unreal engine 5.1 update, level load fixed

This commit is contained in:
C
2023-02-10 15:24:22 +05:00
parent e9f3169a6f
commit 32440ee90f
116 changed files with 10393 additions and 33 deletions
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<Name>bootstrap v3.x, v4.x</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>This is a requirement to using Bootstrap, providing better UI elements for the client web pages created for demoing pixelstreaming</Function>
<Eula>https://github.com/twitter/bootstrap/blob/master/LICENSE</Eula>
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<?xml version="1.0" encoding="utf-8"?>
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<Name>Express v4.16.2</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>Express is a web framework for Node.js.</Function>
<Eula>https://github.com/expressjs/express/blob/master/LICENSE</Eula>
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<LicenseFolder>/Engine/Plugins/Experimental/PixelStreaming/Source/Express_License.txt</LicenseFolder>
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<?xml version="1.0" encoding="utf-8"?>
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<Name>FontAwesome Free v5.1</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>Provides a consistent icon style to use in the sites for demoing pixelstreaming.</Function>
<Eula>https://github.com/FortAwesome/Font-Awesome/blob/master/LICENSE.txt</Eula>
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<LicenseFolder>None</LicenseFolder>
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<?xml version="1.0" encoding="utf-8"?>
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<Name>Helmet v.3.21.3</Name>
<Location>/Samples/PixelStreaming/WebServers/SignallingWebServer</Location>
<Function>Helmet helps you secure your Express apps by setting various HTTP headers.</Function>
<Eula>https://github.com/helmetjs/helmet/blob/v3.21.3/LICENSE</Eula>
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<LicenseFolder>NONE (but keep license with code)</LicenseFolder>
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@@ -0,0 +1,13 @@
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<Name>JQuery</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>This is a requirement to using Bootstrap, providing access to the DOM in the browser for easier and more advanced client side interactions and UI. Used for Project Cirrus.</Function>
<Eula>https://github.com/jquery/jquery/blob/master/LICENSE.txt; https://js.foundation/pdf/ip-policy.pdf</Eula>
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<LicenseFolder>/Engine/Source/ThirdParty/Licenses/JQuery_License.txt</LicenseFolder>
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@@ -0,0 +1,13 @@
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<Name>Popper.js v1.14.3</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>A requirement to using Bootstrap.</Function>
<Eula>https://github.com/FezVrasta/popper.js/blob/master/LICENSE.md</Eula>
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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
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<Name>Socket.io v2.0.4</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>Enables real-time bidirectional event-based communication.</Function>
<Eula>https://github.com/socketio/socket.io/blob/master/LICENSE</Eula>
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<LicenseFolder>/Engine/Plugins/Experimental/PixelStreaming/Source/Socket.io_License.txt</LicenseFolder>
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<?xml version="1.0" encoding="utf-8"?>
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<Name>WS</Name>
<Location>/Samples/PixelStreaming/WebServers/SignallingWebServer/</Location>
<Function>It's used by SignallingWebServer (based on Node.js web-server) that is part of our PixelStreaming project.We add a dependency to WS library to Node.js configuration and it's downloaded automatically.</Function>
<Eula>https://github.com/websockets/ws/blob/HEAD/LICENSE</Eula>
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<?xml version="1.0" encoding="utf-8"?>
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<Name>WebRTC adapter (adapter.js) v6.3.2</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>Used as a cross browser interface for WebRTC.</Function>
<Eula>https://github.com/webrtc/adapter/blob/master/LICENSE.md</Eula>
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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Yargs v15.3.0</Name>
<Location>/Samples/PixelStreaming/WebServers/SignallingWebServer/</Location>
<Function>A module for Node.js, used to parse command line arguments, which is downloaded automatically by Node Package Manager.</Function>
<Eula>https://github.com/yargs/yargs/blob/v15.3.0/LICENSE</Eula>
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@@ -0,0 +1,11 @@
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<Name>Bcrypt.js</Name>
<Location>/Samples/PixelStreaming/WebServers/SignallingWebServer/</Location>
<Function>This is used to verify passwords match the ones stored using the bcrypt algorithm. The passwords are always stored using bcrypt and so we never know the unencrypted password. This allows us to implement a authentication system on the web server so that only people we give accounts to can access the web server. This use is only for prototype stage, production will use the Epic unreal account system</Function>
<Eula>https://github.com/dcodeIO/bcrypt.js/blob/master/LICENSE</Eula>
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@@ -0,0 +1,13 @@
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<Name>express-session v1.15.6</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>Used to create session id's used to remember a person who has logged into a server across page loads so that they don't have to log in every time the reload or navigate to a different page hosted on a webserver</Function>
<Eula>https://github.com/expressjs/session/blob/master/LICENSE</Eula>
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@@ -0,0 +1,13 @@
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<Name>passport-local v1.0.0</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>This is a implementation for the Passport middleware that allows you to store user credentials locally on the machine (passwords are stored with bcrypt and not reversible) to be used to authenticate users on a node.js webserver. This use is only for prototype stage, production will use the Epic unreal account system.</Function>
<Eula>https://github.com/jaredhanson/passport-local/blob/master/LICENSE</Eula>
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<?xml version="1.0" encoding="utf-8"?>
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<Name>passport v0.4.0</Name>
<Location>/Samples/PixelStreaming/WebServers/</Location>
<Function>Is the authentication middleware that adds the ability to securely log in a user to the webserver. This is a generic framework that you add specific implementation frameworks (separate TPS's will be provided for these) to to provide authentication on a node.js webserver.</Function>
<Eula>https://github.com/jaredhanson/passport/blob/master/LICENSE</Eula>
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