unreal engine 5.1 update, level load fixed

This commit is contained in:
C
2023-02-10 15:24:22 +05:00
parent e9f3169a6f
commit 32440ee90f
116 changed files with 10393 additions and 33 deletions
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# Copyright Epic Games, Inc. All Rights Reserved.
FROM node:latest
# Make sure Mediasoup requirements are met
RUN apt -y update
RUN apt -y install python3-pip
# Copy the Selective Forwarding Unit (SFU) to the Docker build context
COPY . /opt/SFU
# Install the dependencies for the mediasoup server
WORKDIR /opt/SFU
RUN npm update
RUN npm install .
# Expose TCP port 80 for player WebSocket connections and web server HTTP access
EXPOSE 40000-49999
# Expose TCP port 8888 for streamer WebSocket connections
EXPOSE 8889
# Set the signalling server as the container's entrypoint
ENTRYPOINT ["/usr/local/bin/node", "/opt/SFU/sfu_server.js"]
@@ -0,0 +1,80 @@
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
function log_msg() { #message
if [ ! -z $VERBOSE ]; then
echo $1
fi
}
function print_usage() {
echo "
Usage:
${0} [--help] [--publicip <IP Address>] [sfu options...]
Where:
--help will print this message and stop this script.
--debug will run all scripts with --inspect
--nosudo will run all scripts without \`sudo\` command useful for when run in containers.
--verbose will enable additional logging
--package-manager <package manager name> specify an alternative package manager to apt-get
--publicip is used to define public ip address (using default port) for turn server, syntax: --publicip ; it is used for
default value: Retrieved from 'curl https://api.ipify.org' or if unsuccessful then set to 127.0.0.1. It is the IP address of the SFU
Other options: stored and passed to the SFU. All parameters printed once the script values are set.
"
exit 1
}
function print_parameters() {
echo ""
echo "${0} is running with the following parameters:"
echo "--------------------------------------"
echo "Public IP address : ${publicip}"
echo "SFU command line arguments: ${sfucmd}"
echo ""
}
function set_start_default_values() {
# publicip and sfucmd are always needed
publicip=$(curl -s https://api.ipify.org)
if [[ -z $publicip ]]; then
publicip="127.0.0.1"
fi
sfucmd=""
}
function use_args() {
while(($#)) ; do
case "$1" in
--debug ) IS_DEBUG=1; shift;;
--nosudo ) NO_SUDO=1; shift;;
--verbose ) VERBOSE=1; shift;;
--publicip ) publicip="$2"; shift 2;;
--help ) print_usage;;
* ) echo "Unknown command, adding to SFU command line: $1"; sfucmd+=" $1"; shift;;
esac
done
}
function call_setup_sh() {
bash "setup.sh"
}
function start_process() {
if [ ! -z $NO_SUDO ]; then
log_msg "running with sudo removed"
eval $(echo "$@" | sed 's/sudo//g')
else
eval $@
fi
}
function get_version() {
local version=$1
if command -v $version; then
version=$($@)
fi
echo $version | sed -E 's/[^0-9.]//g'
}
@@ -0,0 +1,9 @@
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
# Build docker image for the Selective Forwarding Unit (SFU)
# When run from SFU/platform_scripts/bash, this uses the SFU directory
# as the build context so the SFU files can be successfully copied into the container image
docker build -t 'mediasoup_sfu:latest' -f ./Dockerfile ../..
@@ -0,0 +1,8 @@
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
# Start docker container by name using host networking
docker run --name sfu_latest --network host --rm mediasoup_sfu
# Interactive start example
#docker run --name sfu_latest --network host --rm -it --entrypoint /bin/bash mediasoup_sfu
@@ -0,0 +1,12 @@
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
# Stop the docker container
PSID=$(docker ps -a -q --filter="name=sfu_latest")
if [ -z "$PSID" ]; then
echo "Docker SFU is not running, no stopping will be done"
exit 1;
fi
echo "Stopping Mediasoup SFU server ..."
docker stop sfu_latest
@@ -0,0 +1,27 @@
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
BASH_LOCATION=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
pushd "${BASH_LOCATION}" > /dev/null
source common_utils.sh
set_start_default_values # No server specific defaults
use_args "$@"
call_setup_sh
print_parameters
process="${BASH_LOCATION}/node/lib/node_modules/npm/bin/npm-cli.js run start:default --"
arguments="--PublicIP=${publicip}"
# Add arguments passed to script to arguments for executable
arguments+=" ${sfucmd}"
pushd ../.. > /dev/null
echo "Running: $process $arguments"
PATH="${BASH_LOCATION}/node/bin:$PATH"
start_process $process $arguments
popd
popd
@@ -0,0 +1,27 @@
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
BASH_LOCATION=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
pushd "${BASH_LOCATION}" > /dev/null
source common_utils.sh
set_start_default_values # No server specific defaults
use_args "$@"
call_setup_sh
process="${BASH_LOCATION}/node/lib/node_modules/npm/bin/npm-cli.js run start:default --"
pushd ../.. > /dev/null
echo ""
echo "Starting (S)elective (F)orwarding (U)nit use ctrl-c to exit"
echo "-----------------------------------------"
echo ""
PATH="${BASH_LOCATION}/node/bin:$PATH"
start_process $process
popd > /dev/null # ../..
