search, tags

This commit is contained in:
2024-05-18 01:56:42 +05:00
parent a9c0882bd1
commit 440afdf0a6
31 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -169,7 +169,7 @@ class GRAFFMODULE_API UcppFuncLibrary : public UBlueprintFunctionLibrary
use housemap to remap houses array to house-section pair. example: 0:1,1 1:2,1 2:2,2...
sections array will be ignored if using housemap*/
UFUNCTION(blueprintcallable, category = "Widget|Search", meta = (WorldContext = "WorldContextObject"))
static void updateFilterList(UObject* WorldContextObject, int floorMin, int floorMax, float sqMin, float sqMax, int priceMin, int priceMax, TArray<bool> houses, TArray<bool> sections, TArray<bool> rooms, TArray<bool> Tags, int sortType, bool onlyAvailable, TArray<FcppflatStruct>& filtered, int& count, TArray<FIntPoint> houseMap);
static void updateFilterList(UObject* WorldContextObject, int floorMin, int floorMax, float sqMin, float sqMax, int priceMin, int priceMax, int zone, TArray<bool> houses, TArray<bool> sections, TArray<bool> rooms, TArray<bool> Tags, int sortType, bool onlyAvailable, TArray<FcppflatStruct>& filtered, int& count, TArray<FIntPoint> houseMap);
/*additional info in comment: n=int;sqFrom=float;sqTo=float*/
UFUNCTION(blueprintcallable, category = "Widget|Search")
static void groupFiltered(UPARAM(ref) TArray<FcppflatStruct>& filtered, UPARAM(ref) TArray<FcppflatStruct>& filtered_grouped);