unreal engine 5.1 update, level load fixed

This commit is contained in:
C
2023-02-10 15:24:22 +05:00
parent e9f3169a6f
commit 32440ee90f
116 changed files with 10393 additions and 33 deletions
@@ -0,0 +1,31 @@
#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
source turn_user_pwd.sh
USETURN="false"
for arg do
shift
[ "${arg}" = "--with-turn" ] && USETURN="true" && continue
set -- "$@" "${arg}"
done
# Get stun server data for passing to the container
source common_utils.sh
if [ "${USETURN}" = "true" ]; then
set_start_default_values "y" "y" # Both TURN and STUN server defaults
else
set_start_default_values "n" "y" # Only STUN server defaults
fi
use_args "$@"
# Start docker container by name using host networking
if [ "${USETURN}" = "true" ]; then
peerConnectionOptions="{\""iceServers\"":[{\""urls\"":[\""stun:"${stunserver}"\"",\""turn":"${turnserver}\""],\""username\"":\""${turnusername}\"",\""credential\"":\""${turnpassword}\""}]}"
else
peerConnectionOptions="{\""iceServers\"":[{\""urls\"":[\""stun:"${stunserver}"\""]}]}"
fi
docker run --name cirrus_latest --network host --rm --entrypoint /usr/local/bin/node cirrus-webserver /opt/SignallingWebServer/cirrus.js --peerConnectionOptions="${peerConnectionOptions}" --publicIp="${publicip}"