popd > /dev/null # BASH_SOURCE
@@ -0,0 +1,114 @@
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
BASH_LOCATION=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
pushd "${BASH_LOCATION}" > /dev/null
source common_utils.sh
use_args $@
# Azure specific fix to allow installing NodeJS from NodeSource
if test -f "/etc/apt/sources.list.d/azure-cli.list"; then
sudo touch /etc/apt/sources.list.d/nodesource.list
sudo touch /usr/share/keyrings/nodesource.gpg
sudo chmod 644 /etc/apt/sources.list.d/nodesource.list
sudo chmod 644 /usr/share/keyrings/nodesource.gpg
sudo chmod 644 /etc/apt/sources.list.d/azure-cli.list
fi
function check_version() { #current_version #min_version
#check if same string
if [ -z "$2" ] || [ "$1" = "$2" ]; then
return 0
fi
local i current minimum
IFS="." read -r -a current <<< $1
IFS="." read -r -a minimum <<< $2
# fill empty fields in current with zeros
for ((i=${#current[@]}; i<${#minimum[@]}; i++))
do
current[i]=0
done
for ((i=0; i<${#current[@]}; i++))
do
if [[ -z ${minimum[i]} ]]; then
# fill empty fields in minimum with zeros
minimum[i]=0
fi
if ((10#${current[i]} > 10#${minimum[i]})); then
return 1
fi
if ((10#${current[i]} < 10#${minimum[i]})); then
return 2
fi
done
# if got this far string is the same once we added missing 0
return 0
}
function check_and_install() { #dep_name #get_version_string #version_min #install_command
local is_installed=0
log_msg "Checking for required $1 install"
local current=$(echo $2 | sed -E 's/[^0-9.]//g')
local minimum=$(echo $3 | sed -E 's/[^0-9.]//g')
if [ $# -ne 4 ]; then
log_msg "check_and_install expects 4 args (dep_name get_version_string version_min install_command) got $#"
return -1
fi
if [ ! -z $current ]; then
log_msg "Current version: $current checking >= $minimum"
check_version "$current" "$minimum"
if [ "$?" -lt 2 ]; then
log_msg "$1 is installed."
return 0
else
log_msg "Required install of $1 not found installing"
fi
fi
if [ $is_installed -ne 1 ]; then
echo "$1 installation not found installing..."
start_process $4
if [ $? -ge 1 ]; then
echo "Installation of $1 failed try running `export VERBOSE=1` then run this script again for more details"
exit 1
fi
fi
}
echo "Checking Pixel Streaming SFU dependencies."
# navigate to SFU root
pushd ../.. > /dev/null
node_version=""
if [[ -f "${BASH_LOCATION}/node/bin/node" ]]; then
node_version=$("${BASH_LOCATION}/node/bin/node" --version)
fi
check_and_install "node" "$node_version" "v16.4.2" "curl https://nodejs.org/dist/v16.14.2/node-v16.14.2-linux-x64.tar.gz --output node.tar.xz
&& tar -xf node.tar.xz
&& rm node.tar.xz
&& mv node-v*-linux-x64 \"${BASH_LOCATION}/node\""
PATH="${BASH_LOCATION}/node/bin:$PATH"
"${BASH_LOCATION}/node/lib/node_modules/npm/bin/npm-cli.js" install
popd > /dev/null # SFU
popd > /dev/null # BASH_SOURCE
echo "All Pixel Streaming SFU dependencies up to date."
@@ -0,0 +1,19 @@
@Rem Copyright Epic Games, Inc. All Rights Reserved.
@echo off
@Rem Set script directory as working directory.
pushd "%~dp0"
title SFU
@Rem Get our public IP if we are running this SFU on the cloud we will need this.
FOR /F "tokens=*" %%g IN ('curl -L -S -s https://api.ipify.org') do (SET PUBLICIP=%%g)
@Rem Call out run.bat and pass in the Public IP we grabbed earlier.
call run_local.bat --PublicIP=%PUBLICIP%
@Rem Pop script directory.
popd
pause
@@ -0,0 +1,25 @@
@Rem Copyright Epic Games, Inc. All Rights Reserved.
@echo off
@Rem Set script directory as working directory.
pushd "%~dp0"
title SFU
@Rem Run setup to ensure we have node and mediasoup installed.
call setup.bat
@Rem Move to sfu_server.js directory.
pushd ..\..
@Rem Run node server and pass any argument along.
platform_scripts\cmd\node\node.exe sfu_server %*
@Rem Pop sfu_server directory.
popd
@Rem Pop script directory.
popd
pause
@@ -0,0 +1,17 @@
@Rem Copyright Epic Games, Inc. All Rights Reserved.
@echo off
@Rem Set script location as working directory for commands.
pushd "%~dp0"
@Rem Ensure we have NodeJs available for calling.
call setup_node.bat
@Rem Move to sfu_server.js directory and install its package.json
pushd %~dp0\..\..\
call platform_scripts\cmd\node\npm install --no-save
popd
@Rem Pop working directory
popd
@@ -0,0 +1,35 @@
@Rem Copyright Epic Games, Inc. All Rights Reserved.
@echo off
@Rem Set script location as working directory for commands.
pushd "%~dp0"
@Rem Name and version of node that we are downloading
SET NodeVersion=v16.4.2
SET NodeName=node-%NodeVersion%-win-x64
@Rem Look for a node directory next to this script
if exist node\ (
echo Node directory found...skipping install.
) else (
echo Node directory not found...beginning NodeJS download for Windows.
@Rem Download nodejs and follow redirects.
curl -L -o ./node.zip "https://nodejs.org/dist/%NodeVersion%/%NodeName%.zip"
@Rem Unarchive the .zip
tar -xf node.zip
@Rem Rename the extracted, versioned, directory that contains the NodeJS binaries to simply "node".
ren "%NodeName%\" "node"
@Rem Delete the downloaded node.zip
del node.zip
)
@Rem Print node version
echo Node version: & node\node.exe -v
@Rem Pop working directory
popd