unreal engine 5.1 update, level load fixed
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#!/bin/bash
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# Copyright Epic Games, Inc. All Rights Reserved.
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# Get stun server data for passing to the container
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source common_utils.sh
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set_start_default_values "n" "y" # Only STUN server defaults
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use_args "$@"
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localip=$(hostname -I | awk '{print $1}')
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echo "Private IP: $localip"
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turnport="${turnserver##*:}"
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if [ -z "${turnport}" ]; then
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turnport=3478
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fi
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echo "TURN port: ${turnport}"
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echo ""
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turnusername="PixelStreamingUser"
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turnpassword="AnotherTURNintheroad"
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realm="PixelStreaming"
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process="turnserver"
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arguments="-p ${turnport} -r $realm -X $publicip -E $localip -L $localip --no-cli --no-tls --no-dtls --pidfile /var/run/turnserver.pid -f -a -v -n -u ${turnusername}:${turnpassword}"
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# Add arguments passed to script to arguments for executable
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arguments+=" ${cirruscmd}"
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# Start docker container by name using host networking
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echo "Running: ${process} ${arguments}"
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# Get the docker image
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docker pull coturn/coturn
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# Start the TURN server
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#docker run --name coturn_latest --network host -it --entrypoint /bin/bash coturn/coturn
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#docker run --name coturn_latest --network host --rm -a stdin -a stdout -a stderr --entrypoint "sudo mkdir -p /var/run" coturn/coturn ""
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#docker run --name coturn_latest --network host --rm -a stdin -a stdout -a stderr --entrypoint "/bin/ls" coturn/coturn "/var/"
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docker run --name coturn_latest --network host --rm -a stdin -a stdout -a stderr --entrypoint "${process}" coturn/coturn "${arguments}"
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#docker run --name coturn_latest --network host --rm -a stdin -a stdout -a stderr --entrypoint "/bin/bash" coturn/coturn "ls -latr /var/run/"
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#docker run --name coturn_latest --network host --rm -a stdin -a stdout -a stderr --entrypoint "sudo chown ubuntu:ubuntu /var/run/turnserver.pid | sudo chmod +x /var/run/turnserver.pid | ${process}" coturn/coturn "${arguments}"
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