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GraphicaPiter/Plugins/Victory/Source/VictoryBPLibrary/Public/VictoryISM.h
T
2021-08-24 17:11:02 +05:00

31 lines
520 B
C++

/*
By Rama
*/
#pragma once
#include "Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h"
#include "VictoryISM.generated.h"
UCLASS()
class AVictoryISM : public AActor
{
GENERATED_BODY()
public:
AVictoryISM(const FObjectInitializer& ObjectInitializer);
UPROPERTY(Category = "Joy ISM", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
UInstancedStaticMeshComponent* Mesh;
//~~~~~~~~~~~~~
// ISM
//~~~~~~~~~~~~~
public:
virtual void BeginPlay() override;
};