105 lines
1.9 KiB
C#
105 lines
1.9 KiB
C#
// Some copyright should be here...
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using UnrealBuildTool;
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public class VictoryBPLibrary : ModuleRules
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{
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public VictoryBPLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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//Get rid of debug commandline length compile error
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//https://developercommunity.visualstudio.com/content/problem/668411/command-line-error-d8049-still-happening.html
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bLegacyPublicIncludePaths = false;
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PrivatePCHHeaderFile = "Private/VictoryBPLibraryPrivatePCH.h";
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//4.15 Include What You Use
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bEnforceIWYU = false;
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PublicIncludePaths.AddRange(
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new string[] {
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"VictoryBPLibrary/Public"
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"VictoryBPLibrary/Private",
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"InputCore",
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"RHI",
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"RenderCore",
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"HTTP",
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"UMG", "Slate", "SlateCore",
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"ImageWrapper",
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"PhysicsCore",
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"PhysX",
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"HeadMountedDisplay",
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"AIModule",
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"NavigationSystem",
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"Vorbis",
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//FPlatformApplicationMisc
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"ApplicationCore"
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}
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);
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//APEX EXCLUSIONS
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if (Target.Platform != UnrealTargetPlatform.Android && Target.Platform != UnrealTargetPlatform.IOS)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"APEX"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"ApexDestruction"
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}
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);
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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