.SkinCache.CompileShaders=True ======= +[/Script/Engine.RendererSettings] +r.DefaultFeature.Bloom=False +>>>>>>> Stashed changes +r.RayTracing.UseTextureLod=True + [/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/Maps/MainScene.MainScene GameInstanceClass=/Game/Blueprints/Player/GI.GI_C GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C >>>>>>> Stashed changes +[/Script/EngineSettings.GameMapsSettings] +GameInstanceClass=/Game/Blueprints/Player/GI.GI_C +GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C + [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) @@ -84,14 +94,11 @@ GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") <<<<<<< Updated upstream -[/Script/EngineSettings.GameMapsSettings] -GameInstanceClass=/Game/Blueprints/Player/GI.GI_C -GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C - [/Script/Engine.StreamingSettings] s.AsyncLoadingTimeLimit=10.000000 ======= +CollisionChannelRedirects=(OldName="Grass",NewName="GrassFinding") +s.UseBackgroundLevelStreaming=False [/Script/Engine.PhysicsSettings] DefaultGravityZ=-980.000000 @@ -141,7 +148,31 @@ ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableC [/Script/Engine.Engine] MaximumLoopIterationCount=10000000 -[/Script/Engine.RendererSettings] -r.DefaultFeature.Bloom=False ->>>>>>> Stashed changes +[/Script/NavigationSystem.NavigationSystemV1] +DefaultAgentName=None +CrowdManagerClass=/Script/AIModule.CrowdManager +bAutoCreateNavigationData=True +bSpawnNavDataInNavBoundsLevel=False +bAllowClientSideNavigation=False +bShouldDiscardSubLevelNavData=True +bTickWhilePaused=False +bInitialBuildingLocked=False +bSkipAgentHeightCheckWhenPickingNavData=False +DataGatheringMode=Instant +bGenerateNavigationOnlyAroundNavigationInvokers=True +ActiveTilesUpdateInterval=1.000000 ++SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=20.000000,Y=20.000000,Z=50.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=100.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) 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