unreal engine 5.1 update, level load fixed

This commit is contained in:
C
2023-02-10 15:24:22 +05:00
parent e9f3169a6f
commit 32440ee90f
116 changed files with 10393 additions and 33 deletions
@@ -0,0 +1,12 @@
How to use files in this directory:
- Make sure that all of your dependencies are installed. Use ./setup.sh what will install whatever is missing as long as you are on a supported operating system. Please note that setup.sh is called from every script designed to run
- Run a local instance of the Cirrus server by using the ./run_local.sh script
- Use the following scripts to run locally or in your cloud instance:
- Start_SignallingServer.sh - Start only the Signalling (STUN) server
- Start_TURNServer.sh - Start only the TURN server
- Start_WithTURN_SignallingServer.sh - Start a TURN server and the Cirrus server together
- Please note that scripts intended to run need to be executable: $ chmod +x *.sh will do that job.
- The local/cloud Start_*.sh shell scripts can be invoked with the --help command line option to see how those can be configured. The following options can be supplied: --publicip, --turn, --stun. Please read the --help