Files
2021-08-24 17:11:02 +05:00

32 lines
783 B
C++

/*
By Rama
*/
#pragma once
#include "Runtime/Engine/Classes/Kismet/BlueprintFunctionLibrary.h"
#include "VictoryBPHTML.generated.h"
//!! Can someone submit HTML5 update to Victory Git?
UCLASS()
class VICTORYBPLIBRARY_API UVictoryBPHTML : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/** Is the current OS HTML5? This code will only run in games packaged for HTML5, it will not run in Editor builds :) Use this to customize particle FX for HTML5 vs PC builds! Or for any custom HTML5-specific game logic! <3 Rama*/
/*
UFUNCTION(BlueprintPure, Category = "Victory BP Library|HTML5")
static bool IsHTML();
*/
/*
UFUNCTION(BlueprintCallable, Category = "Victory BP Library|HTML5")
static void VictoryHTML5_SetCursorVisible(bool MakeVisible);
*/
};